Talk:Stinkoman 20X6

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(NEBULON IS TOO HARD!)
(Weird glitch.)
Line 738: Line 738:
:: Well, also, you can't access stage #.2 until you beat #.1. But you can access all of the #.1s at any time. --{{User:Jay/sig}} 20:20, 12 Jul 2005 (UTC)
:: Well, also, you can't access stage #.2 until you beat #.1. But you can access all of the #.1s at any time. --{{User:Jay/sig}} 20:20, 12 Jul 2005 (UTC)
:::Right, forgot about that. {{User:Homestar Coder/sig}} 20:22, 12 Jul 2005 (UTC)
:::Right, forgot about that. {{User:Homestar Coder/sig}} 20:22, 12 Jul 2005 (UTC)
 +
 +
I see. That's probably also why my grandmother's computer has it too.  Oh welll. List of levels my brother hasn't beaten yet:
 +
 +
Levels:
 +
 +
*5.2 (It's pretty hard, my brother can't get though the uptants in a row)
 +
 +
*7.2 (My brother has beaten this level at grandmother's, but when we came back it was gone.)
 +
 +
*8.1 (For some reason, it came out today. My brother can't play it because he's still asleep. That, and the computer can't access the game.)
 +
 +
*8.2 (Ditto.)
 +
 +
Bosses:
 +
 +
*Tampo (Even if it's the first level boss. it was supposed to be easy.)
 +
*Nebulon (If you can't beat the .2 level, you can't see/beat the boss.)
 +
*The Liekand (He has seen it, though.)
 +
*An Ice Machine (Ditto with The Leikand.)
 +
*Unnamed Boss (For the reason he can't play Level 8.)
 +
 +
G'bye. - [[User:oopsyoubwokeit]]
 +
==NEBULON IS TOO HARD!==
==NEBULON IS TOO HARD!==

Revision as of 13:17, 1 August 2005

Contents

Seek Bar?

What's a seek bar? How do you activate it? --Gooblies 15:09, 12 Jul 2005 (UTC)

I'm glad someone's asks this already. I want to know, too. --oopsyoubwokeit 19:43, 12 Jul 2005 (UTC)

Arg! Someone tell me what a seek bar is! --Gooblies 15:45, 13 Jul 2005 (UTC)

A seek bar is a useful piece of JavaScript designed to help you be able to control Flash in browsers. I think there's a link to some seek bars on the StrongBadZone page. You just add 'em to your favourites, click on the icon in favourites, and pause, rewind, fast forward or play to any part of the movie you wish. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 16:54, 13 July 2005 (BST)

The Mod

I am surprised nobody's done this yet, I am making a mod for the game. It is called "Stickly Man Adventures." The only thing is, I can't get it to work after I export it, even though I have the object library in the same file and all that. It'll continuously repeat the loading phrase. Any ideas on how to fix this? I can send the "fla" file if you email me your email address at sportyman27@hotmail.com or sportyman27@excite.com, I can't send you the swf decompiler, because it is too big to email.(Note you'll need flash mx 2004)-Quinn


Is it an exe? I cannot run exe files on a Mac. If not, I would like to try. --Darklinkskywalker 20:23, 9 Jul 2005 (UTC)

Nope, it's a .fla/.swf file. -Quinn

ZSNES Project

Would anyone be willing to convert Stinkoman 20X6 to an SMC file? I'm aware this would be a LOT of work to turn a flash game into a working SNES ROM, but it would be cool to play this on an SNES emulator and avoid some of the flash bugs (and frame lag).

  • I would be willing, since I ouldn't mind having a ROM for my SNES emulator. I would just need to know how. I'm not very good when it comes to these sorts of things. --Darklinkskywalker 20:17, 9 Jul 2005 (UTC)

New Flash File

Clicky

Don't work. -Neverending Soda

Your powers of perception astound me. I'm glad someone noticed, or everyone would be confused, thinking it worked, but not seeing the game. Perhaps you could use those powers of perception to see that this is an old post, and then see that it says "v3" in the url, but according to the article it's up to v4 now. --phlip TC 12:31, 5 Jun 2005 (UTC)

It is V5 ppl!!!!! --Darklinkskywalker 20:18, 9 Jul 2005 (UTC)

Extremely Slow Frame Rate

Hi, I'm having a problem on all of the computers (3) in my house when trying to play this great game. Whenever I do anything that causes the level to scroll, the frame rate drops unbelievably low and everything becomes very slow and draggy. At the very beginning of Level 1.1 I don't have this problem for the first 2 seconds of playing (before I move far enough to make the scenery follow), and then when I come to a complete halt I can jump again without it slowing down. Anyone have a remedy for this, or are my computers just crappy?

I have the same problem. —woddfellow2|? 19:53, 4 May 2005 (UTC)
I'm not convinced that this isn't intentional. It's very likely that the Brother's Chaps were trying to mimic the NES's inability to quickly draw frames. It's already obvious that this is a Mega Man clone. Maybe they're pushing it further than that. --NFITC1
I've also had a slow frame rate when walking, but it's not that bad, is it? If it is, then yes, your computer is crappy. Kvb 19:30, 24 May 2005 (UTC)
*sigh* No, your computer isn't crappy, they ALL do that. It's not an imitation either, Flash is actually that slow. Also when the meteors crash, they aren't emulating anything! Flash is just that slow!
How do I fix it? —woddfellow2|? 01:31, 4 Jun 2005 (UTC)
Ask someone to port it to PC? It's.. not really a problem, ActionScript is just a slow language.
It's often just caused becuase you either have slow browser or your browser is slow. Or you don't have much memory or you need to get a better internet service provider. It's happened to me before too. Have you tried on Mac OS X? They're quite a bit faster. --Darklinkskywalker 20:21, 9 Jul 2005 (UTC)
No, memory should be fine and it's certainly not because of a slow ISP. Flash runs right off the computer. EDSMILDE

Fixing spelling

I fixed a couple of spelling errors: "parodys" > "parodies", and changed "cinema" to "cinematic". Just so you guys know I wasn't fixing the transcripted stuff. - MHG

Where did it go?

It is gone... it dissapeared...

What??

Can I be the first to say "COOL!"

TBC have really done it this time! Great music, title screen, but now on the Fanstuf wiki we need to call him 1-up, not Kidstar. sigh... - Futuramaooy

Like Zero Wing in 2 Ways

This game reminds me of Zero Wing in two ways. 1. Translating errors (fake in this game, obviously) 2. Long levels with no check points. I can't get past the first level in either game. Every time you die, no matter how far you are in the level, you go back to the beginning. And you can't save in the middle either. --152.163.101.8 14:59, 21 Mar 2005 (MST)


Actually, in Zerowing when you die, it'll bring you to a midpoint, if you've gotten that far. I've beaten the entire game so I should know. =P --nickshorts

Man, this is hard!

Holy Crap! This game is so hard (to me) it blows my mind! Tough jumps, no checkpoints, the works! I can't even beat level 1.2! Arrrrgh! ...Whew. Glad I got that outta my system. On a lighter note, this is a great game, if not a bit hard. -acekirby13

  • Don't feel bad, AceKirby. I can't even get past level 1.1! Fizz123
    • Whew, that makes me feel better man. I needed some serious clown care there for a second. But I did end up beating the game, which was great. --acekirby13 20:00, 26 Apr 2005 (UTC)
  • It's not as hard as you think. I suck garbage (expletive deleted) at video games, but I can do levels 1.1-3.3 jut fine. 4.1 I can't get past, but i'm getting closer.
    • Dear whoever, this was written mighty long ago, and I have since then beaten levels 1.1-5.1. I just can't beat level 5.2 now! I want to fight Nebulon! ARRRRRRRGHBLBLBLBL!!! --acekirby13|My Talk 20:26, 10 May 2005 (UTC)

Dude, I can defeat Nebulon like cake, man. I wrote the walkthroughs for level 5 (except for the cutscenes, boss and part of level 5.2) I still can't get past anything on level 4 because if I press a button too long it gets stuck in running position. Amy Whifflepoof

Whoa- you missed my point. I haven't even fought Nebulon. I can't get by the point where there is like 4 Downtants in a row. They always deplete my health fast! --acekirby13|My Talk 23:48, 16 May 2005 (UTC)

Okay, I just want to start with, HELLO! This is a stinkon' easy game when you practice, by learning timing from experience or taking altrnative routes. (these will help on level 6. It took me a while until I beat the mouse.)-Amy Whifflepoof, not signed in. By the way acekirby(whoever you are). I can beat 5.2 easily. All you have to do is stand on the edge and make sure NOTHING is under one foot. Then, to avoid Downtant fire, simply jump. Actually, the truth is, I can beat it easily because my lappy is extremely slow and old. Maestro.

