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		<title>Development of Stinkoman 20X6 Level 10 - Revision history</title>
		<link>http://hrwiki.org/w/index.php?title=Development_of_Stinkoman_20X6_Level_10&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
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		<lastBuildDate>Sat, 05 Sep 2026 08:23:45 GMT</lastBuildDate>
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			<title>Bleu Ninja:&amp;#32;/* Early Discussion */ add a word for clarity</title>
			<link>http://hrwiki.org/w/index.php?title=Development_of_Stinkoman_20X6_Level_10&amp;diff=839395&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Early Discussion:&amp;#32;&lt;/span&gt; add a word for clarity&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:45, 30 March 2026&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Early Discussion===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Early Discussion===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first nine levels, developed by The Brothers Chaps with [[Jonathan Howe]], were released between March and September of 2005; [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Transcript)|cutscenes foreshadowed]] that the 10th level would be the final stage of the game. This was confirmed in an [[Bobby Blackwolf Interview - 5 Sep 2005|interview recorded on the day of level 9's release]], with [[Matt Chapman]] estimating that the level would &amp;quot;probably be within the next month or so&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first nine levels, developed by The Brothers Chaps with [[Jonathan Howe]], were released between March and September of 2005; [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Transcript)|cutscenes foreshadowed]] that the 10th level would be the final stage of the game. This was confirmed in an [[Bobby Blackwolf Interview - 5 Sep 2005|interview recorded on the day of level 9's release]], with [[Matt Chapman]] estimating that the level would &amp;quot;probably be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[released] &lt;/ins&gt;within the next month or so&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After more than two years without an update, [[Late Nite JengaJam Interview - 4 Oct 2007|a 2007 interview]] with the Brothers Chaps provided additional insight. The duo were having difficulties finding time to work with programmer [[Jonathan Howe]] {{--}} Howe had moved out of [[Atlanta]] which made communication more challenging, and since he charged a lower rate to the Chaps found it difficult to prioritize work on the game. Despite this, the Brothers Chaps explained that the trio were still actively planning the level (&amp;quot;we know exactly what's going to happen, we were just talking to him&amp;quot;) and that the final boss would be &amp;quot;huge, very epic, and a nice end to the game&amp;quot;. They also were considering an &amp;quot;easy mode&amp;quot; that would implement mid-level checkpoints and additional extra lives, to mitigate how the game had become very difficult as the development trio grew more skilled. No timeline was suggested, though Matt joked that the game would be finished &amp;quot;before [[homestarrunner.com]] comes off the web.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After more than two years without an update, [[Late Nite JengaJam Interview - 4 Oct 2007|a 2007 interview]] with the Brothers Chaps provided additional insight. The duo were having difficulties finding time to work with programmer [[Jonathan Howe]] {{--}} Howe had moved out of [[Atlanta]] which made communication more challenging, and since he charged a lower rate to the Chaps found it difficult to prioritize work on the game. Despite this, the Brothers Chaps explained that the trio were still actively planning the level (&amp;quot;we know exactly what's going to happen, we were just talking to him&amp;quot;) and that the final boss would be &amp;quot;huge, very epic, and a nice end to the game&amp;quot;. They also were considering an &amp;quot;easy mode&amp;quot; that would implement mid-level checkpoints and additional extra lives, to mitigate how the game had become very difficult as the development trio grew more skilled. No timeline was suggested, though Matt joked that the game would be finished &amp;quot;before [[homestarrunner.com]] comes off the web.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-05 08:23:45 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 30 Mar 2026 18:45:47 GMT</pubDate>			<dc:creator>Bleu Ninja</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Development_of_Stinkoman_20X6_Level_10</comments>		</item>
		<item>
			<title>Bleu Ninja:&amp;#32;/* Early Discussion */ Should probably note this as another factor in the game not being worked on &quot;enough/at all&quot;</title>
			<link>http://hrwiki.org/w/index.php?title=Development_of_Stinkoman_20X6_Level_10&amp;diff=839034&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Early Discussion:&amp;#32;&lt;/span&gt; Should probably note this as another factor in the game not being worked on &amp;quot;enough/at all&amp;quot;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:33, 11 January 2026&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Sketchbook 2008#SK-2008-04-17|In 2008]], sketches of &amp;quot;proposed stinkoman level 10 baddies&amp;quot; Val Yancey and an unused robot were shared in the [[Sketchbook]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Sketchbook 2008#SK-2008-04-17|In 2008]], sketches of &amp;quot;proposed stinkoman level 10 baddies&amp;quot; Val Yancey and an unused robot were shared in the [[Sketchbook]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Homestar Runner (body of work)|Homestar Runner]] as a whole went on an extended [[hiatus]] from 2010 through mid-2014.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Revival and Final Delays===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Revival and Final Delays===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-05 08:23:45 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 11 Jan 2026 22:33:16 GMT</pubDate>			<dc:creator>Bleu Ninja</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Development_of_Stinkoman_20X6_Level_10</comments>		</item>
