Trogdor!! The Board Game Items
From Homestar Runner Wiki
Trogdor!! The Board Game comes with many items, such as game pieces, tiles, and cards.
Contents |
Game Pieces
The wooden meeples were exclusive to the Kickstarter version of the game. Miniature figurines sculpted by Rick Van Velsor.
Meeple | Miniature | Name | Role | Amount |
---|---|---|---|---|
Trogdor | The controllable main character. Controlled by every player, with the ability to burninate tiles, peasants, and cottages.
Alternate dragon meeples can be used in its place. | 1 | ||
Peasants | The player must burninate or eat them all. They move once each turn, sometimes repair tiles, and occasionally spawn at cottages. If burninated, they spread a path of burnination and cause chain reactions with other peasants. If eaten, they add to Trogdor's health. | 7 | ||
Flame Helmet | It is placed on a peasant to indicate it is being burninated, removed when the peasant is extinguished or sent to The Void. | 1 | ||
Thatched-Roof Cottage | The player must burninate all three. The surrounding area must be burninated before the cottage itself. Peasants can respawn at unburninated cottages.
The meeple has a burninated image on the reverse; the figurine's roof is reversible, with a flame sculpted on the underside. Players flip them over to indicate a burninated state. | 3 | ||
Knights | They hurt Trogdor if they are on the same tile. They make three to five moves each turn and repair cottages.
The figurines are slightly differentiated by their red and blue plumes, but for gameplay purposes they are identical. | 2 | ||
Archers | They hurt Trogdor if Trogdor is on the same row or column as the archers when they shoot. They shoot along and opposite the direction of their last movement. They make three to five moves each turn. | 1 | ||
Troghammer | The third knight. It comes into the game when the player draws a Troghammer card, which are shuffled into the deck upon Trogdor's first damage. He moves every time a movement card or Troghammer card is drawn. | 1 |
Tiles
Description | Amount | Notes |
---|---|---|
Cottage | 3 | Cottages are placed on these three tiles. The tiles themselves can be burninated like any other tile, but the cottage itself must be surrounded by burnination in every direction before it can be burninated. |
Green-leafed tree | 4 | |
Mountains | 2 | Trogdor can use an action point to hide from enemies during their actions here. |
Orange-leafed tree | 3 | |
Tunnel | 2 | Trogdor can use an action to burrow from one Tunnel tile to the other. |
Tree stump | 2 | The "Stump and Rock" card allows the player four more Action points if they burninate one of these tiles. |
Forest | 4 | |
Boulders | 2 | The "Stump and Rock" card allows the player four more Action points if they burninate one of these tiles. |
Flowers | 2 | The "Smell the Daisies" card awards the next player three more Action points if the current player ends their turn on one of these tiles. |
Lake | 1 | Tiles orthogonally adjacent to the Lake must be burninated before the Lake can be burninated. The Lake extinguishes burninated Peasants, even if it has been burninated. |
Several Spell cards refer to specific tiles.
Cards
Action Cards
Image | Name | Description | AP | Amount in Deck |
---|---|---|---|---|
Trogdor with a burst around him, blocking a knight from entering | Block | During the Knights' and Archer's actions, Trogdor can't take damage from them on this turn. | 4 | 2 |
Consummate V's | Trogdor gains diagonal movement for this turn. | 4 | 2 | |
Four shaded tiles adjacent to Trogdor being flipped | Flip 'em Up Dan | After Trogdor's actions, he may burninate any number of adjacent tiles to the North, South, East, or West. | 4 | 1 |
Four shaded tiles diagonal to Trogdor being flipped | Flip 'em Up Fran | After Trogdor's actions, he may burninate any number of diagonally adjacent tiles. | 4 | 1 |
Trogdor hiding in the mountains | Hidey Hole | After Trogdor's actions, he may burrow to a Mountain tile and hide there for free. | 4 | 1 |
Trogdor roaring and flexing his beefy arm | High Energy | Behold the field in which I grow my Action Points. See how it is rich in nutrients and loam. | 7 | 2 |
Trogdor, drawn with dotted lines, behind a knight | Invisibility | During Trogdor's actions, Trogdor can't take damage from the Knights on this turn. (Does not apply to Knights' movement.) | 4 | 2 |
Jhonka whacking a peasant with a spiked club | Jhonka Help | Before Trogdor's actions, he may chomp any Peasant on the board for free. | 5 | 1 |
