Editing Dangeresque 3: The Criminal Projective Walkthrough

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A description of events will be written in plaintext.
A description of events will be written in plaintext.
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*'''Mandatory actions will be bulleted and written in boldface.'''
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* '''Mandatory actions will be bulleted and written in boldface.'''
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*Actions that increase your awesomeness rating, but are not mandatory, will be bulleted and written in plaintext.
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* Actions that increase your awesomeness rating, but are not mandatory, will be bulleted and written in plaintext.
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*''Optional actions that might help you understand the scene will be bulleted and written in italics.''
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* ''Optional actions that might help you understand the scene will be bulleted and written in italics.''
==Walkthrough==
==Walkthrough==
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After the intro, you'll be playing as Dangeresque within the movie. You're in the Office now. Unlike previous SBCG4AP episodes, this is your home base, and the game will auto-save when you enter here. There's a knock at the door.
After the intro, you'll be playing as Dangeresque within the movie. You're in the Office now. Unlike previous SBCG4AP episodes, this is your home base, and the game will auto-save when you enter here. There's a knock at the door.
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*'''Dangeresque's favorite nunchuck gun is sitting on the table. Make sure you hold on to this!'''
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* '''Dangeresque's favorite nunchuck gun is sitting on the table. Make sure you hold on to this!'''
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*'''Next to that is a strange trinket. Yeah, grab that too.'''
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* '''Next to that is a strange trinket. Yeah, grab that too.'''
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*Answer the phone for a celebrity name drop.
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* Answer the phone for a celebrity name drop.
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*'''Now answer the door.'''
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* '''Now answer the door.'''
In will walk Renaldo (Coach Z) and Dangeresque Too (Homestar Runner). Renaldo's retiring soon, so the heroes are having a small party.
In will walk Renaldo (Coach Z) and Dangeresque Too (Homestar Runner). Renaldo's retiring soon, so the heroes are having a small party.
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*You get awesomeness points every time you aim your nunchuck gun at a character. You've got two characters here, so aim at both of them.
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* You get awesomeness points every time you aim your nunchuck gun at a character. You've got two characters here, so aim at both of them.
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*'''Take Renaldo's drink.'''
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* '''Take Renaldo's drink.'''
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*'''Now head for the door. Slightly missing her cue will be Cutesy Buttons (Marzipan).'''
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* '''Now head for the door. Slightly missing her cue will be Cutesy Buttons (Marzipan).'''
She wants you to get the formula that will save the rainforest that she believes to be in Strongborneo. She'll also bring her plant Credenza onto the set, to Strong Bad's annoyance.
She wants you to get the formula that will save the rainforest that she believes to be in Strongborneo. She'll also bring her plant Credenza onto the set, to Strong Bad's annoyance.
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*Aim your nunchuck gun at her, too.
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* Aim your nunchuck gun at her, too.
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*'''And take Credenza for a, er, walk. Anything to get the plant off the set!'''
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* '''And take Credenza for a, er, walk. Anything to get the plant off the set!'''
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*'''Now open the map and head to Strongborneo.'''
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* '''Now open the map and head to Strongborneo.'''
'''Checkpoint:''' You'll have nunchucked three characters and have one celebrity name drop. You should be carrying the nunchuck gun, trinket, diet soda, and Credenza.
'''Checkpoint:''' You'll have nunchucked three characters and have one celebrity name drop. You should be carrying the nunchuck gun, trinket, diet soda, and Credenza.
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Strong Badia is probably the best-looking set in the movie, and with a trickle-from-a-hose river/quicksand and cardboard box boat, that should speak volumes. However, it's disconnected from the rest of The Field this time, so don't bother trying to get the other locations on your map just yet. Renaldo will follow you around for most of the early parts of the movie, so you can speak with him for advice.
Strong Badia is probably the best-looking set in the movie, and with a trickle-from-a-hose river/quicksand and cardboard box boat, that should speak volumes. However, it's disconnected from the rest of The Field this time, so don't bother trying to get the other locations on your map just yet. Renaldo will follow you around for most of the early parts of the movie, so you can speak with him for advice.
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*'''What you have to do here is shoot the Stop Sign with your nunchuck gun. This will reveal a hole.'''
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* '''What you have to do here is shoot the Stop Sign with your nunchuck gun. This will reveal a hole.'''
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*'''Try to reach through the hole. Too small, but Renaldo's arms are skinnier, so he'll try. Oops, this triggers a monster! Of the Bear-holding-a-shark variety!'''
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* '''Try to reach through the hole. Too small, but Renaldo's arms are skinnier, so he'll try. Oops, this triggers a monster! Of the Bear-holding-a-shark variety!'''
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*'''Use the nunchuck gun on the monster to defeat it and save Renaldo.'''
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* '''Use the nunchuck gun on the monster to defeat it and save Renaldo.'''
In the chaos, however, Renaldo gripped the formula too tight, reducing it to a pile of dust. He will, however, mention that Professor Experimento might be able to fix it. His lab will be added to your map.
In the chaos, however, Renaldo gripped the formula too tight, reducing it to a pile of dust. He will, however, mention that Professor Experimento might be able to fix it. His lab will be added to your map.
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*'''Head for the Secret Lab.'''
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* '''Head for the Secret Lab.'''
===Secret Lab===
===Secret Lab===
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Set in Strong Bad's computer room, Professor Experimento's lab is full of cardboardium wonders, including a nearly-completed rocket! He also dabbles in chemistry, so perhaps he can help you out. Unfortunately, he's hot-tempered, and throws scissors that <strike>bounce off of</strike> stick to the wall as you enter.
Set in Strong Bad's computer room, Professor Experimento's lab is full of cardboardium wonders, including a nearly-completed rocket! He also dabbles in chemistry, so perhaps he can help you out. Unfortunately, he's hot-tempered, and throws scissors that <strike>bounce off of</strike> stick to the wall as you enter.
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*'''Take the scissors. They could come in handy!'''
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* '''Take the scissors. They could come in handy!'''
