Trogdor!! The Board Game

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On September 29, 2017, a [[@strongbadactual (Instagram)#BZo5JCJh4ij|video]] of a cottage being 3D-printed was posted on Strong Bad's [[@strongbadactual (Instagram)|Instagram]] account, the first indication of the board game. He later [[@strongbadactual (Instagram)#BaSiQY4B2I1|posted]] a [[3D Character Variations|CG model]] of Trogdor being rendered. After that, he posted pictures of the prototype game board, but none of them were clear enough to see well. A "Slantwise" card was revealed on January 24, 2018, in [[The Deleteheads Download]] Vol. 1.
On September 29, 2017, a [[@strongbadactual (Instagram)#BZo5JCJh4ij|video]] of a cottage being 3D-printed was posted on Strong Bad's [[@strongbadactual (Instagram)|Instagram]] account, the first indication of the board game. He later [[@strongbadactual (Instagram)#BaSiQY4B2I1|posted]] a [[3D Character Variations|CG model]] of Trogdor being rendered. After that, he posted pictures of the prototype game board, but none of them were clear enough to see well. A "Slantwise" card was revealed on January 24, 2018, in [[The Deleteheads Download]] Vol. 1.
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The game was confirmed on March 19, 2018, by both the [[Index Page]] and the [[@StrongBadActual]] Twitter account, with a [[@StrongBadActual Tweets 2018#975808792146391046|photo of the board]]. More cards were revealed on @StrongBadActual the same day in a reply. It was playable every day from 12 PM to 2 PM in Kickstarter Couchland (room 103) of [[PAX - 8 Apr 2018|PAX East]]. During The Brothers Chaps' panel at PAX East, they revealed much more information about it. An [[@StrongBadActual Tweets 2018#1006762877397667841|advertisement video]] was posted on @StrongBadActual on June 12, 2018, announcing the release date of July. A dedicated [[Trogdor!! The Board Game Website|webpage]] was made for it on June 29, 2018, with a Twitter account (@trogdorgame) and a Facebook account ([https://www.facebook.com/trogdortheboardgame/ trogdortheboardgame]) created the same day. The @trogdorgame Twitter account is now deleted for unknown reasons. The Kickstarter campaign was live from July 17 to August 15, 2018. There was a playtest at [[wikipedia:Gen Con|Gen Con]] on August 2 and 3, 2018, another at PAX West at Uncle's Games in room 214 on April 5 to 8, 2018, and lastly JoCo Cruise in March 2019. Later, a [[Trogdor!! The Board Game Rulebook EP|rulebook EP]] was released.
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The game was confirmed on March 19, 2018, by both the [[Index Page]] and the [[@StrongBadActual]] Twitter account, with a [[@StrongBadActual Tweets 2018#975808792146391046|photo of the board]]. More cards were revealed on @StrongBadActual the same day in a reply. It was playable every day from 12 PM to 2 PM in Kickstarter Couchland (room 103) of [[PAX East - 8 Apr 2018|PAX East]]. During The Brothers Chaps' panel at PAX East, they revealed much more information about it. An [[@StrongBadActual Tweets 2018#1006762877397667841|advertisement video]] was posted on @StrongBadActual on June 12, 2018, announcing the release date of July. A dedicated [[Trogdor!! The Board Game Website|webpage]] was made for it on June 29, 2018, with a Twitter account (@trogdorgame) and a Facebook account ([https://www.facebook.com/trogdortheboardgame/ trogdortheboardgame]) created the same day. The @trogdorgame Twitter account is now deleted for unknown reasons. The Kickstarter campaign was live from July 17 to August 15, 2018. There was a playtest at [[wikipedia:Gen Con|Gen Con]] on August 2 and 3, 2018, another at PAX West at Uncle's Games in room 214 on April 5 to 8, 2018, and lastly JoCo Cruise in March 2019. Later, a [[Trogdor!! The Board Game Rulebook EP|rulebook EP]] was released.
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==Instructions==
==Instructions==
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===Components and Setup===
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:''For complete instructions, see the [http://trogdorboardgame.homestarrunner.com/Trogdor_Rulebook.pdf official rulebook].''
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===General===
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The objective of the game, as outlined in [[Trogdor (song)|Trogdor's song]], is to:
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*'''Burninate the countryside:''' flip all twenty-five tiles to the burninated side.
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*'''Burninate the peasants:''' remove all peasants from the board, whether by chomping or burninating them.
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*'''Burninate the thatched-roof cottages:''' set all three cottages aflame.
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Once all three conditions have been met, the game ends in victory.
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===Setup===
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:''See [[Trogdor!! The Board Game Items]] for complete descriptions of game components.''
[[File:gameGallery16.jpg|thumb|The map, cards, pieces, and Trog-Meter]]
[[File:gameGallery16.jpg|thumb|The map, cards, pieces, and Trog-Meter]]
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The goal is to burninate the countryside. The player must burninate all 25 tiles, get rid of all the peasants, and burninate all three thatched-roof cottages. Place the 25 cottage tiles, unburninated, in a 5-by-5 grid. The tiles are green with rounded edges, resembling locations in [[Peasantry]], each with a burninated and unburninated side. Place the cottages and peasants, unburninated, on the three cottage tiles. Cottages can be burninated by flipping the roof piece, and peasants can be burninated by putting the flame helmet on them. Place the "Trog-meter" board above the game board. The Trog-meter represents Trogdor's health, and starts with four peasants, but can hold up to seven. The Troghammer and flame helmet are also on the Trog-meter.
 
