Talk:Stinkoman 20X6

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You mean which MIDI maker progrum or whatever, right? -[[User:FaceCrap|FaceCrap]] 03:46, 14 March 2006 (UTC)
You mean which MIDI maker progrum or whatever, right? -[[User:FaceCrap|FaceCrap]] 03:46, 14 March 2006 (UTC)
==Game Informer==
When I got the April 2006 issue of Game Informer, I was shocked that Stinkoman 20X6 has been featured in the beginning. Have you guys noticed this too? That is if you read Game Informer. {{User:Gordon 584.sig}}

Revision as of 01:31, 21 March 2006

Stinkoman Talk: Current | Messages 1-20 | 20-40 | 40-60 | 61-80 | Closed STUFF



Did anyone notice that you can download and edit the XML files to create new levels? This could be good for the Fanstuff Wiki, if anyone gets it working. --EDSMILDE

- Care to share where they are? :) --AndrewNeo 18:05, 22 Mar 2005 (MST)

Well, I think you have to edit the flash file to get them to work offline first (which is not too hard). They are at:

[1] [2] [3] [4] [5] [6]

Those are the ones I found in my temp folder (even though I didn't get to those levels). If you go to View -> Page Source in Firefox, you can kinda figure out how it works (maybe). --EDSMILDE Edit: Darn, the links don't work. They are in some other folder. Once I figure out the folder name, the game will work offline. And they don't show up on Google yet.

Ooh - found it - They're in another folder called "levelData." EDSMILDE

-As a note for other people wanting to edit, you need to get the 5 level files, the main swf, and the object library: [7]. (You can see some game graphics if you view that file)

It's a pretty simple almost-XML format, I'm making a level editor for it now. Travis Wells

Woah. New enemy in that library. If anything confirms another set of levels coming up, that would. --Shadow Hog 15:07, 23 Mar 2005 (MST)
Hey, I was just about to make a level editor for it, but it probably won't be very good. EDSMILDE
Hey, if you decompile the flash file for the game you'll see there is already a level editor in there on the script for sprite 761. Unfortunately I don't know anything about flash, so I don't know what to do with that, or how to get to it, but someone must.
I'm working on an editor written in VB using the MSXML library. --breadtangle 18:30, 6 Apr 2005 (MDT)

I know all about Flash, but I don't have a decompiler -NonHacka

NOTE: With the release of Stinkoman 20X6 v6, those links have become outdated. The new ones are here. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 16:48, 4 August 2005 (BST)
EDIT: Moved all links to my user page.

Arghh...I Made the installation program but i need a site to upload it onto. Can someone tell me one? --- [[User:Pertmywert|Pertmywert|Talk Contributions]]

Email it to me and I'll host it for you, if you'd like. --phlip 08:02, 5 May 2005 (UTC) --phlip 12:28, 5 May 2005 (UTC)
Thanks philip for hosting it but remember i made itJoel|Talk Contributions
Pertmywert has sent me the new version: - I'll keep the v2 one up incase anyone's interested. --phlip 23:44, 9 May 2005 (UTC)

I already have a great working editor for this game, a new version has just been released. Check it out here:

Can someone please make a level editor compatible with MacOS?--Darklinkskywalker 20:38, 9 Jul 2005 (UTC)

  • OH WHAT THE CRAP!!!! Do need Flash or something for this? Not Flash Player, but the animator thingie? Every time I click on a link it doesnt work!!! PLEASE HELP!!!
Which links are you trying to click on, the ones in this section, the ones on the Stinkoman 20X6 page, or the ones on my user page? --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 16:50, 4 August 2005 (BST)

Weird glitch.

My brother's a big fan of this game. One day, long ago, we we're checking out the Continue Menu, and ALL THE LEVELS WERE THERE!!!! My brother noticed the strange thing that happened, and swore that he didn't make all this happen. He didn't have a clue of what was going on. Then I thought, This is obviously a rare glitch. I didn't do anything. So now when I see "stinkoman level <#>!" on the main page, I go the game and click "CONTINUE" and I check it out. Pretty cool, huh? I'm just wondering if anyone else expierenced this glitch. --oopsyoubwokeit 20:14, 12 Jul 2005 (UTC)

That's not a glitch. Everyone can access all the levels, at all times. The only time when levels were hidden was when there were only three. Homestar Coderhomestar-coder-sig.gif 20:19, 12 Jul 2005 (UTC)
Well, also, you can't access stage #.2 until you beat #.1. But you can access all of the #.1s at any time. --Jay stuck at home (Talk) 20:20, 12 Jul 2005 (UTC)
Right, forgot about that. Homestar Coderhomestar-coder-sig.gif 20:22, 12 Jul 2005 (UTC)
Oh yeah, and when a new level is released, the previously released one's .2 is now accessible. - oopsyoubwokeit

I see. That's probably also why my grandmother's computer has it too. Oh welll. List of levels my brother hasn't beaten yet:


  • 5.2 (It's pretty hard, my brother can't get though the uptants in a row)
  • 7.2 (My brother has beaten this level at grandmother's, but when we came back it was gone.)
  • 8.1 (For some reason, it came out today. My brother can't play it because he's still asleep. That, and the computer can't access the game.)
  • 8.2 (Ditto.)


