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		<id>http://hrwiki.org/wiki/HRWiki:Old_STUFF</id>
		<title>HRWiki:Old STUFF</title>
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				<updated>2005-05-20T02:40:12Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Invisible bug??? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Don't use a TOC until we find out how to keep out subsubsections --&amp;gt;__NOTOC__&lt;br /&gt;
&amp;lt;div id=&amp;quot;shortcut&amp;quot; style=&amp;quot;border: 1px dashed blue; margin: 0em 1em 0em 1em; text-align: center; padding:5px; float: right; clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
Shortcut:&amp;lt;br /&amp;gt;[[HRWiki:STUFF]]&amp;lt;/div&amp;gt;The situation with fun facts was getting a bit out of hand, especially with the [[Strong Bad Email]] [[virus]]. People often add fun facts that most people just don't think are fun or factual. So, we have set up this page where you can '''S'''elect '''T'''he '''U'''sable '''F'''un '''F'''acts (STUFF).&lt;br /&gt;
&lt;br /&gt;
Here's how it works. First off, you ''can'' still add a fun fact to the page directly. If somebody doesn't like it, though, it will probably be STUFF'D!, that is, moved to this list. If you think there is even a small bit of doubt as to whether or not everybody would agree it's fun and/or factual, it should probably be added directly to this page instead. ''This will not be necessary for every page, only those that would otherwise likely be cluttered with fun facts. This applies mostly to pages reflecting new Homestar Runner content, for instance, the page for the latest Strong Bad Email.''&lt;br /&gt;
&lt;br /&gt;
Check out [[HRWiki:Select The Usable Fun Facts Archive|The Archives]] and the [[HRWiki:over STUFF'd|over STUFF'd page]] for old fun facts that have moved on from this page.&lt;br /&gt;
&lt;br /&gt;
Things that always make good fun facts:&lt;br /&gt;
* References to other toons or e-mails that will be obvious to longtime users but not to newcomers&lt;br /&gt;
* References to pop culture (but not those that are so obvious that ''everybody'' will recognize them; everybody knows that Ronald McDonald is the clown mascot of McDonald's, for instance)&lt;br /&gt;
* ''Verified'' tidbits about the creation of the toon or e-mail (for example, &amp;quot;Mike, not Matt, provided the voice of Strong Sad saying 'Douglas'&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Things that often do not make good fun facts:&lt;br /&gt;
* Speculation (&amp;quot;This scene may be a reference to a vaguely similar scene in ''The Hitchhiker's Guide to the Galaxy''...&amp;quot;)&lt;br /&gt;
* Glitches due to the Flash software (unless the glitch may have a very amusing and relevant anecdote to go with it)&lt;br /&gt;
* Things already noted in the transcript&lt;br /&gt;
* Things that anybody can figure out by watching the toon or reading the transcript&lt;br /&gt;
* Things that become easily dated. (&amp;quot;Other then those past two times, this is one of the few times that ____ happens&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Things that always make good fun facts can just be added directly to the appropriate page without going through the approval process. However, be careful with references: if it isn't ''necessarily'' true that the table turning into a black and red grid is a reference to [[StrongBadZone]], then you should probably post it here instead.&lt;br /&gt;
&lt;br /&gt;
When something is posted here, you can vote on it. You should be logged in and sign your vote; anonymous votes do not count because it is easy for a single user to cast multiple votes. Signing your post with the name of another user in the hopes that it won't be noticed will definitely not be tolerated. This only applies to votes: fun facts may be proposed by any user and do not have to be signed (in fact, it is probably better not to sign them).&lt;br /&gt;
&lt;br /&gt;
If the admins like a fun fact, they will immediately move it to the appropriate page as needed (regardless of votes). If they don't, they will wait a while until the fun fact has accumulated enough votes or a convincing argument is made.&lt;br /&gt;
&lt;br /&gt;
If (and only if) you think a page needs this process, add &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{funfacts}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; directly under the &amp;lt;tt&amp;gt;== Fun Facts ==&amp;lt;/tt&amp;gt; heading, then add the appropriate heading to this page. If the list is very long, you may want to add a &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{funfacts2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; footer to the end of the list as well.&lt;br /&gt;
[[Category:HRWiki Maintenance]]&lt;br /&gt;
== Voting ==&lt;br /&gt;
New votes cast should generally be as follows:&lt;br /&gt;
* '''Accept.''' To accept a fun fact as-is, or possibly with very minor changes.&lt;br /&gt;
* '''Revise.''' The fun fact needs minor editing. Explain what needs to be changed (unless seconding another person's revise vote).&lt;br /&gt;
* '''Rewrite.''' The fun fact needs major changes. Explain what needs to be changed, and provide an example version. ''When an example is provided, it may be voted on independently. If somebody responds to a &amp;quot;rewrite&amp;quot; vote with &amp;quot;rewrite&amp;quot; as well, it will be taken to mean that the rewrite itself needs to be rewritten.''&lt;br /&gt;
* '''Decline.''' Reject the fun fact completely. Please keep in mind not everything is on this page simply to be Declined.&lt;br /&gt;
* '''Second.''' Write this as a sub-item to somebody else's vote when you want to make it clear that you agree not only with the person's vote, but his reasoning. (Don't respond to a &amp;quot;second&amp;quot; with a &amp;quot;third&amp;quot;; just make another &amp;quot;second&amp;quot; alongside the first one.)&lt;br /&gt;
&lt;br /&gt;
The terms '''delete''' and '''keep''' are now discouraged because they convey the wrong idea: we will be voting mostly on whether to accept new fun facts, rather than on whether to retain existing ones.&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' you must be logged in to vote. If you don't have an account, [[Special:Userlogin|create one]]. It won't bite you. &lt;br /&gt;
&lt;br /&gt;
You must sign the listing or vote added after your comment with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;).  If you don't, your vote will not be counted.&lt;br /&gt;
&lt;br /&gt;
== To be done ==&lt;br /&gt;
&lt;br /&gt;
* How to distinguish between an approved fun fact and a directly-added fun fact on a page. Users would not be allowed to try and pass off their fun facts as approved if they weren't. ([[User:furrykef|furrykef]]'s current idea: tag each approved fun fact with a small star icon or other appropriate image.)&lt;br /&gt;
* Where, exactly, rejected fun facts and their recorded votes should go (probably on a subpage here)&lt;br /&gt;
**Right now they are in [[HRWiki:Select The Usable Fun Facts Archive]]&lt;br /&gt;
**Or they're being moved to the talk pages for the e-mails/toons in question. We're not sure yet.&lt;br /&gt;
&lt;br /&gt;
== Toons and E-mails ==&lt;br /&gt;
&lt;br /&gt;
=== [[cheat talk]] ===&lt;br /&gt;
&lt;br /&gt;
====All the Swears...====&lt;br /&gt;
&lt;br /&gt;
Just before the record stops playing (in the Easter egg) it says &amp;quot;Lesson 2: All the swears.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
*'''Hey, what about this fun fact. Is it crappy or is it crappy. Y'know, 'cuz it's crappy.''' If Homestarrunner.com was a website with only '''silent''' cartoons, this fun fact would be acceptable, but it is noted in the easter egg transcript and is easily heard. [[User:Cheatachu72|Cheatachu72]] May 19 2005&lt;br /&gt;
** This isn't in Fun Facts. It's IN the Easter Egg transcript. So '''Accept and leave it where it is!!!''' --{{User:Jay/sig}} 02:30, 20 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== [[theme park]] ===&lt;br /&gt;
&lt;br /&gt;
====Raffi====&lt;br /&gt;
&lt;br /&gt;
Strong Bad's reading of the name as 'Rafi' might be an obscure reference to a Canadian children's entertainer, [http://www.raffinews.com/ Raffi]. &lt;br /&gt;
*''Moved in here because it's a 'might be'.'' [[User:EDY-innit|EDY-innit]] 16:33, 19 May 2005 (UTC)&lt;br /&gt;
*'''No, i'm sorry. The correct answer, was Declined.''' [[User:EDY-innit|EDY-innit]] 16:46, 19 May 2005 (UTC)&lt;br /&gt;
*'''Weak Decline.''' I'm not that worked-up about this one. He would probably have typed Raffi if he meant to refer to Raffi. -- [[User:tomstiff|tomstiff]] 16:53, 19 May 2005 (UTC)&lt;br /&gt;
*'''decline''' Don't like the &amp;quot;might be&amp;quot; (never do) but this one at least is plausible. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*&amp;quot;Might be&amp;quot; and &amp;quot;obscure&amp;quot; don't work for me, sorry. Although it has a small likeliness, I doubt it. '''Decline.''' -- SBEmail22&lt;br /&gt;
*'''Accept''' because seriously I gotta accept ''one'' of these things, right? [[User:Dasrik|Dasrik]] 02:19, 20 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Fireball====&lt;br /&gt;
&lt;br /&gt;
The Bowels of Trogdor might be a reference to the now obsolete ride, Fireball, at Morey's Piers in Wildwood, NJ. &lt;br /&gt;
*''Moved in here because it's a 'might be'.'' [[User:EDY-innit|EDY-innit]] 16:33, 19 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Be bold: delete crappy facts outright! -- [[User:tomstiff|tomstiff]] 16:42, 19 May 2005 (UTC)&lt;br /&gt;
*'''I speculate that this fun fact might be declined...''' [[User:EDY-innit|EDY-innit]] 16:46, 19 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' though there was a roller coaster like that in Wildwood there are other 'circle coasters' out there [[User:The_Pardack|The Pardack]]&lt;br /&gt;
*'''Decline''' No no no. There are rides like this all over. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
&lt;br /&gt;
====EWW! Trogdor's Bowels!====&lt;br /&gt;
Roller coasters don't usually have circular loops on them like the Bowels of Trogdor, because the G-forces involved, indeed, usually cause people to pass out. No one usually catches fire, though.&lt;br /&gt;
&lt;br /&gt;
*'''Decleated! I mean, Da Cheated! I mean Del Taco!''' Actually, I've ridden on a roller coaster type thing (called &amp;quot;The Loop&amp;quot;) in which the only track was a circle (Shaped like this &amp;gt; '''O'''). But, we unfortunately ''didn't'' catch fire. *Sigh.* [[User:Cheatachu72|Cheatachu72]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt; I saw on once called the ring of fire. No one passed out. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
*'''Second: Revise, Decline...oVG2?:''' Talk to my man with the isometric formula and the Roller Coaster Tycoon! (Yes, Shockwave, a coaster in one of them Six Flaggie parks, has TWO loops.) -[[User:BurninatorBoombox&amp;amp;Markie|MK and/or BurnBox]] 04:01, 19 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' Though most loops nowadays are tear-shaped, there are some roller coasters with circular loops. The intensity of the ride boasts a more thrilling coaster. The only real concern with circular loops is that there's a greater chance of riders falling out at the top, but that can be avoided if proper safety measures are taken. - [[User:Song from 60s|Song from 60s]] 07:26, 19 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' These exist, I think. [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
*'''Declined''' I've been on roller coasters like that so they ''do'' exist. [[User:The_Pardack|The Pardack]]&lt;br /&gt;
*'''Decline.''' I first rode on a looping rolly-coaster in 1977. -- [[User:tomstiff|tomstiff]] 13:55, 19 May 2005 (UTC)&lt;br /&gt;
*'''Declone''' If the info is wrong, then the fact isn't a fact. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
&lt;br /&gt;
===[[do over]]===&lt;br /&gt;
&lt;br /&gt;
====Stnank or Not?====&lt;br /&gt;
&lt;br /&gt;
Technically, Strong Bad didn't make the &amp;quot;stnank&amp;quot; in sisters, the Tandy deleted the email without Strong Bad telling it to.&lt;br /&gt;
*''SB actually DID delete the email himself, i.e. made a stnank, it was the illiterate person's email that the Tandy did the wrong thing on, Saving it instead of deleting it.'' [[User:EDY-innit|EDY-innit]] 17:52, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*'''Decline the incorrectity''' (I.M.O.) [[User:EDY-innit|EDY-innit]] 17:52, 19 May 2005 (UTC)&lt;br /&gt;
**'''Second''' Though what does IMO mean? In my opinion? [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
***Yeah. It does.&lt;br /&gt;
*Strong Bad's broken computer deleted the email. He just read &amp;quot;Deleted&amp;quot; along with it without noticing. I can't believe there are people who believe that Strong Bad deleted that email on purpose, even in a moment of weakness! '''Accept. Strongly.''' --{{User:Jay/sig}} 19:05, 19 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' I did check the [[sisters]] page before I put this fact on the do over page. --{{User:Venusy/Sig}}, 21:08, 19 May 2005 (BST)&lt;br /&gt;
**Listen closely to the toon. &amp;quot;Undeleted! Undeleted! '''I didn't mean to do that!'''&amp;quot; And combined with the fact that it is referred to as a stnank as well in Do Over, gives 2 reasons For it being a mistake on SB's part, versus 1 ''possible'' reason for it to have been the Tandy going wrong. [[User:EDY-innit|EDY-innit]] 19:48, 19 May 2005 (UTC)&lt;br /&gt;
***You're taking it WAY too literally, and as thus, you're ruining the joke. We have WRITTEN AT THE TOP OF THE SISTERS TRANSCRIPT that the computer deleted it itself. --{{User:Jay/sig}} 19:56, 19 May 2005 (UTC)&lt;br /&gt;
****Then what was Strong Bad's stnank? -- [[User:tomstiff|tomstiff]] 20:03, 19 May 2005 (UTC)&lt;br /&gt;
*****Er, that he said he made the stnank in sisters? That was the point to the fact in the first place... --{{User:Jay/sig}} 20:19, 19 May 2005 (UTC)&lt;br /&gt;
******So SB was and is still under the mistaken impression that he caused the DELETED!? -- [[User:tomstiff|tomstiff]] 20:27, 19 May 2005 (UTC)&lt;br /&gt;
******If the stnank was speaking along with the Tandy's screen and saying Deleted, why is the correction of the stnank him NOT deleting it, and nothing happening to it (in the form of saving/deleting/etc.)? If it wasn't, then SB would have still tried to save the email, and if the Tandy malfunctioning was the cause of deletion, it STILL would have been deleted! [[User:EDY-innit|EDY-innit]] 21:48, 19 May 2005 (UTC)&lt;br /&gt;
*******EXACTLY!!! That's the whole point! --{{User:Jay/sig}} 01:38, 20 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====A Type of Bad Grammar====&lt;br /&gt;
This is the first email in which we see a type of DELETED on The Lappy.&lt;br /&gt;
&lt;br /&gt;
*'''Rewrite''' &amp;quot;A type of deleted?&amp;quot; Come on. Also, it's technically not a DELETED screen because it, you know, doesn't say &amp;quot;deleted.&amp;quot; [[User:Rudeboy87|Rudeboy87]] 14:07, 17 May 2005 (UTC)&lt;br /&gt;
*'''Outright Decline.''' Save it for when we get an ''actual'' Deleted. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 14:20, 17 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' A &amp;quot;do over&amp;quot; is not the same as a &amp;quot;deleted.&amp;quot; -- [[User:tomstiff|tomstiff]] 14:23, 17 May 2005 (UTC)&lt;br /&gt;
*'''Decline'''. It doesn't say &amp;quot;DELETED!&amp;quot;. It doesn't delete the email. Remind me again how it's a &amp;quot;type of DELETED&amp;quot;? --[[User:phlip|phlip]] 14:51, 17 May 2005 (UTC)&lt;br /&gt;
*'''Brraaap! Declinated'''. Comment on it if you like but you shouldn't say it's a &amp;quot;type of DELETED&amp;quot; because 1) It doesn't say DLETED!!, 2) It doesn't delete anything and 3) That's bad grammars.&lt;br /&gt;
*'''Decline''' Y'all have said it all -- [[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
*'''Great jorb, Decline.''' As noted before, it's a Do Over, not a Deleted. --[[User:Homsar999|Homsar999]]&amp;lt;sup&amp;gt;[[User_talk:Homsar999|ß]] 22:31, 17 May 2005 (CDT)&amp;lt;/sup&amp;gt;&lt;br /&gt;
*'''Surprised at your lack of a good Fun Fact, Declined.''' It does sort of &amp;lt;i&amp;gt;remind&amp;lt;/i&amp;gt; you of a DELETED screen, but unless you see the word DELETED, it's not a DELETED screen. Though I guess this could be mentioned on the [[DELETED]] page as one of the screens that resembles a DELETED screen. (With DELORTED and MATT and other intentional parodies of the DELETED screen.) --[[User:Upset_Your_Balance|Upset_Your_Balance]] 15:28, 18 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' It wasn't a DELETED, it was a 'do over', you can tell because Strong Bad re-does the email instead of just trashing it. [[User:The_Pardack|The Pardack]]&lt;br /&gt;
*'''Rewrite.''' I think the reason everybody's declining this is because it's poorly written and not very clear. Let me take a whack at it:&lt;br /&gt;
&amp;lt;pre&amp;gt;This is the first email in which we see anything even close to a &amp;quot;DELETED!&amp;quot; on the Lappy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:TakuaKaita600|TK600]] 23:16, 18 May 2005 (UTC)&lt;br /&gt;
*'''Second.''' I think we can work with that. -Walking Armless&lt;br /&gt;
*'''Decline Both''' - Just because it's an message that fills the whole screen with a sound effect doesn't make it the DELETED! screen or related to the DELETED! screen. It doesn't even do anything similar to what DELETED! did. I mean, it brung the email back! I guess it deleted Strong Bad's email, but it's still to obscure to be mentioned. -- '''''[[User:Joshua|&amp;lt;font color=green&amp;gt;Joshua&amp;lt;/font&amp;gt;]]''''' 02:04, 19 May 2005 (UTC)&lt;br /&gt;
*'''Second''' [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
*'''A type of Decline''' Second. --[[user: Lappy 486]] [[User:Lappy 486|Lappy 486]] 12:20, 19 May 2005 (UTC)&lt;br /&gt;
*'''Done Over''' It's close to a DELETED, but it is not an actual DELETED. [[User:EDY-innit|EDY-innit]] 17:54, 19 May 2005 (UTC)&lt;br /&gt;
*'''Wait.''' If this screen is ever used again with &amp;quot;DELETED!&amp;quot; instead of &amp;quot;Do Over&amp;quot;, then put this up. If not, don't. [[User:152.163.101.6|152.163.101.6]] 20:56, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Falling for You====&lt;br /&gt;
When Homestar comments &amp;quot;I think I'm falling for you&amp;quot;, it's a reference to the Weezer song &amp;quot;Falling For You&amp;quot; off the Pinkerton album.&lt;br /&gt;
&lt;br /&gt;
*This is a generic sentence that I've heard plenty of times outside Weezer songs - I've left it on do over in case, though.&lt;br /&gt;
*Uh, no. No it's not. Turn off geekdar. It's haywire. '''Dolores!''' [[User:Dasrik|Dasrik]] 09:27, 17 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' are we seriously voting for this? --[[User:Tony Stony|Tony Stony]] 11:15, 17 May 2005 (UTC)&lt;br /&gt;
* '''DECLINE''' It's things like THIS that we need to purge STUFF from. Someone had reentered this &amp;quot;fun fact,&amp;quot; and I didn't know it was in STUFF. But it looked so stupid, I just deleted it on the spot. That's what should have been done here. C'mon people, while some facts are good to STUFF, like the &amp;quot;Family Guy&amp;quot; one below, others are better off disappearing. -- '''''[[User:Joshua|&amp;lt;font color=green&amp;gt;Joshua&amp;lt;/font&amp;gt;]]''''' 12:14, 17 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' This is only interesting in that the author attempted to atttribute the reference to a band other than TMBG! -- [[User:tomstiff|tomstiff]] 13:37, 17 May 2005 (UTC)&lt;br /&gt;
*'''Holy crap, no''' That's a very common phrase. Get this so-called fun fact out of my SIGHT. [[User:Rudeboy87|Rudeboy87]] 14:03, 17 May 2005 (UTC)&lt;br /&gt;
**'''Secondated!!''' [[User:Kvb|Kvb]] 18:52, 19 May 2005 (UTC)&lt;br /&gt;
*'''This is absurd.''' This is ''not'' how STUFF was meant to work. This page is for those facts that fall in that gray area of &amp;quot;maybe good, maybe not.&amp;quot; It's not for ''this'' kind of nonsense. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 14:26, 17 May 2005 (UTC)&lt;br /&gt;
*'''Um, I dunno what that MEANS! And you're still DECLINED!''' *cough* yup. [[User:EDY-innit|EDY-innit]] 14:50, 17 May 2005 (UTC)&lt;br /&gt;
*'''No, it's not. (declined)''' 21:58 17 May 2005&lt;br /&gt;
*'''Yeah, shut up kid kthx''' Keep crap off kthx. ---[[User:the spludge|the spludge]] 21:11, 17 May 2005 (UTC)&lt;br /&gt;
*'''Are you some sort of Declined Brew?''' Absurd loose music reference. No. --[[User:Homsar999|Homsar999]]&amp;lt;sup&amp;gt;[[User_talk:Homsar999|ß]] 22:33, 17 May 2005 (CDT)&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Common pharse '''Declined'''' [[User:The Pardack|The Pardack]]&lt;br /&gt;
*'''DEE-CLAAAANE!'''What?! Are you kidding? Everybody knows &amp;quot;Falling for you&amp;quot; is just a common phrase. [[User:TakuaKaita600|TK600]] 23:17, 18 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' It's a common phrase. [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' 'Nuff said. -- SBEmail22&lt;br /&gt;
&lt;br /&gt;
====Bang On The Drum====&lt;br /&gt;
When Homestar hits the drum, it changes pitch, but a real drum could not do this without adjustment. Knowing that Homestar's &amp;quot;arms&amp;quot; are invisible, he may be doing this and it can't be noticed. &lt;br /&gt;
*THIS was in the remarks it seams useless to me don't change it is in the remarks on the page for DO OVER allred this is just caliging it&lt;br /&gt;
*'''Decline''' First, sign your posts.  Second, although I do think this is mildly interesting, it is not enough to really merit a fun fact. -- [[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
*'''Decline.''' -- [[User:tomstiff|tomstiff]] 22:14, 16 May 2005 (UTC)&lt;br /&gt;
*&amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt; The angle and force at which the drum is struck can affect it somewhat as well. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
*'''Decline''' Homestar has no arms invisible or otherwise. Quit saying that he does. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline''' because your geekdar's broken. [[User:Dasrik|Dasrik]] 09:28, 17 May 2005 (UTC)&lt;br /&gt;
*'''revise''' eliminate the second sentence completely. [[User:Fizz123|&amp;lt;font color=red&amp;gt;F&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;i&amp;lt;/font&amp;gt;&amp;lt;font color=yellow&amp;gt;z&amp;lt;/font&amp;gt;&amp;lt;font color=green&amp;gt;z&amp;lt;/font&amp;gt;&amp;lt;font color=blue&amp;gt;1&amp;lt;/font&amp;gt;&amp;lt;font color=purple&amp;gt;2&amp;lt;/font&amp;gt;&amp;lt;font color=violet&amp;gt;3&amp;lt;/font&amp;gt;]]&lt;br /&gt;
*'''Decline''' as it is false. If you hit the centre of a drum it gives a low pitch, but hitting the edge of a drum gives a higher pitch. Plus things like how hard you hit the drum, as mentioned above. --[[User:phlip|phlip]] 11:38, 18 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' Seriously, have you nothing better to do than speculate as to how percussion works for people whose arms actully aren't there? Get a life.&lt;br /&gt;
*'''Second Fizz's Post.''' And I'm sure if it was eliminated in the first place, most of the people who have said &amp;quot;Dacline&amp;quot; would have probably voted &amp;quot;Accept.&amp;quot; [[User:TakuaKaita600|TK600]] 23:20, 18 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
*Not me. '''Decline''' [[user: Lappy 486]][[User:Lappy 486|Lappy 486]] 22:48, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Change of Pace====&lt;br /&gt;
&lt;br /&gt;
Homestar eating coins might be a reference to the [http://en.wikipedia.org/wiki/Family_Guy Family Guy] episode that aired the night before this email was released, in which Peter Griffin also ate coins and made a very similar jingling sound.&lt;br /&gt;
&lt;br /&gt;
*'''Accept-erson''' I actually saw Family Guy the night before this email was released and I thought about it as a watched this email. And considering the fact that [[TBC]] make updates (in this case, the new email) late Sunday night or early Monday morning (usually), it is a possibility. I mean, TBC seem like the kinda funny dudes who watch those kind of shows, like me. 8-P [[User:Cheatachu72|Cheatachu72]]&lt;br /&gt;
*'''Decline.''' I'd think this would have been in the works for awhile. But, I did read in one of the interviews that they stick jokes in at the last minute. Still, I think it's a stretch. -- [[User:tomstiff|tomstiff]] 20:33, 16 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' I was just about to say that!  Given the timing and Homestar's comment about being &amp;quot;jingly&amp;quot; (&amp;quot;tell me that doesn't sound like camp town races!&amp;quot;) make me believe it.  [[User:unknownwarrior33|unknownwarrior33]] 21:10, 16 May 2005 (UTC)&lt;br /&gt;
*'''DO OVER!!!''' I'm willing to chalk this one up to coincidence without some more solid evidence (okay, okay, I didn't watch it, but it SOUNDS like it's the sort of thing I'd normally call a coincidence.) --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:24, 16 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' As soon as I saw this, I immediately thought Family Guy, the timing is way too much of a coincedence, and the Brothers do e-mails on Sundays usually, especially since this one wasnt even up until later today, rather than early in the morning like usual.  The brothers seem like the type who would watch Family Guy too. --[[User:Dex|Dex]] 21:28, 16 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' I would count this as a very bizzare coincidence...while it may be a reference, I doubt that TBC would have much time to put it in, and if they did if they cared so much...besides, TBC is not especially known to steal jokes from other shows.  Reference them maybe, but it was essentially the same joke.  --[[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
*'''Accept.''' &amp;lt;s&amp;gt;I haven't made up my mind.&amp;lt;/s&amp;gt; Although, if all the coins were ''nickels'', then it would be more clear-cut... &amp;amp;mdash; [[User:It's dot com|It's dot com]] 22:04, 16 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' and a minor '''rewrite'''-or at least a couple of fixes while I'm looking at it. I saw the same episode, and it seems like a reference to me. The timing's too good to make it unlikely. As for the rewrite, just stick 'aired' after 'episode' (doesn't sound right to me without it) and replace 'where' with 'in which' And Griffin has two Fs. [[User:Suicune64|Suicune64]] 23:25, 16 May 2005 (UTC)&lt;br /&gt;
**Since these changes don't affect the substance of the fact, we'd might as well go ahead and make them.&lt;br /&gt;
*&amp;lt;b&amp;gt;Accept&amp;lt;/b&amp;gt; You theif!!! &amp;lt;b&amp;gt;I&amp;lt;/b&amp;gt; wanted to say this. Oh well. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
*Why do you people think that TBC would reference the show, considering that the majority of Homestarrunner.com does not contain references to other pop culture shows and their jokes, especially not to the extent of stealing a joke.  (after all it seems that the joke was not so much a reference as a direct steal if it was)....&lt;br /&gt;
**To the person who didn't sign their name: Uh... let me see here, Cheat Commandos is a huge reference to G.I. Joe, which was part of pop culture and is still a well-known character/franchise, Bug In Mouth Disease alludes to Dallas, pizzaz makes a Seinfeld reference, montage makes a big Rocky reference. As such, I have to disagree when you say HSR makes no references to pop culture. Granted, some of the many are no longer in pop culture, and some are dated, but one cannot say that there are no pop culture references. [[User:Suicune64|Suicune64]] 01:55, 17 May 2005 (UTC)&lt;br /&gt;
***Sorry about that, I forgot to hit the ~s.  Now I was not saying that Homestarrunner.com never makes pop culture references...There are dozens, as TBC are big into pop culture in general.  All I am saying is that the examples listed above parody or make fun of or at least ellaborate on pop culture.  Not so with the alleged Family Guy reference.  That seems to be (a) Not anywhere near as obvious as the others and (b) pretty much the same joke that Family Guy used.  I personally would assume that TBC would be original enough to make up their own jokes, not use others, and I think there is a large difference in referencing and stealing the entire joke.  Besides, I doubt they had enough time to anyway.  I still think it is a coincidence. -- [[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
***On the other hand, it was posted one day after the episode aired, which is why I accepted this when I would normally decline --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
* In ''The Dilbert Future'' by Scott Adams, Scott has a chapter where he talks about ideas, and how sometimes they can come off as not-original. He wrote a chapter about security cameras in public places and when he turned on his T.V there was a report on the exact same thing. He wrote a comic with a joke about a fake opera singer called &amp;quot;Placebo Domingo&amp;quot; and when he opened his newspaper there was a comic with the same exact joke. I guess what I'm saying is...its a coincidence. Don't be so quick to accept just because of that. This one should never have been STUFF'D, just deleted. '''Decline from school''' [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Accept''' This one makes sense, and we all know that TBC will do last minute edits to make it even funnier. [[User:Ramrod|Ramrod]] 04:09, 17 May 2005 (UTC)&lt;br /&gt;
**But other than the fact that Homestar eats change, is there anything less...coincidental tying it to Family Guy?&lt;br /&gt;
**Yes, the fact that this sbemail was posted the day after that episode aired. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
** Yeah, nice to know you read my reply on COINCIDENCES. Because its likely just a COINCIDENCE do you have any other connections beyond, &amp;quot;it was posted the day after the Family Guy episode&amp;quot;. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
**No but I'm not changing my vote and there's nothing ou can do about it. :D --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
*Sorry, everybody who declined this, but there is absolutely nothing wrong with this fun fact. '''Strong Accept.''' --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 16:50, 17 May 2005 (UTC)&lt;br /&gt;
::Please don't tell people that there is nothing wrong with this. They have their own opinion, and that is okay. &amp;amp;rarr;&amp;lt;small&amp;gt;[[User:FireBird|FireBird]]&amp;lt;/small&amp;gt;|&amp;lt;sub&amp;gt;([[User Talk:FireBird|Talk]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
*I know I already voted, but this sounds too coincidental. The timing and the similar (but apparently not identical) jokes are the only connection anyone has brought forth - and that's not really enough for me. It's possible, I suppose, but usually the &amp;quot;could bes&amp;quot; of the Wiki get near-unanimous declines. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:06, 17 May 2005 (UTC)&lt;br /&gt;
*'''Rewrite''' I say we add something around &amp;quot;It's coincidental that a day before this email came out, Peter Griffin tried to eat coins in an episode of Family Guy.&amp;quot; in &amp;quot;Remarks&amp;quot;. &amp;amp;rarr;&amp;lt;small&amp;gt;[[User:FireBird|FireBird]]&amp;lt;/small&amp;gt;|&amp;lt;sub&amp;gt;([[User Talk:FireBird|Talk]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
**That might make a bit more sense as a fun fact, but it still lacks any &amp;quot;funness&amp;quot; or &amp;quot;factitude&amp;quot; in my opinion. -- [[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
*'''STRONG ACCEPT''' I watched family guy on sunday, and when I saw the e-mail it made me think in an instant- I think that's a reference to Family Guy.  [[User:im_a_evil_wizard|im_a_evil_wizard]] 20:36, 17 May 2005 (ETC)&lt;br /&gt;
**I actually thought the exact same thing when I watched this toon on monday.  However, despite my early instincts, logically the &amp;quot;reference&amp;quot; would not make sense to me, as listed above -- [[User:Tony Stony|Tony Stony]] 11:17, 18 May 2005 (UTC)&lt;br /&gt;
*'''Accept.''' Considering this email came out the day after the new Family Guy aired and it contained a very similar gag (even though Homestar didn't go blind from nickel poisoning), I'd say there's a good chance that this was an intentional reference. Family Guy seems like the type of show TBC would watch. --[[User:Upset_Your_Balance|Upset_Your_Balance]] 15:44, 18 May 2005 (UTC)&lt;br /&gt;
*'''Accept so strong you'd think there were two of them''' -- [[User:Kiwi|Kiwi]] 16:40, 18 May 2005&lt;br /&gt;
*'''Accept.''' Even if it is a coincidence, it's a good fun fact. [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
** If its a coincidence then there is no reason to list it. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline.''' Usually when there's a pop culture reference, it's supposed to be what makes the joke funny. But this joke is funny on its own. It's actually less funny when I think about it being a reference, because like a bunch of other people said, it wouldn't be parodying, it would be stealing. -[[User:Miss Free Country USA|Miss Free Country USA]]&lt;br /&gt;
*'''Accept''' I was thinking the same thing, but I thought it was a coincedence until I read in an intereveiw that they make the emails on Sunday. Now we just need Homestar to go blind. [[User:Ju Ju Master|Ju Ju Master]]&lt;br /&gt;
* Okay look, if the e-mail had been posted a week or more after the Family Guy episode, this wouldn't even be an issue, it would've just been shrugged off as a similiar gag and not a reference. TBC are not stupid nor do they blindly rip gags off from other people. The fact that the e-mail aired so close to the FG episode only adds to the evidence that its a coincidence. Family Guy isn't the only cartoon or show to have characters eating change (an episode of the Simpsons had Bart eating change). [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Incredibly Strong Accept''' I think this is completely true. Maybe I will second Jay. But I don't think I watched that night, which ep was it of FG? --[[Lappy 486]] [[User:Lappy 486|Lappy 486]] 23:02, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Grammatically Incorrect====&lt;br /&gt;
&lt;br /&gt;
Right before Strong Bad talks about mistakes, he makes two grammatical mistakes.  &amp;quot;Alright&amp;quot; is improper, as it is a misspelling of &amp;quot;all right&amp;quot;.  Additionally, &amp;quot;What would I do different?&amp;quot; is improper adjective/adverb use (should be &amp;quot;differently&amp;quot;).&lt;br /&gt;
*&amp;lt;s&amp;gt;'''Accept''', yeah ok.  makes sense to me&amp;lt;/s&amp;gt; Actually, no.  &amp;quot;Alright&amp;quot; &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; more or less an acceptable word.  Besides, who says Strong Bad doesn't use slang? '''Decline'''-- [[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt; Nitpicky is this not? Who cares? If this were called &amp;quot;select the usable &amp;lt;b&amp;gt;BORING&amp;lt;/b&amp;gt; facts, maybe. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
*'''Decline''' Alright, is actually considered proper nowadays. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Accept first''' but '''Decline second''' The first one is good because it is incorrect and he uses it twice in the email, but the second one is the same thing that the sender emailed.  And I dont think the part about &amp;quot;Right before Strong Bad talks about mistakes&amp;quot; is important either. I guess my vote should be a Rewrite, but I can't think of a good way to write it right now.&lt;br /&gt;
*'''Decline''' I use &amp;quot;alright&amp;quot; all the time. -- '''''[[User:Joshua|&amp;lt;font color=green&amp;gt;Joshua&amp;lt;/font&amp;gt;]]''''' 10:42, 17 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Apparently, alright is [http://m-w.com/cgi-bin/dictionary?book=Dictionary&amp;amp;va=alright alright]. In addition, SB does this ALL THE TIME. It's just not notable any more. -- [[User:tomstiff|tomstiff]] 13:40, 17 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' I may dislike the word ''alright'', all right, but it's far from the first time Strong Bad has used it. And &amp;quot;do differently,&amp;quot; while technically correct, is not worth a mention. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 14:36, 17 May 2005 (UTC)&lt;br /&gt;
*'''Declime.''' Did you never notice how Strong Bad uses grammatically-incorrect phrases like &amp;quot;anydangway&amp;quot; and &amp;quot;TWELVE SIDED DIE'D!!&amp;quot; &amp;lt;i&amp;gt;all the freakin' time?&amp;lt;/i&amp;gt; 22:01 17 May 05&lt;br /&gt;
**Not to diminish your point, but those aren't quite ungrammatical. The first is an example of [[Wikipedia:tmesis|tmesis]], and the second is an awkward noun-to-verb shift.&lt;br /&gt;
***Still ungrammatical though, isn't it? [[User:82.43.183.38|82.43.183.38]] 18:03, 19 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Strong Bad is a grammar Nazi, sure, but he's using slang there. I'm an English major working to become an editor, and as such I am a grammar Nazi, and I still use slang like that. --[[User:Upset_Your_Balance|Upset_Your_Balance]] 15:46, 18 May 2005 (UTC)&lt;br /&gt;
**'''Second.'''[[User:TakuaKaita600|TK600]] 23:23, 18 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' Much as I hate seeing the word &amp;quot;alright&amp;quot; used that way, it's (sadly) considered acceptable in that context. As for different/differently, I would probably use either word if I wasn't thinking. I'm glad it was noticed, but this fact really isn't too fun. - [[User:Song from 60s|Song from 60s]] 07:36, 19 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' Bor-ing. [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== [[new hands]] ===&lt;br /&gt;
====Not handy====&lt;br /&gt;
&lt;br /&gt;
'Guitars and lazor guns' are both useless to someone with no hands.&lt;br /&gt;
&lt;br /&gt;
*'''Decline''' And computer keyboards are useless to people with boxing gloves for hands. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline'''. So? Also, how is a laser gun useless to someone with no hands? I don't see a trigger on it or anything, it could be linked directly into his nerves... Just point and think. --[[User:phlip|phlip]] 01:22, 16 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' Apparently you've never heard of megaman. :)&lt;br /&gt;
*'''Decline, and I hate you get out''' [[User:Dasrik|Dasrik]] 02:49, 16 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' and fun facts are useless unless they are &amp;quot;fun&amp;quot; or even &amp;quot;interesting&amp;quot; --[[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
*'''Decline.''' When you have nothing nice to say about a fun fact ... -- [[User:tomstiff|tomstiff]] 13:22, 16 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' pointless, useless and I think this qualifies as an opinion instead of a fact. [[User:The_Pardack|The Pardack]]&lt;br /&gt;
**'''Witty H*R-related phrase involving the word 'Second'''' --[[User:Beatfox|Beatfox]] 18:42, 16 May 2005 (UTC)&lt;br /&gt;
***Who gives a holy crap? Why wasn't this just DELETED? '''DECLINE!''' --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 20:17, 16 May 2005 (UTC)&lt;br /&gt;
*Oh really? I thought most people played the guitar with their faces! Hah, how silly of m-DELETED!! 220317May&lt;br /&gt;
**Jimi Hendrix did... --[[User:the spludge|the spludge]] 21:13, 17 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' &amp;quot;I DON'T WANT TO EAT A GUITAR!&amp;quot; &amp;quot;You're not eating it... you're shredding some hot licks... with your teeth.&amp;quot; --[[User:Upset_Your_Balance|Upset_Your_Balance]] 15:54, 18 May 2005 (UTC)&lt;br /&gt;
*'''Weak Accept.''' It's true, and, yeah, I hadn't thought of that, but it's kinda &amp;quot;eh.&amp;quot;[[User:TakuaKaita600|TK600]] 23:25, 18 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== [[for kids]] ===&lt;br /&gt;
====Okay, dumb children...====&lt;br /&gt;
&lt;br /&gt;
The Party Mix CD with the song &amp;quot;All Is On&amp;quot; is a parody of the various &amp;quot;Kidz Bop!&amp;quot; and other 'kid-safe' albums. The spine of the CD reads &amp;quot;Songs we found on the street&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*'''All is Off...Decline it Decline It!''' I'm sorry. I just don't see any connection whatsoever except for the fact that they both are music. If someone can see any resemblance, I'll change my vote. [[User:Cheatachu72|Cheatachu72]]&lt;br /&gt;
*'''Decline''' because you contradict yourself in your very next sentence. [[User:Dasrik|Dasrik]] 23:27, 15 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' Its a generic parody of crappy compilation CDs. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*erm...no. '''Decline''' --[[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
*'''Decline.''' No sir, I don't like it. -- [[User:tomstiff|tomstiff]] 13:23, 16 May 2005 (UTC)&lt;br /&gt;
*'''Yo declino''' For the reasons stated above [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
*'''Decline.''' How? Just because the rest of the email involves children? --&amp;lt;span style=&amp;quot;color: #adff2f&amp;quot;&amp;gt;[[User:Trogga|TROGGA!]]&amp;lt;/span&amp;gt; 20:57, 16 May 2005 (UTC)&lt;br /&gt;
**'''Second:''' Never thought of anything else when I saw the CD. Never even thought of Kidz Bop. -[[User:BurninatorBoombox&amp;amp;Markie|MK and/or BurnBox]] 23:35, 16 May 2005 (UTC)&lt;br /&gt;
*'''Rewrite and Accept.''' Remove the part about the CD-spine. That's random, lame, and belongs somewhere else.[[User:TakuaKaita600|TK600]] 23:28, 18 May 2005 (UTC)&lt;br /&gt;
'''Decline''' [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== [[the bird]] ===&lt;br /&gt;
====First Appearance====&lt;br /&gt;
This is the first time we see the [[Pom Pilot]].&lt;br /&gt;
&lt;br /&gt;
*'''Decline.''' We have the Appearances section on pages for items, characters, etc. to give information like this. --[[User:Gafaddict|Gafaddict]] 13:55, 15 May 2005 (UTC)&lt;br /&gt;
**'''Second''' Besides, its not like the Pom Pilot is a item that appears in most cartoons, so I wouldn't think it would be that interesting anyway --[[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
*'''Second''' [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' Yeah, I'd have to agree with this.... --[[User:kerrek slaya|kerrek slaya]] 20:42, 15 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' because... ehh... because. [[User:Dasrik|Dasrik]] 23:27, 15 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' Already listed elsewhere. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Very Weak Accept.''' So, how else are you supposed to hang a link to the Pom Pilot in the article? I don't think we're supposed to put links in the transcript. The only other time that the Pom Pilot is mentioned is in Goofs. I guess you could put it there, but I don't really like that. Maybe we need a Props listing under the Cast listing (just an idea). -- [[User:tomstiff|tomstiff]] 13:29, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== [[the process]] ===&lt;br /&gt;
====Another convoluted band reference thing ====&lt;br /&gt;
Strong Bad may be poking fun at rock group [http://en.wikipedia.org/wiki/Emerson%2C_Lake_%26_Palmer Emerson, Lake &amp;amp; Palmer]; his first extension of Em's name is Emerson and the group in question released an album in 1971 entitled [http://en.wikipedia.org/wiki/Tarkus Tarkus], hence Em''tark''anderundersgunderson (while this may be stretching things, the letter &amp;quot;u&amp;quot; replaces &amp;quot;a&amp;quot; in the repetition of &amp;quot;ander,&amp;quot; the letter &amp;quot;s&amp;quot; following).&lt;br /&gt;
&lt;br /&gt;
*'''Must...deny...funfact!''' [[User:Dasrik|Dasrik]] 07:56, 15 May 2005 (UTC)&lt;br /&gt;
*&amp;lt;strike&amp;gt;&amp;lt;b&amp;gt;Revise&amp;lt;/b&amp;gt; The evidence shown is convincing, but it may still be a coincidence. If you can show a little more I'll accept.&amp;lt;/strike&amp;gt;Since you failed to revise, &amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt;--[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
*'''Decline''' The fact that this one actually contains the phrases &amp;quot;this '''may be''' and '''stretch'''ing things&amp;quot; should disqualify it. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
:*&amp;lt;strike&amp;gt;&amp;lt;b&amp;gt;Comment&amp;lt;/b&amp;gt; It still might be true. The &amp;quot;emerson&amp;quot; and &amp;quot;tark&amp;quot; things are convincing, he just needs to add a little more proof.&amp;lt;/strike&amp;gt; --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
::*4 letters out of 26 can't convince &amp;lt;i&amp;gt;me.&amp;lt;/i&amp;gt;[[User:Rudeboy87|Rudeboy87]] 14:12, 17 May 2005 (UTC)&lt;br /&gt;
::*&amp;lt;strike&amp;gt;Hence why I said he needs more proof&amp;lt;/strike&amp;gt; --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
:*And somehow I'm still not seeing it. Besides, he probably called him Emerson because adding &amp;quot;erson&amp;quot; onto someone's name is a HR running gag. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
:*According to this --&amp;gt; [[Names ending in -erson]] you are correct, &amp;lt;strike&amp;gt;it still could be a double gag though. However, I'm not accepting it yet anyway. As I said, he needs to give more proof. &amp;lt;/strike&amp;gt;--[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
::*'''Comment''' Although that is true, it was not a running gag at the time because this is the first appearance of it.  &lt;br /&gt;
*'''Decline.''' Sometimes an -erson joke is just an -erson joke. -- [[User:tomstiff|tomstiff]] 13:32, 16 May 2005 (UTC)&lt;br /&gt;
*'''Declinexord''' Emerson is also a company that makes sinks and dishwashers, not to mention that Emerson is a real last name. Who knows where they were going? And who cares? -- [[User:Lord Karkon|Lord Karkon]]&lt;br /&gt;
&lt;br /&gt;
=== [[dangeresque 3]] ===&lt;br /&gt;
&lt;br /&gt;
====Explanation needed?====&lt;br /&gt;
&lt;br /&gt;
The subtitle for Dangeresque 1, &amp;quot;Dangeresque, too?&amp;quot; explains why the subtitle for Dangeresque 2 was &amp;quot;This time, it's not Dangeresque 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*No... it really doesn't.  It's a joke.  '''3-Decline''' [[User:Dasrik|Dasrik]] 04:25, 15 May 2005 (UTC)&lt;br /&gt;
**Agreed.  '''Second''' --[[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
**'''Second.''' &amp;amp;mdash; [[User:It's dot com|It's dot com]] 20:45, 15 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' Really?! I never got it till now! [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Declinerween, Declinerween, You're 55 million light years from Accepterween!''' (in sarcastic voice) I'm absolutely stunned. I never noticed this! Whoever posted this fun fact should be like, a professor at like Harvard, or CGNU, man! [[User:Cheatachu72|Cheatachu72]]&lt;br /&gt;
*'''Decline''' - [[User:Song from 60s|Song from 60s]] 04:46, 16 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' ..........What? [[User:The_Pardack|The_pardack]]&lt;br /&gt;
*'''Decline.''' Oy. -- [[User:tomstiff|tomstiff]] 13:33, 16 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' &amp;lt;shatner&amp;gt; I... dontunderstand. &amp;lt;/shatner&amp;gt; --[[User:Beatfox|Beatfox]] 18:49, 16 May 2005 (UTC)&lt;br /&gt;
*'''Decline with an iron fist.''' That doesn't even make sense. [[User:TakuaKaita600|TK600]] 23:30, 18 May 2005 (UTC)&lt;br /&gt;
**'''Second with a bronze fist.''' [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== [[The Best Decemberween Ever]] ===&lt;br /&gt;
&lt;br /&gt;
====Just humming along?====&lt;br /&gt;
&lt;br /&gt;
The Poopsmith is in the crowd of singers at the end; however, he has taken a vow of silence, and therefore cannot sing.&lt;br /&gt;
&lt;br /&gt;
*'''Weak Accept''' I'm not sure if this is really worth pointing out but hey... it's true. [[User:Dasrik|Dasrik]] 23:35, 13 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*'''Decline''' True, but pointless. These should be ''fun'' facts, right? [[User:Eritain the Peculiar|Eritain the Peculiar]] 00:16, 14 May 2005 (UTC)&lt;br /&gt;
**'''Second''' --[[User:Tony Stony|Tony Stony]] 00:36, 14 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' The same could be said for the ending of Rock Opera. Remember, they're supposed to be &amp;quot;Fun facts&amp;quot; not &amp;quot;lets nit pick every little detail facts&amp;quot;. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Accept&amp;lt;/b&amp;gt; This would make a good remark, yes. [[User:señor|&amp;lt;font size=1&amp;gt;»&amp;lt;/font&amp;gt;ß&amp;lt;font size=1&amp;gt;enit, known as señor«&amp;lt;/font&amp;gt;]] 15:14, 14 May 2005 (UTC)&lt;br /&gt;
*'''Accept.''' Just as long as it's listed as a Fun Fact and not a Goof, I find it okay. It's not a Goof simply because he could be lip syncing and not really making any vocal sound. --[[User:Upset_Your_Balance|Upset_Your_Balance]] 17:04, 14 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' Yes, he's there. No, he's not singing. Yes, this phone is plugged in. We can tell that he's not singing by looking at him. Not fun in the least. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font color&amp;gt;]]|&amp;lt;sup&amp;gt;[[User talk:acekirby13|&amp;lt;font color=green&amp;gt;My Talk&amp;lt;/font color&amp;gt;]]&amp;lt;/sup&amp;gt;  20:09, 14 May 2005 (UTC)&lt;br /&gt;
*'''Declome.''' Everyone's there, whether they want to sing or not. [[User:Saargtsson-Bosch, GmbH|S-B, GmbH]]&lt;br /&gt;
*'''Decline''' And he isn't singing so... there isn't a problem... &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;Aurora the Homestar Coder&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 01:29, 15 May 2005 (UTC)&lt;br /&gt;
*'''!d'enilceD''' Yeah, a lot of those people weren't even singing.&lt;br /&gt;
* And what about Pom Pom? All he can do is burble. Its just not worth noting. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline.''' This goes without saying. -- [[User:tomstiff|tomstiff]] 13:34, 16 May 2005 (UTC)&lt;br /&gt;
*'''Neutral.''' Both sides make some pretty good points. -- [[User:Kiwi|Kiwi]] 16:43, 18 May 2005&lt;br /&gt;
*'''Accept''' Yeah, that's a good fact. [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[cheat talk]]===&lt;br /&gt;
&lt;br /&gt;
===To &amp;quot;T&amp;quot; or not to &amp;quot;T&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
At the beginning of the email, Strong Bad types The Cheat's name with a lowercase T. Usually the T is uppercase as it is considered part of his name.&lt;br /&gt;
&lt;br /&gt;
*'''Douglassssss...ahem, DECLINED!''' I have noticed that the Cheat's name was like this &amp;gt;'''t'''he Cheat (sometimes, at least)[[User:Cheatachu72|Cheatachu72]] 11 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' Uh... what's wrong with this? It's true and we note it in other very rare cases when it happens... --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:35, 12 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
** Okay, so I can't find any other examples of us noting such a thing, but how often does The Cheat's name get written without the capital T anyway? I'll change my vote if you can show it to be common (emailers to Strong Bad don't count.) --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:38, 12 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' A mistake on SB's part. --[[user: Lappy 486]] [[User:Lappy 486|Lappy 486]] 03:31, 12 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' definetly a goof --[[user:Nighthawk|Nighthawk]] &lt;br /&gt;
**'''Second.''' &amp;amp;mdash; [[User:It's dot com|It's dot com]] 17:32, 12 May 2005 (UTC)&lt;br /&gt;
*'''Read the HR faq!!''' TBC make mistakes sometimes, we don't need to go after every piddling little detail alright? Save goofs for when it really matters, like in Radio where part of Strong Sad's shirt dissapears. '''DECLINE!!''' [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
** That isn't what the FAQ says. The FAQ is advising people not to add flash artifacts (that is, oddities when we view the Flash file in .swf mode or by manipulating Flash features, unless they're PARTICULARLY notable.) It doesn't say not to add Goofs. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:56, 12 May 2005 (UTC)&lt;br /&gt;
***I believe that Donny was talking about the FAQ on homestarrunner.com. [[User:mibluvr13|mibluvr13]] 22:51, 12 May 2005 (UTC)&lt;br /&gt;
**** Its true. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*&amp;lt;s&amp;gt;'''Accept.''' It &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; part of The Cheat's name, and to not capitalize it would be like not capitalizing any of our names. --[[User:Upset_Your_Balance|upset_your_balance]] 4:41, 12 May 2005 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
**'''Repeal the Accept''' and '''Decline.''' I like the point below about how the author of the email lowercased the T twice in his email and so Strong Bad was making fun of him. It may not be true, but... that'll work. --[[User:Upset_Your_Balance|Upset_Your_Balance]] 17:07, 14 May 2005 (UTC)&lt;br /&gt;
*Yeah, it &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; part of The Cheat's name.  Yet for some reason, (and maybe this is just me), I don't find the fact that Strong Bad forgot to hit a shift key once in one e-mail particularly &amp;quot;fun&amp;quot;.  '''DECLINED''' --[[User:Tony Stony|Tony Stony]] 11:21, 12 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Didja notice that the author of the email referred to The Cheat as &amp;quot;the Cheat&amp;quot; ... twice? Strong Bad is making fun of the author. -- [[User:tomstiff|tomstiff]] 13:14, 12 May 2005 (UTC)&lt;br /&gt;
**Gah! Good work soldier (and good eye)! Its not your fault people keep accepting this! [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''ACCEPT''' -- '''''[[User:Joshua|&amp;lt;font color=green&amp;gt;Joshua&amp;lt;/font&amp;gt;]]'''''&lt;br /&gt;
*'''Decline!''' I mean, who really gives a hunkocrap? [[User:Fetus|Fetus!]]&lt;br /&gt;
*I was the one who STUFF'd this, and even though I've seen a lot of perspectives, I still stick to my post (for anyone who disagrees. &amp;lt;strike&amp;gt;'''Second for all da declines'''&amp;lt;/strike&amp;gt; [[User:Cheatachu72|Cheatachu72]] ''[only one vote per customer]''&lt;br /&gt;
*My bad. [[User:Cheatachu72|Cheatachu72]]&lt;br /&gt;
*'''Accept'd!''' not capitalizing Teh C.'s Name would be like, capitalizing my name. Becasue it's lowercase. --[[User:kerrek slaya|kerrek slaya]] 11:28, 14 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' the The is part of The Cheat's name which makes it a proper noun, which means it needs to be capitalized. [[User:The_Pardack|The Pardack]]&lt;br /&gt;
**But dude, Strong Bad is &amp;lt;i&amp;gt;making fun of him&amp;lt;/i&amp;gt; by not capitalizing it.  At least, he would be making fun of it if he cared, which he probably doesn't.  --[[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
**At the risk of being repetitive ... didja notice that the author of the email referred to The Cheat as &amp;quot;the Cheat&amp;quot; ... twice? Strong Bad is making fun of the author. -- [[User:tomstiff|tomstiff]] 21:43, 17 May 2005 (UTC)&lt;br /&gt;
*&amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt; This whole fun fact is rediculus. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
* I have a question. If Strong Bad is making fun of the author, why is it so subtle? Strong Bad is not one for that much subtlety when making fun of people. I think that it was a mistake that coincidentally coincided with the mistaken capitalization in the email. I mean, does Strong Bad type in ALL CAPS when trying to make fun of people who type like that? No. He half-yells it and reminds them how many internet ettiquite laws they're breaking. --{{User:Jay/sig}} 02:34, 20 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Stinkomanual]]===&lt;br /&gt;
&lt;br /&gt;
====Saargtsson Ltd.====&lt;br /&gt;
&lt;br /&gt;
The quote for Saargtsson (&amp;quot;Saargtsson is an equal opportunity employer.&amp;quot;) is attributed to Saargtsson-Bosch GmbH. [http://www.bosch.com/content/language2/html/index.htm Bosch] is an actual German company specializing in automotive, industrial and building technology, as well as consumer goods such as power tools. Gmbh is the acronym for &amp;quot;Gesellschaft mit beschr&amp;amp;auml;nkter Haftung&amp;quot;, literally translating into &amp;quot;Company with limited liability&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Rewrite:'''&lt;br /&gt;
The quote on Saargtsson's page is attributed to Saargtson-Bosch GmbH. [http://www.bosch.com/content/language2/html/index.htm Robert Bosch GmbH] is an actual German  company.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;s&amp;gt;ALMOST&amp;lt;/s&amp;gt; Accept''' Edited to a full accept. Yay! [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
**It's right on Saargtsson's page in the instruction manual. If you wish to consult it yourself, place your cursor below CONTROLS on the game menu, click, and go through the manual until you hit the page on Saargtsson.&lt;br /&gt;
***&amp;lt;s&amp;gt;I think he means where on Saargtsson-Bosch they use that phrase. In which case it's on pages such as [http://www.bosch.com/en/careers/country/china.htm] (found by [http://www.google.com.au/search?q=%22equal+opportunity%22+site%3Abosch.com Google], in small text on the right)&amp;lt;br&amp;gt;'''Rewrite''' to be more consise, maybe:&amp;lt;/s&amp;gt;&lt;br /&gt;
***:&amp;lt;s&amp;gt;The quote for Saargtsson (&amp;quot;Saargtsson is an equal opportunity employer.&amp;quot;) is from the company [http://www.bosch.com/ Saargtsson-Bosch GmbH] which claims the same thing.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;--[[User:phlip|phlip]] 02:29, 12 May 2005 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;'''Decline'''. Bosch isn't called Saargtsson-Bosch. It's called Bosch. The word &amp;quot;Saargtsson&amp;quot; isn't found anywhere on Bosch's website, or anywhere else for that matter except for here and H*R. &amp;quot;&amp;amp;lt;company&amp;amp;gt; is an equal opportunity employer&amp;quot; is a very common phrase that can't be linked to any particular company without more evidence. --[[User:phlip|phlip]] 02:32, 12 May 2005 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
**'''Second'''. Somebody's got a clue here. [[User:Eritain the Peculiar|Eritain the Peculiar]] 00:23, 14 May 2005 (UTC)&lt;br /&gt;
*&amp;lt;s&amp;gt;'''Decline''' phlip is right. Google it. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:42, 12 May 2005 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
*Sorry. Misread stuff. I forgot it actually said &amp;quot;Bosch&amp;quot; in the manual - I thought the link between H*R and Bosch was that the company's actual name was Saargtsson-Bosch, which it isn't.&amp;lt;br&amp;gt;'''Rewrite''' It still needs to be more concise:&lt;br /&gt;
*:The quote for Saargtsson (&amp;quot;Saargtsson is an equal opportunity employer.&amp;quot;) is attributed to &amp;quot;Saargtsson-Bosch GmbH&amp;quot;. [http://www.bosch.com/ Robert Bosch GmbH] is a German automotive company which does [http://www.bosch.com/en/careers/country/china.htm claim this].&lt;br /&gt;
:--[[User:phlip|phlip]] 03:14, 12 May 2005 (UTC)&lt;br /&gt;
:*'''Slightly embarrassed second''' Aaaand I saw what he said and assumed the same thing. Lesson of the day: quotation marks are your friends. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:17, 12 May 2005 (UTC)&lt;br /&gt;
:*'''Also second''' that sounds better -- [[User:Nighthawk|Nighthawk]] &lt;br /&gt;
:*'''Second''' Shorter = better -- [[User:Ju Ju Master|Ju Ju Master]] &lt;br /&gt;
*'''Decline.''' The &amp;quot;equal opportunity employer&amp;quot; thing is pretty standard stuff. -- [[User:tomstiff|tomstiff]] 13:58, 12 May 2005 (UTC)&lt;br /&gt;
** True... but that's not what this fact is about. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:36, 14 May 2005 (UTC)&lt;br /&gt;
*'''Comment.''' I took the liberty of adding the &amp;quot;Gmbh&amp;quot; stuff to the main article. That's not in dispute here. -- [[User:tomstiff|tomstiff]] 13:58, 12 May 2005 (UTC)&lt;br /&gt;
*'''WHOA!''' I had to rub my eyes while reading this. I'm sorry, I thought I was on HRWiki, not GERMANWIki. I mean, what are you saying, you lazy crap for crap! '''Massive REWRITE Above All Other Things Rewritable!''' [[User:Cheatachu72|Cheatachu72]]&lt;br /&gt;
*'''NOTE TO ALL VOTERS!!!''' I think most of the &amp;quot;decline&amp;quot; votes on this are musunderstanding the fact in question. Which I myself am guilty of. The &amp;quot;equal opportunity employer&amp;quot; is ''not'' part of the fact. The fact is that &amp;quot;Bosch GmbH&amp;quot; is part of Saarg's name, and that &amp;quot;Robert Bosch GmbH&amp;quot; is a real company. There is nothing about that non-fact-worthy that I can see. The &amp;quot;equal opportunity employer&amp;quot;, and phlip and my confusion earlier, only work to obfuscate the real meaning, so it SHOULD get a rewrite, but not a decline... --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:01, 16 May 2005 (UTC)&lt;br /&gt;
*'''Accepts the rewritten version.''' -- SBEmail22&lt;br /&gt;
&lt;br /&gt;
===[[labor day]]===&lt;br /&gt;
&lt;br /&gt;
====Strong Bad referencing Lucky?====&lt;br /&gt;
&lt;br /&gt;
In the Schenectady Crispies egg, Strong bad says &amp;quot;I hope I don't get caught!&amp;quot; This could be a reference to Lucky Charms, in which Lucky, the cereal making leprechaun, is constantly avoiding getting caught by the kids who want his cereal. &lt;br /&gt;
&lt;br /&gt;
*AH! COULD BE! '''Decline at once!''' --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 17:43, 11 May 2005 (UTC)&lt;br /&gt;
*'''It's Magically Declined!''' --[[User:Beatfox|Beatfox]] 19:58, 11 May 2005 (UTC)&lt;br /&gt;
*'''Hearts! Stars! Declines!''' -- [[User:AtionSong|AtionSong]] 20:34 11 May 2005&lt;br /&gt;
*'''They're After Me Lucky Declines!''' ---[[User:the spludge|the spludge]] 21:58, 11 May 2005 (UTC)&lt;br /&gt;
*&amp;lt;strike&amp;gt;wow, so many '''Declines'''&amp;lt;/strike&amp;gt; After further review, i'm changing my vote to '''neutral''' ---[[User:Nighthawk|Nighthawk]]&lt;br /&gt;
*'''Insert Lucky Charms related Decline pun here.''' --[[User:Upset_Your_Balance|Upset_Your_Balance]] 23:05, 11 May 2005 (UTC)&lt;br /&gt;
*seemed to me like it was just making fun of pretty much any cereal commercial that uses slogans like that, so '''decline'd'''. --[[User:Tehngion|Tehngion]] 23:42, 11 May 2005 (UTC)&lt;br /&gt;
*I'm not in the mood to be clever, so... '''Decline''' [[User:Dasrik|Dasrik]] 02:55, 12 May 2005 (UTC)&lt;br /&gt;
*'''Unlike Strong Bad, this DECLINE actually references Lucky Charms''' Or maybe not. Stilled declined though. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''&amp;lt;s&amp;gt;This Decline is part of a balanced breakfast'''.&amp;lt;/s&amp;gt;--[[User:Tony Stony|Tony Stony]] 11:24, 12 May 2005 (UTC)&lt;br /&gt;
*'''Send in this fact with proof of purchase to get your free Decline''' [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
*&amp;lt;strike&amp;gt;'''Very Weak Decline.''' OK ... so, why *doesn't* he want to get caught?&amp;lt;/strike&amp;gt; -- [[User:tomstiff|tomstiff]] 17:08, 12 May 2005 (UTC)&lt;br /&gt;
*Uh... &amp;lt;small&amp;gt;accept?&amp;lt;/small&amp;gt; ''{is pummeled by angry mobs}'' '''DECLINE''', I meant '''DECLINE'''! Seriously. -- '''''[[User:Joshua|&amp;lt;font color=green&amp;gt;Joshua&amp;lt;/font&amp;gt;]]'''''&lt;br /&gt;
*'''Comment'''. Tomstiff has a point... why does Strong Bad say this if its not a reference? --[[User:fakename|fakename]]&lt;br /&gt;
**But he still declined it, so what's the point? --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 03:33, 13 May 2005 (UTC)&lt;br /&gt;
**'''Decline.''' The Trix rabbit doesn't want to be caught by the kids; Barney doesn't want to be caught by Fred Flintstone while he's stealing Fred's Fruity Pebbles. So there's at least two ''other'' things he could be referencing, if it even is a reference, which I'm not so sure it is. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 13:35, 13 May 2005 (UTC)&lt;br /&gt;
***'''Comment.''' Agreed.  TBC do have a tendency to write silly, random jokes that don't appear to make any sense whatsoever (Thoraxcorp.com and the Stinkoman 20x6 manual are chock full of 'em).  It's completely possible that this isn't a reference at all. --[[User:Beatfox|Beatfox]] 19:30, 16 May 2005 (UTC)&lt;br /&gt;
**'''Decline.''' Upgrading to full decline. -- [[User:tomstiff|tomstiff]] 15:19, 13 May 2005 (UTC)&lt;br /&gt;
**I dunno why else Strong Bad would be saying &amp;quot;I Hope I don't Get Caught&amp;quot;.. I mean, obviously there are many things he &amp;lt;i&amp;gt;could&amp;lt;/i&amp;gt; be referencing.  Personally to me the Lucky Charms one makes the most sense because that the Trix Rabbit does not want to get caught stealing the cereal, same with Barney.  But only Lucky Charms has the &amp;lt;i&amp;gt;spokesperson&amp;lt;/i&amp;gt; (i.e. the person of whom the cereal belongs to) trying to not get caught.  I am still unsure but I think its a valid fact, though whether it is fun or not remains to be seen.  But if he is not paradying anything..it seems like a non sequitur...Just a comment --[[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;]]00:43, 14 May 2005 (UTC)(&amp;lt;s&amp;gt;Changed decline vote to '''Neutral'''&amp;lt;/s&amp;gt;)&lt;br /&gt;
**Yeah, you know what?  I am going to be bold here and '''Accept''' this.  Mainly cause I don't see any other reason for Strong Bad to say this you know? -- [[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
**This is a general reference to lots of kids' cereal commercials which involve someone trying to steal cereal from kids or kids trying to steal cereal from someone else. Not only is there Lucky, Trix Rabbit and Barney, there is also the Cookie Crook from Cookie Crisp. &lt;br /&gt;
*'''Comment'''. OH! Barney as in Barney Rubble! I thought you meant Barney the purple dinosaur...&lt;br /&gt;
**^that would be a much more interesting cartoon....--[[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
*'''Decline''' I always thought he said &amp;quot;I hope I don't get caught&amp;quot; because you're supposed to taste the cereal in your esophagus and it could get caught in your esophagus. -[[User:Miss Free Country USA|Miss Free Country USA]]&lt;br /&gt;
&lt;br /&gt;
===[[Bug in Mouth Disease]]===&lt;br /&gt;
====Invisible bug???====&lt;br /&gt;
When Homestar runs into a bug, there is no bug.  The bug only appears at the end.&lt;br /&gt;
*'''Decline.''' -- [[User:tomstiff|tomstiff]] 19:33, 19 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' I'd really like to know why people have such a problem with this fact. It's true... --{{User:Jay/sig}} 19:39, 19 May 2005 (UTC)&lt;br /&gt;
**'''Comment.''' It's not that it's wrong, it's just not notable. -- [[User:tomstiff|tomstiff]] 20:40, 19 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' No, he was running so fast that you couldn't see it. -[[User:Miss Free Country USA|Miss Free Country USA]]&lt;br /&gt;
*'''Accept''' I noticed this too, but never thought to add it. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
*'''Second''' Running so fast you couldn't see it my eye! --[[User:Lappy 486|Lappy 486]] 01:15, 20 May 2005 (UTC)&lt;br /&gt;
*'''(Almost) Accept''' The aid of flashbooklets helps on this one. But I'm not really sure if it needs to be noted. To be honest, I checked for the bug before I read this, so it might be valid. --[[User:weirdguy|weirdguy]]&lt;br /&gt;
&lt;br /&gt;
====Everybody Knows It?====&lt;br /&gt;
[[Wikipedia:Dairy Queen|Dairy Queen]] is a restaurant [http://www.dairyqueen.com chain] that was founded in 1940 in Kankakee, Illinois. It is best known for its line of &amp;quot;soft-serve&amp;quot; ice cream products.&lt;br /&gt;
*'''Accept.''' We have links to IHOP. Why not Dairy Queen? -- [[User:tomstiff|tomstiff]] 19:35, 19 May 2005 (UTC)&lt;br /&gt;
**'''Comment.''' Also links to Sonic, Winn-Dixie, Hardee's, Sbarro, Del Taco, Chick-fil-A, and Big Boy. I'm sure there are more. -- [[User:tomstiff|tomstiff]] 19:42, 19 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' You'd be surprised what some people don't know. --{{User:Jay/sig}} 19:39, 19 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' sure, why not? --[[User:Tony Stony|Tony Stony]] 20:47, 19 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' DQ is no McDonald's or Subway, (there's only one in my town!) and you have to admit it's an interesting nickname. --&amp;lt;span style=&amp;quot;color: #adff2f&amp;quot;&amp;gt;[[User:Trogga|TROGGA!]]&amp;lt;/span&amp;gt; 23:46, 19 May 2005 (UTC)&lt;br /&gt;
====Quacks like a Bubs====&lt;br /&gt;
A &amp;quot;[[wikipedia:Quackery|quack]]&amp;quot; is an untrained person who pretends to be a physician and dispenses medical advice and treatment&lt;br /&gt;
*Trogga's pushing it again. '''Accept''' --{{User:Jay/sig}} 19:39, 19 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 19:40, 19 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' Sure, why not, if it's true. [[User:Ju Ju Master|Ju Ju Master]]&lt;br /&gt;
*'''Decline''' A very common phrase that's a tad too obvious. --&amp;lt;span style=&amp;quot;color: #adff2f&amp;quot;&amp;gt;[[User:Trogga|TROGGA!]]&amp;lt;/span&amp;gt; 23:46, 19 May 2005 (UTC)&lt;br /&gt;
====Elijah Wood====&lt;br /&gt;
A [http://images.google.com/images?&amp;amp;q=blue+ones search for &amp;quot;blue ones&amp;quot;] at images.google.com displays a picture of Elijah Wood (among other things).&lt;br /&gt;
*'''Accept.''' I don't know why (maybe it's the goofy picture), but I find this very funny. And I think it's relevant enough to Strong Sad's online search to merit inclusion under either the Trivia or Remarks section. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 17:09, 11 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' Not particularly relevant to H*R, I'm afraid. Though it IS kinda weird. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 17:14, 11 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' --[[User:Tehngion|Tehngion]] 18:51, 11 May 2005 (UTC)&lt;br /&gt;
***'''The Second Ones''' --[[User: Lappy 486]][[User:Lappy 486|Lappy 486]] 03:40, 12 May 2005 (UTC)&lt;br /&gt;
**'''I realize that.''' But it was just so... I dunno, ''bizarre.'' I didn't originate this fact myself; I noticed it while backtracking through the page's history, and it struck me as funny enough to be shared. I can already sense that this fact won't make the cut, but at least it will have a short life here. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 19:05, 11 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' Intriguing as it may be, this simply isn't the place for it. --[[User:Beatfox|Beatfox]] 20:02, 11 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' Probably referring to his eyes. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline.''' This ranks right down there with Aunt Gert. -- [[User:tomstiff|tomstiff]] 18:00, 11 May 2005 (UTC)&lt;br /&gt;
**It might not be good enough for the article, but it's not as bad as ''that''.&lt;br /&gt;
* Sigh, you people just don't get it, do you. FUN. FACT. This is the only fact I've seen in a while that really fits that term. And what don't you get about it? Isn't it SLIGHTLY coincidential that Strong Sad said that he searched for the blue ones and found something kind od disturbing (he didn't exactly say it, but you know that's what he meant.)? I think this would be perfect for a Fun Fact...for now. If this gets taken off google then the Fun Fact should be dropped (even changing it to say &amp;quot;at one point&amp;quot; would make it lose its luster.) Oh, I never actually voted, did I. '''Accept, at least for now.''' [[User:TakuaKaita600|TK600]] 21:19, 11 May 2005 (UTC)&lt;br /&gt;
**Calm down Mr &amp;quot;I know the real Foofoo Grass&amp;quot;. People are declining it because its not RELEVENT not because its not interesting.  [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Accept'''.  This is actually one of the more intreguing Fun Facts I have ever seen (and one of the only ones I really actually persued cause it intregued me).  I say let it on. --[[User:Tony Stony|Tony Stony]] 11:18, 12 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' All other arguments aside, this fun fact doesn't work because it's temporary.  Eventually, some other (more search-relevant) pictures will replace the Ellijah Wood photo and this won’t make sense. [[User:Lucres|Lucres]] 01:18, 12 May 2005 (UTC)&lt;br /&gt;
**Indeed. '''Second'''. --[[User:GregHosting|GregHosting]] 05:43, 13 May 2005 (UTC)&lt;br /&gt;
*'''Revise and Accept''' They never actually say that Strong Sad searched Google, but I think it can be safely inferred, in which case I think this is one awesomely fun fact.  I think it's also safe to assume that TBC did the search and knew what it was that they were indirectly referencing... and even if they didn't, I think it's worth recording, since future fans will likely be curious as to what was on the other side of the &amp;quot;blue ones&amp;quot; search when the toon was released.  It should be revised, however, to say &amp;quot;At the approximate time that the toon was released...&amp;quot; since the search result is almost certain to change relatively soon. - Dingell&lt;br /&gt;
**'''Second''' [[User:Rainer|R&amp;lt;small&amp;gt;AINER&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Rainer|talk&amp;lt;/sup&amp;gt;]] 10:16, 19 May 2005 (UTC)&lt;br /&gt;
**But that doesn't prove they were talking about the Elijah Wood image. And curious future users? Who cares? What, we're going to list everything an image search for &amp;quot;Blue Ones&amp;quot; will bring up? [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
***I think it's a funny coincidence. I don't think TBC had it in mind, but it's an interesting observation. It should at least be put on the discussion page of Bug In Mouth Disease for people to see. And as said before, that picture won't always come up on a google image search for &amp;quot;blue ones&amp;quot;, so it should be edited to &amp;quot;At the time this toon first came out...&amp;quot; --[[User:Ogog|Ogog]]&lt;br /&gt;
**** But WHY would the Elijah Wood pic have to be singled out? Nobody has given one good reason as to why beyond &amp;quot;its interesting&amp;quot;. Thats not a reason, thats an opinion. This fact has no place on the wiki. If people are curious, let them do their own image search. Or better yet, just post a link to google's results for &amp;quot;blue ones&amp;quot; and we can be done with this damned fun fact. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*****I have *yet* to figure out why this is so fascinating to people. If you page through the results, there's a picture of girls in bikinis. Personally, I think that's *far* more interesting, but I ain't writin' a fun fact about it! Maybe there's some kinda Frodo-voodoo thang goin' on here. -- [[User:tomstiff|tomstiff]] 17:04, 12 May 2005 (UTC)&lt;br /&gt;
******It's fascinating because many people like &amp;quot;strange but true&amp;quot; facts, especially considering (A) you wouldn't expect to find the picture using that particular search, (B) it's almost the very first result, (C) Elijah Wood is well known, and (D) the picture is kinda creepy. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 17:48, 12 May 2005 (UTC) &amp;amp;mdash; ''P.S.'' That bikini picture wasn't nearly worth the effort to find it. What a tease.&lt;br /&gt;
*******However, a picture of girls in bikinis would be better attributed to fact that Strong Sad got &amp;quot;nothing pleasant&amp;quot; [[User:Nosmorking|No Smorking]] 19:39, 12 May 2005 (UTC)&lt;br /&gt;
*'''Comment.''' The picture in question could be uploaded to the wiki. Then, it wouldn't matter whether the original eventually wasn't on the first page of Google's results, because we could just link to our copy.&lt;br /&gt;
**No! NO! Stop it! Back off! Back the F*** off! IT DOESN'T MATTER WHAT COMES UP ON THE &amp;quot;BLUE ONES&amp;quot; GOOGLE SEARCH. THEY WERE NOT TALKING ABOUT ELIJAH WOOD. Whats worse, if you do image searches at Lycos.com or Altavista.com the Frodo pic? Doesn't come up. Sorry, &amp;quot;being sort of weird&amp;quot; doesn't entitle the fact to be placed on the Wiki. And NOBODY has answered my question for why this is relevent to the toon other than &amp;quot;It came up with the google search&amp;quot;.[[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
***Why are you yelling? The last I checked, the declines outnumber the accepts nearly 2 to 1; there's no real danger that this fact will make it to the page. Even if the opposite were true, we can still discuss these matters civilly. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 20:27, 12 May 2005 (UTC)&lt;br /&gt;
***To speak to your specific question, somebody out there (not me) wondered what Strong Sad would have found (if Strong Sad were real) when he searched for &amp;quot;blue ones&amp;quot;. The Elijah Wood picture was what he or she found and, being sufficiently strange, qualified as &amp;quot;nothing pleasant&amp;quot; to this unknown originator and to at least a few of us as well. It's a tenuous link, perhaps, but that's what STUFF is for. That's why I put my version ''here'' first, not on the page itself. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 20:27, 12 May 2005 (UTC)&lt;br /&gt;
****Because its annoying listening to acceptors accepting this fact based on &amp;quot;its kinda weird&amp;quot;. The &amp;quot;nothing pleasent anyway&amp;quot; is meant to be a generic statement. They most likely didn't have anything in mind when they made it. There are other fun facts where the declines are overwhealming and people are still being rude. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*****Dude...its a &amp;lt;i&amp;gt;cartoon&amp;lt;/i&amp;gt;.  No need to get so worked up, &amp;lt;s&amp;gt;especially because dot com is correct in observing that a. It is not exactly pleasent, b.people would actually find it amusing, unlike many a' fun fact and c. the declines already are winning.&amp;lt;/s&amp;gt; --[[User:Tony Stony|Tony Stony]] 21:38, 12 May 2005 (UTC)&lt;br /&gt;
****** Okay repeating what the other guy just said is not cool. Kay? If I wanted to re-read what Dot Com said I'd've just scrolled up. Save your finger wagging for if I ever break the rules. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
******* What is wrong with agreeing with someone? But whatever..I am a noob here so I shall change what I said.--[[User:Tony Stony|Tony Stony]] 00:09, 14 May 2005 (UTC)&lt;br /&gt;
******Whoa, Donny. [http://www.hrwiki.org/index.php/HRWiki:Welcoming_committee#Don.27t_Bite Don't bite] Go easy on the guy. Tony, don't change what you said because Donny yelled at you. If you ment it, keep it up there. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font color&amp;gt;]]|&amp;lt;sup&amp;gt;[[User talk:acekirby13|&amp;lt;font color=green&amp;gt;My Talk&amp;lt;/font color&amp;gt;]]&amp;lt;/sup&amp;gt;  18:17, 14 May 2005 (UTC)&lt;br /&gt;
******* Its more for effect than me trying to antagonize someone. That, and I hate it when someone has to have their say, only to repeat what the last guy just said. Bah. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline''' While this is a great fact, there is no appropriate place for it on the page. Possibly there will be in teh future, but now, it is sadly not so. [[User:AtionSong|AtionSong]] 2:47 PM May 14, 2005&lt;br /&gt;
*'''Decline''' It's just like saying &amp;quot;Googling the word 'virus' will bring up a picture of Tim Allen.&amp;quot; It's extremely irrelevant. But it's still good for people to argue over. [[User:Saargtsson-Bosch,GmbH|S-B,GmbH]]&lt;br /&gt;
**The difference is, whereas Strong Bad never searched for &amp;quot;virus&amp;quot;, Strong Sad did actually mention using an internet search engine to fine &amp;quot;Blue Ones&amp;quot;.  Whether that makes this fact relevant I don't know, but it is actually fun. --[[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
*** But it still isn't relevent. Like I said, they didn't specify a search engine and the Frodo pic only shows up on Google. I'm not even sure why its interesting at all. &amp;quot;Blue ones&amp;quot; causes Frodo to come up '''because his eyes are blue'''. Its not weird. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
****I hate it when someone has to have their say (''read:'' get in the last word), only to repeat what he himself has already said. Bah. --P810A&lt;br /&gt;
**** I hate it when someone whines about someone getting the last word, just to try and get the last word. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Comment.''' Donny, will you SHUT UP already?! We get it! You don't want this to be a Fun Fact! There's no sense in standing up and trying to persuade everyone. The purpose of a VOTE is that everyone can get their OWN idea in, NOT ONE PERSON'S. So &amp;quot;BACK OFF BABY.&amp;quot; Decline it and then mind your own business.[[User:TakuaKaita600|TK600]] 20:28, 17 May 2005 (UTC)&lt;br /&gt;
*'''Comment''' I hate it when someone criticizes a noob for repeating and agreeing with another member, and then repeats his own point of view over and over again just in case we missed it the first few times.  *ahem* -- [[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
====Whom made a mistake?====&lt;br /&gt;
When the Announcer says &amp;quot;whom&amp;quot;, in an attempt to sound sophisticated, it is grammatically incorrect. As the pronoun that would go there is not &amp;quot;Him shot Caleb&amp;quot; but rather &amp;quot;He shot Caleb&amp;quot;, the question should use &amp;quot;who&amp;quot;.&lt;br /&gt;
*As the writer, I '''Accept''' it, but I put it here because I'm not sure if it's enough for a fun fact. I think the grammatical use of &amp;quot;whom&amp;quot; isn't exactly widely known, but some people might disagree. Also I'm not sure if it should go in Remarks or Explinations. --[[User:phlip|phlip]] 09:37, 11 May 2005 (UTC)&lt;br /&gt;
*'''Accept.''' I know, I know, it's just a joke. I know, I know, not every joke requires an explanation. But speaking as a devoted silly fact slayer, I think this is worth a mention. -- [[User:tomstiff|tomstiff]] 13:27, 11 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' &amp;amp;mdash; [[User:It's dot com|It's dot com]] 14:57, 11 May 2005 (UTC)&lt;br /&gt;
*Definetly depends on what section this is meant to go in. I would say remarks. '''Accept'''. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
**'''Second.''' --[[User:Beatfox|Beatfox]] 19:53, 16 May 2005 (UTC)&lt;br /&gt;
**'''Second. Which means accept. :P'''[[User:TakuaKaita600|TK600]] 21:21, 11 May 2005 (UTC)&lt;br /&gt;
*Few people know the rules of &amp;quot;who&amp;quot; and &amp;quot;whom&amp;quot; but it's still a grammatical error and therefore I '''Accept.''' --[[User:Upset_Your_Balance|Upset_Your_Balance]] 23:12, 11 May 2005 (UTC)&lt;br /&gt;
*Yeah its worth being there, though you might consider adding the fact that Strong Bad is famous for his anal-retentive attitudes on grammar yet he does not react to this common mistake. '''Accept''' --[[User:Tony Stony|Tony Stony]] 23:49, 11 May 2005 (UTC)&lt;br /&gt;
*This is true and worthy of note...DELETED. That's what you thought I would say, right? Well, too bad. '''Accept''' [[User:Dasrik|Dasrik]] 02:58, 12 May 2005 (UTC)&lt;br /&gt;
*&amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt; I'm pretty sure TBC were under the impression that we should already know this, as that's the joke. No need for fun factization, it's pretty obvious. (to me at least)&lt;br /&gt;
** While most will realize that its wrong, they may not get WHY its wrong. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline''' This may or may not have been intentional, and the fact that it's grammatically incorrect is obvious. No need state the obvious. -- [[AnarchyBalsac]]&lt;br /&gt;
**So if I walk up to the average guy on the street and ask &amp;quot;When should you gramatically use 'whom' rather than 'who' in a question?&amp;quot; he'd be able to tell me? --[[User:phlip|phlip]] 05:30, 14 May 2005 (UTC)&lt;br /&gt;
***I would think so, yes. -- [[AnarchyBalsac]]&lt;br /&gt;
****Not everyone has the grasp of the English language that you do.  In fact, the MAJORITY of people don't.  :P [[User:Dasrik|Dasrik]] 07:42, 14 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' I never noticed this. And the fact that Strong Bad did not criticize it makes it fun enough to be a fact. [[User:Hamrodrunner|Hamrodrunner]] 01:26, 15 May 2005 (UTC)&lt;br /&gt;
*'''Declined.''' This is a FUN fact? Maybe for an englilsh teacher, but not for me. --[[User:Rgb9000|Rgb9000]] 02:16, 17 May 2005 (UTC)&lt;br /&gt;
''Accept/Comment'' Actually, it's quite the oppisite. An english teacher would think it's common sense.&lt;br /&gt;
&lt;br /&gt;
====Bugface====&lt;br /&gt;
The way Homestar yells &amp;quot;Bug Swallow! BUG SWALLOW!&amp;quot; is reminiscent of the way Strong Bad yells &amp;quot;Rose face! ROSE FACE!&amp;quot; in rock opera.&lt;br /&gt;
&amp;lt;p class=&amp;quot;usermessage&amp;quot; style=&amp;quot;margin-left:20px; background:lightyellow; font-weight: normal; width:450px; color:brown;&amp;quot;&amp;gt;''Due to ballot stuffing, the entire vote will be restarted. All votes except Jay's (since this is Jay clearing everything) have been deleted, so we're starting with a fresh entry.''&amp;lt;/p&amp;gt;&lt;br /&gt;
*'''&amp;quot;I'm-a gonna accept.&amp;quot;''' This is a good fact, or at least I think so. It should say something about a paniced scream about getting hurt, usually capatilized when they say it a 2nd time.--[[User:MrsCommanderson|MrsCommanderson]] 18:07, 14 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' This is becoming something of an edit war, and the poster who added it won't STOP adding it, so I'm putting it to the vote. Vote away, people. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:50, 10 May 2005 (UTC)&lt;br /&gt;
*I stick by my '''Accept''' [[User talk:greg2point0|greg2point0]]&lt;br /&gt;
*&amp;lt;strike&amp;gt;'''Accept''' Just once this time =P [[User talk:Hawk-Eye-100|Hawk-Eye-100]] 3:49&amp;lt;/strike&amp;gt; &amp;lt;small&amp;gt;''(This is the same user as the above vote. Check the History.)''&amp;lt;/small&amp;gt;&lt;br /&gt;
** {smack} That was the sound of my head hitting the keyboard. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:54, 10 May 2005 (UTC)&lt;br /&gt;
* Jay, why are we even voting on this if its just the one guy who thinks it should be accepted? His cheating should've dis-qualified this fact from the get go. [[User:Donny vs Universe||Donny vs Universe]]&lt;br /&gt;
** To make a point, I suppose. He WASN'T STOPPING. He was even editing my &amp;quot;don't add this&amp;quot; note. I'm trying to take the higher ground here. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:41, 11 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' Mere coincidence. And breaking the rules isn't cool. --[[User:Upset_Your_Balance|Upset_Your_Balance]] 4:16 11 May 2005 (UTC)&lt;br /&gt;
*'''Decline'''. Also comment that just because someone tried to cheat the vote doesn't mean the fact itself should be scrapped immediately, in my opinion. It should wait the two weeks from when the vote was restarted and considered unanimously declined (unless someone other than this cheater gives an accept vote of course). --[[User:phlip|phlip]] 05:52, 11 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:Nighthawk|Nighthawk]] 11:47, 11 May 2005 &lt;br /&gt;
*'''Decline.''' -- [[User:tomstiff|tomstiff]] 20:01, 11 May 2005 (UTC)&lt;br /&gt;
*'''Comment.''' IMHO, the '''four''' user names and  ''two'' IP addresses involved in this incident should be banned permanently. This Wiki looks the way it does because the vast majority of the community follows the rules, both written and implied. Those who don't shouid not be welcome here (again IMHO). -- [[User:tomstiff|tomstiff]] 13:17, 11 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' and permaban the IP's. --[[User:Beatfox|Beatfox]] 20:34, 11 May 2005 (UTC)&lt;br /&gt;
*'''Meh, accept.'''(Upgraded vote: '''Meh, Very weak accpet.''') This guy's awfully devoted to getting his fact up, and it ''Italic text''is''Italic text'' true. Heck, I didn't even realize it until I read this. Anything that does so should work as a fun fact, no? So I don't see what's wrong with it but I think this should be in &amp;quot;remarks.&amp;quot; [[User:TakuaKaita600|TK600]] 21:25, 11 May 2005 (UTC)&lt;br /&gt;