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The Trog Deck provides the players with their actions and special abilities each turn, containing 28 action cards and 7 Troghammer cards. Remove all the Troghammer cards, shuffle the deck, and deal one card to each player, face up. Place the deck beside the board, with space for a discard pile beside it. The movement deck, containing 50 cards, directs the actions of the board elements, including the Peasants, [[The Red and Blue Knights|Knights]], and the Archer. Again, shuffle this deck and place it beside the board, with space for a discard pile beside it. The character cards and item cards are given to each player at the start of the game, and there are twelve of each. These may be distributed randomly, or players may choose their favorites. Each character and item card has a special power. Character​ powers are always active, and they are effective ''on the players' turn only'' unless otherwise stated. Items​ can be used no more than once per turn, and must be recharged before they can be used again. Items start charged. To recharge the Item, the player must satisfy whatever condition is indicated on the card ''during their own turn''.
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====Game Board====
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Place the twenty-five countryside tiles, unburninated side up, in a five-by-five grid. Players may use the board presets listed in the instruction booklet or come up with their own configurations. For easier play, place cottage and lake tiles on edges, and place the two tunnels far from each other. Once the board has been arranged, place a cottage meeple or miniature, unburninated side up, on each cottage tile, along with one peasant. Place Trogdor on the center tile, and place the two knights and the archer on different tiles.
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Place the two regular Knights and the Archer on the board, as indicated by the map being used. Place Trogdor or the alternate dragon meeple of your choice in the center space. Any method can be used to determine who goes first.
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Place the Trog-Meter, action deck, movement deck, and Void card next to the board, with space for two discard piles. Place the Troghammer and the flame helmet in their spaces on the Trog-Meter. Fill the Trog-Meter with the remaining four peasants.
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====Keepers of Trogdor====
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Each player will assume the role of one of the Keepers of Trogdor, granting them special abilities as described on the card. These abilities do not need to be recharged, and may be used only on the player's turn unless specified otherwise. Deal each player a Keeper card, either chosen or at random.
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====Items of Trogdor====
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Each player will have an item that may be used to perform a special action as described on the card. These actions may be used only on the player's turn, and must be recharged by satisfying the condition on the card before they can be used again. A player's item may only be recharged on their turn, and may not be used more than once per turn, regardless of recharge (though it may be used and recharged in the same turn). The Disk of Healing does not recharge and may only be used once per game. Deal each player an item card, either chosen or at random.
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====Action and Movement Deck====
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Players will draw from the action deck on their turn to determine the actions they can take. Seven of the action cards are Troghammer cards. Remove these from the action deck and set them aside; they will be shuffled in the first time Trogdor takes damage. Shuffle the action deck and deal one action card to each player.
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The movement deck will be used to specify the movements of peasants, knights, and the archer. Shuffle the movement deck and place it where players can reach.
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Any method may be used to determine who takes the first turn.
===Turns===
===Turns===
[[File:gameGallery12new.jpg|thumb|A turn being played with meeples]]
[[File:gameGallery12new.jpg|thumb|A turn being played with meeples]]
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Each turn consists of two phases. In the first phase, the player controls Trogdor. In the second phase, the Knights, Archers, and Peasants move.
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Each turn consists of two phases: one where the player controls Trogdor, and one where the countryside takes actions. Note that both phases are considered part of the current player's turn for the purposes of card text.
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====Phase One====
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====Phase 1: Trogdor's Actions====
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In the first phase, the player should begin each turn with one Action Card, either from the starting deal, or left over from the previous turn. The player starts by drawing an Action Card from the Trog Deck, and placing it beside the player's current one. Choose one of the two Action Cards and play it. The card will grant a number of Action Points (APs) as well as a special ability that can be used for this turn. Discard the Action card that is used, and keep the other. If the player doesn't like either Action Card, they may discard one of them, and gain 5 AP with no special ability. Not all Action Points must be used. Action Points can be spent for many different things:
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Draw an action card. The player should now have two action cards in hand, and must choose one to play and one to "bank" for a future turn. Each action card should specify a number of action points (AP) and a special action or ability that Trogdor is allowed for that turn. Note that these abilities are optional and do not need to be used. If the player doesn't like either of their action cards, they may discard one to gain 5 AP with no special ability. Once an action card is chosen, it may be discarded.
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*'''Move''' — Trogdor takes one step to an adjacent tile. Normally, Trogdor can only move orthogonally (not diagonally) and can't wrap around the edges of the board. Many Action cards will grant Trogdor additional types of movement, like diagonal and wraparound movement. If Trogdor moves into a Knight, Trogdor takes one point of damage.
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*'''Eat''' — Trogdor can devour a Peasant who is on the same tile. The Peasant goes into the Trog-Meter.
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*'''Burninate''' — ​Trogdor can burninate a tile, Peasant, or Cottage, if he's on the same tile.
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**The Lake can't be burninated unless all four (or fewer if the Lake is at an edge or a corner) orthogonally adjacent tiles are burninated
