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		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_10</id>
		<title>Stinkoman 20X6 Walkthrough Level 10</title>
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				<updated>2021-01-05T02:59:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;/* Final Cutscene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Level 10 - LASTIMOST! ==&lt;br /&gt;
''The final challenge awaits in an evil laircastle cavebase''&amp;lt;br /&amp;gt;&lt;br /&gt;
Stinkoman finally confronts the final level! (Took him long enough!)&lt;br /&gt;
&lt;br /&gt;
=== Stage 10.1 (Transcript) ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinkoman 20X6 Beards and Babies.png|right|thumb|Gotta pass 15 years somehow.]]&lt;br /&gt;
''{Pan up the castle with Stinkoman's silhouette in front of it, then cut to a closeup of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ZZZ...MMMM. STUMMY FULLA PRAWNS...ZZZ...&lt;br /&gt;
&lt;br /&gt;
''{Cut to a full view of the castle, with lightning flashes; then to the shadowy figure's lair}''&lt;br /&gt;
&lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' UM. IS HE EVER GOING TO COME INSIDE?&lt;br /&gt;
&lt;br /&gt;
''{Pan over to 1-Up and Pan Pan. 1-Up has blond hair and a full beard.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I GREW A PRODIGIOUS BEARD!&lt;br /&gt;
&lt;br /&gt;
''{The beard shines, and a bunch of small pandas suddenly appear around Pan Pan.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' AND PANPAN HAD A HUNDRED BABIES.&lt;br /&gt;
&lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' EWWW!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman, who is nodding off.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ZZZ...&lt;br /&gt;
&lt;br /&gt;
''{A lightning bolt strikes and he suddenly jerks awake.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' HUH-WAH?!&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH NO! I FEEL ASLEEP!&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I SHOULD PROBABLY START HEADING INTO THAT FORTRESS&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' FOR THE FINAL CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to behind him, in silhouette. He's not moving.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' COMIN' UP HERE...&lt;br /&gt;
&lt;br /&gt;
''{Cut to a full view of the castle.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PRETTY SOON.&lt;br /&gt;
&lt;br /&gt;
''{Cut to the Shadowy Figure, who has completely lost his patience.}''&lt;br /&gt;
&lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' ARGH-TWICE! JUST SEND HIM TO THE END BOSS AREADY!!&lt;br /&gt;
&lt;br /&gt;
''{He presses a red button marked &amp;quot;TRAP THE DOOR&amp;quot;. Cut to 1-Up and Pan Pan, panicking.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! HE TRAPPED THE DOOR!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman. A trapdoor opens from underneath him and he falls through.}''&lt;br /&gt;
&lt;br /&gt;
=== Stage 10.1 Boss: Worst End Boss Ever (Guide) ===&lt;br /&gt;
[[Image:Stinkoman 20X6 Worst End Boss.png|right|thumb]]&lt;br /&gt;
It looks as if [[End Boss|Strong Bad's prediction]] as to what the end boss looks like was correct. Fortunately, the Worst End Boss Ever is a joke boss- it only takes five hits to defeat, and it has one attack- a bouncing projectile that can easily be avoided.&lt;br /&gt;
&lt;br /&gt;
After the fourth hit, it will fire spread shots and charge at you. The shots will not hit you, but contact with the boss will shred your health without any mercy invincibility. That is, ''if'' you let it by doing absolutely nothing.&lt;br /&gt;
&lt;br /&gt;
Once you reduce this totally-[[Not X|not-end-boss]] to scrap with the fifth hit, the Shadowy Figure will appear again and flee, and Stinkoman will chase after him.&lt;br /&gt;
&lt;br /&gt;
=== Stage 10.1 Guide ===&lt;br /&gt;
&lt;br /&gt;
* You start off facing a line of eight Denholms marching their way directly to Stinkoman's spawn point. Fortunately, they only last one hit apiece, so blast 'em before starting forward.&lt;br /&gt;
* Shoot across the small gap to take out the Denholm before jumping to the next platform, then repeat with the two Denholms on the following platform.&lt;br /&gt;
* On the next raised platform is a Yekop. Jump and shoot it (or just stand and shoot it; you can hit the lowest Yekop skull without going up to its platform) until it's gone, then move onward.&lt;br /&gt;
* Ahead is a crumbling platform and a Lorber. Wait until the Lorber turns its back, then jump up to the crumbling platform and the Lorber's platform. Three shots in the back will take him out.&lt;br /&gt;
* Either shoot down the Growtan on the next platform or ignore it and jump over it. You have the choice to either go down a set of platforms to the right or up a ladder made of rib bones.&lt;br /&gt;
** If you go down the platform stairs, you'll find a crumbling platform with a capsule and a timed platform. Taking the timed platform up will reveal an extra life below another crumbling platform, but the timed platform won't lift you high enough to reach it.&lt;br /&gt;
* Go up the ladder and quickly shoot out the Yekop, ducking back down the ladder if it pinches you in.&lt;br /&gt;
** Heading right will reveal that timed platform and extra life again, but trying to make the leap, you'll find you can't quite reach it. Back up the ladder with you!&lt;br /&gt;
* Instead, shoot the two Denholms before jumping to the platform on the left, then another Denholm on the next leftward platform. From here, jump to get your blasts over the Growtan's skull, taking out the Lorber, being sure to move under the raised wave of cannon fire when it comes your way.&lt;br /&gt;
* Jump up the stairs and make your way along the small line of platforms, aiming your jumps so as not to fall into the floor of Porchis and drills below.&lt;br /&gt;
* Once past the sharp things, quickly duck under the stairs to avoid the fish-looking Rightade. Ignore the Rightade, then climb the stairs and shoot the Thurgood Each until it pops, allowing access to the ladder.&lt;br /&gt;
* Climb the ladder, lounging on the rungs to shoot out the two Denholms and Lorber to the right. Climb back down the ladder to avoid the Lorber's bullets.&lt;br /&gt;
* Once the three enemies have been defeated, go up the ladder and up the platforms to the right, dropping down to where the baddies had been lingering. Head right and (surprise!) two more Denholms and another Lorber are hanging out on the next platform. Shoot them, moving under the Lorber's shots when required.&lt;br /&gt;
* Hop over to their platform and move right. Going up and over a wall nets you a capsule with the sight of an extra life above you.&lt;br /&gt;
* Move right and don't stop firing. Your fist blasts will take out the Soup Dibs being fired by a nearby Plonth, and will also eliminate the Plonth, damaging it when the Soup Dibs aren't taking the shots.&lt;br /&gt;
* Hop on the timed platform when it's at its lowest. It's possible to time your jump to ride all the way up to the platform on the right, but much easier to hop off to the left as a resting point.&lt;br /&gt;
** Additionally, shooting out or leaping over the Growtans and moving left will net you that extra life. Be careful when reaching the end of the platform, as a Kolkaryu will ambush you. Just drop down, grabbing the extra life, and quickly head right and out of range of the Kolkaryu's bullets.&lt;br /&gt;
* Once on the column on the right, move right to the next platform. Wait until the Rightade starts moving right, then drop off the left side of the platform and start blasting. The Thurgood Each will spit out more Rightades as each is destroyed, but a continuous stream of blasts will eliminate them all.&lt;br /&gt;
* Break through the crumbling platform where the Thurgood Each was sitting. In New Mode, you'll land on the checkpoint flag.&lt;br /&gt;
** At this point, you have the option to break through the crumbling platform in front of the checkpoint flag to get the extra life below it. This will drop you to the crumbling platform with the capsule and the set of platforms to the right of the very first ladder, making for a long walk back. But if the enemies are destroyed, all it costs is time.&lt;br /&gt;
* Drop down to the right and jump to shoot out the flying Lorber (called a Mistletooth) to the right.&lt;br /&gt;
* Quickly fall left to the next platform, then off the left edge of the platform. From here, shoot right to take out the Yekop.&lt;br /&gt;
* The Growtans can be shot out, but since you're on crumbling platforms, it's much simpler to jump over them when they're lowered. Make your way right along the line of crumbling platforms, hopping over the Growtans, before making it to sturdier ground.&lt;br /&gt;
[[Image:Stinkoman 20X6 Denholm and Lorber.png|right|thumb]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Looks like it's gonna be a jump CHALLENGE.png |right|thumb|Channel your inner Dangeresque...]]&lt;br /&gt;
* Here are five Denholms, all of which can be quickly taken out, and a Lorber on the top platform, which can be eliminated or ignored. Jump or shoot out the Growtan on the right.&lt;br /&gt;
** Down the ladder is a capsule, if you need it.&lt;br /&gt;
* As soon as the timed platform reaches its leftmost point, jump on. Fire a shot to the right to remove the Denholm, then jump to the right platform before your footing vanishes. Repeat with the next platform moving up, being sure to take out the Denholm on your landing area.&lt;br /&gt;
* To your right are three timed platforms moving up and down, along with one moving left and right below all of them. You're likely hosed if you fall, so instead, jump on all three platforms as they are moving up, making sure to watch the timer so you don't tumble.&lt;br /&gt;
* From the right platform, jump from as high a point as you can. You'll likely miss the platform, but be sure to grab the ladder before falling to either death or respawn. Climb the ladder.&lt;br /&gt;
* At the top of the ladder, the Shadowy Figure will appear and fire three balls at you. Dodge them and move right.&lt;br /&gt;
* You'll quickly meet a rectangle-faced stick figure named Val Yancey, who will always charge in your direction. Shoot her and hop onto the small platform to dodge her, dropping and shooting her between avoidances.&lt;br /&gt;
* Once Val Yancey is gone, head right to the flag, dodging or avoiding one last set of Shadowy Figure shots along the way.&lt;br /&gt;
&lt;br /&gt;
=== Stage 10.2 Guide ===&lt;br /&gt;
* As with the start of the previous stage, shoot out the line of three Denholms marching in your direction before heading right and taking out the Yekop.&lt;br /&gt;
* Move forward until you meet a line of five hidden Growtans. It's possible to time your run so that you pass over all five Growtans as they're lowered. It's also possible to shoot them all. Do whatever's easier.&lt;br /&gt;
* Keep going, shooting the line of four Denholms, then the Plonth and Soup Dibs atop a crumbling platform.&lt;br /&gt;
* Drop through the crumbling platform, grabbing the capsule, before landing in... Level 1?&lt;br /&gt;
* Wherever this is, you're now on a set of stairs with Jaros on the steps below. Shoot them all as they hop up, making your way to the ground. (There's another Jaro on the ground that needs shootin'.)&lt;br /&gt;
* Climb the ladder and shoot the Chorch. Hop over left, dodging the Browntant's bullets and shooting him as well.&lt;br /&gt;
* From the Browntant's ladder, shoot the three Greggos on the left, looking right after the shots to negate their invulnerability. Climb the Greggos' platforms, then take the moving platforms to a trapdoor. Hop onto the trapdoor (avoiding the drill above it) and onto the platform on the left, shooting the Chorch in the process.&lt;br /&gt;
* Climb down the ladder. Slay the Browntant (climbing the ladder to avoid its shots) and grab a capsule.&lt;br /&gt;
* Unfortunately, there's another Browntant on the left. Shoot or avoid it, then shoot out the Greggo on the ground.&lt;br /&gt;
* There's another crumbling platform here. Smash through it, picking up the extra life, to find yourself in... Level 2?&lt;br /&gt;
* You might have a good idea as to what's going on here now. If you fell where the extra life was, you should land on a safe stove between two Lundsfords. Move right, avoiding the Lundsford's flame, then hop on the fridge and onto the rising platform. You can ignore the Terrell and the two bottles of Tortan.&lt;br /&gt;
** Alternatively, you can shoot the Terrell, run past the Tortans, and shoot through the wall at some of the enemies in the next section.&lt;br /&gt;
* Ride to the upper platform, shooting out the Grundy, then make your way past the three drills. Hop down the two hovering platforms on the right to meet a clump of ''five Stobats''. (Along with a couple of Grundys.)&lt;br /&gt;
** If you ran past the Tortans earlier, you could have reduced them to one Stobat by shooting through the wall while jumping.&lt;br /&gt;
[[Image:stobatquintet.png|thumb|The dreaded Stobat Quintet.]]&lt;br /&gt;
* Drop down to the left, out of range of any flying chicken bones. Shoot out the Grundys and Stobats, picking up a capsule hiding behind the poultry cluster.&lt;br /&gt;
* Climb the platforms and retracting ladders on the right, then hop the sporks at the top of the platforms. Head down the platforms and ladders (watch out for the Browntant on the left), being careful of the Rose Blakes on the ground. A Kolkaryu will meet you between the Rose Blakes; stand directly underneath it to avoid its shots.&lt;br /&gt;
* Once the Kolkaryu passes, pass over the right Rose Blake when it's black and cool, then hop on the edge of the Lundsford to avoid its flame. When the flame is out, pass it to reach another crumbling platform and capsule.&lt;br /&gt;
* This platform drops you into a facsimile of Level 4, onto a checkpoint flag (in New Mode) and directly in front of a blastable Frotzer. As you move left, a Poorbt will appear; jump its fist and shoot it. Jump the platforms, shooting the Gokul.&lt;br /&gt;
* When on the Gokul's platform, a Gaspeau will speed at you; shoot it. Then ride the moving platform over the floor of Pooru-Pooru and past the Pink Cham Cham's lasers.&lt;br /&gt;
** If shot off the platform, ''run left''. Another Poorbt will come at you when you clear the field of Pooru-Pooru.&lt;br /&gt;
* Hop off the riding platform and you'll be on the mooooooon! A Bendini Sister will come directly at your platform, so hit the floor.&lt;br /&gt;
* Climb the ladder to find a Chorch, a capsule, and a Bluetant. Grab the pill and shoot the enemies, then take the moving platform (dodging the Bendini Sister).&lt;br /&gt;
** Alternately, move left past the ladder and through the trio of Piedmonts.&lt;br /&gt;
* As you approach the next crumbling platform, an Astromund will charge you; hop it, then make your way down the next crumbling platform into the Flying Cloud Zone.&lt;br /&gt;
* Climb the evaporating clouds and shoot down the Protek on the long cloud platform. Run right, moving against the conveyor belt while dodging the Stafulter. Climb onto the next cloud (avoiding the Stothos' shots from across the level gap) and drop down to the floor.&lt;br /&gt;
** There's a capsule to the left, behind a Postlethwaite and a floor Porchi.&lt;br /&gt;
* Fortunately, you won't freeze to square in this ice zone, but there's still a Stothos here that needs to go. Shoot it from the rising platform before hopping to its location. Move right and get on the platform moving left to right.&lt;br /&gt;
** There's another capsule here. From this moving platform, get on the platform going up and down and shoot out the Stothos on the left. Hop on the set of platforms leading up to the capsule, shooting the single My Benj on the capsule platform itself.&lt;br /&gt;
* Fall off to the right, avoiding the three My Benj on the ground. Move left so your bullets can hit the My Benj, then take out the Biztar on the collapsing platform once clear.&lt;br /&gt;
* When you hit the crumbling platform, a Fullbide will fly at you from the left, so shoot it out before dropping to the next level.&lt;br /&gt;
* In your small glitched-out landing space, fall through the reverse trapdoor into a small hole, from where you can safely shoot the Plonth on the left (ignore the Soup Dibs) and the Mistletooth on the right.&lt;br /&gt;
[[Image:Stinkoman 20X6 Bubs.png|right|thumb]]&lt;br /&gt;
* Back in Level 10, climb the rib ladder and grab the capsule atop the column. Jump and shoot the Downtant before climbing onto the rising and falling platform.&lt;br /&gt;
* Drop onto the floor below the platform and meet another Val Yancey. Jump over it as it charges between shots until your fifth hit takes it out.&lt;br /&gt;
* Move left and the Shadowy Figure will fire another blast of three shots at you; dodge them before hopping on the timed platform. Ride it to the top of the column, then drop left onto the crumbling platform.&lt;br /&gt;
* Break through this final crumbling platform, hug the left wall for a capsule, and prepare to meet...&lt;br /&gt;
&lt;br /&gt;
=== Level 10 Boss: Z Sabre (Transcript) ===&lt;br /&gt;
[[Image:Stinkoman 20X6 My Benj Float Above the Ground.png|right|thumb]]&lt;br /&gt;
''{A spotlight opens in a black screen. Stinkoman falls from it and makes a three-point landing.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THREE POINT STANCE PANTS.&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' HELLO? I'M HERE TO GET MY RED BUTTON REVENGE!&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND RESCUE THOSE OTHER CHARACTERS I GUESS.&lt;br /&gt;
&lt;br /&gt;
''{Cut to 1-Up and Pan Pan}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' THAT'S LIKE US!!&lt;br /&gt;
&lt;br /&gt;
''{The still-silhouetted shadowy figure emerges.}''&lt;br /&gt;
&lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' STINKOMAN...&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' SHOW YOURSELF, MYSTERIOUS SILHOUETTE-O!&lt;br /&gt;
&lt;br /&gt;
''{Cut to the shadowy figure, as the the shadows recede. He resembles an anime version of Coach Z wearing a huge red cape and pauldrons.}''&lt;br /&gt;
&lt;br /&gt;
'''Z SABRE:''' ''{subtitled}'' I AM...&lt;br /&gt;
&lt;br /&gt;
'''Z SABRE:''' ''{subtitled}'' Z SABRE!!&lt;br /&gt;
&lt;br /&gt;
''{He holds up a zig-zagged sword menacingly. Cut to Stinkoman.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU WEARING A PUPPET THEATRE? BECAUSE IT LOOKS&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' LIKE YOU ARE WEARING A PUPPET THEATRE.&lt;br /&gt;
&lt;br /&gt;
''{Cut to Z Sabre}''&lt;br /&gt;
&lt;br /&gt;
'''Z SABRE:''' ''{subtitled}'' I AM WEARING A MAJESTIC CAPE AND THE SHOULDER THINGIES&lt;br /&gt;
&lt;br /&gt;
'''Z SABRE:''' ''{subtitled}'' ARE CALLED PAULDRONS YOU SIMPLETON!!&lt;br /&gt;
&lt;br /&gt;
''{He slashes three times, making a Z pattern. He hits Stinkoman, who collapses. Cut to 1-Up.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOOOOO!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Z Sabre, who again raises his sword.}''&lt;br /&gt;
&lt;br /&gt;
'''Z SABRE:''' ''{subtitled}'' AND NOW TO TAKE MY RIGHT-FULLY PLACE AS &amp;quot;THE GUY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''{Cut to 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' STINOKMAN!&amp;lt;!--sic--&amp;gt; MOUTH CATCH!!&lt;br /&gt;
&lt;br /&gt;
''{He picks up the &amp;quot;Power Crunch&amp;quot; and throws it. Triumphant music starts to play. Stinkoman catches the &amp;quot;Crunch&amp;quot; in his mouth and swallows it.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CRUNCH!&lt;br /&gt;
&lt;br /&gt;
''{He is renewed and strikes a dramatic pose. My Benj start to float upwards. The &amp;quot;Making small rocks float up off the ground!&amp;quot; sound clip plays.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' MAKING SMALL ROCKS FLOAT UP OFF THE GROUND!&lt;br /&gt;
&lt;br /&gt;
''{He suddenly becomes muscular and jumps upward with a flash of bright light.}''&lt;br /&gt;
&lt;br /&gt;
=== Level 10 Boss: Z Sabre (Guide) ===&lt;br /&gt;
[[Image:Stinkoman 20X6 Rise of Z Sabre.png|right|thumb]]&lt;br /&gt;
With the effects of the Power Crunch, Stinkoman is now super buff, allowing him to jump much higher.  You are going to need it.  Z Sabre has four attacks at his disposal that he uses at random.&lt;br /&gt;
* The first is a horizontal charge that can be avoided by jumping over him as long as you are not too far toward the edge of the screen; otherwise, you will land on him and take damage.&lt;br /&gt;
* The second will have him jump up and strike below him.  To dodge this attack, simply run in the opposite direction, and his attack will fall short.&lt;br /&gt;
* The third will have him launch a wave projectile across the arena.  This is probably the simplest to avoid by simply jumping over the wave.&lt;br /&gt;
* The fourth will have him hover above the arena and shoot three volleys of triple-shot projectiles before landing and taunting.  To avoid it, start running in his direction when his cape shows up.&lt;br /&gt;
&lt;br /&gt;
