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		<title>Homestar Runner Wiki - User contributions [en]</title>
		<link>http://hrwiki.org/wiki/Special:Contributions/FutureFractal</link>
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			<title>Stinkoman 20X6 Trivia</title>
			<link>http://hrwiki.org/wiki/Stinkoman_20X6_Trivia</link>
			<description>&lt;p&gt;FutureFractal:&amp;#32;Added info about the level editor remnants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is some of the trivia regarding the [[Stinkoman 20X6]] game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== General ==&lt;br /&gt;
*This is the first time that [[Stinkoman Headquarters|Stinkoman's house]] {{--}} and by extension, any [[20X6]] character's house {{--}} has been seen.&lt;br /&gt;
*Aside from the &amp;quot;[[Kerrek]]&amp;quot; and &amp;quot;[[Trogdor]]&amp;quot; versions of the [[Peasant's Quest Movie Trailer]] on the old site, stinkogame.swf is the single largest [[Flash]] file.&lt;br /&gt;
*The &amp;quot;No Flash 7&amp;quot; warning box (which you also see if you attempt to flip the SWF file) reads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
      FLASH PLAYER 7&lt;br /&gt;
       IS REQUIRED&lt;br /&gt;
   TO PLAY STINKOMAN 20X6&lt;br /&gt;
&lt;br /&gt;
THIS THING SAYS YOU DON'T HAS&amp;lt;/pre&amp;gt;&lt;br /&gt;
*On the old Flash site, if the URL for version 1, 2, 3, 4, 5 or 6 was entered, for a split second the page title would say &amp;quot;Old Stinkoman Game Page R.I.P.&amp;quot;, before redirecting the player to the current one.&lt;br /&gt;
**The Flash version of the [[Scrolling Shooter Games Menu]] linked to the page for version 2 of the game, which is set to redirect to the current version.&lt;br /&gt;
*The [[audio quality|quality of the music]] in Level 7 onward is higher than the other ones, resulting in sharper sound.&lt;br /&gt;
*The sound file for the [[Z Sabre]]'s speech is called &amp;quot;textType_zsabre.wav&amp;quot;. This filename was present in previous versions of the game, potentially spoiling the reveal for those who decompiled the Flash file.&lt;br /&gt;
*The promised [[Stinkoman 20X6 Walkthrough Level 10|tenth and final level]] was not released for over fifteen years after Level 9, and its [[Development of Stinkoman 20X6 Level 10|extended development became a running gag]].&lt;br /&gt;
**A [[Floppy Disk Container#level_10|&amp;quot;Level 10&amp;quot; floppy disk]] appeared in [[sbemail 206]].&lt;br /&gt;
**The level was finally announced for release in 2018 in a [[@StrongBadActual]] {{prs|949767712670089217|6|Jan|2018|alt=video}}; after several additional delays, it was finally released on December 20, 2020.&lt;br /&gt;
*As of the Level 10 update, Stinkoman 20X6 was the first Homestar Runner content to use a new Flash player setup where the [[NavBar|navigation bar]] is HTML rather than part of a Flash file. This change was applied to the entire site during the [[post-Flash site update]] days later.&lt;br /&gt;
&lt;br /&gt;
== Unused Content ==&lt;br /&gt;
*There are several [[Stinkoman 20X6 Enemies and Items#Unused Enemies|unused enemies]] in the game's files. These include a [[Stinkoman 20X6 Enemies and Items#cool grundy|Grundy wearing sunglasses]], a [[Stinkoman 20X6 Enemies and Items#lava hider|giant Gokul-like enemy]], a [[Stinkoman 20X6 Enemies and Items#bouncebot|cameo from the Flash game BounceBot]], and [[Stinkoman 20X6 Enemies and Items#bubs|Bubs]].&lt;br /&gt;
*There are two unused levels in the game's files: Level 1.4 and 2.4. Both levels are fully playable when loaded into the game, although 2.4 starts near the end of the level and does not have an end goal. 2.4 also contains the aforementioned sunglasses-wearing Grundy.&lt;br /&gt;
*There is unused code for a level editor in the Flash file, likely used by the developers. The code is in the package &amp;lt;tt&amp;gt;com.homestarrunner.stinkoman.editor&amp;lt;/tt&amp;gt;. There don't seem to be any other traces of the editor in the Flash file though, and it's unclear if there's a way to re-enable it.&lt;br /&gt;
**All invisible objects also have normally unseen graphics to make them visible in the level editor. These include spawn triggers for enemies that appear from offscreen, checkpoint and level-end hitboxes, and target points for moving platforms and teleporters. Non-solid versions of stage objects also have text labels to differentiate them.&lt;br /&gt;
*A version of the [[Stinkoman 20X6 Screens#Try Level X.X|level intro screen]] with text reading &amp;quot;You GOT THE FLOW&amp;quot; appears in multiple places in the Flash file.&lt;br /&gt;
*In the [[Sketchbook 2008#SK-2008-04-17|April 17, 2008 Sketchbook entry]], a drawing of an unused Level 10 robot enemy is shown alongside [[Stinkoman 20X6 Enemies and Items#val yancey|Val Yancey]].&lt;br /&gt;
*On {{prs|1304146747904667649|10|Sep|2020|alt=September 10, 2020}}, [[@StrongBadActual]] posted an unused Level 6 boss sprite, a humanoid cloud with a cannon.&lt;br /&gt;
*A {{prs|1333304681163071488|29|Nov|2020|alt=November 29, 2020}} Tweet showed sketches of alternate designs for [[Stinkoman 20X6 Enemies and Items#stobat|Stobat]].&lt;br /&gt;
*@StrongBadActual revealed on {{prs|1391582931215343616|9|May|2021|alt=May 9, 2021}} that [[The Sad Kids]] were planned to appear in a cutscene in Level 10, and posted an unused [[20X6]]-style GIF of the boy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:UnusedGrundy.gif|Sunglasses Grundy&lt;br /&gt;
File:UnusedRobot.gif|Unused robot&lt;br /&gt;
File:UnusedGokul.gif|Unused Gokul&lt;br /&gt;
File:SK-2008-04-17.png|Level 10 enemy sketches&lt;br /&gt;
File:TwitterStinkomanCloudboss.jpg|Level 6 boss&lt;br /&gt;
File:TwitterAlternateStobats.jpg|Stobat sketches&lt;br /&gt;
File:Twitter20X6SadKid.gif|20X6 Sad Kid&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
=== General ===&lt;br /&gt;
*The version number in the bottom right corner of the &amp;quot;PLAY GAME!&amp;quot; screen was changed multiple times:&lt;br /&gt;
**In version 1, it read &amp;quot;V1.X EPISODES 1-3&amp;quot;.&lt;br /&gt;
**In version 2, it read &amp;quot;V2.0 EPISODES 1-4&amp;quot;.&lt;br /&gt;
**In version 3, it read &amp;quot;V3.0 EPISODES 1-5 THUS FAR&amp;quot;.&lt;br /&gt;
**In version 4, it read &amp;quot;V4.0 EPISODES 1-6&amp;quot;.&lt;br /&gt;
**In version 5, it read &amp;quot;V5.0 EPISODES 1-7&amp;quot;.&lt;br /&gt;
**In version 6, it read &amp;quot;V6.0 EPISODES 1-8&amp;quot;.&lt;br /&gt;
**In version 7, it read &amp;quot;V7.1 EPISODES 1-9&amp;quot;.&lt;br /&gt;
**In version 8, it read &amp;quot;V8.0 EPISODES 1-10!&amp;quot;.&lt;br /&gt;
**It currently reads &amp;quot;V8.0.1 EPISODES 1-10!&amp;quot;.&lt;br /&gt;
*The Flash Player 7 warning in the bottom left corner was also changed multiple times:&lt;br /&gt;
**In versions 4 and below, it read &amp;quot;FLASH PLAYER 7 REQUIRED&amp;quot;.&lt;br /&gt;
**In version 5, it read &amp;quot;FLASH 7 VERY REQUIRED&amp;quot;.&lt;br /&gt;
**In version 6, it read &amp;quot;FLASH 7 REQUIRED, 8 IS COOL TOO&amp;quot;.&lt;br /&gt;
**In version 7, it read &amp;quot;FLASH 7 OR HIRE REQUIRED&amp;quot;.&lt;br /&gt;
**In version 8, this was removed.&lt;br /&gt;
*Sometime after version 6, the directions of all Poorbts were reversed. With the release of version 7.1, Poorbts were reversed back to their original directions, until they were reverted back again in 8.0.&lt;br /&gt;
*When Level 9 was first released, your number of shields would remain constant after losing a life. This meant that you could hoard shields if you had lives to spare, or that you could use up all your shields on one life and have none on the next. This has since been changed: after losing a life, your shield count always resets to 3.&lt;br /&gt;
&lt;br /&gt;
=== Version 7.0 (Level 9) ===&lt;br /&gt;
*Version 7 enabled the menus to be navigated with either the mouse or keyboard.&lt;br /&gt;
*The level selection screen added level icons, and colors were changed.&lt;br /&gt;
*Stinkoman's punches changed from the usual pattern. In the original release the projectiles would only fly two to three body lengths from Stinkoman before disappearing, and would fall downward from gravity at a moderate pace. From version 7 and beyond, they travel indefinitely until hitting an enemy or traveling off screen, and fall downward much slower.&lt;br /&gt;
**Because of this, you can kill the Greggo at the beginning of 1.2 by shooting repeatedly as you fall into the level. Conversely, this makes My Benj much more difficult to hit.&lt;br /&gt;
*The propellers were removed from the Clowders in Level 3.1.&lt;br /&gt;
&lt;br /&gt;
=== Version 8.0 (Level 10) ===&lt;br /&gt;
====Menus====&lt;br /&gt;
*The Videlectrix logo was changed to a rotating CGI rendering, followed by a CD flying in and decapitating the [[Videlectrix Mascot]]. It flies into the logo, changing it to &amp;quot;VideleCDrix&amp;quot;, before loading the new [[Stinkoman 20X6 Intro Cinematic|intro cinematic]].&lt;br /&gt;
*The NavBar was replaced with an HTML version that was later implemented across the entire site.&lt;br /&gt;
*The menu has a different appearance. Once &amp;quot;PLAY GAME!&amp;quot; is clicked, Stinkoman's head disappears, and a description of the selected option can be seen in a box at the bottom of the screen. The buttons no longer turn gray when hovered over.&lt;br /&gt;
*The &amp;quot;New Game&amp;quot; option has been removed from the menu, but the player can still start a new game by selecting Level 1.1 on the level select screen.&lt;br /&gt;
*The &amp;quot;Continute&amp;quot; option has been replaced by the choices &amp;quot;Classic Mode&amp;quot; and &amp;quot;New Mode&amp;quot;. Both of these send the player to the level select screen.&lt;br /&gt;
**New Mode gives the player more energy bars, more lives, and an edge-fall respawn instead of instant death when falling down a pit. Blue checkpoint flags are placed in the middle of each stage in this mode.&lt;br /&gt;
**The level select screen shows levels in an ascending order, with 1 at the top.&lt;br /&gt;
**Bosses are listed on the level select screen, but the buttons display a lock symbol by default. They can be unlocked once the boss is reached.&lt;br /&gt;
**A check mark is added next to completed levels.&lt;br /&gt;
**The scroll buttons read &amp;quot;MORE&amp;quot;.&lt;br /&gt;
**A &amp;quot;BACK&amp;quot; button was added to the level select screen.&lt;br /&gt;
*&amp;quot;Read Manual&amp;quot; is a standard option instead of an Easter egg.&lt;br /&gt;
**The manual UI has been altered, with a &amp;quot;&amp;lt;- LAST PAGE&amp;quot; button on the left, &amp;quot;BACK&amp;quot; in the center, and &amp;quot;NEXT PAGE -&amp;gt;&amp;quot; on the right, as opposed to &amp;quot;BACK&amp;quot; on the right and clicking the manual to view the next page.&lt;br /&gt;
*The &amp;quot;FLASH 7 OR HIRE REQUIRED&amp;quot; warning was removed.&lt;br /&gt;
&lt;br /&gt;
====Enemy Behavior====&lt;br /&gt;
*The directions of all Poorbts have been reversed. This is not the first time this has happened ([[#Updates|see above]]).&lt;br /&gt;
*The time between Protek's lightning bolt shots was extended somewhat.&lt;br /&gt;
&lt;br /&gt;
====Specific Levels====&lt;br /&gt;
*The ground no longer vanishes after dying on levels 1.3 and 2.3 (bosses Tampo and Brody, respectively).&lt;br /&gt;
*The text at the beginning of Level 3.1 was changed from &amp;quot;DESTROY RAIN TO GET 20 NUGGETS!&amp;quot; to &amp;quot;PUNCH RAINDROPS TO COLLECT 20 ITEMS!&amp;quot;&lt;br /&gt;
*In New Mode, Level 3.2 places Stinkoman closer to the top of the screen, and makes bread more plentiful.&lt;br /&gt;
*In Level 4, the lava bubbles more frequently.&lt;br /&gt;
*In Level 5.2, there was an area with a capsule and a ladder that could not be reached, forcing the player to go around the more difficult route. The ladder is now lengthened, allowing the player to climb it and skip part of the level {{--}} however, an extra life was added to the skippable area, meaning the player could miss it if they choose the easy path.&lt;br /&gt;
*In Level 7.1, an extra platform was added to support the checkpoint flag. This platform is present in both game modes, and makes the level easier (as the lower platform leaves the player vulnerable to Ditmars).&lt;br /&gt;
*Two graphical changes were made to Level 9 {{--}} the only ones in the entire update. Notably, in the [[Stinkoman Level 10 Launch Trailer|trailer]], this level had a complete graphical overhaul which is absent in the actual game.&lt;br /&gt;
**Shading was added to the Broodacre.&lt;br /&gt;
**The Semulade now has white pixels at the end of its tail where it is supposed to be transparent.&lt;br /&gt;
&lt;br /&gt;
{{Stinkoman 20X6}}&lt;br /&gt;
[[Category:Stinkoman 20X6|Trivia]]&lt;/div&gt;</description>
			<pubDate>Sun, 13 Nov 2022 20:44:27 GMT</pubDate>			<dc:creator>FutureFractal</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Stinkoman_20X6_Trivia</comments>		</item>
		<item>
			<title>Stinkoman 20X6 Enemies and Items</title>
			<link>http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items</link>
			<description>&lt;p&gt;FutureFractal:&amp;#32;moved link to description to be consistent with other entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are an abundance of '''enemies and items''' in the game [[Stinkoman 20X6]]. The Browntant and Chorch also make appearances in [[8-Bit is Enough]].&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! width=8%|Name !! Image !! Description !! width=8%|Shots to kill !! width=10%|Level&lt;br /&gt;
|-id=&amp;quot;jaro&amp;quot;&lt;br /&gt;
| Jaro ||align=center| [[Image:Jaro.PNG]] [[Image:Jaro.gif]] || '''Jaro''' is a small, jumping robot that can be destroyed in one hit. ||align=center| 1 ||align=center| 1, 5, 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;greggo&amp;quot;&lt;br /&gt;
| Greggo ||align=center| [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot that walks back and forth on its platform.  It crouches and becomes immobile and invulnerable when Stinkoman faces it, but can be stopped with one hit from behind. ||align=center| 1 ||align=center| 1, -0, 10&lt;br /&gt;
|-id=&amp;quot;browntant&amp;quot;&lt;br /&gt;
