Peasant's Quest

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*Don't get ARROW'D! by the archer in the hidden glen!
*Don't get ARROW'D! by the archer in the hidden glen!
*The baby can help you get a lot of things for you. Four things, to be exact. But you only ''need'' one.
*The baby can help you get a lot of things for you. Four things, to be exact. But you only ''need'' one.
 +
*If you finish the game with 149 out of 150 points, ask yourself,"Did I close Naked Ned's Dresser Drawer?"
== Walkthrough ==
== Walkthrough ==

Revision as of 23:44, 20 December 2004

The latest installment from Videlectrix!

A real long time ago, in the peasant kingdom of Peasantry, some people lived... in fear. You are Rather Dashing, (a peasant wearing rather short pants) who returns from a vacation to find his thatched cottage.....BURNINATED! You set out on a quest to get revenge on Trogdor once and for all. So will he make it, staying alive, and protecting this peasant kingdom from burnination? YOU decide!!!


Page Title: Peasant's Quest

Contents

Instructions

  • Look around by typing stuff like "Look".
  • Talk to folks by typing "talk" or "talk man".
  • Take items by typing "get (item)"
  • Use items by typing "use (item)". You can also "throw (item)", "give (item)", or some other action words.
  • Type "inv" to see your Inventory.
  • Type "save" to save your game and "load" to load a game. (Cookies must be enabled.)
  • Press + or - to speed up or slow down your character.

Fun Facts

  • The game's graphics are based on a popular IBM DOS game "The Black Cauldron" which was released in 1985.
  • The game URL is /disk4of12.html.
  • www.PeasantsQuest.com forwards you to the game.
  • When you die, the programmers give you a little message: " 'Thanks so much for playing this game here! Don't get too frustrated. Take some time for yourself. Have a refreshing coffee. Relax. Then come back and try again maybe!' - The Videlectrix Guys" This is a reference to certain Sierra adventure games, such as Space Quest, where the creators would include humorous messages to be displayed when you died.
  • On the "Loading" screen, you can see the game on the computer screen.
  • If you type "where" on the screen above the Mountain Pass, you'll see that it has no name.

References

Homestarrunner.com

  • When you look at the painting in the inn, it says that there are dogs playing the Nerdering. This is a reference to the Magic: the Gathering card game, as well as to the stereotype of Magic-players as being antisocial nerds. The name also references the Strong Bad Email car in which Strong Bad says, "Popular Science? More like Nerdular Nerdence." The painting itself is a reference to C. M. Coolidge's painting of dogs playing Poker, entitled "Looks Like Four of a Kind".
  • Sometimes,when you jump in to the hay bale (After being covered with mud), it says you jump in like a "two years old boy". This is a reference to Main Page 15
  • The screen title "River b/w Tree" is a reference to Arcade Game, where one of the items on Homestar's list is "pork b/w beans". The abbreviation "w/" for "with" is not used, instead it's "b/w" which was used on old vinyl records and singles to refer to the B-side ("b/w" = "backed with").
  • If you try to jumping in the left side of the lake, it responds "Not so fast, Swimmer Dan!" which is a reference to Strong Bad's line "Look who thinks he's Clever Dan!"
  • When you reach the top of the mountain, it says "Nice jorb climbing the cliff.", which is a reference to A Jorb Well Done, as well as Coach Z's accent in general.
  • Trogdor's voice is similar to the Visor Robot's voice from the Senor Mortgage short.
  • Jhonka is from the e-mail impression.
  • Kerrek is from the e-mail interview.
  • At the bale of hay, if you type "Get hay", it makes another reference to Thy Dungeonman and Thy Dungeonman 2 by saying "Who do you think you are, some kind of Thy Dungeonman?"
  • When you type in "die" it says "That wasn't very smart". This is a reference to Thy Dungeonman, yet again.
  • If you type in "get plague" at the burned out tree, the game calls you Misspeller Jones, a reference to the "Interruptor Jones" quip from morning routine.