		<item>
			<title>Gfdgsgxgzgdrc:&amp;#32;/* Early Discussion */ I typed the on in the wrong place</title>
			<link>http://hrwiki.org/w/index.php?title=Development_of_Stinkoman_20X6_Level_10&amp;diff=837920&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Early Discussion:&amp;#32;&lt;/span&gt; I typed the on in the wrong place&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:33, 21 August 2025&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Early Discussion===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Early Discussion===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first nine levels, developed by The Brothers Chaps with [[Jonathan Howe]], were released between March and September of 2005; [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Transcript)|cutscenes foreshadowed]] that the 10th level would be the final stage of the game. This was confirmed in an [[Bobby Blackwolf Interview - 5 Sep 2005|interview &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;recorded the day of level 9's release]], with [[Matt Chapman]] estimating that the level would &amp;quot;probably be within the next month or so&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first nine levels, developed by The Brothers Chaps with [[Jonathan Howe]], were released between March and September of 2005; [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Transcript)|cutscenes foreshadowed]] that the 10th level would be the final stage of the game. This was confirmed in an [[Bobby Blackwolf Interview - 5 Sep 2005|interview recorded &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;the day of level 9's release]], with [[Matt Chapman]] estimating that the level would &amp;quot;probably be within the next month or so&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After more than two years without an update, [[Late Nite JengaJam Interview - 4 Oct 2007|a 2007 interview]] with the Brothers Chaps provided additional insight. The duo were having difficulties finding time to work with programmer [[Jonathan Howe]] {{--}} Howe had moved out of [[Atlanta]] which made communication more challenging, and since he charged a lower rate to the Chaps found it difficult to prioritize work on the game. Despite this, the Brothers Chaps explained that the trio were still actively planning the level (&amp;quot;we know exactly what's going to happen, we were just talking to him&amp;quot;) and that the final boss would be &amp;quot;huge, very epic, and a nice end to the game&amp;quot;. They also were considering an &amp;quot;easy mode&amp;quot; that would implement mid-level checkpoints and additional extra lives, to mitigate how the game had become very difficult as the development trio grew more skilled. No timeline was suggested, though Matt joked that the game would be finished &amp;quot;before [[homestarrunner.com]] comes off the web.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After more than two years without an update, [[Late Nite JengaJam Interview - 4 Oct 2007|a 2007 interview]] with the Brothers Chaps provided additional insight. The duo were having difficulties finding time to work with programmer [[Jonathan Howe]] {{--}} Howe had moved out of [[Atlanta]] which made communication more challenging, and since he charged a lower rate to the Chaps found it difficult to prioritize work on the game. Despite this, the Brothers Chaps explained that the trio were still actively planning the level (&amp;quot;we know exactly what's going to happen, we were just talking to him&amp;quot;) and that the final boss would be &amp;quot;huge, very epic, and a nice end to the game&amp;quot;. They also were considering an &amp;quot;easy mode&amp;quot; that would implement mid-level checkpoints and additional extra lives, to mitigate how the game had become very difficult as the development trio grew more skilled. No timeline was suggested, though Matt joked that the game would be finished &amp;quot;before [[homestarrunner.com]] comes off the web.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-05 08:23:45 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 21 Aug 2025 06:33:36 GMT</pubDate>			<dc:creator>Gfdgsgxgzgdrc</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Development_of_Stinkoman_20X6_Level_10</comments>		</item>
		<item>
			<title>Gfdgsgxgzgdrc:&amp;#32;/* Early Discussion */ level 10 releasing october 2005, you heard it here first!</title>
