Stinkoman 20X6 Trivia

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(General: I don't know if it really was composed on Garageband, but the pieces do sound extremely similar to instruments i've heard in the program.)
(Updates: found another update from H*R.com updates 2005)
(includes 27 intermediate revisions)
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__TOC__
__TOC__
== General ==
== General ==
-
* This is the first time we have seen [[Stinkoman Headquarters|Stinkoman's House]]. (Or any 20X6 character's house, for that matter).
+
*This is the first time that [[Stinkoman Headquarters|Stinkoman's house]] — and by extension, any [[20X6]] character's house — has been seen.
-
*Aside from the "[[Kerrek]]" and "[[Trogdor]]" versions of the [[Peasant's Quest Movie Trailer]], stinkogame.swf is the single largest Flash file on the site.
+
*Aside from the "[[Kerrek]]" and "[[Trogdor]]" versions of the [[Peasant's Quest Movie Trailer]] on the old site, stinkogame.swf is the single largest [[Flash]] file.
-
 
+
-
* In the bottom right-hand corner of the PLAY GAME! screen it says "V7.1 EPISODES 1-9".
+
-
** It said "V6.0 EPISODES 1-8" until September 5, 2005, when the ninth level was added.
+
-
** It said "V5.0 EPISODES 1-7" until August 1, 2005, when the eighth level was added.
+
-
** It said "V4.0 EPISODES 1-6" until July 4, 2005, when the seventh level was added.
+
-
** It said "V3.0 EPISODES 1-5 THUS FAR" until May 16, 2005, when the sixth level was added.
+
-
** It said "V2.0 EPISODES 1-4" until May 9, 2005, when the fifth level was added.
+
-
** It said "V1.X EPISODES 1-3" until April 26, 2005, when the fourth level was added.
+
-
* In versions 4 (and below), the Flash 7 Warning in the bottom left corner read "FLASH PLAYER 7 REQUIRED". In version 5, it read "FLASH 7 VERY REQUIRED". In version 6, it read "FLASH 7 REQUIRED, 8 IS COOL TOO". In version 7, it reads "FLASH 7 OR HIRE REQUIRED".
+
*The "No Flash 7" warning box (which you also see if you attempt to flip the SWF file) reads:
*The "No Flash 7" warning box (which you also see if you attempt to flip the SWF file) reads:
<pre>
<pre>
Line 21: Line 12:
THIS THING SAYS YOU DON'T HAS</pre>
THIS THING SAYS YOU DON'T HAS</pre>
-
*The promised Level 10 has not yet been released after Level 9 for over {{yearssince|September 5, 2005}} years.
+
*On the old Flash site, if the URL for version 1, 2, 3, 4, 5 or 6 was entered, for a split second the page title would say "Old Stinkoman Game Page R.I.P.", before redirecting the player to the current one.
-
*The music was composed in Garageband, a Macintosh program.
+
**The Flash version of the [[Scrolling Shooter Games Menu]] linked to the page for version 2 of the game, which is set to redirect to the current version.
 +
*The quality of the music in Level 7 onward is higher than the other ones, resulting in sharper sound.
 +
*The sound file for the [[Z Sabre]]'s speech is called "textType_zsabre.wav". This filename was present in previous versions of the game, potentially spoiling the reveal for those who decompiled the Flash file.
 +
*The promised [[Stinkoman 20X6 Level 10|Level 10]] was not released after Level 9 for over fifteen years years, but a "Level 10" [[Floppy Disk Container|floppy disk]] does appear in [[sbemail 206]], likely referencing its long wait. It was finally revealed to be released in 2018 in a [[@StrongBadActual]] {{prs|949767712670089217|6|Jan|2018|alt=video}}, but it was later delayed to 2019, as revealed in {{prs|1078803198125723648|28|Dec|2018|alt=another video}}. It was then {{prs|1202631603228426242|5|Dec|2019|alt=delayed again to 2020}}, when it was finally released on December 20.
 +
*As of the Level 10 update, Stinkoman 20X6 was the first Homestar Runner content to use a new Flash player setup where the [[NavBar|navigation bar]] is HTML rather than part of a Flash file. This change was applied to the entire site during the [[post-Flash site update]] days later.
-
== Levels 4 to -0 ==
+
== Unused Content ==
-
* This game lacked the gray navbar at the bottom of the screen to move to other parts of the website until level 4 was added.
+
*There are two unused levels in the game's files: Level 1.4 and 2.4. Both levels are fully playable when loaded into the game, although 2.4 starts near the end of the level and does not have an end goal.
-
* In the beginning of level 6, in the cutscene when Stinkoman is playing the game the music is the same as the moon level. When he gets Game Over it is also the same music you get when it's Game Over. He might be playing Stinkoman 20X6!
+
*In the unused Level 2.4, there is a [[Stinkoman 20X6 Enemies and Items#grundy|Grundy]] wearing sunglasses. It behaves like a regular Grundy, but it takes two hits to defeat.
-
* The quality of the music in Level 7 onward is higher than the other ones, resulting in sharper sound.
+
*In the Flash file, there are four sprites of a rectangular gray robot.
-
*When world 8/-0 was first released, the Poorbt at the beginning of level -0.1 came from the right side of the screen. It was later changed so it would come from the left.
+
*An object resembling the [[Stinkoman 20X6 Enemies and Items#gokul|Gokul]] enemy can be found in the Flash file.
-
**With the release of version 7.1, it now comes from the right again.
+
*An image of [[Bubs]] can be found in the Flash file. This may be left over from a {{prs|982586862241042432|7|Apr|2018|alt=Tweet}} showing Bubs in the game.
-
*In the game, [[Wikipedia:parallax scrolling|parallax scrolling]] is present.  Normally, the layers scroll the opposite direction Stinkoman is moving.  However, in world -0, the layers scroll in the same direction as Stinkoman is walking.  This was intentional since -0 was meant to have glitches in it.
+
*In the [[Sketchbook 2008#SK-2008-04-17|April 17, 2008 Sketchbook entry]], a drawing of an unused Level 10 robot enemy is shown alongside [[Stinkoman 20X6 Enemies and Items#val yancey|Val Yancey]].
-
* Level 7 contains a [[nondescript noun]] (namely, the boss of that level: An Ice Machine).
+
*On {{prs|1304146747904667649|10|Sep|2020|alt=September 10, 2020}}, [[@StrongBadActual]] posted an unused Level 6 boss sprite, a humanoid cloud with a cannon.
 +
*A {{prs|1333304681163071488|29|Nov|2020|alt=November 29, 2020}} Tweet showed sketches of alternate designs for [[Stinkoman 20X6 Enemies and Items#stobat|Stobat]].
-
== Level 9 ==
+
<gallery perrow=3>
 +
File:UnusedGrundy.gif|Sunglasses Grundy
 +
File:UnusedRobot.gif|Unused robot
 +
File:UnusedGokul.gif|Unused Gokul
 +
File:SK-2008-04-17.png|Level 10 enemy sketches
 +
File:TwitterStinkomanCloudboss.jpg|Level 6 boss
 +
File:TwitterAlternateStobats.jpg|Stobat sketches
 +
</gallery>
 +
 