Z Sabre cannot be hit when he's not attacking, so the main focus of the fight should be dodging and returning counter-fire.  He is vulnerable for a short period after each attack.  After seven hits, Z Sabre will be down and a cutscene will play, but it's not [[Videro Games|congraturation]] time yet...&lt;br /&gt;
&lt;br /&gt;
=== Level 10 Boss: Mecha-Trogador (Transcript) ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinkoman vs Z Sabre.png|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman and Z Sabre jump toward each other. Stinkoman charges an attack...}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' DOT...DOT...DOT!!&lt;br /&gt;
&lt;br /&gt;
''{...and lets lose a huge shot. Z Sabre is hit and falls backwards in a heap. His sword plants itself in the ground near him. Cut to a closeup of Stinkoman.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND SO BEGENDS THE LAST MOST CHALLENGE.&lt;br /&gt;
&lt;br /&gt;
''{Cut to Z Sabre, as a laughing sound effect is heard.}''&lt;br /&gt;
&lt;br /&gt;
'''Z SABRE:''' ''{subtitled}'' HA. HA. HA. IF I CAN'T BE THE GUY, THEN NO ONE CAN!&lt;br /&gt;
&lt;br /&gt;
''{He shakes his fist. Cut to a sliding door that opens, as a giant red clawed foot slams down. Cut back to Z Sabre.}''&lt;br /&gt;
&lt;br /&gt;
'''Z SABRE:''' ''{subtitled}'' SAY HELLO TO MY PET INSIDE QUOTES!&lt;br /&gt;
&lt;br /&gt;
''{Trogdor-like music plays as we cut back to the red claw, now joined by a second, and pan up the &amp;quot;pet&amp;quot;, revealing it to be a robotic version of Trogador. Cut back to a shocked Stinkoman.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' MECHA-TROGADOR?!?!&lt;br /&gt;
&lt;br /&gt;
=== Level 10 Boss: Mecha-Trogador (Guide) ===&lt;br /&gt;
&lt;br /&gt;
The boss arena contains two timer platforms: one vertical and one horizontal. Mecha-Trogador occupies nearly the entire right half of the screen and walks to the left and right.&lt;br /&gt;
[[Image:Stinkoman 20X6 Mecha-Trogador Atomic Burnination.png|right|thumb|You gotta have blue fire.]]&lt;br /&gt;
Mecha-Trogador has four attacks at his disposal that always activate in order:&lt;br /&gt;
* A talon will shoot off from one of Mecha-Trogador's feet (two talons in succession when he is down to his last 3 hits). This can easily be avoided by jumping or standing on one of the timer platforms.&lt;br /&gt;
* Mecha-Trogador's Beefy Arm will track Stinkoman vertically before charging across the screen. When you see his arm pointing at Stinkoman, prepare to either jump onto the platforms, or walk off them, depending where the arm is aimed.  If the arm is set on the ground, you can simply jump over the fist.&lt;br /&gt;
* The green bar on Mecha-Trogador's neck will begin lighting up, accompanied by a charging-up sound. When all the lights are on, Mecha-Trogador will use his Atomic Breath to cover the floor in flames temporarily. Jumping onto the highest platform is the only guaranteed way to avoid it.  However, if he has moved all the way toward the right, you can avoid the flames even from the floor.&lt;br /&gt;
* One of Mecha-Trogador's nostrils will &amp;quot;open&amp;quot; and fire a Browntant bullet upward left.  It is easy to avoid by walking leftward off the topmost platform, or jumping rightward over the bullet.&lt;br /&gt;
&lt;br /&gt;
To defeat Mecha-Trogador, climb up to his eyes and deal 3 hits of damage to them. This will cause his eyes to shut and the Crystal Heart of Mecha-Trogador in his chest to expose itself periodically. Climb down and deal 3 hits of damage to it, and his eyes will open up once more. This is easiest from the floor. Focus on anticipating and avoiding his attacks, taking shots when you get the opportunity.  You'll have to do this process 3 times (18 hits in total) to finally slay Trogdor...'s impostor's impostor.&lt;br /&gt;
&lt;br /&gt;
=== Stage 10.5 (Transcript) ===&lt;br /&gt;
[[Image:Stinkoman 20X6 Vector Strong Bad.png|right|thumb|BACK OFF BABY]]&lt;br /&gt;
''{Mecha-Trogador explodes, bringing the whole castle down around him. Cut to 1-Up and Pan Pan.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' STINKOMAN! THE CRYSTAL HEART OF MECHA-TROGADOR IS ABOUT TO ASPLODE!&lt;br /&gt;
&lt;br /&gt;
''{All sound immediately cuts out as the camera pans to a computer showing Vector Strong Bad's face.}''&lt;br /&gt;
&lt;br /&gt;
'''VECTOR STRONG BAD:''' ''{subtitled}'' HEY! QUIT BIGHTENING MY STYLE!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman as the sound effects return.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I'LL FIND A WAY OUT! YOU TWO MEET ME IN THE NEXT CUTSCENE SAFE AND SOUND!&lt;br /&gt;
&lt;br /&gt;
''{Cut to 1-Up and Pan Pan.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GREAT PLAN!!&lt;br /&gt;
&lt;br /&gt;
''{The two head off.}''&lt;br /&gt;
&lt;br /&gt;
=== Stage 10.5 Guide ===&lt;br /&gt;
[[Image:Stinkoman 20X6 Load Bearing Dragon.png|right|thumb]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Seconds Left.png|right|thumb]]&lt;br /&gt;
That must have been a [[8-Bit is Enough|load bearing dragon]]; the base is crumbling and 90 seconds away from exploding. Make your way to the Stinkowing to escape. The effects of the Power Crunch have worn off so your jumps are back to normal. &lt;br /&gt;
* Hop the platforms up and to the right. Grab a capsule on the right if you need it.&lt;br /&gt;
* Get on the timed platform as it's rising, then go up-rightward along the next set of platforms.&lt;br /&gt;
* Hop up to the next timed platform, then quickly onto the trapdoor and onto the platform above it and to the right. Keep going up-right until you see another trapdoor below a ladder; jump on the trapdoor, then climb the ladder. Take the extra life on the right if you want.&lt;br /&gt;
* From the platform at the top of the ladder, jump and shoot the Browntant, then jump leftward from the crumbling platform to the Browntant's platform. Climb the ladder.&lt;br /&gt;
* Atop this ladder, jump right to the platform. Like in 10.1, jump on the timed platforms on the way up; unlike in 10.1, there's a trapdoor at the end on the timed platforms. Jump on it, then quickly jump to the top of the column.&lt;br /&gt;
* From here, just fall all the way down to the floor, then run right and to the Stinkowing to fly your way to the credits!&lt;br /&gt;
&lt;br /&gt;
=== Final Cutscene ===&lt;br /&gt;
[[Image:Stinkoman 20X6 Trogador Comes in the Day.png|right|thumb|Mecha-Trogador comes in the DAAAAAAY!!!!]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Marzi-Mei and The Cheatball.png|right|thumb]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Mouuuuth.png|right|thumb|All the better to say &amp;quot;jorb&amp;quot; with.]]&lt;br /&gt;
''{The Stinkowing flies away from the exploding castle before it completely collapses. Cut to the three heroes, looking out at it. 1-Up's hair and beard suddenly blow away in the wind. Cut to behind them, as Mecha-Trogador bursts out of the castle's wreckage.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN AND 1-UP:''' ''{subtitled}'' WHAAH AND BLAAH!&lt;br /&gt;
&lt;br /&gt;
''{But Mecha-Trogador continues exploding, finally blowing up for good. Seven colored crystals are seen being thrown from him as the heroes look on.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THE CRYSTAL SHARDS OF MECHA-TROGADOR SCATTERED AND SMOTHERED ACROSS PLANET K.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' WE SHOULD PROLLY MAKE SURE NO ONE TRIES TO REASSEMBLE THEM.&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' HEY SAYING-WORDS-GUY! THAT'S A GREAT IDEA FOR A SEQUEL OR MAYBE AN ANIMATED SERIES!&lt;br /&gt;
&lt;br /&gt;
'''OFFSCREEN VOICE:''' ''{subtitled}'' YEAH!&lt;br /&gt;
&lt;br /&gt;
''{Pan over to show Marzi-Mei and Cheatball standing nearby.}''&lt;br /&gt;
&lt;br /&gt;
'''MARZI-MEI:''' ''{subtitled}'' MAYBE YOU CAN ACTUALLY INCLUDE US THIS TIME!&lt;br /&gt;
&lt;br /&gt;
''{Marzi-Mei's eye glows.}''&lt;br /&gt;
&lt;br /&gt;
'''MARZI-MEI:''' ''{subtitled}'' SHING!&lt;br /&gt;
&lt;br /&gt;
''{Cut to an amused Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' MARZI-MEI AND CHEATBALL?!&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I MAY BE WAY OFF BASE HERE BUT THIS LOOKS LIKE A BY-THE-NUMBERS CASE OF SOMEONE ASKING ME FOR A&lt;br /&gt;
&lt;br /&gt;
''{He doesn't finish the sentence. Cut to a black &amp;quot;THE END&amp;quot; screen, but it's interrupted by a cut to Z Sabre emerging from the castle's wreckage. His left eye&amp;lt;!-- right from the viewer's perspective --&amp;gt; is now scarred over and the bottom of his face is scarred, revealing a mouth. A laughing sound effect is played.}''&lt;br /&gt;
&lt;br /&gt;
'''Z SABRE:''' ''{subtitled}'' NOW I HAVE A MOUUUUTH!&lt;br /&gt;
&lt;br /&gt;
''{Cut back to &amp;quot;THE END&amp;quot;, followed by the credits}''&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
[[Image:Stinkoman 20X6 Credits Protek.png|right|thumb|Metal necks would have made for a better challenge.]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Credits Harvax XVII.png|right|thumb|That description was right after all...]]&lt;br /&gt;
&lt;br /&gt;
As the credits roll, you'll be challenged to one final fight just for fun against none other than Sticklyman. Fortunately, neither of you can kill each other, and you can choose not to fight him- but where would the fun be in that?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
ORIGINAL PROGRAMMING&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp; DEVELOPMENT BY&amp;lt;br&amp;gt;&lt;br /&gt;
JONATHAN HOWE&amp;lt;br&amp;gt;&lt;br /&gt;
MIKE &amp;amp; MATT CHAPMAN&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
LEVEL 10 UPDATE&amp;lt;br&amp;gt;&lt;br /&gt;
PROGRAMMING BY&amp;lt;br&amp;gt;&lt;br /&gt;
JEZ SWANSON&amp;lt;br&amp;gt;&lt;br /&gt;
@JEZZAMONN&lt;br /&gt;
&lt;br /&gt;
LEVEL 10 UPDATE&amp;lt;br&amp;gt;&lt;br /&gt;
DEVELOPMENT BY&amp;lt;br&amp;gt;&lt;br /&gt;
JEZ SWANSON&amp;lt;br&amp;gt;&lt;br /&gt;
MIKE &amp;amp; MATT CHAPMAN&lt;br /&gt;
&lt;br /&gt;
MUSIC BY&amp;lt;br&amp;gt;&lt;br /&gt;
JONATHAN HOWE&lt;br /&gt;
&lt;br /&gt;
LEVEL 10 MUSIC BY&amp;lt;br&amp;gt;&lt;br /&gt;
U.Z. INU&lt;br /&gt;
&lt;br /&gt;
ADDITIONAL MUSIC BY&amp;lt;br&amp;gt;&lt;br /&gt;
JEZ SWANSON&amp;lt;br&amp;gt;&lt;br /&gt;
MIKE &amp;amp; MATT CHAPMAN&lt;br /&gt;
&lt;br /&gt;
INTRO CINEMATIC BY&amp;lt;br&amp;gt;&lt;br /&gt;
SMALLBU STUDIOS&amp;lt;br&amp;gt;&lt;br /&gt;
SMALLBU.COM&lt;br /&gt;
&lt;br /&gt;
MARZI-MEI DESIGN BY&amp;lt;br&amp;gt;&lt;br /&gt;
LINDSAY SMALL-BUTERA&lt;br /&gt;
&lt;br /&gt;
INTRO CINEMATIC THEME BY&amp;lt;br&amp;gt;&lt;br /&gt;
PAUL &amp;amp; STORM&lt;br /&gt;
&lt;br /&gt;
PLAYTESTING BY&amp;lt;br&amp;gt;&lt;br /&gt;
COLIN MCINERNEY&lt;br /&gt;
&lt;br /&gt;
EXTREME PATIENCE BY&amp;lt;br&amp;gt;&lt;br /&gt;
YOU THE PLAYER!&lt;br /&gt;
&lt;br /&gt;
♥THANKS FOR COMING&amp;lt;br&amp;gt;&lt;br /&gt;
BACK AFTER 15 YEARS!♥&lt;br /&gt;
&lt;br /&gt;
OBLIGATORY CAST&amp;lt;br&amp;gt;&lt;br /&gt;
SCROLL&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*JARO&lt;br /&gt;
*POORU-POORU&lt;br /&gt;
*BROWNTANT&lt;br /&gt;
*ROSE BLAKE&lt;br /&gt;
*GRUNDY&lt;br /&gt;
*STOBAT&lt;br /&gt;
*TORTAN&lt;br /&gt;
*MR. UBBERS&lt;br /&gt;
*GOKUL&lt;br /&gt;
*PINK CHAMCHAM&amp;lt;!--sic--&amp;gt;&lt;br /&gt;
*ASTROMUND&lt;br /&gt;
*DOWNTANT&lt;br /&gt;
*PORCHI&lt;br /&gt;
*POSTLETHWAITE&lt;br /&gt;
*HASH-HAW&lt;br /&gt;
*STOTHOS&lt;br /&gt;
*SEEPER MO&lt;br /&gt;
*BIZTAR&lt;br /&gt;
*DOLMERLAY&lt;br /&gt;
*SEMULADE&lt;br /&gt;
*SACKASTANO&lt;br /&gt;
*BROODACRE&lt;br /&gt;
*DENHOLM&lt;br /&gt;
*MISTLETOOTH&lt;br /&gt;
*YEKOP&lt;br /&gt;
*RIGHTADE&lt;br /&gt;
*VAL YANCEY&lt;br /&gt;
|&lt;br /&gt;
*GREGGO&lt;br /&gt;
*CHORCH&lt;br /&gt;
*TERRELL&lt;br /&gt;
*KOLKARYU&lt;br /&gt;
*LUNDSFORD&lt;br /&gt;
*OLD SAGE&lt;br /&gt;
*CLOWDER&lt;br /&gt;
*POORBT&lt;br /&gt;
*GASPEAU&lt;br /&gt;
*FROTZER&lt;br /&gt;
*THE BENDINI SISTERS&lt;br /&gt;
*PIEDMONT&lt;br /&gt;
*STAFULTER&lt;br /&gt;
*PROTEK&lt;br /&gt;
*MY BENJ&lt;br /&gt;
*FULLBIDE&lt;br /&gt;
*DITMARS&lt;br /&gt;
*PRUDENCH&lt;br /&gt;
*ROLDHAP&lt;br /&gt;
*FUNDLAKE&lt;br /&gt;
*QUORVEKT&lt;br /&gt;
*REID&lt;br /&gt;
*LORBER&lt;br /&gt;
*GROWTAN&lt;br /&gt;
*PLONTH &amp;amp; SOUP DIB&lt;br /&gt;
*THURGOOD EACH&lt;br /&gt;
*BUBS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
END BOSS&amp;lt;br&amp;gt;&lt;br /&gt;
FEATURES&lt;br /&gt;
&lt;br /&gt;
*TAMPO&lt;br /&gt;
*BRODY&lt;br /&gt;
*STLUNKO&lt;br /&gt;
*SAARGSSTON&amp;lt;!--sic--&amp;gt;&lt;br /&gt;
*NEBULON&lt;br /&gt;
*THE LIEKAND&lt;br /&gt;
*AN ICE MACHINE&lt;br /&gt;
*EKERSBY&lt;br /&gt;
*HARVAX XVII&lt;br /&gt;
*WORST END BOSS EVER&lt;br /&gt;
*Z SABRE&lt;br /&gt;
*MECHA-TROGADOR&lt;br /&gt;
&lt;br /&gt;
HARMLESS JUNK 2020 ®&amp;lt;br&amp;gt;&lt;br /&gt;
ALL RIGHTS RESERVED&lt;br /&gt;
&lt;br /&gt;
CONGRATULATIONS! {{YouTube bad link|iAaQ-MTDIU|CLICK HERE}}&amp;lt;br&amp;gt;&lt;br /&gt;
FOR AN HD VERSION OF&amp;lt;br&amp;gt;&lt;br /&gt;
THE OPENING CINEMATIC.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stinkoman 20X6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6 Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_9</id>
		<title>Stinkoman 20X6 Walkthrough Level 9</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_9"/>
				<updated>2021-01-05T02:55:07Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Level 9 - TURBOLENCE ==&lt;br /&gt;
''Get that stinking feeling flying in a goofylookin ship!''&amp;lt;br /&amp;gt;&lt;br /&gt;
Stinkoman tries to take a shortcut through Level 9, but the shadowy figure is one step ahead...&lt;br /&gt;
&lt;br /&gt;
=== Stage 9.1 (Transcript) ===&lt;br /&gt;
''{Stinkoman is standing on a rock, overlooking a forest, with a castle in the background}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT EVIL FORTRESS IS TOO FAR AWAY. I DON'T WANT TO WALK THROUGH THAT WHOLE EVIL JUNGLE MYSELF!&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHISTLE-TWEEEEEH!!&lt;br /&gt;
&lt;br /&gt;
''{There is a close-up of a golden hangar door opening, and Stinkoman's ship coming out. Cut back to Stinkoman, looking at the hangar, revealed to be disguised as a nearby rock}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' BUILDING THE STINKOWING'S GARAGE ON THE EDGE OF THIS EVIL JUNGLE IS THE BEST DECISION I EVER MADE.&lt;br /&gt;
&lt;br /&gt;
''{Cut to the shadowy figure in his lair.}''&lt;br /&gt;
&lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' SO, STINKOMAN THINKS HE'LL FLY STRAIGHT THROUGH TO LEVEL 10 DOES HE?&lt;br /&gt;
&lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled, pointing off-screen}'' LAUNCH THE FLEET!!!&lt;br /&gt;
&lt;br /&gt;
''{Pan right to see he's pointing at 1-Up and Pan Pan}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' UM, ARE YOU TALKING TO US?&lt;br /&gt;
&lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' OH. NO. I'M TAKLING&amp;lt;!--sic--&amp;gt; TO THAT BIG FLEET OF SHIPS BEHIND YOU. YEAH.&lt;br /&gt;
&lt;br /&gt;
''{Cut to the outside of the castle as a large number of ships take off from it. A shot of Stinkoman inside the Stinkowing flies on from the left, and an outside shot of the Stinkowing fades in to the left of it. Stinkoman pushes a lever, the Stinkowing powers up and flies offscreen}''&lt;br /&gt;
&lt;br /&gt;
 S - SHOOT&lt;br /&gt;
 A - SHIELD&lt;br /&gt;
&lt;br /&gt;
===Stage 9.1 Guide===&lt;br /&gt;
*The controls of the ship may be hard to grasp at first, but they will become easier later on.&lt;br /&gt;
*Rapidly tapping the S key can activate rapid-fire. It can destroy weak enemies traveling in lines very efficiently.&lt;br /&gt;
*If you ever see a large amount of enemies or obstacles in front of you, press the A button to make a shield pop up for ten seconds.  You have three shields to begin with.&lt;br /&gt;
*You cannot touch the floors, walls, or ceiling in this level&lt;br /&gt;
*It is impossible to stop in this level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinkogame9-1.PNG|thumb|That Prudench is totally eating that Reid.]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Reid Dodging.png|thumb|WHOOSH!]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Fundlake Surprise.png|thumb|Are we sure this isn't a water level?]]&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*Begin by blasting the schools of flying prawns known as &amp;quot;Prudench&amp;quot;, stinging jellyfish called &amp;quot;Reids&amp;quot;, and futuristic goldfish known as &amp;quot;Sackastanos&amp;quot; in front of you.&lt;br /&gt;
*When you get to the volcano-like creatures called &amp;quot;Broodacres,&amp;quot; study their patterns and fly through when the balls of lava are in the air.  When you see the shark-like monsters called &amp;quot;Semulades&amp;quot;, '''do not fire, dodge.''' &lt;br /&gt;
**However, if you start firing at the one in your way within about 1.5 seconds of their appearance; sometimes, you have to kill them. Be careful; they speed up extremely fast.&lt;br /&gt;
*Dodge the spike corals, and if you lost some life earlier, use a shield and go through the walls to get a capsule.  If you didn't get hurt, shoot the Reids and enter the enclosed area.&lt;br /&gt;
*In the enclosed area, you will accelerate through many, many, Prudench. Fire away.&lt;br /&gt;
*You will eventually reach a rock wall with a small opening in it. Right before you hit it, you will slow down drastically.  Be wary of the spike coral in the rock opening.&lt;br /&gt;
*When you get through the opening, you will see two schools of Prudench and three Broodacres.  Ignore or kill the Prudench, and get through the Broodacres.&lt;br /&gt;
*After the three Broodacres, you will see an anemone that acts like a Downtant, called &amp;quot;Roldhap,&amp;quot; and two unknown octopus enemies.&amp;lt;!--Please add the name of the octopus enemy when it is known.--&amp;gt;  Dodge the Roldhap's projectiles, and kill or dodge the unknown enemies.&lt;br /&gt;
*When you see the capsule, watch out!  A spike coral will protrude from underneath the capsule.  When it begins to recede, don't go for it!  It will trick you and will extend again.  When it recedes after the trick, it is now safe to go for the capsule.&lt;br /&gt;
*After the capsule, you will face an armored manta ray, called &amp;quot;Quorvekt&amp;quot;; three robotic oysters, known as &amp;quot;Dolmerlays&amp;quot;, and a school of Prudench.  The Quorvekt is your main problem.&lt;br /&gt;
*After taking care of the enemies, you will enter another enclosed area and you will accelerate. In this area, there are no Prudench, but there are moving walls, Broodacres, and Reids.&lt;br /&gt;
*After accelerating, there will be a rectangle shaped rock with a capsule above it.  Get the capsule.&lt;br /&gt;
*There will be a fork in the path after the rock.  The upper path has two shield emblems, and the lower path has a moving wall and many, many, many Prudench.  Take the upper path.&lt;br /&gt;
*The second you get the shields, use one to drive through the rock wall.  &lt;br /&gt;
*After the wall, get the extra life and if you have your shield up, go through the bottom rocks and begin firing.  If you don't, you can use another shield to go the bottom of the rock, or fight the enemies.&lt;br /&gt;
**If you chose to stay above the rock, you will fight Reids, unknown enemies, and Broodacres.  Rapid fire at the Reids, ignore the unknown enemies, and dodge the Broodacres.&lt;br /&gt;
**If you chose to follow the bottom route, begin firing.  Eventually, you will see a capsule.  Pick that up.&lt;br /&gt;
*This is where the paths converge.  When you near the end of the path, Semulades will begin to appear and fly at you.  On the higher path, it is best to avoid them.  But on the lower path, you must fire at them.  Eventually, you will leave the paths.&lt;br /&gt;
*You will see two rocks ahead of you, and you have to get through them to progress.  You can try to fly through, or you can use a shield. Try to conserve your shields and fly through.&lt;br /&gt;
*You will see two walls of purple seaweed called &amp;quot;Fundlakes&amp;quot; in front of you.  Fire at them and go through '''quickly'''. If you are too slow, the Fundlakes will reappear and hurt you.&lt;br /&gt;
*The next path has a single football-shaped school of Prudench. Blast them to oblivion.&lt;br /&gt;
*In the next area, there are many Fundlakes. Within the Fundlakes are powerups!  &lt;br /&gt;
*Use a shield and get the capsule at the top of the screen. '''Quickly''' go to the bottom of the screen and get the extra life. The shield will wear off by about now, so fire through the Fundlakes and get the lone shield emblem. Just blast through the rest of the Fundlakes to get out.&lt;br /&gt;
*The next area is a large vertical shaft.  At the bottom right, you will see a Prudench and a square of capsules and lives! Put the Prudench out of its misery.  &lt;br /&gt;
*The second before you touch the square, you will accelerate and miss the square.  You will accelerate up, get a capsule, and finish the level.&lt;br /&gt;
**It's possible to grab the capsule on the upper left if you stay on the very bottom of the screen and hold right.&lt;br /&gt;
&lt;br /&gt;
===Stage 9.2===&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Stinkoman 20X6 hard2kill.png|thumb|These guys fly backwards fast real good.]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Shield Alley.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