			<link>http://hrwiki.org/w/index.php?title=Development_of_Stinkoman_20X6_Level_10&amp;diff=837833&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Early Discussion:&amp;#32;&lt;/span&gt; level 10 releasing october 2005, you heard it here first!&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:39, 16 August 2025&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Early Discussion===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Early Discussion===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first nine levels, developed by The Brothers Chaps with [[Jonathan Howe]], were released between March and September of 2005; [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Transcript)|cutscenes foreshadowed]] that the 10th level would be the final stage of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first nine levels, developed by The Brothers Chaps with [[Jonathan Howe]], were released between March and September of 2005; [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Transcript)|cutscenes foreshadowed]] that the 10th level would be the final stage of the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This was confirmed in an [[Bobby Blackwolf Interview - 5 Sep 2005|interview on recorded the day of level 9's release]], with [[Matt Chapman]] estimating that the level would &amp;quot;probably be within the next month or so&amp;quot;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After more than two years without an update, [[Late Nite JengaJam Interview - 4 Oct 2007|a 2007 interview]] with the Brothers Chaps provided additional insight. The duo were having difficulties finding time to work with programmer [[Jonathan Howe]] {{--}} Howe had moved out of [[Atlanta]] which made communication more challenging, and since he charged a lower rate to the Chaps found it difficult to prioritize work on the game. Despite this, the Brothers Chaps explained that the trio were still actively planning the level (&amp;quot;we know exactly what's going to happen, we were just talking to him&amp;quot;) and that the final boss would be &amp;quot;huge, very epic, and a nice end to the game&amp;quot;. They also were considering an &amp;quot;easy mode&amp;quot; that would implement mid-level checkpoints and additional extra lives, to mitigate how the game had become very difficult as the development trio grew more skilled. No timeline was suggested, though &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Matt&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;joked that the game would be finished &amp;quot;before [[homestarrunner.com]] comes off the web.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After more than two years without an update, [[Late Nite JengaJam Interview - 4 Oct 2007|a 2007 interview]] with the Brothers Chaps provided additional insight. The duo were having difficulties finding time to work with programmer [[Jonathan Howe]] {{--}} Howe had moved out of [[Atlanta]] which made communication more challenging, and since he charged a lower rate to the Chaps found it difficult to prioritize work on the game. Despite this, the Brothers Chaps explained that the trio were still actively planning the level (&amp;quot;we know exactly what's going to happen, we were just talking to him&amp;quot;) and that the final boss would be &amp;quot;huge, very epic, and a nice end to the game&amp;quot;. They also were considering an &amp;quot;easy mode&amp;quot; that would implement mid-level checkpoints and additional extra lives, to mitigate how the game had become very difficult as the development trio grew more skilled. No timeline was suggested, though Matt joked that the game would be finished &amp;quot;before [[homestarrunner.com]] comes off the web.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Sketchbook 2008#SK-2008-04-17|In 2008]], sketches of &amp;quot;proposed stinkoman level 10 baddies&amp;quot; Val Yancey and an unused robot were shared in the [[Sketchbook]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Sketchbook 2008#SK-2008-04-17|In 2008]], sketches of &amp;quot;proposed stinkoman level 10 baddies&amp;quot; Val Yancey and an unused robot were shared in the [[Sketchbook]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-05 08:23:45 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 16 Aug 2025 03:39:10 GMT</pubDate>			<dc:creator>Gfdgsgxgzgdrc</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Development_of_Stinkoman_20X6_Level_10</comments>		</item>
		<item>
			<title>Bleu Ninja:&amp;#32;/* Revival and Final Delays */ Link teasers inline.</title>
			<link>http://hrwiki.org/w/index.php?title=Development_of_Stinkoman_20X6_Level_10&amp;diff=835636&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Revival and Final Delays:&amp;#32;&lt;/span&gt; Link teasers inline.&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:48, 1 December 2024&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====2019====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====2019====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On December 28, 2018, another trailer was released {{--}} announcing a delay to 2019 (humorously blaming [[Boardelectrix]] and [[Trogdor!! The Board Game]] for the delay). This trailer showed new graphics, as well as new Stinkomanual elements. This trailer also showcased a new &amp;quot;edge-fall respawn&amp;quot; feature, finishing with as a clip featuring Stinkoman becoming muscular and making small rocks float up off the ground, which would be used in the cutscene prior to level 10.3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On December 28, 2018, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{prs|1078803198125723648|28|Dec|2018|alt=&lt;/ins&gt;another trailer was released&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;{{--}} announcing a delay to 2019 (humorously blaming [[Boardelectrix]] and [[Trogdor!! The Board Game]] for the delay). This trailer showed new graphics, as well as new Stinkomanual elements. This trailer also showcased a new &amp;quot;edge-fall respawn&amp;quot; feature, finishing with as a clip featuring Stinkoman becoming muscular and making small rocks float up off the ground, which would be used in the cutscene prior to level 10.3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====2020====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====2020====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:TwitterStinkoman2020.jpg|thumb|200px|Congratulations to Videlectrix!]