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		<title>Homestar Runner Wiki - User contributions [en]</title>
		<link>http://hrwiki.org/wiki/Special:Contributions/Mr.NiceGuy</link>
		<description>From Homestar Runner Wiki</description>
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			<title>Category:Character Evolution</title>
			<link>http://hrwiki.org/wiki/Category:Character_Evolution</link>
			<description>&lt;p&gt;Mr.NiceGuy:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These character evolution charts show how the appearances of the main characters have changed over the years. Individual [[Stylized Character Designs]] exist but are not included here. (Sidenote) Since Teen Girl Squad 10, the graphic/animation engine has been upgraded, thus more 3D and realistic characters have been made but we currently do not have pictures for these changes.&lt;br /&gt;
[[Category:Main Characters]]&lt;/div&gt;</description>
			<pubDate>Mon, 10 Oct 2005 19:32:25 GMT</pubDate>			<dc:creator>Mr.NiceGuy</dc:creator>			<comments>http://hrwiki.org/wiki/Category_talk:Character_Evolution</comments>		</item>
		<item>
			<title>User talk:Jay/Archive3</title>
			<link>http://hrwiki.org/wiki/User_talk:Jay/Archive3</link>
			<description>&lt;p&gt;Mr.NiceGuy:&amp;#32;A previous message to me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Splitting even the small pages==&lt;br /&gt;
Jay, did you REALLY have to split the email pages that had only one or two fun facts? That just makes things a lot more cluttered as far as layout goes. --[[User:TheNintenGenius|TheNintenGenius]] 10:16, 17 Jan 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
: Yes I did. Consistency. And it's not THAT cluttered, compared to the way that the newer emails used to be. --[[User:Jay|Jay]] 10:45, 17 Jan 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Mr. So-and-so-er-sad ==&lt;br /&gt;
&lt;br /&gt;
Dear Jay,&lt;br /&gt;
&lt;br /&gt;
Did you know So and So's t-shirt has Strong Sad's face on it?&lt;br /&gt;
&lt;br /&gt;
[[User:Cyrius|Cyrius]] 17:07, 20 Jan 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
WOW! NO WAY! I hadn't noticed that! In no way is that already in the transcript that I wrote the first draft of in the first place! --[[User:Jay|Jay]] 17:15, 20 Jan 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
[[fingers|Frustration of frustrations! It's all they ever add!]] -- [[User:Cyrius|Cyrius]] 23:07, 20 Jan 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Updating standards ==&lt;br /&gt;
&lt;br /&gt;
Hi there Jay.  If you're still up for it, you can add those fun fact changes to the [[HRWiki:Standards]] page.  I think that might ease your frustrations a bit.[[User:Tom|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]]  --  [[User:Tom|Tom]] 11:36, 26 Jan 2005 (MST)&lt;br /&gt;
: Actually, this is my last update before I have to go to class. But if someone else doesn't, I may just add them in, oh, about an hour. Also, I'm in an easily-frustratable mood today (cat kept me up last night.) --[[User:Jay|Jay]] 11:40, 26 Jan 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Poor little kitty.  Yeah, there is no rush.  I think we can all wait a few hours or so.[[User:Tom|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]]  --  [[User:Tom|Tom]] 11:46, 26 Jan 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::: More like poor little me when she doesn't want to let me sleep (which is fortunately not most nights.) --[[User:Jay|Jay]] 01:37, 30 Jan 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== I apologize ==&lt;br /&gt;
Ok, look Jay, I'm sorry I crapped up the sightings page. I might be able to save it. I saved the page before I edited it, like I always do. I think I can copy everything on that page I saved and paste it over the text I crapped up. It's risky, but it's worth a shot. [[User:unknown|unknown]] 3/22/05 10:01&lt;br /&gt;
&lt;br /&gt;
:It has already been reverted.  Thanks.[[User:Tom|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]]  --  [[User:Tom|Tom]] 12:19, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Labor Dabor modification ==&lt;br /&gt;
&lt;br /&gt;
The reason &amp;quot;SPARE!&amp;quot; is a phrase instead of a word is because it has punctuation (the exclamation mark) as part of it.  Words don't come with any punctuation attached to them, which is why I thought it should be referred to as a phrase as opposed to a word.  Just for the sake of backing up my argument, I'd like to say that it IS possible for a phrase to consist of just one word.&lt;br /&gt;
&lt;br /&gt;
That is to say, if it had just been &amp;quot;SPARE&amp;quot;, then I would certainly agree with you that it was just a word.  -- [[User:Whybrid|Whybrid]] 15:07, 7 Apr 2005 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Pom Pom is a Player. ==&lt;br /&gt;
&lt;br /&gt;
Much of the humor of Pom Pom revolves around the idea that he is a real ladies man.  I feel very sure that this...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*When Homestar says that some lady gave Pom Pom a hundred bucks, it is likely a reference to the house that was giving out change, as mentioned in [[The House that Gave Sucky Treats]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... is not correct.  It has nothing to do with The House that Gave Sucky Treats&lt;br /&gt;
&lt;br /&gt;
How would it be appropriate to say that one of Pom Pom's many &amp;quot;girlfriends&amp;quot; gave him money for some mysterious reason?  The brothers Chaps are trying to be risqué here, but how much does hrwiki want the implications of their suggestiveness to be spelled out?&lt;br /&gt;
: Because Pom Pom's many girlfriends live on the Isle of Pom, of course! --[[User:Jay|Jay]] 14:20, 10 Apr 2005 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Baleeted! ==&lt;br /&gt;
&lt;br /&gt;
Thanks for detrolling my page! &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;font color=#8B0000&amp;gt;Aurora the Homestar Coder&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 19:33, 11 Apr 2005 (MDT)&lt;br /&gt;
* Anything for a beautiful woman!* --[[User:Jay|Jay]] 19:50, 11 Apr 2005 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* - I don't know that you're beautiful, and even though all evidence seems to point that way, I don't even technically know that you're a woman. But you're a fellow HR Wikipedian with a lot of useful edits, and that's gotta count for something. :p&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;**Second {{User:Thunderbird L17/Siggie}} 03:09, 19 May 2005 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Oops! ==&lt;br /&gt;
Sorry. I thought benedetto was blenedetto. Wrong me bes = very yes.&lt;br /&gt;
&lt;br /&gt;
== Fun Fact Deletion ==&lt;br /&gt;
&lt;br /&gt;
Comment: Take it easy on the 'fun fact deletion'. Someone thought it was worthwhile enough to type in. &lt;br /&gt;
--R&lt;br /&gt;
:Please don't take it personally if I delete a Fun Fact. There are lots of reasons I might delete one.&lt;br /&gt;
:# It's already on the page somewhere.&lt;br /&gt;
:# It doesn't add anything to the article.&lt;br /&gt;
:# It's outright wrong.&lt;br /&gt;
:# It's currently on the STUFF page.&lt;br /&gt;
:I suspect it was a #2 that you're talking about. Believe me, I'm a lot less picky about what Fun Facts can stay than some users here - I don't think Trogga is happy unless he deletes fifty less-than-perfect facts a day, for instance. It's not meant as a personal insult if I delete a fact that you added - just be sure you're giving meaningful additions to the pages first. --[[User:Jay|Jay]] 06:24, 21 Apr 2005 (UTC)&lt;br /&gt;
:PS. Perhaps you should familiarize yourself with the [[STUFF]] page. --[[User:Jay|Jay]] 06:27, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Response ==&lt;br /&gt;
&lt;br /&gt;
I can't control the dead links that appear in my posts. For some reason my home computer turns random words into dead links and mangles pages. I don't know what's causing it and neither does tech support. That's why I only use my laptop for Wiki submissions. If the dead links return please tell me because it means there’s something wrong with ‘top too.&lt;br /&gt;
&lt;br /&gt;
[[User:The_Pardack|The_Pardack]]&lt;br /&gt;
&lt;br /&gt;
:I would recommend downloading and running SpyBot and AdAware, if you haven't already. &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;Aurora the Homestar Coder&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 18:18, 22 Apr 2005 (UTC)&lt;br /&gt;
::I added that note to your (The Pardack's) talk page before I knew that it was adware adding the links. As I have seen it from many other non-malicious users, I apologize for making it sound as though it was intentional. Anyway, one of the programs in Aurora's message should tell you what to do. --[[User:Jay|Jay]] 21:32, 22 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Email ==&lt;br /&gt;
&lt;br /&gt;
Hi there Jay.  Would you mind sharing your email address with me?  Shoot one over to [mailto:tom@hrwiki.org tom@hrwiki.org], and I'll explain everything.  Thanks.[[User:Tom|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]]  --  [[User:Tom|Tom]] 02:14, 24 Apr 2005 (UTC)&lt;br /&gt;
: Sent. It's a fidnet.com address (but I'm not saying what the first part is here - call me paranoid.) --[[User:Jay|Jay]] 02:45, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nomination==&lt;br /&gt;
&lt;br /&gt;
Just here to say &amp;quot;you're welcome&amp;quot; for nominating you for sysop, and telling you that I do believe fuly that you are the best candidate for the job. You're welcome! -- &amp;lt;tt&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#cc3333;&amp;quot;&amp;gt;Posted by:&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt; [[User:-erson|&amp;lt;span style=&amp;quot;color:#000066;&amp;quot;&amp;gt;-erson&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:-erson|&amp;lt;span style=&amp;quot;color:#cc3333;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;  22:44, 24 Apr 2005 (UTC)&lt;br /&gt;
: Yeah, I intentionally made no edits to my own nomination (in case I said something dumb ;) but I really should have thanked you for your support. Thanks! May no spammer escape my wrath, no troll left unreverted. :p --[[User:Jay|Jay]] 22:49, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Speaking of which, you should have been on yesterday at about 10:00pm. There were two major trolls messing up every page they could find. I was the only one on revertign them, I was completely busy for a half hour when Dr.Haggis came on and blocked them. I really needed some help! Oh well, its past now. -- &amp;lt;tt&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#cc3333;&amp;quot;&amp;gt;Posted by:&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt; [[User:-erson|&amp;lt;span style=&amp;quot;color:#000066;&amp;quot;&amp;gt;-erson&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:-erson|&amp;lt;span style=&amp;quot;color:#cc3333;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;  22:52, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Unfortunately, I was at work around that time last night (assuming you're relatively close to my time zone). Wiki screening and editing is a hobby of mine, but it doesn't pay the bills. ;) --[[User:Jay|Jay]] 22:55, 24 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yay for Jay being sysop!!!!!!!!!!!!!!!!!! -- &amp;lt;tt&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#cc3333;&amp;quot;&amp;gt;Posted by:&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt; [[User:-erson|&amp;lt;span style=&amp;quot;color:#000066;&amp;quot;&amp;gt;-erson&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:-erson|&amp;lt;span style=&amp;quot;color:#cc3333;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;  12:18, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Auto Email Confirmation==&lt;br /&gt;
&lt;br /&gt;
Thanks, it's good to have a resident historian within our midst. I myself was only introduced to H*R late August 2003, so I've always been interested in the history of its changes over the years, since I've missed out on so much. But thank you for the confirmation, good to know it wasn't just some phony's made up message. (Oh, and btw, my website source is the same one I used for H*R updates 2003, '02, and '01. It's pretty accurate, so I've trusted most everything said on it). ''&amp;lt;tt&amp;gt;[[User:Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔Thunderbird⇔&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;'' 03:04, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, and according to the page, the GIF of the mouse on Strong Bad's Website is the gateway to this short. But I guess, like [[The Secrets That I Keep]], this was also origionally the automated e-mail egg, later stuck somewhere else on the site. Thanks alot man, that was really bugging me. (Oh, and thanks for adding the Fun Fact to the Page). ''&amp;lt;tt&amp;gt;[[User:Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔Thunderbird⇔&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;'' 03:23, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sysop ==&lt;br /&gt;
&lt;br /&gt;
Just letting you know, you have been given [[HRWiki:Administrators|sysop]] privileges.  If you have any questions, never hesitate to ask.  Thanks.[[User:Tom|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;]]  --  [[User:Tom|Tom]] 00:32, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Congratulations man, you deserve it! I guess that means you outrank me now, eh... Sir? '''EDIT:''' Yea, just slightly. It was a way of covering my severe dissapointment. Read about my story of what happened on my talk page... And I still outrank you by about three months. :-P ''&amp;lt;tt&amp;gt;[[User:Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔Thunderbird⇔&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;'' 00:48, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Congrats! I knew you would be! -- [[User:Joshua|Joshua]] 01:21, 26 Apr 2005 (UTC)&lt;br /&gt;
:::Thanks! (Though Thunderbird's &amp;quot;outrank me&amp;quot; mark was a LITTLE premature - congrats to you too!) I'm testing out my new powers by deleting a page I obsoleted yesterday. --[[User:Jay|Jay]] 01:23, 26 Apr 2005 (UTC)&lt;br /&gt;
::Yeah, I suspect I might be the &amp;quot;youngest&amp;quot; sysop (as in, most recent joined), but I don't know when furrykef joined so I could be wrong. --[[User:Jay|Jay]] 01:37, 26 Apr 2005 (UTC)&lt;br /&gt;
:::According to [[User:InterruptorJones]], I joined Mar. 18, 2004. So I'm one of the old hands, I'm just not usually around. But there are still tons of ways to get my attention (my Wikipedia talk page, e-mail, etc.) - [[User:furrykef|furrykef]] ([[User_talk:furrykef|Talk at me]]) 01:53, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I joined February 11, 2004. I think I'm the oldest sysop, if we're talking about join dates. IJ came a couple of hours later after me. &amp;amp;rarr;''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
:::::Yea, Firebird's kinda an interesting case of senority. He's been around the longest, yet he's still probably the youngest. But I respect him. He's got my followingship. ''&amp;lt;tt&amp;gt;[[User:Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔Thunderbird⇔&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;'' 02:03, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::November 12, 2004 for me, according to this page's history. But I might not be the youngest after all - FortyTwo apparently joined in December! (Though he hasn't made any edits recently, his username still has sysop rights.) --[[User:Jay|Jay]] 02:04, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Big Project To Break In Our Newfound Sysopness==&lt;br /&gt;
&lt;br /&gt;
Fellow Sysops, I call thee! How would you guys like to help on a big new project I came up with? The idea is on the Main Page talk, at the bottom, and has already been approved by Tom. Let me know on my talk page, especially with a good idea for the page title. Thanks. ''&amp;lt;tt&amp;gt;[[User:Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔Thunderbird⇔&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;'' 02:00, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:'''EDIT:''' Seems like the conversation exploded [[User Talk:FireBird|here]] instead. ''&amp;lt;tt&amp;gt;[[User:Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔Thunderbird⇔&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;'' 03:00, 26 Apr 2005 (UTC)&lt;br /&gt;
:: I saw, but I don't really feel like joining in this project right this minute. Perhaps later. Good luck, though! --[[User:Jay|&amp;lt;font color=#9090FF&amp;gt;''Jay''&amp;lt;/font&amp;gt;]] [[User talk:Jay|&amp;lt;font color=#006030&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] 03:02, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Time To Split?==&lt;br /&gt;
&lt;br /&gt;
Since you've done so much splitting, you wanna split [[A Mother's Day Message|this]]? I'm not much for it myself. Thanks. (If I see any others in my travels, I'll add 'em here too, if you don't mind doing the job). ''&amp;lt;tt&amp;gt;[[Special:Contributions/Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔&amp;lt;/font&amp;gt;]][[User:Thunderbird L17|&amp;lt;font color=gold&amp;gt;Thunderbird&amp;lt;/font&amp;gt;]][[User talk:Thunderbird L17|&amp;lt;font color=gold&amp;gt;⇔&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;'' 09:27, 1 May 2005 (UTC)&lt;br /&gt;
*[[A Mother's Day Message]]&lt;br /&gt;
*[[Bronco Trolleys]]&lt;br /&gt;
&lt;br /&gt;
==The First Time==&lt;br /&gt;
&lt;br /&gt;
I don't want to get into a reversion war, but ... the thing I'm trying to say is that the keg (a keg?) first appeared in an email in [[helium]]. The &amp;quot;other&amp;quot; appearances, whether in an email or a toon, are irrelevant (at least for determining the item prices). No mention is made of the numerous &amp;quot;other&amp;quot; apperances of the other items at the sale. Just thought I'd explain my thinking. -- [[User:tomstiff|tomstiff]] 17:36, 2 May 2005 (UTC)&lt;br /&gt;
: But it implies that the keg first appeared in helium, when [[A Jumping Jack Contest]] far precedes it. No other mentions are made of the other items because they're either extremely common (like Marzipan's Answering Machine) or their first appearance in an email happened to be their first appearance anyway. And anyway, I've cut it down to &amp;quot;and other places&amp;quot;, which doesn't take up a lot of space. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 17:39, 2 May 2005 (UTC)&lt;br /&gt;
::I don't mean to put too fine a point on this, but ... only the first '''email''' appearance is what's important here: it's what was used to determine the price. The explanation above specifies that. -- [[User:tomstiff|tomstiff]] 17:43, 2 May 2005 (UTC)&lt;br /&gt;
:::Then we might as well remove the &amp;quot;Cheat Commandos Commercial&amp;quot; link from those toys and the &amp;quot;3 Times Halloween Funjob&amp;quot; link from the candle... See where I'm going with this? --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 17:48, 2 May 2005 (UTC) &lt;br /&gt;
::Actually, a table might be a better way to present the items and first email appearance. Just an idea. -- [[User:tomstiff|tomstiff]] 17:44, 2 May 2005 (UTC)&lt;br /&gt;
:::Prehaps, Monaco. &amp;lt;/senorcardgage&amp;gt; But what would the table look like? What info would it provide? Item, price, first email appearance, buyer, special note? Would that really fix this issue? --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 17:48, 2 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your Friends ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The fact about your friends not being in personal favorites is currently in STUFF. Even though it seems as though STUFF may not last, for the time being it's still up for now. Please do not add the fact until the voting is concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Okay, I understand. I guess I was being a bit too stubborn about it. I'll cast my vote as well. Sorry again. :)&lt;br /&gt;
-SBEmail22&lt;br /&gt;
&lt;br /&gt;
== Garage Sale nitpix ==&lt;br /&gt;
&lt;br /&gt;
Hello Jay!&lt;br /&gt;
* Graw Mad = Strong [MB]ad, sorry dude, my mad. :)   The phrase was &amp;quot;'Graw Mad' is Strong Bad's nickname for [[Strong Mad]]&amp;quot; and my eyes deceived me so all I saw was &amp;quot;'Graw Mad' is Strong Bad's nickname&amp;quot;. Thanks for catching that. :)&lt;br /&gt;
* Benendetto Prostrate: I see your point that such a phrase might personify it too much; I was only trying to disambiguate that the popcorn popper was not in fact upright in the foreground. Any other ideas?&lt;br /&gt;
&lt;br /&gt;
10x&amp;lt;BR&amp;gt;&lt;br /&gt;
[[User:MetaStar|MetaStar]] 06:01, 3 May 2005 (UTC)&lt;br /&gt;
: Fair enough - I edited the Bennedetto line in a way that didn't make him seem any more human than H*R already did, and still pointed out his position. And the &amp;quot;Graw Mad&amp;quot; thing is understandable, but a little humorous (sorry about my sarcasm in the summary). --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 06:06, 3 May 2005 (UTC)&lt;br /&gt;
: Make it daaaance, MAKE IT PRAAAANCE! -- uhh.. I'll make that popcorn machine dance and prance later big guy. [[User:MetaStar|MetaStar]] 06:13, 3 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Hey, I was just wondering, what was the reason for the deletion of all my Strong Bad E-mail screenshots? -- [[User:Super Sam|Super Sam]] 04:11, 8 May 2005 (UTC)&lt;br /&gt;
:Except in a few special cases, we only need one screenshot per transcript. Any more and the transcripts become cluttered. Anyway, I only deleted them - I wasn't the one who removed them from the articles. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:16, 8 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why the reversion? ==&lt;br /&gt;
&lt;br /&gt;
Just curious - why did you back out my Real-World Reference addition to &amp;quot;caffeine?&amp;quot;  Is it because I stated it as fact instead of speculation?&lt;br /&gt;
: &amp;quot;Solid as a rock&amp;quot; is a very very common phrase that FAR predates Ashford and Simpson's song. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:33, 10 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unblock ==&lt;br /&gt;
&lt;br /&gt;
I see you've unblocked somebody before. How is this done? Trogga needs to be reduced down to 24 hours, not 48. &amp;amp;rarr;''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;''&lt;br /&gt;
* Open up [[Special:Ipblocklist]], hit &amp;quot;unblock&amp;quot; next to the user. Took me a while to figure it out too. :p --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:07, 12 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks. &amp;amp;rarr;''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
== Re:CAPS to ''Italics'' ==&lt;br /&gt;
&lt;br /&gt;
My mistake. But shouldn't that be mentioned in the [[HRWiki:Standards|Standards]] page? It only tells what to do with the messages from the sender, but not Strong Bad's response to it. --[[User:Uh! Bob|&amp;lt;sub&amp;gt;&amp;lt;tt&amp;gt;'''''Úħ¡ βøв'''''&amp;lt;/tt&amp;gt;&amp;lt;/sub&amp;gt;]] 21:49, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blockage? ==&lt;br /&gt;
Dude, you keep on blocking me because you say &amp;quot;I keep asking for a dollar?&amp;quot; What does that mean. Some a-might be thieving my identity or something. Can you clarify what you meant? [[User:Cheatachu72|Cheatachu72]]&lt;br /&gt;
: I didn't block your screen name (obviously). Three different IP addresses asked for a dollar on article pages, over and over again. If you have an IP address that changes a lot, you might have hit one of them totally by accident - which would have blocked you too. But you're obviously posting, and two of the three IP addresses were blocked indefinitely. Why is it you believe ''you'' were blocked? --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:16, 17 May 2005 (UTC)&lt;br /&gt;
