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| - | *It is not necessary to learn a skilltree to 100%, to be good at it. If you want the trophy for mastering all 8 trees you should still do so, but after you got it and reincarnated four times, this is not necessary any more.
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| - | *Note that this guide is based on personal opinions and experience, so some skills can be debated.
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| - | *This page lists only the most important skills of each tree, so you can distribute the remaining points in [[Passive Skill Guide|passive skills]].
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| - | *Numbers in (Brackets) are the SP cost of a skill.
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| - | __NOTOC__
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| - | ==Weapon Skillsets==
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| | | | |
| - | === [[Axe (WKC2 Skills)|Axe]] ===
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| - | *SP: 112
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| - |
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| - | Axe Master
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| - | Axe Master 2
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| - | Axe Master 3
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| - | Axe Master 4
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| - | Axe Master 5
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| - | Crush
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| - | Pulverise
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| - | Nightmare
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| - | Dervish
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| - | Assault
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| - | Deathdriver
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| - | Tackle
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| - | +Heavy Cannon
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| - | +Aftermath
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| - | HP Up
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| - | Axe/Cudgel Prowess 1,2
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| - | Battle Cry
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| - | War Cry: Stacks with next skill.
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| - | +Rallying Cry: Only ATK raising skill for party in WKC 2.
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| - | Arm Buster
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| - | Armour Buster
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| - | Blindswing: Don't use this, unless enemy is [[staggered]].
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| - | Soulscratcher
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| - | Knockout Blow
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| - | Arm Shatter
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| - | Armour Shatter: Use this often on bosses, so everyone deals more damage. Better than mollify.
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| - | Crowd Control: Use this, when you have enemy attention for long time, to dea more damage.
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| - | HP Up 2
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| - | Str Up 1, 2
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| - | VIT Up 1, 2
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| - | Axe/Cudgel Prowess 3
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| - |
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| - | '''Optional'''
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| - | Jawbreaker (2): Use this, to attack enemy vital areas (like head) to deal more damage.
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| - | Catapult (3): Use this, to attack enemy vital areas (like head) to deal more damage.
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| - | Bull Charge (2): Use this, to attack enemy vital areas (like head) to deal more damage.
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| - | Corkscrew (3): Use this, to attack enemy vital areas (like head) to deal more damage.
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| - | Fearmonger: Reduce aggro, if you die to often.
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| - |
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| - | === [[Bow (WKC2 Skills)|Bow]] ===
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| - | SP: 113
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| - |
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| - | Bowmaster
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| - | Bowmaster 2
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| - | Bowmaster 3
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| - | Bowmaster 4
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| - | Bowmaster 5
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| - | Bull's Eye
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| - | Double Nock
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| - | Triple Nock: Primary attack for enemies weak to thrust, slash or no weakness.
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| - | Blast Tip
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| - | Blast Salvo
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| - | Burst Tip: Primary attack enemies weak to strike.
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| - | Angel's Wing: Don't use against strong enemies. Tripple knock deals more damage.
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| - | +Needle
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| - | +Judgment
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| - | +Pierce
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| - | MP Up 1,2
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| - | AGI Up 1,2
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| - | DEX Up 1,2
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| - | Medicinal, Magical, Explosive Expertise
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| - | Bolt Doubler: Gives a chance of dealing 2x damage. DEX increases it.
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| - | Bolt Trippler: Gives a chance of dealing 2x damage. DEX increases it.
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| - | Focus: Gain more AC from attacks.
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| - | Healer's Hymn: Heal HP for 1 AC.
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| - | Spirit Hymn: Heal ~25% mana for 1 AC.
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| - | Smoke Shot
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| - | Dark Shot: Reduce enemy accuracy. With Conceal, they miss you very often.
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| - | Poison Tip
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| - | Stun Tip: Add chance of Paralyze to your attacks for 30 sec. Some enemies immune to it.
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| - |
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| - | '''Optional'''
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| - | Angel's Hymn (3): Revives Party Member for 1 AC. Quicker than raise, but chance of failure.
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| - | +Hurricane Song (3): Haste on you and party members near you for 1 AC.
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| - | Hawk Eye (2)
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| - | Eagle Eye (2): Incrase ACC, while lowering EVA.
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| - | Camouflage (2): Reduce aggro.
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| - | Conceal (3): Increase EVA
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| - | Hunters Sense (1): Analyze enamy weaknesses.
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| - | Sleep Tip (2): Add chance of sleep to your attacks for 30 sec. Some enemies immune to it.
