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		<updated>2026-09-09T17:37:10Z</updated>
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		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_1</id>
		<title>Stinkoman 20X6 Walkthrough Level 1</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_1"/>
				<updated>2006-12-18T02:15:39Z</updated>
		
		<summary type="html">&lt;p&gt;Alphaniner:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Fortunately for him (according to level 6), the way back is filled with dangerous traps, baddies, and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Stage 1.1 (Transcript)===&lt;br /&gt;
[[Image:Stinkogame1-1Intro.png|thumb|The very first shot of the game.]]&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two gray bouncing robots named &amp;quot;Jaros&amp;quot; that you'll meet.&lt;br /&gt;
* Jump and shoot the flying blue robot who is called &amp;quot;Chorch&amp;quot;. Then jump up on the high ground and keep moving.&lt;br /&gt;
[[Image:Stinkogame1-1-2.png|thumb|A Chorch and a Greggo]]&lt;br /&gt;
* There's another kind of robot nearby that will hide when it senses you. It's called a &amp;quot;Greggo&amp;quot;. Wait for the Greggo to start walking away from you, then jump and shoot him. Greggos don't hide from the shots so much as they hide from you. They are easy to kill from a distance. Climb up to the highest level of this small hill and go to the edge, taking care not to fall onto the spikes called &amp;quot;Old Sages&amp;quot; down below. If you happen to slip and fall onto them, I hope you've already written your will, because you're dead.&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the shots of the shooting robot &amp;quot;Browntant.&amp;quot; If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
[[Image:Stinkogame1-1.png|thumb|Drills gone mad!]]&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. If you didn't before, kill the Browntant now.&lt;br /&gt;
* After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the spiked cucumbers called &amp;quot;Pooru-Poorus&amp;quot; and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left if you need help; otherwise, head to the right. &lt;br /&gt;
** If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the capsule. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
*** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
*** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
*** Get back to the upper platforms and jump to the right platform. &lt;br /&gt;
* Drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets close enough, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Lower path: Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, an invincible flying robot named &amp;quot;Kolkaryu&amp;quot; will come to meet you up there. It will shoot some shots downward. When it comes, quickly run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
[[Image:Stinkogame1-1-3.png|thumb|A Browntant and a Jaro]]&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
*** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk toward the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes, jump over the cliff, and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off the right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a large hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when it's safe and shooting.&lt;br /&gt;
* There's a capsule in the second to bottom row with a spiky cucumber called a &amp;quot;Pooru-Pooru&amp;quot; right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. It is best to approach the capsule from the right side. You'll have to inch close to safely get it.&lt;br /&gt;
[[Image:stinkogame-secret-1 1-01.png|thumb|Secret Item]]&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden capsule behind the tree. Getting this capsule is easier and safer than getting the one next to the Pooru-Pooru.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladder and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
[[Image:Stinkogame1-2-2.png|thumb|Just chillin'...on a ladder...I'm cool with that.]]&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right (the one with the wall on it). Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it, then immediately shoot the other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