: [http://www.hrwiki.org/index.php?title=Bug_In_Mouth_Disease&amp;amp;diff=81119&amp;amp;oldid=81111 Here] is an example of one of the three IP addresses' &amp;quot;dollar&amp;quot; requests. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:18, 17 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*DuDe! I swear I didn't do that! When I got blocked, I hadn't even heard about Bug in Mouth Disease! I think someone's a-been fwamin' a-my butt. AGH! I'm so irritated! I just explained this exact case to [[Tom]]! I've got rings around me eyes!&lt;br /&gt;
** I never said you did - I only said that it happened. Can't you tell [[User:Tom|Tom]] your IP number on his [[User talk:Tom|talk page?]] --{{User:Jay/sig}} 06:43, 21 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Personal THanks ==&lt;br /&gt;
Thanks for helping me out!  I'm glad this place is so noob-friendly! --[[User:Tony Stony|&amp;lt;font color=green&amp;gt;T&amp;lt;small&amp;gt;ony&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;tony&amp;lt;/small&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Tony Stony|talk&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:We're all new once. As long as you don't do something troll-worthy, I have nothing against newbies. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:08, 17 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==STUFF reform==&lt;br /&gt;
Jay, thank you for your suggestions. They have been quite helpful. Would you mind taking [[User:It's_dot_com/STUFF_reform|another look]] at the page? I think I have ''vastly'' improved the source code, and I've incorporated your ideas for revising facts. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 21:06, 18 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Siggie==&lt;br /&gt;
&lt;br /&gt;
Hey Jay. I just thought I'd pass a bit of [[User:JoeyDay|Joey Day]] wisdom on to you about sigs. Have you tried the template meathod? Basically it lets you shorten your code left behind, and lets you change ALL your sigs at the same time. You just put your sig code on a subpage of your userpage, (e.g. 'User:Jay/sig' or something). Then in your prefferances box, put &amp;lt;nowiki&amp;gt;{{User:Jay/sig}}&amp;lt;/nowiki&amp;gt;. And that's all there is to it. It changed my life man, spread the word! {{User:Thunderbird L17/Siggie}} 01:05, 19 May 2005 (UTC)&lt;br /&gt;
:That sounds like a cool idea. Lemme try it. --{{User:Jay/sig}} 01:44, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Rally's Checkers==&lt;br /&gt;
&lt;br /&gt;
Hey, Jay, in TGS1, Strong bad makes a reference to Rally's and Checkers.  Now, I know these places are in fact the same food chain (or at least they have been since 1999).  I've been to both, ordered from both, even seen commecials from both, and except for the name, the places are identical.  However, when I try to put this fact in &amp;quot;Real World References,&amp;quot; it keeps getting, to quote Strong Bad, &amp;quot;DELETED!&amp;quot;  Why is that? -- [[User:Redmond|Redmond]] 14:50 EDT, May 23 2005&lt;br /&gt;
: Because anyone could just click on the links to find out the information! --{{User:Jay/sig}} 19:28, 23 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why revert? ==&lt;br /&gt;
&lt;br /&gt;
Uh, why did you revert my removal of a &amp;amp;lt;pre&amp;amp;gt; section in [[long pants]]?  [[User:JoeyDay]] has stated that we need to start replacing pre with blockquotes.  (I'm referring to the accurate revert, where you left the emails formatted but not the egg.) &amp;amp;mdash; [[User:Jesse's Girl|Jesse's Girl]] 19:20, 27 May 2005 (UTC)&lt;br /&gt;
: I thought he only meant the emails - I didn't realize there was any consensus to un-pre anything else. Though if you can show me where I'm wrong then I'll shut up. --{{User:Jay/sig}} 19:22, 27 May 2005 (UTC)&lt;br /&gt;
:: It's [[Talk:Main_Page#New_blockquote_style...]].  BTW, Joey's opinion overrides any &amp;quot;consensus&amp;quot;.  On [[Talk:Strong Bad Email]] he said: ''pre is the wrong way to quote material. We should come up with a default style for blockquote and use that for everything.'' Also, see [[User:JoeyDay]]. If there's still any doubt, though, we can ask him. &amp;amp;mdash; [[User:Jesse's Girl|Jesse's Girl]] 19:32, 27 May 2005 (UTC)&lt;br /&gt;
::: Yeah, I just saw that myself. Go ahead, but I think a generic blockquote isn't any better than pre - maybe worse. (Note that the emails do NOT use a generic blockquote.) --{{User:Jay/sig}} 19:34, 27 May 2005 (UTC)&lt;br /&gt;
::::I'm with Jay. The &amp;lt;code&amp;gt;&amp;amp;lt;pre&amp;amp;gt;&amp;lt;/code&amp;gt; tags are currently better than the generic blockquote. This could be changed, however. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 21:26, 27 May 2005 (UTC) P.S. Although Joey's opinion commands a ''tremendous'' amount of weight (as it rightly should), he himself has said several times that he respects the consensus of other users, and that this wiki does not belong to him. Otherwise, he wouldn't have asked anybody's opinion, he would simply have made the changes himself.&lt;br /&gt;
:::::Actually, on the page [[User:JoeyDay]] he has stated that he still does own the wiki, but that he considers it the property of the community.  So while I see your point, I'm afraid I agree with Joey.  I will continue to use &amp;amp;lt;blockquote&amp;amp;gt; to replace pre. [[User:Jesse's Girl|Jesse's Girl]] 11:52, 1 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== E-mail: Rampage (edits) ==&lt;br /&gt;
&lt;br /&gt;
So apparently my edits have been reverted without even giving a glance to my explanation.&lt;br /&gt;
&lt;br /&gt;
Yes, I *know* Marzipan says &amp;quot;would be&amp;quot; twice. This point has been discussed extensively on the BHZ forums. One of the theories there was that Marzipan was referring to one &amp;quot;Geoff Chaucerwouldbe&amp;quot;. This is plausible because the Brothers Chaps have a history of inventing/twisting around real-life names for the H*R universe (one example is Hoofton Mifflin in the colonization email).&lt;br /&gt;
&lt;br /&gt;
Please read the comments and explanations before automatically reverting edits.&lt;br /&gt;
&lt;br /&gt;
*I ''did'' read it. I rejected it. You haven't provided any support for this theory, and the H*R Wiki is not the place for random speculation. --{{User:Jay/sig}} 21:17, 27 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, all right. I thought it worthy of mention, but apparently it is not.&lt;br /&gt;
&lt;br /&gt;
== SBemail style conversion ==&lt;br /&gt;
Good jorb, Jay. By my count, we each did almost exactly half of the email style conversion (I just barely edged you out), with one or two random users doing a few.&lt;br /&gt;
&lt;br /&gt;
I don't know whether it makes a difference, but the classes of blockquote are &amp;quot;email&amp;quot; and &amp;quot;tandy email&amp;quot;. There are no special definitions for &amp;quot;compy&amp;quot; and &amp;quot;lappy&amp;quot;. I'm sure the software just ignores the extra words, so no big deal.&lt;br /&gt;
&lt;br /&gt;
You wondered about the &amp;quot;short&amp;quot; version: All it does is make the box a certain width for really brief emails, like &amp;quot;[[i she be]]&amp;quot;. That way, Strong Bad's head shows a little more.&lt;br /&gt;
&lt;br /&gt;
You mentioned having Homestar's head for a couple of them. I also think this is a good idea. In the meantime, I took SB's head out where it didn't belong, for example in &amp;quot;[[anything]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:It's dot com|It's dot com]] 21:44, 27 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Good work, Jay and It's dot com.  It really looks nice.  I've been with you two all afternoon, patrolling all your edits.  I also edited the almost-forgotten [[Arcade Game]].  Again, good work. --[[User:BazookaJoe|BazookaJoe]] 22:07, 27 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks, BazookaJoe. &amp;amp;mdash; [[User:It's dot com|It's dot com]]&lt;br /&gt;
&lt;br /&gt;
: I WAS aware of the non-difference that &amp;quot;compy&amp;quot; and &amp;quot;lappy&amp;quot; made, but I put them in on the off chance that we actually DO something with them later (we may not, but since it didn't affect anything, I figured that it didn't hurt.) Should we ever change our minds that way, it's better to put them in now than later. And, really, all it really affected was me typing six extra characters per email (counting the space.) Thanks to you guys too, as well as everyone else who helped! --{{User:Jay/sig}} 06:07, 28 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I had a feeling that you did that with forward-compatibility in mind. That's good thinkin'. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 14:40, 28 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pettiness, Jay?==&lt;br /&gt;
&lt;br /&gt;
Hey, Jay, why is it that you can't accept the fact that the Change of Pace fun fact was accepted? And why are you exercising the power to continue to challenge it? --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 15:29, 2 Jun 2005 (UTC)&lt;br /&gt;
* I've given my reasons. It's a coincidence, nothing more. --{{User:Jay/sig}} 21:36, 2 Jun 2005 (UTC)&lt;br /&gt;
**He's not the only one.  You guys accepting that fact is rediculous and not based in reality.  Just because you vote &amp;quot;yea&amp;quot; to something does not make it true.  Just because if given the vote humanity would vote to live forever, it aint gonna happen.  No matter how much people ''want'' this to be a reference, it just aint so.  -- [[User:Tony Stony|Tony Stony]] 22:00, 2 Jun 2005 (UTC)&lt;br /&gt;
***My friends, just because you vote &amp;quot;decline&amp;quot; on something does not make it false. (See my additional comments on the [[Talk:do_over#IMMEDIATE_contesting_of_an_Accepted_fact|&amp;quot;do over&amp;quot; talk page]].) &amp;amp;mdash; [[User:It's dot com|It's dot com]] 23:45, 2 Jun 2005 (UTC)&lt;br /&gt;
****Look, people...there are plenty of fun facts that have been accepted that are pure coincidence. Those weren't challenged. --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 17:38, 3 Jun 2005 (UTC)&lt;br /&gt;
***** For example? --{{User:Jay/sig}} 18:37, 3 Jun 2005 (UTC)&lt;br /&gt;
****** Or... instead of providing more examples and starting whole new arguments, we could ''lay this issue to rest''. The votes have been counted&amp;amp;mdash;and recounted&amp;amp;mdash;and all of the eloquent argumets from both sides of the discussion aren't doing anything to budge anybody's opinion. I'm sorry that in this case you happen to disagree with the majority, but sometimes that happens. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 19:03, 3 Jun 2005 (UTC)&lt;br /&gt;
******* Just because the majority accepts it doesn't make it true. And contesting a Fact is perfectly legitimate. --{{User:Jay/sig}} 19:04, 3 Jun 2005 (UTC)&lt;br /&gt;
******** I'll admit the case for the fact is circumstantial, but&amp;amp;mdash;I'll say once more&amp;amp;mdash;circumstantial ''does not equal'' false. I know I'm not going to convince you to change your mind on this, just as I know you won't change the minds of all those who voted to accept (I myself am closer to the middle). The point I'm trying to make is that ''we should stop trying''. &amp;amp;mdash; [[User:It's dot com|It's dot com]] 19:28, 3 Jun 2005 (UTC)&lt;br /&gt;
********* There's talk on [[Talk:do over]] to contact TBC themselves. I have a feeling they won't respond, but it's worth a try. --{{User:Jay/sig}} 19:36, 3 Jun 2005 (UTC)&lt;br /&gt;
*I can give a few examples. Beverly Sportsinterviews ring a bell? That couldn't have been a legitimate reference to Beverly Cleary, yet it was accepted. The &amp;quot;Silent J&amp;quot; fun fact was not only coincidental, but it was a &amp;quot;could be&amp;quot; fun fact, and that was accepted. And of course, even though this hasn't been verdicted yet, the Chris Latta reference STUFF I put up, which, while not coincidental, is being accepted because everyone is missing the point of the STUFF, meaning I don't think it's a direct reference to Latta. --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 19:21, 3 Jun 2005 (UTC)&lt;br /&gt;
** I disagree about Beverly Cleary/Sportsinterviews. I don't see how &amp;quot;Silent J&amp;quot; could NOT be referring to &amp;quot;Jay and Silent Bob&amp;quot; (despite my name, I don't watch it, but it fits. Especially given SB's comment.) And let me check the details of the Chris Latta thing. --{{User:Jay/sig}} 19:23, 3 Jun 2005 (UTC)&lt;br /&gt;
*** As for the Chris Latta name, you can go ahead and drop Latta's name but the connection to Cobra Commander fits like a glove, ESPECIALLY given the nature of The Cheat Commandos. &amp;quot;Change of Pace&amp;quot; is unconnected - it's a joke that's been done before in things that have nothing to do with Family Guy, and if anything, the coincidental timing makes me think it's LESS likely to be the case - they may have been working on the email while Family Guy was on. --{{User:Jay/sig}} 19:32, 3 Jun 2005 (UTC)&lt;br /&gt;
****Still, Jay, if 16 people voted to accept it, you should just let it slide. There's a lot worse crap on the wiki than that. --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 03:54, 4 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
=And if isn't a prop, and on the wiki...?=&lt;br /&gt;
Jay, then it could very well be listed as a minor cast member, perhaps? [[User: James Craven|James Craven]] 3:43 PM EDT June 3 2005&lt;br /&gt;
: It IS a prop. --{{User:Jay/sig}} 21:09, 3 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A previous message to me ==&lt;br /&gt;
&lt;br /&gt;
OK I usually just add to discussions and for so long was not a member. It was also mainly for the ability for people to know the person to ask about it and things. It's wahst I have had a legacy for on many websites and mmorpgs despite anyone elses attempts to stop me or the opinions of them on what I do. But I commend you, you do seem to be a decent person.&lt;/div&gt;</description>
			<pubDate>Mon, 06 Jun 2005 21:22:01 GMT</pubDate>			<dc:creator>Mr.NiceGuy</dc:creator>			<comments>http://hrwiki.org/wiki/User_talk:Jay/Archive3</comments>		</item>
		<item>
			<title>Stinkoman 20X6 Walkthrough Level 5</title>
			<link>http://hrwiki.org/wiki/Stinkoman_20X6_Walkthrough_Level_5</link>
			<description>&lt;p&gt;Mr.NiceGuy:&amp;#32;/* Stage 5.2 (Guide) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Level 5- OH, THE MOON!==&lt;br /&gt;
''&amp;quot;[[1-Up]] proves he's just not a kid. But can he be The Guy?&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Transcript)===&lt;br /&gt;
[[Image:level5intro.png|thumb|Can 1-Up be the guy too?]]&lt;br /&gt;
''{Cut to view of the city.}''&lt;br /&gt;
&lt;br /&gt;
'''NARRATOR:''' ''{subtitled}'' STINKOMAN HEADQUARTERS... ''{the headquarters sparkle just a bit as the familiar (CHING!) noise is made.}''&lt;br /&gt;
&lt;br /&gt;
''{Cut to inside of Stinkoman headquarters. Stinkoman is playing a video game. 1-Up walks in from the right.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I NEED YOUR HELP RESCUING PAN PAN! I'M JUST A KID! MAYBE WHEN I'M OLDER...&lt;br /&gt;
&lt;br /&gt;
'''STINKOMAN:''' ''{subtitled}'' NO WAY. I HELPED YOU OUT ON LEVEL 4. YOU'RE ON YOUR OWN ON THIS ONE.&lt;br /&gt;
&lt;br /&gt;
''{the camera zooms in to a shot of 1-Up's face}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GULP! ''{he shows surprise}''&lt;br /&gt;
&lt;br /&gt;
''{1-Up exits the building like Stinkoman did in level 3. He then walks ahead, and the scenery suddenly changes to the moon's surface, the two different areas divided by just a line. 1-Up does not seem perturbed by this sudden change.}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' NOW I'M ON THE MOOOOOOON! ''{makes a happy face}''&lt;br /&gt;
&lt;br /&gt;
''{The same level start scene is shown with 1-Up instead of Stinkoman, and the words, &amp;quot;TRY LEVEL 5.1&amp;quot; at the bottom.}''&lt;br /&gt;
&lt;br /&gt;
''{As the level begins, the following words are projected across the screen for a few seconds.}''&lt;br /&gt;
 START PLAY!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.1 (Guide)===&lt;br /&gt;
Okay, this may not be easy. &lt;br /&gt;
&lt;br /&gt;
Some things you should know about 1-Up are:&lt;br /&gt;
&lt;br /&gt;
*He jumps and runs just like Stinkoman, but with more wild abandon. He runs somewhat slower than Stinkoman. However, he jumps much higher.&lt;br /&gt;
*He can't shoot. He can, however, kick, and spin kick in midair if you hold down the fire key. He can do a Tatsumaki Senpuu Kyaku on the ground if you hold the fire key and left/right directional key down. Hurricane kicking is vital sometimes.&lt;br /&gt;
*Because of his lack of arms, 1-Up takes twice as long climbing ladders as he has to do it with his teeth. You can kick left or right while climbing with the appropriate directional key and the fire key.  You can speed up his ascent of ladders by having him jump from the bottom of them and then start clicking the up arrow key to climb the rest of the way.&lt;br /&gt;
*If 1-Up is left idle for a few seconds, he falls asleep instead of yawning. Cute!&lt;br /&gt;
*Meteors have preset trigger areas, so remember where they are just in case you have to redo a level. They only happen once per life, though. The interesting thing is that they trigger before you enter their range of attack. Meaning if you progress slowly, they will strike just short of where you are.&lt;br /&gt;
**If you backtrack through the level, meteors WILL REAPPEAR. The only time this actually matters is during the power crunch loop near the end of 5.2, where you will be attacked by two meteors when you return to the ladder after the three difficult pit jumps.&lt;br /&gt;
*Astromunds can be kicked in the back, but why bother?&lt;br /&gt;
*1-up, being better at jumping can reach Kolkaryu, but like StinkoMan, can't destroy them.&lt;br /&gt;
Now moving on:&lt;br /&gt;
&lt;br /&gt;
*First, plow your way across a field of Bendini sisters. After that, make sure you kick the Chorch under the platform, but be sure he's in range. 1-up's attack only works close up where he can reach.&lt;br /&gt;
*Climb up the ladder and you'll meet a Browntant. Dodge his attack and get close enough to kick him. &lt;br /&gt;
*Get on the moving platform. Be careful. An Astromund is coming. Since you can't attack it, just jump over it. Then be aware of the Kolkaryu coming up. Stay under it until it disappears.&lt;br /&gt;
*Grab the power crunch and get on the conveyor belt that looks like it came right off Stlunko. Watch out for Old sages. Another Astromund is coming. Look for the gap in the Old Sages and jump over it using this gap. Start spinkicking in place and let the conveyer belt guide you through the Chorch cluster. &lt;br /&gt;
*Before you hit the Old Sages on the wall, go down the ladder. Watch for the Jaro below. &lt;br /&gt;
*A Piedmont is over the ladder you need to get down. In general, flashing red lasers are bad. Wait for it to stop, then climb down.&lt;br /&gt;
*Watch out for the trapdoor. Just like in level 1.2, jump down when it's up, then jump onto solid ground immediatly.&lt;br /&gt;
*Another Bendini sister is coming. Dodge and move on.&lt;br /&gt;
*Uh Oh, a Downtant. Jump over his attack and kick him. Beware! He shoots out 5 shots in 5 different directions.&lt;br /&gt;
*Grab the well deserved power crunch on the other side. Climb the ladder up. Don't go to the right just yet, it'll be explained.&lt;br /&gt;
*Right: there is a Browntant shooting. Don't bother. Just dodge while jumping on the trapdoors on the right times. Grab the power crunch and turn back.&lt;br /&gt;
*Climb up the ladder and you'll meet some Chorches. Just kick 'em.&lt;br /&gt;
*Jump over the two Astromunds and be aware of the Downtants. Stay out of their range. (They aren't as simple as normal Kolkaryus. You need to be a little off to the side to survive).&lt;br /&gt;
*While you are running under the Downtants, an Astromund will run to you. Jump over him.&lt;br /&gt;
*Jump on the platform. Another Bendini sister will come. Stay to the left.&lt;br /&gt;
*Two Browntants side by side, really close together will fire. Jump at the right time(when one is flashing) and go down the ladder.&lt;br /&gt;
*Grab the power crunch resting on the ladder. Jump onto the conveyor belt and keep running. It faces left to a pit.&lt;br /&gt;
*There is a Piedmont. Jump off the first conveyor when he is off and proceed.&lt;br /&gt;
*Keep passing the conveyors. Be carful of a Downtant above you. Stay out of the way. Watch out for the Jaro under the Downtant.&lt;br /&gt;
*Jump to the next conveyor and jump the Astromund. Watch for the Bendini sister near the ladder, climb down and meet 3 Chorches. Kick 'em up, Dan!&lt;br /&gt;
*Watch for two more Bendini sisters as you get to the flag. &lt;br /&gt;
*1-up will turn to gold as you finish the level!&lt;br /&gt;
&lt;br /&gt;
===Stage 5.2 (Guide)===&lt;br /&gt;
* Climb up the ladders, avoiding the Downtant's fire.&lt;br /&gt;
:*If you want to get out of there easier, the right ladders are safe but for the left ones you should wait next to them until the shot is gone, then jump reach.&lt;br /&gt;
:*(Another way is to stand there on the right side, the bullets pass through you. After each shot, you can jump and hold up and the attack button and the Downtant will be damaged. Do that once more and it will die. If you have a good timing you can jump AT THE RIGHT TIME to kill it before it shoots again, but it is risky due to its temporary invulnuribility.This comment added by Mr.NiceGuy, sorry if this seems too long, or confusion since I was not logged in, edit responsibly as you please.)&lt;br /&gt;
:* If you get hurt on the way up the ladders you can jump off at the left for a capsule.&lt;br /&gt;
* As soon as you reach the top of the ladders, walk off of the platform to the right. As long as you keep pushing right until you reach the ground, you will avoid all of the spikes.&lt;br /&gt;
* After running right, jump on to the first moving platform, wait for the Downtant to attack, jump to the next moving platform, and quickly jump to the stopped one.&lt;br /&gt;
** If you go up, (which is easier and less risky), jump again and climb the ladder on the right, and jump to the moving platform between the Uptant's fire.&lt;br /&gt;
** Jump up to the conveyor belts and start traveling to the left.  Beware of the three Astromunds that come at you!  Just jump over them and get to the next platform.&lt;br /&gt;
** On that platform, there will be a Chorch waiting for you.  Kick it and jump down the ladder.&lt;br /&gt;
***It's much easier to jump off the right side of the platform, you can easily clear the Piedmonts and Kolkaryu.&lt;br /&gt;
***If you feel like taking on the traps, hit jump while on the ladder to drop straight down.&lt;br /&gt;
* Move to the Piedmont, but move back quickly to avoid the Kolkaryu.&lt;br /&gt;
* Go between the Piedmonts and jump to avoid the Kolkaryu (there may be other ways to avoid him.)&lt;br /&gt;
* Take the capsule; you can't come back and get it later.&lt;br /&gt;
* If you go on the top platform:&lt;br /&gt;
:* Avoid the Bendini Sister and the Kolkaryu when crossing the next platform.&lt;br /&gt;
:* On the moving platform, jump over the spike and avoid the Piedmont's attack.&lt;br /&gt;
:* Jump off.&lt;br /&gt;
* If you take the lower middle platform:&lt;br /&gt;
:* Dodge the Bendini Sister.&lt;br /&gt;
:* Back up when the Astromund attacks.&lt;br /&gt;
:* Dodge the Kolkaryu (not his attacks.) and don't stay a little to it's left (that's where it leaves).&lt;br /&gt;
:* Jump over the Old Sage and take the capsule hidden behind it.&lt;br /&gt;
* If you take the bottom platform:&lt;br /&gt;
:* Dodge the Bendini Sister, Piedmont, and Kolkaryu's attacks.&lt;br /&gt;
::*There's a powerup on the end of the second platform hidden behind the small platform. Get it on the way down.&lt;br /&gt;
