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*Play the [[HR:trogdor.html|Game]]
*Play the [[HR:trogdor.html|Game]]
*Play the [[HR:trogdor.swf|Game (Flash file)]]
*Play the [[HR:trogdor.swf|Game (Flash file)]]
*Play the [[Videlectrix:vii/trogdor/|Wii version of the game]] (currently down)
*Play the [[Videlectrix:vii/trogdor/game.swf|Wii version of the game (Flash file)]] (currently down)
*Listen to the [[Videlectrix:songs/trogdor_theme.mp3|Game Music]] [[Videlectrix:songs/trogdor_intermission.mp3|Game Music (Intermission)]]
*Listen to the [[Videlectrix:songs/trogdor_theme.mp3|Game Music]] [[Videlectrix:songs/trogdor_intermission.mp3|Game Music (Intermission)]]

Revision as of 15:56, 31 March 2007

Game Category: New Game
play Kid Speedy Awexome Cross
This article is about the game. For the character, see Trogdor. For the song, see Trogdor (song). For the karaoke video, see Trogdor (karaoke).
8-bit majesty!!

"The beefy armed dragon has had it up to here with those pesky peasants. Achieve burnination and watch the countryside go up in flames."Videlectrix

TROGDOR! is a game based on the character of Trogdor from the Strong Bad Email dragon. Trogdor squishes peasants and burninates cottages, all while avoiding knights and archers.

Date: Monday, March 17, 2003

Page Title: TROGDOR!!!

Viidelectrix Page Title: And in the night, there is time for ... Trogdor!



Use the arrow keys to control Trogdor.
Stomp 10 peasants to achieve burnination.
Burn all cottages to advance a level.
Avoid knights and archers!
Press SPACE to pause.
click anywhere to START
Programmed by Jonathan Howe
Designed by Mike and Matt


  • There are a number of interludes after the following levels, similar to the ones between some levels of Pac Man and other arcade games:
    • Level 4 — "stompin' good"
{A lone peasant is on the left side of the screen. Trogdor approaches from the right with two knights in hot pursuit. Trogdor stomps the peasant and then turns to burninate the knights as they retreat.}
  • Level 8 — "fry 'em up Dan"
{Trogdor is in the middle of the screen. Four peasants approach one by one from the left, are burninated, and exit at the bottom of the screen.}
  • Level 12 — "parade of trogdors"
{Nine Trogdors parade from right to left across the screen.}
  • Level 16 — "dancin' time"
{Trogdor breaks it down surrounded by ten burninated peasants and two knights}
  • Level 20 — "flex it, troggie"
{Trogdor flexes his beefy arm.}
  • Level 24 — "peasant dominoes"
{Seven peasants are in a line. Trogdor burninates the peasant on the right. The peasant to the left of the burninated peasant catches fire as the first peasant falls over. This effect dominoes down the line of peasants until they all fall over. Trogdor hops up and down with glee.}
  • Level 30 — "trogdor incognito"
{Two peasants approach each other from opposite sides of the screen and stop in the middle. The peasant on the left burninates the peasant on the right. The peasant on the right runs off. The peasant on the left hops up and down.}
  • Level 34 — "go trogdor # 2!"
{Seven peasants are hopping up and down as two Trogdors race across the screen from left to right. Trogdor number two wins the race.}
  • Level 38 — "forbidden peasant love"
{Two peasants enter the screen from the right with a heart between them. As they reach the middle of the screen, a blue knight runs on screen and takes the peasant on the left away. The heart disappears as the peasant that was on the right is left alone.}
  • Level 42 — "2 cottages"
{Two cottages appear.}
  • Level 46 — "a funny joke"
{A knight is minding his own business on the left side of the screen. Out of nowhere, an archer appears on the right side of the screen and begins to shoot five arrows off of the knight's helmet. The archer leaves and the knight turns to face the spot where he was to find that no one is there.}
  • Level 50 — "smote that kerrek!"
{Trogdor is on screen with The Kerrek. The Kerrek bounces up and down a few times before Trogdor burninates him.}
STRONG BAD: Mmmm! Roast Kerrek!
  • Level 100 — {A tiny arcade game Strong Bad enters the screen from the right.}
STRONG BAD: What the? What am I doing in this game?
{Arcade Strong Bad moves his arms up and down as the text "congratulations. you got good score" appears}
GAME: Congratulations. You got good score.
STRONG BAD: It sounds so... realistic.
{roll credits}
{Trogdor appears}
{A peasant appears}
{A slightly different peasant appears}
{An on-fire peasant appears}
'the steve'
{A blue knight appears}
the blue knight
{A different blue knight appears}
the red knight
{Two archers appear, joined at their torso}
the siamese archers
{The Kerrek appears, burninated. His ashes form a roast Kerrek, complete with apple in mouth.}
and Wordly Wise as The Kerrek
{Trogdor and Arcade Strong Bad appear at an angle}
keep playing!
{The game advances to the high score screen}

