Trogdor!! The Board Game

From Homestar Runner Wiki

(Difference between revisions)
Jump to: navigation, search
(some updates)
(these images are already on the Trogdor!! Items page)
(includes 35 intermediate revisions)
Line 1: Line 1:
-
{| align=right
+
{{watchtoon|https://www.kickstarter.com/projects/1999933720/trogdor-the-board-game|view Kickstarter|fullurl}}
-
| {{externallinkbox|l=http://trogdorboardgame.homestarrunner.com|t=view webpage}}
+
[[File:TrogdorBoxArt.png|thumb|The box art]]
-
|}
+
-
[[File:TrogdorBoxArt.png|thumb|The unfinished box art]]
+
{{about|board game}} {{for-nothe|other uses|Trogdor (disambiguation)}}
{{about|board game}} {{for-nothe|other uses|Trogdor (disambiguation)}}
-
'''[[Trogdor]]!! The Board Game''' (shortened to '''Trogdor!!''') is an upcoming [[board game]] adaptation of [[TROGDOR!]], made by [[The Brothers Chaps]] ([[Boardelectrix]]) and [[wikipedia:James Ernest|James Ernest]]. The box art, game tiles, and Keeper cards are drawn by Chris Schweizer. The miniature game pieces are sculpted by Rick Van Velsor, the person who sculpted the [[Store#figurines set one|collectible figurines]]. It was put on [[wikipedia:Kickstarter|Kickstarter]] on Tuesday, July 17, 2018 with a goal of $75,000, which has been surpassed in the first few hours. The game will be available to buy six to nine months later.
+
'''[[Trogdor]]!! The Board Game''' (shortened to '''Trogdor!!''') is an upcoming [[board game]] adaptation of [[TROGDOR!]], made by [[The Brothers Chaps]] ([[Boardelectrix]]) and [[wikipedia:James Ernest|James Ernest]]. The box art, game tiles, character cards, and item cards are drawn by Chris Schweizer. The [https://www.kickstarter.com/projects/1999933720/trogdor-the-board-game campaign] was put on [[wikipedia:Kickstarter|Kickstarter]] on Tuesday, July 17, 2018 with a goal of $75,000, which has been surpassed in the first few hours. The campaign ended on Wednesday, August 15, 2018, with a total of $1,421,903 (nearly 20 times the goal) and 23,338 backers. Preorders are available on [https://trogdor.backerkit.com/hosted_preorders Backerkit] from September 17 to [[Halloween|October 31]] (originally October 15). Extra items, such as [[character]] [[Meeple Character Variations|meeples]], enamel pins, and shirts, are also available with preorders. The game's shipping date is estimated to be around June 2019. The Brothers Chaps will try to order more than they need, so they can sell extra copies in the [[Store]], but it is unknown when or how many will be available. Any extra copies will not include the extra features earned by the Kickstarter backers. A print-and-play version can be made [[hr:printandplay|here]].
-
Trogdor!! is a cooperative puzzle area control game in which the players work together to burninate all of the game tiles, [[thatched-roof cottages]], and [[peasants]]. Every player controls Trogdor, assuming the role of one of the nine [[The Three Keepers of Trogdor|Keepers of Trogdor]]. Each Keeper has unique powers and items, both decided by cards. The game is for two to six players, and play time is 30 to 45 minutes with variable levels of difficulty the players can set. The recommended age is 14+. The board is a 5-by-5 grid of flippable green square tiles with rounded edges, resembling locations in [[Peasantry]].
+
Trogdor!! is a cooperative puzzle area control game in which the players work together to burninate all of the game tiles, [[thatched-roof cottages]], and [[peasants]]. Every player controls Trogdor, assuming the role of one of the twelve [[The Three Keepers of Trogdor|Keepers of Trogdor]]. Each Keeper has unique powers and items, both decided by cards. The game is for two to six players, and play time is 30 to 45 minutes with variable levels of difficulty the players can set. The recommended age is 14+.
-
==Website==
+
It is available in two main levels: Wingaling Level ($40 on Kickstarter) with wooden meeples, and Burninator Level ($60 on Kickstarter) with plastic miniatures sculpted by Rick Van Velsor, the person who sculpted the [[Store#figurines set one|collectible figurines]]. Through a partnership with [https://wyrmwoodgaming.com/ Wyrmwood Gaming], there are also Wyrmwood Beefy, Majesty, and Consummate Levels ($200, $500, and $1800, respectively), each with extra features and accessories. Due to all six Kickstarter stretch goals having been met, there will be a "[[Malloween Commercial|Stack 'Em To The Heavens]]" mini-game featuring the meeples, a [http://trogdorboardgame.homestarrunner.com/soundboard/ soundboard website], and alternate Trogdor meeples of [[The S is for Sucks Dragon]], [[Strong Bad]]'s original Trogdor drawing, [[Strong Mad]]'s [[Dragons#Strong Mad's Attempt|"DAGRON" attempt]], [[Wormdingler]], and [[Strong Sad]]'s [[Dragons#Strong Sad's Dragon|chiaroscuro dragon]]. A "backer burnination Bingo" was also completed, in which people can submit their Trogdor fanstuff to complete a Bingo board and unlock a live stream of [[Matt Chapman]] playing [[Strong Bad's Cool Game for Attractive People]] episode [[Homestar Ruiner]] and doing the voices live.
-
<div style="background:#C7B985;color:#3D3D3D;font-family:Times New Roman;font-size:120%;padding:1em;width:75%;overflow-y:scroll;height:650px" align="center">
+
-
[[File:trogBanner.png|TROGDOR!!|500px]]<br>
+
-
<big><big>'''The Board Game'''</big></big>
+
-
<big>A cooperative game of burnination, majesty, and consummate V's.<br>
+
==History==
-
For 2-6 Players. Coming to Kickstarter July 17th, 2018.</big>
+
[[File:Instagram3DCottage.png|thumb|The first hint at the board game]]
-
{| width="10%" style="text-align:center;background:#D30000;border:1px solid white"
+
The idea first came up after [[The Brothers Chaps]] started playing more board games with their kids and friends. They made a prototype with 3D-printed and painted pieces, and contacted [[wikipedia:Patrick Rothfuss|Patrick Rothfuss]], who introduced them to [[wikipedia:James Ernest|James Ernest]] of [https://cheapass.com/ Cheapass Games]. James helped make and playtest the game.
-
|-
+
-
|<span class="plainlinks">[http://trogdorboardgame.homestarrunner.com/#signup <span style="color:white">Get Notified</span>]</span>
+
-
|}
+
-
{| width="20%"
+
On September 29, 2017, a video of a cottage being 3D-printed was posted on Strong Bad's [[@strongbadactual (Instagram)|Instagram]] account, the first indication of the board game. He later posted a [[3D Character Variations|CG model]] of Trogdor being rendered. After that, he posted pictures of the prototype game board, but none of them were clear enough to see well. A "Slantwise" card was revealed on January 24, 2018, in [[The Deleteheads Download]] Vol. 1.
-
|-
+
-
|align=center width=50%|
+
-
{{{!}} width="90%" style="text-align:center;background:#3B5998;border:1px solid white"
+
-
{{!}}-
+
-
{{!}}[[twitter:trogdorgame|<span style="color:white">Twitter</span>]]
+
-
{{!}}}
+
-
|align=center|
+
-
{{{!}} width="90%" style="text-align:center;background:#3B5998;border:1px solid white"
+
-
{{!}}-
+
-
{{!}}<span class="plainlinks">[http://www.facebook.com/trogdortheboardgame/ <span style="color:white">Facebook</span>]</span>
+
-
{{!}}}
+
-
|}
+
-
[[File:dividerlinered.png|link=]]
+
The game was confirmed on March 19, 2018, by both the [[Index Page]] and the [[@StrongBadActual]] Twitter account, with a photo of the board. More cards were revealed on @StrongBadActual the same day in a reply. It was playable every day from 12 PM to 2 PM in Kickstarter Couchland (room 103) of [[PAX - 8 Apr 2018|PAX East]]. During The Brothers Chaps' panel at PAX East, they revealed much more information about it. An advertisement video was posted on @StrongBadActual on June 12, 2018, announcing the release date of July. A dedicated [[Trogdor!! The Board Game Website|webpage]] was made for it on June 29, 2018, with a Twitter account (@trogdorgame) and a Facebook account ([https://www.facebook.com/trogdortheboardgame/ trogdortheboardgame]) created the same day. The @trogdorgame Twitter account is now deleted for unknown reasons. The Kickstarter campaign was live from July 17 to August 15, 2018. There was a playtest at [[wikipedia:Gen Con|Gen Con]] on August 2 and 3, 2018. There will be another playtest at PAX West at Uncle's Games in room 214.