* An easy way to pass the 4-platform section is to start on the top one, and then instead of jumping over the spike, just walk in front of the preceding conveyor belt to drop to the lower level - no spike!&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister.&lt;br /&gt;
* Dodge the Downtant's attack and the Bendini Sister, again.&lt;br /&gt;
* Jump down and over the pit, where a Downtant waits to shoot you. The next few parts are almost impossible.&lt;br /&gt;
* Walk over in the middle of the platform so you won't get hurt by the Downtants firing away. A Bendini Sister will attack, dodge that.&lt;br /&gt;
*If you go on the moving platform, get a nice big headache medicine. You probably need it. Don't go on the other side, unless you are up for a huge time waster, you can't reach the ladder.&lt;br /&gt;
*Climb the ladder, but be aware of the Downtant. This is hard. A best bet is to jump and climb. Then, in the middle of the ladder are two more downtants. Grrrm!&lt;br /&gt;
*Kill the bottom downtant. the in between the Piedmonts is another power crunch. Grab it, but be very careful.&lt;br /&gt;
*Don't go down. this is where the big time waster is. Go up.&lt;br /&gt;
*Be careful as you jump the first two platforms. There are old sages on the end. The third doesn't, so remember to breathe, and use the force.&lt;br /&gt;
*Keep going down the stairs, but there will be two Downtants on one platform. Get away!&lt;br /&gt;
*Jump the Astromund. If you need a power crunch, go up and around the flag. Then Nebulon arrives.&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Transcript)===&lt;br /&gt;
''{1-Up walks along the moon and sees Nebulon's eyeball}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' HI EYEBALL. CAN YOU TELL ME WHERE THE END BOSS IS?&lt;br /&gt;
&lt;br /&gt;
''{Nebulon rises up over 1-Up. Cut back to 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OK, COOL. JUST LET ME KNOW WHEN HE GETS HERE.&lt;br /&gt;
&lt;br /&gt;
'''''At the beginning of fight...'''''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' I wanna be the guy too!&lt;br /&gt;
&lt;br /&gt;
'''''After you defeat Nebulon...'''''&lt;br /&gt;
&lt;br /&gt;
''{Nebulon is exploding, and 1-Up is in his victory pose}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' GET OUT OF HERE, NEBULON. NO ONE LIKES YOUR STYLE.&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' I FOUGHT MY VERY OWN CHALLENGE AND WON!!&lt;br /&gt;
&lt;br /&gt;
''{A shadowy figure walks in front of 1-Up}''&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' ''{subtitled}'' OH NO! THE SAME SILHOUETTE THAT KIDNAPPED PAN PAN!!&lt;br /&gt;
&lt;br /&gt;
''{The shadowy figure grabs 1-Up and carries him off}'' Notice that the silhouette's head resembles that of Coach Z's. What Coach Z could possibly want with Pan Pan? Knowing Coach Z, something unpleasant.&lt;br /&gt;
&lt;br /&gt;
===Level 5 Boss: Nebulon (Guide)===&lt;br /&gt;
&lt;br /&gt;
* If you die while fighting Nebulon, you can briefly hold right when respawning and land on the upper-left platform to begin the boss fight.&lt;br /&gt;
* Man, that's one big green sucker. Nebulon constantly walks back and forth, which will really get irritating sometimes. Occasionally, he will open his mouth and let off a bunch of ouchy orange balls.&lt;br /&gt;
* There are 4 moving platforms, the better to hit him with.&lt;br /&gt;
* Anyway, as you may have guessed by the cutscene, his weak spot is his eyes. Each eye takes four hits, and you will win after they are both out of commission.&lt;br /&gt;
* After every kick landed on an eye, he uses his mouth to spray a powerful jet of air, forcing you back to the extreme left in case you were thinking of landing another shot right after he stops flashing. You can slowly run against the current, but if you get pushed to the leftmost position onscreen, you can't escape that position until he stops. You can however hit the top eyeball from the highest platform and keep running against the current and hit Nebulons lowest eye.&lt;br /&gt;
* I suggest taking on the top eyeball first, as it may get too hard to reach it after beating the lower eye because every time he sprays balls at you, the total amount of balls fired per attack is the number you have hit Nebulon for plus the first ball. Nebulon also starts to dance back and forth faster after every shot.&lt;br /&gt;
* Taking the bottom platform to the upper-left platform when Nebulon is on the right side of the screen appears to be the safest.  You can jump-kick the top eye from that platform.&lt;br /&gt;
* Because you have to be close enough to hit his eyeball physically, be careful of bumping into Nebulon, which is not good for your health. Also, for the most part, you want to be attacking when he isn't shooting you. Keep some room between you and Nebulon during his attacks to dodge his shots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stinkoman 20X6]]&lt;/div&gt;</description>
			<pubDate>Mon, 06 Jun 2005 21:07:40 GMT</pubDate>			<dc:creator>Mr.NiceGuy</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Stinkoman_20X6_Walkthrough_Level_5</comments>		</item>
		<item>
			<title>Talk:Stinkoman 20X6</title>
			<link>http://hrwiki.org/wiki/Talk:Stinkoman_20X6</link>
			<description>&lt;p&gt;Mr.NiceGuy:&amp;#32;/* Shadowy Figure Revealed! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ZSNES Project==&lt;br /&gt;
Would anyone be willing to convert Stinkoman 20X6 to an SMC file? I'm aware this would be a LOT of work to turn a flash game into a working SNES ROM, but it would be cool to play this on an SNES emulator and avoid some of the flash bugs (and frame lag).&lt;br /&gt;
&lt;br /&gt;
==New Flash File==&lt;br /&gt;
[[HR:stinkogame/v3/stinkogame.swf|Clicky]]&lt;br /&gt;
&lt;br /&gt;
==Extremely Slow Frame Rate==&lt;br /&gt;
Hi, I'm having a problem on all of the computers (3) in my house when trying to play this great game.  Whenever I do anything that causes the level to scroll, the frame rate drops unbelievably low and everything becomes very slow and draggy.  At the very beginning of Level 1.1 I don't have this problem for the first 2 seconds of playing (before I move far enough to make the scenery follow), and then when I come to a complete halt I can jump again without it slowing down.  Anyone have a remedy for this, or are my computers just crappy?&lt;br /&gt;
&lt;br /&gt;
:I have the same problem. &amp;amp;mdash;&amp;lt;tt&amp;gt;[[User:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;woddfellow2&amp;lt;/span&amp;gt;]]|[[User talk:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;✎&amp;lt;/span&amp;gt;&amp;lt;/tt&amp;gt;]] 19:53, 4 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'm not convinced that this isn't intentional. It's very likely that the Brother's Chaps were trying to mimic the NES's inability to quickly draw frames. It's already obvious that this is a Mega Man clone. Maybe they're pushing it further than that. --[[User:NFITC1|NFITC1]]&lt;br /&gt;
&lt;br /&gt;
*I've also had a slow frame rate when walking, but it's not that bad, is it? If it is, then yes, your computer is crappy. [[User:Kvb|Kvb]] 19:30, 24 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Fixing spelling==&lt;br /&gt;
I fixed a couple of spelling errors:  &amp;quot;parodys&amp;quot; &amp;gt; &amp;quot;parodies&amp;quot;, and changed &amp;quot;cinema&amp;quot; to &amp;quot;cinematic&amp;quot;.  Just so you guys know I wasn't fixing the transcripted stuff.  - MHG&lt;br /&gt;
&lt;br /&gt;
== Where did it go? ==&lt;br /&gt;
It is gone... it dissapeared...&lt;br /&gt;
&lt;br /&gt;
What??&lt;br /&gt;
&lt;br /&gt;
== Can I be the first to say &amp;quot;COOL!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
TBC have really done it this time! Great music, title screen, but now on the Fanstuf wiki we need to call him 1-up, not Kidstar. sigh... - [[User:Ooy|Futuramaooy]]&lt;br /&gt;
&lt;br /&gt;
==Like Zero Wing in 2 Ways==&lt;br /&gt;
This game reminds me of Zero Wing in two ways.&lt;br /&gt;
1. Translating errors (fake in this game, obviously)&lt;br /&gt;
2. Long levels with no check points.  I can't get past the first level in either game.  Every time you die, no matter how far you are in the level, you go back to the beginning.  And you can't save in the middle either. --[[User:152.163.101.8|152.163.101.8]] 14:59, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actually, in Zerowing when you die, it'll bring you to a midpoint, if you've gotten that far.  I've beaten the entire game so I should know.  =P  --nickshorts&lt;br /&gt;
&lt;br /&gt;
==Man, this is ''hard''!==&lt;br /&gt;
Holy Crap! This game is so hard (to me) it blows my mind! Tough jumps, no checkpoints, the works! I can't even beat level 1.2! Arrrrgh! ...Whew. Glad I got that outta my system. On a lighter note, this is a great game, if not a bit hard. -[[User:acekirby13|acekirby13]]&lt;br /&gt;
*Don't feel bad, AceKirby. I can't even get past level 1.1! [[User:Fizz123|Fizz123]]&lt;br /&gt;
**Whew, that makes me feel better man. I needed some serious clown care there for a second. But I ''did'' end up beating the game, which was great. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 20:00, 26 Apr 2005 (UTC)&lt;br /&gt;
*It's not as hard as you think. I suck garbage (expletive deleted) at video games, but I can do levels 1.1-3.3 jut fine. 4.1 I can't get past, but i'm getting closer.&lt;br /&gt;
**Dear whoever, this was written mighty long ago, and I have since then beaten levels 1.1-5.1. I just can't beat level 5.2 now! I want to fight Nebulon! ARRRRRRRGHBLBLBLBL!!! --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font color&amp;gt;]]|&amp;lt;sup&amp;gt;[[User talk:acekirby13|&amp;lt;font color=green&amp;gt;My Talk&amp;lt;/font color&amp;gt;]]&amp;lt;/sup&amp;gt;  20:26, 10 May 2005 (UTC)&lt;br /&gt;
Dude, I can defeat Nebulon like cake, man. I wrote the walkthroughs for level 5 (except for the cutscenes, boss and part of level 5.2) I still can't get past anything on level 4 because if I press a button too long it gets stuck in running position. [[User:Amy Whifflepoof|Amy Whifflepoof]]&lt;br /&gt;
:Whoa- you missed my point. I haven't even fought Nebulon. I can't get by the point where there is like 4 Downtants in a row. They always deplete my health fast! --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font color&amp;gt;]]|&amp;lt;sup&amp;gt;[[User talk:acekirby13|&amp;lt;font color=green&amp;gt;My Talk&amp;lt;/font color&amp;gt;]]&amp;lt;/sup&amp;gt;  23:48, 16 May 2005 (UTC)&lt;br /&gt;
Okay, I just want to start with, HELLO! This is a stinkon' easy game when you practice, by learning timing from experience or taking altrnative routes. (these will help on level 6. It took me a while until I beat the mouse.)-Amy Whifflepoof, not signed in.&lt;br /&gt;
&lt;br /&gt;
==Difficultly fun==&lt;br /&gt;
This game is hard, but I found it fun. I guess I'm good a video games or something, because although I was challenged, I beat the whole game in under an hour. Can't wait for more levels. --[[User:Joshua|Joshua]] 15:46, 21 Mar 2005 (MST)&lt;br /&gt;
:Indeed... more levels seem an inevitability (why else do they have scroll buttons in the &amp;quot;CONTINUTE&amp;quot; menu?). As for the difficulty... well, let's just say it reflects the ''Mega Man'' series in more ways than one. ;) --[[User:Shadow Hog|Shadow Hog]] 16:16, 21 Mar 2005 (MST)&lt;br /&gt;
::The Brothers Chaps captured the oldschool Mega Man feel better than I would have expected. I hope they don't get sued by Capcom! [[User:Homestar Coder|Aurora Szalinski]] 16:51, 21 Mar 2005 (MST)&lt;br /&gt;
:::I dunno...the continute menu scroll buttons could be there just to mislead you. If so, I wouldn't be surprised. --[[User:Ogog|Ogog]]&lt;br /&gt;
&lt;br /&gt;
==BEAT THAT!==&lt;br /&gt;
I beat the whole game (Stage 1.1 to 3.3) in 19 minutes without a single game over. Can anyone beat that? (I did lose two lives though) --[[User:Joshua|Joshua]]&lt;br /&gt;
&lt;br /&gt;
I did, and I only lost one life. I think it took me about 23 minutes, though.[[User:Ekul|The Marauding Maniac]]&lt;br /&gt;
&lt;br /&gt;
My best with one life lost on the last boss:&lt;br /&gt;
&lt;br /&gt;
00:00 start&amp;lt;br&amp;gt;&lt;br /&gt;
01:23 end level 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
02:52 end level 1.2&amp;lt;br&amp;gt;&lt;br /&gt;
03:29 end level 1 boss&amp;lt;br&amp;gt;&lt;br /&gt;
05:45 end level 2.1&amp;lt;br&amp;gt;&lt;br /&gt;
08:09 end level 2.2&amp;lt;br&amp;gt;&lt;br /&gt;
09:41 end level 2 boss&amp;lt;br&amp;gt;&lt;br /&gt;
10:52 end level 3.1&amp;lt;br&amp;gt;&lt;br /&gt;
11:30 end level 3.2&amp;lt;br&amp;gt;&lt;br /&gt;
12:04 end level 3 boss&amp;lt;br&amp;gt;&lt;br /&gt;
14:34 end level 4.1&amp;lt;br&amp;gt;&lt;br /&gt;
17:12 end level 4.2&amp;lt;br&amp;gt;&lt;br /&gt;
19:59 end level 4 boss&amp;lt;br&amp;gt;&lt;br /&gt;
22:05 end level 5.1&amp;lt;br&amp;gt;&lt;br /&gt;
24:31 end level 5.2&amp;lt;br&amp;gt;&lt;br /&gt;
27:23 end level 5 boss (1 life lost here)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I beat 1.1-3.3 in 21 minutes, losing 0 lives. --[[User:Gooblies|Gooblies]] 01:45, 13 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can do 1.1-3.3 in a few minutes with no lives lost!-Amy whifflepoof&lt;br /&gt;
&lt;br /&gt;
You guys have way too much free time. I can beat Level 1-1 In 10 mins and lose 2 lives!! --[[User:kerrek slaya|kerrek slaya]] 21:04, 15 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I timed 139 measures of music in 5.2 a minute ago. I can't say how that compares with your score since I timed it in measures of music, not seconds. (I and noticed that I shaved about 3 measures of music taking the bottom path when the top has the huge conveyor belt, even when jumping against the belt and taking a shortcut to the bottom, and even though the bottom path has a short wait time to get the stupid platform within jumping distance. Less fall time, no ladders. I also took the bottom path when it split into four tiers - less fall time, and there's a forward-moving conveyor belt that doesn't lead to a spike along the way.) --{{User:Jay/sig}} 08:03, 26 May 2005 (UTC)&lt;br /&gt;
:I cut it down to 2:02! And this time I made a bunch of silly mistakes I didn't make the first! How? Well, I played it in .swf mode and made the screen small (but still big enough that I could see it all!) Scrolling the screen in full-size mode seems to create some minor slowdown (for me), so removing that slowdown severely cut my time (I technically was still counting measures of music (116) and just did the math from there. The music's speed didn't seem to be affected no matter what I did.) --{{User:Jay/sig}} 08:54, 26 May 2005 (UTC)&lt;br /&gt;
:I cut it down to 2:02! And this time I made a bunch of silly mistakes I didn't make the first! How? Well, I played it in .swf mode and made the screen small (but still big enough that I could see it all!) Scrolling the screen in full-size mode seems to create some minor slowdown (for me), so removing that slowdown severely cut my time (I technically was still counting measures of music (116) and just did the math from there. The music's speed didn't seem to be affected no matter what I did.) --{{User:Jay/sig}} 08:54, 26 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Am I the only one... ==&lt;br /&gt;
&lt;br /&gt;
...who can't get the plain .SWF working? I can play the game (beat it not too long ago, good game, can't wait for the expansion packs-of-sorts), but only using the standard link. I can't play it online or offline using just the .SWF file. Firefox stays perpetually on &amp;quot;Load it up&amp;quot;. IE6 gets farther than that, as it goes to a black screen after that and never gets out. So... anyone else? --[[User:Shadow Hog|Shadow Hog]] 19:26, 21 Mar 2005 (MST)&lt;br /&gt;
:I couldn't get the .swf file loading on my computer. It would just stay a blank black screen. The regular game worked fine, though. --[[User:Joshua|Joshua]] 20:15, 21 Mar 2005 (MST)&lt;br /&gt;
It's working for me in IE, but in Firefox it just stays on the loading screen. edit: actually, offline it doesn't work on either. --[[User:Dark Grapefruit|DG]] 11:31, 22 Mar 2005 (MST)&lt;br /&gt;
I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. [[User:unknown|unknown]]&lt;br /&gt;
:Read the topic in this page with &amp;quot;XML&amp;quot; as its header. It has links to all the levels (save 4.x). Just slap 'em in a folder called &amp;quot;levelData&amp;quot; in the same directory as the game itself, and it SHOULD work. --[[User:Shadow Hog|Shadow Hog]] 22:33, 1 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is the game meant to...==&lt;br /&gt;
Drop you into a giant hole at the beginning of Level 1.1? The game loads up, but as soon as I click play game, I get dropped into a pit until I die 3 times. Any ideas, or is it whatever glitched up [[virus]] for me? --[[User:Venusy|Venusy]] 02:36, 22 Mar 2005&lt;br /&gt;
:I hear on Fark that it depends on your browser. Try switching to another. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:39, 21 Mar 2005 (MST)&lt;br /&gt;
::This happened to me too, while running IE. I tried Mozilla and it worked. [[User:Homestar Coder|Aurora Szalinski]] 19:40, 21 Mar 2005 (MST)&lt;br /&gt;
:::Thank you, but annoyingly enough, I can't install any alternative browser. My administrator believes that they let in viruses. --[[User:Venusy|Venusy]] 02:52, 22 Mar 2005&lt;br /&gt;
:::I had the same problem, except for me the bug happened in Opera but it worked in IE. --JZ&lt;br /&gt;
:Found the problem (for me at least), in Version 1.1, there's a little notice saying &amp;quot;Flash 7 Required&amp;quot;. I only have Flash 6. I wonder why TBC didn't go for the full screen message, a la [[Duck Guardian]]. --[[User:Venusy|Venusy]] 06:30, 22 Mar 2005&lt;br /&gt;
::Well, that's probably what your problem is indeed... but specifically, I'm guessing the game isn't loading the XML files from the leveldata folder, hence nothing happens. --[[User:Shadow Hog|Shadow Hog]] 09:35, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
If anyone could find the game's music files, I'd be much obliged. That was my favorite part. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:47, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Same here, I was listening to it whilst working on assignments, but I found that if you open up the game and start, leave it for about half an hour without doing anything, the music just stops and doesn't come back unless you lose a life. [[User:M.J|M.J]]&lt;br /&gt;
&lt;br /&gt;
The first level's music is top-notch if extremely Sonic. Not as good as Duck Guardian, mind.&lt;br /&gt;
&lt;br /&gt;
:Actually, it strikes me as much more like - surprise! - ''Mega Man'' tunes, particularly the opening stage of ''MMVII''. --[[User:Shadow Hog|Shadow Hog]] 09:32, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yeah... Both of those tunes are awesome, and I was listening to a MM7 midi file right before I played it. I thought, &amp;quot;Hey, that's MM music!&amp;quot; --[[User:thatkidsam|thatkidsam]] 15:35, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure online Flash games don't have &amp;quot;music files&amp;quot; It's been my experience that Flash usually packs all its resources (sound, bmps) into the final SWF.&lt;br /&gt;
*Oh, well. Maybe they'll add it to [http://videlectrix.com/videlectrix_music.html Videlectrix Music] soon. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 11:07, 23 Mar 2005 (MST)&lt;br /&gt;
::[http://www.vgmusic.com/new-files/ VGMusic] has some MIDIs in their New Files section, FYI. --[[User:Shadow Hog|Shadow Hog]] 13:06, 26 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*Holy crap, they added to Videlectrix.&lt;br /&gt;
&lt;br /&gt;
== NYU Demo ==&lt;br /&gt;
&lt;br /&gt;
At the [[NYU Talk - 1 Mar 2005]] they showed an awesome demo to this, and as I recall, I think the sporks from 2.2 were originally in 1.1 and 1.2. The first two levels that TBC made were 1.1 and 3.1.--[[User:Homeschool Winner|Homeschool Winner]] 21:28, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== JoyToKey (This is a little OT) ==&lt;br /&gt;
&lt;br /&gt;
Anyone with a joypad needs to download [http://hp.vector.co.jp/authors/VA016823/joytokey/english.html JoyToKey]. It's especially important for this game; really adds to the feel. Total, man. --[[User:70.25.9.49|70.25.9.49]] 23:00, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Capsules ==&lt;br /&gt;
&lt;br /&gt;
*The health-restoring pills are a reference to the Strong Bad E-Mail time capsule.&lt;br /&gt;
** They are also a reference to the Scrolling Shooter Games Menu, where you can get similar capsules to change your ship. &lt;br /&gt;
&lt;br /&gt;
Tons of games have capsules and it's doubtful this is an inside reference. Didn't the original Megaman hae capsules? Granted they looked different, but I don't think this is a reference to [[time capsule]], and I think it's a coincidence that the games menu also has capsules. What's next, someone chimes in with &amp;quot;It may be a reference to Dr. Mario&amp;quot;? Sorry, I'm over-analytical so I'll keep it since others may not agree with me on this. If anyone else does though, maybe we should take this to [[STUFF]]. --[[User:70.25.9.49|70.25.9.49]] 23:07, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*** The NES Mega Man games had no such things... I don't think it's a Dr. Mario reference either, considering the Doc isn't too &amp;quot;retro&amp;quot;. I think it's more likely a &amp;quot;time capsule&amp;quot; reference...&lt;br /&gt;
&lt;br /&gt;
:Although I'm not sure about the games menu reference anymore, I do believe it's a reference to time capsule because:&lt;br /&gt;
*They are identical looking&lt;br /&gt;
*In time capsule, the pill gave him an energy boost.&lt;br /&gt;
&lt;br /&gt;
I'm pretty confident that it's a [[time capsule]] reference myself. It DOES look exactly the same, and Stinkoman interacted with that capsule too. Don't name individual video games, though. --{{User:Jay/sig}} 08:13, 26 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the Gas stoves... ==&lt;br /&gt;
&lt;br /&gt;
What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. Any oil lamps in Free Country? well, I just thought it necessary to comment. Thanks for reading it.&lt;br /&gt;
&lt;br /&gt;
--[[User:geoguy91|geoguy91]] 00:43, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== CONTINUTE? ==&lt;br /&gt;
&lt;br /&gt;
Early on I added a comment about the CONTINUTE item in the main menu being misspelled possibly intentionally, but it was removed in the revision http://www.hrwiki.org/index.php?title=Stinkoman_20X6&amp;amp;diff=56256&amp;amp;oldid=56255.  This still exists in Version 1.1.  I guess this item was removed because it was too obvious, given that the poor translation is already specified?  Just wondering.&lt;br /&gt;
&lt;br /&gt;
== this and peasant's quest. ==&lt;br /&gt;
&lt;br /&gt;
in peasant's quest, it seems the cookies expire after you close your browser window.&lt;br /&gt;
&lt;br /&gt;
is there a way to tweak the cookie to not die, or is it supposed to keep active and i just need to adjust cookie settings?&lt;br /&gt;
&lt;br /&gt;
*Must be your browser settings. Works fine for me. --JZ&lt;br /&gt;
&lt;br /&gt;
*Not really. On my computer, I can save a Peasant's Quest game for months, no matter how screwy it really is. [[User:Amy Whifflepoof|Amy Whifflepoof]] 15:36, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Continute not working? ==&lt;br /&gt;
&lt;br /&gt;
I got all the way to level 2.2 before I got a Game Over, but the continute button wouldn't work. Is there a problem wth my browser, or maybe a new version of Flash Player I need to get?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've had the same problem. Anyone know why the continue function isn't working?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Continue&amp;quot; remains greyed-out for me as well.  My browser's set to accept all cookies from homestarrunner.com, and I can't see anything in my Flash prefs about denying local storage (it's set to allow homestarrunner.com to store 100K of data currently).  For reference, I'm running this on Linux, Mozilla 1.7.5, and Flash 7.0.25.  [[User:sekhmet|sekhmet]] 14:05, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
