Talk:RhinoFeeder
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[edit] 999,999
Hey, if you get past a score of 999,999...ummm.......Actually, assuming anyone's crazy enough to test this--Could you please tell me if the score would restart, freeze, or if a secret message appears or anything. Much appreciated. -Justin Hack
Dear Justin: Why not Fast forward and find out? Just kidding, MetaStar ;)
- No, nothing happens after 999,999, or any number of points, for that matter. →[[User:FireBird|FireBird]]
[edit] 8-bit vs. 16-bit
Let's compare:
[edit] 8-bit graphics
[edit] Strong Bad's RhinoFeeder
[edit] 16-bit graphics
RhinoFeeder looks more 8-bit to me, although "Super Funmachine" seems to be a reference to the Super Nintendo. --Trogga 16:57, 13 Feb 2005 (MST)
- What's your point? →[[User:FireBird|FireBird]]
Some pages say (or said) RhinoFeeder's graphics are 16-bit or 8-bit, so I wanted to show everybody what they think is the most plausible. --Trogga 20:14, 13 Feb 2005 (MST)
- to me, the rinofeeder's graphics look worse than the 8-bit.-Anonomys 00:27, 20 October 2005 (UTC)
I took the screenshot and messed with it. I conclude that it is a mix of the two (so if anything it's 16-bit). These are the 8-bit qualities it has:
- Colors Available: 52 colors
- Max colors at once: 24 colors
- Max sprite size: 8x16 pixels
- Max sprites: 64 sprites
This is the 16-bit quality it has:
- Max sprite size: 64 x 64 pixels
I am still figuring the resolution. 10nitro 22:28, 3, June 2006 (EPT)
[edit] Gone
It's gone. They removed it from the Games menu to make room for Thy Dungeonman 3.--Jnelson09 19:04, 24 April 2006 (UTC)
Now it's back, but the new menu layout is weird.--Jnelson09 19:29, 24 April 2006 (UTC)
[edit] 8-Bit vs 16-Bit, part 2
To put in my opinion, I think the graphics look like those of Super Mario Bros. 3. Awexome 20:10, 15 October 2007 (UTC)