Why would you want to fight Nebulon? Nobody likes his style. -Neverending Soda

I hope you finally got there acekirby, because that cloud level is WAY harder! Kvb 12:35, 5 Jun 2005 (UTC)

Yes, yes, I've gotten there. I haven't been on the Wiki in quite some time. Currently, I've beaten all the levels, with practice. The cloud level, I thought, was easier. The only real hard thing was the boss, and I ended up beating that. Can't wait for new levels to get frustrated by! --acekirby13|My Talk 00:53, 20 Jun 2005 (UTC)

Difficultly fun

This game is hard, but I found it fun. I guess I'm good a video games or something, because although I was challenged, I beat the whole game in under an hour. Can't wait for more levels. --Joshua 15:46, 21 Mar 2005 (MST)

Indeed... more levels seem an inevitability (why else do they have scroll buttons in the "CONTINUTE" menu?). As for the difficulty... well, let's just say it reflects the Mega Man series in more ways than one. ;) --Shadow Hog 16:16, 21 Mar 2005 (MST)
The Brothers Chaps captured the oldschool Mega Man feel better than I would have expected. I hope they don't get sued by Capcom! Aurora Szalinski 16:51, 21 Mar 2005 (MST)
I dunno...the continute menu scroll buttons could be there just to mislead you. If so, I wouldn't be surprised. --Ogog

BEAT THAT!

I beat the whole game (Stage 1.1 to 3.3) in 19 minutes without a single game over. Can anyone beat that? (I did lose two lives though) --Joshua

I did, and I only lost one life. I think it took me about 23 minutes, though.The Marauding Maniac

My best with one life lost on the last boss:

00:00 start
01:23 end level 1.1
02:52 end level 1.2
03:29 end level 1 boss
05:45 end level 2.1
08:09 end level 2.2
09:41 end level 2 boss
10:52 end level 3.1
11:30 end level 3.2
12:04 end level 3 boss
14:34 end level 4.1
17:12 end level 4.2
19:59 end level 4 boss
22:05 end level 5.1
24:31 end level 5.2
27:23 end level 5 boss (1 life lost here)

I beat 1.1-3.3 in 21 minutes, losing 0 lives. --Gooblies 01:45, 13 May 2005 (UTC)

I can do 1.1-3.3 in a few minutes with no lives lost!-Amy whifflepoof

You guys have way too much free time. I can beat Level 1-1 In 10 mins and lose 2 lives!! --kerrek slaya 21:04, 15 May 2005 (UTC)

I timed 139 measures of music in 5.2 a minute ago. I can't say how that compares with your score since I timed it in measures of music, not seconds. (I and noticed that I shaved about 3 measures of music taking the bottom path when the top has the huge conveyor belt, even when jumping against the belt and taking a shortcut to the bottom, and even though the bottom path has a short wait time to get the stupid platform within jumping distance. Less fall time, no ladders. I also took the bottom path when it split into four tiers - less fall time, and there's a forward-moving conveyor belt that doesn't lead to a spike along the way.) --Jay (Talk) 08:03, 26 May 2005 (UTC)

I cut it down to 2:02! And this time I made a bunch of silly mistakes I didn't make the first! How? Well, I played it in .swf mode and made the screen small (but still big enough that I could see it all!) Scrolling the screen in full-size mode seems to create some minor slowdown (for me), so removing that slowdown severely cut my time (I technically was still counting measures of music (116) and just did the math from there. The music's speed didn't seem to be affected no matter what I did.) --Jay (Talk) 08:54, 26 May 2005 (UTC)
That's funny since I didn't even realize there was a bottom path (where that long conveyer belt is at the top path) until I just played it through again. The bottom choice later on (the 4 level option) is the one I take, since it can be very quick. You don't even need to stop if you time it right (don't stop for the bendini sister, just jump at the right time and it'll go right behind you). I managed to do 1:43 1:39 1:37, but that was just a quick try. I guess it's easier when you're focusing on one section without having to worry about the next.
I'm still surprised you find the lower path quicker than the long conveyer belt. You are jumping across the belt and then taking a long jump past the Piedmonts (I think that's what they're called, anyway) instead of "facing" them, right? You should be able to go non-stop past the whole section which makes it very quick.
To take the top path, you have to climb up a ladder, which takes time (especially with 1-Up's lousy climbing skills. Then, you have to jump against the conveyor belt, and if the little shield guys are placed wrong, you have to spend extra effort dodging them. Yes, I jump/fall past the Piedmonts, but it doesn't save as much time as you might think. --Jay (Talk) 07:58, 9 Jun 2005 (UTC)
I wish I could somehow record this and show you how I play through the level. There are very few places where I have to stop. Specifically, by the time I reach the long conveyer belt (I don't know if timing plays into it at all), the "little shield guys" are always placed perfectly so I don't have to really bother dodging them. Just continuous jumping. Taking the bottom path I have to stop and wait and, surprisingly, that area is really tough for me.
"CamStudio" is good, if you can find it... I think it got bought out by Macromedia and you have to pay for it now. I still have the free version though and the EULA doesn't say anything about the company collapsing so I think it's still legal for me to give it to you... just say the word if you want it. --phlip TC 23:44, 9 Jun 2005 (UTC)

Am I the only one...

...who can't get the plain .SWF working? I can play the game (beat it not too long ago, good game, can't wait for the expansion packs-of-sorts), but only using the standard link. I can't play it online or offline using just the .SWF file. Firefox stays perpetually on "Load it up". IE6 gets farther than that, as it goes to a black screen after that and never gets out. So... anyone else? --Shadow Hog 19:26, 21 Mar 2005 (MST)

I couldn't get the .swf file loading on my computer. It would just stay a blank black screen. The regular game worked fine, though. --Joshua 20:15, 21 Mar 2005 (MST)

It's working for me in IE, but in Firefox it just stays on the loading screen. edit: actually, offline it doesn't work on either. --DG 11:31, 22 Mar 2005 (MST) I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. unknown

Read the topic in this page with "XML" as its header. It has links to all the levels (save 4.x). Just slap 'em in a folder called "levelData" in the same directory as the game itself, and it SHOULD work. --Shadow Hog 22:33, 1 May 2005 (UTC)

Is the game meant to...

Drop you into a giant hole at the beginning of Level 1.1? The game loads up, but as soon as I click play game, I get dropped into a pit until I die 3 times. Any ideas, or is it whatever glitched up virus for me? --Venusy 02:36, 22 Mar 2005

I hear on Fark that it depends on your browser. Try switching to another. The Lyrical Wondermind 19:39, 21 Mar 2005 (MST)
This happened to me too, while running IE. I tried Mozilla and it worked. Aurora Szalinski 19:40, 21 Mar 2005 (MST)
Thank you, but annoyingly enough, I can't install any alternative browser. My administrator believes that they let in viruses. --Venusy 02:52, 22 Mar 2005
I had the same problem, except for me the bug happened in Opera but it worked in IE. --JZ
Found the problem (for me at least), in Version 1.1, there's a little notice saying "Flash 7 Required". I only have Flash 6. I wonder why TBC didn't go for the full screen message, a la Duck Guardian. --Venusy 06:30, 22 Mar 2005
Well, that's probably what your problem is indeed... but specifically, I'm guessing the game isn't loading the XML files from the leveldata folder, hence nothing happens. --Shadow Hog 09:35, 23 Mar 2005 (MST)

Flash 6 and under can't read the xml files. They programmed the game to run on flash 7 because the style of xml they are using is too advanced so it has to be read by flash 7. --Darklinkskywalker 20:30, 9 Jul 2005 (UTC)

Music

If anyone could find the game's music files, I'd be much obliged. That was my favorite part. The Lyrical Wondermind 19:47, 21 Mar 2005 (MST)

New! I have a swf decompiler and can easily get the music off them, email me at sportyman27@hotmail.com and ask me for the file you want - Quinn

Same here, I was listening to it whilst working on assignments, but I found that if you open up the game and start, leave it for about half an hour without doing anything, the music just stops and doesn't come back unless you lose a life. M.J

The first level's music is top-notch if extremely Sonic. Not as good as Duck Guardian, mind.

