User:ColdReactive/sandbox

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(This is for printing purposes only, since the original web page on Neoseeker isn't print-friendly.)
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*It is not necessary to learn a skilltree to 100%, to be good at it. If you want the trophy for mastering all 8 trees you should still do so, but after you got it and reincarnated four times, this is not necessary any more.
 
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*Note that this guide is based on personal opinions and experience, so some skills can be debated.
 
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*This page lists only the most important skills of each tree, so you can distribute the remaining points in [[Passive Skill Guide|passive skills]].
 
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*Numbers in (Brackets) are the SP cost of a skill.
 
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__NOTOC__
 
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==Weapon Skillsets==
 
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=== [[Axe (WKC2 Skills)|Axe]] ===
 
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*SP: 112
 
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Axe Master
 
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Axe Master 2
 
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Axe Master 3
 
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Axe Master 4
 
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Axe Master 5
 
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Crush
 
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Pulverise
 
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Nightmare
 
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Dervish
 
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Assault
 
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Deathdriver
 
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Tackle
 
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+Heavy Cannon
 
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+Aftermath
 
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HP Up
 
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Axe/Cudgel Prowess 1,2
 
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Battle Cry
 
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War Cry: Stacks with next skill.
 
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+Rallying Cry: Only ATK raising skill for party in WKC 2.
 
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Arm Buster
 
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Armour Buster
 
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Blindswing: Don't use this, unless enemy is [[staggered]].
 
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Soulscratcher
 
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Knockout Blow
 
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Arm Shatter
 
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Armour Shatter: Use this often on bosses, so everyone deals more damage. Better than mollify.
 
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Crowd Control: Use this, when you have enemy attention for long time, to dea more damage.
 
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HP Up 2
 
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Str Up 1, 2
 
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VIT Up 1, 2
 
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Axe/Cudgel Prowess 3
 
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'''Optional'''
 
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Jawbreaker (2): Use this, to attack enemy vital areas (like head) to deal more damage.
 
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Catapult (3): Use this, to attack enemy vital areas (like head) to deal more damage.
 
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Bull Charge (2): Use this, to attack enemy vital areas (like head) to deal more damage.
 
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Corkscrew (3): Use this, to attack enemy vital areas (like head) to deal more damage.
 
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Fearmonger: Reduce aggro, if you die to often.
 
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=== [[Bow (WKC2 Skills)|Bow]] ===
 
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SP: 113
 
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Bowmaster
 
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Bowmaster 2
 
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Bowmaster 3
 
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Bowmaster 4
 
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Bowmaster 5
 
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Bull's Eye
 
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Double Nock
 
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Triple Nock: Primary attack for enemies weak to thrust, slash or no weakness.
 
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Blast Tip
 
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Blast Salvo
 
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Burst Tip: Primary attack enemies weak to strike.
 
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Angel's Wing: Don't use against strong enemies. Tripple knock deals more damage.
 
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+Needle
 
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+Judgment
 
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+Pierce
 
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MP Up 1,2
 
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AGI Up 1,2
 
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DEX Up 1,2
 
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Medicinal, Magical, Explosive Expertise
 
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Bolt Doubler: Gives a chance of dealing 2x damage. DEX increases it.
 
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Bolt Trippler: Gives a chance of dealing 2x damage. DEX increases it.
 
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Focus: Gain more AC from attacks.
 
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Healer's Hymn: Heal HP for 1 AC.
 
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Spirit Hymn: Heal ~25% mana for 1 AC.
 
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Smoke Shot
 
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Dark Shot: Reduce enemy accuracy. With Conceal, they miss you very often.
 
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Poison Tip
 
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Stun Tip: Add chance of Paralyze to your attacks for 30 sec. Some enemies immune to it.
 
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'''Optional'''
 
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Angel's Hymn (3): Revives Party Member for 1 AC. Quicker than raise, but chance of failure.
 
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+Hurricane Song (3): Haste on you and party members near you for 1 AC.
 
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Hawk Eye (2)
 
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Eagle Eye (2): Incrase ACC, while lowering EVA.
 
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Camouflage (2): Reduce aggro.
 
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Conceal (3): Increase EVA
 
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Hunters Sense (1): Analyze enamy weaknesses.
 