| Browntant ||align=center| [[Image:stinkogame-enemy-browntant.png]]&amp;lt;br&amp;gt;[[Image:stinkogame-enemy-bluetant.gif]]  || '''Browntant''' is a stationary beetle-like robot that shoots straight forward every few seconds. It takes three hits to kill and is momentarily invulnerable while flashing after a hit. A blue variety can be found in levels 6, -0, and 10, identical to the original Browntant in every way except color. ||align=center| 3 ||align=center| 1, 2, 5, 6, -0, 10&lt;br /&gt;
|- id=&amp;quot;chorch&amp;quot;&lt;br /&gt;
| Chorch ||align=center| [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a robot that flies back and forth above ground. It takes one hit to destroy this enemy. ||align=center| 1 ||align=center| 1, 2, 5, 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;kolkaryu&amp;quot;&lt;br /&gt;
| Kolkaryu ||align=center| [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a small flying saucer that appears out of the sky in specific places.  It hovers for a moment, shoots two downward bursts of four bullets each, then flies away.  It is invulnerable to attacks. It respawns when Stinkoman returns to the same location. ||align=center| inv. ||align=center| 1, 2, 5, -0, 10&lt;br /&gt;
|-id=&amp;quot;pooru-pooru&amp;quot;&lt;br /&gt;
| Pooru-Pooru ||align=center| [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cucumber, planted firmly in the ground, usually in groups. Stinkoman will take damage if he touches it. ||align=center| inv. ||align=center| 1, 2, 3, -0, 10&lt;br /&gt;
|-id=&amp;quot;old_sage&amp;quot;&lt;br /&gt;
| Old Sage ||align=center| [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a sharp, stationary spike, usually found in groups.  Touching one of these causes Stinkoman to die instantly. ''(Note: While fighting Ekersby, Old Sages only cost one unit of energy.)'' ||align=center| inv. ||align=center| 1, 2, 4, 5, 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;terrell&amp;quot;&lt;br /&gt;
| Terrell ||align=center| [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] [[Image:Terrel.gif]] || '''Terrell''' is a disembodied chick head that bounces around. It can be defeated in one shot. ||align=center| 1 ||align=center| 2, -0, 10&lt;br /&gt;
|-id=&amp;quot;grundy&amp;quot;&lt;br /&gt;
| Grundy ||align=center| [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes.  It walks back and forth on its platform, occasionally speeding up and slowing down.  It can be killed in one shot. ||align=center| 1 ||align=center| 2, -0, 10&lt;br /&gt;
|- id=&amp;quot;stobat&amp;quot;&lt;br /&gt;
| Stobat ||align=center| [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet.  It blocks the path and spits out three bones every few seconds.  It takes four hits to kill a Stobat, but it is momentarily invulnerable while flashing after getting hit. ||align=center| 4 ||align=center| 2, -0, 10&lt;br /&gt;
|-id=&amp;quot;rose_blake&amp;quot;&lt;br /&gt;
| Rose Blake ||align=center| [[Image:stinkogame-enemy-rose_blake.png]] [[Image:Rose Blake.gif]] || '''Rose Blake''' is an electric burner.  It causes damage when it is heated up and flashing. It heats up and cools down in a predictable pattern. ||align=center| inv. ||align=center| 2, -0, 10&lt;br /&gt;
|-id=&amp;quot;lundsford&amp;quot;&lt;br /&gt;
| Lundsford ||align=center| [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a small flame from a gas burner. It causes damage when lit. It turns off and on in a predictable pattern. ||align=center| inv. ||align=center| 2,-0, 10&lt;br /&gt;
|-id=&amp;quot;tortan&amp;quot;&lt;br /&gt;
| Tortan ||align=center| [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a bottle of itself according to the [[Stinkomanual]]. It is a green liquid that drips out of bottles (of itself) and will cause damage if it drips on Stinkoman. ||align=center| inv. ||align=center| 2, 10&lt;br /&gt;
|- id=&amp;quot;clowder&amp;quot;&lt;br /&gt;
| Clowder ||align=center| [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is an angry cloud, which had a propeller up until Version 7.1.  It is invulnerable. ||align=center| inv. ||align=center| 3&lt;br /&gt;
|-id=&amp;quot;mr._ubbers&amp;quot;&lt;br /&gt;
| Mr. Ubbers ||align=center| [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that falls from above in stage 3.1. It can't hurt you, but if attacked, it will disappear in a splash and produce a gold nugget, which Stinkoman must collect to pass the level. ||align=center| 1 ||align=center| 3&lt;br /&gt;
|-id=&amp;quot;poorbt&amp;quot;&lt;br /&gt;
| Poorbt ||align=center| [[Image:Porrbt-Run.gif]] || '''Poorbt''' is a small humanoid that runs in from off-screen, fires a single shot, and then runs away again.  In Levels 4.1 and 4.2, its shots can be blocked with Stinkoman's giant fist. ||align=center| 1 ||align=center| 4, -0, 10&lt;br /&gt;
|-id=&amp;quot;gokul&amp;quot;&lt;br /&gt;
| Gokul ||align=center| [[Image:stinkogame-enemy-gokul.png]] [[Image:Gokul.gif]] || '''Gokul''' is a pile of junk and red goo that blocks 1-Up's path in Levels 4.1 and 4.2. ||align=center| 1 ||align=center| 4, -0, 10&lt;br /&gt;
|-id=&amp;quot;gaspeau&amp;quot;&lt;br /&gt;
| Gaspeau&amp;lt;!-- Please do not change this. It has been confirmed that the blue one is Gaspeau and the red one is Frotzer. --&amp;gt; ||align=center| [[Image:stinkogame-enemy-gaspeau.png]] [[Image:Gaspeau.gif]] || '''Gaspeau''' is a seeker drone that flies in only one direction. ||align=center| 1 ||align=center| 4, -0, 10&lt;br /&gt;
|-id=&amp;quot;pink_cham_cham&amp;quot;&lt;br /&gt;
| Pink Cham Cham ||align=center| [[Image:pinkchamcham.gif]] || '''Pink Cham Cham''' is a double-ended laser gun rolled in green coconut. It fires its lasers upwards at Stinkoman. ||align=center| 1 ||align=center| 4, -0, 10&lt;br /&gt;
|-id=&amp;quot;frotzer&amp;quot;&lt;br /&gt;
| Frotzer&amp;lt;!-- Please do not change this. It has been confirmed that the blue one is Gaspeau and the red one is Frotzer. --&amp;gt; ||align=center| [[Image:stinkogame-enemy-frotzer.png]] [[Image:Frotzer.gif]] || '''Frotzer''' is a red version of Gaspeau that flies back and forth over a short distance. ||align=center| 1 ||align=center| 4, 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;astromund&amp;quot;&lt;br /&gt;
| Astromund ||align=center| [[Image:stinkogame-enemy-astromund.gif|center]] || '''Astromund''' runs toward 1-Up in Level 5. Its shield protects it from 1-Up's frontal attacks. It can be attacked from behind. ''(Note: In Level -0, Stinkoman can shoot Astromunds from the front.)'' ||align=center| 1 ||align=center| 5, -0, 10&lt;br /&gt;
|-id=&amp;quot;the_bendini_sisters&amp;quot;&lt;br /&gt;
| The Bendini Sisters ||align=center| [[Image:stinkogame-enemy-bendinisister.png|center]] || '''The Bendini Sisters''' are meteors that fall regularly on the moon. ''(Note: In Level -0, arrow Platforms can also crash down from above &amp;amp;mdash; see [[#Other Hazards|Other Hazards]] below.)'' ||align=center| inv. ||align=center| 5, -0, 10&lt;br /&gt;
|-id=&amp;quot;downtant.2Fuptant&amp;quot;&amp;quot;&lt;br /&gt;
| Downtant/Uptant ||align=center| [[Image:stinkogame-enemy-uptant.gif|center]] || '''Downtants''' and '''Uptants''' are related to the Browntant.  They only take two hits to kill, but these turrets shoot a spread of five shots at a time, making them dangerous in groups. ||align=center| 2 ||align=center| 5, -0, 10&lt;br /&gt;
|-id=&amp;quot;piedmont&amp;quot;&lt;br /&gt;
| Piedmont ||align=center| [[Image:stinkogame-enemy-piedmont.gif|center]] || '''Piedmont''' is a scanner that fires deadly beams of light underneath it. It cannot be attacked. Touching Piedmont itself doesn't cause any damage when its beam is inactive. ||align=center| inv. ||align=center| 5, -0, 10&lt;br /&gt;
|-id=&amp;quot;stafulter&amp;quot;&lt;br /&gt;
| Stafulter ||align=center| [[Image:stinkogame-enemy-plug.gif]] || '''Stafulter''' is a giant electrical plug that flies around in a fixed pattern.  It is invincible and must be avoided at all costs.&amp;lt;!--Please do not add that he can be killed in the cheat program. --&amp;gt; ||align=center| inv. ||align=center| 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;protek&amp;quot;&lt;br /&gt;
| Protek ||align=center| [[Image:stinkogame-enemy-socket.png]] || '''Protek''' is a giant electrical socket that jumps up and down on its cord, blocking the path.  After taking two hits, its cord disappears and it will begin shooting lightning bolts, alternating sockets. It takes 3 additional shots to destroy Protek. While bouncing, touching Protek's cord costs ''2 units'' of health, while the sockets themselves are harmless. Protek is invulnerable while flashing after a hit. When the cord disappears, the sockets deal 2 units of damage, and the bolts cost  1. ||align=center| 5 ||align=center| 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;postlethwaite&amp;quot;&lt;br /&gt;
| Postlethwaite ||align=center| [[Image:stinkogame-enemy-cloud.gif]] || '''Postlethwaites''' are black storm clouds that move back and forth and strike lightning every few seconds. ||align=center| inv. ||align=center| 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;porchi&amp;quot;&lt;br /&gt;
| Porchi ||align=center| [[Image:stinkogame-enemy-blade.gif|center]] || '''Porchi''' is a buzzsaw that comes out of the clouds at regular intervals.  It is invulnerable and can only be avoided when it is retracted. ||align=center| inv. ||align=center| 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;hash-haw&amp;quot;&lt;br /&gt;
| Hash-Haw ||align=center| [[Image:stinkogame-enemy-saw.gif|center]] || '''Hash-Haw''' is a saw blade that cuts back and forth along the path.  Like Porchi, it is invulnerable and must be avoided. ||align=center| inv. ||align=center| 6, -0&lt;br /&gt;
|-id=&amp;quot;my_benj&amp;quot;&lt;br /&gt;
| My Benj&amp;lt;br&amp;gt; ||align=center| [[Image:My Benj.gif|center]] || '''My Benj''' slide back and forth randomly on their platforms. They can be destroyed with one hit each, but their small size makes them difficult to kill. ||align=center| 1 ||align=center| 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;stothos&amp;quot;&lt;br /&gt;
| Stothos&amp;lt;br&amp;gt;||align=center| [[Image:StinkomanRobot.PNG]] [[Image:Stothos.gif]] || '''Stothos''' is a small tank that moves back and forth across its platform, shooting lasers in both directions.  The lasers are high, making them difficult for Stinkoman to jump over. It is invulnerable momentarily after being hit. ||align=center| 3 ||align=center| 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;fullbide&amp;quot;&lt;br /&gt;
| Fullbide&amp;lt;br&amp;gt; ||align=center| [[Image:Fullbide.gif|40px|center]] || '''Fullbide''' is a small ship-like enemy that flies in a zig-zag pattern toward Stinkoman when he enters its territory.  It can be killed in one hit, but it will continue attacking until it's destroyed. ||align=center| 1 ||align=center| 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;ditmars&amp;quot;&lt;br /&gt;
| Ditmars&amp;lt;br&amp;gt; ||align=center| [[Image:StinkomanFreeze.PNG|50px]] [[Image:Ditmars.gif|50px]] || '''Ditmars''' will freeze Stinkoman temporarily, ultimately costing him a unit of energy.  They cannot be destroyed. ||align=center| inv. ||align=center| 7&lt;br /&gt;
|-id=&amp;quot;seeper_mo&amp;quot;&lt;br /&gt;
| Seeper Mo&amp;lt;br&amp;gt; ||align=center| [[Image:StinkomanBush.PNG|center]] || '''Seeper Mo''' is an ice crystal that is essentially the same as Pooru-Pooru: It can't be killed, it doesn't move, and touching it costs a unit of energy.  When found in groups, Stinkoman may jump over one and inadvertently slide onto the next. ||align=center| inv. ||align=center| 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;biztar&amp;quot;&lt;br /&gt;
| Biztar ||align=center| [[Image:BiztarAnimated.gif|center]] || '''Biztars''' are large blocks of ice that serve as platforms or obstacles. They are just obstructions. They can be destroyed with six hits. ||align=center| 6 ||align=center| 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;cabbage&amp;quot;&lt;br /&gt;
| ''Unknown'' ||align=center| [[Image:Unreleased_StinkoBaddie.PNG]] [[Image:StinkomanCabbage.gif]] || This enemy is a cabbage-like creature that periodically opens up and shoots out two red balls.  Only the left ball can cause damage &amp;amp;mdash; the other one is harmless.  It can be destroyed with one hit only while it is open.  ''(Note: While this creature has only appeared in Level -0, it has been in the object library since the first version of the game.  It is not covered in the Stinkomanual.)'' ||align=center| 1 ||align=center| -0&lt;br /&gt;
|-id=&amp;quot;prudench&amp;quot;&lt;br /&gt;
| Prudench ||align=center| [[Image:Stinkogame-Enemy-Prudench.PNG]] || A '''Prudench''' is a flying shrimp that usually attacks in groups.  It can be killed with one hit. ||align=center| 1 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;dolmerlay&amp;quot;&lt;br /&gt;
| Dolmerlay ||align=center| [[Image:Dolmerlay.PNG]] [[Image:dolmerlay.png]] [[Image:Dolmerlay.gif]] || A '''Dolmerlay''' is a robot oyster that shoots three pearls at a time. It can only be damaged when it is open. ||align=center| 1 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;roldhap&amp;quot;&lt;br /&gt;
| Roldhap ||align=center| [[Image:Stinkogame-Enemy-Roldhap.PNG]] [[Image:Roldhap.gif]] || '''Roldhaps''' are cyborg anemones that shoot at the Stinkowing.  Except for their appearance, they are identical to Uptants and Downtants. ||align=center| 2 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;semulade&amp;quot;&lt;br /&gt;
| Semulade ||align=center| [[Image:Stinkogame-Enemy-Semulade.PNG]] || A '''Semulade''' is a mechanical shark that attempts to sneak up from the edge of the screen and then charge at rapid speed.  It takes two hits to kill. ||align=center| 2 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;fundlake&amp;quot;&lt;br /&gt;
| Fundlake ||align=center| [[Image:Stinkogame-Enemy-Fundlake.PNG]] || A '''Fundlake''' is a coral that blocks the path.  It disappears with just one shot, but quickly grows back. ||align=center| 1 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;sackastano&amp;quot;&lt;br /&gt;
| Sackastano ||align=center| [[Image:Stinkogame-Enemy-Sackastano.PNG]] || '''Sackastanos''' are robot goldfish that travel in schools like Prudenches.  They take three hits to kill, but are briefly invincible between hits. ||align=center| 3 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;quorvekt&amp;quot;&lt;br /&gt;