Actually, it strikes me as much more like - surprise! - Mega Man tunes, particularly the opening stage of MMVII. --Shadow Hog 09:32, 23 Mar 2005 (MST)
Yeah... Both of those tunes are awesome, and I was listening to a MM7 midi file right before I played it. I thought, "Hey, that's MM music!" --thatkidsam 15:35, 27 Mar 2005 (MST)

I'm pretty sure online Flash games don't have "music files" It's been my experience that Flash usually packs all its resources (sound, bmps) into the final SWF.

VGMusic has some MIDIs in their New Files section, FYI. --Shadow Hog 13:06, 26 Mar 2005 (MST)
  • Holy crap, they added to Videlectrix.

NYU Demo

At the NYU Talk - 1 Mar 2005 they showed an awesome demo to this, and as I recall, I think the sporks from 2.2 were originally in 1.1 and 1.2. The first two levels that TBC made were 1.1 and 3.1.--Homeschool Winner 21:28, 22 Mar 2005 (MST)

JoyToKey (This is a little OT)

Anyone with a joypad needs to download JoyToKey. It's especially important for this game; really adds to the feel. Total, man. --70.25.9.49 23:00, 21 Mar 2005 (MST)

Capsules

  • The health-restoring pills are a reference to the Strong Bad E-Mail time capsule.
    • They are also a reference to the Scrolling Shooter Games Menu, where you can get similar capsules to change your ship.

Tons of games have capsules and it's doubtful this is an inside reference. Didn't the original Megaman hae capsules? Granted they looked different, but I don't think this is a reference to time capsule, and I think it's a coincidence that the games menu also has capsules. What's next, someone chimes in with "It may be a reference to Dr. Mario"? Sorry, I'm over-analytical so I'll keep it since others may not agree with me on this. If anyone else does though, maybe we should take this to STUFF. --70.25.9.49 23:07, 21 Mar 2005 (MST)

      • The NES Mega Man games had no such things... I don't think it's a Dr. Mario reference either, considering the Doc isn't too "retro". I think it's more likely a "time capsule" reference...
Although I'm not sure about the games menu reference anymore, I do believe it's a reference to time capsule because:
  • They are identical looking
  • In time capsule, the pill gave him an energy boost.

I'm pretty confident that it's a time capsule reference myself. It DOES look exactly the same, and Stinkoman interacted with that capsule too. Don't name individual video games, though. --Jay (Talk) 08:13, 26 May 2005 (UTC)

About the Gas stoves...

What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. Any oil lamps in Free Country? well, I just thought it necessary to comment. Thanks for reading it.

--geoguy91 00:43, 22 Mar 2005 (MST)

20X6 refers to the megaman games where the dates would be 200X or 20XX where X was a variable for any year. --68.253.238.103 01:20, 5 Jul 2005 (UTC)

Wrong, actually it's a reference to Metroid, which took place in 20X5. Same idea, different game. --Shadow Hog 01:28, 5 Jul 2005 (UTC)

CONTINUTE?

Early on I added a comment about the CONTINUTE item in the main menu being misspelled possibly intentionally, but it was removed in the revision http://www.hrwiki.org/index.php?title=Stinkoman_20X6&diff=56256&oldid=56255. This still exists in Version 1.1. I guess this item was removed because it was too obvious, given that the poor translation is already specified? Just wondering.

this and peasant's quest.

in peasant's quest, it seems the cookies expire after you close your browser window.

is there a way to tweak the cookie to not die, or is it supposed to keep active and i just need to adjust cookie settings?

  • Must be your browser settings. Works fine for me. --JZ
  • Not really. On my computer, I can save a Peasant's Quest game for months, no matter how screwy it really is. Amy Whifflepoof 15:36, 16 May 2005 (UTC)

Continute not working?

I got all the way to level 2.2 before I got a Game Over, but the continute button wouldn't work. Is there a problem wth my browser, or maybe a new version of Flash Player I need to get?


I've had the same problem. Anyone know why the continue function isn't working?


"Continue" remains greyed-out for me as well. My browser's set to accept all cookies from homestarrunner.com, and I can't see anything in my Flash prefs about denying local storage (it's set to allow homestarrunner.com to store 100K of data currently). For reference, I'm running this on Linux, Mozilla 1.7.5, and Flash 7.0.25. sekhmet 14:05, 23 Mar 2005 (MST)

  • Ah, seems that v1.3 has fixed the problems. My system is now allowing me to access the continue menu. sekhmet 12:52, 24 Mar 2005 (MST)

' Happened to me too. My guess is the versoin change from 1.0 to 1.1 --70.25.9.49 16:14, 23 Mar 2005 (MST)

Here's a key point: The continute button only becomes available after you've beaten the game regularly. That had me thrown off for a while...until I beat it!


  • Seems to be fixed in v1.3.
    • Indeed it does. Works for me now. sekhmet 12:52, 24 Mar 2005 (MST)

Glitch

Stinkoman stand on air!

I found a little glitch in the game, just wanted to share :) It's in Level 1.1, you'll probably recognize the spot. I'm guessing the box for the ledge on the right side passes through the wall.

  • Looks like it. I've noticed that before. Looks pretty funny actually.
  • Well, its because stinkoman is actually standing on the land on the other side because on these games you can stand with one pixel of the shoe on the land and the rest in the air. Try it on other lands.
  • Hey, the game is now apparently v1.2 I think this glitch has been fixed.
Nope, it's still there. I don't think they'll bother fixing it, it doesn't make any real difference IMO.
  • This is so stupid! I got all the way to level 2.2, and got stuck in that place you can't escape (I never died out), so I refreshed the page, and I looked at the continue button, only to find it didn't work! I am so fed up with this! Someone better find some way to fix this, 'cause I'm not playiong through all that again! Stinkoman moves way too slow to have to go through that excruciatingly tempoed sidescrolling nightmare again! Can someone please fix this, or find a solution, that doesn't make you have to play the game all over again? Much thanks in advance.
    • You must have a slow computer, no name. The game isn't really as annoying on fast ones, where it goes smooth. Anyway, I have no idea what place you are talking about. I don't know any traps in level 2.2. (Maybe you should look at the walkthrough?)--Joshua 20:07, 29 Mar 2005 (MST)
    • I'd fix it, but I don't have the flash or the website, soooo... That's weird

Stinkomanual?

Am I the only one who can't find this, whatever it is?--Lord Pikachon

  • It should be a link right under the controls button at the start menu?

XML

Did anyone notice that you can download and edit the XML files to create new levels? This could be good for the Fanstuff Wiki, if anyone gets it working. --EDSMILDE

- Care to share where they are? :) --AndrewNeo 18:05, 22 Mar 2005 (MST)

Well, I think you have to edit the flash file to get them to work offline first (which is not too hard). They are at:

[1] [2] [3] [4] [5] [6]

Those are the ones I found in my temp folder (even though I didn't get to those levels). If you go to View -> Page Source in Firefox, you can kinda figure out how it works (maybe). --EDSMILDE Edit: Darn, the links don't work. They are in some other folder. Once I figure out the folder name, the game will work offline. And they don't show up on Google yet.

Ooh - found it - They're in another folder called "levelData." EDSMILDE

-As a note for other people wanting to edit, you need to get the 5 level files, the main swf, and the object library: [7]. (You can see some game graphics if you view that file)

It's a pretty simple almost-XML format, I'm making a level editor for it now. Travis Wells

Woah. New enemy in that library. If anything confirms another set of levels coming up, that would. --Shadow Hog 15:07, 23 Mar 2005 (MST)
Hey, I was just about to make a level editor for it, but it probably won't be very good. EDSMILDE
Hey, if you decompile the flash file for the game you'll see there is already a level editor in there on the script for sprite 761. Unfortunately I don't know anything about flash, so I don't know what to do with that, or how to get to it, but someone must.
I'm working on an editor written in VB using the MSXML library. --breadtangle 18:30, 6 Apr 2005 (MDT)

I know all about Flash, but I don't have a decompiler -NonHacka

NOTE: With the release of Stinkoman 20X6 v4, those links have become outdated. The new ones are here. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 19:57, 23 May 2005 (BST)
EDIT: Moved all links to my user page.