 +
== Updates ==
 +
=== General ===
 +
*The version number in the bottom right corner of the "PLAY GAME!" screen was changed multiple times.
 +
**In version 1, it read "V1.X EPISODES 1-3".
 +
**In version 2, it read "V2.0 EPISODES 1-4".
 +
**In version 3, it read "V3.0 EPISODES 1-5 THUS FAR".
 +
**In version 4, it read "V4.0 EPISODES 1-6".
 +
**In version 5, it read "V5.0 EPISODES 1-7".
 +
**In version 6, it read "V6.0 EPISODES 1-8".
 +
**In version 7, it read "V7.1 EPISODES 1-9".
 +
**In version 8, it read "V8.0 EPISODES 1-10!".
 +
**It currently reads "V8.0.1 EPISODES 1-10!".
 +
*The Flash Player 7 warning in the bottom left corner was changed multiple times.
 +
**In versions 4 and below, it read "FLASH PLAYER 7 REQUIRED".
 +
**In version 5, it read "FLASH 7 VERY REQUIRED".
 +
**In version 6, it read "FLASH 7 REQUIRED, 8 IS COOL TOO".
 +
**In version 7, it read "FLASH 7 OR HIRE REQUIRED".
 +
**In version 8, this was removed.
 +
*Sometime after version 6, the directions of all Poorbts were reversed. With the release of version 7.1, Poorbts were reversed back to their original directions, until they were reverted back again in 8.0.
 +
*When Level 9 was first released, your number of shields would remain constant after losing a life. This meant that you could hoard shields if you had lives to spare, or that you could use up all your shields on one life and have none on the next. This has since been changed: after losing a life, your shield count always resets to 3.
 +
 