* Ah, seems that v1.3 has fixed the problems.  My system is now allowing me to access the continue menu. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
' Happened to me too. My guess is the versoin change from 1.0 to 1.1 --[[User:70.25.9.49|70.25.9.49]] 16:14, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Here's a key point:  The continute button only becomes available after you've beaten the game regularly.  That had me thrown off for a while...until I beat it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seems to be fixed in v1.3.&lt;br /&gt;
** Indeed it does.  Works for me now. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[Image:stinkoman-glitch.png|thumb|220px|Stinkoman stand on air!]]&lt;br /&gt;
I found a little glitch in the game, just wanted to share :)&lt;br /&gt;
It's in Level 1.1, you'll probably recognize the spot. I'm guessing the box for the ledge on the right side passes through the wall.&lt;br /&gt;
*Looks like it. I've noticed that before. Looks pretty funny actually.&lt;br /&gt;
*Well, its because stinkoman is actually standing on the land on the other side because on these games you can stand with one pixel of the shoe on the land and the rest in the air. Try it on other lands.&lt;br /&gt;
&lt;br /&gt;
*Hey, the game is now apparently v1.2 I think this glitch has been fixed.&lt;br /&gt;
::Nope, it's still there. I don't think they'll bother fixing it, it doesn't make any real difference IMO.&lt;br /&gt;
*This is so stupid! I got all the way to level 2.2, and got stuck in that place you can't escape (I never died out), so I refreshed the page, and I looked at the continue button, only to find it didn't work! I am so fed up with this! Someone better find some way to fix this, 'cause I'm not playiong through all that again! Stinkoman moves way too slow to have to go through that excruciatingly tempoed sidescrolling nightmare again! Can someone please fix this, or find a solution, that doesn't make you have to play the game all over again? Much thanks in advance.&lt;br /&gt;
**You must have a slow computer, no name. The game isn't really as annoying on fast ones, where it goes smooth. Anyway, I have no idea what place you are talking about. I don't know any traps in level 2.2. (Maybe you should look at the [[Stinkoman 20X6 Walkthrough|walkthrough]]?)--[[User:Joshua|Joshua]] 20:07, 29 Mar 2005 (MST)&lt;br /&gt;
** I'd fix it, but I don't have the flash or the website, soooo... That's weird&lt;br /&gt;
&lt;br /&gt;
== Stinkomanual? ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who can't find this, whatever it is?--[[User:Lord Pikachon|Lord Pikachon]]&lt;br /&gt;
&lt;br /&gt;
* It should be a link right under the controls button at the start menu?&lt;br /&gt;
&lt;br /&gt;
== XML ==&lt;br /&gt;
&lt;br /&gt;
Did anyone notice that you can download and edit the XML files to create new levels?  This could be good for the Fanstuff Wiki, if anyone gets it working.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
- Care to share where they are? :) --[[User:AndrewNeo|AndrewNeo]] 18:05, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Well, I think you have to edit the flash file to get them to work offline first (which is not too hard).  They are at:&lt;br /&gt;
&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.3.3.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/stinkogame.swf]&lt;br /&gt;
&lt;br /&gt;
Those are the ones I found in my temp folder (even though I didn't get to those levels).  If you go to ''View'' -&amp;gt; ''Page Source'' in Firefox, you can kinda figure out how it works (maybe).  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
''Edit:  Darn, the links don't work.  They are in some other folder.  Once I figure out the folder name, the game will work offline.  And they don't show up on Google yet.''&lt;br /&gt;
&lt;br /&gt;
Ooh - found it - They're in another folder called &amp;quot;levelData.&amp;quot;&lt;br /&gt;
[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
-As a note for other people wanting to edit, you need to get the 5 level files, the main swf, and the object library: [http://homestarrunner.com/stinkogame/objectLibrary.swf]. (You can see some game graphics if you view that file)&lt;br /&gt;
&lt;br /&gt;
It's a pretty simple almost-XML format, I'm making a level editor for it now.&lt;br /&gt;
[[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
:Woah. New enemy in that library. If anything confirms another set of levels coming up, that would. --[[User:Shadow Hog|Shadow Hog]] 15:07, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hey, I was just about to make a level editor for it, but it probably won't be very good.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
:Hey, if you decompile the flash file for the game you'll see there is already a level editor in there on the script for sprite 761.  Unfortunately I don't know anything about flash, so I don't know what to do with that, or how to get to it, but someone must.&lt;br /&gt;
&lt;br /&gt;
:I'm working on an editor written in VB using the MSXML library. --[[User:ackicantthinkofaname|breadtangle]] 18:30, 6 Apr 2005 (MDT)&lt;br /&gt;
I know all about Flash, but I don't have a decompiler -NonHacka&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' With the release of Stinkoman 20X6 v4, those links have become outdated. The new ones are [[User:Venusy#Complete list of files used to mod Stinkoman 20X6|here]]. --{{User:Venusy/Sig}}, 19:57, 23 May 2005 (BST) &amp;lt;br&amp;gt;'''EDIT:''' Moved all links to my user page.&lt;br /&gt;
&lt;br /&gt;
Arghh...I Made the installation program but i need a site to upload it onto.&lt;br /&gt;
Can someone tell me one? --- [[User:Pertmywert|&amp;lt;small&amp;gt;[[User:Pertmywert|Pertmywert]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
:[mailto:phlipping@yahoo.com Email] it to me and I'll host it for you, if you'd like. --[[User:phlip|phlip]] 08:02, 5 May 2005 (UTC)&lt;br /&gt;
::http://phlip.websiteallies.com/Stinkoman_20X6_Install.exe --[[User:phlip|phlip]] 12:28, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Thanks philip for hosting it but remember i made it&amp;lt;small&amp;gt;[[User:Pertmywert|Joel]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::: Pertmywert has sent me the new version: http://phlip.websiteallies.com/Stinkoman_20X6_Install_v3.exe - I'll keep the v2 one up incase anyone's interested. --[[User:phlip|phlip]] 23:44, 9 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I already have a great working editor for this game, a new version has just been released. Check it out here: http://www.geocities.com/joesarcade/stinkoman.zip or here: http://joesarcade.hopto.org:8093/stinkoman.zip&lt;br /&gt;
&lt;br /&gt;
==Filmography?==&lt;br /&gt;
I've been wondering, does this count as an appearance in Stinkoman Filmography, or do games not count? --[[User:Venusy|Venusy]] 20:57, 23 Mar 2005 (GMT)&lt;br /&gt;
*On this site, I'm sure there'd be no way to stop people from saying so. However; I in all due respects, say if it's a FILMography, it's for FILMS. Go see if there's some kind of GAME-ograpgy if you want to count that!&lt;br /&gt;
**IMDB lists video games in filmographies. --JZ&lt;br /&gt;
&lt;br /&gt;
== Save file ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know the name of the file which holds the save data for the game? I have downloaded all the other necessary files but I want to have a save file in there so I don't have to play through all the levels again (Yes, I have beaten the first 3.)&lt;br /&gt;
&lt;br /&gt;
On XP it's the C:\Documents and Settings\&amp;lt;USERNAME&amp;gt;\Application Data\Macromedia\Flash Player\#SharedObjects\&amp;lt;randomID&amp;gt;\www.homestarrunner.com\stinkogame\stinkogame.swf\stinkoman.sol file.&lt;br /&gt;
I haven't checked, but I imagine on 9x/ME it's in the C:\Windows\Application Data\... folder. &lt;br /&gt;
No idea on other OSes. [[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;s&amp;gt;Level 3.1&amp;lt;/s&amp;gt; Level 3.2 -- HOW!? ==&lt;br /&gt;
&lt;br /&gt;
How do you beat level 3.1? Do you have to collect some fixed amount of gold or wait a certan amount of time? I can't beat it!&lt;br /&gt;
:Collect 20 pieces of gold from the rain drops. I believe it tells you that when you start the level. --[[User:Shadow Hog|Shadow Hog]] 09:22, 24 Mar 2005 (MST)&lt;br /&gt;
::Oops, I didn't read that. Well I got to 3.2, but now I can't get more than 4. Every freakin' piece of bread is surrounded by like 50 other things. Plus, there's one piece every like 50 screens.&lt;br /&gt;
:::You have to collect 10 pieces of bread, and each bad item deletes a bread you got. That's really all there is to it. A good idea is to just avoid everything until you reach a bread all by itself. It's not really as hard as you say. --[[User:Joshua|Joshua]] 15:08, 24 Mar 2005 (MST)&lt;br /&gt;
:::::Little tip; Bread usually come in clusters. if you hang in one spot and dodge all the bad things, you can get about 2 breads.&lt;br /&gt;
&lt;br /&gt;
== Proofs of more levels ==&lt;br /&gt;
&lt;br /&gt;
Is anyone else really annoyed by all the fun facts in the &amp;quot;Remarks&amp;quot; section that say &amp;quot;This is shown in the game so it means there will be more levels&amp;quot;? I'm not going to get RID of them, because they are true, but it seems pretty obvious by the MORE LEVELS SOON screen that there will be more levels. We don't need any other worthless proof. [[User:ComputerBox|Tom H]] 12:22, 24 Mar 2005 (MST)&lt;br /&gt;
:Do you have to beat the game to get that screen?  'Cause many haven't beat'd it yet.&lt;br /&gt;
:Yes, but it's in the section anyway. Or at least it should be. [[User:ComputerBox|Tom H]] 12:54, 28 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Low Quality...! ==&lt;br /&gt;
&lt;br /&gt;
Hey...I just noticed something...the game is initially set to low quality. If you make it better, it just looks more blurry. --[[User:Color Printer|Color Printer]] 18:46, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, they always make the games with a classic look.  Sometimes loads faster that way.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Is no good for you ==&lt;br /&gt;
&lt;br /&gt;
I think the 'Don't drink, is no good for you' is a reference Tuco's line in 'The Good, The Bad and The Ugly'.&lt;br /&gt;
*I think more likely it's a reference to the &amp;quot;don't do drugs&amp;quot; messages a lot of arcade games used to have (still have?)--[[User:Big Dog|Big Dog]] 18:35, 25 Mar 2005 (MST)&lt;br /&gt;
**Yep, they still have them. --[[User:Color Printer|Color Printer]] 11:24, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Doesn't work on OS X? ==&lt;br /&gt;
&lt;br /&gt;
I simply cannot get the game to work here on OS X. I've tried different browsers, HTML and SWF, visiting mirror sites -- every time the same thing happens: when I click new game and get past the little startup movie to the part where the character appears on the screen, I simply cannot get Stinkoman to move. None of the keys seem to work. He just stays there and waits. Any ideas? The keyboard works in all the other games. [[User:AaronSw|AaronSw]] 23:55, 25 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:[http://macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash Do you have the latest version of flash?]  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
::Yes.&lt;br /&gt;
&lt;br /&gt;
:If you don't click on the actual flash file (example: clicking around the actual game) will make it so the game doesn't respond to your commands. Click the game to see. --[[User:Gooblies|Gooblies]] 20:17, 10 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add an article on custom levels? ==&lt;br /&gt;
&lt;br /&gt;
I think we should have an article on it, and provide external links to all levels people have made. Who thinks this is a good idea? -- [[User:nintendorulez|nintendorulez]] 14:33, 27 Mar 2005 (MST)&lt;br /&gt;
:I think that's what Fanstuff's for. Not that I know for sure, I've only messed with the main Wiki. --[[User:Shadow Hog|Shadow Hog]] 15:05, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yes, that is what Fanstuff wiki is for. That's the whole reason it was created- fan material. &amp;amp;rarr;[[User:FireBird|''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;'']]&lt;br /&gt;
&lt;br /&gt;
:But an article about level editing might be okay.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Current Level Editing Status ==&lt;br /&gt;
&lt;br /&gt;
Has anyone made anymore headway into level editing? I've got the whole thing working locally, and can even edit the XML files to make simple changes, however I do not have the time nor experience to make a level editor.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the XML files, the &amp;lt;D&amp;gt; field seems to just be an object count, but what could &amp;lt;sT&amp;gt; be?&lt;br /&gt;
&lt;br /&gt;
I think some serious inspection of the SWF file and the code is needed before we can do full-featured levels. especially for cT types.&lt;br /&gt;
&lt;br /&gt;
Also trying to figure out how to launch the level editor - I see the entire class. Is there a Flash debugger where I can call a function/object at will?&lt;br /&gt;
&lt;br /&gt;
:I just finished a level editor, after all kind'sa studying that &amp;lt;sT&amp;gt; stuff.  I'll try to get it out soon.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
I already have a great working editor for this game. I had it finished a week after Stinkoman first came out. A new version has just been released. Check it out here: http://www.geocities.com/joesarcade/stinkoman.zip or here: http://joesarcade.hopto.org:8093/stinkoman.zip&lt;br /&gt;
superjoe30@gmail.com&lt;br /&gt;
&lt;br /&gt;
*The cutscenes don't work... And you can't create a dumb wall level. [[User:Kvb|Kvb]] 08:48, 26 May 2005 (UTC)&lt;br /&gt;
*But how COULD you create a Dumb Wall level? This thing is great. I already have an evil, evil replacement for 1.1 and part of a 4.1 replacement (1-Up is placed automatically.) --{{User:Jay/sig}} 04:24, 27 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn't include the cutscenes in the package because you don't need them to make levels. If you want to watch the cutscenes, play the real game.&lt;br /&gt;
&lt;br /&gt;
== Fading Blue Boxes ==&lt;br /&gt;
I didn't want to post this in the article, but I don't think Flash would generate those fading blue boxes. I um, really don't see how. Besides, how would there be such oddly shaped boxes? I thought it was just a Nintendo thingy.&lt;br /&gt;
&lt;br /&gt;
It was a reference to Nintendo games that left those artifacts. --[[User:ackicantthinkofaname|ackicantthinkofaname]]&lt;br /&gt;
&lt;br /&gt;
== Article on custom levels ==&lt;br /&gt;
I made one where you can put the code for your custom level [[HRFWiki:Stinkoman 20X6 - CUSTOM LEVELS|here]] on the fanstuff wiki. Should I put a link to it on the Stinkoman 20X6 page? --[[User:Color Printer|Color Printer]] 16:29, 2 Apr 2005 (MST)&lt;br /&gt;
:I don't think so as of yet. If levels are added and stuff, and a tutorial on how to do make a level, then sure. But that's my opinion. --[[User:Joshua|Joshua]] 18:46, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== When you see a boss... ==&lt;br /&gt;
&lt;br /&gt;
When a boss comes up on the screen, some voice shouts something. Do you know it says?&lt;br /&gt;
 &lt;br /&gt;
Catsmeat&lt;br /&gt;
&lt;br /&gt;
Something on the lines of &amp;quot;Are you asking for a challenge?&amp;quot; You could have found that out on the walkthrough. --[[User:Joshua|Joshua]] 20:49, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Yeah.. That's Stinkoman.&lt;br /&gt;
&lt;br /&gt;
In level 5 it's &amp;quot;I want to be the guy too!&amp;quot;, though. [[User:Kvb|Kvb]] 10:43, 26 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tonberry reference? ==&lt;br /&gt;
&lt;br /&gt;
In the manual entry for &amp;quot;pooru-pooru&amp;quot;, it states, &amp;quot;Land on one and it's DOINK for you!&amp;quot;&lt;br /&gt;
I swear this is a reference to Tonberrys from the Final Fantasy series. Can anyone confirm this?&lt;br /&gt;
--Bdragon&lt;br /&gt;
&lt;br /&gt;
Doink is a sound word. It's just another case of &amp;lt;strike&amp;gt;ottomatopeia&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;otamatapia&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;otttamadapeia&amp;lt;/strike&amp;gt; I can't spell it, whatever it is. --[[User:thatkidsam|thatkidsam]] 21:16, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I believe you want: onomatopoeia&lt;br /&gt;
&lt;br /&gt;
== Declined Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
These Fun Facts were on STUFF and declined. If you want to discuss these facts, please make sure your votes are seperate from the original ones.&lt;br /&gt;
&lt;br /&gt;
====Stlunko====&lt;br /&gt;
Stlunko, the world 3 boss, could very well be modeled after...&lt;br /&gt;
* ...the final boss in the ''Donkey Kong'' game for Game Boy, in which you fight a giant version of Donkey Kong who uses two hands to smash you in a manner very similar to Stlunko.&lt;br /&gt;
* ...Gamma from ''Mega Man 3''.&lt;br /&gt;
* ...Rudy, the final boss of ''Wario Land 3''.&lt;br /&gt;
* ...Kerozene, a boss added to the [[Wikipedia:Game Boy Advance|Game Boy Advance]] version of ''Donkey Kong Country 2: Diddy's Kong Quest''.&lt;br /&gt;
*'''Decline.''' If this isn't a TTATOT, I don't know what is. --[[User:Beatfox|Beatfox]] 23:19, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:11, 29 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline''', you're not trying hard enough - I'm sure you could think of lots more bosses that involve fists somehow if you tried... --[[User:phlip|phlip]] 20:29, 29 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' I usually like these kind of Fun Facts, but it sounds like you're just not trying here. Pick one. [[User:TakuaKaita600|TK600]] 20:08, 6 May 2005 (UTC)&lt;br /&gt;
***Well, if '''I''' had to pick one, I'd definitely pick the first one; it's what the original one stated, and mentioning only that wouldn't be such a TTATOT. --[[User:Shadow Hog|Shadow Hog]] 02:23, 7 May 2005 (UTC)&lt;br /&gt;
====Rose Blake====&lt;br /&gt;
When SB says &amp;quot;rose face&amp;quot; in #125, it sounds slightly like &amp;quot;rose blake&amp;quot; in stinkoman game.&lt;br /&gt;
&lt;br /&gt;
*'''Double Decliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiined!''' Seriously, can we stop stretching Fun Facts as far as they can possibly be stretched? --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 15:27, 27 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Slightly like? Oh, man! -- [[User:tomstiff|tomstiff]] 15:55, 27 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline for the pudgy! Decline for the pudgy!''' -- [[User:Kiwi|Kiwi]] 16:55, 28 Apr 2005&lt;br /&gt;
*'''Gimme a D-cline.''' --[[User:Beatfox|Beatfox]] 23:22, 28 Apr 2005 (UTC)&lt;br /&gt;
====Black Spots====&lt;br /&gt;
Stinkoman doesn't have any black spots on his cheeks for the ripped off sprites&lt;br /&gt;
&lt;br /&gt;
*'''Decline''' Maybe if I understood what this was saying I might like it more, but it still doesn't seem right. What do you guys think? -- [[User:Joshua|Joshua]] 20:32, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Declininated''' I don't get it. [[User:Kiwi|Kiwi]] 17:10, 19 Apr 2005&lt;br /&gt;
*'''Allow me''' I THINK what is being said is this:&lt;br /&gt;
 The black portion of Stinkoman's mask is missing in his sprite form, because&lt;br /&gt;
 it is a ripoff of Megaman sprites.&lt;br /&gt;
*However, this is pretty useless AND false (it's not a ripoff of Megaman sprites, just strongly based on them.) Most old, small sprites lack detail seen in their fully-drawn form. So I must concur with '''Decline'''. --[[User:Jay|Jay]] 21:43, 19 Apr 2005 (UTC)&lt;br /&gt;
*And you can't see Mario's nostrils in Super Mario Bros. So? '''Let's Declining Love''' [[User:Dasrik|Dasrik]] 23:59, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Correct me if I'm wrong, but are you asking for a Decline?!?''' --[[User:Beatfox|Beatfox]] 00:30, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline''' If you look at the bottom of Stinkoman's white area you can see little black lines so this 'fact' is false [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
====Tampo====&lt;br /&gt;
The name Tampo may be a reference to a Japanese kind of fried food (Tempura). Or even Tempo, the speed of music.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''This is very doubtful. Tempura is a big stretch, sure the manual says Tampo is as mean as he is delicious, but that hardly connects Tampo and tempura. And ''tempo''?? Tampo has nothing to do with tempo or even anything musical. --[[User:Ogog|Ogog]]&lt;br /&gt;
** '''Comment''' Well, it IS a Mega Man parody, and many Mega Man characters are named for musical terms (Rock &amp;amp; Roll, Blues [in Japan], Bass, Treble, Forte [in Japan], Gospel [in Japan], Rush, Tango, Beat, Punk, Enka/Enker, Quint, Ballad(e), Duo... and I'm probably forgetting a few.) Of course, that doesn't automatically mean that Tampo was named for the term &amp;quot;tempo&amp;quot; - it probably wasn't - but it's not outside the realm of possibility. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
***'''Decline''' The creators of Megaman had music in mind when they made the character. They said so. --[[User:Joshua|Joshua]] 06:03, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Big stretch in both cases.  And a '''Comment''' to [[User:Ogog|Ogog]], make sure that your comments are bulleted and that you show your vote as Accept or Decline.  Also, make sure you remove the STUFF'd item when you put it on this page. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. Er, the vote, that is. --[[User:Shadow Hog|Shadow Hog]] 17:44, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Sleckhund.''' --[[User:Beatfox|Beatfox]] 23:24, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Er...''' The meaning of Tempo might be he is going faster.&lt;br /&gt;
&lt;br /&gt;
====Brody====&lt;br /&gt;
Brody looks similar to Big Bird from Sesame Street.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Aside from Brody's legs and coloring, this isn't true. And the legs and coloring don't hold much water on their own, seeing as how: A. Birds' legs look something like that and are often illustrated that way. B. Every other chicken in Level 2 is colored yellow, and chickens are often illustrated to be yellow anyway. --[[User:Ogog|Ogog]]&lt;br /&gt;
**'''Second''' [[User:Dasrik|Dasrik]] 02:35, 5 Apr 2005 (MDT)&lt;br /&gt;
**'''Panzerschrecken'd.''' --[[User:Beatfox|Beatfox]] 23:26, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:09, 29 Apr 2005 (UTC)&lt;br /&gt;
====Engrish====&lt;br /&gt;
The creators of Stinkoman 20X6 are poking fun at the 'all your base are belong to us' type language goofs in the stereotypical English port of a Japanese game.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''There is absolutely no need to point this out. Yet another fun fact that's too obvious. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Weak Accept''' I do agree that is kind of obvious, but this does constitute a valid reference. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''; noted at the top of the page. --[[User:Shadow Hog|Shadow Hog]] 17:43, 26 Mar 2005 (MST)&lt;br /&gt;
**Thanks for immortalizing the fact into my fragile little mind, fact-writer. '''All Your Second Are Belong To Us''' [[User:SP'd|SP'd]]&lt;br /&gt;
**'''Second the Decrine.''' --[[User:Beatfox|Beatfox]] 23:28, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:07, 29 Apr 2005 (UTC)&lt;br /&gt;
*Zero Wing is far from the first instance of Engrish. Come on. '''Decline''' [[User:Dasrik|Dasrik]] 02:34, 5 Apr 2005 (MDT)&lt;br /&gt;