**Sigh...TK, one guy does all the voices for the characters (Powered by The Cheat, Marzipan, and Teeg Dougland aside). Of course every once in awhile there is going to be similiar sounding dialouge. And just because a fact is true, doesn't make it fun. [[User:Donny vs Universe||Donny vs Universe]]&lt;br /&gt;
***Right. We could say &amp;quot;this is the first 'toon where Strong Bad tapes his head to the TV,&amp;quot; and we wouldn't be wrong, but who cares? Anyway, I doubt that there's any real connection between these - they sound kinda similar, but that's it. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 06:13, 12 May 2005 (UTC)&lt;br /&gt;
****Yeah, I guess...I'm going to demote my vote to '''Meh, very weak accept.'''[[User:TakuaKaita600|TK600]] 23:39, 18 May 2005 (UTC) &lt;br /&gt;
**&amp;lt;strike&amp;gt;I agree, it should go in &amp;quot;remarks&amp;quot;. So '''Second'''. [[User:Supyall|Supyall]]&amp;lt;/strike&amp;gt; &amp;lt;small&amp;gt;''(What is your deal? You can only vote once!)''&amp;lt;/small&amp;gt;&lt;br /&gt;
***Hmmmm. Where have I seen this user name before? -- [[User:tomstiff|tomstiff]] 21:43, 11 May 2005 (UTC)&lt;br /&gt;
*We gave him repeated warnings and he's still breaking the rules. I say ban him. --[[User:Upset_Your_Balance|Upset_Your_Balance]] 23:17, 11 May 2005 (UTC)&lt;br /&gt;
** Three-day suspension as of now. If he does it again it'll be indefinite. We warned him multiple times. Does he think we're stupid or something? --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:01, 12 May 2005 (UTC)&lt;br /&gt;
*'''Accept.''' - Dingell&lt;br /&gt;
*Whoever keeps putting this up, FYAD. '''Decline''' [[User:Dasrik|Dasrik]] 02:59, 12 May 2005 (UTC)&lt;br /&gt;
** Dare I ask what that stands for? --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:08, 12 May 2005 (UTC)&lt;br /&gt;
*** ...you and die ;) [[User:Dasrik|Dasrik]] 03:12, 12 May 2005 (UTC)&lt;br /&gt;
**** Oh. You learn something new every day, I guess... --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 06:08, 12 May 2005 (UTC)&lt;br /&gt;
*Despite the chaox of this... Voting process, I say '''Accept'''. Could be a refferance...''&amp;lt;tt&amp;gt;[[Special:Contributions/Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔&amp;lt;/font&amp;gt;]][[User:Thunderbird L17|&amp;lt;font color=gold&amp;gt;Thunderbird&amp;lt;/font&amp;gt;]][[User talk:Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;'' 22:54, 13 May 2005 (UTC)&lt;br /&gt;
* As another mighty fun fact slayer said: Could be's are not cool. [[User:Donny vs Universe||Donny vs Universe]]&lt;br /&gt;
*'''I'll Accept your FACE!!''' to a bloody...pulp... --[[User:kerrek slaya|kerrek slaya]] 11:33, 14 May 2005 (UTC)&lt;br /&gt;
**Not that it really matters, but is this an accept or decline?&lt;br /&gt;
*&amp;lt;b&amp;gt;No no no no no!&amp;lt;/b&amp;gt; VERY small liason. VERY unlikely to be reference. VERY declined. [[User:señor|&amp;lt;font size=1&amp;gt;»&amp;lt;/font&amp;gt;ß&amp;lt;font size=1&amp;gt;enit, known as señor«&amp;lt;/font&amp;gt;]] 15:19, 14 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====The Blue Ones====&lt;br /&gt;
Strong Sad's many mentions of &amp;quot;the blue ones&amp;quot; are a reference to the email &amp;quot;property of ones&amp;quot;, where several other types of &amp;quot;ones&amp;quot; are discussed.&lt;br /&gt;
*'''Now ''this'' fact is totally worth my time and consideration DECLINED!!''' Very, very different type of &amp;quot;one&amp;quot; being referred to. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 06:58, 11 May 2005 (UTC)&lt;br /&gt;
**&amp;lt;b&amp;gt;Seconded&amp;lt;/b&amp;gt; -- [[AnarchyBalsac]]&lt;br /&gt;
*Oh, for the love of...it's a ''word'' people! We're not here to keep taps on every time a character says something twice! '''Decline'''[[User:The_Pardack|The_Pardack]]&lt;br /&gt;
**'''Second'd!!!'''What he said--[[User:Because, It's Midnite|Because, It's Midnite]]&lt;br /&gt;
*'''Bupkis'd''' Ummm ... decline! -- [[User:tomstiff|tomstiff]] 13:23, 11 May 2005 (UTC)&lt;br /&gt;
*If there were ever a candidate to be immediately '''Deleted''' (skipping the STUFF process), this is it. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 15:03, 11 May 2005 (UTC)&lt;br /&gt;
*'''Decline'''And once again so as to make me sound like a broken record: Not everything is meant to refer to something else.[[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
**'''Second this &amp;quot;one&amp;quot;.''' --[[User:Beatfox|Beatfox]] 20:38, 11 May 2005 (UTC)&lt;br /&gt;
*'''What!? No! No!! No!!! I mean, no! Never! No! What? No!'''[[User:TakuaKaita600|TK600]] 21:28, 11 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' and STFU. (I'm in a bad mood today, deal with it.) [[User:Dasrik|Dasrik]] 03:00, 12 May 2005 (UTC)&lt;br /&gt;
* &amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt;. No. Just--just no. [[User:señor|&amp;lt;font size=1&amp;gt;»&amp;lt;/font&amp;gt;ß&amp;lt;font size=1&amp;gt;enit, known as señor«&amp;lt;/font&amp;gt;]] 15:21, 14 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Definitely the wrong kind of ones. -- [[User:Mithent|Mithent]] 13:30, 16 May 2005 (UTC)&lt;br /&gt;
*'''EXTREMELY STRONG DECLINE''' no not at all. I'm right, your wrong&lt;br /&gt;
*'''Well, there's more than one One.... Declined...''' No-&amp;gt;No-&amp;gt;No. [[User:EDY-innit|EDY-innit]] 04:50, 17 May 2005 (UTC)&lt;br /&gt;
*'''DECLINE³''' This is the biggest stretch EVER! [[User:Kvb|Kvb]] 19:03, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Egg-free Diet====&lt;br /&gt;
This is the first cartoon in years to not contain any Easter eggs.&lt;br /&gt;
*'''Decline as written''' Is it? I'm not sure. But &amp;quot;in years&amp;quot; is unprofessional. If you can provide an actual time span - and be accurate - then maybe you've got something here... if said time span is impressive enough. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 05:40, 10 May 2005 (UTC)&lt;br /&gt;
* I put on my detective hat and had a look. The last eggless toon was [[HomestarRunner.com PAY PLUS!]], a month and a half ago. Before that was the [[Peasant's Quest Movie Trailer]] 3 months ago. [[Under Construction]] and most of the [[Puppet Stuff]] is eggless. If it is rewritten &amp;quot;The first cartoon (except April Fools features and live action) ...&amp;quot; then the last was [[Ballad of The Sneak]], 10 and a half months ago. Discounting music videos too, the latest was [[Lookin at a Thing in a Bag]], 13 months ago.&amp;lt;br&amp;gt;'''In summary''' - as written it is false, and rewriting to make it even one year ago requires too many caveats to be interesting. '''Decline'''.&amp;lt;br&amp;gt;Incidentally, the last eggless email was [[property of ones]], and I put that in its Trivia section. --[[User:phlip|phlip]] 06:37, 10 May 2005 (UTC)&lt;br /&gt;
**All right, that settles that. '''Second''' and this &amp;quot;fact&amp;quot; may as well be closed now. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 06:44, 10 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' -- [[User:tomstiff|tomstiff]] 13:32, 10 May 2005 (UTC)&lt;br /&gt;
*'''Okay,''' how about &amp;quot;This cartoon contains no Easter eggs&amp;quot;? Or, better, put the Easter egg section up with &amp;quot;(none)&amp;quot; listed under it. That way, people don't have to wonder whether there were eggs but we somehow forgot to list them. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 19:01, 10 May 2005 (UTC)&lt;br /&gt;
** '''Not necessary''' We don't do that for any OTHER egg-less toon. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:20, 10 May 2005 (UTC)&lt;br /&gt;
**'''Why not?''' It would make them all more complete. Where's the harm? Besides, since people ''expect'' the eggs, it's news when there are none. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 20:51, 10 May 2005 (UTC)&lt;br /&gt;
*'''Rewrite''' Possibly:&lt;br /&gt;
&amp;lt;pre&amp;gt; Unlike most recent cartoons featuring the Freecounty, USA characters,&lt;br /&gt;
 this one contains no easter eggs. &amp;lt;/pre&amp;gt; -- [[User:AtionSong|AtionSong]] 15:56 May 10, 2005&lt;br /&gt;
*'''ATTENTION POSTERS ALL!!''' I think what the post-er was trying to say was that it was the first ''Big Toon'' in whatever years, so this needs a '''rewrite''', changing &amp;quot;cartoon&amp;quot; to &amp;quot;Big toon&amp;quot; or &amp;quot;toon.&amp;quot; [[User:Cheatachu72|Cheatachu72]] May 10 2005 (UTC)&lt;br /&gt;
**'''Comment''' In which case the last was [[Where's The Cheat?]] in February 25, 2002. However there have been so few &amp;quot;Big Toons&amp;quot; that my previous comment about the sample space being too small to be interesting still holds. I stick by my decline. --[[User:phlip|phlip]] 05:52, 11 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' If a toon doesn't have an egg, it doesn't have an egg. People are smart enough to figure that out if there aren't any listed on the Toon's wiki entry. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
**'''Second.''' --[[User:Beatfox|Beatfox]] 20:41, 11 May 2005 (UTC)&lt;br /&gt;
*GUYS! He means BIG toon! And He's Right! But he needs to REwrite it! '''ACCEPT BUT REWRITE FIRST!'''[[User:TakuaKaita600|TK600]] 21:32, 11 May 2005 (UTC)&lt;br /&gt;
*'''Comment''' My only question is: what is &amp;quot;fun&amp;quot; about this fact? --[[User:Tony Stony|Tony Stony]] 22:27, 11 May 2005 (UTC)&lt;br /&gt;
** Absolutly nothing. Its just another example of Wiki members thinking we need to document every last worthless detail. And while I appreciate rewrites, they're a pain when you have to keep changing whats being rewritten as parts of the fact are picked apart.[[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Rewrite.''' As others have said before, it should be noted that this is the first ''Big'' Toon to contain no Easter eggs in over three years. --[[User:Upset_Your_Balance|Upset_Your_Balance]] 23:21, 11 May 2005&lt;br /&gt;
*'''Neutral''' While I noticed this too, I also noticed that this is the only Big Cartoon that has no credits of any kind either. Makes an interesting remark on its own, but I don't know... --[[User:NFITC1|NFITC1]] 02:51, 12 May 2005 (UTC)&lt;br /&gt;
*O.K...I made up my mind: '''Decline'''.  Look people, you could also say that this is the first cartoon to feature Homestar naked in a long time, but would that make it any more &amp;quot;fun&amp;quot;?  I think not. --[[User:Tony Stony|Tony Stony]] 02:06, 13 May 2005 (UTC)&lt;br /&gt;
**Going back to the last toon thing...actually, the last long toon was [[Shopping for Danger]], if you want to talk most recently. The last toon featuring the H*R universe was [[Strong Bad Is In Jail Cartoon]], last year. --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 19:02, 13 May 2005 (UTC)&lt;br /&gt;
*** Not exactly - Shopping for Danger DID have an Easter Egg, and SBIIJ had extra scenes after &amp;quot;THE END&amp;quot; (some people count those as Easter Eggs, even though they're not listed as such in our articles). Not as though I'm defending this fact or anything, just trying to keep out own facts straight. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:46, 13 May 2005 (UTC)&lt;br /&gt;
*'''Decline!''' We can't start keeping track of this kinda thing... ''&amp;lt;tt&amp;gt;[[Special:Contributions/Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔&amp;lt;/font&amp;gt;]][[User:Thunderbird L17|&amp;lt;font color=gold&amp;gt;Thunderbird&amp;lt;/font&amp;gt;]][[User talk:Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;'' 22:56, 13 May 2005 (UTC)&lt;br /&gt;
*'''Rewrite.''' I'd cut out &amp;quot;first in years&amp;quot; and replace it with something like: &amp;quot;a rarity to have no easter eggs.&amp;quot; -Walking Armless&lt;br /&gt;
**(Not a vote.) Exactly.[[User:TakuaKaita600|TK600]] 23:42, 18 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Dr.&amp;quot; Bubs====&lt;br /&gt;
&amp;lt;small&amp;gt;Bubs' Doctor card says VCR repair on it, which is a reference to the email 12:00.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Or maybe he's a CGNU graduate.&lt;br /&gt;
:''NOTE: We're voting on the CGNU portion, not the tiny portion.''&lt;br /&gt;
*&amp;lt;strike&amp;gt;'''Neutral''' The wording is very very poor, but I'll leave it to the vote. Y'no, if anyone cares about this page any more. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 05:40, 10 May 2005 (UTC)&amp;lt;/strike&amp;gt; Know what? I'm changing to '''Decline''' because, truth is, we really DON'T know that he's a CGNU graduate, and we don't really need the speculation. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:45, 13 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline''' -- [[User:tomstiff|tomstiff]] 13:34, 10 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
*Bubs attends night classes at Disco Tech according to the [[Homestar Quiz]]. Perhaps they had a VCR repair course? Or maybe Bubs is just an unethical quack who tapes clocks to broken VCRs. It's possible that he went to CGNU, but since we don't know, I give it a '''Decline'''. - [[User:Song from 60s|Song from 60s]] 15:44, 10 May 2005 (UTC)&lt;br /&gt;
*'''So weak that its creepy decline''' GEEEEEEZZZZ OH PEEEEEEEEEEEZZZZ! YOU GUYS ARE TRYING TOO HARD!! Oh yeah and the post above mine, I agree with that so I guess this is kind of a '''second,''' too. [[User:Cheatachu72|Cheatachu72]] 10 May 2005 (UTC)&lt;br /&gt;
*'''Second''' Ohhhh, people with way too much, time on their hands, doo doo doo! [[User:DancingRobots| DancingRobots]]&lt;br /&gt;
*So because among Bubs's fake (I assume) buisness cards, there is one that says &amp;quot;Dr&amp;quot; Bubs, we assume he probably has a doctorate in something? He didn't just make it up and shove it on a card? Bubs Normal Investigator is also apparantly not affiliated with Bubs Paranormal Investigator, does that mean we should make a fun fact that Bubs must have multiple personalities, or there are several Bubs's or something? Of course not. '''Decline'''. --[[User:phlip|phlip]] 05:52, 11 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' --[[User:Beatfox|Beatfox]] 20:43, 11 May 2005 (UTC)&lt;br /&gt;
*'''Second'''. You see, the joke is, in the e-mail [[CGNU]], Strong Bad is offering classes in TV/VCR Repair. Bubs could have gotten his certificate. Obviously the paranormal/normal investigator is an independant joke, not relevant here. I think the idea of Bubs attending a Strong Bad class is funny enough to keep it. And to those that say he didnt neccesarily go to CGNU, I ask you this: What other school in the H*R universe has TV/VCR Repair classes? He MUST have gone to CGNU, because it is the only school. I rest my case. --[[User:Rgb9000|Rgb9000]] 01:25, 13 May 2005 &lt;br /&gt;
** Right. We know that. But we KNOW that Bubs tried to repair a VCR in [[12:00]]. We DON'T know that Bubs is a CGNU graduate. Without this knowledge, this is nothing more than speculation about a common use of a couple of common words. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:45, 13 May 2005 (UTC)&lt;br /&gt;
**Exactly how &amp;quot;Common&amp;quot; is &amp;quot;TV/VCR Repair&amp;quot;? I havent used that phrase in real life, ever. --[[User:Rgb9000|Rgb9000]] 02:32, 13 May 2005 (UTC)&lt;br /&gt;
*** So you've NEVER seen an infomercial? --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:37, 13 May 2005 (UTC)   &lt;br /&gt;
** ''(on the edit)'' We can't answer the &amp;quot;which school&amp;quot; because the only one we know about is CGNU - but that doesn't mean it's the only school! And we don't know Bubs went to ANY school for VCR repair. And just because you think it's funny, that's no reason to keep it in and of itself. And, BTW, was it necessary to change the title of this fact (formerly &amp;quot;See Gee In Bubs&amp;quot;)? Yours makes it look too similar to vvv that one. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:37, 13 May 2005 (UTC)&lt;br /&gt;
*What does &amp;quot;See Gee In Bubs&amp;quot; mean anyway??? I don't get it. &amp;quot;Dr. Bubs&amp;quot; makes it clear that we are questioning his Dr. Bubs business card. &amp;quot;See Gee In Bubs&amp;quot;... doesnt mean anything to me. Please explain. --[[User:Rgb9000|Rgb9000]] 02:57, 13 May 2005 (UTC)&lt;br /&gt;
**[[mascot|See Gee In You]] --[[User:phlip|phlip]] 03:02, 13 May 2005 (UTC)&lt;br /&gt;
**OHHH Now I get it. I was reading it too literally. Well, change it back if you want. Its a wiki. Maybe make it &amp;quot;CNG - bUbs&amp;quot; --[[User:Rgb9000|Rgb9000]] 03:13, 13 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Dr. Bubs Christmas====&lt;br /&gt;
Homestar thinking Bubs is a doctor could be a reference to [[A Decemberween Pageant]], where Bubs played Dr. Christmas.&lt;br /&gt;
*So weak a connection.  I thought I would '''Decline''' it! --[[User:Beatfox|Beatfox]] 22:29, 9 May 2005 (UTC)&lt;br /&gt;
*I '''accept''' it, certainly. [[User:Cookiecaper|Cookiecaper]] 23:53, 9 May 2005 (UTC)&lt;br /&gt;
*'''Dr. Decline''' And why? There's no connection except the word &amp;quot;Doctor&amp;quot; and Bubs. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 23:43, 9 May 2005 (UTC)&lt;br /&gt;
*'''Shut up kid!''' Nah, Homestar is just being silly. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline''' Upon further consideration, this reference is awfully weak. [[User:SilverSurfer|SilverSurfer]]&lt;br /&gt;
*'''Decline''' Everything is a reference to everything these days, eh? --[[User:Upset_Your_Balance|Upset_Your_Balance]] 04:24 10 May 2005&lt;br /&gt;
*'''Accept''' Even if it's not an intentional reference, it's a good catch! - Dingell&lt;br /&gt;
** Uh... if it's not intentional then it's not a reference. And, as thus, the &amp;quot;fact&amp;quot; is not. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 05:47, 10 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' -- [[User:tomstiff|tomstiff]] 13:36, 10 May 2005 (UTC)&lt;br /&gt;
* I shoulda '''declined''' this like a million years ago! [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
* I was the person who wrote this fun fact. It was what I thought of when I saw the toon, but I understand that the connection is quite weak. Actually, I'm a little surprised no one said anything about the &amp;quot;could be&amp;quot; in there. Anyway, since most of you feel the same way, I cheerfully withdraw the fun fact. - [[User:Song from 60s|Song from 60s]] 15:28, 10 May 2005 (UTC)&lt;br /&gt;
**Could be's aren't usually good anyway. I'm gonna say no and hit it with a little '''uh digga digga digga digga digga digga digga DECLINED!''' -- SBEmail22&lt;br /&gt;
**'''Second''' -[[User:Tony Stony|Tony Stony]] 01:33, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Grandma's Stories====&lt;br /&gt;
The line &amp;quot;Can't you see Grandma's watching her stories?&amp;quot; may be a reference to a Saturday Night Live comedy skit, where Adam Sandler plays a Grandmother who enjoys a television series named &amp;quot;My Story&amp;quot;.&lt;br /&gt;
*'''Decline''' This is another case of thinking a similar joke on the same phenomenon is the origin of the joke itself. &amp;quot;My stories&amp;quot; is simply how some people refer to the soap operas they watch. Heck, George Carlin makes reference to that in an album from the '70s, and that's not the origin either -- it's just that sweet English language in action again. [[User:sninky-chan|sninky-chan]] 12:12, 10 May 2005 (UTC)&lt;br /&gt;
*'''Deliciously Declined''' And I'm glad someone saw fit to remove the &amp;quot;fact&amp;quot; stating the stories gag was a Simpsons reference. C'mon folks, not every little detail in the HR universe is derived from something else. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline.''' Seconding those above. -- [[User:tomstiff|tomstiff]] 13:35, 10 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' When someone refers to a TV show as a story, they're talking about a soap opera. --[[User:Upset_Your_Balance|Upset_Your_Balance]] 13:41 10 May 2005 (UTC)&lt;br /&gt;
**'''Second''' --[[User:Tehngion|Tehngion]] 20:18, 11 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' --[[User:Beatfox|Beatfox]] 20:46, 11 May 2005 (UTC)&lt;br /&gt;
*'''Delteated!''' STREEEEEEEEEEEEEEEEEEEEEEEEEEEETCHING again, ain't we? --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 17:47, 10 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' If you were to mention all the things this [http://www.google.com/search?q=grandma+%22watching+her+stories%22 could have come from] then we'd get a TTATOT. And while finding out what the origin of this phrase was would be good, it's probably not going to happen, and it's almost certainly not this. --[[User:phlip|phlip]] 05:52, 11 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' It's just a common saying among grandmas, like &amp;quot;gar-bazhe&amp;quot; among moms.  My grandma is always referring to TV shows as &amp;quot;stories&amp;quot; - Dingell&lt;br /&gt;
*MAY BE != IS. '''DECLINE''' *exhales* [[User:Dasrik|Dasrik]] 03:01, 12 May 2005 (UTC)&lt;br /&gt;
*DECLINED.  [[User: James Craven|James Craven]]&lt;br /&gt;
&lt;br /&gt;
====British Guy Show?====&lt;br /&gt;
Considering the accent of the TV show host in the beginning of the toon, the show Strong Sad is watching is likely the &amp;quot;show on Public Television hosted by that British Guy&amp;quot; which he mentioned wanting to watch in [[morning routine]].&lt;br /&gt;
&lt;br /&gt;
*'''Accept''', If 'likely' is changed to 'possibly'. ''&amp;lt;tt&amp;gt;[[Special:Contributions/Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔&amp;lt;/font&amp;gt;]][[User:Thunderbird L17|&amp;lt;font color=gold&amp;gt;Thunderbird&amp;lt;/font&amp;gt;]][[User talk:Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;'' 22:59, 13 May 2005 (UTC)&lt;br /&gt;
** They're still forms of the phrase &amp;quot;may be&amp;quot;. '''Decline''' [[User:Donny vs Universe||Donny vs Universe]]&lt;br /&gt;
*Or it could be Masterpiece Theater.  Who knows... who cares?  Too much speculation. '''Decline, old boy''' [[User:Dasrik|Dasrik]] 23:37, 13 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' Good thinkin there. -- Dingell&lt;br /&gt;
*Naaaahhhhh '''Decline''' --[[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
*'''Comment''' If I remember correctly, I think [[The Announcer]] has a British accent. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font color&amp;gt;]]|&amp;lt;sup&amp;gt;[[User talk:acekirby13|&amp;lt;font color=green&amp;gt;My Talk&amp;lt;/font color&amp;gt;]]&amp;lt;/sup&amp;gt;  22:06, 15 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Nothing more than speculation. -- [[User:tomstiff|tomstiff]] 13:39, 16 May 2005 (UTC)&lt;br /&gt;
**'''Dacline.''' I see wut you're saying, but the Caleb Rentpayer sounds more of a soap then something Public Television would view (although EVERYTHING is technically &amp;quot;public television&amp;quot; I am referring to channels like PBS, as I think SB was). I think the show SB is talking about was probably a documentary hosted by a british guy (which PBS is chock-full of.)[[User:TakuaKaita600|TK600]] 23:55, 18 May 2005 (UTC)&lt;br /&gt;
***'''Comment''' We're not talking about Caleb Rentpayer, we're talking about the show Strong SAD is watching... [[User:Kvb|Kvb]] 19:08, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Strong Bad is in Jail Cartoon]]===&lt;br /&gt;
====What ladytypes?====&lt;br /&gt;
Strong Bad saying The Cheat is stealing his girl might refer when he said The Cheat &amp;quot;somethetimes&amp;quot; steals his &amp;quot;ladytypes&amp;quot; in [[lackey]].&lt;br /&gt;
&lt;br /&gt;
*'''Decline from Oh-hee-oh.''' What ladytypes? The only female I've even seen near him is Marzipan, and she doesn't seem to like him very much. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 05:58, 8 May 2005 (UTC)&lt;br /&gt;
*'''And I don't really like him at all''' And neither do I like this fun fact. People, just because it seems that two jokes are related doesn't mean that they are. Not everything is meant to be an inside reference. If you have to use words like &amp;quot;might be&amp;quot; or &amp;quot;may be&amp;quot;, either stuff the fact or don't post it at all. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''DECLiNE.''' There is no reason to make this connection at all.  - [[User:aaronak|aaronak]] 14:06, 8 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' -- [[User:tomstiff|tomstiff]] 13:47, 9 May 2005 (UTC)&lt;br /&gt;
*'''The Rude Boy smote the Bad Fun Fact, and all was laid to declination.''' No connection. Next! [[User:Rudeboy87|Rudeboy87]] 16:29, 10 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[comic]]===&lt;br /&gt;
====CORRECTIONED====&lt;br /&gt;
the line &amp;quot;In the United States alone, someone checks their email every three seconds. This is one of them&amp;quot; is more likely a reference to public servce anousments like &amp;quot;In the United States alone, someone dies from a brain tumor every 20 minutes.&amp;quot; or &amp;quot;in the United States alone, someone suffers a heart attack every 20 seconds&amp;quot; or &amp;quot;in the United States alone, someone starts a new home-based business approximately every 10 seconds.&amp;quot; than a reference to the closing lines of The Naked City (&amp;quot;There are eight million stories in the naked city. This has been one of them.&amp;quot;) as listed on the page for [[comic]]&lt;br /&gt;
                                   &lt;br /&gt;
*'''Revise''' Too many examples. maybe just the first example. everything after &amp;quot;brain tumor every 20 minutes&amp;quot; can be discarded. --[[user: Lappy 486]] May 2 9:25&lt;br /&gt;
**'''Second''' It is too long, but does make sense. [[User:Ramrod|Ramrod]] 02:42, 4 May 2005 (UTC)&lt;br /&gt;
*ok fixed  [[User:Ganome|Ganome]] 03:21, 4 May 2005 (UTC)&lt;br /&gt;
**'''Proposed Revision:''' the line &amp;quot;In the United States alone, someone checks their email every three seconds. This is one of them&amp;quot; is more likely a reference to public servce anousments like &amp;quot;In the United States alone, someone dies from a brain tumor every 20 minutes.&amp;quot; than a reference to the closing lines of The Naked City (&amp;quot;There are eight million stories in the naked city. This has been one of them.&amp;quot;) as listed on the page  for [[comic]]&lt;br /&gt;
*'''I'm...hesitant''' Then why the use of &amp;quot;This is one of them&amp;quot; if its not a Naked City reference? [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline.''' This is a Naked City reference! -- 13:33, 4 May 2005 (UTC)&lt;br /&gt;
*'''Too long, Clanky. Toooo longgg.''' Seriously, cut out like 5 lines of this fun fact. One example should do.  [[User:Rudeboy87|Rudeboy87]] 14:59, 4 May 2005 (UTC)&lt;br /&gt;
*'''Revise''':  The line &amp;quot;In the United States alone, someone checks their email every three seconds. This is one of them&amp;quot; is a reference to statistics such as &amp;quot;In the United States Alone, a lame fun fact is written every 8 seconds.&amp;quot; as well as to the famous line from [http://www.imdb.com/title/tt0040636/ The Naked City], &amp;quot;There are eight million stories in the Naked City. This has been one of them.&amp;quot; [[User:PolarBoy|PolarBoy]] 16:30, 4 May 2005 (UTC)&lt;br /&gt;
*'''ACCEPT and delete Naked City Fun fact''' and then once that happens '''rewrite it so it's a fact and not a correction.'''[[User:TakuaKaita600|TK600]] 20:15, 6 May 2005 (UTC)&lt;br /&gt;
*'''Revise.''' Should go something like this: --[[User:Gafaddict|Gafaddict]] 04:28, 7 May 2005 (UTC)&lt;br /&gt;
&amp;lt;pre&amp;gt;The line &amp;quot;In the United States alone, someone checks their email every three seconds.&lt;br /&gt;
This is one of them,&amp;quot; is a parody of public service announcements, which have similar lines&lt;br /&gt;
(such as, &amp;quot;In the United States alone, someone dies from a brain tumor every 20 minutes.&amp;quot;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*'''Revise''' Possibly:&lt;br /&gt;
&amp;lt;pre&amp;gt;The line &amp;quot;In the United States alone, someone checks their email every three seconds&amp;quot; is a &lt;br /&gt;
reference to public service announcements like &amp;quot;In the United States alone, someone dies from a &lt;br /&gt;
brain tumor every 20 minutes.&amp;lt;/pre&amp;gt; I know it's pretty similar to the last one, but I took out some of the words. For this Fun Fact I think that even a couple less words will be better. - [[User:AtionSong|AtionSong]] May 8 , 2005&lt;br /&gt;
*'''Major Decline''' and accept Naked City fun fact. - Dingell&lt;br /&gt;
**'''Second''' The &amp;quot;this is one of them&amp;quot; part is what determines it for me. [[User:unknownwarrior33|unknownwarrior33]] 18:18, 15 May 2005 (UTC)&lt;br /&gt;
*'''ACCEPT''' it is not a naked city reference it is a publicservece anocement refrens like i saw one the other day that was for drunk driving that said THIS IS ONE OF THEM then it talk about the acsident! that NC quote is barely a reference it never says this IS one of them it say this HAD TO BE one of them and it never says a time thing! [[User:Ganome|Ganome]] 21:53, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[sugarbob]]===&lt;br /&gt;
==== In correlation with another STUFF'D fun fact ====&lt;br /&gt;
One of Strong Bad's &amp;quot;girlfriends&amp;quot; types &amp;quot;LMAO.&amp;quot; The A stands for a mildly offensive swear word. This is the second reference to swearing on the site. (The first was Strong Bad typing &amp;quot;What the f&amp;quot; in trevor the vampire.)&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:sugarbob]]. -- [[User:tomstiff|tomstiff]] 13:38, 18 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[garage sale]]===&lt;br /&gt;
====Eyebrow?====&lt;br /&gt;
This is the first time we see Marzipan raise an eyebrow.&lt;br /&gt;
&lt;br /&gt;
*'''Decline''' Why oh why someone thought this was trivia boggles the mind. There is nothing to this &amp;quot;fact&amp;quot;. She raised an eyebrow, whoopdie do. Trivia implies that someone will actually find the information interesting, nobody cares about facial expressions unless it somehow reveals something about the character (in the case of Strong Bad, it'd show that he actually has eyebrows). This just encourages the posting of worthless facts. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
**'''Second''' -- [[User:tomstiff|tomstiff]] 13:40, 9 May 2005 (UTC)&lt;br /&gt;
*Then again, have we ever seen Marzipan have eyebrows?&lt;br /&gt;
**If you watch her character video and the SB is in Jail Cartoon you can see her eyebrows when she makes her angry face. However, we're talking about a cartoon with characters sans arms and that has a guy with a wrestling mask for a head and boxing gloves for hands. Eyebrows aren't a concern. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline.''' [[some kinda robot|Some kinda robot]] marks the first time we see Strong Bad using a computer. So what? --[[User:Upset_Your_Balance|Upset_Your_Balance]] 23:25, 11 May 2005 (UTC)&lt;br /&gt;
*'''Weak Accept''' Lately, TBC seem to be adding new facial expressions to the characters on a regular basis (like SB's sarcastic look in &amp;quot;long pants&amp;quot;).  It might be worth it to point them out. [[User:Lucres|Lucres]] 01:33, 12 May 2005 (UTC)&lt;br /&gt;
*'''accept''' New facial expressions happen once in a while and it's interesting to note when it happens. --[[User:GregHosting|GregHosting]] 05:57, 13 May 2005 (UTC)&lt;br /&gt;
*'''Strong Decline''' Why not add 'This is the first time we see Senor Cardage talk to Strong Sad' or 'This is the first time Coach Z buys something from Strong Bad' too? --[[User:AtionSong|AtionSong]] 9:30 14 May, 2005&lt;br /&gt;
*&amp;lt;b&amp;gt;Accept&amp;lt;/b&amp;gt; Sure, why not. It's worth adding. *shrug* [[User:señor|&amp;lt;font size=1&amp;gt;»&amp;lt;/font&amp;gt;ß&amp;lt;font size=1&amp;gt;enit, known as señor«&amp;lt;/font&amp;gt;]] 15:25, 14 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====The first mother's day toon?====&lt;br /&gt;
All of the mom jokes in this email is probably because this was the last cartoon before Mother's Day (second Sunday in May).&lt;br /&gt;
&lt;br /&gt;
*'''NO'D!''' [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Second'''--[[User: Lappy 486]] [[User:Lappy 486|Lappy 486]] 03:04, 7 May 2005 (UTC)&lt;br /&gt;
*'''Comment.''' Oops, I just remembered about &amp;quot;A Mother's Day Message&amp;quot;. I guess this wouldn't be the first mother's day 'toon. --[[User:Hamrodrunner|Hamrodrunner]] 03:19, 7 May 2005 (UTC)&lt;br /&gt;
*'''Nay''' [[User:71.110.2.216|71.110.2.216]] 03:43, 7 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Hmm... why does everybody NOT use &amp;quot;Decline&amp;quot; and &amp;quot;Accept&amp;quot;? --[[User:Gafaddict|Gafaddict]] 04:26, 7 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' I seriously doubt it had a thing to do with Mother's Day. And yes, there was a Mother's Day cartoon back in 2001. --[[User:Upset_Your_Balance|Upset_Your_Balance]] 05:04 7 May 2005 (UTC)&lt;br /&gt;
*'''Decline!''' If they were really planning a Mother's Day cartoon, they would make it tomorrow, not the week before. --[[User:thatkidsam|thatkidsam]] 13:08, 7 May 2005 (UTC)&lt;br /&gt;
*'''Second''' --[[User:aaronak|aaronak]] 14:08, 8 May 2005 (UTC)&lt;br /&gt;
*'''Decline'''. There's nothing more to say. --[[User:phlip|phlip]] 15:03, 8 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' -- [[User:tomstiff|tomstiff]] 13:43, 9 May 2005 (UTC)&lt;br /&gt;
*'''hahahaha NO''' Like I said, check your frickin facts! --[[User:the spludge|the spludge]]&lt;br /&gt;
**'''SECOND.''' Absolutely not the case![[User:TakuaKaita600|TK600]] 20:38, 17 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Not really a garage sale====&lt;br /&gt;
Technically, it's not a garage sale, as we never see a garage. It's more of a yard sale.&lt;br /&gt;
&lt;br /&gt;
*'''Accept.''' Sounds alright to me. -Walking Armless&lt;br /&gt;
*'''Decline.''' Garage sales aren't in garages. They're called garage sales because one usually sells the old junk that's been sitting in one's garage. &amp;amp;rarr;[[User:evin290|evin290]] 15:53, 7 May 2005 (UTC)&lt;br /&gt;
**'''Second''' Utterly useless fun fact. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 15:54, 7 May 2005 (UTC)&lt;br /&gt;
**'''Second'''--&amp;lt;span style=&amp;quot;color: #adff2f&amp;quot;&amp;gt;[[User:Trogga|TROGGA!]]&amp;lt;/span&amp;gt; 18:43, 8 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Garage sale, yard sale, they can be used interchangably. --[[User:Upset_Your_Balance|Upset_Your_Balance]] 15:56, 7 May 2005 (UTC)&lt;br /&gt;
**'''Second'''. Garage sale is a colloquialism. It doesn't mean that the sale has to happen ''in'' the garage. --[[User:phlip|phlip]] 15:03, 8 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' The garage sales I've seen actually take place in garages. I won't be sad though if this fact gets voted down. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
**'''Second''' What he said. [[User:Super Sam|Super Sam]] 04:14, 8 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' --[[User:Gafaddict|Gafaddict]] 04:38, 8 May 2005 (UTC)&lt;br /&gt;
**'''Second''' -- [[User:AtionSong|AtionSong]] 12:21, May 8 2005&lt;br /&gt;
**'''Second''' -- [[User:Nighthawk|Nighthawk]] 9:50, May 12 2005&lt;br /&gt;
*'''Decline.''' Not only is this obvious, but also the term &amp;quot;garage sale&amp;quot; is a blanket term, and doesn't necessarily imply the sale is inside a garage.  From [http://www.webster.com Webster.com]:&lt;br /&gt;
::Main Entry: '''garage sale'''&amp;lt;br&amp;gt;&lt;br /&gt;
::Function: noun&lt;br /&gt;
:: a sale of used household or personal articles (as furniture, tools, or clothing) held on the seller's own premises   - [[User:DMurphy|DMurphy]] 02:42, 9 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Seconding all the other declines! Talk about a waste of valuable mission time! -- [[User:tomstiff|tomstiff]] 13:36, 9 May 2005 (UTC)&lt;br /&gt;
*'''Decline''' You're being way too literal, seriously. [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
**'''Second.'''[[User:TakuaKaita600|TK600]] 19:53, 9 May 2005 (UTC)&lt;br /&gt;
**'''Second''' --[[User:Tehngion|Tehngion]] 19:03, 11 May 2005 (UTC)&lt;br /&gt;
**'''Second''' Fun facts are, by definition, fun.  --[[User:Tony Stony|Tony Stony]] 22:30, 11 May 2005 (UTC)&lt;br /&gt;
*'''Accept with modifier''' Since the place is the field where the &amp;quot;garage sale&amp;quot; takes place, it could be even part of a flea market.  --[[User:James Craven|James Craven]] 10:42 ET 12 May 2005.&lt;br /&gt;
*'''Decline''' We use the term Band-Aid even when the bandage is a different brand, and we use the term garage sale even when they're not in a garage.  Also it seems unlikely that Strong Bad's house would have a garage because we've never seen any of the brothers Strong with a car and thus the only reason he called it a garage sale was because the email said &amp;quot;garage sale&amp;quot;.[[User:unknownwarrior33|unknownwarrior33]] 18:18, 15 May 2005 (UTC)&lt;br /&gt;
*'''And then the Decline smote the Useless funfact, and all the land was laid to sanity...''' [[User:EDY-innit|EDY-innit]] 05:14, 17 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Aunt Gert====&lt;br /&gt;
Aunt Gert being sold for 22½¢ could be because she was used in sb_email 22 when Strongbad was making fun of the English.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:garage sale]] -- [[User:tomstiff|tomstiff]] 13:41, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Are ALL the prices (except where otherwise noted) related to e-mails?====&lt;br /&gt;
&lt;br /&gt;
Except for the candle, the egg carton, Aunt Gert, and unpriced items, all prices refer to the number of the email in which the item first appeared. &lt;br /&gt;
&lt;br /&gt;
*I think this needs to be '''revised,''' just because I don't really consider [[army]] to be the official Cheat Commandos debut (despite Firebert's debut). To me, they officially didn't come around until [[Cheat Commandos Commercial]]. --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 19:14, 4 May 2005 (UTC)&lt;br /&gt;
**Regardless, the first time we saw a Cheat Commando was in &amp;quot;army&amp;quot;. That being said, I don't know that CC toys have ever been seen in an email. -- [[User:tomstiff|tomstiff]] 19:24, 4 May 2005 (UTC)&lt;br /&gt;
**From the DVD commentary for [[army]]: '''MATT:''' &amp;quot;So, this is, uh, where Cheat Commandos comes from.&amp;quot;&lt;br /&gt;
**'''SECOND'''There is a fireburt toy in [[army]] it's in an easter egg. -DaBorg&lt;br /&gt;
*There are enough I've seen for me to believe it, but maybe somebody should investigate (maybe put it up on the project page). If it's true, totally 100% '''accept''' As of now, I'd say weak accept. - [[User:AtionSong|AtionSong]] 15: 56 4 May 2005&lt;br /&gt;
**As stated in the main article, Swiss Cake Rolls first appeared in email #41 [[invisibility]]. It doesn't appear as if the statement is 100% correct. Maybe a more general statement is &amp;quot;all prices refer to an email in which the item once appeared.&amp;quot; Doesn't quite cover the the Helicopter and Troop Transport, though. --[[User:tomstiff|tomstiff]] 21:16, 4 May 2005 (UTC)&lt;br /&gt;
*'''Accept.''' Possibly with the revision, &amp;quot;...in which the item appeared, in most cases for the first time.&amp;quot; &amp;amp;mdash; [[User:It's dot com|It's dot com]] 22:22, 4 May 2005 (UTC)&lt;br /&gt;
*'''Accept with note''' The Swiss Cake Rolls were probably a mistake, and the numbers are consistent with everything else (sure, the Cheat Commandos toys didn't actually appear in [[army]], but since they all got the same price, the Firebert connection is easy enough to make. If they weren't in army, their first appearance was at least inspired by it.) --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:40, 4 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' Maybe change &amp;quot;...army, which introduced The Cheat Commandos&amp;quot; to &amp;quot;...army, which inspired The Cheat Commandos&amp;quot; in the list below it. --[[User:phlip|phlip]] 05:29, 5 May 2005 (UTC)&lt;br /&gt;
**'''Second exactly''' --[[user: Lappy 486]] 6:21 May 5&lt;br /&gt;
***'''Third... ya''' --[[User:djm1791|djm1791]] 06:27, 6 May 2005 (UTC)&lt;br /&gt;
***'''Yes! Yes! SECOND!''' This is 100% true! --[[User:thatkidsam|thatkidsam]] 13:15, 7 May 2005 (UTC)&lt;br /&gt;
*'''Accept.''' I say leave the fact as is. Complications are mentioned on their individual items, where they belong. -- [[User:Joshua|Joshua]]&lt;br /&gt;
*'''Accept''' I dunno, but it looks like itr may have been edited since some of these &amp;quot;rewrite&amp;quot; posts were made, and I like it the way it is right now.[[User:TakuaKaita600|TK600]] 19:46, 6 May 2005 (UTC)&lt;br /&gt;
**'''SECOND''' ----[[User:Tony Stony|Tony Stony]] 22:33, 11 May 2005 (UTC)&lt;br /&gt;
*&amp;lt;strike&amp;gt;'''Comment''' Not sure if anyone else noticed it or if it just doesn't count, but what about the appearance of Marzipan's answering machine in [[personal favorites]]? That wasn't an easter egg.&amp;lt;/strike&amp;gt; I just realized the error of my comment. I'll go ahead and '''Accept''' this fun fact. - [[User:Song from 60s|Song from 60s]] 04:36, 16 May 2005 (UTC)&lt;br /&gt;
*'''Accept''' Even though army was not the introduction of the cheat commandos, I highly doubt the price would be &amp;quot;coincidentally&amp;quot; the email number of army, especially considering the prices of all the ones that are directly from emails.[[User:unknownwarrior33|unknownwarrior33]] 18:18, 15 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Legless====&lt;br /&gt;
Strong bad is legless when he says &amp;quot;Up-up-up! Moms only!&amp;quot; in the easter egg in the swf.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:garage sale]] -- [[User:tomstiff|tomstiff]] 13:43, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====DA?====&lt;br /&gt;
Strong Bad makes fun of the word da when he uses it all the time. (like, in every strong bad email)&lt;br /&gt;
&lt;br /&gt;
'''Decline.''' Be bold: delete bad facts. -- [[User:tomstiff|tomstiff]] 14:00, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Senor Mortgage]]===&lt;br /&gt;
====Potential reference====&lt;br /&gt;
The phone number 555-55-55855-55-5-SENOR-MORT-GAGE-TODAY could be a potential reference to a phone number in [[wikipedia:The Hitchhiker's Guide to the Galaxy|The Hitchhiker's Guide to the Galaxy]], which is 1-555-55-5-55555-555-5555.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:Senor Mortgage]] -- [[User:tomstiff|tomstiff]] 13:45, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[personal favorites]]===&lt;br /&gt;
====Best Email Ever?====&lt;br /&gt;
It is odd that Strong Bad doesn't mention [[your friends]] in which he says that it is &amp;quot;the best E-mail I have ever received.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:personal favorites]]. -- [[User:tomstiff|tomstiff]] 18:19, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Experimental Film]]===&lt;br /&gt;
====Un Chien Debaser====&lt;br /&gt;
&amp;quot;Un Chien Andalou&amp;quot; is the inspiration for the song &amp;quot;Debaser&amp;quot; by the Pixies.  Frank Black, lead singer of [[Wikipedia:Pixies|the Pixies]], is close friends with They Might Be Giants, and has toured with them.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:Experimental Film]]. -- [[User:tomstiff|tomstiff]] 18:04, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Now spell: bound====&lt;br /&gt;
The scene of Strong Sad shaving is possibly a reference to [[Wikipedia:Alfred Hitchcock|Alfred Hitchcock's]] ''[[IMDB:tt0038109| Spellbound]]''.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:Experimental Film]]. -- [[User:tomstiff|tomstiff]] 18:05, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====The Worst Commentary Ever====&lt;br /&gt;
In the commentary, &amp;quot;Worst Commentary Ever&amp;quot; is probably a reference to [[Wikipedia:The Simpsons|The Simpsons]], where the [[Wikipedia:List of recurring characters from The Simpsons#Comic Book Guy (Jeff Albertson)|Comic Book Guy]] is always saying &amp;quot;Worst [something] ever&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:Experimental Film]]. -- [[User:tomstiff|tomstiff]] 18:10, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====The Clarke of infinity====&lt;br /&gt;
The &amp;quot;color of infinity&amp;quot; line in the chorus may be a reference to ''[[IMDB:tt0241317| The Colours of Infinity]]'', a 1995 television documentary by [[Wikipedia:Arthur C. Clarke|Arthur C. Clarke]] about [[Wikipedia:Fractal|fractal]] geometry. IMDb says: &amp;quot;This show relates the science of the M-Set to nature in a way that seems to identify the hand of God in the design of the universe itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:Experimental Film]]. -- [[User:tomstiff|tomstiff]] 18:07, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Football helmet = reference?====&lt;br /&gt;
The shot of the ATM with a football helmet chasing Strong Sad may be a reference to [[Wikipedia:Commander Keen|Commander Keen]], Defender of the Universe, who wore a helmet with a similar design (mostly yellow with at least one stripe down the middle) when saving the day!&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:Experimental Film]]. -- [[User:tomstiff|tomstiff]] 18:08, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[current status]]===&lt;br /&gt;
====Send In The Clown====&lt;br /&gt;
[[Wikipedia:Ronald McDonald|Ronald McDonald]] is the clown mascot for McDonald's.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:current status]] -- [[User:tomstiff|tomstiff]] 19:31, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[theme park]]===&lt;br /&gt;
====Will The Real Ryan S. Please Stand Up?====&lt;br /&gt;
'''(A)'''The &amp;quot;Ryan S.&amp;quot; on the box of General Tso's chicken is a reference to Ryan Shoulders from the TV show [http://www.cbs.com/primetime/survivor7/survivors/bio/ryans.shtml Survivor:  Pearl Islands] (airing in late 2003).  In episode 2, Ryan S. goes to pick up a message (aka &amp;quot;treemail&amp;quot; on the show).  While picking it up, he says, &amp;quot;The treemail, the treemail, wha wha the treemail,&amp;quot; a play on the opening to [[techno]].&lt;br /&gt;
&lt;br /&gt;
'''(B)'''The &amp;quot;Ryan S.&amp;quot; on the box of General Tso's chicken is a reference to [[Ryan Sterritt]], a friend of the Brothers Chaps who has helped with the website in the past.&lt;br /&gt;
*I'd written the latter one, which I think is a more feasible connection than the former. '''Accept''' that one, but '''Neutral''' on the former; could be either way, really. --[[User:Shadow Hog|Shadow Hog]] 15:46, 25 Apr 2005 (UTC)&lt;br /&gt;
*'''Meeehh''' When there are two likely answers, hang them both. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Double Accept''' I think both of them could be references that are correct. I'd put it like one fact, then the double asterisk, and the other fact, ya know? [[user: lappy 486]]&lt;br /&gt;
**'''Second.''' It should be noted that, on Survivor, the guy is actually referred to as &amp;quot;Ryan S.&amp;quot;, to differentiate from &amp;quot;Ryan O.&amp;quot;  So both are very very plausible.--[[User:rsl12|rsl12]] 11:01, 26 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' I know I don't typically vote to accept &amp;quot;could-be&amp;quot; facts, but both of these do appear to be quite plausible based on the circumstances. --[[User:Beatfox|Beatfox]] 19:52, 26 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.'''Why did this get STUFFed? [[User:AtionSong|AtionSong]]11:33, 30 Apr 2005&lt;br /&gt;
**'''Seconded''' with a capital '''S''' --[[User:djm1791|djm1791]] 06:34, 6 May 2005 (UTC)&lt;br /&gt;
***'''Third''' --Da Borg&lt;br /&gt;
*'''Decline''' the former, '''accept''' the latter. The second one seems rather tenuous. --[[User:Andorra409|Andorra409]] 22:36, 25 Apr 2005 (UTC)&lt;br /&gt;
**Wait, you accept the &amp;quot;tenuous&amp;quot; one and decline the other? ''{is confused}'' --[[User:Jay|Jay]] 00:25, 26 Apr 2005 (UTC)&lt;br /&gt;
***Latter refers to the one at the end. Hes accepting the second one. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
****Right. So he's accepting the second one, but he's also saying that it's tenuous. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:09, 26 Apr 2005 (UTC)&lt;br /&gt;
*****Probably just means that it's something of a ''weak'' Accept, but an Accept nonetheless. --[[User:Shadow Hog|Shadow Hog]] 04:27, 27 Apr 2005 (UTC)&lt;br /&gt;
******Sorry for the confusion, I meant to '''accept''' the first, and '''weak accept''' the second. I don't know why I typed Decline. --[[User:Andorra409|Andorra409]] 00:19, 29 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline A, Accept B''' --[[User:Jay|Jay]] 00:25, 26 Apr 2005 (UTC)&lt;br /&gt;
*'''Move A, Decline B.'''' That first one should go on the techno page, if it's not already there. The other one is irrelevant. --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 21:17, 26 Apr 2005 (UTC)&lt;br /&gt;
**'''Second''' The Ryan S. on Survivor is a good refrence (TBC could easily watch survivor), but is a dircet refrence to techno, not theme park, move it. Also, accept the second as it could be just as good and just as likely.&lt;br /&gt;
**Given that there's DEFINITELY a &amp;quot;Ryan S.&amp;quot; on General Tso's Chicken and that it's not terribly likely to just be some random name they came up with, I'd say there's relevance enough. --[[User:Shadow Hog|Shadow Hog]] 04:27, 27 Apr 2005 (UTC)&lt;br /&gt;
*'''Accept Both''' -- [[User:Joshua|Joshua]]&lt;br /&gt;
*'''Decline Both''' -- I think that whenever there is this much debate over either option, both should be scrapped.  I mean, if it is not clear to a majority, why would it be a reference by the brothers?  [[User:Tony Stony|Tony Stony]] 01:43, 11 May 2005 (UTC)&lt;br /&gt;
*'''Accept Both''' -- They're both reasonable enough to mention.  As a big fan of Survivor, I'd love to accept A and decline B, but I must say that B seems a bit more likely, given that A is a connection that few people would make (Ryan S. appeared on the show a total of three times), whereas B would at least be noticed by the &amp;quot;Ryan S.&amp;quot; in question.  Who knows for sure... but it must be a reference to something, so we should provide some hypothetical explanation. - Dingell&lt;br /&gt;
&lt;br /&gt;
===[[couch patch]]===&lt;br /&gt;
&lt;br /&gt;
====Computer miscommunications====&lt;br /&gt;
At the beginning of the email, Strong Bad tells Compy not to give him any cross talk. This is refering to the transient signal interference that comes from two wires running parallel to each other which can cause erroneous signals to be sent/received. (I welcome rewrite suggestions)&lt;br /&gt;
&lt;br /&gt;
*'''Revise.''' Uhh...I ''sort of'' catch your meaning. -[[User:BurninatorBoombox&amp;amp;Markie|MK and/or BurnBox]] 04:03, 23 Apr 2005 (UTC)&lt;br /&gt;
*'''Revise.'''  Most dictionaries list it as one word: ''[[Wikipedia:crosstalk|crosstalk]].''  &amp;amp;mdash; [[User:It's dot com|It's dot com]] 06:11, 23 Apr 2005 (UTC)&lt;br /&gt;
*'''Revise.''' Just say &amp;quot;Crosstalk referes to the transient...etc&amp;quot;. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
**'''Second''', to all of the above. --SBEmail22 8:42 PM, 5 May 2005 (EST)&lt;br /&gt;
*'''Revise''' You can use this or not, I don't care, but when he said &amp;quot;cross talk,&amp;quot; I always assumed it meant something more along the lines of &amp;quot;sassin' back&amp;quot;, or being generally argumentative and uncooperative.  But if that means what you said it means, then that could be a reference, too. [[User:GillanTheVillain|GillanTheVillain]] 05:08, 24 Apr 2005 (UTC)&lt;br /&gt;
*'''Weak Decline.''' I assumed that as well.  And yes, &amp;quot;crosstalk&amp;quot; DOES mean that, but I don't think it applies here - I think it's just an odd coincidence. --[[User:TheEggman|TheEggman]] 14:34, 24 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' Since it's more of an electrical engineering and telephony term rather than a computer term, I'm inclined to think this wasn't intentional. --[[User:Beatfox|Beatfox]] 20:14, 26 Apr 2005 (UTC)&lt;br /&gt;
**'''Comment''' I disagree. I think that's exactly why he said &amp;quot;crosstalk&amp;quot; to the Compy. Otherwise he would have said &amp;quot;cut the sass&amp;quot; or something to that effect without using the word &amp;quot;crosstalk&amp;quot;. --[[User:NFITC1|NFITC1]]&lt;br /&gt;
*'''Revise.''' Should go something like this: --[[User:Gafaddict|Gafaddict]] 14:57, 24 Apr 2005 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;At the beginning of the e-mail, Strong Bad tells the Compy not to give&lt;br /&gt;
him any crosstalk. Crosstalk is when a signal transmitted on two parallel&lt;br /&gt;
wires creates an undesired effect (in this case, the Compy saying, &amp;quot;Cut&lt;br /&gt;
it out, you.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
*'''Exobably not.''' I think he's just telling his Compy to cut the sass. [[User:Rudeboy87|Rudeboy87]] 13:04, 25 Apr 2005 (UTC)&lt;br /&gt;
**So you think they just pulled the term &amp;quot;crosstalk&amp;quot; out of thin air?  I'd say this is definitely an '''Accept''', preferably with some small revisions to the sentence structure. - Dingell&lt;br /&gt;
***Not really. I realize crosstalk is a computer term, and SB might as well, but it seems that he's &amp;lt;i&amp;gt;using&amp;lt;/i&amp;gt; it in the way I described above. I don't know if that makes sense. [[User:Rudeboy87|Rudeboy87]] 14:54, 3 May 2005 (UTC)&lt;br /&gt;
****The fact doesn't say the reason why they used the phrase, it just explains what the technical definition for crosstalk. Dingell is right, its use (whether they used it properly or not) is not a coincidence. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''No.''' I think he means like &amp;quot;backtalk.&amp;quot; [[User:TakuaKaita600|TK600]] 19:58, 6 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Blue Laser Commander]]===&lt;br /&gt;
====A legendary voice, you screech?====&lt;br /&gt;
The voice of the Commander is almost certainly a reference to the legendary voice-work of the late Chris Latta, best known as the voices of Starscream from Transformers and Cobra Commander from G.I. Joe. &lt;br /&gt;
&lt;br /&gt;
*'''Decline.''' I doubt it was done on purpose. Maybe coincidentally, yes. But there is absolutely no certainty. -- [[User:ISlayedTheKerrek|ISlayedTheKerrek]] 18:45, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Accept''' Are you watching the same Cheat Commandos that I am? The whole thing is a very obviously intentional G.I. Joe parody. --[[User:Jay|Jay]] 18:49, 20 Apr 2005 (UTC)&lt;br /&gt;
**'''Un-second''' Do you realize that you just said it's obviously a '''PARODY''', when the fun-fact-adder said reference? [[User:Cheatachu72|Cheatachu72]] Apr 2005&lt;br /&gt;
**'''Second.''' --[[User:Trogga|Trogga]] 22:50, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' I think it's more likely that the voice of BLC is a reference to Cobra Commander rather than to the man who gave CC voice. -- [[User:tomstiff|tomstiff]] 19:12, 20 Apr 2005 (UTC)&lt;br /&gt;
**Not much of a difference in my eyes, but isn't that more of a &amp;quot;revise&amp;quot; than &amp;quot;decline&amp;quot;? --[[User:Jay|Jay]] 19:15, 20 Apr 2005 (UTC)&lt;br /&gt;
**The key difference is that one is a reference to a concept, the other a specific person so '''Decline'''. Isn't there already a fact stating CC is a GI Joe parody? [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
**Nope, it's a straight decline. Leave out the reference to the man and you're left with &amp;quot;The voice of BLC is a reference to Cobra Commander from G.I. Joe&amp;quot;. I thought that was already a well-established fact. -- [[User:tomstiff|tomstiff]] 19:19, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Acceptinated!''' But is Chris Latta dead? That's not what I read online. -Walking Armless&lt;br /&gt;
*Guys, I think some of you are misinterpreting the point of my STUFF here. Obviously CC is a GI Joe clone. I don't need to tell you that. What I'm saying, actually, is I don't think that the voice work Matt does in this toon references anybody's voice style in particular. [[User:ISlayedTheKerrek|ISlayedTheKerrek]] 02:49, 21 Apr 2005 (UTC)&lt;br /&gt;
*'''ACCEPT.''' This one really is a no-brainer. Cobra Commander has a ''very'' distinctive voice, and Matt is clearly mimicking it. [[Wikipedia:Chris Latta|Chris Latta]] gave Cobra Commander his voice. Therefore, Matt is ''clearly'' mimicking Chris Latta. (Sadly, Chris passed away in 1994 after a long illness.) &amp;amp;mdash; [[User:It's dot com|It's dot com]] 14:47, 21 Apr 2005 (UTC)&lt;br /&gt;
**The fact as proposed seems to indicate that BLC's voice is some sort of intentional homage to Chris Latta. I just don't think that's the case. Matt is mimicking Cobra Commander's voice. Coincidentally, the voice was supplied by Chris Latta -- [[User:tomstiff|tomstiff]] 15:03, 21 Apr 2005 (UTC)&lt;br /&gt;
***But by imitating Cobra Commander's voice, you are by necessity also imitating Chris Latta. What the fact is saying, then, is that &amp;quot;the Blue Laser Commander is a parody of Cobra Commander, even down to the way Chris Latta provided the voice.&amp;quot; Stating it like that not only rounds out this wiki but also lets us use more [[Wikipedia:InterWiki|interwiki]] links, both of which are goals of a knowledge-based site such as this. And somebody might just learn a little bit extra. I mean, ''I'' did. &amp;amp;mdash; [[User:It's dot com|IDC]] 15:28, 21 Apr 2005 (UTC)&lt;br /&gt;
****But unless that was TBC's intention, its just another &amp;quot;could be&amp;quot; fun fact. They're imitating the '''CHARACTER''' not the guy doing the voice. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''ACCEPTED!''' For reasons already stated. -- [[User:Homsar999|Homsar999]]&amp;lt;sup&amp;gt;[[User_talk:Homsar999|ß]] 22:24, 21 Apr 2005 (CDT) &amp;lt;/sup&amp;gt;&lt;br /&gt;
*My first-ever '''accept'''. You can't imitate the voice of a cartoon character without imitating the actor who voiced it. [[User:Rudeboy87|Rudeboy87]] 14:47, 22 Apr 2005 (UTC)&lt;br /&gt;
*'''Arrgh!!''' You acceptors don't get it. They. Are. Making. Fun. Of. Cobra. Commander. It doesn't matter WHO DID THE VOICE. Its not an homage, its NOT a reference, its a PARODY of another cartoon character. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
**I don't always agree with Donny, but he got it right on the head here. I did NOT say that it was a reference to the guys voice. I STUFF'd it because it's just a parody. Nothing more. [[User:ISlayedTheKerrek|ISlayedTheKerrek]] 15:50, 22 Apr 2005 (UTC)&lt;br /&gt;
***'''Right On!''' -- [[User:tomstiff|tomstiff]] 16:58, 22 Apr 2005 (UTC)&lt;br /&gt;
****'''Pom-Pom, my dawg, SECOND Place''' Definitely a parody. Read a dictionary, find parody. Write it down. Look up reference. Write it down. Did you write the same thing? Of course not. Now, which one pertains to the [[Blue Laser Commander]] voice? Parody. [[User:Cheatachu72|Cheatachu72]] Apr 2005&lt;br /&gt;
*Fine. You guys win.&lt;br /&gt;
 The Blue Laser Commander's voice is a parody of the voice&lt;br /&gt;
 of the Cobra Commander from G.I. Joe, which was done by the&lt;br /&gt;
 late Chris Latta.&lt;br /&gt;
*Does THAT work? --[[User:Jay|Jay]] 21:41, 22 Apr 2005 (UTC)&lt;br /&gt;
**Well then we better go through and list all the specifics of other real world references. Bah. '''still decline''' All thats important is that its a joke on G.I Joe. Anything else added is just dross. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
***Which would be a valid point, if we were talking about a general Cheat Commandos page. But, since we already give direct references to specific G.I. Joe characters on other individual Cheat Commando character pages, and this IS an individual Cheat Commando character page, I don't see that applying. --[[User:Jay|Jay]] 05:41, 23 Apr 2005 (UTC)&lt;br /&gt;
***Right, we already established that its a joke on Cobra Commander. It isn't though, a reference to the guy who does his voice. There is no reason to list voice over artists on this wiki. Just post a link to a G.I Joe page and let people find the info for themselves. [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
****'''Fair enough''' Some comments made it look like the whole fact was being removed - reference to Cobra Commander and everything (check ISTK's first vote). As long the basic fact stays, I suppose it IS superfluous to include the VA's name. --[[User:Jay|Jay]] 04:12, 24 Apr 2005 (UTC)&lt;br /&gt;
*'''No special comment this time, just Accept''' Well, it IS based on G.I. Joe. Ma' favorite show. ---[[User:the spludge|the spludge]] 22:43, 22 Apr 2005 (UTC)&lt;br /&gt;
*'''Awxome Axept''' [[User:TakuaKaita600|TK600]] 20:02, 6 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Under Construction]]===&lt;br /&gt;
====Get That Character A Kleenex!====&lt;br /&gt;
1-Up getting a green nosebleed is a nod to the [[Wikipedia:Nosebleed#Nosebleeds in fiction|anime cliche]] that excited or aroused people get nosebleeds or &amp;quot;hanaji&amp;quot;.&lt;br /&gt;
:The nosebleed's odd color may be a reference to [[Wikipedia:Mortal_Kombat#Ports|the original Mortal Kombat port for the Super Nintendo]], where the blood was recolored gray and passed off as &amp;quot;sweat&amp;quot;.&lt;br /&gt;
*'''&amp;quot;MAYBE'D!&amp;quot;'''I like the 1st part, but it kinda looked more like a runny nose for lack of a better way of saying it. I don't care for the 2nd part though it's a pretty funny fact!--[[User:MrsCommanderson|MrsCommanderson]] 22:23, 21 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' This is starting to turn into a TTATOT. I'm not well-versed in the nuances of amine symbolism. I just thought 1-Up had a runny nose. -- [[User:tomstiff|tomstiff]] 03:22, 20 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*'''Agree''' I've read several article on this phenomenon. It is also standard fare for western anime parodies to include an arousal nosebleed. [[User:Drhaggis|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]]- [[User:Drhaggis|Dr Haggis]] - [[User talk: Drhaggis|Talk]] 03:55, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Accept 1st, Decline 2nd''' I thought it was obvious, but not everyone knows about anime cliches. [[User:Dasrik|Dasrik]] 05:41, 20 Apr 2005 (UTC)&lt;br /&gt;
*From what I've heard, the blood was recolored green. They did the same thing for Resident Evil 2 when it was ported to the N64. In this case, its meant to be a generic snot bubble because 1-up isn't sexually excited. '''Decline the second'''&lt;br /&gt;
**As for the first...meh. I can take it or leave it. '''Neutral''' [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''No and no.''' It's snot. [[User:Rudeboy87|Rudeboy87]] 16:03, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Accept (though possibly revise?)'''  Manga fans know that this is a pretty common occurence in anime.  The [http://tvwiki.sytes.net/pmwiki/pmwiki.php/Main/SnotBubble Snot Bubble] is also a common cliche, though it's generally used for sleeping characters.  Perhaps TBC got the two mixed up?--[[User:rsl12|rsl12]] 17:33, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' It's snot, like Rudeboy87 said. --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 19:42, 20 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' In a cartoon context, green stuff from the nose is pretty widely understood to be snot. --[[User:Beatfox|Beatfox]] 21:07, 20 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' [[User:Kvb|Kvb]] 15:30, 21 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' It's snot, and references an entirely different anime cliche with immature children having runny noses. There is no reason for 1-Up to be aroused, and if it was supposed to be blood, indicating a nosebleed, it would have been colored so.[[User:Rebochan|Rebochan]] 04:11, 21 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Even though I'm the one who added the 2nd part, I agree that this is unintentional. --[[User:Trogga|Trogga]] 13:49, 21 Apr 2005 (UTC)&lt;br /&gt;
*'''Nuetral''' So what your saying is 1-Up got aroused by pudding?[[User:The_Pardack|The_Pardack]]&lt;br /&gt;
*'''Decline''' Note the commentary for [[japanese cartoon]]. Matt, when discussing displays of emotion and the like in anime, mentions the mushrooms AND 'the snot bubble', the only one of which on the site is 1-Up's, showing that it is indeed a snot bubble. [[User:Suicune64|Suicune64]] 19:37, 22 Apr 2005 (UTC)&lt;br /&gt;
*'''WITHDRAWN''' Wow, you guys are very literal. I guess there is no convincing some. I was the one who posted this on the article so I cheerfully withdraw it. Do what ever you STUFF people do to document and archive this. [[User:Drhaggis|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]]- [[User:Drhaggis|Dr Haggis]] - [[User talk: Drhaggis|Talk]] 22:44, 22 Apr 2005 (UTC)&lt;br /&gt;
**What, why? I like it, but I think it needs to be '''Rewritten.''' I think it's a runny nose, but yes, it is reffering to animé, and it should be noted.[[User:TakuaKaita600|TakuaKaita600]] 17:24, 24 Apr 2005 (UTC)&lt;br /&gt;
*'''Accept.''' I don't understand the people who claim it's not a reference to an anime nosebleed because it's green. You might as well say Cheat Commandos aren't a reference to GI Joe because the Joes aren't Cheats. References do not have to be exactly the same as the thing they reference. &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;Aurora the Homestar Coder&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 22:10, 27 Apr 2005 (UTC)&lt;br /&gt;
**But Aurora, if we did accept this, we may have to let all the other &amp;quot;could be&amp;quot; fun facts in. I'm sorry, but that's the way it is. [[User:ISlayedTheKerrek|ISlayedTheKerrek]]&lt;br /&gt;
::*No, actually, it's not the way it is, and no, actually you wouldn't have to let the other &amp;quot;could be fun facts&amp;quot; in. You can always vote &amp;quot;Decline&amp;quot; on other &amp;quot;could be&amp;quot; fun facts. '''Accept'''. &amp;amp;rarr; ''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;''&lt;br /&gt;
*'''It'Snot Blood''' I think it is a runny nose. I know about the nosebleed thing, but i dont think it is what we are looking at. --[[user: Lappy 486]] 30 Apr 9:32&lt;br /&gt;
*'''Yes to the first one, No to the second''' - I think it is definitly a reference to hanaji.  After all, why else would he suddenly have a runny nose (homestar didn't ever have one before so I think.  As to the MK reference, I don't think so.__[[User:Tony Stony|Tony Stony]] 23:13, 14 May 2005 (UTC)&lt;br /&gt;
*&amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt; You can make anything a reference to anything else if you try hard enough. I just wouldn't say this &amp;quot;reference&amp;quot; is an acutal reference. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
&lt;br /&gt;
===[[trevor the vampire]]===&lt;br /&gt;
====Today's Email Is Brought To You By The Letter F====&lt;br /&gt;
When Strong Bad says &amp;quot;I mean what the&amp;quot;, he types &amp;quot;I mean what the f&amp;quot;. Presumably, Strong Bad was about to type the &amp;quot;F&amp;quot; word.&lt;br /&gt;
&lt;br /&gt;
'''Verdict:''' After two weeks of voting, this fun fact was overwhelmingly '''Declined''' by a score of 4-12. Discussion moved to [[Talk:trevor the vampire]]. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 19:34, 4 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[japanese cartoon]]===&lt;br /&gt;
&lt;br /&gt;
====So cool an unseen email====&lt;br /&gt;
Strong Bad says &amp;quot;So cool an e-mail, I thought you would enjoy it,&amp;quot; as if he has read it before he replied to it. However, in other emails (such as part-time job or your friends) he acts surprised to see the content, as if he has not read it before. &lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:japanese cartoon]] -- [[User:tomstiff|tomstiff]] 16:57, 3 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Oolong's Namesake====&lt;br /&gt;
Someone named Oolong Singy is credited for [[Combolations]] in the cartoon, this may be a reference to Oolong the pig from Dragon Ball or [[Wikipedia:Oolong (rabbit)|Oolong the rabbit]], whose owner is Japanese.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:japanese cartoon]] -- [[User:tomstiff|tomstiff]] 16:58, 3 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====MikeMike And Matt Rock====&lt;br /&gt;
&lt;br /&gt;
The credits for Mike Rock and MattMatt are references to [[The Brothers Chaps|Mike and Matt Chapman]].&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:japanese cartoon]] -- [[User:tomstiff|tomstiff]] 17:02, 3 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[The Li'l Brudder Show]]===&lt;br /&gt;
&lt;br /&gt;
====Ugly Animation====&lt;br /&gt;
The animation resembles the work of [[Wikipedia:Klasky Csupo|Klasky Csupo]] (most famous for [[Wikipedia:Rugrats|Rugrats]]), in which characters were often of the ugly-but-suppose-to-be-cute kind. The resemblance is strongest in the &amp;quot;skydiving&amp;quot; segment.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:The Li'l Brudder Show]] -- [[User:tomstiff|tomstiff]] 14:57, 3 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Things are lookin' up!====&lt;br /&gt;
&lt;br /&gt;
The title of the page and Lil' Brudder's line at the end of the toon &amp;quot;Things are lookin' up!&amp;quot; is probably a reference to the Gershwin song of the same name. (Incidentally, there's also a line in the song that says &amp;quot;I'm happy as a pup.&amp;quot;)[[User:TakuaKaita600|TakuaKaita600]] 21:39, 19 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:The Li'l Brudder Show]]. -- [[User:tomstiff|tomstiff]] 15:00, 3 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[dangeresque 3]]===&lt;br /&gt;
====Constantinople?====&lt;br /&gt;
&lt;br /&gt;
The fact that The King of Town was hiding in Istanbul may be a nod to [[They Might Be Giants]], who had a hit in 1990 called &amp;quot;Istanbul (Not Constantinople)&amp;quot; and have collaborated with [[The Brothers Chaps|TBC]] on several occasions.&lt;br /&gt;
&lt;br /&gt;
'''Verdict:''' After two weeks of voting, this fact was '''Declined'''. The discussion has been moved to [[Talk:dangeresque 3]]. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 20:21, 2 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[rampage]]===&lt;br /&gt;
&lt;br /&gt;
====Jammin'====&lt;br /&gt;
&amp;quot;Number one jam&amp;quot; is possibly a reference to [[time capsule]].&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:rampage]] -- [[User:tomstiff|tomstiff]]&lt;br /&gt;
&lt;br /&gt;
====rampage easter egg====&lt;br /&gt;
At the end of the SBEmail [[rampage]], in the easter egg when you click on &amp;quot;rampage,&amp;quot; Strong Mad chasing the Cheat monster looking thing (sorry I never played Rampage before) and yelling &amp;quot;My panties!! My panties!!&amp;quot; is a reference to the SBEmail [[morning routine]].&lt;br /&gt;
* '''Decline''' It's already mentioned on the page, and worded MUCH more cleanly. --[[User:Jay|Jay]] 02:42, 19 Apr 2005 (UTC)&lt;br /&gt;
* Oh oops. I missed that.&lt;br /&gt;
* '''However,''' there is something else. In the Rampage easter egg, the Cheat looks like the Strong Badman version of himself, as shown in the Sketchbook on September 2, 2005.&lt;br /&gt;
*'''Accept i guess''' It isn't often a big guy chases a little yellow guy yelling &amp;quot;my panties!&amp;quot; I think it is a reference. --[[user: Lappy 486]]&lt;br /&gt;
*Uh... did you just vote for and against the same fact? (Anyway, as this is already on the page, it shouldn't be voted for.) --[[User:Jay|Jay]] 05:34, 24 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' This doesn't even belong in STUFF. &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;Aurora the Homestar Coder&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 07:17, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Laugh and grow fat====&lt;br /&gt;
This is the first time we've ever heard Coach Z actually laugh.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:rampage]]. -- [[User:tomstiff|tomstiff]]&lt;br /&gt;
&lt;br /&gt;
===[[pizzaz]]=== &lt;br /&gt;
====So many a reference====&lt;br /&gt;
Given [[The Brothers Chaps|the Brothers Chaps']] obsession with old video games, RyGuy might be a reference to the classic NES game Rygar, or Ryu from the Street Fighter series. It could also reference [http://www.callofcombat.com/phpBB2/viewtopic.php?t=4158 Fryguy], given their equal obsession with 80s youth-targeted advertising.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:pizzaz]] -- [[User:tomstiff|tomstiff]] 13:41, 18 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[long pants]]===&lt;br /&gt;
&lt;br /&gt;
====Edga Jr. removes text?====&lt;br /&gt;
Strong Bad opens up [[Edga Jr.]] and when it goes away, all the text written before it is gone.&lt;br /&gt;
&lt;br /&gt;
*'''Weak Decline''' Since Strong Bad actually calls up the text in question bringing back his e-mail program with no problems, I really don't see this as being a Goof (I moved it here from Goofs).  --[[User:TheEggman|TheEggman]] 08:43, 29 Mar 2005 (MST)&lt;br /&gt;
**'''Comment.''' Just watched it and the text from the e-mail comes RIGHT back after the splash screen.  Upgrading my vote to '''Severe Decline.''' --[[User:TheEggman|TheEggman]] 08:46, 29 Mar 2005 (MST)&lt;br /&gt;
**'''Comment.'''The email comes back, but Strong Bad's response disappears. -LuigiHann&lt;br /&gt;
*'''Accept.''' I don't think Eggman understands what this fact is saying. --[[User:Joshua|Joshua]] 05:48, 5 Apr 2005 (MDT)&lt;br /&gt;
**'''Comment.''' And you can tell what I'm thinking from two posts?... Wow, amazing.  I understand NOW what it's saying, but I still don't think it's a goof - what's the point of running Edga Jr. on what Strong Bad just typed?  In any case, since we don't know exactly what keys Strong Bad pressed to bring the e-mail back up, but it's possible he could have just brought the e-mail back up so that he could do his &amp;quot;X-pensive Light Pen' thingie on it.  It's still not deserving of a Goof entry since we don't accurately know what keys were pressed or even what was intended to happen - at the very least, it's a weak Remark, not a Goof. --[[User:TheEggman|TheEggman]] 21:11, 7 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline.''' The fact is accurate, poorly written, and not notable as a Goof or anything else. -- [[User:tomstiff|tomstiff]] 13:05, 12 Apr 2005 (MDT)&lt;br /&gt;
*'''Accepty-Go-Nuts. But Rewrite first.''' I see what you're saying...but it's poorly written. Please rewrite it.[[User:TakuaKaita600|TakuaKaita600]] 22:41, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Accept, Rewrite''' yep, it's true what the man says.&lt;br /&gt;
*'''Acceptomundo''' I think this constitutes a slot in the Fun Fact spot, this is done in other places. [[User: Lappy 486]]&lt;br /&gt;
*'''Second.''' -Walking Armless&lt;br /&gt;
*&amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt; That always happens with any program in DOS or on DOS based computers. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
*Umm, I dunno how long I've had &amp;quot;rewrite&amp;quot; up there and nothng has happened. I guess I'll do it for you.&lt;br /&gt;
&amp;lt;pre&amp;gt;When Strong Bad returns to the email after having opened up Edga Jr, &lt;br /&gt;
all the text he had typed beforehand is gone. Since Edga Jr. is programed to remove text, &lt;br /&gt;
Edga Jr. may have removed it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
This could be a comment instead of a goof.[[User:TakuaKaita600|TK600]] 00:06, 19 May 2005 (UTC)&lt;br /&gt;
*I would still decline it, because it always happens that way in DOS no matter what program you load up, the previous text will be gone. So it's actually DOS that removes the text. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
&lt;br /&gt;
===[[Main Page 6]]===&lt;br /&gt;
====Outta Sync?====&lt;br /&gt;
Strong Bad's movements are not in sync. He says &amp;quot;Holy Crap!&amp;quot; way too early. &lt;br /&gt;
&lt;br /&gt;
*'''Decline''' If the movements of Strong Bad's mouth are out of sync, why dontcha look at the .swf version and turn down the quality? But, why should it matter? --[[User:the spludge|the spludge]] 20:19, 26 Mar 2005 (CST)&lt;br /&gt;
*'''Decline''' Although it's the words and not the mouth, anyone going to the site will notice this.&lt;br /&gt;
*'''Revise and Accept.''' It isn't that his mouth is out of sync with the animation—rather, the words weren't animated at all. The only reason his mouth moves is due to the surprise of his falling. — [[User:It's dot com|It's dot com]] 11:19, 1 Apr 2005 (MST)&lt;br /&gt;
**'''Second''' The problem is that he says &amp;quot;Holy Crap!&amp;quot; just before falling, which completely takes away the comedic timing of an otherwise hilarious gag.&lt;br /&gt;
**'''Second''' Did it use to work? Because I think it was fine a long time ago, but not anymore. --[[User:Joshua|Joshua]] 08:50, 2 Apr 2005 (MST)&lt;br /&gt;
**'''Second''' It DOES screw with the timing of the joke. Mouth movements aren't the issue here. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
**'''Second''' I ALWAYS noticed this, and I always thought it was a problem with my browser handling Flash stuff too slow.  But it seems to be the case that the &amp;quot;Holy Crap&amp;quot; comes too early. --[[User:TheEggman|TheEggman]] 15:43, 19 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' --[[User:thatkidsam|thatkidsam]] 23:43, 20 Apr 2005 &lt;br /&gt;
**&amp;lt;b&amp;gt;Second&amp;lt;/b&amp;gt; -- [[AnarchyBalsac]]&lt;br /&gt;
(UTC)&lt;br /&gt;
*'''Decline''' As I said on [[Talk:Main Page 6]], there's an option when you add a sound in Flash there are several Sync options, the usual one for this type of thing is &amp;quot;Stream&amp;quot;, which makes it skip frames when being viewed on a slow computer so as to keep up with the sound. With sounds synced to &amp;quot;Event&amp;quot; (the default) if it plays too slowly on an old computer it just takes longer to play, making the sound lose sync. I guess they just forgot to turn it on this time. Perhaps &amp;quot;The sounds for Strong Bad singing and the planes rushing past are not set as Streaming audio, and can lose sync on slower computers&amp;quot; would work as a Fun Fact? Actually the harp for Downloads is the only sound that is streamed, but these are the only two you can notice. As for It's dot com's revision, you'll find that's already on the page as a seperate fact. --[[User:phlip|phlip]] 20:08, 29 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' I admit that he seems to yell about a half-beat before he begins to fall. I always assumed that he did a wile e. coyote thing and hung out in mid-air before gravity took charge. -- [[User:tomstiff|tomstiff]] 19:02, 6 May 2005 (UTC)&lt;br /&gt;
*'''Accept.''' As &amp;quot;the person who forgot to sign his/her post&amp;quot; said, it really takes away from an otherwise hillarious gag.[[User:TakuaKaita600|TK600]] 00:11, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== [[best thing]] ===&lt;br /&gt;
====limozeen====&lt;br /&gt;
Limozeen: But they're in space is almost a direct reference to the flopped saturday morning show Josie and the Pussy Cats in space.&lt;br /&gt;
&lt;br /&gt;
'''Verdict:''' A fact very much like this went through the STUFF process and was '''Declined'''. The discussion can be found at [[Talk:best thing]]. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 20:57, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Who is John Bozar?====&lt;br /&gt;
Bozar's huge cranium, love of bizarre magical pranks, and insulting manner of addressing the heroes of the show bears a strong resemblance to the antics of [[Wikipedia:Mr_Mxyzptlk|Mr. Mxyzptlk]], a derby-wearing, fifth-dimensional imp and Superman antagonist who periodically appeared in Metropolis to pester the Last Son of Krypton with his reality-altering powers.&lt;br /&gt;
&lt;br /&gt;
:He also bears a resemblance to [[Wikipedia:The Great Gazoo|the Great Gazoo]] from The Flintstones.&lt;br /&gt;
&lt;br /&gt;
:He also resembles a megalomaniacal antagonist from the 90's show [[Wikipedia:Mighty Max|Mighty Max]] called [http://omegacron.com/mighty_max/enemies.htm Dr. Zygote], who had an oversized brain/head, alien-like features, and would construct elaborate schemes to rule/destroy humanity.&lt;br /&gt;
&lt;br /&gt;
:He appears to be saying 'Muddle me twice' at the begining of his line, which is similar to Batman villain The Riddler's (in his various incarnations) catchphrase of 'riddle me this'.&lt;br /&gt;
&lt;br /&gt;
:He may have been partly inspired by the similar alien character [[Wikipedia:Q_%28Star_Trek%29|Q]] from Star Trek: The Next Generation, who occasionally made an appearance, much to the annoyance of Captain Picard.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was accepted with revisions. The discussion has been moved to [[Talk:best thing]] -- [[User:tomstiff|tomstiff]] 19:24, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Alternative vs. Hair Metal ====&lt;br /&gt;
The dialog at the end of the cartoon about Limozeen (who are parody of 80's Hair Metal Bands) being kicked off the charts by an Alternative band that has a girl as a bassist, etc. is most likely a reference to the fact that by the early 1990's people were tired of the excesses of Hair Metal bands and the popularity of that genre was already on the wane. Alternative Rock bands like Nirvana, Smashing Pumpkins and Weezer (SP had 2 female bassists, Weezer's lead singer wears glasses) which were generally considered by many music critics to be smarter, hipper and closer to the roots of what rock is all about, put the nail in the coffin of the L.A. Glam Metal scene.&lt;br /&gt;
*'''Revise.''' A little too much info, like previously STUFF'd fact. [[User:ISlayedTheKerrek|ISlayedTheKerrek]] 16:02, 8 Mar 2005 (MST)&lt;br /&gt;
*'''Revise'''  a bit too wordy...  perhaps condense this info by taking out the social commentary (basically everything after 'by the early 1990's) and just stick to facts like 'Smashing Pumpkins had 2 female bassists' --[[User:211.252.38.203|211.252.38.203]] 18:30, 8 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. [[User:mibluvr13|mibluvr13]] 08:55, 12 Mar 2005 (MST)&lt;br /&gt;
*'''Revise!''' English, please? --[[User:Aussie Evil|Aussie Evil]] 08:24, 9 Mar 2005 (MST)&lt;br /&gt;
**'''Second (though leaning towards decline)''' [[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Decline''' Anyone who understands the joke about Limozeen being a hair metal band probably is already aware of the Alternative takeover of the early 90s.  This item is simply explaining the joke - which, IMO, was a weak one to begin with.  Any of the above revisions make this item even more obvious. --[[User:TheEggman|TheEggman]] 09:16, 12 Mar 2005 (MST)&lt;br /&gt;
**'''Second.''' --[[User:Trogga|Trogga]] 01:59, 27 Apr 2005 (UTC)&lt;br /&gt;
Since no one can apparently agree to a consensus on this one, I'll try a revised version.&lt;br /&gt;
&lt;br /&gt;
The mentioning of Limozeen being kicked off the charts by an alternative band with a girl bassist references the death of hair metal in the early '90s, when bands like Nirvana and Smashing Pumpkins (who actually had a girl bassist) were able to have success.&lt;br /&gt;
&lt;br /&gt;
With that, I say this needs to be mentioned, because not everyone knows about exactly what happened. [[User:ISlayedTheKerrek|ISlayedTheKerrek]] 15:52, 20 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;'''Accept New Vresion''' I gotta say that I'm liking this newer version by ISTK a lot more than the original one. --[[User:acekirby13|acekirby13]] 16:03, 20 Apr 2005 (UTC) &amp;lt;/s&amp;gt;&lt;br /&gt;
*'''Slightly Revise'''... &amp;quot;...bands like Nirvana and Smashing Pumpkins...&amp;quot; - if the &amp;quot;girl bassist&amp;quot; part is the basis for the reference, then one of the bands mentioned should fit this example. --[[User:TheEggman|TheEggman]] 02:07, 24 Apr 2005 (UTC)&lt;br /&gt;
**'''Second''' Oh yeah, forgot about that. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 19:48, 26 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline''' I just don't like this one. --[[user: lappy 486]] 25 Apr&lt;br /&gt;
*Sentence revised further. I added the Smashing Pumpkins as a reference. --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 16:56, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[secret recipes]]===&lt;br /&gt;
====The bouncing ball====&lt;br /&gt;
&lt;br /&gt;
When Coach Z bounces the basketball, it sounds like a dodgeball instead of a basketball. &lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:secret recipes]] -- [[User:tomstiff|tomstiff]] 13:43, 18 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Pamcakes and Pimecones====&lt;br /&gt;
Homestar's use of the word &amp;quot;pimecone&amp;quot; instead of &amp;quot;pinecone&amp;quot; is reminiscent of his usage of the word &amp;quot;pamcakes&amp;quot; instead of &amp;quot;pancakes&amp;quot; in [[montage]].&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:secret recipes]] -- [[User:tomstiff|tomstiff]] 17:09, 3 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[origins]]===&lt;br /&gt;
====Cut the Crusts====&lt;br /&gt;
In the second bread sing-along song, Homestar sings, &amp;quot;I cut the crusts off in the morning light.&amp;quot; This is a reference to the 80s metal band Dokken, whose song &amp;quot;Alone Again&amp;quot; had the same tune and opens with &amp;quot;I'd like to see you in the morning light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Decline.''' The tune is '''not''' the same as the Dokken song, and without the tune being the same this is too much of a stretch. -[[User:166.102.250.139|166.102.250.139]] 23:23, 20 Feb 2005 (EST)&lt;br /&gt;
*'''Accept, um, sorta''' In the Strong Bad Email [[Band Names]], Strong Bad suggests Dokken as a good band name, it's still kind of a stretch, but it's a possible reference.&lt;br /&gt;
*'''Accept''' Homestar very well may have been singing off-key.[[User:Fizz123|Fizz123]]&lt;br /&gt;
**'''Comment from original poster''' Homestar has shown he can at least get close to the proper key and note, even though the humor is his singing bites. If you listen to the difference in the notes in the opening line &amp;quot;Alone Again&amp;quot; and the &amp;quot;I cut the crusts off&amp;quot; line in &amp;quot;origins&amp;quot;, they aren't even close. Much of the notes aren't even close to being the same length. This is not an intentional Dokken reference musically, and it would be false to think only Dokken has ever mentioned doing or wanting something in the morning light. -[[User:162.39.226.54|162.39.226.54]] (dynamic IP, maybe I should sign up...)&lt;br /&gt;
*'''Umm...''' Guys, this fact is still on the page...&lt;br /&gt;
**'''Comment.''' You ''can'' fix these things yourself, you know.  Anyway, I took care of it. --[[User:Beatfox|Beatfox]] 19:56, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Accept.'''Looks like grade-a fun fact material to me. Nice one. Don't know why it was stuff'd or why so many people seem to be declining it.&lt;br /&gt;
**Why is this still here? I made the above, unsigned post like two months ago. (Maybe not.) Well, since it is unsigned and it needs to be signed, I'll just do it here: '''ACCEPT, YA DIG?!'''[[User:TakuaKaita600|TK600]] 21:48, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Se&amp;amp;ntilde;or &amp;amp; Mr.Bland====&lt;br /&gt;
Se&amp;amp;ntilde;or &amp;amp; Mr. Bland got crushed by Bubs' Concession Stand, though they appear in the audience of [[Marshmallow's Last Stand (toon)|Marshmallow's Last Stand]]. Bubs' Concession Stand appeared before this toon.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:origins]] -- [[User:tomstiff|tomstiff]] 14:33, 6 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Face the Camera====&lt;br /&gt;
This is one of the only times in a toon that a reaction shot, such as Strong Sad's after being threatened with the drill, is featured. Normally The Brothers Chaps keep the perspective facing in one direction, children's book style, and do not show the faces of those facing away from the normal camera perspective.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:origins]] -- [[User:tomstiff|tomstiff]] 18:57, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Marzipan's Answering Machine Version 11.2]]===&lt;br /&gt;
