Final Hours Playthrough

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In the final hour of the Trogdor!! The Board Game Kickstarter campaign, The Brothers Chaps and Lucky Yates play it live.

Cast (in order of appearance): Puppet Strong Bad, Mike Chapman, Lucky Yates, Strong Sad, Puppet Marshie

Date: Wednesday, August 15, 2018

Running time: 1:01:01

Contents

Transcript

{Trogdor!! The Board Game is set up on a table.}

LUCKY: Three. Two. One.

STRONG BAD: Bwuuuuuaaaaah!

{The Strong Bad puppet's head slowly peeks into the screen, blocking it.}

STRONG BAD: Here we are! You peoples! Thank you so much! For supporting us! And checkin' it out! We're just gonna... {clears throat} 'Scuse me, I uh, I'm taking the wrong tone. {whispering, soothing} We're just gonna relax and smooth it out. With some light Trog-enating. That's right, far out.

{Strong Bad leaves the screen.}

STRONG BAD: Who we got here? Who we got here today?

{Mike gives a thumbs up from the right side of the screen.}

MIKE: Mike. {waves} Hi, Strong Bad.

{Lucky gives a thumbs up from the top of the screen.}

LUCKY: Lucky. {waves} Hi, Strong Bad.

{Strong Bad peeks in and looks into the camera.}

STRONG BAD: And me too! Hi, Lucky and Mike.

MIKE: What's up? What're we gonna do here? {straightens the tiles on his side}

STRONG BAD: Let's play some Trogdor!!, man! Let's just play it, man. {the others agree} There's no pressure, you know.

LUCKY: {pointing in} Hey man, thanks for inviting me on this very spectacular occasional experience.

STRONG BAD: Hey, thanks for helping us out, Lucky. You've been great. And it's nice to finally see you, instead of my stupid baby brother.

LUCKY: Hey, where is that guy anyway? I kinda miss him.

STRONG BAD: Yeah, I dunno, I locked him out. He's- he's, uh, don't ask. Don't ask. Right now.

LUCKY: Don't ask, don't tell.

STRONG BAD: The less you know, the better.

LUCKY: Okay.

STRONG BAD: He won't be interrupting.

LUCKY: Great. Uh, well, tell him I said hello.

STRONG BAD: Uh, well let's uh... let's tell everybody. So we've already selected our Keepers and our Items, start a nice game of Trogdor!!

{The group agrees.}

LUCKY: Yeah. Should we go around and tell people what we're doing? Okay, my Keeper is... {displays his Keeper card for the viewer.} Crangolev. Aw, look at that.

STRONG BAD: What can that guy do?

LUCKY: Yeah, he uh, each turn I get one extra action point! {withdraws the card} Oh-ho-ho! And then, as my item card, I took a {displays his Item card for the viewer} one-turn-only, no-recharges Disk of Healing.

STRONG BAD: Oooooooh.

LUCKY: {withdraws card} That means I can bring a peasant, a burninated peasant back from... the Beyond.

STRONG BAD: That's right. What about you, Mike? What're you gots?

{Mike displays his card for the viewer.}

MIKE: I'm... Yubbitz?

STRONG BAD: Yaaaaay!

MIKE: {withdraws card} Yubbitz can trade action cards with other players, either on my turn or theirs.

STRONG BAD: Woooh.

MIKE: {displays his item card} And then I have the Ring of Voip.

STRONG BAD: Voip!

MIKE: {withdraws card} Voip. Uh, I can jump to any tile.

LUCKY: Ooh, that's a good one.

MIKE: {indicating the cottages} It is recharged when a cottage or cottage tile is burninated.

{Strong Bad peeks into the frame.}

STRONG BAD: Hey, looky. So we don't get sued by the hand modeling guild, {turns to the other players} would you... would you hold my cards up for me?

{Lucky takes Strong Bad's Keeper card.}

LUCKY: Oh yeah, sure, of course, yeah. I didn't realize you were in the hand union.

{Lucky displays the card for the viewer.}

STRONG BAD: So I chose Worchex, there, who uh... knights cannot repair cottages during my turn. Which is very handy, very handy indeed.