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*'''Take the formula dust from your inventory and use it on Professor Experimento (Pom Pom). He'll agree to fix the formula if you agree to get back the disk that was stolen from him. He'll then write the ingredients he needs on the chalkboard: Bubbly Drink, Stickanee Flower, and Yellow Hair.'''
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* '''Take the formula dust from your inventory and use it on Professor Experimento(Pom Pom). He'll agree to fix the formula if you agree to get back the disk that was stolen from him. He'll then write the ingredients he needs on the chalkboard: Bubbly Drink, Stickanee Flower, and Yellow Hair.'''
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*'''Hey, you already have one ingredient! Give Experimento the Diet Soda.'''
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* '''Hey, you already have one ingredient! Give Experimento the Diet Soda.'''
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*Nunchuck-gun Experimento, 'cause he's there.
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* Nunchuck-gun Experimento, 'cuz he's there.
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*One of the pieces of Experimento's rocket is a manual page for Space Circus Catastrophe. Nab it.
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* One of the pieces of Experimento's rocket is a manual page for Space Circus Catastrophe. Nab it.
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*You can play the "Space Simulator" (which is the Fun Machine). Get 15,000 points to increase your awesomeness.
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* You can play the "Space Simulator" (which is the Fun Machine). Get 15,000 points to increase your awesomeness.
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*Seems like the yellow hair should be easy, so maybe you should check out the Office again.
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* Seems like the yellow hair should be easy, so maybe you should check out the Office again.
'''Checkpoint:''' You'll now have four characters nunchucked and a manual page. You'll have lost the diet soda but gained the safety scissors.
'''Checkpoint:''' You'll now have four characters nunchucked and a manual page. You'll have lost the diet soda but gained the safety scissors.
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===Office===
===Office===
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*Use the scissors on Cutesy Buttons. Oops, Marzipan breaks from the script and refuses to part with even a small bit of hair. Cut!
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* Use the scissors on Cutesy Buttons. Oops, Marzipan breaks from the script and refuses to part with even a small bit of hair. Cut!
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*''Examine the window behind Marzipan to try to get her to turn around. Nope, she's not terribly interested in what she sees. Do take note of the fact that the Shark Pond is visible outside of the window; that will be important later.''
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* ''Examine the window behind Marzipan to try to get her to turn around. Nope, she's not terribly interested in what she sees. Do take note of the fact that the Shark Pond is visible outside of the window; that will be important later.''
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*'''Okay, let's hit Brainblow City!'''
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* '''Okay, let's hit Brainblow City!'''
===Brainblow City===
===Brainblow City===
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This is The Field, minus Strong Badia (which, remember, is cut off from the rest of the field as it's a different set.) The Brainblow City icon on the map sends you to the Brick Wall, but you can still get all of the other usual map locations (except the Concession Stand) by walking near them as usual.
This is The Field, minus Strong Badia (which, remember, is cut off from the rest of the field as it's a different set.) The Brainblow City icon on the map sends you to the Brick Wall, but you can still get all of the other usual map locations (except the Concession Stand) by walking near them as usual.
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*Check the Stickanee Tree for a Celebrity Name Drop.
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* Check the Stickanee Tree for a Celebrity Name Drop.
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*'''The Stick...anee Tree has a flower on it. Success! Take it.'''
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* '''The Stick...anee Tree has a flower on it. Success! Take it.'''
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*'''Walk far enough and you'll find the Shark Pond. Marzipan didn't care enough to look at this earlier, so maybe you can throw something in there to distract her long enough to get that hair sample. How about Credenza?'''
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* '''Walk far enough and you'll find the Shark Pond. Marzipan didn't care enough to look at this earlier, so maybe you can throw something in there to distract her long enough to get that hair sample. How about Credenza?'''
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*While you're here, aim your sawed-off single-barreled nunchuck gun squarely at the sign on the far right side of the City (near the Concessi... er, Prison) to get "Renaldo Fun Sheets".
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* While you're here, aim your sawed-off single-barreled nunchuck gun squarely at the sign on the far right side of the City (near the Concessi... er, Prison) to get "Renaldo Fun Sheets".
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*'''Okay, enough here for now, back to the Office!'''
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* '''Okay, enough here for now, back to the Office!'''
===Office===
===Office===
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*'''Direct Marzipan's attention to the window again and she'll be appalled to see Credenza floating in the "shark pond".  
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* '''Direct Marzipan's attention to the window again and she'll be appalled to see Credenza floating in the "shark pond".  
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*'''Take advantage of her distraction to collect that hair she wouldn't give you before... though she rather violently makes you get Credenza back anyway!'''
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* '''Take advantage of her distraction to collect that hair she wouldn't give you before... though she rather violently makes you get Credenza back anyway!'''
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*'''Okay, you have your ingredients, time to talk to Experimento! Head for the Secret Lab.'''
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* '''Okay, you have your ingredients, time to talk to Experimento! Head for the Secret Lab.'''
'''Checkpoint:''' You should have lost Credenza, but in exchange, you'll have the Flower and the Hair. You'll also have one Merchandise item, and you'll have witnessed one outtake. Celebrity names have been dropped twice.
'''Checkpoint:''' You should have lost Credenza, but in exchange, you'll have the Flower and the Hair. You'll also have one Merchandise item, and you'll have witnessed one outtake. Celebrity names have been dropped twice.
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===Secret Lab===
===Secret Lab===
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*'''Give Experimento the hair and flower and he'll fix your potion &mdash; success!'''
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* '''Give Experimento the hair and flower and he'll fix your potion - success!'''
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*'''Now to head back to the Office to give this to Cutesy Buttons...'''
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* '''Now to head back to the Office to give this to Cutesy Buttons...'''
===Office===
===Office===
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...or not. Cutesy Buttons is missing! There must be a clue as to where she went! An incredibly subtle clue that you'll have to comb the room for hours looking for. Or, conversely, it could be a television that Dangeresque and Renaldo go out of their way to indicate without admitting it.
...or not. Cutesy Buttons is missing! There must be a clue as to where she went! An incredibly subtle clue that you'll have to comb the room for hours looking for. Or, conversely, it could be a television that Dangeresque and Renaldo go out of their way to indicate without admitting it.
