TROGDOR!

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http://www.cs.utah.edu/~swilde/hsw/Trogdor!.PNG
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{{anewgamenav|trogdor-canvas/index|site=OldHR}}
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== Summary of this Game ==
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{{aboutgame}} {{for-nothe|other uses|Trogdor (disambiguation)}}
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This game is based on the character of [[Trogdor]] from the [[dragon|Strong Bad Email Dragon]]. You follow [[Trogdor]], squishing peasants and burninating cottages, all while avoiding knights and archers.
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[[Image:trogdorgame.png|thumb|8-bit majesty!!]]
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<blockquote>''"The beefy armed dragon has had it up to here with those pesky peasants. Achieve burnination and watch the countryside go up in flames."'' — [[Videlectrix]]</blockquote>
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 +
'''TROGDOR!''' is a game based on the character of [[Trogdor]] from the [[Strong Bad Email]] [[dragon]]. Trogdor squishes peasants and burninates cottages, all while avoiding knights and archers.
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 +
'''Cast (in order of appearance):''' {{film|Trogdor}}, Perez, Hackworth, 'The Steve', {{film|The Red and Blue Knights}}, The Siamese Archers, {{film|Strong Bad}}, {{film|Kerrek}}
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 +
'''Date:''' Monday, March 17, 2003
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'''Page Title:''' TROGDOR!!!
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'''Viidelectrix Page Title:''' And in the night, there is time for ... Trogdor!
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 +
== Instructions ==
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<blockquote>
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{| border=0 cellspacing=0 cellpadding=0 style="text-align:center"
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|-
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|Use the arrow keys to control Trogdor
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|-
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|Stomp 10 peasants to achieve burnination.
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|-
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|Burn all cottages to advance a level.
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|-
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|Avoid knights and archers!
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|-
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|Press SPACE to pause.
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|-
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|<span style="color:red">click anywhere to START</span>
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|-
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|Programmed by Jonathan Howe
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|-
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|Designed by Mike and Matt
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|}
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</blockquote>
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 +
== Interludes ==
 +
*There are a number of interludes after the following levels, similar to the ones between some levels of Pac-Man and other arcade games:
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**Level 4 — "stompin' good"
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::''{A lone peasant is on the left side of the screen.  Trogdor approaches from the right with two knights in hot pursuit.  Trogdor stomps the peasant and then turns to burninate the knights as they retreat.}''
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:*Level 8 — "fry 'em up Dan"
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::''{Trogdor is in the middle of the screen.  Four peasants approach one by one from the left, are burninated, and exit at the bottom of the screen.}''
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:*Level 12 — "parade of trogdors"
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::''{Nine Trogdors parade from right to left across the screen.}''
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:*Level 16 — "dancin' time"
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::''{Trogdor breaks it down while surrounded by ten burninated peasants and two knights.}''
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:*Level 20 — "flex it, troggie"
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::''{Trogdor flexes his beefy arm.}''
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:*Level 24 — "peasant dominoes"
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::''{Seven peasants are in a line.  Trogdor burninates the peasant on the right.  The peasant to the left of the burninated peasant catches fire as the first peasant falls over.  This effect dominoes down the line of peasants until they all fall over.  Trogdor hops up and down with glee.}''
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:*Level 30 — "trogdor incognito"
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::''{Two peasants approach each other from opposite sides of the screen and stop in the middle.  The peasant on the left burninates the peasant on the right.  The peasant on the right runs off.  The peasant on the left hops up and down.}''
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:*Level 34 — "go trogdor # 2!"
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::''{Seven peasants are hopping up and down as two Trogdors race across the screen from left to right.  Trogdor number two wins the race.}''
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:*Level 38 — "forbidden peasant love"
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::''{Two peasants enter the screen from the right with a heart between them.  As they reach the middle of the screen, a blue knight runs on screen and takes the peasant on the left away.  The heart disappears as the peasant that was on the right is left alone.}''
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:*Level 42 — "2 cottages"
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::''{Two cottages appear.}''
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:*Level 46 — "a funny joke"
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::''{A knight is minding his own business on the left side of the screen.  Out of nowhere, an archer appears on the right side of the screen and begins to shoot five arrows off of the knight's helmet.  The archer leaves and the knight turns to face the spot where he was to find that no one is there.}''
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:*Level 50 — "smote that kerrek!"
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::''{Trogdor is on screen with The Kerrek.  The Kerrek bounces up and down a few times before Trogdor burninates him.}''
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::'''STRONG BAD:''' Mmmm! Roast Kerrek!
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:*Level 100 — ''{A tiny arcade game Strong Bad enters the screen from the right.}''
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::'''STRONG BAD:''' What the? What am I doing in this game?
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::''{Arcade Strong Bad moves his arms up and down as the text "congratulations. you got good score" appears}
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::'''GAME:''' Congratulations.  You got good score.