{Lucky withdraws the card.}

LUCKY: And your item.

{Lucky displays the Item card for the viewer.}

STRONG BAD: I got the... the Baubles of Astray.

LUCKY: Baubles of Astray.

STRONG BAD: Yes. So during Trogdor's actions, I can move a knight to an empty space. Like wherever I want, if I'm afraid he's gonna hit me. I can trip-teleport wherever I please.

LUCKY: Wow! {withdraws the card} That's a power that's... unbeknownst to anyone in this game.

STRONG BAD: I will lead him astray.

LUCKY: {laughing} One can only hope.

STRONG BAD: Um, so let's uh, who's gonna start? You guys?

MIKE: Um...

LUCKY: I don't know how this uh... Mike, why don't you start?

MIKE: I'll start!

{Mike places a hand on the deck closest to him.}

STRONG BAD: Someone has asked where is the appropriate music. Mike, you start... singing, singing some like music, some background music.

{Mike scats a little tune.}

STRONG BAD: Ooh. {soothing} That's right, everybody.

LUCKY: Some of that smooth jazz.

STRONG BAD: {soothing} Thanks for tuning in to playin' a little board game. That's right. This board game isn't going to be about burnination. We're gonna have Trogdor plant an herb garden and he's one of these peasant's house, that's right.

{Lucky cracks up.}

STRONG BAD: {soothing} Maybe a little basil, maybe a little oregano.

LUCKY: A little basil goes a long way.

STRONG BAD: {soothing} That's true. Don't forget to pick it, or it'll turn black.

{Mike takes his deck.}

STRONG BAD: {soothing} Some cilantro is surprisingly difficult. To keep a hand on, that's right, far out.

LUCKY: Welcome to the explaining cottage.

{Mike begins dealing cards.}

STRONG BAD: Okay, okay, nevermind, no.

MIKE: Deal our banked cards first.

LUCKY: What? Banked cards?

MIKE: Yeah.

LUCKY: What does that even mean, Mike?

{Mike flips Lucky's card.}

STRONG BAD: Yeah, flip over! Why did you even... turn them the other way?

{Mike flips Strong Bad's card.}

MIKE:I don't know. I don't know. I don't know.

STRONG BAD: No drama.

{Mike flips his card.}

LUCKY: Stump and rocks.

MIKE: So you start with a banked card and then you uh... you draw, turn a card on your turn...

LUCKY: Right, and then you choose between them, one excellent, uh... sort of advantage it gives you.

MIKE: Yeah.

LUCKY: It gives you uh, the... a second ounce.

MIKE: I'm gonna go first.

{Mike draws a card.}

LUCKY: Okay.

MIKE: I start my turn by drawing a card. Then I have Slantwise.

LUcKY: Mmm-hmm.

MIKE: {holding the card to the viewer} Once during Trogdor's actions, uh, {withdraws card} he may burninate a diagonal tile for free.

STRONG BAD: Nice.

{Mike displays his other card.}

MIKE: For Shot-Put, {withdraws card} which is after all Trogdor's actions, he may burninate from up to two tiles away.

STRONG BAD: And you have to go {Strong Bad peeks in, hovering over the game board} DOOOOSH! {crackling sounds}

{Mike points to various tiles on the board, making the same sounds Strong Bad did.}

STRONG BAD: That's right.

LUCKY: Question. If you went and buy this game, and you uh, take it home, and you don't go BUUUU {crackle}, how duh- how do you guys...?

STRONG BAD: You're voiding your warranty. No customer service.

LUCKY: Who is... who is, are there little devices in the- like in the tiles? That are listening?

STRONG BAD: There're talismans in-in Trogdor. He's made of magic, ancient... PVC.

LUCKY: Great.

STRONG BAD: That uh, talks to me through the room itself.

{Mike displays the Slantwise card again.}

MIKE: I'm gonna use Slantwise.

STRONG BAD: Go for it, Mike.

MIKE: Five actions. Not from that, five actions, this gives me my diagonal mark. So five actions, I'm gonna discard it right here.