*Start by heading between two spike corals you need to pass; they won't extend suddenly the first time.&lt;br /&gt;
*A school of Prudench will appear, followed by a line of Reids. Strafe the enemies; try to knock out two or more of each to make a gap in their line.&lt;br /&gt;
*Avoid the attacks from the upper Roldhap and go under the second. Two Semulades will charge at you, so stay back! You should be able to take out one of them when they first appear, and dodge over or under the second. Grab the shield.&lt;br /&gt;
*Three Dolmerlays will appear. Try to dodge between the bottom two or under all three, because you don't have time to worry much about them. If you can destroy one, your life will be much easier.&lt;br /&gt;
*You suddenly accelerate! Try to stay about two-thirds of the way up the screen. This seems to work well.&lt;br /&gt;
*Once you pass through a narrow gap in two extending walls, a Quorvekt appears. Fire, fire, fire. Oh, and dodge.&lt;br /&gt;
**One way to kill the Quorvekt without taking damage is: When you go through the opening in the walls, hold left so as not to hit it, then rapid-fire away.&lt;br /&gt;
*Make sure you've destroyed the Quorvekt before tackling the Broodacres. Dodge the first and go under the second. You'll have plenty of space to dodge the third.&lt;br /&gt;
*Three of the unknown octopus enemies drop down. If you're feeling lucky, shoot at them, but otherwise just stay below them.&lt;br /&gt;
*There's lots of platforms with Roldhaps. Stay low, and fire ahead to take out the Roldhaps on the bottom row. A capsule will show up between two Roldhaps. Take out the bottom one, then time your flight with the upper one's attacks to snag the capsule.&lt;br /&gt;
*After that, you will encounter a narrow passage filled with Fundlakes. Shoot them, then quickly fly through where they were before they reappear. If any of the Roldhaps' bullets show up, dodge them.&lt;br /&gt;
*When you're almost out, two Semulades will come at you; just shoot one of them, then head sideways up. Two strings of Prudench will be waiting, avoid them.&lt;br /&gt;
*You will run into a screen full of those octopus enemies; use your shield if needed. Go to the bottom and through the moving walls. Pick up the capsule and shield.&lt;br /&gt;
*You will see a sign reading &amp;quot;Shield Alley&amp;quot;. Once you see that, turn your shield on. You will go through many small blocks; aim for the extra shields. Keep pressing the shield button until you see a wall.&lt;br /&gt;
*Go through the wall and grab the capsule or shield. You will then be accelerated.&lt;br /&gt;
*Avoid the ridges and two Quorvekts will appear, kill them. You will see a lot of Reids; blast all that you can.&lt;br /&gt;
*The final challenge is to go through another narrow channel. If you are bad with steering or have only one unit of health left, you'll probably want to use a shield here.&lt;br /&gt;
*Stay in the center of the channel as it narrows. You will speed under the flag and encounter Harvax XVII.&lt;br /&gt;
&lt;br /&gt;
=== Level 9 Boss: Harvax XVII (Transcript) ===&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, Harvax XVII will pop up from the bottom of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Harvax XVII...'''''&lt;br /&gt;
&lt;br /&gt;
''{Small explosions appear under Harvax's head}''&lt;br /&gt;
&lt;br /&gt;
'''HARVAX XVII:''' ''{subtitled}'' PI...PI...PI...&lt;br /&gt;
&lt;br /&gt;
''{Harvax's head flies off into the distance. His body falls to the ground, exploding. When it lands, a bunch of Prudench fall from its neck. Cut to Stinkoman inside the Stinkowing}''&lt;br /&gt;
[[Image:Level 9 after boss.PNG|thumb|Alright! [[Prawn]] salad!]]&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ALRIGHT! PRAWN SALAD!!&lt;br /&gt;
&lt;br /&gt;
''{The Stinkowing does a victory lap around the castle and lands out the front. Stinkoman steps out at the front door}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' DUN DUN DUN...&lt;br /&gt;
&lt;br /&gt;
''{The camera pans up to show all of the castle. When it reaches the top, the sky darkens and lightning strikes repeatedly along with thunder.}''&lt;br /&gt;
&lt;br /&gt;
=== Level 9 Boss: Harvax XVII (Guide) ===&lt;br /&gt;
[[Image:Stinkoman 20X6 Harvax XVII.png|thumb]]&lt;br /&gt;
*Harvax XVII is a large '20s style gangster with a tommy gun. He shoots bullets at you, opens his mouth, and shoots again. Every now and then he will charge at you across the screen and try to smash you against the wall.&lt;br /&gt;
*Harvax XVII will shoot 6 bullets at a time. After 2-4 rounds of bullets, he will charge you.&lt;br /&gt;
*To beat him, stay at the left edge of the screen. Dodge the bullets, and fire. You can only hit Harvax XVII when his mouth is open (you have to hit the inside of his mouth), and his face will flash red on a hit. The bullets are relatively easy to dodge if you watch them. If you are unable to dodge them or the boss is charging you and you are unable to get out of the way, activate a shield.&lt;br /&gt;
*If you only use your shields when necessary, and are careful to dodge the bullets, Harvax XVII can be defeated relatively easily. Stay at the left end and spray rapid-fire up and down, thus avoiding the bullets.&lt;br /&gt;
**Another strategy is to take a position just in front and below him; this is a blind spot for the bullets. After a spray of bullets, fly by him and hit him if his mouth is open at the time. Then continue to stay right next to him and just above or below him and repeat.&lt;br /&gt;
*Harvax XVII takes 15 hits to destroy.&lt;br /&gt;
&lt;br /&gt;
{{Stinkoman 20X6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6 Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Harvax_XVII.png</id>
		<title>File:Stinkoman 20X6 Harvax XVII.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Harvax_XVII.png"/>
				<updated>2021-01-05T02:32:12Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_-0</id>
		<title>Stinkoman 20X6 Walkthrough Level -0</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_-0"/>
				<updated>2021-01-05T02:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;/* Level -0 Boss: Ekersby (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level -0 - NEGATORY!==&lt;br /&gt;
''&amp;quot;A glitch takes our hero where no Stinko should Stink-go&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is zapped into a wall, but escapes into the negative zone, where he faces bizarre challenges and glitches from previous levels. &lt;br /&gt;
===Stage -0.1 (Transcript)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Sad Inside a Wall.png|thumb|More walls? What is this, Level 3?]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Make a Hole.png|thumb|Too bad Stlunko wasn't this easy.]]&lt;br /&gt;
''{A field on Planet K is shown, with the right side taken up by a wall. Suddenly, lightning flashes, and Stinkoman appears inside the wall. He attempts to move, in vain.}''&amp;lt;br&amp;gt;  &lt;br /&gt;
     &lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHAT HAPPENS?! I'M SAD IN SIDE A WALL!!   &lt;br /&gt;
     &lt;br /&gt;
''{Cut to the shadowy figure in his lair.}''&amp;lt;br&amp;gt;   &lt;br /&gt;
     &lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' MUU HOO HAAHAA!! STINKOMAN WILL BE FOREVER TRAPPED SAD INSIDE THAT WALL!   &lt;br /&gt;
     &lt;br /&gt;
''{The camera turns to show 1-Up on the left.}''&amp;lt;br&amp;gt;  &lt;br /&gt;
     &lt;br /&gt;
'''1-UP:''' ''{subtitled}'' YOU'RE MYSTERIOUS!!   &lt;br /&gt;
     &lt;br /&gt;
''{Cut to a close-up of Stinkoman inside the wall.}''&amp;lt;br&amp;gt;   &lt;br /&gt;
     &lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I'M SURE BY NOW I DON'T NEED TO TELL YOU PEOPLE WHAT I'M FAIRLY CERTAIN THIS WALL IS ASKING FOR...   &lt;br /&gt;
     &lt;br /&gt;
''{Stinkoman blasts a section of wall away, and runs out via the newly created path. Cut back to the shadowy figure's lair.}''&amp;lt;br&amp;gt;   &lt;br /&gt;
     &lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' NOOOO! HE ESCAPED! AND THAT PATH LEADS STRAIGHT TO THE NEGATIVE ZONE!!   &lt;br /&gt;
     &lt;br /&gt;
''{Cut to a close up of 1-Up.}''&amp;lt;br&amp;gt;  &lt;br /&gt;
    &lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NEGATIVE ZONE?!?!   &lt;br /&gt;
     &lt;br /&gt;
''{Alternating shots of 1-Up and the shadowy figure yelling. The level start scene is shown; however, instead of the standard start scene showing Stinkoman, it shows a jumble of 1-Up and Stinkoman, with the words &amp;quot;TRY LEVEL -0.1&amp;quot; at the bottom.}''   &lt;br /&gt;
     &lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage -0.1 (Guide)===&lt;br /&gt;
[[Image:stinkoman_negatory.png|thumb|Twenty-Exty-Glitch??]]&lt;br /&gt;
&lt;br /&gt;
*You start at the wall you blasted. Go forward and soon you'll leave the bit of land and will be walking on air. A Poorbt will appear and fire at you. Kill or ignore him and walk forward, where a Jaro and Gaspeau will be. Also, you'll fall off the air and land on the ground.&lt;br /&gt;
*Go to the edge and jump to the stone platform, and then to the ladder. Climb up it, take care of the Terrell, and continue forward. &lt;br /&gt;
**If you take the lower path, you will see a Protek that won't hurt you and a swarm of My Benj that will hurt you. Blast away. &lt;br /&gt;
*Jump to the cloud and jump or run to the conveyor belt before the cloud disappears. Jump to the ladder, climb it and fall to the stone platform below. Destroy the Biztar and continue. &lt;br /&gt;
*Walk off the edge, being careful of the Bendini Sister, and you'll land on trees.&lt;br /&gt;
*Challenge the Frotzer and go forward. You'll see a trapdoor that works in reverse. You can land on it while it's down, yet you'll fall when it's up. Jump past it and eliminate the Chorch. Jump past the assorted platforms to the rapidly changing platform below, but watch out for the Kolkaryu.&lt;br /&gt;
**Before going on, jump down into the ovens stacked on one another; there's a hidden capsule for you.&lt;br /&gt;
*Climb the ladder of ducks while avoiding the Stothos' fire and destroy the Grundy and Chorch up there. Continue on to the two platforms.&lt;br /&gt;
*Take them to the next area where you'll see a Drill and a switch like the one from level 4. Run onto the platform to be teleported.&lt;br /&gt;
*You'll land on a platform. Jump through the second one and get rid of the 3 Jaros. (If you look closely, you can see an Astromund jumping around at the bottom.)&lt;br /&gt;
**Ignore the discolored capsule off to your left &amp;amp;mdash; it's poisoned and hurts you instead of healing you. &lt;br /&gt;
*Climb the retractable ladder and jump on the large assortment of platforms to the two conveyor belts. The first one doesn't work and the second one works in reverse. Shoot the Biztars and My Benj. Progress forward, but watch out for the Piedmonts. &lt;br /&gt;
*You'll then come across 3 Lundsfords lined up on top of each other. Go past them and the Porchis so you can defeat the Stobat. Then you'll meet a large assortment of Chorches, Greggos, and a Terrel. Kill them.&lt;br /&gt;
*There's a capsule ahead, but watch out, because again, there's a Gaspeau and a set of Bendini Sisters guarding it. Grab it and go forward to see a pile of Gokuls, with a blue Browntant on top, and a Pink Cham Cham under them. Avoid the Kolkaryu's bullets.&lt;br /&gt;
*Destroy everything that you can, since you can't reach the Pink Cham Cham, and walk through the lava-fall - it's fake, and won't hurt you. Shoot the Terrell and Grundy, then go up the retractable ladder and destroy the Terrell. Go to the array of ladders, and go to the first one there.&lt;br /&gt;
*Climb all the way up to the top, and you can stand on it. Jump forward to land on an invisible platform. Walk forward and you'll fall and land on a retractable ladder. Destroy the Chorch, jump to the next ladder, and destroy the Frotzer. &lt;br /&gt;
*Walk forward to walk on air, watching out for the Kolkaryu. Climb down the retractable ladder, and then down the duck ladder. When you go down the duck ladder, a switch platform from Level 4 will try to smack into you. &lt;br /&gt;
*Walk forward, avoiding the Postlethwaite's lightning. Defeat the Chorch and be sure to jump to land on the invisible platform because if you just walk, you will fall and lose a life. Watch out for the Bendini Sisters that are waiting. Go to the rapidly changing platform. &lt;br /&gt;
*Go to the set of trapdoors. Remember that they work in reverse, so jump when they're down and you'll land on them. Eliminate the Stobat and get the capsule he leaves behind.&lt;br /&gt;
*Jump over the Lundsfords and you'll land on a line of 1-Up heads. A Fullbide will charge at you too, so be careful. Continue. You'll see another Fullbide and a Browntant. &lt;br /&gt;
*Destroy them and walk forward to the collection of Old Sages, Sporks, Hash-Haws, and other deadly items, and you'll reach the invisible goal! -0.1 Complete!&lt;br /&gt;
&lt;br /&gt;
===Stage -0.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL -0.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage -0.2 (Guide)===&lt;br /&gt;
[[Image:Stinkoman_20x6_-0.2_fridgemaze.PNG|thumb|Stove maze solution.]]&lt;br /&gt;
* As soon as you enter, you'll face a Stobat. Defeat him. &lt;br /&gt;
* Jump onto the first oven in the first row. Walk forward - the next oven isn't solid, so you'll fall into that. Jump onto the next oven, then continue jumping up ovens diagonally to the right. &lt;br /&gt;
* When you reach the top, a Kolkaryu is waiting for you. Jump to the platform near him to avoid him. To get the extra life, walk forward and then jump over the oven next to the one where the life is (a Fullbide will attack here). Go back to the platform. Walk forward and then jump over the next oven, to the one where the Chorch is waiting. Destroy the Chorch.&lt;br /&gt;
** The second oven after the platform isn't solid, and you'll fall below the wall of ovens. Don't panic &amp;amp;mdash; continue to the left, destroy the Gaspeaus, and jump back up.&lt;br /&gt;
* Walk to the oven next to the Lundsford. You'll fall to the bottom. Jump onto the next oven and continue on. &lt;br /&gt;
** You can also jump over the oven with the Lundsford on it to get a hidden capsule inside the oven on the right of the Lundsford.&lt;br /&gt;
* Run forward to the retractable ladder, and take it to the top.&lt;br /&gt;
* Jump on the cloud platform, and then jump to the stone platform as soon as possible, or you'll smack into the drill.&lt;br /&gt;
** You can stay on the right edge of the cloud platform to avoid the drill entirely. &lt;br /&gt;
* Jump past the other two platforms and back on land. Destroy the Browntant ahead and go up the ladder. Eliminate the Terrell and the My Benj there and get the capsule, but watch out for the flying platform. &lt;br /&gt;
* Jump onto the conveyor belt, then to the evaporating cloud, then to the stone platform. Now jump forward over the Pooru-Poorus &amp;amp;mdash; you'll land on the air. Walk forward until you fall and hit the platforms below you. Walk down the platforms and destroy or ignore the Astromunds. Then defeat the Gaspeau nearby. &lt;br /&gt;
* You should see a line of Rose Blakes. Make sure the last two are extinguished, then jump over the first two and quickly move forward. &lt;br /&gt;
* Now you'll see a series of switches from Level 4. Jump onto the first one to teleport. You'll land next to two more. Avoid/destroy the Uptant, then go on the teleporter on the left. Destroy the unnamed plant and go to the right teleport. Walk to your right and jump, trying to land on the right side teleport. There's only one in the next place, so take it, then take the next one too. The next set of teleports will be right on top of each other &amp;amp;mdash; walk into the set and jump, trying to hit the bottom one. Take the next teleport you see, then dodge the Stafulter and walk into the teleport on the ground. Jump off the evaporating cloud and get the capsule. Jump off the next platform, avoiding the column of My Benj.&lt;br /&gt;
** To get an extra life, instead of jumping off the platform, jump on the teleport above you, get the life, jump on the next teleport, climb up the duck ladder, and continue on. &lt;br /&gt;
* Take care of the Protek. Another set of Bendini Sisters is there, but they can't hurt you. &lt;br /&gt;
* Walk forward to see two Biztars with a Pink Cham Cham under them. Watch out for the flying Level 4 platform. Destroy the Biztars, the Fullbides, and the blue Browntant, but be careful of another flying platform. &lt;br /&gt;
* Jump on the moving platforms and go up to the clouds. You'll see some letters and three capsules below you on Old Sages. Walk forward, and you'll eventually fall through the clouds to the three capsules. Snag a capsule.&lt;br /&gt;
* A split second before you become Stinko-kabobs on the Old Sages, you'll trigger the Ekersby fight. You're saved! -0.2 Complete!&lt;br /&gt;
&lt;br /&gt;
===Level -0 Boss: Ekersby (Transcript)===&lt;br /&gt;
[[Image:Level8transcript.PNG|thumb|Negative Challenge!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman walks to a pile of junk}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER PILE OF JUNK. EVEN A NEGATIVE ZONE IS GETTING TO BE PREDICTABLE.&lt;br /&gt;
&lt;br /&gt;
''{The area darkens}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' FADE TO FIGHTING?!&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, the pile of junk moves, forming Ekersby. Stinkoman says his famous line out loud.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Ekersby...'''''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman watches the boss explode}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' HOW EASY. WAS THAT?&lt;br /&gt;
&lt;br /&gt;
''{Close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I MIGHT EVEN SAY HE WAS A NEGATIVE CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
''{A red glow flashes in the corner of the view}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' HUH&amp;amp;ndash; RED BLINK; RED BLINK?&lt;br /&gt;
&lt;br /&gt;
''{We see that the red glow is coming from one of Ekersby's Uptant eyes}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHAT COULD IT MEAN?&lt;br /&gt;
&lt;br /&gt;
''{The eye opens up to reveal a green screen. Pan Pan's and 1-Up's heads can be seen next to the red button}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' IT'S A USEFUL DEVICE SHOWING 1-UP AND PAN PAN'S WHEREABOUTS. AND THEY'VE GOT THE RED BUTTON!&lt;br /&gt;
&lt;br /&gt;
''{The words LEVEL 10 appear on the screen}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THEY'RE AT THE END OF LEVEL 10!!!&lt;br /&gt;
&lt;br /&gt;
''{Close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHAT A BUMMER!! I'LL HAVE TO GO THROUGH LEVEL 9 TO GET TO THEM! I'LL MAKE THEM PAY FOR RED BUTTONING ME!&lt;br /&gt;
&lt;br /&gt;
===Level -0 Boss: Ekersby (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Ekersby.png|thumb|A challenge of pareidolia and pork.]]&lt;br /&gt;
*Ekersby, like the negative zone, is a jumble of random sprites from the other levels, with Uptants and Downtants for weapons. &lt;br /&gt;
*Watch the Lundsford on the right. When it lights up, it activates the fridge door, opening or closing it. When the fridge door is open, that's your cue to attack it. Hitting the [[ham]] delivers damage to Ekersby.&lt;br /&gt;
*After a hit, the door will open from the other side, blocking your beam, so you'll have to get to the other side to shoot Ekersby's ham-heart again. &lt;br /&gt;
*Jump on the green tile to teleport to the top. Avoid the Uptants and the sporks on his head by waiting for the Uptants to fire, walking to the Sporks, waiting for them, and running past. &lt;br /&gt;
*Go to the other side and wait for Ekersby to go to the other side. Climb down the ladder, avoiding the Downtants, and repeat. Don't try to kill the 'Tants, it doesn't work. Number of hits needed: 6.&lt;br /&gt;
*An alternative method is to run into Ekersby at the very beginning and jump when the 'tants shoot and face the ham and shoot, eliminating the need to teleport, but make sure you are not too close to the ham or this does not work.&lt;br /&gt;
&lt;br /&gt;
{{Template:Stinkoman 20X6}}&lt;br /&gt;
[[Category:Stinkoman 20X6 Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_-0</id>
		<title>Stinkoman 20X6 Walkthrough Level -0</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_-0"/>
				<updated>2021-01-05T02:28:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level -0 - NEGATORY!==&lt;br /&gt;
''&amp;quot;A glitch takes our hero where no Stinko should Stink-go&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is zapped into a wall, but escapes into the negative zone, where he faces bizarre challenges and glitches from previous levels. &lt;br /&gt;
===Stage -0.1 (Transcript)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Sad Inside a Wall.png|thumb|More walls? What is this, Level 3?]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Make a Hole.png|thumb|Too bad Stlunko wasn't this easy.]]&lt;br /&gt;
''{A field on Planet K is shown, with the right side taken up by a wall. Suddenly, lightning flashes, and Stinkoman appears inside the wall. He attempts to move, in vain.}''&amp;lt;br&amp;gt;  &lt;br /&gt;