Music

  • If you type LOOK near the hay, it says "It reminds you of a warm, safe place where as a child you'd hide" a reference to "Sweet Child O' Mine" by Guns N' Roses.
  • Looking at the rock in the middle of the river gives a reference to "Rock of Ages" by Def Leppard.
  • When you scare Gary it says he "broke on through to the other side", a reference to "Break on Through" by the Doors.
  • Hugging the tree at the hay bale produces a reference to a well-known Byrds song.

Games

  • The game itself may be a parody of "King's Quest 1" and related games; "Peasantry" is a play on "Daventry," there are mountains in the background that can never be reached, no matter how far north Dashing travels, and one screen is "apparently autumn".
  • When you type "kill" or "break" anything, it says "Violence is not the answer." This may be a reference to King's Quest, which had the same message when you tried any such thing.
  • If you try to GET CANDLE after waking up in the Inn, it will say "It looks like you should be able to do that, but you can't." This is a play on the fact that many old games had important items standing out, with brighter colors or a thicker border (making it easier to find the right book in a bookshelf to open a secret passage).
  • Starting from the Hidden Glen screen, turn left as you exit through the hole in the fence. This allows you enter the screen "located" above the Hidden Glen, which turns out to be the interior of the Baby Lady Cottage. Entering the cottage in this manner changes the way you interact with your surroundings, allowing you to walk through walls, and even walk an indeterminate distance off the edge of the screen. This is not an error, I think, but rather a reference to Atari's old Adventure game, in which you could peer off the edge of one screen into another, and enter a secret room which is said to be the first instance of an "easter egg" in a game.
  • When you type "look" and then an object that doesn't really contribute to the game, the message will say "You don't need to look at that." This may be a reference to Space Quest 4 in which it says the exact same thing.
  • When trying to 'get' a certain object the game will tell you "No. That doesn't look like it would fit in your pants.' And there is one other reference telling you the main character has stuffed an object into his shorts. These may be references to the point and click puzzle adventure Monkey Island games, in which the main character, Guybrush Threepwood, stuffs any helpful props he can find in his pants.
  • The Q-Baby may be a reference to the James Bond game "Everything or Nothing" where you have a Q-Spider that can crawl through small places.
  • When you smite the Kerrek, it'll first say "Here goes, Kid Icarus". This is a reference to a Nintendo game of the same name: Kid Icarus, where your main weapon is a bow.
  • The save screen may be a reference to the old Legend of Zelda games in both format, the addition of hearts through progress, and the addition of artifacts that are added to your body (shield, helmet, sword).
    • This also happens on the map screen of Super Mario World.
  • Typing 'throw baby' at the west screen of the lake gets the messege "I guess you misread the walkthrough at GameFAQs..." GameFAQs is a popular gaming website known for its huge number of walkthroughs or FAQs for just about every game there is.

Other

  • At the bale of hay, type "look tree". It says "It's Arbor Day, Charlie Brown!", which is a a reference to the 1976 Peanuts TV special "It's Arbor Day, Charlie Brown".
  • When you first talk to the knight guarding the mountain pass, he calls you "Dragonheart", referencing the movie of the same name.
  • If you ring the bell in the Inn it says "Instead of ringing or dinging, it just goes 'DUNG.'" This is probably a reference to the Monty Python joke: "What's brown and sounds like a bell? DUNG."
  • If you try to get the pebbles but are too far away it says you try to do your best Mr. Fantastic impression. This is a reference to the Fantastic Four.
  • If you go to the screen with "River b/w Tree" and type "look hut" or "look cottage", it says "You see a cottage in the distance. You hold your fingers up to one eye and pretend to squash it." This is a reference to the Head-Crusher sketch on Kids in the Hall.
  • If you try to "scare gary" before getting the maskus, two of the three possible responses are references. The first ("You tell Gary the story about the kid who pops this big zit he has and all these baby spiders come out. It doesn't phase him.") is a reference to an Urban Legend, and the second ("You tell Gary the "THE CALLS ARE COMING FROM INSIDE THE HOUSE!!" one but he doesn't act very scared. He's probably heard it before.") is a reference to the old horror movie 'When a Stranger Calls' (which was then parodied in the movie 'Scream.').
  • "Look tree" on the Hidden Glen screen. The result could of course be a reference to any fantasy story with elves, but is likely a reference to the portrayal of Legolas in the recent Lord of the Rings films. Some variation of this phrase was heard to be uttered by fanatics everywhere.
  • If you try to give the Jhonka something he'll reply with "Don't need nothing from no filthy peasantses!!" This may be a reference to the Lord of the Rings character, Gollum. Jhonka kind of resembles him.
  • Try drinking anything. You will get a message saying that you don't need to. The message is reminiscent of a scene in the movie Caddyshack involving the Dalai Lama.
  • The name 'Ron Cumberdale' is most likely a reference to the character Hubert Cumberdale in the Salad Fingers flash movie.
  • The berries on the bushes are called "Crunch Berries." Most likely a reference to the cereal of the same name.