==== Fifty frickin' wings ====&lt;br /&gt;
The King's line &amp;quot;fifty frickin' wings&amp;quot; could be referring to Fricker's, a restaurant famous for their &amp;quot;frickin' chicken wings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:Marzipan's Answering Machine Version 11.2]] -- [[User:tomstiff|tomstiff]] 21:09, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Teen Girl Squad Issue 8]]===&lt;br /&gt;
====Who's that Drummond?====&lt;br /&gt;
One of The Ugly One's drums bears the inscription, &amp;quot;Mr Drummond,&amp;quot; who was a character in the 70's/80's TV show, [[Wikipedia:Diff'rent Strokes|Diff'rent Strokes]]. It may also have been a reference to Bill &amp;quot;King Boy&amp;quot; Drummond of the techno band [[Wikipedia:The KLF|The KLF]]. It may also be a reference to Ryan Drummond, who plays Sonic the Hedgehog in the newer games.&lt;br /&gt;
&lt;br /&gt;
*'''Decline.''' I really want these TTATOT facts to die. --[[User:Trogga|Trogga]] 20:44, 2 May 2005 (UTC)&lt;br /&gt;
**'''Second''' Yeah, TTATOT facts are really bad. I mean, if it's CERTAINLY a reference, it's one thing, but when there is &amp;quot;it also may have been&amp;quot;, then it should be DELORTED! --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 20:47, 2 May 2005 (UTC)&lt;br /&gt;
*'''Revise.''' Keep the Diff'rent Strokes reference. Trash the rest. -- [[User:tomstiff|tomstiff]] 20:49, 2 May 2005 (UTC)&lt;br /&gt;
**'''Second''' I invented the term TTATOT, but I don't really know if this qualifies. TTATOT was mostly meant to cover cases where there are a BUNCH of potential things the fact could be referring to, for the same reasons, and they all have equal merit. These two alternatives are unrelated, and I don't think they have equal merit (the Diff'rent Strokes one looks MUCH more likely.) So anyway, yeah, there's my vote. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:02, 2 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' Definitely a ''Diff'rent Strokes'' reference. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 16:32, 11 May 2005 (UTC)&lt;br /&gt;
*'''Decline all 3.''' Drummond is a somewhat common last name, as this fun fact itself seems to indicate.  I don't think it was intended to be a reference at all.  They probably just wanted to be silly and give the drum a name that had the word &amp;quot;drum&amp;quot; in it. --[[User:Beatfox|Beatfox]] 21:52, 3 May 2005 (UTC)&lt;br /&gt;
**'''Second''' TBC does like to be silly with their names, such as their Bill Bellamy schoolbell. While the bell is a specific reference, I'm sure any name with &amp;quot;bell&amp;quot; would have worked. - [[User:Song from 60s|Song from 60s]] 04:11, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Facty's Big Chance====	 &lt;br /&gt;
Fatty's Big Chance could be a reference to the [http://www.goonland.com Goonland] character &amp;quot;Fatty Big Eye&amp;quot; which looks similar to Fatty's Big Chance.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion has been moved to [[Talk:Teen Girl Squad Issue 8]] -- [[User:tomstiff|tomstiff]] 21:13, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Fender Guitars====&lt;br /&gt;
During Kissy Boots' first practice session, both What's Her Face and Cheerleader are playing basses, possibly Fender basses, judging from the arrangement of string keys.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was rejected. The discussion was moved to [[Talk:Teen Girl Squad Issue 8]] -- [[User:tomstiff|tomstiff]] 18:55, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[The Reddest Radish]]===&lt;br /&gt;
==== Back Buttons ====&lt;br /&gt;
The reason that this toon does not have a &amp;quot;Back&amp;quot; button is most likely because this cartoon appeared on the [[Old Telebision Toons Menu|Telebision Toons Menu]], which integrated the cartoons into the menu itself.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:The Reddest Radish]] -- [[User:tomstiff|tomstiff]] 17:13, 3 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== [[Homestar Presents: Presents]] ===&lt;br /&gt;
==== Homestar's Clock ====&lt;br /&gt;
It is unclear how Homestar's clock could even differentiate between 10:00 am and 10:00 pm -- usually analog clocks have a light or indicator when it is night time, but Homestar's clock has none.&lt;br /&gt;
&lt;br /&gt;
*First of all, ''analog'' clocks usually don't have an indicator, and Homestar's clock is called a ''digital'' clock.  Second of all, most people can tell whether it is AM or PM by looking outside. --24.21.86.243 10:00, 3 Jan 2005 (MST)&lt;br /&gt;
*'''Revise and accept''' Not in Alaska.&lt;br /&gt;
*'''Revise and accept''' first of all, this IS a electric analog clock, uses small wheels inside with the numbers, i've seen this style before, also there is no indicator on this model but not all of them have it, normally they use a ssmall ne-2 indicator lamp with a 56k series resistor, he can tell am/pm by looking outside the window behind the clock but where are the buttons to set the alarm if any and when did you hear any alarm or see him shut it off? &amp;lt;nowiki&amp;gt;~~Frogz~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
**You know alot about clocks.&lt;br /&gt;
*'''Revise and accept''' What matters isn't whether Homestar can tell if it's AM or PM. He claims that he accidentally set the alarm for PM instead of AM, but how could he do that if the clock can't tell the difference between AM and PM? That's what's weird. (Frogz: Alarm buttons might be on back, and the music could be a short alarm.)&lt;br /&gt;
**'''Second.''' --[[User:MadEwokHerd|MadEwokHerd]] 20:39, 3 Jan 2005 (MST)&lt;br /&gt;
**'''Second.''' --[[User:GregHosting|GregHosting]] 06:14, 13 May 2005 (UTC)&lt;br /&gt;
*'''Rewrite''' To something like: &lt;br /&gt;
*Homestar says that he accidentally set his alarm for 10 PM instead of AM, but it is unclear how his clock can show the difference between AM and PM in the first place. There is no indicator! &lt;br /&gt;
**Maybe this is the cause of the confusion. -- all by [[User:pianoplayerontheroof|Pianoplayerontheroof]]&lt;br /&gt;
**'''Second.''' --[[User:Upsilon|Upsilon]]&lt;br /&gt;
**'''Third.'''..I mean.. '''Second.''' --[[User:RPharazon|RPharazon]]&lt;br /&gt;
**'''Second''' [[User:Kilroy|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]]&amp;amp;mdash;[[User:Kilroy|Kilroy]]/&amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;[[User talk:Kilroy|talk]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;[[&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]] 20:14, 21 Jan 2005 (MST)&lt;br /&gt;
**'''Second''' But get rid of the &amp;quot;Homestar says&amp;quot; part. Thats already noted in the transcript and adds un-needed weight to the fact. Just say &amp;quot;Its unclear how Homestar's clock can...and the rest&amp;quot;..[[User:Donny vs Universe|Donny vs Universe]]&lt;br /&gt;
*'''Accept''' However, I think another important thing is the fact that if the clock does not have an AM/PM indicator, then Homestar would have had to set him clock after 10 AM (because, obviously, you can't set a clock like that any more than 12 hours in advance), further proving how...ahem... absent-minded he is.&lt;br /&gt;
*'''Decline''' I think we're trying to make a very complicated issue out of a very subtle joke - with no indicator, he COULDN'T have set it for AM or PM, in which case, his statement isn't false, it's just stupid... which isn't surprising coming from Homestar.  --[[User:TheEggman|TheEggman]] 20:43, 12 Mar 2005 (MST)&lt;br /&gt;
*&amp;lt;Strike&amp;gt;'''Decline''' because his clock might have an indicator light that is on when it is AM and off when it is PM. I mean, my clock does.&amp;lt;/Strike&amp;gt; Oops. Just watched the 'toon again and realized that his clock is NOT the same as mine. I'll be more careful next time. [[User:Fizz123|Fizz123]](I'm not logged in.)&lt;br /&gt;
*'''Accept.''' [[User:Super Sam|Super Sam]] 08:06, 22 Apr 2005 (UTC)&lt;br /&gt;
*'''Oh, cwap! It's Declined!''' Yeah, he looks outside to tell the PM.... [[User: Lappy 486]]&lt;br /&gt;
*'''Accept''' The clock needs to know the difference between AM and PM. It's clear Homestar can tell the difference by looking out the window, but what good is that if he can't look until his alarm wakes him? - [[User:Song from 60s|Song from 60s]] 08:16, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Slippers ====&lt;br /&gt;
Homestar's bunny slippers have the eyes and ears upside down relative to one another. This is also true in [[caper]].&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been accepted. The discussion has been moved to [[Talk:Homestar Presents: Presents]] -- [[User:tomstiff|tomstiff]] 17:16, 3 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Blade man ====&lt;br /&gt;
The rusty steak knife being perfect for Coach Z may reference the fact that he's a &amp;quot;blade man, man&amp;quot; from [[personal favorites]].&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:Homestar Presents: Presents]] -- [[User:tomstiff|tomstiff]] 17:19, 3 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Charlie Brown ====&lt;br /&gt;
The view of the outside of the house (panelling and steps) is very similar to Charlie Brown's house, which may explain the departure from previous toons. &lt;br /&gt;
&lt;br /&gt;
*'''Decline.''' Complete speculation.  Some people don't seem to understand that H*R is a silly cartoon, not a carefully thought out parody. --24.21.86.243 23:56, 2 Jan 2005 (MST)&lt;br /&gt;
*'''Accept''' Some people don't seem to understand that H*R has elements of a carefully thought-out parody, and is not just a silly cartoon. [[User:It's dot com|It's dot com]] 10:22, 22 Jan 2005 (MST)&lt;br /&gt;
**'''Second.''' --[[User:Stinkoman K|Stinkoman K]]&lt;br /&gt;
*'''Accept.''' --[[User:racerx is alive|racerx_is_alive]] 13:21, 12 Jan 2005 (MST)&lt;br /&gt;
*'''Neutral''' The fact is correct, but it's less likely a parody of Charlie Brown THIS time. See, it's EXACTLY the same as in [[The Best Decemberween Ever]], which has MUCH stronger Charlie Brown overtones. --[[User:Jay|Jay]] 14:00, 25 Jan 2005 (MST)&lt;br /&gt;
**'''Weak Decline.''' ...for the reasons stated above.  Since the previous year's Decemberween toon had a very strong Charlie Brown reference, the repeated instance in this year's toon is less significant.  However, if you include this item, you have to include a similar item in [[3 Times Halloween Funjob]], as the POV where Homestar is knocking on Marzipan's door is the same kind of setup as stated here. --[[User:TheEggman|TheEggman]] 23:43, 8 Apr 2005 (MDT)&lt;br /&gt;
*'''Move''' to [[Homestar's House]]. --[[User:Trogga|Trogga]] 19:54, 25 Jan 2005 (MST)&lt;br /&gt;
*'''Accept''' Anyone who declines this must not think straight, I mean come on, Homestar walks right out of his house and to the brick wall just like in &amp;quot;peanuts&amp;quot; cartoons what i'm really tring to say is this is most definatley a parody of charlie brown and whoever doesn't think so is obviously just trying too annoy people -Smoth Criminal&lt;br /&gt;
**'''Comment.''' You're thinking of Best Decemberween Ever - Homestar Presents: Presents doesn't have the brick wall. --[[User:TheEggman|TheEggman]]&lt;br /&gt;
&lt;br /&gt;
==== Wizard of Oz ====&lt;br /&gt;
Homsar &amp;quot;ringing&amp;quot; the paintbrush may be a reference to the Dark Side of the Moon/Wizard of Oz sync. One of the syncs is a paintbrush being moved up and down, and a bell ringing.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:Homestar Presents: Presents]] -- [[User:tomstiff|tomstiff]] 19:00, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== If you go up stairs you are on the second floor ====&lt;br /&gt;
[[Homestar's House | Homestar's room]] is up a flight of stairs, so it's probably on the second floor.&lt;br /&gt;
&lt;br /&gt;
{{STUFF verdict | verdict = declined | decline votes = 9 | accept votes = 1 | fun fact location = Homestar Presents: Presents}} --[[User:Gafaddict|Gafaddict]] 06:24, 8 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Coach Z's Phone ====&lt;br /&gt;
Coach Z's phone is the same one from [[replacement]].&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was revised and accepted. The discussion has been moved to [[Talk:Homestar Presents: Presents]]. --[[User:Trogga|Trogga]] 00:12, 5 May 2005 (UTC) &lt;br /&gt;
&lt;br /&gt;
==== Coach Z's disconnected reciever ====&lt;br /&gt;
Coach Z talking on an unplugged phone may be a reference to the film The Waterboy. There's a scene in which &amp;lt;i&amp;gt;Coach&amp;lt;/i&amp;gt; Klein (Henry Winkler) talks to &amp;quot;grandma&amp;quot; on a phone and as the camera pans down, it is revealed that the phone reciever is unplugged. --[[User:TDK|TDK]]&lt;br /&gt;
&lt;br /&gt;
*'''Revise, accept.''' It's plausible, but I'm not sure the high heels part is necessary. --[[User:Lyzz|Lyzz]]&lt;br /&gt;
**Rephrased so it isn't a question, removed the bit about high heels. --[[User:TDK|TDK]]&lt;br /&gt;
*'''Accept.''' This sounds more likely to me than the Salad Fingers thing.  --[[User:Chrysaor|Chrysaor]]&lt;br /&gt;
*'''Revise, accept.''' I think that a fun fact should be listed that explains both speculations, for example: &amp;quot;There has been quite some speculation about Coach Z talking on his unplugged phone. Some say it is a reference to the Salad Fingers series, in which Salad Fingers uses a similar phone, and also due to the rusty steak knife, as Salad Fingers likes to touch rusty objects. Others say it is a reference to the film The Waterboy, as in one scene, Coach Klein(Henry Winkler) talks to &amp;quot;grandma&amp;quot; on a phone and as the camera pans down, it is revealed that the phone reciever is unplugged. --[[User:Ogog|Ogog]]&lt;br /&gt;
**'''Comment''' Talk about bloated - that revision is a STUFF item just waiting to happen.  We're working with Fun '''Facts''' here, not semi-random speculations.  In any case, this is an awful lot to be posting about something as silly (pathetic?) as Coach Z talking on a disconnected phone. --[[User:TheEggman|TheEggman]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt; It may actually be, but until TBC confirm it, it's just speculation. -- [[AnarchyBalsac]]&lt;br /&gt;
*'''Declined... oh, that's rough''' I've seen this joke on Married with Children too. It's probably been used a lot of other places as well. And again with the dreaded &amp;quot;may be&amp;quot;... [[User:Dasrik|Dasrik]] 01:29, 15 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== A running gag? ====&lt;br /&gt;
The Ah-tpoo! noise Homestar makes when spitting into the bucket has become a bit of a running gag. It starts in Halloween Fairstival with the noise he makes when he tries to hold his breath. It resurfaces again in &amp;quot;Montage&amp;quot; with his &amp;quot;Hi-Ya!&amp;quot; during the Champeenship scene. He performs another variation in &amp;quot;Radio&amp;quot; when he throws his highball glass at the radio. He exclaims &amp;quot;High-Ball!&amp;quot;. (unsigned)&lt;br /&gt;
&lt;br /&gt;
* '''Decline''' I'm the one who moved it here.  I hear a connection, but not enough to think that it was intended as a running gag by the Brothers Chaps. --[[User:FortyTwo|FortyTwo]] 08:09, 29 Dec 2004 (MST)&lt;br /&gt;
** '''Second.''' --[[User:MadEwokHerd|MadEwokHerd]] 15:28, 30 Dec 2004 (MST)&lt;br /&gt;
* '''Agree''' I am not a user here, but I agree with you. It really should be a running gag. You're welcome, Nate(Big fan of H*RWiki)&lt;br /&gt;
* '''Agree''' I agree with this. I've never noticed this before, and it is indeed pretty fun to learn. -[[User:Hagurumon|Hagurumon]]&lt;br /&gt;
* '''Accept''' I noticed it to. --[[user:super orange!|super oraaaange!]]&lt;br /&gt;
**'''Second''' --[[homestarkid09|homestarkid09]]&lt;br /&gt;
* '''Revise and Accept''' I believe what the fact is TRYING to say is that Homestar uses the reverse emphasis on his action speech. For example, with &amp;quot;High-Ball!&amp;quot; from Radio, if one were winding up to throw a glass, one would exclaim, &amp;quot;High, BALL!&amp;quot; Instead, Homestar reverses it: &amp;quot;HIGH Ball.&amp;quot;. He does the same in many of these two syllable action phrases. It's a character quirk that I think is straddling the line between obscurity and popularity, it's most definitely intentional, and it'll probably be back. --[[User:Noshtzy|Noshtzy]]&lt;br /&gt;
* '''Accept'''. Homestar likes using two-syllable exclamations. A perfectly okay fun fact. Who STUFFed this anyways??!?  --[[User:kerrek_slaya|Kerrek Slaya!]]&lt;br /&gt;
**'''Second.''' --[[User:thatkidsam|thatkidsam]] 14:43, 9 Jan 2005 (MST)&lt;br /&gt;
*'''Accept, but move.''' If this is a character trait (and I think the consensus is that it is), it belongs either on Homestar's page or as part of the running gags, NOT on the Homestar Presents: Presents page - especially given the three previous references. --[[User:TheEggman|TheEggman]] 08:30, 17 Mar 2005 (MST)&lt;br /&gt;
** '''Second''' --[[User:flashstorm|flashstorm]] 08:39, 17 Mar 2005 (MST)&lt;br /&gt;
*'''Decline-pthoo''' I don't think two syllables with the same tone constitutes a gag. [[User: Lappy 486]]&lt;br /&gt;
**'''Second.''' This is just another nuance of Homstar's speaking style. --[[User:Beatfox|Beatfox]] 22:02, 3 May 2005 (UTC)&lt;br /&gt;
**'''Second.''' --[[User:Trogga|Trogga]] 23:18, 5 May 2005 (UTC)&lt;br /&gt;
*&amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt; It's just a sound effect :| -- [[AnarchyBalsac]]&lt;br /&gt;
&lt;br /&gt;
=== [[animal]] ===&lt;br /&gt;
==== Just me being picky ====&lt;br /&gt;
The keyboard on the lappy is placed so high on the (toon)screen, that there is no way Strong Bad could have typed on it without it showing in the toon. (Needs rewording. Badly.)&lt;br /&gt;
&lt;br /&gt;
*'''Accept.''' --[[User:J to the sag|J to the sag]]&lt;br /&gt;
*'''Neutral''' Shouldn't this be on the Lappy 486 page? It seems unlikely that this will be confined to just &amp;quot;animal&amp;quot;. --[[User:Tim333|Tim333]]&lt;br /&gt;
*'''Accept.''' There's something wrong with this. --[[User:TheRealZajac|The Real Zajac]] 23:30, 4 Dec 2004 (PST)&lt;br /&gt;
*'''Accept but Move.''' It's definitely odd, but put this on [[Lappy 486]] unless things change next email. -- [[User:Mithent|Mithent]] 16:45, 9 Dec 2004 (MST)&lt;br /&gt;
**'''Second.''' --[[User:Ninjin Ninja|Ninjin Ninja]]&lt;br /&gt;
**Even more '''Second!''' [[User:Kvb|Kvb]] 15:04, 1 Apr 2005 (MST)&lt;br /&gt;
**&amp;lt;b&amp;gt;Second&amp;lt;/b&amp;gt; -- [[AnarchyBalsac]]&lt;br /&gt;
*'''Comment.''' The possibilities for ambiguity with this voting system are just endless, aren't they? Since it wouldn't seem fair for me to cast the deciding vote and then immediately end this, I'm going to wait for someone else to do that (if I were voting, I'd just make it more confusing and say decline; I don't understand what this guy is saying at all). --[[User:MadEwokHerd|MadEwokHerd]] 11:21, 1 Jan 2005 (MST)&lt;br /&gt;
*'''Decline.''' I'll make it difficult... The thing is, the whole issue is quite ambiguous, since the way the perspective works, we never see the keyboard and it's possible that Strong Bad IS able to type without us seeing.  See [[rock opera]] - it could be something as simple as TBC not wanting to take the time to really work out the logistics of getting SB's hands where the viewers can see them. --[[User:TheEggman|TheEggman]] 01:31, 10 Mar 2005 (MST)&lt;br /&gt;
*'''Standing too close to you in Decline''' --[[User: Lappy 486]]&lt;br /&gt;
*'''Decline.''' Maybe all y'all are over-thinking this. -- [[User:tomstiff|tomstiff]] 19:17, 6 May 2005 (UTC)&lt;br /&gt;
*'''Comment.''' At this writing, we're 11 emails into the Lappy-era. What once may have seemed &amp;quot;strange&amp;quot; is just commonplace now. -- [[User:tomstiff|tomstiff]] 19:23, 6 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Fanglyfish ====&lt;br /&gt;
The Fanglyfish is Strongbad's interpertation of a real-world animal called the [http://en.wikipedia.org/wiki/Anglerfish anglerfish]. Apparently he's unaware that only lady anglerfish get to have the Christmas lights and lures.&lt;br /&gt;
*'''STRONGLY rewrite, if not decline''' The Anglerfish part is obvious. The other part might be significant, but it doesn't feel like NPOV as written. --[[User:Jay|Jay]] 20:30, 2 Apr 2005 (MST)&lt;br /&gt;
*'''Rewrite.''' &amp;quot;Though [[Strong Bad]] wants to be a deep sea fanglyfish, like an [http://en.wikipedia.org/wiki/Anglerfish angelerfish], he doesn't know that only the females of this species get to sport the Christmas lights and lures. [[User:Fizz123|Fizz to the 123]]&lt;br /&gt;
*'''Accept but rewrite''' I think it is true, but take away the female lures part. --[[ User: Lappy 486]]&lt;br /&gt;
*'''Rewrite.''' &amp;quot;[[Strong Bad]]'s 'fanglyfish' is inspired by the real-world [http://en.wikipedia.org/wiki/Anglerfish anglerfish].  It should be noted that, in actuality, only the female anglerfish possesses the lights and lures which Strong Bad refers to.&amp;quot; The part about lights and lures should only apply to the real anglerfish, and Strong Bad shouldn't be blamed for lacking knowledge. For all we know, things could be different in the H*R universe. --[[User:Beatfox|Beatfox]] 22:12, 3 May 2005 (UTC)&lt;br /&gt;
*&amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt; Wether or not you're right, the fangly fish is still a made up animal. So it doesn't have to reflect nature at all. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
&lt;br /&gt;
=== [[virus]] ===&lt;br /&gt;
==== Drive letter ====&lt;br /&gt;
After Strong Bad types &amp;quot;deleted!&amp;quot; for the first time, and the blue screen appears, the drive letter disappears. This is possible, but I doubt Strong Bad knows the right command&lt;br /&gt;
*'''Accept''' Good catch, I didn't even catch it. --[[User:flashstorm|flashstorm]] 14:15, 14 Mar 2005 (MST)&lt;br /&gt;
*'''Revise''' This is a valid goof (it COULD just be part of the viruses beginning to act), but the second line about Strong Bad knowing the right command is unnecessary.  --[[User:TheEggman|TheEggman]] 08:33, 17 Mar 2005 (MST)&lt;br /&gt;
**&amp;lt;b&amp;gt;Seconded&amp;lt;/b&amp;gt; Strong Bad is smart :) -- [[AnarchyBalsac]]&lt;br /&gt;
*I get what you're saying. But I don't like the 2nd sentence. --[[User: Lappy 486]]&lt;br /&gt;
*'''Strong Decline''' This happenes all the time with the Compy. --[[User:BenRK|BenRK]] 18:31, 6 May 2005 (UTC)&lt;br /&gt;
*'''Decline.''' As far as I can tell, Strong Bad's computers don't follow the &amp;quot;rules&amp;quot; in any regular way. I didn't notice this, but if I had I would have taken it as part of the joke. -- [[User:tomstiff|tomstiff]] 18:49, 6 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Quote of the Day (or so) ====&lt;br /&gt;
Shortly after the release of this e-mail the format of the Quote of the Week box was changed to include the character's image and transcription of the quote. However, this change was not copied for the fake box in this e-mail.&lt;br /&gt;
&lt;br /&gt;
{{STUFF verdict | verdict = declined | decline votes = 2 |  accept votes = 0 | fun fact location = virus}} --[[User:Gafaddict|Gafaddict]] 18:12, 2 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====The Compy's Reign====&lt;br /&gt;
This email marks the end of the Compy's 78-email reign. What's interesting about this is that the Tandy was used by Strong Bad for only 40, and the Compy outlived it by almost twice that.&lt;br /&gt;
*'''Decline.''' This is a comment, not a fact. --[[User:Trogga|Trogga]] 10:23, 7 Apr 2005 (MDT)&lt;br /&gt;
**'''Comment.''' Actually, leave out &amp;quot;What's interesting about this is that&amp;quot; and it's all fact. --[[User:tomstiff|tomstiff]] 07 Apr 2005&lt;br /&gt;
*'''Revise.''' Strike the second sentence and add a link to [[Compy 386]]. --[[User:tomstiff|tomstiff]] 07 Apr 2005&lt;br /&gt;
*'''Rewrite.''' &amp;quot;This e-mail marks the end of the Compy's 78-email reign, outliving the Tandy by almost twice as long.&amp;quot; --[[User:TheEggman|TheEggman]] 23:18, 11 Apr 2005 (MDT)&lt;br /&gt;
*'''Declination''' Isnt this already noted in the page somewhere? And if not, it is a little obvious.--[[User:-erson|Posted by &amp;lt;font color=&amp;quot;CC3333&amp;quot;&amp;gt;-erson&amp;lt;/font&amp;gt; ]] 22:52, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Rewrite''' It is gewd to tell exactly how many emails it lasted, but I'm not sure about the second part. Actually, I go with tomstiff. [[User: Lappy 486]]&lt;br /&gt;
*'''Decline''' I don't think that there is any significance in mentioning this. Possibly is could go on the [[Compy 386]] page instead, but definately not here. - [[User:AtionSong|AtionSong]] 7 May, 2005&lt;br /&gt;
*&amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt; This is way to obvious to need noting. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
*'''Comment.''' Number one, you used &amp;quot;to&amp;quot; in the wrong context. Number two, is it really obvious? I mean, can anyone just look at the SBEmail menu and automaticaly say &amp;quot;Oh, there are 78 Compy SBEmails&amp;quot; even if they've never seen a SBEmail in their life? It's not like there's a glaring sign saying &amp;quot;78 COMPY SBEMAILS, 40 TANDY SBEMAILS&amp;quot;. -- [[User:Kiwi|Kiwi]] 16:54, 18 May 2005&lt;br /&gt;
*Oh no, I said the word &amp;quot;to&amp;quot; in the wrong &amp;quot;context&amp;quot;(that word has no context BTW). Anyway I was referring to the fact that the e-mail marks the end of the compy 386, that much &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; obvious. As for tandy having 40 e-mails and compy having 78, that belongs on the strong bad e-mails article, not the virus one. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
&lt;br /&gt;
====Bubs' Belt====&lt;br /&gt;
At one point of the email Bubs' belt disappears. I think that this may be because his belt is basically the same color as the grass. It would have the same effect as if there were a green-screen: it would disappear.&lt;br /&gt;
*'''Decline=Very Yes.''' Aunt Gert Alert! -- [[User:tomstiff|tomstiff]] 18:43, 17 May 2005 (UTC)&lt;br /&gt;
*&amp;lt;b&amp;gt;Decline&amp;lt;/b&amp;gt; No it's because of the over 400,000 viruses. --[[User:AnarchyBalsac|AnarchyBalsac]]&lt;br /&gt;
&lt;br /&gt;
=== [[Cheat Commandos Commercial]] ===&lt;br /&gt;
&lt;br /&gt;
==== For the little 'uns ====&lt;br /&gt;
All of the Cheat Commandos action figures are designed for ages &amp;quot;3 to 5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact was accepted. The discussion has been moved to [[Talk:Cheat Commandos Commercial]]. -- [[User:tomstiff|tomstiff]] 14:51, 9 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== [[lackey]]===&lt;br /&gt;
==== Unemployed? ====&lt;br /&gt;
&lt;br /&gt;
In [[montage]], The Cheat is said to be unemployed. However, he has been a paid lackey since he'd known Strong Bad. (might fall under montage fun fact too).&lt;br /&gt;
&lt;br /&gt;
'''Verdict''': After over two weeks of voting, this fact was '''Declined''' with 3 valid decline votes and 2 valid accept votes. The discussion and votes can be found on [[Talk:montage]]. --[[User:Gafaddict|Gafaddict]] 21:44, 29 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Marzipan's Answering Machine Version 5]] ===&lt;br /&gt;
====Most Legible?====&lt;br /&gt;
Homsar's message is the most(?) legible thing he has ever said.&lt;br /&gt;
--[[User:VolatileChemical|VolatileChemical]] 17:58, 8 Apr 2005 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' After less than a month, this fact was narrowly ACCEPTED by a count of 5-4. The discussion and votes can be found on [[Talk:Marzipan's Answering Machine 5]]. --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 19:19, 4 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[A Jorb Well Done]]===&lt;br /&gt;
====Strong Sad's Tape====&lt;br /&gt;
&lt;br /&gt;
When Strong Sad first walks into the locker room, the label on his &amp;quot;job&amp;quot; tape is written backwards. --[[User:VolatileChemical|VolatileChemical]] 8:57, 16 April 2005 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been accepted. The discussion has been moved to [[Talk:A Jorb Well Done]] -- [[User:tomstiff|tomstiff]] 14:37, 6 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[caffeine]]===&lt;br /&gt;
===Peacy Prize===&lt;br /&gt;
Strong Bad's &amp;quot;Nobel Peacy Prize&amp;quot; is refering to the [http://nobelprize.org/ Nobel Foundation's] [[Wikipedia:Nobel Peace Prize|Peace Prize]].&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been accepted. The discussion has been moved to [[Talk:caffeine]] -- [[User:tomstiff|tomstiff]] 19:16, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Bushes===&lt;br /&gt;
This is the first time two layers of bushes have been shown.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been move to [[Talk:caffeine]]. -- [[User:tomstiff|tomstiff]] 19:14, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&lt;br /&gt;
===[[Peasant's Quest]]===&lt;br /&gt;
&lt;br /&gt;
====Videlectrix Ajax====&lt;br /&gt;
&lt;br /&gt;
The Videlectrix runner in the intro dies by falling on his sword. A possible reference to the Greek hero Ajax who died a similar death.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:Peasant's Quest]] -- [[User:tomstiff|tomstiff]] 19:12, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Stinkoman_20X6]]===&lt;br /&gt;
&lt;br /&gt;
====More Levels====&lt;br /&gt;
When you beat the game it will say &amp;quot;MORE LEVELS TO COME!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Far too obvious; anyone who beats the game can see that. Sure, it might be useful to anyone who can't beat the game, but it's hardly worth being listed as a &amp;quot;fun fact&amp;quot;. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Accept''' Since the game doesn't have a Transcript, this is useful information for the game's page. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. Oh, and Ogog, I'm assuming that's a Decline? You never actually voted. Just a heads-up. --[[User:Shadow Hog|Shadow Hog]] 17:42, 26 Mar 2005 (MST)&lt;br /&gt;
*I was going to leave it for others to decide after I explained why I moved it here, but yeah, '''Decline'''. --Ogog&lt;br /&gt;
*'''Weak Accept''' It doesn't seem worth pointing out, really, but I guess it's interesting. [[User:Dasrik|Dasrik]] 02:33, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' It is now noted in the Stinkoman 20X6 Walkthrough. --[[User:Joshua|Joshua]] 05:58, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Accept &amp;amp; Revise''' Add that this message suggests that there might be a second Stinkoman game sometime in the future. -[[User:Miss Free Country USA|Miss Free Country USA]]&lt;br /&gt;
*'''Anything that discusses something that really exists in the game itself should automatically be accepted, no question.''' [[User:TakuaKaita600|TK600]] 20:05, 6 May 2005 (UTC)&lt;br /&gt;
*'''Decline'''. [[HRWiki:Once And Only Once|Once And Only Once]]. This is already in the [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Transcript)|transcript]], so no need for it to be here. --[[User:phlip|phlip]] 12:05, 9 May 2005 (UTC)&lt;br /&gt;
*&amp;lt;b&amp;gt;Accept&amp;lt;/b&amp;gt; -- [[AnarchyBalsac]]&lt;br /&gt;
&lt;br /&gt;
====Rose Blake====&lt;br /&gt;
When SB says &amp;quot;rose face&amp;quot; in #125, it sounds slightly like &amp;quot;rose blake&amp;quot; in stinkoman game.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:Stinkoman 20X6]] -- [[User:tomstiff|tomstiff]] 19:07, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Stlunko====&lt;br /&gt;
Stlunko, the world 3 boss, could very well be modeled after...&lt;br /&gt;
* ...the final boss in the ''Donkey Kong'' game for Game Boy, in which you fight a giant version of Donkey Kong who uses two hands to smash you in a manner very similar to Stlunko.&lt;br /&gt;
* ...Gamma from ''Mega Man 3''.&lt;br /&gt;
* ...Rudy, the final boss of ''Wario Land 3''.&lt;br /&gt;
* ...Kerozene, a boss added to the [[Wikipedia:Game Boy Advance|Game Boy Advance]] version of ''Donkey Kong Country 2: Diddy's Kong Quest''.&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:Stinkoman 20X6]] -- [[User:tomstiff|tomstiff]] 19:08, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Bronco Trolleys]]===&lt;br /&gt;
====Wagon Wheel====&lt;br /&gt;
This after-school snack is along the lines of the Wagon Wheel (a slice of cheese between 2 round crackers) which was immortalized in the classic &amp;quot;Time For Timer&amp;quot; cartoon about [http://www.allthingsanimated.com/ata/episodes.asp?cartoon_id=885 hankering for a hunk of cheese]. The circular shape, Western theme, suggestion of locomotion, and after-school nature of this snack add up to a [[TBC]] homage. --[[User:beanluc|beanluc]] 03:05, 16 Dec 2004 (MST)&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' This fact has been rejected. The discussion has been moved to [[Talk:Bronco Trolleys]] -- [[User:tomstiff|tomstiff]] 19:04, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
===[[Wonkavision Magazine Interview]]===&lt;br /&gt;
====She loves me...====&lt;br /&gt;
The reason &amp;quot;elephants&amp;quot; is the first thing that comes to Homestar's mind when he hears the word &amp;quot;Marzipan&amp;quot; is possibly because Marzipan seems to be the closest thing Strong Sad has to a friend (besides Homsar).&lt;br /&gt;
&lt;br /&gt;
'''VERDICT:''' The fact has been rejected. The discussion has been moved to [[Talk:Wonkavision Magazine Interview]]. -- [[User:tomstiff|tomstiff]] 18:14, 16 May 2005 (UTC)&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_6</id>
		<title>Stinkoman 20X6 Walkthrough Level 6</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_6"/>
				<updated>2005-05-19T07:36:43Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 6 Boss: Tornado with Sunglasses (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 6 - STRATOSFEAR==&lt;br /&gt;
''&amp;quot;Recreational challenges on the token cloud level.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6.1 (Transcript)===&lt;br /&gt;
[[Image:level6intro.PNG|thumb|Stinkoman deserves a break!]]&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman's House Interior, where Stinkoman is still playing his video game from Level 5. The Level 5 music dimly plays in the background.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I WONDER HOW 1-UP IS DOING?&lt;br /&gt;
&lt;br /&gt;
''{a slight pause}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I'M DONE WONDERING NOW.&lt;br /&gt;
&lt;br /&gt;
''{Cut to the TV. The words &amp;quot;GAME OVER!&amp;quot; flash three times. Cut to Stinkoman's face as the Game Over music plays.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THIS GAME IS TOO HARD! NOT EVEN A 200 YEAR OLD COULD BEAT IT! ''{different music plays}'' I DESERVE A BREAK!&lt;br /&gt;
&lt;br /&gt;
''{Then we see Stinkoman pondering.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' BUT WHERE SHOULD I TAKE MY VACATION...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman suddenly raises his fist}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OF COURSE! PINK CLOUD ZONE!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman in his Double Deuce pose.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' VACATION DEUUUUUUUUUCE!!&lt;br /&gt;
&lt;br /&gt;
''{After a few seconds, he flies off}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to the Level Start scene. As the level starts, these same words are projected across the screen:}''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6.1 (Guide)===&lt;br /&gt;
*You start off on a white cloud. Jump onto the blue cloud on its right.&lt;br /&gt;
*Run across the blue cloud, and quickly jump to the big white cloud before the blue cloud disappears. &lt;br /&gt;
*Jump onto the next blue cloud, using the same caution as before, and jump onto the next blue cloud on its top right.&lt;br /&gt;
*Quickly jump straight up to the next blue cloud, and then to the white platform with a moving blade. &lt;br /&gt;
*Try to jump over the blade when it is next to you and low. Jump onto the small white cloud and you are safe.&lt;br /&gt;
*When the moving saw is not there, jump to the lower cloud, and walk to its left edge. It is safe to wait there.&lt;br /&gt;
*Jump onto the white cloud when it is near you, and to the next cloud when it is near. This cloud does not go all the way next to the blue cloud to its top right, so you will have to jump for it.&lt;br /&gt;
*Using caution, run to the end of this cloud, and jump to the next one, run to its end, and jump to the white cloud. Jump to the next white cloud.&lt;br /&gt;
*You will now have to fight the Socket enemy. Shoot it once and it will blink red for an amount of time, shoot it again, and it will lose its legs. Again, it will have two &amp;quot;blink-red&amp;quot; lives, but now it shoots tiny zaps. If you are lucky, you may be able to jump over both of the bolts.&lt;br /&gt;
*Jump up to the blue cloud, and onto the one on top of it, next to the one on top of that, and then to the one on the top left of it.&lt;br /&gt;
**If you are in need, you may go get the power crunch nearby.&lt;br /&gt;
*Go back to the top left blue cloud, and then run along a wide white cloud, avoiding the threat of the Plug enemy.&lt;br /&gt;
**Please note that it is invincible.&lt;br /&gt;
*Jump to the next white cloud, then upleft to the blue cloud, and then upright to the next blue one. &lt;br /&gt;
*Jump to the wide white cloud, and yet again avoid the Plug enemy.&lt;br /&gt;
*Jump upright a few blue clouds, and then you face the Bluetants.&lt;br /&gt;
*Jump to the blue cloud directly horizontal from the Bluetant, and shoot it. Then jump up two clouds, and wait until you fall back down to the original cloud. Shoot the Bluetant again, and repeat the process until it is dead.&lt;br /&gt;
**If you are tired, the clouds the Bluetants are originally on are safe spots to rest.&lt;br /&gt;
*For the third Bluetant, just use the second Bluetant's white cloud and the blue clouds near it to achieve victory. Jump to the white cloud on the top left.&lt;br /&gt;
*Go to the next white cloud, and jump and shoot until the Bluetants are defeated.&lt;br /&gt;
**If you are in need, you may go down the ladder and jump on the blue cloud and take the power crunch. If you do so, make sure to quickly jump off of this cloud after you take the power crunch.&lt;br /&gt;
*Go back up and climb the original ladder. While avoiding the Plug enemy, jump onto the next ladder, and climb all the way up.&lt;br /&gt;
**Some helpful advice is to go shoot the Socket enemy until his legs are gone so he does not bother you later.&lt;br /&gt;
*Then go up the left ladder, and jump along the clouds.&lt;br /&gt;
*You will reach a white cloud. Jump to the moving white cloud when you can. Jump up to the blue clouds, and jump along them until you are at the top.&lt;br /&gt;
*Jumping to the right edge of the higher white cloud is a safe spot. Avoid the thunder clouds and the Plug enemy, jump on the blue cloud, and then onto the white cloud.&lt;br /&gt;
*Run along the platform cautiously. Jump to the bottom white cloud.&lt;br /&gt;
*Use jump and shoot techniques to defeat the two Bluetants.&lt;br /&gt;
*Jump onto the upper Bluetant's white cloud. Go upleft onto the top of the white cloud nearby. *Avoid the moving saw, jump to the next cloud, and run along the platform until you are safe, which, again, is at the left edge.&lt;br /&gt;
*Jump onto the moving cloud, and onto the next one, avoiding the Plug enemy. Jump down to the white cloud.&lt;br /&gt;
*Shoot the Socket enemy until it loses its legs. Then jump up to the white cloud it was bothering.&lt;br /&gt;
*Jump onto the white cloud with a ladder attached to it. Jump upright to the blue cloud, and then upright again to the white cloud.&lt;br /&gt;
*Jump up-left to the flag, and Level 6.1 is beaten.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
1. At first, don't move to either side. Once you hit the cloud, jump to the next cloud and follow the 3-prong. If timed correctly, you do not need to jump as you will run straight until you get to the last evaporating cloud, from which you jump to the solid white, landing in front of the socket. &lt;br /&gt;
&lt;br /&gt;
2. Knock out the socket's legs, but keep shooting. Once the first bolt comes at you, jump a little earlier, and you'll miss it with enough time to land and jump to dodge the second. Keep shooting until the socket is dead (3 shots after you take out its legs).&lt;br /&gt;
&lt;br /&gt;
3. Run straight and avoid falling through the next cloud. Jump over the drill and the saw.&lt;br /&gt;
&lt;br /&gt;
4. You have the choice to jump over a hole and face a 3-prong, or fall through and land next to a socket. Land next to the socket. Destroy the Gaspeau, then hop onto the evaporating cloud when the moving cloud is close, then immediately jump onto the moving cloud. Hop the moving clouds and you'll eventually see a stack of two evaporating clouds. Hop on up and blast the Jaro on the solid white cloud. &lt;br /&gt;
&lt;br /&gt;
5. Proceed to close in on the next evaporating cloud (EV from now on). Kill the Chorch, then time it so you fall through the EV onto the moving solid white (SW). You'll reach a stack of EVs. If you're low on health, climb to the second or third cloud from the top, jump to the trap door (you'll need to time it pretty carefully), grab the power crunch, and jump off to the clouds on the right. If you have full health, climb up to the top. Wait for the first circular saw, run under it while it disappears, back up if necessary to avoid the second circular saw, run to the right, and jump so you don't get hit by the second saw when it comes back up. While more difficult to avoid damage, one avoids risking a fall through a trapdoor.&lt;br /&gt;
&lt;br /&gt;
6. Once on the solid clouds on the right, proceed to go up the SWs instead of down. You'll be faced with several lightning clouds. When the first once fires, dart straight across the clouds. None of the bolts should hit you and none of the clouds should evaporate while still underfoot.&lt;br /&gt;
&lt;br /&gt;
7. Jump over the socket, then run straight-don't jump into the flying 3-Prong. Kill the Bluetant to get a power crunch; even if you don't need it, you can't save it for later. There are two paths you can take to move upwards. &lt;br /&gt;
&lt;br /&gt;
First path: There's a stack of EV's near the spot at which the 3-prong was flying. If you take this route, start jumping when the 3-prong is at its lowest point, directly over the cloud in the middle. There will be another 3-prong halfway up; jump off to the side if it looks like it might hit you. When you get to the top, run under the saw. You'll come to a lightning cloud and a circular saw; run as soon as the lightning is done firing and jump to avoid the saw when it comes back up. Kill the Bluetant. &lt;br /&gt;
&lt;br /&gt;
Second path: There's a set of EV's and floating clouds to the right of where the bluetant was. If you time it right, you should be able to get on the vertical rising SW, which comes down to the top of the diamond-shaped formation of EV's. Be careful when jumping so as to avoid hitting a saw, a Bluetant shot or to avoid falling. Kill the Bluetant and continue. &lt;br /&gt;
&lt;br /&gt;
8. Time it so you're following the flying 3-prong to the right after the first bolt starts. The 3-prong doesn't dip into the spot where the bolts are hitting, so use it as a safe zone if the bolts aren't falling.&lt;br /&gt;
&lt;br /&gt;
9. Once on the last SW, you're safe, except for the two EVs and the trap door next to the flag. You can't stay on the EV's too long, and there's nothing under them, so you have to time it to make sure you don't fall through the trap door. If you're successful, you'll reach the last landing where you'll be taken to 6.3, a battle against a tornado with glasses.&lt;br /&gt;
&lt;br /&gt;
===Level 6 Boss: Tornado with Sunglasses (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman walking}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THIS IS THE BEST VACATION EVER! &lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I HOPE THERE ARE MORE CLOUDS AND ELECTRIC PLUGS FOR ME TO CHALLENGE!&lt;br /&gt;
&lt;br /&gt;
''{A strong wind starts a-blowing}'' &lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AHHH! WINDY TIMES!!&lt;br /&gt;
&lt;br /&gt;
''{A tornado with sunglasses rises up. Its glasses glint in the sunlight.}'' &lt;br /&gt;
&lt;br /&gt;
''{As the fight begins, Stinkoman says that all-too-familiar line:'' &lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After defeating the tornado:'''''&lt;br /&gt;
&lt;br /&gt;
''{The tornado flickers, then disappears, revealing a fat mouse wearing the sunglasses. The glasses fall down.}'' &lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' HEY! IT WAS ALL A FAT MOUSE THIS WHOLE TIME!&lt;br /&gt;
&lt;br /&gt;
''{The mouse falls down, and Stinkoman kicks it. The mouse flies into the distance and &amp;quot;blinks&amp;quot; away, with Stinkoman in the foreground. This image of Stinkoman is seen on a TV. The shadowy figure is watching it.}''&lt;br /&gt;
&lt;br /&gt;
'''SHADOWY FIGURE:''' ''{subtitled}'' MUU HOO HA HAAA!&lt;br /&gt;
&lt;br /&gt;
''{We pan over and see 1-Up and Pan-Pan}''&lt;br /&gt;
&lt;br /&gt;
'''1-Up''' ''{subtitled}'' STINKOMAN HAS THAT SAME TV!&lt;br /&gt;
&lt;br /&gt;
MORE LEVELS TO COME!&lt;br /&gt;
&lt;br /&gt;
===Level 6 Boss: Tornado with Sunglasses (Guide)===&lt;br /&gt;
&lt;br /&gt;
The end level boss is a tornado with sunglasses.  The tornado starts by spinning with a wind that sucks you toward it and spitting out three raindrops. Avoid these drops and the tornado. Then, the tornado hops from one side of the screen to the other. Don't get hopped on.&lt;br /&gt;
&lt;br /&gt;
The easy way to beat it is as follows: When the tornado gets to one side of the screen, start shooting at it. Run up next to the tornado before it starts spinning and run away when the spinning starts. You'll be running against the wind, so you won't go far. The drops will be spit out far and then move in toward the tornado. There is space for you between the closest drop and the tornado. Stay there. Then, the wind will stop and the tornado will back up for a second before bouncing toward the other side. When it hits the furthest point in it's backup, run toward it. This will get you under the bounce. Then, chase it to the other side, firing at it, and repeat.  After you hit the tornado ten times, the tornado will start spewing out five drops - but the method of staying between the closest one and the tornado won't get any more difficult. The tornado needs fourteen hits to be defeated.&lt;br /&gt;
&lt;br /&gt;
Every third time the tornado crosses the screen, it will suddenly stop in the middle of the screen. The sky will darken and a series of lightning bolts will rain down. Avoid them by staying between them or at the edge of the screen.&lt;br /&gt;
&lt;br /&gt;
==Go Back==&lt;br /&gt;
*Return to [[Stinkoman 20X6 Walkthrough|Walkthrough Index]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items</id>
		<title>Stinkoman 20X6 Enemies and Items</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items"/>
				<updated>2005-05-19T07:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
There are an abundance of enemies in the game [[Stinkoman 20X6]].&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|- &lt;br /&gt;
| Jaro || [[Image:jaro.PNG]] || '''Jaro''' is a cuplike enemy that can't attack, besides jumping on you. It is destroyed by blasting it once. || 1,5,6&lt;br /&gt;
|-&lt;br /&gt;
| Greggo || [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot who walks back and forth along the platform he's on. He is a little bit tricky, because if you are looking at him, he will crouch down and become immobile and indestructible. When unguarded, one shot will take him out. One strategy for defeating him is to get on lower ground and jump, then quickly turn around. However that can be a tad tricky, and the easiest strategy is to walk up close to him while he's defending and physically punch him. That will kill him instantly. Alternatively, fire a shot at him and then walk away from him - he will stop crouching and the shot will kill him. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Browntant || [[Image:browntant.jpg]] || '''Browntant''' is an enemy that won't move. It will try to shoot you but you can jump over his shots. He also likes to shoot at you while you're on a ladder, but you should be able to just duck under his shots and dart up and get him. It takes 3 hits to kill, but is invincible while flashing between hits. || 1,2,5&lt;br /&gt;
|-&lt;br /&gt;
| Chorch || [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a horizonally-flying robot that will try to pinch you. Don't touch him or you'll take damage. Sometimes he lowly floats over some ground, but usually he's floating around in mid-air. He always follows the same route back and forth, making him ridiculously predictable. Shoot him once and he'll explode. || 1,2,5,6&lt;br /&gt;
|-&lt;br /&gt;
| Kolkaryu || [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a little flying saucer that appears out of the sky in specific places. He flies in, stops, shoots out four bullets at a time diagonally downward twice, and then leaves. He won't chase you or anything, and once he flies away, he's gone for good. You can't damage him, so don't try. When he comes, jump out of range or stand directly underneath him where his bullets do not reach.|| 1,2,5&lt;br /&gt;
|-&lt;br /&gt;
| Pooru-Pooru || [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cucumber. Don't confuse it with a cactus. It is planted firmly into the ground and doesn't move. It will sit around, usually in a group, waiting for some unfortunate fellow to fall on it. Touching this plant will hurt Stinkoman, and there is no way to damage it, so it's best to just leave this thing alone.|| 1,2,3&lt;br /&gt;
|-&lt;br /&gt;
| Old Sage || [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a spike that is usually found in a group. They stay still, either resting on the ground or hanging on the ceiling. If they're over you, don't jump. If they're under you, don't fall. If you happen to touch one, you will die, regardless of how much energy you have. || 1,2,4,5&lt;br /&gt;
|-&lt;br /&gt;
| Terrell || [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] || '''Terrell''' is just the head of a chicken that likes to bounce around. One hit and he's gone. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Grundy || [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes. He walks back and forth on the platform he is on, occasionally speeding up and slowing down. In level 2.2, there are 2 Grundys moonwalking. You can kill him in one easy shot, so he's a minor nuisance at best. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stobat || [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet. It has an infinite amount of bones inside its body to spit out at you. It will spit out three at a time. Its three shots shoot really close to each other, and the best strategy is to get out of range of the third and longest-reaching shot. You have better range than the Stobat, so once you get a safe distance away, shoot him up. A Stobat takes four hits to kill, and like Browntant, is invincible while flashing red. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blake || [[Image:stinkogame-enemy-rose_blake.png]] || '''Rose Blake''' is an electric burner. Don't stand on them when they're white-hot and flashing, but the cool-down time is ok. You should learn their patterns. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lundsford || [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a gas flame that comes from ovens. You can learn their habits and stay out of reach by staying at the very edge of the oven. Can be walked on when it is off, but not really a good idea. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tortan || [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a green liquid that will damage you. It mostly leaks out of bottles. || 2&lt;br /&gt;
|- &lt;br /&gt;
| Clowder || [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is a cloud with helicopter propellers on him. Just avoid him. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Ubbers || [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that drops down from the 'bove in stage 3.1. It can't hurt Stinkoman at all, in fact, touching him does absolutely nothing. He actually does more good than bad. If you punch him, he will disappear in a splash and a gold nugget will fly out. Collecting these nuggets lets you win the level. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Poorbt || [[Image:stinkogame-enemy-poorbt.png]] || '''Poorbt''' will run on occasionally in level 4 and shoot his fist at you. It appears a set time after Stinkoman reaches a certain spot, rather than being in a fixed position. Put your big fist between you and it and you won't come to harm. You can kill him with your fist, but that doesn't seem to achieve much. If you are standing under a lava-fall with your fist straight up, you can press a or s to swing your fist down and block his attack. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gokul || [[Image:stinkogame-enemy-gokul.png]] || '''Gokul''' lies in wait to attack 1-Up. Kill him by crushing him with rocks sent down by your mighty fist. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gaspeau || [[Image:stinkogame-enemy-gaspeau.png]] || '''Gaspeau''' Flies around, back-and-forth, to get 1-Up. Kill him in the same way as Gokul. || 4,6&lt;br /&gt;
|-&lt;br /&gt;
| Pink Cham Cham || [[Image:pinkchamcham.gif]] || The '''Pink Cham Cham''' is a green blob with two laser guns sticking out of the sides. It fires two lasers upwards at Stinkoman, one from each shooter. The lasers don't hurt your fist so you can hold that over him to kill him, while keeping Stinkoman himself out of the laser's range. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Frotzer || [[Image:stinkogame-enemy-frotzer.png]] || '''Frotzer''' is basically a blue Gaspeau that only moves in one direction and is triggered by Stinkoman's progress like Poorbt. Unlike Gaspeau, Frotzer isn't limited in flying distance, so stop it as soon as you see it.|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Astromund || [[Image:stinkogame-enemy-astromund.gif|center]] || '''Astromund''' will run after 1-Up in Level 5. His shield means he cannot be kicked from the front - jump over him and then either kick him in the behind or ignore him - he won't turn around. || 5&lt;br /&gt;
|-&lt;br /&gt;
| The Bendini Sisters || [[Image:stinkogame-enemy-bendinisister.png|center]] || '''The Bendini Sisters''' are meteors that fall regularly on the moon. Dodge them or kick them, but don't let them hit you. || 5&lt;br /&gt;
|-&lt;br /&gt;
| Downtant/Uptant || [[Image:stinkogame-enemy-uptant.gif|center]] || '''Downtants''' and '''Uptants''' are related to the Browntant. They only take 2 hits to kill, but shoot 5 shots at a time, in different directions. || 5&lt;br /&gt;
|-&lt;br /&gt;
| Piedmont || [[Image:stinkogame-enemy-piedmont.gif|center]] || '''Piedmont''' fires deadly beams of light underneath him. You can't hurt him, so dash under him while it's turned off. Touching Piedmont while it's off actually won't hurt you. || 5&lt;br /&gt;
|}&lt;br /&gt;
== Unnamed Enemies ==&lt;br /&gt;
These level 6 enemies have not been named, as the manual hasn't been updated.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| Bluetant || [[Image:stinkogame-enemy-bluetant.gif]] || '''Bluetant''' is identical to '''Browntant''', except he and his shots are blue. &amp;lt;!-- Unlike Frotzer I actually checked this time - his shots travel exactly the same speed, he shoots exactly as often, and also takes 3 hits --&amp;gt; || 6&lt;br /&gt;
|-&lt;br /&gt;
| ''Unknown'' || [[Image:stinkogame-enemy-plug.gif]] || This enemy flies around in a fixed pattern, and must be avoided. It is invulnerable to your shots. || 6&lt;br /&gt;
|-&lt;br /&gt;
| ''Unknown'' || [[Image:stinkogame-enemy-socket.png]] || This enemy jumps up and down on the spot. After taking 2 hits, his stand will die and he will be left sitting on the ground. Now he will shoot electric bolts at you, one from each socket - you have to jump over each of these seperately, landing between them before jumping again. 3 more shots and he will be dead. || 6&lt;br /&gt;
|-&lt;br /&gt;
| ''Unknown'' || [[Image:stinkogame-enemy-cloud.gif]] || This cloud is not as friendly as the other clouds. Having gotten sick of Stinkoman spending his vacations running around on top of him, this cloud wants revenge. Avoid his lightning bolt at all costs, though he himself is safe to touch between strikes. || 6&lt;br /&gt;
|}&lt;br /&gt;
== Unreleased Enemies ==&lt;br /&gt;
These are enemies that have yet to be shown on the game.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| ''Unknown'' || [[Image:Unreleased_StinkoBaddie.PNG]] || This enemy is a cabbage-like creature that opens up and shoots out red balls. It has yet to make an appearance in the actual game, although it has been in the object library since the original version. It is only vulnerable while it is open. || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Hazards ==&lt;br /&gt;
These are hazards which are in the game but not referenced in the manual, so the names here aren't official.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| Drill || [[Image:stinkogame-enemy-drill.png|center]] || '''Drill''' is a hazard that can come out of the floor or the ceiling.  Avoid it! || 1,2,6&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoor || [[Image:stinkogame-enemy-trapdoor.gif|center]] || '''Trapdoor''' is a platform that alternates between safe...and not safe.  Get on the moment it flips up.  Make sure you know where to jump after landing on it, because it does not take prisoners. || 1,2,5,6&lt;br /&gt;
|-&lt;br /&gt;
| Spork || [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] || '''Spork''' comes up out of the ground in a cycle, and will hurt you even when it's down.  Jump over it while the spork isn't in attack mode. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lava-fall || [[Image:stinkogame-enemy-lavafall.png|center]] || '''Lava-falls''' are prevalent in the Lava Zone, and you must block them with your fist to prevent 1-Up from getting cooked. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Tiles and Platforms || [[Image:stinkogame-enemy-tile.png|center]]&amp;lt;br /&amp;gt;[[Image:stinkogame-enemy-platform.png|center]] || Jump on a '''tile''' to move the '''platform'''. After moving a certain distance the platform will turn around and go back the way it came. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Saws || [[Image:stinkogame-enemy-blade.gif|center]]&amp;lt;br /&amp;gt;[[Image:stinkogame-enemy-saw.gif|center]] || '''Saws''' turn up regularly amongst the clouds. Jump over them or run under them while they're inside the cloud and come out in one piece. || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
|Power Crunch || [[Image:stinkoman-powercrunch.gif]] || '''Power Crunches''' are scattered around the levels. They will replenish both Stinkoman and 1-Up's health completely. || 1,2,5,6&lt;br /&gt;
|-&lt;br /&gt;
| Gold nugget || [[Image:gold_nugget.jpg]]|| '''Gold Nuggets''' are the little goodies that pop out of Mr. Ubbers when you kill them in stage 3.1. Collecting 20 gold nuggets will let you advance to the next stage. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bread || [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item you want to pick up in level 3.2.  Touching it will give you one point. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Apple || [[Image:stinkogame-enemy-apple.png]] || In level 3.2, '''Apple''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ear || [[Image:stinkogame-enemy-ear.png]] || In level 3.2, '''Ear''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| P || [[Image:stinkogame-enemy-p.png]] || In level 3.2, '''P''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Soap || [[Image:stinkogame-enemy-soap.png]] || In level 3.2, '''Soap''' will cost you one point if you touch it. || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|- &lt;br /&gt;
| Tampo || [[Image:stinkogame-enemy-tampo.png]] || The weak point of '''Tampo'''  is the medulla (the darker colored, lower part of the brain).  You can only hit it when it comes near the ground, and you'll need to jump.  It starts by coming to the lower right.  Stand just in range and shoot it, but make sure you're on the ground when his shots reach you, they shouldn't come close.  He will then float to the top-right.  You want to be closer to the left edge of the screen to be able to jump this shot.  Now run to the right, about mid-screen.  Tampo will do the exact same thing on the left, then will return and repeat. Get him 7 times. The more hits it takes, the faster it gets, so be careful. More info can be found [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Transcript)|here]].|| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brody || [[Image:stinkogame-enemy-brody_head.png]] [[Image:stinkogame-enemy-brody_feet.png]] || '''Brody''' tries to stomp you with his feet, but eventually he'll try to peck you with his head. Just shoot Brody's head when it appears. Brody takes 5 hits to kill. More info can be found [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Transcript)|here]].|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Stlunko || [[Image:stinkogame-enemy-stlunko.png|300px]] || Stinkoman will ride a conveyor belt on '''Stlunko''' with a Pooru-Pooru at each end, while Stlunko tries to pound him with his fists. You must shoot at the wall on his head until all of the sections of the wall have been destroyed- in total, this takes 16 hits. More info can be found [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Transcript)|here]].|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Saargtsson || [[Image:stinkogame-enemy-saargtsson.png]] [[Image:Firey_Hot.PNG]] || '''Saargtsson''' jumps up from the lava and shoots lasers at you, while a flame jet ('''Firey-Hot''') shoots from the roof. Only the end of his tail is vulnerable. Each section takes two hits, and his head takes 3. More info can be found [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Transcript)|here]].|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Nebulon || [[Image:nebulon.gif|center]] || '''[[Nebulon]]''' shoots bullets out of his mouth equal to the number of times you have attacked him plus one.  He can be hurt by hitting his eyes four times each. More info can be found [[Stinkoman 20X6 Walkthrough Level 5#Level 5 Boss: Nebulon (Transcript)|here]].|| 5&lt;br /&gt;
|-&lt;br /&gt;
| Tornado with Sunglasses || [[Image:stinkogame-enemy-tornado.png|center]] || He shoots out bubbles, then jumps across the screen. Except for the first time, every time he shoots the bubbles, he'll also try to suck you in. Every third time he jumps across the screen, he'll stop in the center of the screen and cause lightning bolts to fall. His sunglasses are his weak spot. To beat him you must shoot him 14 times. More info can be found [[Stinkoman 20X6 Walkthrough Level 6#Level 6 Boss: Tornado with Sunglasses (Transcript)|here]].|| 6&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;br /&gt;
[[Category: 20X6 Characters]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6</id>
		<title>Stinkoman 20X6</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6"/>
				<updated>2005-05-19T06:59:47Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Real-World References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:stinkogame.png|thumb|Always looking for a fighting or a challenge.]]&lt;br /&gt;
&lt;br /&gt;
''Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!'' --[[Videlectrix]] description&lt;br /&gt;
&lt;br /&gt;
'''Stinkoman 20X6''' is a side-scrolling platformer game which stars [[Stinkoman]]. This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the poor &amp;quot;Japanese to English&amp;quot; translations (a.k.a. &amp;quot;[[Wikipedia:Engrish|Engrish]]&amp;quot;) common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]].&lt;br /&gt;
&lt;br /&gt;
[[The Brothers Chaps]] showed it off at [[NYU Talk - 1 Mar 2005|their talk at NYU]] before it was released. &lt;br /&gt;
[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art]]&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
* Hover your mouse below &amp;quot;Controls&amp;quot; on the main menu to access the Instruction Booklet.&lt;br /&gt;
** When you click it, &amp;quot;loading manuél&amp;quot; appears briefly.&lt;br /&gt;
* Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].&lt;br /&gt;
* Stay still long enough and Stinkoman will yawn.&lt;br /&gt;
** On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.&lt;br /&gt;
** On the Level 5 stages, 1-Up will fall asleep and blow a [http://tvwiki.sytes.net/pmwiki/pmwiki.php/Main/SnotBubble snot bubble].&lt;br /&gt;
&lt;br /&gt;
== Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* This is the first time we have seen [[Stinkoman's House]], or any 20X6 character's house, for that matter.&lt;br /&gt;
* According to the [[Strong Bad Email]] [[time capsule]], it would seem that Planet K is Earth in the future.&lt;br /&gt;
*This is also the first complete platform game that Videlectrix have ever made, as of course Jon Howe programmed it and composed the music, while the Chaps were simply the graphics designers. ([[Super Kingio Brothers]] was meant as a joke and was impossible to play past the first enemy)&lt;br /&gt;
* This is the first appearance of Strong Bad's green tongue since [[Super NES]]. In the &amp;quot;Game Over&amp;quot; screen, Stinkoman's green tongue is shown, although it's red or pink all other times you see it in the game.&lt;br /&gt;
**Just as well, 1-Up's &amp;quot;Game Over screen&amp;quot; has him standing with the caption &amp;quot;My tongue is green...&amp;quot;&lt;br /&gt;
**Stinkoman's green tongue may be due to the fact that his &amp;quot;stummy hurts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*As 1-Up if you kick while holding the left or right arrow keys 1-Up will do a spinning kick.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
* In the bottom right-hand corner of the PLAY GAME! screen is says &amp;quot;V4.0 EPISODES 1-6 THUS FAR&amp;quot;&lt;br /&gt;
** It said &amp;quot;V3.0 EPISODES 1-5&amp;quot; until May 16, 2005, when the sixth level was added. &lt;br /&gt;
** It said &amp;quot;V2.0 EPISODES 1-4&amp;quot; until May 9, 2005, when the fifth level was added.&lt;br /&gt;
** It said &amp;quot;V1.X EPISODES 1-3&amp;quot; until April 26, 2005, when the fourth level was added.&lt;br /&gt;
* This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in [[Hip Hop Dance]].&lt;br /&gt;
* This game used to not feature the regular links at the bottom of the screen to move to other parts of the website. But when Level 4 was added the links were added also.&lt;br /&gt;
*Play the .swf version. When you die, right click and do the &amp;quot;play&amp;quot; function. The &amp;quot;More to Come!&amp;quot; screen with Stinkoman with the grey fist will pop up.&lt;br /&gt;
**On that screen, do like you did with the &amp;quot;Game Over&amp;quot; screen, and you'll start the level over with 0 lives. If you die, you gain one life, but die. Repeat the process for a lotta lives (or to start on THAT level, including bosses.)&lt;br /&gt;
*On Levels 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but you will eventually lose because there will be no one to press the buttons.&lt;br /&gt;
*On levels 4.1 and 4.2, you can't go too far from 1-Up, or he will die, even if he is not near any danger.&lt;br /&gt;
*In Episode 4, the Pink Cham Cham laser graphic is the same graphic used for the Saargtsson laser animation.&lt;br /&gt;
*In the Level 4 cutscene, 1-Up says he will borrow Stinkoman's power crunch. However, in the e-mail time capsule (in which Stinkoman found the &amp;quot;power crunch&amp;quot;), Stinkoman ate it.&lt;br /&gt;
*1-Up jumps higher than Stinkoman.&lt;br /&gt;
* To get power crunches that are hiding behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.&lt;br /&gt;
*The head of the silhouette at the end of Levels 5 and 6 appears to match the head of [[20X6 Coach Z]] in the Games menu.&lt;br /&gt;
*Stinkoman &amp;quot;breaks the [[Fourth Wall Breaks|Fourth Wall]]&amp;quot; by saying (in Level 5) &amp;quot;No way! I helped you in Level 4!&amp;quot;&lt;br /&gt;
*1-Up is slower at climbing ladders than Stinkoman is, perhaps due to his lack of visible arms.&lt;br /&gt;
*The meteors in level 5 cause the game to lag for a split second when they crash. This is of course done on purpose to emulate how easy it is to put stress on older game systems.&lt;br /&gt;
*On the first cutscene of level 6, the game that stinkoman is playing is the 5th level of Stinkoman 20X6. You can hear the level 5 music, the dying sound, the game over music and stinkoman saying that not even a 200 year old could beat the game, pointing out that stinkoman is bad at video games.&lt;br /&gt;
*This is the first new game not to use some sort of scoring system.&lt;br /&gt;
&lt;br /&gt;
=== Goofs ===&lt;br /&gt;
* The manual has Kolkaryu listed under level 2, but Kolkaryu already appears in level 1.&lt;br /&gt;
* The manual has Old Sage listed under level 2, but Old Sages already appear in level 1.&lt;br /&gt;
* Greggo will not stop or become indestructable unless you are parallel to him.&lt;br /&gt;
**Note: this was done on purpose to make it possible to destroy it. fire and then quickly jump or vice versa to kill it.&lt;br /&gt;
* Level 3 is called &amp;quot;Dumb Wall&amp;quot; on the level select screen, but it's called &amp;quot;Up 'n' Down&amp;quot; in the instruction manual.&lt;br /&gt;
* In Level 1 in the manual, the original version said &amp;quot;face treats&amp;quot; instead of &amp;quot;fave treats.&amp;quot;&lt;br /&gt;
* In the manual, Level 3 is the only part to have its title constantly on the top of the page. All of the other Levels' titles disappear after the first page.&lt;br /&gt;
*In Episode 4, when Stinkoman is facing to the right, his giant fist powerup is a left hand but when he turns around the fingers are still facing the player so it turns into a right hand. This &amp;quot;sprite mirroring&amp;quot; is common in older games to conserve memory. A notable exception is Metroid, in which Samus is always right handed.&lt;br /&gt;
*When v4 (Level 6) was first put up, The Brothers Chaps forgot to update the [[Stinkomanual]] to include Level 6.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
[[Image:stinkogame slow.png|thumb|Glitch for slow computers.]]&lt;br /&gt;
* When the game was first released, you could skip (press space or click) the first part of the final movie (any part before the MORE LEVELS TO COME SCENE) to enter stage 3.4. It was the Stlunko  arena without Stlunko: a slightly elevated platform above the ground with two Pooru-Poorus on either side. You could continue traveling rightwards into a barren land before reaching an endless cliff.&lt;br /&gt;
**This glitch is now fixed. However, if you play the swf you can still play 3.4&lt;br /&gt;
**This again happened in level 4 when it was first released. However, this glitch has been fixed as well.&lt;br /&gt;
***Also, if you die once on level 4.4 there will be no ground when you return.&lt;br /&gt;
* When you run right and jump, you will flip as if you were running left and jumping.&lt;br /&gt;
* If you fall long enough and don't touch anything, Stinkoman will stop doing his falling pose and act like he's standing and will even start to yawn. Such a long fall can be found in stage 2.2.&lt;br /&gt;
* You can float in mid-air on level 1.1 if you land on the right spot next to the gray pole close to the beginning, or if a Browntant hits you while you're falling against it.&lt;br /&gt;
[[Image:stinkoman-glitch.png|thumb|Stinkoman stands on air!]]&lt;br /&gt;
* If you jump at the right time at the end of a level, you can do your victory pose in midair.&lt;br /&gt;
* If you die with only one life left after defeating a boss, the usual &amp;quot;die&amp;quot; sequence will happen, but then Stinkoman will do his victory dance with no ground beneath him and you will start the next stage with no lives, which will increase by one life and the &amp;quot;Game Over&amp;quot; screen will appear the next time he dies in the next stage. &lt;br /&gt;
* Sometimes you can start up a new game and it will be nothing but Stinkoman and the background.  Since there's no ground, you can only fall and die. This may be linked to older versions of Flash.&lt;br /&gt;
** A possible reason that this happens is because earlier versions of Flash may not be able to read the levelData xml files. For more information on these files, please see the talk page.&lt;br /&gt;
*Not exactly a glitch, but when Stinkoman is about to yawn, his sprite character moves down one pixel.&lt;br /&gt;
*There is a spot in level 2.1 where you can fall between a refrigerator and an adjacent stove, and not be able to jump back up.&lt;br /&gt;
[[Image:stinkogame-level22-terrell-glitch.png|thumb|Stuck Terrell on level 2.2]]&lt;br /&gt;
*In the beginning of level 2.2, there's a Terrell just behind a refrigerator.  It seems that it's possible for the Terrell to get &amp;quot;stuck&amp;quot; just to the right of the fridge.  It will continue to hop up and down (without moving horizontally at all), and Stinkoman can pass through the Terrell without becoming injured.  It also becomes impossible to kill.  I've only been able to reproduce this behavior once, on version 1.3. &lt;br /&gt;
*The Terrell on level 2.1 can get stuck too(the one above the second burner).&lt;br /&gt;
*In level 1.1, if you don't kill the Jaro by the first wall and instead just go past it and the wall under the second browntant, the Jaro will be jumping in mid-air.&lt;br /&gt;
*If you use a seek bar, then it is possible to access level Undefined.Undefined. This level is just a grey hole, which Stinkoman is doomed to fall down. Stinkoman's MANS are always either 8, or not there. Regardless, after he falls down once, the game over screen appears. The music is from the boss levels, and Stinkoman even shouts &amp;quot;Are you asking for a challenge?&amp;quot; as you enter. The items counter is also shown, as it is in level 3.1. It even has the &amp;quot;Try level&amp;quot; screen!&lt;br /&gt;
[[Image:PinkChamCham.jpg|thumb|A Pink Cham Cham firing only the left laser]]&lt;br /&gt;
*In level 4.2, if a and s are pressed at the same time as you're falling into the level from the left, Stinkoman will float instead of walk.&lt;br /&gt;
*Sometimes if you die on the boss after the 2.2 or 1.2 level, you will restart at the boss but there's no ground.&lt;br /&gt;
** As mentioned above, this also seems to happen with slower, older computers.&lt;br /&gt;
*In level 4.2, if you approach a Pink Cham Cham from the left and see only the left side of it as it fires, when you approach towards the right to see the rest of it, it will only have fired the laser on the left side.&lt;br /&gt;
*While you fight the boss in Level 3.3, and you get hit and killed by him towards the right side(if you stand all the way on the right, he won't be able to hit you) the level will restart with no ground below you&lt;br /&gt;
**Also, when this occurs, and there is no ground, you can jump if you press the key at the very beginning of the level&lt;br /&gt;
*Any damage you took as Stinkoman in levels 3 and 4 will remain on 1-Up in level 5, even though they're not the same person.&lt;br /&gt;
*If you die at the beginning of 5.2 before the ship at the top flies by, it will fly by on the Keep Try screen.&lt;br /&gt;
**To try this out, get yourself down to one Energy before leaving 5.1&lt;br /&gt;
***This also happens on level 5.1.&lt;br /&gt;
*This has only happened on level 3.  This only happens when Stinkoman has only one energy left and the boss has only one hit to die.  If you strike the boss, killing it, but it strikes you at the same time, the die sequence will happen, but soon after the cut scene will play.  The next level, you will start out with no energy and will have had one life go down.&lt;br /&gt;
**(Note:Since you have no energy, you will die on the next hit.)&lt;br /&gt;
*When 1-Up is on a ladder, if he kicks left or right, his leg bends backwards and his foot is upside-down.&lt;br /&gt;
*A jaro on one of the conveyor belts on level 5.1 can go behind the wall.&lt;br /&gt;
=== Inside References ===&lt;br /&gt;
* &amp;quot;Check out my new gameplay!&amp;quot; is a reference to Stinkoman's quote &amp;quot;Check out my new cosplay!&amp;quot; in [[3 Times Halloween Funjob]].&lt;br /&gt;
* The nuggets in Level 3.1 may be a reference to [[Strong Bad]]'s [[Character Videos|Character Video]].&lt;br /&gt;
* Level 3.2 reveals that Stinkoman hates apples, just as Strong Bad does in [[The House that Gave Sucky Treats]]&lt;br /&gt;
* The health-restoring pills are a reference to the capsule containing the &amp;quot;power crunch&amp;quot; from the Strong Bad Email [[time capsule]].&lt;br /&gt;
**They are also a reference to the [[Scrolling Shooter Games Menu]], where you can get similar capsules to change your ship.&lt;br /&gt;
* Grundy's illustration in the manual shows him running in a manner similar to [[Homestar Runner]].&lt;br /&gt;
* Stlunko, the level 3 boss, bears a striking resemblance to the [[Visor Robot]].&lt;br /&gt;
*The Rose Blake's description in the manual as a &amp;quot;'Lectric burner&amp;quot; is a reference to the email [[extra plug]], where Strong Bad gets '[[Lectric Boots]].&lt;br /&gt;
*The line &amp;quot;blast em up [[Dan]]!&amp;quot; is an adaptation of &amp;quot;fry 'em up, Dan!&amp;quot; from [[TROGDOR!]]&lt;br /&gt;
*The sentence in the manual, &amp;quot;Falling from the skies and bove&amp;quot;, is a reference to [[That Time of Year]].&lt;br /&gt;
*The chickens in Level 2 blow up like the ducks in [[Duck Guardian]] after being hit with the hatch ray.&lt;br /&gt;
*1-Up Saying &amp;quot;I'm going this way!&amp;quot; is a reference to [[Meet Marshie]].&lt;br /&gt;
*1 Up in the level 5 cut scene says &amp;quot;Mooooooon&amp;quot; just like a soy drunken Strong Bad did in [[personal favorites]].&lt;br /&gt;
**The way &amp;quot;Now I'm on the Mooooooon!&amp;quot; is typed when 1-Up says it is perhaps a reference to [[Under Construction]] when Stinkoman says &amp;quot;Eat pudding with a spooooon!&amp;quot; &lt;br /&gt;
*When 1-Up defeats [[Nebulon]], he says no one likes his style just like Strong Bad did in [[New Boots]].&lt;br /&gt;
*1-up saying that he's just a kid, and maybe when he's older is a reference to [[japanese cartoon]].&lt;br /&gt;
*The ship that flies by at the beginning of 5.1 and 5.2 is featured twice in &amp;quot;japanese cartoon&amp;quot; that was originally intended to be the 20X6 version of [[20X6 The Cheat|The Cheat]].&lt;br /&gt;
*The background in Level 5 looks like the third background in the [[Scrolling Shooter Games Menu|Games menu]].&lt;br /&gt;
*The Saargtsson intro cinema contains yet another appearance of Stinkoman's signature attack, the [[Double Deuce]], but this time uses a ''Single Deuce''.&lt;br /&gt;
*&amp;quot;I deserve a break&amp;quot; is a reference to [[Under Construction]].&lt;br /&gt;
&lt;br /&gt;
=== Real-World References ===&lt;br /&gt;
*There are many references to the ''Mega Man'' game series:&lt;br /&gt;
** The sprites used for Stinkoman are patterned after 8-bit ''Mega Man'' sprites, and the same applies to the enemy Poorbt and Astromund.&lt;br /&gt;
** In fact, the poses of the [[Videlectrix Mascot]] in the logo are taken directly from the NES ''Mega Man'' series.&lt;br /&gt;
** The sounds of the text appearing in the cinematics are also the same as in ''Mega Man''.&lt;br /&gt;
***The chime noise for the main menu is taken from the first ''Mega Man X'' game.&lt;br /&gt;
** In ''Mega Man V'', there is a chicken robot similar to the chickens encountered in level 2.&lt;br /&gt;
** When Stinkoman says that the large gray fist could be a new powerup and takes off with it, this is an obvious reference to Mega Man taking the power of defeated bosses.&lt;br /&gt;
** At the start of the first side-scrolling stage the little theme played is very similar to the old ''Mega Man'' starting theme.  In fact, the whole soundtrack was probably meant to sound like ''Mega Man'' game music.&lt;br /&gt;
** Stinkoman being unable to clear the wall using his normal jump is also a joke from ''Mega Man''.&lt;br /&gt;
** When all three characters flash onto the screen during the intro, that is also a ''Mega Man'' reference, where in one of the arcade games (namely ''Mega Man: The Power Battles'') Mega Man, Proto Man, and Bass would flash onto the screen in a similar way.&lt;br /&gt;
**The spikes that can kill Stinkoman instantly (Old Sage) are a reference to similar spikes which were placed under moving platforms in Mega Man games and which would also kill Mega Man instantly.&lt;br /&gt;
** The dropping platforms are a reference to the original ''Mega Man'', in which similar platforms were found in Guts Man's stage.&lt;br /&gt;
**In one portion of level 5.2, if you jump off of the top of a platform, you will see a planet that has a C-shaped portion on its left side.  This portion bears a striking similarity to the stylized C in the title of &amp;quot;Chrono Trigger&amp;quot;.  &lt;br /&gt;
** Only three of Stinkoman's flying fists can be on the screen at the same time.  In the ''Mega Man'' series, Mega Man's bullets also suffer from the same drawbacks. Even in Level 4, Stinkoman can only drop three clusters of rocks onscreen when pounding his giant fist.&lt;br /&gt;
***Early sprite-based video games suffered this fate as well. Limiting the number of sprites on screen prevented slow down. &lt;br /&gt;
** Greggos are similar to Mettaurs (also known as Metools, Mets, or Hard Hats), who were also invincible while ducking.&lt;br /&gt;
** Stinkoman fights like Mega Man X by shooting at enemies while 1-Up fights like Zero with acrobatic kicking maneuvers.&lt;br /&gt;
* Stinkoman's becoming bored when idle is an old gag first found in ''[[Wikipedia:Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'' and emulated in countless other titles.&lt;br /&gt;
* Right after Tampo blows up in the cinematic, you can hear the same sound that is played in Metroid when Samus phases in.&lt;br /&gt;
* Stlunko, 404 is a reference to the 404 error that browsers give when a webpage cannot be found.&lt;br /&gt;
* Stlunko is a combination of Gohdan from ''Legend of Zelda: The Wind Waker'' and Mazaal from ''Legend of Zelda: The Minish Cap''.&lt;br /&gt;
* Hold B is a reference to ''Super Mario Bros'' and a few other Nintendo games in which if you held down B, you would run faster. In this game, holding  S (which is like a B button) allows you to rapid fire.&lt;br /&gt;
**It could also be a reference to the fact that in some of the Megaman games (those following Megaman III), holding down the attack button would charge up Megaman's gun, making his next shot more powerful.&lt;br /&gt;
* Stinkoman doing a forward flip may be a reference to the ''Metroid'' series, where Samus does very similar flips.&lt;br /&gt;
* The fade-in is a reference to NES games that had large images in the background fade in.  Because the NES did not have many colors to choose from, there would be weird color glitches with some games when they'd have something fade in.&lt;br /&gt;
* The first boss, Tampo, is similiar to the final boss of ''Star Fox 64'', which was the giant, floating brain of Andross, which had the same weak point (medulla).&lt;br /&gt;
* The phrase &amp;quot;Table the Label&amp;quot; is from a hilariously bad motivational video hosted by Mr. T called &amp;quot;[http://www.agonybooth.com/mr_t/ Be Somebody or be Somebody's Fool!]&amp;quot;&lt;br /&gt;
* The manual mentioning this game has no &amp;quot;weepy princess crap&amp;quot; is a reference to the Super Mario series, the Legend of Zelda series, and a few other games where you had to rescue a helpless princess.&lt;br /&gt;
** Likewise, Pan Pan being kidnapped references the countless games which featured a random character being kidnapped, such as in Donkey Kong Country 2 or 3.&lt;br /&gt;
* The bulky, muscular Stinkoman on the box art is likely a reference to the first and second ''Mega Man'' games, where the original American version of the game's box art had a big, muscular Mega Man that looked nothing like the character in the game.&lt;br /&gt;
**This problem wasn't exclusive to the Megaman series. Almost every game localized for the U.S had new box art made for it. This continued right up till the days of the SNES.&lt;br /&gt;
*The pose with the large fist is a direct reference to the old NES game Battletoads.&lt;br /&gt;
*There are a vast number of seemingly unexplainable appearances of letter P in NES-era games. Ranging from P-blocks, P-wings, P-gauges etc. in ''Super Mario Bros. 3'', to the Arm Cannon/Mega Buster character designation in ''Mega Man 2''. This may explain the collectible Ps in level 3.&lt;br /&gt;
**P most likely stands for &amp;quot;power&amp;quot; in these games.&lt;br /&gt;
*Jaro's explosion appears to be modeled after many of the character explosions in ''Rad Gravity'' for the [[Wikipedia:Nintendo Entertainment System|NES]].&lt;br /&gt;
* Lundsford is a reference to the symbol and/or mascot of [http://www.georgianaturalgas.com/ Georgia Natural Gas]. Billboards featuring this symbol and character can be seen in many places in the Atlanta area where The Brothers Chaps live.&lt;br /&gt;
*Saargtsson is most likely a reference to [http://www.zeldauniverse.net/content/view/62/46/ Moldorm] from ''The Legend of Zelda'' video games, who was almost exactly the same in terms of appearance, and having a weakness in its tail.&lt;br /&gt;
**This is more accurately a combination of Moldorm and [http://www.flyingomelette.com/kidicarus/kidicarusenemies.html Hewdraw] from ''Kid Icarus''.&lt;br /&gt;
*1-Up's spin kick bears a resemblance to the [[wikipedia:Street Fighter|''Street Fighter'']] move &amp;quot;Tatsumaki Senpuu Kyaku&amp;quot; (otherwise known as the Hurricane Kick), which Homestar uses in [[dangeresque 3]].&lt;br /&gt;
*The description of the Bendini Sisters is a reference to Phil Collins's song &amp;quot;In the Air Tonight&amp;quot;.&lt;br /&gt;
*[[Wikipedia:Piedmont|Piedmont]] is a region in Northern Italy. The Eastern United States also has a [[Wikipedia:Piedmont_(United States)|Piedmont]] region, the area between the coastal plain and the Appalachian mountains.  Atlanta, home of the Brothers Chaps, lies in the USA's Piedmont region.&lt;br /&gt;
*Level 4's concept is more than likely a reference to the Earthworm Jim level For Pete's Sake. In that level, you are charged with protecting a puppy who walks mindlessly forward like 1-Up, ignoring all major obstacles like enemies and pits.&lt;br /&gt;
*The beginning of level 5 has &amp;quot;Stinkoman HQ&amp;quot; at the beginning. This is a likely reference to the Mega Man X series, which had cutscenes shot at Maverick Hunters HQ. You can also see Stinkoman sitting for no reason and 1-Up standing for no reason - kind of like seeing Dr. Cain and Mega Man X.&lt;br /&gt;
*The fact that Gaspeau (red) and Frotzer (blue) are almost the same exact enemies may be a reference to the old Zelda games where an enemy could be red or blue and that the blue version of the enemy was always harder.&lt;br /&gt;
*The &amp;quot;pink cloud zone&amp;quot; in level 6 could be a reference to countless video games with cloud zones, but is most likely to Earthbound, where the Your Sanctuary location in Dalaam is called Pink Cloud.&lt;br /&gt;
**The &amp;quot;pink cloud zone&amp;quot; is also likely a reference to the original &amp;quot;Sonic the Hedghog&amp;quot; video games, where the levels are all called &amp;quot;zones&amp;quot;.&lt;br /&gt;
*The Tornado Boss could be a reference to Super Mario Bros. 2 where the boss of the 4th level was a flame wearing sunglasses called &amp;quot;Fryguy&amp;quot;, along with the fat mouse refering to the first boss, &amp;quot;Mouser&amp;quot;. The bubble sprite used for its attack looks like the same sprite used for Wart's attack in Super Mario Bros. 2.&lt;br /&gt;
*Firey-Hot is a lot like the fire coming out of the cannons in the airship levels on Super Mario Bros. 3.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Stinkomanual]]&lt;br /&gt;
*[[Stinkoman 20X6 Enemies]]&lt;br /&gt;
*[[Stinkoman 20X6 Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [[HR:stinkogame/v4/stinkogame.html|Play Stinkoman 20X6]]&lt;br /&gt;