{Mike discards his card sideways in front of him.}

STRONG BAD: Discard pile.

MIKE: Okay. So, we got five actions here. Uh...

STRONG BAD: Head for a corner!

MIKE: I say we head for this corner. {points out the area with the cottage in the upper left} We're gonna get this guy first.

STRONG BAD: Why would we do that, Mike?

MIKE: {indicating corner tiles} Because these corner tiles, the corner cottages only need these four tiles to get burninated.

STRONG BAD: That's right.

MIKE: Uh, they have to be prepped. {indicating the tiles surrounding the cottage on the right edge} These side ones, on the side, we need six, {indicating the tiles around the remaining cottage on the lower left} but these interior ones need all nine, so {indicates cottages in order} easiest, middlin', hardest cottage. So usually we go for the easy ones first. Um, okay, Slantwise. Um, it's five actions. So I go {taps tile north of Trogdor} one, {taps one west} two, {taps second time} three, {taps north} four, {taps again} five, {taps nearby forest tile} and then burninate that one, and these three over there will be done?

STRONG BAD: That's nice. Box 'em in.

MIKE: Yeah, is that right? {counts tiles} Yeah.

{Mike picks up Trogdor and moves him. Lucky and Strong Bad count along with him.}

MIKE: One, move there. Two, move there, Three, {flips tile} burninate, four, move here, {flips tile} five, burninate here, and then slantwise allows me to burninate a diagonal tile for free. {Lucky flips the forest tile} So that's.

LUCKY: All right.

STRONG BAD: For Cheap as Free!

LUCKY: Man!

MIKE: Um, okay, so that's my turn. Slantwise.

LUCKY: Wow.

STRONG BAD: That says Strong- Strong Mad. Shot Put in Strong Mad's voice. {pause} I dunno. I can't do Strong Mad's voice.

LUCKY: I'm with you, man, I don't know. Yeah, he's not here.

{Strong Bad peeks in.}

STRONG BAD: He'd probably, like, yell it.

LUCKY: I can give it a whirl. {imitating Strong Mad, poorly} I'm Strong Mad!

MIKE: Deeper, come on.

LUCKY: {as Strong Mad} Eeeeeh! Stop it!

STRONG BAD: Think about the Dread Pirate Roberts.

MIKE: Or um, Fesick.

LUCKY: {deep voice} Hello. I'm the Dread Pirate Roberts.

STRONG BAD: {cracking up} That's terrible. Bolder.

LUCKY: {deep voice, slightly British} Hello. Hello. I'm Strong Mad.

{Mike draws a card.}

MIKE: All right.

STRONG BAD: Uh-oh.

MIKE: Now the knights, bad guys' move.

STRONG BAD: That's great! Get on, Lucky.

LUCKY: I never met the guy. This is- it's the mystery brother to me.

STRONG BAD: You probably thought...

{Mike shows the movement card for the viewer.}

LUCKY: Thrifting, the weekly thrifting date, with your brother Strong Sad? We do games sometimes, you and I, it's... with Strong Mad I've never met.

STRONG BAD: Yeah, I think you thought he was like, a load-bearing wall of my house.

LUCKY: Is that what that weird, gummy wall is?

STRONG BAD: Yeah, he's- {laughs} that's right. That's not a flesh-eating wall. That's my brother.

LUCKY: I hung up a show poster on Mad!

STRONG BAD: He loves that kind of thing.

LUCKY: Wow. {laughing} I feel terrible! I'm so sorry.

STRONG BAD: It's all right.

{Mike displays another card for the viewer.}

STRONG BAD: Mike's trying to play a game here.

MIKE: So, movement, uh, so four peasants?

LUCKY: Wait, you're not done yet? Wow.

MIKE: Well, we gotta move the bad guys.

STRONG BAD: The countryside's turn.

MIKE: Four peasants, but there are three on there, only three cottages. So they're not regenerated, because uh, right? Throttled by the number of cottages?

STRONG BAD: What do you mean? No. We gotta bring out one.

MIKE: We gotta bring one.

STRONG BAD: Yeah!

MIKE: Okay.