Easter Eggs

  • Type look boat at the lake with the fisherman.
  • Go to the lantern hanging on the burninated tree during the day, and type "light lantern".
  • Type "throw baby" near the well to get a message. (You don't have to have the baby in your inventory.)
  • If you kick, kill, or punch "poor gary" (the horse), it kills you, then makes fun of you telling you the reason you did it was because you suck at the game.
  • Type "swim" when by the pebbles by the lake
  • If you type anything involving the word "cheat", it'll say "meh".
  • Try typing "fry 'em up dan" or anything with the word "dan" in the phrase.
  • When on the screen with the horse, try typing "scare horse" before you have the mask.
  • If you stand between the archer (Dongolev) and the tree he's shooting arrows at, the game will make a sarcastic remark and you'll die.
  • After you're on fire, try getting a room again.
  • If you don't take the Kerrek's belt right away and get the robe and get on fire first, the guard will recognize that you have the robe, but not that you're on fire.
  • If you type "look bush" on the pebble lake west screen, it will respond with "Don't worry about that bush. Yeah, there's red berries on it but never you mind.", then type "look berries" and it reponds "Shut up.", finally type "get berries" and it reponds "NO MAN! JEEZ!"
  • If you look at the SuperTime FunBow on the inventory screen, a blue clickable square will appear to the left, but clicking won't do anything. Maybe an unfinished easter-egg?
    • No, probably an "object" they used in Macromedia Flash to do something with the game. Who knows what it is, but it's too difficult to explain it.
  • Try typing different things like "this sucks", "party", "boo", "drink (something)", "dance" or other stuff. You usually get funny messages. Remember to save first though.
  • Try typing "get bone" in "Cliffland Heights".
    • "Get Skull" also works.
  • After you remove the rock to the cottage, try to crawl inside. The game will say something like "You couldn't fit, even if you chopped off your arms, legs and head". Type "cut off arms, legs, and head", and it will say "I'd like to see you try". Type "try" and you do just that. NOTE: This results in death, so save your game first.
  • Type "climb tree" at any tree.
  • Type "look tree" and "climb tree" at the arrow tree.
  • Try typing just "why".
  • On the screen with the lantern, when you try and take it, it says there's a plaque there. If you try and take the plaque, but spell it plague, you get a funny error.
  • Spelling it correctly also gives you a funny message.
  • If you go to the stream (from the waterfall) and type in "swim stream", it will tell you "Peasants can't swim. Like, it's illegal." If you type the same thing in the screen with the waterfall, you get "That waterfall would probably churn you into one of those weight-gain protein smoothies".
  • At the archery place, if you try to take an arrow from the bullseyes/trees ("get arrow"), you'll get an interesting message.
  • Interacting with objects clearly intended only for the landscape (like certain trees or the stump in Poor Gary's screen) often gets you funny messages.
  • Try talking to Gary and the baby (before you get it) for some amusing responses.
  • If you try climbing into the well, a message tells you your insurance doesn't cover that.
  • If you type in "quit" you'll hurt the game's feelings. NOTE: You will still quit, though.
  • Try typing "map" before you get it.
  • Wait a while in the wavy tree area and Naked Ned should appear behind the other tree.
  • Try closing the pantry door in the inn.
  • Try going up to a person and saying "ask about fire", "ask about robe", "ask about smell", "ask about naked ned", or "ask about Trogdor."
  • Try getting the flies on Poor Gary, and you'll get a funny message.
  • On the "load game" screen you see after you die, you can press enter a couple of times and see the death sequence again.
  • Type "Smell" or "sniff" to get a message about the scent of computer games.
  • Type "get broom" in Ned's hut to get a message about the availability of items.