 +
=== Version 7.0 (Level 9) ===
*Version 7 enabled the menus to be navigated with either the mouse or keyboard.
*Version 7 enabled the menus to be navigated with either the mouse or keyboard.
-
*When version 7 was released, Stinkoman's punches changed from the usual pattern. They used to fly forward a small bit, while falling slightly, and then disappear. However, it seems they now have much the same traits as the lasers the ship fires, heading almost straight forward without any hindrance.
+
*The level selection screen added level icons, and colors were changed.
-
**Because of this, you can kill the Greggo at the beginning of 1.2 by shooting repeatedly as you fall into the level.
+
*Stinkoman's punches changed from the usual pattern. In the original release the projectiles would only fly two to three body lengths from Stinkoman before disappearing, and would fall downward from gravity at a moderate pace. From version 7 and beyond, they travel indefinitely until hitting an enemy or traveling off screen, and fall downward much slower.
 +
**Because of this, you can kill the Greggo at the beginning of 1.2 by shooting repeatedly as you fall into the level. Conversely, this makes My Benj much more difficult to hit.
 +
*The propellers were removed from the Clowders in Level 3.1.
 +
 
 +
=== Version 8.0 (Level 10) ===
 +
====Menus====
 +
*The Videlectrix logo was changed to a rotating CGI rendering, followed by a CD flying in and decapitating the [[Videlectrix Mascot]]. It flies into the logo, changing it to "VideleCDrix", before loading the new [[Stinkoman 20X6 Intro Cinematic|intro cinematic]].
 +
*The NavBar was replaced with an HTML version that was later implemented across the entire site.
 +
*The menu has a different appearance. Once "PLAY GAME!" is clicked, Stinkoman's head disappears, and a description of the selected option can be seen in a box at the bottom of the screen. The buttons no longer turn gray when hovered over.
 +
*The "New Game" option has been removed from the menu, but the player can still start a new game by selecting Level 1.1 on the level select screen.
 +
*The "Continute" option has been replaced by the choices "Classic Mode" and "New Mode". Both of these send the player to the level select screen.
 +
**New Mode gives the player more energy bars, more lives, and an edge-fall respawn instead of instant death when falling down a pit. Blue checkpoint flags are placed in the middle of each stage in this mode.
 +
**The level select screen shows levels in an ascending order, with 1 at the top.
 +
**Bosses are listed on the level select screen, but the buttons display a lock symbol by default. They can be unlocked once the boss is reached.
 +
**A check mark is added next to completed levels.
 +
**The scroll buttons read "MORE".
 +
**A "BACK" button was added to the level select screen.
 +
*"Read Manual" is a standard option instead of an Easter egg.
 +
**The manual UI has been altered, with a "<- LAST PAGE" button on the left, "BACK" in the center, and "NEXT PAGE ->" on the right, as opposed to "BACK" on the right and clicking the manual to view the next page.
 +
*The "FLASH 7 OR HIRE REQUIRED" warning was removed.
 +
 
 +
====Enemy Behavior====
 +
*The directions of all Poorbts have been reversed. This is not the first time this has happened ([[#Updates|see above]]).
 +
*The time between Protek's lightning bolt shots was extended somewhat.
-
*When level 9 was first released, your number of shields would remain constant after losing a life. This meant that you could hoard shields if you had lives to spare, or that you could use up all your shields on one life and have none on the next. This has since been changed: after losing a life, your shield count always resets to 3.
+
====Specific Levels====
 +
*The ground no longer vanishes after dying on levels 1.3 and 2.3 (bosses Tampo and Brody, respectively).
 +
*The text at the beginning of Level 3.1 was changed from "DESTROY RAIN TO GET 20 NUGGETS!" to "PUNCH RAINDROPS TO COLLECT 20 ITEMS!"
 +
*In New Mode, Level 3.2 places Stinkoman closer to the top of the screen, and makes bread more plentiful.
 +
*In Level 4, the lava bubbles more frequently.
 +
*In Level 5.2, there was an area with a capsule and a ladder that could not be reached, forcing the player to go around the more difficult route. The ladder is now lengthened, allowing the player to climb it and skip part of the level &mdash; however, an extra life was added to the skippable area, meaning the player could miss it if they choose the easy path.
 +
*In Level 7.1, an extra platform was added to support the checkpoint flag. This platform is present in both game modes, and makes the level easier (as the lower platform leaves the player vulnerable to Ditmars).
 +
*Two graphical changes were made to Level 9 &mdash; the only ones in the entire update. It's worth noting that in the [[Stinkoman Level 10 Launch Trailer|trailer]], this level had a complete graphical overhaul which is absent in the actual game.
 +
**Shading was added to the Broodacre.
 +
**The Semulade now has white pixels at the end of its tail where it's supposed to be transparent.
-
{{Template:Stinkoman 20X6}}
+
{{Stinkoman 20X6}}
-
[[Category:Stinkoman 20X6]]
+
[[Category:Stinkoman 20X6|Trivia]]