Arghh...I Made the installation program but i need a site to upload it onto. Can someone tell me one? --- [[User:Pertmywert|Pertmywert|Talk Contributions]]

Email it to me and I'll host it for you, if you'd like. --phlip 08:02, 5 May 2005 (UTC)
http://phlip.websiteallies.com/Stinkoman_20X6_Install.exe --phlip 12:28, 5 May 2005 (UTC)
Thanks philip for hosting it but remember i made itJoel|Talk Contributions
Pertmywert has sent me the new version: http://phlip.websiteallies.com/Stinkoman_20X6_Install_v3.exe - I'll keep the v2 one up incase anyone's interested. --phlip 23:44, 9 May 2005 (UTC)


I already have a great working editor for this game, a new version has just been released. Check it out here: http://www.geocities.com/joesarcade/stinkoman.zip or here: http://joesarcade.hopto.org:8093/stinkoman.zip

Can someone please make a level editor compatible with MacOS?--Darklinkskywalker 20:38, 9 Jul 2005 (UTC)

Filmography?

I've been wondering, does this count as an appearance in Stinkoman Filmography, or do games not count? --Venusy 20:57, 23 Mar 2005 (GMT)

  • On this site, I'm sure there'd be no way to stop people from saying so. However; I in all due respects, say if it's a FILMography, it's for FILMS. Go see if there's some kind of GAME-ograpgy if you want to count that!
    • IMDB lists video games in filmographies. --JZ

Save file

Does anyone know the name of the file which holds the save data for the game? I have downloaded all the other necessary files but I want to have a save file in there so I don't have to play through all the levels again (Yes, I have beaten the first 3.)

On XP it's the C:\Documents and Settings\<USERNAME>\Application Data\Macromedia\Flash Player\#SharedObjects\<randomID>\www.homestarrunner.com\stinkogame\stinkogame.swf\stinkoman.sol file. I haven't checked, but I imagine on 9x/ME it's in the C:\Windows\Application Data\... folder. No idea on other OSes. Travis Wells

Level 3.1 Level 3.2 -- HOW!?

How do you beat level 3.1? Do you have to collect some fixed amount of gold or wait a certan amount of time? I can't beat it!

Collect 20 pieces of gold from the rain drops. I believe it tells you that when you start the level. --Shadow Hog 09:22, 24 Mar 2005 (MST)
Oops, I didn't read that. Well I got to 3.2, but now I can't get more than 4. Every freakin' piece of bread is surrounded by like 50 other things. Plus, there's one piece every like 50 screens.
You have to collect 10 pieces of bread, and each bad item deletes a bread you got. That's really all there is to it. A good idea is to just avoid everything until you reach a bread all by itself. It's not really as hard as you say. --Joshua 15:08, 24 Mar 2005 (MST)
Little tip; Bread usually come in clusters. if you hang in one spot and dodge all the bad things, you can get about 2 breads.

Proofs of more levels

Is anyone else really annoyed by all the fun facts in the "Remarks" section that say "This is shown in the game so it means there will be more levels"? I'm not going to get RID of them, because they are true, but it seems pretty obvious by the MORE LEVELS SOON screen that there will be more levels. We don't need any other worthless proof. Tom H 12:22, 24 Mar 2005 (MST)

Do you have to beat the game to get that screen? 'Cause many haven't beat'd it yet.
Yes, but it's in the section anyway. Or at least it should be. Tom H 12:54, 28 Mar 2005 (MST)

Low Quality...!

Hey...I just noticed something...the game is initially set to low quality. If you make it better, it just looks more blurry. --Color Printer 18:46, 24 Mar 2005 (MST)

Yeah, they always make the games with a classic look. Sometimes loads faster that way. --EDSMILDE

Is no good for you

I think the 'Don't drink, is no good for you' is a reference Tuco's line in 'The Good, The Bad and The Ugly'.

  • I think more likely it's a reference to the "don't do drugs" messages a lot of arcade games used to have (still have?)--Big Dog 18:35, 25 Mar 2005 (MST)
    • Yep, they still have them. --Color Printer 11:24, 27 Mar 2005 (MST)

Doesn't work on OS X?

I simply cannot get the game to work here on OS X. I've tried different browsers, HTML and SWF, visiting mirror sites -- every time the same thing happens: when I click new game and get past the little startup movie to the part where the character appears on the screen, I simply cannot get Stinkoman to move. None of the keys seem to work. He just stays there and waits. Any ideas? The keyboard works in all the other games. AaronSw 23:55, 25 Mar 2005 (MST)

Do you have the latest version of flash? --EDSMILDE
Yes.
If you don't click on the actual flash file (example: clicking around the actual game) will make it so the game doesn't respond to your commands. Click the game to see. --Gooblies 20:17, 10 May 2005 (UTC)

Add an article on custom levels?

I think we should have an article on it, and provide external links to all levels people have made. Who thinks this is a good idea? -- nintendorulez 14:33, 27 Mar 2005 (MST)

I think that's what Fanstuff's for. Not that I know for sure, I've only messed with the main Wiki. --Shadow Hog 15:05, 27 Mar 2005 (MST)
Yes, that is what Fanstuff wiki is for. That's the whole reason it was created- fan material. →[[User:FireBird|FireBird]]
But an article about level editing might be okay. --EDSMILDE

Current Level Editing Status

Has anyone made anymore headway into level editing? I've got the whole thing working locally, and can even edit the XML files to make simple changes, however I do not have the time nor experience to make a level editor.

Additionally, in the XML files, the <D> field seems to just be an object count, but what could <sT> be?

I think some serious inspection of the SWF file and the code is needed before we can do full-featured levels. especially for cT types.

Also trying to figure out how to launch the level editor - I see the entire class. Is there a Flash debugger where I can call a function/object at will?

I just finished a level editor, after all kind'sa studying that <sT> stuff. I'll try to get it out soon. EDSMILDE

I already have a great working editor for this game. I had it finished a week after Stinkoman first came out. A new version has just been released. Check it out here: http://www.geocities.com/joesarcade/stinkoman.zip or here: http://joesarcade.hopto.org:8093/stinkoman.zip superjoe30@gmail.com

  • The cutscenes don't work... And you can't create a dumb wall level. Kvb 08:48, 26 May 2005 (UTC)
  • But how COULD you create a Dumb Wall level? This thing is great. I already have an evil, evil replacement for 1.1 and part of a 4.1 replacement (1-Up is placed automatically.) --Jay (Talk) 04:24, 27 May 2005 (UTC)

I didn't include the cutscenes in the package because you don't need them to make levels. If you want to watch the cutscenes, play the real game.

Fading Blue Boxes

I didn't want to post this in the article, but I don't think Flash would generate those fading blue boxes. I um, really don't see how. Besides, how would there be such oddly shaped boxes? I thought it was just a Nintendo thingy.

It was a reference to Nintendo games that left those artifacts. --ackicantthinkofaname

Article on custom levels

I made one where you can put the code for your custom level here on the fanstuff wiki. Should I put a link to it on the Stinkoman 20X6 page? --Color Printer 16:29, 2 Apr 2005 (MST)

I don't think so as of yet. If levels are added and stuff, and a tutorial on how to do make a level, then sure. But that's my opinion. --Joshua 18:46, 2 Apr 2005 (MST)

When you see a boss...

When a boss comes up on the screen, some voice shouts something. Do you know it says?

Catsmeat

Something on the lines of "Are you asking for a challenge?" You could have found that out on the walkthrough. --Joshua 20:49, 2 Apr 2005 (MST)

Yeah.. That's Stinkoman.

In level 5 it's "I want to be the guy too!", though. Kvb 10:43, 26 May 2005 (UTC)

Tonberry reference?

In the manual entry for "pooru-pooru", it states, "Land on one and it's DOINK for you!" I swear this is a reference to Tonberrys from the Final Fantasy series. Can anyone confirm this? --Bdragon

Doink is a sound word. It's just another case of ottomatopeia otamatapia otttamadapeia I can't spell it, whatever it is. --thatkidsam 21:16, 11 May 2005 (UTC)

I believe you want: onomatopoeia

Closed STUFF

These Fun Facts were on STUFF and declined. If you want to discuss these facts, please make sure your votes are seperate from the original ones.

Stlunko

Stlunko, the world 3 boss, could very well be modeled after...