  • Go to the well, and type "turn crank" and then, stand away from the well, and type "turn crank" again, for a funny message.
  • Typing any sort of direction will result in the message, 'Use the arrow keys, pal. Just like a joypad only more like your day job.'
  • Type 'get berries' at the old lady and baby cottage, and they will get squishes in your hand. If you type it again, you get the message 'You already searched that bush. It was okay. Nothing to write home about... oh, wait... you don't have a home. My b.' This should (presumably) say 'My bad,' not 'My b.'
  • Type 'throw baby' before or after you get the baby while the old man is still in the ocean and the game will say '"That isn't gonna work for bait!" the old man screams, at a needlessly harsh volume.'
    • Actually this works if you try to "throw" anything. Seriously, try it.
  • Type 'throw baby' at the west screen of the lake to get the messege 'I guess you misread the walkthrough at GameFAQS. You gotta get the baby first.'
  • Go to the rock home with the note, and type "take note" or "get note", then go to the inn and type the same thing.
  • When you go to the archery table, type "look desk".
  • Try typing "talk" behind the archery desk.
  • Put the baby in the well's bucket ("put baby in bucket") and lower, then type "use crank" to retreive the now-mind-damaged baby. You recieve a meatball sub as well as the baby.
  • At the well, try getting in the bucket yourself, and you'll receive an unflattering comment about your body.
  • While at the well, try typing "use pebbles". Apparently, the game wants you to be more specific.
  • After the baby lady runs away with her(?) riches, go back into her cottage and try talking to her.
  • At the lake, after you've already fed the fish for the old man, try throwing the baby and you'll get a funny message.
  • After you've gotten your robe and a room at the inn, try walking in a direction that doesn't lead to the burned lantern tree for a funny message.
  • If you try talking to someone who isn't in the screen or who doesn't exist, the game will say "It's sad when you have to make up people to talk to".
  • Try saying "haldo" to the archer's brother without talking to the archer first. You'll get a funny message.
  • Type "talk kerrek" when it's around for a funny message.
  • Try loading a game while Kerrek is bearing down on you.
  • "make friends with kerrek" and "buy kerrek a cold one" now work in the actual game. (See for kids) Warning: the second one will speed up the Kerrek.
  • Try typing "Throw baby in well" or "Drop baby" for humorous messages.
  • Type "Pet Horse" or "Pet Poor Gary" and you'll get a quite funny message.
  • Try referring to the chicken feed as "gold."
  • When you are in Hidden Glen, (the hole in the fence that Gary made)without going off the screen, try going past the fence and up. This should take you to the baby lady's cottage.
  • If you type "sleep" in the cottage with the woman and her baby you will get a funny message.
  • At the fisherman's lake, try "look sand" for a pointless exercise in mathematics.
  • Try typing "put baby in well" instead of typing "put baby in bucket"
  • After scaring Gary, type "wear maskus."
    • The message that appears may be a reference to the movie Fight Club.
  • When you're in Trogdor's lair, before you throw your sword at him, type "kill trogdor", "talk", or "wake up trogdor" for some funny messages.
  • Type "steal dresser" in the cottage with the robe.
  • Type "take chair" in the baby cottage for a funny message.
  • Type "break stump" at poor gary's screen.
  • If you have the meatball sub, the soda, and the medicine (the baby items), you can skip the trivia questions entirely.
  • Type "get old man rub" before you get the pot in the pantry after you wake up.
  • Try typing "Get Arrow" after you kill Kerrek and he begins to Rot (you'll probably first see this after you take the riches from the Jhonka.) for a rather interesting message.
  • Type "Take/get picture" in the old man's inn to learn something quite interesting about it.
  • Type "dance"

