Trogdor!! The Board Game Playthrough

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(Transcript: up through the end of the first turn (10:32). being a little skimpy on the stage directions due to laziness.)
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==Fun Facts==
==Fun Facts==
===Inside References===
*Too Much Talking Man, otherwise known as [[Grumblecakes (video)|Grumbledown]] Strong Bad, is from a [[@StrongBadActual]] Tweet on [[@StrongBadActual Tweets 2019#1192881597084819456|November 8, 2019]].
==External Links==
==External Links==

Revision as of 19:30, 29 November 2019

"I'm going to burninate this blueberry bush down here..."

Strong Bad, Strong Sad, Homestar and Human Mike sit down to play Trogdor!! The Board Game.

Cast (in order of appearance): Strong Bad, Mike Chapman, Strong Sad, Homestar Runner, Coach Z

Date: Wednesday, November 27, 2019

Running Time: 39:06



{The screen fades to white as the box for Trogdor!! The Board Game appears.}

STRONG BAD: {voiceover} OK, let's set up the table {A red banner labeled "SETUP" drops down on the screen.} for a rousing round of Trogdor!! The Board Game.

{Scene cuts to a Matt setting up the board game by placing the tiles on the table. The footage is sped up as Strong Bad continues to narrate.}

STRONG BAD: {voiceover} The game board is made up of a 5x5 grid of map tiles, forming the peasant kingdom of Peasantry.

{An image of "Map Examples" appears on the left side of the screen, with a yellow circle flashing over the image second bottom right image of the map layout. It disappears a few moment later}

STRONG BAD: {voiceover} Here we're using one of the map examples from the back of the rulebook, but feel free to create your own. Now place the cottage on each of the tree cottage tiles with the roof unburninated side up. Now we place one peasant at each of those the cottages, then the knights, the archer and finally Trogdor himself!

STRONG BAD: {voiceover} Above the map, place the Trog-Meter, which serves as Trogdor's health. Prop the flame helmet, the Troghammer and the remaining four peasants in position a-like so. Put the void card above here, which is where peasants go when they die and the movement deck on top, which controls the countrysides movements as they fight back against Trogdor. And last, place the action deck over here after first removing all the TrogHammer cards and setting them aside.

STRONG BAD: {voiceover} Now we're ready to play!

STRONG BAD: So, what's the objective of this game Mike?

MIKE: Well, are you familiar with the Trogdor song?

STRONG BAD: I wrote the thang ding!

MIKE: Well, we have to do the three things in the chorus of that song. We have to burninate the countryside by flipping over the—all 25 of these countryside tiles to their burninated state like this.

STRONG BAD: Double-sided!

MIKE: Yeah. {speaks a bit quieter and wags his finger around the previous tile he flipped over} Look, fire.

STRONG BAD: I get excited!

MIKE: Charred.

STRONG BAD: When it's double sided!

MIKE: {resumes his normal speaking voice} And then, we also have to burninate...

STRONG BAD: The peas-ants!

MIKE: The peasants, so you have to make it so there's no peasants on the board. And then we have to burninate the thatched-roof cottages.

STRONG BAD: Say it the right way, Mike.

{A clip from the song Trogdor plays:}


{Clip ends}

STRONG BAD: There you go. Look at—look at those flippable roofs!

MIKE: In order to burninate the thatched-roof cottages, though, they have to be surrounded with burnination.


MIKE: The tiles around them—so this one, for instance, you would just need these four tiles need to be burninated. This one on the side is just six and this one's all nine of those.

STRONG BAD: It's like Trogdor's seasoning the ground.

MIKE: 'S right. So, all twenty-five tiles burninated, all the peasants gone, and the three thatched-roof cottages burninated, and then you'll win the game.

STRONG BAD: Yaaay! So how do we do all that stuff, Mike?

MIKE: We're going to be drawing cards and using action points to burninate the countryside and the cottages and everything. Actions are: moving Trogdor one tile—you can move Trogdor one tile north, south, east, or west...

STRONG BAD: What about diagonally?

MIKE: Normally he can't move diagonally. There are some cards and powers that allow you to move diagonally, but normally he can just move north, south, east, or west.

STRONG BAD: What's next?

MIKE: Then you can also burninate the tile that Trogdor is on...


MIKE: ...for one action.


MIKE: You can burninate a peasant on the tile that Trogdor is on for one action.

STRONG BAD: Ooh, what happens then?

MIKE: If you burninate a peasant, he gets the flame helmet. And we'll draw a movement card, and he runs around the path burninating everything in his path—"aaaah!"—and he'll burninate all those tiles, but then he goes into the Void. You can also burninate a cottage, if it's ready and eligible, on the tile that Trogdor is on, for an action.