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::'''STRONG BAD:''' I sound so... realistic.
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::''{roll credits}''
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::'''cast:'''
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::''{Trogdor appears}''
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::'''trogdor'''
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::''{A peasant appears}''
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::'''perez'''
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::''{A slightly different peasant appears}''
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::'''hackworth'''
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::''{An on-fire peasant appears}''
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::''' 'the steve' '''
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::''{A blue knight appears}''
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::'''the blue knight'''
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::''{A different blue knight appears}''
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::'''the red knight'''
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::''{Two archers appear, joined at their torso}''
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::'''the siamese archers'''
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::''{The Kerrek appears, burninated.  His ashes form a roast Kerrek, complete with apple in mouth.}''
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::'''and Wordly Wise as The Kerrek'''
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::''{Trogdor and Arcade Strong Bad appear at an angle}''
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::'''keep playing!'''
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::''{The game advances to the high score screen}''
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== Strong Bad Quotes ==
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Strong Bad occasionally makes comments during gameplay, which are listed below.
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:'''Sworded:'''
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:*"Aw, this is the worst game I've ever played!"
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:*"Stupid kn-friggin' knights." (This is always said if Trogdor is sworded while the peasant meter is at nine.)
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:'''Arrowed:'''
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:* "Ugh, stupid arch-deluxe."
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:* "Ugh! Nothing more humiliating than getting killed by the archer... Arch-deluxe. Show you next time."
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:'''Squish a peasant:'''
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:*"Squished you, peasanty."
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:*"I squish you."
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:*"A squisha."
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:*"A squisha squisha."
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:*"A squisha squisha squisha squisha squisha toniiight." (rare)
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:*"Ohh... this is the best game I've ever played."
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:'''Achieve burnination:'''
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:*"The tables have turned!"
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:*"Advantage: Strong Bad." (HTML5 version)
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:'''Burninate a cottage:'''
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:*"[[Dooj]]!"
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:'''Burninate a peasant:'''
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:*''{laughing}'' "He's on fire!"
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:*"Look at 'im burning!"
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:'''Beat a level:'''
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:*"Oh yeah!"
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:*"Ohh... this is the best game I've ever played."
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:*"Oh, yes! And the Trogdor comes in the niiight!"
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:'''Game over (depending on actions):'''
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:*"Oh, Trogdor! ''(in an Italian accent)'' I pine-a for you." (Under 1000 points)
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:*'''STRONG BAD:''' "Beat that score, Strong Sad!" (Between 1000 and 2000 points)
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::*'''STRONG SAD:''' "I don't even want to play that game."
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:*"Whoa! That's like the coolest secret thing I ever found in a video game, man. It's like... some dude's name. Flashing and stuff." ''{Jonathan Howe's name appears flashing}'' (Over 2000 points)
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:*"Ugh! Nothing more humiliating than getting killed by the archer... Arch-deluxe. Show you next time." (If Trogdor gets arrowed to end his last life)
== Easter Eggs ==
== Easter Eggs ==
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[[Image:Togdor_secret.png|thumb|If you score more than 2000 points and die, [[Jonathan Howe]]'s name is shown]]
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[[Image:Togdor secret.png|thumb|"It's like... some dude's name. Flashing and stuff."]]
*Click and hold the "G" in the TROGDOR title to see some game hints.
*Click and hold the "G" in the TROGDOR title to see some game hints.
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*On the title screen, you can use the Konami Code (up up down down left right left right B A, and "click to" start). This will start you off with 30 lives.
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**Don't let the peasants return to their cottages.
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*During the game you can hit the "k" key to kick the game. This doesn't seem to give you any advantage, but it does cause the machine to repeat the word "TROGDOR!"
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**Once you're burninating, you're invicible<!--sic-->.
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*Treasure Huts! You can enter certain huts and pick-up gold! To get to it you must burninate certain huts that block them, and then let the burnination shut off, otherwise you will burn the treasure hut as well. <b>On level 7, it's the leftmost hut. Burninate the 4 huts in the way. On level 11, it's the lower right hut. Burninate the huts around it. On level 16, it's the upper left hut. Burninate the three huts in the way.</b>
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**Burninated peasants set their cottages on fire.
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**Get an extra man every 300 points.
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**What's a treasure hut?!?!
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**Secret Code?!?!
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*After clicking on the "G" for the above Easter egg, press "up up down down left right left right B A" consecutively on the keyboard. When you click to start the game, you will begin with 30 lives.
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*During the game, hit the "k" key to kick the game. This doesn't seem to give the player any advantage, but it does cause the machine to repeat the word "TROGDOR!" (a reference to [[Arcade Game]]).