* [[HR:stinkogame/v4/stinkogame.swf|Play the Game (flash file)]]&lt;br /&gt;
* [[HR:stinkogame/v4/objectLibrary.swf|See the Stinkoman 20X6 object library]] &lt;br /&gt;
* Other component files: [[HR:stinkogame/v4/externalSwf/cutscene1.1.1.swf|[1]]] [[HR:stinkogame/v4/externalSwf/cutscene1.1.2.swf|[2]]] [[HR:stinkogame/v4/externalSwf/cutscene1.1.3.swf|[3]]] [[HR:stinkogame/v4/externalSwf/cutscene1.2.1.swf|[4]]] [[HR:stinkogame/v4/externalSwf/cutscene1.2.2.swf|[5]]] [[HR:stinkogame/v4/externalSwf/cutscene1.2.3.swf|[6]]] [[HR:stinkogame/v4/externalSwf/cutscene1.3.1.swf|[7]]] [[HR:stinkogame/v4/externalSwf/cutscene1.3.2.swf|[8]]] [[HR:stinkogame/v4/externalSwf/cutscene1.3.3.swf|[9]]] [[HR:stinkogame/v4/externalSwf/cutscene1.3.4.swf|[10]]] [[HR:stinkogame/v4/externalSwf/cutscene1.4.1.swf|[11]]] [[HR:stinkogame/v4/externalSwf/cutscene1.4.2.swf|[12]]] [[HR:stinkogame/v4/externalSwf/cutscene1.4.3.swf|[13]]] [[HR:stinkogame/v4/externalSwf/cutscene1.4.4.swf|[14]]] [[HR:stinkogame/v4/externalSwf/cutscene1.5.1.swf|[15]]] [[HR:stinkogame/v4/externalSwf/cutscene1.5.2.swf|[16]]] [[HR:stinkogame/v4/externalSwf/cutscene1.5.3.swf|[17]]] [[HR:stinkogame/v4/externalSwf/cutscene1.5.4.swf|[18]]] [[HR:stinkogame/v4/externalSwf/cutscene1.6.1.swf|[19]]] [[HR:stinkogame/v4/externalSwf/cutscene1.6.2.swf|[20]]] [[HR:stinkogame/v4/externalSwf/cutscene1.6.3.swf|[21]]] [[HR:stinkogame/v4/externalSwf/cutscene1.6.4.swf|[22]]] [[HR:stinkogame/v4/externalSwf/stinkomanual.swf|[23]]] [[HR:stinkogame/v4/levelData/level1.1.1.xml|[24]]] [[HR:stinkogame/v4/levelData/level1.1.2.xml|[25]]] [[HR:stinkogame/v4/levelData/level1.2.1.xml|[26]]] [[HR:stinkogame/v4/levelData/level1.2.2.xml|[27]]] [[HR:stinkogame/v4/levelData/level1.3.3.xml|[28]]] [[HR:stinkogame/v4/levelData/level1.4.1.xml|[29]]] [[HR:stinkogame/v4/levelData/level1.4.2.xml|[30]]] [[HR:stinkogame/v4/levelData/level1.4.3.xml|[31]]] [[HR:stinkogame/v4/levelData/level1.5.1.xml|[32]]] [[HR:stinkogame/v4/levelData/level1.5.2.xml|[33]]] [[HR:stinkogame/v4/levelData/level1.5.3.xml|[34]]] [[HR:stinkogame/v4/levelData/level1.6.1.xml|[35]]] [[HR:stinkogame/v4/levelData/level1.6.2.xml|[36]]] [[HR:stinkogame/v4/levelData/level1.6.3.xml|[37]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-12T05:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 5 Boss: Nebulon (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Okay, this may not be easy. &lt;br /&gt;
&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon. He runs somewhat slower than Stinkoman. However, he jumps much higher.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He can do a Tatsumaki Senpuu Kyaku on the ground if you hold the fire key and left/right directional key down. Hurricane kicking is vital sometimes.&lt;br /&gt;
*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key and the fire key.&lt;br /&gt;
*If 1-Up is left idle for a few seconds, he falls asleep instead of yawning. Cute!&lt;br /&gt;
*Meteors have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though. The interesting thing is that they trigger before you enter their range of attack. Meaning if you progress slowly, they will strike just short of where you are.&lt;br /&gt;
**If you backtrack through the level, meteors WILL REAPPEAR. The only time this actually matters is during the power crunch loop near the end of 5.2, where you will be attacked by two meteors when you return to the ladder after the three difficult pit jumps.&lt;br /&gt;
*Astromunds can be kicked in the back, but why bother?&lt;br /&gt;
*1-up, being better at jumping can reach Kolkaryu, but like StinkoMan, can't destroy them.&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*First, plow your way across a field of Bendini sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a Browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt that looks like it came right off Stlunko. Watch out for Old sages. Another Astromund is coming. Look for the gap in the Old Sages and jump over it using this gap. Start spinkicking in place and let the conveyer belt guide you through the Chorch cluster. &lt;br /&gt;
*Before you hit the Old Sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. In general, flashing red lasers are bad. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh Oh, a Downtant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different directions.&lt;br /&gt;
*Grab the well deserved power crunch on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
*Right: there is a Browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the power crunch and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the power crunch resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
(Still in Progress.)&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
* Climb up the ladders, avoiding the Downtant's fire.&lt;br /&gt;
* Kick the Downtants to death before proceeding up each ladder.&lt;br /&gt;
:* If you get hurt on the way up the ladders you can jump off at the left for a capsule.&lt;br /&gt;
* As soon as you reach the top of the ladders, jump to the right, avoiding all of the spikes in the process.&lt;br /&gt;
* After running right, jump on to the first moving platform, wait for the Downtant to attack, jump to the next moving platform, and quickly jump to the stopped one.&lt;br /&gt;
:* If you go up, (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
:* Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
:* On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
::*It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
::*If you feel like taking on the traps, hit jump while on the ladder to drop straight down.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
:* Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
:* On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
:* Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
:* Dodge the Bendini Sister.&lt;br /&gt;
:* Back up when the Astromund attacks.&lt;br /&gt;
:* Dodge the Kolkaryu (not his attacks.) and don't stay a little to it's left (that's where it leaves).&lt;br /&gt;
:* Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
:* Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
::*There's a powerup on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* An easy way to pass the 4-platform section is to start on the top one, and then instead of jumping over the spike, just walk in front of the preceding conveyor belt to drop to the lower level - no spike!&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister, again.&lt;br /&gt;
* Jump down and over the pit, where a Downtant waits to shoot you. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtants firing away. A Bendini Sister will attack, dodge that.&lt;br /&gt;
(Still in Progress).&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At the beginning of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I wanna be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}''&lt;br /&gt;
&lt;br /&gt;
MORE LEVELS TO COME!&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Man, that's one big green sucker. Nebulon constantly walks back and forth, which will really get irritating sometimes. Occasionally, he will open his mouth and let off a bunch of ouchy orange balls.&lt;br /&gt;
* There are 4 moving platforms, the better to hit him with.&lt;br /&gt;
* Anyway, as you may have guessed by the cutscene, his weak spot is his eyes. Each eye takes four hits, and you will win after they are both out of commission.&lt;br /&gt;
* After every kick landed on an eye, he uses his mouth to spray a powerful jet of air, forcing you back to the extreme left in case you were thinking of landing another shot right after he stops flashing. You can slowly run against the current, but if you get pushed to the leftmost position onscreen, you can't escape that position until he stops. Strange.&lt;br /&gt;
* I suggest taking on the top eyeball first, as it may get too hard to reach it after beating the lower eye because every time he sprays balls at you, the total amount of balls fired per attack is the number you have hit Nebulon for plus the first ball. Nebulon also starts to dance back and forth faster after every shot.&lt;br /&gt;
* Because you have to be close enough to hit his eyeball physically, be careful of bumping into Nebulon, which is not good for your health. Also, for the most part, you want to be attacking when he isn't shooting you. Keep some room between you and Nebulon during his attacks to dodge his shots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-12T05:28:51Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 5 Boss: Nebulon (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Okay, this may not be easy. &lt;br /&gt;
&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon. He runs somewhat slower than Stinkoman. However, he jumps much higher.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He can do a Tatsumaki Senpuu Kyaku on the ground if you hold the fire key and left/right directional key down. Hurricane kicking is vital sometimes.&lt;br /&gt;
*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key and the fire key.&lt;br /&gt;
*If 1-Up is left idle for a few seconds, he falls asleep instead of yawning. Cute!&lt;br /&gt;
*Meteors have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though. The interesting thing is that they trigger before you enter their range of attack. Meaning if you progress slowly, they will strike just short of where you are.&lt;br /&gt;
**If you backtrack through the level, meteors WILL REAPPEAR. The only time this actually matters is during the power crunch loop near the end of 5.2, where you will be attacked by two meteors when you return to the ladder after the three difficult pit jumps.&lt;br /&gt;
*Astromunds can be kicked in the back, but why bother?&lt;br /&gt;
*1-up, being better at jumping can reach Kolkaryu, but like StinkoMan, can't destroy them.&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*First, plow your way across a field of Bendini sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a Browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt that looks like it came right off Stlunko. Watch out for Old sages. Another Astromund is coming. Look for the gap in the Old Sages and jump over it using this gap. Start spinkicking in place and let the conveyer belt guide you through the Chorch cluster. &lt;br /&gt;
*Before you hit the Old Sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. In general, flashing red lasers are bad. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh Oh, a Downtant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different directions.&lt;br /&gt;
*Grab the well deserved power crunch on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
*Right: there is a Browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the power crunch and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the power crunch resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
(Still in Progress.)&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
* Climb up the ladders, avoiding the Downtant's fire.&lt;br /&gt;
* Kick the Downtants to death before proceeding up each ladder.&lt;br /&gt;
:* If you get hurt on the way up the ladders you can jump off at the left for a capsule.&lt;br /&gt;
* As soon as you reach the top of the ladders, jump to the right, avoiding all of the spikes in the process.&lt;br /&gt;
* After running right, jump on to the first moving platform, wait for the Downtant to attack, jump to the next moving platform, and quickly jump to the stopped one.&lt;br /&gt;
:* If you go up, (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
:* Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
:* On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
::*It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
::*If you feel like taking on the traps, hit jump while on the ladder to drop straight down.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
:* Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
:* On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
:* Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
:* Dodge the Bendini Sister.&lt;br /&gt;
:* Back up when the Astromund attacks.&lt;br /&gt;
:* Dodge the Kolkaryu (not his attacks.) and don't stay a little to it's left (that's where it leaves).&lt;br /&gt;
:* Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
:* Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
::*There's a powerup on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* An easy way to pass the 4-platform section is to start on the top one, and then instead of jumping over the spike, just walk in front of the preceding conveyor belt to drop to the lower level - no spike!&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister, again.&lt;br /&gt;
* Jump down and over the pit, where a Downtant waits to shoot you. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtants firing away. A Bendini Sister will attack, dodge that.&lt;br /&gt;
(Still in Progress).&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At the beginning of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I wanna be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}''&lt;br /&gt;
&lt;br /&gt;
MORE LEVELS TO COME!&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Man, that's one big green sucker. Nebulon constantly walks back and forth, which will really get irritating sometimes. Occasionally, he will open his mouth and let off a bunch of ouchy orange balls.&lt;br /&gt;
* There are 4 moving platforms, the better to hit him with.&lt;br /&gt;
* Anyway, as you may have guessed by the cutscene, his weak spot is his eyes. Each eye takes four hits, and you will win after they are both out of commission.&lt;br /&gt;
* After every kick landed on an eye, he uses his mouth to spray a powerful jet of air, forcing you back to the extreme left in case you were thinking of landing another shot right after he stops flashing.&lt;br /&gt;
* I suggest taking on the top eyeball first, as it may get too hard to reach it after beating the lower eye because every time he sprays balls at you, the total amount of balls fired per attack is the number you have hit Nebulon for plus the first ball. Nebulon also starts to dance back and forth faster after every shot.&lt;br /&gt;
* Because you have to be close enough to hit his eyeball physically, be careful of bumping into Nebulon, which is not good for your health. Also, for the most part, you want to be attacking when he isn't shooting you. Keep some room between you and Nebulon during his attacks to dodge his shots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6</id>
		<title>Stinkoman 20X6</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6"/>
				<updated>2005-05-12T05:27:07Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Real-World References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:stinkogame.png|thumb|Always looking for a fighting or a challenge.]]&lt;br /&gt;
&lt;br /&gt;
''Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!'' --[[Videlectrix]] description&lt;br /&gt;
&lt;br /&gt;
'''Stinkoman 20X6''' is a side-scrolling platformer game which stars [[Stinkoman]]. This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the poor &amp;quot;Japanese to English&amp;quot; translations (a.k.a. &amp;quot;[[Wikipedia:Engrish|Engrish]]&amp;quot;) common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]].&lt;br /&gt;
&lt;br /&gt;
[[The Brothers Chaps]] showed it off at [[NYU Talk - 1 Mar 2005|their talk at NYU]] before it was released. &lt;br /&gt;
[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art]]&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
* Hover your mouse below &amp;quot;Controls&amp;quot; on the main menu to access the Instruction Booklet.&lt;br /&gt;
** When you click it, &amp;quot;loading manuél&amp;quot; appears briefly.&lt;br /&gt;
* Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].&lt;br /&gt;
* Stay still long enough and Stinkoman will yawn.&lt;br /&gt;
** On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.&lt;br /&gt;
** On the Level 5 stages, 1-Up will fall asleep and blow a [http://tvwiki.sytes.net/pmwiki/pmwiki.php/Main/SnotBubble snot bubble].&lt;br /&gt;
&lt;br /&gt;
== Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* This is the first time we have seen [[Stinkoman's House]], or any 20X6 character's house, for that matter.&lt;br /&gt;
* According to the [[Strong Bad Email]] [[time capsule]], it would seem that Planet K is Earth in the future.&lt;br /&gt;
*This is also the first complete platform game that Videlectrix have ever made, as of course Jon Howe programmed it and composed the music, while the Chaps were simply the graphics designers. ([[Super Kingio Brothers]] was meant as a joke and was impossible to play past the first enemy)&lt;br /&gt;
* This is the first appearance of Strong Bad's green tongue since [[Super NES]]. In the &amp;quot;Game Over&amp;quot; screen, Stinkoman's green tongue is shown, although it's red or pink all other times you see it in the game.&lt;br /&gt;
**Just as well, 1-Up's &amp;quot;Game Over screen&amp;quot; has him standing with the caption &amp;quot;My tongue is green...&amp;quot;&lt;br /&gt;
**Stinkoman's green tongue may be due to the fact that his &amp;quot;stummy hurts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*As 1-Up if you kick while holding the left or right arrow keys 1-Up will do a spinning kick.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
* The game plays entirely backwards from most NES games - the robot is beaten first, and then you guide Stinkoman home.&lt;br /&gt;
* There is a hidden power crunch right before the end of the 1st level. Stand at the top of the triangular set of platforms and then jump up to a hidden platform and jump again.&lt;br /&gt;
* In the bottom right-hand corner of the PLAY GAME! screen is says &amp;quot;V3.0 EPISODES 1-5&amp;quot;&lt;br /&gt;
** It said &amp;quot;V2.0 EPISODES 1-4&amp;quot; until May 9, 2005, when the fifth level was added.&lt;br /&gt;
** It said &amp;quot;V1.X EPISODES 1-3&amp;quot; until April 26, 2005, when the fourth level was added.&lt;br /&gt;
* This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in [[Hip Hop Dance]].&lt;br /&gt;
* This game used to not feature the regular links at the bottom of the screen to move to other parts of the website. But when Level 4 was added the links were added also.&lt;br /&gt;
*Play the .swf version. When you die, right click and do the &amp;quot;play&amp;quot; function. The &amp;quot;More to Come!&amp;quot; screen with Stinkoman with the grey fist will pop up.&lt;br /&gt;
**On that screen, do like you did with the &amp;quot;Game Over&amp;quot; screen, and you'll start the level over with 0 lives. If you die, you gain one life, but die. Repeat the process for a lotta lives (or to start on THAT level, including bosses.)&lt;br /&gt;
*On Levels 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but you will eventually lose because there will be no one to press the buttons.&lt;br /&gt;
*On levels 4.1 and 4.2, you can't go too far from 1-Up, or he will die, even if he is not near any danger.&lt;br /&gt;
*In Episode 4, the Pink Cham Cham laser graphic is the same graphic used for the Saargtsson laser animation.&lt;br /&gt;
*In the Level 4 cutscene, 1-Up says he will borrow Stinkoman's power crunch. However, in the e-mail time capsule (in which Stinkoman found the &amp;quot;power crunch&amp;quot;), Stinkoman ate it.&lt;br /&gt;
*1-Up jumps higher than Stinkoman.&lt;br /&gt;
* To get power crunches that are hiding behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.&lt;br /&gt;
*The head of the silhouette at the end of Level 5 appears to match the head of [[20X6 Coach Z]] in the Games menu.&lt;br /&gt;
*Stinkoman &amp;quot;breaks the [[Fourth Wall Breaks|Fourth Wall]]&amp;quot; by saying (in Level 5) &amp;quot;No way! I helped you in Level 4!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Goofs ===&lt;br /&gt;
* The manual has Kolkaryu listed under level 2, but Kolkaryu already appears in level 1.&lt;br /&gt;
* The manual has Old Sage listed under level 2, but Old Sages already appear in level 1.&lt;br /&gt;
* Greggo will not stop or become indestructable unless you are parallel to him.&lt;br /&gt;
**Note: this was done on purpose to make it possible to destroy it. fire and then quickly jump or vice versa to kill it.&lt;br /&gt;
* Level 3 is called &amp;quot;Dumb Wall&amp;quot; on the level select screen, but it's called &amp;quot;Up 'n' Down&amp;quot; in the instruction manual.&lt;br /&gt;
* In Level 1 in the manual, the original version said &amp;quot;face treats&amp;quot; instead of &amp;quot;fave treats.&amp;quot;&lt;br /&gt;
* In the manuel, Level 3 is the only part to have it's title constantly on the top of the page. All the other Level's titles disappear after the first page.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
[[Image:stinkogame slow.png|thumb|Glitch for slow computers.]]&lt;br /&gt;
* When the game was first released, you could skip (press space or click) the first part of the final movie (any part before the MORE LEVELS TO COME SCENE) to enter stage 3.4. It was the Stlunko Battle arena without Stlunko: a slightly elevated platform above the ground with two Pooru-Poorus on either side. You could continue traveling rightwards into a barren land before reaching an endless cliff.&lt;br /&gt;
**This glitch is now fixed. However, if you play the swf you can still play 3.4&lt;br /&gt;
**This again happened in level 4 when it was first released. However, this glitch has been fixed as well.&lt;br /&gt;
***Also, if you die once on level 4.4 there will be no ground when you return.&lt;br /&gt;
* When you run right and jump, you will flip as if you were running left and jumping.&lt;br /&gt;
* If you fall long enough and don't touch anything, Stinkoman will stop doing his falling pose and act like he's standing and will even start to yawn. Such a long fall can be found in stage 2.2.&lt;br /&gt;
* You can float in mid-air on level 1.1 if you land on the right spot next to the gray pole close to the beginning, or if a Browntant hits you while you're falling against it.&lt;br /&gt;
[[Image:stinkoman-glitch.png|thumb|Stinkoman stands on air!]]&lt;br /&gt;
* If you jump at the right time at the end of a level, you can do your victory pose in midair.&lt;br /&gt;
* If you die with only one life left after defeating a boss, the usual &amp;quot;die&amp;quot; sequence will happen, but then Stinkoman will do his victory dance with no ground beneath him and you will start the next stage with no lives, which will increase by one life and the &amp;quot;Game Over&amp;quot; screen will appear the next time he dies in the next stage. &lt;br /&gt;
* Sometimes you can start up a new game and it will be nothing but Stinkoman and the background.  Since there's no ground, you can only fall and die. This may be linked to older versions of Flash.&lt;br /&gt;
** A possible reason that this happens is because earlier versions of Flash may not be able to read the levelData xml files. For more information on these files, please see the talk page.&lt;br /&gt;
*Not exactly a glitch, but when Stinkoman is about to yawn, his sprite character moves down one pixel.&lt;br /&gt;
*There is a spot in level 2.1 where you can fall between a refrigerator and an adjacent stove, and not be able to jump back up.&lt;br /&gt;
[[Image:stinkogame-level22-terrell-glitch.png|thumb|Stuck Terrell on level 2.2]]&lt;br /&gt;
*In the beginning of level 2.2, there's a Terrell just behind a refrigerator.  It seems that it's possible for the Terrell to get &amp;quot;stuck&amp;quot; just to the right of the fridge.  It will continue to hop up and down (without moving horizontally at all), and Stinkoman can pass through the Terrell without becoming injured.  It also becomes impossible to kill.  I've only been able to reproduce this behavior once, on version 1.3. &lt;br /&gt;
*The Terrell on level 2.1 can get stuck too(the one above the second burner).&lt;br /&gt;
*In level 1.1, if you don't kill the Jaro by the first wall and instead just go past it and the wall under the second browntant, the Jaro will be jumping in mid-air.&lt;br /&gt;
*If you use a seek bar, then it is possible to access level Undefined.Undefined. This level is just a grey hole, which Stinkoman is doomed to fall down. Stinkoman's MANS are always either 8, or not there. Regardless, after he falls down once, the game over screen appears. The music is from the boss levels, and Stinkoman even shouts &amp;quot;Are you asking for a challenge?&amp;quot; as you enter. The items counter is also shown, as it is in level 3.1. It even has the &amp;quot;Try level&amp;quot; screen!&lt;br /&gt;
[[Image:PinkChamCham.jpg|thumb|A Pink Cham Cham firing only the left laser]]&lt;br /&gt;
*In level 4.2, if a and s are pressed at the same time as you're falling into the level from the left, Stinkoman will float instead of walk.&lt;br /&gt;
*In Episode 4, when Stinkoman is facing to the right, his giant fist powerup is a left hand but when he turns around the fingers are still facing the player so it turns into a right hand. This &amp;quot;sprite mirroring&amp;quot; is common in older games to conserve memory. A notable exception is Metroid, in which Samus is always right handed.&lt;br /&gt;
*Sometimes if you die on the boss after the 2.2 or 1.2 level, you will restart at the boss but there's no ground.&lt;br /&gt;
*In level 4.2, if you approach a Pink Cham Cham from the left and see only the left side of it as it fires, when you approach towards the right to see the rest of it, it will only have fired the laser on the left side.&lt;br /&gt;
*While you fight the boss in Level 3.3, and you get hit and killed by him towards the right side(if you stand all the way on the right, he won't be able to hit you) the level will restart with no ground below you&lt;br /&gt;
**Also, when this occurs, and there is no ground, you can jump if you press the key at the very beginning of the level&lt;br /&gt;
*Any damage you took as Stinkoman in levels 3 and 4 will remain on 1-Up in level 5, even though they're not the same person.&lt;br /&gt;
*If you die at the beginning of 5.2 before the ship at the top flies by, it will fly by on the Keep Try screen.&lt;br /&gt;
**To try this out, get yourself down to one Energy before leaving 5.1&lt;br /&gt;
&lt;br /&gt;
=== Inside References ===&lt;br /&gt;
* &amp;quot;Check out my new gameplay!&amp;quot; is a reference to Stinkoman's quote &amp;quot;Check out my new cosplay!&amp;quot; in [[3 Times Halloween Funjob]].&lt;br /&gt;
* The nuggets in Level 3.1 may be a reference to [[Strong Bad]]'s [[Character Videos|Character Video]].&lt;br /&gt;
* Level 3.2 reveals that Stinkoman hates apples, just as Strong Bad does in [[The House that Gave Sucky Treats]]&lt;br /&gt;
* The health-restoring pills are a reference to the capsule containing the &amp;quot;power crunch&amp;quot; from the Strong Bad Email [[time capsule]].&lt;br /&gt;
**They are also a reference to the [[Scrolling Shooter Games Menu]], where you can get similar capsules to change your ship.&lt;br /&gt;
* Grundy's illustration in the manual shows him running in a manner similar to [[Homestar Runner]].&lt;br /&gt;
* Stlunko, the level 3 boss, bears a striking resemblance to the [[Visor Robot]].&lt;br /&gt;
*The Rose Blake's description in the manual as a &amp;quot;'Lectric burner&amp;quot; is a reference to the email [[extra plug]], where Strong Bad gets '[[Lectric Boots]].&lt;br /&gt;
*The line &amp;quot;blast em up [[Dan]]!&amp;quot; is an adaptation of &amp;quot;fry 'em up, Dan!&amp;quot; from [[TROGDOR!]]&lt;br /&gt;
*The sentence in the manual, &amp;quot;Falling from the skies and bove&amp;quot;, is a reference to [[That Time of Year]].&lt;br /&gt;
*The chickens in Level 2 blow up like the ducks in [[Duck Guardian]] after being hit with the hatch ray.&lt;br /&gt;
*1-Up Saying &amp;quot;I'm going this way!&amp;quot; is a reference to [[Meet Marshie]].&lt;br /&gt;
*1 Up in the level 5 cut scene says &amp;quot;Mooooooon&amp;quot; just like a soy drunken Strong Bad did in [[personal favorites]].&lt;br /&gt;
*When 1-Up defeats [[Nebulon]], he says no one likes his style just like Strong Bad did in [[New Boots]].&lt;br /&gt;
*1-up saying that he's just a kid, and maybe when he's older is a reference to [[japanese cartoon]].&lt;br /&gt;
*The ship that flies by at the beginning of 5.1 and 5.2 is featured twice in &amp;quot;japanese cartoon&amp;quot; and has been said by [[The Brothers Chaps]] (in a commentary for &amp;quot;japanese cartoon&amp;quot;) that this was originally intended to be the 20X6 version of [[20X6 The Cheat|The Cheat]].&lt;br /&gt;
*The background in Level 5 looks like the third background in the [[Scrolling Shooter Games Menu|Games menu]].&lt;br /&gt;
*Stinkoman's &amp;quot;Start this level&amp;quot; pose is the same with the knife in [[japanese cartoon]].&lt;br /&gt;
*In the Saargtsson intro cinema, the line &amp;quot;Single deeeuuuce!&amp;quot; is a reference to the Strong Bad e-mail &amp;quot;[[the bird]]&amp;quot;, in which he flips the bird with both hands, calling it the &amp;quot;[[Double Deuce]]&amp;quot;. Stinkoman has used this &amp;quot;attack&amp;quot; several times.&lt;br /&gt;
&lt;br /&gt;
=== Real-World References ===&lt;br /&gt;
*There are many references to the ''Mega Man'' game series:&lt;br /&gt;
** The sprites used for Stinkoman are patterned after 8-bit ''Mega Man'' sprites, and the same applies to the enemy Poorbt and Astromund.&lt;br /&gt;
** In fact, the poses of the white silhouette in the logo are taken directly from the NES ''Mega Man'' series.&lt;br /&gt;
** The sounds of the text appearing in the cinematics are also the same as in ''Mega Man''.&lt;br /&gt;
***The chime noise for the main menu is taken from the first ''Mega Man X'' game.&lt;br /&gt;
** In ''Mega Man V'', there is a chicken robot similar to the chickens encountered in level 2.&lt;br /&gt;
** When Stinkoman says that the large gray fist could be a new powerup and takes off with it, this is an obvious reference to Mega Man taking the power of defeated bosses.&lt;br /&gt;
** At the start of the first side-scrolling stage the little theme played is very similar to the old ''Mega Man'' starting theme.  In fact, the whole soundtrack was probably meant to sound like ''Mega Man'' game music.&lt;br /&gt;
** Stinkoman being unable to clear the wall using his normal jump is also a joke from ''Mega Man''.&lt;br /&gt;
** When all three characters flash onto the screen during the intro, that is also a ''Mega Man'' reference, where in one of the arcade games (namely ''Mega Man: The Power Battles'') Mega Man, Proto Man, and Bass would flash onto the screen in a similar way.&lt;br /&gt;
**The spikes that can kill Stinkoman instantly (Old Sage) are a reference to similar spikes which were placed under moving platforms in Mega Man games and which would also kill Mega Man instantly.&lt;br /&gt;
** The dropping platforms are a reference to the original ''Mega Man'', in which similar platforms were found in Guts Man's stage.&lt;br /&gt;
** Only three of Stinkoman's flying fists can be on the screen at the same time.  In the ''Mega Man'' series, Mega Man's bullets also suffer from the same drawbacks. Even in Level 4, Stinkoman can only drop three clusters of rocks onscreen when pounding his giant fist.&lt;br /&gt;
***Early sprite-based video games suffered this fate as well. Limiting the number of sprites on screen prevented slow down. &lt;br /&gt;
** Greggo is similar to Mets (also known as Metools or Mettaurs), who were also invincible while ducking.&lt;br /&gt;
* Stinkoman's becoming bored when idle is an old gag first found in ''[[Wikipedia:Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'' and emulated in countless other titles.&lt;br /&gt;
* Right after Tampo blows up in the cinematic, you can hear the same sound that is played in Metroid when Samus phases in.&lt;br /&gt;
* Stlunko, 404 is a reference to the 404 error that browsers give when a webpage cannot be found.&lt;br /&gt;
* Hold B is a reference to ''Super Mario Bros'' and a few other Nintendo games in which if you held down B, you would run faster. In this game, holding  S (which is like a B button) allows you to rapid fire.&lt;br /&gt;
**It could also be a reference to the fact that in some of the Megaman games (those following Megaman III), holding down the attack button would charge up Megaman's gun, making his next shot more powerful.&lt;br /&gt;
* Stinkoman doing a forward flip may be a reference to the ''Metroid'' series, where Samus does very similar flips.&lt;br /&gt;
* The fade-in is a reference to NES games that had large images in the background fade in.  Because the NES did not have many colors to choose from, there would be weird color glitches with some games when they'd have something fade in.&lt;br /&gt;
* The first boss, Tampo, is similiar to the final boss of ''Star Fox 64'', which was the giant, floating brain of the enemy, which had the same weak point (medulla).&lt;br /&gt;
* The phrase &amp;quot;Table the Label&amp;quot; is from a hilariously bad motivational video hosted by Mr. T called &amp;quot;[http://www.agonybooth.com/mr_t/ Be Somebody or be Somebody's Fool!]&amp;quot;&lt;br /&gt;
* The manual mentioning this game has no &amp;quot;weepy princess crap&amp;quot; is a reference to the Super Mario series, the Legend of Zelda series, and a few other games where you had to rescue a helpless princess.&lt;br /&gt;
** Likewise, Pan Pan being kidnapped references the countless games which featured a random character being kidnapped, such as in Donkey Kong Country 2 or 3.&lt;br /&gt;
* The bulky, muscular Stinkoman on the box art is likely a reference to the first and second ''Mega Man'' games, where the original American version of the game's box art had a big, muscular Mega Man that looked nothing like the character in the game.&lt;br /&gt;
**This problem wasn't exclusive to the Megaman series. Almost every game localized for the U.S had new box art made for it. This continued right up till the days of the SNES.&lt;br /&gt;
*The pose with the large fist is a direct reference to the old NES game Battletoads.&lt;br /&gt;
*There are a vast number of seemingly unexplainable appearances of letter P in NES-era games. Ranging from P-blocks, P-wings, P-gauges etc. in ''Super Mario Bros. 3'', to the Arm Cannon/Mega Buster character designation in ''Mega Man 2''. This may explain the collectible Ps in level 3.&lt;br /&gt;
**P most likely stands for &amp;quot;power&amp;quot; in these games.&lt;br /&gt;
*Jaro's explosion appears to be modeled after many of the character explosions in ''Rad Gravity'' for the [[Wikipedia:Nintendo Entertainment System|NES]].&lt;br /&gt;
* Lundsford is a reference to the symbol and/or mascot of [http://www.georgianaturalgas.com/ Georgia Natural Gas]. Billboards featuring this symbol and character can be seen in many places in the Atlanta area where The Brothers Chaps live.&lt;br /&gt;
*Saargtsson is most likely a reference to [http://www.zeldauniverse.net/content/view/62/46/ Moldorm] from ''The Legend of Zelda'' video games, who was almost exactly the same in terms of appearance, and having a weakness in its tail.&lt;br /&gt;
**This is more accurately a combination of Moldorm and [http://www.flyingomelette.com/kidicarus/kidicarusenemies.html Hewdraw] from ''Kid Icarus''.&lt;br /&gt;
*1-Up's spin kick bears a resemblance to the [[wikipedia:Street Fighter|''Street Fighter'']] move &amp;quot;Tatsumaki Senpuu Kyaku&amp;quot; (otherwise known as the Hurricane Kick), which Homestar uses in [[dangeresque 3]].&lt;br /&gt;
*The description of the Bendini Sisters is a reference to Phil Collins's song &amp;quot;In the Air Tonight&amp;quot;.&lt;br /&gt;
*[[Wikipedia:Piedmont|Piedmont]] is a region in Northern Italy.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Stinkomanual]]&lt;br /&gt;
*[[Stinkoman 20X6 Enemies]]&lt;br /&gt;
*[[Stinkoman 20X6 Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [[HR:stinkogame/v3/stinkogame.html|Play Stinkoman 20X6]]&lt;br /&gt;
* [[HR:stinkogame/v3/stinkogame.swf|Play the Game (flash file)]]&lt;br /&gt;
* [[HR:stinkogame/v3/objectLibrary.swf|See the Stinkoman 20X6 object library]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items</id>
		<title>Stinkoman 20X6 Enemies and Items</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items"/>
				<updated>2005-05-12T05:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
There are an abundance of enemies in the game [[Stinkoman 20X6]].&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|- &lt;br /&gt;
| Jaro || [[Image:jaro.PNG]] || '''Jaro''' is a cuplike enemy that can't attack, besides jumping on you. It is destroyed by blasting it once. || 1,5&lt;br /&gt;
|-&lt;br /&gt;
| Greggo || [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot who walks back and forth along the platform he's on. He is a little bit tricky, because if you are looking at him, he will crouch down and become immobile and indestructible. When unguarded, one shot will take him out. One strategy for defeating him is to get on lower ground and jump, then quickly turn around. However that can be a tad tricky, and the easiest strategy is to walk up close to him while he's defending and physically punch him. That will kill him instantly. Alternatively, fire a shot at him and then walk away from him - he will stop crouching and the shot will kill him. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Browntant || [[Image:browntant.jpg]] || '''Browntant''' is an enemy that won't move. It will try to shoot you but you can jump over his shots. He also likes to shoot at you while you're on a ladder, but you should be able to just duck under his shots and dart up and get him. It takes 3 hits to kill, but is invincible while flashing between hits. || 1,2,5&lt;br /&gt;
|-&lt;br /&gt;
| Chorch || [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a horizonally-flying robot that will try to pinch you. Don't touch him or you'll take damage. Sometimes he lowly floats over some ground, but usually he's floating around in mid-air. He always follows the same route back and forth, making him ridiculously predictable. Shoot him once and he'll explode. || 1,2,5&lt;br /&gt;
|-&lt;br /&gt;
| Kolkaryu || [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a little flying saucer that appears out of the sky in specific places. He flies in, stops, shoots out four bullets at a time diagonally downward twice, and then leaves. He won't chase you or anything, and once he flies away, he's gone for good. You can't damage him, so don't try. When he comes, jump out of range or stand directly underneath him where his bullets do not reach.|| 1,2,5&lt;br /&gt;
|-&lt;br /&gt;
| Pooru-Pooru || [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cucumber. Don't confuse it with a cactus. It is planted firmly into the ground and doesn't move. It will sit around, usually in a group, waiting for some unfortunate fellow to fall on it. Touching this plant will hurt Stinkoman, and there is no way to damage it, so it's best to just leave this thing alone.|| 1,2,3&lt;br /&gt;
|-&lt;br /&gt;
| Old Sage || [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a spike that is usually found in a group. They stay still, either resting on the ground or hanging on the ceiling. If they're over you, don't jump. If they're under you, don't fall. If you happen to touch one, you will die, regardless of how much energy you have. || 1,2,4,5&lt;br /&gt;
|-&lt;br /&gt;
| Terrell || [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] || '''Terrell''' is just the head of a chicken that likes to bounce around. One hit and he's gone. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Grundy || [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes. He walks back and forth on the platform he is on, occasionally speeding up and slowing down. In level 2.2, there are 2 Grundys moonwalking. You can kill him in one easy shot, so he's a minor nuisance at best. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stobat || [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet. It has an infinite amount of bones inside its body to spit out at you. It will spit out three at a time. Its three shots shoot really close to each other, and the best strategy is to get out of range of the third and longest-reaching shot. You have better range than the Stobat, so once you get a safe distance away, shoot him up. A Stobat takes four hits to kill, and like Browntant, is invincible while flashing red. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blake || [[Image:stinkogame-enemy-rose_blake.png]] || '''Rose Blake''' is an electric burner. Don't stand on them when they're white-hot and flashing, but the cool-down time is ok. You should learn their patterns. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lundsford || [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a gas flame that comes from ovens. You can learn their habits and stay out of reach by staying at the very edge of the oven. Can be walked on when it is off, but not really a good idea. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tortan || [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a green liquid that will damage you. It mostly leaks out of bottles. || 2&lt;br /&gt;
|- &lt;br /&gt;
| Clowder || [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is a cloud with helicopter propellers on him. Just avoid him. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Ubbers || [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that drops down from the 'bove in stage 3.1. It can't hurt Stinkoman at all, in fact, touching him does absolutely nothing. He actually does more good than bad. If you punch him, he will disappear in a splash and a gold nugget will fly out. Collecting these nuggets lets you win the level. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Poorbt || [[Image:stinkogame-enemy-poorbt.png]] || '''Poorbt''' will run on occasionally in level 4 and shoot his fist at you. It appears a set time after Stinkoman reaches a certain spot, rather than being in a fixed position. Put your big fist between you and it and you won't come to harm. You can kill him with your fist, but that doesn't seem to achieve much. If you are standing under a lava-fall with your fist straight up, you can press a or s to swing your fist down and block his attack. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gokul || [[Image:stinkogame-enemy-gokul.png]] || '''Gokul''' lies in wait to attack 1-Up. Kill him by crushing him with rocks sent down by your mighty fist. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gaspeau || [[Image:stinkogame-enemy-gaspeau.png]] || '''Gaspeau''' Flies around, back-and-forth, to get 1-Up. Kill him in the same way as Gokul. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Pink Cham Cham || [[Image:pinkchamcham.gif]] || The '''Pink Cham Cham''' is a green blob with two laser guns sticking out of the sides. It fires two lasers upwards at Stinkoman, one from each shooter. The lasers don't hurt your fist so you can hold that over him to kill him, while keeping Stinkoman himself out of the laser's range. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Frotzer || [[Image:stinkogame-enemy-frotzer.png]] || '''Frotzer''' is basically a blue Gaspeau that only moves in one direction and is triggered by Stinkoman's progress like Poorbt. Unlike Gaspeau, Frotzer isn't limited in flying distance, so stop it as soon as you see it.|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Astromund || [[Image:stinkogame-enemy-astromund.gif]] || '''Astromund''' will run after 1-Up in Level 5. His shield means he cannot be kicked from the front - jump over him and then either kick him in the behind or ignore him - he won't turn around. || 5&lt;br /&gt;
|-&lt;br /&gt;
| The Bendini Sisters || [[Image:stinkogame-enemy-bendinisister.png]] || '''The Bendini Sisters''' are meteors that fall regularly on the moon. Dodge them or kick them, but don't let them hit you. || 5&lt;br /&gt;
|-&lt;br /&gt;
| Downtant/Uptant || [[Image:stinkogame-enemy-uptant.gif]] || '''Downtants''' and '''Uptants''' are related to the Browntant. They only take 2 hits to kill, but shoot 5 shots at a time, in different directions. || 5&lt;br /&gt;
|-&lt;br /&gt;
| Piedmont || [[Image:stinkogame-enemy-piedmont.gif]] || '''Piedmont''' fires deadly beams of light underneath him. You can't hurt him, so dash under him while it's turned off. Touching Piedmont while it's off actually won't hurt you. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unreleased Enemies ==&lt;br /&gt;
These are enemies that have yet to be shown on the game.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| ''Unknown'' || [[Image:Unreleased_StinkoBaddie.PNG]] || This enemy is a cabbage-like creature that opens up and shoots out red balls. It has yet to make an appearance in the actual game, although it used to be seen in the object library before level 4 was released.  Also note that although this enemy isn't in the object library anymore, his attack still is.||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Hazards ==&lt;br /&gt;
These are hazards which are in the game but not referenced in the manual, so the names here aren't official.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| Drill || [[Image:stinkogame-enemy-drill.png]] || '''Drill''' is a hazard that can come out of the floor or the ceiling.  Avoid it! || 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoor || [[Image:stinkogame-enemy-trapdoor.gif]] || '''Trapdoor''' is a platform that alternates between safe...and not safe.  Get on the moment it flips up.  Make sure you know where to jump after landing on it, because it does not take prisoners. || 1,2,5&lt;br /&gt;
|-&lt;br /&gt;
| Spork || [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] || '''Spork''' comes up out of the ground in a cycle, and will hurt you even when it's down.  Jump over it while the spork isn't in attack mode. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lava-fall || [[Image:stinkogame-enemy-lavafall.png]] || '''Lava-falls''' are prevalent in the Lava Zone, and you must block them with your fist to prevent 1-Up from getting cooked. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Tiles and Platforms || [[Image:stinkogame-enemy-tile.png]]&amp;lt;br /&amp;gt;[[Image:stinkogame-enemy-platform.png]] || Jump on a '''tile''' to move the '''platform'''. After moving a certain distance the platform will turn around and go back the way it came. || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
|Power Crunch || [[Image:stinkoman-powercrunch.gif]] || '''Power Crunches''' are scattered around the levels. They will replenish both Stinkoman and 1-Up's health completely. || 1,2,5&lt;br /&gt;
|-&lt;br /&gt;
| Gold nugget || [[Image:gold_nugget.jpg]]|| '''Gold Nuggets''' are the little goodies that pop out of Mr. Ubbers when you kill them in stage 3.1. Collecting 20 gold nuggets will let you advance to the next stage. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bread || [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item you want to pick up in level 3.2.  Touching it will give you one point. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Apple || [[Image:stinkogame-enemy-apple.png]] || In level 3.2, '''Apple''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ear || [[Image:stinkogame-enemy-ear.png]] || In level 3.2, '''Ear''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| P || [[Image:stinkogame-enemy-p.png]] || In level 3.2, '''P''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Soap || [[Image:stinkogame-enemy-soap.png]] || In level 3.2, '''Soap''' will cost you one point if you touch it. || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|- &lt;br /&gt;
| Tampo || [[Image:stinkogame-enemy-tampo.png]] || The weak point of '''Tampo'''  is the medulla (the darker colored, lower part of the brain).  You can only hit it when it comes near the ground, and you'll need to jump.  It starts by coming to the lower right.  Stand just in range and shoot it, but make sure you're on the ground when his shots reach you, they shouldn't come close.  He will then float to the top-right.  You want to be closer to the left edge of the screen to be able to jump this shot.  Now run to the right, about mid-screen.  Tampo will do the exact same thing on the left, then will return and repeat. Get him 8 times. The more hits it takes, the faster it gets, so be careful. More info can be found [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Transcript)|here]].|| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brody || [[Image:stinkogame-enemy-brody_head.png]] [[Image:stinkogame-enemy-brody_feet.png]] || '''Brody''' tries to stomp you with his feet, but eventually he'll try to peck you with his head. Just shoot Brody's head when it appears. Brody takes 5 hits to kill. More info can be found [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Transcript)|here]].|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Stlunko || [[Image:stinkogame-enemy-stlunko.png|300px]] || Stinkoman will ride a conveyor belt on '''Stlunko''' with a Pooru-Pooru at each end, while Stlunko tries to pound him with his fists. You must shoot at the wall on his head until all of the sections of the wall have been destroyed- in total, this takes 16 hits. More info can be found [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Transcript)|here]].|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Saargtsson || [[Image:stinkogame-enemy-saargtsson.png]] [[Image:Firey_Hot.PNG]] || '''Saargtsson''' jumps up from the lava and shoots lasers at you, while a flame jet ('''Firey-Hot''') shoots from the roof. Only the end of his tail is vulnerable. More info can be found [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Transcript)|here]].|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Nebulon || [[Image:nebulon.gif]] || '''[[Nebulon]]''' shoots bullets out of his mouth equal to the number of times you have attacked him plus one.  He can be hurt by hitting his eyes four times each. More info can be found [[Stinkoman 20X6 Walkthrough Level 5#Level 5 Boss: Nebulon (Transcript)|here]].|| 5&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;br /&gt;
[[Category: 20X6 Characters]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-10T02:40:38Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 5 Boss: Nebulon (Transcript) */ (Added boss guide)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Okay, this may not be easy. &lt;br /&gt;
&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon. He runs somewhat slower than Stinkoman. However, he jumps much higher.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He also spin kicks on the ground if you hold the fire key and left/right directional key down. Spin kicking is vital sometimes.&lt;br /&gt;
*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key and the fire key.&lt;br /&gt;
*If 1-Up is left idle for a few seconds, he falls asleep instead of yawning. Cute!&lt;br /&gt;
*Meteors have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though. The interesting thing is that they trigger before you enter their range of attack. Meaning if you progress slowly, they will strike just short of where you are.&lt;br /&gt;
*Astromunds can be kicked in the back, but why bother?&lt;br /&gt;
*1-up, being better at jumping can reach Kolkaryu, but like StinkoMan, can't destroy them.&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*First, plow your way across a field of Bendini sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt. Watch out for Old sages. Another Astromund is coming. Look for the gap in the Old Sages and jump over it using this gap. Start spinkicking in place and let the conveyer belt guide you through the Chorch cluster. &lt;br /&gt;
*Before you hit the Old Sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. In general, flashing red lasers are bad. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh Oh, a Downtant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different diretions.&lt;br /&gt;
*Grab the well deserved power crunch on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
*Right: there is a browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the power crunch and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the power crunch resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
* Climb up the ladders, avoiding the Downtant's fire.&lt;br /&gt;
* Kick the Downtants to death before proceeding up each ladder.&lt;br /&gt;
:* If you get hurt on the way up the ladders you can jump off at the left for a capsule.&lt;br /&gt;
* As soon as you reach the top of the ladders, jump to the right, avoiding all of the spikes in the process.&lt;br /&gt;
* After running right, jump on to the first moving platform, wait for the Downtant to attack, jump to the next moving platform, and quickly jump to the stopped one.&lt;br /&gt;
:* If you go up, (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
:* Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
:* On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
::*It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
::*If you feel like taking on the traps, hit jump while on the ladder to drop straight down.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
:* Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
:* On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
:* Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
:* Dodge the Bendini Sister.&lt;br /&gt;
:* Back up when the Astromund attacks.&lt;br /&gt;
:* Dodge the Kolkaryu (not his attacks.) and don't stay a little to it's left (that's where it leaves).&lt;br /&gt;
:* Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
:* Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
::*There's a powerup on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister, again.&lt;br /&gt;
* Jump down and over the pit, where a Downtant waits to shoot you. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtants firing away. A Bendini Sister will attack, dodge that.&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At the beginning of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I want to be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}''&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Man, that's one big green sucker. Nebulon constantly walks back and forth, which will really get irritating sometimes. Occasionally, he will open his mouth and let off a bunch of ouchy orange balls.&lt;br /&gt;
* There are 4 moving platforms, the better to hit him with.&lt;br /&gt;
* Anyway, as you may have guessed by the cutscene, his weak spot is his eyes. Each eye takes four hits, and you will win after they are both out of commission.&lt;br /&gt;
* After every kick landed on an eye, he uses his mouth to spray a powerful jet of air, forcing you back to the extreme left in case you were thinking of landing another shot right after he stops flashing. I suggest taking on the top eyeball first, as it may get too hard to reach it after beating the lower eye because...&lt;br /&gt;
* ...every time he sprays balls at you, the total amount of balls fired per attack is the number you have hit Nebulon for plus the first ball. Nebulon also starts to dance back and forth faster after every shot.&lt;br /&gt;
* Because you have to be close enough to hit his eyeball physically, be careful of bumping into Nebulon, which is not good for your health. Also, for the most part, you want to be attacking when he isn't shooting you. Keep some room between you and Nebulon during his attacks to dodge his shots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-10T02:07:08Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 5.2 (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Okay, this may not be easy. &lt;br /&gt;
&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon. He runs somewhat slower than Stinkoman. However, he jumps much higher.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He also spin kicks on the ground if you hold the fire key and left/right directional key down. Spin kicking is vital sometimes.&lt;br /&gt;
*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key and the fire key.&lt;br /&gt;
*If 1-Up is left idle for a few seconds, he falls asleep instead of yawning. Cute!&lt;br /&gt;
*Meteors have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though. The interesting thing is that they trigger before you enter their range of attack. Meaning if you progress slowly, they will strike just short of where you are.&lt;br /&gt;
*Astromunds can be kicked in the back, but why bother?&lt;br /&gt;
*1-up, being better at jumping can reach Kolkaryu, but like StinkoMan, can't destroy them.&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*First, plow your way across a field of Bendini sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt. Watch out for Old sages. Another Astromund is coming. Look for the gap in the Old Sages and jump over it using this gap. Start spinkicking in place and let the conveyer belt guide you through the Chorch cluster. &lt;br /&gt;
*Before you hit the Old Sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. In general, flashing red lasers are bad. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh Oh, a Downtant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different diretions.&lt;br /&gt;
*Grab the well deserved power crunch on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
*Right: there is a browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the power crunch and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the power crunch resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
* Climb up the ladders, avoiding the Downtant's fire.&lt;br /&gt;
* Kick the Downtants to death before proceeding up each ladder.&lt;br /&gt;
:* If you get hurt on the way up the ladders you can jump off at the left for a capsule.&lt;br /&gt;
* As soon as you reach the top of the ladders, jump to the right, avoiding all of the spikes in the process.&lt;br /&gt;
* After running right, jump on to the first moving platform, wait for the Downtant to attack, jump to the next moving platform, and quickly jump to the stopped one.&lt;br /&gt;
:* If you go up, (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
:* Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
:* On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
::*It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
::*If you feel like taking on the traps, hit jump while on the ladder to drop straight down.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
:* Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
:* On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
:* Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
:* Dodge the Bendini Sister.&lt;br /&gt;
:* Back up when the Astromund attacks.&lt;br /&gt;
:* Dodge the Kolkaryu (not his attacks.) and don't stay a little to it's left (that's where it leaves).&lt;br /&gt;
:* Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
:* Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
::*There's a powerup on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister, again.&lt;br /&gt;
* Jump down and over the pit, where a Downtant waits to shoot you. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtants firing away. A Bendini Sister will attack, dodge that.&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At the beginning of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I want to be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-10T01:40:20Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 5.1 (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Okay, this may not be easy. &lt;br /&gt;
&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon. He runs somewhat slower than Stinkoman.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He also spin kicks on the ground if you hold the fire key and left/right directional key down. Spin kicking is vital sometimes.&lt;br /&gt;
*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key and the fire key.&lt;br /&gt;
*If 1-Up is left idle for a few seconds, he falls asleep instead of yawning. Cute!&lt;br /&gt;
*Meteors have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though. The interesting thing is that they trigger before you enter their range of attack. Meaning if you progress slowly, they will strike just short of where you are.&lt;br /&gt;
*Astromunds can be kicked in the back, but why bother?&lt;br /&gt;
&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*First, plow your way across a field of Bendini sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt. Watch out for Old sages. Another Astromund is coming. Look for the gap in the Old Sages and jump over it using this gap. Start spinkicking in place and let the conveyer belt guide you through the Chorch cluster. &lt;br /&gt;
*Before you hit the Old Sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. In general, flashing red lasers are bad. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh Oh, a Downtant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different diretions.&lt;br /&gt;
*Grab the well deserved power crunch on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
*Right: there is a browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the power crunch and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the power crunch resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
* Climb up the ladders, avoiding the Downtant's fire.&lt;br /&gt;
* Kick the Downtants to death before proceeding up each ladder.&lt;br /&gt;
:* If you get hurt on the way up the ladders you can jump off at the left for a capsule.&lt;br /&gt;
* As soon as you reach the top of the ladders, jump to the right, avoiding all of the spikes in the process.&lt;br /&gt;
* After running right, jump on to the first moving platform, wait for the Downtant to attach, jump to the next moving platform, and quickly jump to the stopped one.&lt;br /&gt;
:* If you go up, (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
:* Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
:* On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
::*It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
:* Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
:* On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
:* Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
:* Dodge the Bendini Sister.&lt;br /&gt;
:* Back up when the Astromund attacks.&lt;br /&gt;
:* Dodge the Kolkaryu (not his attacks.) and don't stay a little to it's left (that's where it leaves).&lt;br /&gt;
:* Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
:* Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
::*There's a powerup on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister, again.&lt;br /&gt;
* Jump down and over the pit, where a Downtant waits to shoot you. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtants firing away. A Bendini Sister will attack, dodge that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At the beginning of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I want to be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-10T01:39:09Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 5.1 (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Okay, this may not be easy. &lt;br /&gt;
&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon. He runs somewhat slower than Stinkoman.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He also spin kicks on the ground if you hold the fire key and left/right directional key down. Spin kicking is vital sometimes.&lt;br /&gt;
*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key and the fire key.&lt;br /&gt;
*If 1-Up is left idle for a few seconds, he falls asleep instead of yawning. Cute!&lt;br /&gt;
*Meteors have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though. The interesting thing is that they trigger before you enter their range of attack. Meaning if you progress slowly, they will strike just short of where you are.&lt;br /&gt;
&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*First, plow your way across a field of Bendini sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt. Watch out for Old sages. Another Astromund is coming. Look for the gap in the Old Sages and jump over it using this gap. Start spinkicking in place and let the conveyer belt guide you through the Chorch cluster. &lt;br /&gt;
*Before you hit the Old Sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. In general, flashing red lasers are bad. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh Oh, a Downtant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different diretions.&lt;br /&gt;
*Grab the well deserved power crunch on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
*Right: there is a browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the power crunch and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the power crunch resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
* Climb up the ladders, avoiding the Downtant's fire.&lt;br /&gt;
* Kick the Downtants to death before proceeding up each ladder.&lt;br /&gt;
:* If you get hurt on the way up the ladders you can jump off at the left for a capsule.&lt;br /&gt;
* As soon as you reach the top of the ladders, jump to the right, avoiding all of the spikes in the process.&lt;br /&gt;
* After running right, jump on to the first moving platform, wait for the Downtant to attach, jump to the next moving platform, and quickly jump to the stopped one.&lt;br /&gt;
:* If you go up, (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
:* Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
:* On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
::*It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
:* Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
:* On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
:* Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
:* Dodge the Bendini Sister.&lt;br /&gt;
:* Back up when the Astromund attacks.&lt;br /&gt;
:* Dodge the Kolkaryu (not his attacks.) and don't stay a little to it's left (that's where it leaves).&lt;br /&gt;
:* Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
:* Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
::*There's a powerup on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister, again.&lt;br /&gt;
* Jump down and over the pit, where a Downtant waits to shoot you. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtants firing away. A Bendini Sister will attack, dodge that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At the beginning of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I want to be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_4</id>
		<title>Stinkoman 20X6 Walkthrough Level 4</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_4"/>
				<updated>2005-05-10T01:09:52Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 4 Boss: Saargtsson (Transcript) */  (removed &amp;quot;More levels to come!&amp;quot; blurb)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 4 - FISTICUFF!==&lt;br /&gt;
''&amp;quot;Stinkoman uses a giant fist to keep 1-Up safe in Lava Zone&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
1-Up wants to rescue Pan-Pan, so Stinkoman has to protect him in order to save his favorite [[Power Crunch|power crunch]].&lt;br /&gt;
&lt;br /&gt;
===Stage 4.1 (Transcript)===&lt;br /&gt;
[[Image:level4intro.png|thumb|Save that power crunch! Oh, and 1-Up too.]]&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman is eating his soup with a spoon in his new giant fist}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&lt;br /&gt;
&lt;br /&gt;
''{1-Up walks in from the right}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S STILL KIDNAPPED! I'M GOING TO RESCUE HIM!&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHATEVER!&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' AND I'M BORROWING YOUR POWER CRUNCH! ''{holds up Stinkoman's power crunch}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YEAH, YEAH. JUST BRING IT BACK IN ONE PIECE.&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' AND I'M TAKING A SHORT CUT THROUGH THE LAVA ZONE!!&lt;br /&gt;
&lt;br /&gt;
''{1-Up runs off to the right. Cut to close-up of Stinkoman, who stops eating}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' LAVA ZONE?&lt;br /&gt;
&lt;br /&gt;
''{Cut to even closer close-up of Stinkoman with &amp;quot;mushroom things&amp;quot; above Stinkoman's head}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' MY POWER CRUNCH!!!!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to anime-style fighting pose of Stinkoman, flying fist-first}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' COME BAAAAACK!&lt;br /&gt;
&lt;br /&gt;
''{Cut to level, with Stinkoman and 1-UP in position. Instructions appear on the screen and Stinkoman demonstrates them as they appear}''&lt;br /&gt;
 HERE'S HOW TO PLAY:&lt;br /&gt;
&lt;br /&gt;
 PRESS 'S' TO POUND FIST&lt;br /&gt;
 AND KILL ENEMIES BELOW&lt;br /&gt;
&lt;br /&gt;
 PRESS 'A' TO HOP ON  COLORED TILES&lt;br /&gt;
 TO MOVE PLATFORMS OF SAME COLOR!&lt;br /&gt;
&lt;br /&gt;
 BLOCK LAVA-FALLS WITH &lt;br /&gt;
 GIANT FIST!!&lt;br /&gt;
&lt;br /&gt;
 PROTECT 1-UP!! HIS&lt;br /&gt;
 LIFE IS YOUR LIFE!&lt;br /&gt;
 DON'T LET HIM OUT&lt;br /&gt;
 OF YOUR SIGHT!&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 4.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 PROTECT 1-UP!&lt;br /&gt;
 A - JUMP,&lt;br /&gt;
 S - POUND,&lt;br /&gt;
 ARROW KEYS - MOVE&lt;br /&gt;
&lt;br /&gt;
===Stage 4.1 (Guide)===&lt;br /&gt;
* The first thing to do is to run forward and put your fist under the first lava-fall and wait for 1-Up to get through.&lt;br /&gt;
* When you walk out of the lava-fall a robot will run on the top and throw his fist at you. He's called &amp;quot;Poorbt&amp;quot;. As long as your fist is between him and you (you're not facing the other way or directly under a lava-fall) he won't hurt you.&lt;br /&gt;
* Walk over so your fist is over the red blob, called &amp;quot;Gokul&amp;quot;, and press S to kill it. Do the same with the red flying thing, called &amp;quot;Gaspeau&amp;quot;&lt;br /&gt;
* Protect 1-Up from another lava-fall and kill the Gokul beyond it.&lt;br /&gt;
* Turn around to stop the Poorbt behind you.&lt;br /&gt;
* Stand on the green tile and jump 3 times to move the green platform into position&lt;br /&gt;
* Kill the Gaspeau and jump 4 times on the red tile. Kill the Gokul.&lt;br /&gt;
* Another Poorbt behind you, and another lava-fall.&lt;br /&gt;
* Once 1-Up's past the lava-fall, run on to the green tile. Wait till 1-Up is standing on the green platform, then jump 3 times. Not too fast, or the platform will slide away from under 1-Up and you'll lose.&lt;br /&gt;
* Kill the Gokul and block the lava-fall.&lt;br /&gt;
* Run on to the blue tile as soon as 1-Up's past. Don't worry about the Poorbt in front of you.&lt;br /&gt;
* As soon as 1-Up steps on the blue platform jump 3 times. Then as soon as he gets off jump 3 times again. Then when he gets on the next blue platform jump 3 times (but slower)&lt;br /&gt;
* Run ahead and block the lava-fall.&lt;br /&gt;
* Don't worry about the cliff, 1-Up will fall off it safely. Run ahead and kill the Gokul, turn around and protect yourself from the Poorbt behind you.&lt;br /&gt;
* Kill the blue Gaspeau (actually a &amp;quot;Frotzer&amp;quot;), and jump 4 times on the red tile. Then run ahead and kill the Gaspeau and the Gokul, and block the lava-fall.&lt;br /&gt;
* Block the Poorbt in front of you, kill the Gokul, and block the Poorbt behind you.&lt;br /&gt;
* Run on to the green tile, blocking another Poorbt in front of you, and jump 3 times. When 1-Up makes it to the 2nd green platform jump 3 times again (slowly), when he makes it to the 3rd platform jump '''2''' times. 1-Up will be able to climb the step that's left and you won't have to worry about the last platform.&lt;br /&gt;
* Block the lava-fall and kill the Frotzer and the Gokul.&lt;br /&gt;
* Run ahead and jump on the red tile 2 times and then the blue tile 3 times (in that order).&lt;br /&gt;
* Kill the Gaspeau and block the lava-fall, and wait for 1-Up to reach the end.&lt;br /&gt;
&lt;br /&gt;
===Stage 4.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 4.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 4.2 (Guide)===&lt;br /&gt;
* First up, kill the Gokul, then jump 6 times on the blue tile and block the lava-fall. A Poorbt will come in front of you while you're standing there so block it from the side.&lt;br /&gt;
* Once 1-Up's through, kill the Gokul, block the Poorbt behind you, and block the next lava-fall.&lt;br /&gt;
* Run up, block the Poorbt behind you, and wait on the green tile. When 1-Up makes it to the green platform, jump 4 times.&lt;br /&gt;
* Kill the Gokul, and the Frotzer which comes in from the left. When 1-Up makes it to the red platform, jump on the red tile 5 times (slowly).&lt;br /&gt;
* Run up and block the next lava-fall.&lt;br /&gt;
* Run on and kill the green laser-shooting blob (called &amp;quot;Pink Cham Cham&amp;quot;). His lasers don't hurt your fist, so stand with the fist over him and press S.&lt;br /&gt;
* Run ahead to the blue tile, blocking 3 Poorbts behind you on the way.&lt;br /&gt;
* When 1-Up makes it to the blue platform jump 5 times (slowly), then kill the Gokul and jump 5 times on the red tile.&lt;br /&gt;
* Jump on the moving platform to go up to the next level. Don't worry if you miss it the first time, there's plenty of time.&lt;br /&gt;
* Block the lava-fall and kill the Gokul (you need to be fast here).&lt;br /&gt;
* Stand on the red tile with your fist in the next lava-fall. When 1-Up gets to the red tile jump 4 times.&lt;br /&gt;
* Run ahead to the blue tile and jump on it 10 times. Kill the Gusteau and block the Poorbt behind you.&lt;br /&gt;
* Run on to the red tile. When 1-Up makes it to the red platform jump 4 times.&lt;br /&gt;
* When 1-Up gets on the first green platform jump on the green tile 3 times (slowly), again when he steps on the second green platform.&lt;br /&gt;
* Kill the Pink Cham Cham, and run on to the blue tile, blocking the Poorbt in front of you.&lt;br /&gt;
* When 1-Up makes it to the blue platform jump on the blue tile 3 times. Then when he makes it to the green platform jump on the green tile 3 times.&lt;br /&gt;
* Jump on the red tile 3 times, then again (slowly) when 1-Up steps on the red platform. Then jump on the green tile 3 times.&lt;br /&gt;
* Run ahead and block the next lava-fall, then get on the next moving platform and go up a level. Again, don't worry if you miss it the first time.&lt;br /&gt;
* Jump 4 times on the blue tile, then again once 1-Up is past blue platform.&lt;br /&gt;
* Run ahead and block the last lava-flow, revealing the flag behind it. Wait for 1-Up to finish.&lt;br /&gt;
&lt;br /&gt;
===Level 4 Boss: Saargtsson (Transcript)===&lt;br /&gt;
''{Cut to close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I MADE IT ALL BY MYSELF!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman, holding his fist forward. As he talks Saargtsson rises up in silhouette behind him}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU JOKING? YOU MUST BE JOKING! THIS HAS GOT TO BE SOME FORM OF JOKE CHALLENGE!&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BEHIND YOU!!!!!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHU-HAH?!&lt;br /&gt;
&lt;br /&gt;
''{He turns around, Cut to Saargtsson, Cut back to Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH GIVE ME A BREAK! WHAT AN AMATEUR ATTEMPT AT ASKING ME FOR A CHALLENGE. YOU MUST BE NEW AT THIS.&lt;br /&gt;
&lt;br /&gt;
''{Another shot of Saargtsson, then Stinkoman flying fist-first in a fighting pose}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' SINGLE DEUUUUUUUUUCE!!!!&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, Stinkoman repeats the same boss message}''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Saargtsson...'''''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies up to Saargtsson}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAAAAAAAHHH!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman hits Saargtsson with the giant fist, which then spectacularly cracks in half}''&lt;br /&gt;
&lt;br /&gt;
KA-CRACK!!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman looks sadly at his hand}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' MY VERY MOST FAVORITE POWERUP! GONE TO SHREDS.&lt;br /&gt;
&lt;br /&gt;
''{Cut to 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' IT MADE YOU LOOK FAT!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman, running towards 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHY YOU..!!&lt;br /&gt;
&lt;br /&gt;
''{1-Up holds the tape in front of Stinkoman's fist}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' DON'T HURT YOUR FAVORITE POWER CRUNCH!&lt;br /&gt;
&lt;br /&gt;
''{Close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AW, POWERCRUNCH! YOU'RE ALWAYS MAKING ME BEAT UP WAY LESS MANY PEOPLE!&lt;br /&gt;
&lt;br /&gt;
''{Close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HA HA HA HA HA HA!&lt;br /&gt;
&lt;br /&gt;
''{Close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHA HA HA HA HA HA!&lt;br /&gt;
&lt;br /&gt;
''{Shot of 1-Up flying off the right side of the screen}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I'M GOIN' THIS WAY!!&lt;br /&gt;
&lt;br /&gt;
===Level 4 Boss: Saargtsson (Guide)===&lt;br /&gt;
* Saargtsson is a giant lava snake made up of several segments and a head. The [[Stinkomanual]] says that he doesn't play fair, but truth be told, Saargtsson isn't that hard, as long as you know what you're doing.&lt;br /&gt;
* He jumps up from the lava, firing green lasers up at you. Also, a flame called Firey-Hot will occasionally appear above your head, but you'll have enough warning to move out of the way. His lasers are usually not aimed at you, so focus on Firey-Hot, which will aim for you.&lt;br /&gt;
* In order to damage Saargtsson, pound the ground above him to hit the last segment of his body, the one furthest from his head. Each segment will vanish after two hits. Keep in mind that you have to use the rocks to hit him, as the stone fist doesn't actually hurt anything.&lt;br /&gt;
**Once you've got all the segments and there's nothing left but his head, it will take 4 hits to finish him off.&lt;br /&gt;
* Be careful, he'll jump a little higher with each segment you remove, and once he's down to his last couple of body segments, he'll be able to reach your platform. Just avoid him and keep hitting him once he's under you. Firey-Hot also picks up the pace the more you damage Saargtsson. The best strategy is to focus attacking whenever you have the chance, but to drop anything and run out of the way when Firey-Hot is about to burninate you.&lt;br /&gt;
*Don't get too close to the edge of the screen, or the Firey-Hot and Saargtsson together will pin you in, and you'll have no choice but to take damage.&lt;br /&gt;
*Saargtsson is easiest to hit when he's moving away from you as he's rising because you don't have to worry about his laser. Wait in the middle and rush to his back side as he begins his attack. You can get in several hits with one pass if timed correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fun Fact:&lt;br /&gt;
Stinkoman obtained the Power Crunch in the Strong Bad Email Time Capsule.&lt;br /&gt;
&lt;br /&gt;
==Go Back==&lt;br /&gt;
*Return to [[Stinkoman 20X6 Walkthrough|Walkthrough Index]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-10T01:07:09Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 5.1 (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Okay, this may not be easy. &lt;br /&gt;
&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He also spin kicks on the ground if you hold the fire key and left/right directional key down. Spin kicking is vital sometimes.&lt;br /&gt;
*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key and the fire key.&lt;br /&gt;
*If 1-Up is left idle for a few seconds, he falls asleep instead of yawning. Cute!&lt;br /&gt;
*Meteors have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though.&lt;br /&gt;
&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*First, plow your way across a field of Bendini sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt. Watch out for Old sages. Another Astromund is coming. Look for the gap in the Old Sages and jump over it using this gap. Start spinkicking in place and let the conveyer belt guide you through the Chorch cluster. &lt;br /&gt;
*Before you hit the Old Sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. In general, flashing red lasers are bad. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh Oh, a Downtant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different diretions.&lt;br /&gt;
*Grab the well deserved power crunch on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
*Right: there is a browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the power crunch and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the power crunch resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
* Climb up the ladders, avoiding the Downtant's fire.&lt;br /&gt;
* Kick the Downtants to death before proceeding up each ladder.&lt;br /&gt;
:* If you get hurt on the way up the ladders you can jump off at the left for a capsule.&lt;br /&gt;
* As soon as you reach the top of the ladders, jump to the right, avoiding all of the spikes in the process.&lt;br /&gt;
* After running right, jump on to the first moving platform, wait for the Downtant to attach, jump to the next moving platform, and quickly jump to the stopped one.&lt;br /&gt;
:* If you go up, (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
:* Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
:* On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
::*It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
:* Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
:* On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
:* Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
:* Dodge the Bendini Sister.&lt;br /&gt;
:* Back up when the Astromund attacks.&lt;br /&gt;
:* Dodge the Kolkaryu (not his attacks.) and don't stay a little to it's left (that's where it leaves).&lt;br /&gt;
:* Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
:* Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
::*There's a powerup on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister, again.&lt;br /&gt;
* Jump down and over the pit, where a Downtant waits to shoot you. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtants firing away. A Bendini Sister will attack, dodge that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At the beginning of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I want to be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-10T01:05:16Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 5 Boss: Nebulon (Transcript) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Okay, this may not be easy. &lt;br /&gt;
&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He also spin kicks on the ground if you hold the fire key and left/right directional key down. Spin kicking is vital sometimes.&lt;br /&gt;
*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key and the fire key.&lt;br /&gt;
*Meteors have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though.&lt;br /&gt;
&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*First, plow your way across a field of Bendini sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt. Watch out for Old sages. Another Astromund is coming. Look for the gap in the Old Sages and jump over it using this gap. Start spinkicking in place and let the conveyer belt guide you through the Chorch cluster. &lt;br /&gt;
*Before you hit the Old Sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. In general, flashing red lasers are bad. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh Oh, a Downtant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different diretions.&lt;br /&gt;
*Grab the well deserved power crunch on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
*Right: there is a browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the power crunch and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the power crunch resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
* Climb up the ladders, avoiding the Downtant's fire.&lt;br /&gt;
* Kick the Downtants to death before proceeding up each ladder.&lt;br /&gt;
:* If you get hurt on the way up the ladders you can jump off at the left for a capsule.&lt;br /&gt;
* As soon as you reach the top of the ladders, jump to the right, avoiding all of the spikes in the process.&lt;br /&gt;
* After running right, jump on to the first moving platform, wait for the Downtant to attach, jump to the next moving platform, and quickly jump to the stopped one.&lt;br /&gt;
:* If you go up, (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
:* Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
:* On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
::*It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
:* Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
:* On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
:* Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
:* Dodge the Bendini Sister.&lt;br /&gt;
:* Back up when the Astromund attacks.&lt;br /&gt;
:* Dodge the Kolkaryu (not his attacks.) and don't stay a little to it's left (that's where it leaves).&lt;br /&gt;
:* Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
:* Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
::*There's a powerup on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister, again.&lt;br /&gt;
* Jump down and over the pit, where a Downtant waits to shoot you. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtants firing away. A Bendini Sister will attack, dodge that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At the beginning of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I want to be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-10T01:02:25Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 5.1 (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Okay, this may not be easy. &lt;br /&gt;
&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He also spin kicks on the ground if you hold the fire key and left/right directional key down. Spin kicking is vital sometimes.&lt;br /&gt;
*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key and the fire key.&lt;br /&gt;
*Meteors have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though.&lt;br /&gt;
&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*First, plow your way across a field of Bendini sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt. Watch out for Old sages. Another Astromund is coming. Look for the gap in the Old Sages and jump over it using this gap. Start spinkicking in place and let the conveyer belt guide you through the Chorch cluster. &lt;br /&gt;
*Before you hit the Old Sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. In general, flashing red lasers are bad. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh Oh, a Downtant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different diretions.&lt;br /&gt;
*Grab the well deserved power crunch on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
*Right: there is a browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the power crunch and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the power crunch resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
* Climb up the ladders, avoiding the Downtant's fire.&lt;br /&gt;
* Kick the Downtants to death before proceeding up each ladder.&lt;br /&gt;
:* If you get hurt on the way up the ladders you can jump off at the left for a capsule.&lt;br /&gt;
* As soon as you reach the top of the ladders, jump to the right, avoiding all of the spikes in the process.&lt;br /&gt;
* After running right, jump on to the first moving platform, wait for the Downtant to attach, jump to the next moving platform, and quickly jump to the stopped one.&lt;br /&gt;
:* If you go up, (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
:* Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
:* On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
::*It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
:* Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
:* On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
:* Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
:* Dodge the Bendini Sister.&lt;br /&gt;
:* Back up when the Astromund attacks.&lt;br /&gt;