  • ...the final boss in the Donkey Kong game for Game Boy, in which you fight a giant version of Donkey Kong who uses two hands to smash you in a manner very similar to Stlunko.
  • ...Gamma from Mega Man 3.
  • ...Rudy, the final boss of Wario Land 3.
  • ...Kerozene, a boss added to the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest.
  • Decline. If this isn't a TTATOT, I don't know what is. --Beatfox 23:19, 28 Apr 2005 (UTC)
    • Second. -- tomstiff 16:11, 29 Apr 2005 (UTC)
  • Decline, you're not trying hard enough - I'm sure you could think of lots more bosses that involve fists somehow if you tried... --phlip 20:29, 29 Apr 2005 (UTC)
    • Second. I usually like these kind of Fun Facts, but it sounds like you're just not trying here. Pick one. TK600 20:08, 6 May 2005 (UTC)
      • Well, if I had to pick one, I'd definitely pick the first one; it's what the original one stated, and mentioning only that wouldn't be such a TTATOT. --Shadow Hog 02:23, 7 May 2005 (UTC)

Rose Blake

When SB says "rose face" in #125, it sounds slightly like "rose blake" in stinkoman game.

  • Double Decliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiined! Seriously, can we stop stretching Fun Facts as far as they can possibly be stretched? --ISlayedTheKerrek 15:27, 27 Apr 2005 (UTC)
  • Decline. Slightly like? Oh, man! -- tomstiff 15:55, 27 Apr 2005 (UTC)
  • Decline for the pudgy! Decline for the pudgy! -- Kiwi 16:55, 28 Apr 2005
  • Gimme a D-cline. --Beatfox 23:22, 28 Apr 2005 (UTC)

Black Spots

Stinkoman doesn't have any black spots on his cheeks for the ripped off sprites

  • Decline Maybe if I understood what this was saying I might like it more, but it still doesn't seem right. What do you guys think? -- Joshua 20:32, 19 Apr 2005 (UTC)
  • Declininated I don't get it. Kiwi 17:10, 19 Apr 2005
  • Allow me I THINK what is being said is this:
The black portion of Stinkoman's mask is missing in his sprite form, because
it is a ripoff of Megaman sprites.
  • However, this is pretty useless AND false (it's not a ripoff of Megaman sprites, just strongly based on them.) Most old, small sprites lack detail seen in their fully-drawn form. So I must concur with Decline. --Jay 21:43, 19 Apr 2005 (UTC)
  • And you can't see Mario's nostrils in Super Mario Bros. So? Let's Declining Love Dasrik 23:59, 19 Apr 2005 (UTC)
  • Correct me if I'm wrong, but are you asking for a Decline?!? --Beatfox 00:30, 20 Apr 2005 (UTC)
  • Decline If you look at the bottom of Stinkoman's white area you can see little black lines so this 'fact' is false The_Pardack

Tampo

The name Tampo may be a reference to a Japanese kind of fried food (Tempura). Or even Tempo, the speed of music.

  • DeclineThis is very doubtful. Tempura is a big stretch, sure the manual says Tampo is as mean as he is delicious, but that hardly connects Tampo and tempura. And tempo?? Tampo has nothing to do with tempo or even anything musical. --Ogog
    • Comment Well, it IS a Mega Man parody, and many Mega Man characters are named for musical terms (Rock & Roll, Blues [in Japan], Bass, Treble, Forte [in Japan], Gospel [in Japan], Rush, Tango, Beat, Punk, Enka/Enker, Quint, Ballad(e), Duo... and I'm probably forgetting a few.) Of course, that doesn't automatically mean that Tampo was named for the term "tempo" - it probably wasn't - but it's not outside the realm of possibility. --Jay 03:21, 5 Apr 2005 (MDT)
      • Decline The creators of Megaman had music in mind when they made the character. They said so. --Joshua 06:03, 5 Apr 2005 (MDT)
  • Decline Big stretch in both cases. And a Comment to Ogog, make sure that your comments are bulleted and that you show your vote as Accept or Decline. Also, make sure you remove the STUFF'd item when you put it on this page. --TheEggman 15:38, 26 Mar 2005 (MST)
    • Second. Er, the vote, that is. --Shadow Hog 17:44, 26 Mar 2005 (MST)
    • Sleckhund. --Beatfox 23:24, 28 Apr 2005 (UTC)
    • Er... The meaning of Tempo might be he is going faster.
  • Comment Or it could also be a reference to tampons... Um, actually, no, forget that I said that.

Dude, Whomever thought of ths had no idea of an alternative. Maybe it's a bad translation. Or he isn't very mean and also doesn't taste very good.

Brody

Brody looks similar to Big Bird from Sesame Street.

  • DeclineAside from Brody's legs and coloring, this isn't true. And the legs and coloring don't hold much water on their own, seeing as how: A. Birds' legs look something like that and are often illustrated that way. B. Every other chicken in Level 2 is colored yellow, and chickens are often illustrated to be yellow anyway. --Ogog
    • Second Dasrik 02:35, 5 Apr 2005 (MDT)
    • Panzerschrecken'd. --Beatfox 23:26, 28 Apr 2005 (UTC)
    • Second. -- tomstiff 16:09, 29 Apr 2005 (UTC)

Engrish

The creators of Stinkoman 20X6 are poking fun at the 'all your base are belong to us' type language goofs in the stereotypical English port of a Japanese game.

  • DeclineThere is absolutely no need to point this out. Yet another fun fact that's too obvious. --Ogog
  • Weak Accept I do agree that is kind of obvious, but this does constitute a valid reference. --TheEggman 15:38, 26 Mar 2005 (MST)
  • Decline; noted at the top of the page. --Shadow Hog 17:43, 26 Mar 2005 (MST)
    • Thanks for immortalizing the fact into my fragile little mind, fact-writer. All Your Second Are Belong To Us SP'd
    • Second the Decrine. --Beatfox 23:28, 28 Apr 2005 (UTC)
    • Second. -- tomstiff 16:07, 29 Apr 2005 (UTC)
  • Zero Wing is far from the first instance of Engrish. Come on. Decline Dasrik 02:34, 5 Apr 2005 (MDT)

Stone Fist

When you beat the final boss, Stinkoman says he got a power-up and puts on the stone fist, showing an almost 100% chance for more levels!

  • DeclineSame as the "More Levels" fun fact listed above. Obvious and not noteworthy as a fun fact. --Ogog
  • Accept Same as my comment above - since the game has no Transcript, it's useful as a fact. --TheEggman 15:38, 26 Mar 2005 (MST)
  • Decline. This doesn't show that there will be new levels. That's what the screen AFTER the cutscene's for. --Shadow Hog 17:41, 26 Mar 2005 (MST)
  • Accept! Extremejon
  • I'm wearing clothes, does that mean for sure I'm going out? Decline Dasrik 02:33, 5 Apr 2005 (MDT)
    • Well that depends. If you're wearing clothes that are made of magnetic material with a strong attraction to a magnetic field just outside an open window that you're standing next to, then it might be safe to assume that you're going out.
  • Decline Now noted in the walkthrough transcript --Joshua 05:59, 5 Apr 2005 (MDT)
  • Second Kvb 06:43, 5 Apr 2005 (MDT)
  • Decline I think it is pretty much already stated. --User: Lappy 486
    • And now that more levels are actually coming out, saying more levels will come out is completely useless. user: lappy 486
  • Decline Now that a new level using the stone fist has been released, this is utterly useless. Aurora the Homestar Coder 22:06, 27 Apr 2005 (UTC)

Control Scheme

The poor control scheme (a to jump, s to fire) may be another Mega Man reference, this time to the Mega Man Anniversary Collection which included Mega Man 1-8. On the Gamecube version, the controls for fire and jump were also messed up. (a to fire, b to jump) This eventually ended up with many frusterated gamers who intented to jump over a bottomless pit, but instead fired their plasma buster instead.

