Scrolling Shooter Games Menu

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The current Games menu

Scrolling Shooter Games Menu is the current games selection screen. It is styled from the vertical scrolling shooter arcade games from the early '80s. The older games are available from the WWII style fighter, while the newer, more advanced games are selected from the fancy space fighters. The current 20X6 character whose power-up was most recently collected describes each game (see below for possible characters).

Page Title: Shots do NOT hurt other players... yet.

Date: July 29, 2004


[edit] Available Games

  • Old GamesSo old they are new! Maybe you forgot!
  • TrogdorOne armed dragon might! Thrilling level!
  • Pop TireBouncing tire Challenge! Begin at once!
  • Dungeon ManType an adventure! Keyboard to the max!
  • Awexome CrossRolling Cheat thunder! Grab n go cash!
  • SBZoneAvoiding shaped attacks in a Strong Bad Zone!
  • Marshie WeenSwitching colored treats! Floating delights!
  • Secret CollectA flashing maze to create many times!
  • Rhino FeederMighty zoo animal! Elude a snake!
  • Peasant QuestRobed peasant hero! Text and graphic style!
  • Stinko ManSidemost scrolling! Stinkoman presents!
  • Dungeon Man 3Text and graphics! Orange adventure!
  • Wii GamesOld games made for Wii! Wave it all around!
  • Stinko ComixMake your own comics! Sprite based humors!
  • SBCG4AP demoReal type game for PC and Wii! Try out the PC demo! {no longer available}
  • DangeresqueRoomisodic gaming is a gamechanger! Videlectrix tells a better tale!

[edit] Easter Eggs

  • Click the center "Games Menu... 1982" to go to the Videlectrix website.
  • Click on the level number to change the backgrounds.
  • When you collect one of the power-ups that appear occasionally, the character ship and avatar changes accordingly. Initially upon page load, the character is 1-Up.
Character Avatar
(closed mouth)
(open mouth)
Ship Power-Up
Pan Pan
20X6 Coach Z

[edit] Fun Facts

[edit] Trivia

Screenshot of the New Games page when played using Flash Player 6; note the unused TROGDOR! message.
  • When this menu was first released, the information bar at the bottom (score, brand, level) was not there. It was added shortly thereafter.
  • When viewing the flash file, a small green line floats to the bottom on the left side in level 3.
  • This is the first time Cheatball and 20X6 Coach Z have ever been shown.
  • The score can't move above 0.
  • Loading the page up with Flash Player 6 will cause the browser to complain about a script in the background making everything run slowly. If cancel is selected, it will cause the menu to cease loading the levels (thus showing "Level", without any numeric value assigned, leaving a blank screen), cause the sprite to go haywire (it will go through every morphing and moving animation over and over and over) and have some characters say an otherwise unused message ("Trogdor is the Greatest Game! Play 2Nite!").
    • Note: The message "TROGDOR IS THE GREATEST GAME! PLAY 2NITE!!" is actually the default value of the text box. It is replaced with another message when you move the mouse over an item. The text is never seen unless all ActionScript is aborted, which happens when you get the "running slowly" dialog box described above and choose to stop running scripts.
  • When Thy Dungeonman 3 was added to the games menu, it briefly replaced RhinoFeeder.

[edit] Remarks

  • Each ship has a different maneuverability. From fastest to slowest: Cheatball, Stinkoman, 1-Up, 20X6 Coach Z, and Pan Pan.
  • While most of the website fits into a small rectangle with rounded edges, this menu has proportions more like that of an arcade cabinet's monitor, with sharp edges.
  • Despite using 20X6 characters, each pill uses the initials of the normal characters e.g. H is for Homestar. The ships are also designed off of the normal non-20X6 characters, the most obvious example being Pan Pan's Pom Pom-shaped spaceship.
  • Pan Pan opens and closes his mouth to make it appear that he speaks normal words, although he has been shown to communicate by bouncing, as seen in Under Construction.

[edit] Glitches

Disappearing act
  • Grab a slow character's pill (20X6 Coach Z or Pan Pan) and go to one of the far sides and quickly scroll to the other side and click on one of the games. Your character's laser will shoot out from where the ship was and the game you clicked on will still explode even if the laser isn't anywhere near it.
  • If you click on a game-ship in the far left and scroll very fast to the right (or vice-versa) with a fast character's pill, your ship will disappear unless you navigate to the opposite direction you went.
  • After clicking on the SBCG4AP demo download, the other buttons and the speech bubbles don't work anymore.
  • If you grab a character pill right as the ship you clicked on blows up, the game's page will not load.
  • If you manage to fire two shots at one time, the first one will hit the ship you clicked on, and if the second one hits a ship, they will all simultaneously explode. It will then begin the game that was clicked.

[edit] Real-World References

  • The levels are all inspired by classic video games.
  • The quote for Awexome Cross refers to the sidescrolling shooter series named Rolling Thunder (by Namco, 1986).
  • The power-ups fall down in the same fashion as the game Arkanoid, in which falling pill-like objects would change the appearance and ability of the ship below.
  • The falling pills are also quite reminiscent of the old computer game Mac Brickout 3.4, in which falling, rotating pills with letters on them would grant your paddle special abilities.
  • The "Ready!" text that you see when you enter the menu is from the NES Mega Man games (among other games such as Bubble Bobble); that is, it uses a similar font and placement.
  • The continually rolling "1982 Videlectrix" bar at the bottom is a reference to a similar animation that appeared in most Atari 2600 games made by Activision.
  • The page title, "Shots do NOT hurt other players...yet." is from the classic arcade game Gauntlet.
  • The way the dialogue is displayed (along with the person speaking) resembles the Star Fox games.
  • The scrollover noise is the jumping noise from the Atari 5200 game Montezuma's Revenge (by Parker Brothers, 1984).
  • The noise played after a ship is destroyed and before the new page loads is a sound effect from Paradroid.

[edit] Fast Forward

[edit] External Links

Preceded by:
Handheld Games Menu
Games Navigation
July 29, 2004-Present
Succeeded by:
Personal tools