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**Cottage tiles can be burninated like any other tile; the Cottage itself, however, can't be burninated unless its own tile and all eight surrounding tiles are burninated. This requirement does not "wrap around", so a Cottage in a corner or at the edge of the board is easier. If one of the surrounding tiles becomes unburninated, this doesn't automatically repair the Cottage, but it does make it harder to re-ignite.
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**Action Cards that allow long-range burnination ignore the usual restrictions; for example, the Lake can be burninated. However, these cards apply only to tiles unless stated otherwise.
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*'''Jump''' —​ Trogdor can jump from one Tunnel tile to the other Tunnel tile.
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*'''Hide''' — Trogdor can hide on a Mountain tile. This makes him invincible during the second phase of the turn. Lay Trogdor down to show that he is hiding.
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[[File:gameGallery11new.jpg|thumb|Trogdor burninating a cottage]]
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If a Troghammer card is drawn:
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When a Peasant is burninated (either by Trogdor, by walking into a burninated cottage, or by another burninated peasant), start by crowning him with the Flame Helmet. Draw a card from the Movement Deck and use the movement path on the right (not the Peasant arrow). The burning Peasant moves along that path, burninating every tile and eligible Cottage along the way (including its starting tile). If the Peasant runs into the Lake (regardless of the Lake's burnination), the Peasant stops burninating and survives. The peasant doesn't burninate the Lake tile. If a burning Peasant walks into a space with another Peasant, the second Peasant is also burninated, even if they both started on the same space. Draw a different movement path for each Peasant, and deal with them one at a time. After burning, unless he is saved by the Lake, the burninated Peasant leaves the game and goes into "the Void". With the exception of one special Item, the Disk of Healing, there is no way to bring Peasants back from the Void.
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*If the Troghammer is not yet in play, place it on the center tile.
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*If the Troghammer is in play, draw a movement card, and, ignoring all other information on the card, move the Troghammer along the movement path (damaging Trogdor and repairing cottages as in a normal knight movement).
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If at any time the Troghammer lands on a tile occupied by a knight or archer, draw another movement card and move it again. After a Troghammer card has been drawn, discard it and draw a new action card. Note that the Troghammer is a knight, and if he is in play, all rules applying to knights apply to him as well.
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====Phase Two====
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[[File:gameGallery11new.jpg|thumb|Trogdor burninating a cottage]]
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After all of Trogdor's actions, the second phase begins. To begin, draw a card from the Movement Deck. The first step is peasant spawning. Count the Peasant icons in the upper left corner of the Movement Card. If the board has less Peasants than the amount of icons, more must be added by taking Peasants from the Trog-meter and spawning new Peasants at non-burninated Cottages. Each Cottage can spawn only one Peasant, and only if it is non-burninated. If not all Cottages are producing a Peasant, the player may decide where the new Peasants come out.
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Once an action card has been chosen for play, Trogdor may take actions—up to the number of action points specified on that card. Actions are as follows:
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*'''Move''' Trogdor one tile to the north, south, east or west. Trogdor does not have diagonal movement or wraparound movement unless granted by another card.
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**Trogdor takes damage if he moves onto a knight's tile.
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*'''Chomp''' a peasant on the tile Trogdor currently occupies. Remove the peasant from the board and add it to the Trog-Meter (Trogdor's health).
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*'''Hide''' on a mountain tile, rendering Trogdor invulnerable to the knights and archer during the next phase. Set Trogdor on his side to represent his hidden status. ''This action will end the turn.''
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*'''Burrow''' from one tunnel tile to the other.
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*'''Burninate''' a tile, a peasant, or an eligible cottage.
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**'''Burninate a tile:''' Flip the tile Trogdor occupies to the burninated side. This does not affect any other pieces occupying the tile. Note that burninated tiles retain any special function they had previously.
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***The lake tile must be surrounded by burninated tiles on all four sides before it may be burninated. (This condition does not wrap around.)
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***Cards that let you burninate a tile other than the one where Trogdor is standing ignore the usual burninating restrictions; for example, the Lake tile can be burninated regardless of the condition of its neighbors.
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**'''Burninate a peasant''' on the tile Trogdor occupies: Crown the peasant with the flame helmet. Then draw a movement card, and, ignoring all other information on the card, move the peasant along the movement path, burninating each tile the peasant visits (including its starting tile). If the peasant reaches the end of its path without being saved by the lake (see below), it is removed from the board and placed in the Void, not on the Trog-Meter.
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***If the peasant visits an eligible cottage, the cottage is ignited. If the peasant's path ends on a burninated cottage, the peasant is re-ignited with a fresh movement card.
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***If the peasant visits another peasant, the other peasant is ignited—complete the current peasant's movement and then draw a fresh movement card for the other one.
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***If the peasant visits the lake, the peasant is extinguished and the lake is left unharmed, regardless of its burnination status. (Note: if a peasant is burninated while already on the lake tile, it is extinguished immediately and the burnination has no effect.)
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**'''Burninate a cottage''' on the tile Trogdor occupies: In order to be ''eligible'', a cottage's tile must be burninated, as well as the eight tiles surrounding it. Like the lake, this condition does not wrap around. If the cottage is eligible, it may be burninated by flipping the piece to its burninated side.