  • Decline. This has got to be a joke. Poor control scheme? Tons of computer games use cursor keys as directions and a and s as action buttons. Also it is not uncommon to see the action buttons in the same order, with jump on the left and attack on the right. Additionally, many gamers choose a and s as their main buttons when setting up games and emulators and have no joypad. I'm sorry for whoever got burned by Mega Man, but this really isn't the place for it. -PolarBoy 11:52, 22 Mar 2005 (MST)
    • Second. --MZilla 23:18, 22 Mar 2005 (CST)
  • Decline. The control scheme for Stinkoman 20X6. Whoever wrote this was probably mad at MMAC and just wanted to get it out of his system. I really don't see what the problem is. I have that game, and in a few minutes I was fully adapted to the weirdish control scheme, no problem. -Joshua 05:21, 24 Mar 2005 (MST)
    • Second. I, too, have that game, and it came almost second nature. It's not a "poor" control sceme. --thatkidsam 15:41, 24 Mar 2005 (MST)
  • Decline, mostly because it's irrelevant (although I DID hate that reversed control scheme in MMAC...). --Shadow Hog 17:39, 26 Mar 2005 (MST)
  • Second and a comment. Hey, the Jump-with-B, Shoot-with-A scheme worked for Metroid Prime, why not MMAC? :P Hehe, oh well. :) -JakeARoonie 16:28, 02 Apr 2005 (CST)
  • Decline This is waaay too big of a stretch. Dasrik 02:26, 5 Apr 2005 (MDT)
  • Decline w/Comment I've been playing MMAC on the Gamecube recently. The button layout is not that convoluted at all - once you get used to it, it's second-nature. --Jay 03:21, 5 Apr 2005 (MDT)
  • Decline I didn't think that MMAC or Stinkoman 20X6's control schemes were "poor". Sorry you got frustrated, but looking here, the majority didn't. --acekirby13 14:01, 8 Apr 2005 (MDT)
  • Accept As a video game lover, I've gotta say that I am pretty used to using the right-most button to jump and the left-most button to fire. Just water this fact down a bit. -Miss Free Country USA
  • Declorne Uh... so? SP

Stoves

Planet K is in the Year 20X6, where gas stoves would have gone out of everyday life, yet some can be seen in stage 2.

  • DeclineTo quote geoguy: What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. --Ogog
  • Decline This is quite presumptuous - how do we know that gas stoves would have become osbolete? --TheEggman 15:38, 26 Mar 2005 (MST)
  • Decline maybe 20x6 is 2006... ever thought of that, smart guy? Dasrik 02:32, 5 Apr 2005 (MDT)
  • Decline Assumption! 20X6 can be anything from 2006-2096, and I hardly think gas will run out before next year. Though the 20X6 world looks much more futuristic, it's not proven that gas runs out in the Homestar Universe, like Ogog said. --acekirby13 19:28, 7 Apr 2005 (MDT)
    • Comment 20x6 could also be 20106. Maybe by that time more oil will be found.
      • Response. 20x6 is NOT 20106. I've always found the "x" to mean that it's a wildcard, meaning it could be 2006, 2016, 2026, etc. - as in time capsule, it's highly unlikely that a Number One Jam cassette or a gross old wig in a time capsule wouldn't have decomposed in 18,000 years. --TheEggman
        • Actually, its very likely since plastic, and many fabrics dont decompose at all. The magnetic tape in the casette might have decomposed but that wouldnt have mattered because Stinkoman ate the casette, not played it.---erson 23:40, 16 Apr 2005 (UTC)
      • But doesnt a Capital X mean the greek number for 10, and a miniscule x stand for a variable? ---erson 18:48, 14 Apr 2005 (UTC)
        • A capital X signifies a Roman numeral 10. And variables are usually lowercase, but if you don't have a character set with upper- and lowercase letters (like most old video games), then you just have to make do with what you got. (See also Rabbit Algebra, which seems to mix the two.) — It's dot com 21:47, 14 Apr 2005 (UTC)
        • Does anyone else feel that 20X6 is simply a brilliant joke? Don't try to place it into a timeline, just leave it silly, as it is. --J
  • Decline. Does the author of this FF purport to have insider knowledge of TBC's fictitious world? Beatfox 01:10, 17 Apr 2005 (UTC)
  • DeclineI'll quote myself, damnit! just kidding, quote me all you want. But, to reiterate, What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power.--geoguy91 01:06, 5 May 2005 (UTC)


Ladder difference

The ladders in level 5.2 look slightly different from those of level 5.1.

Posted on: 18:34, 19 Jun 2005 (UTC)
Closed: 19:08, 4 Jul 2005 (UTC)

VERDICT: This item was revised and accepted, 4–2. The votes and arguments have been moved to HRWiki:STUFF/Archive/Stinkoman 20X6.

Different Colors

The fact that Gaspeau (red) and Frotzer (blue) are almost the same exact enemies may be a reference to the old Zelda games where an enemy could be red or blue and that the blue version of the enemy was always harder.

Posted on: 16:07, 5 Jun 2005 (UTC)
Closed: 00:56, 21 Jun 2005 (UTC)

VERDICT: This item was unanimously declined, 5–0. The votes and arguments have been moved to HRWiki:STUFF/Archive/Stinkoman 20X6.

Tiny eye difference

The 1-Up sprites in Level 4 are slightly different to the ones in Level 5 — they were not reused, as the Stinkoman ones are.

Posted on: 16:48, 6 Jun 2005 (UTC)
Closed: 01:00, 21 Jun 2005 (UTC)

VERDICT: This item was revised and accepted, 5–1. The votes and arguments have been moved to HRWiki:STUFF/Archive/Stinkoman 20X6.

Liekand's magic powers

Liekand is also reminiscent of the game Magic Pockets, in which the character's attack is a bouncing tornado that can spit out smaller tornadoes.

Posted on: 12:09, 8 Jun 2005 (UTC)
Closed: 02:15, 22 Jun 2005 (UTC)

VERDICT: This item was unanimously declined, 5–0. The votes and arguments have been moved to HRWiki:STUFF/Archive/Stinkoman 20X6.

Update Ahoy!

Stinkoman 20X6 has been taken off the H*R website. TBC are probably updating it. I can just smell new levels! -- Joshua 15:50, 25 Apr 2005 (UTC)

  • I sure as heck hope they are! I was going to try to play it (I haven't in a while) but it was gone! --MessedRocker (not registered)
Me too! I'm almost certain that it's an update on the game. I CAN'T WAIT! --acekirby13 21:12, 25 Apr 2005 (UTC)
  • Well, I think we should all join hands and pray with all our hearts that Trogador is finally publicly revealed! -- Homeschool Winner 11:39, 26 Apr 2005 (UTC)
Have you played it? Is he in there? →FireBird
  • I doubt it. Trogador page:"According to TBC, he is likely never going to be used on the site." Kvb 12:01, 26 Apr 2005 (UTC)
    • Uh, uh, uh! You stopped a little short there, pal. The full sentence is "According to TBC, he is likely never going to be used on the site, but they may yet change their minds." I think that they might put him in there as a boss, but that's just me. --acekirby13 19:58, 26 Apr 2005 (UTC)
  • The game has been updated with at least one new level. --63.202.45.187 22:20, 26 Apr 2005 (UTC)
  • A beatable, npcTrogdor? Cool! I just whipped 4.3. 10 euros says they'll never rescue Pan-Pan. (Who kidnapped him anyways???)
I'm predicting a Stinkly Man appearance soon. -- Joshua 01:14, 27 Apr 2005 (UTC)
It was the same silohouette(where's the spelling fairy when you need it?) that kidnaps 1-Up. It was da Coach!
  • Well, there appears to be no Trogador throughout the new level, but we'll see. When I heard them say that they probably wouldn't use him at the NYU thing, they seemed pretty unsure, so just pray. -- Homeschool Winner 02:49, 27 Apr 2005 (UTC)
  • I wouldn't even want him in the game. I love the new level, though. Great difficulty. Too bad I beat it in a few minutes. No new power up?? Then they could have at least let me keep that fist... Kvb 11:28, 27 Apr 2005 (UTC)
  • Man, the new level is really hard! The others were a snap, but I just can't beat the "puzzle" in 4.1! --thatkidsam 20:18, 27 Apr 2005 (UTC)
  • It looks like the "barking" sound that 1-UP makes in the level 2 cutscene (following the level 1 boss) has been removed. It's present in the level 4 cutscene (following the 3 boss), though. Bug?
  • When you get to a boss level, and loose a life, is it just me or does the floor disappear in later lives (and hence you fall through and loose immediately)?
  • New levels...YET AGAIN! Man, TBC are just cranking out the levels now! It's great! ...but I can't beat level 5.2... --acekirby13|My Talk 20:28, 10 May 2005 (UTC)

Level 6

  • I wonder what level 6 will be like. I know you control stinkoman again, but any other ideas about it? --Gooblies 01:43, 13 May 2005 (UTC)
    • Maybe it will be where the final boss is the silloute dingie. --Gooblies 01:44, 13 May 2005 (UTC) again
  • It will most likely have a cloud-like design, because several of the next, unseen platforms and hazards have a cloud-theme. (I know this by working with an editor) -- Joshua 01:46, 13 May 2005 (UTC)
  • Or maybe and ice world, almost every video game has fire and ice levels. The_Pardack
    • There probably will be an ice level (Level 4 counts as a fire level), but it won't be level 6, which is almost definately going to be in the clouds: [8] --phlip 14:40, 13 May 2005 (UTC)
  • Maybe 1-up has to get back from the moon via space station, or to make it even more fantastic, he has to bomb a Death Star maybe. Or... Pan Pan has been sold to bounty hunters and you have to get him back...Amy Whifflepoof 15:46, 16 May 2005 (UTC)
  • We shall soon see, I went to play Stinkoman just now and it wouldn't load, but the address bar said it was version 4. You know what that means; update, more levels, WOO!