STRONG BAD: How would it be eligible?

MIKE: If it's surrounded by all the tiles around it—north, south, east, west, and diagonally, and the tile that it's on—

STRONG BAD: I think you should have to flip them all over now to show everyone.

MIKE: Okay. You want me to? {starts flipping the tiles over in fast motion}

STRONG BAD: Yes, we can speed it up.

MIKE: Okay. {chuckles}

{Enter Too Much Talking Man: a grinning Powered by The Cheat Strong Bad with a carrot on his head. He jigs across the screen from left to right as Mike and Strong Bad talk.}

STRONG BAD: We wouldn't want Too Much Talking Man to show up, would we, Mike?

MIKE: {laughs} No.

{Audio jumps to later}

MIKE: So now it's surrounded. One action: froosh it up.


MIKE: Yeah.

STRONG BAD: I think you should turn all those tiles back.

{Mike starts flipping the tiles back to the unburninated side in fast motion.}

MIKE: {laughing} I will.

{He finishes.}

MIKE: Okay. So another action you can do is chomping a peasant.

STRONG BAD: What's that do?

MIKE: When you chomp a peasant, he goes into the Trog-Meter up here, which is Trogdor's health.

STRONG BAD: Ooh, we wanna keep that full.

MIKE: That's right. So, burninated peasants, after they run their burnination path, go into the Void. Chomped peasants go up here and become health.

STRONG BAD: So one action to chomp.

MIKE: One action to chomp. Then the—you can also, on the two mountain tiles, here and here, you can spend an action to hide.

STRONG BAD: Whoa! Where did Trogdor go?

MIKE: That's right, you can't see him, and the knights won't be able to see him, so he can't take damage when the knights and archers move.

STRONG BAD: That seems like a good defensive move.

MIKE: Yes. And then you can also spend an action to burrow between the two tunnels. So one action, you can go from this side of the board to this side of the board.

STRONG BAD: Ooh, that's some quick movements.

{A banner appears reading "GAMEPLAY".}

STRONG BAD: So let's start playing already!

MIKE: All right, so we're going to play a four-player game of Trogdor!! here. {waves his hand} I'm here, Human Mike. I'm here with Strong Bad.

STRONG BAD: {waves his glove} Hi guys.

MIKE: And Strong Sad.

STRONG SAD: {waggles his fingers} Grrreetings.

MIKE: And Homestar Runner.

HOMESTAR RUNNER: {puppet enters from the left} Oh hewwo.

MIKE: So we've got the board set up. We're going to deal everybody a Keeper card and an Item card. So I'll start with you, Strong Bad. {deals cards to Strong Bad} So you've got your Keeper, and here's your Item, Strong Bad.

STRONG BAD: All right, I am Crangolev! {card is superimposed on the screen} On my turn I gain one action point! And my item is the Disk of Healing. {card is superimposed on the screen} Its use is I can return a peasant from the Void to the Trog-Meter. But it has no recharge, which means it's a one-time-only use.

MIKE: Yeah, so, Keepers, you can use all the time on your turn, and Items you can use on your turn but once they're used once, you spin 'em sideways and have to recharge 'em on your turn to use them again.

STRONG BAD: All this stuff is on my turn only.

MIKE: That's right.

STRONG BAD: Unless otherwise noted. Okay.

MIKE: Strong Sad, you are... {deals a Keeper to Strong Sad}

STRONG SAD: Ooh, I am Worchex! Knights cannot repair cottages during my turn!

MIKE: Okay, and your Item? {deals an Item card}

STRONG SAD: The Ring of VOIP! Its use is I can teleport Trogdor to any tile on the board. And its recharge is when a cottage or cottage tile is burninated.

MIKE: Okay. Homestar. {deals Homestar a Keeper}

HOMESTAR RUNNER: Ooh, I got Yubbitz! I may trade action cards with other plays, either on their turn or mine!

MIKE: {chuckling} Okay, good. And your Item is...

HOMESTAR RUNNER: Ooh. That Dog Tennis Ball Thing, 'cept with Fireballs!

MIKE: And you can burninate any tile or eligible cottage with that.

HOMESTAR RUNNER: Hey, that's great. Thanks for readin' that for me, Mike.

MIKE: {laughs} Sure. {deals himself a Keeper} And I am Stonklar, which gives Trogdor wraparound movement on my turn. Normally when Trogdor's on the edge of the board you can't go east from here, but with Stonklar, I can go east and I would go over here; from here I could go north and go here.

COACH Z: It's the wraparound!

MIKE: {laughs} Oh, Coach Z, hello!