  • Tampo (Even if it's the first level boss. it was supposed to be easy.)
  • Nebulon (If you can't beat the .2 level, you can't see/beat the boss.)
  • The Liekand (He has seen it, though.)
  • An Ice Machine (Ditto with The Leikand.)
  • Unnamed Boss (For the reason he can't play Level 8.)

G'bye. --oopsyoubwokeit 13:17, 1 Aug 2005 (UTC)

  • Well, TBC are assuming you've beat all the levels so far, and doesn't want good players to get frustrated at playing the levels all over again each time stinkoman updates. --Gooblies 00:56, 3 Aug 2005 (UTC)

Let me get ths straight. You were able to gain access to all of the levels? How did you do it? Were you able to get to level 10? -Lotionman 07:51, 18 Sep 2005 (UTC)Lotionman

This is 100% normal. You can reach stage 1 of every level no matter what, at least, since level 4 was released. Of course he wasn't able to get to level 10. --Jay stuck at home (Talk) 08:10, 18 Sep 2005 (UTC)

Fall and die?

I'm playing a web version (from, and all that happens is that Stinkoman falls down the screen and dies, no ground, no bosses, WTF is going on?

Don't even acronym swears, and just use the one of Homestar those web ones are unrealiable. Rogue Leader / (my talk)

My guess is that they only saved stinkogame.swf without the levelData or externalSwf files. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 02:48, 3 August 2005 (BST)
how can a normal person (like me) save everything onto their (my) computer?--StrongBad110990 18:19, 9 Aug 2005 (UTC)
Get the files and follow the directions on the page: Stinkoman 20X6 Source Files. I did and can now play the whole game offline. NFITC1
Your best bet is to download phlip's Stinkoman 20X6 Cheat Program, then run nocheater.html. You can find it here. It's a lot easier than grabbing a list of links from somewhere, and saving them into the appropriate folders. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 19:53, 9 August 2005 (BST)
Look for Venusy's Complete list of files used to mod Stinkoman, then download all those files. And another thing; don't use WTF. Use WTC. It makes you sound more like a true Homestar Runner fan.
I had this happen in the middle of the game while playing from . I was at the level 1 boss (the giant brain). I had 2 lives left. I died. When it started over, Stinkoman fell and kept falling. And the game was over. Must've been some kind of glitch I guess.--DrPepperMD 9/24/05.
I belive I have an answer to why this happens (not 100% sure though), I first saw/played the game on a new(er) computer and it workd fine, but when a tryed to play it on an older computer (that had an out of date flash version) there was no ground. prehaps the version of flash that was the current version when this came out supported the ground that prevented you from falling. just a though.-Anonomys 00:46, 19 October 2005 (UTC)
I've had this happen to me as well, even on fast computers. It seems to be mostly random, but the only place it ever happens is when I'm fighting a boss. - KieferSkunk 18:10, 28 October 2005 (UTC)

Strange Storyline

Well, the storyline's kinda getting dull since Pan-pan was kidnapped. Almost all the levels 4-10 is/will be about rescuing pan-pan (and starting level 7, 1-up too. ) TBC, this is an awesome game, but the story... --Gooblies 14:06, 3 Aug 2005 (UTC)

Stinkoman is emulating 8-bit platformers. "Rescue Pan-Pan" IS the story. Homestar Coderhomestar-coder-sig.gif 15:01, 3 Aug 2005 (UTC)
Thank you Stinkoman! But our panda is in another castle! ;) --Pidgeot (t) (c) (e) 17:50, 3 Aug 2005 (UTC)
Besides, as you may have noticed, even Stinkoman admits the plot is utterly predictable. Although, even though the PLOT might be predictable, chances are, if -0 or 3 are any indication, the level scenarios won't be. :) --Shadow Hog 23:03, 3 Aug 2005 (UTC)
dude, this is an old-style platforming game, in other words, as long as the gameply's good, nobody cares about the plot.-Anonomys 19:43, 19 October 2005 (UTC)

...The new punching?!

Who else here doesn't like the new punching?? - C.Olimar788

heh? what do you mean by "new punching"?-Anonomys 00:55, 19 October 2005 (UTC)
"New punching" means the fact that the 'flying fists' now shoot straight and don't disappear! The only thing that bothers me is how freaking hard it is to kill the my benj. Other than that, I think it's pretty cool. -FaceCrap 03:56, 3 November 2005 (UTC) (P.S. Are all you're discussion edits on the 19th of October, Anonymous?)
I don't really like the "new punching" because it is almost impossible to kill the my benj. Also because you only get to have 3 shots on the screen so it's just very annoying when you need to shoot a boss and you have to wait for the shots to leave the screen and then you'll lose your chance to shoot the boss and you might get attacked. NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!! 02:33, 21 January 2006 (UTC)
Also I think it's a glitch because they didn't want the shots for the Stinkowing to fall so they made them fly across. Then it spread over to the other levels. [[User:Tampo|Tampo]] [[User talk:Tampo|talk]] 22:15, 31 January 2006 (UTC)
But it's not, Stinkoman's shots still fall a little, but the Stinkowing's doesen't. - Volbeat A The Cheat 04:51, 1 February 2006 (UTC)
That's what I've said on a parallel disussion page. One that's kind of glitchy. -FaceCrap 14:00, 4 February 2006 (UTC)
When it spread over to the other levels it probably still had a little bit of the old mechanism in it so thats what made them fall. NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!! 02:41, 5 February 2006 (UTC)
I like it better this way, and I feel that it isn't a glitch. - Volbeat A The Cheat 05:03, 5 February 2006 (UTC)
I like it too. But the only thing I hate about it is about battling the bosses. Tampo / (20X6!!!) 21:56, 12 March 2006 (UTC)

Fanstuff bad?