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*'''Click on the television to see some evil mastermind who definitely is ''not'' Dangeresque Too with The Cheat in his lap, making demands of you.'''
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* '''Click on the television to see some evil mastermind who definitely is ''not'' Dangeresque Too with The Cheat in his lap, making demands of you.'''
Renaldo's willing to give in to his demands, but Dangeresque refuses. Renaldo suggests speaking to Baron Darin Diamonocle for tips. He was previously sent to prison by Dangeresque. The Brainblow City Prison will be added to your map, even though you can get to it from any part of Brainblow City.
Renaldo's willing to give in to his demands, but Dangeresque refuses. Renaldo suggests speaking to Baron Darin Diamonocle for tips. He was previously sent to prison by Dangeresque. The Brainblow City Prison will be added to your map, even though you can get to it from any part of Brainblow City.
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*'''Head to the Prison.'''
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* '''Head to the Prison.'''
===Prison===
===Prison===
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*'''Speak to Diamonocle (Bubs). You can ask him how to get Cutesy Buttons back, but he'll want to know why he should help you in the first place. You can select either the Angel or Devil option to get him to cooperate,''' but select the "Devil" option for an extra name drop.
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* '''Speak to Diamonocle (Bubs). You can ask him how to get Cutesy Buttons back, but he'll want to know why he should help you in the first place. You can select either the Angel or Devil option to get him to cooperate,''' but select the "Devil" option for an extra name drop.
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*'''He'll tell you to get Perducci's help from the Old Club to find the blueprints to the mastermind's lair, and suggests speaking to Renaldo about the man who can help rescue Cutesy Buttons.'''
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* '''He'll tell you to get Perducci's help from the Old Club to find the blueprints to the mastermind's lair, and suggests speaking to Renaldo about the man who can help rescue Cutesy Buttons.'''
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*Be sure to remind him that you're not friends, though, with that nunchuck gun of yours.
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* Be sure to remind him that you're not friends, though, with that nunchuck gun of yours.
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*Check the grass near the prison to find a Monocle.
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* Check the grass near the prison to find a Monocle.
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*'''Renaldo's over by the Brick Wall, so speak with him. He'll reveal that your father used to rescue kidnappees, but one case in particular drove him mad. He's probably in Venice now, so you'll have to head to <strike>France</strike> Italy!'''
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* '''Renaldo's over by the Brick Wall, so speak with him. He'll reveal that your father used to rescue kidnappees, but one case in particular drove him mad. He's probably in Venice now, so you'll have to head to <strike>France</strike> Italy!'''
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*Use the formula on the Stickanee Tree and it will sprout a box of cereal for some reason that clearly has nothing to do with marketing. Whatever, take the cereal.
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* Use the formula on the Stickanee Tree and it will sprout a box of cereal for some reason that clearly has nothing to do with marketing. Whatever, take the cereal.
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*'''Now let's take care of Perducci first. Head to the Old Club.'''
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* '''Now let's take care of Perducci first. Head to the Old Club.'''
'''Checkpoint:''' You should now have the finished formula, in addition to two merchandise items, five nunchucked characters, one costume item, and three celebrity names dropped.
'''Checkpoint:''' You should now have the finished formula, in addition to two merchandise items, five nunchucked characters, one costume item, and three celebrity names dropped.
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Club Technochocolate's really gone downhill, though the presence of crime boss Perducci (The King of Town) and his muscular henchman Killingyouguy (Strong Mad) might have a lot to do with that. Let's see if you can get those blueprints from him. The dialogue will start on its own. Perducci will only give up the blueprints if you beat him in a game of Rock, Paper, Baccarat. Best card played wins, and nothing beats rock. Except paper. Looks like you're going to have to beat him at his own nonsensical game...
Club Technochocolate's really gone downhill, though the presence of crime boss Perducci (The King of Town) and his muscular henchman Killingyouguy (Strong Mad) might have a lot to do with that. Let's see if you can get those blueprints from him. The dialogue will start on its own. Perducci will only give up the blueprints if you beat him in a game of Rock, Paper, Baccarat. Best card played wins, and nothing beats rock. Except paper. Looks like you're going to have to beat him at his own nonsensical game...
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*On first entering, the cutscene will result in another celebrity name drop.
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* On first entering, the cutscene will result in another celebrity name drop.
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*Interrogating the criminals with your nunchuck gun won't do any good, but it's worth some awesomeness points, right?
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* Interrogating the criminals with your nunchuck gun won't do any good, but it's worth some awesomeness points, right?
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*'''You can't win the first round, as Perducci will play the Ace of Spades, the best card around. You must play the first round, however, as Perducci will not insert the Ace into the deck until he needs it to win.'''
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* '''You can't win the first round, as Perducci will play the Ace of Spades, the best card around. You must play the first round, however, as Perducci will not insert the Ace into the deck until he needs it to win.'''
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*'''Ask him to keep shuffling until an ordinary playing card is the one on top. Then tell him to deal, so that you get the Ace of Spades.'''
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* '''Ask him to keep shuffling until an ordinary playing card is the one on top. Then tell him to deal, so that you get the Ace of Spades.'''
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*'''You can play it, but he'll put a rock on the table. Not a rock card, a REAL one. He's definitely making the rules up as he goes. Unfortunately, rock beats everything (except paper), so you lose again.'''
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* '''You can play it, but he'll put a rock on the table. Not a rock card, a REAL one. He's definitely making the rules up as he goes. Unfortunately, rock beats everything (except paper), so you lose again.'''
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*'''Perducci will gloat to Killingyouguy about his victory, turning away from the table. Why not take the rock for yourself in the meantime?'''
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* '''Perducci will gloat to Killingyouguy about his victory, turning away from the table. Why not take the rock for yourself in the meantime?'''
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*'''Play another round, but play the rock. Perducci will frantically try to come up with something that beats rock, but only paper beats rock, so he'll put his blueprints on your rock. He wins again &mdash; but with him gloating again...'''
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* '''Play another round, but play the rock. Perducci will frantically try to come up with something that beats rock, but only paper beats rock, so he'll put his blueprints on your rock. He wins again - but with him gloating''',''' again...'''