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*Certain huts contain gold. To get to them, Trogdor must burninate certain huts that block them.  Be careful not to burninate the hut itself, as the gold inside will be inaccessible. If you enter a treasure hut, you will not be able to get any that come later in the game except in rounds with the same exact level map as the one you entered. For example, level 11 and level 43 have the same exact maps for the distribution of huts: if you get the treasure in level 11, you will not be able to get the treasure on level 16, but you will be able to get the one on level 43 because its map is identical to 11's, and then you won't be able to get it on 48, but you will be able to on 75 which is again the same as 11 and 43 (no more repetitions of that occur since the next one would be 107 and the game ends at 100).
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**Some of these huts are:
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**On level 7, the leftmost hut. Burninate the 4 huts in the way.  
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**On level 11, the lower right hut. Burninate the huts around it.  
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**On level 16, the upper left hut. Burninate the three huts in the way.
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**On level 43, which is identical to level 11.
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**On level 48, which is identical to level 16.
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**On level 75, which is identical to level 11 and 43.
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*If more than 2,000 points are scored and the player gets a game over, [[Jonathan Howe]]'s name is shown flashing at the bottom of the game screen.
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* If the computer's clock is set to January 13th ([[Trogday (holiday)|Trogday]]), every time you go to the next level, it plays the game over music.
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== Tips ==
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* If a peasant makes it back into their cottage, a point is lost on the meter of peasants squished (unless the meter is already empty). This can be frustrating when some cottages are inaccessible. Make sure to not miss opportunities to squish peasants on these levels.
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* Knights move in a pattern consisting of two moves (repeated over and over), completely ignoring Trogdor and the peasants. Their pattern gets "mirrored" when they hit a wall. Learning their patterns is one of the keys to doing well in the game.
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* When Trogdor burninates peasants, they will run back to their cottage, which will burninate the cottage without need for direct burnination.
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* Peasants will still come out of burninated cottages, though Trogdor can walk right through them. Knights and arrows can go through any cottage.
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* Archers appear in much greater frequency when progressing farther in the game, but knights tend to be the main obstacle. Be sure to pay attention to the edges of the screen for archers. Arrows go at about the same speed as Trogdor.
== Fun Facts ==
== Fun Facts ==
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*There are a number of funny cut scenes:
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===Trivia===
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**Level 5 - "stompin' good" -This one's making fun of Pac-Man
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*Using a [http://www.squarefree.com/bookmarklets/flash.html seek bar] suggests that this game was originally intended to have a high-score board. It actually does [http://www.homestarrunner.kitkorp.com/trogdor.html here]; unfortunately, this version has the old impossible level 27 (see below) and some bugs.
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**Level 9 - "fry 'em up Dan"
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*Flex it Troggie, Forbidden Peasant Love, Smote That Kerrek, and Strong Bad's scene are the only four animations that use art that isn't used during gameplay.
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**Level 13 - "parade of trogdors"
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**Level 17 - "dancin' time"
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===Remarks===
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**Level 21 - "flex it troggie"
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*In [[Peasant's Quest]], it shows that Trogdor is invincible, but he can die in this game. He is also significantly smaller.
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**Level 25 - "peasant dominoes"
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*When an archer kills Trogdor, it shows Trogdor with several arrows stuck in him, even though the archer shot only one.
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*When Trogdor gets sworded, the knight is still holding his sword and there is one sticking out of Trogdor.
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*Strong Bad sings that Trogdor comes in the night, but the sky on several levels clearly shows Trogdor rampaging in broad daylight, or at sunset.
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*Trogdor doesn't actually have to step on the peasants; just have them pass over Trogdor's sprite to do the job.
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**This also works inversely, for being SWORDED!.
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===Goofs===
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*Sometimes, the peasants and knights walk too far upwards and end up standing in the sky.
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*When the G on the "TROGDOR!" title is held down, the word "invincible" is spelled incorrectly. This is in both versions.
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*On the Wii version, when the Videlectrix logo appears, and "le presente" is under it, the latter phrase almost immediately shifts over to the left by a little bit.
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===Fixed Goofs===
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[[Image:TROGDOR!Level27.png|thumb|The infamous (original) level 27.]]
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*Level 27 was well nigh impossible. The peasant-paths were accessible only for 2 of the 6 cottages, so for every peasant Trogdor squished there were 2 left to wander back into their cottages (diminishing the burninator meter). Meanwhile, the cottages themselves walled him in to a very small area, which made him a sitting duck for archers and knights. This level was "fixed" as of February 12, 2005, making it much simpler to beat. The change is documented in the [[FAQ]].
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===Glitches===
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*Pausing causes a purple ball to become visible on the screen.
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*If the game is paused as soon as Trogdor dies and there is a knight standing in the space where Trogdor respawns, Trogdor will be slain over and over and lose lives while the game is still paused.
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*If Trogdor dies as soon as he achieves burnination status, he will come back to life with burnination, assuming the player has any mans left.