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| - | Mute Tip (2): Add chance of mute to your attacks for 30 sec. Some enemies immune to it.
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| - |
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| - | === [[Long Sword (WKC2 Skills)|Longsword]] ===
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| - |
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| - | *SP: 133
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| - |
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| - | Swordsman
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| - | Swordsman 2
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| - | Swordsman 3
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| - | Swordsman 4
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| - | Swordsman 5
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| - | Dual Fang
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| - | Triple Fang
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| - | Deadly Fang
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| - | Wolf's Grin
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| - | Dragon Fang
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| - | Final Fang
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| - | Grinder
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| - | Void Strike
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| - | Void Storm
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| - | +Void Crash
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| - | Warriors Aura
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| - | Hunters Aura
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| - | Demons Aura
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| - | Magic Ward
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| - | Spirit Ward
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| - | Last Resort
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| - | Streak Rush
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| - | Anchor Blade
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| - | HP Up 1, 2
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| - | STR Up 1, 2
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| - | VIT Up 1, 2
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| - | Longsword/Katana Prowess 1,2
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| - | Adrenaline Rush
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| - |
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| - |
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| - | '''Optional'''
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| - | Spirit Breaker (4): Reduce enemy RES, if mages are in your party.
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| - | Magic Breaker (4): Reduce enemy MAG.
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| - | Serpent Fang (5): Leeches HP from enemy and heals user.
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| - | Avoid aerial attacks, because they are pretty weak.
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| - |
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| - | === [[Staff (WKC2 Skills)|Staff]] ===
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| - | *131 SP
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| - |
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| - | Staff Master 1-5
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| - | Staff Prod
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| - | Staff Wallop
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| - | Double Bash
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| - | Mana Slash
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| - | Mana Thrust
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| - | Mana Strike
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| - | Divine Hammer
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| - | Spell Boost
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| - | Spell Barrier
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| - | Nature Meld
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| - | Mana Parasite
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| - | +Liberating Prayer
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| - | Magic Boost
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| - | Magic Barrier
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| - | Stealth Magic
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| - | +Godess Blessing
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| - | +Spirit Blessing
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| - | +Phoenix Prayer
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| - | +Zero Reset
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| - | MP Up
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| - | INT Up
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| - | SPR Up
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| - | Elemental Prowess 1, 2: Decreases casttime and mana cost.
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| - | Divine Prowess 1, 2: Decreases casttime and mana cost.
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| - | MP Up 2
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| - | INT Up 2
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| - | SPR Up 2
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| - | Elemental Prowess 3, 4: Decreases casttime and mana cost.
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| - | Divine Prowess 3, 4: Decreases casttime and mana cost.
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| - |
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| - | '''Optional'''
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| - | Flame Staff (1)
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| - | Flame Shock (2)
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| - | Fire Spirit's Ire (4)
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| - | Fire Seeker (4): Increases Damage of fire spells by 20% for 1 minute.
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| - |
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| - | Ice Staff (1)
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| - | Ice Shock (2)
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| - | Water Spirit's Ire (4)
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| - | Water Seeker (4): Increases Damage of water spells by 20% for 1 minute.
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| - |
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| - | Wind Staff (1)
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| - | Wind Shock (2)
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| - | Wind Spirit's Ire (4)
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| - | Wind Seeker (4): Increases Damage of wind spells by 20% for 1 minute.
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| - |
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| - | Earth Staff (1)
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| - | Earth Shock (2)
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| - | Earth Spirit's Ire (4)
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| - | Earth Seeker (4): Increases Damage of earth spells by 20% for 1 minute.
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| - |
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| - | === [[Sword (WKC2 Skills)|Short sword]] ===
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| - | *SP: 134
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| - |
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| - | Swordmaster
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| - | Swordmaster 2
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| - | Swordmaster 3
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| - | Swordmaster 4
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| - | Swordmaster 5
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| - | Back Slash
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| - | Moon Slash
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| - | Furious Blade
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| - | Helm Buster
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| - | Raging Blade
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| - | Windup Thrust
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| - | Assault Thrust
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| - | Sonic Edge
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| - | Sonic Shock
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| - | HP Up
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| - | AGI Up
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| - | DEX Up
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| - | Sword/Cleaver/Shortsword Prowess 1,2
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| - | Rising Slash
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| - | Steel Swirl
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| - | Sky Slash
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| - | Sky Cleaver
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| - | Raid
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| - | Sky Swat
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| - | Crescent Moon
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| - | Sky Smasher
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| - | HP Up (Lv. 2)
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| - | AGI Up (Lv.2)
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| - | DEX Up (Lv.2)
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| - | HP, AGI, DEX Up 3
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| - | Sword/Cleaver/Shortsword Prowess 3
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| - | Provoke: Required for all stances.