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***Note: cottages may be repaired by knights. If the tiles around a burninated cottage are repaired by peasants, the cottage is not automatically repaired, but it will make it more difficult to re-burninate if it does get repaired.
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*'''Pass''' and forfeit any remaining action points.
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The second step is peasant movement. The arrow in the lower left of the Movement Card shows a direction. Move all Peasants one step in that direction. Everyone except Trogdor has wrap-around movement, which means if they move off the board, they return on the opposite side. If the Peasant arrow says "Repair", then the Peasants also unburninate any burninated tiles where they stop.
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====Phase 2: The Countryside's Movements====
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It's time for the countryside to fight back. Draw a movement card. All peasants, knights, and the archer have ''wraparound movement''; that is, if they move off the edge of the board on one side, they reappear on the opposite side.
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*Observe the number of peasants (zero to four) in the top left of the card. Spawn peasants from the Trog-Meter until the number of peasants on the board is greater than or equal to the number of peasants on the card. Note that health lost due to peasant spawning is not considered damage, and thus Trogdor cannot be killed by peasant spawning. Peasants may be placed on any cottage tile, given the following rules:
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**A cottage that is already occupied by a peasant cannot spawn peasants.
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**A burninated cottage cannot spawn peasants.
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**If these conditions cannot be met, or if the Trog-Meter is empty, no more peasants can be spawned. Peasants never spawn from the Void.
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*Move all peasants on the board one tile in the direction specified on the arrow. If the arrow is green, peasants repair the tiles they step onto. (Peasants do not repair cottages.) If a peasant steps onto the tile of a burninated cottage, the peasant is burninated.
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*Move the knights and the archer along the movement path. If a knight visits Trogdor's tile, Trogdor takes damage; move one peasant from the Trog-Meter to the Void. If a knight visits a burninated cottage, that cottage is repaired.
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*At the end of the archer's movement, it fires arrows along its row or column, depending on the direction of its last move. If Trogdor is in this row or column, he takes damage. Note that arrows do not touch the archer's tile; if the archer is on Trogdor's tile when he shoots, Trogdor is not harmed.
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*Remember to shuffle the Troghammer cards into the action deck the first time Trogdor takes damage.
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The third step is Knight movement. The Knights (including the Troghammer, if he is in play) use the movement path on the right side of the card. If a Knight touches a space with a burninated Cottage, the Cottage is repaired. ​If a Knight moves through Trogdor's Space, or stops in it, Trogdor takes one point of damage. Move one Peasant from the Trog-Meter into the Void (out of play). If Trogdor has no Peasants left, then the point of damage kills him. If a Knight starts on the same space as Trogdor, the damage was already done when Trogdor moved into the space, so it doesn’t happen again. Trogdor takes damage only when he is hit by a Knight or Archer. Losing a Peasant when it spawns into the board is not damage, so the effects that are triggered by damage (such as shuffling the Troghammer cards into the deck) are not triggered when a Peasant spawns. If Trogdor is hiding, he takes no damage.
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It is now the next player's turn. Turns move clockwise.
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The fourth step is moving the Archer. The Archer uses the same movement path as the Knights. It doesn't harm Trogdor by moving into the same space, but when he stops, the Archer fires an arrow, forward and backward along the direction of his last step. Trogdor takes one point of damage from an arrow that hits him. The Arrow path does not include the space where the Archer is standing.
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====Trogdor's Fiery Rage====
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If Trogdor takes damage while the Trog-Meter is at zero, he dies—or rather, he "rage-quits". Trogdor's Fiery Rage is a special endgame phase in which Trogdor has one last chance to beat the game in a blaze of glory.
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The Troghammer is a third, more powerful Knight, absent from the game at the beginning. The Troghammer cards are part of the Trog Deck, removed at the start of the game, and shuffled back in the first time Trogdor takes damage. The first time a Troghammer card is drawn, place him in the center space, then draw another card from the Trog Deck. He moves each additional time a Troghammer card is drawn. To move the Troghammer, draw a card from the Movement Deck and use its movement path. Ignore the rest of this card, since it was only drawn for moving the Troghammer. If the Troghammer stops on another knight or archer, move him again. If more than one Troghammer card is drawn on the same turn, continue doing the same thing.
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Draw five movement cards, and, ignoring all other information on the card, move Trogdor along each movement path sequentially. Trogdor gains wraparound movement for this phase. Including his starting tile, Trogdor lays waste to everything he touches: tiles and cottages are burninated regardless of eligibility, peasants are removed (without triggering peasant burnination), and knights are killed (although the archer lives). If, by the end of the five movements, the win conditions have been met, Trogdor has achieved a "[[total]] table-flip victory". If not, "Trogdor [retires] in defeat, to burninate another day."
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Trogdor only dies if he takes damage when he is ''already at zero health''. After this point, there is a special phase called "Trogdor's Fiery Rage".​ Deal five movement cards for Trogdor, and move him along those five movement
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Strong Bad encourages players to end each game, regardless of the outcome, with a rousing "[[Teen Girl Squad|IT'S OVER!]]"
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paths in order, burninating Cottages, Peasants, and tiles, just by walking into them. Cottages and Lakes do not have to qualify, and Peasants and Knights (not the Archer) are erased upon impact.
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==Stack 'Em to the Heavens==
==Stack 'Em to the Heavens==

