Talk:Homestar Ruiner Walkthrough

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[edit] Deletion Discussion

I believe we discussed not to make a page about this...anyway, I don't think its necessary to have a walkthrough for SBCG4AP, even if its a direct copy of the Telltale WT. Although, we could just link to the TTG walkthrough for the sake of not wasting a page. DevonM(talk·cont-ribs) 02:52, 12 August 2008 (UTC)

Well what about a more complete walkthrough? One that explains EVERYTHING to do in the game? Including the secret hidden stuff not included in TellTales walkthrough... --TheDenzelTheDenzelsiglogo.gif 03:41, 12 August 2008 (UTC)
That is a bit more than a mighty undertaking. Qermaq - (T/C) Image:Qermaqsigpic.png 04:13, 12 August 2008 (UTC)
Well isn't that what this wiki does? You documented everything in Peasant's Quest.... why should this be any different, if not more important? --TheDenzelTheDenzelsiglogo.gif 04:14, 12 August 2008 (UTC)
We do not reinvent wheels, though, and this article duplicates effort by a company which benifits TBC, and so this article can be seen as a conflict of interest. The walkthrough exists. Just as the toons exist online already, and there is no need nor desire to mirror them here, the walkthrough can also be linked to, and none will be the wiser. We do no service to TBC by duplicating their efforts. To get to the achievement suggested, we need to move through that, and I'm not sure it's in our best interest. I'd like to see us document the various obscure references, but as a walkthrough might be too much. Qermaq - (T/C) Image:Qermaqsigpic.png 04:23, 12 August 2008 (UTC)
Well then why not use this page, or something similar to point out secrets, and transcribe the various events that happen in the game. --TheDenzelTheDenzelsiglogo.gif 04:48, 12 August 2008 (UTC)
Well, I'm kind of the guy that made the walkthrough currently seen on this article, and I'm all for taking that down and retooling it so it's just about the hidden items and refrences, since the whole original walkthrough was made before I knew TTG had ones for their own games. I was posting the walkthrough section because Peasant's Quest and Stinkoman both had their own walkthroughs on the wiki.-LavosXII 05:10, 12 August 2008 (UTC)
What I don't understand is why we can't have our own walkthrough. Of course we won't duplicate the walkthrough on Telltale's website, word for word: that's stealing. But why we aren't we allowed to have a walkthrough of our own that users can edit and improve? To me, that's like saying "There's no need for a walkthrough on Peasant's Quest, we can just link to the walkthrough on Gamefaqs!" Besides, Gamefaqs will have their own walkthroughs on Homestar Ruiner within the next few weeks. It's not like Telltale has the monopoly of walkthroughs of their own games. – The Chort 12:27, 12 August 2008 (UTC)
Agreed. --TheDenzelTheDenzelsiglogo.gif 18:34, 12 August 2008 (UTC)
For what it's worth, this VERY SAME WALKTHROUGH is now on GameFAQs. I think it appeared here first (I'm guessing that it's the same author?) I'm not against us having our own version, but it needs massive cleanup for a Wiki page, given it seems to have been created as a text document. --Jay (Talk) 18:52, 12 August 2008 (UTC)
It was uploaded on GameFAQs before I put the walkthrough portion here. The GameFAQs version only just showed up because of their content review system, and yes, it was originally made as a .txt file which is why it looks so odd. -LavosXII 22:52, 12 August 2008 (UTC)
{{drops a train on 'em} I think that, yes, we should link to the Telltale walkthrough, and make this page an "extras" walkthrough, with everything Telltale hasn't put up yet. Once they do, however, we delete this page and link to both Telltale walkthroughs on Homestar Ruiner. In short, do what they haven't done, and get rid of ours once they do it. SuperfieldCreditUnion
I already started putting a bunch of the extras in there. Once we come to a decision we can do whatever we want to it. But for now Im putting stuff in it. -Philip8o