| Quorvekt ||align=center| [[Image:Stinkogame-Enemy-Quorvekt.PNG]] || '''Quorvekts''' are robot manta rays that stay on the far edge of the screen and move vertically to shoot at Stinkoman.  They take three hits each to kill. ||align=center| 3 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;bloodacre&amp;quot;&lt;br /&gt;
| Broodacre ||align=center| [[Image:Broodacre.PNG]] || A '''Broodacre''' is a small volcano that shoots two rocks at a time.  It erupts in a predictable pattern. ||align=center| inv. ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;reid&amp;quot;&lt;br /&gt;
| Reid ||align=center| [[Image:reid.png]] || '''Reids''' are cyborg jellyfish that fly in schools.  They can be killed with two hits. ||align=center| 2 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;octopus&amp;quot;&lt;br /&gt;
| ''Unknown'' ||align=center| [[Image:Stinkogame-Enemy-Reid.PNG]] || This robot octopus enemy flies in circular patterns, usually as part of a group, and it takes three hits to kill.  It is not covered in the Stinkomanual. ||align=center| 3 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;denholm&amp;quot;&lt;br /&gt;
| Denholm ||align=center| [[File:Denholm.gif]] || '''Denholms''' are troops that walk slowly in a straight line, turning around at ledges. They take one hit to kill. ||align=center| 1 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;lorber&amp;quot;&lt;br /&gt;
| Lorber ||align=center| [[File:Lorber.gif]] || A '''Lorber''' is an enemy resembling a Denholm with a cannon in its face. Lorbers periodically shoot bursts of three shots, that travel in an undulating sine wave pattern. It takes three hits to kill. ||align=center| 3 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;mistletooth&amp;quot;&lt;br /&gt;
| Mistletooth ||align=center| [[File:Mistletooth.png]] [[File:Missiletooth.gif]] || A '''Mistletooth''' is a Lorber equipped with a jetpack. It is identical to Lorber in every way, other than it can fly. It takes three hits to kill. ||align=center| 3 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;growtan&amp;quot;&lt;br /&gt;
| Growtan ||align=center| [[File:Growtan.gif]] || A '''Growtan''' is a skull attached to a spine that periodically extends and retracts. While retracted, it is invulnerable, but when extended it can be shot at and destroyed. It takes three hits to kill. ||align=center| 3 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;yekop&amp;quot;&lt;br /&gt;
| Yekop ||align=center| [[File:Yekop.png]] [[File:Yekop.gif]] || A '''Yekop''' is a stack of five skulls that slowly moves back and forth. A skull is removed after every shot. ||align=center| 5 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;plonth&amp;quot;&lt;br /&gt;
| Plonth ||align=center| [[File:Plonth.png]] [[File:Plonth.gif]] || A '''Plonth''' is a hole in the ground that periodically spits out Soup Dibs in Stinkoman's direction.  ||align=center| 4 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;soup_dib&amp;quot;&lt;br /&gt;
| Soup Dib ||align=center| [[File:Soup Dib.png]] || '''Soup Dibs''' are missiles fired out of the ground by Plonths. They move in a straight line towards Stinkoman, and can be taken out in one hit. ||align=center| 1 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;thurgood_each&amp;quot;&lt;br /&gt;
| Thurgood Each ||align=center| [[File:ThurgoodEach.gif]] || A '''Thurgood Each''' is a large, stationary enemy that fires Rightades from its mouth. It will not fire a new Rightade until the one it has fired is defeated, but will fire a new one immediately afterwards. ||align=center| 4 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;rightade&amp;quot;&lt;br /&gt;
| Rightade ||align=center| [[File:Rightade.gif]] || '''Rightades''' are skulls with wind-up keys that travel in an arc. They are fired by Thurgood Each, and take one hit to kill. ||align=center| 1 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;val_yancey&amp;quot;&lt;br /&gt;
| Val Yancey ||align=center| [[File:ValYancey.gif]] || A '''Val Yancey''' is an enemy with a rectangular head and stick-legs that rushes towards Stinkoman, changing directions whenever he jumps over her. It takes five hits to kill. ||align=center| 5 ||align=center| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Hazards ==&lt;br /&gt;
These are hazards which are in the game but not named in the manual, so the names here aren't official.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! width=8%|Name !! Image !! Description !! width=10%|Level&lt;br /&gt;
|-id=&amp;quot;drill&amp;quot;&lt;br /&gt;
| Drill ||align=center| [[Image:stinkogame-enemy-drill.png]] [[Image:StinkomanDrill.gif]] || '''Drills''' come out of both the floor and the ceiling. ||align=center| 1, 2, 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;trapdoor&amp;quot;&lt;br /&gt;
| Trapdoor ||align=center| [[Image:stinkogame-enemy-trapdoor.gif|center]] || A '''trapdoor''' is a platform that alternates between the up and down positions. In Level -0, these platforms are visually inverted, as in they are safe only when they appear to be in the down position and will not support Stinkoman when they appear to be in the up position. The visual inversion does not change the length of time they remain safe for each interval. ||align=center| 1, 2, 5, 6, 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;spork&amp;quot;&lt;br /&gt;
| Spork ||align=center| [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] [[Image:StinkomanSpork.gif]] || '''Sporks''' come up out of the ground in a cycle, and cause damage even when they're retracted. ||align=center| 2,-0, 10&lt;br /&gt;
|-id=&amp;quot;conveyor_belt&amp;quot;&lt;br /&gt;
| Conveyor Belt ||align=center| [[Image:Conveyor Belt.PNG]] [[Image:StinkomanConveyerBelt.gif]] || '''Conveyor belts''' are stationary platforms that carry Stinkoman left or right.  They can help or hinder his progress.  The large conveyor belt on Stlunko occasionally switches directions. ||align=center| 3, 5, -0, 10&lt;br /&gt;
|-id=&amp;quot;lava-fall&amp;quot;&lt;br /&gt;
| Lava-fall ||align=center| [[Image:stinkogame-enemy-lavafall.png|center]] || '''Lava-falls''' are prevalent in the Lava Zone. They must be blocked with Stinkoman's giant fist to prevent 1-Up from getting burned. In Level -0, they do nothing. ||align=center| 4, -0&lt;br /&gt;
|-id=&amp;quot;tiles_and_platforms&amp;quot;&lt;br /&gt;
| Tiles &amp;amp; Platforms ||align=center| [[Image:stinkogame-enemy-tile.png|center]]&amp;lt;br /&amp;gt;[[Image:stinkogame-enemy-platform.png|center]] || In the Lava Zone, Stinkoman must jump on a '''tile''' to move its corresponding '''platform''', catching and carrying 1-Up to safety.  Some tiles control multiple platforms. In Level -0, green tiles act as teleporters, and platforms crash down from the sky like the Bendini Sisters. ||align=center| 4,-0&lt;br /&gt;
|-id=&amp;quot;evaporating_clouds&amp;quot;&lt;br /&gt;
| Evaporating Clouds ||align=center| [[Image:Evaporating cloud.PNG|center]] || '''Evaporating clouds''' disappear quickly when Stinkoman jumps onto them.  They reappear a short time later.  They have a blue tint, so they can be identified apart from regular clouds.  ||align=center| 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;retractable_ladder&amp;quot;&lt;br /&gt;
| Retractable Ladder ||align=center| [[Image:StinkomanLadder.PNG|center]] || '''Retractable ladders''' extend and retract periodically,  causing them to be temporarily out of reach. ||align=center| 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;poison_capsule&amp;quot;&lt;br /&gt;
| Poison Capsule ||align=center| [[Image:stinkogame-false_capsule.gif|center]] || A '''poison capsule''' damages Stinkoman rather than restoring his energy. ||align=center| -0&lt;br /&gt;
|-id=&amp;quot;spike_coral&amp;quot;&lt;br /&gt;
| Spike Coral ||align=center| [[Image:stinkogame enemy spiny.png]] || '''Spike corals''' are dangerous hazards that spear out from the bottom or top of the caverns in Level 9.  They retract after striking, but sometimes they only retract a short distance before extending again. Touching a spike coral costs one unit of energy. ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;collapsing_floor&amp;quot;&lt;br /&gt;
| Collapsing Floor ||align=center| [[File:CollapsingFloor.gif]] || '''Collapsing floors''' are small floors made of skulls that appear in Level 10. They can be landed on three times before collapsing, though simply walking across them does not trigger the countdown. They respawn shortly after collapsing. ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;timed_platform&amp;quot;&lt;br /&gt;
| Timed Platform ||align=center| [[File:TimedPlatform.gif]] || '''Timed platforms''' are moving platforms that appear throughout Level 10. They can be seen moving either horizontally or vertically, and have various green dots that turn red once Stinkoman starts standing on the platform. After all the dots turn red, the platform disappears, dropping Stinkoman into whatever is below. They respawn shortly after disappearing. ||align=center| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! width=8%|Name !! Image !! Description !! width=10%|Level&lt;br /&gt;
|-id=&amp;quot;capsule&amp;quot;&lt;br /&gt;
|Capsule||align=center| [[Image:stinkoman-capsule.gif]] || '''Capsules''' are scattered throughout the levels and fully restore Stinkoman's health. ||align=center| 1, 2, 5, 6, 7, -0, 9, 10&lt;br /&gt;
|-id=&amp;quot;extra_life&amp;quot;&lt;br /&gt;
|Extra Life ||align=center| [[Image:StinkomanLife.PNG|center]] || Collecting Stinkoman's face awards one '''extra life'''. ||align=center| 5, 7, -0, 9, 10&lt;br /&gt;
|-id=&amp;quot;gold_nugget&amp;quot;&lt;br /&gt;
| Gold Nugget ||align=center| [[Image:gold_nugget.png]]|| Each time a Mr. Ubbers is broken in Level 3.1, a '''gold nugget''' pops out.  Collecting 20 nuggets lets Stinkoman advance to the next stage. ||align=center| 3&lt;br /&gt;
|-id=&amp;quot;bread&amp;quot;&lt;br /&gt;
| Bread ||align=center| [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item Stinkoman needs to pick up in Level 3.2.  Touching it will earn one point. ||align=center| 3&lt;br /&gt;
|-id=&amp;quot;apple.2C_ear.2C_soap.2C_p&amp;quot;&lt;br /&gt;
| Apple, Ear, Soap, and P ||align=center nowrap | [[Image:stinkogame-enemy-apple.png]] [[Image:stinkogame-enemy-ear.png]]&amp;lt;br /&amp;gt;[[Image:stinkogame-enemy-soap.png]] [[Image:stinkogame-enemy-p.png]] || In Level 3.2, touching any of these items costs one point. ||align=center| 3&lt;br /&gt;
|-id=&amp;quot;shield&amp;quot;&lt;br /&gt;
| Shield ||align=center| [[Image:shield.png]] || In level 9, '''shields''' can briefly protect the Stinkowing from enemies and obstacles.  Shield pickups are scattered throughout the levels. ||align=center| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! width=8%|Name !! Image !! Description !! width=8%|Shots to kill !! width=10%|Level&lt;br /&gt;
|- id=&amp;quot;tampo&amp;quot;&lt;br /&gt;
| Tampo&lt;br /&gt;
|align=center| [[Image:stinkogame-enemy-tampo.png]]&lt;br /&gt;
|&lt;br /&gt;
'''Tampo''' is the robot whose brain comes back to challenge Stinkoman at the end of Level 1 for revenge. Its weak point is its [[Wikipedia:Cerebellum|cerebellum]], which in this case is apparently a red ball at the base of the brain. Tampo takes 7 hits to kill. The more hits it takes, the faster it gets.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Guide)|Level 1 Walkthrough]].&lt;br /&gt;
|align=center| 7&lt;br /&gt;
|align=center| 1&lt;br /&gt;
|-id=&amp;quot;brody&amp;quot;&lt;br /&gt;
| Brody&lt;br /&gt;
|align=center| [[Image:Brody.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
'''Brody''' is a giant chicken who tries to stomp Stinkoman with his feet. He stomps 6 times, then pecks at Stinkoman with his beak. Its weak point is its eye. &lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Guide)|Level 2 Walkthrough]].&lt;br /&gt;
|align=center| 5&lt;br /&gt;
|align=center| 2&lt;br /&gt;
|-id=&amp;quot;stlunko&amp;quot;&lt;br /&gt;
| Stlunko&lt;br /&gt;
|align=center| [[Image:stinkogame-enemy-stlunko.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
'''Stlunko''' is the robot hidden underneath the wall that Stinkoman jumps over in Level 3. It has a large conveyor belt that periodically switches directions, and it attempts to crush Stinkoman with its giant stone fists. Stlunko is defeated when its antenna is destroyed. Four hits for each of the four segments; 16 hits in all.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Guide)|Level 3 Walkthrough]].&lt;br /&gt;
|align=center| 16&lt;br /&gt;
|align=center| 3&lt;br /&gt;
|-id=&amp;quot;saargtsson&amp;quot;&lt;br /&gt;
| Saargtsson &amp;amp; Firey-Hot&lt;br /&gt;
|align=center| [[Image:Saargtsson.gif|300px]]&amp;lt;br&amp;gt;[[Image:Firey_Hot.PNG]]&lt;br /&gt;
|&lt;br /&gt;
'''Saargtsson''' is a dragon-like boss that jumps up from the lava and spits lasers up at Stinkoman, while its flame jet friend ('''Firey-Hot''') fires down from the roof. Only the end of its tail is vulnerable. Each segment takes two hits, and the head takes 3 hits, for a total of 15. Firey-Hot is invulnerable.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Guide)|Level 4 Walkthrough]].&lt;br /&gt;
|align=center| 15&lt;br /&gt;
|align=center| 4&lt;br /&gt;
|-id=&amp;quot;nebulon&amp;quot;&lt;br /&gt;
| Nebulon&lt;br /&gt;
|align=center| [[Image:Neb-1.PNG|250px|center]]&lt;br /&gt;
|&lt;br /&gt;
'''[[Nebulon]]''' is a large green space alien that shoots energy bullets out of his mouth in random directions. Each time he takes damage, he blows 1-Up back. He shoots bullets out the equal number of times he has taken damage, plus one. Each eye must be hit 4 times each to defeat him. In total, he takes 8 hits to defeat.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 5#Level 5 Boss: Nebulon (Guide)|Level 5 Walkthrough]].&lt;br /&gt;
|align=center| 8&lt;br /&gt;
|align=center| 5&lt;br /&gt;
|-id=&amp;quot;the_liekand&amp;quot;&lt;br /&gt;
|The Liekand&lt;br /&gt;
|align=center| [[Image:stinkogame-enemy-tornado.png|center]]&lt;br /&gt;
|&lt;br /&gt;