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:TwitterStinkoman2020.jpg|thumb|200px|Congratulations to Videlectrix!]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On December 5, 2019, the level was once again delayed. Stating Videlectrix was &amp;quot;not working on it enough/at all&amp;quot;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;accompanying image &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hinted at &lt;/del&gt;a release year of &amp;quot;2020?&amp;quot;. Another teaser in February asked for difficulty suggestions&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;the image showed a portion of the level in which Stinkoman descends multiple floors, each one based on a previous level {{--}} this idea ended up being the entirety of level 10.2.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On December 5, 2019, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{prs|1202631603228426242|5|Dec|2019|alt=&lt;/ins&gt;the level was once again delayed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;. Stating Videlectrix was &amp;quot;not working on it enough/at all&amp;quot;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;accompanying image &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suggested &lt;/ins&gt;a release year of &amp;quot;2020?&amp;quot;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{prs|1232082655447068678|25|Feb|2020|alt=&lt;/ins&gt;Another teaser in February&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;asked for difficulty suggestions&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/ins&gt;the image showed a portion of the level in which Stinkoman descends multiple floors, each one based on a previous level {{--}} this idea ended up being the entirety of level 10.2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On May 28, 2020, Matt Chapman appeared on a Twitch live stream of the game ''Inhuman Conditions'', and suggested the game could be released by the end of the summer:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On May 28, 2020, Matt Chapman appeared on a Twitch live stream of the game ''Inhuman Conditions'', and suggested the game could be released by the end of the summer:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-05 08:23:45 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 01 Dec 2024 23:48:16 GMT</pubDate>			<dc:creator>Bleu Ninja</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Development_of_Stinkoman_20X6_Level_10</comments>		</item>
		<item>
			<title>Bleu Ninja:&amp;#32;/* Early Discussion */ Word choice. Cut foreshadowing parenthetical.</title>
			<link>http://hrwiki.org/w/index.php?title=Development_of_Stinkoman_20X6_Level_10&amp;diff=834895&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Early Discussion:&amp;#32;&lt;/span&gt; Word choice. Cut foreshadowing parenthetical.&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:50, 19 September 2024&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Early Discussion===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Early Discussion===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first nine levels were released between March and September of 2005&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, with &lt;/del&gt;cutscenes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;foreshadowing &lt;/del&gt;level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10 as &lt;/del&gt;the final &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;[[Late Nite JengaJam Interview - 4 Oct 2007|a 2007 interview]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;the Brothers Chaps &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attributed the hiatus of level 10 to &lt;/del&gt;finding time to work with programmer [[Jonathan Howe]] {{--}} Howe had moved out of [[Atlanta]] which made communication more challenging, and since he charged a lower rate to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Brothers &lt;/del&gt;Chaps found it difficult to prioritize work on the game. Despite this, the Brothers Chaps explained that the trio were still actively planning the level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and explained &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[they] &lt;/del&gt;know &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;... &lt;/del&gt;exactly what's going to happen&amp;quot; and that the final boss &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;be &amp;quot;huge, very epic, and a nice end to the game&amp;quot;. They also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reflected that the game had a high level of difficulty, and discussed ideas to create &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easier &lt;/del&gt;mode &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;mid-level checkpoints and additional extra lives &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(this &lt;/del&gt;would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ultimately &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;implemented