What's wrong with the fanstuff links? Some HSR themed username says it's "wiki policy," but I don't see anything against fanstuff in the wiki standards. (trogga)

I agree with you. It's "External Links", not "H*R Links." But I can see why some wouldn't like it. - Joshua
I'm not sure exactly where I read it, but you can take it to the administrators if you want. small_logo.pngUsername-talk 18:49, 16 Sep 2005 (UTC)
I'm pretty sure you read it in an old discussion of the page - where an admin said that no fanstuff related pages and fun facts should be made. (i.e. a guide to custom levels; a factoid on how you can do something with a cheat version) - Joshua
If I remember correctly it was a sysop edit summary just a few days ago, but if you really want to add it again, I'll stop reverting. small_logo.pngUsername-talk 19:00, 16 Sep 2005 (UTC)
Here's examples I found. These may be what you are talking about: here and here. - Joshua 19:02, 16 Sep 2005 (UTC)

We don't link to fanstuff because (1) as a knowledge base, we should only list official sources as external links, (2) we don't have any real info on fanstuff nor do we have any control of its content, and (3) if we allowed person A's fanstuff on this page, then we'd have to allow the fanstuff of persons B, C, D, E, and everyone else on all the other pages, and that is not the point of this wiki, nor should keeping up with and policing things like that be one of our chores. — It's dot com 06:46, 17 Sep 2005 (UTC)

You're Insane, man! I liked those links! Besides, Trogga and Joshua are right! Those links were useful, Fanstuff or not! -FaceCrap

The cheat version may be bad, but the custom levels are public fanstuff from multiple users, and I think they should stay. - Joshua

Any glitches that can only be accessed with the cheat version or in custom levels should be treated like out-of-the-frame glitches in the toons - they were not intended to be seen by the public, so there's no reason to allow for them. That is, if there's something that happens because something is not specifically catered for (eg 1-Up kicking a Stafulter) it should not be mentioned here (though it could be mentioned on the fanstuff entry's page). If there is something intentional that can only be accessed this way (like the cabbage enemy was) then it should be mentioned, as a remark or as appropriate on another Stinkoman 20X6 page. Linking to the custom levels here would in my mind be the same as linking to Other Character Email or suchlike from the Strong Bad Email page, and would easily set a precedent for every fanstuff (or even just each category of fanstuff would be bad enough) being linked to from the H*R thing it was inspired by. --phlip TC 17:09, 17 Sep 2005 (UTC)

But what's the point of (fanstuff) interwiki links if we're not going to use them? (trogga)

Yeah, if we're not supposed to link to fanstuff, then, Oh! Why don't we blow the fanstuff link off the face of that side template thingy if we're "not supposed to link to fanstuff"! See? it's ridiculous!! Take that, It's dot com! -FaceCrap

There's a difference between "linking to the fanstuff site from this site" to "linking to a fanstuff page from an article on this site" - the articles are supposed to make a knowledge base containing facts about H*R. However the site as a whole contains the knowledge base, the forum, the fanstuff, the chat channel, etc... so links between them outside the articles themselves are still good. --phlip TC
Take it easy, FaceCrap. It's not an extremely good idea to talk like that. — Lapper (talk)
Yeah, I guess not. -FaceCrap

So,anyway, if no one's said anything against the Fanstuff links for days, why hasn't somebody put them back? I would, but if it were a good idea to, somebody probably would've already. -FaceCrap

I am against putting the fanstuff links there. People should just visit fanstuff themselves. Rogue Leader / (my talk) 14:05, 24 Sep 2005 (UTC)
Well, you can just go to the external links part of the side template, true, but it might be easier to have direct links on the bottom of the page. -FaceCrap
So what, we have to be actively posting here all the time saying "I still don't want the fanstuff links there" after the discussion seems settled? OK, to make it explicit: I think they should not be there, and I will continue to think they should not be there until such a time as I specifically post saying otherwise. Until then, take it as read that I am posting here regularly saying they should not be there. --phlip TC 16:02, 24 Sep 2005 (UTC)

Level 8

I know people have commented on the whole level 7,-0,9 thing. I think I has the solution. After Level 10, TBC are likely to go back and do a level 8 as somewhat of a lost level. I'm dissapointed there was no swimming level, so this might be where it comes in ( Level 10 defenitely won't be such a level. I'll bet anyone my entire life savings [being $8.42] that 10 will be a Bowser's Keep type deal)---User:RatherAnnoying

Level -0 is level 8, just not called that. --Jay stuck at home (Talk) 20:06, 21 Sep 2005 (UTC)
5 bucks says level ten isn't a bowsers keep type deal.-Anonomys 19:46, 19 October 2005 (UTC)
What is a bowser's keep type deal, anyway? -FaceCrap 04:13, 2 November 2005 (UTC)
Ever played any old Mario game? Think those type of final levels. - KookykmanImage:kookysig.gif(t)(c)(r)
Actually, I haven't played any old Mario games (unless Super Mario World for the Super Nintendo counts, but I haven't even beaten it and it's at a friend's house anyway), so I haven't seen any final levels. -FaceCrap 02:31, 8 November 2005 (UTC)
So, what's a bowser's keep type dael? -FaceCrap 03:45, 2 March 2006 (UTC)