====Stone Fist====&lt;br /&gt;
When you beat the final boss, Stinkoman says he got a power-up and puts on the stone fist, showing an almost 100% chance for more levels!&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Same as the &amp;quot;More Levels&amp;quot; fun fact listed above. Obvious and not noteworthy as a fun fact. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Accept''' Same as my comment above - since the game has no Transcript, it's useful as a fact. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''. This doesn't show that there will be new levels. That's what the screen AFTER the cutscene's for. --[[User:Shadow Hog|Shadow Hog]] 17:41, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Accept!''' [[User:http://www.hrwiki.org/index.php/User:Extremejon|Extremejon]]&lt;br /&gt;
*I'm wearing clothes, does that mean for sure I'm going out? '''Decline''' [[User:Dasrik|Dasrik]] 02:33, 5 Apr 2005 (MDT)&lt;br /&gt;
**Well that depends.  If you're wearing clothes that are made of magnetic material with a strong attraction to a magnetic field just outside an open window that you're standing next to, then it might be safe to assume that you're going out.&lt;br /&gt;
*'''Decline''' Now noted in the walkthrough transcript --[[User:Joshua|Joshua]] 05:59, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Second''' [[User:Kvb|Kvb]] 06:43, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I think it is pretty much already stated. --[[User: Lappy 486]]&lt;br /&gt;
**And now that more levels are actually coming out, saying more levels will come out is completely useless. [[user: lappy 486]]&lt;br /&gt;
*'''Decline''' Now that a new level using the stone fist has been released, this is utterly useless. &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;Aurora the Homestar Coder&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 22:06, 27 Apr 2005 (UTC)&lt;br /&gt;
====Control Scheme====&lt;br /&gt;
The poor control scheme (a to jump, s to fire) may be another Mega Man reference, this time to the  Mega Man Anniversary Collection which included Mega Man 1-8. On the Gamecube version, the controls for fire and jump were also messed up. (a to fire, b to jump) This eventually ended up with many frusterated gamers who intented to jump over a bottomless pit, but instead fired their plasma buster instead.&lt;br /&gt;
*'''Decline'''.  This has got to be a joke.  Poor control scheme?  Tons of computer games use cursor keys as directions and a and s as action buttons.  Also it is not uncommon to see the action buttons in the same order, with jump on the left and attack on the right.  Additionally, many gamers choose a and s as their main buttons when setting up games and emulators and have no joypad.  I'm sorry for whoever got burned by Mega Man, but this really isn't the place for it.  -[[User:PolarBoy|PolarBoy]] 11:52, 22 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. --[[User:MZilla|MZilla]] 23:18, 22 Mar 2005 (CST)&lt;br /&gt;
*'''Decline'''. The control scheme for Stinkoman 20X6. Whoever wrote this was probably mad at MMAC and just wanted to get it out of his system. I really don't see what the problem is. I have that game, and in a few minutes I was fully adapted to the weirdish control scheme, no problem. -[[User:Joshua|Joshua]] 05:21, 24 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. I, too, have that game, and it came almost second nature. It's not a &amp;quot;poor&amp;quot; control sceme. --[[User:thatkidsam|thatkidsam]] 15:41, 24 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''', mostly because it's irrelevant (although I DID hate that reversed control scheme in ''MMAC''...). --[[User:Shadow Hog|Shadow Hog]] 17:39, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Second and a comment'''.  Hey, the Jump-with-B, Shoot-with-A scheme worked for Metroid Prime, why not MMAC? :P  Hehe, oh well. :)  -[[User:JakeARoonie|JakeARoonie]] 16:28, 02 Apr 2005 (CST)&lt;br /&gt;
*'''Decline''' This is waaay too big of a stretch. [[User:Dasrik|Dasrik]] 02:26, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline w/Comment''' I've been playing MMAC on the Gamecube recently. The button layout is not that convoluted at all - once you get used to it, it's second-nature. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I didn't think that MMAC or Stinkoman 20X6's control schemes were &amp;quot;poor&amp;quot;. Sorry you got frustrated, but looking here, the majority didn't. --[[User:acekirby13|acekirby13]] 14:01, 8 Apr 2005 (MDT)&lt;br /&gt;
*'''Accept''' As a video game lover, I've gotta say that I am pretty used to using the right-most button to jump and the left-most button to fire. Just water this fact down a bit. -[[User:Miss Free Country USA|Miss Free Country USA]]&lt;br /&gt;
*'''Declorne''' Uh... so? [[User:SP|SP]]&lt;br /&gt;
&lt;br /&gt;
====Stoves====&lt;br /&gt;
Planet K is in the Year 20X6, where gas stoves would have gone out of everyday life, yet some can be seen in stage 2.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''To quote geoguy: What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Decline''' This is quite presumptuous - how do we know that gas stoves would have become osbolete? --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''' maybe 20x6 is 2006... ever thought of that, smart guy? [[User:Dasrik|Dasrik]] 02:32, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Assumption! 20X6 can be anything from 2006-2096, and I hardly think gas will run out before next year. Though the 20X6 world looks much more futuristic, it's not proven that gas runs out in the Homestar Universe, like Ogog said. --[[User:acekirby13|acekirby13]] 19:28, 7 Apr 2005 (MDT)&lt;br /&gt;
**'''Comment'''  20x6 could also be 20106.  Maybe by that time more oil will be found.&lt;br /&gt;
***'''Response.''' 20x6 is NOT 20106.  I've always found the &amp;quot;x&amp;quot; to mean that it's a wildcard, meaning it could be 2006, 2016, 2026, etc. - as in [[time capsule]], it's highly unlikely that a Number One Jam cassette or a gross old wig in a time capsule wouldn't have decomposed in 18,000 years. --[[User:TheEggman|TheEggman]]&lt;br /&gt;
****Actually, its very likely since plastic, and many fabrics dont decompose at all. The magnetic tape in the casette might have decomposed but that wouldnt have mattered because Stinkoman ate the casette, not played it.--[[User:-erson|-erson]] 23:40, 16 Apr 2005 (UTC)&lt;br /&gt;
***But doesnt a Capital X mean the greek number for 10, and a miniscule x stand for a variable? --[[User:-erson|-erson]] 18:48, 14 Apr 2005 (UTC)&lt;br /&gt;
****A capital X signifies a ''Roman'' numeral 10. And variables are ''usually'' lowercase, but if you don't have a character set with upper- and lowercase letters (like most old video games), then you just have to make do with what you got. (See also [[Rabbit Algebra]], which seems to mix the two.) &amp;amp;mdash; [[User:It's dot com|It's dot com]] 21:47, 14 Apr 2005 (UTC)&lt;br /&gt;
****Does anyone else feel that 20X6 is simply a brilliant joke?  Don't try to place it into a timeline, just leave it silly, as it is. --J&lt;br /&gt;
*'''Decline.''' Does the author of this FF purport to have insider knowledge of TBC's ''fictitious'' world? [[User:Beatfox|Beatfox]] 01:10, 17 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline'''I'll quote myself, damnit! just kidding, quote me all you want. But, to reiterate, What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power.--[[User:geoguy91|geoguy91]] 01:06, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Update Ahoy!==&lt;br /&gt;
Stinkoman 20X6 has been taken off the H*R website. TBC are probably updating it. I can just smell new levels! -- [[User:Joshua|Joshua]] 15:50, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I sure as heck hope they are! I was going to try to play it (I haven't in a while) but it was gone! --MessedRocker (not registered)&lt;br /&gt;
&lt;br /&gt;
:Me too! I'm almost certain that it's an update on the game. I '''CAN'T WAIT!''' --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 21:12, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, I think we should all join hands and pray with all our hearts that [[Trogador]] is finally publicly revealed! -- [[User:Homeschool Winner|Homeschool Winner]] 11:39, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have you played it? Is he in there? &amp;amp;rarr;''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* I doubt it. Trogador page:&amp;quot;According to TBC, he is likely never going to be used on the site.&amp;quot; [[User:Kvb|Kvb]] 12:01, 26 Apr 2005 (UTC)&lt;br /&gt;
**Uh, uh, uh! You stopped a little short there, pal. The full sentence is &amp;quot;According to TBC, he is likely never going to be used on the site, but they may yet change their minds.&amp;quot; I think that they ''might'' put him in there as a boss, but that's just me. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 19:58, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* The game has been updated with at least one new level. --[[User:63.202.45.187|63.202.45.187]] 22:20, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* A beatable, npcTrogdor? Cool! I just whipped 4.3. 10 euros says they'll never rescue Pan-Pan. (Who kidnapped him anyways???)&lt;br /&gt;
::I'm predicting a Stinkly Man appearance soon. -- [[User:Joshua|Joshua]] 01:14, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, there appears to be no Trogador throughout the new level, but we'll see. When I heard them say that they probably wouldn't use him at the NYU thing, they seemed pretty unsure, so just pray. -- [[User:Homeschool Winner|Homeschool Winner]] 02:49, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I wouldn't even want him in the game. I love the new level, though. Great difficulty. Too bad I beat it in a few minutes. No new power up?? Then they could have at least let me keep that fist... [[User:Kvb|Kvb]] 11:28, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Man, the new level is really hard! The others were a snap, but I just can't beat the &amp;quot;puzzle&amp;quot; in 4.1! --[[User:thatkidsam|thatkidsam]] 20:18, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It looks like the &amp;quot;barking&amp;quot; sound that 1-UP makes in the level 2 cutscene (following the level 1 boss) has been removed. It's present in the level 4 cutscene (following the 3 boss), though.  Bug?&lt;br /&gt;
&lt;br /&gt;
*When you get to a boss level, and loose a life, is it just me or does the floor disappear in later lives (and hence you fall through and loose immediately)?&lt;br /&gt;
&lt;br /&gt;
*New levels...'''YET AGAIN!''' Man, TBC are just cranking out the levels now! It's great! ...but I can't beat level 5.2... --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font color&amp;gt;]]|&amp;lt;sup&amp;gt;[[User talk:acekirby13|&amp;lt;font color=green&amp;gt;My Talk&amp;lt;/font color&amp;gt;]]&amp;lt;/sup&amp;gt;  20:28, 10 May 2005 (UTC)&lt;br /&gt;
==Level 6==&lt;br /&gt;
*I wonder what level 6 will be like. I know you control stinkoman again, but any other ideas about it? --[[User:Gooblies|Gooblies]] 01:43, 13 May 2005 (UTC)&lt;br /&gt;
**Maybe it will be where the final boss is the silloute dingie. --[[User:Gooblies|Gooblies]] 01:44, 13 May 2005 (UTC) again&lt;br /&gt;
*It will most likely have a cloud-like design, because several of the next, unseen platforms and hazards have a cloud-theme. (I know this by working with an editor) -- '''''[[User:Joshua|&amp;lt;font color=green&amp;gt;Joshua&amp;lt;/font&amp;gt;]]''''' 01:46, 13 May 2005 (UTC)&lt;br /&gt;
* Or maybe and ice world, almost every video game has fire and ice levels. [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
** There probably will be an ice level (Level 4 counts as a fire level), but it won't be level 6, which is almost definately going to be in the clouds: [http://forum.hrwiki.org/viewtopic.php?p=104724#104724] --[[User:phlip|phlip]] 14:40, 13 May 2005 (UTC)&lt;br /&gt;
*Maybe 1-up has to get back from the moon via space station, or to make it even more fantastic, he has to bomb a Death Star maybe. Or... Pan Pan has been sold to bounty hunters and you have to get him back...[[User:Amy Whifflepoof|Amy Whifflepoof]] 15:46, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*We shall soon see, I went to play Stinkoman just now and it wouldn't load, but the address bar said it was version 4. You know what that means; update, more levels, WOO!&lt;br /&gt;
&lt;br /&gt;
Oh and I realize level 4 was a fire board, I not that dumb.[[User:The_Pardack|The_Pardack]]&lt;br /&gt;
*It's already up, though I didn't notice it on the main page. And let me tell you: 6.1 wasn't that bad, but 6.2 is EVIL INCARNATE! Those stupid rising-and-lowering electrical outlet things almost never fail to take one or two units of life from me each, there's precarious jumping everywhere, and so far, I've only found one Power Crunch - pretty far in, too (though not as hard to grab as it looks.) --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:26, 16 May 2005 (UTC)&lt;br /&gt;
** Urgh. Finally made it to the boss - with two units of energy left and no reserve lives. It's a tornado with glasses, BTW (don't know its name because I can't get the Episode 6 portion of the Stinkomanuel to load. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:38, 16 May 2005 (UTC)&lt;br /&gt;
** The boss is evil too. Finally made it with three lives, but it didn't help (thanks to the lack of checkpoints and the ability to start at any reached non-boss level, I learned that there's no reason not to restart when you lose one life in a stage - except that it takes a little bit longer.) --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:47, 16 May 2005 (UTC)&lt;br /&gt;
*** The boss has a pretty predictable pattern, so he's pretty easy to beat.  The only problem is that he takes so many hits to kill that if you make a few stupid mistakes, you're screwed.&lt;br /&gt;
*The one thing that really got me on this one was level 6.2's ending. Level 5.2 was hard enough with the several Downtants, but the platform that you need to reach in order to beat 6.2 was unbelievably difficult. If you didn't time it just right, you were dead. It took me several tries to get it. I didn't find anything else so difficult about level 6.2, I was able to get to the end-area with 3 lives and full health usually, after all the losses on the end platform. In the end I finally beat it. But then again, level 7 won't be any easier... unless it's something like level 3. --SBEmail22&lt;br /&gt;
*Level 6 was ridiculously easy. It was really rather anticlimatic after level 5 was so hard. I spent days on level 5. Level 6 took 15 minutes.&lt;br /&gt;
*This is one of the hardest videogame boards I have ever played. Level 6 is almost unbeatable, kudos to TBC for giving this video game nut a good challenge (pardon the pun) [[User:The_Pardack|The Pardack]]&lt;br /&gt;
*The lack of checkpoints '''kill''' me in this game! I always get to the last two disintegrating clouds (on level 6.2) and then jump, but the freakin' up-down bar crap drops! AGH! I can even see the * Flag! [[User:Cheatachu72|Cheatachu72]] 18:14, 23 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Did Anyone Else Get This Glitch? ==&lt;br /&gt;
&lt;br /&gt;
So I'm playing through my favoriate scene 2.2, and I get to 2.3, mr. big bird starts attacking.&lt;br /&gt;
Its 11:19PM and I don't care, so I let myself die... Bird's feet weaken me to my last power-up, then the beak attack does me in... I have 2 mans left, but the return of the challenge hasn't a floor... I fall to my doom... and it repeats... V.3 of the game... What's up with this?&lt;br /&gt;
&lt;br /&gt;
* Happened to me, too, in both V3 and 4. Same thing happens with level 1's boss fight. No idea why. It worked fine in earlier versions. Happens with both locally-saved and website copies, in Firefox and IE (same plugin, so that's not surprising). --[[User:The Archon|The Archon]] 23:20, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shadowy Figure Revealed! ==&lt;br /&gt;
&lt;br /&gt;
At the end of the boss battle in 5.2 take a chose look at the mysterious figure. He has a perfectly round head with a what looks like a baseball cap. Which makes him 20X6 Coach Z.&lt;br /&gt;
&lt;br /&gt;
Mystery solved.&lt;br /&gt;
&lt;br /&gt;
Whoa... Couch Z! You sit on him and watch your old Star Wars movies! Hey look! I found a quarter! [[User:Amy Whifflepoof|Amy Whifflepoof]]&lt;br /&gt;
&lt;br /&gt;
*I fixed the spelling, you know there are nicer ways to tell someone they made a mistake.&lt;br /&gt;
&lt;br /&gt;
I knew it all along. Seriously, that was quite obvious. I think his name is Coach X. [[User:Kvb|Kvb]] 19:19, 24 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree, I also do know he will be found by who I call &amp;quot;Cheat-o-oki&amp;quot;. Too obvious... [[user:Mr.NiceGuy|Mr.NiceGuy]]&lt;br /&gt;
&lt;br /&gt;
== Don't read this if you like the game ==&lt;br /&gt;
&lt;br /&gt;
I don't want to start a flame war (even though I probably will), but I just have to say that I'm really starting to hate this game.  Aside from being pointlessly difficult, it doesn't really capture the fun that Megaman (and games of that era) had.  For one, Megaman was about killing enemies with cool weapons, not hopping around on platforms and avoiding indestructible saw blades.  Sure, Megaman had that, but it was never the case that the best strategy was to avoid enemies (which seems to be the case in Stinkoman).  And what's up with the fact that you inevitably have to go completely out of your way in order to get a power pill, which means that after you're done backtracking your power is most likely right back where you started.  The storyline is completely flat, and seems to revolve around the characters sitting at home, and then leaving home to go somewhere, and just generally ignoring the storyline.  It's probably just me, but after suffering though 6.1 I have no desire to continue on to 6.2.  Granted, they're working with limited media, but still... [[User:24.239.141.162|24.239.141.162]] 22:41, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm with you on the difficulty, brother. I don't see anything else wrong with the game. But that's just Videlectrix. &lt;br /&gt;
&lt;br /&gt;
Oh, wait, did I mention Edsmilde has a level editor so that you can make it easier or so? It might help. -[[User:BurninatorBoombox&amp;amp;Markie|MK and/or BurnBox]] 22:46, 16 May 2005 (UTC)&lt;br /&gt;
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I'm pretty sure that's the point.  Not to make it a &amp;quot;cool&amp;quot; game, but to make it funny, like everything else on the website. [[User:Nosmorking|No Smorking]] 22:54, 16 May 2005 (UTC)&lt;br /&gt;
:But.. It would be funnier if it was only one level and you didn't have to play through it... like Super Kingio Bros.  [[User:24.239.141.162|24.239.141.162]] 23:24, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, but that would suck.  At least this one is a real game.  [[User:Nosmorking|No Smorking]] 23:32, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it wasn't too much of a hassle (since a lot of the difficulty has to do with jumping), it would be nice to have different difficulty levels.  As it stands, this game is too ''easy'' for me, but I know people who have trouble with the first level.  I guess it just depends on what you're into... I happen to love the game (as much as one can love a game, anyway).&lt;br /&gt;
&lt;br /&gt;
== Object Library Links ==&lt;br /&gt;
&lt;br /&gt;
Is there any point to having the object library links (cutsceneds/xml/etc) at the bottom of the page?   I saw that Philip added them there in the last few days, and I'm wondering what the point is....you can't do anything with them really. (Unless i'm missing the point)  Should we remove the links?   --[[User:Duke33|Duke33]] 14:44, 18 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not entirely sure whether to remove them or not. They can be used to mod the game, and I guess he thought that only a few people could find them in my post in the [[Talk:Stinkoman 20X6#XML|XML]] section. I'll leave 'em for now, and see if anyone else has any opinions on this. --{{User:Venusy/Sig}}, 18:14, 18 May 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
:Well I figured we link to things like the virus'd Sketchbook and such in [[virus]], so I may as well put all those links there. Besides, my reasoning was that this is a wiki - if it shouldn't be there then someone will remove it. --[[User:phlip|phlip]] 04:24, 19 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Someone has. Unfortunately, it was Trogga, and he has a reputation for cleaning a ''little'' too much up, as seen in this edit [http://www.hrwiki.org/index.php?title=Sightings&amp;amp;diff=78777&amp;amp;oldid=78657 here]. No one else seemed to have any opinion about this, so add 'em back if you want. I think I'll put them on my user page actually, to preserve the links. --{{User:Venusy/Sig}}, 19:44, 23 May 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
== Quick Tidbit For Level 6.2 ==&lt;br /&gt;
&lt;br /&gt;
Lets say you make it all the way to the bluetant and 3-prong... near the end...&lt;br /&gt;
choice a) go up and avoid two 3-prongs, then dodge ligtning &amp;amp; two saws...&lt;br /&gt;
choice b) kill the bluetant, manage up some difficult evaporating clouds, face a bluetant, lightning &amp;amp; two 3-prongs as if you made it past choice a.&lt;br /&gt;
&lt;br /&gt;
Tidbit: if you're any good at this level, and you can make it up choice A unscratched... then do not kill the power-crunch bluetant (or if you do, then don't get the power crunch)... go up choice A, make it to the bluetant... if you kill the bluetant, unharmed, then awesome! Only two lightning bolts and two 3-prongs to go!!! However, if you want to beat the boss, you'll need all your life... say you make a mistake and lose two lives...&lt;br /&gt;
&lt;br /&gt;
backtrack to where choice Bbrings you... right before the 2 bolts and prongs... go down the clouds, and you'll have a powercrunch awaiting for you... then go back up the EVs, because that's the easiest, least deadly... you don't have to worry about that bluetant, and just go through the bolts and prongs again... do it good, full life... beat the boss... kick the mouse... and see the same TV that Stinkoman has...&lt;br /&gt;
&lt;br /&gt;
yeah how to do it:&lt;br /&gt;
1) the cloud starts coming at you, when he does it, and on his first land, run imeediately to teh first place he lands for what reason you ask:? so when hekeeps going you can shoot him, only shoot at his sun glasses , its seeming to be the only place that harms him, keep this up, You will then have some lightning shoot after the 2nd time, run just one distance away from the edge of the screen ( so the tornado doesnt get two shots on you )whichever closer to avoid it. Now if you keep this up for three times, the tornado will shoot around 5, just stay close to him to avoid them. then run away , say to the left, and he will land one place, run to that spot and keep on shooting. I just developed this strategy, and woudl you believe it, a Mouse.. a mouse was causing all of that - thats got you wanting to play even more to see if im telling the truth!&lt;br /&gt;
--John&lt;br /&gt;
&lt;br /&gt;
== Trolling ==&lt;br /&gt;
&lt;br /&gt;
Someone (looged out at the time) did tons of trolling on this page. I fixed it now, but a list of what they did can be found [http://www.hrwiki.org/index.php?title=Stinkoman_20X6&amp;amp;curid=5991&amp;amp;diff=87772&amp;amp;oldid=87769 here]. --[[User:VolatileChemical|VolatileChemical]] 01:30, 26 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Go report it at [[HRWiki:WikiTroll]] --[[User:phlip|phlip]] 01:46, 26 May 2005 (UTC)&lt;br /&gt;