Trogdor in front of the board, surrounded by majesty lines | Majesty | Before Trogdor's actions, he may burninate any tile on the board for free. | 5 | 2 |
Trogdor burninating a path of tiles (east, north, east, east) | Path o' Burnination | Take no actions this turn, even if you have AP. Draw a Movement card; without moving, Trogdor burninates everything in that path. | 0 | 1 |
Shot Put | After Trogdor's actions, he may burninate a tile, Peasant, or eligible Cottage from up to 2 tiles away in any single direction. | 5 | 2 | |
Trogdor burninating an adjacent tile | Sidewise | Once during Trogdor's actions, he may burninate an adjacent tile to the North, South, East, or West for free. | 5 | 2 |
Slantwise | Once during Trogdor's actions, he may burninate a diagonally adjacent tile for free. | 5 | 2 | |
Trogdor surrounded by flowers | Smell the Daisies | If Trogdor ends this turn on a flower tile, the next player gets 3 extra AP. | 4 | 2 |
A stump and rock | Stump and Rock | Once this turn, if Trogdor burninates a tile with a stump or rock on it, you gain 4 more AP. | 4 | 2 |
A tunnel | Tunnel Warp | Before Trogdor's actions, you may swap one Tunnel tile with any tile that doesn't contain a Cottage. (Pieces on these tiles move with them, including Trogdor.) | 4 | 1 |
Wingaling | Before Trogdor's actions, he may jump to any tile. | 4 | 1 | |
Trogdor on the left side of the board, with an arrow wrapping around to the right side | Wraparound | Trogdor gains wraparound movement this turn. | 5 | 2 |
The Troghammer | Troghammer | Move the Troghammer, then draw another card. | N/A | 7 |
Movement Cards
Peasants Spawned | Peasant Movement | Repair? | Movement Path |
---|---|---|---|
0 | South | No | North-North-East-East-North |
0 | Southwest | Yes | East-East-South-West-South |
4 | East | No | East-East-North-North-West |
2 | South | Yes | West-West-North-West |
0 | East | No | West-West-South-South-East |
2 | West | No | North-East-East-North-North |
2 | Southwest | Yes | South-West-West-North |
0 | Southeast | Yes | South-South-West-South |
0 | North | No | North-East-East-South |
2 | Northeast | No | East-East-South-South-West |
0 | South | Yes | West-West-North-North-North |
3 | Southwest | No | East-South-South-East |
2 | Southwest | No | West-West-South-South |
4 | South | No | North-West-West-North |
2 | Northeast | Yes | East-North-North-East |
1 | East | Yes | North-North-East-North |
1 | East | Yes | South-East-East-South |
3 | Northwest | No | West-South-South-West |
2 | North | Yes | West-West-South-West |
2 | South | Yes | South-South-West-West |
4 | East | Yes | North-West-North-East-East |
1 | Northwest | No | North-North-West-North |
4 | Southwest | No | West-West-North-North |
4 | East | No | North-North-West-West-North |
1 | North | No | West-West-South-East-South |
0 | West | Yes | North-North-East-East |
0 | Southeast | Yes | North-West-West-North-North |
1 | South | No | South-East-East-South-South |
1 | North | No | East-East-South-South-South |
2 | West | Yes | West-West-North-North-East |
2 | South | No | East-East-North-West-North |
1 | West | No | West-North-North-West |
3 | North | No | South-South-East-East |
4 | Northwest | No | East-East-North-North-North |
1 | North | Yes | South-South-West-West-South |
1 | East | No | West-North-North-East |
3 | Southeast | No | East-East-South-South |
0 | Northwest | Yes | South-East-South-West-West |
1 | Northwest | Yes | North-North-West-West |
3 | Northeast | No | East-East-North-East |
2 | Northeast | No | North-East-North-West-West |
3 | Southeast | No | West-West-South-South-South |
0 | Southeast | No | South-West-West-South |
4 | Northwest | No | East-South-South-West |
2 | Southwest | No | South-South-East-East-South |
0 | Northeast | No | East-East-North-North |
0 | West | Yes | South-South-East-South |
1 | North | Yes | North-East-East-North |
3 | Southeast | No | West-West-North-East-North |
4 | West | No | East-East-South-East |
3 | Northeast | Yes | West-West- |
1 | West | No |
Keeper Cards
Image | Name | Ability | Description |
---|---|---|---|
Galgabudge | You may treat Mountain tiles as if they were also Tunnels. | Don't listen to what their mom says, Galga IS some kind of moleperson. It's not just a stolen mascot costume from a local school. Like at all. | |
Cranjegg | On your turn, Trogdor may move diagonally. | Cranjegg is a fortieth-generation Keeper of Trogdor and feels the pressure. He'd rather pursue his dream of homebrewing "artisanal Old Man Rub." | |