     &lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHAT HAPPENS?! I'M SAD IN SIDE A WALL!!   &lt;br /&gt;
     &lt;br /&gt;
''{Cut to the shadowy figure in his lair.}''&amp;lt;br&amp;gt;   &lt;br /&gt;
     &lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' MUU HOO HAAHAA!! STINKOMAN WILL BE FOREVER TRAPPED SAD INSIDE THAT WALL!   &lt;br /&gt;
     &lt;br /&gt;
''{The camera turns to show 1-Up on the left.}''&amp;lt;br&amp;gt;  &lt;br /&gt;
     &lt;br /&gt;
'''1-UP:''' ''{subtitled}'' YOU'RE MYSTERIOUS!!   &lt;br /&gt;
     &lt;br /&gt;
''{Cut to a close-up of Stinkoman inside the wall.}''&amp;lt;br&amp;gt;   &lt;br /&gt;
     &lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I'M SURE BY NOW I DON'T NEED TO TELL YOU PEOPLE WHAT I'M FAIRLY CERTAIN THIS WALL IS ASKING FOR...   &lt;br /&gt;
     &lt;br /&gt;
''{Stinkoman blasts a section of wall away, and runs out via the newly created path. Cut back to the shadowy figure's lair.}''&amp;lt;br&amp;gt;   &lt;br /&gt;
     &lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' NOOOO! HE ESCAPED! AND THAT PATH LEADS STRAIGHT TO THE NEGATIVE ZONE!!   &lt;br /&gt;
     &lt;br /&gt;
''{Cut to a close up of 1-Up.}''&amp;lt;br&amp;gt;  &lt;br /&gt;
    &lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NEGATIVE ZONE?!?!   &lt;br /&gt;
     &lt;br /&gt;
''{Alternating shots of 1-Up and the shadowy figure yelling. The level start scene is shown; however, instead of the standard start scene showing Stinkoman, it shows a jumble of 1-Up and Stinkoman, with the words &amp;quot;TRY LEVEL -0.1&amp;quot; at the bottom.}''   &lt;br /&gt;
     &lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage -0.1 (Guide)===&lt;br /&gt;
[[Image:stinkoman_negatory.png|thumb|Twenty-Exty-Glitch??]]&lt;br /&gt;
&lt;br /&gt;
*You start at the wall you blasted. Go forward and soon you'll leave the bit of land and will be walking on air. A Poorbt will appear and fire at you. Kill or ignore him and walk forward, where a Jaro and Gaspeau will be. Also, you'll fall off the air and land on the ground.&lt;br /&gt;
*Go to the edge and jump to the stone platform, and then to the ladder. Climb up it, take care of the Terrell, and continue forward. &lt;br /&gt;
**If you take the lower path, you will see a Protek that won't hurt you and a swarm of My Benj that will hurt you. Blast away. &lt;br /&gt;
*Jump to the cloud and jump or run to the conveyor belt before the cloud disappears. Jump to the ladder, climb it and fall to the stone platform below. Destroy the Biztar and continue. &lt;br /&gt;
*Walk off the edge, being careful of the Bendini Sister, and you'll land on trees.&lt;br /&gt;
*Challenge the Frotzer and go forward. You'll see a trapdoor that works in reverse. You can land on it while it's down, yet you'll fall when it's up. Jump past it and eliminate the Chorch. Jump past the assorted platforms to the rapidly changing platform below, but watch out for the Kolkaryu.&lt;br /&gt;
**Before going on, jump down into the ovens stacked on one another; there's a hidden capsule for you.&lt;br /&gt;
*Climb the ladder of ducks while avoiding the Stothos' fire and destroy the Grundy and Chorch up there. Continue on to the two platforms.&lt;br /&gt;
*Take them to the next area where you'll see a Drill and a switch like the one from level 4. Run onto the platform to be teleported.&lt;br /&gt;
*You'll land on a platform. Jump through the second one and get rid of the 3 Jaros. (If you look closely, you can see an Astromund jumping around at the bottom.)&lt;br /&gt;
**Ignore the discolored capsule off to your left &amp;amp;mdash; it's poisoned and hurts you instead of healing you. &lt;br /&gt;
*Climb the retractable ladder and jump on the large assortment of platforms to the two conveyor belts. The first one doesn't work and the second one works in reverse. Shoot the Biztars and My Benj. Progress forward, but watch out for the Piedmonts. &lt;br /&gt;
*You'll then come across 3 Lundsfords lined up on top of each other. Go past them and the Porchis so you can defeat the Stobat. Then you'll meet a large assortment of Chorches, Greggos, and a Terrel. Kill them.&lt;br /&gt;
*There's a capsule ahead, but watch out, because again, there's a Gaspeau and a set of Bendini Sisters guarding it. Grab it and go forward to see a pile of Gokuls, with a blue Browntant on top, and a Pink Cham Cham under them. Avoid the Kolkaryu's bullets.&lt;br /&gt;
*Destroy everything that you can, since you can't reach the Pink Cham Cham, and walk through the lava-fall - it's fake, and won't hurt you. Shoot the Terrell and Grundy, then go up the retractable ladder and destroy the Terrell. Go to the array of ladders, and go to the first one there.&lt;br /&gt;
*Climb all the way up to the top, and you can stand on it. Jump forward to land on an invisible platform. Walk forward and you'll fall and land on a retractable ladder. Destroy the Chorch, jump to the next ladder, and destroy the Frotzer. &lt;br /&gt;
*Walk forward to walk on air, watching out for the Kolkaryu. Climb down the retractable ladder, and then down the duck ladder. When you go down the duck ladder, a switch platform from Level 4 will try to smack into you. &lt;br /&gt;
*Walk forward, avoiding the Postlethwaite's lightning. Defeat the Chorch and be sure to jump to land on the invisible platform because if you just walk, you will fall and lose a life. Watch out for the Bendini Sisters that are waiting. Go to the rapidly changing platform. &lt;br /&gt;
*Go to the set of trapdoors. Remember that they work in reverse, so jump when they're down and you'll land on them. Eliminate the Stobat and get the capsule he leaves behind.&lt;br /&gt;
*Jump over the Lundsfords and you'll land on a line of 1-Up heads. A Fullbide will charge at you too, so be careful. Continue. You'll see another Fullbide and a Browntant. &lt;br /&gt;
*Destroy them and walk forward to the collection of Old Sages, Sporks, Hash-Haws, and other deadly items, and you'll reach the invisible goal! -0.1 Complete!&lt;br /&gt;
&lt;br /&gt;
===Stage -0.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL -0.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage -0.2 (Guide)===&lt;br /&gt;
[[Image:Stinkoman_20x6_-0.2_fridgemaze.PNG|thumb|Stove maze solution.]]&lt;br /&gt;
* As soon as you enter, you'll face a Stobat. Defeat him. &lt;br /&gt;
* Jump onto the first oven in the first row. Walk forward - the next oven isn't solid, so you'll fall into that. Jump onto the next oven, then continue jumping up ovens diagonally to the right. &lt;br /&gt;
* When you reach the top, a Kolkaryu is waiting for you. Jump to the platform near him to avoid him. To get the extra life, walk forward and then jump over the oven next to the one where the life is (a Fullbide will attack here). Go back to the platform. Walk forward and then jump over the next oven, to the one where the Chorch is waiting. Destroy the Chorch.&lt;br /&gt;
** The second oven after the platform isn't solid, and you'll fall below the wall of ovens. Don't panic &amp;amp;mdash; continue to the left, destroy the Gaspeaus, and jump back up.&lt;br /&gt;
* Walk to the oven next to the Lundsford. You'll fall to the bottom. Jump onto the next oven and continue on. &lt;br /&gt;
** You can also jump over the oven with the Lundsford on it to get a hidden capsule inside the oven on the right of the Lundsford.&lt;br /&gt;
* Run forward to the retractable ladder, and take it to the top.&lt;br /&gt;
* Jump on the cloud platform, and then jump to the stone platform as soon as possible, or you'll smack into the drill.&lt;br /&gt;
** You can stay on the right edge of the cloud platform to avoid the drill entirely. &lt;br /&gt;
* Jump past the other two platforms and back on land. Destroy the Browntant ahead and go up the ladder. Eliminate the Terrell and the My Benj there and get the capsule, but watch out for the flying platform. &lt;br /&gt;
* Jump onto the conveyor belt, then to the evaporating cloud, then to the stone platform. Now jump forward over the Pooru-Poorus &amp;amp;mdash; you'll land on the air. Walk forward until you fall and hit the platforms below you. Walk down the platforms and destroy or ignore the Astromunds. Then defeat the Gaspeau nearby. &lt;br /&gt;
* You should see a line of Rose Blakes. Make sure the last two are extinguished, then jump over the first two and quickly move forward. &lt;br /&gt;
* Now you'll see a series of switches from Level 4. Jump onto the first one to teleport. You'll land next to two more. Avoid/destroy the Uptant, then go on the teleporter on the left. Destroy the unnamed plant and go to the right teleport. Walk to your right and jump, trying to land on the right side teleport. There's only one in the next place, so take it, then take the next one too. The next set of teleports will be right on top of each other &amp;amp;mdash; walk into the set and jump, trying to hit the bottom one. Take the next teleport you see, then dodge the Stafulter and walk into the teleport on the ground. Jump off the evaporating cloud and get the capsule. Jump off the next platform, avoiding the column of My Benj.&lt;br /&gt;
** To get an extra life, instead of jumping off the platform, jump on the teleport above you, get the life, jump on the next teleport, climb up the duck ladder, and continue on. &lt;br /&gt;
* Take care of the Protek. Another set of Bendini Sisters is there, but they can't hurt you. &lt;br /&gt;
* Walk forward to see two Biztars with a Pink Cham Cham under them. Watch out for the flying Level 4 platform. Destroy the Biztars, the Fullbides, and the blue Browntant, but be careful of another flying platform. &lt;br /&gt;
* Jump on the moving platforms and go up to the clouds. You'll see some letters and three capsules below you on Old Sages. Walk forward, and you'll eventually fall through the clouds to the three capsules. Snag a capsule.&lt;br /&gt;
* A split second before you become Stinko-kabobs on the Old Sages, you'll trigger the Ekersby fight. You're saved! -0.2 Complete!&lt;br /&gt;
&lt;br /&gt;
===Level -0 Boss: Ekersby (Transcript)===&lt;br /&gt;
[[Image:Level8transcript.PNG|thumb|Negative Challenge!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman walks to a pile of junk}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER PILE OF JUNK. EVEN A NEGATIVE ZONE IS GETTING TO BE PREDICTABLE.&lt;br /&gt;
&lt;br /&gt;
''{The area darkens}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' FADE TO FIGHTING?!&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, the pile of junk moves, forming Ekersby. Stinkoman says his famous line out loud.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Ekersby...'''''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman watches the boss explode}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' HOW EASY. WAS THAT?&lt;br /&gt;
&lt;br /&gt;
''{Close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I MIGHT EVEN SAY HE WAS A NEGATIVE CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
''{A red glow flashes in the corner of the view}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' HUH&amp;amp;ndash; RED BLINK; RED BLINK?&lt;br /&gt;
&lt;br /&gt;
''{We see that the red glow is coming from one of Ekersby's Uptant eyes}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHAT COULD IT MEAN?&lt;br /&gt;
&lt;br /&gt;
''{The eye opens up to reveal a green screen. Pan Pan's and 1-Up's heads can be seen next to the red button}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' IT'S A USEFUL DEVICE SHOWING 1-UP AND PAN PAN'S WHEREABOUTS. AND THEY'VE GOT THE RED BUTTON!&lt;br /&gt;
&lt;br /&gt;
''{The words LEVEL 10 appear on the screen}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THEY'RE AT THE END OF LEVEL 10!!!&lt;br /&gt;
&lt;br /&gt;
''{Close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHAT A BUMMER!! I'LL HAVE TO GO THROUGH LEVEL 9 TO GET TO THEM! I'LL MAKE THEM PAY FOR RED BUTTONING ME!&lt;br /&gt;
&lt;br /&gt;
===Level -0 Boss: Ekersby (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Make a Hole.png|thumb|A challenge of pareidolia and pork.]]&lt;br /&gt;
*Ekersby, like the negative zone, is a jumble of random sprites from the other levels, with Uptants and Downtants for weapons. &lt;br /&gt;
*Watch the Lundsford on the right. When it lights up, it activates the fridge door, opening or closing it. When the fridge door is open, that's your cue to attack it. Hitting the [[ham]] delivers damage to Ekersby.&lt;br /&gt;
*After a hit, the door will open from the other side, blocking your beam, so you'll have to get to the other side to shoot Ekersby's ham-heart again. &lt;br /&gt;
*Jump on the green tile to teleport to the top. Avoid the Uptants and the sporks on his head by waiting for the Uptants to fire, walking to the Sporks, waiting for them, and running past. &lt;br /&gt;
*Go to the other side and wait for Ekersby to go to the other side. Climb down the ladder, avoiding the Downtants, and repeat. Don't try to kill the 'Tants, it doesn't work. Number of hits needed: 6.&lt;br /&gt;
*An alternative method is to run into Ekersby at the very beginning and jump when the 'tants shoot and face the ham and shoot, eliminating the need to teleport, but make sure you are not too close to the ham or this does not work.&lt;br /&gt;
&lt;br /&gt;
{{Template:Stinkoman 20X6}}&lt;br /&gt;
[[Category:Stinkoman 20X6 Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_-0</id>
		<title>Stinkoman 20X6 Walkthrough Level -0</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_-0"/>
				<updated>2021-01-05T02:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level -0 - NEGATORY!==&lt;br /&gt;
''&amp;quot;A glitch takes our hero where no Stinko should Stink-go&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is zapped into a wall, but escapes into the negative zone, where he faces bizarre challenges and glitches from previous levels. &lt;br /&gt;
===Stage -0.1 (Transcript)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Sad Inside a Wall.png|thumb|More walls? What is this, Level 3?]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Make a Hole.png|thumb|Negative Challenge!]]&lt;br /&gt;
''{A field on Planet K is shown, with the right side taken up by a wall. Suddenly, lightning flashes, and Stinkoman appears inside the wall. He attempts to move, in vain.}''&amp;lt;br&amp;gt;  &lt;br /&gt;
     &lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHAT HAPPENS?! I'M SAD IN SIDE A WALL!!   &lt;br /&gt;
     &lt;br /&gt;
''{Cut to the shadowy figure in his lair.}''&amp;lt;br&amp;gt;   &lt;br /&gt;
     &lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' MUU HOO HAAHAA!! STINKOMAN WILL BE FOREVER TRAPPED SAD INSIDE THAT WALL!   &lt;br /&gt;
     &lt;br /&gt;
''{The camera turns to show 1-Up on the left.}''&amp;lt;br&amp;gt;  &lt;br /&gt;
     &lt;br /&gt;
'''1-UP:''' ''{subtitled}'' YOU'RE MYSTERIOUS!!   &lt;br /&gt;
     &lt;br /&gt;
''{Cut to a close-up of Stinkoman inside the wall.}''&amp;lt;br&amp;gt;   &lt;br /&gt;
     &lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I'M SURE BY NOW I DON'T NEED TO TELL YOU PEOPLE WHAT I'M FAIRLY CERTAIN THIS WALL IS ASKING FOR...   &lt;br /&gt;
     &lt;br /&gt;
''{Stinkoman blasts a section of wall away, and runs out via the newly created path. Cut back to the shadowy figure's lair.}''&amp;lt;br&amp;gt;   &lt;br /&gt;
     &lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' NOOOO! HE ESCAPED! AND THAT PATH LEADS STRAIGHT TO THE NEGATIVE ZONE!!   &lt;br /&gt;
     &lt;br /&gt;
''{Cut to a close up of 1-Up.}''&amp;lt;br&amp;gt;  &lt;br /&gt;
    &lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NEGATIVE ZONE?!?!   &lt;br /&gt;
     &lt;br /&gt;
''{Alternating shots of 1-Up and the shadowy figure yelling. The level start scene is shown; however, instead of the standard start scene showing Stinkoman, it shows a jumble of 1-Up and Stinkoman, with the words &amp;quot;TRY LEVEL -0.1&amp;quot; at the bottom.}''   &lt;br /&gt;
     &lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage -0.1 (Guide)===&lt;br /&gt;
[[Image:stinkoman_negatory.png|thumb|Twenty-Exty-Glitch??]]&lt;br /&gt;
&lt;br /&gt;
*You start at the wall you blasted. Go forward and soon you'll leave the bit of land and will be walking on air. A Poorbt will appear and fire at you. Kill or ignore him and walk forward, where a Jaro and Gaspeau will be. Also, you'll fall off the air and land on the ground.&lt;br /&gt;
*Go to the edge and jump to the stone platform, and then to the ladder. Climb up it, take care of the Terrell, and continue forward. &lt;br /&gt;
**If you take the lower path, you will see a Protek that won't hurt you and a swarm of My Benj that will hurt you. Blast away. &lt;br /&gt;
*Jump to the cloud and jump or run to the conveyor belt before the cloud disappears. Jump to the ladder, climb it and fall to the stone platform below. Destroy the Biztar and continue. &lt;br /&gt;
*Walk off the edge, being careful of the Bendini Sister, and you'll land on trees.&lt;br /&gt;
*Challenge the Frotzer and go forward. You'll see a trapdoor that works in reverse. You can land on it while it's down, yet you'll fall when it's up. Jump past it and eliminate the Chorch. Jump past the assorted platforms to the rapidly changing platform below, but watch out for the Kolkaryu.&lt;br /&gt;
**Before going on, jump down into the ovens stacked on one another; there's a hidden capsule for you.&lt;br /&gt;
*Climb the ladder of ducks while avoiding the Stothos' fire and destroy the Grundy and Chorch up there. Continue on to the two platforms.&lt;br /&gt;
*Take them to the next area where you'll see a Drill and a switch like the one from level 4. Run onto the platform to be teleported.&lt;br /&gt;
*You'll land on a platform. Jump through the second one and get rid of the 3 Jaros. (If you look closely, you can see an Astromund jumping around at the bottom.)&lt;br /&gt;
**Ignore the discolored capsule off to your left &amp;amp;mdash; it's poisoned and hurts you instead of healing you. &lt;br /&gt;
*Climb the retractable ladder and jump on the large assortment of platforms to the two conveyor belts. The first one doesn't work and the second one works in reverse. Shoot the Biztars and My Benj. Progress forward, but watch out for the Piedmonts. &lt;br /&gt;
*You'll then come across 3 Lundsfords lined up on top of each other. Go past them and the Porchis so you can defeat the Stobat. Then you'll meet a large assortment of Chorches, Greggos, and a Terrel. Kill them.&lt;br /&gt;
*There's a capsule ahead, but watch out, because again, there's a Gaspeau and a set of Bendini Sisters guarding it. Grab it and go forward to see a pile of Gokuls, with a blue Browntant on top, and a Pink Cham Cham under them. Avoid the Kolkaryu's bullets.&lt;br /&gt;
*Destroy everything that you can, since you can't reach the Pink Cham Cham, and walk through the lava-fall - it's fake, and won't hurt you. Shoot the Terrell and Grundy, then go up the retractable ladder and destroy the Terrell. Go to the array of ladders, and go to the first one there.&lt;br /&gt;
*Climb all the way up to the top, and you can stand on it. Jump forward to land on an invisible platform. Walk forward and you'll fall and land on a retractable ladder. Destroy the Chorch, jump to the next ladder, and destroy the Frotzer. &lt;br /&gt;
*Walk forward to walk on air, watching out for the Kolkaryu. Climb down the retractable ladder, and then down the duck ladder. When you go down the duck ladder, a switch platform from Level 4 will try to smack into you. &lt;br /&gt;
*Walk forward, avoiding the Postlethwaite's lightning. Defeat the Chorch and be sure to jump to land on the invisible platform because if you just walk, you will fall and lose a life. Watch out for the Bendini Sisters that are waiting. Go to the rapidly changing platform. &lt;br /&gt;
*Go to the set of trapdoors. Remember that they work in reverse, so jump when they're down and you'll land on them. Eliminate the Stobat and get the capsule he leaves behind.&lt;br /&gt;
*Jump over the Lundsfords and you'll land on a line of 1-Up heads. A Fullbide will charge at you too, so be careful. Continue. You'll see another Fullbide and a Browntant. &lt;br /&gt;
*Destroy them and walk forward to the collection of Old Sages, Sporks, Hash-Haws, and other deadly items, and you'll reach the invisible goal! -0.1 Complete!&lt;br /&gt;
&lt;br /&gt;
===Stage -0.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL -0.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage -0.2 (Guide)===&lt;br /&gt;
[[Image:Stinkoman_20x6_-0.2_fridgemaze.PNG|thumb|Stove maze solution.]]&lt;br /&gt;
* As soon as you enter, you'll face a Stobat. Defeat him. &lt;br /&gt;
* Jump onto the first oven in the first row. Walk forward - the next oven isn't solid, so you'll fall into that. Jump onto the next oven, then continue jumping up ovens diagonally to the right. &lt;br /&gt;
* When you reach the top, a Kolkaryu is waiting for you. Jump to the platform near him to avoid him. To get the extra life, walk forward and then jump over the oven next to the one where the life is (a Fullbide will attack here). Go back to the platform. Walk forward and then jump over the next oven, to the one where the Chorch is waiting. Destroy the Chorch.&lt;br /&gt;