upon level 10's release)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first nine levels&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, developed by The Brothers Chaps with [[Jonathan Howe]], &lt;/ins&gt;were released between March and September of 2005&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Transcript)|&lt;/ins&gt;cutscenes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foreshadowed]] that the 10th &lt;/ins&gt;level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would be &lt;/ins&gt;the final &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stage of the game&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After more than two years without an update, &lt;/ins&gt;[[Late Nite JengaJam Interview - 4 Oct 2007|a 2007 interview]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;the Brothers Chaps &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provided additional insight. The duo were having difficulties &lt;/ins&gt;finding time to work with programmer [[Jonathan Howe]] {{--}} Howe had moved out of [[Atlanta]] which made communication more challenging, and since he charged a lower rate to the Chaps found it difficult to prioritize work on the game. Despite this, the Brothers Chaps explained that the trio were still actively planning the level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we &lt;/ins&gt;know exactly what's going to happen&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, we were just talking to him&lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;and that the final boss &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/ins&gt;be &amp;quot;huge, very epic, and a nice end to the game&amp;quot;. They also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were considering &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;easy &lt;/ins&gt;mode&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; that would implement &lt;/ins&gt;mid-level checkpoints and additional extra lives&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, to mitigate how the game had become very difficult as the development trio grew more skilled. No timeline was suggested, though [[Matt]] joked that the game &lt;/ins&gt;would be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finished &amp;quot;before [[homestarrunner&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com]] comes off the web.&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Sketchbook 2008#SK-2008-04-17|In 2008]], sketches of &amp;quot;proposed stinkoman level 10 baddies&amp;quot; Val Yancey and an unused robot were shared in the [[Sketchbook]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Sketchbook 2008#SK-2008-04-17|In 2008]], sketches of &amp;quot;proposed stinkoman level 10 baddies&amp;quot; Val Yancey and an unused robot were shared in the [[Sketchbook]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-05 08:23:45 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 19 Sep 2024 23:50:25 GMT</pubDate>			<dc:creator>Bleu Ninja</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Development_of_Stinkoman_20X6_Level_10</comments>		</item>
		<item>
			<title>Bleu Ninja:&amp;#32;/* Appearances */ Refer to Swanson by name. Subheads to help avoid bullets blending togethers.</title>
			<link>http://hrwiki.org/w/index.php?title=Development_of_Stinkoman_20X6_Level_10&amp;diff=833498&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Appearances:&amp;#32;&lt;/span&gt; Refer to Swanson by name. Subheads to help avoid bullets blending togethers.&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:32, 11 June 2024&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|891516427890458625|29|Jul|2017}} {{--}} Strong Bad says he was saving a fan's fanart to use in level 10, which he jokes has been delayed &amp;quot;to the ACTUAL year 20X6&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|891516427890458625|29|Jul|2017}} {{--}} Strong Bad says he was saving a fan's fanart to use in level 10, which he jokes has been delayed &amp;quot;to the ACTUAL year 20X6&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|906297547584569344|8|Sep|2017}} {{--}} Strong Bad says the [[End Boss]] from the [[Skills of an Artist]] episode of the same name wasn't a &amp;quot;level 10 relic&amp;quot;, and posts a GIF of several enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|906297547584569344|8|Sep|2017}} {{--}} Strong Bad says the [[End Boss]] from the [[Skills of an Artist]] episode of the same name wasn't a &amp;quot;level 10 relic&amp;quot;, and posts a GIF of several enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;===Revival===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|949767712670089217|6|Jan|2018}} {{--}} A teaser trailer for level 10 is posted, saying it will be released in 2018. The video pokes fun at the gap between level releases by revealing that, in the time between level 9 and 10, Stinkoman has fallen asleep, 1-Up has grown a &amp;quot;prodigious beard&amp;quot;, and Pan Pan had a hundred babies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|949767712670089217|6|Jan|2018}} {{--}} A teaser trailer for level 10 is posted, saying it will be released in 2018. The video pokes fun at the gap between level releases by revealing that, in the time between level 9 and 10, Stinkoman has fallen asleep, 1-Up has grown a &amp;quot;prodigious beard&amp;quot;, and Pan Pan had a hundred babies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[The Deleteheads Download#Vol. 1 (January 24, 2018)|The Deleteheads Download Vol. 1]] {{--}} [[Strong Sad]] posts a GIF of level 10 from [[Videlectrix Guys|Videlectrix Two]], featuring the destructible floor block.