Talk:RhinoFeeder

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Revision as of 20:10, 15 October 2007 by Awexome (Talk | contribs)
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[edit] 999,999

Hey, if you get past a score of 999,999...ummm.......Actually, assuming anyone's crazy enough to test this--Could you please tell me if the score would restart, freeze, or if a secret message appears or anything. Much appreciated. -Justin Hack

Dear Justin: Why not Fast forward and find out? Just kidding, MetaStar ;)

No, nothing happens after 999,999, or any number of points, for that matter. →[[User:FireBird|FireBird]]

[edit] 8-bit vs. 16-bit

Let's compare:

[edit] 8-bit graphics

NES_Super_Mario_Bros_3.png

[edit] Strong Bad's RhinoFeeder

Image:rhinofeeder.PNG

[edit] 16-bit graphics

SuperMarioBros3SNES.png


RhinoFeeder looks more 8-bit to me, although "Super Funmachine" seems to be a reference to the Super Nintendo. --Trogga 16:57, 13 Feb 2005 (MST)

What's your point? →[[User:FireBird|FireBird]]

Some pages say (or said) RhinoFeeder's graphics are 16-bit or 8-bit, so I wanted to show everybody what they think is the most plausible. --Trogga 20:14, 13 Feb 2005 (MST)

to me, the rinofeeder's graphics look worse than the 8-bit.-Anonomys 00:27, 20 October 2005 (UTC)


---ANSWER---

I took the screenshot and messed with it. I conclude that it is a mix of the two (so if anything it's 16-bit). These are the 8-bit qualities it has:

Colors Available: 52 colors
Max colors at once: 24 colors
Max sprite size: 8x16 pixels
Max sprites: 64 sprites

This is the 16-bit quality it has:

Max sprite size: 64 x 64 pixels

I am still figuring the resolution. 10nitro 22:28, 3, June 2006 (EPT)

[edit] Gone

It's gone. They removed it from the Games menu to make room for Thy Dungeonman 3.--Jnelson09 19:04, 24 April 2006 (UTC)

Now it's back, but the new menu layout is weird.--Jnelson09 19:29, 24 April 2006 (UTC)

[edit] 8-Bit vs 16-Bit, part 2

To put in my opinion, I think the graphics look like those of Super Mario Bros. 3. Awexome 20:10, 15 October 2007 (UTC)

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