Revision as of 05:15, 3 April 2021

Here is some of the trivia regarding the Stinkoman 20X6 game.

Contents

General

  • This is the first time that Stinkoman's house — and by extension, any 20X6 character's house — has been seen.
  • Aside from the "Kerrek" and "Trogdor" versions of the Peasant's Quest Movie Trailer on the old site, stinkogame.swf is the single largest Flash file.
  • The "No Flash 7" warning box (which you also see if you attempt to flip the SWF file) reads:
      FLASH PLAYER 7
       IS REQUIRED
   TO PLAY STINKOMAN 20X6

THIS THING SAYS YOU DON'T HAS
  • On the old Flash site, if the URL for version 1, 2, 3, 4, 5 or 6 was entered, for a split second the page title would say "Old Stinkoman Game Page R.I.P.", before redirecting the player to the current one.
    • The Flash version of the Scrolling Shooter Games Menu linked to the page for version 2 of the game, which is set to redirect to the current version.
  • The quality of the music in Level 7 onward is higher than the other ones, resulting in sharper sound.
  • The sound file for the Z Sabre's speech is called "textType_zsabre.wav". This filename was present in previous versions of the game, potentially spoiling the reveal for those who decompiled the Flash file.
  • The promised Level 10 was not released after Level 9 for over fifteen years years, but a "Level 10" floppy disk does appear in sbemail 206, likely referencing its long wait. It was finally revealed to be released in 2018 in a @StrongBadActual video, but it was later delayed to 2019, as revealed in another video. It was then delayed again to 2020, when it was finally released on December 20.
  • As of the Level 10 update, Stinkoman 20X6 was the first Homestar Runner content to use a new Flash player setup where the navigation bar is HTML rather than part of a Flash file. This change was applied to the entire site during the post-Flash site update days later.

Unused Content

  • There are two unused levels in the game's files: Level 1.4 and 2.4. Both levels are fully playable when loaded into the game, although 2.4 starts near the end of the level and does not have an end goal.
  • In the unused Level 2.4, there is a Grundy wearing sunglasses. It behaves like a regular Grundy, but it takes two hits to defeat.
  • In the Flash file, there are four sprites of a rectangular gray robot.
  • An object resembling the Gokul enemy can be found in the Flash file.
  • An image of Bubs can be found in the Flash file. This may be left over from a Tweet showing Bubs in the game.
  • In the April 17, 2008 Sketchbook entry, a drawing of an unused Level 10 robot enemy is shown alongside Val Yancey.
  • On September 10, 2020, @StrongBadActual posted an unused Level 6 boss sprite, a humanoid cloud with a cannon.
  • A November 29, 2020 Tweet showed sketches of alternate designs for Stobat.

Updates

General

  • The version number in the bottom right corner of the "PLAY GAME!" screen was changed multiple times.
    • In version 1, it read "V1.X EPISODES 1-3".
    • In version 2, it read "V2.0 EPISODES 1-4".
    • In version 3, it read "V3.0 EPISODES 1-5 THUS FAR".
    • In version 4, it read "V4.0 EPISODES 1-6".
    • In version 5, it read "V5.0 EPISODES 1-7".
    • In version 6, it read "V6.0 EPISODES 1-8".
    • In version 7, it read "V7.1 EPISODES 1-9".
    • In version 8, it read "V8.0 EPISODES 1-10!".
    • It currently reads "V8.0.1 EPISODES 1-10!".
  • The Flash Player 7 warning in the bottom left corner was changed multiple times.
    • In versions 4 and below, it read "FLASH PLAYER 7 REQUIRED".
    • In version 5, it read "FLASH 7 VERY REQUIRED".
    • In version 6, it read "FLASH 7 REQUIRED, 8 IS COOL TOO".
    • In version 7, it read "FLASH 7 OR HIRE REQUIRED".
    • In version 8, this was removed.
  • Sometime after version 6, the directions of all Poorbts were reversed. With the release of version 7.1, Poorbts were reversed back to their original directions, until they were reverted back again in 8.0.
  • When Level 9 was first released, your number of shields would remain constant after losing a life. This meant that you could hoard shields if you had lives to spare, or that you could use up all your shields on one life and have none on the next. This has since been changed: after losing a life, your shield count always resets to 3.