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* When the game is paused while a cottage is burninating, it will continue to burninate until it is destroyed.
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*Sometimes Trogdor will get "SWORDED" just because he is near the knight, not necessarily making contact with him.
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*In the .swf version, right click and click play after the knight swords Trogdor on the last man to start at -1 mans, but click play again for game over.
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*If the game is paused at the "LEVEL BEATEN" screen, Trogdor will be unmovable afterward and cannot unpause.
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*If Trogdor is still burninating when he goes into a secret room, it will show the flame where he last was.
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*For a very short moment after burnination stops (and the fire is no longer visible), Trogdor can still burninate cottages and peasants.
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*Sometimes, while in a treasure hut, Trogdor will get randomly "SWORDED" but he won't lose any lives.
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*If Trogdor burninates a peasant, then runs out of burnination and squishes that same peasant, then one of the cottages may spontaneously combust after a short time.
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*Right before the "Stompin' Good" cutscene, the "It's Over!" screen flashes for a split second.
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*If Trogdor gets SWORDED! right after he achieves burnination status, he will appear to be shooting fire out of his arm.
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*Sometimes, the "Ohh... this is the best game I've ever played" quote and the "And the Trogdor comes in the niiiiight!!" quote play at the same time when you beat a  level.
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*The music from the It's Over! screen sometimes starts playing between levels.
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*It is possible for the "Oh, Trogdor! I pine for you" quote to play at the Game Over screen with 1000 or more points.
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*There are other scenes that do not play for levels 1 - 27:
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===Fixed Glitches===
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**"trogdor incognito"
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*If the game is paused (using the space bar) when an archer is out pulling his bow, he will get stuck there until the end of the level, even if Trogdor dies there.
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**"forbidden peasant love"
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**As of February 12, 2005, this glitch has been fixed so that archers will disappear after unpausing the game and reappear as normal. However, the glitch is still present on the [http://www.homestarrunner.kitkorp.com/trogdor.html version that includes a high score list.]
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**"a funny joke"
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**"smote that kerrek!" - Strong Bad says "Mmmm! Roast Kerrek!"
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**"2 cottages"
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**"go trogdor 2!"
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**"You win the game" - Strong Bad says something here too. Sounds like he's sighing.
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 +
===Inside References===
 +
*This game is featured in the [[Arcade Game]] short.
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*"Oh, Trogdor! I [[Pining|pine]] for you." is a reference to [[trevor the vampire]].
 +
*"ARROWED!" is a reference to [[Teen Girl Squad Issue 1]].
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**"IT'S OVER!" is also a reference to [[Teen Girl Squad]].
 +
*This game has a "[[Mans]]" counter.
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*This game has a reference to [[blood]].
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*Strong Bad mentions that this game is either the [[Best/Worst X Ever|best or worst he's ever played]].
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*The [[G]] must be clicked for the hint menu.
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*One of the interludes contains the phrase "[[X 'em Up|fry 'em up]] [[Dan]]".
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*Strong Bad will say things while you play. Here's a list:
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===Real-World References===
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**"Aw, this is the worst game I've ever played!"
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*The {{wp|Arch Deluxe}} was a [[McDonald's]] hamburger that was discontinued due to its lack of popularity.
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**"Ohh.. this is the best game I've ever played."
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*Jonathan Howe's name being an Easter egg is a reference to {{wp|Adventure (Atari 2600)|Adventure}} for the [[Atari 2600]].  When it was made, Atari intentionally kept game designers from achieving celebrity status (or getting a sniff of royalties/credit). In rebellion to this, {{wp|Warren Robinett}} hid his name inside what is commonly regarded as the first video game Easter egg. It was accessible only by picking up an invisible object, carrying it through a dragon-infested maze, and touching it to a blank wall.  Doing this revealed a room with Warren's name plastered all over in rainbow colors.
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**"Stupid, freakin' knights."
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*{{wp|Wordly Wise}} is a series of textbooks designed to build student's vocabulary. What this has to do with the [[Kerrek]] is unknown.
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**"Squished you, peasanty."
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*When Trogdor dies, the replay button says "CHALLENGE AGAIN!". This references the ending of {{wp|Ghosts 'n Goblins}}, which says the same thing.
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**"I squish you"
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*"Fry 'em up Dan" is a direct quote from {{wp|Shel Silverstein}}'s poem "Ladies First".
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**"Oh, yes! And the Trogdor comes in the niiight!"
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*The peasants in love is a reference to the video game [[Pac-Man]] by [[Namco]], in which Pac-Man and Mrs. Pac-Man move onto the screen and a heart forms above them.
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**"Oh, Trogdor! I pine for you."
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*The page title for the Viidelectrix version is a reference to the motto of ''{{wp|Klax (computer game)|Klax}}'', a video game from the '80s, whose motto was "It is the nineties and there is time for ...  ''Klax''".
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**"A Squisha Squisha"
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*The code that must be entered for the Easter egg to start the game with 30 lives is the {{wp|Konami code}}.
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**"The tables have turned!" (when you get burninate power)
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-
**"Ugh, stupid arch-deluxe."
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-