{Mike takes a peasant from the Trog-meter.}

STRONG BAD: You just pick one and... there has to be four peasants on the board, and the only way there wouldn't be any only if all three cottages were burninated.

MIKE: Correct.

STRONG BAD: So there'd be two peasants.

MIKE: All right, so, where should we put him? {indicating the corner cottage} Should we just put him right there? It's easy to...

LUCKY: Oh, yeah, of course.

MIKE: Well, they're moving southwest, which will be {points off the board} that way, so they're {points to the other side} gonna move there, {indicates southern peasant} this guy's gonna move here, {indicates western peasant} and this guy's gotta move here. So none of them are gonna be close once they move.

STRONG BAD: That's true.

MIKE: It doesn't really matter.

STRONG BAD: Peasants on the move.

{Mike places the peasant at the Eastern cottage.}

MIKE: Here.

STRONG BAD: Sure.

MIKE: And here, I'll move southwest. {moves the peasant diagonally to the southwest} Southwest. {moves the other peasant} Southwest. {moves the western peasant} Southwest. That wraps around, {indicates a northeast tile} he'll go there. {displays the movement card for the player} knights and archers move west-west, north-north.

LUCKY: Uh-oh.

{Mike moves the western knight in the indicated movement, using wraparound.}

ALL: West, west, north, north!

{Mike moves the other knight in the indicated movement, with wraparound.}

ALL: West, west, north, north!

{Mike moves the archers in the indicated movement, with wraparound.}

ALL: West, west, north, north!

{Mike points vertically across the column.}

MIKE: Shoots this way!

STRONG BAD: Arrowed! Right between the, look at those peasants! {Mike moves a peasant to clear a space between them} They're doing some like, whoo!

LUCKY: Friendly fire.

STRONG BAD: Some daredevilry.

LUCKY: Friendly fire going in both directions.

STRONG BAD: That's right.

LUCKY: They're just shooting willy-nilly.

{Mike discards the movement card.}

MIKE: Discard that right there.

{Sounds of agreement are heard across the board.}

MIKE: So, Lucky, you're up.

LUCKY: All right, okay. Okay. Okay, I-I-

MIKE: Draw your card.

{Lucky draws a card.}

LUCKY: Draw an action card. {shows to the viewer} Majesty caaaard! I get four action points, and my banked card is {shows to the viewer} Stump & Roooock. Uh, Majesty, when I draw it, is {reading, displaying the card} before Trogdor's actions, he may burninate any tile on the board for free! Ooh, that's pretty good. {puts card down} That's a good one. Feel like that's a good bank one.

{Mike points to the lake tile.}

MIKE: The lake.

LUCKY: Yeah, the lake. And uh, Stump & Rock is {reading, displaying the card} once this turn, if Trogdor burninates a tile with a stump or rock on it, you gain four more actions. Four more actions. {puts card away} Uh, boy, what do you think? You think I oughta play Majesty?

MIKE: I already burninated the rock, so you're probably not gonna get the stump.

LUCKY: Get the stump, yeah. Uh...

MIKE: Yeah, I think the gettin' the, um... getting the lake-

LUCKY: Might as well take out the lake.

'MIKE: {indicating the lake tile} Because normally, the lake, in order to burninate the lake regularly, you have to do the um, {indicates adjacent tiles} north-south-east and west tiles before you can do this one.

LUCKY: Right, so...

MIKE: But we can burninate it for long distance.

LUCKY: {taking Trogdor} So, if I use the majesty, with my four action points, I can go, one, two, burninate the land, three, burninate the cottage, and then four, {points to a corner stump tile} ooh, it won't do me any good.

MIKE: You don't have wraparound.

LUCKY: Oh, no. {points to a tile south} So do I have to just go down there?

MIKE: Yeah.

{Some crosstalk as Lucky and Mike discuss the burninated tile.}

LUCKY: That sounds good. Then I burninate the lake, right?

MIKE: Then the lake's burninated. And we'll have to start...

STRONG BAD: And the people want a stretch goal where Lucky Yates will, uh, play, uh, come to your house.