** The second oven after the platform isn't solid, and you'll fall below the wall of ovens. Don't panic &amp;amp;mdash; continue to the left, destroy the Gaspeaus, and jump back up.&lt;br /&gt;
* Walk to the oven next to the Lundsford. You'll fall to the bottom. Jump onto the next oven and continue on. &lt;br /&gt;
** You can also jump over the oven with the Lundsford on it to get a hidden capsule inside the oven on the right of the Lundsford.&lt;br /&gt;
* Run forward to the retractable ladder, and take it to the top.&lt;br /&gt;
* Jump on the cloud platform, and then jump to the stone platform as soon as possible, or you'll smack into the drill.&lt;br /&gt;
** You can stay on the right edge of the cloud platform to avoid the drill entirely. &lt;br /&gt;
* Jump past the other two platforms and back on land. Destroy the Browntant ahead and go up the ladder. Eliminate the Terrell and the My Benj there and get the capsule, but watch out for the flying platform. &lt;br /&gt;
* Jump onto the conveyor belt, then to the evaporating cloud, then to the stone platform. Now jump forward over the Pooru-Poorus &amp;amp;mdash; you'll land on the air. Walk forward until you fall and hit the platforms below you. Walk down the platforms and destroy or ignore the Astromunds. Then defeat the Gaspeau nearby. &lt;br /&gt;
* You should see a line of Rose Blakes. Make sure the last two are extinguished, then jump over the first two and quickly move forward. &lt;br /&gt;
* Now you'll see a series of switches from Level 4. Jump onto the first one to teleport. You'll land next to two more. Avoid/destroy the Uptant, then go on the teleporter on the left. Destroy the unnamed plant and go to the right teleport. Walk to your right and jump, trying to land on the right side teleport. There's only one in the next place, so take it, then take the next one too. The next set of teleports will be right on top of each other &amp;amp;mdash; walk into the set and jump, trying to hit the bottom one. Take the next teleport you see, then dodge the Stafulter and walk into the teleport on the ground. Jump off the evaporating cloud and get the capsule. Jump off the next platform, avoiding the column of My Benj.&lt;br /&gt;
** To get an extra life, instead of jumping off the platform, jump on the teleport above you, get the life, jump on the next teleport, climb up the duck ladder, and continue on. &lt;br /&gt;
* Take care of the Protek. Another set of Bendini Sisters is there, but they can't hurt you. &lt;br /&gt;
* Walk forward to see two Biztars with a Pink Cham Cham under them. Watch out for the flying Level 4 platform. Destroy the Biztars, the Fullbides, and the blue Browntant, but be careful of another flying platform. &lt;br /&gt;
* Jump on the moving platforms and go up to the clouds. You'll see some letters and three capsules below you on Old Sages. Walk forward, and you'll eventually fall through the clouds to the three capsules. Snag a capsule.&lt;br /&gt;
* A split second before you become Stinko-kabobs on the Old Sages, you'll trigger the Ekersby fight. You're saved! -0.2 Complete!&lt;br /&gt;
&lt;br /&gt;
===Level -0 Boss: Ekersby (Transcript)===&lt;br /&gt;
[[Image:Level8transcript.PNG|thumb|Negative Challenge!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman walks to a pile of junk}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER PILE OF JUNK. EVEN A NEGATIVE ZONE IS GETTING TO BE PREDICTABLE.&lt;br /&gt;
&lt;br /&gt;
''{The area darkens}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' FADE TO FIGHTING?!&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, the pile of junk moves, forming Ekersby. Stinkoman says his famous line out loud.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Ekersby...'''''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman watches the boss explode}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' HOW EASY. WAS THAT?&lt;br /&gt;
&lt;br /&gt;
''{Close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I MIGHT EVEN SAY HE WAS A NEGATIVE CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
''{A red glow flashes in the corner of the view}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' HUH&amp;amp;ndash; RED BLINK; RED BLINK?&lt;br /&gt;
&lt;br /&gt;
''{We see that the red glow is coming from one of Ekersby's Uptant eyes}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHAT COULD IT MEAN?&lt;br /&gt;
&lt;br /&gt;
''{The eye opens up to reveal a green screen. Pan Pan's and 1-Up's heads can be seen next to the red button}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' IT'S A USEFUL DEVICE SHOWING 1-UP AND PAN PAN'S WHEREABOUTS. AND THEY'VE GOT THE RED BUTTON!&lt;br /&gt;
&lt;br /&gt;
''{The words LEVEL 10 appear on the screen}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THEY'RE AT THE END OF LEVEL 10!!!&lt;br /&gt;
&lt;br /&gt;
''{Close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHAT A BUMMER!! I'LL HAVE TO GO THROUGH LEVEL 9 TO GET TO THEM! I'LL MAKE THEM PAY FOR RED BUTTONING ME!&lt;br /&gt;
&lt;br /&gt;
===Level -0 Boss: Ekersby (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Make a Hole.png|thumb|A challenge of pareidolia and pork.]]&lt;br /&gt;
*Ekersby, like the negative zone, is a jumble of random sprites from the other levels, with Uptants and Downtants for weapons. &lt;br /&gt;
*Watch the Lundsford on the right. When it lights up, it activates the fridge door, opening or closing it. When the fridge door is open, that's your cue to attack it. Hitting the [[ham]] delivers damage to Ekersby.&lt;br /&gt;
*After a hit, the door will open from the other side, blocking your beam, so you'll have to get to the other side to shoot Ekersby's ham-heart again. &lt;br /&gt;
*Jump on the green tile to teleport to the top. Avoid the Uptants and the sporks on his head by waiting for the Uptants to fire, walking to the Sporks, waiting for them, and running past. &lt;br /&gt;
*Go to the other side and wait for Ekersby to go to the other side. Climb down the ladder, avoiding the Downtants, and repeat. Don't try to kill the 'Tants, it doesn't work. Number of hits needed: 6.&lt;br /&gt;
*An alternative method is to run into Ekersby at the very beginning and jump when the 'tants shoot and face the ham and shoot, eliminating the need to teleport, but make sure you are not too close to the ham or this does not work.&lt;br /&gt;
&lt;br /&gt;
{{Template:Stinkoman 20X6}}&lt;br /&gt;
[[Category:Stinkoman 20X6 Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_1</id>
		<title>Stinkoman 20X6 Walkthrough Level 1</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_1"/>
				<updated>2021-01-05T01:46:47Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Fortunately for him (according to level 6), the way back is filled with dangerous traps, baddies, and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Stage 1.1 (Transcript)===&lt;br /&gt;
[[Image:Stinkogame1-1Intro.png|thumb|The very first shot of the game.]]&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two gray bouncing robots named &amp;quot;Jaros&amp;quot; that you'll meet.&lt;br /&gt;
* Jump and shoot the flying blue robot with claws who is called &amp;quot;Chorch&amp;quot;. Then jump up on the high ground and keep moving.&lt;br /&gt;
[[Image:Stinkogame1-1-2.png|thumb|A Chorch and a Greggo]]&lt;br /&gt;
* There's another kind of robot nearby that will hide when it senses you. It's called a &amp;quot;Greggo&amp;quot;. Wait for the Greggo to start walking away from you, then jump and shoot him. Greggos don't hide from the shots so much as they hide from you. They are easy to kill from a distance. Climb up to the highest level of this small hill and go to the edge, taking care not to fall onto the spikes called &amp;quot;Old Sages&amp;quot; down below. If you happen to slip and fall onto them, I hope you've already written your will, because you're dead.&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the shots of the shooting robot &amp;quot;Browntant.&amp;quot; If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's flashing red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
[[Image:Stinkogame1-1.png|thumb|Drills gone mad!]]&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. If you didn't before, kill the Browntant now.&lt;br /&gt;
* After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the spiked cucumbers called &amp;quot;Pooru-Poorus&amp;quot; and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left if you need help; otherwise, head to the right. &lt;br /&gt;
** If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the capsule. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
*** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
*** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
*** Get back to the upper platforms and jump to the right platform. &lt;br /&gt;
* Drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets close enough, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Lower path: Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, an invincible UFO named &amp;quot;Kolkaryu&amp;quot; will come to meet you up there. It will shoot some shots downward. When it comes, quickly run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platform just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
[[Image:Stinkogame1-1-3.png|thumb|A Browntant and a Jaro]]&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
*** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk toward the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes, jump over the cliff, and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off the right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a large hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when it's safe and shooting.&lt;br /&gt;
* There's a capsule in the second to bottom row with a spiky cucumber called a &amp;quot;Pooru-Pooru&amp;quot; right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. It is best to approach the capsule from the right side. You'll have to inch close to safely get it.&lt;br /&gt;
[[Image:stinkogame-secret-1 1-01.png|thumb|Secret iTem]]&lt;br /&gt;
:* SECRET ITEM GET! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden capsule behind the tree. Getting this capsule is easier and safer than getting the one next to the Pooru-Pooru.&lt;br /&gt;
* When you're ready, run up to the red flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladder and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
** At the start of the level, as you fall from the sky, a well-timed punch can kill this Greggo with no chance of him hiding.&lt;br /&gt;
[[Image:Stinkogame1-2-2.png|thumb|Just chillin'... on a ladder... I'm cool with that.]]&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right (the one with the wall on it). Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it, then immediately shoot the other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
** There's a capsule ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and/or if you are confident with your skills.&lt;br /&gt;
** If you choose to get the capsule, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are aligned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the maneuver as soon as the trapdoor raises. This is possible and is good luck.&lt;br /&gt;
* Whether you go for the capsule or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops, or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the capsule is. If you choose not to, go up the other stairs.&lt;br /&gt;
[[Image:Stinkogame1-2-3.png|thumb|Ahhh! Kolkaryu!]]&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kolkaryu will have appeared, but as long as you stay there directly underneath it or on the far left of the platform, you will be fine.&lt;br /&gt;
* After the Kolkaryu leaves, jump up and deal with the Browntant the way you usually do (unless that way is dying). Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgment as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
** If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, so hop on it, then jump and kill the Browntant.&lt;br /&gt;
[[Image:Stinkogame1-2.png|thumb|Floating platforms]]&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kolkaryu near that tree. Just jump onto the platform, run to the ladder, and go up as fast as you can; you're safe there.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed capsule. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are several blocks forming a staircase. There are obstacles on the stairs. (In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro.) You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Transcript)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Tampo Transformation.png|thumb]]&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the cerebellum turns bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's cerebellum disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Tampo Attack.png|thumb]]&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad for him that his weak spot is HUGE; it's his giant bright red cerebellum.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing mind balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more mind balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. Tampo speeds up as he takes more damage.&lt;br /&gt;
[[Image:Stinkogame1-End.png|thumb|Level 1 Complete!]]&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's flashing red he's invincible, making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing mind balls, then toward him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
** You could also stay in the lower right hand corner, where Tampo never gets to, and lunge out to shoot when Tampo's on the other side of the screen. Seven hits will end the battle.&lt;br /&gt;
* Be careful. If you die, the ground will vanish due to a glitch, forcing you to do level 1.2 over.&lt;br /&gt;
{{Template:Stinkoman 20X6}}&lt;br /&gt;
[[Category:Stinkoman 20X6 Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Mouuuuth.png</id>
		<title>File:Stinkoman 20X6 Mouuuuth.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Mouuuuth.png"/>
				<updated>2021-01-05T01:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Tampo_Attack.png</id>
		<title>File:Stinkoman 20X6 Tampo Attack.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Tampo_Attack.png"/>
				<updated>2021-01-05T01:38:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Tampo_Transformation.png</id>
		<title>File:Stinkoman 20X6 Tampo Transformation.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Tampo_Transformation.png"/>
				<updated>2021-01-05T01:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Reid_Dodging.png</id>
		<title>File:Stinkoman 20X6 Reid Dodging.png</title>
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				<updated>2021-01-05T01:37:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Fundlake_Surprise.png</id>
		<title>File:Stinkoman 20X6 Fundlake Surprise.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Fundlake_Surprise.png"/>
				<updated>2021-01-05T01:37:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Shield_Alley.png</id>
		<title>File:Stinkoman 20X6 Shield Alley.png</title>
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				<updated>2021-01-05T01:36:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_hard2kill.png</id>
		<title>File:Stinkoman 20X6 hard2kill.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_hard2kill.png"/>
				<updated>2021-01-05T01:33:38Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Ekersby.png</id>
		<title>File:Stinkoman 20X6 Ekersby.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Ekersby.png"/>
				<updated>2021-01-05T01:26:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Make_a_Hole.png</id>
		<title>File:Stinkoman 20X6 Make a Hole.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Make_a_Hole.png"/>
				<updated>2021-01-05T01:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Sad_Inside_a_Wall.png</id>
		<title>File:Stinkoman 20X6 Sad Inside a Wall.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Sad_Inside_a_Wall.png"/>
				<updated>2021-01-05T01:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_7</id>
		<title>Stinkoman 20X6 Walkthrough Level 7</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_7"/>
				<updated>2021-01-04T04:31:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 7 - ICE 2 MEET U==&lt;br /&gt;
''&amp;quot;Everybody freeze! It's Stinkoman's slipperiest foe yet.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
A trap! The mysterious shadowy figure zaps Stinkoman onto an unbearably cold glacier. Oh well, look on the bright side... what platformer is complete without an ice level? &lt;br /&gt;
&lt;br /&gt;
===Stage 7.1 (Transcript)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Red Button Lightning.png|thumb]]&lt;br /&gt;
''{Cut to Stinkoman walking in the Pink Cloud Zone.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I SHOULD PROBABLY FIND PAN PAN AND 1-UP SO THEY CAN BUY ME A DINNER CRUNCH.&lt;br /&gt;
&lt;br /&gt;
''{Cut to the shadowy figure in his lair.}''&lt;br /&gt;
&lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' MMMM HMMM HMMM...&lt;br /&gt;
&lt;br /&gt;
''{Close up of the shadowy figure's finger pushing a red button.}''&lt;br /&gt;
''{subtitled}'' PUSH!&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman, who gets hit by a bolt of blue lightning.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AAAAAHH! RED BUTTON LIGHTNING!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman disappears and is transported to the Ice Zone.}''&lt;br /&gt;
&lt;br /&gt;
''{Close-up on Stinkoman.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHERE IN CHORCH'S NAME AM I?!?&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman shivers.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' BRRRR! IT'S COLD! I BETTER KEEP MOVING OR I ELSE I'LL FREEZE TO SQUARE!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman runs off to the right.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' MAN, WHEN I FIND WHOEVER RED BUTTONED ME, I'M GONNA CHALLENGE THE CRAP OUT OF THEM.&lt;br /&gt;
&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 7.1 (Guide)===&lt;br /&gt;
[[Image:Stinko20X6 Lvl7.png|thumb|Don't freeze to square!]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Freeze 2 Square.png|thumb|What did we JUST say?]]&lt;br /&gt;
* First order of business: DON'T STAND STILL IN THIS LEVEL! If you do, Stinkoman will eventually freeze into an ice cube, costing him a unit of life. Additionally, the entire level has poor traction, making it difficult to both start and stop moving.&lt;br /&gt;
* Destroy or avoid the three My Benj, and make your way past the Ditmars when it stops. Destroy the Biztar in front of you by blasting it six times.&lt;br /&gt;
* Climb the retractable ladder when it comes down, and then destroy the Biztar. There may be a capsule below, but the upper path is easier in this case.&lt;br /&gt;
** If you choose to take the lower path, jump the two Seeper Mo, grab the capsule. Then destroy the Stothos and jump to the next platform and destroy the My Benj. Get past the Ditmars. Don't jump, or you will touch an Old Sage.&lt;br /&gt;
* Now, back to the upper path. Be prepared for the Fullbide when it flies by; destroy it so it doesn't come back. Head right and destroy the two Biztars and the My Benj behind them. &lt;br /&gt;
* Keep going forward on the upper path. Another Fullbide will bother you. Kill or avoid it, and destroy the next Biztar in your path. It will reveal a Seeper Mo; wait for the platform to arrive (jump in place or keep attacking air to avoid freezing) and jump over the Seeper Mo to land on it.&lt;br /&gt;
* From this platform, jump down to the next, watching out for the Fullbide. Drop to the below platforms when the Ditmars aren't blowing, and then jump past the last Ditmars.&lt;br /&gt;
* Destroy the Biztar to reveal a capsule (a Fullbide may appear here), and trash the My Benj behind it. Then, destroy the Biztar over the trap door. Jump to it as the trap is coming up; here there are two paths you can take.&lt;br /&gt;
** Lower path: Jump to the right, destroying or avoiding the My Benj. Make your way past the Ditmars when they're inactive. At the cliff, jump to the lowest platform. This is where the paths connect.&lt;br /&gt;
** Upper path: Climb the ladder and destroy the Stothos. Jump on the platform to the right side of the wall, then jump off, break up the Biztar while dodging the My Benj, and (if you can) blast the little blob to bits. Then jump onto the platform, and you'll be where the paths cross.&lt;br /&gt;
* Jump onto the right platform, then hop on the moving platform when it's in range.&lt;br /&gt;
* A Stothos is waiting for you above. Either take it out, or quickly rush through it if you have energy to spare (there's a capsule beneath.)&lt;br /&gt;
** An easy way to kill the Stothos is by jump-shooting it from the moving platform.&lt;br /&gt;
* Jump down to the capsule if you need it while avoiding the Seeper Mo.&lt;br /&gt;
* Climb the two retractable ladders and blow up the Stothos.&lt;br /&gt;