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*'''Take the blueprints anyway. Perducci will be upset at this. No one cares.
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* '''Take the blueprints anyway. Perducci will be upset at this. No one cares.
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*Use your rock on the bottles in the back of the club to get a Dangeresque doll. And you'll even get to keep the rock!
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* Use your rock on the bottles in the back of the club to get a Dangeresque doll. And you'll even get to keep the rock!
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*Grab the fedora near the door too.
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* Grab the fedora near the door too.
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*'''Okay, time to head to Venice.'''
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* '''Okay, time to head to Venice.'''
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'''''NOTE: There is a glitch on the PlayStation 3 version of the game that causes Venice to not show up on your map. If this happens you will sadly have to restart the game or reload a previous save and try again.'''''
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'''Checkpoint:''' You'll now have the rock and the blueprints. You should have four celebrity names and three pieces of merchandise, and seven characters will have been nunchucked. You'll have two costume items.
'''Checkpoint:''' You'll now have the rock and the blueprints. You should have four celebrity names and three pieces of merchandise, and seven characters will have been nunchucked. You'll have two costume items.
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Amazing what a cardboard gondola can do to a stone bridge, huh? Senor Cardgage is milling about here, and Strong Bad decides he'd make a ''perfect'' Dadgeresque! Time to learn about rescuing kidnapped people.
Amazing what a cardboard gondola can do to a stone bridge, huh? Senor Cardgage is milling about here, and Strong Bad decides he'd make a ''perfect'' Dadgeresque! Time to learn about rescuing kidnapped people.
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*Could you aim your nunchuck gun at your own father? You'd better, because it gets you some more Awesomeness.
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* Could you aim your nunchuck gun at your own father? You'd better, because it gets you some more Awesomeness.
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*'''Talk to him about yourself. Senor Cardgage clearly has no idea what's going on, but Strong Bad force-fits his ramblings into the plot. You'll "learn" that the kidnapping case Dadgeresque was never able to solve took place in the Malvies Catacombs.'''
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* '''Talk to him about yourself. Senor Cardgage clearly has no idea what's going on, but Strong Bad force-fits his ramblings into the plot. You'll "learn" that the kidnapping case Dadgeresque was never able to solve took place in the Malvies Catacombs.'''
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*'''Okay, let's head to the Catacombs to see what we can find.'''
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* '''Okay, let's head to the Catacombs to see what we can find.'''
===Catacombs===
===Catacombs===
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It's the King of Town's castle. There's a strange mural on the wall and a cardboard door on the far end of the room.
It's the King of Town's castle. There's a strange mural on the wall and a cardboard door on the far end of the room.
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*''Examine the mural. It will show a 3x3 display of Mexican food items, only the corners are missing. There are also jumbled lines and images connected to them. You can follow them to determine what goes where. Remember the whole setup. Or just do what I'm going to tell you.''
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* ''Examine the mural. It will show a 3x3 display of Mexican food items, only the corners are missing. There are also jumbled lines and images connected to them. You can follow them to determine what goes where. Remember the whole setup. Or just do what I'm going to tell you.''
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*'''Examine the door and it will open to a new room.'''
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* '''Examine the door and it will open to a new room.'''
There's a strange structure with 3x3 blocks here. All the blocks have Mexican food items on them (except the one in the middle).
There's a strange structure with 3x3 blocks here. All the blocks have Mexican food items on them (except the one in the middle).
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*''The door in this room won't open on its own.''
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* ''The door in this room won't open on its own.''
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*'''Examine the structure. You'll have to flip the tiles to match the order on the mural. Specifically, you want to change the following:'''
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* '''Examine the structure. You'll have to flip the tiles to match the order on the mural. Specifically, you want to change the following:'''
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**'''The upper-left tile should be salsa.'''
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** '''The upper-left tile should be salsa.'''
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**'''The upper-right tile should be the nachos on the blue plate.'''
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** '''The upper-right tile should be the nachos on the blue plate.'''
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**'''The middle-right tile should be the flan with the cherry.'''
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** '''The middle-right tile should be the dessert plate with the cherry.'''
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**'''The lower-left tile should be the taco.'''
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** '''The lower-left tile should be the taco.'''
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**'''All the other tiles are already correct.'''
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** '''All the other tiles are already correct.'''
A panel will open revealing a trinket that looks amazingly like the one you have! The door will also open, but behind it is a... well, it's ''supposed'' to be a monster, but The Cheat forgot to add in the CGI effects &mdash; and it's too late to fix it in post because it ''is'' post &mdash; so you'll just have to make do with Strong Sad in a really silly-looking motion sensor getup.
A panel will open revealing a trinket that looks amazingly like the one you have! The door will also open, but behind it is a... well, it's ''supposed'' to be a monster, but The Cheat forgot to add in the CGI effects &mdash; and it's too late to fix it in post because it ''is'' post &mdash; so you'll just have to make do with Strong Sad in a really silly-looking motion sensor getup.
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*Using your nunchuck gun on the monster won't even slow it down!
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* Using your nunchuck gun on the monster won't even slow it down!
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*''The trinket from the puzzle won't budge, either.''
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* ''The trinket from the puzzle won't budge, either.''
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*'''Use your own trinket, though, and the two will merge into some sort of heart thing. Hey, the "monster" has a heart-shaped cavity in its chest!'''
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* '''Use your own trinket, though, and the two will merge into some sort of heart thing. Hey, the "monster" has a heart-shaped cavity in its chest!'''
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*'''Grab the heart and use it on the monster. It will suddenly be crushed by boxes.'''
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* '''Grab the heart and use it on the monster. It will suddenly be crushed by boxes.'''
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*Select the middle panel of the puzzle again for a page to the manual.
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* Select the middle panel of the puzzle again for a page to the manual.
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*Click on one of the fallen boxes (the small one) to salvage some boots.
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* Click on one of the fallen boxes (the small one) to salvage some boots.
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*'''Now head into the third room.'''
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* '''Now head into the third room.'''
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*Your metal detector is here, for no good reason other than the fact that a SBCG4AP game wouldn't be complete without it.