Current revision as of 23:34, 2 November 2019

website
The logo
The box and its contents
This article is about the board game. For other uses, see Trogdor (disambiguation).

Trogdor!! The Board Game (shortened to Trogdor!!) is a board game adaptation of TROGDOR!, made by The Brothers Chaps (Boardelectrix) and James Ernest. The box art, game tiles, character cards, and item cards are drawn by Chris Schweizer. The rulebook was written with Loneshark Games. The plastic miniatures were sculpted by Rick Van Velsor, the person who sculpted the collectible figurines.

Trogdor!! is a cooperative puzzle area control game in which the players work together to burninate all of the game tiles, thatched-roof cottages, and peasants. Every player controls Trogdor, assuming the role of one of the nine (twelve, counting Strong Bad's) Keepers of Trogdor. Each Keeper has unique powers and items, both decided by cards. The game is for one to six players, and play time is 30 minutes with variable levels of difficulty the players can set. The recommended age is 14+.

The campaign was put on Kickstarter on Tuesday, July 17, 2018 with a goal of $75,000, which was surpassed in the first few hours. The campaign ended on Wednesday, August 15, 2018, with a total of $1,421,903 (nearly 20 times the goal) and 23,338 backers. Preorders were available on Backerkit from September 17 to October 31 (originally October 15). Extra items, such as character meeples, enamel pins, and shirts, were also available with preorders. Shipping to backers began in early July 2019. The Brothers Chaps ordered enough copies so they can sell extra copies in the Store once the backers receive theirs, but it is unknown how many will be available. Any extra copies will not include the extra features earned by the Kickstarter backers. A print-and-play version can be made here.

