Talk:Dangeresque Roomisode 1: Behind the Dangerdesque

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Revision as of 01:56, 22 December 2008 by 208.70.52.88 (Talk)
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Bug in the Game

As of approximately 1AM EST 12/1/08, there's a bug in the game that makes it unbeatable. Even after completing all three of the tasks on the case file, Strong Bad still won't pick up the case file from the bulletin board. In addition, I currently have 185/170 points. --Pixelated 05:59, 1 December 2008 (UTC)

Yep, I've found that myself. If you go over the score limit, you can't get the file. --DorianGray 06:00, 1 December 2008 (UTC)
I don't know if they've fixed it, but I had no problem getting the file with 175 points. --Belthazar 06:36, 1 December 2008 (UTC)
On closer inspection, I'm wondering if the bug is simply in the order the evidence is placed in the folder. If you don't do the stamp last, it doesn't finish. --Belthazar 11:42, 1 December 2008 (UTC)
I did the stamp first. Worked just fine. Loafing 11:44, 1 December 2008 (UTC)
I stamped, then did the photo then the vomit and grabbed the 2nd rubber stamp. Won't let me finish :( --58.28.153.121 11:46, 1 December 2008 (UTC)
Found it - it stalls if you give it the bag of whoozit last. Ending with the photo or the stamp works fine. And I'm getting kinda tired of playing the game over and over again. =) --Belthazar 11:53, 1 December 2008 (UTC)
On the same note, it doesn't matter how many points you have. First playthrough I put the bag of upchuck last and the game continued even though I had exactly 170 points. 145.99.155.53 13:41, 1 December 2008 (UTC)
I did the whoozit last. And I had 185 points. Worked just fine. It may be that they fixed it, but it worked for me. I did it at 6:00 PM. Maybe they fixed it.
Looking at the Flash file in Firefox, it said the game was last modified "Mon, Dec 1, 2008 6:09:27 PM", so the Brothers Chaps must have fixed something in the game since it came out. Homestar-Winner (talk) 02:15, 2 December 2008 (UTC)
Good. It has been moved to the fixed goof section, so we don't need to worry about that anymore. -Philip8o
Has anyone else had to restart after being unable to move anywhere but left or right between the desk & the chair after checking out & file & moving down?

Original Flash file with all goofs/glitches/bugs intact can be found here. OptimisticFool 09:05, 3 December 2008 (UTC)

Japanese Characters?

A friend of mine just verified that they are Katakana. Thanks, Tess!

  • As Far as I'm concerned, the katakana onomatopoeia that shows up is "KIKKU"(kick)

-70.244.251.1 21:20, 1 December 2008 (UTC) (Everybody! forgot to sign in again |3)

Inspiration?

This reminds me of Sam & Max Hit the Road, & not just the opening scene. Anyone else think so?

No. It just reminda me of the generic gumshoe genre in general. Heh, aliteration. --Belthazar 07:56, 2 December 2008 (UTC)

Renaldo?

Maybe I'm just missing something... but where exactly in the game does Renaldo appear? He's in the cast list, but I just don't remember seeing him or there being any obvious lines from him. (Note that one line, namely "Hey! Don't discount my gams! I'm on the stairmaster all the time!" sounds very much like a Coach Z-ism, rather than something The Chief, WHO SPEAKS IN ALL CAPS OTHERWISE, would say, but this is just speculation on my part.) -YKHi. I'm Ayjo! 07:52, 2 December 2008 (UTC)

He's in the opening cutscene. You'll only see him if you don't click the mouse button before the title comes up. --Belthazar 07:55, 2 December 2008 (UTC)
Ahh, I see now. Thanks. -YKHi. I'm Ayjo! 07:58, 2 December 2008 (UTC)

Movement stickiness

Anyone else notice movement stickiness when you hold down a direction? This issue was in Hugo's House of Horrors and I think Monkey Island, both being similar games to this. Coincidence?

Probably not. It's fairly common in parser-based games, or games using the keyboard to navigate. Hitting a direction key starts the character moving in that direction, hitting it again causes the character to stop. Holding it causes the character to alternate between moving and halting, causing stickiness. I don't think it's a reference as much as it's just the way that these types of games work. It's not exclusive to Monkey Island or Hugo's House of Horrors or anything; you can observe it in King's Quest and a number of other games. --Blu Aardvark (talk) (edits) 11:42, 2 December 2008 (UTC)
Edit conflict: Likely a coincidence. It works the same in Peasant's Quest — your character moves with a single press of the button, and continues without you having to do anything. Basically, holding the key sends the "move in said direction" command multiple times, resulting in the so-called "stickiness". --DorianGray 11:44, 2 December 2008 (UTC)

Yet another bug.

Okay, this what happened. I stamped the casefile so the "s" in solved was cut off. The game went to the jail ending. Then, when I redo it, Dangeresque says the case has already been solved. What's up wit dat? Didn't I win, technically?--ND 21:02, 2 December 2008 (UTC)

Loading...

All I've got is a loading screen. TheThin 21:16, 2 December 2008 (UTC)

The same thing happened to me. Just try using the flash file (.swf). Still, does anyone know why this happened? - Jezzamon 06:18, 3 December 2008 (UTC)

Jay

Would it be worth noting somwhere on here that this was featured at Jayisgames? http://jayisgames.com/archives/2008/12/dangeresque_roomisode_1_behind_the_dangerdesque.php

maybe, like on the sightings page or something.

It wouldn't be the first time they've featured homestar content, having also done thy dungeon man 3 and peasant's quest.

No more infinite points?

I tried the glitch where you get infinite points, but it didn't work... so have they removed the glitch, or is it something at my end? - Jezzamon 06:24, 3 December 2008 (UTC)

  • Yes, it does seem like they fixed this glitch. Apparently, it involved the game generating a new dry stamp if you, for some reason, no longer had one in your inventory - and inking the stamp effectively took it out of your inventory. --Blu Aardvark (talk) (edits) 08:23, 3 December 2008 (UTC)

Or IS it a reference?

When you get a Game Over, Strong Bad is heard saying, "Or did I?" and you continue from before you screwed up, as opposed to starting from the beginning or from a save file. Is this a reference to any particular graphic adventure video game of the '90s, particually by LucasArts? I know that in Prince of Persia: The Sands of Time, the Prince is heard saying, "No, wait, that didn't happen. May I start again?", but this knowledge of mine is just from Wikipedia and the only relevant game I've played is Day of the Tentacle. – The Chort 15:34, 3 December 2008 (UTC)

More likely to be a reference to the end line of the Dangeresque theme song. Also, The puppet squad toon ends with Shark Tooth Bubs saying "Or did you?" - SnappySoda 21:20, 3 December 2008 (UTC)
It was a Lucasarts tradition to make games where one could not die from a wrong move. Famously, Monkey Island II is a story told by Guybrush, and when one dies, they cut to Elaine saying that that is clearly a lie, since he is hanging here, and we move to a point right before the error. So, it is a reference to Lucasarts games in general. Several games had such a "Wait, back up" feature. Lord-z 23:35, 3 December 2008 (UTC)

Dialogue?

Is the dialogue between Strongbad and the Chief (and Strongbad and other ahem objects) going to be added to the page? --66.245.248.55 03:44, 9 December 2008 (UTC)

It's on the responses page. Raiku 03:48, 9 December 2008 (UTC)

'Strong' and 'Bad' which are two words, and not one word, not 'Strongbad' you freakin' scallawag.

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