Again, I explain: Whether or not other sites mirror the Telltale walkthrough or provide their own, that's not what this Wiki is about. We are not supposed to have content that replaces TBC content, and the Telltale walkthrough is a form of TBC content. Enhancing is great, and the extra bits on this article are worthy. But the basic walkthrough is not. No, Telltale does not have a monopoly on walkthroughs. But we, unlike GameFAQs, are a wiki dependent on TBC, and as such our hosting a walkthrough which already exists on a TBC-related site isn't in Telltale's, TBC's, or our, best interest. Keep extras but delete the basic walkthrough. Qermaq - (T/C) Image:Qermaqsigpic.png 03:11, 15 August 2008 (UTC)
Uh, can't most of our articles be construed as a form of "replacing" TBC content? I mean, we transcribe every single toon word-for-word... --Jay (Talk) 19:57, 17 August 2008 (UTC)
I agree, no one's gonna not buy the game because the walkthrough is here... — Defender1031*Talk 19:59, 17 August 2008 (UTC)
I agree also. In general, TBC's revenue comes from merchandise, and so the wiki does not in any way cut into that — for the game specifically, TBC and Telltale's revenue comes from sales of the game. Their walkthrough is freely available and they do not profit from it in any way, so having a walkthrough here is not in competition with their revenue in any way. If TBC or Telltale sold some sort of "Gamer Guide" or similiar and we were discussing content that was in direct competition with that, it would be an entirely different situation, but it is not the case.  Green Helmet 20:27, 17 August 2008 (UTC)
Here's why we want a complete walkthrough here: because no official walkthrough is complete. Anyone looking for a complete speed walkthrough is going to want to know where the "optional quest" stuff is while playing through the main story of the game. If we just link to the TTG walkthrough and then say, "While reading through that walkthrough, feel free to dance back and forth between their walkthrough and our 'optional quests' walkthrough and try not to lose your place." So, a speed walkthrough with all optional stuff included and a complete list of responses means the wiki is doing complete documentation. No conflict of interest, complete documentation is what we do. =] OptimisticFool 20:29, 17 August 2008 (UTC)
it should stay HomsarGuy 23:52, 17 August 2008 (UTC)
Yes, we transcribe and analyze. But we do not replace the animation. We even avoid too many screen shots - why? Because we do not exist to duplicate their efforts or the efforts of their designees. That's what a basic walkthough would do, and I support walkthrough information beyond Telltale's, but I oppose a duplicative walkthrough. Qermaq - (T/C) Image:Qermaqsigpic.png 03:54, 18 August 2008 (UTC)
Let's break down the word walkthrough. A walkthrough, literally, is supposed to walk you through a game in it's entirety. Telltale's walkthrough does not do this, and I understand why. But as unfortunate as it is, us information-hungry HRWiki users have no control over the Telltale website, and I really doubt they will say "oh, sorry, we were wrong trying to make players play our game more than just on the surface, we'll post everything right now" if we send them a pompous e-mail.
A walkthrough that tells a player to first read paragraphs 1-4 on the Telltale website and then the two sentences at the wiki and then the next paragraph at the Telltale website and then the rest on the wiki until the next headline... just won't do. Duplicating the effort of whoever wrote the walkthrough does not benefit the TBC, but note that it also does not harm the TBC, Telltale, the game, or the wiki in any way I could imagine. It merely benefits the user who wants a 100% completion on the game easily with a walkthrough. Only thing we can do now, is lose. And I don't know about you, but I hate reading a book where I have to skip for some subnote or appendix or previous chapter to check something. As I see it, "duplicating their effort" is the only way of doing this conveniently. And you can point any possible cease-and-desists to my email inbox. --Sysrq868 08:19, 18 August 2008 (UTC)
As this discussion has been open for quite some time now, and has been idle for a couple of weeks, and no consensus seems to have been reached to delete the article, or even to restrict its content, I'm closing this as a keep. Heimstern Läufer 09:01, 3 September 2008 (UTC)

[edit] Manual pages

  • Bubs gives it to you after you beat the game.