The game was available on Kickstarter in two main levels: Wingaling Level ($40) with wooden meeples, and Burninator Level ($60) with plastic miniatures. Through a partnership with Wyrmwood Gaming, there were also Wyrmwood Beefy, Majesty, and Consummate Levels ($200, $500, and $1800, respectively), featuring high-quality handcrafted boards with extra features and accessories. Due to all six Kickstarter stretch goals having been met, the game includes a "Stack 'Em To The Heavens" mini-game featuring the meeples, a soundboard website, and alternate Trogdor meeples of The S is for Sucks Dragon, Strong Bad's original Trogdor drawing, Strong Mad's "DAGRON" attempt, Wormdingler, and Strong Sad's chiaroscuro dragon. A "backer burnination Bingo" was also completed, in which people could submit their Trogdor fanstuff to complete a Bingo board and unlock a live stream of Matt Chapman playing and voicing Strong Bad's Cool Game for Attractive People episode Homestar Ruiner.

Contents

[edit] History

The first hint at the board game

The idea first came up after The Brothers Chaps started playing more board games with their kids and friends. They made a prototype with 3D-printed and painted pieces, and contacted Patrick Rothfuss, who introduced them to James Ernest of Cheapass Games. James helped make and playtest the game.

On September 29, 2017, a video of a cottage being 3D-printed was posted on Strong Bad's Instagram account, the first indication of the board game. He later posted a CG model of Trogdor being rendered. After that, he posted pictures of the prototype game board, but none of them were clear enough to see well. A "Slantwise" card was revealed on January 24, 2018, in The Deleteheads Download Vol. 1.

The game was confirmed on March 19, 2018, by both the Index Page and the @StrongBadActual Twitter account, with a photo of the board. More cards were revealed on @StrongBadActual the same day in a reply. It was playable every day from 12 PM to 2 PM in Kickstarter Couchland (room 103) of PAX East. During The Brothers Chaps' panel at PAX East, they revealed much more information about it. An advertisement video was posted on @StrongBadActual on June 12, 2018, announcing the release date of July. A dedicated webpage was made for it on June 29, 2018, with a Twitter account (@trogdorgame) and a Facebook account (trogdortheboardgame) created the same day. The @trogdorgame Twitter account is now deleted for unknown reasons. The Kickstarter campaign was live from July 17 to August 15, 2018. There was a playtest at Gen Con on August 2 and 3, 2018, another at PAX West at Uncle's Games in room 214 on April 5 to 8, 2018, and lastly JoCo Cruise in March 2019. Later, a rulebook EP was released.

[edit] Instructions

For complete instructions, see the official rulebook.

[edit] General

The objective of the game, as outlined in Trogdor's song, is to:

  • Burninate the countryside: flip all twenty-five tiles to the burninated side.
  • Burninate the peasants: remove all peasants from the board, whether by chomping or burninating them.
  • Burninate the thatched-roof cottages: set all three cottages aflame.

Once all three conditions have been met, the game ends in victory.

[edit] Setup

See Trogdor!! The Board Game Items for complete descriptions of game components.
The map, cards, pieces, and Trog-Meter

[edit] Game Board

Place the twenty-five countryside tiles, unburninated side up, in a five-by-five grid. Players may use the board presets listed in the instruction booklet or come up with their own configurations. For easier play, place cottage and lake tiles on edges, and place the two tunnels far from each other. Once the board has been arranged, place a cottage meeple or miniature, unburninated side up, on each cottage tile, along with one peasant. Place Trogdor on the center tile, and place the two knights and the archer on different tiles.

Place the Trog-Meter, action deck, movement deck, and Void card next to the board, with space for two discard piles. Place the Troghammer and the flame helmet in their spaces on the Trog-Meter. Fill the Trog-Meter with the remaining four peasants.

[edit] Keepers of Trogdor

Each player will assume the role of one of the Keepers of Trogdor, granting them special abilities as described on the card. These abilities do not need to be recharged, and may be used only on the player's turn unless specified otherwise. Deal each player a Keeper card, either chosen or at random.

[edit] Items of Trogdor

Each player will have an item that may be used to perform a special action as described on the card. These actions may be used only on the player's turn, and must be recharged by satisfying the condition on the card before they can be used again. A player's item may only be recharged on their turn, and may not be used more than once per turn, regardless of recharge (though it may be used and recharged in the same turn). The Disk of Healing does not recharge and may only be used once per game. Deal each player an item card, either chosen or at random.

[edit] Action and Movement Deck

Players will draw from the action deck on their turn to determine the actions they can take. Seven of the action cards are Troghammer cards. Remove these from the action deck and set them aside; they will be shuffled in the first time Trogdor takes damage. Shuffle the action deck and deal one action card to each player.

The movement deck will be used to specify the movements of peasants, knights, and the archer. Shuffle the movement deck and place it where players can reach.

Any method may be used to determine who takes the first turn.