LUCKY: {laughing} Man!

STRONG BAD: And play this game with you.

LUCKY: No, this is a trap I have fallen- this is- three of my ex-wives used this exact same trap. And I'm not falling for it a fourth time, Cassandra!

STRONG BAD: {laughing} Okay. Let's do it. They're also making fun of.. of how Mike just wants to play the game.

LUCKY: {over Strong Bad} Three- I should point out, three of my ex-wives were all the same woman. I should point that out.

MIKE: I'll let you guys... continue with your shenanigans.

LUCKY: Her name was Cassandra.

STRONG BAD: So this! Listen to what happened. Wait, no, how does it go?

MIKE: Turn it up, turn it up!

STRONG BAD: I'm trying.

{A short Trogdor theme plays.}

STRONG BAD: I got- I got to remember how to play the video game sound effects for Trogdor!! Here, here's a peasant.

{A short sound theme plays.}

MIKE: Yep, that's good.

STRONG BAD: Burninated peasant.

MIKE: What was the one you were doing before?

STRONG BAD: That's like, in between the levels, level beaten.

{A short theme plays.}

MIKE: Yeah, I think it's that.

STRONG BAD: Is that it?

{A short theme plays.}

STRONG BAD: Can you guys hear that?

MIKE: Is that when his smoke, like his animated pixely smoke goes up?

STRONG BAD: That's right. So we'll do that every time we burninate something.

LUCKY: All right, I'm about to get ready, {takes Trogdor} 'cause I'm about to burninate a lot of stuff.

MIKE: But, you gotta... {trails off}

LUCKY: What? You don't want me to use it? You want me to use Stump and Rock?

MIKE: We're, uh, peasants. We haven't devoured peasants... I'm just afraid...

{Theme plays}

LUCKY: Ooh, you know what? {takes Trogdor} I could go {moves Trogdor west} one, two...

MIKE: No, you don't have wraparound.

{Lucky moves Trogdor back to the cottage and has him move East the long way, counting out tiles as he does.}

LUCKY: One, two, three four. Uh, I can't... {drops Trogdor on the corner cottage} I can't burninate it, though.

MIKE: Uh, oh you're thinking {points to stump in the corner} to get-

LUCKY: To get four actions.

MIKE: {pointing down the western edge, where there is also a stump} Oh, you could do this one, I mean if we wanted to do that.

LUCKY: Oh, there you go.

MIKE: I mean, one two.

LUCKY: Yeah, there you go.

MIKE: -three, burninate that, you would have one left, but then you get four more-

LUCKY: Four more actions.

MIKE: -so then you get five. So you could do...

LUCKY: We could come back up here and burninate... no, no.

MIKE: Oh, yeah, no. Um...

{Shuffling sounds are heard.}

LUCKY: Hold on, hold on, hold on.

MIKE: I'm just- I'm just afraid that {indicates movement deck} if this movement, if the movement card has three peasants on it, three or four peasants on it.

STRONG BAD: Mike is a very conservative Trogdor!! player. Let's watch him in action!

MIKE: No, there's four on the board. There's four on the board, so none can come out, right? If there's not, if there's four on the board, none...

STRONG BAD: Four on the board. Yeah.

MIKE: Isn't that how it works?

STRONG BAD: Yeah.

MIKE: Yeah, okay. So we're... if there're four on the board.

LUCKY: Then we're good.

STRONG BAD: You're overthinking this.

MIKE: Yeah.

STRONG BAD: The crowd, they're uh, they're dropping like flies.

{Lucky laughs.}

STRONG BAD: We're down to 200 viewers.

LUCKY: I'd rather do work.

MIKE: All right, do a cottage. Do a cottage.

STRONG BAD: Make this game more exciting! Gotta get crazy, Mike. Come on!

LUCKY: {moving Trogdor} One! {burninating tile} Two! {burninating cottage} Three! {Burnination sound plays, moves Trogdor south} Four. {burnination sound plays again}

MIKE: Okay.

{Lucky says Dooj! and burninates a tile to the far east.}

MIKE: Then we're using Majesty to burninate.