'''The Liekand''' is a giant tornado with sunglasses that shoots out 3 bubbles and then jumps across the screen. Each time it shoots bubbles (except for the first time), it also tries to suck Stinkoman in. Every third time it jumps across the screen, it stops in the center and causes lightning bolts to fall. When The Liekand has only 4 hit points remaining, it will shoot 5 bubbles. Its sunglasses are its weak spot. &lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 6#Level 6 Boss: The Liekand (Guide)|Level 6 Walkthrough]].&lt;br /&gt;
|align=center| 14&lt;br /&gt;
|align=center| 6&lt;br /&gt;
|-id=&amp;quot;an_ice_machine&amp;quot;&lt;br /&gt;
|An Ice Machine&lt;br /&gt;
|align=center| [[Image:Better An Ice Machine.png|center]]&lt;br /&gt;
|&lt;br /&gt;
'''An Ice Machine''' is, as its name suggests, a giant ice machine. It shoots ice cubes on the ground while shooting ice jets at the platform in front of it. After shooting several ice cubes, it turns off its jets and starts shooting ice into the air, causing icicles to fall from the sky. Its weak point is its eyes. &lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 7#Level 7 Boss: An Ice Machine (Guide)|Level 7 Walkthrough]].&lt;br /&gt;
|align=center| 7&lt;br /&gt;
|align=center| 7&lt;br /&gt;
|-id=&amp;quot;ekersby&amp;quot;&lt;br /&gt;
|Ekersby&lt;br /&gt;
|align=center| [[Image:level8boss.PNG|center|200px]]&lt;br /&gt;
| '''Ekersby''' is a robot formed from a pile of glitchy junk. It staggers back and forth, shooting bullets from its Uptant eyes and Downtant cannons and spearing the top platform with the two Sporks on its head.  To damage it, Stinkoman must hit the ham inside the refrigerator while the door is open. The refrigerator door blocks shots, and each time the ham is hit, the door opens on the opposite side. The Downtants cannot be destroyed. &lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Guide)|Level -0 Walkthrough]].&lt;br /&gt;
|align=center| 6&lt;br /&gt;
|align=center| -0&lt;br /&gt;
|-id=&amp;quot;harvax_xvii&amp;quot;&lt;br /&gt;
|Harvax XVII&lt;br /&gt;
|align=center| [[Image:harvaxxvii.png|125px|center]]&lt;br /&gt;
|&lt;br /&gt;
'''Harvax XVII''' is a giant hovering gangster robot that shoots bullets at the Stinkowing with a tommy gun. Every third round of bullets, he charges. His weak point is his mouth, when it is open. &lt;br /&gt;
&lt;br /&gt;
According to the [[Stinkomanual]], Harvax XVII is a small but speedy octopus or squid, though Harvax himself claims in his quote: &amp;quot;That description is ALL WRONG!&amp;quot; However, the cast roll in the end credits does depict Harvax as a squid.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 9#Level 9 Boss: Harvax XVII (Guide)|Level 9 Walkthrough]].&lt;br /&gt;
&lt;br /&gt;
A gangster who bears striking resemblance to Harvax XVII appears in the [[Homestar Ruiner Teen Girl Squad]].&lt;br /&gt;
&lt;br /&gt;
|align=center| 15&lt;br /&gt;
|align=center| 9&lt;br /&gt;
|-id=&amp;quot;worst_end_boss_ever&amp;quot;&lt;br /&gt;
|Worst End Boss Ever&lt;br /&gt;
|align=center| [[Image:WorstEndBossEver.png|200px|center]]&lt;br /&gt;
|&lt;br /&gt;
'''Worst End Boss Ever''' is the boss shown in the [[Skills of an Artist]] episode [[End Boss]] and is fought at the beginning of level 10. It moves back and forth shooting projectiles that move up and down towards Stinkoman. After taking four hits it will fire much more rapidly and charge at Stinkoman, but one more hit will kill it.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 10#Stage 10.1 Boss: Worst End Boss Ever (Guide)|Level 10 Walkthrough]].&lt;br /&gt;
|align=center| 5&lt;br /&gt;
|align=center| 10&lt;br /&gt;
|-id=&amp;quot;Z_Sabre&amp;quot;&lt;br /&gt;
|Z Sabre&lt;br /&gt;
|align=center| [[Image:ZSabreSprite.png|150px|center]]&lt;br /&gt;
|&lt;br /&gt;
'''[[Z Sabre]]''' is the true identity of the Shadowy Figure and the penultimate boss of the game. When standing he holds his sword in front of him, protecting him from attacks. He has multiple attacks that he can use, these being doing a rushing slice towards Stinkoman, jumping into the air and stabbing downwards, crouching and firing a beam that goes across the ground, or flying into the air and shooting multiple rounds of four shots. After any of these attacks then he can be hit (with the exception of the flying attack). &lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 10#Level 10 Boss: Z Sabre (Guide)|Level 10 Walkthrough]].&lt;br /&gt;
|align=center| 7&lt;br /&gt;
|align=center| 10&lt;br /&gt;
|-id=&amp;quot;mecha-trogador&amp;quot;&lt;br /&gt;
|Mecha-Trogador&lt;br /&gt;
|align=center| [[Image:MechaTrogador.png|200px|center]]&amp;lt;br/&amp;gt;[[Image:MechaTrogador BeefyArm.png|300px|center]]&lt;br /&gt;
|&lt;br /&gt;
'''Mecha-Trogador''', as the name implies, is a robotic version of [[Trogador]] and is the final boss. According to Z Sabre, Mecha-Trogador is actually his &amp;quot;pet&amp;quot;, whom he will always summon to try and finish off his enemies as a last resort. He is fought in an area with two platforms, one that moves side to side and the other up and down. He always attacks in the same pattern, first firing his toe as a missile, then punching with his robotic beefy arm, then charging up and breathing a stream of blue fire towards the ground, then shooting a green projectile diagonally upwards from his nose. At first his weak spot is his eyes, but after taking three hits his eyes will close and a hatch on his chest will periodically open revealing the Crystal Shards, which are now his weak point. After those take three hits his eyes will open again and be vulnerable, and so on until he is defeated.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 10#Level 10 Boss: Mecha-Trogador (Guide)|Level 10 Walkthrough]].&lt;br /&gt;
|align=center| 18&lt;br /&gt;
|align=center| 10&lt;br /&gt;
|-id=&amp;quot;Sticklyman&amp;quot;&lt;br /&gt;
|Sticklyman&lt;br /&gt;
|align=center| [[Image:SticklymanSprite.png|80px]] [[Image:Sticklyman.gif]]&lt;br /&gt;
|&lt;br /&gt;
'''[[Sticklyman]]''' is a small stickman wielding a shovel whom Stinkoman battles during the end credits. His movement patterns are identical to those of Val Yancey, though he will occasionally jump as well to catch Stinkoman off guard. While Stinkoman can put Sticklyman into hitstun with attacks (and vice versa), neither can actually do damage to the other, meaning the fight will continue endlessly until the credits fade. Sticklyman only begins attacking when Stinkoman moves; if Stinkoman does not move or attack for a few seconds, Sticklyman will once again begin standing still.&lt;br /&gt;
|align=center| N/A&lt;br /&gt;
|align=center| 10.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unused Enemies ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! width=8%|Name !! Image !! Description !! width=8%|Shots to kill !! width=10%|XML ID&lt;br /&gt;
|-id=&amp;quot;cool_grundy&amp;quot;&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|align=center| [[Image:UnusedGrundy.gif|42px]]&lt;br /&gt;
|&lt;br /&gt;
A variant of Grundy sporting a pair of [[cool shades]], which also takes two hits to kill instead of just one. Notably, this enemy actually appears in the similarly-unused (and unfinished) Level 2.4.&lt;br /&gt;
|align=center| 2&lt;br /&gt;
|align=center| 100&lt;br /&gt;
|-id=&amp;quot;lava_hider&amp;quot;&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|align=center| [[Image:UnusedGokul.gif|58px]]&lt;br /&gt;
|&lt;br /&gt;
An enemy resembling a giant Gokul, which would have been right at home in Level 4. Judging by its ActionScript class name, '''&amp;lt;tt&amp;gt;EnemyLavaHider&amp;lt;/tt&amp;gt;''', it was probably meant to go on the lower level as an obstacle for 1-Up. Whenever Stinkoman pounds his giant fist on the ground, no matter where on the screen it is, this enemy will switch between its retracted and extended states. It's harmless in its retracted state, but can hurt Stinkoman or 1-Up in its extended state. It's also completely invincible.&lt;br /&gt;
|align=center| inv.&lt;br /&gt;
|align=center| 101&lt;br /&gt;
|-id=&amp;quot;bouncebot&amp;quot;&lt;br /&gt;
|BounceBot&lt;br /&gt;
|align=center| [[Image:UnusedRobot.gif|54px]]&lt;br /&gt;
|&lt;br /&gt;
A hidden cameo! This &amp;quot;enemy&amp;quot; is the player character from a Flash game called '''[https://www.deviantart.com/jezzamon/art/BounceBot-364619815 BounceBot]''' by Jez Swanson, the programmer for Level 10. It hops around aimlessly and is completely harmless. It's also invincible, but hitting it will make it look sad for a second.&lt;br /&gt;
|align=center| inv.&lt;br /&gt;
|align=center| 99&lt;br /&gt;
|-id=&amp;quot;bubs&amp;quot;&lt;br /&gt;
|Bubs&lt;br /&gt;
|align=center| [[Image:newestBubs2.png|50px]]&lt;br /&gt;
|&lt;br /&gt;
This &amp;quot;enemy&amp;quot; is just '''[[Bubs]]''' from the non-20X6 universe. This is a leftover from a [[@StrongBadActual Tweets 2018#982586862241042432|video Strong Bad tweeted in 2018]] that showed Stinkoman punching Bubs in the face in Stinkoman 20X6, which itself was a reference to [[the next april fools thing]]. In-game, Bubs has no behavior or animations other than damaging the player on contact, and being launched spinning away when hit, as seen in the video.&lt;br /&gt;
|align=center| 1&lt;br /&gt;
|align=center| 53&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[:Category:20X6 Characters|List of 20X6 Characters]]&lt;br /&gt;
{{Stinkoman 20X6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6|Enemies and Items]]&lt;br /&gt;
[[Category:20X6 Characters|Enemies and Items]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</description>
			<pubDate>Sun, 25 Sep 2022 21:52:34 GMT</pubDate>			<dc:creator>FutureFractal</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Stinkoman_20X6_Enemies_and_Items</comments>		</item>
		<item>
			<title>Stinkoman 20X6 Enemies and Items</title>
			<link>http://hrwiki.org/wiki/Stinkoman_20X6_Enemies_and_Items</link>
			<description>&lt;p&gt;FutureFractal:&amp;#32;Added info on the unused enemies from the Level 10 update. The wiki seems to be failing to generate thumbnails for the images currently, hopefully that problem sorts itself out soon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are an abundance of '''enemies and items''' in the game [[Stinkoman 20X6]]. The Browntant and Chorch also make appearances in [[8-Bit is Enough]].&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! width=8%|Name !! Image !! Description !! width=8%|Shots to kill !! width=10%|Level&lt;br /&gt;
|-id=&amp;quot;jaro&amp;quot;&lt;br /&gt;
| Jaro ||align=center| [[Image:Jaro.PNG]] [[Image:Jaro.gif]] || '''Jaro''' is a small, jumping robot that can be destroyed in one hit. ||align=center| 1 ||align=center| 1, 5, 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;greggo&amp;quot;&lt;br /&gt;
| Greggo ||align=center| [[Image:stinkogame-enemy-greggo.gif]] || '''Greggo''' is a robot that walks back and forth on its platform.  It crouches and becomes immobile and invulnerable when Stinkoman faces it, but can be stopped with one hit from behind. ||align=center| 1 ||align=center| 1, -0, 10&lt;br /&gt;
|-id=&amp;quot;browntant&amp;quot;&lt;br /&gt;
| Browntant ||align=center| [[Image:stinkogame-enemy-browntant.png]]&amp;lt;br&amp;gt;[[Image:stinkogame-enemy-bluetant.gif]]  || '''Browntant''' is a stationary beetle-like robot that shoots straight forward every few seconds. It takes three hits to kill and is momentarily invulnerable while flashing after a hit. A blue variety can be found in levels 6, -0, and 10, identical to the original Browntant in every way except color. ||align=center| 3 ||align=center| 1, 2, 5, 6, -0, 10&lt;br /&gt;
|- id=&amp;quot;chorch&amp;quot;&lt;br /&gt;
| Chorch ||align=center| [[Image:stinkogame-enemy-chorch.gif]] || '''Chorch''' is a robot that flies back and forth above ground. It takes one hit to destroy this enemy. ||align=center| 1 ||align=center| 1, 2, 5, 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;kolkaryu&amp;quot;&lt;br /&gt;
| Kolkaryu ||align=center| [[Image:stinkogame-enemy-kolkaryu.gif]] || '''Kolkaryu''' is a small flying saucer that appears out of the sky in specific places.  It hovers for a moment, shoots two downward bursts of four bullets each, then flies away.  It is invulnerable to attacks. It respawns when Stinkoman returns to the same location. ||align=center| inv. ||align=center| 1, 2, 5, -0, 10&lt;br /&gt;
|-id=&amp;quot;pooru-pooru&amp;quot;&lt;br /&gt;
| Pooru-Pooru ||align=center| [[Image:Pooru-Pooru.png]] || '''Pooru-Pooru''' is a spiky cucumber, planted firmly in the ground, usually in groups. Stinkoman will take damage if he touches it. ||align=center| inv. ||align=center| 1, 2, 3, -0, 10&lt;br /&gt;
|-id=&amp;quot;old_sage&amp;quot;&lt;br /&gt;
| Old Sage ||align=center| [[Image:stinkogame-enemy-old_sage.png]] || '''Old Sage''' is a sharp, stationary spike, usually found in groups.  Touching one of these causes Stinkoman to die instantly. ''(Note: While fighting Ekersby, Old Sages only cost one unit of energy.)'' ||align=center| inv. ||align=center| 1, 2, 4, 5, 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;terrell&amp;quot;&lt;br /&gt;
| Terrell ||align=center| [[Image:stinkogame-enemy-terrell-ground.png]] [[Image:stinkogame-enemy-terrell-jump.png]] [[Image:Terrel.gif]] || '''Terrell''' is a disembodied chick head that bounces around. It can be defeated in one shot. ||align=center| 1 ||align=center| 2, -0, 10&lt;br /&gt;
|-id=&amp;quot;grundy&amp;quot;&lt;br /&gt;
| Grundy ||align=center| [[Image:stinkogame-enemy-grundy.gif]] || '''Grundy''' is a wingless chicken wearing running shoes.  It walks back and forth on its platform, occasionally speeding up and slowing down.  It can be killed in one shot. ||align=center| 1 ||align=center| 2, -0, 10&lt;br /&gt;
|- id=&amp;quot;stobat&amp;quot;&lt;br /&gt;
| Stobat ||align=center| [[Image:stinkogame-enemy-stobat.gif]] || '''Stobat''' is a fat chicken with no visible feet.  It blocks the path and spits out three bones every few seconds.  It takes four hits to kill a Stobat, but it is momentarily invulnerable while flashing after getting hit. ||align=center| 4 ||align=center| 2, -0, 10&lt;br /&gt;
|-id=&amp;quot;rose_blake&amp;quot;&lt;br /&gt;
| Rose Blake ||align=center| [[Image:stinkogame-enemy-rose_blake.png]] [[Image:Rose Blake.gif]] || '''Rose Blake''' is an electric burner.  It causes damage when it is heated up and flashing. It heats up and cools down in a predictable pattern. ||align=center| inv. ||align=center| 2, -0, 10&lt;br /&gt;