[edit] Turns

A turn being played with meeples

Each turn consists of two phases: one where the player controls Trogdor, and one where the countryside takes actions. Note that both phases are considered part of the current player's turn for the purposes of card text.

[edit] Phase 1: Trogdor's Actions

Draw an action card. The player should now have two action cards in hand, and must choose one to play and one to "bank" for a future turn. Each action card should specify a number of action points (AP) and a special action or ability that Trogdor is allowed for that turn. Note that these abilities are optional and do not need to be used. If the player doesn't like either of their action cards, they may discard one to gain 5 AP with no special ability. Once an action card is chosen, it may be discarded.

If a Troghammer card is drawn:

  • If the Troghammer is not yet in play, place it on the center tile.
  • If the Troghammer is in play, draw a movement card, and, ignoring all other information on the card, move the Troghammer along the movement path (damaging Trogdor and repairing cottages as in a normal knight movement).

If at any time the Troghammer lands on a tile occupied by a knight or archer, draw another movement card and move it again. After a Troghammer card has been drawn, discard it and draw a new action card. Note that the Troghammer is a knight, and if he is in play, all rules applying to knights apply to him as well.

Trogdor burninating a cottage

Once an action card has been chosen for play, Trogdor may take actions—up to the number of action points specified on that card. Actions are as follows:

  • Move Trogdor one tile to the north, south, east or west. Trogdor does not have diagonal movement or wraparound movement unless granted by another card.
    • Trogdor takes damage if he moves onto a knight's tile.
  • Chomp a peasant on the tile Trogdor currently occupies. Remove the peasant from the board and add it to the Trog-Meter (Trogdor's health).
  • Hide on a mountain tile, rendering Trogdor invulnerable to the knights and archer during the next phase. Set Trogdor on his side to represent his hidden status. This action will end the turn.
  • Burrow from one tunnel tile to the other.
  • Burninate a tile, a peasant, or an eligible cottage.
    • Burninate a tile: Flip the tile Trogdor occupies to the burninated side. This does not affect any other pieces occupying the tile. Note that burninated tiles retain any special function they had previously.
      • The lake tile must be surrounded by burninated tiles on all four sides before it may be burninated. (This condition does not wrap around.)
      • Cards that let you burninate a tile other than the one where Trogdor is standing ignore the usual burninating restrictions; for example, the Lake tile can be burninated regardless of the condition of its neighbors.
    • Burninate a peasant on the tile Trogdor occupies: Crown the peasant with the flame helmet. Then draw a movement card, and, ignoring all other information on the card, move the peasant along the movement path, burninating each tile the peasant visits (including its starting tile). If the peasant reaches the end of its path without being saved by the lake (see below), it is removed from the board and placed in the Void, not on the Trog-Meter.
      • If the peasant visits an eligible cottage, the cottage is ignited. If the peasant's path ends on a burninated cottage, the peasant is re-ignited with a fresh movement card.
      • If the peasant visits another peasant, the other peasant is ignited—complete the current peasant's movement and then draw a fresh movement card for the other one.
      • If the peasant visits the lake, the peasant is extinguished and the lake is left unharmed, regardless of its burnination status. (Note: if a peasant is burninated while already on the lake tile, it is extinguished immediately and the burnination has no effect.)
    • Burninate a cottage on the tile Trogdor occupies: In order to be eligible, a cottage's tile must be burninated, as well as the eight tiles surrounding it. Like the lake, this condition does not wrap around. If the cottage is eligible, it may be burninated by flipping the piece to its burninated side.
      • Note: cottages may be repaired by knights. If the tiles around a burninated cottage are repaired by peasants, the cottage is not automatically repaired, but it will make it more difficult to re-burninate if it does get repaired.
  • Pass and forfeit any remaining action points.

[edit] Phase 2: The Countryside's Movements

It's time for the countryside to fight back. Draw a movement card. All peasants, knights, and the archer have wraparound movement; that is, if they move off the edge of the board on one side, they reappear on the opposite side.

