Final Hours Playthrough

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(Transcript: 5 minutes. Yeah, I'm sitting on this bar stool, talking like a darn fool, got the twelve o'clock news blues. And I've given up hope for the afternoon soaps and a bottle of cold brew.)
(Transcript: 7 minutes. I'm so tired of losing, I've got nothing to do and all day to do it. I'd go out cruising but I've no place to go and all night to get there. And I'm chatter-deaf.)
 
Line 29: Line 29:
''{Lucky gives a thumbs up from the top of the screen.}''
''{Lucky gives a thumbs up from the top of the screen.}''
-
'''LUCKY:''' Lucky.''{waves}'' Hi, Strong Bad.
+
'''LUCKY:''' Lucky. ''{waves}'' Hi, Strong Bad.
''{Strong Bad peeks in and looks into the camera.}''
''{Strong Bad peeks in and looks into the camera.}''
Line 141: Line 141:
'''LUCKY:''' Some of that smooth jazz.
'''LUCKY:''' Some of that smooth jazz.
-
'''STRONG BAD:''' ''{soothing}'' Thanks for tuning in to playin' a little board game. That's right. This board game isn't going to be about burnination. We're gonna have Trogdor plant an herb garden and he's one of these peasant's house, that's right.  
+
'''STRONG BAD:''' ''{soothing}''' Thanks for tuning in to playin' a little board game. That's right. This board game isn't going to be about burnination. We're gonna have Trogdor plant an herb garden and he's one of these peasant's house, that's right.  
''{Lucky cracks up.}''
''{Lucky cracks up.}''
Line 193: Line 193:
'''MIKE:''' I'm gonna go first.
'''MIKE:''' I'm gonna go first.
-
''{Mike draws a card.}'''
+
''{Mike draws a card.}''
'''LUCKY:''' Okay.
'''LUCKY:''' Okay.
Line 199: Line 199:
'''MIKE:''' I start my turn by drawing a card. Then I have Slantwise.
'''MIKE:''' I start my turn by drawing a card. Then I have Slantwise.
-
'''LUCKY:''' Mmm-hmm.
+
'''LUcKY:''' Mmm-hmm.
'''MIKE:''' ''{holding the card to the viewer}'' Once during Trogdor's actions, uh, ''{withdraws card}'' he may burninate a diagonal tile for free.
'''MIKE:''' ''{holding the card to the viewer}'' Once during Trogdor's actions, uh, ''{withdraws card}'' he may burninate a diagonal tile for free.
Line 239: Line 239:
'''STRONG BAD:''' Discard pile.
'''STRONG BAD:''' Discard pile.
-
'''MIKE:''' Okay.
+
'''MIKE:''' Okay. So, we got five actions here. Uh...
 +
 
 +
'''STRONG BAD:''' Head for a corner!
 +
 
 +
'''MIKE:''' I say we head for this corner. ''{points out the area with the cottage in the upper left}'' We're gonna get this guy first.
 +
 
 +
'''STRONG BAD:''' Why would we do that, Mike?
 +
 
 +
'''MIKE:''' ''{indicating corner tiles}'' Because these corner tiles, the corner cottages only need these four tiles to get burninated.
 +
 
 +
'''STRONG BAD:''' That's right.
 +
 
 +
'''MIKE:''' Uh, they have to be prepped. ''{indicating the tiles surrounding the cottage on the right edge}'' These side ones, on the side, we need six, ''{indicating the tiles around the remaining cottage on the lower left}'' but these interior ones need all nine, so ''{indicates cottages in order}'' easiest, middlin', hardest cottage. So usually we go for the easy ones first. Um, okay, Slantwise. Um, it's five actions. So I go ''{taps tile north of Trogdor}'' one, ''{taps one west}'' two, ''{taps second time}'' three, ''{taps north}'' four, ''{taps again}'' five, ''{taps nearby forest tile}'' and then burninate that one, and these three over there will be done?
 +
 
 +
'''STRONG BAD:''' That's nice. Box 'em in.
 +
 
 +
'''MIKE:''' Yeah, is that right? ''{counts tiles}'' Yeah.
 +
 
 +
''{Mike picks up Trogdor and moves him. Lucky and Strong Bad count along with him.}''
 +
 
 +
'''MIKE:''' One, move there. Two, move there, Three, ''{flips tile}'' burninate, four, move here, ''{flips tile}'' five, burninate here, and then slantwise allows me to burninate a diagonal tile for free. ''{Lucky flips the forest tile}'' So that's.
 +
 
