Editing Six-Sadded, Die. - Trogdor's Fiery Rage

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'''STRONG SAD:''' Trogdor doesn't lose, he rage-quits! We will draw five consecutive Movement cards. Trogdor will follow the movement path on each of those. ''{speaks in a salesman's cadence as he lists the following}'' He gets ''{"Automatic Perma-Burnination" appears on-screen}'' Automatic Perma-Burnination. He gets ''{"Wraparound Movement" appears on-screen}'' Wraparound Movement. He automatically ''{"Auto-Peasant/Knight Kill" appears on-screen}'' kills peasants, knights, and the Troghammer! If he can burninate the entire countryside, all the peasants, and all the thatched-roof ''{stresses last syllable}'' cottages, then he is victorious! And then, probably takes ''{speaks normally, background music stops}'' a really long nap. I would. I have to take, like, a three-hour nap just after eating a bowl of tom kha gai soup. ''{background music starts again}'' Okay, so here we go. We draw our first card, and Trogdor moves, burninating the tile he is on and any knights or peasants on it.
'''STRONG SAD:''' Trogdor doesn't lose, he rage-quits! We will draw five consecutive Movement cards. Trogdor will follow the movement path on each of those. ''{speaks in a salesman's cadence as he lists the following}'' He gets ''{"Automatic Perma-Burnination" appears on-screen}'' Automatic Perma-Burnination. He gets ''{"Wraparound Movement" appears on-screen}'' Wraparound Movement. He automatically ''{"Auto-Peasant/Knight Kill" appears on-screen}'' kills peasants, knights, and the Troghammer! If he can burninate the entire countryside, all the peasants, and all the thatched-roof ''{stresses last syllable}'' cottages, then he is victorious! And then, probably takes ''{speaks normally, background music stops}'' a really long nap. I would. I have to take, like, a three-hour nap just after eating a bowl of tom kha gai soup. ''{background music starts again}'' Okay, so here we go. We draw our first card, and Trogdor moves, burninating the tile he is on and any knights or peasants on it.
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''{"Trogdor" begins playing in the background and continues as Strong Sad plays.}''
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'''STRONG SAD:''' See ya, knight! East! East! Cottage, burninated! North! Knight, gone! East! Card number two! East! Sorry, Troghammer! East! North! West! North! This is looking good! Onto Card number three. North! Another cottage! West! Peasant gone! West! North! Already burninated! Number four! South! West! Give my regards to the void! West! South! And, for some reason, the archers always escape.
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''{Music abruptly stops.}''
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'''STRONG SAD:''' I'unno, they're wearing flame-retardant Robin Hood tunics, maybe? Oh, we're so close I can taste it! Like a bowl of tom kha gai soup!
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''{Music resumes.}''
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'''STRONG SAD:''' Last one, card number five. We have got to burninate that last countryside tile, or we do not win. West, north, north, west! Whoa! We did it! Trogdor's Fiery Rage was a success! And even if it's not, it's still a really entertaining way to lose the game. Though, by adding fun to losing the game, it kinda takes the fun out of losing the game. Which, as a big fan of devastating loses myself, is one of my few criticisms of the game. They can make it hurt a little more.
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'''STRONG BAD:''' ''{off-screen}'' I'll make it hurt a little more! Huwah! ''{hitting noise}''
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'''STRONG SAD:''' Wha! Stop throwing the box at me.
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'''STRONG BAD:''' ''{off-screen}'' Okay! I'll switch to typewriters!
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''{Music stops and there is a cut to Six-Sadded, Die. logo with another hitting noise.}''
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