  • Observe the number of peasants (zero to four) in the top left of the card. Spawn peasants from the Trog-Meter until the number of peasants on the board is greater than or equal to the number of peasants on the card. Note that health lost due to peasant spawning is not considered damage, and thus Trogdor cannot be killed by peasant spawning. Peasants may be placed on any cottage tile, given the following rules:
    • A cottage that is already occupied by a peasant cannot spawn peasants.
    • A burninated cottage cannot spawn peasants.
    • If these conditions cannot be met, or if the Trog-Meter is empty, no more peasants can be spawned. Peasants never spawn from the Void.
  • Move all peasants on the board one tile in the direction specified on the arrow. If the arrow is green, peasants repair the tiles they step onto. (Peasants do not repair cottages.) If a peasant steps onto the tile of a burninated cottage, the peasant is burninated.
  • Move the knights and the archer along the movement path. If a knight visits Trogdor's tile, Trogdor takes damage; move one peasant from the Trog-Meter to the Void. If a knight visits a burninated cottage, that cottage is repaired.
  • At the end of the archer's movement, it fires arrows along its row or column, depending on the direction of its last move. If Trogdor is in this row or column, he takes damage. Note that arrows do not touch the archer's tile; if the archer is on Trogdor's tile when he shoots, Trogdor is not harmed.
  • Remember to shuffle the Troghammer cards into the action deck the first time Trogdor takes damage.

It is now the next player's turn. Turns move clockwise.

[edit] Trogdor's Fiery Rage

If Trogdor takes damage while the Trog-Meter is at zero, he dies—or rather, he "rage-quits". Trogdor's Fiery Rage is a special endgame phase in which Trogdor has one last chance to beat the game in a blaze of glory.

Draw five movement cards, and, ignoring all other information on the card, move Trogdor along each movement path sequentially. Trogdor gains wraparound movement for this phase. Including his starting tile, Trogdor lays waste to everything he touches: tiles and cottages are burninated regardless of eligibility, peasants are removed (without triggering peasant burnination), and knights are killed (although the archer lives). If, by the end of the five movements, the win conditions have been met, Trogdor has achieved a "total table-flip victory". If not, "Trogdor [retires] in defeat, to burninate another day."

Strong Bad encourages players to end each game, regardless of the outcome, with a rousing "IT'S OVER!"

[edit] Stack 'Em to the Heavens

"Now you can play a game called Stack 'Em to the Heavens!"

Stack 'Em to the Heavens is a competitive meeple-stacking minigame. A small white drawstring canvas bag comes free inside every board game box. The bag has an image of Marshie on fire, with the text "STACK EM TO THE HEAVENS!" and the rules on it. According to the Kickstarter page, the bag is intended to be used for keeping meeples in, so the game can be played anywhere. The title (and Marshie's presence on the bag and in the commercial) is a reference to Marshie's song in Malloween Commercial, when advertising that Fluffy Puff Malloweens fit on top of each other.

To play, put the knight and peasant meeples (including the Troghammer) in a bag, shake the bag, and roll the meeples onto a surface. Take turns stacking meeples on top of each other. Face-up meeples are stacked vertically, and face-down are stacked horizontally. Meeples can be stacked upside down, sideways, and so forth. The objective is to make the tower as precarious as possible, making the other player topple the stack down.

Originally, there was an animated GIF on the board game's Kickstarter page, depicting meeples being stacked. The GIF's caption jokingly mentioned that the reader could make up a minigame called "Stack Em To The Heavens". On July 17th, the day the Kickstarter campaign began, the second stretch goal was announced. It was stated that upon reaching $250,000, that joke would be turned into a real game, and a companion soundboard website would be created for the board game. The goal was achieved the next day. On August 15, 2018, Puppet Strong Bad, Mike Chapman, and Lucky Yates played the game live during the Final Hours Playthrough. According to Strong Bad, the rules were made up the day before in five minutes. At this point, the archer was also included. On October 25, 2018, a commercial was released on YouTube.

[edit] Fun Facts

[edit] Trivia

  • There have been some changes throughout the making of the game.
    • The "That Dog Tennis Ball Thing, 'cept with Fireballs" item was originally called "Ball of Fire".
    • There was originally an item called "Pauldrons of Greg", with the ability to prevent Trogdor from taking one damage, recharging when Trogdor devours a peasant.
    • There was originally an item called "Bones of Luckman" that gave the player an extra Action point. This was replaced with Two Gross Beans, which gives the player +2 AP instead.
    • The "High Energy" card was originally called "Trog-Burst", and before that, "Extra Actions".
    • The "Jhonka Help" card originally provided 6 action points, and one of those could be used to eat a peasant on any tile on Trogdor's turn.
    • Peasants could originally only be eaten on burninated tiles.
    • The circumstances for summoning the Troghammer were different. The Troghammer was originally summoned to the board after three Troghammer cards were drawn rather than one, but the Troghammer cards started in the deck.

[edit] Remarks

  • The rulebook and the bonus Keeper and Item cards use a different font for Strong Bad's handwriting than the usual AhnbergHand.

[edit] Inside References

[edit] Gallery

[edit] Social Media

[edit] PAX East

[edit] Other

[edit] Appearances

[edit] See Also

[edit] External Links

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