 +
{{clear}}
-
<big><big>News & Updates:</big></big>
+
==Instructions==
-
{| style="color:#3D3D3D" width="70%"
+
===Components and Setup===
-
|-
+
[[File:gameGallery5.jpg|thumb|The map, cards, pieces, and Trog-Meter]]
-
|align=center|<big><span class="plainlinks">[https://www.kickstarter.com/projects/1999933720/trogdor-the-board-game <span style="color:white">Trogdor Kickstarter is Live!</span>]</span></big>
+
The goal is to burninate the countryside. The player must burninate all 25 tiles, get rid of all the peasants, and burninate all three thatched-roof cottages. Place the 25 cottage tiles, unburninated, in a 5-by-5 grid. The tiles are green with rounded edges, resembling locations in [[Peasantry]], each with a burninated and unburninated side. Place the cottages and peasants, unburninated, on the three cottage tiles. Cottages can be burninated by flipping the roof piece, and peasants can be burninated by putting the flame helmet on them. Place the "Trog-meter" board above the game board. The Trog-meter represents Trogdor's health, and starts with four peasants, but can hold up to seven. The Troghammer and flame helmet are also on the Trog-meter.
-
Trogdor - The Board Game is now live on Kickstarter! Help bring this game to life so you can burninate with your friends face to face!
+
The Trog Deck provides the players with their actions and special abilities each turn, containing 28 action cards and 7 Troghammer cards. Remove all the Troghammer cards, shuffle the deck, and deal one card to each player, face up. Place the deck beside the board, with space for a discard pile beside it. The movement deck, containing 50 cards, directs the actions of the board elements, including the Peasants, [[The Red and Blue Knights|Knights]], and the Archer. Again, shuffle this deck and place it beside the board, with space for a discard pile beside it. The character cards and item cards are given to each player at the start of the game, and there are twelve of each. These may be distributed randomly, or players may choose their favorites. Each character and item card has a special power. Character​ powers are always active, and they are effective ''on the players' turn only'' unless otherwise stated. Items​ can be used no more than once per turn, and must be recharged before they can be used again. Items start charged. To recharge the Item, the player must satisfy whatever condition is indicated on the card ''during their own turn''.
-
|width=350px|[[File:TwitterBoardGameBurnination.gif|350px|link=https://www.kickstarter.com/projects/1999933720/trogdor-the-board-game]]
+
-
|-
+
-
|align=center|<big><span class="plainlinks">[https://www.gencon.com/events/144064 <span style="color:white">Trogdor at GenCon!</span>]</span></big>
+
-
Our playtest events are SOLD OUT but we may show up at the Cheapass Games booth too. They'll also be screening Homestar toons in the anime section every day of the con! Stay tuned for more updates.
+
Place the two regular Knights and the Archer on the board, as indicated by the map being used. Place Trogdor or the alternate dragon meeple of your choice in the center space. Any method can be used to determine who goes first.
-
|[[File:gameGallery4.jpg|350px|link=https://www.gencon.com/event_finder?search=trogdor]]
+
-
|}
+
-
[[File:dividerlinered.png|link=]]
+
===Turns===
 +
[[File:gameGallery7.jpg|thumb|A turn being played with meeples]]
 +
Each turn consists of two phases. In the first phase, the player controls Trogdor. In the second phase, the Knights, Archers, and Peasants move.
-
<big><big>Gallery</big></big>
+
====Phase One====
 +
In the first phase, the player should begin each turn with one Action Card, either from the starting deal, or left over from the previous turn. The player starts by drawing an Action Card from the Trog Deck, and placing it beside the player's current one. Choose one of the two Action Cards and play it. The card will grant a number of Action Points (APs) as well as a special ability that can be used for this turn. Discard the Action card that is used, and keep the other. If the player doesn't like either Action Card, they may discard one of them, and gain 5 AP with no special ability. Not all Action Points must be used. Action Points can be spent for many different things:
 +
*'''Move''' &mdash; Trogdor takes one step to an adjacent tile. Normally, Trogdor can only move orthogonally (not diagonally) and can't wrap around the edges of the board. Many Action cards will grant Trogdor additional types of movement, like diagonal and wraparound movement. If Trogdor moves into a Knight, Trogdor takes one point of damage.
 +
*'''Eat''' &mdash; Trogdor can devour a Peasant who is on the same tile. The Peasant goes into the Trog-Meter.
 +
*'''Burninate''' &mdash; ​Trogdor can burninate a tile, Peasant, or Cottage, if he's on the same tile.
 +
**The Lake can't be burninated unless all four (or fewer if the Lake is at an edge or a corner) orthogonally adjacent tiles are burninated
 +
**Cottage tiles can be burninated like any other tile; the Cottage itself, however, can't be burninated unless its own tile and all eight surrounding tiles are burninated. This requirement does not "wrap around", so a Cottage in a corner or at the edge of the board is easier. If one of the surrounding tiles becomes unburninated, this doesn't automatically repair the Cottage, but it does make it harder to re-ignite.
 +
**Action Cards that allow long-range burnination ignore the usual restrictions; for example, the Lake can be burninated. However, these cards apply only to tiles unless stated otherwise.
 +
*'''Jump''' &mdash;​ Trogdor can jump from one Tunnel tile to the other Tunnel tile.
 +
*'''Hide''' &mdash; Trogdor can hide on a Mountain tile. This makes him invincible during the second phase of the turn. Lay Trogdor down to show that he is hiding.
-
<gallery style="background:#C7B985;border:0px">
+
[[File:gameGallery1.jpg|thumb|A burninated peasant and cottage]]
-
File:gameGallery1.jpg
+
When a Peasant is burninated (either by Trogdor, by walking into a burninated cottage, or by another burninated peasant), start by crowning him with the Flame Helmet. Draw a card from the Movement Deck and use the movement path on the right (not the Peasant arrow). The burning Peasant moves along that path, burninating every tile and eligible Cottage along the way (including its starting tile). If the Peasant runs into the Lake (regardless of the Lake's burnination), the Peasant stops burninating and survives. The peasant doesn't burninate the Lake tile. If a burning Peasant walks into a space with another Peasant, the second Peasant is also burninated, even if they both started on the same space. Draw a different movement path for each Peasant, and deal with them one at a time. After burning, unless he is saved by the Lake, the burninated Peasant leaves the game and goes into "the Void". With the exception of one special Item, the Disk of Healing, there is no way to bring Peasants back from the Void.
-
File:gameGallery2.jpg
+
-
File:gameGallery3.jpg
+
-
File:gameGallery4.jpg
+
-
File:gameGallery5.jpg
+
-
File:gameGallery6.jpg
+
-
File:gameGallery7.jpg
+
-
File:gameGallery8.jpg
+
-
File:gameGallery9.jpg
+
-
File:gameGallery10.jpg
+
-
</gallery>
+
-
[[File:dividerlinered.png|link=]]
+
====Phase Two====
 +