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[The Deleteheads Download#Vol. 1 (January 24, 2018)|The Deleteheads Download Vol. 1]] {{--}} [[Strong Sad]] posts a GIF of level 10 from [[Videlectrix Guys|Videlectrix Two]], featuring the destructible floor block.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|982586862241042432|7|Apr|2018}} {{--}} Strong Bad &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tweets &lt;/del&gt;a GIF &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from Twitter user {{@|jezzamonn}} (the &lt;/del&gt;new programmer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;Stinkoman &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20X6) of a Stinkoman game sprite &lt;/del&gt;punching a picture of Bubs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off screen &lt;/del&gt;(referencing [[The Next April Fools Thing]]). Strong Bad &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thanks the user and &lt;/del&gt;tells &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/del&gt;to &amp;quot;get back to work on level 10&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|982586862241042432|7|Apr|2018}} {{--}} Strong Bad &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shares &lt;/ins&gt;a GIF &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;created by &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stinkoman lead &lt;/ins&gt;programmer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Jez Swanson]], showing &lt;/ins&gt;Stinkoman punching a picture of Bubs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offscreen &lt;/ins&gt;(referencing [[The Next April Fools Thing]]) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in an edited version of Level 1&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thanking Swanson for his work, &lt;/ins&gt;Strong Bad &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jokingly &lt;/ins&gt;tells &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him &lt;/ins&gt;to &amp;quot;get back to work on level 10&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|1037111351209025541|4|Sep|2018}} {{--}} Strong Bad &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tweets &lt;/del&gt;some inspiration for level 10 enemy names.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|1037111351209025541|4|Sep|2018}} {{--}} Strong Bad &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tweets &lt;/ins&gt;some inspiration for level 10 enemy names.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|1078803198125723648|28|Dec|2018}} {{--}} Another trailer for level 10 is posted to announce the delay to 2019, revealing new graphics, [[Stinkomanual]] drawings, and enemy names.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|1078803198125723648|28|Dec|2018}} {{--}} Another trailer for level 10 is posted to announce the delay to 2019, revealing new graphics, [[Stinkomanual]] drawings, and enemy names.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|1202631603228426242|5|Dec|2019}} {{--}} A second delay is announced, with the level tentatively planned for a 2020 release.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|1202631603228426242|5|Dec|2019}} {{--}} A second delay is announced, with the level tentatively planned for a 2020 release.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|1329442761536319488|19|Nov|2020}} {{--}} An image is posted of the pile of Stobats in level 10.2.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|1329442761536319488|19|Nov|2020}} {{--}} An image is posted of the pile of Stobats in level 10.2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|1333919966484172803|1|Dec|2020}} {{--}} Another teaser image is posted of the intro cinematic, in response to doubts that the level would release.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|1333919966484172803|1|Dec|2020}} {{--}} Another teaser image is posted of the intro cinematic, in response to doubts that the level would release.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;===Release===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|1340863605621862400|20|Dec|2020}} {{--}} Level 10 is officially released.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*{{postref|1340863605621862400|20|Dec|2020}} {{--}} Level 10 is officially released.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Stinkoman 20X6 Walkthrough Level 10|Stinkoman 20X6 Level 10]] {{--}} The opening cutscene references the long gap between levels 9 and 10, as does the level's [[Stinkoman Level 10 Launch Trailer|launch trailer]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Stinkoman 20X6 Walkthrough Level 10|Stinkoman 20X6 Level 10]] {{--}} The opening cutscene references the long gap between levels 9 and 10, as does the level's [[Stinkoman Level 10 Launch Trailer|launch trailer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-05 08:23:45 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 11 Jun 2024 16:32:41 GMT</pubDate>			<dc:creator>Bleu Ninja</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Development_of_Stinkoman_20X6_Level_10</comments>		</item>
		<item>
			<title>Bleu Ninja:&amp;#32;/* Revival and Final Delays */ link Jez</title>