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Yes, of course. Thank you. --[[User:VolatileChemical|VolatileChemical]] 01:48, 26 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Looooooong Fall ==&lt;br /&gt;
&lt;br /&gt;
The reason there is a looooooooong fall on level 2.2 is that you keep climbing up and up yet brody is on the kitchen floor. This won't work in level 6, provided with the fact all clouds look the same, not like the kitchen counters.-Amy Whifflepoof&lt;br /&gt;
&lt;br /&gt;
== Magic Pockets? ==&lt;br /&gt;
&lt;br /&gt;
Did anybody else think that the level 6 boss was reminiscent of the game Magic Pockets? The boss is a giant whirlwind that bounces and shoots bubbles from its top. In the first stage of Magic Pockets, the character attacks by throwing whirlwinds that bounce. If the fire button is held long enough, the whirlwinds are large and spit smaller whirlwinds from their tops. (There might be a powerup needed as well, I'll check up on it)&lt;/div&gt;</description>
			<pubDate>Wed, 01 Jun 2005 23:42:41 GMT</pubDate>			<dc:creator>Mr.NiceGuy</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Stinkoman_20X6</comments>		</item>
		<item>
			<title>Talk:Stinkoman 20X6</title>
			<link>http://hrwiki.org/wiki/Talk:Stinkoman_20X6</link>
			<description>&lt;p&gt;Mr.NiceGuy:&amp;#32;/* Shadowy Figure Revealed! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ZSNES Project==&lt;br /&gt;
Would anyone be willing to convert Stinkoman 20X6 to an SMC file? I'm aware this would be a LOT of work to turn a flash game into a working SNES ROM, but it would be cool to play this on an SNES emulator and avoid some of the flash bugs (and frame lag).&lt;br /&gt;
&lt;br /&gt;
==New Flash File==&lt;br /&gt;
[[HR:stinkogame/v3/stinkogame.swf|Clicky]]&lt;br /&gt;
&lt;br /&gt;
==Extremely Slow Frame Rate==&lt;br /&gt;
Hi, I'm having a problem on all of the computers (3) in my house when trying to play this great game.  Whenever I do anything that causes the level to scroll, the frame rate drops unbelievably low and everything becomes very slow and draggy.  At the very beginning of Level 1.1 I don't have this problem for the first 2 seconds of playing (before I move far enough to make the scenery follow), and then when I come to a complete halt I can jump again without it slowing down.  Anyone have a remedy for this, or are my computers just crappy?&lt;br /&gt;
&lt;br /&gt;
:I have the same problem. &amp;amp;mdash;&amp;lt;tt&amp;gt;[[User:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;woddfellow2&amp;lt;/span&amp;gt;]]|[[User talk:woddfellow2|&amp;lt;span style=&amp;quot;color: teal;&amp;quot;&amp;gt;✎&amp;lt;/span&amp;gt;&amp;lt;/tt&amp;gt;]] 19:53, 4 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'm not convinced that this isn't intentional. It's very likely that the Brother's Chaps were trying to mimic the NES's inability to quickly draw frames. It's already obvious that this is a Mega Man clone. Maybe they're pushing it further than that. --[[User:NFITC1|NFITC1]]&lt;br /&gt;
&lt;br /&gt;
*I've also had a slow frame rate when walking, but it's not that bad, is it? If it is, then yes, your computer is crappy. [[User:Kvb|Kvb]] 19:30, 24 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Fixing spelling==&lt;br /&gt;
I fixed a couple of spelling errors:  &amp;quot;parodys&amp;quot; &amp;gt; &amp;quot;parodies&amp;quot;, and changed &amp;quot;cinema&amp;quot; to &amp;quot;cinematic&amp;quot;.  Just so you guys know I wasn't fixing the transcripted stuff.  - MHG&lt;br /&gt;
&lt;br /&gt;
== Where did it go? ==&lt;br /&gt;
It is gone... it dissapeared...&lt;br /&gt;
&lt;br /&gt;
What??&lt;br /&gt;
&lt;br /&gt;
== Can I be the first to say &amp;quot;COOL!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
TBC have really done it this time! Great music, title screen, but now on the Fanstuf wiki we need to call him 1-up, not Kidstar. sigh... - [[User:Ooy|Futuramaooy]]&lt;br /&gt;
&lt;br /&gt;
==Like Zero Wing in 2 Ways==&lt;br /&gt;
This game reminds me of Zero Wing in two ways.&lt;br /&gt;
1. Translating errors (fake in this game, obviously)&lt;br /&gt;
2. Long levels with no check points.  I can't get past the first level in either game.  Every time you die, no matter how far you are in the level, you go back to the beginning.  And you can't save in the middle either. --[[User:152.163.101.8|152.163.101.8]] 14:59, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actually, in Zerowing when you die, it'll bring you to a midpoint, if you've gotten that far.  I've beaten the entire game so I should know.  =P  --nickshorts&lt;br /&gt;
&lt;br /&gt;
==Man, this is ''hard''!==&lt;br /&gt;
Holy Crap! This game is so hard (to me) it blows my mind! Tough jumps, no checkpoints, the works! I can't even beat level 1.2! Arrrrgh! ...Whew. Glad I got that outta my system. On a lighter note, this is a great game, if not a bit hard. -[[User:acekirby13|acekirby13]]&lt;br /&gt;
*Don't feel bad, AceKirby. I can't even get past level 1.1! [[User:Fizz123|Fizz123]]&lt;br /&gt;
**Whew, that makes me feel better man. I needed some serious clown care there for a second. But I ''did'' end up beating the game, which was great. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 20:00, 26 Apr 2005 (UTC)&lt;br /&gt;
*It's not as hard as you think. I suck garbage (expletive deleted) at video games, but I can do levels 1.1-3.3 jut fine. 4.1 I can't get past, but i'm getting closer.&lt;br /&gt;
**Dear whoever, this was written mighty long ago, and I have since then beaten levels 1.1-5.1. I just can't beat level 5.2 now! I want to fight Nebulon! ARRRRRRRGHBLBLBLBL!!! --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font color&amp;gt;]]|&amp;lt;sup&amp;gt;[[User talk:acekirby13|&amp;lt;font color=green&amp;gt;My Talk&amp;lt;/font color&amp;gt;]]&amp;lt;/sup&amp;gt;  20:26, 10 May 2005 (UTC)&lt;br /&gt;
Dude, I can defeat Nebulon like cake, man. I wrote the walkthroughs for level 5 (except for the cutscenes, boss and part of level 5.2) I still can't get past anything on level 4 because if I press a button too long it gets stuck in running position. [[User:Amy Whifflepoof|Amy Whifflepoof]]&lt;br /&gt;
:Whoa- you missed my point. I haven't even fought Nebulon. I can't get by the point where there is like 4 Downtants in a row. They always deplete my health fast! --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font color&amp;gt;]]|&amp;lt;sup&amp;gt;[[User talk:acekirby13|&amp;lt;font color=green&amp;gt;My Talk&amp;lt;/font color&amp;gt;]]&amp;lt;/sup&amp;gt;  23:48, 16 May 2005 (UTC)&lt;br /&gt;
Okay, I just want to start with, HELLO! This is a stinkon' easy game when you practice, by learning timing from experience or taking altrnative routes. (these will help on level 6. It took me a while until I beat the mouse.)-Amy Whifflepoof, not signed in.&lt;br /&gt;
&lt;br /&gt;
==Difficultly fun==&lt;br /&gt;
This game is hard, but I found it fun. I guess I'm good a video games or something, because although I was challenged, I beat the whole game in under an hour. Can't wait for more levels. --[[User:Joshua|Joshua]] 15:46, 21 Mar 2005 (MST)&lt;br /&gt;
:Indeed... more levels seem an inevitability (why else do they have scroll buttons in the &amp;quot;CONTINUTE&amp;quot; menu?). As for the difficulty... well, let's just say it reflects the ''Mega Man'' series in more ways than one. ;) --[[User:Shadow Hog|Shadow Hog]] 16:16, 21 Mar 2005 (MST)&lt;br /&gt;
::The Brothers Chaps captured the oldschool Mega Man feel better than I would have expected. I hope they don't get sued by Capcom! [[User:Homestar Coder|Aurora Szalinski]] 16:51, 21 Mar 2005 (MST)&lt;br /&gt;
:::I dunno...the continute menu scroll buttons could be there just to mislead you. If so, I wouldn't be surprised. --[[User:Ogog|Ogog]]&lt;br /&gt;
&lt;br /&gt;
==BEAT THAT!==&lt;br /&gt;
I beat the whole game (Stage 1.1 to 3.3) in 19 minutes without a single game over. Can anyone beat that? (I did lose two lives though) --[[User:Joshua|Joshua]]&lt;br /&gt;
&lt;br /&gt;
I did, and I only lost one life. I think it took me about 23 minutes, though.[[User:Ekul|The Marauding Maniac]]&lt;br /&gt;
&lt;br /&gt;
My best with one life lost on the last boss:&lt;br /&gt;
&lt;br /&gt;
00:00 start&amp;lt;br&amp;gt;&lt;br /&gt;
01:23 end level 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
02:52 end level 1.2&amp;lt;br&amp;gt;&lt;br /&gt;
03:29 end level 1 boss&amp;lt;br&amp;gt;&lt;br /&gt;
05:45 end level 2.1&amp;lt;br&amp;gt;&lt;br /&gt;
08:09 end level 2.2&amp;lt;br&amp;gt;&lt;br /&gt;
09:41 end level 2 boss&amp;lt;br&amp;gt;&lt;br /&gt;
10:52 end level 3.1&amp;lt;br&amp;gt;&lt;br /&gt;
11:30 end level 3.2&amp;lt;br&amp;gt;&lt;br /&gt;
12:04 end level 3 boss&amp;lt;br&amp;gt;&lt;br /&gt;
14:34 end level 4.1&amp;lt;br&amp;gt;&lt;br /&gt;
17:12 end level 4.2&amp;lt;br&amp;gt;&lt;br /&gt;
19:59 end level 4 boss&amp;lt;br&amp;gt;&lt;br /&gt;
22:05 end level 5.1&amp;lt;br&amp;gt;&lt;br /&gt;
24:31 end level 5.2&amp;lt;br&amp;gt;&lt;br /&gt;
27:23 end level 5 boss (1 life lost here)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I beat 1.1-3.3 in 21 minutes, losing 0 lives. --[[User:Gooblies|Gooblies]] 01:45, 13 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can do 1.1-3.3 in a few minutes with no lives lost!-Amy whifflepoof&lt;br /&gt;
&lt;br /&gt;
You guys have way too much free time. I can beat Level 1-1 In 10 mins and lose 2 lives!! --[[User:kerrek slaya|kerrek slaya]] 21:04, 15 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I timed 139 measures of music in 5.2 a minute ago. I can't say how that compares with your score since I timed it in measures of music, not seconds. (I and noticed that I shaved about 3 measures of music taking the bottom path when the top has the huge conveyor belt, even when jumping against the belt and taking a shortcut to the bottom, and even though the bottom path has a short wait time to get the stupid platform within jumping distance. Less fall time, no ladders. I also took the bottom path when it split into four tiers - less fall time, and there's a forward-moving conveyor belt that doesn't lead to a spike along the way.) --{{User:Jay/sig}} 08:03, 26 May 2005 (UTC)&lt;br /&gt;
:I cut it down to 2:02! And this time I made a bunch of silly mistakes I didn't make the first! How? Well, I played it in .swf mode and made the screen small (but still big enough that I could see it all!) Scrolling the screen in full-size mode seems to create some minor slowdown (for me), so removing that slowdown severely cut my time (I technically was still counting measures of music (116) and just did the math from there. The music's speed didn't seem to be affected no matter what I did.) --{{User:Jay/sig}} 08:54, 26 May 2005 (UTC)&lt;br /&gt;
:I cut it down to 2:02! And this time I made a bunch of silly mistakes I didn't make the first! How? Well, I played it in .swf mode and made the screen small (but still big enough that I could see it all!) Scrolling the screen in full-size mode seems to create some minor slowdown (for me), so removing that slowdown severely cut my time (I technically was still counting measures of music (116) and just did the math from there. The music's speed didn't seem to be affected no matter what I did.) --{{User:Jay/sig}} 08:54, 26 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Am I the only one... ==&lt;br /&gt;
&lt;br /&gt;
...who can't get the plain .SWF working? I can play the game (beat it not too long ago, good game, can't wait for the expansion packs-of-sorts), but only using the standard link. I can't play it online or offline using just the .SWF file. Firefox stays perpetually on &amp;quot;Load it up&amp;quot;. IE6 gets farther than that, as it goes to a black screen after that and never gets out. So... anyone else? --[[User:Shadow Hog|Shadow Hog]] 19:26, 21 Mar 2005 (MST)&lt;br /&gt;
:I couldn't get the .swf file loading on my computer. It would just stay a blank black screen. The regular game worked fine, though. --[[User:Joshua|Joshua]] 20:15, 21 Mar 2005 (MST)&lt;br /&gt;
It's working for me in IE, but in Firefox it just stays on the loading screen. edit: actually, offline it doesn't work on either. --[[User:Dark Grapefruit|DG]] 11:31, 22 Mar 2005 (MST)&lt;br /&gt;
I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. [[User:unknown|unknown]]&lt;br /&gt;
:Read the topic in this page with &amp;quot;XML&amp;quot; as its header. It has links to all the levels (save 4.x). Just slap 'em in a folder called &amp;quot;levelData&amp;quot; in the same directory as the game itself, and it SHOULD work. --[[User:Shadow Hog|Shadow Hog]] 22:33, 1 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is the game meant to...==&lt;br /&gt;
Drop you into a giant hole at the beginning of Level 1.1? The game loads up, but as soon as I click play game, I get dropped into a pit until I die 3 times. Any ideas, or is it whatever glitched up [[virus]] for me? --[[User:Venusy|Venusy]] 02:36, 22 Mar 2005&lt;br /&gt;
:I hear on Fark that it depends on your browser. Try switching to another. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:39, 21 Mar 2005 (MST)&lt;br /&gt;
::This happened to me too, while running IE. I tried Mozilla and it worked. [[User:Homestar Coder|Aurora Szalinski]] 19:40, 21 Mar 2005 (MST)&lt;br /&gt;
:::Thank you, but annoyingly enough, I can't install any alternative browser. My administrator believes that they let in viruses. --[[User:Venusy|Venusy]] 02:52, 22 Mar 2005&lt;br /&gt;
:::I had the same problem, except for me the bug happened in Opera but it worked in IE. --JZ&lt;br /&gt;
:Found the problem (for me at least), in Version 1.1, there's a little notice saying &amp;quot;Flash 7 Required&amp;quot;. I only have Flash 6. I wonder why TBC didn't go for the full screen message, a la [[Duck Guardian]]. --[[User:Venusy|Venusy]] 06:30, 22 Mar 2005&lt;br /&gt;
::Well, that's probably what your problem is indeed... but specifically, I'm guessing the game isn't loading the XML files from the leveldata folder, hence nothing happens. --[[User:Shadow Hog|Shadow Hog]] 09:35, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
If anyone could find the game's music files, I'd be much obliged. That was my favorite part. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:47, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Same here, I was listening to it whilst working on assignments, but I found that if you open up the game and start, leave it for about half an hour without doing anything, the music just stops and doesn't come back unless you lose a life. [[User:M.J|M.J]]&lt;br /&gt;
&lt;br /&gt;
The first level's music is top-notch if extremely Sonic. Not as good as Duck Guardian, mind.&lt;br /&gt;
&lt;br /&gt;
:Actually, it strikes me as much more like - surprise! - ''Mega Man'' tunes, particularly the opening stage of ''MMVII''. --[[User:Shadow Hog|Shadow Hog]] 09:32, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yeah... Both of those tunes are awesome, and I was listening to a MM7 midi file right before I played it. I thought, &amp;quot;Hey, that's MM music!&amp;quot; --[[User:thatkidsam|thatkidsam]] 15:35, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure online Flash games don't have &amp;quot;music files&amp;quot; It's been my experience that Flash usually packs all its resources (sound, bmps) into the final SWF.&lt;br /&gt;
*Oh, well. Maybe they'll add it to [http://videlectrix.com/videlectrix_music.html Videlectrix Music] soon. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 11:07, 23 Mar 2005 (MST)&lt;br /&gt;
::[http://www.vgmusic.com/new-files/ VGMusic] has some MIDIs in their New Files section, FYI. --[[User:Shadow Hog|Shadow Hog]] 13:06, 26 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*Holy crap, they added to Videlectrix.&lt;br /&gt;
&lt;br /&gt;
== NYU Demo ==&lt;br /&gt;
&lt;br /&gt;
At the [[NYU Talk - 1 Mar 2005]] they showed an awesome demo to this, and as I recall, I think the sporks from 2.2 were originally in 1.1 and 1.2. The first two levels that TBC made were 1.1 and 3.1.--[[User:Homeschool Winner|Homeschool Winner]] 21:28, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== JoyToKey (This is a little OT) ==&lt;br /&gt;
&lt;br /&gt;
Anyone with a joypad needs to download [http://hp.vector.co.jp/authors/VA016823/joytokey/english.html JoyToKey]. It's especially important for this game; really adds to the feel. Total, man. --[[User:70.25.9.49|70.25.9.49]] 23:00, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Capsules ==&lt;br /&gt;
&lt;br /&gt;
*The health-restoring pills are a reference to the Strong Bad E-Mail time capsule.&lt;br /&gt;
** They are also a reference to the Scrolling Shooter Games Menu, where you can get similar capsules to change your ship. &lt;br /&gt;
&lt;br /&gt;
Tons of games have capsules and it's doubtful this is an inside reference. Didn't the original Megaman hae capsules? Granted they looked different, but I don't think this is a reference to [[time capsule]], and I think it's a coincidence that the games menu also has capsules. What's next, someone chimes in with &amp;quot;It may be a reference to Dr. Mario&amp;quot;? Sorry, I'm over-analytical so I'll keep it since others may not agree with me on this. If anyone else does though, maybe we should take this to [[STUFF]]. --[[User:70.25.9.49|70.25.9.49]] 23:07, 21 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
*** The NES Mega Man games had no such things... I don't think it's a Dr. Mario reference either, considering the Doc isn't too &amp;quot;retro&amp;quot;. I think it's more likely a &amp;quot;time capsule&amp;quot; reference...&lt;br /&gt;
&lt;br /&gt;
:Although I'm not sure about the games menu reference anymore, I do believe it's a reference to time capsule because:&lt;br /&gt;
*They are identical looking&lt;br /&gt;
*In time capsule, the pill gave him an energy boost.&lt;br /&gt;
&lt;br /&gt;
I'm pretty confident that it's a [[time capsule]] reference myself. It DOES look exactly the same, and Stinkoman interacted with that capsule too. Don't name individual video games, though. --{{User:Jay/sig}} 08:13, 26 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the Gas stoves... ==&lt;br /&gt;
&lt;br /&gt;
What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. Any oil lamps in Free Country? well, I just thought it necessary to comment. Thanks for reading it.&lt;br /&gt;
&lt;br /&gt;
--[[User:geoguy91|geoguy91]] 00:43, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== CONTINUTE? ==&lt;br /&gt;
&lt;br /&gt;
Early on I added a comment about the CONTINUTE item in the main menu being misspelled possibly intentionally, but it was removed in the revision http://www.hrwiki.org/index.php?title=Stinkoman_20X6&amp;amp;diff=56256&amp;amp;oldid=56255.  This still exists in Version 1.1.  I guess this item was removed because it was too obvious, given that the poor translation is already specified?  Just wondering.&lt;br /&gt;
&lt;br /&gt;
== this and peasant's quest. ==&lt;br /&gt;
&lt;br /&gt;
in peasant's quest, it seems the cookies expire after you close your browser window.&lt;br /&gt;
&lt;br /&gt;
is there a way to tweak the cookie to not die, or is it supposed to keep active and i just need to adjust cookie settings?&lt;br /&gt;
&lt;br /&gt;
*Must be your browser settings. Works fine for me. --JZ&lt;br /&gt;
&lt;br /&gt;
*Not really. On my computer, I can save a Peasant's Quest game for months, no matter how screwy it really is. [[User:Amy Whifflepoof|Amy Whifflepoof]] 15:36, 16 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Continute not working? ==&lt;br /&gt;
&lt;br /&gt;
I got all the way to level 2.2 before I got a Game Over, but the continute button wouldn't work. Is there a problem wth my browser, or maybe a new version of Flash Player I need to get?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've had the same problem. Anyone know why the continue function isn't working?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Continue&amp;quot; remains greyed-out for me as well.  My browser's set to accept all cookies from homestarrunner.com, and I can't see anything in my Flash prefs about denying local storage (it's set to allow homestarrunner.com to store 100K of data currently).  For reference, I'm running this on Linux, Mozilla 1.7.5, and Flash 7.0.25.  [[User:sekhmet|sekhmet]] 14:05, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
* Ah, seems that v1.3 has fixed the problems.  My system is now allowing me to access the continue menu. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
' Happened to me too. My guess is the versoin change from 1.0 to 1.1 --[[User:70.25.9.49|70.25.9.49]] 16:14, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Here's a key point:  The continute button only becomes available after you've beaten the game regularly.  That had me thrown off for a while...until I beat it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seems to be fixed in v1.3.&lt;br /&gt;
** Indeed it does.  Works for me now. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[Image:stinkoman-glitch.png|thumb|220px|Stinkoman stand on air!]]&lt;br /&gt;
I found a little glitch in the game, just wanted to share :)&lt;br /&gt;
It's in Level 1.1, you'll probably recognize the spot. I'm guessing the box for the ledge on the right side passes through the wall.&lt;br /&gt;
*Looks like it. I've noticed that before. Looks pretty funny actually.&lt;br /&gt;
*Well, its because stinkoman is actually standing on the land on the other side because on these games you can stand with one pixel of the shoe on the land and the rest in the air. Try it on other lands.&lt;br /&gt;
&lt;br /&gt;
*Hey, the game is now apparently v1.2 I think this glitch has been fixed.&lt;br /&gt;
::Nope, it's still there. I don't think they'll bother fixing it, it doesn't make any real difference IMO.&lt;br /&gt;
*This is so stupid! I got all the way to level 2.2, and got stuck in that place you can't escape (I never died out), so I refreshed the page, and I looked at the continue button, only to find it didn't work! I am so fed up with this! Someone better find some way to fix this, 'cause I'm not playiong through all that again! Stinkoman moves way too slow to have to go through that excruciatingly tempoed sidescrolling nightmare again! Can someone please fix this, or find a solution, that doesn't make you have to play the game all over again? Much thanks in advance.&lt;br /&gt;
**You must have a slow computer, no name. The game isn't really as annoying on fast ones, where it goes smooth. Anyway, I have no idea what place you are talking about. I don't know any traps in level 2.2. (Maybe you should look at the [[Stinkoman 20X6 Walkthrough|walkthrough]]?)--[[User:Joshua|Joshua]] 20:07, 29 Mar 2005 (MST)&lt;br /&gt;
** I'd fix it, but I don't have the flash or the website, soooo... That's weird&lt;br /&gt;
&lt;br /&gt;
== Stinkomanual? ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who can't find this, whatever it is?--[[User:Lord Pikachon|Lord Pikachon]]&lt;br /&gt;
&lt;br /&gt;
* It should be a link right under the controls button at the start menu?&lt;br /&gt;
&lt;br /&gt;
== XML ==&lt;br /&gt;
&lt;br /&gt;
Did anyone notice that you can download and edit the XML files to create new levels?  This could be good for the Fanstuff Wiki, if anyone gets it working.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
- Care to share where they are? :) --[[User:AndrewNeo|AndrewNeo]] 18:05, 22 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Well, I think you have to edit the flash file to get them to work offline first (which is not too hard).  They are at:&lt;br /&gt;
&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.1.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.1.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.2.2.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/levelData/level1.3.3.xml]&lt;br /&gt;
[http://homestarrunner.com/stinkogame/stinkogame.swf]&lt;br /&gt;
&lt;br /&gt;