After all of Trogdor's actions, the second phase begins. To begin, draw a card from the Movement Deck. The first step is peasant spawning. Count the Peasant icons in the upper left corner of the Movement Card. If the board has less Peasants than the amount of icons, more must be added by taking Peasants from the Trog-meter and spawning new Peasants at non-burninated Cottages. Each Cottage can spawn only one Peasant, and only if it is non-burninated. If not all Cottages are producing a Peasant, the player may decide where the new Peasants come out.
-
<big><big>Sign up for the Deleteheads Mailing List</big></big>
+
The second step is peasant movement. The arrow in the lower left of the Movement Card shows a direction. Move all Peasants one step in that direction. Everyone except Trogdor has wrap-around movement, which means if they move off the board, they return on the opposite side. If the Peasant arrow says "Repair", then the Peasants also unburninate any burninated tiles where they stop.
-
The official mailing list for all Homestar Runner-related news, including when we launch the Kickstarter for Trogdor: The Board Game!<br>
+
The third step is Knight movement. The Knights (including the Troghammer, if he is in play) use the movement path on the right side of the card. If a Knight touches a space with a burninated Cottage, the Cottage is repaired. ​If a Knight moves through Trogdor's Space, or stops in it, Trogdor takes one point of damage. Move one Peasant from the Trog-Meter into the Void (out of play). If Trogdor has no Peasants left, then the point of damage kills him. If a Knight starts on the same space as Trogdor, the damage was already done when Trogdor moved into the space, so it doesn’t happen again. Trogdor takes damage only when he is hit by a Knight or Archer. Losing a Peasant when it spawns into the board is not damage, so the effects that are triggered by damage (such as shuffling the Troghammer cards into the deck) are not triggered when a Peasant spawns. If Trogdor is hiding, he takes no damage.
-
Your Email Address:
+
-
<div style="width:20%;text-align:center;background:white;color:#757575;border:2px solid #9A9A9A">EdgarJr@traindropper.com</div><br>
+
-
<div style="width:10%;text-align:center;background:#D30000;border:2px solid white;color:white">Subscribe</div>
+
-
</div>
+
-
==History==
+
The fourth step is moving the Archer. The Archer uses the same movement path as the Knights. It doesn't harm Trogdor by moving into the same space, but when he stops, the Archer fires an arrow, forward and backward along the direction of his last step. Trogdor takes one point of damage from an arrow that hits him. The Arrow path does not include the space where the Archer is standing.
-
On September 29, 2017, [[Strong Bad]] posted a cottage being 3D-printed on his [[Instagram]] account, the first indication of the board game. He later posted a [[3D Character Variations|CG model]] of Trogdor being rendered. After that, he posted small pictures of the game board. A "Slantwise" card was revealed on January 24, 2018, in [[The Deleteheads Download]] Vol. 1.
+
-
The game was confirmed on March 19, 2018, by both the [[Index Page]] and the [[@StrongBadActual]] Twitter account, with a photo of the board. More cards were revealed on @StrongBadActual the same day in a reply. It was playable every day from 12 PM to 2 PM in Kickstarter Couchland (room 103) of [[PAX - 8 Apr 2018|PAX East]]. During The Brothers Chaps' panel at PAX East, they revealed much more information about it. An advertisement video was posted on @StrongBadActual on June 12, 2018, announcing the release date of July. A dedicated [http://trogdorboardgame.homestarrunner.com webpage] was made for it on June 29, 2018, and it was put on Kickstarter on July 17, 2018. There will also be a playtest at [[wikipedia:Gen Con|Gen Con]].
+
The Troghammer is a third, more powerful Knight, absent from the game at the beginning. The Troghammer cards are part of the Trog Deck, removed at the start of the game, and shuffled back in the first time Trogdor takes damage. The first time a Troghammer card is drawn, place him in the center space, then draw another card from the Trog Deck. He moves each additional time a Troghammer card is drawn. To move the Troghammer, draw a card from the Movement Deck and use its movement path. Ignore the rest of this card, since it was only drawn for moving the Troghammer. If the Troghammer stops on another knight or archer, move him again. If more than one Troghammer card is drawn on the same turn, continue doing the same thing.
-
==Instructions==
+
Trogdor only dies if he takes damage when he is ''already at zero health''. After this point, there is a special phase called "Trogdor's Fiery Rage".​ Deal five movement cards for Trogdor, and move him along those five movement
-
The goal is to burninate the countryside. The tiles can be burninated by flipping them over, and the burninated side is black and fiery. The cottages can be burninated by flipping the roof, which has a flame underneath. The peasants can be burninated by putting a flaming helmet on them, and they leave a flaming path when they're moved. There are three cottages on the board, and one peasant on each cottage tile. Before a cottage is burninated, the surrounding tiles must be burninated. If an unburninated peasant walks into a burninated cottage or another burninated peasant, the unburninated peasant is burninated. The player has a choice to eat or burninate peasants (although a peasant can't be eaten until its tile has been burninated). If a peasant is burninated, it leaves a flaming trail around the board before disappearing. If a peasant is eaten, it will be added to the "Trog-meter" (originally called "[[theme park|The Bowels of Trogdor]]"), which represents Trogdor's health. It starts with four peasants, but can hold up to seven. If Trogdor is hurt, a peasant will be removed (causing his health to decrease). If the Trog-meter decreases to zero, the game is over, and the players have one last chance to try to destroy everything. Trogdor can be harmed by the two [[The Red and Blue Knights|knights]], and the archers [[Mendelev]] and [[Dongolev]]. After three "Trog-Hammer" cards are drawn from the Action card pile, a third knight comes out and makes the game more difficult. The Trog-Hammer knight is placed in the center of the board. If a knight is already occupying that space, a movement card is drawn and the first knight is moved immediately.
+
paths in order, burninating Cottages, Peasants, and tiles, just by walking into them. Cottages and Lakes do not have to qualify, and Peasants and Knights (not the Archer) are erased upon impact.
-
Each player starts with one Action card. Each turn, the player draws another Action card, and chooses between using their banked card or their new card. If the banked card is chosen, the new card becomes the banked card. Each Action card has a number of "action points" and a special ability (for example, moving diagonally). Action points can be used to move, burninate the tile Trogdor occupies, or use the Action card ability. Trogdor can only move one tile at a time, and can't move diagonally (without a specific Action card). If Trogdor is on a mountain tile, he can use an Action point to hide in the mountains (with the Trogdor game piece lying down). If Trogdor is on a tunnel tile, he can use an Action point to warp to the other cave.
+
==Stack 'Em to the Heavens==
 +
[[File:StackEmToTheHeavens.png|thumb|"Now you can play a game called Stack 'Em to the Heavens!"]]
 +
'''Stack 'Em to the [[Heaven]]s''' is a competitive meeple-stacking minigame. A small white drawstring canvas bag comes free inside every board game box. The bag has an image of Marshie on fire, with the text "STACK EM TO THE HEAVENS!" and the rules on it. According to the Kickstarter page, the bag is intended to be used for keeping meeples in, so the game can be played anywhere. The title (and Marshie's presence on the bag and in the commercial) is a reference to Marshie's song in [[Malloween Commercial]], when advertising that [[Fluffy Puff Marshmallows|Fluffy Puff Malloweens]] fit on top of each other.
