Talk:Strong Badia the Free Walkthrough

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Revision as of 05:28, 19 September 2008 by NFITC1 (Talk | contribs)
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um, I tried playing the free demo of strong badia the free, but you can't get out of sb's house, so you can't really do anything. somebody please post something either on the talk page or the main article for the walkthrough of sbcg4ap, episode 2. -Mas12806

Have you looked out the window in the computer room yet? See that horrible "effigy" that's supposed to be the King of Town? Try helping them out by giving them stuff that will make the effigy more Kingly and Of Townly. --Jay stuck at home (Talk) 00:10, 17 September 2008 (UTC)
I'll start working on it now; when I made it, I was at school, and I didn't have any time to do anything. I just...noticed it hadn't been made yet. SuperfieldCreditUnion
There, Part 1 is done! Dinner's on now, so I'll get crackin' on it in a little bit. SuperfieldCreditUnion
Er... we really, really, REALLY need to standardize these things. Homestar Ruiner's walkthrough does cover 100% completion, so now we have two contradictory walkthroughs. I still propose my idea for the Homestar Ruiner walkthrough: Make it a list, rather than prose, with mandatory things separated from the optional things by bolding them or making them a different color or something. --Jay stuck at home (Talk) 01:09, 17 September 2008 (UTC)
Well, I was going to put a small note that it won't put 100% completion YET, because I didn't want to have a walkthrough that claimed to get you everything when I don't have everything (I don't have every Strong Sad insult, and I stumbled upon the beret, and I can't remember exactly how I got it). I planned to make it a 100% eventually/very soon/when I actually get 100%. As for a lifeless list of commands instead of a chuckle-inspiring prose, why have a lifeless list of commands when you can have a chuckle-inspiring prose? SuperfieldCreditUnion
A list need not be lifeleless, and it's easier to read. --Jay stuck at home (Talk) 04:08, 17 September 2008 (UTC)
Easier to read and more encyclopedic. And Superfield, to call your own work "chuckle-inspiring" is a bit ... what's the word I'm looking for? OptimisticFool 08:19, 17 September 2008 (UTC)
Well, I can obviously see that my current work is unliked and doomed. If you want, I'll make it just like the current Homestar Ruiner Walkthrough. While I still would prefer to continue the walkthrough as I have been, I will be satsfied to do it your way. I just want to contribute something bigger than normal. SuperfieldCreditUnion
It's plainer to see that my contribution on ANY level any more is totally unwanted. You all have it down-pat, so I'll leave you to finish up. And delete any and all work I've done. Ah, well. Maybe I can write the walkthrough for Baddest of the Bands... SuperfieldCreditUnion P.S. I still call dibs on writing the "Maps and Minions" walkthrough. I can beat it in 9 rounds.
Look, I didn't try to tick anyone off. I was just trying to avoid an argument by standardizing this. There's still some work to do... and there's still a place where you can add stuff and produce "chuckle-inspiring" commentary. I just figured that the faster this was done, the better off everyone would be. Sorry. TJDevil02
No need to apologize. You did nothing wrong. Superfield is taking this more personally than he probably should be (we didn't mean any offense, really!) and I like what you did with the walkthrough. --Jay stuck at home (Talk) 00:34, 18 September 2008 (UTC)
I did take it too seriously. But I just like doing stuff my way, alone. It sounds egotistical and Strong Sad-istical, but when you work alone (as opposed to a team), no one will argue with you about how it's supposed to be done. That's why nothing good was ever made by a committee coming to a consensus about a product a la Apple III. SuperfieldCreditUnion
Okay, looks like we're all cool. There are still a bunch of things people can add, like the costumes, Strong Sad insults, and various Easter Eggs (here's one: rig the Draft Wheel to land on Li'l Brudder. Trust me). Also, I appreciate Jay and others for establishing a less formal method of doing walkthroughs -- as a TVTropes alum, I'm more used to breezier language and have been called on doing "informal" stuff elsewhere. Oh, and to anyone who likes portmanteaux: you can have "non-sequitastic" for free. :) TJDevil02
Actually, my favorite line you wrote is the one about the lopsided test of wills. --Jay stuck at home (Talk) 18:48, 18 September 2008 (UTC)

Necessary points

Is it really necessary to add such things to the walkthrough like:

  • Offer the organ to Bubs. He'll tell you that it's not "legitimate business".

-and-

  • Place Tony Stony in Strong Badia's slot on the model UN.
  • Try running the draft. You'll notice the wheel jerks to a stop at Homestar Runner -- who, obviously, can't draft himself (and nearly starts a riot with himself trying). But when the wheel turns back around, Tony Stony's on the bottom. A-ha! The model UN and the wheel are connected! All you have to do is put Tony Stony in the right place!

when these aren't necessary to complete the game or get 100%? They do produce humorous results, but if SOME of those are in the walkthrough they all should be, IMO. I think they should all be in a "Did you try...?" section like the ones on Tell Tale's website. (I forgot to sign-a my post-a) —NFITC1talk 05:28, 19 September 2008 (UTC)

Let me defend my work here. I'm not a fan of walkthroughs that just tell you "Do this, do this, do this, preheat the oven, blah blah blah." In an exploration game, and especially one like this with so many tricks, it seems to make sense to show people why and not just what. For example: Why the crap would you drop the power strip, tuning fork, and 3-ring binder in the pylon? Because the cave painting depicts the places you dug them up. To butcher the saying, "Give a man a solution, and he'll be playing one episode; Teach him the solution and he'll succeed playing Episode 3." TJDevil02
I understand that reasoning, but I could also say, in rebuttal, that this form of writing could lead readers into thinking that those events are necessary for each step. This is just my opinion and you also have a good point. However, I'm not a fan of doing things listed in walkthroughs and looking back at a particular step and asking "what good did that do?" when the point of a walkthrough (again, in my opinion) is to help you get out of a place you're stuck in. Even so, you can still write the Tony Stony step in a way that still teaches the reader the mechanics of the draft. Something like:
  • Placing Tony Stony in a slot on the model UN wheel will weigh the draft lottery wheel down and make the tile opposite it be the winner. The goal is to draft Coach Z and the slot opposite his tile is Poopslovakia's.
or something LIKE that (I'm not too good at phrasing things, but you get the idea). —NFITC1talk 05:28, 19 September 2008 (UTC)

Superwikifying

I put a few spare Wikipedia links (hypochondria and R. Lee Ermey) in appropriate areas to avoid a giant "Explanations" section. I was thinking of expanding a little on this idea. For example, where it's noted that the concession stand is an economy-based neutral zone, a Wikipedia link to Switzerland would help explain the reference. Would this be overkill? TJDevil02

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