**"Ugh, nothing more humiliating then getting killed by the archer...arch deluxe...show you next time!"
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-
**"Deuce!"
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-
**"What the? What am I doing in this game?!"
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-
**"Mmmmm, roast carrot!"
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-
**''{laughing}'' He's on fire! Look at 'em burning!"
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-
**"Beat that score, Strong Sad!"
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-
***''Strong Sad'': I don't even want to play that game.
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 +
===Fast Forward===
 +
*[[Dan]], from the caption "Fry 'em up Dan", is later used in [[Thy Dungeonman II]] and [[Peasant's Quest]], as well as [[Stinkoman 20X6]], and possibly [[Kid Speedy]]. This seems to have become a running gag with all of the new games.
 +
*The odd pronunciation of Trogdor's name as "Trog'dor" would later be used in [[Happy Trogday]] for [[Trogador]], a [[20X6]] version of Trogdor.
 +
*The game would later be adapted into a [[board game]], [[Trogdor!! The Board Game]].
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*The "Arch-Deluxe" is a reference to an old McDonald's Burger called the Arch Deluxe.
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== Viidelectrix Version ==
-
*"Oh, Trogdor! I pine for you." is a reference to [[trevor the vampire]].
+
There are a few differences between the original version of the game and the Viidelectrix version.
-
*Pausing sometimes causes a purple ball to become visible on the screen.
+
*The Videlectrix credit screen reads, "Videlectrix le presente".
-
*Lev. 27 is well nigh impossible. The peasant-paths are only accessible for 2 of the 6 cottages, so for every peasant you squish there are 2 left to wander back into their cottages (diminishing your burninator meter). Meanwhile, the cottages themselves wall you in to a very small area, making you a sitting duck for archers and knights.
+
*The instructions read:
-
*Fast-forwarding past level 27 reveals that there are more than 27 stages.  
+
<blockquote>
-
*This game is supposed to be a parody of the numerous HORRIBLY made arcade and atari games made in the wake of the success of Atari, when many companies made quick bad games to cash in on the video game craze in the early 80's that crashed when the Atari 2600 died (The video game industry was reborn circa 1985 when the NES was released).
+
{| border=0 cellspacing=0 cellpadding=0 style="text-align:center"
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*Jonathan Howe's name being an easter egg is actually a reference to Adventure for the Atari 2600.  When it was made Atari intentionally kept game designers from achieving celebrity status.  In rebellion to this, Warren Robinett hid his name inside what is commonly regarded as the first easter egg. It was only accessible by picking up an invisible object, carrying it through a dragon infested maze, and touching it to a blank wall. Doing this revealed a room with Warren's name plastered all over in rainbow colors.
+
|-
 +
| colspan="2" | Turn that remote sideways and use the D-pad.
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|-
 +
| colspan="2" |Stomp 10 peasants to achieve burnination.
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|-
 +
| colspan="2" |Burn all cottages to advance a level.
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|-
 +
| colspan="2" |Avoid knights and archers!
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|-
 +
| colspan="2" |Press 1 to pause.
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|-
 +
| colspan="2" |<span style="color:red">point at screen and press A to START</span>
 +
|-
 +
| style="text-align:left" | <small>Programmed by Jonathan Howe</small> || style="text-align:right" | <small>Designed by Mike and Matt</small>
 +
|-
 +
| colspan="2" |<small>Remote programming from Mario Klingemann & Jerason Banes</small>
 +
|}
 +
</blockquote>
 +
*The "It's over!" screen reads "PRESS 1 TO CHALLENGE AGAIN!" in the lower right-hand corner.
 +
*Unlike previous Viidelectrix games, TROGDOR! is controlled via the [[Wikipedia:D-pad|D-pad]] instead of the Wii-mote pointer. This is through an implementation of [[Wikipedia:WiiCade#The WiiCade API|the WiiCade API]], which would explain the additional programming credit to the developers.
 +
*The Konami code cheat is enabled, but cannot be used on a Wii (no Wii-mote button is mapped to the "B" key, so the cheat cannot be completed).
 +
*If playing on a PC, the "A" key now functions as the pause button.
 +
*The Videlectrix logo and title screen can be skipped when the player presses the A button (or clicks).
-
== Glitches ==
+
== HTML5 Version ==
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*If you pause the game (using the space bar) when the archer is out pulling his bow, he will get stuck there until the end of the level, even if you die on that level.
+
For Trogday 2018, a mobile-friendly HTML5 version of TROGDOR! was released and linked to from the [[index page]]. It introduced a number of changes; some aesthetic, others serving to decrease difficulty.
-
*If you die as soon as you achieve burnination status, you will come back to life with burnination, asuming you have any mans left.
+
*There is a different loading screen.
 +
*The text "Programmed by Jonathan Howe" in the instructions has been changed to "Original by Jonathan Howe", followed by "Programmed by Aeon Softworks".
 +
*Peasants that safely return to their cottage no longer deduct points from the squished peasants counter.
 +
*The flames over the "BURNINATE" text that appears after the 10th peasant is stomped shrinks and disappears instead of shifting in size.
 +
*Upon achieving burnination status, Strong Bad will sometimes recite the new line "Advantage: Strong Bad".
 +
*The WASD keys can now be used to move Trogdor.
 +
*The "LEVEL BEATEN" text color on the level cleared screen was changed from red to white.
 +
*Peasants who walk past other huts sometimes clip beneath them rather than over them. Trogdor can also occasionally clip through huts.
 +
*Treasure huts are accessible from every layout that features one, rather than the just the layout where the player first enters one.
 +
*Archers no longer increase in frequency with advancing levels.
 +
*Extra lives were initially a lot easier to obtain at first release.
 +
*On mobile devices touchscreen can be used to move Trogdor.
 +
*On mobile devices a clickable pause button has been added.
 +
*If the HTML5 version is accessed on certain mobile devices, the page redirects to a mobile version at a different URL. The mobile version has some changes compared to the regular version:
 +
**The game takes up more of the screen.
 +
**There is a blue "PLAY" button after the loading screen.
== External Links ==
== External Links ==
-
*Page Title '''TROGDOR!!!'''
+
*[[OldHR:trogdor-canvas|play "{{PAGENAME}}"]] (HTML5 version)
-
*Play the [http://www.homestarrunner.com/trogdor.html Game].
+
*[[oldhr:trogdor-canvas-m/index.html|play "{{PAGENAME}}"]] (HTML5 mobile version)
-
*Play the [http://www.homestarrunner.com/trogdor.swf Game (flash file)].
+
{{extlinks|action=play|trogdor}}
 +
{{extlinks|action=play|trogdor_vii|site=Mirror|title=the Wii version of the game (mirror)|noquotes=true}}
 +
*listen to the game music ([[Videlectrix:songs/trogdor theme.mp3|main theme]], [[Videlectrix:songs/trogdor intermission.mp3|intermission theme]])
 +
{{VidelectrixGames}}
 +
{{Trogdor}}
-
[[Category: Games]]
+
[[Category:Trogdor]]
 +
[[Category:Viidelectrix]]