-
After each turn, the player draws a movement card. Each movement card has directions for unburninated peasants (usually one or two moves, such as "north" or "north, west"), and directions for burninated peasants, knights, and archers (three or four moves, such as "north, east, north" or "west, south, south, west"). If a peasant, knight, or archer reaches the end of the board, they wrap around to the other side. When the archers' movement is finished, they shoot arrows along and opposite the direction of their last movement (so if their last movement was "west", they'd shoot arrows west and east), hurting Trogdor if he is in their path, but not harming peasants or knights. Trogdor is not harmed if he is on the same tile as the archers when they shoot. Peasants can regenerate at unburninated cottages (taken from the Trog-meter) if the number of peasants on the movement card is higher than the number of peasants on the board. If a movement card has a green arrow and says "move and repair", peasants and knights can repair any burninated cottage tiles they land on. If a movement card has a red arrow, burninated cottages aren't repaired.
+
To play, put the knight and peasant meeples (including the Troghammer) in a bag, shake the bag, and roll the meeples onto a surface. Take turns stacking meeples on top of each other. Face-up meeples are stacked vertically, and face-down are stacked horizontally. Meeples can be stacked upside down, sideways, and so forth. The objective is to make the tower as precarious as possible, making the other player topple the stack down.
-
==Tiles==
+
Originally, there was an animated GIF on the board game's Kickstarter page, depicting meeples being stacked. The GIF's caption jokingly mentioned that the reader could make up a minigame called "Stack Em To The Heavens". On July 17th, the day the Kickstarter campaign began, the second stretch goal was announced. It was stated that upon reaching $250,000, that joke would be turned into a real game, and a companion soundboard website would be created for the board game. The goal was achieved the next day. On August 15, 2018, [[Puppet Character Variations#Puppet Strong Bad|Puppet Strong Bad]], [[Mike Chapman]], and [[Lucky Yates]] played the game live during the [[Final Hours Playthrough]]. According to Strong Bad, the rules were made up the day before in five minutes. At this point, the archer was also included. On October 25, 2018, a [[Stack 'Em to the Heavens!|commercial]] was released on [[YouTube]].
-
*A broken fence (x3)
+
-
*Green tree 1
+
-
*Mountains (x2)
+
-
*An orange tree (x2)
+
-
*A tunnel (x2)
+
-
*A tree stump (x2)
+
-
*Green tree 2 (x3)
+
-
*Forest (x4)
+
-
*Boulders (x2)
+
-
*Flowers (x2)
+
-
*Green tree 3
+
-
*A lake
+
-
==Cards==
+
==Items==
-
===Action Cards===
+
{{seemain|Trogdor!! The Board Game Items}}
-
{| class="wikitable" width="40%"
+
-
! width=150px|Image !! Name !! width=200px|Description !! AP
+
-
|- id="Consummate V's"
+
-
|[[File:TrogdorCardConsummateVs.png|150px|Consummate V's]]
+
-
|[[Consummate V's]]
+
-
|Trogdor<br>has diagonal<br>movement for<br>this turn!
+
-
|4
+
-
|- id="Extra Actions"
+
-
|height=100px|''Unknown''
+
-
|Extra Actions
+
-
|''Description unknown. The player gets seven actions.''
+
-
|7
+
-
|- id="Flip 'em Up Dan!"
+
-
|height=100px|''Four shaded tiles adjacent to Trogdor being flipped''
+
-
|[[X 'em up|Flip 'em Up]] [[Dan]]!
+
-
|After all Trogdor's<br>actions, you may flip<br>all 4 adjacent tiles,<br>regardless of their<br>burnination status.
+
-
|5
+
-
|- id="Flip 'em Up Fran!"
+
-
|height=100px|''Four shaded tiles diagonal to Trogdor being flipped''
+
-
|Flip 'em Up Fran!
+
-
|After all Trogdor's<br>actions, you may flip<br>all 4 diagonal tiles,<br>regardless of their<br>burnination status.
+
-
|5
+
-
|- id="Invisibility!"
+
-
|height=100px|''Trogdor, drawn with dotted lines, behind a knight''
+
-
|Invisibility!
+
-
|Trogdor can't be<br>hurt by Knights<br>during his actions.<br>Does not apply to<br>Knights' movement.
+
-
|4
+
-
|- id="Jhonka Help"
+
-
|height=100px|''Unknown''
+
-
|[[Jhonka]] Help
+
-
|''Description unknown. Jhonka squishes any peasant on the board, regardless of their location.''
+
-
|6
+
-
|- id="Majesty!"
+
-
|height=100|''Trogdor in front of the board, surrounded by majesty lines''
+
-
|Majesty!
+
-
|1 AP: Burninate<br>any tile on the<br>board.
+
-
|5
+
-
|- id="Path o' Burnination"
+
-
|height=100|''Trogdor burninating a path of tiles (east, east, north, east, east)''
+
-
|Path o' Burnination
+
-
|Skip the whole turn!<br>Draw one movement<br>card to give Trogdor<br>a burnination path.<br>He burns only tiles.
+
-
|0
+
-
|- id="Shot Put"
+
-
|height=100|''Trogdor spitting a fireball to another tile''
+
-
|Shot Put
+
-
|After all Trogdor's<br>actions, you may<br>burninate from 2 tiles<br>away. Includes eligible<br>cottages!
+
-
|5
+
-
|- id="Sidewise"
+
-
|height=100px|''Unknown''
+
-
|Sidewise
+
-
|''Description unknown. Trogdor can burninate an adjacent tile.''
+
-
|6
+
-
|- id="Slantwise!"
+
-
|[[File:TrogdorSlantwise.png|150px|Slantwise!]]
+
-
|Slantwise!
+
-
|At any point during actions,<br>burninate a diagonal<br>tile. Not an action
+
-
|''Unknown''
+
-
|- id="Smell the Daisies"
+
-
|height=100px|''Trogdor surrounded by flowers''
+
-
|Smell the Daisies
+
-
|If Trogdor ends<br>this turn on a<br>flower tile, the next<br>player gets 3 extra<br>action points.
+
-
|4
+
-
|- id="Wingaling"
+
-
|height=100px|''Trogdor floating over the board, with a cloud on each side of him''
+
-
|Wingaling
+
-
|Trogdor may start<br>this turn from any<br>countryside tile.
+
-
|4
+
-
|- id="Wraparound"
+
-
|height=100|''Trogdor on the left side of the board, with an arrow wrapping around to the right side''
+
-
|Wraparound
+
-
|Trogdor has<br>wraparound<br>movement for<br>this turn!
+
-
|5
+
-
|}
+
-
===Keeper Cards===
+
==Fun Facts==
-
{| class="wikitable" width="40%"
+
===Trivia===
-
! Name !! Description
+
*There have been some changes throughout the making of the game.
-
|- id="Brovelade"
+
**The "That Dog Tennis Ball Thing, 'cept with Fireballs" item was originally called "Ball of Fire".
-
|Brovelade
+
**There was originally an item called "Pauldrons of [[Greg]]", with the ability to prevent Trogdor from taking one damage, recharging when Trogdor devours a peasant.
-
|Peasants can not repair<br>burninated tiles<br>on your turn.
+
**There was originally an item called "Bones of Luckman" that gave the player an extra action point.
-
|- id="Cranjegg"
+
**The "Trog-Burst" card was originally called "Extra Actions".
-
|Cranjegg
+
**The "Jhonka Help" card originally provided 6 action points, and one of those could be used to eat a peasant on any tile on Trogdor's turn.
-
|You may move diagonally.
+
**Peasants could originally only be eaten on burninated tiles.
-
|- id="Galgabudge"
+
**The circumstances for summoning the Troghammer were different.  The Troghammer was originally summoned to the board after three Troghammer cards were drawn rather than one, but the Troghammer cards started in the deck.
-
|Galgabudge
+
-
|You can treat Mountain tiles<br>as if they were also Tunnels.
+
-
|- id="Hegeltha"
+
-
|Hegeltha
+
-
|You can use the "hide"<br>action on any tile that<br>does not contain a cottage.
+
-
|- id="Stonklar"
+
-
|Stonklar
+
-
|You have wraparound<br>movement.
+
-
|- id="Yubbitz"
+
-
|Yubbitz
+
-
|You can trade Action cards<br>with other players, either<br>on your turn or theirs.
+
-
|- id="Peasant"
+
-
|''Unknown''
+
-
|''Description unknown.<br>Peasants can be added to the<br>Trog-meter after being burninated.''
+
-
|- id="Unknown 1"
+
-
|''Unknown''
+
-
|''Unknown''
+
-
|- id="Unknown 2"
+
-
|''Unknown''
+
-
|''Unknown''
+
-
|}
+
-
 