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* Your metal detector is here, for no good reason other than the fact that a SBCG4AP game wouldn't be complete without it.
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*What a SBCG4AP game could be complete without, however, is The Poopsmith in a silly girly wig. Interrogate him/her with the nunchuck gun! Well, try anyway.
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* What a SBCG4AP game could be complete without, however, is The Poopsmith in a silly girly wig. Interrogate him/her with the nunchuck gun! Well, try anyway.
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*'''Talk to him/her to learn that s/he is the kidnapping victim your father had previously searched for! Not only did you save "her", but now your name is in the paper! Time to talk to Dadgeresque about this!'''
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* '''Talk to him/her to learn that s/he is the kidnapping victim your father had previously searched for! Not only did you save "her", but now your name is in the paper! Time to talk to Dadgeresque about this!'''
'''Checkpoint:''' You should have lost the trinket but gained the metal detector. You will have nunchucked ten characters, and you'll have two manual pages and gained three costume items.
'''Checkpoint:''' You should have lost the trinket but gained the metal detector. You will have nunchucked ten characters, and you'll have two manual pages and gained three costume items.
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You have a classic Mexican standoff situation going on here. Guns and gun-type objects are pointing everywhere, and poor Cutesy Buttons is trapped behind enemy lines. You'll have to do something to save her... and oh, Uzi Bazooka still has those darn launch codes. You'll have to do some major distracting to achieve both goals.
You have a classic Mexican standoff situation going on here. Guns and gun-type objects are pointing everywhere, and poor Cutesy Buttons is trapped behind enemy lines. You'll have to do something to save her... and oh, Uzi Bazooka still has those darn launch codes. You'll have to do some major distracting to achieve both goals.
-
*''Pointing your Nunchuck gun at any one of the three enemies (Uzi Bazooka, The Cheat, and Killingyouguy) will make everyone change the direction in which he is pointing his weapon. Pointing it at Renaldo resets everyone to their original positions.''
+
*''Pointing your Nunchuk gun at any one of the three enemies (Uzi Bazooka, The Cheat, and Killingyouguy) will make everyone change the direction in which he is pointing his weapon. Pointing it at Renaldo resets everyone to their original positions.''
-
*'''Point the Nunchuck Gun at Uzi Bazooka. Killingyouguy should take a step forward, and Cutesy can move behind him.'''
+
*'''Point the Nunchuk Gun at Uzi Bazooka. Killingyouguy should take a step forward, and Cutesy can move behind him.'''
*'''Point it at Killingyouguy next. The Cheat will step forward as Uzi steps back, and Cutesy can move a little further.'''
*'''Point it at Killingyouguy next. The Cheat will step forward as Uzi steps back, and Cutesy can move a little further.'''
*'''Aim it at The Cheat now. Uzi will step forward as Killingyouguy steps back, and Cutesy will sneak behind Uzi.'''
*'''Aim it at The Cheat now. Uzi will step forward as Killingyouguy steps back, and Cutesy will sneak behind Uzi.'''
Line 218: Line 216:
===Venice===
===Venice===
Once you enter Venice, you will see two things of interest: Sultry Buttons disappearing over the horizon and someone who looks like Strong Sad in a goofy mustache standing nearby.
Once you enter Venice, you will see two things of interest: Sultry Buttons disappearing over the horizon and someone who looks like Strong Sad in a goofy mustache standing nearby.
-
*Brandish the Nunchuck gun at The Informant. Feelin' more awesome already!
+
*Brandish the Nunchuk gun at The Informant. Feelin' more awesome already!
*'''Talk to the Informant (leaving Strong Bad to lament the accent Strong Sad adds to the role.)'''
*'''Talk to the Informant (leaving Strong Bad to lament the accent Strong Sad adds to the role.)'''
*''The Informant doesn't know where Perducci has gone, but does mention that he's a touch-psychic, able to tell something about people from the objects they've handled. You have two objects handled by Perducci, in fact.''
*''The Informant doesn't know where Perducci has gone, but does mention that he's a touch-psychic, able to tell something about people from the objects they've handled. You have two objects handled by Perducci, in fact.''
*'''Give the Informant the blueprints, and he'll observe they come from Ireland. Give him the rock, and he'll observe it comes from Tokyo. Ireland is probably your best bet right now.'''
*'''Give the Informant the blueprints, and he'll observe they come from Ireland. Give him the rock, and he'll observe it comes from Tokyo. Ireland is probably your best bet right now.'''
-
*''You also have two objects handled by Sultry Buttons &mdash; show them to him for hints on how to win her heart.''
+
*''You also have two objects handled by Sultry Buttons - show them to him for hints on how to win her heart.''
*'''Fly to Ireland.'''
*'''Fly to Ireland.'''
Line 234: Line 232:
*'''In what you can garner from that Irish accent, you learn that Perducci has left for Cairo. Geez, how many frequent flyer miles does that guy have?'''
*'''In what you can garner from that Irish accent, you learn that Perducci has left for Cairo. Geez, how many frequent flyer miles does that guy have?'''
*'''Mention the painting, or bring it out. The Informant notes that it was stolen from the Mummy's Tomb in '63.'''
*'''Mention the painting, or bring it out. The Informant notes that it was stolen from the Mummy's Tomb in '63.'''
-
*While you're there, inspect the podium and then talk to the Informant about it. Whoops, looks like someone forgot to give Strong Sad his script &mdash; he attempts to ad-lib, but flubs it. What a blooper!
+
*While you're there, inspect the podium and then talk to the Informant about it. Whoops, looks like someone forgot to give Strong Sad his script - he attempts to ad-lib, but flubs it. What a blooper!
*'''Chase that lead to Cairo!'''
*'''Chase that lead to Cairo!'''
-
'''Checkpoint:''' You should now have the Painting, and two out-takes.
+
'''Checkpoint:''' You should now have the Painting, and two Out-takes.
===Cairo===
===Cairo===
Line 253: Line 251:
===Paris===
===Paris===
-
The Eiffel Tower stands majestically in the background, Sultry Buttons makes her exit before you can get a word in edgewise, and the Informant skulks around next to the bridge &mdash; déjà vu.