* Jump down to the moving platform, and then to the flag to end the level.&lt;br /&gt;
&lt;br /&gt;
===Stage 7.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 7.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 7.2 (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Shoot Through Walls.png|thumb|Helpful Tip #1: Shooting through walls makes destroying shorties easier.]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Leapin' Through Ditmars.png|thumb]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Shoot On Ladders.png|thumb|Helpful Tip #2: You don't freeze on ladders, so have fun with enemies!]]&lt;br /&gt;
* If you just came from the last level, there's a capsule behind the lowest Biztar in the &amp;quot;wall&amp;quot; to your left.&lt;br /&gt;
* Destroy the Biztar on the right and collect the game's very first extra life! This may come in handy when you get to the boss stage.&lt;br /&gt;
* Jump across the platforms, destroy or avoid the My Benj, and destroy the Stothos. (The My Benj is easier to kill from far, so before you jump onto the next platform, just shoot until you think the My Benj are destroyed.)&lt;br /&gt;
* On the next platform, watch out for the Fullbide. Avoid the Ditmars and the My Benj as you continue. Jump on the next platform. There are two paths from here, both leading to the moving platform.&lt;br /&gt;
** Lower path: Do '''not''' destroy the two Biztars. Instead, jump on them and keep yourself occupied until the moving platform comes down.&lt;br /&gt;
** Upper path: Jump up the stair-like platforms to the left and climb the ladder. At the top of the ladder, shoot the Fullbide, then jump onto the next platform to the right.&lt;br /&gt;
*** Jump and shoot the My Benj, then run off the platform and onto the moving one. For either path, you can grab the capsule on the left, but watch out for the Seeper Mo!&lt;br /&gt;
* When the platform reaches its highest point and the next one is near you, jump down to that moving platform, and then to the ground. Carefully jump over the Seeper Mos and past the Ditmarses. (don't bother to stop, because your momentum will likely carry you into the next one anyway if you do, and you'll reach the Ditmarses while inactive if you keep moving.) Don't worry too much if you get hit once or twice because another capsule is coming up.&lt;br /&gt;
* Jump to the moving platform and grab the capsule. Climb the retractable ladders (you can reach the first one even if it's retracted) while watching out for Fullbides. '''Don't destroy any Biztars!'''&lt;br /&gt;
* Climb down the Biztars. While standing on the last, try to destroy the two Biztars to the right to make your life easier.&lt;br /&gt;
* Jump down and a splode the Stothos. Space is limited here, so make sure your jumps count.&lt;br /&gt;
* If you didn't destroy those two Biztars to the right yet, do it now (though the far right one isn't necessary). Jump to the platform the Stothos was on and then to the floating platforms to the right. Climb up the platforms while dodging or destroying the Fullbides that fly from both sides.&lt;br /&gt;
* At the top, destroy the My Benj to the right and jump to their platform. Drop down and climb the ladder down, destroying all Fullbides on the way. '''Don't drop down the ladder!'''&lt;br /&gt;
* Climb low enough that you can see the moving platform. When the platform is just about to reach its leftmost position, climb to the top and quickly jump down and to the right, so that you land on the platform.&lt;br /&gt;
* Jump to the ground to the right to end this level.&lt;br /&gt;
&lt;br /&gt;
===Level 7 Boss: An Ice Machine (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, An Ice Machine will fall from the sky, causing the ground to shake. Stinkoman will say his world-famous line}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat An Ice Machine...'''''&lt;br /&gt;
&lt;br /&gt;
''{An Ice Machine starts to explode as Stinkoman runs away. The screen flashes white and the boss explodes.}''&lt;br /&gt;
[[Image:Level 7 after boss.PNG|thumb|Kablooie!]]&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHHAAAAAAAAAAA!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman lands in a victory pose.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NOW TO GET REVENGE ON WHOEVER RED BUTTONED&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
''{The blue lightning zaps him again and he's teleported away.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CRAP.&lt;br /&gt;
&lt;br /&gt;
===Level 7 Boss: An Ice Machine (Guide)===&lt;br /&gt;
[[Image:Level 7 boss.PNG|thumb| An Ice Machine]]&lt;br /&gt;
*An Ice Machine starts the battle by throwing ice cubes at you while shooting a powerful water jet at the platform in front of him. For the time being, jump the ice cubes.&lt;br /&gt;
**He will shoot between two and four, depending on how many times he has been hit. However, his pattern is not straightforward. (Specifically, it is 3, 3, 4, 3, 4, 2, 4.)&lt;br /&gt;
*When he stops shooting cubes, the jet will also stop, so the moment the retractable ladder comes down, climb up immediately and hit his eyes. You can only hit him once, so drop down to more easily avoid the icicles that are about to come your way.&lt;br /&gt;
**You can avoid them on the platform, but you'll have to watch them closely and jump down quickly to avoid the jets. &lt;br /&gt;
*Repeat the pattern from the beginning. Seven shots will do him in once and for all.&lt;br /&gt;
**However, if you want an advantage: When An Ice Machine drops down, his eyes are open, meaning you can hit him then. Hold S as soon as Stinkoman says his lines, and if you fire at the right time, the boss's eyes will collide with the shot. If you do this, the first 3 in the above pattern is skipped.&lt;br /&gt;
{{Template:Stinkoman 20X6}}&lt;br /&gt;
[[Category:Stinkoman 20X6 Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_6</id>
		<title>Stinkoman 20X6 Walkthrough Level 6</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_6"/>
				<updated>2021-01-04T04:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 6 - STRATOSFEAR!==&lt;br /&gt;
''&amp;quot;Recreational challenges on the token cloud level.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman decides to take a vacation in Pink Cloud Zone, where there are plenty of power tools and electrical accessories for him to fight. And also a shade-sporting tornado!&lt;br /&gt;
&lt;br /&gt;
===Stage 6.1 (Transcript)===&lt;br /&gt;
[[Image:level6intro.PNG|thumb|Stinkoman deserves a break!]]&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman's House Interior, where Stinkoman is still playing his video game from Level 5. The Level 5 music dimly plays in the background.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I WONDER HOW 1-UP IS DOING?&lt;br /&gt;
&lt;br /&gt;
''{a slight pause}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I'M DONE WONDERING NOW.&lt;br /&gt;
&lt;br /&gt;
''{Cut to the TV. The words &amp;quot;GAME OVER!&amp;quot; flash three times. Cut to Stinkoman's face as the Game Over music plays.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THIS GAME IS TOO HARD! NOT EVEN A 200 YEAR OLD COULD BEAT IT! ''{different music plays}'' I DESERVE A BREAK!&lt;br /&gt;
&lt;br /&gt;
''{Then we see Stinkoman pondering.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' BUT WHERE SHOULD I TAKE MY VACATION...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman suddenly raises his fist}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OF COURSE! PINK CLOUD ZONE!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman in his Double Deuce pose.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' VACATION DEUUUUUUUUUCE!!&lt;br /&gt;
&lt;br /&gt;
''{After a few seconds, he flies off}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to the Level Start scene. As the level starts, these same words are projected across the screen:}''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6.1 (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Level 6 Bluetant.png|thumb|Onetant, Twotant&amp;lt;br&amp;gt;Browntant, Bluetant]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Protek Before and After.png|thumb|From obstacle to hostile obstacle.]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Level 6.1 End.png|thumb]]&lt;br /&gt;
*You start off on a white cloud. Jump onto the blue cloud on its right.&lt;br /&gt;
*Run across the blue cloud, and quickly jump to the big white cloud before the blue cloud disappears. &lt;br /&gt;
*Jump onto the next blue cloud, using the same caution as before, and jump onto the next blue cloud on its top right.&lt;br /&gt;
*Quickly jump straight up to the next blue cloud, and then to the white platform with a giant saw, called &amp;quot;Hash-Haw.&amp;quot; &lt;br /&gt;
*Try to jump over the Hash-Haw when it is next to you and low. Jump onto the small white cloud and you are safe.&lt;br /&gt;
*When the buzz-saw known as &amp;quot;Porchi&amp;quot; is not there, jump to the lower cloud, and walk to its left edge. It is safe to wait there.&lt;br /&gt;
*Jump onto the white cloud when it is near you, and to the next cloud when it is near. This cloud does not go all the way next to the blue cloud to its top right, so you will have to jump for it.&lt;br /&gt;
*Using caution, run to the end of this cloud, and jump to the next one, run to its end, and jump to the white cloud. Jump to the next white cloud.&lt;br /&gt;
*You will now have to fight the electrical outlet known as &amp;quot;Protek.&amp;quot; Shoot it once and it will blink red for an amount of time, shoot it again, and it will lose its cord. Again, it will have two &amp;quot;blink-red&amp;quot; lives, but now it shoots tiny zaps. Try to jump over both of the bolts.&lt;br /&gt;
*Jump up to the blue cloud, and onto the one on top of it, next to the one on top of that, and then to the one on the top left of it.&lt;br /&gt;
**If you are in need, you may go get the capsule nearby.&lt;br /&gt;
*Go back to the top left blue cloud, and then run along a wide white cloud, avoiding the threat of the flying plug, called &amp;quot;Stafulter.&amp;quot;&lt;br /&gt;
**Please note that it is invincible.&lt;br /&gt;
*Jump to the next white cloud, then up left to the blue cloud, and then up-right to the next blue one. &lt;br /&gt;
*Jump to the wide white cloud, and yet again avoid the Stafulter.&lt;br /&gt;
*Jump upright a few blue clouds, and then you face the Browntants.&lt;br /&gt;
*Jump to the blue cloud directly horizontal from the Browntant, and shoot it. Then jump up two clouds, and wait until you fall back down to the original cloud. Shoot the Browntant again, and repeat the process until it is dead.&lt;br /&gt;
**If you are tired, the clouds the Browntants are originally on are safe spots to rest.&lt;br /&gt;
*For the second, jump up to the blue cloud next to the 'Tant and shoot it. When you fall back down, repeat the process.&lt;br /&gt;
*For the third Browntant, just use the second Browntant's white cloud and the blue clouds near it to achieve victory. Jump to the white cloud on the top left.&lt;br /&gt;
*Go to the next white cloud, and jump and shoot until the Browntants are defeated.&lt;br /&gt;
**If you are in need, you may go down the ladder and jump on the blue cloud and take the capsule. If you do so, make sure to quickly jump off of this cloud after you take the capsule.&lt;br /&gt;
*Go back up and climb the original ladder. While avoiding the Stafulter, jump onto the next ladder, and climb all the way up.&lt;br /&gt;
**Some helpful advice is to go shoot the Protek until his cord is gone so he does not bother you later. Don't worry about the Stafulter, he can't reach you.&lt;br /&gt;
*Then go up the left ladder, and jump along the clouds.&lt;br /&gt;
*You will reach a white cloud. Jump to the moving white cloud when you can. You will reach a black cloud known as &amp;quot;Postlethwaite.&amp;quot; To avoid his lightning, jump along the blue clouds on the left until you are at the top.&lt;br /&gt;
*The right edge of the higher white cloud is a safe spot. Avoid the Postlethwaites and the Stafulter, jump on the blue cloud, and then hop onto the white cloud.&lt;br /&gt;
*Run along the platform cautiously and jump to the bottom white cloud.&lt;br /&gt;
*Use jump-and-shoot techniques to defeat the two Browntants.&lt;br /&gt;
*Jump onto the upper Browntant's white cloud. Go up-left onto the top of the white cloud nearby.&lt;br /&gt;
*Avoid the Porchi, jump to the next cloud, and run along the platform until you are safe, which, again, is at the left edge.&lt;br /&gt;
*Jump onto the moving cloud, and onto the next one, avoiding the Stafulters. Jump down to the white cloud.&lt;br /&gt;
*Shoot the Protek until it loses its cord. Then jump up to the white cloud it was bothering.&lt;br /&gt;
*Jump onto the white cloud with a ladder attached to it. Jump up-right to the blue cloud, and then up-right again to the white cloud.&lt;br /&gt;
*Jump up-left to the flag, and Level 6.1 is beaten.&lt;br /&gt;
&lt;br /&gt;
===Stage 6.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 6.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6.2 (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Breather Section.png|thumb|It's nice to have something to destroy...]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Invincible Enemies.png|thumb|...when the heavens are overrun with invincible.]]&lt;br /&gt;
*At first, don't move to either side. Once you hit the cloud, jump to the next cloud and follow the Stafulter. If timed correctly, you do not need to jump as you will run straight until you get to the last evaporating cloud, from which you jump to the solid white, landing in front of the Protek. &lt;br /&gt;
*Knock out the Protek's cord, but keep shooting. Once the first bolt comes at you, jump a little earlier, and you'll miss it with enough time to land and jump to dodge the second. Keep shooting until the Protek is dead (3 shots after you take out its cord).&lt;br /&gt;
*Run straight and avoid falling through the next cloud. Jump over the drill and the Hash-Haw on the cloud above.&lt;br /&gt;
*You have the choice to jump over a hole and face a Stafulter, or fall through and land next to a Protek. Land next to the Protek. Destroy the Frotzer, then hop onto the evaporating cloud when the moving cloud is close, then immediately jump onto the moving cloud. Hop the moving clouds and you'll eventually see a stack of two evaporating clouds. Hop on up and blast the Jaro on the solid white cloud. &lt;br /&gt;
*Proceed to close in on the next evaporating cloud (EV from now on). Kill the Chorch, then time it so you fall through the EV onto the moving solid white (SW). You'll reach a stack of EVs. There are two possible paths from here.&lt;br /&gt;
**If you're low on health, climb to the second or third cloud from the top, jump to the trapdoor (you'll need to time it pretty carefully), grab the capsule, and jump off to the clouds on the right.&lt;br /&gt;
**If you have full health, climb up to the top. Wait for the first Porchi, run under it while it disappears, back up if necessary to avoid the second Porchi (if you stand under the first Porchi, neither will hit you), run to the right, and jump so you don't get hit by the second Porchi when it comes back up. While more difficult to avoid damage, one avoids risking a fall through a trapdoor.&lt;br /&gt;
*Once on the solid clouds on the right, proceed to go up the SWs instead of down. You'll be faced with several Postlethwaites. When the first one fires, dart straight across the clouds. None of the bolts should hit you and none of the clouds should evaporate while still underfoot.&lt;br /&gt;
*Jump over the Protek, then run straight &amp;amp;mdash; don't jump into the flying Stafulter. Kill the Browntant to get a capsule; even if you don't need it, you can't save it for later. There are two paths you can take to move upwards. &lt;br /&gt;
**First path: There's a stack of EV's near the spot at which the Stafulter was flying. If you take this route, start jumping when the Stafulter is at its lowest point, directly over the cloud in the middle. There will be another Stafulter halfway up; jump off to the side if it looks like it might hit you. When you get to the top, run under the Hash-Haw. You'll come to a Postlethwaite and a Porchi; run as soon as the Postlethwaite is done firing and jump to avoid the Porchi when it comes back up. Kill the Browntant. &lt;br /&gt;
**Second path: There's a set of EV's and floating clouds to the right of where the Browntant was. If you time it right, you should be able to get on the vertical rising SW, which comes down to the top of the diamond-shaped formation of EV's. Be careful when jumping so as to avoid hitting a Hash-Haw, a Browntant shot or to avoid falling. Kill the Browntant and continue. &lt;br /&gt;
*Time it so you're following the Stafulter to the right after the first bolt starts. The Stafulter doesn't dip into the spot where the bolts are hitting, so use it as a safe zone if the bolts aren't falling.&lt;br /&gt;
*Once on the last SW, you're safe, except for the two EV's and the trapdoor next to the flag. You can't stay on the EV's too long, and there's nothing under them, so you have to time it to make sure you don't fall through the trapdoor (try to start jumping onto the EV's right when the trapdoor flips down). If you're successful, you'll reach the last landing where you'll be taken to 6.3, a battle against The Liekand.&lt;br /&gt;
&lt;br /&gt;
===Level 6 Boss: The Liekand (Transcript)===&lt;br /&gt;
[[Image:Level 6 before boss.PNG|thumb|Windy times!]]&lt;br /&gt;
[[Image:FatMouse.png|thumb|100px|All a fat mouse.]]&lt;br /&gt;
[[Image:Level 6 after boss.PNG|thumb|The same TV.]]&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is walking}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THIS IS THE BEST VACATION EVER! &lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I HOPE THERE ARE MORE CLOUDS AND ELECTRIC PLUGS FOR ME TO CHALLENGE!&lt;br /&gt;
&lt;br /&gt;
''{A strong wind starts a-blowing}'' &lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AHHH! WINDY TIMES!!&lt;br /&gt;
&lt;br /&gt;
''{A tornado with sunglasses rises up. Its glasses glint in the sunlight.}'' &lt;br /&gt;
&lt;br /&gt;
''{As the fight begins, Stinkoman says that all-too-familiar line:}'' &lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat The Liekand...'''''&lt;br /&gt;
&lt;br /&gt;
''{The Liekand flickers, then disappears, revealing a fat mouse wearing the sunglasses. The glasses fall down.}'' &lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' HEY! IT WAS ALL A FAT MOUSE THIS WHOLE TIME!&lt;br /&gt;
&lt;br /&gt;
''{The mouse falls down, and Stinkoman kicks it. The mouse flies into the distance and &amp;quot;blinks&amp;quot; away, with Stinkoman in the foreground. This image of Stinkoman is seen on a TV. The shadowy figure is watching it.}''&lt;br /&gt;
&lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' MUU HOO HA HAAA!&lt;br /&gt;
&lt;br /&gt;
''{We pan over and see 1-Up and Pan-Pan}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled, to Pan-Pan}'' STINKOMAN HAS THAT SAME TV!&lt;br /&gt;
&lt;br /&gt;
===Level 6 Boss: The Liekand (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Liekand Phases.png|thumb|Liekand, but not subscribe.]]&lt;br /&gt;
*The end level boss is The Liekand, a tornado with sunglasses.  The Liekand starts by spinning with a wind that sucks you toward it and spitting out three bubbles. Avoid these bubbles and The Liekand. Then, he hops from one side of the screen to the other. Don't get hopped on.&lt;br /&gt;
*The easy way to beat The Liekand is as follows: When he gets to one side of the screen, start shooting at him. Run up next to him before it starts spinning and run away when the spinning starts. You'll be running against the wind, so you won't go far. &lt;br /&gt;
*The bubbles will be spit out far and then move in toward The Liekand. There is space for you between the closest bubble and The Liekand; stay there. &lt;br /&gt;
*Then, the wind will stop and he will back up for a second before bouncing toward the other side. When he hits the furthest point in his backup, run toward him. This will get you under the bounce. Then, chase The Liekand to the other side, firing at him, and repeat. &lt;br /&gt;
*After you hit The Liekand ten times, he will start spewing out five bubbles, but the method of staying between the closest one and him won't get any more difficult. The Liekand needs fourteen hits to be defeated.&lt;br /&gt;
*Every third time The Liekand crosses the screen, he will suddenly stop in the middle of the screen. The sky will darken and a series of lightning bolts will rain down. Avoid them by staying between them or at the edge of the screen. This is a good time to attack, but stay away from the bolts.&lt;br /&gt;
{{Template:Stinkoman 20X6}}&lt;br /&gt;
[[Category:Stinkoman 20X6 Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Shoot_On_Ladders.png</id>
		<title>File:Stinkoman 20X6 Shoot On Ladders.png</title>
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				<updated>2021-01-04T04:12:47Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