** There's a capsule ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and/or if you are confident with your skills.&lt;br /&gt;
** If you choose to get the capsule, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are aligned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible and is good luck.&lt;br /&gt;
* Whether you go for the capsule or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops, or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the capsule is. If you choose not to, go up the other stairs.&lt;br /&gt;
[[Image:Stinkogame1-2-3.png|thumb|Ahhh! Kolkaryu!]]&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kolkaryu will have appeared, but as long as you stay there directly underneath it or on the far left of the platform, you will be fine.&lt;br /&gt;
* After the Kolkaryu leaves, jump up and deal with the Browntant the way you usually do (unless that way is dying). Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
** If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, so hop on it, then jump and kill the Browntant.&lt;br /&gt;
[[Image:Stinkogame1-2.png|thumb|Floating platforms]]&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kolkaryu near that tree. Just jump onto the platform, run to the ladder, and go up as fast as you can; you're safe there.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed capsule. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are several blocks forming a staircase. There are obstacles on the stairs. (In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro.) You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medulla turns bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medulla disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad for him that his weak spot is HUGE; it's his giant bright red medulla.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. Tampo speeds up as he takes more damage.&lt;br /&gt;
[[Image:Stinkogame1-End.png|thumb|Level 1 Complete!]]&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible, making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then toward him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
** You could also stay in the lower right hand corner, where Tampo never gets to, and lunge out to shoot when Tampo's on the other side of the screen. Seven hits will end the battle.&lt;br /&gt;
* Be careful. If you die, you may see no ground due to a glitch.&lt;br /&gt;
{{Template:Stinkoman 20X6}}&lt;br /&gt;
[[Category:Stinkoman 20X6 Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Alphaniner</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Talk:radio</id>
		<title>Talk:radio</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Talk:radio"/>
				<updated>2006-12-07T03:52:18Z</updated>
		
		<summary type="html">&lt;p&gt;Alphaniner:&amp;#32;/* AM Morning Crude Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why the Revert?==&lt;br /&gt;
I made the addition/edit to the Easter Eggs of:&lt;br /&gt;
&lt;br /&gt;
*Clicking and holding on the [http://en.wikipedia.org/wiki/Liquid_crystal_display LCD screen] of the [[Lappy 486]] will cause a concentric ring of discoloration to occur, imitating the [http://en.wikipedia.org/wiki/Polarization#Observing_polarization_effects_in_everyday_life polarizing effect] pressure has on an LCD display.&lt;br /&gt;
&lt;br /&gt;
Yet this was reverted back and the revert stated that:&lt;br /&gt;
: (I think Firebird would go insane if s/he saw this... ;-))&lt;br /&gt;
&lt;br /&gt;
Who is Firebird and why would said person go insane over the inclusion and edit I made?&lt;br /&gt;
&lt;br /&gt;
And what is wrong with the edit itself? [[User:Lestatdelc|Lestatdelc]] 18:17, 22 Dec 2004 (MST)&lt;br /&gt;
&lt;br /&gt;
: Because it is a) not appropriate for the radio page (try the [[Lappy 486]] page), and b) it gets added OVER AND OVER AND OVER AND OVER, and c) you're supposed to put new Fun Facts for radio on the [[STUFF]] page. --[[User:Jay|Jay]] 18:22, 22 Dec 2004 (MST)&lt;br /&gt;
:: Okay, last one was a mistake (I thought the STUFF stub was on this e-mail like it was for [[virus]].) Still... --[[User:Jay|Jay]] 18:24, 22 Dec 2004 (MST)&lt;br /&gt;
&lt;br /&gt;
::: Might buy the first point, but it isn't a &amp;quot;fun fact&amp;quot;, but an Easter Egg and an explanation of said easter egg. And was not aware that there was some &amp;quot;pre-approval&amp;quot; process regarding editing pages. I have been a long-time contributor to several various wikis (topic-specific as well as the Wikipedia itself) and this is rather an antithesis of the wiki collaborative norms. [[User:Lestatdelc|Lestatdelc]] 18:27, 22 Dec 2004 (MST)&lt;br /&gt;