 +
'''LUCKY:''' All right.
 +
 
 +
'''STRONG BAD:''' For Cheap as Free!
 +
 
 +
'''LUCKY:''' Man!
 +
 
 +
'''MIKE:''' Um, okay, so that's my turn. Slantwise.
 +
 
 +
'''LUCKY:''' Wow.
 +
 
 +
'''STRONG BAD:''' That says Strong- Strong Mad. Shot Put in Strong Mad's voice. ''{pause}'' I dunno. I can't do Strong Mad's voice.
 +
 
 +
'''LUCKY:''' I'm with you, man, I don't know. Yeah, he's not here.
 +
 
 +
''{Strong Bad peeks in.}''
 +
 
 +
'''STRONG BAD:''' He'd probably, like, yell it.
 +
 
 +
'''LUCKY:''' I can give it a whirl. ''{imitating Strong Mad, poorly}'' I'm Strong Mad!
 +
 
 +
'''MIKE:''' Deeper, come on.
 +
 
 +
'''LUCKY:''' ''{as Strong Mad}'' Eeeeeh! Stop it!
 +
 
 +
'''STRONG BAD:''' Think about the Dread Pirate Roberts.
 +
 
 +
'''MIKE:''' Or um, Fesick.
 +
 
 +
'''LUCKY:''' ''{deep voice}'' Hello. I'm the Dread Pirate Roberts.
 +
 
 +
'''STRONG BAD:''' ''{cracking up}'' That's terrible. Bolder.
 +
 
 +
'''LUCKY:''' ''{deep voice, slightly British}'' Hello. Hello. I'm Strong Mad.
 +
 
 +
''{Mike draws a card.}''
 +
 
 +
'''MIKE:''' All right.
 +
 
 +
'''STRONG BAD:''' Uh-oh.
 +
 
 +
'''MIKE:''' Now the knights, bad guys' move.
 +
 
 +
'''STRONG BAD:''' That's great! Get on, Lucky.
 +
 
 +
'''LUCKY:''' I never met the guy. This is- it's the mystery brother to me.
 +
 
 +
'''STRONG BAD:''' You probably thought...
 +
 
 +
''{Mike shows the movement card for the viewer.}''
 +
 
 +
'''LUCKY:''' Thrifting, the weekly thrifting date, with your brother Strong Sad? We do games sometimes, you and I, it's... with Strong Mad I've never met.
 +
 
 +
'''STRONG BAD:''' Yeah, I think you thought he was like, a load-bearing wall of my house.
{{sectionstub}}
{{sectionstub}}

Current revision as of 23:20, 26 March 2020

watch

In the final hour of the Trogdor!! The Board Game Kickstarter campaign, The Brothers Chaps and Lucky Yates play it live.

Cast (in order of appearance): Puppet Strong Bad, Mike Chapman, Lucky Yates, Strong Sad, Puppet Marshie

Date: Wednesday, August 15, 2018

Running time: 1:01:01

Contents

[edit] Transcript

{Trogdor!! The Board Game is set up on a table.}

STRONG BAD: Three. Two. One. Bwuuuuuaaaaah!

{The Strong Bad puppet's head slowly peeks into the screen, blocking it.}

STRONG BAD: Here we are! You peoples! Thank you so much! For supporting us! And checkin' it out! We're just gonna... {clears throat} 'Scuse me, I uh, I'm taking the wrong tone. {whispering, soothing} We're just gonna relax and smooth it out. With some light Trog-enating. That's right, far out.

{Strong Bad leaves the screen.}

STRONG BAD: Who we got here? Who we got here today?

{Mike gives a thumbs up from the right side of the screen.}

MIKE: Mike. {waves} Hi, Strong Bad.

{Lucky gives a thumbs up from the top of the screen.}

LUCKY: Lucky. {waves} Hi, Strong Bad.

{Strong Bad peeks in and looks into the camera.}

STRONG BAD: And me too! Hi, Lucky and Mike.

MIKE: What's up? What're we gonna do here? {straightens the tiles on his side}

STRONG BAD: Let's play some Trogdor!!, man! Let's just play it, man. {the others agree} There's no pressure, you know.

LUCKY: {pointing in} Hey man, thanks for inviting me on this very spectacular occasional experience.

STRONG BAD: Hey, thanks for helping us out, Lucky. You've been great. And it's nice to finally see you, instead of my stupid baby brother.

LUCKY: Hey, where is that guy anyway? I kinda miss him.

STRONG BAD: Yeah, I dunno, I locked him out. He's- he's, uh, don't ask. Don't ask. Right now.

LUCKY: Don't ask, don't tell.

STRONG BAD: The less you know, the better.