:* Dodge the Kolkaryu (not his attacks.) and don't stay a little to it's left (that's where it leaves).&lt;br /&gt;
:* Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
:* Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
::*There's a powerup on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister, again.&lt;br /&gt;
* Jump down and over the pit, where a Downtant waits to shoot you. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtants firing away. A Bendini Sister will attack, dodge that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At beggining of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I want to be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-10T00:58:27Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 5.1 (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Okay, this may not be easy. &lt;br /&gt;
&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He also spin kicks on the ground if you hold the fire key and left/right directional key down. Spin kicking is vital sometimes.&lt;br /&gt;
*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key.&lt;br /&gt;
*Meteors have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though.&lt;br /&gt;
&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*First, plow your way across a field of Bendini sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt. Watch out for Old sages. Another Astromund is coming. Look for the gap in the Old Sages and jump over it using this gap. Start spinkicking in place and let the conveyer belt guide you through the Chorch cluster. &lt;br /&gt;
*Before you hit the Old Sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. In general, flashing red lasers are bad. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh Oh, a Downtant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different diretions.&lt;br /&gt;
*Grab the well deserved power crunch on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
*Right: there is a browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the power crunch and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the power crunch resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
* Climb up the ladders, avoiding the Downtant's fire.&lt;br /&gt;
* Kick the Downtants to death before proceeding up each ladder.&lt;br /&gt;
:* If you get hurt on the way up the ladders you can jump off at the left for a capsule.&lt;br /&gt;
* As soon as you reach the top of the ladders, jump to the right, avoiding all of the spikes in the process.&lt;br /&gt;
* After running right, jump on to the first moving platform, wait for the Downtant to attach, jump to the next moving platform, and quickly jump to the stopped one.&lt;br /&gt;
:* If you go up, (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
:* Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
:* On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
::*It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
:* Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
:* On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
:* Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
:* Dodge the Bendini Sister.&lt;br /&gt;
:* Back up when the Astromund attacks.&lt;br /&gt;
:* Dodge the Kolkaryu (not his attacks.) and don't stay a little to it's left (that's where it leaves).&lt;br /&gt;
:* Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
:* Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
::*There's a powerup on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister, again.&lt;br /&gt;
* Jump down and over the pit, where a Downtant waits to shoot you. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtants firing away. A Bendini Sister will attack, dodge that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At beggining of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I want to be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-10T00:55:54Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 5.1 (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Okay, this may not be easy. &lt;br /&gt;
&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He also spin kicks on the ground if you hold the fire key and left/right directional key down. Spin kicking is vital sometimes.&lt;br /&gt;
*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key.&lt;br /&gt;
*Meteors have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though.&lt;br /&gt;
&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*First, plow your way across a field of Bendini sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt. Watch out for Old sages. Another Astromund is coming. Jump over it and kick the Chorch cluster. &lt;br /&gt;
*Before you hit the Old sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh Oh, a Downtant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different diretions.&lt;br /&gt;
*Grab the well deserved power crunch on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
*Right: there is a browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the power crunch and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the power crunch resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
* Climb up the ladders, avoiding the Downtant's fire.&lt;br /&gt;
* Kick the Downtants to death before proceeding up each ladder.&lt;br /&gt;
:* If you get hurt on the way up the ladders you can jump off at the left for a capsule.&lt;br /&gt;
* As soon as you reach the top of the ladders, jump to the right, avoiding all of the spikes in the process.&lt;br /&gt;
* After running right, jump on to the first moving platform, wait for the Downtant to attach, jump to the next moving platform, and quickly jump to the stopped one.&lt;br /&gt;
:* If you go up, (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
:* Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
:* On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
::*It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
:* Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
:* On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
:* Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
:* Dodge the Bendini Sister.&lt;br /&gt;
:* Back up when the Astromund attacks.&lt;br /&gt;
:* Dodge the Kolkaryu (not his attacks.) and don't stay a little to it's left (that's where it leaves).&lt;br /&gt;
:* Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
:* Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
::*There's a powerup on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister, again.&lt;br /&gt;
* Jump down and over the pit, where a Downtant waits to shoot you. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtants firing away. A Bendini Sister will attack, dodge that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At beggining of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I want to be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Yahoo_Store</id>
		<title>Yahoo Store</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Yahoo_Store"/>
				<updated>2005-05-10T00:48:59Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Fun Facts */  (deleted the one about the stinkoman shirt coming out, as it has now come out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:store screenshot.png|thumb|right|220px|We got all types of crazy crap]]&lt;br /&gt;
The '''Store''' is where you can buy Homestar Merchandise. [[The Brothers  Chaps]] say that this is the reason H*R can remain free of all advertising. &lt;br /&gt;
&lt;br /&gt;
'''Page Title:''' Homestore Runner!&lt;br /&gt;
&lt;br /&gt;
== The Store ==&lt;br /&gt;
&lt;br /&gt;
===Shirts=== &lt;br /&gt;
*[[Stinkoman 20X6]] (The Game)&lt;br /&gt;
*[[Limozeen]]&lt;br /&gt;
*[[Homestar Runner]]&lt;br /&gt;
*Homestar Running&lt;br /&gt;
*Homestar's Shirt&lt;br /&gt;
*[[Strong Bad]]&lt;br /&gt;
*Strong Bad's Mask (limited quantity, going out of production)&lt;br /&gt;
*[[Stinkoman]]&lt;br /&gt;
*[[Trogdor]]&lt;br /&gt;
*[[The Cheat]]&lt;br /&gt;
*[[Homsar]]&lt;br /&gt;
*[[Teen Girl Squad]]&lt;br /&gt;
*[[Crazy Go Nuts University]] (sold out, out of production)&lt;br /&gt;
*[[The Cheat Commandos]]&lt;br /&gt;
*[[Marshie]] (limited quantity, going out of production)&lt;br /&gt;
*Homestar's Duckie Shirt&lt;br /&gt;
*[[Vector Strong Bad]] &lt;br /&gt;
*[[Strong Sad]]&lt;br /&gt;
*[[Pom Pom]]&lt;br /&gt;
*[[Coach Z]]'s Z&lt;br /&gt;
*Trogdor Polo for Biz Cas Fri from [[other days]]&lt;br /&gt;
*[[Scalding Lake]] Shirt&lt;br /&gt;
&lt;br /&gt;
===CDs===&lt;br /&gt;
*[[Strong Bad Sings and Other Type Hits]]&lt;br /&gt;
&lt;br /&gt;
===Plush Dolls===&lt;br /&gt;
*'''The Cheat Talking Plush Doll'''—A plush doll of The Cheat; when struck or kicked, The Cheat will make The Cheat noises. (Click &amp;quot;Play Demo&amp;quot; to play [[Kick The Cheat]].) Unfortunately, the Cheat doll is currently not available.&lt;br /&gt;
&lt;br /&gt;
===Hoodies=== &lt;br /&gt;
*The Cheat &lt;br /&gt;
*Strong Bad&lt;br /&gt;
*Homestar Runner&lt;br /&gt;
*Trogdor&lt;br /&gt;
*Teen Girl Squad&lt;br /&gt;
&lt;br /&gt;
===Collectible Figurines===&lt;br /&gt;
(1st set out on July 15, 2003; 2nd set out as of June 7, 2004.)&lt;br /&gt;
*'''Set One:''' Strong Sad, Pom Pom, Marzipan, Homestar Runner, Strong Bad, The Cheat, [[Strong Mad]], Bubs, and Coach Z.&lt;br /&gt;
**The box for Set One includes a black and white Strong Bad and Homestar, with the words &amp;quot;homestar runner figuringes&amp;quot; at the top in curved letters. The top, left corner features the &amp;quot;[[Cheap as Free]]&amp;quot; logo, and the right corner features the words &amp;quot;Fairly Collectible!&amp;quot;&lt;br /&gt;
*'''Set Two:''' [[The King of Town]], Homestar Running, [[Buckethand]] Strong Bad (from the Strong Bad Email [[new hands]]), [[The Poopsmith]], and Homsar.&lt;br /&gt;
&lt;br /&gt;
===Messenger Bags=== &lt;br /&gt;
*Homestar Runner &lt;br /&gt;
*The Cheat &lt;br /&gt;
*Strong Bad &lt;br /&gt;
*Trogdor &lt;br /&gt;
&lt;br /&gt;
===Bumper Stickers=== &lt;br /&gt;
*Homestar, with the words &amp;quot;Seriously.&amp;quot; written beside him.&lt;br /&gt;
*Trogdor the Burninator&lt;br /&gt;
*Teen Girl Squad&lt;br /&gt;
*Strong Bad saying &amp;quot;Everybody to the Limit!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Static Clings=== &lt;br /&gt;
*Strong Bad&lt;br /&gt;
*The Cheat&lt;br /&gt;
*Homestar&lt;br /&gt;
*Trogdor&lt;br /&gt;
&lt;br /&gt;
===Patches=== &lt;br /&gt;
*[[Homestarmy]]&lt;br /&gt;
*[[Dangeresque]]&lt;br /&gt;
*The Cheat  Official Seal&lt;br /&gt;
*Trogdor Hi-Score Club&lt;br /&gt;
*Raised By A Cup Of Coffee&lt;br /&gt;
&lt;br /&gt;
===Hats=== &lt;br /&gt;
*Strong Bad billed cap&lt;br /&gt;
*Homestar Runner billed cap&lt;br /&gt;
*Strong Bad beanie&lt;br /&gt;
*Homestar Runner beanie&lt;br /&gt;
&lt;br /&gt;
===Posters=== &lt;br /&gt;
*[[Homestar and Strong Bad Poster]]&lt;br /&gt;
*[[Everybody Everybody Poster]]&lt;br /&gt;
&lt;br /&gt;
===DVDs===&lt;br /&gt;
*[[strongbad_email.exe]]: The First 100 [[Strong Bad Email]]s 3-disc DVD set.&lt;br /&gt;
&lt;br /&gt;
===Freebies===&lt;br /&gt;
With a certain amount of money paid for something, you get a freebie, or a free piece of merchandise.&lt;br /&gt;
&lt;br /&gt;
*Orders less than $25.00—Mini-Freebie&lt;br /&gt;
**A free double-sided drink coaster. (Homestar on one side in red, Strong Bad on other in blue.)&lt;br /&gt;
&lt;br /&gt;
*Orders $25.00–$49.99—Big Freebie&lt;br /&gt;
**A sturdy key ring with a colorful vinyl adornment displaying one of several memorable images.&lt;br /&gt;
***Here are a list of the keychains:&lt;br /&gt;
::[[Strongbadia]] [[Stop Sign]]&lt;br /&gt;
::[[Homestar Runner (flash cartoon)|Homestar Runner]] Star Logo&lt;br /&gt;
&lt;br /&gt;
*Orders $50.00–$74.99—Jumbo Freebie&lt;br /&gt;
**Free Strong Bad Patch&lt;br /&gt;
&lt;br /&gt;
*Orders $75.00–$99.99—Ultimate Freebie&lt;br /&gt;
**A set of the Series 2 Figurines.&lt;br /&gt;
&lt;br /&gt;
*Orders $100.00 or more—Ultimate Jumbo Freebie&lt;br /&gt;
**Both the Strong Bad Patch and Series 2 Figurines.&lt;br /&gt;
&lt;br /&gt;
== Other Places To Buy ==&lt;br /&gt;
&lt;br /&gt;
===Local Business Area Stores===&lt;br /&gt;
According to [http://store.yahoo.com/homestarrunner/reop.html this page], independent comic book, music/video, and other specialty shops will now have an opportunity to sell H*R merchandise. (The Brothers Chaps say that they must never have a sale on the products or have the prices lower than TBC have them marked, to keep sales good.)&lt;br /&gt;
&lt;br /&gt;
===Froogle Search===&lt;br /&gt;
If you search for [http://froogle.google.com/froogle?q=Homestar+Runner Homestar Runner] at [http://froogle.google.com Froogle], you can see H*R products being sold at various other stores. &lt;br /&gt;
&lt;br /&gt;
===Magazines===&lt;br /&gt;
Homestar merchandise also turns up in the occasional issue of Previews Magazine (limited on-line version can be seen [http://previews.diamondcomics.com here]), which lists upcoming items available for purchase through local comic stores.&lt;br /&gt;
&lt;br /&gt;
===Comic Cons===&lt;br /&gt;
According to [http://store.yahoo.com/homestarrunner/horustatorme.html this page], merchandise such as the Strong Bad Sings CD, The 3-Disc DVD Set, and most apparel except for hoodies and t-shirts will cost 50 percent less than the regular prices in the online store. This encourages those that live in the Orlando area to attend the [http://www.megaconvention.com/exhibitorlist.asp MegaCon 2005 Comic Book Show] where a booth devoted to all things Homestar will be located. Future events similiar to this one will surely follow and may offer similarly discounted prices on fan merchandise.&lt;br /&gt;
&lt;br /&gt;
== Fun Facts ==&lt;br /&gt;
* From left to right, the t-shirts play the notes A-sharp, B, C-sharp, D-sharp, G-sharp, A-sharp, B-sharp/C, C-sharp, D-sharp, E, F-sharp, G-sharp, B. You play songs by moving your mouse over shirts.&lt;br /&gt;
*Clicking Back always takes you to [[Main Page 5]].&lt;br /&gt;
*The store on the website features Pom Pom and Strong Sad shirts, which are no longer sold.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[[HR:store.html|Visit the store]]&lt;br /&gt;
*View the [[HR:store_new04.swf|flash file]] for the store&lt;br /&gt;
*[http://store.yahoo.com/homestarrunner/ Visit the Yahoo store]&lt;br /&gt;
[[Category:Special Pages]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-09T18:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 5.1 (Transcript) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] goes to [[The Moon]] to save [[Pan Pan]] and to prove he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game, quite ironically, inside a video game. 1-Up walks in from the right. Apparently, there was no reason to go through the lava zone.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</id>
		<title>Stinkoman 20X6 Walkthrough Level 5</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5"/>
				<updated>2005-05-09T18:38:15Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;Added transcript.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] goes to [[The Moon]] to save [[Pan Pan]] and to prove he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS...&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game, quite ironically, inside a video game. 1-Up walks in from the right. Apparently, there was no reason to go through the lava zone.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6</id>
		<title>Stinkoman 20X6</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6"/>
				<updated>2005-05-09T18:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Inside References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:stinkogame.png|thumb|Always looking for a fighting or a challenge.]]&lt;br /&gt;
&lt;br /&gt;
''Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!'' --[[Videlectrix]] description&lt;br /&gt;
&lt;br /&gt;
'''Stinkoman 20X6''' is a side-scrolling platformer game which stars [[Stinkoman]]. This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the poor &amp;quot;Japanese to English&amp;quot; translations (a.k.a. &amp;quot;[[Wikipedia:Engrish|Engrish]]&amp;quot;) common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]].&lt;br /&gt;
&lt;br /&gt;
[[The Brothers Chaps]] showed it off at [[NYU Talk - 1 Mar 2005|their talk at NYU]] before it was released. &lt;br /&gt;
[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art]]&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
* Hover your mouse below &amp;quot;Controls&amp;quot; on the main menu to access the Instruction Booklet.&lt;br /&gt;
** When you click it, &amp;quot;loading manuél&amp;quot; appears briefly.&lt;br /&gt;
* Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].&lt;br /&gt;
* Stay still long enough and Stinkoman will yawn.&lt;br /&gt;
** On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.&lt;br /&gt;
&lt;br /&gt;
== Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* This is the first time we have seen [[Stinkoman's House]], or any 20X6 character's house, for that matter.&lt;br /&gt;
* According to the [[Strong Bad Email]] [[time capsule]], it would seem that Planet K is Earth in the future.&lt;br /&gt;
*This is also the first complete platform game that Videlectrix have ever made, as of course Jon Howe programmed it and composed the music, while the Chaps were simply the graphics designers. ([[Super Kingio Brothers]] was meant as a joke and was impossible to play past the first enemy)&lt;br /&gt;
* This is the first appearance of Strong Bad's green tongue since [[Super NES]]. In the &amp;quot;Game Over&amp;quot; screen, Stinkoman's green tongue is shown, although it's red or pink all other times you see it in the game.&lt;br /&gt;
**Stinkoman's green tongue may be due to the fact that his &amp;quot;stummy hurts&amp;quot;.&lt;br /&gt;
* When 1-Up gets a game over on level 5, the &amp;quot;Game Over&amp;quot; screen reads &amp;quot;My tongue is green!&amp;quot;, which is possibly a reference to the above fact.&lt;br /&gt;
*As 1-Up if you kick while holding the left or right arrow keys 1-Up will do a spinning kick.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
* The game plays entirely backwards from most NES games - the robot is beaten first, and then you guide Stinkoman home.&lt;br /&gt;
* There is a hidden power crunch right before the end of the 1st level. Stand at the top of the triangular set of platforms and then jump up to a hidden platform and jump again.&lt;br /&gt;
* In the bottom right-hand corner of the PLAY GAME! screen is says &amp;quot;V3.0 EPISODES 1-5&amp;quot;&lt;br /&gt;
** It said &amp;quot;V2.0 EPISODES 1-4&amp;quot; until May 9, 2005, when the fifth level was added.&lt;br /&gt;
** It said &amp;quot;V1.X EPISODES 1-3&amp;quot; until April 26, 2005, when the fourth level was added.&lt;br /&gt;
* This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in [[Hip Hop Dance]].&lt;br /&gt;
* This game used to not feature the regular links at the bottom of the screen to move to other parts of the website. But when Level 4 was added the links were added also.&lt;br /&gt;
*Play the .swf version. When you die, right click and do the &amp;quot;play&amp;quot; function. The &amp;quot;More to Come!&amp;quot; screen with Stinkoman with the grey fist will pop up.&lt;br /&gt;
**On that screen, do like you did with the &amp;quot;Game Over&amp;quot; screen, and you'll start the level over with 0 lives. If you die, you gain one life, but die. Repeat the process for a lotta lives (or to start on THAT level, including bosses.)&lt;br /&gt;
*On Levels 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but you will eventually lose because there will be no one to press the buttons.&lt;br /&gt;
*On levels 4.1 and 4.2, you can't go too far from 1-Up, or he will die, even if he is not near any danger.&lt;br /&gt;
*In Episode 4, the Pink Cham Cham laser graphic is the same graphic used for the Saargtsson laser animation.&lt;br /&gt;
*In the Level 4 cutscene, 1-Up says he will borrow Stinkoman's power crunch. However, in the e-mail time capsule (in which Stinkoman found the &amp;quot;power crunch&amp;quot;), Stinkoman ate it.&lt;br /&gt;
&lt;br /&gt;
=== Goofs ===&lt;br /&gt;
&lt;br /&gt;
* To get power crunches that are hiding behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.&lt;br /&gt;
* The manual has Kolkaryu listed under level 2, but Kolkaryu already appears in level 1.&lt;br /&gt;
* The manual has Old Sage listed under level 2, but Old Sages already appear in level 1.&lt;br /&gt;
* Greggo will not stop or become indestructable unless you are parallel to him.&lt;br /&gt;
**Note: this was done on purpose to make it possible to destroy it. fire and then quickly jump or vice versa to kill it.&lt;br /&gt;
* Level 3 is called &amp;quot;Dumb Wall&amp;quot; on the level select screen, but it's called &amp;quot;Up 'n' Down&amp;quot; in the instruction manual.&lt;br /&gt;
* In Level 1 in the manual, the original version said &amp;quot;face treats&amp;quot; instead of &amp;quot;fave treats.&amp;quot;&lt;br /&gt;
* In the manuel, Level 3 is the only part to have it's title constantly on the top of the page. All the other Level's titles disappear after the first page.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
[[Image:stinkogame slow.png|thumb|Glitch for slow computers.]]&lt;br /&gt;
* When the game was first released, you could skip (press space or click) the first part of the final movie (any part before the MORE LEVELS TO COME SCENE) to enter stage 3.4. It was the Stlunko Battle arena without Stlunko: a slightly elevated platform above the ground with two Pooru-Poorus on either side. You could continue traveling rightwards into a barren land before reaching an endless cliff.&lt;br /&gt;
**This glitch is now fixed. However, if you play the swf you can still play 3.4&lt;br /&gt;
**This again happened in level 4 when it was first released. However, this glitch has been fixed as well.&lt;br /&gt;
***Also, if you die once on level 4.4 there will be no ground when you return.&lt;br /&gt;
* When you run right and jump, you will flip as if you were running left and jumping.&lt;br /&gt;
* If you fall long enough and don't touch anything, Stinkoman will stop doing his falling pose and act like he's standing and will even start to yawn. Such a long fall can be found in stage 2.2.&lt;br /&gt;
* You can float in mid-air on level 1.1 if you land on the right spot next to the gray pole close to the beginning, or if a Browntant hits you while you're falling against it.&lt;br /&gt;
[[Image:stinkoman-glitch.png|thumb|Stinkoman stands on air!]]&lt;br /&gt;
* If you jump at the right time at the end of a level, you can do your victory pose in midair.&lt;br /&gt;
* If you die with only one life left after defeating a boss, the usual &amp;quot;die&amp;quot; sequence will happen, but then Stinkoman will do his victory dance with no ground beneath him and you will start the next stage with no lives, which will increase by one life and the &amp;quot;Game Over&amp;quot; screen will appear the next time he dies in the next stage. &lt;br /&gt;
* Sometimes you can start up a new game and it will be nothing but Stinkoman and the background.  Since there's no ground, you can only fall and die. This may be linked to older versions of Flash.&lt;br /&gt;
** A possible reason that this happens is because earlier versions of Flash may not be able to read the levelData xml files. For more information on these files, please see the talk page.&lt;br /&gt;
*Not exactly a glitch, but when Stinkoman is about to yawn, his sprite character moves down one pixel.&lt;br /&gt;
*There is a spot in level 2.1 where you can fall between a refrigerator and an adjacent stove, and not be able to jump back up.&lt;br /&gt;
[[Image:stinkogame-level22-terrell-glitch.png|thumb|Stuck Terrell on level 2.2]]&lt;br /&gt;
*In the beginning of level 2.2, there's a Terrell just behind a refrigerator.  It seems that it's possible for the Terrell to get &amp;quot;stuck&amp;quot; just to the right of the fridge.  It will continue to hop up and down (without moving horizontally at all), and Stinkoman can pass through the Terrell without becoming injured.  It also becomes impossible to kill.  I've only been able to reproduce this behavior once, on version 1.3. &lt;br /&gt;
*The Terrell on level 2.1 can get stuck too(the one above the second burner).&lt;br /&gt;
*In level 1.1, if you don't kill the Jaro by the first wall and instead just go past it and the wall under the second browntant, the Jaro will be jumping in mid-air.&lt;br /&gt;
*If you use a seek bar, then it is possible to access level Undefined.Undefined. This level is just a grey hole, which Stinkoman is doomed to fall down. Stinkoman's MANS are always either 8, or not there. Regardless, after he falls down once, the game over screen appears. The music is from the boss levels, and Stinkoman even shouts &amp;quot;Are you asking for a challenge?&amp;quot; as you enter. The items counter is also shown, as it is in level 3.1. It even has the &amp;quot;Try level&amp;quot; screen!&lt;br /&gt;
[[Image:PinkChamCham.jpg|thumb|A Pink Cham Cham firing only the left laser]]&lt;br /&gt;
*In level 4.2, if a and s are pressed at the same time as you're falling into the level from the left, Stinkoman will float instead of walk.&lt;br /&gt;
*In Episode 4, when Stinkoman is facing to the right, his giant fist powerup is a left hand but when he turns around the fingers are still facing the player so it turns into a right hand. This &amp;quot;sprite mirroring&amp;quot; is common in older games to conserve memory. A notable exception is Metroid, in which Samus is always right handed.&lt;br /&gt;
*Sometimes if you die on the boss after the 2.2 or 1.2 level, you will restart at the boss but there's no ground.&lt;br /&gt;
*In level 4.2, if you approach a Pink Cham Cham from the left and see only the left side of it as it fires, when you approach towards the right to see the rest of it, it will only have fired the laser on the left side.&lt;br /&gt;
*While you fight the boss in Level 3.3, and you get hit and killed by him towards the right side(if you stand all the way on the right, he won't be able to hit you) the level will restart with no ground below you&lt;br /&gt;
**Also, when this occurs, and there is no ground, you can jump if you press the key at the very beginning of the level&lt;br /&gt;
&lt;br /&gt;
=== Inside References ===&lt;br /&gt;
* &amp;quot;Check out my new gameplay!&amp;quot; is a reference to Stinkoman's quote &amp;quot;Check out my new cosplay!&amp;quot; in [[3 Times Halloween Funjob]].&lt;br /&gt;
* The nuggets in Level 3.1 are a reference to [[Strong Bad]]'s Character Video.&lt;br /&gt;
* Level 3.2 reveals that Stinkoman hates apples, just as Strong Bad does in [[The House that Gave Sucky Treats]]&lt;br /&gt;
* The health-restoring pills are a reference to &amp;quot;power crunch&amp;quot; capsule from the Strong Bad E-Mail [[time capsule]].&lt;br /&gt;
**They are also a reference to the [[Scrolling Shooter Games Menu]], where you can get similar capsules to change your ship.&lt;br /&gt;
* Grundy's illustration in the manual shows him running in a manner similar to [[Homestar Runner]].&lt;br /&gt;
* Stlunko, the level 3 boss, bears a striking resemblance to the [[Visor Robot]].&lt;br /&gt;
*The Rose Blake's description in the manual as a &amp;quot;'Lectric burner&amp;quot; is a reference to the email [[extra plug]], where Strong Bad gets '[[Lectric Boots]].&lt;br /&gt;
*The line &amp;quot;blast em up [[Dan]]!&amp;quot; is an adaptation of &amp;quot;fry 'em up, Dan!&amp;quot; from [[TROGDOR!]]&lt;br /&gt;
*The sentence in the manual, &amp;quot;Falling from the skies and bove&amp;quot;, is a reference to [[That Time of Year]].&lt;br /&gt;
*The chickens in Level 2 blow up like the ducks in [[Duck Guardian]] after being hit with the hatch ray.&lt;br /&gt;
*1-Up Saying &amp;quot;I'm going this way!&amp;quot; is a reference to [[Meet Marshie]].&lt;br /&gt;
*1 Up in the level 4 cut scene says &amp;quot;Mooooooon&amp;quot; just like a soy drunken Strong Bad did in [[personal favorites]]&lt;br /&gt;
*1-Up's spin kick is probably a reference to Homestar's spin kick in [[dangeresque 3]]. Then again, there isn't really any other way he could attack.&lt;br /&gt;
*When 1-Up defeats Nebulon, he says no one likes his style just like Strong Bad did in [[New Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Real-World References ===&lt;br /&gt;
*There are many references to the ''Mega Man'' game series:&lt;br /&gt;
** The sprites used for Stinkoman are patterned after 8-bit ''Mega Man'' sprites, and the same applies to the enemy Poorbt.&lt;br /&gt;
** In fact, the poses of the white silhouette in the logo are taken directly from the NES ''Mega Man'' series.&lt;br /&gt;
** The sounds of the text appearing in the cinematics are also the same as in ''Mega Man''.&lt;br /&gt;
***The chime noise for the main menu is taken from the first ''Mega Man X'' game.&lt;br /&gt;
** In ''Mega Man V'', there is a chicken robot similar to the chickens encountered in level 2.&lt;br /&gt;
** When Stinkoman says that the large gray fist could be a new powerup and takes off with it, this is an obvious reference to Mega Man taking the power of defeated bosses.&lt;br /&gt;
** At the start of the first side-scrolling stage the little theme played is very similar to the old ''Mega Man'' starting theme.  In fact, the whole soundtrack was probably meant to sound like ''Mega Man'' game music.&lt;br /&gt;
** Stinkoman being unable to clear the wall using his normal jump is also a joke from ''Mega Man''.&lt;br /&gt;
** When all three characters flash onto the screen during the intro, that is also a ''Mega Man'' reference, where in one of the arcade games (namely ''Mega Man: The Power Battles'') Mega Man, Proto Man, and Bass would flash onto the screen in a similar way.&lt;br /&gt;
**The spikes that can kill Stinkoman instantly (Old Sage) are a reference to similar spikes which were placed under moving platforms in Mega Man games and which would also kill Mega Man instantly.&lt;br /&gt;
** The dropping platforms are a reference to the original ''Mega Man'', in which similar platforms were found in Guts Man's stage.&lt;br /&gt;
** Only three of Stinkoman's flying fists can be on the screen at the same time.  In the ''Mega Man'' series, Mega Man's bullets also suffer from the same drawbacks. Even in Level 4, Stinkoman can only drop three clusters of rocks onscreen when pounding his giant fist.&lt;br /&gt;
***Early sprite-based video games suffered this fate as well. Limiting the number of sprites on screen prevented slow down. &lt;br /&gt;
* Stinkoman's becoming bored when idle is an old gag first found in ''[[Wikipedia:Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'' and emulated in countless other titles.&lt;br /&gt;
* Right after Tampo blows up in the cinematic, you can hear the same sound that is played in Metroid when Samus phases in.&lt;br /&gt;
* Stlunko, 404 is a reference to the 404 error that browsers give when a webpage cannot be found.&lt;br /&gt;
* Hold B is a reference to ''Super Mario Bros'' and a few other Nintendo games in which if you held down B, you would run faster. In this game, holding  S (which is like a B button) allows you to rapid fire.&lt;br /&gt;
* Stinkoman doing a forward flip may be a reference to the ''Metroid'' series, where Samus does very similar flips.&lt;br /&gt;
* The fade-in is a reference to NES games that had large images in the background fade in.  Because the NES did not have many colors to choose from, there would be weird color glitches with some games when they'd have something fade in.&lt;br /&gt;
* The first boss, Tampo, is similiar to the final boss of ''Star Fox 64'', which was the giant, floating brain of the enemy, which had the same weak point (medulla).&lt;br /&gt;
* The phrase &amp;quot;Table the Label&amp;quot; is from a hilariously bad motivational video hosted by Mr. T called &amp;quot;[http://www.agonybooth.com/mr_t/ Be Somebody or be Somebody's Fool!]&amp;quot;&lt;br /&gt;
* The manual mentioning this game has no &amp;quot;weepy princess crap&amp;quot; is a reference to the Super Mario series, the Legend of Zelda series, and a few other games where you had to rescue a helpless princess.&lt;br /&gt;
** Likewise, Pan Pan being kidnapped references the countless games which featured a random character being kidnapped, such as in Donkey Kong Country 2 or 3.&lt;br /&gt;
* The bulky, muscular Stinkoman on the box art is likely a reference to the first and second ''Mega Man'' games, where the original American version of the game's box art had a big, muscular Mega Man that looked nothing like the character in the game.&lt;br /&gt;
**This problem wasn't exclusive to the Megaman series. Almost every game localized for the U.S had new box art made for it. This continued right up till the days of the SNES.&lt;br /&gt;
*The pose with the large fist is a direct reference to the old NES game Battletoads.&lt;br /&gt;
*There are a vast number of seemingly unexplainable appearances of letter P in NES-era games. Ranging from P-blocks, P-wings, P-gauges etc. in ''Super Mario Bros. 3'', to the Arm Cannon/Mega Buster character designation in ''Mega Man 2''. This may explain the collectible Ps in level 3.&lt;br /&gt;
**P most likely stand for &amp;quot;power&amp;quot; in these games.&lt;br /&gt;
**Jaro's explosion appears to be modeled after many of the character explosions in ''Rad Gravity'' for the [[Wikipedia:Nintendo Entertainment System|NES]].&lt;br /&gt;
* Lundsford is a reference to the symbol and/or mascot of [http://www.georgianaturalgas.com/ Georgia Natural Gas]. Billboards featuring this symbol and character can be seen in many places in the Atlanta area where The Brothers Chaps live.&lt;br /&gt;
*Saargtsson is most likely a reference to Moldorm from Zelda, who was almost exactly the same.&lt;br /&gt;
*If 1-Up dies, he is encased a cartoony black circle that stays there for a few seconds. This also happened in Conker's Bad Fur Day if Conker happens to die.&lt;br /&gt;
**Or, It may be from &amp;quot;PacMan 2: The New Adventures&amp;quot; For the SNES, in which, the same would happen.&lt;br /&gt;
*In the instruction manuél, Saargtsson says something based on a Herman comic, on which a man says to Herman, &amp;quot;I'm an equal oppurtunity employer.  That's why I'm giving others an equal oppurtunity on your services.&amp;quot;&lt;br /&gt;
*The level 2 duck-like characters may be modeled after Chocobo from the [http://en.wikipedia.org/wiki/Final_Fantasy Final Fantasy] games.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Stinkomanual]]&lt;br /&gt;
*[[Stinkoman 20X6 Enemies]]&lt;br /&gt;
*[[Stinkoman 20X6 Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [[HR:stinkogame/v3/stinkogame.html|Play Stinkoman 20X6]]&lt;br /&gt;
* [[HR:stinkogame/v3/stinkogame.swf|Play the Game (flash file)]]&lt;br /&gt;
* [[HR:stinkogame/v3/objectLibrary.swf|See the Stinkoman 20X6 object library]] &lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6</id>
		<title>Stinkoman 20X6</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6"/>
				<updated>2005-05-05T01:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Inside References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:stinkogame.png|thumb|Always looking for a fighting or a challenge.]]&lt;br /&gt;
&lt;br /&gt;
''Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!'' --[[Videlectrix]] description&lt;br /&gt;
&lt;br /&gt;
'''Stinkoman 20X6''' is a side-scrolling platformer game which stars [[Stinkoman]]. This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the poor &amp;quot;Japanese to English&amp;quot; translations (a.k.a. &amp;quot;[[Wikipedia:Engrish|Engrish]]&amp;quot;) common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]].&lt;br /&gt;
&lt;br /&gt;
[[The Brothers Chaps]] showed it off at [[NYU Talk - 1 Mar 2005|their talk at NYU]] before it was released. &lt;br /&gt;
[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art]]&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
* Hover your mouse below &amp;quot;Controls&amp;quot; on the main menu to access the Instruction Booklet.&lt;br /&gt;
** When you click it, &amp;quot;loading manuél&amp;quot; appears briefly.&lt;br /&gt;
* Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].&lt;br /&gt;
* Stay still long enough and Stinkoman will yawn.&lt;br /&gt;
** On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.&lt;br /&gt;
&lt;br /&gt;
== Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* This is the first time we have seen [[Stinkoman's House]], or any 20X6 character's house, for that matter.&lt;br /&gt;
* According to the [[Strong Bad Email]] [[time capsule]], it would seem that Planet K is Earth in the future.&lt;br /&gt;
*This is also the first complete platform game that Videlectrix have ever made, as of course Jon Howe programmed it and composed the music, while the Chaps were simply the graphics designers. ([[Super Kingio Brothers]] was meant as a joke and was impossible to play past the first enemy)&lt;br /&gt;
* This is the first appearance of Strong Bad's green tongue since [[Super NES]]. In the &amp;quot;Game Over&amp;quot; screen, Stinkoman's green tongue is shown, although it's red or pink all other times you see it in the game.&lt;br /&gt;
**Stinkoman's green tongue may be due to the fact that his &amp;quot;stummy hurts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
* The game plays entirely backwards from most NES games - the robot is beaten first, and then you guide Stinkoman home.&lt;br /&gt;
* There is a hidden power crunch right before the end of the 1st level. Stand at the top of the triangular set of platforms and then jump up to a hidden platform and jump again.&lt;br /&gt;
* In the bottom right-hand corner of the PLAY GAME! screen is says &amp;quot;V2.0 EPISODES 1-4&amp;quot;&lt;br /&gt;
** It said &amp;quot;V1.X EPISODES 1-3&amp;quot; until April 26, 2005, when the fourth level was added.&lt;br /&gt;
* This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in [[Hip Hop Dance]].&lt;br /&gt;
* This game used to not feature the regular links at the bottom of the screen to move to other parts of the website. But when Level 4 was added the links were added also.&lt;br /&gt;
*Play the .swf version. When you die, right click and do the &amp;quot;play&amp;quot; function. The &amp;quot;More to Come!&amp;quot; screen with Stinkoman with the grey fist will pop up.&lt;br /&gt;
**On that screen, do like you did with the &amp;quot;Game Over&amp;quot; screen, and you'll start the level over with 0 lives. If you die, you gain one life, but die. Repeat the process for a lotta lives (or to start on THAT level, including bosses.)&lt;br /&gt;
*On Levels 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but you will eventually lose because there will be no one to press the buttons.&lt;br /&gt;
*On levels 4.1 and 4.2, you can't go too far from 1-Up, or he will die, even if he is not near any danger.&lt;br /&gt;
*In Episode 4, the Pink Cham Cham laser graphic is the same graphic used for the Saargtsson laser animation.&lt;br /&gt;
&lt;br /&gt;
=== Goofs ===&lt;br /&gt;
&lt;br /&gt;
* To get power crunches that are hiding behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.&lt;br /&gt;
* The manual has Kolkaryu listed under level 2, but Kolkaryu already appears in level 1.&lt;br /&gt;
* The manual has Old Sage listed under level 2, but Old Sages already appear in level 1.&lt;br /&gt;
* Greggo will not stop or become indestructable unless you are parallel to him.&lt;br /&gt;
**Note: this was done on purpose to make it possible to destroy it. fire and then quickly jump or vice versa to kill it.&lt;br /&gt;
* Level 3 is called &amp;quot;Dumb Wall&amp;quot; on the level select screen, but it's called &amp;quot;Up 'n' Down&amp;quot; in the instruction manual.&lt;br /&gt;
* In Level 1 in the manual, the original version said &amp;quot;face treats&amp;quot; instead of &amp;quot;fave treats.&amp;quot;&lt;br /&gt;
* In the manuel, Level 3 is the only part to have it's title constantly on the top of the page. All the other Level's titles disappear after the first page.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
[[Image:stinkogame slow.png|thumb|Glitch for slow computers.]]&lt;br /&gt;
* When the game was first released, you could skip (press space or click) the first part of the final movie (any part before the MORE LEVELS TO COME SCENE) to enter stage 3.4. It was the Stlunko Battle arena without Stlunko: a slightly elevated platform above the ground with two Pooru-Poorus on either side. You could continue traveling rightwards into a barren land before reaching an endless cliff.&lt;br /&gt;
**This glitch is now fixed. However, if you play the swf you can still play 3.4&lt;br /&gt;
**This again happened in level 4 when it was first released. However, this glitch has been fixed as well.&lt;br /&gt;
***Also, if you die once on level 4.4 there will be no ground when you return.&lt;br /&gt;
* When you run right and jump, you will flip as if you were running left and jumping.&lt;br /&gt;
* If you fall long enough and don't touch anything, Stinkoman will stop doing his falling pose and act like he's standing and will even start to yawn. Such a long fall can be found in stage 2.2.&lt;br /&gt;
* You can float in mid-air on level 1.1 if you land on the right spot next to the gray pole close to the beginning, or if a Browntant hits you while you're falling against it.&lt;br /&gt;
[[Image:stinkoman-glitch.png|thumb|Stinkoman stands on air!]]&lt;br /&gt;
* If you jump at the right time at the end of a level, you can do your victory pose in midair.&lt;br /&gt;
* If you die with only one life left after defeating a boss, the usual &amp;quot;die&amp;quot; sequence will happen, but then Stinkoman will do his victory dance with no ground beneath him and you will start the next stage with no lives, which will increase by one life and the &amp;quot;Game Over&amp;quot; screen will appear the next time he dies in the next stage. &lt;br /&gt;
* Sometimes you can start up a new game and it will be nothing but Stinkoman and the background.  Since there's no ground, you can only fall and die. This may be linked to older versions of Flash.&lt;br /&gt;
** A possible reason that this happens is because earlier versions of Flash may not be able to read the levelData xml files. For more information on these files, please see the talk page.&lt;br /&gt;
*Not exactly a glitch, but when Stinkoman is about to yawn, his sprite character moves down one pixel.&lt;br /&gt;
*There is a spot in level 2.1 where you can fall between a refrigerator and an adjacent stove, and not be able to jump back up.&lt;br /&gt;
[[Image:stinkogame-level22-terrell-glitch.png|thumb|Stuck Terrell on level 2.2]]&lt;br /&gt;
*In the beginning of level 2.2, there's a Terrell just behind a refrigerator.  It seems that it's possible for the Terrell to get &amp;quot;stuck&amp;quot; just to the right of the fridge.  It will continue to hop up and down (without moving horizontally at all), and Stinkoman can pass through the Terrell without becoming injured.  It also becomes impossible to kill.  I've only been able to reproduce this behavior once, on version 1.3. &lt;br /&gt;
*The Terrell on level 2.1 can get stuck too(the one above the second burner).&lt;br /&gt;
*In level 1.1, if you don't kill the Jaro by the first wall and instead just go past it and the wall under the second browntant, the Jaro will be jumping in mid-air.&lt;br /&gt;
*If you use a seek bar, then it is possible to access level Undefined.Undefined. This level is just a grey hole, which Stinkoman is doomed to fall down. Stinkoman's MANS are always either 8, or not there. Regardless, after he falls down once, the game over screen appears. The music is from the boss levels, and Stinkoman even shouts &amp;quot;Are you asking for a challenge?&amp;quot; as you enter. The items counter is also shown, as it is in level 3.1. It even has the &amp;quot;Try level&amp;quot; screen!&lt;br /&gt;
[[Image:PinkChamCham.jpg|thumb|A Pink Cham Cham firing only the left laser]]&lt;br /&gt;
*In level 4.2, if a and s are pressed at the same time as you're falling into the level from the left, Stinkoman will float instead of walk.&lt;br /&gt;
*In Episode 4, when Stinkoman is facing to the right, his giant fist powerup is a left hand but when he turns around the fingers are still facing the player so it turns into a right hand. This &amp;quot;sprite mirroring&amp;quot; is common in older games to conserve memory. A notable exception is Metroid, in which Samus is always right handed.&lt;br /&gt;
*Sometimes if you die on the boss after the 2.2 or 1.2 level, you will restart at the boss but there's no ground.&lt;br /&gt;
*In level 4.2, if you approach a Pink Cham Cham from the left and see only the left side of it as it fires, when you approach towards the right to see the rest of it, it will only have fired the laser on the left side.&lt;br /&gt;
&lt;br /&gt;
=== Inside References ===&lt;br /&gt;
* &amp;quot;Check out my new gameplay!&amp;quot; is a reference to Stinkoman's quote &amp;quot;Check out my new cosplay!&amp;quot; in [[3 Times Halloween Funjob]].&lt;br /&gt;
* The nuggets in Level 3.1 are a reference to [[Strong Bad]]'s Character Video.&lt;br /&gt;
* Level 3.2 reveals that Stinkoman hates apples, just as Strong Bad does in [[The House that Gave Sucky Treats]]&lt;br /&gt;
* The health-restoring pills are a reference to &amp;quot;power crunch&amp;quot; capsule from the Strong Bad E-Mail [[time capsule]].&lt;br /&gt;
**In the cinematic right before Level 4, when 1-Up says he's going to borrow Stinkoman's power crunch, the &amp;quot;power crunch&amp;quot; he holds up is the tape in [[time capsule]] that Stinkoman thought was a power crunch and supposedly ate it, but apparently it's not eaten now.&lt;br /&gt;
**They are also a reference to the [[Scrolling Shooter Games Menu]], where you can get similar capsules to change your ship.&lt;br /&gt;
* Grundy's illustration in the manual shows him running in a manner similar to [[Homestar Runner]].&lt;br /&gt;
* Stlunko, the level 3 boss, bears a striking resemblance to the [[Visor Robot]].&lt;br /&gt;
*The Rose Blake's description in the manual as a &amp;quot;'Lectric burner&amp;quot; is a reference to the email [[extra plug]], where Strong Bad gets '[[Lectric Boots]].&lt;br /&gt;
*The line &amp;quot;blast em up [[Dan]]!&amp;quot; is an adaptation of &amp;quot;fry 'em up, Dan!&amp;quot; from [[TROGDOR!]]&lt;br /&gt;
*The sentence in the manual, &amp;quot;Falling from the skies and bove&amp;quot;, is a reference to [[That Time of Year]].&lt;br /&gt;
*The chickens in Level 2 blow up like the ducks in [[Duck Guardian]] after being hit with the hatch ray.&lt;br /&gt;
*1-Up Saying &amp;quot;I'm going this way!&amp;quot; is a reference to [[Meet Marshie]].&lt;br /&gt;
&lt;br /&gt;
=== Real-World References ===&lt;br /&gt;
*There are many references to the ''Mega Man'' game series:&lt;br /&gt;
** The sprites used for Stinkoman are patterned after 8-bit ''Mega Man'' sprites, and the same applies to the enemy Poorbt.&lt;br /&gt;
** In fact, the poses of the white silhouette in the logo are taken directly from the NES ''Mega Man'' series.&lt;br /&gt;
** The sounds of the text appearing in the cinematics are also the same as in ''Mega Man''.&lt;br /&gt;
***The chime noise for the main menu is taken from the first ''Mega Man X'' game.&lt;br /&gt;
** In ''Mega Man V'', there is a chicken robot similar to the chickens encountered in level 2.&lt;br /&gt;
** When Stinkoman says that the large gray fist could be a new powerup and takes off with it, this is an obvious reference to Mega Man taking the power of defeated bosses.&lt;br /&gt;
** At the start of the first side-scrolling stage the little theme played is very similar to the old ''Mega Man'' starting theme.  In fact, the whole soundtrack was probably meant to sound like ''Mega Man'' game music.&lt;br /&gt;
** Stinkoman being unable to clear the wall using his normal jump is also a joke from ''Mega Man''.&lt;br /&gt;
** When all three characters flash onto the screen during the intro, that is also a ''Mega Man'' reference, where in one of the arcade games (namely ''Mega Man: The Power Battles'') Mega Man, Proto Man, and Bass would flash onto the screen in a similar way.&lt;br /&gt;
**The spikes that can kill Stinkoman instantly (Old Sage) are a reference to similar spikes which were placed under moving platforms in Mega Man games and which would also kill Mega Man instantly.&lt;br /&gt;
** The dropping platforms are a reference to the original ''Mega Man'', in which similar platforms were found in Guts Man's stage.&lt;br /&gt;
** Only three of Stinkoman's flying fists can be on the screen at the same time.  In the ''Mega Man'' series, Mega Man's bullets also suffer from the same drawbacks. Even in Level 4, Stinkoman can only drop three clusters of rocks onscreen when pounding his giant fist.&lt;br /&gt;
***Early sprite-based video games suffered this fate as well. Limiting the number of sprites on screen prevented slow down. &lt;br /&gt;
* Stinkoman's yawning animation is a reference to the waiting animations of characters in earlier games, where they'd often yawn or tap their foot if no buttons were pressed for a certain amount of time.  However, they'd often cycle through these animations very quickly, much like how Stinkoman yawns every three seconds.&lt;br /&gt;
* Right after Tampo blows up in the cinematic, you can hear the same sound that is played in Metroid when Samus phases in.&lt;br /&gt;
* Stlunko, 404 is a reference to the 404 error that browsers give when a webpage cannot be found.&lt;br /&gt;
* Hold B is a reference to ''Super Mario Bros'' and a few other Nintendo games in which if you held down B, you would run faster. In this game, holding  S (which is like a B button) allows you to rapid fire.&lt;br /&gt;
* Stinkoman doing a forward flip may be a reference to the ''Metroid'' series, where Samus does very similar flips.&lt;br /&gt;
**Its likely just a reference to the 20X6 Main Page, in which Stinkoman does a forward flip.&lt;br /&gt;
* The fade-in is a reference to NES games that had large images in the background fade in.  Because the NES did not have many colors to choose from, there would be weird color glitches with some games when they'd have something fade in.&lt;br /&gt;
* The first boss, Tampo, is similiar to the final boss of ''Star Fox 64'', which was the giant, floating brain of the enemy, which had the same weak point (medulla).&lt;br /&gt;
* The phrase &amp;quot;Table the Label&amp;quot; is from a hilariously bad motivational video hosted by Mr. T called &amp;quot;[http://www.agonybooth.com/mr_t/ Be Somebody or be Somebody's Fool!]&amp;quot;&lt;br /&gt;
* The manual mentioning this game has no &amp;quot;weepy princess crap&amp;quot; is a reference to the Super Mario series, the Legend of Zelda series, and a few other games where you had to rescue a helpless princess.&lt;br /&gt;
** Likewise, Pan Pan being kidnapped references the countless games which featured a random character being kidnapped, such as in Donkey Kong Country 2 or 3.&lt;br /&gt;
* The bulky, muscular Stinkoman on the box art is likely a reference to the first and second ''Mega Man'' games, where the original American version of the game's box art had a big, muscular Mega Man that looked nothing like the character in the game.&lt;br /&gt;
**This problem wasn't exclusive to the Megaman series. Almost every game localized for the U.S had new box art made for it. This continued right up till the days of the SNES.&lt;br /&gt;
*The pose with the large fist is a direct reference to the old NES game Battletoads.&lt;br /&gt;
*There are a vast number of seemingly unexplainable appearances of letter P in NES-era games. Ranging from P-blocks, P-wings, P-gauges etc. in ''Super Mario Bros. 3'', to the Arm Cannon/Mega Buster character designation in ''Mega Man 2''. This may explain the collectible Ps in level 3.&lt;br /&gt;
**P most likely stand for &amp;quot;power&amp;quot; in these games.&lt;br /&gt;
**Jaro's explosion appears to be modeled after many of the character explosions in ''Rad Gravity'' for the [[Wikipedia:Nintendo Entertainment System|NES]].&lt;br /&gt;
* Lundsford is a reference to the symbol and/or mascot of [http://www.georgianaturalgas.com/ Georgia Natural Gas]. Billboards featuring this symbol and character can be seen in many places in the Atlanta area where The Brothers Chaps live.&lt;br /&gt;
*Saargtsson is most likely a reference to Moldorm from Zelda, who was almost exactly the same.&lt;br /&gt;
*If 1-Up dies, he is encased a cartoony black circle that stays there for a few seconds. This also happened in Conker's Bad Fur Day if Conker happens to die.&lt;br /&gt;
**Or, It may be from &amp;quot;PacMan 2: The New Adventures&amp;quot; For the SNES, in which, the same would happen.&lt;br /&gt;
*In the instruction manuél, Saargtsson says something based on a Herman comic, on which a man says to Herman, &amp;quot;I'm an equal oppurtunity employer.  That's why I'm giving others an equal oppurtunity on your services.&amp;quot;&lt;br /&gt;
*The level 2 duck-like characters may be modeled after Chocobo from the [http://en.wikipedia.org/wiki/Final_Fantasy Final Fantasy] games.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Stinkomanual]]&lt;br /&gt;
*[[Stinkoman 20X6 Enemies]]&lt;br /&gt;
*[[Stinkoman 20X6 Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [[HR:stinkogame/v2/stinkogame.html|Play Stinkoman 20X6]]&lt;br /&gt;
* [[HR:stinkogame/v2/stinkogame.swf|Play the Game (flash file)]]&lt;br /&gt;
* [[HR:stinkogame/v2/objectLibrary.swf|See the Stinkoman 20X6 object library]]&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_4</id>
		<title>Stinkoman 20X6 Walkthrough Level 4</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_4"/>
				<updated>2005-05-05T01:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 4 Boss: Saargtsson (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 4 - FISTICUFF!==&lt;br /&gt;
''&amp;quot;Stinkoman uses a giant fist to keep 1-Up safe in Lava Zone&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
1-Up wants to rescue Pan-Pan, so Stinkoman has to protect him in order to save his favorite [[Power Crunch|power crunch]].&lt;br /&gt;
&lt;br /&gt;
===Stage 4.1 (Transcript)===&lt;br /&gt;
[[Image:level4intro.png|thumb|Save that power crunch! Oh, and 1-Up too.]]&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman is eating his soup with a spoon in his new giant fist}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&lt;br /&gt;
&lt;br /&gt;
''{1-Up walks in from the right}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S STILL KIDNAPPED! I'M GOING TO RESCUE HIM!&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHATEVER!&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' AND I'M BORROWING YOUR POWER CRUNCH! ''{holds up Stinkoman's power crunch}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YEAH, YEAH. JUST BRING IT BACK IN ONE PIECE.&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' AND I'M TAKING A SHORT CUT THROUGH THE LAVA ZONE!!&lt;br /&gt;
&lt;br /&gt;
''{1-Up runs off to the right. Cut to close-up of Stinkoman, who stops eating}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' LAVA ZONE?&lt;br /&gt;
&lt;br /&gt;
''{Cut to even closer close-up of Stinkoman with &amp;quot;mushroom things&amp;quot; above Stinkoman's head}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' MY POWER CRUNCH!!!!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to anime-style fighting pose of Stinkoman, flying fist-first}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' COME BAAAAACK!&lt;br /&gt;
&lt;br /&gt;
''{Cut to level, with Stinkoman and 1-UP in position. Instructions appear on the screen and Stinkoman demonstrates them as they appear}''&lt;br /&gt;
 HERE'S HOW TO PLAY:&lt;br /&gt;
&lt;br /&gt;
 PRESS 'S' TO POUND FIST&lt;br /&gt;
 AND KILL ENEMIES BELOW&lt;br /&gt;
&lt;br /&gt;
 PRESS 'A' TO HOP ON  COLORED TILES&lt;br /&gt;
 TO MOVE PLATFORMS OF SAME COLOR!&lt;br /&gt;
&lt;br /&gt;
 BLOCK LAVA-FALLS WITH &lt;br /&gt;
 GIANT FIST!!&lt;br /&gt;
&lt;br /&gt;
 PROTECT 1-UP!! HIS&lt;br /&gt;
 LIFE IS YOUR LIFE!&lt;br /&gt;
 DON'T LET HIM OUT&lt;br /&gt;
 OF YOUR SIGHT!&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 4.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 PROTECT 1-UP!&lt;br /&gt;
 A - JUMP,&lt;br /&gt;
 S - POUND,&lt;br /&gt;
 ARROW KEYS - MOVE&lt;br /&gt;
&lt;br /&gt;
===Stage 4.1 (Guide)===&lt;br /&gt;
* The first thing to do is to run forward and put your fist under the first lava-fall and wait for 1-Up to get through.&lt;br /&gt;
* When you walk out of the lava-fall a robot will run on the top and throw his fist at you. He's called &amp;quot;Poorbt&amp;quot;. As long as your fist is between him and you (you're not facing the other way or directly under a lava-fall) he won't hurt you.&lt;br /&gt;
* Walk over so your fist is over the red blob, called &amp;quot;Gokul&amp;quot;, and press S to kill it. Do the same with the red flying thing, called &amp;quot;Gaspeau&amp;quot;&lt;br /&gt;
* Protect 1-Up from another lava-fall and kill the Gokul beyond it.&lt;br /&gt;
* Turn around to stop the Poorbt behind you.&lt;br /&gt;
* Stand on the green tile and jump 3 times to move the green platform into position&lt;br /&gt;
* Kill the Gaspeau and jump 4 times on the red tile. Kill the Gokul.&lt;br /&gt;
* Another Poorbt behind you, and another lava-fall.&lt;br /&gt;
* Once 1-Up's past the lava-fall, run on to the green tile. Wait till 1-Up is standing on the green platform, then jump 3 times. Not too fast, or the platform will slide away from under 1-Up and you'll lose.&lt;br /&gt;
* Kill the Gokul and block the lava-fall.&lt;br /&gt;
* Run on to the blue tile as soon as 1-Up's past. Don't worry about the Poorbt in front of you.&lt;br /&gt;
* As soon as 1-Up steps on the blue platform jump 3 times. Then as soon as he gets off jump 3 times again. Then when he gets on the next blue platform jump 3 times (but slower)&lt;br /&gt;
* Run ahead and block the lava-fall.&lt;br /&gt;
* Don't worry about the cliff, 1-Up will fall off it safely. Run ahead and kill the Gokul, turn around and protect yourself from the Poorbt behind you.&lt;br /&gt;
* Kill the blue Gaspeau (actually a &amp;quot;Frotzer&amp;quot;), and jump 4 times on the red tile. Then run ahead and kill the Gaspeau and the Gokul, and block the lava-fall.&lt;br /&gt;
* Block the Poorbt in front of you, kill the Gokul, and block the Poorbt behind you.&lt;br /&gt;
* Run on to the green tile, blocking another Poorbt in front of you, and jump 3 times. When 1-Up makes it to the 2nd green platform jump 3 times again (slowly), when he makes it to the 3rd platform jump '''2''' times. 1-Up will be able to climb the step that's left and you won't have to worry about the last platform.&lt;br /&gt;
* Block the lava-fall and kill the Frotzer and the Gokul.&lt;br /&gt;
* Run ahead and jump on the red tile 2 times and then the blue tile 3 times (in that order).&lt;br /&gt;
* Kill the Gaspeau and block the lava-fall, and wait for 1-Up to reach the end.&lt;br /&gt;
&lt;br /&gt;
===Stage 4.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 4.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 4.2 (Guide)===&lt;br /&gt;
* First up, kill the Gokul, then jump 6 times on the blue tile and block the lava-fall. A Poorbt will come in front of you while you're standing there so block it from the side.&lt;br /&gt;
* Once 1-Up's through, kill the Gokul, block the Poorbt behind you, and block the next lava-fall.&lt;br /&gt;
* Run up, block the Poorbt behind you, and wait on the green tile. When 1-Up makes it to the green platform, jump 4 times.&lt;br /&gt;
* Kill the Gokul, and the Frotzer which comes in from the left. When 1-Up makes it to the red platform, jump on the red tile 5 times (slowly).&lt;br /&gt;
* Run up and block the next lava-fall.&lt;br /&gt;
* Run on and kill the green laser-shooting blob (called &amp;quot;Pink Cham Cham&amp;quot;). His lasers don't hurt your fist, so stand with the fist over him and press S.&lt;br /&gt;
* Run ahead to the blue tile, blocking 3 Poorbts behind you on the way.&lt;br /&gt;
* When 1-Up makes it to the blue platform jump 5 times (slowly), then kill the Gokul and jump 5 times on the red tile.&lt;br /&gt;
* Jump on the moving platform to go up to the next level. Don't worry if you miss it the first time, there's plenty of time.&lt;br /&gt;
* Block the lava-fall and kill the Gokul (you need to be fast here).&lt;br /&gt;
* Stand on the red tile with your fist in the next lava-fall. When 1-Up gets to the red tile jump 4 times.&lt;br /&gt;
* Run ahead to the blue tile and jump on it 10 times. Kill the Gusteau and block the Poorbt behind you.&lt;br /&gt;
* Run on to the red tile. When 1-Up makes it to the red platform jump 4 times.&lt;br /&gt;
* When 1-Up gets on the first green platform jump on the green tile 3 times (slowly), again when he steps on the second green platform.&lt;br /&gt;
* Kill the Pink Cham Cham, and run on to the blue tile, blocking the Poorbt in front of you.&lt;br /&gt;
* When 1-Up makes it to the blue platform jump on the blue tile 3 times. Then when he makes it to the green platform jump on the green tile 3 times.&lt;br /&gt;
* Jump on the red tile 3 times, then again (slowly) when 1-Up steps on the red platform. Then jump on the green tile 3 times.&lt;br /&gt;
* Run ahead and block the next lava-fall, then get on the next moving platform and go up a level. Again, don't worry if you miss it the first time.&lt;br /&gt;
* Jump 4 times on the blue tile, then again once 1-Up is past blue platform.&lt;br /&gt;
* Run ahead and block the last lava-flow, revealing the flag behind it. Wait for 1-Up to finish.&lt;br /&gt;
&lt;br /&gt;
===Level 4 Boss: Saargtsson (Transcript)===&lt;br /&gt;
''{Cut to close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I MADE IT ALL BY MYSELF!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman, holding his fist forward. As he talks Saargtsson rises up in silhouette behind him}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU JOKING? YOU MUST BE JOKING! THIS HAS GOT TO BE SOME FORM OF JOKE CHALLENGE!&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BEHIND YOU!!!!!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHU-HAH?!&lt;br /&gt;
&lt;br /&gt;
''{He turns around, Cut to Saargtsson, Cut back to Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH GIVE ME A BREAK! WHAT AN AMATEUR ATTEMPT AT ASKING ME FOR A CHALLENGE. YOU MUST BE NEW AT THIS.&lt;br /&gt;
&lt;br /&gt;
''{Another shot of Saargtsson, then Stinkoman flying fist-first in a fighting pose}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' SINGLE DEUUUUUUUUUCE!!!!&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, Stinkoman repeats the same boss message}''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Saargtsson...'''''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies up to Saargtsson}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAAAAAAAHHH!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman hits Saargtsson with the giant fist, which then spectacularly cracks in half}''&lt;br /&gt;
&lt;br /&gt;
KA-CRACK!!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman looks sadly at his hand}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' MY VERY MOST FAVORITE POWERUP! GONE TO SHREDS.&lt;br /&gt;
&lt;br /&gt;
''{Cut to 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' IT MADE YOU LOOK FAT!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman, running towards 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHY YOU..!!&lt;br /&gt;
&lt;br /&gt;
''{1-Up holds the tape in front of Stinkoman's fist}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' DON'T HURT YOUR FAVORITE POWER CRUNCH!&lt;br /&gt;
&lt;br /&gt;
''{Close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AW, POWERCRUNCH! YOU'RE ALWAYS MAKING ME BEAT UP WAY LESS MANY PEOPLE!&lt;br /&gt;
&lt;br /&gt;
''{Close-up of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HA HA HA HA HA HA!&lt;br /&gt;
&lt;br /&gt;
''{Close-up of Stinkoman}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WHA HA HA HA HA HA!&lt;br /&gt;
&lt;br /&gt;
''{Shot of 1-Up flying off the right side of the screen}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I'M GOIN' THIS WAY!!&lt;br /&gt;
&lt;br /&gt;
''{Picture of 1-Up on a black background, captioned with:}''&amp;lt;br /&amp;gt;&lt;br /&gt;
MORE LEVELS TO COME!&lt;br /&gt;
&lt;br /&gt;
===Level 4 Boss: Saargtsson (Guide)===&lt;br /&gt;
* Saargtsson is a giant lava snake made up of several segments and a head. The [[Stinkomanual]] says that he doesn't play fair, but truth be told, Saargtsson isn't that hard, as long as you know what you're doing.&lt;br /&gt;
* He jumps up from the lava, firing green lasers up at you. Also, a flame called Firey-Hot will occasionally appear above your head, but you'll have enough warning to move out of the way. His lasers are usually not aimed at you, so focus on Firey-Hot, which will aim for you.&lt;br /&gt;
* In order to damage Saargtsson, pound the ground above him to hit the last segment of his body, the one furthest from his head. Each segment will vanish after two hits. Keep in mind that you have to use the rocks to hit him, as the stone fist doesn't actually hurt anything.&lt;br /&gt;
**Once you've got all the segments and there's nothing left but his head, it will take 4 hits to finish him off.&lt;br /&gt;
* Be careful, he'll jump a little higher with each segment you remove, and once he's down to his last couple of body segments, he'll be able to reach your platform. Just avoid him and keep hitting him once he's under you. Firey-Hot also picks up the pace the more you damage Saargtsson. The best strategy is to focus attacking whenever you have the chance, but to drop anything and run out of the way when Firey-Hot is about to burninate you.&lt;br /&gt;
*Don't get too close to the edge of the screen, or the Firey-Hot and Saargtsson together will pin you in, and you'll have no choice but to take damage.&lt;br /&gt;
*Saargtsson is easiest to hit when he's moving away from you as he's rising, because you don't have to worry about his laser. Wait in the middle and rush to his back side as he begins his attack. You can get in several hits with one pass if timed correctly.&lt;br /&gt;
&lt;br /&gt;
==Go Back==&lt;br /&gt;
*Return to [[Stinkoman 20X6 Walkthrough|Walkthrough Index]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items</id>
		<title>Stinkoman 20X6 Enemies and Items</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items"/>
				<updated>2005-05-05T01:28:09Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
There are an abundance of enemies in the game [[Stinkoman 20X6]].&lt;br /&gt;
== Enemies==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|- &lt;br /&gt;
| Jaro || [[Image:jaro.PNG]] || '''Jaro''' is a cuplike enemy that can't attack, besides jumping on you. It is destroyed by blasting it once. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Greggo || [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot who walks back and forth along the platform he's on. He is a little bit tricky, because if you are looking at him, he will crouch down and become immobile and indestructible. When unguarded, one shot will take him out. One strategy for defeating him is to get on lower ground and jump, then quickly turn around. However that can be a tad tricky, and the easiest strategy is to walk up close to him while he's defending and physically punch him. That will kill him instantly. Alternatively, fire a shot at him and then walk away from him - he will stop crouching and the shot will kill him. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Browntant || [[Image:browntant.jpg]] || '''Browntant''' is an enemy that won't move. It will try to shoot you but you can jump over his shots. He also likes to shoot at you while you're on a ladder, but you should be able to just duck under his shots and dart up and get him. It takes 3 hits to kill, but is invincible while flashing between hits. || 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Chorch || [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a horizonally-flying robot that will try to pinch you. Don't touch him or you'll take damage. Sometimes he lowly floats over some ground, but usually he's floating around in mid-air. He always follows the same route back and forth, making him ridiculously predictable. Shoot him once and he'll explode. || 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Kolkaryu || [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a little flying saucer that appears out of the sky in specific places. He flies in, stops, shoots out four bullets at a time diagonally downward twice, and then leaves. He won't chase you or anything, and once he flies away, he's gone for good. You can't damage him, so don't try. When he comes, jump out of range or stand directly underneath him where his bullets do not reach.|| 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Pooru-Pooru || [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cucumber. Don't confuse it with a cactus. It is planted firmly into the ground and doesn't move. It will sit around, usually in a group, waiting for some unfortunate fellow to fall on it. Touching this plant will hurt Stinkoman, and there is no way to damage it, so it's best to just leave this thing alone.|| 1,2,3&lt;br /&gt;
|-&lt;br /&gt;
| Old Sage || [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a spike that is usually found in a group. They stay still, either resting on the ground or hanging on the ceiling. If they're over you, don't jump. If they're under you, don't fall. If you happen to touch one, you will die, regardless of how much energy you have. || 1,2,4&lt;br /&gt;
|-&lt;br /&gt;
| Terrell || [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] || '''Terrell''' is just the head of a chicken that likes to bounce around. One hit and he's gone. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Grundy || [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes. He walks back and forth on the platform he is on, occasionally speeding up and slowing down. In level 2.2, there are 2 Grundys moonwalking. You can kill him in one easy shot, so he's a minor nuisance at best. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stobat || [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet. It has an infinite amount of bones inside its body to spit out at you. It will spit out three at a time. Its three shots shoot really close to each other, and the best strategy is to get out of range of the third and longest-reaching shot. You have better range than the Stobat, so once you get a safe distance away, shoot him up. A Stobat takes four hits to kill, and like Browntant, is invincible while flashing red. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blake || [[Image:stinkogame-enemy-rose_blake.png]] || '''Rose Blake''' is an electric burner. Don't stand on them when they're white-hot and flashing, but the cool-down time is ok. You should learn their patterns. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lundsford || [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a gas flame that comes from ovens. You can learn their habits and stay out of reach by staying at the very edge of the oven. Can be walked on when it is off, but not really a good idea. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tortan || [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a green liquid that will damage you. It mostly leaks out of bottles. || 2&lt;br /&gt;
|- &lt;br /&gt;
| Clowder || [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is a cloud with helicopter propellers on him. Just avoid him. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Ubbers || [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that drops down from the 'bove in stage 3.1. It can't hurt Stinkoman at all, in fact, touching him does absolutely nothing. He actually does more good than bad. If you punch him, he will disappear in a splash and a gold nugget will fly out. Collecting these nuggets lets you win the level. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Poorbt || [[Image:stinkogame-enemy-poorbt.png]] || '''Poorbt''' will run on occasionally in level 4 and shoot his fist at you. It appears a set time after Stinkoman reaches a certain spot, rather than being in a fixed position. Put your big fist between you and it and you won't come to harm. You can kill him with your fist, but that doesn't seem to achieve much. If you are standing under a lava-fall with your fist straight up, you can press a or s to swing your fist down and block his attack. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gokul || [[Image:stinkogame-enemy-gokul.png]] || '''Gokul''' lies in wait to attack 1-Up. Kill him by crushing him with rocks sent down by your mighty fist. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gaspeau || [[Image:stinkogame-enemy-gaspeau.png]] || '''Gaspeau''' Flies around, back-and-forth, to get 1-Up. Kill him in the same way as Gokul. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Pink Cham Cham || [[Image:pinkchamcham.gif]] || The '''Pink Cham Cham''' is a green blob with two laser guns sticking out of the sides. It fires two lasers upwards at Stinkoman, one from each shooter. The lasers don't hurt your fist so you can hold that over him to kill him, while keeping Stinkoman himself out of the laser's range. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Frotzer || [[Image:stinkogame-enemy-frotzer.png]] || '''Frotzer''' is basically a blue Gaspeau that only moves in one direction and is triggered by Stinkoman's progress like Poorbt. Unlike Gaspeau, Frotzer isn't limited in flying distance, so stop it as soon as you see it.|| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unreleased Enemies ==&lt;br /&gt;
These are enemies that have yet to be shown on the game.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| ''Unknown'' || [[Image:Unreleased_StinkoBaddie.PNG]] || This enemy is a cabbage-like creature that opens up and shoots out red balls. It has yet to make an appearance in the actual game, although it used to be seen in the object library before level 4 was released.  Also note that although this enemy isn't in the object library anymore, his attack still is.||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Hazards ==&lt;br /&gt;
These are hazards which are in the game but not referenced in the manual, so the names here aren't official.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| Drill || [[Image:stinkogame-enemy-drill.png]] || '''Drill''' is a hazard that can come out of the floor or the ceiling.  Avoid it! || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoor || [[Image:stinkogame-enemy-trapdoor.gif]] || '''Trapdoor''' is a platform that alternates between safe...and not safe.  Get on the moment it flips up.  Make sure you know where to jump after landing on it, because it does not take prisoners. || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| Spork || [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] || '''Spork''' comes up out of the ground in a cycle, and will hurt you even when it's down.  Jump over it while the spork isn't in attack mode. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lava-fall || [[Image:stinkogame-enemy-lavafall.png]] || '''Lava-falls''' are prevalent in the Lava Zone, and you must block them with your fist to prevent 1-Up from getting cooked. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Tiles and Platforms || [[Image:stinkogame-enemy-tile.png]]&amp;lt;br /&amp;gt;[[Image:stinkogame-enemy-platform.png]] || Jump on a '''tile''' to move the '''platform'''. After moving a certain distance the platform will turn around and go back the way it came. || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
|Power Crunch || [[Image:stinkoman-powercrunch.gif]] || '''Power Crunches''' are scattered around the levels. They will replenish Stinkoman's health completely. || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold nugget || [[Image:gold_nugget.jpg]]|| '''Gold Nuggets''' are the little goodies that pop out of Mr. Ubbers when you kill them in stage 3.1. Collecting 20 gold nuggets will let you advance to the next stage. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bread || [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item you want to pick up in level 3.2.  Touching it will give you one point. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Apple || [[Image:stinkogame-enemy-apple.png]] || In level 3.2, '''Apple''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ear || [[Image:stinkogame-enemy-ear.png]] || In level 3.2, '''Ear''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| P || [[Image:stinkogame-enemy-p.png]] || In level 3.2, '''P''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Soap || [[Image:stinkogame-enemy-soap.png]] || In level 3.2, '''Soap''' will cost you one point if you touch it. || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|- &lt;br /&gt;
| Tampo || [[Image:stinkogame-enemy-tampo.png]] || The weak point of '''Tampo'''  is the medulla (the darker colored, lower part of the brain).  You can only hit it when it comes near the ground, and you'll need to jump.  It starts by coming to the lower right.  Stand just in range and shoot it, but make sure you're on the ground when his shots reach you, they shouldn't come close.  He will then float to the top-right.  You want to be closer to the left edge of the screen to be able to jump this shot.  Now run to the right, about mid-screen.  Tampo will do the exact same thing on the left, then will return and repeat. Get him 8 times. The more hits it takes, the faster it gets, so be careful. More info can be found [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Transcript)|here]].|| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brody || [[Image:stinkogame-enemy-brody_head.png]] [[Image:stinkogame-enemy-brody_feet.png]] || '''Brody''' tries to stomp you with its feet, but eventually it'll try to peck you with its head. Just shoot Brody's head when it appears. Brody takes 5 hits to kill. More info can be found [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Transcript)|here]].|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Stlunko || [[Image:stinkogame-enemy-stlunko.png|300px]] || Stinkoman will ride a conveyor belt on '''Stlunko''' with a Pooru-Pooru at each end, while Stlunko tries to pound him with his fists. You must shoot at the wall on his head until all of the sections of the wall have been destroyed- in total, this takes 16 hits. More info can be found [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Transcript)|here]].|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Saargtsson || [[Image:stinkogame-enemy-saargtsson.png]] [[Image:Firey_Hot.PNG]] || '''Saargtsson''' jumps up from the lava and shoots lasers at you, while a flame jet ('''Firey-Hot''') shoots from the roof. Only the end of his tail is vulnerable. More info can be found [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Transcript)|here]].|| 4&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;br /&gt;
[[Category: 20X6 Characters]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items</id>
		<title>Stinkoman 20X6 Enemies and Items</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items"/>
				<updated>2005-05-05T01:27:30Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
There are an abundance of enemies in the game [[Stinkoman 20X6]].&lt;br /&gt;
== Enemies==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|- &lt;br /&gt;
| Jaro || [[Image:jaro.PNG]] || '''Jaro''' is a cuplike enemy that can't attack, besides jumping on you. It is destroyed by blasting it once. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Greggo || [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot who walks back and forth along the platform he's on. He is a little bit tricky, because if you are looking at him, he will crouch down and become immobile and indestructible. When unguarded, one shot will take him out. One strategy for defeating him is to get on lower ground and jump, then quickly turn around. However that can be a tad tricky, and the easiest strategy is to walk up close to him while he's defending and physically punch him. That will kill him instantly. Alternatively, fire a shot at him and then walk away from him - he will stop crouching and the shot will kill him. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Browntant || [[Image:browntant.jpg]] || '''Browntant''' is an enemy that won't move. It will try to shoot you but you can jump over his shots. He also likes to shoot at you while you're on a ladder, but you should be able to just duck under his shots and dart up and get him. It takes 3 hits to kill, but is invincible while flashing between hits. || 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Chorch || [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a horizonally-flying robot that will try to pinch you. Don't touch him or you'll take damage. Sometimes he lowly floats over some ground, but usually he's floating around in mid-air. He always follows the same route back and forth, making him ridiculously predictable. Shoot him once and he'll explode. || 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Kolkaryu || [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a little flying saucer that appears out of the sky in specific places. He flies in, stops, shoots out four bullets at a time diagonally downward twice, and then leaves. He won't chase you or anything, and once he flies away, he's gone for good. You can't damage him, so don't try. When he comes, jump out of range or stand directly underneath him where his bullets do not reach.|| 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Pooru-Pooru || [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cucumber. Don't confuse it with a cactus. It is planted firmly into the ground and doesn't move. It will sit around, usually in a group, waiting for some unfortunate fellow to fall on it. Touching this plant will hurt Stinkoman, and there is no way to damage it, so it's best to just leave this thing alone.|| 1,2,3&lt;br /&gt;
|-&lt;br /&gt;
| Old Sage || [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a spike that is usually found in a group. They stay still, either resting on the ground or hanging on the ceiling. If they're over you, don't jump. If they're under you, don't fall. If you happen to touch one, you will die, regardless of how much energy you have. || 1,2,4&lt;br /&gt;
|-&lt;br /&gt;
| Terrell || [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] || '''Terrell''' is just the head of a chicken that likes to bounce around. One hit and he's gone. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Grundy || [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes. He walks back and forth on the platform he is on, occasionally speeding up and slowing down. In level 2.2, there are 2 Grundys moonwalking. You can kill him in one easy shot, so he's a minor nuisance at best. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stobat || [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet. It has an infinite amount of bones inside its body to spit out at you. It will spit out three at a time. Its three shots shoot really close to each other, and the best strategy is to get out of range of the third and longest-reaching shot. You have better range than the Stobat, so once you get a safe distance away, shoot him up. A Stobat takes four hits to kill, and like Browntant, is invincible while flashing red. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blake || [[Image:stinkogame-enemy-rose_blake.png]] || '''Rose Blake''' is an electric burner. Don't stand on them when they're white-hot and flashing, but the cool-down time is ok. You should learn their patterns. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lundsford || [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a gas flame that comes from ovens. You can learn their habits and stay out of reach by staying at the very edge of the oven. Can be walked on when it is off, but not really a good idea. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tortan || [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a green liquid that will damage you. It mostly leaks out of bottles. || 2&lt;br /&gt;
|- &lt;br /&gt;
| Clowder || [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is a cloud with helicopter propellers on him. Just avoid him. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Ubbers || [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that drops down from the 'bove in stage 3.1. It can't hurt Stinkoman at all, in fact, touching him does absolutely nothing. He actually does more good than bad. If you punch him, he will disappear in a splash and a gold nugget will fly out. Collecting these nuggets lets you win the level. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Poorbt || [[Image:stinkogame-enemy-poorbt.png]] || '''Poorbt''' will run on occasionally in level 4 and shoot his fist at you. It appears a set time after Stinkoman reaches a certain spot, rather than being in a fixed position. Put your big fist between you and it and you won't come to harm. You can kill him with your fist, but that doesn't seem to achieve much. If you are standing under a lava-fall with your fist straight up, you can press a or s to swing your fist down and block his attack. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gokul || [[Image:stinkogame-enemy-gokul.png]] || '''Gokul''' lies in wait to attack 1-Up. Kill him by crushing him with rocks sent down by your mighty fist. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gaspeau || [[Image:stinkogame-enemy-gaspeau.png]] || '''Gaspeau''' Flies around, back-and-forth, to get 1-Up. Kill him in the same way as Gokul. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Pink Cham Cham || [[Image:pinkchamcham.gif]] || The '''Pink Cham Cham''' is a green blob with two laser guns sticking out of the sides. It fires two lasers upwards at Stinkoman, one from each shooter. The lasers don't hurt your fist so you can hold that over him to kill him, while keeping Stinkoman himself out of the laser's range. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Frotzer || [[Image:stinkogame-enemy-frotzer.png]] || '''Frotzer''' is basically a blue Gaspeau that only moves in one direction and is triggered by Stinkoman's progress like Poorbt. Frotzer isn't limited in flying distance, so stop it as soon as you see it.|| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unreleased Enemies ==&lt;br /&gt;
These are enemies that have yet to be shown on the game.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| ''Unknown'' || [[Image:Unreleased_StinkoBaddie.PNG]] || This enemy is a cabbage-like creature that opens up and shoots out red balls. It has yet to make an appearance in the actual game, although it used to be seen in the object library before level 4 was released.  Also note that although this enemy isn't in the object library anymore, his attack still is.||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Hazards ==&lt;br /&gt;
These are hazards which are in the game but not referenced in the manual, so the names here aren't official.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| Drill || [[Image:stinkogame-enemy-drill.png]] || '''Drill''' is a hazard that can come out of the floor or the ceiling.  Avoid it! || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoor || [[Image:stinkogame-enemy-trapdoor.gif]] || '''Trapdoor''' is a platform that alternates between safe...and not safe.  Get on the moment it flips up.  Make sure you know where to jump after landing on it, because it does not take prisoners. || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| Spork || [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] || '''Spork''' comes up out of the ground in a cycle, and will hurt you even when it's down.  Jump over it while the spork isn't in attack mode. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lava-fall || [[Image:stinkogame-enemy-lavafall.png]] || '''Lava-falls''' are prevalent in the Lava Zone, and you must block them with your fist to prevent 1-Up from getting cooked. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Tiles and Platforms || [[Image:stinkogame-enemy-tile.png]]&amp;lt;br /&amp;gt;[[Image:stinkogame-enemy-platform.png]] || Jump on a '''tile''' to move the '''platform'''. After moving a certain distance the platform will turn around and go back the way it came. || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