+
The Eiffel Tower stands majestically in the background, Sultry Buttons makes her exit before you can get a word in edgewise, and the Informant skulks around next to the bridge - déja vu.
*'''Speak with the Informant about Perducci. He suggests the crime lord might have fled to Ireland. But hang ON a second! Something just doesn't sound right about this!'''
*'''Speak with the Informant about Perducci. He suggests the crime lord might have fled to Ireland. But hang ON a second! Something just doesn't sound right about this!'''
Line 260: Line 258:
*''Now that you think of it, not all the stories about Perducci's painting have added up. Who was it that said something different?''
*''Now that you think of it, not all the stories about Perducci's painting have added up. Who was it that said something different?''
-
*'''Head for Tokyo &mdash; you've got a liar to expose!'''
+
*'''Head for Tokyo - you've got a liar to expose!'''
===Tokyo===
===Tokyo===
The scene is exactly the same as it was the last five or so times, but right now, that's not important.
The scene is exactly the same as it was the last five or so times, but right now, that's not important.
-
*'''Shove that Nunchuck gun into the Informant's face! He'll ask you why you think he's lying, and several options will pop up.'''
+
*'''Shove that Nunchuk gun into the Informant's face! He'll ask you why you think he's lying, and several options will pop up.'''
*'''Well, ''obviously'', Perducci's painting couldn't have possibly been stolen from a Japanese temple if two of the Informants verified that it was taken from a Mummy's Tomb in Egypt!'''
*'''Well, ''obviously'', Perducci's painting couldn't have possibly been stolen from a Japanese temple if two of the Informants verified that it was taken from a Mummy's Tomb in Egypt!'''
Line 270: Line 268:
*''What else did we need? Oh yes, the ruby, held by Sultry. But first we gotta get her to stand still. What did she want, again?''
*''What else did we need? Oh yes, the ruby, held by Sultry. But first we gotta get her to stand still. What did she want, again?''
-
*''We need a new flower &mdash; remember Cutesy Buttons telling us we could grow a new one if we had a part of the Stickanee tree?''
+
*''We need a new flower - remember Cutesy Buttons telling us we could grow a new one if we had a part of the Stickanee tree?''
'''Checkpoint:''' You've lost the Painting, but gained the disk of Launch Codes. You should also have nunchucked eleven characters, and found your first bullet.
'''Checkpoint:''' You've lost the Painting, but gained the disk of Launch Codes. You should also have nunchucked eleven characters, and found your first bullet.
Line 279: Line 277:
*'''Use the knife on the Stickanee tree. This hurts us more than it hurts the tree &mdash; but we lied. Oh well, grab the resulting branch anyway.'''
*'''Use the knife on the Stickanee tree. This hurts us more than it hurts the tree &mdash; but we lied. Oh well, grab the resulting branch anyway.'''
*While we're here, let's do some violence to that incomprehensible Agent Blue. Whack it with a rock, and aim your nunchuck gun at it. Watch open-mouthed as its water spout shoots overhead, knocking the box off the top of the Snap Shak. Have a look inside for another clothing item!
*While we're here, let's do some violence to that incomprehensible Agent Blue. Whack it with a rock, and aim your nunchuck gun at it. Watch open-mouthed as its water spout shoots overhead, knocking the box off the top of the Snap Shak. Have a look inside for another clothing item!
-
*Let's follow our nose. Or the metal detector. There's another bullet by the Cool Car &mdash; it must have fallen out of Killingyouguy's pocket during the car chase.
+
*Let's follow our nose. Or the metal detector. There's another bullet by the Cool Car - it must have fallen out of Killingyouguy's pocket during the car chase.
*'''Let's go plant our branch at Cutesy's place!'''
*'''Let's go plant our branch at Cutesy's place!'''
Line 296: Line 294:
*'''Okay, so they don't. Talk to her now. Dangeresque promises to shower her with gems if she gives him gems.'''
*'''Okay, so they don't. Talk to her now. Dangeresque promises to shower her with gems if she gives him gems.'''
-
As Dangeresque scores a pair of gems &mdash; the ruby and a diamond-tipped diamond &mdash; poor gullible Sultry heads off to Hawaii. Still, we got what we wanted from her. Let's go give it back to Experimento!
+
As Dangeresque scores a pair of gems - the ruby and a diamond-tipped diamond - poor gullible Sultry heads off to Hawaii. Still, we got what we wanted from her. Let's go give it back to Experimento!
===Secret Lab===
===Secret Lab===
Line 308: Line 306:
===The Sun===
===The Sun===
-
You fly your ship to the sun, avoiding peanut asteroids, blasting alien clowns and rescuing stranded circus performers. Probably your best bet here is to use the bomb (A key or button, as you read in the game manual) as this cuts the performers you need to rescue to one &mdash; the score doesn't matter here. Simply always move in the ''opposite'' direction that the food items are coming from, shoot the clowns, and shoot the rescue bubbles at anything else. You'll find yourself in <strike>Strong Bad's laundry room</strike> a space station, with a door in front of you.
+
You fly your ship to the sun, avoiding peanut asteroids, blasting alien clowns and rescuing stranded circus performers. Probably your best bet here is to use the bomb (A key or button, as you read in the game manual) as this cuts the performers you need to rescue to one &mdash; the score doesn't matter here. Simply always move in the ''opposite'' direction that the food items are coming from, shoot the clowns, and shoot the rescue bubbles at anything else. You'll find yourself in <strike>Strong Bad's laundry room</strike> a space shuttle, with a door in front of you.
*'''Go through the door.'''
*'''Go through the door.'''
Line 321: Line 319:
*''Maybe we can whack him with that drill. It's not gonna move with that chock in the way, though. Let's go have a look at that computer console.''
*''Maybe we can whack him with that drill. It's not gonna move with that chock in the way, though. Let's go have a look at that computer console.''
*'''Turns out we can change the station's orbit. Shift it to the right. This makes everything in the room lean to the right, causing the drill to roll back to the wall.'''
*'''Turns out we can change the station's orbit. Shift it to the right. This makes everything in the room lean to the right, causing the drill to roll back to the wall.'''