|-id=&amp;quot;lundsford&amp;quot;&lt;br /&gt;
| Lundsford ||align=center| [[Image:stinkogame-enemy-lundsford.png]] || '''Lundsford''' is a small flame from a gas burner. It causes damage when lit. It turns off and on in a predictable pattern. ||align=center| inv. ||align=center| 2,-0, 10&lt;br /&gt;
|-id=&amp;quot;tortan&amp;quot;&lt;br /&gt;
| Tortan ||align=center| [[Image:stinkogame-enemy-tortan.png]] || '''Tortan''' is a bottle of itself according to the [[Stinkomanual]]. It is a green liquid that drips out of bottles (of itself) and will cause damage if it drips on Stinkoman. ||align=center| inv. ||align=center| 2, 10&lt;br /&gt;
|- id=&amp;quot;clowder&amp;quot;&lt;br /&gt;
| Clowder ||align=center| [[Image:stinkogame-enemy-clowder.png]] || '''Clowder''' is an angry cloud, which had a propeller up until Version 7.1.  It is invulnerable. ||align=center| inv. ||align=center| 3&lt;br /&gt;
|-id=&amp;quot;mr._ubbers&amp;quot;&lt;br /&gt;
| Mr. Ubbers ||align=center| [[Image:stinkogame-enemy-mrubbers.gif]] || '''Mr. Ubbers''' is an angry raindrop that falls from above in stage 3.1. It can't hurt you, but if attacked, it will disappear in a splash and produce a gold nugget, which Stinkoman must collect to pass the level. ||align=center| 1 ||align=center| 3&lt;br /&gt;
|-id=&amp;quot;poorbt&amp;quot;&lt;br /&gt;
| Poorbt ||align=center| [[Image:Porrbt-Run.gif]] || '''Poorbt''' is a small humanoid that runs in from off-screen, fires a single shot, and then runs away again.  In Levels 4.1 and 4.2, its shots can be blocked with Stinkoman's giant fist. ||align=center| 1 ||align=center| 4, -0, 10&lt;br /&gt;
|-id=&amp;quot;gokul&amp;quot;&lt;br /&gt;
| Gokul ||align=center| [[Image:stinkogame-enemy-gokul.png]] [[Image:Gokul.gif]] || '''Gokul''' is a pile of junk and red goo that blocks 1-Up's path in Levels 4.1 and 4.2. ||align=center| 1 ||align=center| 4, -0, 10&lt;br /&gt;
|-id=&amp;quot;gaspeau&amp;quot;&lt;br /&gt;
| Gaspeau&amp;lt;!-- Please do not change this. It has been confirmed that the blue one is Gaspeau and the red one is Frotzer. --&amp;gt; ||align=center| [[Image:stinkogame-enemy-gaspeau.png]] [[Image:Gaspeau.gif]] || '''Gaspeau''' is a seeker drone that flies in only one direction. ||align=center| 1 ||align=center| 4, -0, 10&lt;br /&gt;
|-id=&amp;quot;pink_cham_cham&amp;quot;&lt;br /&gt;
| Pink Cham Cham ||align=center| [[Image:pinkchamcham.gif]] || '''Pink Cham Cham''' is a double-ended laser gun rolled in green coconut. It fires its lasers upwards at Stinkoman. ||align=center| 1 ||align=center| 4, -0, 10&lt;br /&gt;
|-id=&amp;quot;frotzer&amp;quot;&lt;br /&gt;
| Frotzer&amp;lt;!-- Please do not change this. It has been confirmed that the blue one is Gaspeau and the red one is Frotzer. --&amp;gt; ||align=center| [[Image:stinkogame-enemy-frotzer.png]] [[Image:Frotzer.gif]] || '''Frotzer''' is a red version of Gaspeau that flies back and forth over a short distance. ||align=center| 1 ||align=center| 4, 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;astromund&amp;quot;&lt;br /&gt;
| Astromund ||align=center| [[Image:stinkogame-enemy-astromund.gif|center]] || '''Astromund''' runs toward 1-Up in Level 5. Its shield protects it from 1-Up's frontal attacks. It can be attacked from behind. ''(Note: In Level -0, Stinkoman can shoot Astromunds from the front.)'' ||align=center| 1 ||align=center| 5, -0, 10&lt;br /&gt;
|-id=&amp;quot;the_bendini_sisters&amp;quot;&lt;br /&gt;
| The Bendini Sisters ||align=center| [[Image:stinkogame-enemy-bendinisister.png|center]] || '''The Bendini Sisters''' are meteors that fall regularly on the moon. ''(Note: In Level -0, arrow Platforms can also crash down from above &amp;amp;mdash; see [[#Other Hazards|Other Hazards]] below.)'' ||align=center| inv. ||align=center| 5, -0, 10&lt;br /&gt;
|-id=&amp;quot;downtant.2Fuptant&amp;quot;&amp;quot;&lt;br /&gt;
| Downtant/Uptant ||align=center| [[Image:stinkogame-enemy-uptant.gif|center]] || '''Downtants''' and '''Uptants''' are related to the Browntant.  They only take two hits to kill, but these turrets shoot a spread of five shots at a time, making them dangerous in groups. ||align=center| 2 ||align=center| 5, -0, 10&lt;br /&gt;
|-id=&amp;quot;piedmont&amp;quot;&lt;br /&gt;
| Piedmont ||align=center| [[Image:stinkogame-enemy-piedmont.gif|center]] || '''Piedmont''' is a scanner that fires deadly beams of light underneath it. It cannot be attacked. Touching Piedmont itself doesn't cause any damage when its beam is inactive. ||align=center| inv. ||align=center| 5, -0, 10&lt;br /&gt;
|-id=&amp;quot;stafulter&amp;quot;&lt;br /&gt;
| Stafulter ||align=center| [[Image:stinkogame-enemy-plug.gif]] || '''Stafulter''' is a giant electrical plug that flies around in a fixed pattern.  It is invincible and must be avoided at all costs.&amp;lt;!--Please do not add that he can be killed in the cheat program. --&amp;gt; ||align=center| inv. ||align=center| 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;protek&amp;quot;&lt;br /&gt;
| Protek ||align=center| [[Image:stinkogame-enemy-socket.png]] || '''Protek''' is a giant electrical socket that jumps up and down on its cord, blocking the path.  After taking two hits, its cord disappears and it will begin shooting lightning bolts, alternating sockets. It takes 3 additional shots to destroy Protek. While bouncing, touching Protek's cord costs ''2 units'' of health, while the sockets themselves are harmless. Protek is invulnerable while flashing after a hit. When the cord disappears, the sockets deal 2 units of damage, and the bolts cost  1. ||align=center| 5 ||align=center| 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;postlethwaite&amp;quot;&lt;br /&gt;
| Postlethwaite ||align=center| [[Image:stinkogame-enemy-cloud.gif]] || '''Postlethwaites''' are black storm clouds that move back and forth and strike lightning every few seconds. ||align=center| inv. ||align=center| 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;porchi&amp;quot;&lt;br /&gt;
| Porchi ||align=center| [[Image:stinkogame-enemy-blade.gif|center]] || '''Porchi''' is a buzzsaw that comes out of the clouds at regular intervals.  It is invulnerable and can only be avoided when it is retracted. ||align=center| inv. ||align=center| 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;hash-haw&amp;quot;&lt;br /&gt;
| Hash-Haw ||align=center| [[Image:stinkogame-enemy-saw.gif|center]] || '''Hash-Haw''' is a saw blade that cuts back and forth along the path.  Like Porchi, it is invulnerable and must be avoided. ||align=center| inv. ||align=center| 6, -0&lt;br /&gt;
|-id=&amp;quot;my_benj&amp;quot;&lt;br /&gt;
| My Benj&amp;lt;br&amp;gt; ||align=center| [[Image:My Benj.gif|center]] || '''My Benj''' slide back and forth randomly on their platforms. They can be destroyed with one hit each, but their small size makes them difficult to kill. ||align=center| 1 ||align=center| 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;stothos&amp;quot;&lt;br /&gt;
| Stothos&amp;lt;br&amp;gt;||align=center| [[Image:StinkomanRobot.PNG]] [[Image:Stothos.gif]] || '''Stothos''' is a small tank that moves back and forth across its platform, shooting lasers in both directions.  The lasers are high, making them difficult for Stinkoman to jump over. It is invulnerable momentarily after being hit. ||align=center| 3 ||align=center| 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;fullbide&amp;quot;&lt;br /&gt;
| Fullbide&amp;lt;br&amp;gt; ||align=center| [[Image:Fullbide.gif|40px|center]] || '''Fullbide''' is a small ship-like enemy that flies in a zig-zag pattern toward Stinkoman when he enters its territory.  It can be killed in one hit, but it will continue attacking until it's destroyed. ||align=center| 1 ||align=center| 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;ditmars&amp;quot;&lt;br /&gt;
| Ditmars&amp;lt;br&amp;gt; ||align=center| [[Image:StinkomanFreeze.PNG|50px]] [[Image:Ditmars.gif|50px]] || '''Ditmars''' will freeze Stinkoman temporarily, ultimately costing him a unit of energy.  They cannot be destroyed. ||align=center| inv. ||align=center| 7&lt;br /&gt;
|-id=&amp;quot;seeper_mo&amp;quot;&lt;br /&gt;
| Seeper Mo&amp;lt;br&amp;gt; ||align=center| [[Image:StinkomanBush.PNG|center]] || '''Seeper Mo''' is an ice crystal that is essentially the same as Pooru-Pooru: It can't be killed, it doesn't move, and touching it costs a unit of energy.  When found in groups, Stinkoman may jump over one and inadvertently slide onto the next. ||align=center| inv. ||align=center| 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;biztar&amp;quot;&lt;br /&gt;
| Biztar ||align=center| [[Image:BiztarAnimated.gif|center]] || '''Biztars''' are large blocks of ice that serve as platforms or obstacles. They are just obstructions. They can be destroyed with six hits. ||align=center| 6 ||align=center| 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;cabbage&amp;quot;&lt;br /&gt;
| ''Unknown'' ||align=center| [[Image:Unreleased_StinkoBaddie.PNG]] [[Image:StinkomanCabbage.gif]] || This enemy is a cabbage-like creature that periodically opens up and shoots out two red balls.  Only the left ball can cause damage &amp;amp;mdash; the other one is harmless.  It can be destroyed with one hit only while it is open.  ''(Note: While this creature has only appeared in Level -0, it has been in the object library since the first version of the game.  It is not covered in the Stinkomanual.)'' ||align=center| 1 ||align=center| -0&lt;br /&gt;
|-id=&amp;quot;prudench&amp;quot;&lt;br /&gt;
| Prudench ||align=center| [[Image:Stinkogame-Enemy-Prudench.PNG]] || A '''Prudench''' is a flying shrimp that usually attacks in groups.  It can be killed with one hit. ||align=center| 1 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;dolmerlay&amp;quot;&lt;br /&gt;
| Dolmerlay ||align=center| [[Image:Dolmerlay.PNG]] [[Image:dolmerlay.png]] [[Image:Dolmerlay.gif]] || A '''Dolmerlay''' is a robot oyster that shoots three pearls at a time. It can only be damaged when it is open. ||align=center| 1 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;roldhap&amp;quot;&lt;br /&gt;
| Roldhap ||align=center| [[Image:Stinkogame-Enemy-Roldhap.PNG]] [[Image:Roldhap.gif]] || '''Roldhaps''' are cyborg anemones that shoot at the Stinkowing.  Except for their appearance, they are identical to Uptants and Downtants. ||align=center| 2 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;semulade&amp;quot;&lt;br /&gt;
| Semulade ||align=center| [[Image:Stinkogame-Enemy-Semulade.PNG]] || A '''Semulade''' is a mechanical shark that attempts to sneak up from the edge of the screen and then charge at rapid speed.  It takes two hits to kill. ||align=center| 2 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;fundlake&amp;quot;&lt;br /&gt;
| Fundlake ||align=center| [[Image:Stinkogame-Enemy-Fundlake.PNG]] || A '''Fundlake''' is a coral that blocks the path.  It disappears with just one shot, but quickly grows back. ||align=center| 1 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;sackastano&amp;quot;&lt;br /&gt;
| Sackastano ||align=center| [[Image:Stinkogame-Enemy-Sackastano.PNG]] || '''Sackastanos''' are robot goldfish that travel in schools like Prudenches.  They take three hits to kill, but are briefly invincible between hits. ||align=center| 3 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;quorvekt&amp;quot;&lt;br /&gt;
| Quorvekt ||align=center| [[Image:Stinkogame-Enemy-Quorvekt.PNG]] || '''Quorvekts''' are robot manta rays that stay on the far edge of the screen and move vertically to shoot at Stinkoman.  They take three hits each to kill. ||align=center| 3 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;bloodacre&amp;quot;&lt;br /&gt;
| Broodacre ||align=center| [[Image:Broodacre.PNG]] || A '''Broodacre''' is a small volcano that shoots two rocks at a time.  It erupts in a predictable pattern. ||align=center| inv. ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;reid&amp;quot;&lt;br /&gt;
| Reid ||align=center| [[Image:reid.png]] || '''Reids''' are cyborg jellyfish that fly in schools.  They can be killed with two hits. ||align=center| 2 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;octopus&amp;quot;&lt;br /&gt;
| ''Unknown'' ||align=center| [[Image:Stinkogame-Enemy-Reid.PNG]] || This robot octopus enemy flies in circular patterns, usually as part of a group, and it takes three hits to kill.  It is not covered in the Stinkomanual. ||align=center| 3 ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;denholm&amp;quot;&lt;br /&gt;
| Denholm ||align=center| [[File:Denholm.gif]] || '''Denholms''' are troops that walk slowly in a straight line, turning around at ledges. They take one hit to kill. ||align=center| 1 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;lorber&amp;quot;&lt;br /&gt;
| Lorber ||align=center| [[File:Lorber.gif]] || A '''Lorber''' is an enemy resembling a Denholm with a cannon in its face. Lorbers periodically shoot bursts of three shots, that travel in an undulating sine wave pattern. It takes three hits to kill. ||align=center| 3 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;mistletooth&amp;quot;&lt;br /&gt;
| Mistletooth ||align=center| [[File:Mistletooth.png]] [[File:Missiletooth.gif]] || A '''Mistletooth''' is a Lorber equipped with a jetpack. It is identical to Lorber in every way, other than it can fly. It takes three hits to kill. ||align=center| 3 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;growtan&amp;quot;&lt;br /&gt;
| Growtan ||align=center| [[File:Growtan.gif]] || A '''Growtan''' is a skull attached to a spine that periodically extends and retracts. While retracted, it is invulnerable, but when extended it can be shot at and destroyed. It takes three hits to kill. ||align=center| 3 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;yekop&amp;quot;&lt;br /&gt;
| Yekop ||align=center| [[File:Yekop.png]] [[File:Yekop.gif]] || A '''Yekop''' is a stack of five skulls that slowly moves back and forth. A skull is removed after every shot. ||align=center| 5 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;plonth&amp;quot;&lt;br /&gt;