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Sleep Tip (2): Add chance of sleep to your attacks for 30 sec. Some enemies immune to it.
 
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Mute Tip (2): Add chance of mute to your attacks for 30 sec. Some enemies immune to it.
 
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=== [[Long Sword (WKC2 Skills)|Longsword]] ===
 
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*SP: 133
 
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Swordsman
 
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Swordsman 2
 
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Swordsman 3
 
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Swordsman 4
 
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Swordsman 5
 
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Dual Fang
 
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Triple Fang
 
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Deadly Fang
 
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Wolf's Grin
 
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Dragon Fang
 
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Final Fang
 
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Grinder
 
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Void Strike
 
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Void Storm
 
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+Void Crash
 
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Warriors Aura
 
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Hunters Aura
 
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Demons Aura
 
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Magic Ward
 
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Spirit Ward
 
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Last Resort
 
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Streak Rush
 
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Anchor Blade
 
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HP Up 1, 2
 
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STR Up 1, 2
 
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VIT Up 1, 2
 
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Longsword/Katana Prowess 1,2
 
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Adrenaline Rush
 
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'''Optional'''
 
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Spirit Breaker (4): Reduce enemy RES, if mages are in your party.
 
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Magic Breaker (4): Reduce enemy MAG.
 
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Serpent Fang (5): Leeches HP from enemy and heals user.
 
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Avoid aerial attacks, because they are pretty weak.
 
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=== [[Staff (WKC2 Skills)|Staff]] ===
 
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*131 SP
 
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Staff Master 1-5
 
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Staff Prod
 
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Staff Wallop
 
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Double Bash
 
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Mana Slash
 
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Mana Thrust
 
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Mana Strike
 
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Divine Hammer
 
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Spell Boost
 
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Spell Barrier
 
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Nature Meld
 
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Mana Parasite
 
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+Liberating Prayer
 
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Magic Boost
 
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Magic Barrier
 
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Stealth Magic
 
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+Godess Blessing
 
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+Spirit Blessing
 
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+Phoenix Prayer
 
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+Zero Reset
 
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MP Up
 
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INT Up
 
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SPR Up
 
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Elemental Prowess 1, 2: Decreases casttime and mana cost.
 
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Divine Prowess 1, 2: Decreases casttime and mana cost.
 
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MP Up 2
 
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INT Up 2
 
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SPR Up 2
 
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Elemental Prowess 3, 4: Decreases casttime and mana cost.
 
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Divine Prowess 3, 4: Decreases casttime and mana cost.
 
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'''Optional'''
 
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Flame Staff (1)
 
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Flame Shock (2)
 
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Fire Spirit's Ire (4)
 
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Fire Seeker (4): Increases Damage of fire spells by 20% for 1 minute.
 
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Ice Staff (1)
 
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Ice Shock (2)
 
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Water Spirit's Ire (4)
 
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Water Seeker (4): Increases Damage of water spells by 20% for 1 minute.
 
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Wind Staff (1)
 
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Wind Shock (2)
 
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Wind Spirit's Ire (4)
 
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Wind Seeker (4): Increases Damage of wind spells by 20% for 1 minute.
 
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Earth Staff (1)
 
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Earth Shock (2)
 
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Earth Spirit's Ire (4)
 
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Earth Seeker (4): Increases Damage of earth spells by 20% for 1 minute.
 
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=== [[Sword (WKC2 Skills)|Short sword]] ===
 
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*SP: 134
 
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Swordmaster
 
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Swordmaster 2
 
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Swordmaster 3
 
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Swordmaster 4
 
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Swordmaster 5
 
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Back Slash
 
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Moon Slash
 
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Furious Blade
 
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Helm Buster
 
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Raging Blade
 
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Windup Thrust
 
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Assault Thrust
 
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Sonic Edge
 
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Sonic Shock
 
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HP Up
 
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AGI Up
 
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DEX Up
 
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Sword/Cleaver/Shortsword Prowess 1,2
 
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Rising Slash
 
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Steel Swirl
 
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Sky Slash
 
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Sky Cleaver
 
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Raid
 
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Sky Swat
 
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Crescent Moon
 
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Sky Smasher
 
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HP Up (Lv. 2)
 
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AGI Up (Lv.2)
 
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DEX Up (Lv.2)
 
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HP, AGI, DEX Up 3
 
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Sword/Cleaver/Shortsword Prowess 3
 
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Provoke: Required for all stances.
 