+
-
===Item Cards===
+
-
{| class="wikitable" width="40%"
+
-
! width=150px|Image !! Name !! Use !! Recharge
+
-
|- id="Ball of Fire"
+
-
|height=100|''A firey ball''
+
-
|Ball of [[Fire]]
+
-
|Burninate any tile<br>on the board
+
-
|When a peasant<br>repairs a burninated tile
+
-
|- id="Bones of Luckman"
+
-
|height=100|''A pair of dice''
+
-
|Bones of Luckman
+
-
|You get +1 Action points
+
-
|''Unknown''
+
-
|- id="Pauldrons of Greg"
+
-
|height=100|''Armor''
+
-
|Pauldrons of [[Greg]]
+
-
|Prevent Trogdor from<br>taking one damage
+
-
|When Trogdor<br>devours a peasant
+
-
|- id="Ring of Voip"
+
-
|height=100|''A diamond ring''
+
-
|Ring of [[Voip]]
+
-
|Jump to any tile
+
-
|When a cottage or<br>cottage space is burninated
+
-
|- id="Shield of Cumberdale"
+
-
|height=100|''A trash can lid''
+
-
|Shield of [[Ron Cumberdale|Cumberdale]]
+
-
|On Any Player's Turn,<br>prevent Trogdor from taking<br>one Knight damage
+
-
|When Trogdor<br>gains health
+
-
|- id="That Dog Tennis Ball Thing, 'cept with Fireballs"
+
-
|height=100|''A dog tennis thing shooting fireballs''
+
-
|That [[Dog]] [[Sports#Tennis|Tennis]] Ball Thing, 'cept with [[Fire]]balls
+
-
|Burninate any eligible tile<br>or cottage on the board.
+
-
|When a Peasant<br>repairs a burninated tile.
+
-
|- id="Two Gross Beans"
+
-
|height=100|''Two gross beans''
+
-
|Two Gross [[Beans]]
+
-
|You get +2 Action points
+
-
|When Trogdor visits<br>a Forest tile
+
-
|}
+
-
 