Those are the ones I found in my temp folder (even though I didn't get to those levels).  If you go to ''View'' -&amp;gt; ''Page Source'' in Firefox, you can kinda figure out how it works (maybe).  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
''Edit:  Darn, the links don't work.  They are in some other folder.  Once I figure out the folder name, the game will work offline.  And they don't show up on Google yet.''&lt;br /&gt;
&lt;br /&gt;
Ooh - found it - They're in another folder called &amp;quot;levelData.&amp;quot;&lt;br /&gt;
[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
-As a note for other people wanting to edit, you need to get the 5 level files, the main swf, and the object library: [http://homestarrunner.com/stinkogame/objectLibrary.swf]. (You can see some game graphics if you view that file)&lt;br /&gt;
&lt;br /&gt;
It's a pretty simple almost-XML format, I'm making a level editor for it now.&lt;br /&gt;
[[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
:Woah. New enemy in that library. If anything confirms another set of levels coming up, that would. --[[User:Shadow Hog|Shadow Hog]] 15:07, 23 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hey, I was just about to make a level editor for it, but it probably won't be very good.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
:Hey, if you decompile the flash file for the game you'll see there is already a level editor in there on the script for sprite 761.  Unfortunately I don't know anything about flash, so I don't know what to do with that, or how to get to it, but someone must.&lt;br /&gt;
&lt;br /&gt;
:I'm working on an editor written in VB using the MSXML library. --[[User:ackicantthinkofaname|breadtangle]] 18:30, 6 Apr 2005 (MDT)&lt;br /&gt;
I know all about Flash, but I don't have a decompiler -NonHacka&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' With the release of Stinkoman 20X6 v4, those links have become outdated. The new ones are [[User:Venusy#Complete list of files used to mod Stinkoman 20X6|here]]. --{{User:Venusy/Sig}}, 19:57, 23 May 2005 (BST) &amp;lt;br&amp;gt;'''EDIT:''' Moved all links to my user page.&lt;br /&gt;
&lt;br /&gt;
Arghh...I Made the installation program but i need a site to upload it onto.&lt;br /&gt;
Can someone tell me one? --- [[User:Pertmywert|&amp;lt;small&amp;gt;[[User:Pertmywert|Pertmywert]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
:[mailto:phlipping@yahoo.com Email] it to me and I'll host it for you, if you'd like. --[[User:phlip|phlip]] 08:02, 5 May 2005 (UTC)&lt;br /&gt;
::http://phlip.websiteallies.com/Stinkoman_20X6_Install.exe --[[User:phlip|phlip]] 12:28, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Thanks philip for hosting it but remember i made it&amp;lt;small&amp;gt;[[User:Pertmywert|Joel]]|&amp;lt;sub&amp;gt;[[User_Talk:Pertmywert|Talk]] [[Special:Contributions/Pertmywert|Contributions]]&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::: Pertmywert has sent me the new version: http://phlip.websiteallies.com/Stinkoman_20X6_Install_v3.exe - I'll keep the v2 one up incase anyone's interested. --[[User:phlip|phlip]] 23:44, 9 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I already have a great working editor for this game, a new version has just been released. Check it out here: http://www.geocities.com/joesarcade/stinkoman.zip or here: http://joesarcade.hopto.org:8093/stinkoman.zip&lt;br /&gt;
&lt;br /&gt;
==Filmography?==&lt;br /&gt;
I've been wondering, does this count as an appearance in Stinkoman Filmography, or do games not count? --[[User:Venusy|Venusy]] 20:57, 23 Mar 2005 (GMT)&lt;br /&gt;
*On this site, I'm sure there'd be no way to stop people from saying so. However; I in all due respects, say if it's a FILMography, it's for FILMS. Go see if there's some kind of GAME-ograpgy if you want to count that!&lt;br /&gt;
**IMDB lists video games in filmographies. --JZ&lt;br /&gt;
&lt;br /&gt;
== Save file ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know the name of the file which holds the save data for the game? I have downloaded all the other necessary files but I want to have a save file in there so I don't have to play through all the levels again (Yes, I have beaten the first 3.)&lt;br /&gt;
&lt;br /&gt;
On XP it's the C:\Documents and Settings\&amp;lt;USERNAME&amp;gt;\Application Data\Macromedia\Flash Player\#SharedObjects\&amp;lt;randomID&amp;gt;\www.homestarrunner.com\stinkogame\stinkogame.swf\stinkoman.sol file.&lt;br /&gt;
I haven't checked, but I imagine on 9x/ME it's in the C:\Windows\Application Data\... folder. &lt;br /&gt;
No idea on other OSes. [[User:Travis Wells|Travis Wells]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;s&amp;gt;Level 3.1&amp;lt;/s&amp;gt; Level 3.2 -- HOW!? ==&lt;br /&gt;
&lt;br /&gt;
How do you beat level 3.1? Do you have to collect some fixed amount of gold or wait a certan amount of time? I can't beat it!&lt;br /&gt;
:Collect 20 pieces of gold from the rain drops. I believe it tells you that when you start the level. --[[User:Shadow Hog|Shadow Hog]] 09:22, 24 Mar 2005 (MST)&lt;br /&gt;
::Oops, I didn't read that. Well I got to 3.2, but now I can't get more than 4. Every freakin' piece of bread is surrounded by like 50 other things. Plus, there's one piece every like 50 screens.&lt;br /&gt;
:::You have to collect 10 pieces of bread, and each bad item deletes a bread you got. That's really all there is to it. A good idea is to just avoid everything until you reach a bread all by itself. It's not really as hard as you say. --[[User:Joshua|Joshua]] 15:08, 24 Mar 2005 (MST)&lt;br /&gt;
:::::Little tip; Bread usually come in clusters. if you hang in one spot and dodge all the bad things, you can get about 2 breads.&lt;br /&gt;
&lt;br /&gt;
== Proofs of more levels ==&lt;br /&gt;
&lt;br /&gt;
Is anyone else really annoyed by all the fun facts in the &amp;quot;Remarks&amp;quot; section that say &amp;quot;This is shown in the game so it means there will be more levels&amp;quot;? I'm not going to get RID of them, because they are true, but it seems pretty obvious by the MORE LEVELS SOON screen that there will be more levels. We don't need any other worthless proof. [[User:ComputerBox|Tom H]] 12:22, 24 Mar 2005 (MST)&lt;br /&gt;
:Do you have to beat the game to get that screen?  'Cause many haven't beat'd it yet.&lt;br /&gt;
:Yes, but it's in the section anyway. Or at least it should be. [[User:ComputerBox|Tom H]] 12:54, 28 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Low Quality...! ==&lt;br /&gt;
&lt;br /&gt;
Hey...I just noticed something...the game is initially set to low quality. If you make it better, it just looks more blurry. --[[User:Color Printer|Color Printer]] 18:46, 24 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, they always make the games with a classic look.  Sometimes loads faster that way.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Is no good for you ==&lt;br /&gt;
&lt;br /&gt;
I think the 'Don't drink, is no good for you' is a reference Tuco's line in 'The Good, The Bad and The Ugly'.&lt;br /&gt;
*I think more likely it's a reference to the &amp;quot;don't do drugs&amp;quot; messages a lot of arcade games used to have (still have?)--[[User:Big Dog|Big Dog]] 18:35, 25 Mar 2005 (MST)&lt;br /&gt;
**Yep, they still have them. --[[User:Color Printer|Color Printer]] 11:24, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Doesn't work on OS X? ==&lt;br /&gt;
&lt;br /&gt;
I simply cannot get the game to work here on OS X. I've tried different browsers, HTML and SWF, visiting mirror sites -- every time the same thing happens: when I click new game and get past the little startup movie to the part where the character appears on the screen, I simply cannot get Stinkoman to move. None of the keys seem to work. He just stays there and waits. Any ideas? The keyboard works in all the other games. [[User:AaronSw|AaronSw]] 23:55, 25 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:[http://macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash Do you have the latest version of flash?]  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
::Yes.&lt;br /&gt;
&lt;br /&gt;
:If you don't click on the actual flash file (example: clicking around the actual game) will make it so the game doesn't respond to your commands. Click the game to see. --[[User:Gooblies|Gooblies]] 20:17, 10 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add an article on custom levels? ==&lt;br /&gt;
&lt;br /&gt;
I think we should have an article on it, and provide external links to all levels people have made. Who thinks this is a good idea? -- [[User:nintendorulez|nintendorulez]] 14:33, 27 Mar 2005 (MST)&lt;br /&gt;
:I think that's what Fanstuff's for. Not that I know for sure, I've only messed with the main Wiki. --[[User:Shadow Hog|Shadow Hog]] 15:05, 27 Mar 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yes, that is what Fanstuff wiki is for. That's the whole reason it was created- fan material. &amp;amp;rarr;[[User:FireBird|''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;'']]&lt;br /&gt;
&lt;br /&gt;
:But an article about level editing might be okay.  --[[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Current Level Editing Status ==&lt;br /&gt;
&lt;br /&gt;
Has anyone made anymore headway into level editing? I've got the whole thing working locally, and can even edit the XML files to make simple changes, however I do not have the time nor experience to make a level editor.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the XML files, the &amp;lt;D&amp;gt; field seems to just be an object count, but what could &amp;lt;sT&amp;gt; be?&lt;br /&gt;
&lt;br /&gt;
I think some serious inspection of the SWF file and the code is needed before we can do full-featured levels. especially for cT types.&lt;br /&gt;
&lt;br /&gt;
Also trying to figure out how to launch the level editor - I see the entire class. Is there a Flash debugger where I can call a function/object at will?&lt;br /&gt;
&lt;br /&gt;
:I just finished a level editor, after all kind'sa studying that &amp;lt;sT&amp;gt; stuff.  I'll try to get it out soon.  [[User:Ed smildE|&amp;lt;font face=&amp;quot;tw cen mt&amp;quot;&amp;gt;E&amp;lt;small&amp;gt;D&amp;lt;/small&amp;gt;S&amp;lt;small&amp;gt;MILDE&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
I already have a great working editor for this game. I had it finished a week after Stinkoman first came out. A new version has just been released. Check it out here: http://www.geocities.com/joesarcade/stinkoman.zip or here: http://joesarcade.hopto.org:8093/stinkoman.zip&lt;br /&gt;
superjoe30@gmail.com&lt;br /&gt;
&lt;br /&gt;
*The cutscenes don't work... And you can't create a dumb wall level. [[User:Kvb|Kvb]] 08:48, 26 May 2005 (UTC)&lt;br /&gt;
*But how COULD you create a Dumb Wall level? This thing is great. I already have an evil, evil replacement for 1.1 and part of a 4.1 replacement (1-Up is placed automatically.) --{{User:Jay/sig}} 04:24, 27 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn't include the cutscenes in the package because you don't need them to make levels. If you want to watch the cutscenes, play the real game.&lt;br /&gt;
&lt;br /&gt;
== Fading Blue Boxes ==&lt;br /&gt;
I didn't want to post this in the article, but I don't think Flash would generate those fading blue boxes. I um, really don't see how. Besides, how would there be such oddly shaped boxes? I thought it was just a Nintendo thingy.&lt;br /&gt;
&lt;br /&gt;
It was a reference to Nintendo games that left those artifacts. --[[User:ackicantthinkofaname|ackicantthinkofaname]]&lt;br /&gt;
&lt;br /&gt;
== Article on custom levels ==&lt;br /&gt;
I made one where you can put the code for your custom level [[HRFWiki:Stinkoman 20X6 - CUSTOM LEVELS|here]] on the fanstuff wiki. Should I put a link to it on the Stinkoman 20X6 page? --[[User:Color Printer|Color Printer]] 16:29, 2 Apr 2005 (MST)&lt;br /&gt;
:I don't think so as of yet. If levels are added and stuff, and a tutorial on how to do make a level, then sure. But that's my opinion. --[[User:Joshua|Joshua]] 18:46, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== When you see a boss... ==&lt;br /&gt;
&lt;br /&gt;
When a boss comes up on the screen, some voice shouts something. Do you know it says?&lt;br /&gt;
 &lt;br /&gt;
Catsmeat&lt;br /&gt;
&lt;br /&gt;
Something on the lines of &amp;quot;Are you asking for a challenge?&amp;quot; You could have found that out on the walkthrough. --[[User:Joshua|Joshua]] 20:49, 2 Apr 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Yeah.. That's Stinkoman.&lt;br /&gt;
&lt;br /&gt;
In level 5 it's &amp;quot;I want to be the guy too!&amp;quot;, though. [[User:Kvb|Kvb]] 10:43, 26 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tonberry reference? ==&lt;br /&gt;
&lt;br /&gt;
In the manual entry for &amp;quot;pooru-pooru&amp;quot;, it states, &amp;quot;Land on one and it's DOINK for you!&amp;quot;&lt;br /&gt;
I swear this is a reference to Tonberrys from the Final Fantasy series. Can anyone confirm this?&lt;br /&gt;
--Bdragon&lt;br /&gt;
&lt;br /&gt;
Doink is a sound word. It's just another case of &amp;lt;strike&amp;gt;ottomatopeia&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;otamatapia&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;otttamadapeia&amp;lt;/strike&amp;gt; I can't spell it, whatever it is. --[[User:thatkidsam|thatkidsam]] 21:16, 11 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I believe you want: onomatopoeia&lt;br /&gt;
&lt;br /&gt;
== Declined Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
These Fun Facts were on STUFF and declined. If you want to discuss these facts, please make sure your votes are seperate from the original ones.&lt;br /&gt;
&lt;br /&gt;
====Stlunko====&lt;br /&gt;
Stlunko, the world 3 boss, could very well be modeled after...&lt;br /&gt;
* ...the final boss in the ''Donkey Kong'' game for Game Boy, in which you fight a giant version of Donkey Kong who uses two hands to smash you in a manner very similar to Stlunko.&lt;br /&gt;
* ...Gamma from ''Mega Man 3''.&lt;br /&gt;
* ...Rudy, the final boss of ''Wario Land 3''.&lt;br /&gt;
* ...Kerozene, a boss added to the [[Wikipedia:Game Boy Advance|Game Boy Advance]] version of ''Donkey Kong Country 2: Diddy's Kong Quest''.&lt;br /&gt;
*'''Decline.''' If this isn't a TTATOT, I don't know what is. --[[User:Beatfox|Beatfox]] 23:19, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:11, 29 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline''', you're not trying hard enough - I'm sure you could think of lots more bosses that involve fists somehow if you tried... --[[User:phlip|phlip]] 20:29, 29 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' I usually like these kind of Fun Facts, but it sounds like you're just not trying here. Pick one. [[User:TakuaKaita600|TK600]] 20:08, 6 May 2005 (UTC)&lt;br /&gt;
***Well, if '''I''' had to pick one, I'd definitely pick the first one; it's what the original one stated, and mentioning only that wouldn't be such a TTATOT. --[[User:Shadow Hog|Shadow Hog]] 02:23, 7 May 2005 (UTC)&lt;br /&gt;
====Rose Blake====&lt;br /&gt;
When SB says &amp;quot;rose face&amp;quot; in #125, it sounds slightly like &amp;quot;rose blake&amp;quot; in stinkoman game.&lt;br /&gt;
&lt;br /&gt;
*'''Double Decliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiined!''' Seriously, can we stop stretching Fun Facts as far as they can possibly be stretched? --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 15:27, 27 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline.''' Slightly like? Oh, man! -- [[User:tomstiff|tomstiff]] 15:55, 27 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline for the pudgy! Decline for the pudgy!''' -- [[User:Kiwi|Kiwi]] 16:55, 28 Apr 2005&lt;br /&gt;
*'''Gimme a D-cline.''' --[[User:Beatfox|Beatfox]] 23:22, 28 Apr 2005 (UTC)&lt;br /&gt;
====Black Spots====&lt;br /&gt;
Stinkoman doesn't have any black spots on his cheeks for the ripped off sprites&lt;br /&gt;
&lt;br /&gt;
*'''Decline''' Maybe if I understood what this was saying I might like it more, but it still doesn't seem right. What do you guys think? -- [[User:Joshua|Joshua]] 20:32, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Declininated''' I don't get it. [[User:Kiwi|Kiwi]] 17:10, 19 Apr 2005&lt;br /&gt;
*'''Allow me''' I THINK what is being said is this:&lt;br /&gt;
 The black portion of Stinkoman's mask is missing in his sprite form, because&lt;br /&gt;
 it is a ripoff of Megaman sprites.&lt;br /&gt;
*However, this is pretty useless AND false (it's not a ripoff of Megaman sprites, just strongly based on them.) Most old, small sprites lack detail seen in their fully-drawn form. So I must concur with '''Decline'''. --[[User:Jay|Jay]] 21:43, 19 Apr 2005 (UTC)&lt;br /&gt;
*And you can't see Mario's nostrils in Super Mario Bros. So? '''Let's Declining Love''' [[User:Dasrik|Dasrik]] 23:59, 19 Apr 2005 (UTC)&lt;br /&gt;
*'''Correct me if I'm wrong, but are you asking for a Decline?!?''' --[[User:Beatfox|Beatfox]] 00:30, 20 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline''' If you look at the bottom of Stinkoman's white area you can see little black lines so this 'fact' is false [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
====Tampo====&lt;br /&gt;
The name Tampo may be a reference to a Japanese kind of fried food (Tempura). Or even Tempo, the speed of music.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''This is very doubtful. Tempura is a big stretch, sure the manual says Tampo is as mean as he is delicious, but that hardly connects Tampo and tempura. And ''tempo''?? Tampo has nothing to do with tempo or even anything musical. --[[User:Ogog|Ogog]]&lt;br /&gt;
** '''Comment''' Well, it IS a Mega Man parody, and many Mega Man characters are named for musical terms (Rock &amp;amp; Roll, Blues [in Japan], Bass, Treble, Forte [in Japan], Gospel [in Japan], Rush, Tango, Beat, Punk, Enka/Enker, Quint, Ballad(e), Duo... and I'm probably forgetting a few.) Of course, that doesn't automatically mean that Tampo was named for the term &amp;quot;tempo&amp;quot; - it probably wasn't - but it's not outside the realm of possibility. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
***'''Decline''' The creators of Megaman had music in mind when they made the character. They said so. --[[User:Joshua|Joshua]] 06:03, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Big stretch in both cases.  And a '''Comment''' to [[User:Ogog|Ogog]], make sure that your comments are bulleted and that you show your vote as Accept or Decline.  Also, make sure you remove the STUFF'd item when you put it on this page. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. Er, the vote, that is. --[[User:Shadow Hog|Shadow Hog]] 17:44, 26 Mar 2005 (MST)&lt;br /&gt;
**'''Sleckhund.''' --[[User:Beatfox|Beatfox]] 23:24, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Er...''' The meaning of Tempo might be he is going faster.&lt;br /&gt;
&lt;br /&gt;
====Brody====&lt;br /&gt;
Brody looks similar to Big Bird from Sesame Street.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Aside from Brody's legs and coloring, this isn't true. And the legs and coloring don't hold much water on their own, seeing as how: A. Birds' legs look something like that and are often illustrated that way. B. Every other chicken in Level 2 is colored yellow, and chickens are often illustrated to be yellow anyway. --[[User:Ogog|Ogog]]&lt;br /&gt;
**'''Second''' [[User:Dasrik|Dasrik]] 02:35, 5 Apr 2005 (MDT)&lt;br /&gt;
**'''Panzerschrecken'd.''' --[[User:Beatfox|Beatfox]] 23:26, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:09, 29 Apr 2005 (UTC)&lt;br /&gt;
====Engrish====&lt;br /&gt;
The creators of Stinkoman 20X6 are poking fun at the 'all your base are belong to us' type language goofs in the stereotypical English port of a Japanese game.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''There is absolutely no need to point this out. Yet another fun fact that's too obvious. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Weak Accept''' I do agree that is kind of obvious, but this does constitute a valid reference. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''; noted at the top of the page. --[[User:Shadow Hog|Shadow Hog]] 17:43, 26 Mar 2005 (MST)&lt;br /&gt;
**Thanks for immortalizing the fact into my fragile little mind, fact-writer. '''All Your Second Are Belong To Us''' [[User:SP'd|SP'd]]&lt;br /&gt;
**'''Second the Decrine.''' --[[User:Beatfox|Beatfox]] 23:28, 28 Apr 2005 (UTC)&lt;br /&gt;
**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:07, 29 Apr 2005 (UTC)&lt;br /&gt;
*Zero Wing is far from the first instance of Engrish. Come on. '''Decline''' [[User:Dasrik|Dasrik]] 02:34, 5 Apr 2005 (MDT)&lt;br /&gt;
====Stone Fist====&lt;br /&gt;
When you beat the final boss, Stinkoman says he got a power-up and puts on the stone fist, showing an almost 100% chance for more levels!&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''Same as the &amp;quot;More Levels&amp;quot; fun fact listed above. Obvious and not noteworthy as a fun fact. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Accept''' Same as my comment above - since the game has no Transcript, it's useful as a fact. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline'''. This doesn't show that there will be new levels. That's what the screen AFTER the cutscene's for. --[[User:Shadow Hog|Shadow Hog]] 17:41, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Accept!''' [[User:http://www.hrwiki.org/index.php/User:Extremejon|Extremejon]]&lt;br /&gt;
*I'm wearing clothes, does that mean for sure I'm going out? '''Decline''' [[User:Dasrik|Dasrik]] 02:33, 5 Apr 2005 (MDT)&lt;br /&gt;
**Well that depends.  If you're wearing clothes that are made of magnetic material with a strong attraction to a magnetic field just outside an open window that you're standing next to, then it might be safe to assume that you're going out.&lt;br /&gt;
*'''Decline''' Now noted in the walkthrough transcript --[[User:Joshua|Joshua]] 05:59, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Second''' [[User:Kvb|Kvb]] 06:43, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I think it is pretty much already stated. --[[User: Lappy 486]]&lt;br /&gt;
**And now that more levels are actually coming out, saying more levels will come out is completely useless. [[user: lappy 486]]&lt;br /&gt;
*'''Decline''' Now that a new level using the stone fist has been released, this is utterly useless. &amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:Homestar Coder|&amp;lt;span style=&amp;quot;color:#8B0000;&amp;quot;&amp;gt;Aurora the Homestar Coder&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt; 22:06, 27 Apr 2005 (UTC)&lt;br /&gt;
====Control Scheme====&lt;br /&gt;
The poor control scheme (a to jump, s to fire) may be another Mega Man reference, this time to the  Mega Man Anniversary Collection which included Mega Man 1-8. On the Gamecube version, the controls for fire and jump were also messed up. (a to fire, b to jump) This eventually ended up with many frusterated gamers who intented to jump over a bottomless pit, but instead fired their plasma buster instead.&lt;br /&gt;
*'''Decline'''.  This has got to be a joke.  Poor control scheme?  Tons of computer games use cursor keys as directions and a and s as action buttons.  Also it is not uncommon to see the action buttons in the same order, with jump on the left and attack on the right.  Additionally, many gamers choose a and s as their main buttons when setting up games and emulators and have no joypad.  I'm sorry for whoever got burned by Mega Man, but this really isn't the place for it.  -[[User:PolarBoy|PolarBoy]] 11:52, 22 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. --[[User:MZilla|MZilla]] 23:18, 22 Mar 2005 (CST)&lt;br /&gt;
*'''Decline'''. The control scheme for Stinkoman 20X6. Whoever wrote this was probably mad at MMAC and just wanted to get it out of his system. I really don't see what the problem is. I have that game, and in a few minutes I was fully adapted to the weirdish control scheme, no problem. -[[User:Joshua|Joshua]] 05:21, 24 Mar 2005 (MST)&lt;br /&gt;