&lt;br /&gt;
:::: I already said the third point was moot. Anyway, it was the first point that was the important one. And if you'd been here for as much as one week, you know we have a BIG problem with useless edits on recent emails, hence the STUFF page. It's not strictly enforced, but any &amp;quot;Fun Fact&amp;quot; (yes, we've already established that it was an Easter Egg you were talking about) that's even slightly controversial just clutters up the page. And, as was stated with my second point, we've seen that &amp;quot;Egg&amp;quot; listed over and over and over and over for both Lappy 486 emails - it gets deleted every time, but then someone adds it back. Well, we can't put it on the page for EVERY Lappy email - there are likely to be dozens! It's the second point that would cause Firebird (a mod who HATES that &amp;quot;Fact/Egg&amp;quot;) to go insane. And that, as they say, is that. --[[User:Jay|Jay]] 18:36, 22 Dec 2004 (MST)&lt;br /&gt;
&lt;br /&gt;
::::: I had already clicked to type my reply when you posted your &amp;quot;oops&amp;quot; one. This was my first set of edits to HRwiki so I don't know &amp;quot;we&amp;quot; had a big problem with fun fact/easter egg edits. But cest le vie... not worth the hassle to participate here much more. [[User:Lestatdelc|Lestatdelc]] 18:49, 22 Dec 2004 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh, that was my mistake there. Anyway, you don't need to merely take my word for it. Just wait for the next Strong Bad Email and check the page on the day it's released - go through the history if you must. There are almost guaranteed to be five hundred people trying to add facts like Strong Sad's first time smiling (again - and don't ask me the logic there), references that are EXTREME stretches, and &amp;quot;If you click on the Lappy's screen, it makes circles! Just like a real laptop!&amp;quot; I promise you. It WILL happen. --[[User:Jay|Jay]] 18:54, 22 Dec 2004 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::And I'm not trying to be mean or scare you away. I'm just telling it like it is. --[[User:Jay|Jay]] 18:56, 22 Dec 2004 (MST)&lt;br /&gt;
:::::::''&amp;quot;There are almost guaranteed to be five hundred people trying to add ... 'If you click on the Lappy's screen, it makes circles! Just like a real laptop!' I promise you. It WILL happen.&amp;quot;''&lt;br /&gt;
:::::::I know this adds absolutely nothing to the discussion at hand, but...&lt;br /&gt;
:::::::'''''XDXDXD'''''&lt;br /&gt;
:::::::Anyway, yeah. That particular one wound up showing up SO frequently I had to add a comment to [[animal]] to tell people that WE KNOW ALREADY... and I'm not even sure that worked. Oh well, I tried. &lt;br /&gt;
:::::::That said, don't fret over it, considering how common this is occuring I wouldn't say it would be a particularly major deal. --[[User:Shadow Hog|Shadow Hog]] 19:05, 22 Dec 2004 (MST)&lt;br /&gt;
&lt;br /&gt;
==Totebag==&lt;br /&gt;
The &amp;quot;fun fact&amp;quot; about the fate of Marzipan's tote bag isn't really that fun - it's a joke from the e-mail and shouldn't need to be explained.&lt;br /&gt;
&lt;br /&gt;
==WA3D==&lt;br /&gt;
WA3D is actually an Amateur Radio callsign, currently registered to Timothy Yoho of Lock Haven, Pennsylvania (found via [http://www.qrz.com/callsign QRZ Callsign Database]).&lt;br /&gt;
&lt;br /&gt;
==Over-kill==&lt;br /&gt;
All humor is more fun when explained. Like when news people explain their puns. They do a service to the very stupid.&lt;br /&gt;
&lt;br /&gt;
==Highball==&lt;br /&gt;
&lt;br /&gt;
If Homestar is holding a highball glass (albeit a short one), as Strong Bad's earlier comment would suggest, he might have [[Wikipedia:bourbon whiskey|bourbon]] in it - apparently it's a brown drink often served in highball glasses with ice. -- [[User:Mithent|Mithent]] 10:23, 13 Dec 2004 (MST)&lt;br /&gt;
*Perhaps the alcoholic effects of said bourbon are the reason for the bag on his head.  Or maybe he just wanted to be &amp;quot;a cool guy&amp;quot; like in [[Lookin at a Thing in a Bag]]... --[[User:Bellatrix|Bellatrix]] 11:18, 13 Dec 2004 (MST)&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
Does it make sense to point out [http://en.wikipedia.org/wiki/420_%28drug_culture%29 another interpretation of 4 and 20 stone]?  This isn't the only drug reference the Brothers Chaps have made, but the Wiki seems to not point these out.  (Another one was in the Strong Bad Email menu, when Coach Z says  &amp;quot;you must smoke grass.&amp;quot;)&lt;br /&gt;