Bowser's castle, World 1-4 of Super Mario Bros.. Look up "NES", then "Super Mario Bros.", then "World 1-4". The link redirects to the first page. --DorianGray

Cutscene Before 9.3

So, doesn't anyone think that noting that there is no cutscene before 9.3 is too obvious? There's no cutscene before An Ice Machine either, and nobody cared about that! Who put that fact up, anyway? -FaceCrap 00:34, 1 Oct 2005 (UTC)

I agree. We should either put both facts up, or none of 'em. --— talk Bubsty edits 21:13, 1 Oct 2005 (UTC)

Easter Eggs

I know it wouldn't do much, but to help clean up, couldnt we move the easter eggs onto the levels in which they're on? For instance, for the "snot bubble" easter egg, couldnt we just keep that on the "Oh! The moon!" page? --— talk Bubsty edits 21:11, 1 Oct 2005 (UTC)
I don't think we need the snot bubble one there. We already recorded it on Stinkoman 20X6 Playable Characters. - Joshua

Stinkoman Labels

Personally, I think there should be some kind of consistency among the level titles. If we are to change the level 8's to level -0's, we should do that throughout the entire page and not just to one of the titles. I changed it back because, having two dashes -0-9 doesnt' exactly look pretty, and it would look even worse if we had (-0)-9, as I had seen once before (if my memory serves me right). Please accept my apologies but I will change it back to the way I had it for the aformentioned reason. If it is deemed better to have all level 8 labels turned into -0 label, then it should be done across the board. Thanks.--Stux 17:36, 13 October 2005 (UTC)

My vote is too change all -0 tags into 8s. I find the -0 title confusing when being used among other levels. This is probably especially true for newbies. 8 is just much simpler. And it's not entirely inaccurate either - Level 8 is called Level 8 in the Stinkomanual. - Joshua 17:41, 13 October 2005 (UTC)
But the game itself calls it Level -0. --Jay stuck at home (Talk) 17:47, 13 October 2005 (UTC)
To me that says that the game creators (that would be TBC) both call it level 8 and level -0. However, my first issue still stands: consistency. Having several titles call it level 8 and only one or two (or even half) level -0 is inconsistent and looks bad. --Stux 17:50, 13 October 2005 (UTC)
Do we have titles that call it level 8? --Jay stuck at home (Talk) 17:52, 13 October 2005 (UTC)
We go by -0. I don't understand why people care about it. We go by the official site, and the site calls it -0. Oh, and I think the walkthrough says -0/8. Rogue Leader / (my talk) 17:53, 13 October 2005 (UTC)
To answer my own question, we did. I came up with a solution that not only fixed that, but also fixes the "double hyphen" problem. --Jay stuck at home (Talk) 17:55, 13 October 2005 (UTC)
What the walkthrough says doesn't matter - it can be changed. Basically, the official site calls it -0 AND 8. So we could go either way without "official site relevance" problems. - Joshua 17:55, 13 October 2005 (UTC)
Yes, this is true, but one is in the manual (which has lots of other intentional mistakes) and the other is in the game itself. --Jay stuck at home (Talk) 17:57, 13 October 2005 (UTC)
I was gonna post this till you guys beat me to it (twice! I had 2 edit conflicts):
Pretty much every main title that refers to it under Trivia, remarks (before the change) and inside references. There is a snippet in the flash information that calls it episode 8 (this i beleive is original TBC wording) and further below 8/-0, and ... and that's it!
and I like your solution! --Stux 17:58, 13 October 2005 (UTC)
Yeah, the manual itself is kind of inconsistant. I agree with Jay. And furthermore, I think -0 sums up the level better too. --DorianGray
Working heavily on the Stinkoman 20X6 levels, I must say -0 is a great inconvience. When we can choose between convient and inconvient, why do we pick the harder one? It seems that TBC used -0 on the level selection screen and "TRY LEVEL" screen and 8 everywhere else. - Joshua 18:02, 13 October 2005 (UTC)
Define "everywhere else." All I see was the manual, which was already mentioned, and the "What's New" box from the day before, where they didn't want to give away the new level. --Jay stuck at home (Talk) 18:09, 13 October 2005 (UTC)
Not to mention " It said "V6.0 EPISODES 1-8" until September 5, 2005, when the ninth level was added." Although level and episode are two slightly different things. Yes, I know I'm being slightly repetitive. I do like the new wording a lot though! --Stux 18:52, 13 October 2005 (UTC)
Ok, I think that we can live with some itty bitty inconviences in our articles. -0 makes much more sense than 8, and is called -0 on the site. Rogue Leader / (my talk) 18:59, 13 October 2005 (UTC)
I don't exactly see what you're talking about with -0 making more sense. -0 is much more inconvenient than 8, and we've already established that TBC call it both. I vote 8. - Joshua 23:13, 13 October 2005 (UTC)
I vote 8.-Anonomys 19:52, 19 October 2005 (UTC)

(Dear wiki fans: please note that arguing over something small like this may get all of you put up on my "Nerds of the year page." It does not currently exist, but it will very soon. In like, 2 hours I will have the link posted here. You're not on it...yet. Note to the admins: you won't be on it, since you are defending the inconsistency fact that you put on there. Does that make sense?) --Chorch P.S. No offense ;)

Of course, the only person more nerdy than the guys arguing over it is the person that locates the discussion amoung the millions of other "nerdy" discussions around here, identifies it as the "nerdiest" and then makes a webpage dedicated to the "nerdiest" users' feat. :P - Joshua
Yeah, I feel like such a bag of crap now that I said that... you guys run one of the few places on the 'net that accept me... so to make it up to you, I've put up some Homestar Runner based cheats for Super Mario Bros. in my user page. Wait until you see what the cheat "Strong Sad" does!

