Talk:Dangeresque 3: The Criminal Projective Walkthrough
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14:50, 18 November 2008- I created the skeleton (or whatever is even less than a skeleton) for the walkthrough. Less than 72 hours later, Jay, some annony's, and a few others have completed a 100% guide. I then removed my initial "totally incomplete" description. Thank you Wiki Magic. (Well, Jay did a lot of the work, and that one annony... so thank you two in particular) --[[User:Homestar3.14|Homestar3.14]] 20:23, 21 November 2008 (UTC) | 14:50, 18 November 2008- I created the skeleton (or whatever is even less than a skeleton) for the walkthrough. Less than 72 hours later, Jay, some annony's, and a few others have completed a 100% guide. I then removed my initial "totally incomplete" description. Thank you Wiki Magic. (Well, Jay did a lot of the work, and that one annony... so thank you two in particular) --[[User:Homestar3.14|Homestar3.14]] 20:23, 21 November 2008 (UTC) | ||
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+ | == Green Bearalope == | ||
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+ | This walkthrough says "walk below the door" but our Snap Shak article confirms that you can't get below the floor except in the first two episodes. |
Revision as of 07:18, 22 November 2008
That Stupid Box
Don't know where the best place to put this is, but the box on top of the photo booth is obtained by 1. Putting the rock on top of the whale, 2. Using your gun on the whale, and 3. Looking under the box. One last thing; I couldn't find any grass that was clickable around Brainblow Prison to get the monocle...could we get a screenshot or something? SuperfieldCreditUnion
- It's against the front wall of the prison, bottom-left corner. And I think the box solution is clever. =) --Belthazar 01:16, 20 November 2008 (UTC)
- It's not in the Walkthrough yet because there hasn't been an excuse to go to Brainblow City proper after getting the rock. Walkthrough isn't done yet, after all. With a few exceptions for clarity (like discussing Marzipan's hair), all the optional stuff is fitted around the mandatory stuff so that there are fewer headers. --Jay (Gobble) 01:21, 20 November 2008 (UTC)
- Yeah, the reason I didn't do it myself is because there wasn't any reason to go to Brainblow. Otherwise it'd be in there by now. SuperfieldCreditUnion
- There's a lot of optional items in this game found by revisiting some location with some new item after you've long finished the event that occurs there. Such as the knife and the metal detector at Strong Borneo. I haven't checked the Telltale awesomeness guide, but if I were to guess, I'd say that inventory items you have in extended play will have some use in getting awesomeness. For example, you can grow a third Stickanee flower... if only I could remember who else wanted one... --Belthazar 01:28, 20 November 2008 (UTC)
- Okay, I STILL can't find the Monocle. There's simply no clickable area at the bottom-left corner of the prison's front wall. Do I have to go furthur in the game, like when Diomonocle is there? SuperfieldCreditUnion
- Ah, yes. Diamonocle has to be in the prison. It's his monocle, after all. =) --Belthazar 02:52, 20 November 2008 (UTC)
- Okay, I STILL can't find the Monocle. There's simply no clickable area at the bottom-left corner of the prison's front wall. Do I have to go furthur in the game, like when Diomonocle is there? SuperfieldCreditUnion
- There's a lot of optional items in this game found by revisiting some location with some new item after you've long finished the event that occurs there. Such as the knife and the metal detector at Strong Borneo. I haven't checked the Telltale awesomeness guide, but if I were to guess, I'd say that inventory items you have in extended play will have some use in getting awesomeness. For example, you can grow a third Stickanee flower... if only I could remember who else wanted one... --Belthazar 01:28, 20 November 2008 (UTC)
- Yeah, the reason I didn't do it myself is because there wasn't any reason to go to Brainblow. Otherwise it'd be in there by now. SuperfieldCreditUnion
- If you look at the other walkthrough pages, there is usually a set of stuff at the end detailing the collectibles and other whatnot that contributes to your Awesomeness rating, in addition to mentions throughout the walkthrough itself. Over at the Telltale forums, I think we've sorted out everything that must be done in Episode 4. -ReverendTed 06:20, 20 November 2008 (UTC)
- You mean, THIS
DIAMONDTOPIC!? SuperfieldCreditUnion- No. That "topic" doesn't work. --Jay (Gobble) 22:43, 20 November 2008 (UTC)
- Fixed link. SuperfieldCreditUnion
- No. That "topic" doesn't work. --Jay (Gobble) 22:43, 20 November 2008 (UTC)
- You mean, THIS
- It's not in the Walkthrough yet because there hasn't been an excuse to go to Brainblow City proper after getting the rock. Walkthrough isn't done yet, after all. With a few exceptions for clarity (like discussing Marzipan's hair), all the optional stuff is fitted around the mandatory stuff so that there are fewer headers. --Jay (Gobble) 01:21, 20 November 2008 (UTC)
The circle is complete.
14:50, 18 November 2008- I created the skeleton (or whatever is even less than a skeleton) for the walkthrough. Less than 72 hours later, Jay, some annony's, and a few others have completed a 100% guide. I then removed my initial "totally incomplete" description. Thank you Wiki Magic. (Well, Jay did a lot of the work, and that one annony... so thank you two in particular) --Homestar3.14 20:23, 21 November 2008 (UTC)
Green Bearalope
This walkthrough says "walk below the door" but our Snap Shak article confirms that you can't get below the floor except in the first two episodes.