+
-
==="Turn Steps" Card===
+
-
<blockquote>
+
-
'''Turn Steps'''
+
-
 
+
-
#DRAW a card from the<br>Trogdeck
+
-
#Take your ACTIONS
+
-
#DRAW a card from the<br>Movement Deck
+
-
#SPAWN a Peasant?
+
-
#MOVE Peasants
+
-
#MOVE Knights
+
-
#MOVE Archer & Shoot
+
-
#SAVOR the HAVOC
+
-
</blockquote>
+
 +
===Inside References===
{{sectionstub}}
{{sectionstub}}
Line 293: Line 109:
File:BurninatedCottageGamePiece.png|The uncolored burninated cottage game piece
File:BurninatedCottageGamePiece.png|The uncolored burninated cottage game piece
File:KnightGamePiece.png|The uncolored knight game piece
File:KnightGamePiece.png|The uncolored knight game piece
-
File:TrogHammerGamePiece.png|The uncolored "Trog-Hammer" knight game piece
+
File:TrogHammerGamePiece.png|The uncolored Troghammer knight game piece
-
</gallery>
+
-
 
+
-
===Website===
+
-
<gallery>
+
-
File:meeples trogdor off.png|The Trogdor "meeple"
+
-
File:meeples cottage1 off.png|The cottage "meeple"
+
-
File:meeples peasant off.png|The burninated peasant "meeple"
+
-
File:meeples cottage2 off.png|The burninated cottage "meeple"
+
-
File:meeples knight off.png|The knight "meeple"
+
-
File:meeples monk off.png|The peasant "meeple"
+
-
File:meeples hammer off.png|The Trog-Hammer "meeple"
+
-
File:meeples archer off.png|The archer "meeple"
+
-
File:meeples trogdor on.png|The Trogdor piece
+
-
File:meeples cottage1 on.png|The cottage piece
+
-
File:meeples peasant on.png|The burninated peasant piece
+
-
File:meeples cottage2 on.png|The burninated cottage piece
+
-
File:meeples knight on.png|The knight piece
+
-
File:meeples monk on.png|The peasant piece
+
-
File:meeples hammer on.png|The Trog-Hammer piece
+
-
File:meeples archer on.png|The archer piece
+
</gallery>
</gallery>
Line 322: Line 118:
==Appearances==
==Appearances==
-
*'''Debut:''' [[Instagram]]
+
*'''Debut:''' [[@strongbadactual (Instagram)]]
*[[The Deleteheads Download]]
*[[The Deleteheads Download]]
*[[@StrongBadActual]]
*[[@StrongBadActual]]
*[[Index Page]]
*[[Index Page]]
 +
*Trogdor!! The Board Game Kickstarter campaign and [[:Category:Kickstarter Videos|promotional content]]
==External Links==
==External Links==
*[[forum:37817|forum thread re: "Trogdor!! The Board Game"]]
*[[forum:37817|forum thread re: "Trogdor!! The Board Game"]]
-
[[Category:Games]]
+
[[Category:Board Games]][[Category:Trogdor!! The Board Game|*]]

Revision as of 06:17, 7 February 2019

view Kickstarter
The box art
This article is about the board game. For other uses, see Trogdor (disambiguation).

Trogdor!! The Board Game (shortened to Trogdor!!) is an upcoming board game adaptation of TROGDOR!, made by The Brothers Chaps (Boardelectrix) and James Ernest. The box art, game tiles, character cards, and item cards are drawn by Chris Schweizer. The campaign was put on Kickstarter on Tuesday, July 17, 2018 with a goal of $75,000, which has been surpassed in the first few hours. The campaign ended on Wednesday, August 15, 2018, with a total of $1,421,903 (nearly 20 times the goal) and 23,338 backers. Preorders are available on Backerkit from September 17 to October 31 (originally October 15). Extra items, such as character meeples, enamel pins, and shirts, are also available with preorders. The game's shipping date is estimated to be around June 2019. The Brothers Chaps will try to order more than they need, so they can sell extra copies in the Store, but it is unknown when or how many will be available. Any extra copies will not include the extra features earned by the Kickstarter backers. A print-and-play version can be made here.

Trogdor!! is a cooperative puzzle area control game in which the players work together to burninate all of the game tiles, thatched-roof cottages, and peasants. Every player controls Trogdor, assuming the role of one of the twelve Keepers of Trogdor. Each Keeper has unique powers and items, both decided by cards. The game is for two to six players, and play time is 30 to 45 minutes with variable levels of difficulty the players can set. The recommended age is 14+.