:It isn't a drug reference! Like... at all. &amp;quot;stone&amp;quot; is a measure of mass.&lt;br /&gt;
::Right, but getting high is also commonly referred to as getting stoned.  Ever listen to [http://en.wikipedia.org/wiki/Firesign_Theatre Firesign Theatre]?  Not all drug references need to be perfectly direct, or not hidden in a dual (or triple) entendre.&lt;br /&gt;
:::That's one of the most ridiculous things I've ever heard. If they had said pounds, would it have been a reference to British currency? The next argument will be about the use of 4 and 20 (as in 4:20), but that is as much a reference to the Gettysburg address as it is to weed. And everyone should sign their comments, so you can follow the thread of discussion. -[[User:Vannav|Vannav]]&lt;br /&gt;
::::The context and phrasing behind the mention of &amp;quot;four and twenty stone&amp;quot; undeniably points to the British unit of weight. Furthermore, since this e-mail's writer is from Scotland, this adds further weight (as it were) to the argument that it's a reference to the aforementioned system. (Another, but far more vague connection, is that The Strong Bad has a vaguely British accent.) - Trev-MUN&lt;br /&gt;
:::::The &amp;quot;vaguely British accent&amp;quot; was actually a very very common U.S. East Coast accent in the 1930's, especially among the educated white-type people who would have had the privilege to be in broadcasting. Vague indeed. --[[User:beanluc|beanluc]] 15:15, 16 Dec 2004 (MST)&lt;br /&gt;
::::::That's an interesting note, except I don't recall hearing this type of accent ''at all'' from American 1930's broadcasts. Even the &amp;quot;very common educated East Coast&amp;quot; accent you mention, from examples I have heard, does not sound like this. At any rate, I'd say that it's apparent that The Strong Bad is British to some degree; his choice of using stones over pounds, the accent (farghwar@#*&amp;amp;!), and other tidbits (getting telegrams from Lord Elsington Hallstingdingdingworth ... okay, that might be a stretch, but it seems supicious) point in that direction. - Trev-MUN&lt;br /&gt;
:::::::Yes, I think you're right after all. Plus, The [[The Strong Bad| Sir Strong Bad]] page says English, anyway, so I guess that's an accepted point around here! --[[User:beanluc|beanluc]]&lt;br /&gt;
&lt;br /&gt;
:Coach Z actually said &amp;quot;you must smoke crack&amp;quot; (or, possibly, &amp;quot;crash&amp;quot;). I find the drug references dubious though. -- [[User:Mithent|Mithent]] 18:12, 13 Dec 2004 (MST)&lt;br /&gt;
::Nevertheless, in this case, &amp;quot;stone&amp;quot; means the unit of weight, and the line itself is a reference to the saying &amp;quot;the camera adds 10 pounds&amp;quot; -[[User:Clever Ben|Clever Ben]]&lt;br /&gt;
&lt;br /&gt;
Did anyone else hear the sound of a bong hit near the end of the college radio section? I was sure that this would have been pointed out by now. Right before &amp;quot;an hour of chanting.&amp;quot; {{unsigned|69.3.122.37|08:51, 17 August 2006 (UTC)}}&lt;br /&gt;
:Assuming that sound is actually there (your signature would be a help to your credibility here) I doubt it would actually be intended to be a bong hit, seeing as it takes place in a college radio station where that wouldn't happen, as it might in a dorm room, etc. {{User:Qermaq/sig}} 09:17, 17 August 2006 (UTC)&lt;br /&gt;
::Right before the words &amp;quot;an hour of chanting&amp;quot;, I hear what sounds like the host flicking through a pile of paper, and then tapping/adjusting the microphone. Is that the sound effect you're referring to? {{User:Phlip/sig}} 10:30, 17 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, maybe it was intentional, intending to wake up all you people who are always looking for double entendres to exaggerate and try to start insane rumors. That's part of the reason I don't do (AW CRAP) forums anymore. --[[User:Jnelson09|Jnelson09]] 00:38, 29 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Factual Deluge!==&lt;br /&gt;
Something really has to be done about the influx of fun facts to the newest emails... the very fact that we've had to divide it up into categories of references shows that the situation is getting out of hand. Perhaps something along the lines of closing fun-fact entries until 2 days after the premier of the email could be arranged. Thoughts? -[[User:Vannav|Vannav]]&lt;br /&gt;