COACH Z: I'm gonna leave now!

MIKE: {dealing himself an Item} And my Item is Ye Flask of Dennis. For the rest of your turn, any burninated peasants that would normally go to the Void instead go to the Trog-Meter.

STRONG BAD: That's pretty powerful.

MIKE: That's a good one. So I should burninate peasants on my turn.

STRONG BAD: Totally.

MIKE: Okay, so, then the other thing we have to do is just everybody gets one banked action card, {deals out action cards to everyone face-up} and on your turn, you'll draw a card and choose between this action card that I just gave you and the action card that you draw.

STRONG BAD: So we always got one in the bank.

MIKE: You always got one in the bank, and you select between the two.

{Mike organizes Homestar's cards a little.}

MIKE: Okay. I think we're ready to start. Strong Bad?

STRONG BAD: I go first!

{Throughout the game, Mike draws cards and takes actions on behalf of the three characters.}

MIKE: You go first. {draws an action for Strong Bad} So.

STRONG BAD: I can choose between Majesty and Wingaling! Majesty's got five action points, and it's, before my actions I may burninate any tile on the board for free. That's pretty sweet.

MIKE: That's a good one.

STRONG BAD: Or Wingaling: before my actions, I may jump to any tile, but it's only got four action points.

MIKE: Mmkay. That's a good one to start with, 'cause the center tile's not necessarily ideal for starting...

STRONG BAD: That's true, and I get one extra action point because I'm Crangolev. {accent on the third syllable}

MIKE: Okay. So whatcha gonna do?

STRONG BAD: I'm gonna play Wingaling!

MIKE: Playin' Wingaling. Four action points plus your one, so we've got five action points. We'll start a discard pile right here. {starts the discard pile next to the draw pile with Strong Bad's Wingaling}

STRONG BAD: All right. So I want to wingaling over to that blueberry bush down there at the bottom.

MIKE: Okay. {moves Trogdor to the tile one west of the southeast corner} So that's free. So...

STRONG BAD: For one action: burninate that bush!

MIKE: {flips the tile} One.

STRONG BAD: Froosh! Now I want to move north to that archer.

MIKE: {moves Trogdor north} 'Kay, two.

STRONG BAD: Does that hurt me, Mike?

MIKE: It doesn't. Moving onto a knight hurts you, but moving onto the archer doesn't. He's got a ranged attack. Just the tiles after he shoots.

STRONG BAD: So he's just like peein' his pants right now.

MIKE: Yes.

STRONG BAD: All right. Burninate that tile.

MIKE: {flips the tile} So that's three actions.

STRONG BAD: And then move east to the cave there.

MIKE: {moves Trogdor east} Four actions.

STRONG BAD: Burninate for five.

MIKE: {flips the tile} And five actions. So this is surrounded. We've just got to do the tile that the cottage is on, then it'll be ready to go.

STRONG BAD: That's right!

MIKE: All right, so now, next part of the turn.

STRONG BAD: We call this phase two!

MIKE: Phase two: bad guys move. {draws a movement card, which is then superimposed on the screen} So the first thing: peasants, we've got two peasants on the card, and so that's how many the board wants. And there are three on the board, so we don't need to spawn any peasants. Peasants that are on the board move northeast and repair.

STRONG BAD: What's that mean?

MIKE: So they're gonna move one tile northeast, all three—every peasant on the board. {moves the first two; simultaneously with Strong Bad:} Northeast, northeast, {moves the last peasant, which is on the southeast corner} and this guy's gonna wrap around; northeast is this tile.

STRONG BAD: All right.

MIKE: Okay, so. If they—they would have repaired any tiles if they had landed on a burninated tile, but they didn't, so that's good. Now next up is the knights' and archer's move. And their path is east-north-north-east. So...

{Strong Bad and Mike recite the path together as Mike moves the knights.}

MIKE AND STRONG BAD: East-north-north-east. East-north-north-east.

MIKE: And then the archer...

MIKE AND STRONG SAD: East-north-north-east.

MIKE: And so they shoot in the direction of their last move, both directions. So they moved east, so they'll shoot east-west this way, across.


MIKE: Ptooo! And we're not in the way.

STRONG SAD: What happens if we were in the way?

MIKE: We would've taken one hit of damage, and had to remove a peasant from the Trog-Meter.

STRONG BAD: All right, so is that it for the countryside?

MIKE: That's it for the countryside!

STRONG BAD: End of phase two!

MIKE: End of phase two, next person's turn. So we'll put our discard pile right here, {starts the movement discard pile next to the draw pile} and Strong Sad's up. {deals Strong Sad an action}


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