-Chorch aka RadSkat3 P.S. I'm deeply sorry :(

The shadow

anyone thinking about who the end boss is going to be?-Anonomys 00:59, 19 October 2005 (UTC)

Ya, proably a Japanese Coach Z. there is s HRWiki article that mentions this.- Not currently a user, 11:02pm, 9th November 2005 (AEST)

Though I have a feeling it's so obvious that it's Coach Z, it might not be Coach Z at all. Just a theory. -FaceCrap 17:53, 24 November 2005 (UTC)

Messy Page

The whole fun fact section of this page is a mess. I'm thinking we need to delete some facts, maybe move some pages, stuff like that. Like individual boss fun facts chould go in their own section in the enemies page. And I think a page should be set up of a list of all the "Try Level" "Game Over" and "More Levels To Come" scenes. - Joshua

It is a bit messy. I'll try sweeping the floor.
But seriously, yea. Too much info. We need to have a garage sale or something. I'll maybe try to do a bit of work on the page. Probably a few more Fun Facts subsections are needed, as well as maybe an 'updates section', for the little things they change every time they update. Thunderbird 04:07, 8 Sep 2005 (UTC)
The fun facts should be split into levels wherever possible, and a bunch of other changes. I was kinda waiting for the game to be finished before proposing any radical alterations. — It's dot com 04:12, 8 Sep 2005 (UTC)
Would it be okay to remove all of the "when the game was first made, it was like this. it was later changed" type messages? Shouldn't the guide just talk about how the game is now?--DrPepperMD
We have precedent for keeping records of when things change, but that's mostly because the toons and such don't change often - this game changes regularly... Perhaps split them off to yet another page? I'm willing to do that now if there's no objections. --phlip TC 03:56, 25 Sep 2005 (UTC)
I had another look - I don't think there are enough "in a previous version..." facts to warrant its own page, but I still don't think they should be removed. Perhaps group them all together under a "changes" heading or something... --phlip TC 11:10, 25 Sep 2005 (UTC)
Hi! I have two points I'd like to talk about (sorry, I'm not really mentioning anything new).
  • This TALK page is indeed still messy. I think we should archive again everything except the Closed (STUFF), XML and couple of most recent (like level 9) conversations. Oh! and this section of course. I'd do it, but um, I hate to ask... how do you archive things again?
  • The Main page has its archives broken in pieces of 20, and has its own template and everything, I think this talk page merits that kind of organization.
  • Um yeah the page is kinda bloated. I was thinking making actual level pages for most stuff (we already have the walkthroughs, which the level pages can point to) like It's dot com suggested. I think it's doable at least for the early stages, and since the game is presumably nearly complete. That or Real World references should have its own page. So what should it be, individual level pages or Real World references? :D
  • Organizing the page now, will save us the headache of updating it later, when it's even more bloated. Adding to a new infrastructure isn't necessarily that much harder.
Thank you guys for your time!
--Stux 07:50, 1 Oct 2005 (UTC)
I have organized the talk archives. --Stux 08:24, 1 Oct 2005 (UTC)
I definitely like the separate Real World References page! --Stux 22:38, 1 Oct 2005 (UTC)
I have reorganized some of the sections, is it clean enough to remove the cleanup tag? --Stux 02:24, 2 Oct 2005 (UTC)
It is not even close to being clean. You have been doing a great jorb on this, but it is still to big for its own good. We should probably take out the updates and break the FFs into smaller sections. Rogue Leader / (my talk) 03:23, 5 Oct 2005 (UTC)

Some good examples of shortening is that we need to make either A: A Big Fun fact page or B: Seperate articles for all the facts and references.

Separate Fun Facts Page

I have a (possibly controversial) suggestion: why not move *all* of the Fun Facts section to its own page? It is big enough to merit it, and that way we can leave the Stinkoman page short and clean. --Stux 08:56, 29 October 2005 (UTC)

On another note, can the Closed STUFF have its own independent page? It has its own page now which is inserted as a template to make it look like the way it was, since I didn't know if it should be kept here for easy access. I was thinking it could be prominently displayed in the Archive Nav bar. --Stux 08:56, 29 October 2005 (UTC)

You know, I was thinking that we should move all of the fun facts to an independent page. But STUFF'd facts having there own page, and still being displayed here is over kill. Rogue Leader / (my talk) 13:26, 30 October 2005 (UTC)
Ok. I just didn't know if there was any reason for the STUFF to be visible immediately from the main talk page. Note that this is the same way STUFF is injected into the main STUFF page. As for the FF, if other ppl think it should be done then I'll go ahead and do it (later). --Stux 17:29, 30 October 2005 (UTC)
I still think that FF could use it's own page, anyone else agree? --Stux 04:27, 3 November 2005 (UTC)
I think having some sections say See Main Article: linky, while some have the facts. It looks inconsistent. Rogue Leader / (my talk) 21:00, 4 November 2005 (UTC)

Ok so how does something like this look:

Fun Facts


See Stinkoman 20X6 Trivia.