|Power Crunch || [[Image:stinkoman-powercrunch.gif]] || '''Power Crunches''' are scattered around the levels. They will replenish Stinkoman's health completely. || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold nugget || [[Image:gold_nugget.jpg]]|| '''Gold Nuggets''' are the little goodies that pop out of Mr. Ubbers when you kill them in stage 3.1. Collecting 20 gold nuggets will let you advance to the next stage. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bread || [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item you want to pick up in level 3.2.  Touching it will give you one point. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Apple || [[Image:stinkogame-enemy-apple.png]] || In level 3.2, '''Apple''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ear || [[Image:stinkogame-enemy-ear.png]] || In level 3.2, '''Ear''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| P || [[Image:stinkogame-enemy-p.png]] || In level 3.2, '''P''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Soap || [[Image:stinkogame-enemy-soap.png]] || In level 3.2, '''Soap''' will cost you one point if you touch it. || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|- &lt;br /&gt;
| Tampo || [[Image:stinkogame-enemy-tampo.png]] || The weak point of '''Tampo'''  is the medulla (the darker colored, lower part of the brain).  You can only hit it when it comes near the ground, and you'll need to jump.  It starts by coming to the lower right.  Stand just in range and shoot it, but make sure you're on the ground when his shots reach you, they shouldn't come close.  He will then float to the top-right.  You want to be closer to the left edge of the screen to be able to jump this shot.  Now run to the right, about mid-screen.  Tampo will do the exact same thing on the left, then will return and repeat. Get him 8 times. The more hits it takes, the faster it gets, so be careful. More info can be found [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Transcript)|here]].|| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brody || [[Image:stinkogame-enemy-brody_head.png]] [[Image:stinkogame-enemy-brody_feet.png]] || '''Brody''' tries to stomp you with its feet, but eventually it'll try to peck you with its head. Just shoot Brody's head when it appears. Brody takes 5 hits to kill. More info can be found [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Transcript)|here]].|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Stlunko || [[Image:stinkogame-enemy-stlunko.png|300px]] || Stinkoman will ride a conveyor belt on '''Stlunko''' with a Pooru-Pooru at each end, while Stlunko tries to pound him with his fists. You must shoot at the wall on his head until all of the sections of the wall have been destroyed- in total, this takes 16 hits. More info can be found [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Transcript)|here]].|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Saargtsson || [[Image:stinkogame-enemy-saargtsson.png]] [[Image:Firey_Hot.PNG]] || '''Saargtsson''' jumps up from the lava and shoots lasers at you, while a flame jet ('''Firey-Hot''') shoots from the roof. Only the end of his tail is vulnerable. More info can be found [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Transcript)|here]].|| 4&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;br /&gt;
[[Category: 20X6 Characters]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6</id>
		<title>Stinkoman 20X6</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6"/>
				<updated>2005-05-05T01:25:48Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Real-World References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:stinkogame.png|thumb|Always looking for a fighting or a challenge.]]&lt;br /&gt;
&lt;br /&gt;
''Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!'' --[[Videlectrix]] description&lt;br /&gt;
&lt;br /&gt;
'''Stinkoman 20X6''' is a side-scrolling platformer game which stars [[Stinkoman]]. This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the poor &amp;quot;Japanese to English&amp;quot; translations (a.k.a. &amp;quot;[[Wikipedia:Engrish|Engrish]]&amp;quot;) common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]].&lt;br /&gt;
&lt;br /&gt;
[[The Brothers Chaps]] showed it off at [[NYU Talk - 1 Mar 2005|their talk at NYU]] before it was released. &lt;br /&gt;
[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art]]&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
* Hover your mouse below &amp;quot;Controls&amp;quot; on the main menu to access the Instruction Booklet.&lt;br /&gt;
** When you click it, &amp;quot;loading manuél&amp;quot; appears briefly.&lt;br /&gt;
* Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].&lt;br /&gt;
* Stay still long enough and Stinkoman will yawn.&lt;br /&gt;
** On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.&lt;br /&gt;
&lt;br /&gt;
== Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* This is the first time we have seen [[Stinkoman's House]], or any 20X6 character's house, for that matter.&lt;br /&gt;
* According to the [[Strong Bad Email]] [[time capsule]], it would seem that Planet K is Earth in the future.&lt;br /&gt;
*This is also the first complete platform game that Videlectrix have ever made, as of course Jon Howe programmed it and composed the music, while the Chaps were simply the graphics designers. ([[Super Kingio Brothers]] was meant as a joke and was impossible to play past the first enemy)&lt;br /&gt;
* This is the first appearance of Strong Bad's green tongue since [[Super NES]]. In the &amp;quot;Game Over&amp;quot; screen, Stinkoman's green tongue is shown, although it's red or pink all other times you see it in the game.&lt;br /&gt;
**Stinkoman's green tongue may be due to the fact that his &amp;quot;stummy hurts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
* The game plays entirely backwards from most NES games - the robot is beaten first, and then you guide Stinkoman home.&lt;br /&gt;
* There is a hidden power crunch right before the end of the 1st level. Stand at the top of the triangular set of platforms and then jump up to a hidden platform and jump again.&lt;br /&gt;
* In the bottom right-hand corner of the PLAY GAME! screen is says &amp;quot;V2.0 EPISODES 1-4&amp;quot;&lt;br /&gt;
** It said &amp;quot;V1.X EPISODES 1-3&amp;quot; until April 26, 2005, when the fourth level was added.&lt;br /&gt;
* This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in [[Hip Hop Dance]].&lt;br /&gt;
* This game used to not feature the regular links at the bottom of the screen to move to other parts of the website. But when Level 4 was added the links were added also.&lt;br /&gt;
*Play the .swf version. When you die, right click and do the &amp;quot;play&amp;quot; function. The &amp;quot;More to Come!&amp;quot; screen with Stinkoman with the grey fist will pop up.&lt;br /&gt;
**On that screen, do like you did with the &amp;quot;Game Over&amp;quot; screen, and you'll start the level over with 0 lives. If you die, you gain one life, but die. Repeat the process for a lotta lives (or to start on THAT level, including bosses.)&lt;br /&gt;
*On Levels 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but you will eventually lose because there will be no one to press the buttons.&lt;br /&gt;
*On levels 4.1 and 4.2, you can't go too far from 1-Up, or he will die, even if he is not near any danger.&lt;br /&gt;
*In Episode 4, the Pink Cham Cham laser graphic is the same graphic used for the Saargtsson laser animation.&lt;br /&gt;
&lt;br /&gt;
=== Goofs ===&lt;br /&gt;
&lt;br /&gt;
* To get power crunches that are hiding behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.&lt;br /&gt;
* The manual has Kolkaryu listed under level 2, but Kolkaryu already appears in level 1.&lt;br /&gt;
* The manual has Old Sage listed under level 2, but Old Sages already appear in level 1.&lt;br /&gt;
* Greggo will not stop or become indestructable unless you are parallel to him.&lt;br /&gt;
**Note: this was done on purpose to make it possible to destroy it. fire and then quickly jump or vice versa to kill it.&lt;br /&gt;
* Level 3 is called &amp;quot;Dumb Wall&amp;quot; on the level select screen, but it's called &amp;quot;Up 'n' Down&amp;quot; in the instruction manual.&lt;br /&gt;
* In Level 1 in the manual, the original version said &amp;quot;face treats&amp;quot; instead of &amp;quot;fave treats.&amp;quot;&lt;br /&gt;
* In the manuel, Level 3 is the only part to have it's title constantly on the top of the page. All the other Level's titles disappear after the first page.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
[[Image:stinkogame slow.png|thumb|Glitch for slow computers.]]&lt;br /&gt;
* When the game was first released, you could skip (press space or click) the first part of the final movie (any part before the MORE LEVELS TO COME SCENE) to enter stage 3.4. It was the Stlunko Battle arena without Stlunko: a slightly elevated platform above the ground with two Pooru-Poorus on either side. You could continue traveling rightwards into a barren land before reaching an endless cliff.&lt;br /&gt;
**This glitch is now fixed. However, if you play the swf you can still play 3.4&lt;br /&gt;
**This again happened in level 4 when it was first released. However, this glitch has been fixed as well.&lt;br /&gt;
***Also, if you die once on level 4.4 there will be no ground when you return.&lt;br /&gt;
* When you run right and jump, you will flip as if you were running left and jumping.&lt;br /&gt;
* If you fall long enough and don't touch anything, Stinkoman will stop doing his falling pose and act like he's standing and will even start to yawn. Such a long fall can be found in stage 2.2.&lt;br /&gt;
* You can float in mid-air on level 1.1 if you land on the right spot next to the gray pole close to the beginning, or if a Browntant hits you while you're falling against it.&lt;br /&gt;
[[Image:stinkoman-glitch.png|thumb|Stinkoman stands on air!]]&lt;br /&gt;
* If you jump at the right time at the end of a level, you can do your victory pose in midair.&lt;br /&gt;
* If you die with only one life left after defeating a boss, the usual &amp;quot;die&amp;quot; sequence will happen, but then Stinkoman will do his victory dance with no ground beneath him and you will start the next stage with no lives, which will increase by one life and the &amp;quot;Game Over&amp;quot; screen will appear the next time he dies in the next stage. &lt;br /&gt;
* Sometimes you can start up a new game and it will be nothing but Stinkoman and the background.  Since there's no ground, you can only fall and die. This may be linked to older versions of Flash.&lt;br /&gt;
** A possible reason that this happens is because earlier versions of Flash may not be able to read the levelData xml files. For more information on these files, please see the talk page.&lt;br /&gt;
*Not exactly a glitch, but when Stinkoman is about to yawn, his sprite character moves down one pixel.&lt;br /&gt;
*There is a spot in level 2.1 where you can fall between a refrigerator and an adjacent stove, and not be able to jump back up.&lt;br /&gt;
[[Image:stinkogame-level22-terrell-glitch.png|thumb|Stuck Terrell on level 2.2]]&lt;br /&gt;
*In the beginning of level 2.2, there's a Terrell just behind a refrigerator.  It seems that it's possible for the Terrell to get &amp;quot;stuck&amp;quot; just to the right of the fridge.  It will continue to hop up and down (without moving horizontally at all), and Stinkoman can pass through the Terrell without becoming injured.  It also becomes impossible to kill.  I've only been able to reproduce this behavior once, on version 1.3. &lt;br /&gt;
*The Terrell on level 2.1 can get stuck too(the one above the second burner).&lt;br /&gt;
*In level 1.1, if you don't kill the Jaro by the first wall and instead just go past it and the wall under the second browntant, the Jaro will be jumping in mid-air.&lt;br /&gt;
*If you use a seek bar, then it is possible to access level Undefined.Undefined. This level is just a grey hole, which Stinkoman is doomed to fall down. Stinkoman's MANS are always either 8, or not there. Regardless, after he falls down once, the game over screen appears. The music is from the boss levels, and Stinkoman even shouts &amp;quot;Are you asking for a challenge?&amp;quot; as you enter. The items counter is also shown, as it is in level 3.1. It even has the &amp;quot;Try level&amp;quot; screen!&lt;br /&gt;
[[Image:PinkChamCham.jpg|thumb|A Pink Cham Cham firing only the left laser]]&lt;br /&gt;
*In level 4.2, if a and s are pressed at the same time as you're falling into the level from the left, Stinkoman will float instead of walk.&lt;br /&gt;
*In Episode 4, when Stinkoman is facing to the right, his giant fist powerup is a left hand but when he turns around the fingers are still facing the player so it turns into a right hand. This &amp;quot;sprite mirroring&amp;quot; is common in older games to conserve memory. A notable exception is Metroid, in which Samus is always right handed.&lt;br /&gt;
*Sometimes if you die on the boss after the 2.2 or 1.2 level, you will restart at the boss but there's no ground.&lt;br /&gt;
*In level 4.2, if you approach a Pink Cham Cham from the left and see only the left side of it as it fires, when you approach towards the right to see the rest of it, it will only have fired the laser on the left side.&lt;br /&gt;
&lt;br /&gt;
=== Inside References ===&lt;br /&gt;
* &amp;quot;Check out my new gameplay!&amp;quot; is a reference to Stinkoman's quote &amp;quot;Check out my new cosplay!&amp;quot; in [[3 Times Halloween Funjob]].&lt;br /&gt;
* The nuggets in Level 3.1 are a reference to [[Strong Bad]]'s Character Video.&lt;br /&gt;
* Level 3.2 reveals that Stinkoman hates apples, just as Strong Bad does in [[The House that Gave Sucky Treats]]&lt;br /&gt;
* The health-restoring pills are a reference to &amp;quot;power crunch&amp;quot; capsule from the Strong Bad E-Mail [[time capsule]].&lt;br /&gt;
**They are also a reference to the [[Scrolling Shooter Games Menu]], where you can get similar capsules to change your ship.&lt;br /&gt;
* Grundy's illustration in the manual shows him running in a manner similar to [[Homestar Runner]].&lt;br /&gt;
* Stlunko, the level 3 boss, bears a striking resemblance to the [[Visor Robot]].&lt;br /&gt;
*The Rose Blake's description in the manual as a &amp;quot;'Lectric burner&amp;quot; is a reference to the email [[extra plug]], where Strong Bad gets '[[Lectric Boots]].&lt;br /&gt;
*The line &amp;quot;blast em up [[Dan]]!&amp;quot; is an adaptation of &amp;quot;fry 'em up, Dan!&amp;quot; from [[TROGDOR!]]&lt;br /&gt;
*The sentence in the manual, &amp;quot;Falling from the skies and bove&amp;quot;, is a reference to [[That Time of Year]].&lt;br /&gt;
*The chickens in Level 2 blow up like the ducks in [[Duck Guardian]] after being hit with the hatch ray.&lt;br /&gt;
*1-Up Saying &amp;quot;I'm going this way!&amp;quot; is a reference to [[Meet Marshie]].&lt;br /&gt;
&lt;br /&gt;
=== Real-World References ===&lt;br /&gt;
*There are many references to the ''Mega Man'' game series:&lt;br /&gt;
** The sprites used for Stinkoman are patterned after 8-bit ''Mega Man'' sprites, and the same applies to the enemy Poorbt.&lt;br /&gt;
** In fact, the poses of the white silhouette in the logo are taken directly from the NES ''Mega Man'' series.&lt;br /&gt;
** The sounds of the text appearing in the cinematics are also the same as in ''Mega Man''.&lt;br /&gt;
***The chime noise for the main menu is taken from the first ''Mega Man X'' game.&lt;br /&gt;
** In ''Mega Man V'', there is a chicken robot similar to the chickens encountered in level 2.&lt;br /&gt;
** When Stinkoman says that the large gray fist could be a new powerup and takes off with it, this is an obvious reference to Mega Man taking the power of defeated bosses.&lt;br /&gt;
** At the start of the first side-scrolling stage the little theme played is very similar to the old ''Mega Man'' starting theme.  In fact, the whole soundtrack was probably meant to sound like ''Mega Man'' game music.&lt;br /&gt;
** Stinkoman being unable to clear the wall using his normal jump is also a joke from ''Mega Man''.&lt;br /&gt;
** When all three characters flash onto the screen during the intro, that is also a ''Mega Man'' reference, where in one of the arcade games (namely ''Mega Man: The Power Battles'') Mega Man, Proto Man, and Bass would flash onto the screen in a similar way.&lt;br /&gt;
**The spikes that can kill Stinkoman instantly (Old Sage) are a reference to similar spikes which were placed under moving platforms in Mega Man games and which would also kill Mega Man instantly.&lt;br /&gt;
** The dropping platforms are a reference to the original ''Mega Man'', in which similar platforms were found in Guts Man's stage.&lt;br /&gt;
** Only three of Stinkoman's flying fists can be on the screen at the same time.  In the ''Mega Man'' series, Mega Man's bullets also suffer from the same drawbacks. Even in Level 4, Stinkoman can only drop three clusters of rocks onscreen when pounding his giant fist.&lt;br /&gt;
***Early sprite-based video games suffered this fate as well. Limiting the number of sprites on screen prevented slow down. &lt;br /&gt;
* Stinkoman's yawning animation is a reference to the waiting animations of characters in earlier games, where they'd often yawn or tap their foot if no buttons were pressed for a certain amount of time.  However, they'd often cycle through these animations very quickly, much like how Stinkoman yawns every three seconds.&lt;br /&gt;
* Right after Tampo blows up in the cinematic, you can hear the same sound that is played in Metroid when Samus phases in.&lt;br /&gt;
* Stlunko, 404 is a reference to the 404 error that browsers give when a webpage cannot be found.&lt;br /&gt;
* Hold B is a reference to ''Super Mario Bros'' and a few other Nintendo games in which if you held down B, you would run faster. In this game, holding  S (which is like a B button) allows you to rapid fire.&lt;br /&gt;
* Stinkoman doing a forward flip may be a reference to the ''Metroid'' series, where Samus does very similar flips.&lt;br /&gt;
**Its likely just a reference to the 20X6 Main Page, in which Stinkoman does a forward flip.&lt;br /&gt;
* The fade-in is a reference to NES games that had large images in the background fade in.  Because the NES did not have many colors to choose from, there would be weird color glitches with some games when they'd have something fade in.&lt;br /&gt;
* The first boss, Tampo, is similiar to the final boss of ''Star Fox 64'', which was the giant, floating brain of the enemy, which had the same weak point (medulla).&lt;br /&gt;
* The phrase &amp;quot;Table the Label&amp;quot; is from a hilariously bad motivational video hosted by Mr. T called &amp;quot;[http://www.agonybooth.com/mr_t/ Be Somebody or be Somebody's Fool!]&amp;quot;&lt;br /&gt;
* The manual mentioning this game has no &amp;quot;weepy princess crap&amp;quot; is a reference to the Super Mario series, the Legend of Zelda series, and a few other games where you had to rescue a helpless princess.&lt;br /&gt;
** Likewise, Pan Pan being kidnapped references the countless games which featured a random character being kidnapped, such as in Donkey Kong Country 2 or 3.&lt;br /&gt;
* The bulky, muscular Stinkoman on the box art is likely a reference to the first and second ''Mega Man'' games, where the original American version of the game's box art had a big, muscular Mega Man that looked nothing like the character in the game.&lt;br /&gt;
**This problem wasn't exclusive to the Megaman series. Almost every game localized for the U.S had new box art made for it. This continued right up till the days of the SNES.&lt;br /&gt;
*The pose with the large fist is a direct reference to the old NES game Battletoads.&lt;br /&gt;
*There are a vast number of seemingly unexplainable appearances of letter P in NES-era games. Ranging from P-blocks, P-wings, P-gauges etc. in ''Super Mario Bros. 3'', to the Arm Cannon/Mega Buster character designation in ''Mega Man 2''. This may explain the collectible Ps in level 3.&lt;br /&gt;
**P most likely stand for &amp;quot;power&amp;quot; in these games.&lt;br /&gt;
**Jaro's explosion appears to be modeled after many of the character explosions in ''Rad Gravity'' for the [[Wikipedia:Nintendo Entertainment System|NES]].&lt;br /&gt;
* Lundsford is a reference to the symbol and/or mascot of [http://www.georgianaturalgas.com/ Georgia Natural Gas]. Billboards featuring this symbol and character can be seen in many places in the Atlanta area where The Brothers Chaps live.&lt;br /&gt;
*Saargtsson is most likely a reference to Moldorm from Zelda, who was almost exactly the same.&lt;br /&gt;
*If 1-Up dies, he is encased a cartoony black circle that stays there for a few seconds. This also happened in Conker's Bad Fur Day if Conker happens to die.&lt;br /&gt;
**Or, It may be from &amp;quot;PacMan 2: The New Adventures&amp;quot; For the SNES, in which, the same would happen.&lt;br /&gt;
*In the instruction manuél, Saargtsson says something based on a Herman comic, on which a man says to Herman, &amp;quot;I'm an equal oppurtunity employer.  That's why I'm giving others an equal oppurtunity on your services.&amp;quot;&lt;br /&gt;
*The level 2 duck-like characters may be modeled after Chocobo from the [http://en.wikipedia.org/wiki/Final_Fantasy Final Fantasy] games.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Stinkomanual]]&lt;br /&gt;
*[[Stinkoman 20X6 Enemies]]&lt;br /&gt;
*[[Stinkoman 20X6 Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [[HR:stinkogame/v2/stinkogame.html|Play Stinkoman 20X6]]&lt;br /&gt;
* [[HR:stinkogame/v2/stinkogame.swf|Play the Game (flash file)]]&lt;br /&gt;
* [[HR:stinkogame/v2/objectLibrary.swf|See the Stinkoman 20X6 object library]]&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items</id>
		<title>Stinkoman 20X6 Enemies and Items</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items"/>
				<updated>2005-05-05T01:25:08Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
There are an abundance of enemies in the game [[Stinkoman 20X6]].&lt;br /&gt;
== Enemies==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|- &lt;br /&gt;
| Jaro || [[Image:jaro.PNG]] || '''Jaro''' is a cuplike enemy that can't attack, besides jumping on you. It is destroyed by blasting it once. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Greggo || [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot who walks back and forth along the platform he's on. He is a little bit tricky, because if you are looking at him, he will crouch down and become immobile and indestructible. When unguarded, one shot will take him out. One strategy for defeating him is to get on lower ground and jump, then quickly turn around. However that can be a tad tricky, and the easiest strategy is to walk up close to him while he's defending and physically punch him. That will kill him instantly. Alternatively, fire a shot at him and then walk away from him - he will stop crouching and the shot will kill him. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Browntant || [[Image:browntant.jpg]] || '''Browntant''' is an enemy that won't move. It will try to shoot you but you can jump over his shots. He also likes to shoot at you while you're on a ladder, but you should be able to just duck under his shots and dart up and get him. It takes 3 hits to kill, but is invincible while flashing between hits. || 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Chorch || [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a horizonally-flying robot that will try to pinch you. Don't touch him or you'll take damage. Sometimes he lowly floats over some ground, but usually he's floating around in mid-air. He always follows the same route back and forth, making him ridiculously predictable. Shoot him once and he'll explode. || 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Kolkaryu || [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a little flying saucer that appears out of the sky in specific places. He flies in, stops, shoots out four bullets at a time diagonally downward twice, and then leaves. He won't chase you or anything, and once he flies away, he's gone for good. You can't damage him, so don't try. When he comes, jump out of range or stand directly underneath him where his bullets do not reach.|| 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Pooru-Pooru || [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cucumber. Don't confuse it with a cactus. It is planted firmly into the ground and doesn't move. It will sit around, usually in a group, waiting for some unfortunate fellow to fall on it. Touching this plant will hurt Stinkoman, and there is no way to damage it, so it's best to just leave this thing alone.|| 1,2,3&lt;br /&gt;
|-&lt;br /&gt;
| Old Sage || [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a spike that is usually found in a group. They stay still, either resting on the ground or hanging on the ceiling. If they're over you, don't jump. If they're under you, don't fall. If you happen to touch one, you will die, regardless of how much energy you have. || 1,2,4&lt;br /&gt;
|-&lt;br /&gt;
| Terrell || [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] || '''Terrell''' is just the head of a chicken that likes to bounce around. One hit and he's gone. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Grundy || [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes. He walks back and forth on the platform he is on, occasionally speeding up and slowing down. In level 2.2, there are 2 Grundys moonwalking. You can kill him in one easy shot, so he's a minor nuisance at best. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stobat || [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet. It has an infinite amount of bones inside its body to spit out at you. It will spit out three at a time. Its three shots shoot really close to each other, and the best strategy is to get out of range of the third and longest-reaching shot. You have better range than the Stobat, so once you get a safe distance away, shoot him up. A Stobat takes four hits to kill, and like Browntant, is invincible while flashing red. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blake || [[Image:stinkogame-enemy-rose_blake.png]] || '''Rose Blake''' is an electric burner. Don't stand on them when they're white-hot and flashing, but the cool-down time is ok. You should learn their patterns. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lundsford || [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a gas flame that comes from ovens. You can learn their habits and stay out of reach by staying at the very edge of the oven. Can be walked on when it is off, but not really a good idea. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tortan || [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a green liquid that will damage you. It mostly leaks out of bottles. || 2&lt;br /&gt;
|- &lt;br /&gt;
| Clowder || [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is a cloud with helicopter propellers on him. Just avoid him. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Ubbers || [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that drops down from the 'bove in stage 3.1. It can't hurt Stinkoman at all, in fact, touching him does absolutely nothing. He actually does more good than bad. If you punch him, he will disappear in a splash and a gold nugget will fly out. Collecting these nuggets lets you win the level. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Poorbt || [[Image:stinkogame-enemy-poorbt.png]] || '''Poorbt''' will run on occasionally in level 4 and shoot his fist at you. It appears a set time after Stinkoman reaches a certain spot, rather than being in a fixed position. Put your big fist between you and it and you won't come to harm. You can kill him with your fist, but that doesn't seem to achieve much. If you are standing under a lava-fall with your fist straight up, you can press a or s to swing your fist down and block his attack. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gokul || [[Image:stinkogame-enemy-gokul.png]] || '''Gokul''' lies in wait to attack 1-Up. Kill him by crushing him with rocks send down by your mighty fist. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gaspeau || [[Image:stinkogame-enemy-gaspeau.png]] || '''Gaspeau''' Flies around, back-and-forth, to get 1-Up. Kill him in the same way as Gokul. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Pink Cham Cham || [[Image:pinkchamcham.gif]] || The '''Pink Cham Cham''' is a green blob with two laser guns sticking out of the sides. It fires two lasers upwards at Stinkoman, one from each shooter. The lasers don't hurt your fist so you can hold that over him to kill him, while keeping Stinkoman himself out of the laser's range. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Frotzer || [[Image:stinkogame-enemy-frotzer.png]] || '''Frotzer''' is basically a blue Gaspeau that only moves in one direction and is triggered by Stinkoman's progress like Poorbt. Frotzer isn't limited in flying distance, so stop it as soon as you see it.|| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unreleased Enemies ==&lt;br /&gt;
These are enemies that have yet to be shown on the game.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| ''Unknown'' || [[Image:Unreleased_StinkoBaddie.PNG]] || This enemy is a cabbage-like creature that opens up and shoots out red balls. It has yet to make an appearance in the actual game, although it used to be seen in the object library before level 4 was released.  Also note that although this enemy isn't in the object library anymore, his attack still is.||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Hazards ==&lt;br /&gt;
These are hazards which are in the game but not referenced in the manual, so the names here aren't official.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| Drill || [[Image:stinkogame-enemy-drill.png]] || '''Drill''' is a hazard that can come out of the floor or the ceiling.  Avoid it! || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoor || [[Image:stinkogame-enemy-trapdoor.gif]] || '''Trapdoor''' is a platform that alternates between safe...and not safe.  Get on the moment it flips up.  Make sure you know where to jump after landing on it, because it does not take prisoners. || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| Spork || [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] || '''Spork''' comes up out of the ground in a cycle, and will hurt you even when it's down.  Jump over it while the spork isn't in attack mode. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lava-fall || [[Image:stinkogame-enemy-lavafall.png]] || '''Lava-falls''' are prevalent in the Lava Zone, and you must block them with your fist to prevent 1-Up from getting cooked. || 4&lt;br /&gt;
|-&lt;br /&gt;
| Tiles and Platforms || [[Image:stinkogame-enemy-tile.png]]&amp;lt;br /&amp;gt;[[Image:stinkogame-enemy-platform.png]] || Jump on a '''tile''' to move the '''platform'''. After moving a certain distance the platform will turn around and go back the way it came. || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
|Power Crunch || [[Image:stinkoman-powercrunch.gif]] || '''Power Crunches''' are scattered around the levels. They will replenish Stinkoman's health completely. || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold nugget || [[Image:gold_nugget.jpg]]|| '''Gold Nuggets''' are the little goodies that pop out of Mr. Ubbers when you kill them in stage 3.1. Collecting 20 gold nuggets will let you advance to the next stage. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bread || [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item you want to pick up in level 3.2.  Touching it will give you one point. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Apple || [[Image:stinkogame-enemy-apple.png]] || In level 3.2, '''Apple''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ear || [[Image:stinkogame-enemy-ear.png]] || In level 3.2, '''Ear''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| P || [[Image:stinkogame-enemy-p.png]] || In level 3.2, '''P''' will cost you one point if you touch it. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Soap || [[Image:stinkogame-enemy-soap.png]] || In level 3.2, '''Soap''' will cost you one point if you touch it. || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|- &lt;br /&gt;
| Tampo || [[Image:stinkogame-enemy-tampo.png]] || The weak point of '''Tampo'''  is the medulla (the darker colored, lower part of the brain).  You can only hit it when it comes near the ground, and you'll need to jump.  It starts by coming to the lower right.  Stand just in range and shoot it, but make sure you're on the ground when his shots reach you, they shouldn't come close.  He will then float to the top-right.  You want to be closer to the left edge of the screen to be able to jump this shot.  Now run to the right, about mid-screen.  Tampo will do the exact same thing on the left, then will return and repeat. Get him 8 times. The more hits it takes, the faster it gets, so be careful. More info can be found [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Transcript)|here]].|| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brody || [[Image:stinkogame-enemy-brody_head.png]] [[Image:stinkogame-enemy-brody_feet.png]] || '''Brody''' tries to stomp you with its feet, but eventually it'll try to peck you with its head. Just shoot Brody's head when it appears. Brody takes 5 hits to kill. More info can be found [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Transcript)|here]].|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Stlunko || [[Image:stinkogame-enemy-stlunko.png|300px]] || Stinkoman will ride a conveyor belt on '''Stlunko''' with a Pooru-Pooru at each end, while Stlunko tries to pound him with his fists. You must shoot at the wall on his head until all of the sections of the wall have been destroyed- in total, this takes 16 hits. More info can be found [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Transcript)|here]].|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Saargtsson || [[Image:stinkogame-enemy-saargtsson.png]] [[Image:Firey_Hot.PNG]] || '''Saargtsson''' jumps up from the lava and shoots lasers at you, while a flame jet ('''Firey-Hot''') shoots from the roof. Only the end of his tail is vulnerable. More info can be found [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Transcript)|here]].|| 4&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;br /&gt;
[[Category: 20X6 Characters]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-27T19:51:32Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 3.2 (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Level 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Level 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two gray bouncing robots named &amp;quot;Jaros&amp;quot; that you'll meet.&lt;br /&gt;
* Jump and shoot the flying blue robot who is called &amp;quot;Chorch&amp;quot;. Then jump up on the high ground and keep moving.&lt;br /&gt;
* There's another kind of robot nearby that will hide when it senses you. It's called a &amp;quot;Greggo.&amp;quot; Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the spikes called &amp;quot;Old Sages&amp;quot; down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the shooting robot named &amp;quot;Browntant's&amp;quot; shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a invincible flying robot named &amp;quot;Kolkaryu&amp;quot; will come to meet you up there. It will shoot some shots downward. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a spiky cucumber called a &amp;quot;Pooru-Pooru&amp;quot; right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. It is best to approach the power cruch from the right side. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Level 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Level 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Stage 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen. Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop. It's a good idea to stop between them.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are obviously only dangerous when the blue flame is on, but you can stand in between or on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords and onto the ladder.&lt;br /&gt;
* Next, go up when it's safe and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
* There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Stage 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* Go back to the bottom of the really tall ladder. The path now splits in two. The open path is the regular path which almost everyone should take. If you want a difficult challenge, take the lower bath. They both have power crunches.&lt;br /&gt;
** Higher path: Climb up the ladder, dodging and killing the Browtants, if you haven't already.&lt;br /&gt;
** At the top of the ladder, the bloated chicken known as a &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range of its attacks, and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get that power crunch down there if you were saving it.&lt;br /&gt;
** Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. You can also wait in the center moving platform, that one that's going up and down. Take out the second Chorch and move on. These jumps can be a little tricky, so remember to jump after at least half of you is over the cliff.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be. If you fall during this part, try to land on the platform hold the lower path's power crunch.&lt;br /&gt;
** Once you get past the moving platforms, you will see a trapdoor with a Stobat and Terrell on the other side, and a Kolkaryu will trigger right before the trapdoor. Employ standard UFO evasion and then blast the Terrel. Then stay on the left side of the trap door and shoot the Stobat for another power crunch.&lt;br /&gt;
** Fall through the trapdoor and don't move to land on a platform. This is where both paths reconnect.&lt;br /&gt;
*** Lower path: This path is for daredevils only. You've been warned. Anyway, to take this path, go right from the really tall ladder and kill the lowest Browntant. Then keep moving and you will see a bunch of Pooru-Poorus. It is hard, but possible to jump into the small space betwen the Pooru-Poorus. If you get hurt, try to use that little time of invincibility to run through as many Pooru-Poorus as possible, which is usually just one.&lt;br /&gt;
*** Keep on jumping from gap to gap and you'll eventually meet a power crunch on an elevated platform. You're probably in dire need of one now, so jump up and get it. Then continue rightwards in the same manner you used earlier. Try to lose as little health as possible.&lt;br /&gt;
*** Thankfully the ending is somewhat nearby and soon you'll be able to jump onto safe ground. Then jump onto the two floating platforms nearby one after the other and you'll be where the two paths meet.&lt;br /&gt;
* Anyhoo, jump onto the refridgerators and blast the Chorch there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties. Jump when the flame is extinguished and move to the proper spot before to Lundsford turns on. Don't fall down, that Pooru-Pooru is one prickly cucumber!&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders to get to the top platform, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
* As you climb up, you'll have to pass by a few sporks. Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time your jumps so that both of them can't harm you.&lt;br /&gt;
* Climb down the ladders to the bottom level. If you didn't kill them earlier, dodge and then shoot the Chorches as you go. Once you reach the bottom, you'll see a small forest growing in your house!&lt;br /&gt;
* Hidden behind the first tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, but you can easily avoid it by quickly going directly underneath.&lt;br /&gt;
* After the thing leaves, run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* You'll be met with a Browntant-Stobat combo. Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform to your right.&lt;br /&gt;
* You've done this before: Jump onto the vertically moving platforms when the time is right and kill the Chorch. Then get on the ladder, using the trapdoor if you want, dodging any Browntant fire. You can destroy the Browntants, but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now. Walk underneath them when they're retracted.&lt;br /&gt;
* Stop running after you pass the second drill to remove the Stobat.&lt;br /&gt;
* The two drills that are close to each other won't be much of a problem, just pause in between them. Walk to the edge and you'll see an arrow made up of tiny platforms.&lt;br /&gt;
* Obey the arrow's advice. Oh, no! A bunch of Old Sages are sitting where you're going to land! You're doomed! But wait, what's that? A flag! You're saved! Stinkoman will teleport away right above the Old Sages.&lt;br /&gt;
&lt;br /&gt;
===Stage 2.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2.2 (Guide)===&lt;br /&gt;
* Take out the Terrell through the stove. You know how to handle a Lundsford.&lt;br /&gt;
* Jump up and over the second Lundsford and onto the fridge, then up onto the platform to your left. If you fall off the fridge and land on the ground to the right, use the floating platform to get back up.&lt;br /&gt;
* Wait for the Grundy to pass, then hop onto the trapdoor and hop to the next platform while blowing up the Grundy.&lt;br /&gt;
* Jump onto the right edge of the Lundsford and wait for the flame and floating platform to drop, then quickly run across the stove and jump onto the platform.&lt;br /&gt;
* Jump to the next floating platform and blast the Chorch when it comes into range.&lt;br /&gt;
* Get to the other side of the platform, remember that the Rose Blakes can't hurt you as long as they aren't white-hot and flashing.&lt;br /&gt;
* When the first one is safe, jump onto it and run to the safe spot. The Old Sages will stop you from jumping over the next one, so just get that timing down and run across. Whatever you do, do not touch the Old Sages.&lt;br /&gt;
* Wait until the last Rose Blake is safe and the trapdoor is about to swing up, then run on the Rose Blake, hop to the trapdoor, and then hop to the next platform in one quick run.&lt;br /&gt;
* Blast the Terrell and then jump the gap. If the Terrell is out of range, shoot it once you get onto the platform. Make sure that you jump far because the gap is larger than usual.&lt;br /&gt;
* Shoot the Chorch and jump onto the moving platform when they come into range.&lt;br /&gt;
* Jump onto the ladder when the moving platform gets close. Once grabbing on, wait for the Grundy to pass, then climb up and blast it.&lt;br /&gt;
* Holy silverware! It's a whole row of angry sporks! Carefully jump to the left ladder, and climb all the way up. It is suggested you jump when the sporks are hidden, but it's possible to make it when they're out. If you fall and land on the sporks, you can jump straight up while invincible and grab onto the ladders.&lt;br /&gt;
* Use the trapdoor and the tiny platform to get behind the fridge, allowing you to easily take out a Stobat so it won't be a problem later. Note the existence of two Browntants above.&lt;br /&gt;
* There's an power crunch below. Jump onto the tiny platform and then jump and hug the left side of the screen. You will land on a platform with the energy boost on it. Grab it, walk off the edge of the platform and fall straight down.&lt;br /&gt;
* Now get back onto the left ladder. Climb up until your head touches the platform. Hopefully, you have good reflexes. Hold down the right directional key, hit the jump button and when you touch the right-side ladder, hit the up key to grab on to the ladder. Keep trying until you make it. If you made it, climb onto the platform.&lt;br /&gt;
* Because you are out of range of the Stobat, now would be a good time to kill it. Jump and shoot.&lt;br /&gt;
* Climb up to the next platform. If you killed the Stobat earlier, you'll have no problem. If it's still there, climb up when the coast is clear and get out of range. Then kill it.&lt;br /&gt;
* When you're ready, jump onto the moving platform, and remember those Browntants you saw earlier. Don't worry, you are out of its range as long as you stay on the moving platform. Jump and shoot it when the time is right, then jump to the platform it was on once it dies.&lt;br /&gt;
* Right ahead is the second Browntant. Jump over its attacks. You don't have to kill it, but it's hiding a power crunch.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundys to pass, then pull up and shoot them.&lt;br /&gt;
* Notice the overhanging structures. You can make out a bunch of Tortans. Keep this in mind as you cross to the other side.&lt;br /&gt;
* Now you reach a staircase of Lundsfords. Looks more like the stairway to hell. This part is difficult, but there's a power crunch at the top, so don't worry about losing a little health. Stay on the edges, and wait for the Lundsford to turn off. Then run forward and jump to the next edge.&lt;br /&gt;
* When you reach the fourth Lundsford, a Kalkaryu will ambush you. You can hide directly underneath it to be safe. Hang halfway over the left side of the floating platforms until the robot leaves.&lt;br /&gt;
* You should see three trapdoors. Each one leads to a different path. The first one leads back to an earlier part of the level. The third one leads to a power crunch and then takes you back to the trapdoors. '''You want to fall through the middle trapdoor.'''&lt;br /&gt;
** Kick yourself if accidentally fall down the first trapdoor. This left passage drops you in front of a Browntant. Kill it and then you'll discover that you're hanging out over the earlier part of the level.&lt;br /&gt;
** Jump and go right and try to land on the floating platform below. You are now back in the part of the level between the sporks and the Rose Blakes. Bummer. Climb back up the way you did before to the trapdoors. At least the bad guys are gone.&lt;br /&gt;
*** Falling down the third trapdoor isn't as bad as the falling down the first one. It does, however, land you in a pile of Pooru-Poorus, next to a Browntant. Don't hug the right wall as you fall, you don't want to touch one of the Old Sages in the roof.&lt;br /&gt;
*** Once you land, don't worry about the Old Sages above. You can't jump high enough to touch them. Jump over the Browntant's shots and blast him, just like you usually world. Destroying it nets you a power crunch for your troubles, but it's not really worth it.&lt;br /&gt;
*** Once the Browntant is dead, climb up the ladder to a really difficult climb of floating platforms and trapdoors. This is really hard, so you'll need to run as far off the platform as possible to make it, and don't forget to time your jumps so you don't fall through the trapdoors. Then you'll have to jump onto a few tiny platforms. Eventually you should make it back to the three trapdoors. Fall down the middle one this time.&lt;br /&gt;
* Assuming that you went with the middle path, you will fall, really, really far, so far that your character may start yawning if you don't touch anything. Eventually you will land between a Stobat on the left and a Terrell on the right. Blast the Terrell on the right so that you can get out of the bones' range and destroy the Stobat.&lt;br /&gt;
* They make no attempt to hide the daunting task that is avoiding all seven bottles of Tortan...in a row. Wait for the drops to hit the ground and run through, screaming like a lunatic. Well, I guess screaming is optional.&lt;br /&gt;
* You should meet a Terrell as you are running, blast it.&lt;br /&gt;
* If you stop going forward just out of the way of the last Tortan, you will see a Stobat AND stay out of its range. Stay underneath the last Tortan as you kill it, but don't get hit by the poison itself. Take the Stobat out to receive the last power crunch of the stage.&lt;br /&gt;
* Continue running forward. Hey, a big open space. This would be a great area to have a challenge in. This seems REALLY suspicious. Could it be? Yes, it is!&lt;br /&gt;
&lt;br /&gt;
===Level 2 Boss: Brody (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The screen is letterboxed and a silhouette of Stinkoman slides to the right in a dramatic fashion. Two collosal chicken legs drop from the top of the screen, causing the screen to shake. The camera pans up slightly so that the bottom of the chicken's torso is visble. The chicken's huge head suddenly drops from the top of the screen and screams ferociously.}''&lt;br /&gt;
&lt;br /&gt;
''{The screen cuts to a shot of Stinkoman looking up with the shadow of Brody looming over him.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled in very tiny letters and a small talking mouth}'' &amp;lt;small&amp;gt;ARE YOU ASKING FOR A CHALLENGE?&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, Stinkoman repeats the same message he used against Tampo}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Brody...'''''&lt;br /&gt;
&lt;br /&gt;
''{The sound of an explosion occurs, followed by four falling colossal chicken bones. Stinkoman does his victory laugh and teleports out.}''&lt;br /&gt;
&lt;br /&gt;
===Level 2 Boss: Brody (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Brody is the chicken that choked Stinkoman somehow. That's one heck of a chicken. Resembling Grundy in a slight way, he consists of two legs and a head, which both can stretch and retract. He also can apparently fly, because his feet hover over you for a while. You can never see his full body. As tradition requires, Brody's weak point is his head.&lt;br /&gt;
* Brody starts off with one foot hovering along the top of the screen. Sooner or later, it stops moving for a second, then swiftly drops, crushing anything under it. As a general rule, being crushed is not a good thing. After a while, Brody pokes his head from the ceiling for a split second and then lunges downwards, snapping its beak. This move is randomly placed, fast, and therefore very dangerous. After the first lunge, Brody now uses two feet instead of one regardless of whether or not you got the first shot. The next lunge is coming up when only one of Brody's feet are deployed and none are coming back out. Brody takes five hits before going down.&lt;br /&gt;
* To avoid Brody's feet attacks, it doesn't matter what you're doing as long as you move out of the way whenever a foot freezes above your head. As a general rule, you can rather easily avoid being hit if you stay still in the middle and dodge when you have to. Prepare for when the head is about to drop, keep your eyes open and be quick. Dodge the head as it comes down, and if you succeed, shoot him right in the head to hurt him. Don't bother attacking his feet, though. Do good, and you should make Brody a splode.&lt;br /&gt;
&lt;br /&gt;
==Level 3 - DUMB WALL!==&lt;br /&gt;
''&amp;quot;Stinkoman overcompensates and has to collect random crap&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman leaves his house only to find that a wall is blocking his way to future challenges. To get over the wall, he decides to fly into outer space and back, only to discover that the wall isn't actually a wall at all.&lt;br /&gt;
===Level 3 (Transcript)===&lt;br /&gt;
''{Cut to the outside of Stinkoman's house. There's a city in the background and a wall a few feet away. The door to opens for Stinkoman and closes when he leaves. Stinkoman walks out of his house and attempts to backflip-jump over the wall, but the wall is a little bit to high. After three more failed attampts, Stinkoman shakes and soars into the sky.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 3.1 (Transcript)===&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;DESTROY RAIN TO GET&lt;br /&gt;
20 NUGGETS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3.1 (Guide)===&lt;br /&gt;
* This level is more like a mini-game than anything else. Instead of side-scrolling, in this stage Stinkoman is flying up, up and away. You are stuck in a fixed section of the screen, but you can use the left and right arrow keys to move sideways. The S button punches, but no flying fist will appear.&lt;br /&gt;
* As you fly, angry raindrops named &amp;quot;Mr. Ubbers&amp;quot; will fall from the 'bove. You have to punch them, which will cause them to pop, making golden nuggets shoot out. The nuggets will fly up and then fall down, and you'll have to collect them as they fall. You have to get 20 golden nuggets.&lt;br /&gt;
* That would be simple, if it weren't for the evil rain clouds with propellers called &amp;quot;Clowders.&amp;quot; They float up from underneath. You can't hurt them; you have to avoid them. Touch them and you'll take damage.&lt;br /&gt;
* So the basic idea is that you'll have to kill a Mr. Ubber and stay in the same place long enough to collect the golden nugget that'll come down. Sometimes a Clowder will interfere, and when this happens the best strategy is to leave, forget about the nugget and try again. It's a little harder than it sounds, but the level won't end until either you die or collect 20 golden nuggets. Don't worry about winning with a small amount of health, your health is fully refueled when you win.&lt;br /&gt;
&lt;br /&gt;
===Stage 3.2 (Transcript)===&lt;br /&gt;
''{A silhouette of Stinkoman flies up against a blue background streaked with white for effect.}''&lt;br /&gt;
&lt;br /&gt;
''{Close up to Stinkoman's head. He is still flying up.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I WONDER IF I'VE JUMPED OVER THAT WALL YET.&lt;br /&gt;
&lt;br /&gt;
''{View from Stinkoman's eyes. He is looking down and sees his feet above a rapidly-shrinking Planet K.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to the close up of Stinkoman's head. He is still flying up.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ALMOST THERE...&lt;br /&gt;
&lt;br /&gt;
''{Cut back to view of Stinkoman's silhouette flying up against the blue sky. Suddenly he stops moving and lines appear arround him, signifying surprise.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;GET TENBREAD BUT&lt;br /&gt;
NOT OTHER THINGS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3.2 (Guide)===&lt;br /&gt;
* Like the last stage, this stage is also mini-game like. This time Stinkoman is falling down and lots of different items are coming up. The controls are the same as stage 3.1's, but you won't be needing to punch. Gravity makes things much, much faster, doesn't it?&lt;br /&gt;
* You want to collect ten pieces of bread without collecting anything else. Collecting anything else (there are also apples, bars of soap, ears and P's) will make you lose a point, but you can't get anything less than 0 points.&lt;br /&gt;
* You cannot get hurt during this round. It will last as long as it takes you to get ten points. A good strategy is to stay away from everything bad and to only try to collect bread when it's in the open. This can prove difficult, as bread compensates as only one fifth of the items that come up.&lt;br /&gt;
*If you are at 0 points and there's a whole crowd of bad objects ahead with a bread under it, you might as well get it.&lt;br /&gt;
* This level can be tricky to master, so practice, practice, practice. Expect to have Stinkoman fall for a long, long time before he hits the ground.&lt;br /&gt;
&lt;br /&gt;
===Level 3 Boss: Stlunko (Transcript)===&lt;br /&gt;
''{Stinkoman falls down on the other side of the wall. Suddenly the ground shakes and Stlunko the giant robot pops out of the ground and Stinkoman finds himself on a conveyor belt. There are two giant gray hands at the sides.}''&lt;br /&gt;
&lt;br /&gt;
''{The camera zooms into Stinkoman's eye and he squints.}''&lt;br /&gt;
&lt;br /&gt;
''{Switch to original view. Two Pooru-Poorus have mysteriously appeared on both sides of the conveyer belt. As the fight begins, Stinkoman says his classic line out loud.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Stlunko...'''''&lt;br /&gt;
&lt;br /&gt;
''{Whatever was left of the antenna explodes.}&lt;br /&gt;
&lt;br /&gt;
''{Cut to a cinematic sequence with Stinkoman's head silhouetted in the foreground. In the background, explosions are appearing all over Stlunko as he sinks into the ground and disappears.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I DID IT. I KNEW I COULD!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing in a field. One of Stlunko's hands is laying around nearby.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AHA!!&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHECK THIS OUT...&lt;br /&gt;
&lt;br /&gt;
''{Cut to a scene with ingame-like graphics. Stinkoman walks up to giant gray hand and attaches it to his left thong. Then he walks away to the right to where he had come from.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' IT COULD BE MY NEW POWERUP!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing in an action pose against a black background. The giant gray fist is replacing his left thong. Subtitles are overhead.}&lt;br /&gt;
&amp;lt;pre&amp;gt;MORE LEVELS TO COME!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3 Boss: Stlunko (Guide)===&lt;br /&gt;
* Stlunko is a stealthy robot who was hiding in the ground. At first, only his antenna was showing, but when Sinkoman landed, he arose to attack. He boasts a huge conveyer belt and two hands that he can move around freely. His only weakness is his antenna.&lt;br /&gt;
* Stinkoman is stuck on Stlunko's conveyer belt. The conveyer belt will hinder Stinkoman from running one direction and help him run the other way. It will occasionally switch directions. There are two Pooru-Poorus on the sides for Stinkoman to meet if he falls off. But Stlunko's main attack is the combined forces of his two heavy hands which he smashes into the ground. They fly around, and when they want to smash, they freeze, flash and smash straight down, crushing any little red robot-people below. Occasionally both hands will move to the edges of the screen and smash together in a duo attack.&lt;br /&gt;
* His only weakness is his antenna, which at first is made out of four rectangular sections. You can't punch it, you have to hit it with your flying fist. Everytime it is hurt four times, a section will disappear. Apparently Stlunko's antenna is his energy source, because if he loses it, he dies.&lt;br /&gt;
* To defend his attacks, watch the hands. The conveyer belt is too slow to make you care about falling off too much. You still don't want to fall off, though. Anyway, back to the hands. You must always be watching the hands. Don't worry about them flying around until they stop moving and start to flash. That's a sign to get out of the way! Don't try running away against the conveyer belt; you will probably take too long to get into the clear. Instead, run with the conveyer belt to stay safe. If you have to get to the side opposite of the direction of the conveyor belt, you can jump forward to avoid being pushed back.&lt;br /&gt;
* You can only attack his antenna. Don't bother shooting anything else. Whenever you aren't dodging fists, jump and take a shot at it. You can't hurt it while it's blinking red, though. A great oppurtunity is when both fists go off to the sides to preform their duo attack. Every four shots, the antenna will shrink, making it harder to hit. Sixteen shots will do him in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-27T19:50:23Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 3.2 (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Level 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Level 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two gray bouncing robots named &amp;quot;Jaros&amp;quot; that you'll meet.&lt;br /&gt;
* Jump and shoot the flying blue robot who is called &amp;quot;Chorch&amp;quot;. Then jump up on the high ground and keep moving.&lt;br /&gt;
* There's another kind of robot nearby that will hide when it senses you. It's called a &amp;quot;Greggo.&amp;quot; Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the spikes called &amp;quot;Old Sages&amp;quot; down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the shooting robot named &amp;quot;Browntant's&amp;quot; shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a invincible flying robot named &amp;quot;Kolkaryu&amp;quot; will come to meet you up there. It will shoot some shots downward. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a spiky cucumber called a &amp;quot;Pooru-Pooru&amp;quot; right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. It is best to approach the power cruch from the right side. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Level 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Level 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Stage 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen. Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop. It's a good idea to stop between them.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are obviously only dangerous when the blue flame is on, but you can stand in between or on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords and onto the ladder.&lt;br /&gt;
* Next, go up when it's safe and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
* There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Stage 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* Go back to the bottom of the really tall ladder. The path now splits in two. The open path is the regular path which almost everyone should take. If you want a difficult challenge, take the lower bath. They both have power crunches.&lt;br /&gt;
** Higher path: Climb up the ladder, dodging and killing the Browtants, if you haven't already.&lt;br /&gt;
** At the top of the ladder, the bloated chicken known as a &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range of its attacks, and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get that power crunch down there if you were saving it.&lt;br /&gt;
** Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. You can also wait in the center moving platform, that one that's going up and down. Take out the second Chorch and move on. These jumps can be a little tricky, so remember to jump after at least half of you is over the cliff.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be. If you fall during this part, try to land on the platform hold the lower path's power crunch.&lt;br /&gt;
** Once you get past the moving platforms, you will see a trapdoor with a Stobat and Terrell on the other side, and a Kolkaryu will trigger right before the trapdoor. Employ standard UFO evasion and then blast the Terrel. Then stay on the left side of the trap door and shoot the Stobat for another power crunch.&lt;br /&gt;
** Fall through the trapdoor and don't move to land on a platform. This is where both paths reconnect.&lt;br /&gt;
*** Lower path: This path is for daredevils only. You've been warned. Anyway, to take this path, go right from the really tall ladder and kill the lowest Browntant. Then keep moving and you will see a bunch of Pooru-Poorus. It is hard, but possible to jump into the small space betwen the Pooru-Poorus. If you get hurt, try to use that little time of invincibility to run through as many Pooru-Poorus as possible, which is usually just one.&lt;br /&gt;
*** Keep on jumping from gap to gap and you'll eventually meet a power crunch on an elevated platform. You're probably in dire need of one now, so jump up and get it. Then continue rightwards in the same manner you used earlier. Try to lose as little health as possible.&lt;br /&gt;
*** Thankfully the ending is somewhat nearby and soon you'll be able to jump onto safe ground. Then jump onto the two floating platforms nearby one after the other and you'll be where the two paths meet.&lt;br /&gt;
* Anyhoo, jump onto the refridgerators and blast the Chorch there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties. Jump when the flame is extinguished and move to the proper spot before to Lundsford turns on. Don't fall down, that Pooru-Pooru is one prickly cucumber!&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders to get to the top platform, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
* As you climb up, you'll have to pass by a few sporks. Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time your jumps so that both of them can't harm you.&lt;br /&gt;
* Climb down the ladders to the bottom level. If you didn't kill them earlier, dodge and then shoot the Chorches as you go. Once you reach the bottom, you'll see a small forest growing in your house!&lt;br /&gt;
* Hidden behind the first tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, but you can easily avoid it by quickly going directly underneath.&lt;br /&gt;
* After the thing leaves, run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* You'll be met with a Browntant-Stobat combo. Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform to your right.&lt;br /&gt;
* You've done this before: Jump onto the vertically moving platforms when the time is right and kill the Chorch. Then get on the ladder, using the trapdoor if you want, dodging any Browntant fire. You can destroy the Browntants, but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now. Walk underneath them when they're retracted.&lt;br /&gt;
* Stop running after you pass the second drill to remove the Stobat.&lt;br /&gt;
* The two drills that are close to each other won't be much of a problem, just pause in between them. Walk to the edge and you'll see an arrow made up of tiny platforms.&lt;br /&gt;
* Obey the arrow's advice. Oh, no! A bunch of Old Sages are sitting where you're going to land! You're doomed! But wait, what's that? A flag! You're saved! Stinkoman will teleport away right above the Old Sages.&lt;br /&gt;
&lt;br /&gt;
===Stage 2.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2.2 (Guide)===&lt;br /&gt;
* Take out the Terrell through the stove. You know how to handle a Lundsford.&lt;br /&gt;
* Jump up and over the second Lundsford and onto the fridge, then up onto the platform to your left. If you fall off the fridge and land on the ground to the right, use the floating platform to get back up.&lt;br /&gt;
* Wait for the Grundy to pass, then hop onto the trapdoor and hop to the next platform while blowing up the Grundy.&lt;br /&gt;
* Jump onto the right edge of the Lundsford and wait for the flame and floating platform to drop, then quickly run across the stove and jump onto the platform.&lt;br /&gt;
* Jump to the next floating platform and blast the Chorch when it comes into range.&lt;br /&gt;
* Get to the other side of the platform, remember that the Rose Blakes can't hurt you as long as they aren't white-hot and flashing.&lt;br /&gt;
* When the first one is safe, jump onto it and run to the safe spot. The Old Sages will stop you from jumping over the next one, so just get that timing down and run across. Whatever you do, do not touch the Old Sages.&lt;br /&gt;
* Wait until the last Rose Blake is safe and the trapdoor is about to swing up, then run on the Rose Blake, hop to the trapdoor, and then hop to the next platform in one quick run.&lt;br /&gt;
* Blast the Terrell and then jump the gap. If the Terrell is out of range, shoot it once you get onto the platform. Make sure that you jump far because the gap is larger than usual.&lt;br /&gt;
* Shoot the Chorch and jump onto the moving platform when they come into range.&lt;br /&gt;
* Jump onto the ladder when the moving platform gets close. Once grabbing on, wait for the Grundy to pass, then climb up and blast it.&lt;br /&gt;
* Holy silverware! It's a whole row of angry sporks! Carefully jump to the left ladder, and climb all the way up. It is suggested you jump when the sporks are hidden, but it's possible to make it when they're out. If you fall and land on the sporks, you can jump straight up while invincible and grab onto the ladders.&lt;br /&gt;
* Use the trapdoor and the tiny platform to get behind the fridge, allowing you to easily take out a Stobat so it won't be a problem later. Note the existence of two Browntants above.&lt;br /&gt;
* There's an power crunch below. Jump onto the tiny platform and then jump and hug the left side of the screen. You will land on a platform with the energy boost on it. Grab it, walk off the edge of the platform and fall straight down.&lt;br /&gt;
* Now get back onto the left ladder. Climb up until your head touches the platform. Hopefully, you have good reflexes. Hold down the right directional key, hit the jump button and when you touch the right-side ladder, hit the up key to grab on to the ladder. Keep trying until you make it. If you made it, climb onto the platform.&lt;br /&gt;
* Because you are out of range of the Stobat, now would be a good time to kill it. Jump and shoot.&lt;br /&gt;
* Climb up to the next platform. If you killed the Stobat earlier, you'll have no problem. If it's still there, climb up when the coast is clear and get out of range. Then kill it.&lt;br /&gt;
* When you're ready, jump onto the moving platform, and remember those Browntants you saw earlier. Don't worry, you are out of its range as long as you stay on the moving platform. Jump and shoot it when the time is right, then jump to the platform it was on once it dies.&lt;br /&gt;
* Right ahead is the second Browntant. Jump over its attacks. You don't have to kill it, but it's hiding a power crunch.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundys to pass, then pull up and shoot them.&lt;br /&gt;
* Notice the overhanging structures. You can make out a bunch of Tortans. Keep this in mind as you cross to the other side.&lt;br /&gt;
* Now you reach a staircase of Lundsfords. Looks more like the stairway to hell. This part is difficult, but there's a power crunch at the top, so don't worry about losing a little health. Stay on the edges, and wait for the Lundsford to turn off. Then run forward and jump to the next edge.&lt;br /&gt;
* When you reach the fourth Lundsford, a Kalkaryu will ambush you. You can hide directly underneath it to be safe. Hang halfway over the left side of the floating platforms until the robot leaves.&lt;br /&gt;
* You should see three trapdoors. Each one leads to a different path. The first one leads back to an earlier part of the level. The third one leads to a power crunch and then takes you back to the trapdoors. '''You want to fall through the middle trapdoor.'''&lt;br /&gt;
** Kick yourself if accidentally fall down the first trapdoor. This left passage drops you in front of a Browntant. Kill it and then you'll discover that you're hanging out over the earlier part of the level.&lt;br /&gt;
** Jump and go right and try to land on the floating platform below. You are now back in the part of the level between the sporks and the Rose Blakes. Bummer. Climb back up the way you did before to the trapdoors. At least the bad guys are gone.&lt;br /&gt;
*** Falling down the third trapdoor isn't as bad as the falling down the first one. It does, however, land you in a pile of Pooru-Poorus, next to a Browntant. Don't hug the right wall as you fall, you don't want to touch one of the Old Sages in the roof.&lt;br /&gt;
*** Once you land, don't worry about the Old Sages above. You can't jump high enough to touch them. Jump over the Browntant's shots and blast him, just like you usually world. Destroying it nets you a power crunch for your troubles, but it's not really worth it.&lt;br /&gt;
*** Once the Browntant is dead, climb up the ladder to a really difficult climb of floating platforms and trapdoors. This is really hard, so you'll need to run as far off the platform as possible to make it, and don't forget to time your jumps so you don't fall through the trapdoors. Then you'll have to jump onto a few tiny platforms. Eventually you should make it back to the three trapdoors. Fall down the middle one this time.&lt;br /&gt;
* Assuming that you went with the middle path, you will fall, really, really far, so far that your character may start yawning if you don't touch anything. Eventually you will land between a Stobat on the left and a Terrell on the right. Blast the Terrell on the right so that you can get out of the bones' range and destroy the Stobat.&lt;br /&gt;
* They make no attempt to hide the daunting task that is avoiding all seven bottles of Tortan...in a row. Wait for the drops to hit the ground and run through, screaming like a lunatic. Well, I guess screaming is optional.&lt;br /&gt;
* You should meet a Terrell as you are running, blast it.&lt;br /&gt;
* If you stop going forward just out of the way of the last Tortan, you will see a Stobat AND stay out of its range. Stay underneath the last Tortan as you kill it, but don't get hit by the poison itself. Take the Stobat out to receive the last power crunch of the stage.&lt;br /&gt;
* Continue running forward. Hey, a big open space. This would be a great area to have a challenge in. This seems REALLY suspicious. Could it be? Yes, it is!&lt;br /&gt;
&lt;br /&gt;
===Level 2 Boss: Brody (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The screen is letterboxed and a silhouette of Stinkoman slides to the right in a dramatic fashion. Two collosal chicken legs drop from the top of the screen, causing the screen to shake. The camera pans up slightly so that the bottom of the chicken's torso is visble. The chicken's huge head suddenly drops from the top of the screen and screams ferociously.}''&lt;br /&gt;
&lt;br /&gt;
''{The screen cuts to a shot of Stinkoman looking up with the shadow of Brody looming over him.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled in very tiny letters and a small talking mouth}'' &amp;lt;small&amp;gt;ARE YOU ASKING FOR A CHALLENGE?&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, Stinkoman repeats the same message he used against Tampo}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Brody...'''''&lt;br /&gt;
&lt;br /&gt;
''{The sound of an explosion occurs, followed by four falling colossal chicken bones. Stinkoman does his victory laugh and teleports out.}''&lt;br /&gt;
&lt;br /&gt;
===Level 2 Boss: Brody (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Brody is the chicken that choked Stinkoman somehow. That's one heck of a chicken. Resembling Grundy in a slight way, he consists of two legs and a head, which both can stretch and retract. He also can apparently fly, because his feet hover over you for a while. You can never see his full body. As tradition requires, Brody's weak point is his head.&lt;br /&gt;
* Brody starts off with one foot hovering along the top of the screen. Sooner or later, it stops moving for a second, then swiftly drops, crushing anything under it. As a general rule, being crushed is not a good thing. After a while, Brody pokes his head from the ceiling for a split second and then lunges downwards, snapping its beak. This move is randomly placed, fast, and therefore very dangerous. After the first lunge, Brody now uses two feet instead of one regardless of whether or not you got the first shot. The next lunge is coming up when only one of Brody's feet are deployed and none are coming back out. Brody takes five hits before going down.&lt;br /&gt;
* To avoid Brody's feet attacks, it doesn't matter what you're doing as long as you move out of the way whenever a foot freezes above your head. As a general rule, you can rather easily avoid being hit if you stay still in the middle and dodge when you have to. Prepare for when the head is about to drop, keep your eyes open and be quick. Dodge the head as it comes down, and if you succeed, shoot him right in the head to hurt him. Don't bother attacking his feet, though. Do good, and you should make Brody a splode.&lt;br /&gt;
&lt;br /&gt;
==Level 3 - DUMB WALL!==&lt;br /&gt;
''&amp;quot;Stinkoman overcompensates and has to collect random crap&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman leaves his house only to find that a wall is blocking his way to future challenges. To get over the wall, he decides to fly into outer space and back, only to discover that the wall isn't actually a wall at all.&lt;br /&gt;
===Level 3 (Transcript)===&lt;br /&gt;
''{Cut to the outside of Stinkoman's house. There's a city in the background and a wall a few feet away. The door to opens for Stinkoman and closes when he leaves. Stinkoman walks out of his house and attempts to backflip-jump over the wall, but the wall is a little bit to high. After three more failed attampts, Stinkoman shakes and soars into the sky.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 3.1 (Transcript)===&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;DESTROY RAIN TO GET&lt;br /&gt;
20 NUGGETS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3.1 (Guide)===&lt;br /&gt;
* This level is more like a mini-game than anything else. Instead of side-scrolling, in this stage Stinkoman is flying up, up and away. You are stuck in a fixed section of the screen, but you can use the left and right arrow keys to move sideways. The S button punches, but no flying fist will appear.&lt;br /&gt;
* As you fly, angry raindrops named &amp;quot;Mr. Ubbers&amp;quot; will fall from the 'bove. You have to punch them, which will cause them to pop, making golden nuggets shoot out. The nuggets will fly up and then fall down, and you'll have to collect them as they fall. You have to get 20 golden nuggets.&lt;br /&gt;
* That would be simple, if it weren't for the evil rain clouds with propellers called &amp;quot;Clowders.&amp;quot; They float up from underneath. You can't hurt them; you have to avoid them. Touch them and you'll take damage.&lt;br /&gt;
* So the basic idea is that you'll have to kill a Mr. Ubber and stay in the same place long enough to collect the golden nugget that'll come down. Sometimes a Clowder will interfere, and when this happens the best strategy is to leave, forget about the nugget and try again. It's a little harder than it sounds, but the level won't end until either you die or collect 20 golden nuggets. Don't worry about winning with a small amount of health, your health is fully refueled when you win.&lt;br /&gt;
&lt;br /&gt;
===Stage 3.2 (Transcript)===&lt;br /&gt;
''{A silhouette of Stinkoman flies up against a blue background streaked with white for effect.}''&lt;br /&gt;
&lt;br /&gt;
''{Close up to Stinkoman's head. He is still flying up.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I WONDER IF I'VE JUMPED OVER THAT WALL YET.&lt;br /&gt;
&lt;br /&gt;
''{View from Stinkoman's eyes. He is looking down and sees his feet above a rapidly-shrinking Planet K.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to the close up of Stinkoman's head. He is still flying up.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ALMOST THERE...&lt;br /&gt;
&lt;br /&gt;
''{Cut back to view of Stinkoman's silhouette flying up against the blue sky. Suddenly he stops moving and lines appear arround him, signifying surprise.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;GET TENBREAD BUT&lt;br /&gt;
NOT OTHER THINGS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3.2 (Guide)===&lt;br /&gt;
* Like the last stage, this stage is also mini-game like. This time Stinkoman is falling down and lots of different items are coming up. The controls are the same as stage 3.1's, but you won't be needing to punch.&lt;br /&gt;
* You want to collect ten pieces of bread without collecting anything else. Collecting anything else (there are also apples, bars of soap, ears and P's) will make you lose a point, but you can't get anything less than 0 points.&lt;br /&gt;
* You cannot get hurt during this round. It will last as long as it takes you to get ten points. A good strategy is to stay away from everything bad and to only try to collect bread when it's in the open. This can prove difficult, as bread compensates as only one fifth of the items that come up.&lt;br /&gt;
*If you are at 0 points and there's a whole crowd of bad objects ahead with a bread under it, you might as well get it.&lt;br /&gt;
* This level can be tricky to master, so practice, practice, practice. Expect to have Stinkoman fall for a long, long time before he hits the ground.&lt;br /&gt;
&lt;br /&gt;
===Level 3 Boss: Stlunko (Transcript)===&lt;br /&gt;
''{Stinkoman falls down on the other side of the wall. Suddenly the ground shakes and Stlunko the giant robot pops out of the ground and Stinkoman finds himself on a conveyor belt. There are two giant gray hands at the sides.}''&lt;br /&gt;
&lt;br /&gt;
''{The camera zooms into Stinkoman's eye and he squints.}''&lt;br /&gt;
&lt;br /&gt;
''{Switch to original view. Two Pooru-Poorus have mysteriously appeared on both sides of the conveyer belt. As the fight begins, Stinkoman says his classic line out loud.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Stlunko...'''''&lt;br /&gt;
&lt;br /&gt;
''{Whatever was left of the antenna explodes.}&lt;br /&gt;
&lt;br /&gt;
''{Cut to a cinematic sequence with Stinkoman's head silhouetted in the foreground. In the background, explosions are appearing all over Stlunko as he sinks into the ground and disappears.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I DID IT. I KNEW I COULD!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing in a field. One of Stlunko's hands is laying around nearby.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AHA!!&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHECK THIS OUT...&lt;br /&gt;
&lt;br /&gt;
''{Cut to a scene with ingame-like graphics. Stinkoman walks up to giant gray hand and attaches it to his left thong. Then he walks away to the right to where he had come from.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' IT COULD BE MY NEW POWERUP!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing in an action pose against a black background. The giant gray fist is replacing his left thong. Subtitles are overhead.}&lt;br /&gt;
&amp;lt;pre&amp;gt;MORE LEVELS TO COME!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3 Boss: Stlunko (Guide)===&lt;br /&gt;
* Stlunko is a stealthy robot who was hiding in the ground. At first, only his antenna was showing, but when Sinkoman landed, he arose to attack. He boasts a huge conveyer belt and two hands that he can move around freely. His only weakness is his antenna.&lt;br /&gt;
* Stinkoman is stuck on Stlunko's conveyer belt. The conveyer belt will hinder Stinkoman from running one direction and help him run the other way. It will occasionally switch directions. There are two Pooru-Poorus on the sides for Stinkoman to meet if he falls off. But Stlunko's main attack is the combined forces of his two heavy hands which he smashes into the ground. They fly around, and when they want to smash, they freeze, flash and smash straight down, crushing any little red robot-people below. Occasionally both hands will move to the edges of the screen and smash together in a duo attack.&lt;br /&gt;
* His only weakness is his antenna, which at first is made out of four rectangular sections. You can't punch it, you have to hit it with your flying fist. Everytime it is hurt four times, a section will disappear. Apparently Stlunko's antenna is his energy source, because if he loses it, he dies.&lt;br /&gt;
* To defend his attacks, watch the hands. The conveyer belt is too slow to make you care about falling off too much. You still don't want to fall off, though. Anyway, back to the hands. You must always be watching the hands. Don't worry about them flying around until they stop moving and start to flash. That's a sign to get out of the way! Don't try running away against the conveyer belt; you will probably take too long to get into the clear. Instead, run with the conveyer belt to stay safe. If you have to get to the side opposite of the direction of the conveyor belt, you can jump forward to avoid being pushed back.&lt;br /&gt;
* You can only attack his antenna. Don't bother shooting anything else. Whenever you aren't dodging fists, jump and take a shot at it. You can't hurt it while it's blinking red, though. A great oppurtunity is when both fists go off to the sides to preform their duo attack. Every four shots, the antenna will shrink, making it harder to hit. Sixteen shots will do him in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-27T19:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 3 Boss: Stlunko (Guide) */  Added conveyor belt jumping tactic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Level 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Level 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two gray bouncing robots named &amp;quot;Jaros&amp;quot; that you'll meet.&lt;br /&gt;
* Jump and shoot the flying blue robot who is called &amp;quot;Chorch&amp;quot;. Then jump up on the high ground and keep moving.&lt;br /&gt;
* There's another kind of robot nearby that will hide when it senses you. It's called a &amp;quot;Greggo.&amp;quot; Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the spikes called &amp;quot;Old Sages&amp;quot; down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the shooting robot named &amp;quot;Browntant's&amp;quot; shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a invincible flying robot named &amp;quot;Kolkaryu&amp;quot; will come to meet you up there. It will shoot some shots downward. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a spiky cucumber called a &amp;quot;Pooru-Pooru&amp;quot; right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. It is best to approach the power cruch from the right side. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Level 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Level 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Stage 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen. Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop. It's a good idea to stop between them.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are obviously only dangerous when the blue flame is on, but you can stand in between or on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords and onto the ladder.&lt;br /&gt;
* Next, go up when it's safe and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
* There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Stage 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* Go back to the bottom of the really tall ladder. The path now splits in two. The open path is the regular path which almost everyone should take. If you want a difficult challenge, take the lower bath. They both have power crunches.&lt;br /&gt;
** Higher path: Climb up the ladder, dodging and killing the Browtants, if you haven't already.&lt;br /&gt;
** At the top of the ladder, the bloated chicken known as a &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range of its attacks, and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get that power crunch down there if you were saving it.&lt;br /&gt;
** Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. You can also wait in the center moving platform, that one that's going up and down. Take out the second Chorch and move on. These jumps can be a little tricky, so remember to jump after at least half of you is over the cliff.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be. If you fall during this part, try to land on the platform hold the lower path's power crunch.&lt;br /&gt;
** Once you get past the moving platforms, you will see a trapdoor with a Stobat and Terrell on the other side, and a Kolkaryu will trigger right before the trapdoor. Employ standard UFO evasion and then blast the Terrel. Then stay on the left side of the trap door and shoot the Stobat for another power crunch.&lt;br /&gt;
** Fall through the trapdoor and don't move to land on a platform. This is where both paths reconnect.&lt;br /&gt;
*** Lower path: This path is for daredevils only. You've been warned. Anyway, to take this path, go right from the really tall ladder and kill the lowest Browntant. Then keep moving and you will see a bunch of Pooru-Poorus. It is hard, but possible to jump into the small space betwen the Pooru-Poorus. If you get hurt, try to use that little time of invincibility to run through as many Pooru-Poorus as possible, which is usually just one.&lt;br /&gt;
*** Keep on jumping from gap to gap and you'll eventually meet a power crunch on an elevated platform. You're probably in dire need of one now, so jump up and get it. Then continue rightwards in the same manner you used earlier. Try to lose as little health as possible.&lt;br /&gt;
*** Thankfully the ending is somewhat nearby and soon you'll be able to jump onto safe ground. Then jump onto the two floating platforms nearby one after the other and you'll be where the two paths meet.&lt;br /&gt;
* Anyhoo, jump onto the refridgerators and blast the Chorch there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties. Jump when the flame is extinguished and move to the proper spot before to Lundsford turns on. Don't fall down, that Pooru-Pooru is one prickly cucumber!&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders to get to the top platform, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