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Arm Breaker
 
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Shield Breaker
 
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Counter Sword
 
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Mana Leech: Costs 2 AC, steels MP from enemy.
 
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'''Optional'''
 
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*Because of the swords versatility, at this point you must decide which fighting styles you want to use.
 
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:For melee damage
 
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Twin Blades (10)
 
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Twin Charge (3)
 
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Twin Edge (4)
 
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+Twin Aura (requires Flemron 108 Errand)
 
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Daredevil Stance: Raises ATK, while lowering DEF.
 
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:For magic damage
 
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Daredevil Stance (2)
 
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Warlock Stance (2): Raises MAG, lowers RES
 
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Learn essential elemental magic spells
 
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:For drawing attention
 
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Guardian Stance (2)
 
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Sentinel Stance (2)
 
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Mantra (3): Shield must be equipped
 
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==Magic Skillsets==
 
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=== [[Divine Magic (WKC2 Skills)|Divine Magic]] ===
 
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*95 SP
 
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Heal
 
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Cure
 
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Unbind
 
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Awaken
 
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+Heal
 
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Fortify
 
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Mana Barrier
 
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Raise
 
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Heal 2
 
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Fatigue
 
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Mollify
 
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Healing Breeze
 
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+Heal 2
 
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Slow
 
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Silence
 
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Heal 3
 
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Holy Light: Needed to kill undead enemies.
 
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Healing Factor: Increases HP/MP reg, while not fighting.
 
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+Heal 3
 
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Uncurse
 
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Unconfine
 
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Unrestrain
 
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Heal 4: Costs too much mana and time for in-combat use.
 
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Healing Breeze 2
 
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Haste
 
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Refresh
 
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'''Optional'''
 
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Fate's Favor (5)
 
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Angel's Favor (5)
 
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MP Up (2, 3, 4)
 
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SPR Up (2, 3, 4): Increases power of healing spells.
 
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+Silence (4): For Reincarnation from GR 24+.
 
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=== [[Elemental Magic (WKC2 Skills)|Elemental Magic]] ===
 
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*88 SP
 
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Fireball
 
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+Bonfire
 
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Icebolt
 
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+Glacial Horn
 
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Crosswind
 
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+Thunderstorm
 
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Stone Spear
 
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+Quake
 
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Flame Lance: Use this against weak enemies.
 
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+Loki's Curse
 
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Arctic Lance: Avoid this spell, too long animation.
 
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+Siren's Tear
 
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Windlash: Use this against weak enemies.
 
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+Vayu's Breath
 
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Rockslide: Avoid this spell, too long animation.
 
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+Serquet's Kiss
 
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Dragonfire: Primary attack spell for enemies weak to fire.
 
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+Eruption
 
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Icebreaker: Primary attack spell for enemies weak to ice.
 
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+Blizzard
 
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Lightning Bolt: Primary attack spell for enemies weak to wind.
 
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+Hurricane
 
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Rockskewer: Primary attack spell for enemies weak to earth. Very quick animation, so use also against enemies without weakness.
 
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+Comet
 
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Conflagration
 
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Inundation
 
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Electrocution
 
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Disintegration
 
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MP Up 1-3 (2,3,4)
 
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INT Up 1-3 (2,3,4)
 
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'''Optional'''
 
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Ecplipse Gate (5): Deals non elemental damage, but very slow animation.
 
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Soul Drain (4): Deal damage, while healing yourself. Heal 3 heals more HP.
 
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+Immolate (5)
 
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+Tidal Wave (5)
 
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+Tempest (5)
 
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+Meteor (5)
 
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+Agni's Fury (6): Don't use this, too expensive.
 
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+Cocytus Flood (6): Don't use this, too expensive.
 
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+Njord's Breath (6): Don't use this, too expensive.
 
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+Gaeas Pressure (6): Don't use this, too expensive.
 
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+Final Apocalypse (5): Deals non elemental damage, but too expensive.
 
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Spirit Lore: Decreases MP cost by 10%.
 

Current revision as of 02:04, 3 January 2012

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