See Stinkoman 20X6 Remarks.


See Stinkoman 20X6 Goofs.


See Stinkoman 20X6 Glitches.

Inside References

See Stinkoman 20X6 Inside References.

Real-World References

See Stinkoman 20X6 Real-World References.

Note: this version is the most recent as of 22:09, 22 November 2005 (UTC)

It is only a sketch and this was the most concise and attractive version i could come up with. I played with different alternatives and like this one above the best. The original facts section would have looked like this in the page (sorry for the glowy box, i'm kinda fond of it). The one above would look something like this. I also just noticed that the <h4> tags don't hide the TOC, just mess it up a bit (i remember running into that problem before), and so I would need to change those to <div font> tags in order to eliminate them out of the TOC, yet keep their size intact. Any suggestions? (I will be removing the H4 tags shortly for those who miss it, so you'll have to read the page history.) --Stux 22:21, 20 November 2005 (UTC)

The Sandbox version is prooty sweet - Volbeat A The Cheat 06:43, 22 November 2005 (UTC)
Glad you liked it! Which one did you prefer more? Version 1 or Version 2? --Stux 21:06, 22 November 2005 (UTC)
I kinda like the first one. The second one makes the Table of Contents rather gargantuan... --DorianGray
Yeah I was trying to fix that problem. I'd like the 2nd one better if I could get around the TOC problem (unless we were to hide it but that would be a copout). Oh... I think I have a better idea! --Stux 21:54, 22 November 2005 (UTC)
Okay, so I went through 4 different revisions, three of which I liked: Version 1b, 1c (with index) and Version 2b (no index), and still in contention is our original Version 1. I have also updated how version 2b looks above. Oh and I forgot to sign, anyway I did not mention that this version I posted do not show up in the table of contents at all! Which looks pretty nice and does not have those pesky edit links after each entry... whaddya think? --Stux 17:11, 23 November 2005 (UTC)

Version 1 looks the best - Volbeat A The Cheat 08:50, 26 November 2005 (UTC)

Thanks for the input! --Stux 17:22, 27 November 2005 (UTC)

Note: the sandbox versions do not show the edit links that would normally show if each version was implemented in the real page (except for 2b which was designed not to have indices and edit links).

I posted that since I saw Volbeat's recent edit where he/she removed a comment about it and I thought it would be important to mention that for clarity. If you guys think we should start some sort of vote (wether or not to use this idea and which version to use), or if more people would comment more on the versions, that would be greatly appreciated. --Stux 17:22, 27 November 2005 (UTC)
This is a great idea. Off to work I go. Homestramy20|Talk 02:20, 30 November 2005 (UTC)
I've been moving these pages to more appropriate ones, namely, their respectful subpages, due to their content being exculsively from, and about Stinkoman 20X6. — Lapper (talk) 02:37, 30 November 2005 (UTC)

Level 10

Whats taking so long for the release of level 10 the last level? It's been 2 whole months since the last update. It's never taken this long for a stinkoman update before.

That's just why: it's the last level. They want to make it extra-special, and they have to wrap up the whole plotline, such as it is, too. --DorianGray

I want it to have 4 sub-levels instead of 2, not including the boss in either - Not Currently a user, 11:05, 9th November (AEDST)

Also, do you know how freakin' hard it is to do action script for every freakin' enemy? TotalSpaceshipGirl3

Actually, it shouldn't really take that long, especally if you know what you're doing, though it could still take a day or two. And then there's repeated enemies. -FaceCrap 02:22, 10 November 2005 (UTC)

Heya, "Not Currently a User" here, i got an account. I reckon they should put a few enemies from level 9 and level 1 in level 10, Who agrees? - Volbeat A The Cheat, 12:08, 13th November (AEDST)

I'm just hoping to control Pan Pan or Shadowy Figure. User:Count X

Yeah, Count X has a point. - Volbeat A The Cheat 08:38, 20 November 2005 (UTC)

Almost been 3 months now. -FaceCrap 12:32, 27 November 2005 (UTC)

Maybe they're trying Mega Man X sprites! Seek Bar

Lol! - Volbeat A The Cheat 08:59, 30 November 2005 (UTC)

I think level 10 will be a decemberween present. -FaceCrap 01:59, 17 December 2005 (UTC)

FaceCrap, your thought is way better than mine, but I'll say it anyway. The Bros. Chaps seem to be doing what they did before flashback, teasing us with lots of other things. I wouldn't be surprised if there ends up being "Not the 8th Version!!" or "Not the 10th Level!!" or something like that. Or maybe they just forgot... - Volbeat A The Cheat 09:36, 17 December 2005 (UTC)

You mean TrogdorCon, Commandos in the Classroom, Main Page 23, geddup noise, Sick Day, TGS 10, Strong Bad is a Bad guy, bedtime story, Potion-Majig, space program, Fall Float Parade, portrait... :) -FaceCrap 15:03, 18 December 2005 (UTC)

Yes - Volbeat A The Cheat 23:38, 21 December 2005 (UTC)

Oh, if it is a decemberween presaent, it better get here soon, or at least the d-ween toon! Oh, well, at least I'm getting 'Everything Else'. -FaceCrap 14:27, 25 December 2005 (UTC)

(Gasp) Toon... and... level... so long... so late...(cough) Remember me... -FaceCrap 14:48, 28 December 2005 (UTC)