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&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Leapin%27_Through_Ditmars.png</id>
		<title>File:Stinkoman 20X6 Leapin' Through Ditmars.png</title>
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				<updated>2021-01-04T04:12:04Z</updated>
		
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&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

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		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Shoot_Through_Walls.png</id>
		<title>File:Stinkoman 20X6 Shoot Through Walls.png</title>
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				<updated>2021-01-04T04:11:14Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
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{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Freeze_2_Square.png</id>
		<title>File:Stinkoman 20X6 Freeze 2 Square.png</title>
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				<updated>2021-01-04T04:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
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&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Liekand_Phases.png</id>
		<title>File:Stinkoman 20X6 Liekand Phases.png</title>
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				<updated>2021-01-04T04:08:00Z</updated>
		
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{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Invincible_Enemies.png</id>
		<title>File:Stinkoman 20X6 Invincible Enemies.png</title>
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				<updated>2021-01-04T04:07:36Z</updated>
		
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{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Breather_Section.png</id>
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				<updated>2021-01-04T04:07:19Z</updated>
		
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{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Level_6.1_End.png</id>
		<title>File:Stinkoman 20X6 Level 6.1 End.png</title>
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				<updated>2021-01-04T03:49:53Z</updated>
		
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		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Protek_Before_and_After.png</id>
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				<updated>2021-01-04T03:41:24Z</updated>
		
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{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Level_6_Bluetant.png</id>
		<title>File:Stinkoman 20X6 Level 6 Bluetant.png</title>
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				<updated>2021-01-04T02:48:20Z</updated>
		
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		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Red_Button_Lightning.png</id>
		<title>File:Stinkoman 20X6 Red Button Lightning.png</title>
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				<updated>2021-01-04T02:47:23Z</updated>
		
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{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2021-01-03T04:59:48Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
1-Up continues his search for [[Pan Pan]] on the moon. As can be expected, there are numerous dangers he must brave before 1-up can fight his first challenge.&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon. He runs somewhat slower than Stinkoman. However, he jumps much higher.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He can do a Tatsumaki Senpuu Kyaku on the ground if you hold the fire key and left/right directional key down. Hurricane kicking is vital sometimes.&lt;br /&gt;
*1-Up takes twice as long climbing ladders. You can kick left or right while climbing with the appropriate directional key and the fire key.  You can speed up his ascent of ladders by having him jump from the bottom of them and then start pressing the up arrow key to climb the rest of the way.&lt;br /&gt;
*If 1-Up is left idle for a few seconds, he falls asleep and blows a snot bubble instead of yawning.&lt;br /&gt;
*The meteors, called &amp;quot;Bendini Sisters,&amp;quot; have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though. The interesting thing is that they trigger before you enter their range of attack. Meaning if you progress slowly, they will strike just short of where you are.&lt;br /&gt;
**If you backtrack through the level, Bendini Sisters WILL REAPPEAR. The only time this actually matters is during the capsule loop near the end of 5.2, where you will be attacked by two of them when you return to the ladder after the three difficult pit jumps.&lt;br /&gt;
*Astromunds can be kicked in the back, but why bother?&lt;br /&gt;
*1-Up, being better at jumping can reach Kolkaryu, but like Stinkoman, can't destroy them.&lt;br /&gt;
&lt;br /&gt;
Now moving on:&lt;br /&gt;
[[Image:Stinkoman 20X6 1UP Chorch Ladder Kick.png|thumb]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Astromund Broken Pipes.png|thumb|If you REALLY want to...]]&lt;br /&gt;
[[Image:Stinkoman 20X6 5.1 CLEAR.png|thumb]]&lt;br /&gt;
*First, plow your way across a field of Bendini Sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-Up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a Browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt that looks like it came right off Stlunko. Watch out for the Old Sages. Another Astromund is coming. Look for the gap in the Old Sages and jump over it using this gap. Start spinkicking in place and let the conveyor belt guide you through the Chorch cluster. &lt;br /&gt;
*Before you hit the Old Sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. In general, flashing red lasers are bad. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh-oh, an Uptant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different directions.&lt;br /&gt;
*Grab the well deserved capsule on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
**Right: there is a Browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the capsule and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the capsule resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
*Jump to the next conveyor and jump the Astromund. Watch for the Bendini Sister near the ladder.&lt;br /&gt;
*When you climb down, you will meet 3 Chorches. Either kick the crap out of them or jump to the right off the ladder.&lt;br /&gt;
*Watch for two more Bendini Sisters as you get to the flag. &lt;br /&gt;
*1-Up will turn to gold as you finish the level!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 5.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Space Treadmill.png|thumb]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Nap.png|thumb]]&lt;br /&gt;
[[Image:Stinkoman 20X6 1UP and the Extra Man.png|thumb|You too can be the guy and get one of these to look like your face.]]&lt;br /&gt;
* Climb up the ladders, avoiding the Downtants' fire.&lt;br /&gt;
**If you want to get out of there easily, the right ladders are safe, but for the left ones you should wait next to them until the shot is gone, then jump reach.&lt;br /&gt;
**Another way is to stand there on the right side, the bullets pass through you. After each shot, you can jump and hold up and the attack button and the Downtant you are attacking will be damaged. Do that once more and it will die. If you have a good timing you can jump AT THE RIGHT TIME to kill it before it shoots again, but it is risky due to its temporary invulnerability.&lt;br /&gt;
** If you get hurt on the way up the ladders you can jump off at the left for a capsule.  Since you have to go back up the ladders, after getting the capsule, it makes sense to attack the Downtants so as to avoid risking injury after restoring your health.&lt;br /&gt;
* As soon as you reach the top of the ladders, walk off of the platform to the right ('''do not jump!''') As long as you keep pushing right until you reach the ground, you will avoid all of the spikes.&lt;br /&gt;
* After running right, jump on to the first conveyor belt, wait for the Uptant to attack, jump to the next conveyor belt, and quickly jump to the standing platform.&lt;br /&gt;
** If you go up (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
** Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
** You can get across the moving platforms more quickly if you jump across them.  The backwards traction doesn't have any effect while you aren't touching them, including while you are jumping over them.&lt;br /&gt;
** On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
***It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
***If you feel like taking on the traps, hit jump while on the ladder to drop straight down.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
** Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
** On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
** Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
** Dodge the Bendini Sister.&lt;br /&gt;
** Back up when the Astromund attacks.&lt;br /&gt;
** Dodge the Kolkaryu (not his attacks) and don't stay a little to its left (that's where it leaves).&lt;br /&gt;
** Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
** Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
*** There's a capsule on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* An easy way to pass the 4-platform section is to start on the top one, and then instead of jumping over the spike, just walk in front of the preceding conveyor belt to drop to the lower level - no spike!&lt;br /&gt;
** You can also jump up to the second level platforms, run right, and then jump up to the third level once you're to the right of the Browntant, but with plenty of time to clear the Astromund.  You can also safely destroy the Browntant from behind, if you like.&lt;br /&gt;
* Dodge the Downtant's attacks and the Bendini Sisters. Jump over the pit.&lt;br /&gt;
* Dodge the Downtants' attacks and the Bendini Sisters, again. Jump over the pit.&lt;br /&gt;
* Run into the center and avoid the Kolkaryu's shots while moving to dodge the Downtants' bullets. &lt;br /&gt;
* Jump on the trapdoor and '''quickly''' jump off and onto the platform with the ladder. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtant firing away. Two Bendini Sisters will attack, dodge them.&lt;br /&gt;
** If you go on the moving platform, get a nice big headache medicine. You probably need it. Don't go on the other side, unless you are up for a huge time waster; you can't reach the ladder.&lt;br /&gt;
* Climb the ladder, but be aware of the Downtant. This is hard. A best bet is to jump and climb. Then, in the middle of the ladder, you will be attacked by an Uptant and a Downtant. Grrrm!&lt;br /&gt;
* Kill the Uptant (and the Downtant if you want to; however, you will probably take damage). &lt;br /&gt;
** The Level 10 update added an extra life on the platform below the Downtant. It's very much worth a grab.&lt;br /&gt;
* In between the Piedmonts is another power crunch. Grab it, but be very careful.&lt;br /&gt;
* Don't go down; this is where the big time waster is. Go up.&lt;br /&gt;
* Be careful as you jump the first two platforms. There are Old Sages on the end. The rest don't, so remember to breathe, and use the force.&lt;br /&gt;
* Keep going down the stairs, but there will be an Uptant and a Downtant on one platform. Get away! &lt;br /&gt;
* When you are on the stair to the right of the two 'Tants, the rest of the stairs will turn left. Jump off to the right and you will land on solid ground.&lt;br /&gt;
* Jump the Astromund. If you need energy, go up and around the flag and grab the final capsule. Then Nebulon arrives.&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
[[Image:Level 5 after boss.PNG|thumb|Hey, eyeball.]]&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At the beginning of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I wanna be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
[[Image:Stinkoman 20X6 GASP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}''&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 1UP Fighting a Challenge.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* At the beginning of the fight, you can briefly hold right when respawning and land on the upper-left platform to begin the boss fight.&lt;br /&gt;
**This also works if you die and respawn with a new life.&lt;br /&gt;
* Nebulon constantly walks back and forth, which will really get irritating sometimes. Occasionally, he will open his mouth and let off a bunch of orange balls that hurt 1-Up.&lt;br /&gt;
* There are 4 moving platforms, the better to hit him with.&lt;br /&gt;
* As you may have guessed by the cutscene, his weak spot is his eyes. Each eye takes four hits, and you will win after they are both out of commission.&lt;br /&gt;
* Every time 1-Up kicks an eye, Nebulon uses his mouth to spray a powerful jet of air, forcing you back to the extreme left, in case you were thinking of landing another shot. You can slowly run against the current, but if you get pushed to the leftmost position onscreen, you can't escape that position until he stops. You can however hit the top eyeball from the highest platform and keep running against the current and hit Nebulon's lowest eye.&lt;br /&gt;
* The total amount of balls fired per attack is the number you have hit Nebulon plus one.&lt;br /&gt;
* You can hit the lower eye without jumping from a platform, but you need to get on a platform to get the upper eye. Nebulon also starts to walk back and forth faster after every shot.&lt;br /&gt;
* Try taking on the top eyeball first, as it may get too hard to reach it after beating the lower eye.&lt;br /&gt;
* Taking the bottom platform to the upper-left platform when Nebulon is on the right side of the screen appears to be the safest. You can jump-kick the top eye from that platform.&lt;br /&gt;
* Because you have to be close enough to hit his eyeball physically, be careful of bumping into Nebulon, which will hurt. Also, for the most part, you want to be attacking when he isn't shooting 1-Up. Keep some room between you and Nebulon during his attacks to dodge his shots.&lt;br /&gt;
{{Template:Stinkoman 20X6}}&lt;br /&gt;
[[Category:Stinkoman 20X6 Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_1UP_Fighting_a_Challenge.png</id>
		<title>File:Stinkoman 20X6 1UP Fighting a Challenge.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_1UP_Fighting_a_Challenge.png"/>
				<updated>2021-01-03T04:44:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_1UP_and_the_Extra_Man.png</id>
		<title>File:Stinkoman 20X6 1UP and the Extra Man.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_1UP_and_the_Extra_Man.png"/>
				<updated>2021-01-03T04:43:48Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_GASP.png</id>
		<title>File:Stinkoman 20X6 GASP.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_GASP.png"/>
				<updated>2021-01-03T04:43:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Nap.png</id>
		<title>File:Stinkoman 20X6 Nap.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Nap.png"/>
				<updated>2021-01-03T04:20:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Space_Treadmill.png</id>
		<title>File:Stinkoman 20X6 Space Treadmill.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Space_Treadmill.png"/>
				<updated>2021-01-03T04:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_5.1_CLEAR.png</id>
		<title>File:Stinkoman 20X6 5.1 CLEAR.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_5.1_CLEAR.png"/>
				<updated>2021-01-03T04:18:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Astromund_Broken_Pipes.png</id>
		<title>File:Stinkoman 20X6 Astromund Broken Pipes.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Astromund_Broken_Pipes.png"/>
				<updated>2021-01-03T04:16:06Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_1UP_Chorch_Ladder_Kick.png</id>
		<title>File:Stinkoman 20X6 1UP Chorch Ladder Kick.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_1UP_Chorch_Ladder_Kick.png"/>
				<updated>2021-01-03T04:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
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{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_4</id>
		<title>Stinkoman 20X6 Walkthrough Level 4</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_4"/>
				<updated>2021-01-01T17:13:33Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 4 - FISTICUFF!==&lt;br /&gt;
''&amp;quot;Stinkoman uses a giant fist to keep 1-Up safe in Lava Zone&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
1-Up wants to rescue Pan-Pan, so Stinkoman has to protect him in order to save his favorite [[power crunch]].&lt;br /&gt;
&lt;br /&gt;
===Stage 4.1 (Transcript)===&lt;br /&gt;
[[Image:level4intro.png|thumb|Save that power crunch! Oh, and 1-Up too.]]&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman is eating his soup with a spoon in his new giant fist}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&lt;br /&gt;
&lt;br /&gt;
''{1-Up walks in from the right}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S STILL KIDNAPPED! I'M GOING TO RESCUE HIM!&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHATEVER!&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' AND I'M BORROWING YOUR POWER CRUNCH! ''{holds up Stinkoman's power crunch}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YEAH, YEAH. JUST BRING IT BACK IN ONE PIECE.&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' AND I'M TAKING A SHORT CUT THROUGH THE LAVA ZONE!!&lt;br /&gt;
&lt;br /&gt;
''{1-Up runs off to the right. Cut to close-up of Stinkoman, who stops eating}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' LAVA ZONE?&lt;br /&gt;
&lt;br /&gt;
''{Cut to even closer close-up of Stinkoman with &amp;quot;mushroom things&amp;quot; above Stinkoman's head}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' MY POWER CRUNCH!!!!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to anime-style fighting pose of Stinkoman, flying fist-first}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' COME BAAAAACK!&lt;br /&gt;
&lt;br /&gt;
''{Cut to level, with Stinkoman and 1-UP in position. Instructions appear on the screen and Stinkoman demonstrates them as they appear}''&lt;br /&gt;
&amp;lt;pre&amp;gt;HERE'S HOW TO PLAY:&lt;br /&gt;
&lt;br /&gt;
PRESS 'S' TO POUND FIST&lt;br /&gt;
AND KILL ENEMIES BELOW&lt;br /&gt;
&lt;br /&gt;
PRESS 'A' TO HOP ON COLORED TILES&lt;br /&gt;
TO MOVE PLATFORMS OF SAME COLOR!&lt;br /&gt;
&lt;br /&gt;
BLOCK LAVA-FALLS WITH &lt;br /&gt;
GIANT FIST!!&lt;br /&gt;
&lt;br /&gt;
PROTECT 1-UP!! HIS&lt;br /&gt;
LIFE IS YOUR LIFE!&lt;br /&gt;
DON'T LET HIM OUT&lt;br /&gt;
OF YOUR SIGHT!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 4.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;PROTECT 1-UP!&lt;br /&gt;
A - JUMP,&lt;br /&gt;
S - POUND,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Stinkoman 20X6 What We Do Not Want.png|thumb|Try not to let this happen.]]&lt;br /&gt;
'''''After you complete the level...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I wanna be the guy too!&lt;br /&gt;
&lt;br /&gt;
===Stage 4.1 (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Lava Blockade.png|thumb|Like so.]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Red then Blue.png|thumb|Start with red, followed by blue...]]&lt;br /&gt;
* The first thing to do is to run forward and put your fist under the first lava-fall and wait for 1-Up to get through.&lt;br /&gt;
* When you walk out of the lava-fall a robot will run on the top and throw his fist at you. He's called &amp;quot;Poorbt&amp;quot;. As long as your fist is between him and you (you're not facing the other way) he won't hurt you. If you're under a lava flow when he shows up, it is recommended to stand directly below the lava that is turned slightly towards him.  Pounding in that position will block his fist and the lava at the same time.&lt;br /&gt;
* Walk over so your fist is over the red blob, called &amp;quot;Gokul&amp;quot;, and press S to kill it. Do the same with the red flying thing, called &amp;quot;Frotzer&amp;quot;.&lt;br /&gt;
* Protect 1-Up from another lava-fall and kill the Gokul beyond it.&lt;br /&gt;
* Turn around to stop the Poorbt behind you.&lt;br /&gt;
* Stand on the green tile and jump 3 times to move the green platform into position&lt;br /&gt;
* Kill the Frotzer and jump 4 times on the red tile. Kill the Gokul.&lt;br /&gt;
* Another Poorbt behind you, and another lava-fall.&lt;br /&gt;
* Once 1-Up's past the lava-fall, run on to the green tile. Wait until 1-Up is standing on the green platform, then jump 3 times. Don't jump too fast, or the platform will slide away from under 1-Up and you'll lose.&lt;br /&gt;
* Kill the Gokul and block the lava-fall.&lt;br /&gt;
* Run on to the blue tile as soon as 1-Up's past. Don't worry about the Poorbt in front of you.&lt;br /&gt;
* As soon as 1-Up steps on the blue platform jump 3 times. Then as soon as he gets off jump 3 times again. Then when he gets on the next blue platform jump 3 times (but slower).&lt;br /&gt;
* Run ahead and block the lava-fall.&lt;br /&gt;
* Don't worry about the cliff, 1-Up will fall off it safely. Run ahead and kill the Gokul, then '''quickly''' turn around and protect yourself from the Poorbt behind you.&lt;br /&gt;