It is available in two main levels: Wingaling Level ($40 on Kickstarter) with wooden meeples, and Burninator Level ($60 on Kickstarter) with plastic miniatures sculpted by Rick Van Velsor, the person who sculpted the collectible figurines. Through a partnership with Wyrmwood Gaming, there are also Wyrmwood Beefy, Majesty, and Consummate Levels ($200, $500, and $1800, respectively), each with extra features and accessories. Due to all six Kickstarter stretch goals having been met, there will be a "Stack 'Em To The Heavens" mini-game featuring the meeples, a soundboard website, and alternate Trogdor meeples of The S is for Sucks Dragon, Strong Bad's original Trogdor drawing, Strong Mad's "DAGRON" attempt, Wormdingler, and Strong Sad's chiaroscuro dragon. A "backer burnination Bingo" was also completed, in which people can submit their Trogdor fanstuff to complete a Bingo board and unlock a live stream of Matt Chapman playing Strong Bad's Cool Game for Attractive People episode Homestar Ruiner and doing the voices live.

Contents

History

The first hint at the board game

The idea first came up after The Brothers Chaps started playing more board games with their kids and friends. They made a prototype with 3D-printed and painted pieces, and contacted Patrick Rothfuss, who introduced them to James Ernest of Cheapass Games. James helped make and playtest the game.

On September 29, 2017, a video of a cottage being 3D-printed was posted on Strong Bad's Instagram account, the first indication of the board game. He later posted a CG model of Trogdor being rendered. After that, he posted pictures of the prototype game board, but none of them were clear enough to see well. A "Slantwise" card was revealed on January 24, 2018, in The Deleteheads Download Vol. 1.

The game was confirmed on March 19, 2018, by both the Index Page and the @StrongBadActual Twitter account, with a photo of the board. More cards were revealed on @StrongBadActual the same day in a reply. It was playable every day from 12 PM to 2 PM in Kickstarter Couchland (room 103) of PAX East. During The Brothers Chaps' panel at PAX East, they revealed much more information about it. An advertisement video was posted on @StrongBadActual on June 12, 2018, announcing the release date of July. A dedicated webpage was made for it on June 29, 2018, with a Twitter account (@trogdorgame) and a Facebook account (trogdortheboardgame) created the same day. The @trogdorgame Twitter account is now deleted for unknown reasons. The Kickstarter campaign was live from July 17 to August 15, 2018. There was a playtest at Gen Con on August 2 and 3, 2018. There will be another playtest at PAX West at Uncle's Games in room 214.

Instructions

Components and Setup

The map, cards, pieces, and Trog-Meter

The goal is to burninate the countryside. The player must burninate all 25 tiles, get rid of all the peasants, and burninate all three thatched-roof cottages. Place the 25 cottage tiles, unburninated, in a 5-by-5 grid. The tiles are green with rounded edges, resembling locations in Peasantry, each with a burninated and unburninated side. Place the cottages and peasants, unburninated, on the three cottage tiles. Cottages can be burninated by flipping the roof piece, and peasants can be burninated by putting the flame helmet on them. Place the "Trog-meter" board above the game board. The Trog-meter represents Trogdor's health, and starts with four peasants, but can hold up to seven. The Troghammer and flame helmet are also on the Trog-meter.

The Trog Deck provides the players with their actions and special abilities each turn, containing 28 action cards and 7 Troghammer cards. Remove all the Troghammer cards, shuffle the deck, and deal one card to each player, face up. Place the deck beside the board, with space for a discard pile beside it. The movement deck, containing 50 cards, directs the actions of the board elements, including the Peasants, Knights, and the Archer. Again, shuffle this deck and place it beside the board, with space for a discard pile beside it. The character cards and item cards are given to each player at the start of the game, and there are twelve of each. These may be distributed randomly, or players may choose their favorites. Each character and item card has a special power. Character​ powers are always active, and they are effective on the players' turn only unless otherwise stated. Items​ can be used no more than once per turn, and must be recharged before they can be used again. Items start charged. To recharge the Item, the player must satisfy whatever condition is indicated on the card during their own turn.

Place the two regular Knights and the Archer on the board, as indicated by the map being used. Place Trogdor or the alternate dragon meeple of your choice in the center space. Any method can be used to determine who goes first.

Turns

A turn being played with meeples

Each turn consists of two phases. In the first phase, the player controls Trogdor. In the second phase, the Knights, Archers, and Peasants move.

Phase One

In the first phase, the player should begin each turn with one Action Card, either from the starting deal, or left over from the previous turn. The player starts by drawing an Action Card from the Trog Deck, and placing it beside the player's current one. Choose one of the two Action Cards and play it. The card will grant a number of Action Points (APs) as well as a special ability that can be used for this turn. Discard the Action card that is used, and keep the other. If the player doesn't like either Action Card, they may discard one of them, and gain 5 AP with no special ability. Not all Action Points must be used. Action Points can be spent for many different things:

  • Move — Trogdor takes one step to an adjacent tile. Normally, Trogdor can only move orthogonally (not diagonally) and can't wrap around the edges of the board. Many Action cards will grant Trogdor additional types of movement, like diagonal and wraparound movement. If Trogdor moves into a Knight, Trogdor takes one point of damage.
  • Eat — Trogdor can devour a Peasant who is on the same tile. The Peasant goes into the Trog-Meter.
  • Burninate — ​Trogdor can burninate a tile, Peasant, or Cottage, if he's on the same tile.
    • The Lake can't be burninated unless all four (or fewer if the Lake is at an edge or a corner) orthogonally adjacent tiles are burninated
    • Cottage tiles can be burninated like any other tile; the Cottage itself, however, can't be burninated unless its own tile and all eight surrounding tiles are burninated. This requirement does not "wrap around", so a Cottage in a corner or at the edge of the board is easier. If one of the surrounding tiles becomes unburninated, this doesn't automatically repair the Cottage, but it does make it harder to re-ignite.
    • Action Cards that allow long-range burnination ignore the usual restrictions; for example, the Lake can be burninated. However, these cards apply only to tiles unless stated otherwise.
  • Jump —​ Trogdor can jump from one Tunnel tile to the other Tunnel tile.
  • Hide — Trogdor can hide on a Mountain tile. This makes him invincible during the second phase of the turn. Lay Trogdor down to show that he is hiding.
A burninated peasant and cottage

When a Peasant is burninated (either by Trogdor, by walking into a burninated cottage, or by another burninated peasant), start by crowning him with the Flame Helmet. Draw a card from the Movement Deck and use the movement path on the right (not the Peasant arrow). The burning Peasant moves along that path, burninating every tile and eligible Cottage along the way (including its starting tile). If the Peasant runs into the Lake (regardless of the Lake's burnination), the Peasant stops burninating and survives. The peasant doesn't burninate the Lake tile. If a burning Peasant walks into a space with another Peasant, the second Peasant is also burninated, even if they both started on the same space. Draw a different movement path for each Peasant, and deal with them one at a time. After burning, unless he is saved by the Lake, the burninated Peasant leaves the game and goes into "the Void". With the exception of one special Item, the Disk of Healing, there is no way to bring Peasants back from the Void.