I wonder if it's ever gonna come. 4 months! -FaceCrap 16:14, 2 January 2006 (UTC)

I think maybe they'll make Stinkoman with ice powers or something like that. NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!! 15:27, 8 January 2006 (UTC)
Also I think it will be released on March 21th because that will be the game's first anniversary. NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!! 15:32, 8 January (UTC)
Wow, that'd be a long time! But it could be; they've waited four months, they can do another three! Not to mention living through emails from impatient fans! -FaceCrap 02:41, 10 January 2006 (UTC)
Yeah.That will be a long time to wait. I think that in level 10.1 Stinkoman will have fire powers with ice creatures and in level 10.2 he will have ice power and there will be fire enemies. NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!! 14:03, 15 January 2006 (UTC)

I wonder if they'll spoof the castle levels of Super Mario World. -FaceCrap 17:08, 20 January 2006 (UTC)

Approaching the half-year-since-an-update mark... -GSR

Wow... It's been about 5 months since Level 9 came out... Oh well... Good things come to those who wait... T_T

I like Tampo's guess, but I will modify it and say it'll be on the 20th, as that's the Monday. LePorello / T / C 17:38, 24 February 2006 (UTC) (5 months, 2 weeks, 5 days)

Holy Crap! What's up with Level 10? It's been almost half a year since Level 9 came out! What's taking so long? Maybe Level 10 will be a Decemberween Present... (Sigh) Oh well... Anyway, WHAT'S TAKING SO FREAKIN' LONG??? I've been waiting for about 6 months, now... and... Wake me up when it's finally out... Zzzzzz... Zzzzzzzzzz.....

It's Obvious what to do, just e-mail the Brothers Chaps. And don't forget to sign your posts. - Volbeat A The Cheat 00:13, 26 February 2006 (UTC)

Zzzzzzzz.... Zzzzzzzzz............. *snore* *snore* Zzzzzzzzzzzzzz..... Zzzzzzz..... *snore* Ah, it's been half a year now... Wake me up when it's FINALLY out... Zzzzz...

Man, I can't wait much longer! I'M GONNA SPLODE!!! (Kabam!) Okay, that was impressive. -FaceCrap 03:54, 2 March 2006 (UTC)

And still no Decemberween! -FaceCrap 03:57, 2 March 2006 (UTC)

Zzzzzz... *wakes up* Is it out yet? I've been asleep for about a week now... I'm going back... to... sleep... Zzzzzz... *snore* Zzzzzz... *mumbling* Is it out yet? Zzzzz...

I think it's supposed to come out on March 21st because that would be the game's first anniversary. It's... only 19 days away. It feels like it's taking forev--v- *falls asleep* Zzzzzzzzzz... Zzzzzzzzzzz... {wakes up after 20 years} is it out yet??? Crap. It's not out yet. Zzzzzzzzzzzzzzzzzz... Zzzzzzzzzzzzzzzzzzzzzzzz... NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!! 01:56, 3 March 2006 (UTC)

I wrote a short story about Level 10.

ME: *mumbing* It's finally out... I'm gonna... play it...

FACE CRAP: No it's not.

ME: *wakes up* What?

FACE CRAP: It's most likely to be out March 21st.

ME: How am I supposed to wait for that? That's like... *thinks for about 10 seconds* 18 days away!

FACE CRAP: So? Thay's only 2 weeks and 4 days... *sigh* It'll never come out.

ME: *whine*

Level 10 (Continued)

We now continue to Level 10 Talk.

*whine* Why won't Level 10 EVER come out? *whine* Ah, what the heck. *sleeping* Zzzzzz...... Zzzzzzzz..... *mumbling* Wake me up... when it's... finally... out... Zzzzz..... Zzzzzzzzzzzzz.....

Is this spam flavored candy? - Volbeat A The Cheat 11:42, 5 March 2006 (UTC)

Zzzzz... I'll check back in a while. If it's not out by then, I wouldn't know what to do. It's been a little over half a year now... I'll be over here asleep... Zzzzzz....

You know, this is getting kind of redundant. Oh, and feel free to sign up. -FaceCrap 04:27, 7 March 2006 (UTC)

Ooh, one week left! -FaceCrap 14:30, 12 March 2006 (UTC)

You sure? I hope so! — Seriously (Talk) 14:32, 12 March 2006 (UTC)
For me it's 9 days away. Tampo / (20X6!!!) 15:00, 12 March 2006 (UTC)
It feels like it's taking forever!! I cant even wait 4 days!!... er... maybe I can but iT'S TAKiNG FOREVER!!!! NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!! 22:01, 12 March 2006 (UTC)

For the love of Trogador! Just e-mail The Bothers Chaps and beg for it! Although... if they did forget and we reminded them... it would still take ages to make it, not a week. - Volbeat A The Cheat 04:39, 13 March 2006 (UTC)

Hopefully it'll be out in 4 days! -FaceCrap 01:04, 17 March 2006 (UTC)

I E-mailed TBC about it, since you guys were too lazy to do it. Nothing happens by itself, you gotta make it happen:

Awaiting reply... Because they were reminded so late, it's not gonna come out on teh 21st, serves you right. - Volbeat A The Cheat 02:24, 18 March 2006 (UTC)