LUCKY: Okay.

STRONG BAD: He won't be interrupting.

LUCKY: Great. Uh, well, tell him I said hello.

STRONG BAD: Uh, well let's uh... let's tell everybody. So we've already selected our Keepers and our Items, start a nice game of Trogdor!!

{The group agrees.}

LUCKY: Yeah. Should we go around and tell people what we're doing? Okay, my Keeper is... {displays his Keeper card for the viewer.} Crangolev. Aw, look at that.

STRONG BAD: What can that guy do?

LUCKY: Yeah, he uh, each turn I get one extra action point! {withdraws the card} Oh-ho-ho! And then, as my item card, I took a {displays his Item card for the viewer} one-turn-only, no-recharges Disk of Healing.

STRONG BAD: Oooooooh.

LUCKY: {withdraws card} That means I can bring a peasant, a burninated peasant back from... the Beyond.

STRONG BAD: That's right. What about you, Mike? What're you gots?

{Mike displays his card for the viewer.}

MIKE: I'm... Yubbitz?

STRONG BAD: Yaaaaay!

MIKE: {withdraws card} Yubbitz can trade action cards with other players, either on my turn or theirs.

STRONG BAD: Woooh.

MIKE: {displays his item card} And then I have the Ring of Voip.

STRONG BAD: Voip!

MIKE: {withdraws card} Voip. Uh, I can jump to any tile.

LUCKY: Ooh, that's a good one.

MIKE: {indicating the cottages} It is recharged when a cottage or cottage tile is burninated.

{Strong Bad peeks into the frame.}

STRONG BAD: Hey, looky. So we don't get sued by the hand modeling guild, {turns to the other players} would you... would you hold my cards up for me?

{Lucky takes Strong Bad's Keeper card.}

LUCKY: Oh yeah, sure, of course, yeah. I didn't realize you were in the hand union.

{Lucky displays the card for the viewer.}

STRONG BAD: So I chose Worchex, there, who uh... knights cannot repair cottages during my turn. Which is very handy, very handy indeed.

{Lucky withdraws the card.}

LUCKY: And your item.

{Lucky displays the Item card for the viewer.}

STRONG BAD: I got the... the Baubles of Astray.

LUCKY: Baubles of Astray.

STRONG BAD: Yes. So during Trogdor's actions, I can move a knight to an empty space. Like wherever I want, if I'm afraid he's gonna hit me. I can trip-teleport wherever I please.

LUCKY: Wow! {withdraws the card} That's a power that's... unbeknownst to anyone in this game.

STRONG BAD: I will lead him astray.

LUCKY: {laughing} One can only hope.

STRONG BAD: Um, so let's uh, who's gonna start? You guys?

MIKE: Um...

LUCKY: I don't know how this uh... Mike, why don't you start?

MIKE: I'll start!

{Mike places a hand on the deck closest to him.}

STRONG BAD: Someone has asked where is the appropriate music. Mike, you start... singing, singing some like music, some background music.

{Mike scats a little tune.}

STRONG BAD: Ooh. {soothing} That's right, everybody.

LUCKY: Some of that smooth jazz.

'STRONG BAD: {soothing} Thanks for tuning in to playin' a little board game. That's right. This board game isn't going to be about burnination. We're gonna have Trogdor plant an herb garden and he's one of these peasant's house, that's right.

{Lucky cracks up.}

STRONG BAD: {soothing} Maybe a little basil, maybe a little oregano.

LUCKY: A little basil goes a long way.

STRONG BAD: {soothing} That's true. Don't forget to pick it, or it'll turn black.

{Mike takes his deck.}

STRONG BAD: {soothing} Some cilantro is surprisingly difficult. To keep a hand on, that's right, far out.

LUCKY: Welcome to the explaining cottage.

{Mike begins dealing cards.}

STRONG BAD: Okay, okay, nevermind, no.

MIKE: Deal our banked cards first.

LUCKY: What? Banked cards?

MIKE: Yeah.

LUCKY: What does that even mean, Mike?

{Mike flips Lucky's card.}

STRONG BAD: Yeah, flip over! Why did you even... turn them the other way?

{Mike flips Strong Bad's card.}

MIKE:I don't know. I don't know. I don't know.

STRONG BAD: No drama.

{Mike flips his card.}

LUCKY: Stump and rocks.

MIKE: So you start with a banked card and then you uh... you draw, turn a card on your turn...

LUCKY: Right, and then you choose between them, one excellent, uh... sort of advantage it gives you.

MIKE: Yeah.

LUCKY: It gives you uh, the... a second ounce.

