Talk:Dangeresque 3: The Criminal Projective Walkthrough
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That Stupid Box
Don't know where the best place to put this is, but the box on top of the photo booth is obtained by 1. Putting the rock on top of the whale, 2. Using your gun on the whale, and 3. Looking under the box. One last thing; I couldn't find any grass that was clickable around Brainblow Prison to get the monocle...could we get a screenshot or something? SuperfieldCreditUnion
- It's against the front wall of the prison, bottom-left corner. And I think the box solution is clever. =) --Belthazar 01:16, 20 November 2008 (UTC)
- It's not in the Walkthrough yet because there hasn't been an excuse to go to Brainblow City proper after getting the rock. Walkthrough isn't done yet, after all. With a few exceptions for clarity (like discussing Marzipan's hair), all the optional stuff is fitted around the mandatory stuff so that there are fewer headers. --Jay (Talk) 01:21, 20 November 2008 (UTC)
- Yeah, the reason I didn't do it myself is because there wasn't any reason to go to Brainblow. Otherwise it'd be in there by now. SuperfieldCreditUnion
- There's a lot of optional items in this game found by revisiting some location with some new item after you've long finished the event that occurs there. Such as the knife and the metal detector at Strong Borneo. I haven't checked the Telltale awesomeness guide, but if I were to guess, I'd say that inventory items you have in extended play will have some use in getting awesomeness. For example, you can grow a third Stickanee flower... if only I could remember who else wanted one... --Belthazar 01:28, 20 November 2008 (UTC)
- Okay, I STILL can't find the Monocle. There's simply no clickable area at the bottom-left corner of the prison's front wall. Do I have to go furthur in the game, like when Diomonocle is there? SuperfieldCreditUnion
- Ah, yes. Diamonocle has to be in the prison. It's his monocle, after all. =) --Belthazar 02:52, 20 November 2008 (UTC)
- Okay, I STILL can't find the Monocle. There's simply no clickable area at the bottom-left corner of the prison's front wall. Do I have to go furthur in the game, like when Diomonocle is there? SuperfieldCreditUnion
- There's a lot of optional items in this game found by revisiting some location with some new item after you've long finished the event that occurs there. Such as the knife and the metal detector at Strong Borneo. I haven't checked the Telltale awesomeness guide, but if I were to guess, I'd say that inventory items you have in extended play will have some use in getting awesomeness. For example, you can grow a third Stickanee flower... if only I could remember who else wanted one... --Belthazar 01:28, 20 November 2008 (UTC)
- Yeah, the reason I didn't do it myself is because there wasn't any reason to go to Brainblow. Otherwise it'd be in there by now. SuperfieldCreditUnion
- If you look at the other walkthrough pages, there is usually a set of stuff at the end detailing the collectibles and other whatnot that contributes to your Awesomeness rating, in addition to mentions throughout the walkthrough itself. Over at the Telltale forums, I think we've sorted out everything that must be done in Episode 4. -ReverendTed 06:20, 20 November 2008 (UTC)
- You mean, THIS
DIAMONDTOPIC!? SuperfieldCreditUnion- No. That "topic" doesn't work. --Jay (Talk) 22:43, 20 November 2008 (UTC)
- Fixed link. SuperfieldCreditUnion
- No. That "topic" doesn't work. --Jay (Talk) 22:43, 20 November 2008 (UTC)
- You mean, THIS
- It's not in the Walkthrough yet because there hasn't been an excuse to go to Brainblow City proper after getting the rock. Walkthrough isn't done yet, after all. With a few exceptions for clarity (like discussing Marzipan's hair), all the optional stuff is fitted around the mandatory stuff so that there are fewer headers. --Jay (Talk) 01:21, 20 November 2008 (UTC)
The circle is complete.
14:50, 18 November 2008- I created the skeleton (or whatever is even less than a skeleton) for the walkthrough. Less than 72 hours later, Jay, some annony's, and a few others have completed a 100% guide. I then removed my initial "totally incomplete" description. Thank you Wiki Magic. (Well, Jay did a lot of the work, and that one annony... so thank you two in particular) --Homestar3.14 20:23, 21 November 2008 (UTC)
Green Bearalope
This walkthrough says "walk below the door" but our Snap Shak article confirms that you can't get below the floor except in the first two episodes.