Hegeltha | On your turn, Trogdor may also use the hide action on any unburninated Forest tile. | Hegeltha joined the Keepers of Trogdor just to get out of the house a couple nights a week. I heard those antler-lanterns are full of peasant teeth. Eww! | |
Stonklar | On your turn, Trogdor has wraparound movement. | Stonky acts like he can't understand you unless you talk in that backwardsy syntax. "The chicken wings to me please pass." Ugh. That guy. | |
Worchex | Knights cannot repair Cottages during your turn. | Worchex has hated Knights since he was refused a high-five at a joust by his fav Knight. Oh, and those wings are just a cool backpack. | |
Yubbitz | You may trade Action cards with other players, either on your turn or theirs. | Yubbitz's favorite drink is powdered milk mixed with lemonade, but NOT powdered lemonade mixed with milk. That's gross! | |
Crangolev | On your turn, gain +1 Action Point. | Crangolev is the cool older sister of straight-laced Archer twins Mendelev and Dongolev. She probably ends sentences by going "yesss?" a lot. | |
Brovelade | Peasants cannot repair burninated tiles during your turn. | Brovelade is the starting toss-monger for the Keepers of Trogdor's official fast-pitch goatball team earning a record of 8 fatalities last season! | |
Hardybardy | You have no special powers. Absolutely none. | Hardybardy makes up for his uselessness with cool costumes, pyrotechnics, and a deep, overlordy voice. Available for parties and metal bands. | |
The for REAL Keepers of Trogdor — use at your own risk! | |||
Strong Bad in a robe with croissant-like horns and an open mouth with fangs and a forked tongue, holding an arrow | Lord Pastryhorn of Fangleburg | On your turn, Archer arrows kill Peasants in their path but Knights block them. Add any skewered Peasants to the Trog-Meter. | None |
Strong Mad in a robe with scars on his face, pounding something with his fist | the Haunchgurgler | On your turn, during Trogdor's actions, he may pound one adjacent Knight in any direction into the ground. Knock over the Knight for this turn only, and don't move the Knight this turn. | None |
The Cheat making a mildly nervous expression, surrounded by "majesty" lines | Just The Cheat | Duh, you can cheat. What this means exactly is up to you. | None |
100% EXTRA BEST Keeper of Trogdor — Use at your own risk! | |||
Pom Pom with a robe, an afro with chicken feet coming out of it, and a black beard shaped like two forks | Staplength von Forkbeard | You may skip the first step of any or all Knights' movement path. | None |
Senor Cardgage's head with tentacles and a puddle below them | Prentilimost | When drawing your action card, you may choose from the top 3 cards in the discard pile. Once used, discard to the BOTTOM of the discard pile. | None |
Item Cards
Image | Name | Use | Recharge |
---|---|---|---|
A flask | Ye Flask of Dennis | For the rest of your turn, any burninated Peasants that would go to the Void are added to Trogdor's health instead. | When Trogdor visits the Lake. |
A pouch | Distracto's Pouch | After you draw a Movement card, you may choose the direction of the Peasant movement. | When Trogdor hides. |
That Dog Tennis Ball Thing, 'cept with Fireballs | Burninate any tile or eligible Cottage. | When Trogdor visits the corner store. I mean tile. Any corner tile. | |
Ring of Voip | Teleport Trogdor to any tile. | When a Cottage or Cottage tile is burninated. | |
Two Gross Beans | Gain +2 Action Points. | When Trogdor visits the center tile. | |
A cracked stone shaped like a diskette | Disk of Healing | Return a Peasant from the Void to the Trog-Meter. | None |
Shield of Cumberdale | Prevent Trogdor from taking a point of damage from a Knight. | When Trogdor gains health. | |
The Super Trinket from Peasant's Quest | Super Trinket | Prevent Trogdor from taking a point of damage from the Archer. | When Trogdor visits the Archer or vice versa. |
Various baubles and gems | Baubles of Astray | During Trogdor's actions, move a Knight to an empty tile. | When Trogdor visits a Tunnel. |
#1 way ^way better Items of Trogdor — use at your own risk! | |||
An oozing tube of ointment reading "RUB" | Old Man Rub | Trogdor, Peasants, Knights, and the Archer are all slathered up with Old Man Rub. For the whole game, on everyone's turns, they automatically use Tunnels for free when they land on them. | Doesn't need one. But if you want, perform a 30 second infomercial for Old Man Rub. |
A keyswordtar | Keyswordtar | On your turn, if any Knight crosses paths with Trogdor during their movements, go get a six-sided die from some other board game. If you roll a 4 or higher, you block the attack! | If bagels happen. |