LUCKY: {burning noises} No more lake. Discard pile.

MIKE: All right, good job. {victory jingles play} Cottage down. All right, um, and what's your... to the void. Okay.

STRONG BAD: My turn!

MIKE: Now, Lucky moves the-

STRONG BAD: Lucky moves the bad guys.

LUCKY: Where is that? That's this card. That's this card.

{Lucky draws a movement card and displays it for the viewer.}

LUCKY: We got uh, four peasants on the board.

MIKE: There are four on the board.

LUCKY: Moving northwest.

MIKE: {moving a peasant} Okay, northwest. {moving two peasants} These guys move northwest. {moves a peasant northwest, which wraps around to the east}

STRONG: Crunchberries!

LUCKY: Okay, and then uh, the knights and archers go, uh-

MIKE: {pointing in the frame} Up here, Lucky. They can't see.

{Lucky displays the card for the viewer.}

LUCKY: Sorry, I gotta look at it, though. That's my problem.

MIKE: {laughing} East, south-south-west.

LUCKY: East, south-south-west.

STRONG BAD: East, they start at the top.

{Mike moves the northmost knight.}

STRONG BAD: East, south, south, west. East!

{Lucky reaches for a southern knight, but Mike takes it instead.}

LUCKY: I'm upside-down.

MIKE AND STRONG BAD: East, south, south, west.

STRONG BAD: And the archer!

{Mike moves the archer.}

STRONG BAD: East, south, south, west. Peow!

{Mike motions horitonally to show where the arrows should fly. The row is empty.}

STRONG BAD: Arrowed!

{A burnination jingle plays. Lucky waves the movement card in front of the viewer.}

STRONG BAD: I can't do the- I can't do the, I don't have the like, {Lucky gives a thumbs up} modulator-pitch-shift thing on this so I can't go "pyoo!" like this.

{A beep plays.}

STRONG BAD: That's not quite as cool.

{A lower tone plays.}

MIKE: Get the SK-1.

STRONG BAD: Imagine it as going {plays a note} "peooooowwww!"

MIKE: Um, all right, Strong Bad.

STRONG BAD: What's up?

LUCKY: You're- you're in.

STRONG BAD: My turn? Sweet!

{Mike draws a card.}

STRONG BAD: Deal me out a card. What do I gots?

{Mike places the card with Strong Bad's items.}

MIKE: You got "Block".

STRONG BAD: I got "Wingaling" or "Block"? I can't be hurt by knights or archers during their actions.

{Lucky picks up the cards to show them to the viewer.}

LUCKY: Here, I'll hold these up, since you're over there holding the keyboard.

STRONG BAD: I got like, holds... sweet, and wingaling lets me start anywhere. So, we could do a head start on one of these other cottages.

{Lucky puts the cards down.}

MIKE: Or we could go to the tile where there are two...

STRONG BAD: Two peasants and have a little peasant feasting? Mmm.

MIKE: {pointing to a tile with a peasant on it} Or we could just move over here, get this guy, and then we start at this one.

STRONG: Let's go! Wait. Yes. Okay. I'm playing "wingaling". Play it. Grab it for me.

{Mike reaches across the table to pick up the Wingaline card from Strong Bad's side.}

STRONG BAD: Four actions.

MIKE: Four actions.

STRONG BAD: I'm playing "wingaling".

MIKE: That you can jump to any space.

STRONG BAD: Okay. Now I'm going to start on that double peasant tile.

MIKE: {moving Trogdor} Okay.

STRONG BAD: I'm going to chomp for my first action. {Mike removes a peasant and places it on the health meter} Chompers, eat one peasant. Okay, now for my next action, I would like to substitute out that peasant for a, my stupid brother Strong Sad.

MIKE: Okay.

STRONG BAD: If we can.

{Mike reaches across the table and pulls out a Strong Sad figurine.}

MIKE: I'm gonna sub this.

STRONG BAD: This is-

LUCKY: {removing the other peasant from the board as Mike places Strong Sad there} Subbing this guy?

STRONG BAD: Yeah, this is- this is a household move, people. This is not a legal move, usually.

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