* As you climb up, you'll have to pass by a few sporks. Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time your jumps so that both of them can't harm you.&lt;br /&gt;
* Climb down the ladders to the bottom level. If you didn't kill them earlier, dodge and then shoot the Chorches as you go. Once you reach the bottom, you'll see a small forest growing in your house!&lt;br /&gt;
* Hidden behind the first tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, but you can easily avoid it by quickly going directly underneath.&lt;br /&gt;
* After the thing leaves, run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* You'll be met with a Browntant-Stobat combo. Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform to your right.&lt;br /&gt;
* You've done this before: Jump onto the vertically moving platforms when the time is right and kill the Chorch. Then get on the ladder, using the trapdoor if you want, dodging any Browntant fire. You can destroy the Browntants, but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now. Walk underneath them when they're retracted.&lt;br /&gt;
* Stop running after you pass the second drill to remove the Stobat.&lt;br /&gt;
* The two drills that are close to each other won't be much of a problem, just pause in between them. Walk to the edge and you'll see an arrow made up of tiny platforms.&lt;br /&gt;
* Obey the arrow's advice. Oh, no! A bunch of Old Sages are sitting where you're going to land! You're doomed! But wait, what's that? A flag! You're saved! Stinkoman will teleport away right above the Old Sages.&lt;br /&gt;
&lt;br /&gt;
===Stage 2.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2.2 (Guide)===&lt;br /&gt;
* Take out the Terrell through the stove. You know how to handle a Lundsford.&lt;br /&gt;
* Jump up and over the second Lundsford and onto the fridge, then up onto the platform to your left. If you fall off the fridge and land on the ground to the right, use the floating platform to get back up.&lt;br /&gt;
* Wait for the Grundy to pass, then hop onto the trapdoor and hop to the next platform while blowing up the Grundy.&lt;br /&gt;
* Jump onto the right edge of the Lundsford and wait for the flame and floating platform to drop, then quickly run across the stove and jump onto the platform.&lt;br /&gt;
* Jump to the next floating platform and blast the Chorch when it comes into range.&lt;br /&gt;
* Get to the other side of the platform, remember that the Rose Blakes can't hurt you as long as they aren't white-hot and flashing.&lt;br /&gt;
* When the first one is safe, jump onto it and run to the safe spot. The Old Sages will stop you from jumping over the next one, so just get that timing down and run across. Whatever you do, do not touch the Old Sages.&lt;br /&gt;
* Wait until the last Rose Blake is safe and the trapdoor is about to swing up, then run on the Rose Blake, hop to the trapdoor, and then hop to the next platform in one quick run.&lt;br /&gt;
* Blast the Terrell and then jump the gap. If the Terrell is out of range, shoot it once you get onto the platform. Make sure that you jump far because the gap is larger than usual.&lt;br /&gt;
* Shoot the Chorch and jump onto the moving platform when they come into range.&lt;br /&gt;
* Jump onto the ladder when the moving platform gets close. Once grabbing on, wait for the Grundy to pass, then climb up and blast it.&lt;br /&gt;
* Holy silverware! It's a whole row of angry sporks! Carefully jump to the left ladder, and climb all the way up. It is suggested you jump when the sporks are hidden, but it's possible to make it when they're out. If you fall and land on the sporks, you can jump straight up while invincible and grab onto the ladders.&lt;br /&gt;
* Use the trapdoor and the tiny platform to get behind the fridge, allowing you to easily take out a Stobat so it won't be a problem later. Note the existence of two Browntants above.&lt;br /&gt;
* There's an power crunch below. Jump onto the tiny platform and then jump and hug the left side of the screen. You will land on a platform with the energy boost on it. Grab it, walk off the edge of the platform and fall straight down.&lt;br /&gt;
* Now get back onto the left ladder. Climb up until your head touches the platform. Hopefully, you have good reflexes. Hold down the right directional key, hit the jump button and when you touch the right-side ladder, hit the up key to grab on to the ladder. Keep trying until you make it. If you made it, climb onto the platform.&lt;br /&gt;
* Because you are out of range of the Stobat, now would be a good time to kill it. Jump and shoot.&lt;br /&gt;
* Climb up to the next platform. If you killed the Stobat earlier, you'll have no problem. If it's still there, climb up when the coast is clear and get out of range. Then kill it.&lt;br /&gt;
* When you're ready, jump onto the moving platform, and remember those Browntants you saw earlier. Don't worry, you are out of its range as long as you stay on the moving platform. Jump and shoot it when the time is right, then jump to the platform it was on once it dies.&lt;br /&gt;
* Right ahead is the second Browntant. Jump over its attacks. You don't have to kill it, but it's hiding a power crunch.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundys to pass, then pull up and shoot them.&lt;br /&gt;
* Notice the overhanging structures. You can make out a bunch of Tortans. Keep this in mind as you cross to the other side.&lt;br /&gt;
* Now you reach a staircase of Lundsfords. Looks more like the stairway to hell. This part is difficult, but there's a power crunch at the top, so don't worry about losing a little health. Stay on the edges, and wait for the Lundsford to turn off. Then run forward and jump to the next edge.&lt;br /&gt;
* When you reach the fourth Lundsford, a Kalkaryu will ambush you. You can hide directly underneath it to be safe. Hang halfway over the left side of the floating platforms until the robot leaves.&lt;br /&gt;
* You should see three trapdoors. Each one leads to a different path. The first one leads back to an earlier part of the level. The third one leads to a power crunch and then takes you back to the trapdoors. '''You want to fall through the middle trapdoor.'''&lt;br /&gt;
** Kick yourself if accidentally fall down the first trapdoor. This left passage drops you in front of a Browntant. Kill it and then you'll discover that you're hanging out over the earlier part of the level.&lt;br /&gt;
** Jump and go right and try to land on the floating platform below. You are now back in the part of the level between the sporks and the Rose Blakes. Bummer. Climb back up the way you did before to the trapdoors. At least the bad guys are gone.&lt;br /&gt;
*** Falling down the third trapdoor isn't as bad as the falling down the first one. It does, however, land you in a pile of Pooru-Poorus, next to a Browntant. Don't hug the right wall as you fall, you don't want to touch one of the Old Sages in the roof.&lt;br /&gt;
*** Once you land, don't worry about the Old Sages above. You can't jump high enough to touch them. Jump over the Browntant's shots and blast him, just like you usually world. Destroying it nets you a power crunch for your troubles, but it's not really worth it.&lt;br /&gt;
*** Once the Browntant is dead, climb up the ladder to a really difficult climb of floating platforms and trapdoors. This is really hard, so you'll need to run as far off the platform as possible to make it, and don't forget to time your jumps so you don't fall through the trapdoors. Then you'll have to jump onto a few tiny platforms. Eventually you should make it back to the three trapdoors. Fall down the middle one this time.&lt;br /&gt;
* Assuming that you went with the middle path, you will fall, really, really far, so far that your character may start yawning if you don't touch anything. Eventually you will land between a Stobat on the left and a Terrell on the right. Blast the Terrell on the right so that you can get out of the bones' range and destroy the Stobat.&lt;br /&gt;
* They make no attempt to hide the daunting task that is avoiding all seven bottles of Tortan...in a row. Wait for the drops to hit the ground and run through, screaming like a lunatic. Well, I guess screaming is optional.&lt;br /&gt;
* You should meet a Terrell as you are running, blast it.&lt;br /&gt;
* If you stop going forward just out of the way of the last Tortan, you will see a Stobat AND stay out of its range. Stay underneath the last Tortan as you kill it, but don't get hit by the poison itself. Take the Stobat out to receive the last power crunch of the stage.&lt;br /&gt;
* Continue running forward. Hey, a big open space. This would be a great area to have a challenge in. This seems REALLY suspicious. Could it be? Yes, it is!&lt;br /&gt;
&lt;br /&gt;
===Level 2 Boss: Brody (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The screen is letterboxed and a silhouette of Stinkoman slides to the right in a dramatic fashion. Two collosal chicken legs drop from the top of the screen, causing the screen to shake. The camera pans up slightly so that the bottom of the chicken's torso is visble. The chicken's huge head suddenly drops from the top of the screen and screams ferociously.}''&lt;br /&gt;
&lt;br /&gt;
''{The screen cuts to a shot of Stinkoman looking up with the shadow of Brody looming over him.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled in very tiny letters and a small talking mouth}'' &amp;lt;small&amp;gt;ARE YOU ASKING FOR A CHALLENGE?&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, Stinkoman repeats the same message he used against Tampo}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Brody...'''''&lt;br /&gt;
&lt;br /&gt;
''{The sound of an explosion occurs, followed by four falling colossal chicken bones. Stinkoman does his victory laugh and teleports out.}''&lt;br /&gt;
&lt;br /&gt;
===Level 2 Boss: Brody (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Brody is the chicken that choked Stinkoman somehow. That's one heck of a chicken. Resembling Grundy in a slight way, he consists of two legs and a head, which both can stretch and retract. He also can apparently fly, because his feet hover over you for a while. You can never see his full body. As tradition requires, Brody's weak point is his head.&lt;br /&gt;
* Brody starts off with one foot hovering along the top of the screen. Sooner or later, it stops moving for a second, then swiftly drops, crushing anything under it. As a general rule, being crushed is not a good thing. After a while, Brody pokes his head from the ceiling for a split second and then lunges downwards, snapping its beak. This move is randomly placed, fast, and therefore very dangerous. After the first lunge, Brody now uses two feet instead of one regardless of whether or not you got the first shot. The next lunge is coming up when only one of Brody's feet are deployed and none are coming back out. Brody takes five hits before going down.&lt;br /&gt;
* To avoid Brody's feet attacks, it doesn't matter what you're doing as long as you move out of the way whenever a foot freezes above your head. As a general rule, you can rather easily avoid being hit if you stay still in the middle and dodge when you have to. Prepare for when the head is about to drop, keep your eyes open and be quick. Dodge the head as it comes down, and if you succeed, shoot him right in the head to hurt him. Don't bother attacking his feet, though. Do good, and you should make Brody a splode.&lt;br /&gt;
&lt;br /&gt;
==Level 3 - DUMB WALL!==&lt;br /&gt;
''&amp;quot;Stinkoman overcompensates and has to collect random crap&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman leaves his house only to find that a wall is blocking his way to future challenges. To get over the wall, he decides to fly into outer space and back, only to discover that the wall isn't actually a wall at all.&lt;br /&gt;
===Level 3 (Transcript)===&lt;br /&gt;
''{Cut to the outside of Stinkoman's house. There's a city in the background and a wall a few feet away. The door to opens for Stinkoman and closes when he leaves. Stinkoman walks out of his house and attempts to backflip-jump over the wall, but the wall is a little bit to high. After three more failed attampts, Stinkoman shakes and soars into the sky.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 3.1 (Transcript)===&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;DESTROY RAIN TO GET&lt;br /&gt;
20 NUGGETS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3.1 (Guide)===&lt;br /&gt;
* This level is more like a mini-game than anything else. Instead of side-scrolling, in this stage Stinkoman is flying up, up and away. You are stuck in a fixed section of the screen, but you can use the left and right arrow keys to move sideways. The S button punches, but no flying fist will appear.&lt;br /&gt;
* As you fly, angry raindrops named &amp;quot;Mr. Ubbers&amp;quot; will fall from the 'bove. You have to punch them, which will cause them to pop, making golden nuggets shoot out. The nuggets will fly up and then fall down, and you'll have to collect them as they fall. You have to get 20 golden nuggets.&lt;br /&gt;
* That would be simple, if it weren't for the evil rain clouds with propellers called &amp;quot;Clowders.&amp;quot; They float up from underneath. You can't hurt them; you have to avoid them. Touch them and you'll take damage.&lt;br /&gt;
* So the basic idea is that you'll have to kill a Mr. Ubber and stay in the same place long enough to collect the golden nugget that'll come down. Sometimes a Clowder will interfere, and when this happens the best strategy is to leave, forget about the nugget and try again. It's a little harder than it sounds, but the level won't end until either you die or collect 20 golden nuggets. Don't worry about winning with a small amount of health, your health is fully refueled when you win.&lt;br /&gt;
&lt;br /&gt;
===Stage 3.2 (Transcript)===&lt;br /&gt;
''{A silhouette of Stinkoman flies up against a blue background streaked with white for effect.}''&lt;br /&gt;
&lt;br /&gt;
''{Close up to Stinkoman's head. He is still flying up.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I WONDER IF I'VE JUMPED OVER THAT WALL YET.&lt;br /&gt;
&lt;br /&gt;
''{View from Stinkoman's eyes. He is looking down and sees his feet above a rapidly-shrinking Planet K.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to the close up of Stinkoman's head. He is still flying up.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ALMOST THERE...&lt;br /&gt;
&lt;br /&gt;
''{Cut back to view of Stinkoman's silhouette flying up against the blue sky. Suddenly he stops moving and lines appear arround him, signifying surprise.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;GET TENBREAD BUT&lt;br /&gt;
NOT OTHER THINGS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3.2 (Guide)===&lt;br /&gt;
* Like the last stage, this stage is also mini-game like. This time Stinkoman is falling down and lots of different items are coming up. The controlls are the same as stage 3.1's, but you won't be needing to punch.&lt;br /&gt;
* You want to collect ten pieces of bread without collecting anything else. Collecting anything else (there are also apples, bars of soap, ears and P's) will make you lose a point, but you can't get anything less than 0 points.&lt;br /&gt;
* You cannot get hurt during this round. It will last as long as it takes you to get ten points. A good strategy is to stay away from everything bad and to only try to collect bread when it's in the open. This can prove difficult, as bread compensates as only one fifth of the items that come up.&lt;br /&gt;
* This level can be tricky to master, so practice, practice, practice. Expect to have Stinkoman fall for a long, long time before he hits the ground.&lt;br /&gt;
&lt;br /&gt;
===Level 3 Boss: Stlunko (Transcript)===&lt;br /&gt;
''{Stinkoman falls down on the other side of the wall. Suddenly the ground shakes and Stlunko the giant robot pops out of the ground and Stinkoman finds himself on a conveyor belt. There are two giant gray hands at the sides.}''&lt;br /&gt;
&lt;br /&gt;
''{The camera zooms into Stinkoman's eye and he squints.}''&lt;br /&gt;
&lt;br /&gt;
''{Switch to original view. Two Pooru-Poorus have mysteriously appeared on both sides of the conveyer belt. As the fight begins, Stinkoman says his classic line out loud.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Stlunko...'''''&lt;br /&gt;
&lt;br /&gt;
''{Whatever was left of the antenna explodes.}&lt;br /&gt;
&lt;br /&gt;
''{Cut to a cinematic sequence with Stinkoman's head silhouetted in the foreground. In the background, explosions are appearing all over Stlunko as he sinks into the ground and disappears.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I DID IT. I KNEW I COULD!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing in a field. One of Stlunko's hands is laying around nearby.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AHA!!&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHECK THIS OUT...&lt;br /&gt;
&lt;br /&gt;
''{Cut to a scene with ingame-like graphics. Stinkoman walks up to giant gray hand and attaches it to his left thong. Then he walks away to the right to where he had come from.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' IT COULD BE MY NEW POWERUP!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing in an action pose against a black background. The giant gray fist is replacing his left thong. Subtitles are overhead.}&lt;br /&gt;
&amp;lt;pre&amp;gt;MORE LEVELS TO COME!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3 Boss: Stlunko (Guide)===&lt;br /&gt;
* Stlunko is a stealthy robot who was hiding in the ground. At first, only his antenna was showing, but when Sinkoman landed, he arose to attack. He boasts a huge conveyer belt and two hands that he can move around freely. His only weakness is his antenna.&lt;br /&gt;
* Stinkoman is stuck on Stlunko's conveyer belt. The conveyer belt will hinder Stinkoman from running one direction and help him run the other way. It will occasionally switch directions. There are two Pooru-Poorus on the sides for Stinkoman to meet if he falls off. But Stlunko's main attack is the combined forces of his two heavy hands which he smashes into the ground. They fly around, and when they want to smash, they freeze, flash and smash straight down, crushing any little red robot-people below. Occasionally both hands will move to the edges of the screen and smash together in a duo attack.&lt;br /&gt;
* His only weakness is his antenna, which at first is made out of four rectangular sections. You can't punch it, you have to hit it with your flying fist. Everytime it is hurt four times, a section will disappear. Apparently Stlunko's antenna is his energy source, because if he loses it, he dies.&lt;br /&gt;
* To defend his attacks, watch the hands. The conveyer belt is too slow to make you care about falling off too much. You still don't want to fall off, though. Anyway, back to the hands. You must always be watching the hands. Don't worry about them flying around until they stop moving and start to flash. That's a sign to get out of the way! Don't try running away against the conveyer belt; you will probably take too long to get into the clear. Instead, run with the conveyer belt to stay safe. If you have to get to the side opposite of the direction of the conveyor belt, you can jump forward to avoid being pushed back.&lt;br /&gt;
* You can only attack his antenna. Don't bother shooting anything else. Whenever you aren't dodging fists, jump and take a shot at it. You can't hurt it while it's blinking red, though. A great oppurtunity is when both fists go off to the sides to preform their duo attack. Every four shots, the antenna will shrink, making it harder to hit. Sixteen shots will do him in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-27T19:41:15Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 2.2 (Guide) */ Deleting redundant fact.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Level 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Level 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two gray bouncing robots named &amp;quot;Jaros&amp;quot; that you'll meet.&lt;br /&gt;
* Jump and shoot the flying blue robot who is called &amp;quot;Chorch&amp;quot;. Then jump up on the high ground and keep moving.&lt;br /&gt;
* There's another kind of robot nearby that will hide when it senses you. It's called a &amp;quot;Greggo.&amp;quot; Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the spikes called &amp;quot;Old Sages&amp;quot; down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the shooting robot named &amp;quot;Browntant's&amp;quot; shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a invincible flying robot named &amp;quot;Kolkaryu&amp;quot; will come to meet you up there. It will shoot some shots downward. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a spiky cucumber called a &amp;quot;Pooru-Pooru&amp;quot; right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. It is best to approach the power cruch from the right side. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Level 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Level 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Stage 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen. Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop. It's a good idea to stop between them.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are obviously only dangerous when the blue flame is on, but you can stand in between or on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords and onto the ladder.&lt;br /&gt;
* Next, go up when it's safe and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
* There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Stage 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* Go back to the bottom of the really tall ladder. The path now splits in two. The open path is the regular path which almost everyone should take. If you want a difficult challenge, take the lower bath. They both have power crunches.&lt;br /&gt;
** Higher path: Climb up the ladder, dodging and killing the Browtants, if you haven't already.&lt;br /&gt;
** At the top of the ladder, the bloated chicken known as a &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range of its attacks, and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get that power crunch down there if you were saving it.&lt;br /&gt;
** Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. You can also wait in the center moving platform, that one that's going up and down. Take out the second Chorch and move on. These jumps can be a little tricky, so remember to jump after at least half of you is over the cliff.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be. If you fall during this part, try to land on the platform hold the lower path's power crunch.&lt;br /&gt;
** Once you get past the moving platforms, you will see a trapdoor with a Stobat and Terrell on the other side, and a Kolkaryu will trigger right before the trapdoor. Employ standard UFO evasion and then blast the Terrel. Then stay on the left side of the trap door and shoot the Stobat for another power crunch.&lt;br /&gt;
** Fall through the trapdoor and don't move to land on a platform. This is where both paths reconnect.&lt;br /&gt;
*** Lower path: This path is for daredevils only. You've been warned. Anyway, to take this path, go right from the really tall ladder and kill the lowest Browntant. Then keep moving and you will see a bunch of Pooru-Poorus. It is hard, but possible to jump into the small space betwen the Pooru-Poorus. If you get hurt, try to use that little time of invincibility to run through as many Pooru-Poorus as possible, which is usually just one.&lt;br /&gt;
*** Keep on jumping from gap to gap and you'll eventually meet a power crunch on an elevated platform. You're probably in dire need of one now, so jump up and get it. Then continue rightwards in the same manner you used earlier. Try to lose as little health as possible.&lt;br /&gt;
*** Thankfully the ending is somewhat nearby and soon you'll be able to jump onto safe ground. Then jump onto the two floating platforms nearby one after the other and you'll be where the two paths meet.&lt;br /&gt;
* Anyhoo, jump onto the refridgerators and blast the Chorch there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties. Jump when the flame is extinguished and move to the proper spot before to Lundsford turns on. Don't fall down, that Pooru-Pooru is one prickly cucumber!&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders to get to the top platform, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
* As you climb up, you'll have to pass by a few sporks. Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time your jumps so that both of them can't harm you.&lt;br /&gt;
* Climb down the ladders to the bottom level. If you didn't kill them earlier, dodge and then shoot the Chorches as you go. Once you reach the bottom, you'll see a small forest growing in your house!&lt;br /&gt;
* Hidden behind the first tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, but you can easily avoid it by quickly going directly underneath.&lt;br /&gt;
* After the thing leaves, run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* You'll be met with a Browntant-Stobat combo. Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform to your right.&lt;br /&gt;
* You've done this before: Jump onto the vertically moving platforms when the time is right and kill the Chorch. Then get on the ladder, using the trapdoor if you want, dodging any Browntant fire. You can destroy the Browntants, but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now. Walk underneath them when they're retracted.&lt;br /&gt;
* Stop running after you pass the second drill to remove the Stobat.&lt;br /&gt;
* The two drills that are close to each other won't be much of a problem, just pause in between them. Walk to the edge and you'll see an arrow made up of tiny platforms.&lt;br /&gt;
* Obey the arrow's advice. Oh, no! A bunch of Old Sages are sitting where you're going to land! You're doomed! But wait, what's that? A flag! You're saved! Stinkoman will teleport away right above the Old Sages.&lt;br /&gt;
&lt;br /&gt;
===Stage 2.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2.2 (Guide)===&lt;br /&gt;
* Take out the Terrell through the stove. You know how to handle a Lundsford.&lt;br /&gt;
* Jump up and over the second Lundsford and onto the fridge, then up onto the platform to your left. If you fall off the fridge and land on the ground to the right, use the floating platform to get back up.&lt;br /&gt;
* Wait for the Grundy to pass, then hop onto the trapdoor and hop to the next platform while blowing up the Grundy.&lt;br /&gt;
* Jump onto the right edge of the Lundsford and wait for the flame and floating platform to drop, then quickly run across the stove and jump onto the platform.&lt;br /&gt;
* Jump to the next floating platform and blast the Chorch when it comes into range.&lt;br /&gt;
* Get to the other side of the platform, remember that the Rose Blakes can't hurt you as long as they aren't white-hot and flashing.&lt;br /&gt;
* When the first one is safe, jump onto it and run to the safe spot. The Old Sages will stop you from jumping over the next one, so just get that timing down and run across. Whatever you do, do not touch the Old Sages.&lt;br /&gt;
* Wait until the last Rose Blake is safe and the trapdoor is about to swing up, then run on the Rose Blake, hop to the trapdoor, and then hop to the next platform in one quick run.&lt;br /&gt;
* Blast the Terrell and then jump the gap. If the Terrell is out of range, shoot it once you get onto the platform. Make sure that you jump far because the gap is larger than usual.&lt;br /&gt;
* Shoot the Chorch and jump onto the moving platform when they come into range.&lt;br /&gt;
* Jump onto the ladder when the moving platform gets close. Once grabbing on, wait for the Grundy to pass, then climb up and blast it.&lt;br /&gt;
* Holy silverware! It's a whole row of angry sporks! Carefully jump to the left ladder, and climb all the way up. It is suggested you jump when the sporks are hidden, but it's possible to make it when they're out. If you fall and land on the sporks, you can jump straight up while invincible and grab onto the ladders.&lt;br /&gt;
* Use the trapdoor and the tiny platform to get behind the fridge, allowing you to easily take out a Stobat so it won't be a problem later. Note the existence of two Browntants above.&lt;br /&gt;
* There's an power crunch below. Jump onto the tiny platform and then jump and hug the left side of the screen. You will land on a platform with the energy boost on it. Grab it, walk off the edge of the platform and fall straight down.&lt;br /&gt;
* Now get back onto the left ladder. Climb up until your head touches the platform. Hopefully, you have good reflexes. Hold down the right directional key, hit the jump button and when you touch the right-side ladder, hit the up key to grab on to the ladder. Keep trying until you make it. If you made it, climb onto the platform.&lt;br /&gt;
* Because you are out of range of the Stobat, now would be a good time to kill it. Jump and shoot.&lt;br /&gt;
* Climb up to the next platform. If you killed the Stobat earlier, you'll have no problem. If it's still there, climb up when the coast is clear and get out of range. Then kill it.&lt;br /&gt;
* When you're ready, jump onto the moving platform, and remember those Browntants you saw earlier. Don't worry, you are out of its range as long as you stay on the moving platform. Jump and shoot it when the time is right, then jump to the platform it was on once it dies.&lt;br /&gt;
* Right ahead is the second Browntant. Jump over its attacks. You don't have to kill it, but it's hiding a power crunch.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundys to pass, then pull up and shoot them.&lt;br /&gt;
* Notice the overhanging structures. You can make out a bunch of Tortans. Keep this in mind as you cross to the other side.&lt;br /&gt;
* Now you reach a staircase of Lundsfords. Looks more like the stairway to hell. This part is difficult, but there's a power crunch at the top, so don't worry about losing a little health. Stay on the edges, and wait for the Lundsford to turn off. Then run forward and jump to the next edge.&lt;br /&gt;
* When you reach the fourth Lundsford, a Kalkaryu will ambush you. You can hide directly underneath it to be safe. Hang halfway over the left side of the floating platforms until the robot leaves.&lt;br /&gt;
* You should see three trapdoors. Each one leads to a different path. The first one leads back to an earlier part of the level. The third one leads to a power crunch and then takes you back to the trapdoors. '''You want to fall through the middle trapdoor.'''&lt;br /&gt;
** Kick yourself if accidentally fall down the first trapdoor. This left passage drops you in front of a Browntant. Kill it and then you'll discover that you're hanging out over the earlier part of the level.&lt;br /&gt;
** Jump and go right and try to land on the floating platform below. You are now back in the part of the level between the sporks and the Rose Blakes. Bummer. Climb back up the way you did before to the trapdoors. At least the bad guys are gone.&lt;br /&gt;
*** Falling down the third trapdoor isn't as bad as the falling down the first one. It does, however, land you in a pile of Pooru-Poorus, next to a Browntant. Don't hug the right wall as you fall, you don't want to touch one of the Old Sages in the roof.&lt;br /&gt;
*** Once you land, don't worry about the Old Sages above. You can't jump high enough to touch them. Jump over the Browntant's shots and blast him, just like you usually world. Destroying it nets you a power crunch for your troubles, but it's not really worth it.&lt;br /&gt;
*** Once the Browntant is dead, climb up the ladder to a really difficult climb of floating platforms and trapdoors. This is really hard, so you'll need to run as far off the platform as possible to make it, and don't forget to time your jumps so you don't fall through the trapdoors. Then you'll have to jump onto a few tiny platforms. Eventually you should make it back to the three trapdoors. Fall down the middle one this time.&lt;br /&gt;
* Assuming that you went with the middle path, you will fall, really, really far, so far that your character may start yawning if you don't touch anything. Eventually you will land between a Stobat on the left and a Terrell on the right. Blast the Terrell on the right so that you can get out of the bones' range and destroy the Stobat.&lt;br /&gt;
* They make no attempt to hide the daunting task that is avoiding all seven bottles of Tortan...in a row. Wait for the drops to hit the ground and run through, screaming like a lunatic. Well, I guess screaming is optional.&lt;br /&gt;
* You should meet a Terrell as you are running, blast it.&lt;br /&gt;
* If you stop going forward just out of the way of the last Tortan, you will see a Stobat AND stay out of its range. Stay underneath the last Tortan as you kill it, but don't get hit by the poison itself. Take the Stobat out to receive the last power crunch of the stage.&lt;br /&gt;
* Continue running forward. Hey, a big open space. This would be a great area to have a challenge in. This seems REALLY suspicious. Could it be? Yes, it is!&lt;br /&gt;
&lt;br /&gt;
===Level 2 Boss: Brody (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The screen is letterboxed and a silhouette of Stinkoman slides to the right in a dramatic fashion. Two collosal chicken legs drop from the top of the screen, causing the screen to shake. The camera pans up slightly so that the bottom of the chicken's torso is visble. The chicken's huge head suddenly drops from the top of the screen and screams ferociously.}''&lt;br /&gt;
&lt;br /&gt;
''{The screen cuts to a shot of Stinkoman looking up with the shadow of Brody looming over him.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled in very tiny letters and a small talking mouth}'' &amp;lt;small&amp;gt;ARE YOU ASKING FOR A CHALLENGE?&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, Stinkoman repeats the same message he used against Tampo}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Brody...'''''&lt;br /&gt;
&lt;br /&gt;
''{The sound of an explosion occurs, followed by four falling colossal chicken bones. Stinkoman does his victory laugh and teleports out.}''&lt;br /&gt;
&lt;br /&gt;
===Level 2 Boss: Brody (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Brody is the chicken that choked Stinkoman somehow. That's one heck of a chicken. Resembling Grundy in a slight way, he consists of two legs and a head, which both can stretch and retract. He also can apparently fly, because his feet hover over you for a while. You can never see his full body. As tradition requires, Brody's weak point is his head.&lt;br /&gt;
* Brody starts off with one foot hovering along the top of the screen. Sooner or later, it stops moving for a second, then swiftly drops, crushing anything under it. As a general rule, being crushed is not a good thing. After a while, Brody pokes his head from the ceiling for a split second and then lunges downwards, snapping its beak. This move is randomly placed, fast, and therefore very dangerous. After the first lunge, Brody now uses two feet instead of one regardless of whether or not you got the first shot. The next lunge is coming up when only one of Brody's feet are deployed and none are coming back out. Brody takes five hits before going down.&lt;br /&gt;
* To avoid Brody's feet attacks, it doesn't matter what you're doing as long as you move out of the way whenever a foot freezes above your head. As a general rule, you can rather easily avoid being hit if you stay still in the middle and dodge when you have to. Prepare for when the head is about to drop, keep your eyes open and be quick. Dodge the head as it comes down, and if you succeed, shoot him right in the head to hurt him. Don't bother attacking his feet, though. Do good, and you should make Brody a splode.&lt;br /&gt;
&lt;br /&gt;
==Level 3 - DUMB WALL!==&lt;br /&gt;
''&amp;quot;Stinkoman overcompensates and has to collect random crap&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman leaves his house only to find that a wall is blocking his way to future challenges. To get over the wall, he decides to fly into outer space and back, only to discover that the wall isn't actually a wall at all.&lt;br /&gt;
===Level 3 (Transcript)===&lt;br /&gt;
''{Cut to the outside of Stinkoman's house. There's a city in the background and a wall a few feet away. The door to opens for Stinkoman and closes when he leaves. Stinkoman walks out of his house and attempts to backflip-jump over the wall, but the wall is a little bit to high. After three more failed attampts, Stinkoman shakes and soars into the sky.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 3.1 (Transcript)===&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;DESTROY RAIN TO GET&lt;br /&gt;
20 NUGGETS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3.1 (Guide)===&lt;br /&gt;
* This level is more like a mini-game than anything else. Instead of side-scrolling, in this stage Stinkoman is flying up, up and away. You are stuck in a fixed section of the screen, but you can use the left and right arrow keys to move sideways. The S button punches, but no flying fist will appear.&lt;br /&gt;
* As you fly, angry raindrops named &amp;quot;Mr. Ubbers&amp;quot; will fall from the 'bove. You have to punch them, which will cause them to pop, making golden nuggets shoot out. The nuggets will fly up and then fall down, and you'll have to collect them as they fall. You have to get 20 golden nuggets.&lt;br /&gt;
* That would be simple, if it weren't for the evil rain clouds with propellers called &amp;quot;Clowders.&amp;quot; They float up from underneath. You can't hurt them; you have to avoid them. Touch them and you'll take damage.&lt;br /&gt;
* So the basic idea is that you'll have to kill a Mr. Ubber and stay in the same place long enough to collect the golden nugget that'll come down. Sometimes a Clowder will interfere, and when this happens the best strategy is to leave, forget about the nugget and try again. It's a little harder than it sounds, but the level won't end until either you die or collect 20 golden nuggets. Don't worry about winning with a small amount of health, your health is fully refueled when you win.&lt;br /&gt;
&lt;br /&gt;
===Stage 3.2 (Transcript)===&lt;br /&gt;
''{A silhouette of Stinkoman flies up against a blue background streaked with white for effect.}''&lt;br /&gt;
&lt;br /&gt;
''{Close up to Stinkoman's head. He is still flying up.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I WONDER IF I'VE JUMPED OVER THAT WALL YET.&lt;br /&gt;
&lt;br /&gt;
''{View from Stinkoman's eyes. He is looking down and sees his feet above a rapidly-shrinking Planet K.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to the close up of Stinkoman's head. He is still flying up.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ALMOST THERE...&lt;br /&gt;
&lt;br /&gt;
''{Cut back to view of Stinkoman's silhouette flying up against the blue sky. Suddenly he stops moving and lines appear arround him, signifying surprise.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;GET TENBREAD BUT&lt;br /&gt;
NOT OTHER THINGS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3.2 (Guide)===&lt;br /&gt;
* Like the last stage, this stage is also mini-game like. This time Stinkoman is falling down and lots of different items are coming up. The controlls are the same as stage 3.1's, but you won't be needing to punch.&lt;br /&gt;
* You want to collect ten pieces of bread without collecting anything else. Collecting anything else (there are also apples, bars of soap, ears and P's) will make you lose a point, but you can't get anything less than 0 points.&lt;br /&gt;
* You cannot get hurt during this round. It will last as long as it takes you to get ten points. A good strategy is to stay away from everything bad and to only try to collect bread when it's in the open. This can prove difficult, as bread compensates as only one fifth of the items that come up.&lt;br /&gt;
* This level can be tricky to master, so practice, practice, practice. Expect to have Stinkoman fall for a long, long time before he hits the ground.&lt;br /&gt;
&lt;br /&gt;
===Level 3 Boss: Stlunko (Transcript)===&lt;br /&gt;
''{Stinkoman falls down on the other side of the wall. Suddenly the ground shakes and Stlunko the giant robot pops out of the ground and Stinkoman finds himself on a conveyor belt. There are two giant gray hands at the sides.}''&lt;br /&gt;
&lt;br /&gt;
''{The camera zooms into Stinkoman's eye and he squints.}''&lt;br /&gt;
&lt;br /&gt;
''{Switch to original view. Two Pooru-Poorus have mysteriously appeared on both sides of the conveyer belt. As the fight begins, Stinkoman says his classic line out loud.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Stlunko...'''''&lt;br /&gt;
&lt;br /&gt;
''{Whatever was left of the antenna explodes.}&lt;br /&gt;
&lt;br /&gt;
''{Cut to a cinematic sequence with Stinkoman's head silhouetted in the foreground. In the background, explosions are appearing all over Stlunko as he sinks into the ground and disappears.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I DID IT. I KNEW I COULD!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing in a field. One of Stlunko's hands is laying around nearby.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AHA!!&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHECK THIS OUT...&lt;br /&gt;
&lt;br /&gt;
''{Cut to a scene with ingame-like graphics. Stinkoman walks up to giant gray hand and attaches it to his left thong. Then he walks away to the right to where he had come from.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' IT COULD BE MY NEW POWERUP!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing in an action pose against a black background. The giant gray fist is replacing his left thong. Subtitles are overhead.}&lt;br /&gt;
&amp;lt;pre&amp;gt;MORE LEVELS TO COME!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3 Boss: Stlunko (Guide)===&lt;br /&gt;
* Stlunko is a stealthy robot who was hiding in the ground. At first, only his antenna was showing, but when Sinkoman landed, he arose to attack. He boasts a huge conveyer belt and two hands that he can move around freely. His only weakness is his antenna.&lt;br /&gt;
* Stinkoman is stuck on Stlunko's conveyer belt. The conveyer belt will hinder Stinkoman from running one direction and help him run the other way. It will occasionally switch directions. There are two Pooru-Poorus on the sides for Stinkoman to meet if he falls off. But Stlunko's main attack is the combined forces of his two heavy hands which he smashes into the ground. They fly around, and when they want to smash, they freeze, flash and smash straight down, crushing any little red robot-people below. Occassionally both hands will move to the edges of the screen and smash together in a duo attack.&lt;br /&gt;
* His only weakness is his antenna, which at first is made out of four rectangular sections. You can't punch it, you have to hit it with your flying fist. Everytime it is hurt four times, a section will disappear. Apparently Stlunko's antenna is his energy source, because if he loses it, he dies.&lt;br /&gt;
* To defend his attacks, watch the hands. The conveyer belt is too slow to make you care about falling off too much. You still don't want to fall off, though. Anyway, back to the hands. You must always be watching the hands. Don't worry about them flying around until they stop moving and start to flash. That's a sign to get out of the way! Don't try running away against the conveyer belt; you will probably take too long to get into the clear. Instead, run with the conveyer belt to stay safe.&lt;br /&gt;
* You can only attack his antenna. Don't bother shooting anything else. Whenever you aren't dodging fists, jump and take a shot at it. You can't hurt it while it's blinking red, though. A great oppurtunity is when both fists go off to the sides to preform their duo attack. Every four shots, the antenna will shrink, making it harder to hit. Sixteen shots will do him in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-27T19:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 2.2 (Guide) */  I like what you did with the guide. Keep up the good work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Level 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Level 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two gray bouncing robots named &amp;quot;Jaros&amp;quot; that you'll meet.&lt;br /&gt;
* Jump and shoot the flying blue robot who is called &amp;quot;Chorch&amp;quot;. Then jump up on the high ground and keep moving.&lt;br /&gt;
* There's another kind of robot nearby that will hide when it senses you. It's called a &amp;quot;Greggo.&amp;quot; Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the spikes called &amp;quot;Old Sages&amp;quot; down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the shooting robot named &amp;quot;Browntant's&amp;quot; shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a invincible flying robot named &amp;quot;Kolkaryu&amp;quot; will come to meet you up there. It will shoot some shots downward. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a spiky cucumber called a &amp;quot;Pooru-Pooru&amp;quot; right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. It is best to approach the power cruch from the right side. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Level 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Level 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Stage 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen. Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop. It's a good idea to stop between them.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are obviously only dangerous when the blue flame is on, but you can stand in between or on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords and onto the ladder.&lt;br /&gt;
* Next, go up when it's safe and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
* There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Stage 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* Go back to the bottom of the really tall ladder. The path now splits in two. The open path is the regular path which almost everyone should take. If you want a difficult challenge, take the lower bath. They both have power crunches.&lt;br /&gt;
** Higher path: Climb up the ladder, dodging and killing the Browtants, if you haven't already.&lt;br /&gt;
** At the top of the ladder, the bloated chicken known as a &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range of its attacks, and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get that power crunch down there if you were saving it.&lt;br /&gt;
** Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. You can also wait in the center moving platform, that one that's going up and down. Take out the second Chorch and move on. These jumps can be a little tricky, so remember to jump after at least half of you is over the cliff.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be. If you fall during this part, try to land on the platform hold the lower path's power crunch.&lt;br /&gt;
** Once you get past the moving platforms, you will see a trapdoor with a Stobat and Terrell on the other side, and a Kolkaryu will trigger right before the trapdoor. Employ standard UFO evasion and then blast the Terrel. Then stay on the left side of the trap door and shoot the Stobat for another power crunch.&lt;br /&gt;
** Fall through the trapdoor and don't move to land on a platform. This is where both paths reconnect.&lt;br /&gt;
*** Lower path: This path is for daredevils only. You've been warned. Anyway, to take this path, go right from the really tall ladder and kill the lowest Browntant. Then keep moving and you will see a bunch of Pooru-Poorus. It is hard, but possible to jump into the small space betwen the Pooru-Poorus. If you get hurt, try to use that little time of invincibility to run through as many Pooru-Poorus as possible, which is usually just one.&lt;br /&gt;
*** Keep on jumping from gap to gap and you'll eventually meet a power crunch on an elevated platform. You're probably in dire need of one now, so jump up and get it. Then continue rightwards in the same manner you used earlier. Try to lose as little health as possible.&lt;br /&gt;
*** Thankfully the ending is somewhat nearby and soon you'll be able to jump onto safe ground. Then jump onto the two floating platforms nearby one after the other and you'll be where the two paths meet.&lt;br /&gt;
* Anyhoo, jump onto the refridgerators and blast the Chorch there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties. Jump when the flame is extinguished and move to the proper spot before to Lundsford turns on. Don't fall down, that Pooru-Pooru is one prickly cucumber!&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders to get to the top platform, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
* As you climb up, you'll have to pass by a few sporks. Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time your jumps so that both of them can't harm you.&lt;br /&gt;
* Climb down the ladders to the bottom level. If you didn't kill them earlier, dodge and then shoot the Chorches as you go. Once you reach the bottom, you'll see a small forest growing in your house!&lt;br /&gt;
* Hidden behind the first tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, but you can easily avoid it by quickly going directly underneath.&lt;br /&gt;
* After the thing leaves, run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* You'll be met with a Browntant-Stobat combo. Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform to your right.&lt;br /&gt;
* You've done this before: Jump onto the vertically moving platforms when the time is right and kill the Chorch. Then get on the ladder, using the trapdoor if you want, dodging any Browntant fire. You can destroy the Browntants, but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now. Walk underneath them when they're retracted.&lt;br /&gt;
* Stop running after you pass the second drill to remove the Stobat.&lt;br /&gt;
* The two drills that are close to each other won't be much of a problem, just pause in between them. Walk to the edge and you'll see an arrow made up of tiny platforms.&lt;br /&gt;
* Obey the arrow's advice. Oh, no! A bunch of Old Sages are sitting where you're going to land! You're doomed! But wait, what's that? A flag! You're saved! Stinkoman will teleport away right above the Old Sages.&lt;br /&gt;
&lt;br /&gt;
===Stage 2.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2.2 (Guide)===&lt;br /&gt;
* Take out the Terrell through the stove. You know how to handle a Lundsford.&lt;br /&gt;
* Jump up and over the second Lundsford and onto the fridge, then up onto the platform to your left. If you fall off the fridge and land on the ground to the right, use the floating platform to get back up.&lt;br /&gt;
* Wait for the Grundy to pass, then hop onto the trapdoor and hop to the next platform while blowing up the Grundy.&lt;br /&gt;
* Jump onto the right edge of the Lundsford and wait for the flame and floating platform to drop, then quickly run across the stove and jump onto the platform.&lt;br /&gt;
* Jump to the next floating platform and blast the Chorch when it comes into range.&lt;br /&gt;
* Get to the other side of the platform, remember that the Rose Blakes can't hurt you as long as they aren't white-hot and flashing.&lt;br /&gt;
* When the first one is safe, jump onto it and run to the safe spot. The Old Sages will stop you from jumping over the next one, so just get that timing down and run across. Whatever you do, do not touch the Old Sages.&lt;br /&gt;
* Wait until the last Rose Blake is safe and the trapdoor is about to swing up, then run on the Rose Blake, hop to the trapdoor, and then hop to the next platform in one quick run.&lt;br /&gt;
* Blast the Terrell and then jump the gap. If the Terrell is out of range, shoot it once you get onto the platform. Make sure that you jump far because the gap is larger than usual.&lt;br /&gt;
* Shoot the Chorch and jump onto the moving platform when they come into range.&lt;br /&gt;
* Jump onto the ladder when the moving platform gets close. Once grabbing on, wait for the Grundy to pass, then climb up and blast it.&lt;br /&gt;
* Holy silverware! It's a whole row of angry sporks! Carefully jump to the left ladder, and climb all the way up. It is suggested you jump when the sporks are hidden, but it's possible to make it when they're out. If you fall and land on the sporks, you can jump straight up while invincible and grab onto the ladders.&lt;br /&gt;
* Use the trapdoor and the tiny platform to get behind the fridge, allowing you to easily take out a Stobat so it won't be a problem later. Note the existence of two Browntants above. Then jump to the far left to get a power crunch you saw earlier.&lt;br /&gt;
* There's an power crunch below. Jump onto the tiny platform and then jump and hug the left side of the screen. You will land on a platform with the energy boost on it. Grab it, walk off the edge of the platform and fall straight down.&lt;br /&gt;
* Now get back onto the left ladder. Climb up until your head touches the platform. Hopefully, you have good reflexes. Hold down the right directional key, hit the jump button and when you touch the right-side ladder, hit the up key to grab on to the ladder. Keep trying until you make it. If you made it, climb onto the platform.&lt;br /&gt;
* Because you are out of range of the Stobat, now would be a good time to kill it. Jump and shoot.&lt;br /&gt;
* Climb up to the next platform. If you killed the Stobat earlier, you'll have no problem. If it's still there, climb up when the coast is clear and get out of range. Then kill it.&lt;br /&gt;
* When you're ready, jump onto the moving platform, and remember those Browntants you saw earlier. Don't worry, you are out of its range as long as you stay on the moving platform. Jump and shoot it when the time is right, then jump to the platform it was on once it dies.&lt;br /&gt;
* Right ahead is the second Browntant. Jump over its attacks. You don't have to kill it, but it's hiding a power crunch.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundys to pass, then pull up and shoot them.&lt;br /&gt;
* Notice the overhanging structures. You can make out a bunch of Tortans. Keep this in mind as you cross to the other side.&lt;br /&gt;
* Now you reach a staircase of Lundsfords. Looks more like the stairway to hell. This part is difficult, but there's a power crunch at the top, so don't worry about losing a little health. Stay on the edges, and wait for the Lundsford to turn off. Then run forward and jump to the next edge.&lt;br /&gt;
* When you reach the fourth Lundsford, a Kalkaryu will ambush you. You can hide directly underneath it to be safe. Hang halfway over the left side of the floating platforms until the robot leaves.&lt;br /&gt;
* You should see three trapdoors. Each one leads to a different path. The first one leads back to an earlier part of the level. The third one leads to a power crunch and then takes you back to the trapdoors. '''You want to fall through the middle trapdoor.'''&lt;br /&gt;
** Kick yourself if accidentally fall down the first trapdoor. This left passage drops you in front of a Browntant. Kill it and then you'll discover that you're hanging out over the earlier part of the level.&lt;br /&gt;
** Jump and go right and try to land on the floating platform below. You are now back in the part of the level between the sporks and the Rose Blakes. Bummer. Climb back up the way you did before to the trapdoors. At least the bad guys are gone.&lt;br /&gt;
*** Falling down the third trapdoor isn't as bad as the falling down the first one. It does, however, land you in a pile of Pooru-Poorus, next to a Browntant. Don't hug the right wall as you fall, you don't want to touch one of the Old Sages in the roof.&lt;br /&gt;
*** Once you land, don't worry about the Old Sages above. You can't jump high enough to touch them. Jump over the Browntant's shots and blast him, just like you usually world. Destroying it nets you a power crunch for your troubles, but it's not really worth it.&lt;br /&gt;
*** Once the Browntant is dead, climb up the ladder to a really difficult climb of floating platforms and trapdoors. This is really hard, so you'll need to run as far off the platform as possible to make it, and don't forget to time your jumps so you don't fall through the trapdoors. Then you'll have to jump onto a few tiny platforms. Eventually you should make it back to the three trapdoors. Fall down the middle one this time.&lt;br /&gt;
* Assuming that you went with the middle path, you will fall, really, really far, so far that your character may start yawning if you don't touch anything. Eventually you will land between a Stobat on the left and a Terrell on the right. Blast the Terrell on the right so that you can get out of the bones' range and destroy the Stobat.&lt;br /&gt;
* They make no attempt to hide the daunting task that is avoiding all seven bottles of Tortan...in a row. Wait for the drops to hit the ground and run through, screaming like a lunatic. Well, I guess screaming is optional.&lt;br /&gt;
* You should meet a Terrell as you are running, blast it.&lt;br /&gt;
* If you stop going forward just out of the way of the last Tortan, you will see a Stobat AND stay out of its range. Stay underneath the last Tortan as you kill it, but don't get hit by the poison itself. Take the Stobat out to receive the last power crunch of the stage.&lt;br /&gt;
* Continue running forward. Hey, a big open space. This would be a great area to have a challenge in. This seems REALLY suspicious. Could it be? Yes, it is!&lt;br /&gt;
&lt;br /&gt;
===Level 2 Boss: Brody (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The screen is letterboxed and a silhouette of Stinkoman slides to the right in a dramatic fashion. Two collosal chicken legs drop from the top of the screen, causing the screen to shake. The camera pans up slightly so that the bottom of the chicken's torso is visble. The chicken's huge head suddenly drops from the top of the screen and screams ferociously.}''&lt;br /&gt;
&lt;br /&gt;
''{The screen cuts to a shot of Stinkoman looking up with the shadow of Brody looming over him.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled in very tiny letters and a small talking mouth}'' &amp;lt;small&amp;gt;ARE YOU ASKING FOR A CHALLENGE?&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{As the round begins, Stinkoman repeats the same message he used against Tampo}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Brody...'''''&lt;br /&gt;
&lt;br /&gt;
''{The sound of an explosion occurs, followed by four falling colossal chicken bones. Stinkoman does his victory laugh and teleports out.}''&lt;br /&gt;
&lt;br /&gt;
===Level 2 Boss: Brody (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Brody is the chicken that choked Stinkoman somehow. That's one heck of a chicken. Resembling Grundy in a slight way, he consists of two legs and a head, which both can stretch and retract. He also can apparently fly, because his feet hover over you for a while. You can never see his full body. As tradition requires, Brody's weak point is his head.&lt;br /&gt;
* Brody starts off with one foot hovering along the top of the screen. Sooner or later, it stops moving for a second, then swiftly drops, crushing anything under it. As a general rule, being crushed is not a good thing. After a while, Brody pokes his head from the ceiling for a split second and then lunges downwards, snapping its beak. This move is randomly placed, fast, and therefore very dangerous. After the first lunge, Brody now uses two feet instead of one regardless of whether or not you got the first shot. The next lunge is coming up when only one of Brody's feet are deployed and none are coming back out. Brody takes five hits before going down.&lt;br /&gt;
* To avoid Brody's feet attacks, it doesn't matter what you're doing as long as you move out of the way whenever a foot freezes above your head. As a general rule, you can rather easily avoid being hit if you stay still in the middle and dodge when you have to. Prepare for when the head is about to drop, keep your eyes open and be quick. Dodge the head as it comes down, and if you succeed, shoot him right in the head to hurt him. Don't bother attacking his feet, though. Do good, and you should make Brody a splode.&lt;br /&gt;
&lt;br /&gt;
==Level 3 - DUMB WALL!==&lt;br /&gt;
''&amp;quot;Stinkoman overcompensates and has to collect random crap&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman leaves his house only to find that a wall is blocking his way to future challenges. To get over the wall, he decides to fly into outer space and back, only to discover that the wall isn't actually a wall at all.&lt;br /&gt;
===Level 3 (Transcript)===&lt;br /&gt;
''{Cut to the outside of Stinkoman's house. There's a city in the background and a wall a few feet away. The door to opens for Stinkoman and closes when he leaves. Stinkoman walks out of his house and attempts to backflip-jump over the wall, but the wall is a little bit to high. After three more failed attampts, Stinkoman shakes and soars into the sky.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 3.1 (Transcript)===&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;DESTROY RAIN TO GET&lt;br /&gt;
20 NUGGETS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3.1 (Guide)===&lt;br /&gt;
* This level is more like a mini-game than anything else. Instead of side-scrolling, in this stage Stinkoman is flying up, up and away. You are stuck in a fixed section of the screen, but you can use the left and right arrow keys to move sideways. The S button punches, but no flying fist will appear.&lt;br /&gt;
* As you fly, angry raindrops named &amp;quot;Mr. Ubbers&amp;quot; will fall from the 'bove. You have to punch them, which will cause them to pop, making golden nuggets shoot out. The nuggets will fly up and then fall down, and you'll have to collect them as they fall. You have to get 20 golden nuggets.&lt;br /&gt;
* That would be simple, if it weren't for the evil rain clouds with propellers called &amp;quot;Clowders.&amp;quot; They float up from underneath. You can't hurt them; you have to avoid them. Touch them and you'll take damage.&lt;br /&gt;
* So the basic idea is that you'll have to kill a Mr. Ubber and stay in the same place long enough to collect the golden nugget that'll come down. Sometimes a Clowder will interfere, and when this happens the best strategy is to leave, forget about the nugget and try again. It's a little harder than it sounds, but the level won't end until either you die or collect 20 golden nuggets. Don't worry about winning with a small amount of health, your health is fully refueled when you win.&lt;br /&gt;
&lt;br /&gt;
===Stage 3.2 (Transcript)===&lt;br /&gt;
''{A silhouette of Stinkoman flies up against a blue background streaked with white for effect.}''&lt;br /&gt;
&lt;br /&gt;
''{Close up to Stinkoman's head. He is still flying up.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I WONDER IF I'VE JUMPED OVER THAT WALL YET.&lt;br /&gt;
&lt;br /&gt;
''{View from Stinkoman's eyes. He is looking down and sees his feet above a rapidly-shrinking Planet K.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to the close up of Stinkoman's head. He is still flying up.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ALMOST THERE...&lt;br /&gt;
&lt;br /&gt;
''{Cut back to view of Stinkoman's silhouette flying up against the blue sky. Suddenly he stops moving and lines appear arround him, signifying surprise.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;GET TENBREAD BUT&lt;br /&gt;
NOT OTHER THINGS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3.2 (Guide)===&lt;br /&gt;
* Like the last stage, this stage is also mini-game like. This time Stinkoman is falling down and lots of different items are coming up. The controlls are the same as stage 3.1's, but you won't be needing to punch.&lt;br /&gt;
* You want to collect ten pieces of bread without collecting anything else. Collecting anything else (there are also apples, bars of soap, ears and P's) will make you lose a point, but you can't get anything less than 0 points.&lt;br /&gt;
* You cannot get hurt during this round. It will last as long as it takes you to get ten points. A good strategy is to stay away from everything bad and to only try to collect bread when it's in the open. This can prove difficult, as bread compensates as only one fifth of the items that come up.&lt;br /&gt;
* This level can be tricky to master, so practice, practice, practice. Expect to have Stinkoman fall for a long, long time before he hits the ground.&lt;br /&gt;
&lt;br /&gt;
===Level 3 Boss: Stlunko (Transcript)===&lt;br /&gt;
''{Stinkoman falls down on the other side of the wall. Suddenly the ground shakes and Stlunko the giant robot pops out of the ground and Stinkoman finds himself on a conveyor belt. There are two giant gray hands at the sides.}''&lt;br /&gt;
&lt;br /&gt;
''{The camera zooms into Stinkoman's eye and he squints.}''&lt;br /&gt;
&lt;br /&gt;
''{Switch to original view. Two Pooru-Poorus have mysteriously appeared on both sides of the conveyer belt. As the fight begins, Stinkoman says his classic line out loud.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Stlunko...'''''&lt;br /&gt;
&lt;br /&gt;
''{Whatever was left of the antenna explodes.}&lt;br /&gt;
&lt;br /&gt;
''{Cut to a cinematic sequence with Stinkoman's head silhouetted in the foreground. In the background, explosions are appearing all over Stlunko as he sinks into the ground and disappears.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I DID IT. I KNEW I COULD!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing in a field. One of Stlunko's hands is laying around nearby.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AHA!!&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHECK THIS OUT...&lt;br /&gt;
&lt;br /&gt;
''{Cut to a scene with ingame-like graphics. Stinkoman walks up to giant gray hand and attaches it to his left thong. Then he walks away to the right to where he had come from.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' IT COULD BE MY NEW POWERUP!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing in an action pose against a black background. The giant gray fist is replacing his left thong. Subtitles are overhead.}&lt;br /&gt;
&amp;lt;pre&amp;gt;MORE LEVELS TO COME!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3 Boss: Stlunko (Guide)===&lt;br /&gt;
* Stlunko is a stealthy robot who was hiding in the ground. At first, only his antenna was showing, but when Sinkoman landed, he arose to attack. He boasts a huge conveyer belt and two hands that he can move around freely. His only weakness is his antenna.&lt;br /&gt;
* Stinkoman is stuck on Stlunko's conveyer belt. The conveyer belt will hinder Stinkoman from running one direction and help him run the other way. It will occasionally switch directions. There are two Pooru-Poorus on the sides for Stinkoman to meet if he falls off. But Stlunko's main attack is the combined forces of his two heavy hands which he smashes into the ground. They fly around, and when they want to smash, they freeze, flash and smash straight down, crushing any little red robot-people below. Occassionally both hands will move to the edges of the screen and smash together in a duo attack.&lt;br /&gt;
* His only weakness is his antenna, which at first is made out of four rectangular sections. You can't punch it, you have to hit it with your flying fist. Everytime it is hurt four times, a section will disappear. Apparently Stlunko's antenna is his energy source, because if he loses it, he dies.&lt;br /&gt;
* To defend his attacks, watch the hands. The conveyer belt is too slow to make you care about falling off too much. You still don't want to fall off, though. Anyway, back to the hands. You must always be watching the hands. Don't worry about them flying around until they stop moving and start to flash. That's a sign to get out of the way! Don't try running away against the conveyer belt; you will probably take too long to get into the clear. Instead, run with the conveyer belt to stay safe.&lt;br /&gt;
* You can only attack his antenna. Don't bother shooting anything else. Whenever you aren't dodging fists, jump and take a shot at it. You can't hurt it while it's blinking red, though. A great oppurtunity is when both fists go off to the sides to preform their duo attack. Every four shots, the antenna will shrink, making it harder to hit. Sixteen shots will do him in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Talk:Stinkoman_20X6_Walkthrough</id>
		<title>Talk:Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Talk:Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T08:24:45Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be divided into subpages. -weirdguy&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T08:11:33Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Stage 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Stage 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen.  Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are only dangerous when the blue flame is on (duh), but you can stand in between/on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords onto the ladder.&lt;br /&gt;
* Next, go up and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. (the chicken, not the shoes.) Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
** There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Stage 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* At the top of the ladder, the bloated chicken known as &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get the power crunch if you were saving it.&lt;br /&gt;
* Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. Take out the second Chorch and move on.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be.  If you miss, aim your fall into the power crunch and go back left. You can actually jump in between the sea of Pooru-Poorus, but it's too risky to try crossing right.&lt;br /&gt;
* Now you see a trapdoor and a Stobat, and a Kolkaryu trigger right before the trapdoor. Employ standard UFO evasion and blast the Stobat for another power crunch.&lt;br /&gt;
* Fall through the trapdoor to land on what you would have used if you had a death wish with spiked cucumbers and mad skillz. Or fell to the left of the refrigerators.&lt;br /&gt;
* Anyhoo, blast Chorchy there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties.&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
** Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time it so that both of them can't harm you.&lt;br /&gt;
* Use the jump-button/ladder trick to get the drop on the remaining Chorches and look, a tree!&lt;br /&gt;
* Behind that tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, so drop back to the left unless you like white pellets. Get back up and over the fridge after the thing leaves.&lt;br /&gt;
* Run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform.&lt;br /&gt;
* Watch out for the Chorch and get on the ladder (maybe using the trapdoor), dodging any Browntant fire. You can destroy the Browntants but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now.&lt;br /&gt;
** Stop running after the second drill to remove the Stobat.&lt;br /&gt;
* The arrow's advice is tricky, as there is only one flag and 9 killer Old Sages. Yeah, you heard right, a flag. Either Hallelujah! or inevitable DOOM awaits, depending on how you land. The flag is a little left from the center. Try to land on it.&lt;br /&gt;
&lt;br /&gt;
===Level 2.2 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.2===&lt;br /&gt;
&lt;br /&gt;
* Take out the Terrell through the stove. You know how to handle a Lundsford.&lt;br /&gt;
* Jump up and over the second Lundsford and on the fridge, then up onto the platform.&lt;br /&gt;
* Wait for the Grundy to pass, then hop onto the trapdoor and hop to the next platform while blowing up the Grundy.&lt;br /&gt;
* Jump onto the right edge of the Lundsford and wait for the flame and floating platform to drop, then quickly run across the stove and jump onto the platform.&lt;br /&gt;
* Jump to the next floating platform and blast the Chorch when it comes into range.&lt;br /&gt;
* Remember that the Rose Blakes can't hurt you as long as it isn't white-hot and flashing.&lt;br /&gt;
** When the first one is safe, jump onto it and run to the safe spot.&lt;br /&gt;
** The Old Sages will stop you from jumping over the next one, so just get that timing down and run across.&lt;br /&gt;
** Wait until the last Rose Blake is safe and the trapdoor is about to swing up, then run on the Rose Blake, hop to the trapdoor, and then hop to the next platform in one quick run.&lt;br /&gt;
* You can either blast the Terrell first and then jump the gap, or the other way around. Make sure that you can clear the gap because it is larger than usual.&lt;br /&gt;
* Shoot the Chorch when it comes into range. Then jump onto the moving platform when that comes into range.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundy to pass, then climb up and blast it.&lt;br /&gt;
* Holy silverware, Strongbad Man! It's a whole row of angry sporks! Carefully jump to the left ladder, and climb all the way up.&lt;br /&gt;
** Use the trapdoor and the tiny platform to get behind the fridge, allowing you to take out a Stobat so it won't be a problem later. Note the existence of two Browntants above. Then jump to the far left to get a power crunch you saw earlier.&lt;br /&gt;
** Now get back onto the left ladder. Climb up until your head touches the platform. Hopefully, you have good reflexes. Hold down the right directional key, hit the jump button and when you touch the right-side ladder, hit the up key to grab on to the ladder. If you accidently grabbed the left ladder, try again. If you made it, climb onto the platform.&lt;br /&gt;
* Because you are out of range of the Stobat, now would be a good time to kill it.&lt;br /&gt;
* Jump to the hopefully Stobat-free platform, and climb up the ladder, unless you forgot to kill the second Stobat earlier. In that case, wait on the ladder until the bones are gone and pull yourself up and get out of the Stobat's range. Then toast it.&lt;br /&gt;
* Jump onto the moving platform, and remember those Browntants you saw earlier. Don't worry, you are out of its range. Jump shoot it, then jump to the platform it was on.&lt;br /&gt;
* Right ahead is the second Browntant, but this one hides a power crunch.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundys to pass, then pull up and shoot them They might be moonwalking, but it's just a glitch.&lt;br /&gt;
* Notice the overhanging structures. You can make out a bunch of Tortans. Keep this in mind as you cross to the other side.&lt;br /&gt;
* Looks more like the stairway to hell. Stay on the edges, and wait for the Lundsford to turn off. Then run forward and jump to the next edge.&lt;br /&gt;
** When you reach the fourth Lundsford, a Kalkaryu will ambush you. Jump back to an earlier edge-of-Lundsford.&lt;br /&gt;
** Then proceed again and grab the power crunch.&lt;br /&gt;
* You should see three trapdoors.&lt;br /&gt;
** The left one drops you in front of a Browntant, then leads....back to the middle of the stage, upon which your head will make sharp contact with your keyboard.&lt;br /&gt;
** The middle one leads to the end of the stage.&lt;br /&gt;
** The one to the right is not as bad as the left one. It does, however, land you in a pile of Pooru-Poorus, next to a Browntant that has Old Sages near it, preventing all escape from its shots. Destroying it nets you a power crunch for your troubles, but it's not really worth it. A upwards path with trapdoors leads back up and over the three trapdoors.&lt;br /&gt;
* Assuming that you went with the middle path, you will fall, really, really far, so far that your character may start yawning. This lands you between a Stobat on the left and a Terrell on the right. Blast the Terrell on the right so that you can get out of the bones' range and destroy the Stobat.&lt;br /&gt;
* They make no attempt to hide the daunting task that is avoiding all seven bottles of Tortan...in a row. Wait for the drops to hit the ground and run through, screaming like a lunatic. Well, I guess screaming is optional.&lt;br /&gt;
** There should be a Terrell ahead as you are running, blast it.&lt;br /&gt;
* If you stop going forward just out of the way of the last Tortan, you will see a Stobat AND stay out of its range. Take it out to receive the last power crunch of the stage. Which probably seems suspicious.&lt;br /&gt;
* Hey, a big open space. This would be a great area to have a challenge in. Oh wait, this is REALLY suspicious.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 Boss: Brody (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''(The screen is letterboxed and a silhouette of Stinkoman slides to the right in a dramatic fashion. Two collosal chicken legs drop from the top of the screen, causing the screen to shake. The camera pans up slightly so that the bottom of the chicken's torso is visble. The chicken's huge head suddenly drops from the top of the screen and screams ferociously.)''&lt;br /&gt;
&lt;br /&gt;
''(The screen cuts to a shot of Stinkoman looking up with the shadow of Brody looming over him.)''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''(in very tiny letters and a small talking mouth)'' &amp;lt;small&amp;gt;Are you asking for a challenge?&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Brody...'''''&lt;br /&gt;
&lt;br /&gt;
''(The sound of an explosion occurs, followed by four falling colossal chicken bones. Stinkoman does his victory laugh and teleports out.)''&lt;br /&gt;
&lt;br /&gt;
===Stage 2 Boss: Brody (Guide)===&lt;br /&gt;
&lt;br /&gt;
Brody is the chicken what choked Stinkoman. That's one heck of a chicken. Resembling Grundy in a slight way, he consists of two legs and a head. As tradition requires, Brody's weak point is his head.&lt;br /&gt;
Brody starts off with one foot hovering on the top of the screen. Sooner or later, it stops in place for a second, then swiftly drops, crushing anything under it. As a general rule, being crushed is not a good thing.&lt;br /&gt;
After a while, Brody pokes his head from the ceiling for a split second and then lunges downwards, snapping its beak. This move is randomly placed, fast, and therefore very dangerous. If he misses you, you want to shoot his head, which makes his eye spin wildly and makes him flash red. After the first lunge, Brody now uses two feet instead of one regardless of whether or not you got the first shot. The next lunge is coming up when only one of Brody's feet are deployed and none are coming back out. Brody takes five hits before going down.&lt;br /&gt;
As a general rule, you can avoid being hit if you stay still in the middle and dodge when you have to. Do the best you can to hit Brody's head and hopefully you will win.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T08:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 2 Boss: Brody (Transcript) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Stage 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Stage 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen.  Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are only dangerous when the blue flame is on (duh), but you can stand in between/on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords onto the ladder.&lt;br /&gt;
* Next, go up and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. (the chicken, not the shoes.) Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
** There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Stage 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* At the top of the ladder, the bloated chicken known as &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get the power crunch if you were saving it.&lt;br /&gt;
* Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. Take out the second Chorch and move on.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be.  If you miss, aim your fall into the power crunch and go back left. You can actually jump in between the sea of Pooru-Poorus, but it's too risky to try crossing right.&lt;br /&gt;
* Now you see a trapdoor and a Stobat, and a Kolkaryu trigger right before the trapdoor. Employ standard UFO evasion and blast the Stobat for another power crunch.&lt;br /&gt;
* Fall through the trapdoor to land on what you would have used if you had a death wish with spiked cucumbers and mad skillz. Or fell to the left of the refrigerators.&lt;br /&gt;
* Anyhoo, blast Chorchy there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties.&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
** Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time it so that both of them can't harm you.&lt;br /&gt;
* Use the jump-button/ladder trick to get the drop on the remaining Chorches and look, a tree!&lt;br /&gt;
* Behind that tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, so drop back to the left unless you like white pellets. Get back up and over the fridge after the thing leaves.&lt;br /&gt;
* Run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform.&lt;br /&gt;
* Watch out for the Chorch and get on the ladder (maybe using the trapdoor), dodging any Browntant fire. You can destroy the Browntants but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now.&lt;br /&gt;
** Stop running after the second drill to remove the Stobat.&lt;br /&gt;
* The arrow's advice is tricky, as there is only one flag and 9 killer Old Sages. Yeah, you heard right, a flag. Either Hallelujah! or inevitable DOOM awaits, depending on how you land. The flag is a little left from the center. Try to land on it.&lt;br /&gt;
&lt;br /&gt;
===Level 2.2 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.2===&lt;br /&gt;
&lt;br /&gt;
* Take out the Terrell through the stove. You know how to handle a Lundsford.&lt;br /&gt;
* Jump up and over the second Lundsford and on the fridge, then up onto the platform.&lt;br /&gt;
* Wait for the Grundy to pass, then hop onto the trapdoor and hop to the next platform while blowing up the Grundy.&lt;br /&gt;
* Jump onto the right edge of the Lundsford and wait for the flame and floating platform to drop, then quickly run across the stove and jump onto the platform.&lt;br /&gt;
* Jump to the next floating platform and blast the Chorch when it comes into range.&lt;br /&gt;
* Remember that the Rose Blakes can't hurt you as long as it isn't white-hot and flashing.&lt;br /&gt;
** When the first one is safe, jump onto it and run to the safe spot.&lt;br /&gt;
** The Old Sages will stop you from jumping over the next one, so just get that timing down and run across.&lt;br /&gt;
** Wait until the last Rose Blake is safe and the trapdoor is about to swing up, then run on the Rose Blake, hop to the trapdoor, and then hop to the next platform in one quick run.&lt;br /&gt;
* You can either blast the Terrell first and then jump the gap, or the other way around. Make sure that you can clear the gap because it is larger than usual.&lt;br /&gt;
* Shoot the Chorch when it comes into range. Then jump onto the moving platform when that comes into range.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundy to pass, then climb up and blast it.&lt;br /&gt;
* Holy silverware, Strongbad Man! It's a whole row of angry sporks! Carefully jump to the left ladder, and climb all the way up.&lt;br /&gt;
** Use the trapdoor and the tiny platform to get behind the fridge, allowing you to take out a Stobat so it won't be a problem later. Note the existence of two Browntants above. Then jump to the far left to get a power crunch you saw earlier.&lt;br /&gt;
** Now get back onto the left ladder. Climb up until your head touches the platform. Hopefully, you have good reflexes. Hold down the right directional key, hit the jump button and when you touch the right-side ladder, hit the up key to grab on to the ladder. If you accidently grabbed the left ladder, try again. If you made it, climb onto the platform.&lt;br /&gt;
* Because you are out of range of the Stobat, now would be a good time to kill it.&lt;br /&gt;
* Jump to the hopefully Stobat-free platform, and climb up the ladder, unless you forgot to kill the second Stobat earlier. In that case, wait on the ladder until the bones are gone and pull yourself up and get out of the Stobat's range. Then toast it.&lt;br /&gt;
* Jump onto the moving platform, and remember those Browntants you saw earlier. Don't worry, you are out of its range. Jump shoot it, then jump to the platform it was on.&lt;br /&gt;
* Right ahead is the second Browntant, but this one hides a power crunch.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundys to pass, then pull up and shoot them They might be moonwalking, but it's just a glitch.&lt;br /&gt;
* Notice the overhanging structures. You can make out a bunch of Tortans. Keep this in mind as you cross to the other side.&lt;br /&gt;
* Looks more like the stairway to hell. Stay on the edges, and wait for the Lundsford to turn off. Then run forward and jump to the next edge.&lt;br /&gt;
** When you reach the fourth Lundsford, a Kalkaryu will ambush you. Jump back to an earlier edge-of-Lundsford.&lt;br /&gt;
** Then proceed again and grab the power crunch.&lt;br /&gt;
* You should see three trapdoors.&lt;br /&gt;
** The left one drops you in front of a Browntant, then leads....back to the middle of the stage, upon which your head will make sharp contact with your keyboard.&lt;br /&gt;
** The middle one leads to the end of the stage.&lt;br /&gt;
** The one to the right is not as bad as the left one. It does, however, land you in a pile of Pooru-Poorus, next to a Browntant that has Old Sages near it, preventing all escape from its shots. Destroying it nets you a power crunch for your troubles, but it's not really worth it. A upwards path with trapdoors leads back up and over the three trapdoors.&lt;br /&gt;
* Assuming that you went with the middle path, you will fall, really, really far, so far that your character may start yawning. This lands you between a Stobat on the left and a Terrell on the right. Blast the Terrell on the right so that you can get out of the bones' range and destroy the Stobat.&lt;br /&gt;
* They make no attempt to hide the daunting task that is avoiding all seven bottles of Tortan...in a row. Wait for the drops to hit the ground and run through, screaming like a lunatic. Well, I guess screaming is optional.&lt;br /&gt;
** There should be a Terrell ahead as you are running, blast it.&lt;br /&gt;
* If you stop going forward just out of the way of the last Tortan, you will see a Stobat AND stay out of its range. Take it out to receive the last power crunch of the stage. Which probably seems suspicious.&lt;br /&gt;
* Hey, a big open space. This would be a great area to have a challenge in. Oh wait, this is REALLY suspicious.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 Boss: Brody (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''(The screen is letterboxed and a silhouette of Stinkoman slides to the right in a dramatic fashion. Two collosal chicken legs drop from the top of the screen, causing the screen to shake. The camera pans up slightly so that the bottom of the chicken's torso is visble. The chicken's huge head suddenly drops from the top of the screen and screams ferociously.)''&lt;br /&gt;
&lt;br /&gt;
''(The screen cuts to a shot of Stinkoman looking up with the shadow of Brody looming over him.)''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''(in very tiny letters and a small talking mouth)'' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Brody...'''''&lt;br /&gt;
&lt;br /&gt;
''(The sound of an explosion occurs, followed by four falling colossal chicken bones. Stinkoman does his victory laugh and teleports out.)''&lt;br /&gt;
&lt;br /&gt;
===Stage 2 Boss: Brody (Guide)===&lt;br /&gt;
&lt;br /&gt;