A floatation device with Trogdor's head and beefy arm | Trog Floaty | Before Trogdor's actions, teleport Trogdor and one Peasant to the lake for a pool party. | When somebody takes a bath... Okay, fine. Or a shower. |
SUPER-GREAT Item of Trogdor — Use at your own risk! | |||
An open, spilt bottle of hot sauce with a flaming knight's foot on it | Hot Greaves Sauce | If Trogdor ends his turn adjacent to a Knight, he may light said jerk's foot on fire. On that Knight's next movement, they burninate all tiles AND cottages in their path! (but not peasants) | If ANY player burninates four or more tiles in one turn. |
Trogdor breathing fire into a tunnel | Lozenge of Tunnel Breath | When Trogdor is on a Tunnel tile, he may burninate THROUGH the Tunnel for free, burninating the other Tunnel tile (if applicable) PLUS any one tile adjacent to that Tunnel in any direction. | If someone has breath mints and shares them with everyone. |
The Void
Front | Back |
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Stack 'Em to the Heavens!
Front | Back |
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A classic two-player stacking game. Rules on back. | Put Peasants, Knights, and Troghammer meeples in bag. Shake 'em up and dump 'em out. Face DOWN meeples will be stacked flat. Face UP meeples (and meeples that land on an EDGE) will be stacked upright, rotated however you like. You CANNOT stack more than 2 Peasants on top of each other. Take turns stacking meeples until one of the following occurs:
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Magicks and 'Mergencies Expando Deck
The Expando Deck is a deck of 46 cards — Action Cards to supplement the existing deck, and new Emergency and Spell gameplay functions.
Rule Cards
Two rule cards are included, explaining how the new cards work. They feature full text on each side, for four "pages" of additional instructions.
Action Cards
The deck includes 21 Action Cards; a few are included multiple times, but all are new Actions not seen in the base deck.
Image | Name | Description | AP | Amount in Deck |
---|---|---|---|---|
Trogdor looking into a crystal ball, showing a card with movement path E-E-N-E-E | The Trogorb | Before Trogdor's actions, flip over the top movement card to forsee the Peasant and Knight movements. | 4 | 1 |
Trogdor breathing flame off the left of the board, igniting a tile on the far right | Wraparound Burnination | Once during Trogdor's actions, if he is on an edge tile, he may burninate one corresponding wraparound tile for free. | 5 | 2 |
Trogdor standing behind the Archer, a flaming arrow flying leftwards ignites the three tiles beneath it | Flaming Haldo | If Trogdor ends his turn on the Archer, a flaming arrow is shot in the direction Trogdor last moved, burninating all countryside tiles from the Archer to the edge of the board. | 4 | 1 |
A torch-carrying Peasant burns two tiles. Trogdor oversees, saying "And get me some coffee!" | Peasant Intern | For this turn only, every Peasant Trogdor visits becomes a Junior Burninator. When Junior Burninators move, they burninate the tile they start on and the tile they move onto, even if they're supposed to Repair. Peasant stays on the board. | 5 | 1 |
Trogdor walking up behind an unsuspecting Knight | Sneak 'Em Up Stan | Before Trogdor's actions, he may teleport to any tile occupied by a Knight without taking damage. | 4 | 1 |
Trogdor jumping over a tile to another tile | Hop! | Once during Trogdor's actions, he may hop over one adjacent tile to the North, South, East, or West for free. | 4 | 2 |
A thatched-roof cottage on fire | Double Burnination | Once this turn, if Trogdor visits a burninated cottage, he may double burninate it for free, rendering it unrepairable for one Knight visit. | 5 | 1 |
A burned Knight standing on a burned tile | Burni-Knight | Before Trogdor's actions, he may burninate the tile currently occupied by any one Knight. | 4 | 1 |
A Knight chess piece resembling Trogdor thinking about moving E-E-S | Knight Moves | Before Trogdor's actions, he may move like a chess knight in any direction to find a new tile to start from. No wraparound. | 5 | 1 |
Trogdor holding up a cell phone | Rollover Minutes | At the end of your turn, pass any unused AP to the next player, plus 1 bonus AP. Must have at least 1 AP left. | 5 | 1 |
Double-ended arrow pointing at both tunnel openings | Subway Pass | Once this turn, Trogdor may burrow through a tunnel for free and gain +1 AP on the other end. | 5 | 1 |