- Yeah, the article is wrong. Been meaning to change it. --Belthazar 08:14, 22 November 2008 (UTC)
- Or the article is wrong. I think that walking underneath the door is the way to obtain the secret shirt in the second two episodes also. Homestar-Winner (talk) 21:50, 26 November 2008 (UTC)
Three Times?
Is it really necessary to list talking to Experimento and looking at the paintings in extended play three seperate times? Why can't it just be "look at the paintings three times"? -Opus the Penguin
- Because you get one point for looking at it once, one point for looking at it a second time, and one point for looking at it a third time, a total of three. Saying "look at it three times" implies you just get one point for looking at it three times. --Belthazar 21:11, 26 November 2008 (UTC)
- That said, a person who looks at them three times will get all three points. Anyone who is keeping count will see that they got three points for it. When I typed up a list on the Telltale forums, I put them in the long format (click once, click again, click a third time) but unless we're going to be using a numbered list, I don't think it's bad to just say "click three times". -ReverendTed 02:36, 27 November 2008 (UTC)
O.K. I understand why it's put there seperate. I agree now. -Opus the Penguin
Trip to the Sun
I have no clue what to do here. Walkthrough is no help at present. Help? - Qermaq - (T/C) 17:40, 5 December 2008 (UTC)
- To defeat Uzi Bazooka, go up to the cardboard control panel and select the button that causes the station to tilt the gun closer to the wall, with the tip pointing to the door instead of toward the ground. Attatch the diamond Sulty Buttons gave you to the gun, then kick away the stopper. Select the other tilt button do poke Uzi Bazooka with the diamond-tipped gun. BBG 18:28, 5 December 2008 (UTC)
- No, I mean the spaceflight. Evden with the "A" hint, it's darn impossible to fly the rocket without losing. - Qermaq - (T/C) 20:17, 5 December 2008 (UTC)
- Here's some of my advice: 1) Mute the TV/speakers. The game is a lot easier without Strong Bad shrieking random phrases at you. 2) It's all about timing. You get into a rhythym after a while of practise. Instinctive reactions to each obstacle come with time. 3) Duck away from the stale food, don't shoot it. (Yes, this was a problem for me until I figured it out. It's not my fault if they don't explain the game clearly enough.) 4) When in doubt, use the capture bubble laser. The point loss for rescuing a clown is less than the point loss for shooting a performer. --DorianGray 20:25, 5 December 2008 (UTC)
- Emphasis on duck away from the food. Only one direction is the correct one. For example, if the food is on the left of the screen, you've gotta move right. Also, the performers are all wearing helmets (while the clown is not) so it makes them a bit easier to recognise. --Belthazar 21:33, 5 December 2008 (UTC)
- Here's some of my advice: 1) Mute the TV/speakers. The game is a lot easier without Strong Bad shrieking random phrases at you. 2) It's all about timing. You get into a rhythym after a while of practise. Instinctive reactions to each obstacle come with time. 3) Duck away from the stale food, don't shoot it. (Yes, this was a problem for me until I figured it out. It's not my fault if they don't explain the game clearly enough.) 4) When in doubt, use the capture bubble laser. The point loss for rescuing a clown is less than the point loss for shooting a performer. --DorianGray 20:25, 5 December 2008 (UTC)
- No, I mean the spaceflight. Evden with the "A" hint, it's darn impossible to fly the rocket without losing. - Qermaq - (T/C) 20:17, 5 December 2008 (UTC)
- It may not be obvious, but if you stay at the title screen for a few moments before pressing "Start", a second screen will come up with the controls and a brief explanation of gameplay. -ReverendTed 22:22, 5 December 2008 (UTC)
Detail
A walkthrough is only as good as its detail "Once we get there, we find Renaldo chained up to a computer" - but no, once we get there we are in the laundry room with no exits. - Qermaq - (T/C) 02:36, 13 February 2009 (UTC)
- There is an exit, actually, and it's the way you must go, but you have a point. Added specifics. --Jay (Talk) 03:14, 13 February 2009 (UTC)
Catacombs
Whenever I organise the blocks in the catacombs according to the walkthrough, it doesn't work. It worked the first time and then I started a new game and it didn't work! Is this some sort of glitch? It is on Wii. OpenSourceGreg 04:03, 5 April 2009 (UTC)