Easter Eggs

If more than 2,000 points are scored and Trogdor dies, Jonathan Howe's name is shown
  • Click and hold the "G" in the TROGDOR title to see some game hints.
    • Don't let the peasants return to their cottages.
    • Once you're burninating, you're invincible.
    • Burninated peasants set their cottages on fire.
    • Get an extra man every 300 points.
    • What's a treasure hut?!?!
    • Secret Code?!?!
  • On the hints screen, use the Konami Code (up up down down left right left right B A, and then click the word "START") to start off with 30 lives.
  • During the game, hit the "k" key to kick the game. This doesn't seem to give the player any advantage, but it does cause the machine to repeat the word "TROGDOR!" (A reference to Arcade Game.)
  • Certain huts contain gold. To get to them, Trogdor must burninate certain huts that block them.
    • Some of these huts are:
    • On level 7, the leftmost hut. Burninate the 4 huts in the way.
    • On level 11, the lower right hut. Burninate the huts around it.
    • On level 16, the upper left hut. Burninate the three huts in the way.
    • On level 43, the rightmost hut. Burninate the hut above it.


  • If a peasant makes it back into their cottage, a point is lost on the meter of peasants squished (unless the meter is already empty). This can be frustrating when some cottages are inaccessible. Make sure to not miss opportunities to squish peasants on these levels.
  • Knights move in a pattern consisting of two moves (repeated over and over), completely ignoring Trogdor and the peasants. Their pattern gets "mirrored" when they hit a wall. Learning their patterns is one of the keys to doing well in the game.
  • When Trogdor burninates peasants, they will run back to their cottage, which will burninate the cottage without need for direct burnination.
  • Peasants will still come out of burninated cottages, though Trogdor can walk right through them. Knights and arrows can go through any cottage.
  • Archers appear in much greater frequency when progressing farther in the game, but knights tend to be the main obstacle. Be sure to pay attention to the edges of the screen for archers. Arrows go at about the same speed as Trogdor.

Fun Facts


  • Using a seek bar suggests that this game was originally intended to have a high-score board. It actually does here; unfortunately, this version has the old impossible level 27 (see below) and some bugs.
  • Flex it Troggie, Forbidden Peasant Love, and Smote That Kerrek are the only three animations that use art that isn't used during gameplay.


  • In Peasant's Quest it shows that Trogdor is invincible, but he can die in this game.
  • When an archer kills Trogdor, it shows Trogdor with several arrows stuck in him, even though the archer shot only one.
  • When Trogdor gets sworded, the knight is still holding his sword and there is one sticking out of Trogdor.


  • Lev. 27 was well nigh impossible. The peasant-paths were accessible only for 2 of the 6 cottages, so for every peasant Trogdor squished there were 2 left to wander back into their cottages (diminishing the burninator meter). Meanwhile, the cottages themselves walled him in to a very small area, which made him a sitting duck for archers and knights. This level was "fixed" as of February 12, 2005, making it much simpler to beat. The change is documented in the FAQ.
  • Sometimes, the peasants and knights walk too far upwards and end up standing in the sky.
  • Trogdor doesn't actually have to step on the peasants; just have them pass over Trogdor's sprite to do the job.
  • When the G on the "TROGDOR!" title is held down, the word "invincible" is spelled incorrectly. This is in both versions.
  • On the Wii version, when the Videlectrix logo appears, and "le presente" is under it, the latter phrase almost immediately shifts over to the left by a little bit.


  • Pausing causes a purple ball to become visible on the screen.
  • If Trogdor dies as soon as he achieves burnination status, he will come back to life with burnination, assuming the player has any mans left.
  • When the game is paused while a cottage is burninating, it will continue to burninate until it is destroyed.
  • Sometimes Trogdor will get "SWORDED" just because he is near the knight, not necessarily making contact with him.
  • In the .swf version, right click and click play after the knight swords Trogdor on the last man to start at -1 mans, but click play again for game over.
  • If the game is paused at the "LEVEL BEATEN" screen, Trogdor will be unmovable afterward and cannot unpause.
  • If Trogdor is still burninating when he goes into a secret room, it will show the flame where he last was.
  • For a very short moment after burnination stops (and the fire is no longer visible), Trogdor can still burninate cottages and peasants.
  • Sometimes, while in a treasure hut, Trogdor will get randomly "SWORDED" but he won't lose any lives.
  • If Trogdor burninates a peasant, then runs out of burnination and squishes that same peasant, then one of the cottages may spontaneously combust after a short time.
  • Right before the "Stompin' Good" cutscene, the "It's Over!" screen flashes.
  • If Trogdor gets SWORDED! right after he achieves burnination status, he will appear to be shooting fire out of his arm.