Revision as of 17:41, 15 November 2021

Game Category: New Game
play Awexome Cross Population: Tire
This article is about the game. For other uses, see Trogdor (disambiguation).
8-bit majesty!!
"The beefy armed dragon has had it up to here with those pesky peasants. Achieve burnination and watch the countryside go up in flames."Videlectrix

TROGDOR! is a game based on the character of Trogdor from the Strong Bad Email dragon. Trogdor squishes peasants and burninates cottages, all while avoiding knights and archers.

Cast (in order of appearance): Trogdor, Perez, Hackworth, 'The Steve', The Red and Blue Knights, The Siamese Archers, Strong Bad, Kerrek

Date: Monday, March 17, 2003

Page Title: TROGDOR!!!

Viidelectrix Page Title: And in the night, there is time for ... Trogdor!

Contents

Instructions

Use the arrow keys to control Trogdor
Stomp 10 peasants to achieve burnination.
Burn all cottages to advance a level.
Avoid knights and archers!
Press SPACE to pause.
click anywhere to START
Programmed by Jonathan Howe
Designed by Mike and Matt

Interludes

  • There are a number of interludes after the following levels, similar to the ones between some levels of Pac-Man and other arcade games:
    • Level 4 — "stompin' good"
{A lone peasant is on the left side of the screen. Trogdor approaches from the right with two knights in hot pursuit. Trogdor stomps the peasant and then turns to burninate the knights as they retreat.}
  • Level 8 — "fry 'em up Dan"
{Trogdor is in the middle of the screen. Four peasants approach one by one from the left, are burninated, and exit at the bottom of the screen.}
  • Level 12 — "parade of trogdors"
{Nine Trogdors parade from right to left across the screen.}
  • Level 16 — "dancin' time"
{Trogdor breaks it down while surrounded by ten burninated peasants and two knights.}
  • Level 20 — "flex it, troggie"
{Trogdor flexes his beefy arm.}
  • Level 24 — "peasant dominoes"
{Seven peasants are in a line. Trogdor burninates the peasant on the right. The peasant to the left of the burninated peasant catches fire as the first peasant falls over. This effect dominoes down the line of peasants until they all fall over. Trogdor hops up and down with glee.}
  • Level 30 — "trogdor incognito"
{Two peasants approach each other from opposite sides of the screen and stop in the middle. The peasant on the left burninates the peasant on the right. The peasant on the right runs off. The peasant on the left hops up and down.}
  • Level 34 — "go trogdor # 2!"
{Seven peasants are hopping up and down as two Trogdors race across the screen from left to right. Trogdor number two wins the race.}
  • Level 38 — "forbidden peasant love"
{Two peasants enter the screen from the right with a heart between them. As they reach the middle of the screen, a blue knight runs on screen and takes the peasant on the left away. The heart disappears as the peasant that was on the right is left alone.}
  • Level 42 — "2 cottages"
{Two cottages appear.}
  • Level 46 — "a funny joke"
{A knight is minding his own business on the left side of the screen. Out of nowhere, an archer appears on the right side of the screen and begins to shoot five arrows off of the knight's helmet. The archer leaves and the knight turns to face the spot where he was to find that no one is there.}
  • Level 50 — "smote that kerrek!"
{Trogdor is on screen with The Kerrek. The Kerrek bounces up and down a few times before Trogdor burninates him.}
STRONG BAD: Mmmm! Roast Kerrek!
  • Level 100 — {A tiny arcade game Strong Bad enters the screen from the right.}
STRONG BAD: What the? What am I doing in this game?
{Arcade Strong Bad moves his arms up and down as the text "congratulations. you got good score" appears}
GAME: Congratulations. You got good score.
STRONG BAD: I sound so... realistic.
{roll credits}
cast:
{Trogdor appears}
trogdor
{A peasant appears}
perez
{A slightly different peasant appears}
hackworth
{An on-fire peasant appears}
'the steve'
{A blue knight appears}
the blue knight
{A different blue knight appears}
the red knight
{Two archers appear, joined at their torso}
the siamese archers
{The Kerrek appears, burninated. His ashes form a roast Kerrek, complete with apple in mouth.}
and Wordly Wise as The Kerrek
{Trogdor and Arcade Strong Bad appear at an angle}
keep playing!
{The game advances to the high score screen}

Strong Bad Quotes

Strong Bad occasionally makes comments during gameplay, which are listed below.

Sworded:
  • "Aw, this is the worst game I've ever played!"
  • "Stupid kn-friggin' knights." (This is always said if Trogdor is sworded while the peasant meter is at nine.)
Arrowed:
  • "Ugh, stupid arch-deluxe."
  • "Ugh! Nothing more humiliating than getting killed by the archer... Arch-deluxe. Show you next time."
Squish a peasant:
  • "Squished you, peasanty."
  • "I squish you."
  • "A squisha."
  • "A squisha squisha."
  • "A squisha squisha squisha squisha squisha toniiight." (rare)
  • "Ohh... this is the best game I've ever played."
Achieve burnination:
  • "The tables have turned!"
  • "Advantage: Strong Bad." (HTML5 version)
Burninate a cottage:
Burninate a peasant:
  • {laughing} "He's on fire!"
  • "Look at 'im burning!"
Beat a level:
  • "Oh yeah!"
  • "Ohh... this is the best game I've ever played."
  • "Oh, yes! And the Trogdor comes in the niiight!"
Game over (depending on actions):
  • "Oh, Trogdor! (in an Italian accent) I pine-a for you." (Under 1000 points)
  • STRONG BAD: "Beat that score, Strong Sad!" (Between 1000 and 2000 points)
  • STRONG SAD: "I don't even want to play that game."
  • "Whoa! That's like the coolest secret thing I ever found in a video game, man. It's like... some dude's name. Flashing and stuff." {Jonathan Howe's name appears flashing} (Over 2000 points)
  • "Ugh! Nothing more humiliating than getting killed by the archer... Arch-deluxe. Show you next time." (If Trogdor gets arrowed to end his last life)