I'm about 95% sure I received this before completing the game, but I'll have to wait until I replay to know for sure if I'm just remembering incorrectly. Does anyone else remember?  Green Helmet 18:43, 13 August 2008 (UTC)

Yes, I completed the manual before the game proper. You have to speak to Homestar about it, then Marzipan, then Coach Z, and finally Bubs, in that order. --Jay (Talk) 18:50, 13 August 2008 (UTC)
Well, first you've got to play Snake Boxer 5, otherwise SB won't realize it's missing. SuperfieldCreditUnion
Maybe you can get it elsewhere and if you miss it Bubs gives it too you after the game is beat. Because I know for a fact that Bubs can give it to you. Try not getting it the other way and then talking to Bubs after the game is beat. He'll give it to you. It's probably just a way to get it if you missed it. Remember that if this is true then we need to note it. -Philip8o
What? Bubs gives it to you anyway. Anyway, Homestar, Marzipan, and Coach Z are all available for speaking in the endgame. --Jay (Talk) 20:19, 13 August 2008 (UTC)
Well I talked to Bubs after the game ended and we talked a bout his concussion and then he handed it to me. Hmmm... -Philip8o
This topic is kinda old, but if you get a manuel page before playing the game and talking to anyone, then you won't be able to get it that way. THEN you get it from Bubs afterwards. SuperfieldCreditUnion

[edit] Teen Girl Squad

Shouldn't we include how to get all four Teen Girl Squad cards? SuperfieldCreditUnion

Yes. Yes, we should. --Jay (Talk) 19:16, 13 August 2008 (UTC)
I did it, but I still haven't gotten the Candy Bar card myself, and I don't think I got each card with it's location. And I think they're out of order. In short, it needs some clean-up. SuperfieldCreditUnion

[edit] Easter Eggs

I put a section for Easter Eggs up. I only know one off the top off my head. There are more though. I think we need to define what a Easter Egg is first though. I'm not sure if what I said fits. Cause there are a lot of things that don't get you anything or advance the story, That I don't think are easter eggs. (Like looking at the Microwave) I don't know. -Philip8o

To resuscitate an old topic, it's not clear to me how most of the easter eggs listed are easter eggs at all. They're all just alternate responses. An easter egg would (hypothetically speaking) be clicking somewhere hidden and having, say, Onion Bubs show up. --Belthazar 21:46, 23 November 2008 (UTC)

[edit] List of Ranks?

Should we keep a list of the ranks you can attain in the game? Here are the ones I know:

Academic Biathlete: 1st
Polar Bear Vaulter: Somewhere near the beginning
Chainsaw Bocce Bowler: 2nd to last
Trogdor Polo Chuncker: Last

We should. But it should go on the Homestar Ruiner page.  Green Helmet 03:32, 16 August 2008 (UTC)

[edit] Nuisance Trophy

I think there are some other ways to get points toward the nuisance trophy. I got it without ever ringing Marzipan's doorbell at all. Unfortunately, I didn't keep track of exactly what I did do that might have contributed toward it. 71.215.23.64 15:49, 17 August 2008 (UTC)

So, yeah, I went to FameFAQs, and did everything each Walkthrough told me to do, and still don't have it. Although, I didn't ring Marzipan's doorbell until extended play... Does that have anything to do with it? - SnakeBoxer202 23:34, 18 August 2008 (UTC)

[edit] My walkthrough proposal

I'd prefer if we did something like the following. It would be more Wiki-like and potentially easy to read. Mandatory events in black, optional events that add to your "awesomeness" rating (directly or indirectly) in green. (There can be more colors than the two; in fact, it might be better to have one for clothing items, one for trophies, etc. This is just an example.)