Oh and I realize level 4 was a fire board, I not that dumb.The_Pardack

  • It's already up, though I didn't notice it on the main page. And let me tell you: 6.1 wasn't that bad, but 6.2 is EVIL INCARNATE! Those stupid rising-and-lowering electrical outlet things almost never fail to take one or two units of life from me each, there's precarious jumping everywhere, and so far, I've only found one Power Crunch - pretty far in, too (though not as hard to grab as it looks.) --Jay (Talk) 18:26, 16 May 2005 (UTC)
    • Urgh. Finally made it to the boss - with two units of energy left and no reserve lives. It's a tornado with glasses, BTW (don't know its name because I can't get the Episode 6 portion of the Stinkomanuel to load. --Jay (Talk) 18:38, 16 May 2005 (UTC)
    • The boss is evil too. Finally made it with three lives, but it didn't help (thanks to the lack of checkpoints and the ability to start at any reached non-boss level, I learned that there's no reason not to restart when you lose one life in a stage - except that it takes a little bit longer.) --Jay (Talk) 18:47, 16 May 2005 (UTC)
      • The boss has a pretty predictable pattern, so he's pretty easy to beat. The only problem is that he takes so many hits to kill that if you make a few stupid mistakes, you're screwed.
  • The one thing that really got me on this one was level 6.2's ending. Level 5.2 was hard enough with the several Downtants, but the platform that you need to reach in order to beat 6.2 was unbelievably difficult. If you didn't time it just right, you were dead. It took me several tries to get it. I didn't find anything else so difficult about level 6.2, I was able to get to the end-area with 3 lives and full health usually, after all the losses on the end platform. In the end I finally beat it. But then again, level 7 won't be any easier... unless it's something like level 3. --SBEmail22
  • Level 6 was ridiculously easy. It was really rather anticlimatic after level 5 was so hard. I spent days on level 5. Level 6 took 15 minutes.
  • This is one of the hardest videogame boards I have ever played. Level 6 is almost unbeatable, kudos to TBC for giving this video game nut a good challenge (pardon the pun) The Pardack
  • The lack of checkpoints kill me in this game! I always get to the last two disintegrating clouds (on level 6.2) and then jump, but the freakin' up-down bar crap drops! AGH! I can even see the * Flag! Cheatachu72 18:14, 23 May 2005 (UTC)

Tip: In order to finish level 6.2, you need to jump onto the clouds when the trap is down. Once you reach the platform, immediately jump. THis will make you reach the flag platform. Maestro-not logged in

Did Anyone Else Get This Glitch?

So I'm playing through my favoriate scene 2.2, and I get to 2.3, mr. big bird starts attacking. Its 11:19PM and I don't care, so I let myself die... Bird's feet weaken me to my last power-up, then the beak attack does me in... I have 2 mans left, but the return of the challenge hasn't a floor... I fall to my doom... and it repeats... V.3 of the game... What's up with this?

  • Happened to me, too, in both V3 and 4. Same thing happens with level 1's boss fight. No idea why. It worked fine in earlier versions. Happens with both locally-saved and website copies, in Firefox and IE (same plugin, so that's not surprising). --The Archon 23:20, 19 May 2005 (UTC)

Shadowy Figure Revealed!

At the end of the boss battle in 5.2 take a chose look at the mysterious figure. He has a perfectly round head with a what looks like a baseball cap. Which makes him 20X6 Coach Z.

Mystery solved.

Whoa... Couch Z! You sit on him and watch your old Star Wars movies! Hey look! I found a quarter! Amy Whifflepoof

  • I fixed the spelling, you know there are nicer ways to tell someone they made a mistake.

I knew it all along. Seriously, that was quite obvious. I think his name is Coach X. Kvb 19:19, 24 May 2005 (UTC)

I agree, I also do know he will be found by who I call "Cheat-o-oki". Too obvious... Mr.NiceGuy

Don't read this if you like the game

I don't want to start a flame war (even though I probably will), but I just have to say that I'm really starting to hate this game. Aside from being pointlessly difficult, it doesn't really capture the fun that Megaman (and games of that era) had. For one, Megaman was about killing enemies with cool weapons, not hopping around on platforms and avoiding indestructible saw blades. Sure, Megaman had that, but it was never the case that the best strategy was to avoid enemies (which seems to be the case in Stinkoman). And what's up with the fact that you inevitably have to go completely out of your way in order to get a power pill, which means that after you're done backtracking your power is most likely right back where you started. The storyline is completely flat, and seems to revolve around the characters sitting at home, and then leaving home to go somewhere, and just generally ignoring the storyline. It's probably just me, but after suffering though 6.1 I have no desire to continue on to 6.2. Granted, they're working with limited media, but still... 24.239.141.162 22:41, 16 May 2005 (UTC)

I'm with you on the difficulty, brother. I don't see anything else wrong with the game. But that's just Videlectrix.

Oh, wait, did I mention Edsmilde has a level editor so that you can make it easier or so? It might help. -MK and/or BurnBox 22:46, 16 May 2005 (UTC)

I'm pretty sure that's the point. Not to make it a "cool" game, but to make it funny, like everything else on the website. No Smorking 22:54, 16 May 2005 (UTC)

But.. It would be funnier if it was only one level and you didn't have to play through it... like Super Kingio Bros. 24.239.141.162 23:24, 16 May 2005 (UTC)

Yeah, but that would suck. At least this one is a real game. No Smorking 23:32, 16 May 2005 (UTC)

If it wasn't too much of a hassle (since a lot of the difficulty has to do with jumping), it would be nice to have different difficulty levels. As it stands, this game is too easy for me, but I know people who have trouble with the first level. I guess it just depends on what you're into... I happen to love the game (as much as one can love a game, anyway).

Object Library Links

Is there any point to having the object library links (cutsceneds/xml/etc) at the bottom of the page? I saw that Philip added them there in the last few days, and I'm wondering what the point is....you can't do anything with them really. (Unless i'm missing the point) Should we remove the links? --Duke33 14:44, 18 May 2005 (UTC)

I'm not entirely sure whether to remove them or not. They can be used to mod the game, and I guess he thought that only a few people could find them in my post in the XML section. I'll leave 'em for now, and see if anyone else has any opinions on this. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 18:14, 18 May 2005 (BST)
Well I figured we link to things like the virus'd Sketchbook and such in virus, so I may as well put all those links there. Besides, my reasoning was that this is a wiki - if it shouldn't be there then someone will remove it. --phlip 04:24, 19 May 2005 (UTC)
Someone has. Unfortunately, it was Trogga, and he has a reputation for cleaning a little too much up, as seen in this edit here. No one else seemed to have any opinion about this, so add 'em back if you want. I think I'll put them on my user page actually, to preserve the links. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 19:44, 23 May 2005 (BST)

Quick Tidbit For Level 6.2

Lets say you make it all the way to the bluetant and 3-prong... near the end... choice a) go up and avoid two 3-prongs, then dodge ligtning & two saws... choice b) kill the bluetant, manage up some difficult evaporating clouds, face a bluetant, lightning & two 3-prongs as if you made it past choice a.