Ways to Die

  • Typing DIE.
  • Kicking Poor Gary the horse.
  • Walking too near to the Kerrek.
  • Typing TRY outside the Mysterious Cottage.
    • It makes more sense if you first type CRAWL IN HOLE then CUT OFF ARMS LEGS AND HEAD, but works without those.
  • Walking in front of Dongolev's bow.
  • Trying to TAKE ARROW before Dongolev leaves.
  • Admitting to the Jhonka that you took his riches.
  • Dropping the baby in the well's bucket, then exiting the screen.
  • Getting knocked off the cliff near Trogdor's lair.
  • Failing the Trog-Trivia questions of any of the Three Keepers of Trogdor (a different message and animation for each).
    • Technically, you don't die on all of them, but you lose anyways
  • Sneaking too close to sleeping Trogdor.
  • Winning (with or without talking to Trogdor).

Glitches

  • Go in the Jhonka's house screen , then go south of the house and walk north over the small rock in front of the door and keep walking to the door, then go right. You SHOULD be in the jhonka's house, but you're not!
  • If you deploy the baby on the side opposite the rock, you go into the cottage, and the game freezes.
  • A strange mapping bug allows you to "warp" to the baby-lady's house and the inn from another screen entirely. Just think outside the box.
  • If you fail the quiz from one of the three keepers of Trogdor and are subsequently turned into Ron Cumberdale and lose the game, instead of loading a game, just click on RESTART on the load menu after Game Over. Skip the game's intro and then press Enter. This will once again bring up the question you answered wrong while your standing by the knight at the entrance of Trogdor's cave. Answering the question wrong again just gets you another Game Over, answering right just makes the box disappear. Although it doesn't seem like the box will ever go away no matter what you do. Even trying to move around brings it back up.
  • Killing Kerrek too close to the top of the screen gets you caught in a bug! (Cause you have to walk around, and if you walk around and cross the screen boundary, you get stuck!)
  • In the original public version, it was possible to score 152/150 at the end. If you went back to get another arrow after smiting the Kerrek, it would give you 2 more points (just like the first arrow). This was fixed about a day after the game's release, and now taking another arrow just prints a snarky message.
  • After you kill the Kerrek (in Kerrek tracks 2,) go west and into the baby cottage. It will be raining inside.
  • When you get the Trog-Shield, the flames on your head are mysteriously put out.
  • If you keep giving the baby to the innkeeper, you will keep getting points.
  • At Naked Ned's cottage (aka, the Mysterious cottage), type "try" before it offers you to "cut off arms, legs, and head". It does it even though you don't know what you're trying.

Map

Map of Peasantry

This is the map of Peasantry. To find an acre's name, match it to the coordinates below.


1A. Poor Gary's glen
1B. Kerrek tracks 1
1C. Old well
1D. Yellow tree
1E. Waterfall
2A. That hay bale
2B. That mud puddle
2C. Archery range
2D. River and stone
2E. Mountain pass
3A. Jhonka's cave
3B. Your burninated cottage
3C. Pebble lake west
3D. Pebble lake east
3E. Outside giant inn
4A. Outside mysterious cottage
4B. Wavy tree
4C. Kerrek tracks 2
4D. Outside baby lady cottage
4E. Burninated trees

Hints and Tips

  • Write things down, you might need them later.
  • Remember to always LOOK around at things... you never know. Sometimes you get funny messages, other times they might be important.
  • Wondering where the lost item is from the Baby Lady's Cottage is? Try getting some berries.
  • The fisherman is out of bait. Maybe if you had some bait or feed.
  • You can't kill Kerrek without a weapon. Try finding one.
  • Check around your burninated cottage. You might find useful things there.
  • How do you get across the river? Try going south all the way.
  • To discover the nudist's name, type "Talk Tree". You can then "Talk [his name]" instead of "Talk Man" for a different message.
  • How do you get the bucket down the well? Try putting some heavy things in it.
  • That mask could scare a horse!
  • Don't get ARROW'D! by the archer in the hidden glen!
  • The baby can help you get a lot of things for you. Four things, to be exact. But you only need one.
  • If you finish the game with 149 out of 150 points, ask yourself,"Did I close Naked Ned's Dresser Drawer?"

Walkthrough

External Links

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