Easter Eggs

"It's like... some dude's name. Flashing and stuff."
  • Click and hold the "G" in the TROGDOR title to see some game hints.
    • Don't let the peasants return to their cottages.
    • Once you're burninating, you're invicible.
    • Burninated peasants set their cottages on fire.
    • Get an extra man every 300 points.
    • What's a treasure hut?!?!
    • Secret Code?!?!
  • After clicking on the "G" for the above Easter egg, press "up up down down left right left right B A" consecutively on the keyboard. When you click to start the game, you will begin with 30 lives.
  • During the game, hit the "k" key to kick the game. This doesn't seem to give the player any advantage, but it does cause the machine to repeat the word "TROGDOR!" (a reference to Arcade Game).
  • Certain huts contain gold. To get to them, Trogdor must burninate certain huts that block them. Be careful not to burninate the hut itself, as the gold inside will be inaccessible. If you enter a treasure hut, you will not be able to get any that come later in the game except in rounds with the same exact level map as the one you entered. For example, level 11 and level 43 have the same exact maps for the distribution of huts: if you get the treasure in level 11, you will not be able to get the treasure on level 16, but you will be able to get the one on level 43 because its map is identical to 11's, and then you won't be able to get it on 48, but you will be able to on 75 which is again the same as 11 and 43 (no more repetitions of that occur since the next one would be 107 and the game ends at 100).
    • Some of these huts are:
    • On level 7, the leftmost hut. Burninate the 4 huts in the way.
    • On level 11, the lower right hut. Burninate the huts around it.
    • On level 16, the upper left hut. Burninate the three huts in the way.
    • On level 43, which is identical to level 11.
    • On level 48, which is identical to level 16.
    • On level 75, which is identical to level 11 and 43.
  • If more than 2,000 points are scored and the player gets a game over, Jonathan Howe's name is shown flashing at the bottom of the game screen.
  • If the computer's clock is set to January 13th (Trogday), every time you go to the next level, it plays the game over music.

Tips

  • If a peasant makes it back into their cottage, a point is lost on the meter of peasants squished (unless the meter is already empty). This can be frustrating when some cottages are inaccessible. Make sure to not miss opportunities to squish peasants on these levels.
  • Knights move in a pattern consisting of two moves (repeated over and over), completely ignoring Trogdor and the peasants. Their pattern gets "mirrored" when they hit a wall. Learning their patterns is one of the keys to doing well in the game.
  • When Trogdor burninates peasants, they will run back to their cottage, which will burninate the cottage without need for direct burnination.
  • Peasants will still come out of burninated cottages, though Trogdor can walk right through them. Knights and arrows can go through any cottage.
  • Archers appear in much greater frequency when progressing farther in the game, but knights tend to be the main obstacle. Be sure to pay attention to the edges of the screen for archers. Arrows go at about the same speed as Trogdor.

Fun Facts

Trivia

  • Using a seek bar suggests that this game was originally intended to have a high-score board. It actually does here; unfortunately, this version has the old impossible level 27 (see below) and some bugs.
  • Flex it Troggie, Forbidden Peasant Love, Smote That Kerrek, and Strong Bad's scene are the only four animations that use art that isn't used during gameplay.

Remarks

  • In Peasant's Quest, it shows that Trogdor is invincible, but he can die in this game. He is also significantly smaller.
  • When an archer kills Trogdor, it shows Trogdor with several arrows stuck in him, even though the archer shot only one.
  • When Trogdor gets sworded, the knight is still holding his sword and there is one sticking out of Trogdor.
  • Strong Bad sings that Trogdor comes in the night, but the sky on several levels clearly shows Trogdor rampaging in broad daylight, or at sunset.
  • Trogdor doesn't actually have to step on the peasants; just have them pass over Trogdor's sprite to do the job.
    • This also works inversely, for being SWORDED!.

Goofs

  • Sometimes, the peasants and knights walk too far upwards and end up standing in the sky.
  • When the G on the "TROGDOR!" title is held down, the word "invincible" is spelled incorrectly. This is in both versions.
  • On the Wii version, when the Videlectrix logo appears, and "le presente" is under it, the latter phrase almost immediately shifts over to the left by a little bit.

Fixed Goofs

The infamous (original) level 27.
  • Level 27 was well nigh impossible. The peasant-paths were accessible only for 2 of the 6 cottages, so for every peasant Trogdor squished there were 2 left to wander back into their cottages (diminishing the burninator meter). Meanwhile, the cottages themselves walled him in to a very small area, which made him a sitting duck for archers and knights. This level was "fixed" as of February 12, 2005, making it much simpler to beat. The change is documented in the FAQ.