Phase Two

After all of Trogdor's actions, the second phase begins. To begin, draw a card from the Movement Deck. The first step is peasant spawning. Count the Peasant icons in the upper left corner of the Movement Card. If the board has less Peasants than the amount of icons, more must be added by taking Peasants from the Trog-meter and spawning new Peasants at non-burninated Cottages. Each Cottage can spawn only one Peasant, and only if it is non-burninated. If not all Cottages are producing a Peasant, the player may decide where the new Peasants come out.

The second step is peasant movement. The arrow in the lower left of the Movement Card shows a direction. Move all Peasants one step in that direction. Everyone except Trogdor has wrap-around movement, which means if they move off the board, they return on the opposite side. If the Peasant arrow says "Repair", then the Peasants also unburninate any burninated tiles where they stop.

The third step is Knight movement. The Knights (including the Troghammer, if he is in play) use the movement path on the right side of the card. If a Knight touches a space with a burninated Cottage, the Cottage is repaired. ​If a Knight moves through Trogdor's Space, or stops in it, Trogdor takes one point of damage. Move one Peasant from the Trog-Meter into the Void (out of play). If Trogdor has no Peasants left, then the point of damage kills him. If a Knight starts on the same space as Trogdor, the damage was already done when Trogdor moved into the space, so it doesn’t happen again. Trogdor takes damage only when he is hit by a Knight or Archer. Losing a Peasant when it spawns into the board is not damage, so the effects that are triggered by damage (such as shuffling the Troghammer cards into the deck) are not triggered when a Peasant spawns. If Trogdor is hiding, he takes no damage.

The fourth step is moving the Archer. The Archer uses the same movement path as the Knights. It doesn't harm Trogdor by moving into the same space, but when he stops, the Archer fires an arrow, forward and backward along the direction of his last step. Trogdor takes one point of damage from an arrow that hits him. The Arrow path does not include the space where the Archer is standing.

The Troghammer is a third, more powerful Knight, absent from the game at the beginning. The Troghammer cards are part of the Trog Deck, removed at the start of the game, and shuffled back in the first time Trogdor takes damage. The first time a Troghammer card is drawn, place him in the center space, then draw another card from the Trog Deck. He moves each additional time a Troghammer card is drawn. To move the Troghammer, draw a card from the Movement Deck and use its movement path. Ignore the rest of this card, since it was only drawn for moving the Troghammer. If the Troghammer stops on another knight or archer, move him again. If more than one Troghammer card is drawn on the same turn, continue doing the same thing.

Trogdor only dies if he takes damage when he is already at zero health. After this point, there is a special phase called "Trogdor's Fiery Rage".​ Deal five movement cards for Trogdor, and move him along those five movement paths in order, burninating Cottages, Peasants, and tiles, just by walking into them. Cottages and Lakes do not have to qualify, and Peasants and Knights (not the Archer) are erased upon impact.

Stack 'Em to the Heavens

"Now you can play a game called Stack 'Em to the Heavens!"

Stack 'Em to the Heavens is a competitive meeple-stacking minigame. A small white drawstring canvas bag comes free inside every board game box. The bag has an image of Marshie on fire, with the text "STACK EM TO THE HEAVENS!" and the rules on it. According to the Kickstarter page, the bag is intended to be used for keeping meeples in, so the game can be played anywhere. The title (and Marshie's presence on the bag and in the commercial) is a reference to Marshie's song in Malloween Commercial, when advertising that Fluffy Puff Malloweens fit on top of each other.

To play, put the knight and peasant meeples (including the Troghammer) in a bag, shake the bag, and roll the meeples onto a surface. Take turns stacking meeples on top of each other. Face-up meeples are stacked vertically, and face-down are stacked horizontally. Meeples can be stacked upside down, sideways, and so forth. The objective is to make the tower as precarious as possible, making the other player topple the stack down.

Originally, there was an animated GIF on the board game's Kickstarter page, depicting meeples being stacked. The GIF's caption jokingly mentioned that the reader could make up a minigame called "Stack Em To The Heavens". On July 17th, the day the Kickstarter campaign began, the second stretch goal was announced. It was stated that upon reaching $250,000, that joke would be turned into a real game, and a companion soundboard website would be created for the board game. The goal was achieved the next day. On August 15, 2018, Puppet Strong Bad, Mike Chapman, and Lucky Yates played the game live during the Final Hours Playthrough. According to Strong Bad, the rules were made up the day before in five minutes. At this point, the archer was also included. On October 25, 2018, a commercial was released on YouTube.

Items

See main article: Trogdor!! The Board Game Items

Fun Facts

Trivia

  • There have been some changes throughout the making of the game.
    • The "That Dog Tennis Ball Thing, 'cept with Fireballs" item was originally called "Ball of Fire".
    • There was originally an item called "Pauldrons of Greg", with the ability to prevent Trogdor from taking one damage, recharging when Trogdor devours a peasant.
    • There was originally an item called "Bones of Luckman" that gave the player an extra action point.
    • The "Trog-Burst" card was originally called "Extra Actions".
    • The "Jhonka Help" card originally provided 6 action points, and one of those could be used to eat a peasant on any tile on Trogdor's turn.
    • Peasants could originally only be eaten on burninated tiles.
    • The circumstances for summoning the Troghammer were different. The Troghammer was originally summoned to the board after three Troghammer cards were drawn rather than one, but the Troghammer cards started in the deck.

Inside References

STUB'D! This section of the page is incomplete. You can help the Homestar Runner Wiki by expanding it.


Gallery

Social Media

PAX East

Other

Appearances

External Links

Personal tools