Tidbit: if you're any good at this level, and you can make it up choice A unscratched... then do not kill the power-crunch bluetant (or if you do, then don't get the power crunch)... go up choice A, make it to the bluetant... if you kill the bluetant, unharmed, then awesome! Only two lightning bolts and two 3-prongs to go!!! However, if you want to beat the boss, you'll need all your life... say you make a mistake and lose two lives...

backtrack to where choice Bbrings you... right before the 2 bolts and prongs... go down the clouds, and you'll have a powercrunch awaiting for you... then go back up the EVs, because that's the easiest, least deadly... you don't have to worry about that bluetant, and just go through the bolts and prongs again... do it good, full life... beat the boss... kick the mouse... and see the same TV that Stinkoman has...

yeah how to do it: 1) the cloud starts coming at you, when he does it, and on his first land, run imeediately to teh first place he lands for what reason you ask:? so when hekeeps going you can shoot him, only shoot at his sun glasses , its seeming to be the only place that harms him, keep this up, You will then have some lightning shoot after the 2nd time, run just one distance away from the edge of the screen ( so the tornado doesnt get two shots on you )whichever closer to avoid it. Now if you keep this up for three times, the tornado will shoot around 5, just stay close to him to avoid them. then run away , say to the left, and he will land one place, run to that spot and keep on shooting. I just developed this strategy, and woudl you believe it, a Mouse.. a mouse was causing all of that - thats got you wanting to play even more to see if im telling the truth! --John

Trolling

Someone (looged out at the time) did tons of trolling on this page. I fixed it now, but a list of what they did can be found here. --VolatileChemical 01:30, 26 May 2005 (UTC)

Go report it at HRWiki:WikiTroll --phlip 01:46, 26 May 2005 (UTC)

Yes, of course. Thank you. --VolatileChemical 01:48, 26 May 2005 (UTC)

Looooooong Fall

The reason there is a looooooooong fall on level 2.2 is that you keep climbing up and up yet brody is on the kitchen floor. This won't work in level 6, provided with the fact all clouds look the same, not like the kitchen counters.-Amy Whifflepoof

Magic Pockets?

Did anybody else think that the level 6 boss was reminiscent of the game Magic Pockets? The boss is a giant whirlwind that bounces and shoots bubbles from its top. In the first stage of Magic Pockets, the character attacks by throwing whirlwinds that bounce. If the fire button is held long enough, the whirlwinds are large and spit smaller whirlwinds from their tops. (There might be a powerup needed as well, I'll check up on it)

That sounds great, but the tornado reminds me of the mouse with sunglasses boss in super mario advance who throws bob-ombs at you. Um.. it's probably a Magic Pockets ref, though......

Quoting from the page "Liekand could be a reference to Super Mario Bros. 2 where the boss of the 4th level was a flame wearing sunglasses called "Fryguy", along with the fat mouse refering to the first boss, "Mouser". The bubble sprite used for Liekand's attack looks like the same sprite used for Wart's attack in Super Mario Bros. 2.". It seems like the character's drawing on multiple references already. Being a newbie, I'm unsure about the procedure for adding mine (there doesn't seem to be a Stinkoman 20X6 category on STUFF,for example).--Electric Monkey 21:42, 2 Jun 2005 (UTC)

I'm not sure how I'd vote on it, but there IS a Stinkoman 20x6 section on STUFF - or, at least, there used to be if there isn't now. It's under "Games". If it doesn't exist, feel free to add it if you want to STUFF a fact. --Jay (Talk) 21:47, 2 Jun 2005 (UTC)

Powercrunch?

I think we should change all the "Powercrunches" into "capsules". In the email, the red and white thing was a capsule, and the powercrunch was the tape. When 1-up takes Stinkoman's powercrunch in the game, it is also a tape. --No Smorking 16:01, 28 May 2005 (UTC)

I disagree, they're two different things, with two different usages, the capsule is for restoring health, and you can ask Joshua about what the power crunch does... --Dinoshaur 15:47, 2 Jun 2005 (UTC)

Yeah, I think that's what I was trying to say. The Enemies list and walkthroughs have the capsules listed as powersrunches. I think we should change those so they say capsules. --68.236.19.26 15:56, 2 Jun 2005 (UTC)

I think you have a point. I don't believe that the capsules are ever called power crunches, but the tape definately is. Aurora the Homestar Coder 16:01, 2 Jun 2005 (UTC)

Well, this has been up for two weeks, and no one seems against it, so I guess I'll just change them. --No Smorking 13:12, 12 Jun 2005 (UTC)

Bread and Clowder?

When I beat level 3.1, (and this was normal, by the way) on level 3.2, I saw a clowder! I don't get it. Amy Whifflepoof

That's happened to me before too. It's just a simple glitch that happens if you exit the level RIGHT when a clowder is about to come on screen. --Darklinkskywalker 20:56, 9 Jul 2005 (UTC)

LEVEL 7

Level seven is freaking hard i can't even get passed 7.1.:(

  • Eh, the levels are kinda tough, but the boss is easy. -ironcladlou 15:40, 5 Jul 2005 (UTC)
We have a Forum for general discussions like this. Please use it instead. —FireBird|Talk 15:44, 5 Jul 2005 (UTC)
If you are having trouble not being froze to square, just keep on punching or jumping. Be patient with the retractable ladders.User:Rogue Leader.sig
  • I'm with Ironcladlou. That boss was ridiculously easy and the level was of only slight difficulty at best. Save level 5, this game has been a cakewalk.

What's a URL

What's a URL?

Wikipedia knows. —FireBird|Talk 15:44, 5 Jul 2005 (UTC)

Links to game files

Does anyone know the links to all the files so I can download them to my computer?

Yes, we do! --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 19:25, 5 July 2005 (BST)

Controls?

Should we add a controls section in the article ? --Pertmywert| 23:25, 9 Jul 2005 (UTC)

Nah, the game already has a section on it, and it displays them at the first level. Rogue Leader

Weird glitch.

My brother's a big fan of this game. One day, long ago, we we're checking out the Continue Menu, and ALL THE LEVELS WERE THERE!!!! My brother noticed the strange thing that happened, and swore that he didn't make all this happen. He didn't have a clue of what was going on. Then I thought, This is obviously a rare glitch. I didn't do anything. So now when I see "stinkoman level <#>!" on the main page, I go the game and click "CONTINUE" and I check it out. Pretty cool, huh? I'm just wondering if anyone else expierenced this glitch. --oopsyoubwokeit 20:14, 12 Jul 2005 (UTC)

That's not a glitch. Everyone can access all the levels, at all times. The only time when levels were hidden was when there were only three. Homestar Coderhomestar-coder-sig.gif 20:19, 12 Jul 2005 (UTC)
Well, also, you can't access stage #.2 until you beat #.1. But you can access all of the #.1s at any time. --Jay (Talk) 20:20, 12 Jul 2005 (UTC)
Right, forgot about that. Homestar Coderhomestar-coder-sig.gif 20:22, 12 Jul 2005 (UTC)

I see. That's probably also why my grandmother's computer has it too. Oh welll. List of levels my brother hasn't beaten yet:

Levels:

  • 5.2 (It's pretty hard, my brother can't get though the uptants in a row)
  • 7.2 (My brother has beaten this level at grandmother's, but when we came back it was gone.)
  • 8.1 (For some reason, it came out today. My brother can't play it because he's still asleep. That, and the computer can't access the game.)
  • 8.2 (Ditto.)

Bosses:

  • Tampo (Even if it's the first level boss. it was supposed to be easy.)
  • Nebulon (If you can't beat the .2 level, you can't see/beat the boss.)
  • The Liekand (He has seen it, though.)
  • An Ice Machine (Ditto with The Leikand.)
  • Unnamed Boss (For the reason he can't play Level 8.)

G'bye. - User:oopsyoubwokeit

NEBULON IS TOO HARD!

I've beaten every level except for 5.3! I can only hit Nebulon up to six times, then it starts getting hard! Even The Liekand and An Ice Machine is easier! --Gooblies 14:46, 14 Jul 2005 (UTC)

Keep trying! --—Darklinkskywalker|Talk_|i did this stuff_


Object library

I don't believe that the PUSH stove has been used in level seven. I don't recall that snowflake either (or maybe I do, it might be something else that I'm thinking of). What's with the purple arrow things? Alot of the stuff in the Object Library doesn't seem to be used in the game. --—Darklinkskywalker|Talk_|i did this stuff_ 03:44, 26 Jul 2005 (UTC)

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