Glitches

  • Pausing causes a purple ball to become visible on the screen.
  • If the game is paused as soon as Trogdor dies and there is a knight standing in the space where Trogdor respawns, Trogdor will be slain over and over and lose lives while the game is still paused.
  • If Trogdor dies as soon as he achieves burnination status, he will come back to life with burnination, assuming the player has any mans left.
  • When the game is paused while a cottage is burninating, it will continue to burninate until it is destroyed.
  • Sometimes Trogdor will get "SWORDED" just because he is near the knight, not necessarily making contact with him.
  • In the .swf version, right click and click play after the knight swords Trogdor on the last man to start at -1 mans, but click play again for game over.
  • If the game is paused at the "LEVEL BEATEN" screen, Trogdor will be unmovable afterward and cannot unpause.
  • If Trogdor is still burninating when he goes into a secret room, it will show the flame where he last was.
  • For a very short moment after burnination stops (and the fire is no longer visible), Trogdor can still burninate cottages and peasants.
  • Sometimes, while in a treasure hut, Trogdor will get randomly "SWORDED" but he won't lose any lives.
  • If Trogdor burninates a peasant, then runs out of burnination and squishes that same peasant, then one of the cottages may spontaneously combust after a short time.
  • Right before the "Stompin' Good" cutscene, the "It's Over!" screen flashes for a split second.
  • If Trogdor gets SWORDED! right after he achieves burnination status, he will appear to be shooting fire out of his arm.
  • Sometimes, the "Ohh... this is the best game I've ever played" quote and the "And the Trogdor comes in the niiiiight!!" quote play at the same time when you beat a level.
  • The music from the It's Over! screen sometimes starts playing between levels.
  • It is possible for the "Oh, Trogdor! I pine for you" quote to play at the Game Over screen with 1000 or more points.

Fixed Glitches

  • If the game is paused (using the space bar) when an archer is out pulling his bow, he will get stuck there until the end of the level, even if Trogdor dies there.
    • As of February 12, 2005, this glitch has been fixed so that archers will disappear after unpausing the game and reappear as normal. However, the glitch is still present on the version that includes a high score list.

Inside References

Real-World References

  • The Arch Deluxe was a McDonald's hamburger that was discontinued due to its lack of popularity.
  • Jonathan Howe's name being an Easter egg is a reference to Adventure for the Atari 2600. When it was made, Atari intentionally kept game designers from achieving celebrity status (or getting a sniff of royalties/credit). In rebellion to this, Warren Robinett hid his name inside what is commonly regarded as the first video game Easter egg. It was accessible only by picking up an invisible object, carrying it through a dragon-infested maze, and touching it to a blank wall. Doing this revealed a room with Warren's name plastered all over in rainbow colors.
  • Wordly Wise is a series of textbooks designed to build student's vocabulary. What this has to do with the Kerrek is unknown.
  • When Trogdor dies, the replay button says "CHALLENGE AGAIN!". This references the ending of Ghosts 'n Goblins, which says the same thing.
  • "Fry 'em up Dan" is a direct quote from Shel Silverstein's poem "Ladies First".
  • The peasants in love is a reference to the video game Pac-Man by Namco, in which Pac-Man and Mrs. Pac-Man move onto the screen and a heart forms above them.
  • The page title for the Viidelectrix version is a reference to the motto of Klax, a video game from the '80s, whose motto was "It is the nineties and there is time for ... Klax".
  • The code that must be entered for the Easter egg to start the game with 30 lives is the Konami code.

Fast Forward

Viidelectrix Version

There are a few differences between the original version of the game and the Viidelectrix version.

  • The Videlectrix credit screen reads, "Videlectrix le presente".
  • The instructions read:
Turn that remote sideways and use the D-pad.
Stomp 10 peasants to achieve burnination.
Burn all cottages to advance a level.
Avoid knights and archers!
Press 1 to pause.
point at screen and press A to START
Programmed by Jonathan Howe Designed by Mike and Matt
Remote programming from Mario Klingemann & Jerason Banes
  • The "It's over!" screen reads "PRESS 1 TO CHALLENGE AGAIN!" in the lower right-hand corner.
  • Unlike previous Viidelectrix games, TROGDOR! is controlled via the D-pad instead of the Wii-mote pointer. This is through an implementation of the WiiCade API, which would explain the additional programming credit to the developers.
  • The Konami code cheat is enabled, but cannot be used on a Wii (no Wii-mote button is mapped to the "B" key, so the cheat cannot be completed).
  • If playing on a PC, the "A" key now functions as the pause button.
  • The Videlectrix logo and title screen can be skipped when the player presses the A button (or clicks).

HTML5 Version

For Trogday 2018, a mobile-friendly HTML5 version of TROGDOR! was released and linked to from the index page. It introduced a number of changes; some aesthetic, others serving to decrease difficulty.

  • There is a different loading screen.
  • The text "Programmed by Jonathan Howe" in the instructions has been changed to "Original by Jonathan Howe", followed by "Programmed by Aeon Softworks".
  • Peasants that safely return to their cottage no longer deduct points from the squished peasants counter.
  • The flames over the "BURNINATE" text that appears after the 10th peasant is stomped shrinks and disappears instead of shifting in size.
  • Upon achieving burnination status, Strong Bad will sometimes recite the new line "Advantage: Strong Bad".
  • The WASD keys can now be used to move Trogdor.
  • The "LEVEL BEATEN" text color on the level cleared screen was changed from red to white.
  • Peasants who walk past other huts sometimes clip beneath them rather than over them. Trogdor can also occasionally clip through huts.
  • Treasure huts are accessible from every layout that features one, rather than the just the layout where the player first enters one.
  • Archers no longer increase in frequency with advancing levels.
  • Extra lives were initially a lot easier to obtain at first release.
  • On mobile devices touchscreen can be used to move Trogdor.
  • On mobile devices a clickable pause button has been added.
  • If the HTML5 version is accessed on certain mobile devices, the page redirects to a mobile version at a different URL. The mobile version has some changes compared to the regular version:
    • The game takes up more of the screen.
    • There is a blue "PLAY" button after the loading screen.

External Links



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