-
*'''Now we can move the chock, because it's not right under the wheels.'''
+
*'''Now we can move the chock, because it's not right under the wheels'''
*''You can try shifting the orbit back again so the drill runs into Uzi. It doesn't have much effect, though, because Uzi's made of sterner stuff. Maybe if we had something even tougher...''
*''You can try shifting the orbit back again so the drill runs into Uzi. It doesn't have much effect, though, because Uzi's made of sterner stuff. Maybe if we had something even tougher...''
*'''Stick the diamond on the tip of the drill. Shift the orbit back to the left.'''
*'''Stick the diamond on the tip of the drill. Shift the orbit back to the left.'''
Line 328: Line 326:
*Persuading him with the nunchuck gun won't work, but it does get you an awesomeness boost.
*Persuading him with the nunchuck gun won't work, but it does get you an awesomeness boost.
-
*Shooting the tube too proves to be no use either &mdash; other than the fact that if we shoot it, we do find a pair of underpants, which Strong Bad hastily removes.
+
*Shooting the tube too proves to be no use either - other than the fact that if we shoot it, we do find a pair of underpants, which Strong Bad hastily removes.
*'''Ah well, last resort: kick that yellow nuisance out of the airlock. Click on him to do so.'''
*'''Ah well, last resort: kick that yellow nuisance out of the airlock. Click on him to do so.'''
As Craig floats into deep space, the station starts falling apart around the two Dangeresques. Looks like they're gonna have to jump! Roll credits.  
As Craig floats into deep space, the station starts falling apart around the two Dangeresques. Looks like they're gonna have to jump! Roll credits.  
-
It's a happy ending for all &mdash; except for everyone who's not Strong Bad, that is. As the cast mob Strong Bad, it's time for him to REALLY jump this time. Roll credits... for real, this time!
+
It's a happy ending for all - except for everyone who's not Strong Bad, that is. As the cast mob Strong Bad, it's time for him to REALLY jump this time. Roll credits... for real, this time!
'''Checkpoint:''' You should now have all fourteen characters nunchucked, and five clothing items. And you've lost the diamond. Wait, this is the end of the game, and we've barely got half the awesomeness points!
'''Checkpoint:''' You should now have all fourteen characters nunchucked, and five clothing items. And you've lost the diamond. Wait, this is the end of the game, and we've barely got half the awesomeness points!
Line 340: Line 338:
Ah, DVD extras. Wander around the place to find out some interesting facts from Strong Bad. While you're at it, we can grab the remaining awesomeness points.
Ah, DVD extras. Wander around the place to find out some interesting facts from Strong Bad. While you're at it, we can grab the remaining awesomeness points.
-
*You can get all the remaining out-takes by visiting the Office, the Secret Lab and the Sun and clicking on things.
+
*You can get all the remaining Out-Takes by visiting the Office, the Secret Lab and the Sun and clicking on things.
*While you're at the office, have a good sit in the chair. It's so comfortable, you doze off. You find yourself in a cool nighttime version of the office. Have a look around, but make sure you leave the phone off the hook. Click the door to get back to the daytime office. Click the Deutsch Master painting to get a clothing item.
*While you're at the office, have a good sit in the chair. It's so comfortable, you doze off. You find yourself in a cool nighttime version of the office. Have a look around, but make sure you leave the phone off the hook. Click the door to get back to the daytime office. Click the Deutsch Master painting to get a clothing item.
*Head to Strong Borneo for the last bullet (use the metal detector between the wet patch and the boat) and the last manual page (use the knife on the trees)
*Head to Strong Borneo for the last bullet (use the metal detector between the wet patch and the boat) and the last manual page (use the knife on the trees)
*Have a look at the Cool Car one more time for the last celebrity name drop.
*Have a look at the Cool Car one more time for the last celebrity name drop.
*Get another branch off the Stickanee tree, and head to Venice. Grab the mustache off Strong Sad on the way through, then go stick your branch in the river for the last merchandise item.
*Get another branch off the Stickanee tree, and head to Venice. Grab the mustache off Strong Sad on the way through, then go stick your branch in the river for the last merchandise item.
-
*''For an extra laugh, head back to Cutesy Buttons' place and root around in the onions until you find one that's... different. You'll find it near the front right corner- your best bet is to hover the cursor over the corner until the text "bobs" slightly. (This can also be done during regular play for a different scene.)''
+
*''For an extra laugh, head back to Cutesy Buttons' place and root around in the onions until you find one that's... different. You'll find it near the front right corner- your best bet is to hover the cursor over the corner until the text "bobs" slightly.''
==Collectibles==
==Collectibles==
Line 351: Line 349:
Lots of movie-related merchandising... uh, during the movie, apparently. All are accessible in extended play.
Lots of movie-related merchandising... uh, during the movie, apparently. All are accessible in extended play.
-
*Perducci-O's Cereal &mdash; Pour potion or soda on the Stickanee tree (in extended play, you can give the second soda to Pom Pom again for another potion)
+
*Perducci-O's Cereal - Pour potion or soda on the Stickanee tree (in extended play, you can give the second soda to Pom Pom again for another potion)
-
*Dangeresque Doll &mdash; Throw the rock at the bottles at The Club
+
*Dangeresque Doll - Throw the rock at the bottles at The Club
-
*Killingyouguy Lunchbox &mdash; Dip a branch from the Stickanee tree into the river at the World Locations. (If you've used your branch, you can get another.)
+
*Killingyouguy Lunchbox - Dip a branch from the Stickanee tree into the river at the World Locations. (If you've used your branch, you can get another.)
-
*Renaldo Fun Sheets &mdash; Shoot at the "city limits" sign nearest to Brainblow City Prison (Bubs')
+
*Renaldo Fun Sheets - Shoot at the "city limits" sign nearest to Brainblow City Prison (Bubs')
===Space Circus Manual Pages===
===Space Circus Manual Pages===
Once again, Strong Bad has managed to lose his game manual all over the place, this time for the game Space Circus Catastrophe. All are accessible in extended play (except for the Cover Page in the Wii version).