**'''Second'''. I, too, have that game, and it came almost second nature. It's not a &amp;quot;poor&amp;quot; control sceme. --[[User:thatkidsam|thatkidsam]] 15:41, 24 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''', mostly because it's irrelevant (although I DID hate that reversed control scheme in ''MMAC''...). --[[User:Shadow Hog|Shadow Hog]] 17:39, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Second and a comment'''.  Hey, the Jump-with-B, Shoot-with-A scheme worked for Metroid Prime, why not MMAC? :P  Hehe, oh well. :)  -[[User:JakeARoonie|JakeARoonie]] 16:28, 02 Apr 2005 (CST)&lt;br /&gt;
*'''Decline''' This is waaay too big of a stretch. [[User:Dasrik|Dasrik]] 02:26, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline w/Comment''' I've been playing MMAC on the Gamecube recently. The button layout is not that convoluted at all - once you get used to it, it's second-nature. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' I didn't think that MMAC or Stinkoman 20X6's control schemes were &amp;quot;poor&amp;quot;. Sorry you got frustrated, but looking here, the majority didn't. --[[User:acekirby13|acekirby13]] 14:01, 8 Apr 2005 (MDT)&lt;br /&gt;
*'''Accept''' As a video game lover, I've gotta say that I am pretty used to using the right-most button to jump and the left-most button to fire. Just water this fact down a bit. -[[User:Miss Free Country USA|Miss Free Country USA]]&lt;br /&gt;
*'''Declorne''' Uh... so? [[User:SP|SP]]&lt;br /&gt;
&lt;br /&gt;
====Stoves====&lt;br /&gt;
Planet K is in the Year 20X6, where gas stoves would have gone out of everyday life, yet some can be seen in stage 2.&lt;br /&gt;
&lt;br /&gt;
*'''Decline'''To quote geoguy: What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. --[[User:Ogog|Ogog]]&lt;br /&gt;
*'''Decline''' This is quite presumptuous - how do we know that gas stoves would have become osbolete? --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)&lt;br /&gt;
*'''Decline''' maybe 20x6 is 2006... ever thought of that, smart guy? [[User:Dasrik|Dasrik]] 02:32, 5 Apr 2005 (MDT)&lt;br /&gt;
*'''Decline''' Assumption! 20X6 can be anything from 2006-2096, and I hardly think gas will run out before next year. Though the 20X6 world looks much more futuristic, it's not proven that gas runs out in the Homestar Universe, like Ogog said. --[[User:acekirby13|acekirby13]] 19:28, 7 Apr 2005 (MDT)&lt;br /&gt;
**'''Comment'''  20x6 could also be 20106.  Maybe by that time more oil will be found.&lt;br /&gt;
***'''Response.''' 20x6 is NOT 20106.  I've always found the &amp;quot;x&amp;quot; to mean that it's a wildcard, meaning it could be 2006, 2016, 2026, etc. - as in [[time capsule]], it's highly unlikely that a Number One Jam cassette or a gross old wig in a time capsule wouldn't have decomposed in 18,000 years. --[[User:TheEggman|TheEggman]]&lt;br /&gt;
****Actually, its very likely since plastic, and many fabrics dont decompose at all. The magnetic tape in the casette might have decomposed but that wouldnt have mattered because Stinkoman ate the casette, not played it.--[[User:-erson|-erson]] 23:40, 16 Apr 2005 (UTC)&lt;br /&gt;
***But doesnt a Capital X mean the greek number for 10, and a miniscule x stand for a variable? --[[User:-erson|-erson]] 18:48, 14 Apr 2005 (UTC)&lt;br /&gt;
****A capital X signifies a ''Roman'' numeral 10. And variables are ''usually'' lowercase, but if you don't have a character set with upper- and lowercase letters (like most old video games), then you just have to make do with what you got. (See also [[Rabbit Algebra]], which seems to mix the two.) &amp;amp;mdash; [[User:It's dot com|It's dot com]] 21:47, 14 Apr 2005 (UTC)&lt;br /&gt;
****Does anyone else feel that 20X6 is simply a brilliant joke?  Don't try to place it into a timeline, just leave it silly, as it is. --J&lt;br /&gt;
*'''Decline.''' Does the author of this FF purport to have insider knowledge of TBC's ''fictitious'' world? [[User:Beatfox|Beatfox]] 01:10, 17 Apr 2005 (UTC)&lt;br /&gt;
*'''Decline'''I'll quote myself, damnit! just kidding, quote me all you want. But, to reiterate, What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power.--[[User:geoguy91|geoguy91]] 01:06, 5 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Update Ahoy!==&lt;br /&gt;
Stinkoman 20X6 has been taken off the H*R website. TBC are probably updating it. I can just smell new levels! -- [[User:Joshua|Joshua]] 15:50, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I sure as heck hope they are! I was going to try to play it (I haven't in a while) but it was gone! --MessedRocker (not registered)&lt;br /&gt;
&lt;br /&gt;
:Me too! I'm almost certain that it's an update on the game. I '''CAN'T WAIT!''' --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 21:12, 25 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, I think we should all join hands and pray with all our hearts that [[Trogador]] is finally publicly revealed! -- [[User:Homeschool Winner|Homeschool Winner]] 11:39, 26 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have you played it? Is he in there? &amp;amp;rarr;''&amp;lt;small&amp;gt;&amp;lt;tt&amp;gt;[[User:FireBird|&amp;lt;font color=green&amp;gt;FireBird&amp;lt;/font&amp;gt;]]&amp;lt;/tt&amp;gt;&amp;lt;/small&amp;gt;''&lt;br /&gt;
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* I doubt it. Trogador page:&amp;quot;According to TBC, he is likely never going to be used on the site.&amp;quot; [[User:Kvb|Kvb]] 12:01, 26 Apr 2005 (UTC)&lt;br /&gt;
**Uh, uh, uh! You stopped a little short there, pal. The full sentence is &amp;quot;According to TBC, he is likely never going to be used on the site, but they may yet change their minds.&amp;quot; I think that they ''might'' put him in there as a boss, but that's just me. --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font&amp;gt;]] 19:58, 26 Apr 2005 (UTC)&lt;br /&gt;
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* The game has been updated with at least one new level. --[[User:63.202.45.187|63.202.45.187]] 22:20, 26 Apr 2005 (UTC)&lt;br /&gt;
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* A beatable, npcTrogdor? Cool! I just whipped 4.3. 10 euros says they'll never rescue Pan-Pan. (Who kidnapped him anyways???)&lt;br /&gt;
::I'm predicting a Stinkly Man appearance soon. -- [[User:Joshua|Joshua]] 01:14, 27 Apr 2005 (UTC)&lt;br /&gt;
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* Well, there appears to be no Trogador throughout the new level, but we'll see. When I heard them say that they probably wouldn't use him at the NYU thing, they seemed pretty unsure, so just pray. -- [[User:Homeschool Winner|Homeschool Winner]] 02:49, 27 Apr 2005 (UTC)&lt;br /&gt;
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*I wouldn't even want him in the game. I love the new level, though. Great difficulty. Too bad I beat it in a few minutes. No new power up?? Then they could have at least let me keep that fist... [[User:Kvb|Kvb]] 11:28, 27 Apr 2005 (UTC)&lt;br /&gt;
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*Man, the new level is really hard! The others were a snap, but I just can't beat the &amp;quot;puzzle&amp;quot; in 4.1! --[[User:thatkidsam|thatkidsam]] 20:18, 27 Apr 2005 (UTC)&lt;br /&gt;
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*It looks like the &amp;quot;barking&amp;quot; sound that 1-UP makes in the level 2 cutscene (following the level 1 boss) has been removed. It's present in the level 4 cutscene (following the 3 boss), though.  Bug?&lt;br /&gt;
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*When you get to a boss level, and loose a life, is it just me or does the floor disappear in later lives (and hence you fall through and loose immediately)?&lt;br /&gt;
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*New levels...'''YET AGAIN!''' Man, TBC are just cranking out the levels now! It's great! ...but I can't beat level 5.2... --[[User:acekirby13|&amp;lt;font color=green&amp;gt;acekirby13&amp;lt;/font color&amp;gt;]]|&amp;lt;sup&amp;gt;[[User talk:acekirby13|&amp;lt;font color=green&amp;gt;My Talk&amp;lt;/font color&amp;gt;]]&amp;lt;/sup&amp;gt;  20:28, 10 May 2005 (UTC)&lt;br /&gt;
==Level 6==&lt;br /&gt;
*I wonder what level 6 will be like. I know you control stinkoman again, but any other ideas about it? --[[User:Gooblies|Gooblies]] 01:43, 13 May 2005 (UTC)&lt;br /&gt;
**Maybe it will be where the final boss is the silloute dingie. --[[User:Gooblies|Gooblies]] 01:44, 13 May 2005 (UTC) again&lt;br /&gt;
*It will most likely have a cloud-like design, because several of the next, unseen platforms and hazards have a cloud-theme. (I know this by working with an editor) -- '''''[[User:Joshua|&amp;lt;font color=green&amp;gt;Joshua&amp;lt;/font&amp;gt;]]''''' 01:46, 13 May 2005 (UTC)&lt;br /&gt;
* Or maybe and ice world, almost every video game has fire and ice levels. [[User:The_Pardack|The_Pardack]]&lt;br /&gt;
** There probably will be an ice level (Level 4 counts as a fire level), but it won't be level 6, which is almost definately going to be in the clouds: [http://forum.hrwiki.org/viewtopic.php?p=104724#104724] --[[User:phlip|phlip]] 14:40, 13 May 2005 (UTC)&lt;br /&gt;
*Maybe 1-up has to get back from the moon via space station, or to make it even more fantastic, he has to bomb a Death Star maybe. Or... Pan Pan has been sold to bounty hunters and you have to get him back...[[User:Amy Whifflepoof|Amy Whifflepoof]] 15:46, 16 May 2005 (UTC)&lt;br /&gt;
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*We shall soon see, I went to play Stinkoman just now and it wouldn't load, but the address bar said it was version 4. You know what that means; update, more levels, WOO!&lt;br /&gt;
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Oh and I realize level 4 was a fire board, I not that dumb.[[User:The_Pardack|The_Pardack]]&lt;br /&gt;
*It's already up, though I didn't notice it on the main page. And let me tell you: 6.1 wasn't that bad, but 6.2 is EVIL INCARNATE! Those stupid rising-and-lowering electrical outlet things almost never fail to take one or two units of life from me each, there's precarious jumping everywhere, and so far, I've only found one Power Crunch - pretty far in, too (though not as hard to grab as it looks.) --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:26, 16 May 2005 (UTC)&lt;br /&gt;
** Urgh. Finally made it to the boss - with two units of energy left and no reserve lives. It's a tornado with glasses, BTW (don't know its name because I can't get the Episode 6 portion of the Stinkomanuel to load. --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:38, 16 May 2005 (UTC)&lt;br /&gt;
** The boss is evil too. Finally made it with three lives, but it didn't help (thanks to the lack of checkpoints and the ability to start at any reached non-boss level, I learned that there's no reason not to restart when you lose one life in a stage - except that it takes a little bit longer.) --[[User:Jay|&amp;lt;span style = &amp;quot;color: #9090FF&amp;quot;&amp;gt;''Jay''&amp;lt;/span&amp;gt;]] [[User talk:Jay|&amp;lt;span style = &amp;quot;color: #006030&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:47, 16 May 2005 (UTC)&lt;br /&gt;
*** The boss has a pretty predictable pattern, so he's pretty easy to beat.  The only problem is that he takes so many hits to kill that if you make a few stupid mistakes, you're screwed.&lt;br /&gt;
*The one thing that really got me on this one was level 6.2's ending. Level 5.2 was hard enough with the several Downtants, but the platform that you need to reach in order to beat 6.2 was unbelievably difficult. If you didn't time it just right, you were dead. It took me several tries to get it. I didn't find anything else so difficult about level 6.2, I was able to get to the end-area with 3 lives and full health usually, after all the losses on the end platform. In the end I finally beat it. But then again, level 7 won't be any easier... unless it's something like level 3. --SBEmail22&lt;br /&gt;
*Level 6 was ridiculously easy. It was really rather anticlimatic after level 5 was so hard. I spent days on level 5. Level 6 took 15 minutes.&lt;br /&gt;
*This is one of the hardest videogame boards I have ever played. Level 6 is almost unbeatable, kudos to TBC for giving this video game nut a good challenge (pardon the pun) [[User:The_Pardack|The Pardack]]&lt;br /&gt;
*The lack of checkpoints '''kill''' me in this game! I always get to the last two disintegrating clouds (on level 6.2) and then jump, but the freakin' up-down bar crap drops! AGH! I can even see the * Flag! [[User:Cheatachu72|Cheatachu72]] 18:14, 23 May 2005 (UTC)&lt;br /&gt;
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== Did Anyone Else Get This Glitch? ==&lt;br /&gt;
&lt;br /&gt;
So I'm playing through my favoriate scene 2.2, and I get to 2.3, mr. big bird starts attacking.&lt;br /&gt;
Its 11:19PM and I don't care, so I let myself die... Bird's feet weaken me to my last power-up, then the beak attack does me in... I have 2 mans left, but the return of the challenge hasn't a floor... I fall to my doom... and it repeats... V.3 of the game... What's up with this?&lt;br /&gt;
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* Happened to me, too, in both V3 and 4. Same thing happens with level 1's boss fight. No idea why. It worked fine in earlier versions. Happens with both locally-saved and website copies, in Firefox and IE (same plugin, so that's not surprising). --[[User:The Archon|The Archon]] 23:20, 19 May 2005 (UTC)&lt;br /&gt;
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== Shadowy Figure Revealed! ==&lt;br /&gt;
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At the end of the boss battle in 5.2 take a chose look at the mysterious figure. He has a perfectly round head with a what looks like a baseball cap. Which makes him 20X6 Coach Z.&lt;br /&gt;
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Mystery solved.&lt;br /&gt;
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Whoa... Couch Z! You sit on him and watch your old Star Wars movies! Hey look! I found a quarter! [[User:Amy Whifflepoof|Amy Whifflepoof]]&lt;br /&gt;
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*I fixed the spelling, you know there are nicer ways to tell someone they made a mistake.&lt;br /&gt;
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I knew it all along. Seriously, that was quite obvious. I think his name is Coach X. [[User:Kvb|Kvb]] 19:19, 24 May 2005 (UTC)&lt;br /&gt;
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I agree, I also do know he will be found by who I call &amp;quot;Cheat-o-oki&amp;quot;. Too obvious...&lt;br /&gt;
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== Don't read this if you like the game ==&lt;br /&gt;
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I don't want to start a flame war (even though I probably will), but I just have to say that I'm really starting to hate this game.  Aside from being pointlessly difficult, it doesn't really capture the fun that Megaman (and games of that era) had.  For one, Megaman was about killing enemies with cool weapons, not hopping around on platforms and avoiding indestructible saw blades.  Sure, Megaman had that, but it was never the case that the best strategy was to avoid enemies (which seems to be the case in Stinkoman).  And what's up with the fact that you inevitably have to go completely out of your way in order to get a power pill, which means that after you're done backtracking your power is most likely right back where you started.  The storyline is completely flat, and seems to revolve around the characters sitting at home, and then leaving home to go somewhere, and just generally ignoring the storyline.  It's probably just me, but after suffering though 6.1 I have no desire to continue on to 6.2.  Granted, they're working with limited media, but still... [[User:24.239.141.162|24.239.141.162]] 22:41, 16 May 2005 (UTC)&lt;br /&gt;
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I'm with you on the difficulty, brother. I don't see anything else wrong with the game. But that's just Videlectrix. &lt;br /&gt;
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Oh, wait, did I mention Edsmilde has a level editor so that you can make it easier or so? It might help. -[[User:BurninatorBoombox&amp;amp;Markie|MK and/or BurnBox]] 22:46, 16 May 2005 (UTC)&lt;br /&gt;
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I'm pretty sure that's the point.  Not to make it a &amp;quot;cool&amp;quot; game, but to make it funny, like everything else on the website. [[User:Nosmorking|No Smorking]] 22:54, 16 May 2005 (UTC)&lt;br /&gt;
:But.. It would be funnier if it was only one level and you didn't have to play through it... like Super Kingio Bros.  [[User:24.239.141.162|24.239.141.162]] 23:24, 16 May 2005 (UTC)&lt;br /&gt;
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Yeah, but that would suck.  At least this one is a real game.  [[User:Nosmorking|No Smorking]] 23:32, 16 May 2005 (UTC)&lt;br /&gt;
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If it wasn't too much of a hassle (since a lot of the difficulty has to do with jumping), it would be nice to have different difficulty levels.  As it stands, this game is too ''easy'' for me, but I know people who have trouble with the first level.  I guess it just depends on what you're into... I happen to love the game (as much as one can love a game, anyway).&lt;br /&gt;
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== Object Library Links ==&lt;br /&gt;
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Is there any point to having the object library links (cutsceneds/xml/etc) at the bottom of the page?   I saw that Philip added them there in the last few days, and I'm wondering what the point is....you can't do anything with them really. (Unless i'm missing the point)  Should we remove the links?   --[[User:Duke33|Duke33]] 14:44, 18 May 2005 (UTC)&lt;br /&gt;
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:I'm not entirely sure whether to remove them or not. They can be used to mod the game, and I guess he thought that only a few people could find them in my post in the [[Talk:Stinkoman 20X6#XML|XML]] section. I'll leave 'em for now, and see if anyone else has any opinions on this. --{{User:Venusy/Sig}}, 18:14, 18 May 2005 (BST)&lt;br /&gt;
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:Well I figured we link to things like the virus'd Sketchbook and such in [[virus]], so I may as well put all those links there. Besides, my reasoning was that this is a wiki - if it shouldn't be there then someone will remove it. --[[User:phlip|phlip]] 04:24, 19 May 2005 (UTC)&lt;br /&gt;
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::Someone has. Unfortunately, it was Trogga, and he has a reputation for cleaning a ''little'' too much up, as seen in this edit [http://www.hrwiki.org/index.php?title=Sightings&amp;amp;diff=78777&amp;amp;oldid=78657 here]. No one else seemed to have any opinion about this, so add 'em back if you want. I think I'll put them on my user page actually, to preserve the links. --{{User:Venusy/Sig}}, 19:44, 23 May 2005 (BST)&lt;br /&gt;
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== Quick Tidbit For Level 6.2 ==&lt;br /&gt;
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Lets say you make it all the way to the bluetant and 3-prong... near the end...&lt;br /&gt;
choice a) go up and avoid two 3-prongs, then dodge ligtning &amp;amp; two saws...&lt;br /&gt;
choice b) kill the bluetant, manage up some difficult evaporating clouds, face a bluetant, lightning &amp;amp; two 3-prongs as if you made it past choice a.&lt;br /&gt;
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Tidbit: if you're any good at this level, and you can make it up choice A unscratched... then do not kill the power-crunch bluetant (or if you do, then don't get the power crunch)... go up choice A, make it to the bluetant... if you kill the bluetant, unharmed, then awesome! Only two lightning bolts and two 3-prongs to go!!! However, if you want to beat the boss, you'll need all your life... say you make a mistake and lose two lives...&lt;br /&gt;
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backtrack to where choice Bbrings you... right before the 2 bolts and prongs... go down the clouds, and you'll have a powercrunch awaiting for you... then go back up the EVs, because that's the easiest, least deadly... you don't have to worry about that bluetant, and just go through the bolts and prongs again... do it good, full life... beat the boss... kick the mouse... and see the same TV that Stinkoman has...&lt;br /&gt;
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yeah how to do it:&lt;br /&gt;
1) the cloud starts coming at you, when he does it, and on his first land, run imeediately to teh first place he lands for what reason you ask:? so when hekeeps going you can shoot him, only shoot at his sun glasses , its seeming to be the only place that harms him, keep this up, You will then have some lightning shoot after the 2nd time, run just one distance away from the edge of the screen ( so the tornado doesnt get two shots on you )whichever closer to avoid it. Now if you keep this up for three times, the tornado will shoot around 5, just stay close to him to avoid them. then run away , say to the left, and he will land one place, run to that spot and keep on shooting. I just developed this strategy, and woudl you believe it, a Mouse.. a mouse was causing all of that - thats got you wanting to play even more to see if im telling the truth!&lt;br /&gt;
--John&lt;br /&gt;
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== Trolling ==&lt;br /&gt;
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Someone (looged out at the time) did tons of trolling on this page. I fixed it now, but a list of what they did can be found [http://www.hrwiki.org/index.php?title=Stinkoman_20X6&amp;amp;curid=5991&amp;amp;diff=87772&amp;amp;oldid=87769 here]. --[[User:VolatileChemical|VolatileChemical]] 01:30, 26 May 2005 (UTC)&lt;br /&gt;
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:Go report it at [[HRWiki:WikiTroll]] --[[User:phlip|phlip]] 01:46, 26 May 2005 (UTC)&lt;br /&gt;
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Yes, of course. Thank you. --[[User:VolatileChemical|VolatileChemical]] 01:48, 26 May 2005 (UTC)&lt;br /&gt;
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== Looooooong Fall ==&lt;br /&gt;
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The reason there is a looooooooong fall on level 2.2 is that you keep climbing up and up yet brody is on the kitchen floor. This won't work in level 6, provided with the fact all clouds look the same, not like the kitchen counters.-Amy Whifflepoof&lt;br /&gt;
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== Magic Pockets? ==&lt;br /&gt;
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Did anybody else think that the level 6 boss was reminiscent of the game Magic Pockets? The boss is a giant whirlwind that bounces and shoots bubbles from its top. In the first stage of Magic Pockets, the character attacks by throwing whirlwinds that bounce. If the fire button is held long enough, the whirlwinds are large and spit smaller whirlwinds from their tops. (There might be a powerup needed as well, I'll check up on it)&lt;/div&gt;</description>
			<pubDate>Wed, 01 Jun 2005 23:35:01 GMT</pubDate>			<dc:creator>Mr.NiceGuy</dc:creator>			<comments>http://hrwiki.org/wiki/Talk:Stinkoman_20X6</comments>		</item>
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&lt;div&gt;Many may know me already..... I even can come up on a search if you seek insight.&lt;/div&gt;</description>
			<pubDate>Wed, 01 Jun 2005 21:13:45 GMT</pubDate>			<dc:creator>Mr.NiceGuy</dc:creator>			<comments>http://hrwiki.org/wiki/User_talk:Mr.NiceGuy</comments>		</item>
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