What are you talking about? There's still an excellent chance it'll come out on the 20th or 21st! They could be finishing it right now! Or waiting for Monday to come! Oh, well. Still a few days. -FaceCrap 15:17, 18 March 2006 (UTC)

I like your thinking! - Volbeat A The Cheat 00:48, 19 March 2006 (UTC)
Less than 3 Days! (Hopefully!) LePorello / T / C 04:13, 19 March 2006 (UTC)

Version 3 Mirror

Formerly Version 2 Mirror

I have a working (i think) version of Stinkoman 20X6 v2. (is that the one with 4 levels?) When I get the chance to put it on my geocities server could it be put in an article? Just wondering, I don't mind if it can't. - Volbeat A The Cheat 09:04, 30 November 2005 (UTC)

I checked the file and it is actually the one with 5 levels on it, I guess that makes it version 3. Anyways I forgot to put it on my web server and I won't be able to for 2 or 3 days. - Volbeat A The Cheat 04:43, 2 December 2005 (UTC)

Geocities unfortunately has bandwidth issues with popular pages. Have you checked to see if the kitcorp mirror has that version already stored? --Stux 05:20, 2 December 2005 (UTC)
Me dunno. Last time I checked kitkorp, it didn't even have the stinko-updated games menu. But things may have changed in the last 5 or 6 months. -FaceCrap 13:43, 3 December 2005 (UTC)
Wow! yeah, they rarely do update. They don't even have the stinkoman game in their games menu! However, I was lucky enough to stumble into an old version they do have archived but does not contain the necessary XML files to make it playable, just the SWF. Which may be why they don't have it in its games menu. --Stux 15:18, 3 December 2005 (UTC)
Yeah I am aware of the problems with geocities, but I don't know where else I can dump this mirror, anybody here able to host it?
At least there is a version 4 mirror on kitkorp. - Volbeat A The Cheat 11:27, 7 December 2005 (UTC)
I personally, am not able to host it at this moment. If that changes I will let you know. Does your version have all the xml files and stuff then? It would be nice to compile all the old versions in one place and all. --Stux 20:16, 26 December 2005 (UTC)'
No, but I have em on my comp anyways, so I can just zip em up all together. - Volbeat A The Cheat 10:32, 21 January 2006 (UTC)
Oooo! That would be cool! --Stux 16:34, 21 January 2006 (UTC)
I e-mailed it to myself today, as it's my first day of school, but my e-mail is busted for some reason. Just so you know I don't have the old Stinkomanual or Level -0.1, I have the newer versions.
That's not a problem, I'm not in a rush. :) I did want to remind you to sign your talk page posts though. --Stux 13:54, 1 February 2006 (UTC)
Yah that was an accident. - Volbeat A The Cheat 08:12, 2 February 2006 (UTC)
No worries, I just wanted to give you a reminder (and for the benefit of other readers). --Stux 18:13, 7 February 2006 (UTC)
Well I managed to pull out a v6.X mirror including the object library from that version. What now? - Volbeat A The Cheat 06:01, 19 February 2006 (UTC)
Not sure. Keep it around for now, perhaps we might ask Tom if it could be added to the hrwiki mirror? --Stux 18:59, 25 February 2006 (UTC)
Alright, well here is the speculations on it, It has the Game File, original object library, original XMLs, but I left out the cutscenes and I don't have a copy of the Stinkomanual from then. - Volbeat A The Cheat 00:16, 26 February 2006 (UTC)

Manual Change

Has anyone noticed that the manual now shows the "Giving up already?" page right after Nebulon's boss page? Don't know when this happened.

Not happening to me now, but something similar happened to me a while back; maybe your cache needs updating (though that wouldn't explain my problem, as I intentionally always keep my cache at a bare minimum) or maybe it's a problem with the site. --Jay stuck at home (Talk) 03:44, 27 January 2006 (UTC)
It works fine for me... --DorianGray

Are they going to add Level 10?

When are they going to add the final level, Level 10, in Stinkoman 20X6? I want to see the final boss so bad.

They'll add it when they add it, and that's all anyone can say. --DorianGray
  • do ya think they'll make ya fight all the other bosses again? i hope not.-SB resydent
Maybe they forgot. *thinks about it* AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH!!!!!!!!!!!!!! —NFITC1talk 19:46, 3 March 2006 (UTC)
They first released the game on the first day of Spring: March 21st, 2005. I'm holding out for them to finish the game on the same day, one year later... Thunderbird 20:41, 3 March 2006 (UTC)
Just a note: it was mentioned in the Bobby Blackwolf Interview that Level 10 would probably be introduced in the next month. Obviously it wasn't. Must...wait...longer. Can't...hold...out...much...longer...zzzzzzzzz LePorello / T / C 20:54, 3 March 2006 (UTC)

i made an installer

i made an installer for the game(levels 1-9) at what do i do with it?


Does anybody know where does the music of Stinkoman_20X6 comes from?, I think that should be pointed out in the article 21:44, 12 March 2006 (UTC)

I do, I know! It comes from Stinkoman 20X6 (-.-") - Volbeat A The Cheat 04:37, 13 March 2006 (UTC)

You mean which MIDI maker progrum or whatever, right? -FaceCrap 03:46, 14 March 2006 (UTC)

Game Informer

When I got the April 2006 issue of Game Informer, I was shocked that Stinkoman 20X6 has been featured in the beginning. Have you guys noticed this too? That is if you read Game Informer. ^Gordon—584^ my talk

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