Once again, Strong Bad has managed to lose his game manual all over the place, this time for the game Space Circus Catastrophe. All are accessible in extended play (except for the Cover Page in the Wii version).
-
*Cover Page &mdash; Click on the center panel of the puzzle in the catacombs after taking the heart.
+
*Cover Page - Click on the center panel of the puzzle in the catacombs after taking the heart.
-
*Character Page &mdash; Click the top tailfin of the ruby rocket (shows up as "???")
+
*Character Page - Click the top tailfin of the ruby rocket (shows up as "???")
-
*Star Map &mdash; Cut the plants in Strongborneo with the Large Knife
+
*Star Map - Cut the plants in Strongborneo with the Large Knife
-
*Secret Code &mdash; Use the picture of Dangeresque and Sultry Buttons on the computer in the Secret Lab
+
*Secret Code - Use the picture of Dangeresque and Sultry Buttons on the computer in the Secret Lab
===Personalized Bullets===
===Personalized Bullets===
-
For once in SBCG4AP, the metal detector actually detects metal. Use the metal detector in the following locations to find a bullet signed by one of the bad guys- the only ones who didn't sign any bullets are Uzi Bazooka and Craig. All are accessible in extended play.
+
For once in SBCG4AP, the metal detector actually detects metal. Use the metal detector in the following locations to find a bullet signed by each of the four bad guys. All are accessible in extended play.
-
*Sultry's &mdash; Cutesy's house, near her flowers
+
*Sultry's - Cutesy's house, near her flowers
-
*Diamonocle's &mdash; Strongborneo, between the boat and the wet area
+
*Diamonicle's - Strongborneo, between the boat and the wet area
-
*Killingyouguy's &mdash; By the cool car
+
*Killingyouguy's - By the cool car
-
*Perducci's &mdash; Tokyo in standard play, or Venice in extended play, near Strong Sad
+
*Perducci's - Tokyo in standard play, or Venice in extended play, near Strong Sad
==Costumes==
==Costumes==
Line 385: Line 383:
==Characters Nunchucked==
==Characters Nunchucked==
-
Strong Bad can't resist putting his gun to good use. Score points for nunchucking each character in the movie. Many are accessible in extended play, but a number are not, so a good rule of thumb is to nunchuck a character the moment you first see them, before you do anything else. Dangeresque Too, in particular, may only be nunchucked at the very beginning, before opening the door for Cutesy Buttons, giving a very small window of opportunity. The ones in bold must be done before extended play.
+
Strong Bad can't resist putting his gun to good use. Score points for nunchucking each character in the movie. Many are accessible in extended play, but a number are not, so a good rule of thumb is to nunchuck a character the moment you first see them, before you do anything else. Dangeresque Too, in particular, may only be nunchucked at the very beginning, before opening the door for Cutesy Buttons, giving a very small window of opportunity. The ones in bold must be done before extended play
*Renaldo (Coach Z, office or Strong Borneo)
*Renaldo (Coach Z, office or Strong Borneo)
*'''Dangeresque Too''' (Homestar, office)
*'''Dangeresque Too''' (Homestar, office)
-
*Cutesy Buttons (Marzipan, office)
+
*Cutsey Buttons (Marzipan, office)
*Professor Experimento (Pom Pom, lab)
*Professor Experimento (Pom Pom, lab)
-
*Diamonocle (Bubs, prison)
+
*Diamonacle (Bubs, prison)
*'''Killingyouguy''' (Strong Mad, club or the car chase scene)
*'''Killingyouguy''' (Strong Mad, club or the car chase scene)
*Perducci (King of Town, club)
*Perducci (King of Town, club)
Line 399: Line 397:
*'''Sultry Buttons''' (Marzipan, Paris, after the flower has been left for her)
*'''Sultry Buttons''' (Marzipan, Paris, after the flower has been left for her)
*Informant (Strong Sad, any world location)
*Informant (Strong Sad, any world location)
-
*'''Uzi Bazooka''' (Homestar, sun)
+
*Uzi Bazooka (Homestar, sun)
*Craig (The Cheat, sun)
*Craig (The Cheat, sun)
Line 407: Line 405:
*Use the phone right after the game starts, you'll phone THE COMMISSIONER from Sam & Max.
*Use the phone right after the game starts, you'll phone THE COMMISSIONER from Sam & Max.
*Click on the stick before you pluck the flower, you'll hear that Dangeresque framed the LORAX for murder.
*Click on the stick before you pluck the flower, you'll hear that Dangeresque framed the LORAX for murder.
-
*Talk meanly to Diamonocle when he's in prison &mdash; Dangeresque threatens to send him to TRI-LAMBDA.
+
*Talk meanly to Diamonocle when he's in prison - Dangeresque threatens to send him to TRI-LAMBDA.
-
*Show up at the club, and listen to Perducci explain rock, paper, baccarat, which Dangeresque misinterprets as BACHARACH (Burt).
+
*Show up at the club, and listen to Perducci explain rock, paper, bacarat, which Dangeresque misinterprets as BACHARACH (Burt).
-
*Give Professor Experimento the ruby for the rocket (allegedly, Pom Pom bubbles out "THE MANDRELL SISTERS", though, of course, it's impossible to tell). You must do this before giving him the disk for the launch codes.
+
*Give Professor Experimento the ruby for the rocket (allegedly, Pom Pom bubbles out "THE MANDRELL SISTERS", though, of course, it's impossible to tell).
*In extended play, click on the cool car, you will see that the voice of the autopilot was going to have been provided by BILLY DEE WILLIAMS.
*In extended play, click on the cool car, you will see that the voice of the autopilot was going to have been provided by BILLY DEE WILLIAMS.
Line 421: Line 419:
*Look at the office paintings in extended play again
*Look at the office paintings in extended play again
*Look at the office paintings in extended play a third time
*Look at the office paintings in extended play a third time
-
*In the office in extended play, pick up the trinket
 
*Talk to Professor Experimento in extended play
*Talk to Professor Experimento in extended play
*Talk to Professor Experimento in extended play again
*Talk to Professor Experimento in extended play again

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