| Plonth ||align=center| [[File:Plonth.png]] [[File:Plonth.gif]] || A '''Plonth''' is a hole in the ground that periodically spits out Soup Dibs in Stinkoman's direction.  ||align=center| 4 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;soup_dib&amp;quot;&lt;br /&gt;
| Soup Dib ||align=center| [[File:Soup Dib.png]] || '''Soup Dibs''' are missiles fired out of the ground by Plonths. They move in a straight line towards Stinkoman, and can be taken out in one hit. ||align=center| 1 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;thurgood_each&amp;quot;&lt;br /&gt;
| Thurgood Each ||align=center| [[File:ThurgoodEach.gif]] || A '''Thurgood Each''' is a large, stationary enemy that fires Rightades from its mouth. It will not fire a new Rightade until the one it has fired is defeated, but will fire a new one immediately afterwards. ||align=center| 4 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;rightade&amp;quot;&lt;br /&gt;
| Rightade ||align=center| [[File:Rightade.gif]] || '''Rightades''' are skulls with wind-up keys that travel in an arc. They are fired by Thurgood Each, and take one hit to kill. ||align=center| 1 ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;val_yancey&amp;quot;&lt;br /&gt;
| Val Yancey ||align=center| [[File:ValYancey.gif]] || A '''Val Yancey''' is an enemy with a rectangular head and stick-legs that rushes towards Stinkoman, changing directions whenever he jumps over her. It takes five hits to kill. ||align=center| 5 ||align=center| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Hazards ==&lt;br /&gt;
These are hazards which are in the game but not named in the manual, so the names here aren't official.&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! width=8%|Name !! Image !! Description !! width=10%|Level&lt;br /&gt;
|-id=&amp;quot;drill&amp;quot;&lt;br /&gt;
| Drill ||align=center| [[Image:stinkogame-enemy-drill.png]] [[Image:StinkomanDrill.gif]] || '''Drills''' come out of both the floor and the ceiling. ||align=center| 1, 2, 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;trapdoor&amp;quot;&lt;br /&gt;
| Trapdoor ||align=center| [[Image:stinkogame-enemy-trapdoor.gif|center]] || A '''trapdoor''' is a platform that alternates between the up and down positions. In Level -0, these platforms are visually inverted, as in they are safe only when they appear to be in the down position and will not support Stinkoman when they appear to be in the up position. The visual inversion does not change the length of time they remain safe for each interval. ||align=center| 1, 2, 5, 6, 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;spork&amp;quot;&lt;br /&gt;
| Spork ||align=center| [[Image:stinkogame-enemy-spork-down.png]] [[Image:stinkogame-enemy-spork-up.png]] [[Image:StinkomanSpork.gif]] || '''Sporks''' come up out of the ground in a cycle, and cause damage even when they're retracted. ||align=center| 2,-0, 10&lt;br /&gt;
|-id=&amp;quot;conveyor_belt&amp;quot;&lt;br /&gt;
| Conveyor Belt ||align=center| [[Image:Conveyor Belt.PNG]] [[Image:StinkomanConveyerBelt.gif]] || '''Conveyor belts''' are stationary platforms that carry Stinkoman left or right.  They can help or hinder his progress.  The large conveyor belt on Stlunko occasionally switches directions. ||align=center| 3, 5, -0, 10&lt;br /&gt;
|-id=&amp;quot;lava-fall&amp;quot;&lt;br /&gt;
| Lava-fall ||align=center| [[Image:stinkogame-enemy-lavafall.png|center]] || '''Lava-falls''' are prevalent in the Lava Zone. They must be blocked with Stinkoman's giant fist to prevent 1-Up from getting burned. In Level -0, they do nothing. ||align=center| 4, -0&lt;br /&gt;
|-id=&amp;quot;tiles_and_platforms&amp;quot;&lt;br /&gt;
| Tiles &amp;amp; Platforms ||align=center| [[Image:stinkogame-enemy-tile.png|center]]&amp;lt;br /&amp;gt;[[Image:stinkogame-enemy-platform.png|center]] || In the Lava Zone, Stinkoman must jump on a '''tile''' to move its corresponding '''platform''', catching and carrying 1-Up to safety.  Some tiles control multiple platforms. In Level -0, green tiles act as teleporters, and platforms crash down from the sky like the Bendini Sisters. ||align=center| 4,-0&lt;br /&gt;
|-id=&amp;quot;evaporating_clouds&amp;quot;&lt;br /&gt;
| Evaporating Clouds ||align=center| [[Image:Evaporating cloud.PNG|center]] || '''Evaporating clouds''' disappear quickly when Stinkoman jumps onto them.  They reappear a short time later.  They have a blue tint, so they can be identified apart from regular clouds.  ||align=center| 6, -0, 10&lt;br /&gt;
|-id=&amp;quot;retractable_ladder&amp;quot;&lt;br /&gt;
| Retractable Ladder ||align=center| [[Image:StinkomanLadder.PNG|center]] || '''Retractable ladders''' extend and retract periodically,  causing them to be temporarily out of reach. ||align=center| 7, -0, 10&lt;br /&gt;
|-id=&amp;quot;poison_capsule&amp;quot;&lt;br /&gt;
| Poison Capsule ||align=center| [[Image:stinkogame-false_capsule.gif|center]] || A '''poison capsule''' damages Stinkoman rather than restoring his energy. ||align=center| -0&lt;br /&gt;
|-id=&amp;quot;spike_coral&amp;quot;&lt;br /&gt;
| Spike Coral ||align=center| [[Image:stinkogame enemy spiny.png]] || '''Spike corals''' are dangerous hazards that spear out from the bottom or top of the caverns in Level 9.  They retract after striking, but sometimes they only retract a short distance before extending again. Touching a spike coral costs one unit of energy. ||align=center| 9&lt;br /&gt;
|-id=&amp;quot;collapsing_floor&amp;quot;&lt;br /&gt;
| Collapsing Floor ||align=center| [[File:CollapsingFloor.gif]] || '''Collapsing floors''' are small floors made of skulls that appear in Level 10. They can be landed on three times before collapsing, though simply walking across them does not trigger the countdown. They respawn shortly after collapsing. ||align=center| 10&lt;br /&gt;
|-id=&amp;quot;timed_platform&amp;quot;&lt;br /&gt;
| Timed Platform ||align=center| [[File:TimedPlatform.gif]] || '''Timed platforms''' are moving platforms that appear throughout Level 10. They can be seen moving either horizontally or vertically, and have various green dots that turn red once Stinkoman starts standing on the platform. After all the dots turn red, the platform disappears, dropping Stinkoman into whatever is below. They respawn shortly after disappearing. ||align=center| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! width=8%|Name !! Image !! Description !! width=10%|Level&lt;br /&gt;
|-id=&amp;quot;capsule&amp;quot;&lt;br /&gt;
|Capsule||align=center| [[Image:stinkoman-capsule.gif]] || '''Capsules''' are scattered throughout the levels and fully restore Stinkoman's health. ||align=center| 1, 2, 5, 6, 7, -0, 9, 10&lt;br /&gt;
|-id=&amp;quot;extra_life&amp;quot;&lt;br /&gt;
|Extra Life ||align=center| [[Image:StinkomanLife.PNG|center]] || Collecting Stinkoman's face awards one '''extra life'''. ||align=center| 5, 7, -0, 9, 10&lt;br /&gt;
|-id=&amp;quot;gold_nugget&amp;quot;&lt;br /&gt;
| Gold Nugget ||align=center| [[Image:gold_nugget.png]]|| Each time a Mr. Ubbers is broken in Level 3.1, a '''gold nugget''' pops out.  Collecting 20 nuggets lets Stinkoman advance to the next stage. ||align=center| 3&lt;br /&gt;
|-id=&amp;quot;bread&amp;quot;&lt;br /&gt;
| Bread ||align=center| [[Image:stinkogame-enemy-bread.png]] || '''Bread''' is the one item Stinkoman needs to pick up in Level 3.2.  Touching it will earn one point. ||align=center| 3&lt;br /&gt;
|-id=&amp;quot;apple.2C_ear.2C_soap.2C_p&amp;quot;&lt;br /&gt;
| Apple, Ear, Soap, and P ||align=center nowrap | [[Image:stinkogame-enemy-apple.png]] [[Image:stinkogame-enemy-ear.png]]&amp;lt;br /&amp;gt;[[Image:stinkogame-enemy-soap.png]] [[Image:stinkogame-enemy-p.png]] || In Level 3.2, touching any of these items costs one point. ||align=center| 3&lt;br /&gt;
|-id=&amp;quot;shield&amp;quot;&lt;br /&gt;
| Shield ||align=center| [[Image:shield.png]] || In level 9, '''shields''' can briefly protect the Stinkowing from enemies and obstacles.  Shield pickups are scattered throughout the levels. ||align=center| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! width=8%|Name !! Image !! Description !! width=8%|Shots to kill !! width=10%|Level&lt;br /&gt;
|- id=&amp;quot;tampo&amp;quot;&lt;br /&gt;
| Tampo&lt;br /&gt;
|align=center| [[Image:stinkogame-enemy-tampo.png]]&lt;br /&gt;
|&lt;br /&gt;
'''Tampo''' is the robot whose brain comes back to challenge Stinkoman at the end of Level 1 for revenge. Its weak point is its [[Wikipedia:Cerebellum|cerebellum]], which in this case is apparently a red ball at the base of the brain. Tampo takes 7 hits to kill. The more hits it takes, the faster it gets.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 1#Level 1 Boss: Tampo (Guide)|Level 1 Walkthrough]].&lt;br /&gt;
|align=center| 7&lt;br /&gt;
|align=center| 1&lt;br /&gt;
|-id=&amp;quot;brody&amp;quot;&lt;br /&gt;
| Brody&lt;br /&gt;
|align=center| [[Image:Brody.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
'''Brody''' is a giant chicken who tries to stomp Stinkoman with his feet. He stomps 6 times, then pecks at Stinkoman with his beak. Its weak point is its eye. &lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 2#Level 2 Boss: Brody (Guide)|Level 2 Walkthrough]].&lt;br /&gt;
|align=center| 5&lt;br /&gt;
|align=center| 2&lt;br /&gt;
|-id=&amp;quot;stlunko&amp;quot;&lt;br /&gt;
| Stlunko&lt;br /&gt;
|align=center| [[Image:stinkogame-enemy-stlunko.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
'''Stlunko''' is the robot hidden underneath the wall that Stinkoman jumps over in Level 3. It has a large conveyor belt that periodically switches directions, and it attempts to crush Stinkoman with its giant stone fists. Stlunko is defeated when its antenna is destroyed. Four hits for each of the four segments; 16 hits in all.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 3#Level 3 Boss: Stlunko (Guide)|Level 3 Walkthrough]].&lt;br /&gt;
|align=center| 16&lt;br /&gt;
|align=center| 3&lt;br /&gt;
|-id=&amp;quot;saargtsson&amp;quot;&lt;br /&gt;
| Saargtsson &amp;amp; Firey-Hot&lt;br /&gt;
|align=center| [[Image:Saargtsson.gif|300px]]&amp;lt;br&amp;gt;[[Image:Firey_Hot.PNG]]&lt;br /&gt;
|&lt;br /&gt;
'''Saargtsson''' is a dragon-like boss that jumps up from the lava and spits lasers up at Stinkoman, while its flame jet friend ('''Firey-Hot''') fires down from the roof. Only the end of its tail is vulnerable. Each segment takes two hits, and the head takes 3 hits, for a total of 15. Firey-Hot is invulnerable.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 4#Level 4 Boss: Saargtsson (Guide)|Level 4 Walkthrough]].&lt;br /&gt;
|align=center| 15&lt;br /&gt;
|align=center| 4&lt;br /&gt;
|-id=&amp;quot;nebulon&amp;quot;&lt;br /&gt;
| Nebulon&lt;br /&gt;
|align=center| [[Image:Neb-1.PNG|250px|center]]&lt;br /&gt;
|&lt;br /&gt;
'''[[Nebulon]]''' is a large green space alien that shoots energy bullets out of his mouth in random directions. Each time he takes damage, he blows 1-Up back. He shoots bullets out the equal number of times he has taken damage, plus one. Each eye must be hit 4 times each to defeat him. In total, he takes 8 hits to defeat.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 5#Level 5 Boss: Nebulon (Guide)|Level 5 Walkthrough]].&lt;br /&gt;
|align=center| 8&lt;br /&gt;
|align=center| 5&lt;br /&gt;
|-id=&amp;quot;the_liekand&amp;quot;&lt;br /&gt;
|The Liekand&lt;br /&gt;
|align=center| [[Image:stinkogame-enemy-tornado.png|center]]&lt;br /&gt;
|&lt;br /&gt;
'''The Liekand''' is a giant tornado with sunglasses that shoots out 3 bubbles and then jumps across the screen. Each time it shoots bubbles (except for the first time), it also tries to suck Stinkoman in. Every third time it jumps across the screen, it stops in the center and causes lightning bolts to fall. When The Liekand has only 4 hit points remaining, it will shoot 5 bubbles. Its sunglasses are its weak spot. &lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 6#Level 6 Boss: The Liekand (Guide)|Level 6 Walkthrough]].&lt;br /&gt;
|align=center| 14&lt;br /&gt;
|align=center| 6&lt;br /&gt;
|-id=&amp;quot;an_ice_machine&amp;quot;&lt;br /&gt;
|An Ice Machine&lt;br /&gt;
|align=center| [[Image:Better An Ice Machine.png|center]]&lt;br /&gt;
|&lt;br /&gt;
'''An Ice Machine''' is, as its name suggests, a giant ice machine. It shoots ice cubes on the ground while shooting ice jets at the platform in front of it. After shooting several ice cubes, it turns off its jets and starts shooting ice into the air, causing icicles to fall from the sky. Its weak point is its eyes. &lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 7#Level 7 Boss: An Ice Machine (Guide)|Level 7 Walkthrough]].&lt;br /&gt;
|align=center| 7&lt;br /&gt;
|align=center| 7&lt;br /&gt;
|-id=&amp;quot;ekersby&amp;quot;&lt;br /&gt;
|Ekersby&lt;br /&gt;
|align=center| [[Image:level8boss.PNG|center|200px]]&lt;br /&gt;
| '''Ekersby''' is a robot formed from a pile of glitchy junk. It staggers back and forth, shooting bullets from its Uptant eyes and Downtant cannons and spearing the top platform with the two Sporks on its head.  To damage it, Stinkoman must hit the ham inside the refrigerator while the door is open. The refrigerator door blocks shots, and each time the ham is hit, the door opens on the opposite side. The Downtants cannot be destroyed. &lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level -0#Level -0 Boss: Ekersby (Guide)|Level -0 Walkthrough]].&lt;br /&gt;
|align=center| 6&lt;br /&gt;
|align=center| -0&lt;br /&gt;
|-id=&amp;quot;harvax_xvii&amp;quot;&lt;br /&gt;
|Harvax XVII&lt;br /&gt;
|align=center| [[Image:harvaxxvii.png|125px|center]]&lt;br /&gt;
|&lt;br /&gt;
'''Harvax XVII''' is a giant hovering gangster robot that shoots bullets at the Stinkowing with a tommy gun. Every third round of bullets, he charges. His weak point is his mouth, when it is open. &lt;br /&gt;
&lt;br /&gt;
According to the [[Stinkomanual]], Harvax XVII is a small but speedy octopus or squid, though Harvax himself claims in his quote: &amp;quot;That description is ALL WRONG!&amp;quot; However, the cast roll in the end credits does depict Harvax as a squid.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 9#Level 9 Boss: Harvax XVII (Guide)|Level 9 Walkthrough]].&lt;br /&gt;
&lt;br /&gt;
A gangster who bears striking resemblance to Harvax XVII appears in the [[Homestar Ruiner Teen Girl Squad]].&lt;br /&gt;
&lt;br /&gt;
|align=center| 15&lt;br /&gt;
|align=center| 9&lt;br /&gt;