Version 7.0 (Level 9)

  • Version 7 enabled the menus to be navigated with either the mouse or keyboard.
  • The level selection screen added level icons, and colors were changed.
  • Stinkoman's punches changed from the usual pattern. In the original release the projectiles would only fly two to three body lengths from Stinkoman before disappearing, and would fall downward from gravity at a moderate pace. From version 7 and beyond, they travel indefinitely until hitting an enemy or traveling off screen, and fall downward much slower.
    • Because of this, you can kill the Greggo at the beginning of 1.2 by shooting repeatedly as you fall into the level. Conversely, this makes My Benj much more difficult to hit.
  • The propellers were removed from the Clowders in Level 3.1.

Version 8.0 (Level 10)

Menus

  • The Videlectrix logo was changed to a rotating CGI rendering, followed by a CD flying in and decapitating the Videlectrix Mascot. It flies into the logo, changing it to "VideleCDrix", before loading the new intro cinematic.
  • The NavBar was replaced with an HTML version that was later implemented across the entire site.
  • The menu has a different appearance. Once "PLAY GAME!" is clicked, Stinkoman's head disappears, and a description of the selected option can be seen in a box at the bottom of the screen. The buttons no longer turn gray when hovered over.
  • The "New Game" option has been removed from the menu, but the player can still start a new game by selecting Level 1.1 on the level select screen.
  • The "Continute" option has been replaced by the choices "Classic Mode" and "New Mode". Both of these send the player to the level select screen.
    • New Mode gives the player more energy bars, more lives, and an edge-fall respawn instead of instant death when falling down a pit. Blue checkpoint flags are placed in the middle of each stage in this mode.
    • The level select screen shows levels in an ascending order, with 1 at the top.
    • Bosses are listed on the level select screen, but the buttons display a lock symbol by default. They can be unlocked once the boss is reached.
    • A check mark is added next to completed levels.
    • The scroll buttons read "MORE".
    • A "BACK" button was added to the level select screen.
  • "Read Manual" is a standard option instead of an Easter egg.
    • The manual UI has been altered, with a "<- LAST PAGE" button on the left, "BACK" in the center, and "NEXT PAGE ->" on the right, as opposed to "BACK" on the right and clicking the manual to view the next page.
  • The "FLASH 7 OR HIRE REQUIRED" warning was removed.

Enemy Behavior

  • The directions of all Poorbts have been reversed. This is not the first time this has happened (see above).
  • The time between Protek's lightning bolt shots was extended somewhat.

Specific Levels

  • The ground no longer vanishes after dying on levels 1.3 and 2.3 (bosses Tampo and Brody, respectively).
  • The text at the beginning of Level 3.1 was changed from "DESTROY RAIN TO GET 20 NUGGETS!" to "PUNCH RAINDROPS TO COLLECT 20 ITEMS!"
  • In New Mode, Level 3.2 places Stinkoman closer to the top of the screen, and makes bread more plentiful.
  • In Level 4, the lava bubbles more frequently.
  • In Level 5.2, there was an area with a capsule and a ladder that could not be reached, forcing the player to go around the more difficult route. The ladder is now lengthened, allowing the player to climb it and skip part of the level — however, an extra life was added to the skippable area, meaning the player could miss it if they choose the easy path.
  • In Level 7.1, an extra platform was added to support the checkpoint flag. This platform is present in both game modes, and makes the level easier (as the lower platform leaves the player vulnerable to Ditmars).
  • Two graphical changes were made to Level 9 — the only ones in the entire update. It's worth noting that in the trailer, this level had a complete graphical overhaul which is absent in the actual game.
    • Shading was added to the Broodacre.
    • The Semulade now has white pixels at the end of its tail where it's supposed to be transparent.
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