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| - | Arm Breaker
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| - | Shield Breaker
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| - | Counter Sword
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| - | Mana Leech: Costs 2 AC, steels MP from enemy.
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| - |
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| - | '''Optional'''
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| - | *Because of the swords versatility, at this point you must decide which fighting styles you want to use.
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| - | :For melee damage
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| - | Twin Blades (10)
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| - | Twin Charge (3)
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| - | Twin Edge (4)
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| - | +Twin Aura (requires Flemron 108 Errand)
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| - | Daredevil Stance: Raises ATK, while lowering DEF.
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| - |
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| - | :For magic damage
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| - | Daredevil Stance (2)
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| - | Warlock Stance (2): Raises MAG, lowers RES
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| - | Learn essential elemental magic spells
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| - | :For drawing attention
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| - | Guardian Stance (2)
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| - | Sentinel Stance (2)
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| - | Mantra (3): Shield must be equipped
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| - |
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| - | ==Magic Skillsets==
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| - |
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| - | === [[Divine Magic (WKC2 Skills)|Divine Magic]] ===
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| - | *95 SP
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| - | Heal
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| - | Cure
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| - | Unbind
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| - | Awaken
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| - | +Heal
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| - | Fortify
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| - | Mana Barrier
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| - | Raise
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| - | Heal 2
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| - | Fatigue
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| - | Mollify
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| - | Healing Breeze
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| - | +Heal 2
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| - | Slow
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| - | Silence
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| - | Heal 3
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| - | Holy Light: Needed to kill undead enemies.
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| - | Healing Factor: Increases HP/MP reg, while not fighting.
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| - | +Heal 3
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| - | Uncurse
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| - | Unconfine
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| - | Unrestrain
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| - | Heal 4: Costs too much mana and time for in-combat use.
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| - | Healing Breeze 2
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| - | Haste
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| - | Refresh
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| - | '''Optional'''
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| - | Fate's Favor (5)
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| - | Angel's Favor (5)
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| - | MP Up (2, 3, 4)
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| - | SPR Up (2, 3, 4): Increases power of healing spells.
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| - | +Silence (4): For Reincarnation from GR 24+.
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| - |
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| - | === [[Elemental Magic (WKC2 Skills)|Elemental Magic]] ===
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| - | *88 SP
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| - | Fireball
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| - | +Bonfire
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| - | Icebolt
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| - | +Glacial Horn
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| - | Crosswind
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| - | +Thunderstorm
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| - | Stone Spear
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| - | +Quake
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| - | Flame Lance: Use this against weak enemies.
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| - | +Loki's Curse
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| - | Arctic Lance: Avoid this spell, too long animation.
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| - | +Siren's Tear
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| - | Windlash: Use this against weak enemies.
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| - | +Vayu's Breath
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| - | Rockslide: Avoid this spell, too long animation.
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| - | +Serquet's Kiss
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| - | Dragonfire: Primary attack spell for enemies weak to fire.
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| - | +Eruption
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| - | Icebreaker: Primary attack spell for enemies weak to ice.
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| - | +Blizzard
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| - | Lightning Bolt: Primary attack spell for enemies weak to wind.
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| - | +Hurricane
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| - | Rockskewer: Primary attack spell for enemies weak to earth. Very quick animation, so use also against enemies without weakness.
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| - | +Comet
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| - | Conflagration
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| - | Inundation
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| - | Electrocution
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| - | Disintegration
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| - | MP Up 1-3 (2,3,4)
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| - | INT Up 1-3 (2,3,4)
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| - | '''Optional'''
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| - | Ecplipse Gate (5): Deals non elemental damage, but very slow animation.
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| - | Soul Drain (4): Deal damage, while healing yourself. Heal 3 heals more HP.
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| - | +Immolate (5)
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| - | +Tidal Wave (5)
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| - | +Tempest (5)
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| - | +Meteor (5)
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| - | +Agni's Fury (6): Don't use this, too expensive.
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| - | +Cocytus Flood (6): Don't use this, too expensive.
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| - | +Njord's Breath (6): Don't use this, too expensive.
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| - | +Gaeas Pressure (6): Don't use this, too expensive.
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| - | +Final Apocalypse (5): Deals non elemental damage, but too expensive.
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| - | Spirit Lore: Decreases MP cost by 10%.
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