|-id=&amp;quot;worst_end_boss_ever&amp;quot;&lt;br /&gt;
|Worst End Boss Ever&lt;br /&gt;
|align=center| [[Image:WorstEndBossEver.png|200px|center]]&lt;br /&gt;
|&lt;br /&gt;
'''Worst End Boss Ever''' is the boss shown in the [[Skills of an Artist]] episode [[End Boss]] and is fought at the beginning of level 10. It moves back and forth shooting projectiles that move up and down towards Stinkoman. After taking four hits it will fire much more rapidly and charge at Stinkoman, but one more hit will kill it.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 10#Stage 10.1 Boss: Worst End Boss Ever (Guide)|Level 10 Walkthrough]].&lt;br /&gt;
|align=center| 5&lt;br /&gt;
|align=center| 10&lt;br /&gt;
|-id=&amp;quot;Z_Sabre&amp;quot;&lt;br /&gt;
|Z Sabre&lt;br /&gt;
|align=center| [[Image:ZSabreSprite.png|150px|center]]&lt;br /&gt;
|&lt;br /&gt;
'''[[Z Sabre]]''' is the true identity of the Shadowy Figure and the penultimate boss of the game. When standing he holds his sword in front of him, protecting him from attacks. He has multiple attacks that he can use, these being doing a rushing slice towards Stinkoman, jumping into the air and stabbing downwards, crouching and firing a beam that goes across the ground, or flying into the air and shooting multiple rounds of four shots. After any of these attacks then he can be hit (with the exception of the flying attack). &lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 10#Level 10 Boss: Z Sabre (Guide)|Level 10 Walkthrough]].&lt;br /&gt;
|align=center| 7&lt;br /&gt;
|align=center| 10&lt;br /&gt;
|-id=&amp;quot;mecha-trogador&amp;quot;&lt;br /&gt;
|Mecha-Trogador&lt;br /&gt;
|align=center| [[Image:MechaTrogador.png|200px|center]]&amp;lt;br/&amp;gt;[[Image:MechaTrogador BeefyArm.png|300px|center]]&lt;br /&gt;
|&lt;br /&gt;
'''Mecha-Trogador''', as the name implies, is a robotic version of [[Trogador]] and is the final boss. According to Z Sabre, Mecha-Trogador is actually his &amp;quot;pet&amp;quot;, whom he will always summon to try and finish off his enemies as a last resort. He is fought in an area with two platforms, one that moves side to side and the other up and down. He always attacks in the same pattern, first firing his toe as a missile, then punching with his robotic beefy arm, then charging up and breathing a stream of blue fire towards the ground, then shooting a green projectile diagonally upwards from his nose. At first his weak spot is his eyes, but after taking three hits his eyes will close and a hatch on his chest will periodically open revealing the Crystal Shards, which are now his weak point. After those take three hits his eyes will open again and be vulnerable, and so on until he is defeated.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Stinkoman 20X6 Walkthrough Level 10#Level 10 Boss: Mecha-Trogador (Guide)|Level 10 Walkthrough]].&lt;br /&gt;
|align=center| 18&lt;br /&gt;
|align=center| 10&lt;br /&gt;
|-id=&amp;quot;Sticklyman&amp;quot;&lt;br /&gt;
|Sticklyman&lt;br /&gt;
|align=center| [[Image:SticklymanSprite.png|80px]] [[Image:Sticklyman.gif]]&lt;br /&gt;
|&lt;br /&gt;
'''[[Sticklyman]]''' is a small stickman wielding a shovel whom Stinkoman battles during the end credits. His movement patterns are identical to those of Val Yancey, though he will occasionally jump as well to catch Stinkoman off guard. While Stinkoman can put Sticklyman into hitstun with attacks (and vice versa), neither can actually do damage to the other, meaning the fight will continue endlessly until the credits fade. Sticklyman only begins attacking when Stinkoman moves; if Stinkoman does not move or attack for a few seconds, Sticklyman will once again begin standing still.&lt;br /&gt;
|align=center| N/A&lt;br /&gt;
|align=center| 10.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unused Enemies ==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5 style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|- bgcolor=#eeeeee&lt;br /&gt;
! width=8%|Name !! Image !! Description !! width=8%|Shots to kill !! width=10%|XML ID&lt;br /&gt;
|-id=&amp;quot;cool_grundy&amp;quot;&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|align=center| [[Image:UnusedGrundy.gif|42px]]&lt;br /&gt;
|&lt;br /&gt;
A variant of Grundy sporting a pair of [[Cool Shades|cool shades]], which also takes two hits to kill instead of just one. Notably, this enemy actually appears in the similarly-unused (and unfinished) Level 2.4.&lt;br /&gt;
|align=center| 2&lt;br /&gt;
|align=center| 100&lt;br /&gt;
|-id=&amp;quot;lava_hider&amp;quot;&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|align=center| [[Image:UnusedGokul.gif|58px]]&lt;br /&gt;
|&lt;br /&gt;
An enemy resembling a giant Gokul, which would have been right at home in Level 4. Judging by its ActionScript class name, '''&amp;lt;tt&amp;gt;EnemyLavaHider&amp;lt;/tt&amp;gt;''', it was probably meant to go on the lower level as an obstacle for 1-Up. Whenever Stinkoman pounds his giant fist on the ground, no matter where on the screen it is, this enemy will switch between its retracted and extended states. It's harmless in its retracted state, but can hurt Stinkoman or 1-Up in its extended state. It's also completely invincible.&lt;br /&gt;
|align=center| inv.&lt;br /&gt;
|align=center| 101&lt;br /&gt;
|-id=&amp;quot;bouncebot&amp;quot;&lt;br /&gt;
|BounceBot&lt;br /&gt;
|align=center| [[Image:UnusedRobot.gif|54px]]&lt;br /&gt;
|&lt;br /&gt;
A hidden cameo! This &amp;quot;enemy&amp;quot; is the player character from a Flash game called '''[https://www.deviantart.com/jezzamon/art/BounceBot-364619815 BounceBot]''' by [[Jez Swanson]], the programmer for Level 10. It hops around aimlessly and is completely harmless. It's also invincible, but hitting it will make it look sad for a second.&lt;br /&gt;
|align=center| inv.&lt;br /&gt;
|align=center| 99&lt;br /&gt;
|-id=&amp;quot;bubs&amp;quot;&lt;br /&gt;
|[[Bubs]]&lt;br /&gt;
|align=center| [[Image:newestBubs2.png|50px]]&lt;br /&gt;
|&lt;br /&gt;
This &amp;quot;enemy&amp;quot; is just '''Bubs''' from the non-20X6 universe. This is a leftover from a [[@StrongBadActual Tweets 2018#982586862241042432|video Strong Bad tweeted in 2018]] that showed Stinkoman punching Bubs in the face in Stinkoman 20X6, which itself was a reference to [[the next april fools thing]]. In-game, Bubs has no behavior or animations other than damaging the player on contact, and being launched spinning away when hit, as seen in the video.&lt;br /&gt;
|align=center| 1&lt;br /&gt;
|align=center| 53&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[:Category:20X6 Characters|List of 20X6 Characters]]&lt;br /&gt;
{{Stinkoman 20X6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6|Enemies and Items]]&lt;br /&gt;
[[Category:20X6 Characters|Enemies and Items]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</description>
			<pubDate>Tue, 06 Sep 2022 21:49:04 GMT</pubDate>			<dc:creator>FutureFractal</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Stinkoman_20X6_Enemies_and_Items</comments>		</item>
		<item>
			<title>Stinkoman 20X6 Real-World References</title>
			<link>http://hrwiki.org/wiki/Stinkoman_20X6_Real-World_References</link>
			<description>&lt;p&gt;FutureFractal:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Stinkoman 20X6]]''' consists of dozens of '''references to the real world''', primarily other video games.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[[Deliberately Poor English|Engrish]] is very prevalent in this game; it is a reference to poor translations in some older video games.&lt;br /&gt;
*&amp;quot;[[Brody]]&amp;quot; and &amp;quot;[[Stinkoman 20X6 Enemies and Items#gokul|Gokul]]&amp;quot; resemble the names &amp;quot;{{w|Dragon Ball Z: Broly – The Legendary Super Saiyan#Broly|Broly}}&amp;quot; and &amp;quot;{{w|Son Goku (Dragon Ball)|Goku}}&amp;quot;, two characters in the {{w|Dragon Ball}} series. Gokul is also the name of a sweets shop in Decatur, in the same block as [[Office of the Brothers Chaps|the Brothers Chaps' office]].&lt;br /&gt;
**&amp;quot;Brody&amp;quot; could also refer to the [[Indiana Jones]] character {{w|Marcus Brody}}, played by {{w|Denholm Elliott}}, whose first name appears as the name of a [[Stinkoman 20X6 Enemies and Items#denholm|Level 10 enemy]].&lt;br /&gt;
*Both Stinkoman and Z Sabre's TV monitors are based on the JVC {{w|Videosphere}}, a TV made during the 1970s that sported an unusual spherical appearance somewhat similar to a space helmet.&lt;br /&gt;
*The {{w|Piedmont (United States)|Piedmont}} region of the United States is the area between the Atlantic coastal plain and the Appalachian mountains. Atlanta, [[Georgia]], home of [[the Brothers Chaps]], lies in this region. {{w|Piedmont}} is also a region in Northern Italy.&lt;br /&gt;
*Stratosfear is the name of albums by both The Unisex and Tangerine Dream, and is a pun relating to the {{w|stratosphere}}.&lt;br /&gt;
*[[Stinkoman 20X6 Enemies and Items#postlethwaite|Postlethwaite]] is likely named after {{w|Pete Postlethwaite}}, an actor best remembered from the film &amp;quot;The Usual Suspects&amp;quot; from 1995.&lt;br /&gt;
*[[Stinkoman 20X6 Enemies and Items#ditmars|Ditmars]] is a reference to Ditmars Boulevard, a major street in {{w|Queens}}, {{w|New York City}}.&lt;br /&gt;
*Negatory is {{w|Citizens Band Radio|CB radio}} [[wiktionary:negatory|slang for &amp;quot;no&amp;quot; or &amp;quot;negative&amp;quot;]].&lt;br /&gt;
*[[Ekersby]] is also the name of a coffee table formerly sold by {{w|IKEA}}.&lt;br /&gt;
*The Stinkowing's design closely resembles that of the Batwing from the Tim Burton [[Batman]] films.&lt;br /&gt;
*&amp;quot;Prawn salad&amp;quot; was a phrase used in the &amp;quot;Live From the Grill-O-Mat&amp;quot; episode of ''{{w|Monty Python's Flying Circus}}'' as a bizarre lead-in to the &amp;quot;Accidents&amp;quot; sketch.&lt;br /&gt;
*The animation and design style seen in the [[Stinkoman 20X6 Intro Cinematic|intro cinematic]] strongly resembles that of {{w|Studio Trigger}}.&lt;br /&gt;
*[[Mecha-Trogador]] is a spoof of {{wp|Mechagodzilla}}.&lt;br /&gt;
*&amp;quot;SCATTERED AND SMOTHERED&amp;quot; is one of the many characteristic ways to order hash browns at [[Waffle House]], which is headquartered in Norcross, [[Georgia]], in the Atlanta area.&lt;br /&gt;
&lt;br /&gt;
== [[Nintendo#Nintendo Entertainment System (NES)|Nintendo Entertainment System]] ==&lt;br /&gt;
* The square areas around Stinkoman's face as it fades in on the intro screen are a reference to the method many NES games used to fade large images and backgrounds.  Some games exhibited similar color artifacts and glitches primarily due to the NES's small color palette.&lt;br /&gt;
*The game controller Stinkoman is holding in the Level 5.1 cutscene bears a striking resemblance to the redesigned NES controller, also called the dogbone controller.&lt;br /&gt;
*The Negative Zone is laid out similar to glitches that would happen on the NES. Sometimes, these classic glitches allowed you to play through the whole level with odd, random textures for everything and sometimes revealed textures hidden in the cartridge that are otherwise unseeable.&lt;br /&gt;
&lt;br /&gt;
== ''[[Mega Man]]'' series ==&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* The sprites for Stinkoman and the enemies Poorbt and Astromund are patterned after sprites in the ''Mega Man'' games for the NES.&lt;br /&gt;
** Additionally, the sprites for the [[Videlectrix Mascot]] are taken directly from ''Mega Man''.&lt;br /&gt;
** It is likely that these sprites are based after the 8-bit Mega Man sprites from the [[Wikipedia:Mega Man#Original series|original ''Mega Man'' series]].&lt;br /&gt;
* When shooting at enemies, you are limited to three projectiles on screen at a time.  This is a direct reference to the original ''Mega Man'' series, where the Mega Buster could only fire up to three shots at a time. Older video game consoles only allowed limited amount of sprites at a time. For the NES, only 64 sprites can be on screen at a time, with only a maximum of 8 sprites in the same given line.&lt;br /&gt;
* The bulky, muscular Stinkoman in the game's box art is likely a reference to the first two ''Mega Man'' games. The box art for the American versions of those games featured a similarly muscular Mega Man that looked nothing like the character in the game. The first game's box art was particularly inconsistent, showing Mega Man with a middle-aged complexion and fully realistic body proportions, as well as blue and yellow armor.&lt;br /&gt;
** This practice of creating conflicting box art for American video games was a common practice until around the time the [[Nintendo#Super Nintendo Entertainment System (SNES)|Super Nintendo Entertainment System]] was released.&lt;br /&gt;
&lt;br /&gt;
=== Sounds and Music ===&lt;br /&gt;
* One of the main features in the music for Mega Man is the rock-based element, often employing the bVI-bVII-i cadence; the main progression for the music in Stinkoman 20X6 features i-bVII-bVI-bVII-i. Further rock influences contain the consistent &amp;quot;back beat&amp;quot; that occurs on beats 2 and 4 in the main music, and the apparent AABB' + bridge form, where each letter consists of 8-measures, often found in Mega Man titles.&lt;br /&gt;
** Technically, the music is most like the music from the SNES line of ''Mega Man'' games, as it is more complex and synthetic than the music that the 8-bit NES is capable of producing.&lt;br /&gt;
* The chime sound in the intro screen and main menu mirrors ''[[Wikipedia:Mega Man X|Mega Man X]]'' for the SNES, and is also featured in [[Under Construction]].&lt;br /&gt;
* The sound effects for text appearing in the cutscenes are taken from ''Mega Man'' for the NES. &lt;br /&gt;
*The whistle used to summon the Stinkowing in Level 9 is similar to the whistle used to call Rush in the [[Nintendo#Game Boy (GB)|Game Boy]] game, Mega Man 2: Return of Mega Man.&lt;br /&gt;
** It is also similar to the sound that plays when you get an item on the NES {{wp|Castlevania}} games.&lt;br /&gt;
* The sound effect for the teleporter tiles in Level -0 is Raccoon Mario's tail sound from {{wp|Super Mario Bros. 3}} played in reverse.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* In the attract screen, Stinkoman, 1-Up and Pan Pan flash onto the screen in a similar fashion to the character introduction in the arcade game ''{{wp|Mega Man: The Power Battle}}'' (featuring Mega Man, Proto Man and Bass).&lt;br /&gt;