*Personally I see nothing wrong with an article having plenty of fun facts or reference notes attached. This is, after all, a Wikipedia. However, if most of them are stretches, that's a different case (such as the two fun facts suggesting that Crackotage and Senor Cardgage are both involved in this e-mail somehow). - Trev-MUN&lt;br /&gt;
* Have you seen the [[STUFF]] page? It's supposed to help filter bogosity. --[[User:beanluc|beanluc]]&lt;br /&gt;
** Wish it helped, but daily, we get someone (and always someone different!) trying to add the Bruce Almighty &amp;quot;fact&amp;quot;, even though it's ON the STUFF page ''AND LOSING!'' Even putting a comment on the page (visible only to those that are trying to edit the page) didn't help - they just put it in a different category. I'm tempted to repeat the comment in that other category, just because it has ticked me off that much. In closing, the STUFF page doesn't stop newbies from posting useless or false facts if they don't know the STUFF page exists. --[[User:Jay|Jay]] 15:22, 16 Dec 2004 (MST)&lt;br /&gt;
*** Yeah, Jay, I definitely know of your pain with the Bruce Almighty simpletons. Still I think the STUFF page probably DOES help a lot more than it hurts, and it has to help to keep mentioning it. &amp;lt;br&amp;gt; Why not also put it in the Fun Facts section on the Standards page? We shouldn't keep it hidden from the newcomers who DO look there before editing (like I did). --[[User:beanluc|beanluc]]&lt;br /&gt;
****That is a very good idea. Surprised it hadn't been thought of already. --[[User:Jay|Jay]] 16:28, 16 Dec 2004 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The show's not just dangerous...==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or is the background music on the morning radio show (the part in Homestar's room) an obvious variant of the Dangeresque theme?&lt;br /&gt;
&lt;br /&gt;
*Jeepers yur right!! - mashed potato jones&lt;br /&gt;
**I don't think so. It is vaguely similar, but it's different enough that I'd chalk it up to &amp;quot;coincidence&amp;quot;. --[[User:Jay|Jay]] 19:46, 13 Dec 2004 (MST)&lt;br /&gt;
not totally, however it probably is one of the references, of which too many people guessed of too many.&lt;br /&gt;
&lt;br /&gt;
==Squawk box==&lt;br /&gt;
&lt;br /&gt;
*I suggest this for speedy deletion - 'squawk box' is a phrase which is even defined on [http://dictionary.reference.com/search?q=squawk+box dictionary.com]. -- [[User:Mithent|Mithent]] 10:48, 14 Dec 2004 (MST)&lt;br /&gt;
*I don't agree on the reference either. --[[User:AndrewNeo|AndrewNeo]] 12:35, 14 Dec 2004 (MST)&lt;br /&gt;
&lt;br /&gt;
== Jar ==&lt;br /&gt;
&lt;br /&gt;
The little dog jar in Marzipan's kitchen is from the sketchbook. He was an idea for Pom Pom's dog.&lt;br /&gt;
&lt;br /&gt;
*His name is Trivia Time. It's been said over and over again.&lt;br /&gt;
&lt;br /&gt;
== New Persona ==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or does Strong Sad seem to enjoy his radio voice in the easter egg more than the first time? He seems to be getting more comfortable using it (note the lingering smile)&lt;br /&gt;
*My guess is that he just hasn't snapped out of it at that point. Remember, it's not something he does voluntarily, as indicated by his reaction the first time. --[[User:83.88.139.108|83.88.139.108]] 06:47, 15 Dec 2004 (MST)&lt;br /&gt;
&lt;br /&gt;
== College Radio... ==&lt;br /&gt;
&lt;br /&gt;
Why is college radio getting such a bad rap? I personally have a college station,[http://www.wpgu.com WPGU,] in my town which is an amazing staion on the frequency of 107.1(breaking the frequency 87-91 stereotype) has very few(if any) bad hosts, and does NOT play an hour of chanting. EVER. Please discuss the opinions of college radio's quality here. Thank you.&lt;br /&gt;
&lt;br /&gt;
:WPGU is run by the University of Illinois. That means that it has a budget, and professional employees. Similarly, I listen to KUNI, run by the University of Northern Iowa, which is an excellent station. Most states have at least one good college radio station, usually affiliated with that state's biggest public university. What you don't realize is that these stations are the exception to the rule. The vast majority of college radio is run on a shoestring budget using decades-old equipment by untrained (and unpaid) college students. In other words, &amp;quot;Dead air, um, dead air.&amp;quot; [[User:InterruptorJones|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]]&amp;lt;small&amp;gt;&amp;amp;mdash;&amp;amp;nbsp;[[User:InterruptorJones|InterruptorJones]]&amp;lt;/small&amp;gt;[[&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]] 09:29, 18 Feb 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:P.S. Please sign your posts.&lt;br /&gt;