* Kill the blue Frotzer (actually a &amp;quot;Gaspeau&amp;quot;), and jump 4 times on the red tile. Then run ahead, kill the Frotzer and the Gokul, and block the lava-fall.&lt;br /&gt;
* Block the Poorbt in front of you, kill the Gokul, and block the Poorbt behind you.&lt;br /&gt;
* Run on to the green tile, blocking another Poorbt in front of you, and jump 3 times. When 1-Up makes it to the 2nd green platform jump 3 times again (slowly), when he makes it to the 3rd platform jump '''2''' times. 1-Up will be able to climb the step that's left and you won't have to worry about the last platform.&lt;br /&gt;
* Block the lava-fall and kill the Gaspeau and the Gokul.&lt;br /&gt;
* Run ahead and jump on the red tile 2 times and then the blue tile 3 times (in that order).&lt;br /&gt;
* Kill the Frotzer, block the lava-fall, and wait for 1-Up to reach the end.&lt;br /&gt;
&lt;br /&gt;
===Stage 4.2 (Transcript)===&lt;br /&gt;
[[Image:Stinkoman 20X6 About Time.png|thumb|...then he may live to be the guy too.]]&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 4.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4.2 (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Poorbt Fistbump.png|thumb|Fistbumps can save you and your dumb friend.]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Happy 1UP.png|thumb]]&lt;br /&gt;
[[Image:Stinkoman 20X6 Switch Puzzle.png|thumb|Start with red if you can.]]&lt;br /&gt;
* First, kill the Gokul, then jump 6 times on the blue tile and block the lava-fall. A Poorbt will come in front of you while you're standing there; block it.&lt;br /&gt;
* Once 1-Up's through the lava-fall, kill the Gokul, block the Poorbt behind you, and block the next lava-fall.&lt;br /&gt;
* Run up, block the Poorbt behind you, and wait on the green tile. When 1-Up makes it to the green platform, jump 4 times.&lt;br /&gt;
* Kill the Gokul, and the Gaspeau which comes in from the left. When 1-Up makes it to the red platform, jump on the red tile 5 times (slowly).&lt;br /&gt;
* Run up and block the next lava-fall.&lt;br /&gt;
* Run on and kill the green laser-shooting blob (called &amp;quot;Pink Cham Cham&amp;quot;). His lasers don't hurt your fist, so stand with the fist over him and press S.&lt;br /&gt;
* Run ahead to the blue tile, blocking 3 Poorbts behind you on the way.&lt;br /&gt;
* When 1-Up makes it to the blue platform jump 5 times (slowly), then kill the Gokul and jump 5 times on the red tile.&lt;br /&gt;
* Jump on the moving platform to go up to the next level. Don't worry if you miss it the first time, there's plenty of time.&lt;br /&gt;
* Block the lava-fall and kill the Gokul (you need to be fast here).&lt;br /&gt;
* Stand on the red tile with your fist in the next lava-fall. When 1-Up gets to the red tile jump 4 times.&lt;br /&gt;
* Run ahead to the blue tile and jump on it 10 times. Kill the Frotzer and block the Poorbt behind you.&lt;br /&gt;
* Run on to the red tile. When 1-Up makes it to the red platform jump 4 times.&lt;br /&gt;
* When 1-Up gets on the first green platform jump on the green tile 3 times (slowly); do it again when he steps on the second green platform.&lt;br /&gt;
* Kill the Pink Cham Cham and run on to the blue tile, blocking the Poorbt in front of you.&lt;br /&gt;
* When 1-Up makes it to the blue platform jump on the blue tile 3 times. Then when he makes it to the green platform jump on the green tile 3 times.&lt;br /&gt;
* Jump on the red tile 3 times, then again (slowly) when 1-Up steps on the red platform. Then jump on the green tile 3 times.&lt;br /&gt;
** ''If you can, run ahead and get the red platform ready before 1-Up even reaches the blue platform, in order to prevent rushing and making mistakes.''&lt;br /&gt;
* Run ahead and block the next lava-fall, then get on the next moving platform and go up a level. Again, don't worry if you miss it the first time.&lt;br /&gt;
* Jump 4 times on the blue tile. A platform will appear for Stinkoman, blocking his way to safety, so press the blue button again 4 times once 1-Up is past blue platform.&lt;br /&gt;
* Run ahead and block the last lava-flow, revealing the flag behind it. Wait for 1-Up to finish.&lt;br /&gt;
&lt;br /&gt;
===Level 4 Boss: Saargtsson (Transcript)===&lt;br /&gt;
[[Image:Level 4 before boss.PNG|thumb|Some form of joke challenge]]&lt;br /&gt;
''{Cut to a close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I MADE IT ALL BY MYSELF!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman, holding his fist forward. As he talks Saargtsson rises up in silhouette behind him}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU JOKING? YOU MUST BE JOKING! THIS HAS GOT TO BE SOME FORM OF JOKE CHALLENGE!&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BEHIND YOU!!!!!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHU-HAH?!&lt;br /&gt;
&lt;br /&gt;
[[Image:Level 4 before boss 2.PNG|thumb|WHU-HAH?!]]&lt;br /&gt;
''{He turns around, Cut to Saargtsson, Cut back to Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH GIVE ME A BREAK! WHAT AN AMATEUR ATTEMPT AT ASKING ME FOR A CHALLENGE. YOU MUST BE NEW AT THIS.&lt;br /&gt;
&lt;br /&gt;
''{Another shot of Saargtsson, then Stinkoman flying fist-first in a fighting pose}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' SINGLE DEUUUUUUUUUCE!!!!&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, Stinkoman repeats the same boss message}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Saargtsson...'''''&lt;br /&gt;
[[Image:Level 4 after boss 2.PNG|thumb|KA-CRACK!]]&lt;br /&gt;
''{Stinkoman flies up to Saargtsson}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAAAAAAAHHH!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman hits Saargtsson with the giant fist, which then spectacularly cracks in half}''&lt;br /&gt;
&lt;br /&gt;
KA-CRACK!!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman looks sadly at his hand, which is smoking slightly}''&lt;br /&gt;
[[Image:Level 4 after boss.PNG|thumb|My very most favorite powerup!]]&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' MY VERY MOST FAVORITE POWERUP! GONE TO SHREDS.&lt;br /&gt;
&lt;br /&gt;
''{Cut to 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' IT MADE YOU LOOK FAT!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman, running toward 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHY YOU..!!&lt;br /&gt;
&lt;br /&gt;
''{1-Up holds the tape in front of Stinkoman's fist}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' DON'T HURT YOUR FAVORITE POWER CRUNCH!&lt;br /&gt;
&lt;br /&gt;
''{Close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AW, POWERCRUNCH! YOU'RE ALWAYS MAKING ME BEAT UP WAY LESS MANY PEOPLE!&lt;br /&gt;
&lt;br /&gt;
''{Close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HA HA HA HA HA HA!&lt;br /&gt;
&lt;br /&gt;
''{Close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHA HA HA HA HA HA!&lt;br /&gt;
&lt;br /&gt;
''{Shot of 1-Up flying off the right side of the screen}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I'M GOIN' THIS WAY!!&lt;br /&gt;
&lt;br /&gt;
===Level 4 Boss: Saargtsson (Guide)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Saargtsson Fight.png|thumb]]&lt;br /&gt;
* Saargtsson is a giant lava snake made up of several segments and a head. The [[Stinkomanual]] says that he doesn't play fair, but truth be told, Saargtsson isn't that hard, as long as you know what you're doing.&lt;br /&gt;
* He jumps up from the lava, firing green lasers up at you. Also, a flame called Firey-Hot will occasionally appear above your head, but you'll have enough warning to move out of the way. His lasers are usually not aimed at you, so focus on Firey-Hot, which will aim for you.&lt;br /&gt;
* In order to damage Saargtsson, pound the ground above him to hit the last segment of his body, the one furthest from his head. Each segment will vanish after two hits. Keep in mind that you have to use the rocks to hit him, as the stone fist doesn't actually hurt anything.&lt;br /&gt;
**Once you've got all six segments and there's nothing left but his head, it will take 3 hits to finish him off.&lt;br /&gt;
* Be careful, he'll jump a little higher with each segment you remove, and once he's down to his last couple of body segments, he'll be able to reach your platform. Just avoid him and keep hitting him once he's under you. Firey-Hot also picks up the pace the more you damage Saargtsson. The best strategy is to focus attacking whenever you have the chance, but to drop anything and run out of the way when Firey-Hot is about to burninate you.&lt;br /&gt;
*Don't get too close to the edge of the screen, or Firey-Hot and Saargtsson will pin you in, and you'll have no choice but to take damage.&lt;br /&gt;
*Saargtsson is easiest to hit when he's moving away from you as he's rising because you don't have to worry about his laser. Wait in the middle and rush to his back side as he begins his attack. You can get in several hits with one pass if timed correctly. Fifteen hits, and he's a goner.&lt;br /&gt;
{{Template:Stinkoman 20X6}}&lt;br /&gt;
[[Category:Stinkoman 20X6 Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_3</id>
		<title>Stinkoman 20X6 Walkthrough Level 3</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_3"/>
				<updated>2021-01-01T16:48:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;Officially, this game is gone. But I'm gonna put up these pictures I got yesterday over the next few days. For posterity!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 3 - DUMB WALL!==&lt;br /&gt;
''&amp;quot;Stinkoman overcompensates and has to collect random crap&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman leaves his house only to find that a wall is blocking his way to future challenges. To get over the wall, he decides to try jumping (a little too far) over it, only to discover that the wall isn't actually a wall at all.&lt;br /&gt;
&lt;br /&gt;
===Stage 3.1 (Transcript)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Dumb Wall.png|thumb|Habila-HUP!]]&lt;br /&gt;
''{Cut to the outside of Stinkoman's house. There's a city in the background and a wall a few feet away. The door opens for Stinkoman and closes when he leaves. Stinkoman walks out of his house and attempts to backflip-jump over the wall, but the wall is a little bit too high. After three more failed attempts, Stinkoman shakes and soars into the sky.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;DESTROY RAIN TO GET&lt;br /&gt;
20 NUGGETS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3.1 (Guide)===&lt;br /&gt;
* This level is more like a mini-game than anything else. Instead of side-scrolling, in this stage Stinkoman is flying up, up, and away. You are stuck in a fixed section of the screen, but you can use the left and right arrow keys to move sideways. The S button punches, but no flying fist will appear. Instead, the shots only move slightly to the left or right.&lt;br /&gt;
[[Image:Stinkogame3-1.png|thumb|A change of scenery.]]&lt;br /&gt;
* As you fly, angry raindrops named &amp;quot;Mr. Ubbers&amp;quot; will fall from the 'bove. You have to punch them, which will cause them to pop, making golden nuggets shoot out. The nuggets will fly up and then fall down, and you'll have to collect them as they fall. You have to get 20 golden nuggets.&lt;br /&gt;
* That would be simple, if it weren't for the evil rain clouds called &amp;quot;Clowders.&amp;quot; They float up from underneath. You can't hurt them; you have to avoid them. Touch them and you'll take damage.&lt;br /&gt;
* So the basic idea is that you'll have to kill a Mr. Ubbers and stay in the same place long enough to collect the golden nugget that'll come down. Sometimes a Clowder will interfere, and when this happens the best strategy is to leave, forget about the nugget and try again. It's a little harder than it sounds, but the level won't end until either you die or collect 20 golden nuggets. Don't worry about winning with a small amount of health, your health is fully refueled when you win.&lt;br /&gt;
&lt;br /&gt;
===Stage 3.2 (Transcript)===&lt;br /&gt;
[[Image:Planet K.PNG|thumb|Almost there...]]&lt;br /&gt;
''{A silhouette of Stinkoman flies up against a blue background streaked with white for effect.}''&lt;br /&gt;
&lt;br /&gt;
''{Close up to Stinkoman's head. He is still flying up.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I WONDER IF I'VE JUMPED OVER THAT WALL YET.&lt;br /&gt;
&lt;br /&gt;
''{View from Stinkoman's eyes. He is looking down and sees his feet above a rapidly-shrinking Planet K.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to the close up of Stinkoman's head. He is still flying up.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ALMOST THERE...&lt;br /&gt;
&lt;br /&gt;
''{Cut back to view of Stinkoman's silhouette flying up against the blue sky. Suddenly he stops moving and lines appear arround him, signifying surprise.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;GET TENBREAD BUT&lt;br /&gt;
NOT OTHER THINGS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3.2 (Guide)===&lt;br /&gt;
[[Image:Stinkogame3-2.png|thumb|P is for Purple!]]&lt;br /&gt;
* Like the last stage, this stage is also mini-game like. This time Stinkoman is falling down and lots of different items are coming up. The controls are the same as stage 3.1's, but you won't be needing to punch.&lt;br /&gt;
* You want to collect ten pieces of bread without collecting anything else. Collecting anything else (there are also apples, bars of soap, ears and P's) will make you lose a point, but you can't get anything less than 0 points. So if you have 0 points, don't worry about touching bad things that are in the way of bread.&lt;br /&gt;
* You cannot get hurt during this round. It will last as long as it takes you to get ten points. A good strategy is to stay away from everything bad and to only try to collect bread when it's in the open. This can prove difficult, as bread constitutes only one-fifth of the items that come up.&lt;br /&gt;
* Another good strategy is to stay on the far left of the screen. When you see easy-to-reach bread, grab it and return to the left. This is easier on the left than on the right.&lt;br /&gt;
* This level can be tricky to master, so practice, practice, practice. Expect to have Stinkoman fall for a long, long time before he hits the ground.&lt;br /&gt;
&lt;br /&gt;
===Level 3 Boss: Stlunko (Transcript)===&lt;br /&gt;
[[Image:Stinkoman 20X6 Squinty.png|thumb]]&lt;br /&gt;
''{Stinkoman falls down on the other side of the wall. Suddenly the ground shakes and Stlunko the giant robot pops out of the ground and Stinkoman finds himself on a conveyor belt. There are two giant gray hands at the sides.}''&lt;br /&gt;
&lt;br /&gt;
''{The camera zooms into Stinkoman's eye and he squints.}''&lt;br /&gt;
&lt;br /&gt;
''{Switch to original view. Two Pooru-Poorus have mysteriously appeared on both sides of the conveyer belt. As the fight begins, Stinkoman says his classic line out loud.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinkogame3-End.png|thumb|Stinkoman with his &amp;quot;new powerup&amp;quot;]]&lt;br /&gt;
'''''After you defeat Stlunko...'''''&lt;br /&gt;
&lt;br /&gt;
''{Whatever was left of the antenna explodes.}&lt;br /&gt;
&lt;br /&gt;
''{Cut to a cinematic sequence with Stinkoman's head silhouetted in the foreground. In the background, explosions are appearing all over Stlunko as he sinks into the ground and disappears.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I DID IT. I KNEW I COULD!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing in a field. One of Stlunko's hands is lying around nearby.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AHA!!&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHECK THIS OUT...&lt;br /&gt;
&lt;br /&gt;
''{Cut to a scene with ingame-like graphics. Stinkoman walks up to giant gray hand and attaches it to his left fist. Then he walks away to the right to where he had come from.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' IT COULD BE MY NEW POWERUP!!&lt;br /&gt;
&lt;br /&gt;
===Level 3 Boss: Stlunko (Guide)===&lt;br /&gt;
* Stlunko is a stealthy robot who was hiding in the ground. At first, only his antenna was showing, but when Stinkoman landed, he arose to attack. He boasts a huge conveyor belt and two hands that he can move around freely. His only weakness is his antenna.&lt;br /&gt;
[[Image:Stinkogame3-3.png|thumb|Puncha! Puncha!]]&lt;br /&gt;
* Stinkoman is stuck on Stlunko's conveyer belt. The conveyor belt will hinder Stinkoman from running one direction and help him run the other way. It will occasionally switch directions. &lt;br /&gt;
* There are two Pooru-Poorus on the sides for Stinkoman to meet if he falls off. But Stlunko's main attack is the combined forces of his two heavy hands which he smashes into the ground. They fly around, and when they want to smash, they freeze, flash and smash straight down, crushing Stinkoman below. Occasionally both hands will move to the edges of the screen and smash together in a duo attack.&lt;br /&gt;
** For a bit of extra help: Stlunko's hands always go in a set pattern of 8 hits (the 8th being the duo attack). You'll eventually pick up on the pattern and know where his next hit is going to be. Both hands tend to stay on &amp;quot;their side&amp;quot; of the antenna.&lt;br /&gt;
** Be careful - their 4th and 5th hits aim for you. That's a good time to stay on one side and work on attacking him.&lt;br /&gt;
* Stlunko's only weakness is his antenna, which at first is made out of four rectangular sections. Every time it is hurt four times, a section will disappear. Apparently Stlunko's antenna is his energy source, because if he loses it, he dies.&lt;br /&gt;
* To defend his attacks, watch the hands. The conveyor belt is too slow to make you care about falling off too much. You still don't want to fall off, though. Anyway, back to the hands. You must always be watching the hands. Don't worry about them flying around until they stop moving and start to flash; that's a sign to get out of the way! &lt;br /&gt;
* Don't try running away against the conveyor belt; you will probably take too long to get into the clear. Instead, run with the conveyor belt to stay safe. If you have to get to the side opposite of the direction of the conveyor belt, you can jump forward to avoid being pushed back.&lt;br /&gt;
* You can only attack his antenna. Don't bother shooting anything else. Whenever you aren't dodging fists, jump and take a shot at it. You can't hurt it while it's blinking red, though. A great opportunity is when both fists go off to the sides to perform their duo attack. Every four shots, the antenna will shrink, making it harder to hit. Sixteen shots will do him in.&lt;br /&gt;
{{Template:Stinkoman 20X6}}&lt;br /&gt;
[[Category:Stinkoman 20X6 Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Squinty.png</id>
		<title>File:Stinkoman 20X6 Squinty.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Squinty.png"/>
				<updated>2021-01-01T16:26:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Dumb_Wall.png</id>
		<title>File:Stinkoman 20X6 Dumb Wall.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Dumb_Wall.png"/>
				<updated>2021-01-01T16:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Saargtsson_Fight.png</id>
		<title>File:Stinkoman 20X6 Saargtsson Fight.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Saargtsson_Fight.png"/>
				<updated>2021-01-01T16:15:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Switch_Puzzle.png</id>
		<title>File:Stinkoman 20X6 Switch Puzzle.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Switch_Puzzle.png"/>
				<updated>2021-01-01T16:13:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Happy_1UP.png</id>
		<title>File:Stinkoman 20X6 Happy 1UP.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Happy_1UP.png"/>
				<updated>2021-01-01T16:12:45Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Poorbt_Fistbump.png</id>
		<title>File:Stinkoman 20X6 Poorbt Fistbump.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Poorbt_Fistbump.png"/>
				<updated>2021-01-01T16:11:52Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_About_Time.png</id>
		<title>File:Stinkoman 20X6 About Time.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_About_Time.png"/>
				<updated>2021-01-01T16:08:53Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Red_then_Blue.png</id>
		<title>File:Stinkoman 20X6 Red then Blue.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Red_then_Blue.png"/>
				<updated>2021-01-01T16:08:14Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_Lava_Blockade.png</id>
		<title>File:Stinkoman 20X6 Lava Blockade.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_Lava_Blockade.png"/>
				<updated>2021-01-01T16:06:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/File:Stinkoman_20X6_What_We_Do_Not_Want.png</id>
		<title>File:Stinkoman 20X6 What We Do Not Want.png</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/File:Stinkoman_20X6_What_We_Do_Not_Want.png"/>
				<updated>2021-01-01T16:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;Kinnikuwarui:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{game-screenshot}}&lt;/div&gt;</summary>
		<author><name>Kinnikuwarui</name></author>	</entry>

	</feed>