Trogdor high-stepping along a trail of burninated tiles on the board | Hot Footin' It | Moving onto burninated tiles does not cost an AP for this turn. | 2 | 1 |
Trogdor with 3 empty tiles to the North of him | Northwise | Once during Trogdor's actions, he may burninate an adjacent tile to the Northwest, North, or Northeast for free. | 5 | 1 |
Trogdor with 3 empty tiles to the South of him | Southwise | Once during Trogdor's actions, he may burninate an adjacent tile to the Southwest, South, or Southeast for free. | 5 | 1 |
Trogdor with 3 empty tiles to the East of him | Eastwise | Once during Trogdor's actions, he may burninate an adjacent tile to the Northeast, East, or Southeast for free. | 5 | 1 |
Trogdor with 3 empty tiles to the West of him | Westwise | Once during Trogdor's actions, he may burninate an adjacent tile to the Northwest, West, or Southwest for free. | 5 | 1 |
Trogdor leaving satisfied after chomping on a Peasant | Auto-chomp | Any Peasants Trogdor visits this turn are chomped without spending an AP. | 5 | 1 |
Trogdor burninating tiles following a card with movement path E-E-N-E-E | Burninate On Rails | Take no actions this turn, even if you have AP. Instead, Trogdor moves along the path of the most recently discarded Movement Card, taking no damage and burninating every tile along the way. | 0 | 1 |
Trogdor breathing fire through the tunnels | Tunnel Breath | When Trogdor visits a tunnel tile, he may burninate THROUGH the Tunnel for free, burninating the other tunnel tile (if applicable) plus any one tile adjacent to that Tunnel in any direction. | 5 | 1 |
Three additional Troghammer cards, with the same design as in the base deck, are included as well.
Emergency Cards
10 Emergency Cards are added. During gameplay they are mixed into the Action deck until drawn, and therefore have the same back side as Action Cards. On their face, the cards are differentiated with a red border and a yellow background on the name text.
Image | Name | Description |
---|---|---|
Trogdor finds a shining card with "+1 AP" written on it behind the couch | Stray Action Point | Add 1 AP to Trogdor's actions. |
The Troghammer shoots a basketball, but Trogdor blocks it from entering the hoop | Troghammer Rejection | Ignore a Troghammer card. Discard it and keep playing. |
An arrow is drawn between two tiles on the board while Trogdor looks on | Tile Swappins | Swap any 2 empty map tiles. |
Hardybardy sits anxiously on a bench | Third String Keeper | Choose any one Keeper NOT currently in the game (like, still in the box). For this turn, use both their power and the current player's power. |
Trogdor, wearing a top hat and monocle, turning his nose up at a plated movement card (showing E-E-E-S) with stink lines and circling flies | Movement Card Snob | If you don't like the movement card that was JUST drawn, discard it and draw the next one instead. You gotta stick with that one though! |
Trogdor standing in the middle of nine tiles, arrows point him in the four diagonal directions | Singular Consummate V | Move Trogdor one tile diagonally. |
Ye Flask of Dennis plugged into a wall socket | Instant Recharge | Recharge any one Item of Trogdor... expect for Disk of Healing. Sorry. |
Trogdor blinking as he shakes his head left and right | Discard Double Take | At the beginning of your turn, draw the topmost Action card from the discard pile instead of the Action deck as per usual. |
Bespectacled Trogdor cutting coupons out of Peasant Penny Pincher Weekly | Discount Spell Coupon | Ignore any one task on the active Spell card. |
Two Peasants hold hands as they fly free out of the Void | 2 For 1 Un-Voidening | When a Spell card is completed, take 2 Peasants from the Void. Place 1 in the Trog-meter, place the other on any empty tile. |
Spell Cards
Meant to be laid out in a separate deck, the 10 spell cards each provide three tasks that must be completed to restore a Peasant from the Void. Each card's list is unique, though some tasks repeat across cards. The cards are green compared to the Action Cards' brown, and the reverse features an illustration of a bubbling cauldron with a silhouette of a Keeper of Trogdor.
Name | Description | Tasks | Image |
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SPELL of UN-VOIDENING | Perform these tasks (in any order) on a single turn to move one Peasant from the Void to the Trog-Meter: |
| A bubbling cauldron |
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See Also