:P.P.S. Discussions like this really belong in the forum.&lt;br /&gt;
&lt;br /&gt;
I have to agree, I used to do a show at the local university station 106.9 CHMA, and it was kinda &amp;quot;dead air, um, dead air.&amp;quot;&lt;br /&gt;
As a side note, as I am typing this, I realise that I'm wearing a CHMA T-Shirt. Whoa!   --SgtKeeling&lt;br /&gt;
&lt;br /&gt;
== WSBD in Ohio?? ==&lt;br /&gt;
&lt;br /&gt;
I only found one page referencing a WSBD talk radio station in Cleveland Ohio.  However, there is a WSPD in Toledo, Ohio.  I also found one reference to a WSBD in Toledo.  No WSBD appears in any of the Ohio radio listings I've come across, either.&lt;br /&gt;
&lt;br /&gt;
*I live in Georgia, and a talk radio station goes by WSBD. --Ben&lt;br /&gt;
&lt;br /&gt;
==Rejected Fun Facts==&lt;br /&gt;
===WSBD in Ohio===&lt;br /&gt;
There is a real news radio station transmitting from Cleveland, OH with the call letters WSBD. The Brothers Chaps most likely did not know about this, as SBD can easily stand for Strong Bad.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;s&amp;gt;Possible&amp;lt;/s&amp;gt; Decline'''  This might not be a fact at all, since the only positive reference I could find that listed a WSBD in Cleveland is [http://www.cisworldservices.org/newsarticles/news_wsbdradio1.html this page], which is likely a mistake by the author of the CIS webpage, as there is a [http://www.radio-locator.com/cgi-bin/finder?call=wspd&amp;amp;x=0&amp;amp;y=0&amp;amp;is_unl=Y&amp;amp;is_lic=Y&amp;amp;is_cp=Y&amp;amp;sr=Y&amp;amp;s=C&amp;amp;sid= WSPD] radio station in Toledo, Ohio with a newsradio format.  Could anyone (possibly from Ohio) positively confirm or deny this? &amp;lt;s&amp;gt;(Note: Fun fact not removed from page)&amp;lt;/s&amp;gt; --[[User:Zonath|Zonath]] 09:01, 7 Mar 2005 (MST)   A bit of fact-checking on the [http://www.fcc.gov/ FCC website] has not turned up any licensing information for the WSBD call-sign, which pretty much indicates that no station exists with those call letters.  It's technically possible that a radio station WSBD may have existed at one time, but not anymore. --[[User:Zonath|Zonath]] 10:32, 7 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''' Seconding above. Might this reference be a play on Atlanta radio station WSB? -- [[User:tomstiff|tomstiff]] 23;40, 11 Mar 2005 (CST)&lt;br /&gt;
*'''Decline''' It's definetely a play on Strong Bad. --[[User:acekirby13|acekirby13]] 08:51, 25 Mar 2005 (MST)&lt;br /&gt;
===Location===&lt;br /&gt;
'''ACCEPTED'''&lt;br /&gt;
Jugding by the name of the colledge radio station ([[WSBD]]) Free Country USA must be East of the Mississippi River. All radio stations to the east of the Mississippi have a 'W' in front of their name all those to the west have a 'K'.&lt;br /&gt;
*'''Neutral''' What do you guys think?&lt;br /&gt;
*'''Accept''' It sounds like a good fact. I mean I didn't know it. [[User:The Pardack|The Pardack]]&lt;br /&gt;
*'''Second!''' -[[User:thatkidsam|thatkidsam]] 08:24, 12 Feb 2005 (MST)&lt;br /&gt;
*'''Accept.''' Interesting and certainly not common knowledge. --[[User:Upsilon|Upsilon]]&lt;br /&gt;
*'''Decline''' Considering TBC live east of the Mississippi, they probably used it because it just sounded better to them than using a &amp;quot;K&amp;quot;.  {{User:ACupOfCoffee/sig}}&lt;br /&gt;
*'''Weak Accept''' Not really anything groundbreaking, but the standard for naming radio station call signs based on relation to the Mississippi River isn't necessarily common knowledge.  However, like the above voter said, it could just be coincidence. --[[User:TheEggman|TheEggman]] 15:30, 9 Feb 2005 (MST)&lt;br /&gt;
**'''Second.''' --[[User:TheRealZajac|The Real Zajac]] 15:59, 13 Feb 2005 (PST)&lt;br /&gt;
*'''Rewrite and Accept.''' Another poorly-worded fun fact. Add info about TBC's geography for good measure. [[User:InterruptorJones|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]]&amp;lt;small&amp;gt;&amp;amp;mdash;&amp;amp;nbsp;[[User:InterruptorJones|InterruptorJones]]&amp;lt;/small&amp;gt;[[&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]] 12:30, 10 Feb 2005 (MST)&lt;br /&gt;