[edit] House of Strong

  • You will start in Strong Bad's computer room. Examine the map to add the Track to it.
  • View the "Rave Switch" to throw a light rave twice.
  • Go downstairs and examine the fridge.
  • In Strong Bad's room, examine the Videlectrix poster twice.
  • (Keep on adding stuff; I'm not doing the whole walkthrough on the talk page.)
  • Either examine the walkway outside of the house, or open the map. Go to the Track.

[edit] Track

  • Speak to Homestar. Ask about the race, and then the party.
  • Ask him about the Snake Boxer manual, and he'll say he gave it to Marzipan.

Etc. etc. etc. --Jay (Talk) 22:42, 17 August 2008 (UTC)

I didn't see this before I did my re-write, else I would (possibly) have written it closer to that format. The re-write I did was a minimalist walkthrough: the fastest way to get 100%. I didn't like the formatting to begin with, and I am hoping someone can improve it (possibly with bulleted lists like those above). Another thing I don't like is the lack of continuity in this minimalist walkthrough (e.g. Coach Z talks about sending the video to the Swedes, but no one playing for the first time would know why if they did the very minimum to complete the game.. and that's just one example). So, a color for required stuff ... another color for optional items that lead to 100% of the "How much I rule" chart (but that are not necessary to win) ... and another color for suggested actions to better understand the story line? How does that sound? I would also like to pose a question to anyone willing to try to find the answer: Is it possible to achieve the ranking of Trogdor Polo Chucker before the final banana peel toss? I've played so much of this game over and over by now that I think my brain would throw up if I had to play it through again anytime in the near future. OptimisticFool 08:51, 18 August 2008 (UTC)
I can't remember if I was Trogdor Polo Chucker before the banana peel (I think I wasn't), but in my own 100% run, I successfully obtained all items/trophies and completed all minigames by then. --Jay (Talk) 16:07, 18 August 2008 (UTC)
Thought #1: I think we should attempt to format it like you suggest, Jay. Right now, with the walk-through as I wrote it, it should be easy to differentiate between what is needed to win vs. what is needed to get 100%. As for suggesting optional dialogue for a better understanding of the plot, is that a good idea?
Thought #2: Adding the areas in the Field to the map is completely unnecessary to win. In fact, I only included some instructions (like, "pass closely by the Drive-Thru Whale to have it added to your map") so that the map would be complete, even though I doubt it does anything toward increasing points toward higher ranks or that kind of thing. And because the Field locations are only part of "100%" from a player's perspective (and not necessarily the game's perspective), does that merit a separate color?
Thought #3: What about hedges? At least one hedge must be trimmed in order to obtain hedge trimmings, but we can't say that any one specific hedge MUST be trimmed. As in, "Trimming the hedge by this brick wall will help you achieve 100%, but if you're just going for a win, then it is not necessary to trim this particular hedge because you'll come across other hedges later in the game and you can trim one or more of those to get some hedge trimmings (which you will need to get sometime in order to complete the game)". Red-iculous but true, eh? =] OptimisticFool 10:07, 19 August 2008 (UTC)
I am starting to feel like I'm talking to myself, but I put together a comparison in the sandbox. I'm not sold on using colors; the wrong color combinations are just plain ugly, and it's even worse with links. =] So, I thought maybe bold for mandatory, not-bold for optional. I don't know. I don't like that too much, either. OptimisticFool 07:34, 20 August 2008 (UTC)
I went with colors on the idea that there might be multiple colors in the final version... but if it's just mandatory vs. optional, bold works for me. You should go through most of - if not all of - The Field for 100% either way - you can't get 100% if you don't trim the shrub, use the shovel on the car, use the metal detector in Strong Badia, etc. But I don't think you need to do so to beat the game. --Jay (Talk) 08:05, 20 August 2008 (UTC)

[edit] Dog Shirt

Could someone be a bit more specific on how to get it? - SnakeBoxer202 20:08, 22 August 2008 (UTC)