** A similar character introduction is featured in the ''{{wp|Sonic Advance}}'' series for the {{wp|Game Boy Advance}} and [[Wikipedia:Teenage Mutant Ninja Turtles (NES game)|Teenage Mutant Ninja Turtles]] for the NES, as well as many other video games, [[anime]]s, and other media. Though Mega Man has technically used this, it is more likely to be a reflection of anime as a whole, as evidenced in other appearances of Stinkoman.&lt;br /&gt;
* The intro to [[Stinkoman 20X6 Walkthrough Level 3|Level 3]] is a parody of Mega Man's limited jumping ability.&lt;br /&gt;
* Stinkoman taking the large gray fist as a &amp;quot;new powerup&amp;quot; in Level 3 is a reference to Mega Man's ability to take on the powers of defeated bosses.&lt;br /&gt;
** Internally, Stinkoman with the fist is called &amp;quot;Fistman&amp;quot;, a reference to the naming scheme of most bosses in ''Mega Man''.&lt;br /&gt;
* The contrast between the combat mechanics for Stinkoman (shooting at enemies from afar) and 1-Up (kicking enemies with melee attacks) calls to mind the two main characters from the ''[[Wikipedia:Mega Man X (series)|Mega Man X series]]'', X and [[Wikipedia:Zero (Mega Man)|Zero]]. Where as X uses his arm cannon to fight enemies at a range, Zero uses a beam saber to attack foes up-close.&lt;br /&gt;
&lt;br /&gt;
=== [[Stinkoman 20X6 Enemies and Items|Enemies and Hazards]] ===&lt;br /&gt;
* [[Stinkoman 20X6 Enemies and Items#greggo|Greggo]] is similar to Metall (also known as Mettaur, Metool, Met, or Hard Hat), which was also invincible while ducking.&lt;br /&gt;
* [[Stinkoman 20X6 Enemies and Items#old sage|Old Sage]] is similar to the instant-death spikes that are usually placed under moving platforms in various ''Mega Man'' levels.&lt;br /&gt;
* The [[Stinkoman 20X6 Enemies and Items#trapdoor|trapdoor platforms]] are similar to the &amp;quot;Guts Lifts&amp;quot; from the first ''Mega Man'' game, similar platforms that are found in Guts Man's stage.&lt;br /&gt;
* [[Stobat]] (first seen in [[Stinkoman 20X6 Walkthrough Level 2|Level 2]]) is similar to a Cocco in ''Mega Man 5''.&lt;br /&gt;
*[[Poorbt]] behaves similarly to Sniper Joe.&lt;br /&gt;
* [[Stinkoman 20X6 Enemies and Items#the bendini sisters|The Bendini Sisters]] in [[Stinkoman 20X6 Walkthrough Level 5|Level 5]] are similar to the meteorites that fall in Star Man's stage in ''Mega Man 5''.&lt;br /&gt;
*[[Stinkoman 20X6 Enemies and Items#uptant|Uptant]], [[Stinkoman 20X6 Enemies and Items#downtant|Downtant]], and [[Stinkoman 20X6 Enemies and Items#roldhap|Roldhap]] behave like Screw Bombers.&lt;br /&gt;
*Protek's cord draining half of Stinkoman's health is probably a reference to Mega Man's weakness to the Thunder Beam.&lt;br /&gt;
* The &amp;quot;evil fortress&amp;quot; seen at the beginning and end of [[Stinkoman 20X6 Walkthrough Level 9|Level 9]] is a parody of the Skull Castle/Fortress in ''Mega Man''.&lt;br /&gt;
*The second boss of Level 10, [[Z Sabre]], draws a lot of inspiration from Mega Man characters.&lt;br /&gt;
** He is similar to Sigma from ''Mega Man X'' in appearance and attack methods.&lt;br /&gt;
** His name alludes to the series deuteragonist Zero's primary weapon, the &amp;quot;Z-Saber&amp;quot;, being spelled with British English as opposed to the American spelling of &amp;quot;saber&amp;quot;. &lt;br /&gt;
** The eyebrow waggle before the fight is similar to the eyebrow waggle that Dr. Wily would do in the classic Mega Man games&lt;br /&gt;
* [[Mecha-Trogador]]'s design is partially based off the Mecha Dragon Boss from ''Mega Man 2''.&lt;br /&gt;
&lt;br /&gt;
== ''[[Mario|Super Mario Bros.]]'' series ==&lt;br /&gt;
*[[Old Sage]] looks similar to the spikes found in the moon level in ''{{wp|Super Mario Land 2: 6 Golden Coins}}''.&lt;br /&gt;
*Many NES games featured the letter P (presumably for &amp;quot;Power&amp;quot;) in various forms, such as the P-switches, P-Wings and P-Gauges in ''{{wp|Super Mario Bros. 3}}''. This may explain the collectible Ps in [[Stinkoman 20X6 Walkthrough Level 3|Level 3]].&lt;br /&gt;
*[[Firey-Hot]] is a recolor of the fire cannons' blasts in the airship levels of ''{{wp|Super Mario Bros. 3}}''.&lt;br /&gt;
*[[The Liekand]] is very similar in appearance to Fryguy, from ''{{wp|Super Mario Bros. 2}}''. Fryguy, the Level 4 boss, is a flame that wears sunglasses.&lt;br /&gt;
**The fact that The Liekand turns into a mouse could be another reference to the game, as one of the bosses is Mouser, who is also a mouse that also wears sunglasses.&lt;br /&gt;
*The name for [[Stinkoman 20X6 Walkthrough Level -0|Level -0 (Negatory)]] is a reference to the {{wp|Minus World}} level in ''{{wp|Super Mario Bros.}}''; a glitch that could be found by walking through a wall in Level 1-2, just as Stinkoman walks through a wall in the level's opening cutscene.&lt;br /&gt;
* The interior of Z Sabre's castle resembles that of Bowser's castle in various ''Mario'' games.&lt;br /&gt;
*[[Stinkoman 20X6 Enemies and Items#yekop|Yekop]] appears to reference Pokey, another tall enemy consisting of many stacked segments. The name &amp;quot;Yekop&amp;quot; is simply Pokey spelled backwards, and the [[Stinkomanual]] mentions that it is not a spiky cactus.&lt;br /&gt;
*The game's ending credits, most notably listing all the enemies in the game (except for the ones that are not covered in the Stinkomanual, like the octopus enemy in Level 9), resembles the endings of games like ''Super Mario Bros. 2'' and ''{{wp|Super Mario World}}''.&lt;br /&gt;
**The fact that not every enemy in the game appears in the credits, like said octopus from Level 9, could be a subtle reference to how not every enemy from ''Super Mario World'', most notably the Ninjis, appears in the ending credits.&lt;br /&gt;
**Harvax being depicted in the credits as actually being an octopus instead of a robotic gangster in the actual game (due to the credits being based on the Stinkomanual's descriptions) could be a subtle reference to the Birdo/Ostro error in ''Super Mario Bros. 2'' instructions manual and ending.&lt;br /&gt;
**Mecha-Trogador, the game's final boss, winking at the camera at the end of the credits resembles Wart, the final boss of ''Super Mario Bros. 2'' doing the same thing at the end of that game's credits.&lt;br /&gt;
&lt;br /&gt;
== ''[[Sega|Sonic the Hedgehog]]'' series ==&lt;br /&gt;
[[File:SevenCrystalShards.png|thumb|Find all the colors before the bad guy!]]&lt;br /&gt;
* [[Jaro]] looks very similar to the &amp;quot;Red Eye&amp;quot; mini-boss in the Death Egg level from {{w|Sonic &amp;amp; Knuckles}}.&lt;br /&gt;
* Brody's boss fight is similar to the Egg Foot fight, the third boss of ''{{w|Sonic Advance 3}}''.&lt;br /&gt;
* The name of the world in Level 6 ends in &amp;quot;Zone&amp;quot;. This is a reference to the ''{{w|Sonic the Hedgehog (16-bit)|Sonic the Hedgehog}}'' series, in which many levels end in the word &amp;quot;Zone&amp;quot;.&lt;br /&gt;
* After defeating [[The Liekand]] in Level 6, it transforms into a mouse.  This may be a reference to the ''Sonic the Hedgehog'' series for the {{w|Sega Genesis}}, in which defeated enemies almost always revealed their power sources, which were various animals.&lt;br /&gt;
* Z Sabre's fleet (the Level 9 enemies) is a reference to ''{{w|Sonic Heroes}}'', in which the Egg Fleet was modeled after fish.&lt;br /&gt;
* The seven Crystal Shards that make up the Crystal Heart of Mecha-Trogador are similar to the seven Chaos Emeralds from the ''Sonic the Hedgehog'' series.&lt;br /&gt;
&lt;br /&gt;
== ''[[The Legend of Zelda]]'' series ==&lt;br /&gt;
* [[Stlunko]] is similar to many video game bosses that consist of a mostly inactive head defended by two enormous disembodied hands.  Such bosses are popular in the ''Zelda'' series &amp;amp;mdash; for example, Bongo-Bongo from ''[[Wikipedia: The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', Gohdan from ''[[Wikipedia: The Legend of Zelda: The Wind Waker|The Wind Waker]]'', and Mazaal from ''[[Wikipedia: The Legend of Zelda: The Minish Cap|The Minish Cap]]''.&lt;br /&gt;
* [[Saargtsson]] is very similar in appearance and style to [http://zelda.wikia.com/wiki/Moldorm Moldorm] from the ''Zelda'' series.&lt;br /&gt;
* [[Stinkoman 20X6 Enemies and Items#my benj|My Benj]] is similar to the Bit enemies in ''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'' for the NES.&lt;br /&gt;
&lt;br /&gt;
== ''[[Metroid]]'' series ==&lt;br /&gt;
* The sound effect for Tampo's destruction is taken from ''Metroid'' for the NES.&lt;br /&gt;
* The timed escape sequence after defeating the final boss is a signature of the Metroid series.&lt;br /&gt;
&lt;br /&gt;
== [[Video Game References|Other Games]] ==&lt;br /&gt;
* The [[Stinkoman 20X6 Intro Cinematic|intro cinematic]] in the Level 10 update is framed and compressed much like {{wp|full motion video}}s in {{wp|Sega CD}} (Mega-CD outside of the Americas) games were.&lt;br /&gt;
* The death sound effect is the same as the player damage sound effect in the NES {{wp|Ninja Gaiden}} series.&lt;br /&gt;
* If you sit still for a while, your character becomes bored and yawns or falls asleep.  This gag was first used in an old PC game called ''[[Wikipedia:Boulder Dash|Boulder Dash]]'', and has since been used in countless video games.&lt;br /&gt;
*[[Jaro]]'s explosion appears to be modeled after many of the character explosions in ''The Adventures of Rad Gravity'' for the NES.&lt;br /&gt;
*[[Tampo]] appears to have been modeled after [[Wikipedia:List of characters in the Star Fox series#Andross|Andross]], the final boss in ''{{wp|Star Fox 64}}''. Andross's &amp;quot;true form&amp;quot; is that of a giant floating brain (with eyeballs, unlike Tampo), and both he and Tampo have the same weak point: the {{wp|cerebellum}}.&lt;br /&gt;
*Tampo moves in a similar way to that of [https://www.mariowiki.com/Krow Krow], the first boss in ''{{wp|Donkey Kong Country 2: Diddy's Kong Quest}}'' for the SNES.&lt;br /&gt;
* Stinkoman's pose with the giant fist at the end of Level 3 is a reference to some of the poses in ''{{wp|Battletoads}}''.&lt;br /&gt;
*1-Up's spin-kick is similar to the ''{{wp|Street Fighter}}'' move &amp;quot;Tatsumaki Senpuu Kyaku&amp;quot; (otherwise known as the Hurricane Kick).&lt;br /&gt;
* In [[Stinkoman 20X6 Walkthrough Level 5|Level 5.2]], you can see a planet in the background that has a C-shaped portion on its left side. This portion bears a striking similarity to the stylized C in the title of ''{{wp|Chrono Trigger}}'' for the SNES.&lt;br /&gt;
* [[Stinkoman 20X6 Walkthrough Level 6|Level 6]] parodies countless video games that include cloud stages.&lt;br /&gt;
** In particular, the &amp;quot;pink cloud zone&amp;quot; in this is most likely a reference to ''{{wp|EarthBound}}'', in which the sixth &amp;quot;Your Sanctuary&amp;quot; location (in Dalaam) is called Pink Cloud.&lt;br /&gt;
* [[The Liekand]] is similar in appearance to Mr. Glitch from ''{{wp|Mathman}}'', a ''{{wp|Pac-Man}}'' spoof from the PBS series ''{{wp|Square One TV}}''. &lt;br /&gt;
[[Image:ashtar.png|thumb|Muhahahahaha!]]&lt;br /&gt;
* The cutscene featuring [[Z Sabre]] at the beginning of [[Stinkoman 20X6 Walkthrough Level 7|Level 7]] is a reference to a similar cutscene at the beginning of ''[[Wikipedia:Ninja Gaiden|Ninja Gaiden 2]]'' for the NES.  This cutscene features Ashtar, the evil boss of the game, seen from behind, surrounded by lightning and laughing maniacally.&lt;br /&gt;
* [[My Benj]] appears to be the starting form of an original {{wp|Tamagotchi}} or the first iteration of the Digimon digital pet.&lt;br /&gt;
* In the cutscene at the beginning of [[Stinkoman 20X6 Walkthrough Level -0|Level -0]], Stinkoman blasts part of the wall in a similar fashion to the [[Wikipedia:Kamehameha (Dragon Ball)|Kamehameha]], an energy attack seen in the ''{{wp|Dragon Ball}}'' manga series.&lt;br /&gt;
** This move may also parody the [[Wikipedia:Street Fighter#Hadouken|Hadoken]] move in the video game series Street Fighter.  It should also be noted that one of the Mega Man games (which Stinkoman 20X6 is somewhat based on) contains a secret move, the Hadoken.&lt;br /&gt;
* The cutscene at the beginning of [[Stinkoman 20X6 Walkthrough Level 9|Level 9]] shows Stinkoman gazing upon the Evil Fortress from atop a rock.  This is a direct reference to a similar scene in ''Ninja Gaiden'', in which the main character gazes upon a fortress from atop a mountain.&lt;br /&gt;
*Level 9 is designed after the shoot 'em up game ''{{wp|Gradius}}''.&lt;br /&gt;
**[[Stinkoman 20X6 Enemies and Items#broodacre|Broodacre]] is very similar to the volcanos in ''Gradius''.&lt;br /&gt;
* After defeating [[Harvax XVII]], the robot boss says &amp;quot;[[Pi|PI...PI...PI...]]&amp;quot;.  This message is similar to [[:Image:bionic_commando.png|messages spoken by robots]] in ''{{wp|Bionic Commando}}'' for the NES.&lt;br /&gt;
** In addition, Harvax XVII visually resembles minor villain Pinstripe from the superhero video game ''[[Wikipedia:Freedom Force (computer game)|Freedom Force]]''.&lt;br /&gt;
* After waking up in the level 10 opening cutscene, Stinkoman says &amp;quot;I feel asleep&amp;quot;, a line from the NES port of [[Wikipedia:Metal Gear (video game)|Metal Gear]]. This was also referenced in the game [[Population: Tire]].&lt;br /&gt;
* The composer credited for Level 10's exclusive music, &amp;quot;[[Stinkoman 20X6 Walkthrough Level 10#Credits|U.Z. Inu]]&amp;quot;, is likely a pseudonym for or reference to indie game developer and composer {{wp|Toby Fox}}, due to the music's characteristic sounds, as well as the fact the name &amp;quot;U.Z. Inu&amp;quot; is a play on the Japanese localized name for the {{wp|Undertale}} character ''Annoying Dog'' (うざいイヌ, romanized as ''Uzai Inu''), which is often referred to as Toby Fox's avatar.&lt;br /&gt;
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{{Stinkoman 20X6}}&lt;br /&gt;
[[Category:Stinkoman 20X6|Real-World References]]&lt;/div&gt;</description>
			<pubDate>Fri, 19 Aug 2022 07:02:43 GMT</pubDate>			<dc:creator>FutureFractal</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Stinkoman_20X6_Real-World_References</comments>		</item>
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