*'''Terminally Confused''' Free Country USA was never a place, so trying to map out its probable location is redundant. -Walking Armless&lt;br /&gt;
*'''Accept''' I never knew that.  I like it. --[[User:24.159.113.2|24.159.113.2]] 15:57, 25 Feb 2005 (MST)&lt;br /&gt;
*'''Accept''' It's kind of a cool fact, regardless of whether it was done intentionally or not. --[[User:Gydea|Gydea]]&lt;br /&gt;
*&amp;lt;s&amp;gt;'''Accept...almost''' It's probably true...I think. I live in New England, where the radio stations are W..., but when I took a trip to California, the radio stations were K..., but I need more proof that the Mississippi River determines it. --[[User:acekirby13|acekirby13]] 14:46, 2 Mar 2005 (MST) &amp;lt;/s&amp;gt;&lt;br /&gt;
*'''Accept!''' There's some border between K and W, according to the FCC. If if it was ZSBD, Free Country USA would not be in any plausible place in the States. --[[User:Aussie Evil|Aussie Evil]] 15:31, 3 Mar 2005 (MST)&lt;br /&gt;
*'''Accept.''' Here's a [http://earlyradiohistory.us/kwtrivia.htm document] that explains K/W radio call letters. Note that there are exceptions to the general rule (e.g. WBAP in Dallas, KDKA in Pittsburgh). -- [[User:tomstiff|tomstiff]] 23:26, 11 Mar 2005 (CST)&lt;br /&gt;
**'''Accept now''' Thanks tomstiff, thats just the proof i needed. --[[User:acekirby13|acekirby13]] 18:16, 12 Mar 2005 (MST)&lt;br /&gt;
**'''Comment''' Heck, I *LIVE* in Pittsburgh, and I completely forgot about KDKA... Still, it's nice to see that explained.  --[[User:TheEggman|TheEggman]]&lt;br /&gt;
*'''Comment''' I wonder if WSBD is a play on Atlanta radio station WSB. -- [[User:tomstiff|tomstiff]] 21:36, 12 Mar 2005 (CST)&lt;br /&gt;
** Uh... if anything, it's just a joke on '''S'''trong '''B'''a'''D''' --[[User:TheEggman|TheEggman]]&lt;br /&gt;
*'''Accept''' I'm not sure if it's true because I didn't research it at all but it is interesting and not common knowlage --[[User:Because, It's Midnite|Because, It's Midnite]]&lt;br /&gt;
*'''Neutral.''' I'm not from the USA, so I wouldn't know if it's true. If it is, then I '''Accept.''' [[User:Kvb|Kvb]] 14:26, 1 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
===German Radio? ===&lt;br /&gt;
Old-timey Strong Bad's pronunciation of radio (rah-dio) is actually the German pronunciation of the word.&lt;br /&gt;
&lt;br /&gt;
*'''Declined.''' I think this is purely co-incidental. I think TSB is pronouncing the word in an &amp;quot;old-timey&amp;quot; way (e.g. newspapper rather than newspaper in [[That a Ghost]]). -- [[User:tomstiff|tomstiff]] 25 Mar 2005&lt;br /&gt;
**'''Second''' -- [[User:Alun Clewe|Alun Clewe]] 09:44, 29 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''  It's also the Korean, spanish, italian, etc pronunciation of &amp;quot;radio.&amp;quot;  For whatever reason, the word radio has been kept as something similar to &amp;quot;rah-di-o&amp;quot; in most languages.  Is it funny that americans say &amp;quot;cul-de-sac&amp;quot; almost like the french do?--[[User:rsl12|rsl12]] 21:14, 31 Mar 2005 (MST)&lt;br /&gt;
**'''Secondeth''' A coincident. It's meant to be old-timey, like &amp;quot;Four-and-twenty&amp;quot;. (Which bears resemblance to, for example, Dutch.) [[User:Kvb|Kvb]] 14:22, 1 Apr 2005 (MST)&lt;br /&gt;
*'''Accept.''' It may be co-incidental, but I didn't know that and I think it's interesting enought to keep. --[[User:Trogga|Trogga]] 17:07, 31 Mar 2005 (MST)&lt;br /&gt;
*'''Revise.''' Noteworthy, but it should be noted that this was most likely unintentional. -Walking Armless&lt;br /&gt;
&lt;br /&gt;
== Did you just say &amp;quot;zabbitablough&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
I changed blabittablough to zabbitablough to reflect the [[Quote of the Week]]. Now, some people say that it is performed differently or something, but if you listen closely, he does say it in the same way. I'm pretty sure, however, that Strong Mad does, indeed, say blabittablough (adding to the joke), so I left that as is. Please comment before reverting (as you always do).&lt;br /&gt;
&lt;br /&gt;
:I heard &amp;quot;blabbitablaough&amp;quot;. [[User:Retromaniac|Retromaniac]] 16:28, 12 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Radio show host ==&lt;br /&gt;
&lt;br /&gt;