			<link>http://hrwiki.org/w/index.php?title=Development_of_Stinkoman_20X6_Level_10&amp;diff=830909&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Revival and Final Delays:&amp;#32;&lt;/span&gt; link Jez&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:59, 25 November 2023&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Revival and Final Delays===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Revival and Final Delays===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:TwitterJezzamonnOrigins.jpg|thumb|&amp;quot;It all started with a brave little tweet!&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:TwitterJezzamonnOrigins.jpg|thumb|&amp;quot;It all started with a brave little tweet!&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In September of 2017, the [[@StrongBadActual]] Twitter account {{prs|906297547584569344|8|Sep|2017|alt=posted an animated GIF of &amp;quot;Stinkoman level 10 relic[s]&amp;quot;}} featuring multiple enemy sprites. Programmer Jez Swanson ({{@|jezzamonn}}) responded to this Tweet, volunteering to code the rest of the game. @StrongBadActual replied with &amp;quot;{{prs|906354200963112960|8|Sep|2017|alt=You better watch out or Videlectrix gone hire you! How do you feel about Actionscript 1.terrible?}}&amp;quot;. Swanson replied that he was familiar with {{wp|ActionScript}}, and went on to become the official programmer of level 10.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In September of 2017, the [[@StrongBadActual]] Twitter account {{prs|906297547584569344|8|Sep|2017|alt=posted an animated GIF of &amp;quot;Stinkoman level 10 relic[s]&amp;quot;}} featuring multiple enemy sprites. Programmer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Jez Swanson&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;({{@|jezzamonn}}) responded to this Tweet, volunteering to code the rest of the game. @StrongBadActual replied with &amp;quot;{{prs|906354200963112960|8|Sep|2017|alt=You better watch out or Videlectrix gone hire you! How do you feel about Actionscript 1.terrible?}}&amp;quot;. Swanson replied that he was familiar with {{wp|ActionScript}}, and went on to become the official programmer of level 10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====2018====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====2018====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Stinkoman20X6 10.1.png|thumb|That didn't take too long now, did it?]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Stinkoman20X6 10.1.png|thumb|That didn't take too long now, did it?]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Release ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Release ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The level was finally released on December 20, 2020, and the game was updated with a new [[Stinkoman 20X6 Intro Cinematic|intro cinematic]], optional easier mode, and a number of other small changes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The level was finally released on December 20, 2020, and the game was updated with a new [[Stinkoman 20X6 Intro Cinematic|intro cinematic]], optional easier mode, and a number of other small changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-05 08:23:45 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 25 Nov 2023 07:59:41 GMT</pubDate>			<dc:creator>Bleu Ninja</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Development_of_Stinkoman_20X6_Level_10</comments>		</item>
		<item>
			<title>Stux:&amp;#32;/* External Links */ better cat</title>
			<link>http://hrwiki.org/w/index.php?title=Development_of_Stinkoman_20X6_Level_10&amp;diff=829685&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;External Links:&amp;#32;&lt;/span&gt; better cat&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:17, 9 September 2023&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Stinkoman 20X6|Level 10]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Stinkoman 20X6|Level 10]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Entertainment running gags&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Video game references&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-05 08:23:45 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 09 Sep 2023 15:17:28 GMT</pubDate>			<dc:creator>Stux</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Development_of_Stinkoman_20X6_Level_10</comments>		</item>
		<item>
			<title>Bleu Ninja:&amp;#32;/* Gallery */ one more image to fill out the rows</title>
			<link>http://hrwiki.org/w/index.php?title=Development_of_Stinkoman_20X6_Level_10&amp;diff=826437&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gallery:&amp;#32;&lt;/span&gt; one more image to fill out the rows&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:16, 21 April 2023&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;File:lastleveltocome.png|&amp;quot;Last level to come!&amp;quot; 2005 end screen&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;File:SK-2008-04-17.png|Proposed level 10 baddies&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;File:SK-2008-04-17.png|Proposed level 10 baddies&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;File:Floppy level10.png|&amp;quot;level 10&amp;quot; floppy disk (from [[sbemail 206]])&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;File:Floppy level10.png|&amp;quot;level 10&amp;quot; floppy disk (from [[sbemail 206]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-05 08:23:45 --&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 21 Apr 2023 18:16:06 GMT</pubDate>			<dc:creator>Bleu Ninja</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Development_of_Stinkoman_20X6_Level_10</comments>		</item>
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