  1. While in the photo booth, select the light near The Cheat just like you would select any clothing item, or
  2. While in the photo booth, jump off the right edge of the booth three times. You'll wind up upside-down, beneath the floor. Walk below the door and out of sight and you should hear a sound. Move back forward and you'll be wearing the shirt. --Jay (Talk) 21:37, 22 August 2008 (UTC)

[edit] Biz Cas Fri shirt

The walkthrough says it's located in a box by the Gremlin... yet there is no box by it? The nearest box is by that random fence, and I've already checked under there. Thrashmeister 15:41, 23 August 2008 (UTC)

[edit] Trouble with the Race to the end of the race

I can't seem to get under 16 seconds. I tried again...
And again...
And again...
And again and again and again and again and again.
But alas, no victory. I got down to 16.72 once. And no, I'm not a lousy racer. --Homestar Tiger (HRFWiki)

What part are you having trouble with? Just stay on the middle of the log as you run forward and press "A" whenever the pogo stick hits the ground or you approach a h/t/curd/tle. --Jay (Talk) 21:23, 9 October 2008 (UTC)
Make sure those -urdle things at the end are in the order from tallest to shortest. BBG 21:24, 9 October 2008 (UTC)
You don't have a choice - you get disqualified if you run into one. --Jay (Talk) 21:33, 9 October 2008 (UTC)

[edit] Where does the demo end?

Shouldn't we list somewhere the deficiencies of the demo version? (The)trlkly 05:34, 5 December 2008 (UTC)

Basically, you can't save, and it ends when you talk to Coach Z in the full Homestar suit. No idea for the rest of the episodes, because I bought the whole season after playing the first demo. =) --Belthazar 05:48, 5 December 2008 (UTC)

[edit] Extended Play!

Where is the walkthrough for Extended Play? There is one for all of the other SBCG4AP's. —Mas12806 (talk·contribs) 19:41, 26 December 2008 (UTC)

Skimming the list of collectibles, I think the reason is that there's nothing extended play exclusive in this episode. --DorianGray 19:44, 26 December 2008 (UTC)
Your mainly right but wrong also. There is some Extended Play exclusive. The King of Town is standing outside the castle and you can talk to him, Marzipan and Homestar are in Marzi's backyard, and you can talk to them both. There is some exclusive, DorianGray. —Mas12806 (talk·contribs) 19:58, 26 December 2008 (UTC)
But it's not specifically necessary. You can talk to them, but it's not needed to get 100%. --DorianGray 20:01, 26 December 2008 (UTC)
So your saying we should only list a walkthrough for Extended play on a SBCG4AP Walkthrough page if it gets you remaining awesomeness points and such? —Mas12806 (talk·contribs) 20:06, 26 December 2008 (UTC)
That sounds re-ZON-able, yes. --DorianGray 20:08, 26 December 2008 (UTC)
Alright then, good. Conversation ended. Another mystery, is history. —Mas12806 (talk·contribs) 20:11, 26 December 2008 (UTC)
It's occasionally worth adding stuff if it's amusing or particularly fun, like Onion Bubs in Dangeresque 3, or playing the Theremin minigame in Baddest of the Bands, but if it's just "you can have a conversation with this person", it ain't worth it. --Belthazar 01:45, 27 December 2008 (UTC)

[edit] GUys

Unrelated, but I erased the tape second. (Jellowed the pool first). Do I have to do that whole first stealth section all over again? 80.0.62.77

[edit] Strong Sad?

how do you get Strong Sad out of his room?

  • For the most part, you don't. But for the Strong Sad trophy, do what it says near the bottom: insult Bubs twice, look at the dirt after digging up the item in the House of Strong's front yard, and throw candy into the hole next to Marzipan's mailbox. If you want to get into Strong Sad's room, play a different episode, because (except in the tutorial) you can't in this one. --Jay (Talk) 22:51, 27 July 2015 (UTC)

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