Is Strong Bad a radio show host? Because of how Strong Sad is actually recording the &amp;quot;hour of chanting&amp;quot;. I think this might mean that Strong Bad is a radio show host of many kinds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um, I think this was just in Strong Bads imagination, so it doesn't mean that Strong Bad is an actual radio show host. But it does make a little sence- but not mny things do in the Homestar Runner universe. {{User:Homestramy20/sig}} 22:39, 7 Sep 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clickable area for Test Sentence is a Goof ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:orange&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|After the test sentence disappears, you can still click where it was to show the children's book.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Why is this statement being kept in the Easter Eggs section and not mentioned as a Goof?  The fact that the easter-egg clickable area remains there when the words disappear seems &amp;quot;goof-ish&amp;quot;, as in, TBC forgot to remove the link after the sentence disappears.  But when I tried to mention this as a goof, you guys reverted it.  What's the basis for keeping it in the Easter Eggs section? - [[User:KieferSkunk|KieferSkunk]] 00:11, 27 October 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Yo yo yo? ==&lt;br /&gt;
&lt;br /&gt;
MIKE: Did they give yo things? &lt;br /&gt;
&lt;br /&gt;
I don't have the DVD; is this a goof or is it right? [[User:Trelawney|Trelawney]]&lt;br /&gt;
&lt;br /&gt;
== LIVE RADIO ==&lt;br /&gt;
&lt;br /&gt;
Should there be a mention of the fact that it would have been highly unlikey for Old-Timey Strong Bad to hear his voice broadcast given that the vast majority of radio in 1936 was live? {{User:Bassbone/sig}} 07:40, 4 April 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SBD? ==&lt;br /&gt;
&lt;br /&gt;
Doubt this is an intentional joke, but WSBD ''could'' be named for the classic [[Wikipedia:Flatulence|passing of gas]] known as the SBD for &amp;quot;silent but deadly&amp;quot;. {{User:Qermaq/sig}} 03:06, 14 July 2006 (UTC)&lt;br /&gt;
:I don't think so. It's clearly '''S'''trong '''B'''a'''d'''.--[[User:Jnelson09|Jnelson09]] 18:32, 28 September 2006 (UTC)&lt;br /&gt;
::Yeah, that makes sense. (Or course, if it were '''K'''SBD, I would expect it to refer to San Bernardino, CA.) {{User:Heimstern Läufer/sig}} 18:35, 28 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AM Morning Crude Crew ==&lt;br /&gt;
&lt;br /&gt;
I think the AM Morning Crude Crew is a reference to The Regular Guys on the Atlanta radio station [http://www.96rock.com 96 Rock], anyone else agree, or should I STUFF it--{{User:Benol/sig}} 12:03, 17 August 2006 (UTC)&lt;br /&gt;
:Are they the ''only'' crude show on Atlanta radio? Do TBC listen to them? There's a lot of uncertainty here. What about when they grew up in Indiana, or when they went to college, or when Matt lived in New York? They may have listened to other crude shows then. Like the Bob and Tom show, etc.? This is more likely a reference to nothing in particular. &amp;amp;mdash;[[User:BazookaJoe|BazookaJoe]] 12:55, 17 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, the Regular Guys are pretty much the only crude radio show in Atlanta. And just so you know, the Bob and Tom show is a nationally syndicated show that 96 Rock used for that period of 2 or so months that they kicked the Regular Guys of the air for their shenanigans. It's definitely not rock solid fact, as you said about all their colleging and stuff, but I think Benol might have something there.- [[User:Alphaniner|Alphaniner]] 03:52, 7 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Marzipan blinking ==&lt;br /&gt;
&lt;br /&gt;
Taken from the [[Halloween Potion-ma-jig]] article:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:orange&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|...Marzipan ... blinking causes her outline to be intruded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The same happens in this email. Am I right? [[User:Jimmy91|Jimmy91]] 11:14, 24 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name of Emailer ==&lt;br /&gt;
&lt;br /&gt;
His name is Fraser, but am I the only one who hears Strongbad say &amp;quot;Frasier&amp;quot; both times he mentions the name? Possible goof?[[User:Tbone762|Tbone762]] 17:30, 25 November 2006 (UTC)&lt;br /&gt;
:Are we sure how the emailer pronounces his name? Can we even make a call here? {{User:Qermaq/sig}} 17:39, 25 November 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>Alphaniner</name></author>	</entry>

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