Brody is the chicken what choked Stinkoman. That's one heck of a chicken. Resembling Grundy in a slight way, he consists of two legs and a head. As tradition requires, Brody's weak point is his head.&lt;br /&gt;
Brody starts off with one foot hovering on the top of the screen. Sooner or later, it stops in place for a second, then swiftly drops, crushing anything under it. As a general rule, being crushed is not a good thing.&lt;br /&gt;
After a while, Brody pokes his head from the ceiling for a split second and then lunges downwards, snapping its beak. This move is randomly placed, fast, and therefore very dangerous. If he misses you, you want to shoot his head, which makes his eye spin wildly and makes him flash red. After the first lunge, Brody now uses two feet instead of one regardless of whether or not you got the first shot. The next lunge is coming up when only one of Brody's feet are deployed and none are coming back out. Brody takes five hits before going down.&lt;br /&gt;
As a general rule, you can avoid being hit if you stay still in the middle and dodge when you have to. Do the best you can to hit Brody's head and hopefully you will win.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T07:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 2 Boss: Grody (Transcript) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Stage 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Stage 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen.  Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are only dangerous when the blue flame is on (duh), but you can stand in between/on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords onto the ladder.&lt;br /&gt;
* Next, go up and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. (the chicken, not the shoes.) Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
** There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Stage 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* At the top of the ladder, the bloated chicken known as &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get the power crunch if you were saving it.&lt;br /&gt;
* Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. Take out the second Chorch and move on.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be.  If you miss, aim your fall into the power crunch and go back left. You can actually jump in between the sea of Pooru-Poorus, but it's too risky to try crossing right.&lt;br /&gt;
* Now you see a trapdoor and a Stobat, and a Kolkaryu trigger right before the trapdoor. Employ standard UFO evasion and blast the Stobat for another power crunch.&lt;br /&gt;
* Fall through the trapdoor to land on what you would have used if you had a death wish with spiked cucumbers and mad skillz. Or fell to the left of the refrigerators.&lt;br /&gt;
* Anyhoo, blast Chorchy there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties.&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
** Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time it so that both of them can't harm you.&lt;br /&gt;
* Use the jump-button/ladder trick to get the drop on the remaining Chorches and look, a tree!&lt;br /&gt;
* Behind that tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, so drop back to the left unless you like white pellets. Get back up and over the fridge after the thing leaves.&lt;br /&gt;
* Run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform.&lt;br /&gt;
* Watch out for the Chorch and get on the ladder (maybe using the trapdoor), dodging any Browntant fire. You can destroy the Browntants but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now.&lt;br /&gt;
** Stop running after the second drill to remove the Stobat.&lt;br /&gt;
* The arrow's advice is tricky, as there is only one flag and 9 killer Old Sages. Yeah, you heard right, a flag. Either Hallelujah! or inevitable DOOM awaits, depending on how you land. The flag is a little left from the center. Try to land on it.&lt;br /&gt;
&lt;br /&gt;
===Level 2.2 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.2===&lt;br /&gt;
&lt;br /&gt;
* Take out the Terrell through the stove. You know how to handle a Lundsford.&lt;br /&gt;
* Jump up and over the second Lundsford and on the fridge, then up onto the platform.&lt;br /&gt;
* Wait for the Grundy to pass, then hop onto the trapdoor and hop to the next platform while blowing up the Grundy.&lt;br /&gt;
* Jump onto the right edge of the Lundsford and wait for the flame and floating platform to drop, then quickly run across the stove and jump onto the platform.&lt;br /&gt;
* Jump to the next floating platform and blast the Chorch when it comes into range.&lt;br /&gt;
* Remember that the Rose Blakes can't hurt you as long as it isn't white-hot and flashing.&lt;br /&gt;
** When the first one is safe, jump onto it and run to the safe spot.&lt;br /&gt;
** The Old Sages will stop you from jumping over the next one, so just get that timing down and run across.&lt;br /&gt;
** Wait until the last Rose Blake is safe and the trapdoor is about to swing up, then run on the Rose Blake, hop to the trapdoor, and then hop to the next platform in one quick run.&lt;br /&gt;
* You can either blast the Terrell first and then jump the gap, or the other way around. Make sure that you can clear the gap because it is larger than usual.&lt;br /&gt;
* Shoot the Chorch when it comes into range. Then jump onto the moving platform when that comes into range.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundy to pass, then climb up and blast it.&lt;br /&gt;
* Holy silverware, Strongbad Man! It's a whole row of angry sporks! Carefully jump to the left ladder, and climb all the way up.&lt;br /&gt;
** Use the trapdoor and the tiny platform to get behind the fridge, allowing you to take out a Stobat so it won't be a problem later. Note the existence of two Browntants above. Then jump to the far left to get a power crunch you saw earlier.&lt;br /&gt;
** Now get back onto the left ladder. Climb up until your head touches the platform. Hopefully, you have good reflexes. Hold down the right directional key, hit the jump button and when you touch the right-side ladder, hit the up key to grab on to the ladder. If you accidently grabbed the left ladder, try again. If you made it, climb onto the platform.&lt;br /&gt;
* Because you are out of range of the Stobat, now would be a good time to kill it.&lt;br /&gt;
* Jump to the hopefully Stobat-free platform, and climb up the ladder, unless you forgot to kill the second Stobat earlier. In that case, wait on the ladder until the bones are gone and pull yourself up and get out of the Stobat's range. Then toast it.&lt;br /&gt;
* Jump onto the moving platform, and remember those Browntants you saw earlier. Don't worry, you are out of its range. Jump shoot it, then jump to the platform it was on.&lt;br /&gt;
* Right ahead is the second Browntant, but this one hides a power crunch.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundys to pass, then pull up and shoot them They might be moonwalking, but it's just a glitch.&lt;br /&gt;
* Notice the overhanging structures. You can make out a bunch of Tortans. Keep this in mind as you cross to the other side.&lt;br /&gt;
* Looks more like the stairway to hell. Stay on the edges, and wait for the Lundsford to turn off. Then run forward and jump to the next edge.&lt;br /&gt;
** When you reach the fourth Lundsford, a Kalkaryu will ambush you. Jump back to an earlier edge-of-Lundsford.&lt;br /&gt;
** Then proceed again and grab the power crunch.&lt;br /&gt;
* You should see three trapdoors.&lt;br /&gt;
** The left one drops you in front of a Browntant, then leads....back to the middle of the stage, upon which your head will make sharp contact with your keyboard.&lt;br /&gt;
** The middle one leads to the end of the stage.&lt;br /&gt;
** The one to the right is not as bad as the left one. It does, however, land you in a pile of Pooru-Poorus, next to a Browntant that has Old Sages near it, preventing all escape from its shots. Destroying it nets you a power crunch for your troubles, but it's not really worth it. A upwards path with trapdoors leads back up and over the three trapdoors.&lt;br /&gt;
* Assuming that you went with the middle path, you will fall, really, really far, so far that your character may start yawning. This lands you between a Stobat on the left and a Terrell on the right. Blast the Terrell on the right so that you can get out of the bones' range and destroy the Stobat.&lt;br /&gt;
* They make no attempt to hide the daunting task that is avoiding all seven bottles of Tortan...in a row. Wait for the drops to hit the ground and run through, screaming like a lunatic. Well, I guess screaming is optional.&lt;br /&gt;
** There should be a Terrell ahead as you are running, blast it.&lt;br /&gt;
* If you stop going forward just out of the way of the last Tortan, you will see a Stobat AND stay out of its range. Take it out to receive the last power crunch of the stage. Which probably seems suspicious.&lt;br /&gt;
* Hey, a big open space. This would be a great area to have a challenge in. Oh wait, this is REALLY suspicious.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 Boss: Grody (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''(The screen is letterboxed and a silhouette of Stinkoman slides to the right in a dramatic fashion. Two collosal chicken legs drop from the top of the screen, causing the screen to shake. The camera pans up slightly so that the bottom of the chicken's torso is visble. The chicken's huge head suddenly drops from the top of the screen and screams ferociously.)''&lt;br /&gt;
&lt;br /&gt;
''(The screen cuts to a shot of Stinkoman looking up with the shadow of Grody looming over him.)''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''(in very tiny letters and a small talking mouth)'' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Grody...'''''&lt;br /&gt;
&lt;br /&gt;
''(The sound of an explosion occurs, followed by four falling colossal chicken bones. Stinkoman does his victory laugh and teleports out.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T07:37:13Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 2.2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Stage 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Stage 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen.  Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are only dangerous when the blue flame is on (duh), but you can stand in between/on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords onto the ladder.&lt;br /&gt;
* Next, go up and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. (the chicken, not the shoes.) Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
** There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Stage 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* At the top of the ladder, the bloated chicken known as &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get the power crunch if you were saving it.&lt;br /&gt;
* Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. Take out the second Chorch and move on.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be.  If you miss, aim your fall into the power crunch and go back left. You can actually jump in between the sea of Pooru-Poorus, but it's too risky to try crossing right.&lt;br /&gt;
* Now you see a trapdoor and a Stobat, and a Kolkaryu trigger right before the trapdoor. Employ standard UFO evasion and blast the Stobat for another power crunch.&lt;br /&gt;
* Fall through the trapdoor to land on what you would have used if you had a death wish with spiked cucumbers and mad skillz. Or fell to the left of the refrigerators.&lt;br /&gt;
* Anyhoo, blast Chorchy there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties.&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
** Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time it so that both of them can't harm you.&lt;br /&gt;
* Use the jump-button/ladder trick to get the drop on the remaining Chorches and look, a tree!&lt;br /&gt;
* Behind that tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, so drop back to the left unless you like white pellets. Get back up and over the fridge after the thing leaves.&lt;br /&gt;
* Run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform.&lt;br /&gt;
* Watch out for the Chorch and get on the ladder (maybe using the trapdoor), dodging any Browntant fire. You can destroy the Browntants but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now.&lt;br /&gt;
** Stop running after the second drill to remove the Stobat.&lt;br /&gt;
* The arrow's advice is tricky, as there is only one flag and 9 killer Old Sages. Yeah, you heard right, a flag. Either Hallelujah! or inevitable DOOM awaits, depending on how you land. The flag is a little left from the center. Try to land on it.&lt;br /&gt;
&lt;br /&gt;
===Level 2.2 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.2===&lt;br /&gt;
&lt;br /&gt;
* Take out the Terrell through the stove. You know how to handle a Lundsford.&lt;br /&gt;
* Jump up and over the second Lundsford and on the fridge, then up onto the platform.&lt;br /&gt;
* Wait for the Grundy to pass, then hop onto the trapdoor and hop to the next platform while blowing up the Grundy.&lt;br /&gt;
* Jump onto the right edge of the Lundsford and wait for the flame and floating platform to drop, then quickly run across the stove and jump onto the platform.&lt;br /&gt;
* Jump to the next floating platform and blast the Chorch when it comes into range.&lt;br /&gt;
* Remember that the Rose Blakes can't hurt you as long as it isn't white-hot and flashing.&lt;br /&gt;
** When the first one is safe, jump onto it and run to the safe spot.&lt;br /&gt;
** The Old Sages will stop you from jumping over the next one, so just get that timing down and run across.&lt;br /&gt;
** Wait until the last Rose Blake is safe and the trapdoor is about to swing up, then run on the Rose Blake, hop to the trapdoor, and then hop to the next platform in one quick run.&lt;br /&gt;
* You can either blast the Terrell first and then jump the gap, or the other way around. Make sure that you can clear the gap because it is larger than usual.&lt;br /&gt;
* Shoot the Chorch when it comes into range. Then jump onto the moving platform when that comes into range.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundy to pass, then climb up and blast it.&lt;br /&gt;
* Holy silverware, Strongbad Man! It's a whole row of angry sporks! Carefully jump to the left ladder, and climb all the way up.&lt;br /&gt;
** Use the trapdoor and the tiny platform to get behind the fridge, allowing you to take out a Stobat so it won't be a problem later. Note the existence of two Browntants above. Then jump to the far left to get a power crunch you saw earlier.&lt;br /&gt;
** Now get back onto the left ladder. Climb up until your head touches the platform. Hopefully, you have good reflexes. Hold down the right directional key, hit the jump button and when you touch the right-side ladder, hit the up key to grab on to the ladder. If you accidently grabbed the left ladder, try again. If you made it, climb onto the platform.&lt;br /&gt;
* Because you are out of range of the Stobat, now would be a good time to kill it.&lt;br /&gt;
* Jump to the hopefully Stobat-free platform, and climb up the ladder, unless you forgot to kill the second Stobat earlier. In that case, wait on the ladder until the bones are gone and pull yourself up and get out of the Stobat's range. Then toast it.&lt;br /&gt;
* Jump onto the moving platform, and remember those Browntants you saw earlier. Don't worry, you are out of its range. Jump shoot it, then jump to the platform it was on.&lt;br /&gt;
* Right ahead is the second Browntant, but this one hides a power crunch.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundys to pass, then pull up and shoot them They might be moonwalking, but it's just a glitch.&lt;br /&gt;
* Notice the overhanging structures. You can make out a bunch of Tortans. Keep this in mind as you cross to the other side.&lt;br /&gt;
* Looks more like the stairway to hell. Stay on the edges, and wait for the Lundsford to turn off. Then run forward and jump to the next edge.&lt;br /&gt;
** When you reach the fourth Lundsford, a Kalkaryu will ambush you. Jump back to an earlier edge-of-Lundsford.&lt;br /&gt;
** Then proceed again and grab the power crunch.&lt;br /&gt;
* You should see three trapdoors.&lt;br /&gt;
** The left one drops you in front of a Browntant, then leads....back to the middle of the stage, upon which your head will make sharp contact with your keyboard.&lt;br /&gt;
** The middle one leads to the end of the stage.&lt;br /&gt;
** The one to the right is not as bad as the left one. It does, however, land you in a pile of Pooru-Poorus, next to a Browntant that has Old Sages near it, preventing all escape from its shots. Destroying it nets you a power crunch for your troubles, but it's not really worth it. A upwards path with trapdoors leads back up and over the three trapdoors.&lt;br /&gt;
* Assuming that you went with the middle path, you will fall, really, really far, so far that your character may start yawning. This lands you between a Stobat on the left and a Terrell on the right. Blast the Terrell on the right so that you can get out of the bones' range and destroy the Stobat.&lt;br /&gt;
* They make no attempt to hide the daunting task that is avoiding all seven bottles of Tortan...in a row. Wait for the drops to hit the ground and run through, screaming like a lunatic. Well, I guess screaming is optional.&lt;br /&gt;
** There should be a Terrell ahead as you are running, blast it.&lt;br /&gt;
* If you stop going forward just out of the way of the last Tortan, you will see a Stobat AND stay out of its range. Take it out to receive the last power crunch of the stage. Which probably seems suspicious.&lt;br /&gt;
* Hey, a big open space. This would be a great area to have a challenge in. Oh wait, this is REALLY suspicious.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 Boss: Grody (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''(The screen is letterboxed and a silhouette of Stinkoman slides to the right in a dramatic fashion. Two collosal chicken legs drop from the top of the screen, causing the screen to shake. The camera pans up slightly so that the bottom of the chicken's torso is visble. The chicken's huge head suddenly drops from the top of the screen and screams ferociously.)''&lt;br /&gt;
&lt;br /&gt;
''(The screen cuts to a shot of Stinkoman looking up with the shadow of Grody looming over him.)''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''(in very tiny letters and a small talking mouth)'' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T07:36:06Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 2.2 (Transcript) */ Section added, working on boss.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Stage 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Stage 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen.  Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are only dangerous when the blue flame is on (duh), but you can stand in between/on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords onto the ladder.&lt;br /&gt;
* Next, go up and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. (the chicken, not the shoes.) Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
** There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Stage 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* At the top of the ladder, the bloated chicken known as &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get the power crunch if you were saving it.&lt;br /&gt;
* Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. Take out the second Chorch and move on.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be.  If you miss, aim your fall into the power crunch and go back left. You can actually jump in between the sea of Pooru-Poorus, but it's too risky to try crossing right.&lt;br /&gt;
* Now you see a trapdoor and a Stobat, and a Kolkaryu trigger right before the trapdoor. Employ standard UFO evasion and blast the Stobat for another power crunch.&lt;br /&gt;
* Fall through the trapdoor to land on what you would have used if you had a death wish with spiked cucumbers and mad skillz. Or fell to the left of the refrigerators.&lt;br /&gt;
* Anyhoo, blast Chorchy there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties.&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
** Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time it so that both of them can't harm you.&lt;br /&gt;
* Use the jump-button/ladder trick to get the drop on the remaining Chorches and look, a tree!&lt;br /&gt;
* Behind that tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, so drop back to the left unless you like white pellets. Get back up and over the fridge after the thing leaves.&lt;br /&gt;
* Run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform.&lt;br /&gt;
* Watch out for the Chorch and get on the ladder (maybe using the trapdoor), dodging any Browntant fire. You can destroy the Browntants but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now.&lt;br /&gt;
** Stop running after the second drill to remove the Stobat.&lt;br /&gt;
* The arrow's advice is tricky, as there is only one flag and 9 killer Old Sages. Yeah, you heard right, a flag. Either Hallelujah! or inevitable DOOM awaits, depending on how you land. The flag is a little left from the center. Try to land on it.&lt;br /&gt;
&lt;br /&gt;
===Level 2.2 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 2.2==&lt;br /&gt;
&lt;br /&gt;
* Take out the Terrell through the stove. You know how to handle a Lundsford.&lt;br /&gt;
* Jump up and over the second Lundsford and on the fridge, then up onto the platform.&lt;br /&gt;
* Wait for the Grundy to pass, then hop onto the trapdoor and hop to the next platform while blowing up the Grundy.&lt;br /&gt;
* Jump onto the right edge of the Lundsford and wait for the flame and floating platform to drop, then quickly run across the stove and jump onto the platform.&lt;br /&gt;
* Jump to the next floating platform and blast the Chorch when it comes into range.&lt;br /&gt;
* Remember that the Rose Blakes can't hurt you as long as it isn't white-hot and flashing.&lt;br /&gt;
** When the first one is safe, jump onto it and run to the safe spot.&lt;br /&gt;
** The Old Sages will stop you from jumping over the next one, so just get that timing down and run across.&lt;br /&gt;
** Wait until the last Rose Blake is safe and the trapdoor is about to swing up, then run on the Rose Blake, hop to the trapdoor, and then hop to the next platform in one quick run.&lt;br /&gt;
* You can either blast the Terrell first and then jump the gap, or the other way around. Make sure that you can clear the gap because it is larger than usual.&lt;br /&gt;
* Shoot the Chorch when it comes into range. Then jump onto the moving platform when that comes into range.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundy to pass, then climb up and blast it.&lt;br /&gt;
* Holy silverware, Strongbad Man! It's a whole row of angry sporks! Carefully jump to the left ladder, and climb all the way up.&lt;br /&gt;
** Use the trapdoor and the tiny platform to get behind the fridge, allowing you to take out a Stobat so it won't be a problem later. Note the existence of two Browntants above. Then jump to the far left to get a power crunch you saw earlier.&lt;br /&gt;
** Now get back onto the left ladder. Climb up until your head touches the platform. Hopefully, you have good reflexes. Hold down the right directional key, hit the jump button and when you touch the right-side ladder, hit the up key to grab on to the ladder. If you accidently grabbed the left ladder, try again. If you made it, climb onto the platform.&lt;br /&gt;
* Because you are out of range of the Stobat, now would be a good time to kill it.&lt;br /&gt;
* Jump to the hopefully Stobat-free platform, and climb up the ladder, unless you forgot to kill the second Stobat earlier. In that case, wait on the ladder until the bones are gone and pull yourself up and get out of the Stobat's range. Then toast it.&lt;br /&gt;
* Jump onto the moving platform, and remember those Browntants you saw earlier. Don't worry, you are out of its range. Jump shoot it, then jump to the platform it was on.&lt;br /&gt;
* Right ahead is the second Browntant, but this one hides a power crunch.&lt;br /&gt;
* Jump onto the ladder, wait for the Grundys to pass, then pull up and shoot them They might be moonwalking, but it's just a glitch.&lt;br /&gt;
* Notice the overhanging structures. You can make out a bunch of Tortans. Keep this in mind as you cross to the other side.&lt;br /&gt;
* Looks more like the stairway to hell. Stay on the edges, and wait for the Lundsford to turn off. Then run forward and jump to the next edge.&lt;br /&gt;
** When you reach the fourth Lundsford, a Kalkaryu will ambush you. Jump back to an earlier edge-of-Lundsford.&lt;br /&gt;
** Then proceed again and grab the power crunch.&lt;br /&gt;
* You should see three trapdoors.&lt;br /&gt;
** The left one drops you in front of a Browntant, then leads....back to the middle of the stage, upon which your head will make sharp contact with your keyboard.&lt;br /&gt;
** The middle one leads to the end of the stage.&lt;br /&gt;
** The one to the right is not as bad as the left one. It does, however, land you in a pile of Pooru-Poorus, next to a Browntant that has Old Sages near it, preventing all escape from its shots. Destroying it nets you a power crunch for your troubles, but it's not really worth it. A upwards path with trapdoors leads back up and over the three trapdoors.&lt;br /&gt;
* Assuming that you went with the middle path, you will fall, really, really far, so far that your character may start yawning. This lands you between a Stobat on the left and a Terrell on the right. Blast the Terrell on the right so that you can get out of the bones' range and destroy the Stobat.&lt;br /&gt;
* They make no attempt to hide the daunting task that is avoiding all seven bottles of Tortan...in a row. Wait for the drops to hit the ground and run through, screaming like a lunatic. Well, I guess screaming is optional.&lt;br /&gt;
** There should be a Terrell ahead as you are running, blast it.&lt;br /&gt;
* If you stop going forward just out of the way of the last Tortan, you will see a Stobat AND stay out of its range. Take it out to receive the last power crunch of the stage. Which probably seems suspicious.&lt;br /&gt;
* Hey, a big open space. This would be a great area to have a challenge in. Oh wait, this is REALLY suspicious.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 Boss: Grody (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''(The screen is letterboxed and a silhouette of Stinkoman slides to the right in a dramatic fashion. Two collosal chicken legs drop from the top of the screen, causing the screen to shake. The camera pans up slightly so that the bottom of the chicken's torso is visble. The chicken's huge head suddenly drops from the top of the screen and screams ferociously.)''&lt;br /&gt;
&lt;br /&gt;
''(The screen cuts to a shot of Stinkoman looking up with the shadow of Grody looming over him.)''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''(in very tiny letters and a small talking mouth)'' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T07:17:17Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 2.2 (Guide) */  Adding level 2.2. in a moment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Stage 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Stage 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen.  Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are only dangerous when the blue flame is on (duh), but you can stand in between/on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords onto the ladder.&lt;br /&gt;
* Next, go up and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. (the chicken, not the shoes.) Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
** There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Stage 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* At the top of the ladder, the bloated chicken known as &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get the power crunch if you were saving it.&lt;br /&gt;
* Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. Take out the second Chorch and move on.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be.  If you miss, aim your fall into the power crunch and go back left. You can actually jump in between the sea of Pooru-Poorus, but it's too risky to try crossing right.&lt;br /&gt;
* Now you see a trapdoor and a Stobat, and a Kolkaryu trigger right before the trapdoor. Employ standard UFO evasion and blast the Stobat for another power crunch.&lt;br /&gt;
* Fall through the trapdoor to land on what you would have used if you had a death wish with spiked cucumbers and mad skillz. Or fell to the left of the refrigerators.&lt;br /&gt;
* Anyhoo, blast Chorchy there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties.&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
** Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time it so that both of them can't harm you.&lt;br /&gt;
* Use the jump-button/ladder trick to get the drop on the remaining Chorches and look, a tree!&lt;br /&gt;
* Behind that tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, so drop back to the left unless you like white pellets. Get back up and over the fridge after the thing leaves.&lt;br /&gt;
* Run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform.&lt;br /&gt;
* Watch out for the Chorch and get on the ladder (maybe using the trapdoor), dodging any Browntant fire. You can destroy the Browntants but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now.&lt;br /&gt;
** Stop running after the second drill to remove the Stobat.&lt;br /&gt;
* The arrow's advice is tricky, as there is only one flag and 9 killer Old Sages. Yeah, you heard right, a flag. Either Hallelujah! or inevitable DOOM awaits, depending on how you land. The flag is a little left from the center. Try to land on it.&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T05:14:25Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 2.1 (Guide) */  Forgot to mention adding level 2.1, go ahead and add details. Please be careful about changes, apply them only to the sections you wanted to change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Stage 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Stage 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen.  Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are only dangerous when the blue flame is on (duh), but you can stand in between/on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords onto the ladder.&lt;br /&gt;
* Next, go up and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. (the chicken, not the shoes.) Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
** There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Stage 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* At the top of the ladder, the bloated chicken known as &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get the power crunch if you were saving it.&lt;br /&gt;
* Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. Take out the second Chorch and move on.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be.  If you miss, aim your fall into the power crunch and go back left. You can actually jump in between the sea of Pooru-Poorus, but it's too risky to try crossing right.&lt;br /&gt;
* Now you see a trapdoor and a Stobat, and a Kolkaryu trigger right before the trapdoor. Employ standard UFO evasion and blast the Stobat for another power crunch.&lt;br /&gt;
* Fall through the trapdoor to land on what you would have used if you had a death wish with spiked cucumbers and mad skillz. Or fell to the left of the refrigerators.&lt;br /&gt;
* Anyhoo, blast Chorchy there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties.&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
** Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time it so that both of them can't harm you.&lt;br /&gt;
* Use the jump-button/ladder trick to get the drop on the remaining Chorches and look, a tree!&lt;br /&gt;
* Behind that tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, so drop back to the left unless you like white pellets. Get back up and over the fridge after the thing leaves.&lt;br /&gt;
* Run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform.&lt;br /&gt;
* Watch out for the Chorch and get on the ladder (maybe using the trapdoor), dodging any Browntant fire. You can destroy the Browntants but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now.&lt;br /&gt;
** Stop running after the second drill to remove the Stobat.&lt;br /&gt;
* The arrow's advice is tricky, as there is only one flag and 9 killer Old Sages. Yeah, you heard right, a flag. Either Hallelujah! or inevitable DOOM awaits, depending on how you land. The flag is a little left from the center. Try to land on it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T05:07:10Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;For the last time, they are not stages, they are sublevels IN a stage.  You also undid the earlier spelling changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Stage 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the time is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Stage 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen.  Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are only dangerous when the blue flame is on (duh), but you can stand in between/on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords onto the ladder.&lt;br /&gt;
* Next, go up and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. (the chicken, not the shoes.) Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
** There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Level 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* At the top of the ladder, the bloated chicken known as &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get the power crunch if you were saving it.&lt;br /&gt;
* Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. Take out the second Chorch and move on.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be.  If you miss, aim your fall into the power crunch and go back left. You can actually jump in between the sea of Pooru-Poorus, but it's too risky to try crossing right.&lt;br /&gt;
* Now you see a trapdoor and a Stobat, and a Kolkaryu trigger right before the trapdoor. Employ standard UFO evasion and blast the Stobat for another power crunch.&lt;br /&gt;
* Fall through the trapdoor to land on what you would have used if you had a death wish with spiked cucumbers and mad skillz. Or fell to the left of the refrigerators.&lt;br /&gt;
* Anyhoo, blast Chorchy there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties.&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
** Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time it so that both of them can't harm you.&lt;br /&gt;
* Use the jump-button/ladder trick to get the drop on the remaining Chorches and look, a tree!&lt;br /&gt;
* Behind that tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, so drop back to the left unless you like white pellets. Get back up and over the fridge after the thing leaves.&lt;br /&gt;
* Run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform.&lt;br /&gt;
* Watch out for the Chorch and get on the ladder (maybe using the trapdoor), dodging any Browntant fire. You can destroy the Browntants but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now.&lt;br /&gt;
** Stop running after the second drill to remove the Stobat.&lt;br /&gt;
* The arrow's advice is tricky, as there is only one flag and 9 killer Old Sages. Yeah, you heard right, a flag. Either Hallelujah! or inevitable DOOM awaits, depending on how you land. The flag is a little left from the center. Try to land on it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T04:50:32Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 1 (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Level 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is headed home after winning a challenge against Tampo the robot. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits! Then he discovers that Tampo isn't finished yet.&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the timing is right, jump over the Jaru. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaru on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaru earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Lower path: Drop off the platform you're on and shoot the Jaru through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jarus and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 (Guide)===&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if nessecary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power cruch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they allaign. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaru on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 3: Boss Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away to the right.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by and heads to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 3: Boss Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
==Level 2 - PICK A BONE!==&lt;br /&gt;
''&amp;quot;Stinkoman goes after the chicken what choked him&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
Stinkoman is back home and eating food. 1-Up tries to tell him that Pan Pan has been kidnapped, but Stinkoman chokes on a bone and then all he cares about is going through his chicken-infested kitchen to find the chicken who choked him.&lt;br /&gt;
&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{A city is shown as the camera scrolls left. Eventually Stinkoman's house appears and the camera stops moving.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside Stinkoman's house. Stinkoman jumps up in a fighting pose. The background is blue with flashing black lines for effect. The animation repeats itself three times.}''&lt;br /&gt;
&lt;br /&gt;
''{A sideways view of Stinkoman with a blue background streaked with white lines for effect. Stinkoman is dashing forward in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's right thong hits a refridgerator door handle.}''&lt;br /&gt;
&lt;br /&gt;
''{The refridgerator is open. It is mostly empty except for some soup and jars. Stinkoman is silhouetted in the foreground, facing the fridge.}''&lt;br /&gt;
&lt;br /&gt;
''{Camera switches view to Stinkoman in front of a plain blue background. Only his head is visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' OH BOY! CHICKEN SOUP WITH AN DUMPLING!!&lt;br /&gt;
&lt;br /&gt;
''{Cut to Stinkoman quickly slurping up chicken soup at the table.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' CHOMP! CHOMP!&amp;lt;br&amp;gt;&lt;br /&gt;
''{1-Up comes up and stands to the side. Stinkoman continues eating.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' PAN PAN'S BEEN KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman's head is shown again. His mouth opens and a bone shoots out.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' WAAAGHH!!&lt;br /&gt;
&lt;br /&gt;
''{The bone flies away spinning against the white-streaked blue background.}''&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing with his mouth open. 1-Up is standing to the side.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' A CHICKEN BONE!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman closes his mouth.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' BUT PAN PAN'S BEEN-&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman enters the pose he was in during scene #2 of this movie and stays there.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' I  WILL FIND THE CHICKEN WHO'S BONE THIS IS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!!&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 2.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2.1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
* Wow, huge kitchen.  Blast the yellow chicken heads known as &amp;quot;Terrell&amp;quot;. See the hot electric burners?  They're called &amp;quot;Rose Blake&amp;quot; and do not hurt unless they are white-hot and flashing. That gives you the time between cool-down and heat-up to valiantly dash across. Or hop.&lt;br /&gt;
* Next, you will notice some gas-burners. Called &amp;quot;Lundsford&amp;quot;, they are only dangerous when the blue flame is on (duh), but you can stand in between/on the edge, and as long as the flame does not touch you, you are good to go. Hop off the Lundsfords onto the ladder.&lt;br /&gt;
* Next, go up and blast the chicken in jogging shoes, called &amp;quot;Grundy&amp;quot;. (the chicken, not the shoes.) Run across to meet 3 Terrells and introduce them to your fist. Watch out for the Browntants on the other side, which you can dodge or altogether destroy.&lt;br /&gt;
** There is a power crunch where you crushed those Terrells, on the bottom left. Unless you are heavily damaged from Level 1, destroy everything in the general vicinity before taking it.&lt;br /&gt;
* At the top of the ladder, the bloated chicken known as &amp;quot;Stobat&amp;quot; threatens your soup and life with an unlimited bone barrage. Wait for the calcium of doom to pass and quickly pull up onto the platform and get to the left tip. Make sure you are out of range and then give it &amp;quot;what for&amp;quot; with your shots. Now is the time to get the power crunch if you were saving it.&lt;br /&gt;
* Blast the Chorch and get on the first moving platform. Watch out for a Kalkaryu strike on the center moving platform. The safest course of action is to wait it out on the first platform, which would by then shift back and out of harm's way. Take out the second Chorch and move on.&lt;br /&gt;
** The right moving platform is an ooch to the right of where its limits were supposed to be.  If you miss, aim your fall into the power crunch and go back left. You can actually jump in between the sea of Pooru-Poorus, but it's too risky to try crossing right.&lt;br /&gt;
* Now you see a trapdoor and a Stobat, and a Kolkaryu trigger right before the trapdoor. Employ standard UFO evasion and blast the Stobat for another power crunch.&lt;br /&gt;
* Fall through the trapdoor to land on what you would have used if you had a death wish with spiked cucumbers and mad skillz. Or fell to the left of the refrigerators.&lt;br /&gt;
* Anyhoo, blast Chorchy there and feast your eyes on that poison bottle called &amp;quot;Tortan&amp;quot;. As you can probably guess, the green drops are not candy. Dodge it.&lt;br /&gt;
* The next sequence involves lots of pain if you don't have faith in your jumping ablities. The key is landing on the EDGE of the Lundsford so the flame doesn't melt your robot booties.&lt;br /&gt;
* Land on the left tip of the third Lundsford and exercise some revenge on the Stobat to earn another generous helping of power crunch. Hop over and down to the crunch and use the ladders, reminding yourself to destroy those Chorches through the walls to avoid having to deal with them later.&lt;br /&gt;
** Sporks are just glorified drills, but they hurt all the time, so just jump over as it retracts, or else risk creating a new belly-button.&lt;br /&gt;
* Watch out for the twin Browntant assault. Focus your firepower on the left one first, then pull up and destroy the other one. Time it so that both of them can't harm you.&lt;br /&gt;
* Use the jump-button/ladder trick to get the drop on the remaining Chorches and look, a tree!&lt;br /&gt;
* Behind that tree is a trapdoor. Use it to get on top of the refrigerator. A Kolkaryu will come, so drop back to the left unless you like white pellets. Get back up and over the fridge after the thing leaves.&lt;br /&gt;
* Run into the side of the Lundsford and jump directly up to land on the left edge. Wait until the fire goes down and run!&lt;br /&gt;
* Immediately dodge the Browntant's fire and jump onto the left edge of the small platform, out of the range of the Stobat. Burninate the Stobat, which leaves a power crunch, and take care of the Browntant. Get on the floating platform.&lt;br /&gt;
* Watch out for the Chorch and get on the ladder (maybe using the trapdoor), dodging any Browntant fire. You can destroy the Browntants but it isn't recommended, considering the 50% survival rate with that trapdoor if you get hit.&lt;br /&gt;
* Drills are old hat by now.&lt;br /&gt;
** Stop running after the second drill to remove the Stobat.&lt;br /&gt;
* The arrow's advice is tricky, as there is only one flag and 9 killer Old Sages. Yeah, you heard right, a flag. Either Hallelujah! or inevitable DOOM awaits, depending on how you land. The flag is a little left from the center.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T04:21:51Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 1.2 (Guide) */ Spelling...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Stage 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&lt;br /&gt;
Stinkoman is headed home after winning a challenge. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits!&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the timing is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Guide)===&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power crunch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T04:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 1.2 (Guide) */  More spelling, please check edits for spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Stage 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&lt;br /&gt;
Stinkoman is headed home after winning a challenge. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits!&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the timing is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Guide)===&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if necessary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power cruch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T04:12:04Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Stage 1 (Transcript) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Stage 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&lt;br /&gt;
Stinkoman is headed home after winning a challenge. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits!&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1.1 (Transcript)===&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the timing is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Guide)===&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if nessecary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power cruch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-26T04:09:11Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;If they have subnumbers, they are not different stages.  Also cleared up the Jaru/Jaro thing. And some spelling issues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels and bosses.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
&lt;br /&gt;
==Stage 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&lt;br /&gt;
Stinkoman is headed home after winning a challenge. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits!&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
''{The level start scene is shown (Stinkoman in an action pose with a blue and black background) with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1.1 (Guide)===&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next few platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the timing is right, jump over the Jaro. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaro on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoors to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaro earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever they are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Drop off the platform you're on and shoot the Jaro through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jaros and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt. You'll have to inch close to safely get it.&lt;br /&gt;
** SECRET ITEM! Go to the top of the hill and jump. You will find a hidden platform behind the tree. Jump again and you will find a hidden power crunch behind the tree. This is the only item to be hidden like this is the game. Too bad it's value is somewhat dubious because of the power crunch nearby.&lt;br /&gt;
* When you're ready, run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Transcript)===&lt;br /&gt;
''{The same level start scene is shown with the words, &amp;quot;TRY LEVEL 1.2&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
===Level 1.2 (Guide)===&lt;br /&gt;
* Blast the Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Jump onto the ladden and don't let go. Wait until the Greggo has passed and the drill to have gone up, then immediately clear the ladder and if nessecary, get close and punch the Greggo to kill it.&lt;br /&gt;
* Climb up to the top platform and watch out for the semi-hidden Pooru-Pooru. Jump over it and be careful. A Browntant is ahead and will shoot at you. Jump over its shots and kill it. Then stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right, the one with the wall on it. Then shoot the upper Chorch through the wall.&lt;br /&gt;
* This next move is kind of tricky, so be careful. Wait for the moving platform under you to get closer. When it's directly under you, fall to the left and snap back to the right to land on it.  Then immediately shoot that other Chorch. Hop onto the lower vertically moving platform when the time is right.&lt;br /&gt;
* There's a power crunch ahead, but it's extremely hard to get to it and back. Don't get it unless you really need to and if you are confident with your skills.&lt;br /&gt;
** If you choose to get the power cruch, you can get there two ways. The basic way is to wait on the vertically moving platform and jump onto the trapdoor as soon as it comes back up. Quickly walk to the edge and jump to the platform that holds the energy tank. The other way is to climb up to the stairs above and drop through onto the platform.&lt;br /&gt;
** This next part is difficult, but you need to return. Look carefully at the trapdoor and the nearby vertically moving platform. You'll need to jump from one to the other when they are allaigned. Even then, you'll have to get the most out of your jumps by jumping at the very edge of each platform.&lt;br /&gt;
** When the trapdoor drops when the vertically moving platform is around halfway down and lowering, that's usually a sign that you should attempt the manuever as soon as the trapdoor raises. This is possible, and good luck.&lt;br /&gt;
* Whether you go for the power crunch or not, the next step is to jump onto the next vertically moving platform when they align. You should have killed the Chorch here earlier, but even if you didn't he shouldn't be much of a problem. When it's time, jump onto the solid platform above.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot it. As stated earlier, you can choose to drop directly down from the bottom step to land where the power crunch is. If you choose not to, go up the other stairs.&lt;br /&gt;
* As you climb up, ignore the path of tiny platforms below. They'll be explained later. Once you reach the top, stay off the elevated part of land with the Browntant and immediately move to the center of the platform. A Kalkaryu will have appeared, but as long as you stay there directly underneath it, you will be fine.&lt;br /&gt;
* After the Kalkaryu leaves, jump up and deal with the Browntant the way you usually do. Then go to the right edge of the platform. You will see three trapdoors.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run or jump across. If you want, you can shoot the Greggo when it gets close before you go. If you don't, just punch it when you get there.&lt;br /&gt;
* If you mess up and fall through these trapdoors, don't panic. You aren't going to die.&lt;br /&gt;
** If you fall, there's a platform directly below. There's a Jaro on it, so try to avoid it. Once you land, quickly kill it. Then jump and shoot the Greggo.&lt;br /&gt;
** Jump onto the platform that the Greggo was on. Then jump onto the tiny platforms from there, one after the other. From the second one, jump back onto the staircase. You're now back where you belong. Be careful though, these jumps can be rather tough.&lt;br /&gt;
** Get back up to where the Browntant was. Cross the three trapdoors without messing up this time and kill the Greggo.&lt;br /&gt;
* Walk over to the ladder and climb down to the bottom. Do not let go without making sure it's safe! Underneath the ladder you will see a trapdoor. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the tiny platform to your right.&lt;br /&gt;
* From there, jump onto the ground when the Chorch is out of the way, then shoot it.&lt;br /&gt;
* Hop onto the first floating platform. The jump to the second platform is rather easy, jump on and then kill the Browntant.&lt;br /&gt;
* Now you have to jump up onto the next two floating platforms. These ones are rather tricky to get onto, so run always completely off the platform you are on and then jump. Once up there, jump onto the little platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just jump onto the platform, run to get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms. It's rather easy, and if you've made it here it shouldn't be much of a problem. Time your jumps and take it a platform at a time. On the other side you will find a much-needed power crunch. Try not to get hurt now, because you won't get more health until after the boss. (Or if you die, but you don't want to do that.)&lt;br /&gt;
* Below you are a bunch of blocks forming a staircase. There are obstacles on the stares. In respective order, there are a half-hidden Pooru-Pooru, two drills one after the other, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Jump onto the last remaining box and then prepare to jump onto some ground. You can't actually see the ground, so aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* After killing the Browntant, run ahead like crazy and prepare to meet the first boss in the game!&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Transcript)===&lt;br /&gt;
''{Cut back to the start of level 1.1, where Tampo's remains are lying. Suddenly the brain that was sticking out on top wiggles and floats up. It flashes black and grows huge. Its brain stem disappears and the medula turns a bright red during the change. Then it floats away.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut back to Stinkoman. He is standing in a green field. Suddenly Tampo floats by to the upper right corner of the screen.}''&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' Are you asking for a challenge?&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Tampo...'''''&lt;br /&gt;
&lt;br /&gt;
''{Tampo's medula disappears and he shrinks back to normal. Then he disappears with a pop. Stinkoman laughs for a while and then teleports away.}''&lt;br /&gt;
&lt;br /&gt;
===Stage 1 Boss: Tampo (Guide)===&lt;br /&gt;
* It looks like Tampo wasn't satisfied by the first beatdown. His brain has come back for revenge on Stinkoman. It's just too bad his weak spot is HUGE. It's the giant bright red medula.&lt;br /&gt;
* Tampo will hover around in the top-right corner in the screen for a little bit. Then he'll drop down lower and fire four glowing balls at you. Three of them go in a group that will sink into the ground nearby and the other one will fly away right above Stinkoman's head. Then he'll go back up to his starting location and shoot four more balls downward in a similar fashion. Then he'll go to the left side of the screen and repeat the attack. He takes 8 hits to kill and speeds up as he takes more damage.&lt;br /&gt;
* You can only hurt him when he comes down low to attack. Jump and shoot. When he's blinking red he's invincible making you normally only able to hit him once per lowering, but if you time your attacks good enough and if Tampo's going slow because he's not hurt too much, you can hit him twice in a single round.&lt;br /&gt;
* To defend from his attacks, run to the middle of the screen after attacking him to fit in the gap in his first spray of glowing balls, then towards him to completely avoid the second spray. It will be difficult at first, but you will get the hang of it soon enough. Then he will switch sides and repeat himself, and so must you. Remember that he gets faster after every hit, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items</id>
		<title>Stinkoman 20X6 Enemies and Items</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items"/>
				<updated>2005-03-25T23:41:19Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are an abundance of enemies in the game [[Stinkoman 20X6]].&lt;br /&gt;
== Enemies==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|- &lt;br /&gt;
| Jaro || [[Image:jaro.PNG]] || '''Jaro''' is a cuplike enemy that can't attack, besides jumping on you. It is destroyed by blasting it once. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Greggo || [[Image:Greggo.PNG]] || '''Greggo''' is similar to the &amp;quot;Boos&amp;quot; in Super Mario Bros. If you look at them, they become indestructible. Jump in the air and fire to kill it (you may need to turn around in midair). You can also walk close to it and physically punch it which works the best. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Browntant || [[Image:browntant.jpg]] || '''Browntant''' is an enemy that won't move. It will try to shoot you but you can jump over his shots. He also likes to shoot at you while you're on a ladder, but you should be able to just duck under his shots and dart up and get him. It takes 3 hits to kill, but is invincible while flashing between hits. || 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Terrell || [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] || '''Terrell''' is just the head of a chicken that likes to bounce around. One hit and he's gone. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Grundy || [[Image:stinkogame-enemy-grundy.png]] || '''Grundy''' is just a chicken with jogging footwear on. One shot will get him. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stobat || [[Image:stinkogame-enemy-stobat.png]] || '''Stobat''' is a fat chicken with an infinite amount of bones to throw at you. It will throw 3 at a time. Try to get outside the range of all and shoot it or being up next to it also works. You have better range than Stobat. Stobat takes 4 hits to kill, and like Browntant, is invincible while flashing. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blake || [[Image:stinkogame-enemy-rose_blake.png]] || '''Rose Blake''' is an electric burner. Don't stand on them when they're white-hot and flashing, but the cool-down time is ok. You should learn their patterns. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lundsford || [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a gas flame that comes from ovens. You can learn their habits and stay out of reach by staying at the very edge of the oven. Can be walked on when it is off, but not really a good idea. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Old Sage || [[Image:stinkogame-enemy-old_sage.png|120px]] || '''Old Sage''' are just the pointy cones. If they're over you, don't jump. If they're under you, don't fall. Basically instant kill spikes. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tortan || [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a green liquid that will damage you. It mostly leaks out of bottles. || 2&lt;br /&gt;
|- &lt;br /&gt;
| Clowder || [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is a cloud with helicopter propellers on him. Just avoid him. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Ubbers || [[Image:stinkogame-enemy-mr_ubbers.png]] || '''Mr. Ubbers''' is just a raindrop. Punch at close range and hang around where he was; you'll get a nugget. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Chorch || [[Image:chorch copy.jpg]] || '''Chorch''' is a horizonally-flying robot that flies back and forth trying to pinch you. Just blast it. || 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Kalkaryu || [[Image:kalka.jpg]] || '''Kalkaryu''' is a little UFO thing that appears out of nowhere. He shows up, stops, shoots out four bullets at a time twice, and then leaves, he wont chase you. You can't kill him so just jump out of range. || 1,2&lt;br /&gt;
|-&lt;br /&gt;
| Pooru-Pooru || [[Image:pooru.jpg]] || '''Pooru-Pooru''' is a spiked cucumber-like object that can't be destroyed. If you fall on it, you'll get damaged. || 1,2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Hazards ==&lt;br /&gt;
These are hazards which are in the game but not referenced in the manual, so the names here aren't official.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| Drill || [[Image:stinkogame-enemy-drill.png]] || '''Drill''' is a hazard that can come out of the floor or the ceiling.  Avoid it! || *&lt;br /&gt;
|-&lt;br /&gt;
| Spork || [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] || '''Spork''' comes up out of the ground in a cycle, and will hurt you even when it's down.  Jump over it while the spork isn't in attack mode. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoor || [[Image:stinkogame-enemy-trapdoor.gif]] || '''Trapdoor''' is a platform that alternates between safe...and not safe.  Get on the moment it flips up.  Make sure you know where to jump after landing on it, because it does not take prisoners. || *&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items from level 3.2 ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|-&lt;br /&gt;
| Apple || [[Image:stinkogame-enemy-apple.png]] || '''Apple''' will cost you one point if you touch it. || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| Bread || [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item you want to pick up in level 3.2.  Touching it will give you one point. || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| Ear || [[Image:stinkogame-enemy-ear.png]] || '''Ear''' will cost you one point if you touch it. || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| P || [[Image:stinkogame-enemy-p.png]] || '''P''' will cost you one point if you touch it. || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| Soap || [[Image:stinkogame-enemy-soap.png]] || '''Soap''' will cost you one point if you touch it. || 3.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! Name !! Image !! Description !! Level&lt;br /&gt;
|- &lt;br /&gt;
| Tampo || [[Image:stinkogame-enemy-tampo.png]] || '''Tampo''''s weak point is the medulla (the darker colored, lower part of the brain).  You can only hit it when it comes near the ground, and you'll need to jump.  It starts by coming to the lower right.  Stand just in range and shoot it, but make sure you're on the ground when his shots reach you, they shouldn't come close.  He will then float to the top-right.  You want to be closer to the left edge of the screen to be able to jump this shot.  Now run to the right, about mid-screen.  Tampo will do the exact same thing on the left, then will return and repeat. Get him 8 times. The more hits it takes, the faster it gets, so be careful. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Brody || [[Image:stinkogame-enemy-brody_head.png]] [[Image:stinkogame-enemy-brody_feet.png]] || '''Brody''' tries to stomp you with its feet, but eventually it'll try to peck you with its head. Just shoot Brody's head when it appears. Brody takes 5 hits to kill. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stlunko || [[Image:stinkogame-enemy-stlunko.png|300px]] || Stinkoman will ride a conveyor belt on '''Stlunko''' with a Pooru-Pooru at each end, while Stlunko tries to pound him with his fists. You must shoot at the wall on his head until all of the sections of the wall have been destroyed- in total, this takes 16 hits. || 3&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-25T23:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 1 Boss: Tampo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
==Level 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&lt;br /&gt;
Stinkoman is headed home after winning a challenge. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits!&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
''{The basic level start scene plays with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
==Level 1.1==&lt;br /&gt;
&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the timing is right, jump over the Jaru. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaru on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoor to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaru earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever it are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Drop off the platform you're on and shoot the Jaru through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jarus and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt.&lt;br /&gt;
** There's also a hidden power crunch at the top of the pyramid if you hit yourself on the Pooru-Pooru.&lt;br /&gt;
* Run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
==Level 1.2==&lt;br /&gt;
&lt;br /&gt;
* Blast that Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Wait until the Greggo has passed and the drill to go up, then immediately clear the ladder and punch the Greggo out of the way if you have to.&lt;br /&gt;
* At the top platform, watch out for the semi-hidder Pooru-Pooru and the shots coming from a Browntant. Stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right.  &lt;br /&gt;
* Shoot the top Chorch through the wall.&lt;br /&gt;
* Wait for the moving platform under you to get closer.  When it's directly under you, fall to the left and snap back to the right to land on it.  Immediately shoot that other Chorch.&lt;br /&gt;
** The trapdoor leads to a power crunch, but it's &amp;quot;fool's gold&amp;quot; because you basically can't jump back up, or I haven't tried hard enough. Just don't try it.&lt;br /&gt;
* Use careful timing on the moving platforms to get to the top platform.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot/ignore it, and go up the other stairs.&lt;br /&gt;
** The lower path is just for people who fell from the above hole, ignore it.&lt;br /&gt;
* Stop at the tip of the long platform. Moving ahead will set off a Kalkaryu, so set it off, run back, and wait for it to leave.&lt;br /&gt;
** Oh yeah, there's a Browntant.  Deal with it.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run across.  Or you could just wait for the middle one to come up and hop across.&lt;br /&gt;
* Punch the Greggo. DOUBLE DEUCE!&lt;br /&gt;
* Climb down to the bottom of the ladder. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the little block. Watch out for the Browntant's shots.&lt;br /&gt;
* Take care of the Chorch, and hop to the second platform and jump shoot the Browntant. This area is a little tricky, as you have to be on the edge to jump to each platform.  Stop on the last rocket-powered platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just bust a move, get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms to a much-needed power crunch. Below you, in respective order, are a half-hidden Pooru-Pooru, two drills, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* Run ahead like an idiot. Here comes END BOSS ACTION!!!&lt;br /&gt;
&lt;br /&gt;
==Level 1 Boss: Tampo==&lt;br /&gt;
(&amp;quot;ARE YOU ASKING FOR A RE-CHALLENGE?!?!?!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Looks like he wasn't satisfied by the first beatdown. Too bad his weak spot is HUGE. It's the red ball thingy. You can only hurt it once each time he comes down due to the same red flash that prevents Browntants from dying immediatly. After letting off that shot, immediately run away to fit in the gap in his first spray, then towards him to completely avoid the second spray (you will get the hang of it). Then he will switch sides and repeat himself.  He will go down after 8 hits, but he gets faster after every one, so stay on your little robotic toes (well, he doesn't really have toes).&lt;br /&gt;
&lt;br /&gt;
After Tampo loses its lower brain, shrinks, and goes pop, Stinkoman laughs like a maniac and takes off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;LEVEL ONE CLEAR!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-25T23:17:57Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 1 Boss: Tampo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
==Level 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&lt;br /&gt;
Stinkoman is headed home after winning a challenge. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits!&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
''{The basic level start scene plays with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
==Level 1.1==&lt;br /&gt;
&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the timing is right, jump over the Jaru. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaru on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoor to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaru earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever it are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Drop off the platform you're on and shoot the Jaru through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jarus and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt.&lt;br /&gt;
** There's also a hidden power crunch at the top of the pyramid if you hit yourself on the Pooru-Pooru.&lt;br /&gt;
* Run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
==Level 1.2==&lt;br /&gt;
&lt;br /&gt;
* Blast that Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Wait until the Greggo has passed and the drill to go up, then immediately clear the ladder and punch the Greggo out of the way if you have to.&lt;br /&gt;
* At the top platform, watch out for the semi-hidder Pooru-Pooru and the shots coming from a Browntant. Stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right.  &lt;br /&gt;
* Shoot the top Chorch through the wall.&lt;br /&gt;
* Wait for the moving platform under you to get closer.  When it's directly under you, fall to the left and snap back to the right to land on it.  Immediately shoot that other Chorch.&lt;br /&gt;
** The trapdoor leads to a power crunch, but it's &amp;quot;fool's gold&amp;quot; because you basically can't jump back up, or I haven't tried hard enough. Just don't try it.&lt;br /&gt;
* Use careful timing on the moving platforms to get to the top platform.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot/ignore it, and go up the other stairs.&lt;br /&gt;
** The lower path is just for people who fell from the above hole, ignore it.&lt;br /&gt;
* Stop at the tip of the long platform. Moving ahead will set off a Kalkaryu, so set it off, run back, and wait for it to leave.&lt;br /&gt;
** Oh yeah, there's a Browntant.  Deal with it.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run across.  Or you could just wait for the middle one to come up and hop across.&lt;br /&gt;
* Punch the Greggo. DOUBLE DEUCE!&lt;br /&gt;
* Climb down to the bottom of the ladder. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the little block. Watch out for the Browntant's shots.&lt;br /&gt;
* Take care of the Chorch, and hop to the second platform and jump shoot the Browntant. This area is a little tricky, as you have to be on the edge to jump to each platform.  Stop on the last rocket-powered platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just bust a move, get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms to a much-needed power crunch. Below you, in respective order, are a half-hidden Pooru-Pooru, two drills, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* Run ahead like an idiot. Here comes END BOSS ACTION!!!&lt;br /&gt;
&lt;br /&gt;
==Level 1 Boss: Tampo==&lt;br /&gt;
(&amp;quot;ARE YOU ASKING FOR A RE-CHALLENGE?!?!?!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Looks like he wasn't satisfied by the first beatdown. Too bad his weak spot is HUGE. It's the red ball thingy. You can only hurt it once each time he comes down due to the same red flash that prevents Browntants from dying immediatly. After letting off that shot, immediately run away to fit in the gap in his first spray, then towards him to completely avoid the second spray (you will get the hang of it). Then he will switch sides and repeat himself.  He will go down after 8 hits, but he gets faster after every one, so stay on your little robotic toes (well, he doesn't really have toes).&lt;br /&gt;
&lt;br /&gt;
After he shrinks and goes pop, Stinkoman laughs like a maniac and takes off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;LEVEL ONE CLEAR!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

	<entry>
		<id>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough</id>
		<title>Stinkoman 20X6 Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough"/>
				<updated>2005-03-25T23:09:12Z</updated>
		
		<summary type="html">&lt;p&gt;Weirdguy:&amp;#32;/* Level 1.2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a walkthrough for the [[Games|game]] [[Stinkoman 20X6]]. It contains the transcripts for the movies in the game and tells how to beat the levels.&lt;br /&gt;
:'''Spoiler Warning: ''Plot and level details follow.'''''&lt;br /&gt;
&lt;br /&gt;
==Introduction Movie==&lt;br /&gt;
This movie is an introduction to the game. To view it, wait on the first menu screen for a while. (The one that reads, &amp;quot;PLAY GAME!&amp;quot;)&lt;br /&gt;
===Transcript===&lt;br /&gt;
''{An alien landscape is shown. The ground is dark but is glowing blue. A cloudy dark sky up above contains stars and a purple planet. In the space between the ground and the sky, subtitles appear.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;ON PLANET K, STINKOMAN IS ALWAYS&lt;br /&gt;
LOOKING FOR A FIGHTING OR A CHALLENGE.&lt;br /&gt;
IN 20X6, HE CAN USUALLY FIND ONE!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{A silhouette of [[Stinkoman]] appears from the left side of the screen and walks along the planet. Once he reaches the center, he starts walking in place and fades out from the shadows. Subtitles appear underneath him.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;THERE HE IS!&amp;lt;/pre&amp;gt;&lt;br /&gt;
''{The scene cuts to blackness and Stinkoman appears from a side. The screen flashes and Stinkoman turns golden and shines. The word &amp;quot;STINKOMAN&amp;quot; appears next to him. Then he disappears and the same thing happens to [[1-Up]] and then [[Pan Pan]]. Then they all fly into the same screen one at a time and each one occupies a third of the area.}''&lt;br /&gt;
==Level 1 - GO HOME!==&lt;br /&gt;
''&amp;quot;Stinkoman heads home after beating a gem-studded brainbot&amp;quot;''&lt;br /&gt;
Stinkoman is headed home after winning a challenge. Unfortunately for him, the way back is filled with dangerous traps, baddies and bottomless pits!&lt;br /&gt;
===Stage 1 (Transcript)===&lt;br /&gt;
''{Stinkoman is standing in a green area. Tampo the robot is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' ARE YOU INQUIRING ABOUT A CHALLENGE??&lt;br /&gt;
&lt;br /&gt;
''{The camera switches so that Tampo the robot is standing against a blue sky and Stinkoman is silhouetted in the foreground.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' YOU ARE TALL, BUT...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman flies across the screen in an action pose.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' THAT WON'T STOP ME FROM...&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman punches Tampo the robot crazily. Black lines are flashing around for effect.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' PUNCHA-PUNCHA-PUNCHA!!&lt;br /&gt;
&lt;br /&gt;
''{Camera switches to the view used in scene #2. Stinkoman lands in the foreground. Several explosions appear on Tampo the robot's body as he sinks out of sight.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' AND OTHER VICTORY FOR STINKOMAN!!&lt;br /&gt;
&lt;br /&gt;
''{Stinkoman is standing against the sky with only his head visible.}''&amp;lt;br&amp;gt;&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' KILLING THAT ROBOT MAKES ME WANT TO GO HOME!!&amp;lt;br&amp;gt;&lt;br /&gt;
''{Stinkoman's head appears to glide away to the left.}''&lt;br /&gt;
&lt;br /&gt;
''{The basic level start scene plays with the words &amp;quot;TRY LEVEL 1.1&amp;quot; at the bottom}''&lt;br /&gt;
&lt;br /&gt;
''{As the game begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
&amp;lt;pre&amp;gt;START PLAY!&lt;br /&gt;
A - JUMP, S - FIRE,&lt;br /&gt;
ARROW KEYS - MOVE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 1 (Guide)===&lt;br /&gt;
&lt;br /&gt;
==Level 1.1==&lt;br /&gt;
&lt;br /&gt;
* Move forward, ignoring the remains of Tampo the robot. Simply shoot the two Jaros that you'll meet.&lt;br /&gt;
* Jump and shoot the Chorch. Then jump up on the high ground and keep moving.&lt;br /&gt;
* Wait for the Greggo to start walking away from you, then jump and shoot him. Climb up to the highest level of this small hill and go to the edge, taking call not to fall onto the Old Sages down below. (They will instantly kill Stinkoman.)&lt;br /&gt;
* Jump onto the nearest floating platform when it is at its lowest. Wait until it is higher up, then shoot the Chorch.&lt;br /&gt;
* Walk onto the next platforms when your platform is higher. If you fall, you will die instantly. When you are on the third platform, jump and shoot the nearby Chorch.&lt;br /&gt;
* Jump over the small gap when the next platform is low. Then go from platform to platform in a similar manner. When you reach the end, jump off the the lower ground and shoot the two Jaros there. &lt;br /&gt;
* The path now splits in two. The lower path is riskier and should only be tried by experts (but bypasses all the enemies), but the higher path is longer and good for beginners.&lt;br /&gt;
** Lower path: Get on the rightmost edge of the area you are on and you will see a trapdoor. Carefully time your jump so that you land on the platform just as it comes back up.&lt;br /&gt;
** Quickly run across and jump at the very edge of the platform onto the tiny platform.&lt;br /&gt;
** Jump from the tiny platform to the ground that lies ahead.&lt;br /&gt;
*** Higher path: Climb the ladder, being careful to avoid the Browntant's shots. If you wish, you can kill the Browntant by shooting it three times. Just remember to climb down to dodge its shots between firing. You can't hurt it while it's blinking red.&lt;br /&gt;
*** Climb up higher and shoot the Chorch. Then jump off the ladder and onto the platform with the tree on it.&lt;br /&gt;
*** Jump up from your platform and shoot the Greggo. Don't worry about the direction it's facing, you won't jump high enough for it to see you.&lt;br /&gt;
*** Walk to the stair-like platforms. When the moving spike is down, jump over it and land on the edge of that platform, avoiding the spike.&lt;br /&gt;
*** When the timing is right, jump over the Jaru. You might want to shoot it. You also may want to take out that Browntant on the other side of the wall. Once you reach the end of the stairs, jump down while staying close to the wall. (You can also take out the Chorch at this point.) You will land where the two paths reconnect.&lt;br /&gt;
* Follow the path of the ground you are on without jumping up. The Chorch, if it is still there, won't be able to harm you down there. Go the end of the path into the bushes. There's a wall there, so you can't continue, but you can shoot the Jaru on the other side. Finish him off now so he won't bother you later.&lt;br /&gt;
* Jump up to the next platform and shoot the Chorch. Follow the path to the platform directly above. Run past a drill on the ceiling whenever it is retracted. Stop between drills and then repeat the process until you pass all three.&lt;br /&gt;
* Jump onto the box. After the Browntant shoots, jump and shoot at it. Repeat this process until the enemy dies. Then jump up to where the Browntant used to be.&lt;br /&gt;
* Hop onto the tiny platform. Then jump to the one on the left. When you hop to the one to the right, be careful. If you fall, you will land on the Pooru-Poorus and get hurt a bit. When the moving platform is at its lowest, hop on. Ignore the solitary tiny platform to the right.&lt;br /&gt;
* When the moving platform is between the two upper platforms, jump off to the left. If you are low on health, hop onto the box. You will need to fall through the trapdoor to reach the pill. There are two ways to do this without taking damage from the moving spike below:&lt;br /&gt;
** Sometimes you can time it right so that you can land on the lower trapdoor with enough time to spare so you can jump back up to the top one and then jump away to safety.&lt;br /&gt;
** When this is not possible, time your jump so the drill is gone. Drop and quickly run right.&lt;br /&gt;
* Get back to the upper platforms and jump to the left platform. Then drop down the path between the two walls, moving left and right to get off the tiny platforms that will be blocking your path. As long as you took care of that Jaru earlier, you should have no problem.&lt;br /&gt;
* When the horizontally moving platform gets really close, hop on. The path now splits into two. The lower path is really risky and should only be tried if you want a challenge. The higher path is much easier and safer.&lt;br /&gt;
** Hop onto the square platform. Then jump onto the little platforms one by one, being very careful not to fall off. When you reach the last one, wait for the moving platform to be down low and hop on.&lt;br /&gt;
*** Higher path: Jump onto the ladder when the timing is right and climb up to the top. Be careful, a Kolkaryu will come to meet you up there. When it comes, run to the tree and you'll be safe.&lt;br /&gt;
*** Walk to the edge of the platform and time your jump so you land on the dipping platforn just as it comes back up. If you fail, try to catch yourself by landing on one of the tiny platforms below. If you succeed, jump onto the moving platform and you'll be where the paths reconnect.&lt;br /&gt;
* When the platform you're on is high enough, jump onto the stationary platform. Then wait until the next platform is low enough and make the rather big jump. You should try to be halfway off the stationary platform before you jump.&lt;br /&gt;
* Jump onto the closest dipping platform when it's up and then quickly jump onto the ground. Stay clear of the drill!&lt;br /&gt;
* Jump over each drill whenever it are in the ground until you've cleared them all. Now the path splits up again. The lower path is easier, but both aren't too hard.&lt;br /&gt;
** Higher path: Staying up on the platform with all the drills, jump when it's safe and shoot the Browtant until it dies.&lt;br /&gt;
** Hop onto the dipping platform right after it comes back up and then jump to the platform which had the Browntant on it. If you fail doing this part, you will land on the lower path. Then jump onto the next dipping platform with good timing and quickly walk towards the end and jump onto the platform with the hanging ladder to be at the connection point.&lt;br /&gt;
*** Drop off the platform you're on and shoot the Jaru through the box. Hop over both boxes jump over the cliff and grab the ladder. Don't mess up or you'll die. Climb up the ladder to be where the paths reconnect.&lt;br /&gt;
* Jump off the platform and grab onto the hanging ladder of the next platform. Climb up when it's same and shoot the Browntant. Either jump over or duck under (using the ladder) to dodge its attacks.&lt;br /&gt;
* Jump off right side of the platform and onto the tiny platform below. Then try to reach the next one to your right. From there, jump to the big bunch of ground. Remember, Stinkoman won't fall from the tiny platforms until his feet are completely off.&lt;br /&gt;
* You will reach a big hill. Shoot all the Jarus and Chorches. Then kill the Browntant by jumping when its safe and shooting.&lt;br /&gt;
* There's a power crunch in the second to bottom row with a Pooru-Pooru right over it. Grab the pill without going under the Pooru-Pooru to not get hurt.&lt;br /&gt;
** There's also a hidden power crunch at the top of the pyramid if you hit yourself on the Pooru-Pooru.&lt;br /&gt;
* Run up to the flag and end the stage.&lt;br /&gt;
&lt;br /&gt;
==Level 1.2==&lt;br /&gt;
&lt;br /&gt;
* Blast that Jaro and make your way to the ladder, which has 3 Pooru-Poorus under it. Wait until the Greggo has passed and the drill to go up, then immediately clear the ladder and punch the Greggo out of the way if you have to.&lt;br /&gt;
* At the top platform, watch out for the semi-hidder Pooru-Pooru and the shots coming from a Browntant. Stand on the right edge of the platform.&lt;br /&gt;
* Wait for the trapdoor to come back up and immediately run off the edge, land on the trapdoor, and jump on to the platform to the right.  &lt;br /&gt;
* Shoot the top Chorch through the wall.&lt;br /&gt;
* Wait for the moving platform under you to get closer.  When it's directly under you, fall to the left and snap back to the right to land on it.  Immediately shoot that other Chorch.&lt;br /&gt;
** The trapdoor leads to a power crunch, but it's &amp;quot;fool's gold&amp;quot; because you basically can't jump back up, or I haven't tried hard enough. Just don't try it.&lt;br /&gt;
* Use careful timing on the moving platforms to get to the top platform.&lt;br /&gt;
* Go down the stairway, and either wait on the second-to-bottom step to shoot the Jaro when it hops,  or jump over it and shoot/ignore it, and go up the other stairs.&lt;br /&gt;
** The lower path is just for people who fell from the above hole, ignore it.&lt;br /&gt;
* Stop at the tip of the long platform. Moving ahead will set off a Kalkaryu, so set it off, run back, and wait for it to leave.&lt;br /&gt;
** Oh yeah, there's a Browntant.  Deal with it.&lt;br /&gt;
* Watch the trapdoors and use your judgement as when to run across.  Or you could just wait for the middle one to come up and hop across.&lt;br /&gt;
* Punch the Greggo. DOUBLE DEUCE!&lt;br /&gt;
* Climb down to the bottom of the ladder. When the trapdoor flips up, hit the jump button to drop down onto it and hop to the little block. Watch out for the Browntant's shots.&lt;br /&gt;
* Take care of the Chorch, and hop to the second platform and jump shoot the Browntant. This area is a little tricky, as you have to be on the edge to jump to each platform.  Stop on the last rocket-powered platform.&lt;br /&gt;
* There's another Kalkaryu near that tree. Just bust a move, get on the ladder and go up as fast as you can and it won't bother you.&lt;br /&gt;
* Hop across the moving platforms to a much-needed power crunch. Below you, in respective order, are a half-hidden Pooru-Pooru, two drills, another Pooru-Pooru, and a Jaro. You can stay on the edges of the steps to avoid becoming a futuristic slice of swiss cheese. Wait on the second Pooru-Pooru step to blast the Jaro when it jumps into range.&lt;br /&gt;
* Aim for the tree when jumping off the last platform. Watch out for the Browntant a few steps away from the tree.&lt;br /&gt;
* Run ahead like an idiot. Here comes END BOSS ACTION!!!&lt;br /&gt;
&lt;br /&gt;
==Level 1 Boss: Tampo==&lt;br /&gt;
(&amp;quot;ARE YOU ASKING FOR A RE-CHALLENGE?!?!?!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Looks like he wasn't satisfied by the first beatdown. Too bad his weak spot is HUGE. It's the red ball thingy. You can only hurt it once each time he comes down due to the same red flash that prevents Browntants from dying immediatly. After letting off that shot, immediately run away to fit in the gap in his first spray, then towards him to completely avoid the second spray (you will get the hang of it). Then he will switch sides and repeat himself.  He will go down after 8 hits, but he gets faster after every one, so stay on your little robotic toes.&lt;br /&gt;
&lt;br /&gt;
After he shrinks and goes pop, Stinkoman laughs like a maniac and takes off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;LEVEL ONE CLEAR!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</summary>
		<author><name>Weirdguy</name></author>	</entry>

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