Fixed Glitches

  • If the game is paused (using the space bar) when an archer is out pulling his bow, he will get stuck there until the end of the level, even if Trogdor dies there.
    • As of February 12, 2005, this glitch has been fixed so that archers will disappear after unpausing the game and reappear as normal. However, the glitch is still present on the version that includes a high score list.

Inside References

Real-World References

  • The "Arch-Deluxe" is a reference to an old McDonald's Burger called the Arch Deluxe.
  • Jonathan Howe's name being an easter egg is actually a reference to Adventure for the Atari 2600. When it was made, Atari intentionally kept game designers from achieving celebrity status (or getting a sniff of royalties/credit). In rebellion to this, Warren Robinett hid his name inside what is commonly regarded as the first Easter egg. It was accessible only by picking up an invisible object, carrying it through a dragon-infested maze, and touching it to a blank wall. Doing this revealed a room with Warren's name plastered all over in rainbow colors.
  • Wordly Wise is a series of textbooks designed to build student's vocabulary. What this has to do with the Kerrek is unknown.
  • When Trogdor dies, the replay button says "CHALLENGE AGAIN!". This references the ending of Ghosts 'n Goblins, which says the same thing.
  • "Fry 'em up Dan" is a direct quote from Shel Silverstein's poem "Ladies First".
  • The peasants in love may be a reference to the video game Pac-man by Namco, in which Pac-man and Mrs. Pac-man move onto the screen and a heart forms above them.
  • The gameplay resembles Robotron 2084.

Fast Forward

Strong Bad Quotes

  • Strong Bad will say things during the game. Here's a list:
  • "Aw, this is the worst game I've ever played!"
  • "Stupid, friggin' knights." (This is always said if Trogdor is sworded while the peasant meter is at nine.)
  • "Ugh, stupid arch-deluxe."
Squish a Peasant:
  • "Squished you, peasanty."
  • "I squish you."
  • "A Squisha Squisha."
Get Burninate Power:
  • "The tables have turned!"
Burninate a Cottage:
  • "Dooj!"
Burninate a Peasant:
  • {laughing} "He's on fire! Look at 'em burning!"
Beat a Level:
  • "Oh yeah!"
  • "Ohh.. this is the best game I've ever played."
  • "Oh, yes! And the Trogdor comes in the niiight!"
Game Over (depending on actions):
  • "Oh, Trogdor! I pine for you." (Under 1000 points)
  • STRONG BAD: "Beat that score, Strong Sad!" (Between 1000 and 2000 points)
  • STRONG SAD: "I don't even want to play that game."
  • "Wow! That's the best secret thing I ever found in a video game. It's like... some dude's name. Flashing and stuff. {Jonathan Howe's name appears flashing} (Over 2000 points)
  • "Ugh, nothing more humiliating then getting killed by the archer...arch you next time!" (If Trogdor gets arrowed to end his last life)
Upon reaching certain animations:
  • "Mmmmm, roast Kerrek!"
  • "What the? What am I doing in this game?!"
  • "I sound so... realistic."


There are a few differences between the original version of the game and the Viidelectrix version.

  • The Videlectrix credit screen reads, "Videlectrix le presente".
  • The instructions read:
Turn that remote sideways and use the D-pad.
Stomp 10 peasants to achieve burnination.
Burn all cottages to advance a level.
Avoid knights and archers!
Press 1 to pause.
point at screen and press A to START
Programmed by Jonathan Howe Designed by Mike and Matt
Remote programming from Mario Klingemann & Jerason Banes
  • The "It's over!" screen reads "PRESS 1 TO CHALLENGE AGAIN!" in the lower right-hand corner.
  • Unlike previous Viidelectrix games, TROGDOR! is controlled via the D-pad instead of the Wii-mote pointer. This is through an implementation of the WiiCade API, which would explain the additional programming credit to the developers.
  • The Konami code cheat is enabled, but cannot be used on a Wii (no Wii-mote button is mapped to the "B" key, so the cheat cannot be completed).
  • If playing on a PC, the "A" key now functions as the pause button.
  • The Videlectrix logo and title screen can be skipped when the player presses the A button (or clicks).

External Links

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