MIKE: I'm gonna go first.

{Mike draws a card.}

LUCKY: Okay.

MIKE: I start my turn by drawing a card. Then I have Slantwise.

LUcKY: Mmm-hmm.

MIKE: {holding the card to the viewer} Once during Trogdor's actions, uh, {withdraws card} he may burninate a diagonal tile for free.

STRONG BAD: Nice.

{Mike displays his other card.}

MIKE: For Shot-Put, {withdraws card} which is after all Trogdor's actions, he may burninate from up to two tiles away.

STRONG BAD: And you have to go {Strong Bad peeks in, hovering over the game board} DOOOOSH! {crackling sounds}

{Mike points to various tiles on the board, making the same sounds Strong Bad did.}

STRONG BAD: That's right.

LUCKY: Question. If you went and buy this game, and you uh, take it home, and you don't go BUUUU {crackle}, how duh- how do you guys...?

STRONG BAD: You're voiding your warranty. No customer service.

LUCKY: Who is... who is, are there little devices in the- like in the tiles? That are listening?

STRONG BAD: There're talismans in-in Trogdor. He's made of magic, ancient... PVC.

LUCKY: Great.

STRONG BAD: That uh, talks to me through the room itself.

{Mike displays the Slantwise card again.}

MIKE: I'm gonna use Slantwise.

STRONG BAD: Go for it, Mike.

MIKE: Five actions. Not from that, five actions, this gives me my diagonal mark. So five actions, I'm gonna discard it right here.

{Mike discards his card sideways in front of him.}

STRONG BAD: Discard pile.

MIKE: Okay. So, we got five actions here. Uh...

STRONG BAD: Head for a corner!

MIKE: I say we head for this corner. {points out the area with the cottage in the upper left} We're gonna get this guy first.

STRONG BAD: Why would we do that, Mike?

MIKE: {indicating corner tiles} Because these corner tiles, the corner cottages only need these four tiles to get burninated.

STRONG BAD: That's right.

MIKE: Uh, they have to be prepped. {indicating the tiles surrounding the cottage on the right edge} These side ones, on the side, we need six, {indicating the tiles around the remaining cottage on the lower left} but these interior ones need all nine, so {indicates cottages in order} easiest, middlin', hardest cottage. So usually we go for the easy ones first. Um, okay, Slantwise. Um, it's five actions. So I go {taps tile north of Trogdor} one, {taps one west} two, {taps second time} three, {taps north} four, {taps again} five, {taps nearby forest tile} and then burninate that one, and these three over there will be done?

STRONG BAD: That's nice. Box 'em in.

MIKE: Yeah, is that right? {counts tiles} Yeah.

{Mike picks up Trogdor and moves him. Lucky and Strong Bad count along with him.}

MIKE: One, move there. Two, move there, Three, {flips tile} burninate, four, move here, {flips tile} five, burninate here, and then slantwise allows me to burninate a diagonal tile for free. {Lucky flips the forest tile} So that's.

LUCKY: All right.

STRONG BAD: For Cheap as Free!

LUCKY: Man!

MIKE: Um, okay, so that's my turn. Slantwise.

LUCKY: Wow.

STRONG BAD: That says Strong- Strong Mad. Shot Put in Strong Mad's voice. {pause} I dunno. I can't do Strong Mad's voice.

LUCKY: I'm with you, man, I don't know. Yeah, he's not here.

{Strong Bad peeks in.}

STRONG BAD: He'd probably, like, yell it.

LUCKY: I can give it a whirl. {imitating Strong Mad, poorly} I'm Strong Mad!

MIKE: Deeper, come on.

LUCKY: {as Strong Mad} Eeeeeh! Stop it!

STRONG BAD: Think about the Dread Pirate Roberts.

MIKE: Or um, Fesick.

LUCKY: {deep voice} Hello. I'm the Dread Pirate Roberts.

STRONG BAD: {cracking up} That's terrible. Bolder.

LUCKY: {deep voice, slightly British} Hello. Hello. I'm Strong Mad.

{Mike draws a card.}

MIKE: All right.

STRONG BAD: Uh-oh.

MIKE: Now the knights, bad guys' move.

STRONG BAD: That's great! Get on, Lucky.

LUCKY: I never met the guy. This is- it's the mystery brother to me.

STRONG BAD: You probably thought...

{Mike shows the movement card for the viewer.}

LUCKY: Thrifting, the weekly thrifting date, with your brother Strong Sad? We do games sometimes, you and I, it's... with Strong Mad I've never met.

STRONG BAD: Yeah, I think you thought he was like, a load-bearing wall of my house.

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