Stinkoman 20X6 Walkthrough Level 6

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===Stage 6.2 (Guide)===
===Stage 6.2 (Guide)===
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In progress.
==Go Back==
==Go Back==

Revision as of 14:52, 17 May 2005

Contents

Level 6 - STRATOSFEAR

"Recreational challenges on the token cloud level."

Stage 6.1 (Transcript)

Stinkoman wonders how 1-Up is doing...or not.

{Cut to Stinkoman's House Interior, where Stinkoman is still playing his video game from Level 5. The Level 5 music dimly plays in the background.}

STINKOMAN: {subtitled} I WONDER HOW 1-UP IS DOING?

{a slight pause}

STINKOMAN: {subtitled} I'M DONE WONDERING NOW.

{Cut to the TV. The words "GAME OVER!" flash three times. Cut to Stinkoman's face as the Game Over music plays.}

STINKOMAN: {subtitled} THIS GAME IS TOO HARD! NOT EVEN A 200 YEAR OLD COULD BEAT IT! {different music plays} I DESERVE A BREAK!

{Then we see Stinkoman pondering.}

STINKOMAN: {subtitled} BUT WHERE SHOULD I TAKE MY VACATION...

{Stinkoman suddenly raises his fist}

STINKOMAN: {subtitled} OF COURSE! PINK CLOUD ZONE!!

{Cut to Stinkoman in his Double Deuce pose.}

STINKOMAN: {subtitled} VACATION DEUUUUUUUUUCE!!

{After a few seconds, he flies off}

{Cut to the Level Start scene. As the level starts, these same words are projected across the screen:}

START PLAY!

Stage 6.1 (Guide)

  • You start off on a white cloud. Jump onto the blue cloud on its right.
  • Run across the blue cloud, and quickly jump to the big white cloud before the blue cloud disappears. *Jump onto the next blue cloud, using the same caution as before, and jump onto the next blue cloud on its top right.
  • Quickly jump straight up to the next blue cloud, and then to the white platform with a moving blade. *Try to jump over the blade when it is next to you and low. Jump onto the small white cloud and you are safe.
  • When the moving saw is not there, jump to the lower cloud, and walk to its left edge. It is safe to wait there.
  • Jump onto the white cloud when it is near you, and to the next cloud when it is near. This cloud does not go all the way next to the blue cloud to its top right, so you will have to jump for it.
  • Using cautiousness, run to the end of this cloud, and jump to the next one, run to its end, and jump to the white cloud. Jump to the next white cloud.
  • You will now have to fight the Socket enemy. Shoot it once and it will blink red for an amount of time, shoot it again, and it will lose its legs. Again, it will have two "blink-red" lives, but now it shoots tiny zaps. If you are lucky, you may be able to jump over both of the bolts.
  • Jump up to the blue cloud, and onto the one on top of it, next to the one on top of that, and then to the one on the top left of it.
    • If you are in need, you may go get the power crunch nearby.
  • Go back to the top left blue cloud, and then run along a wide white cloud, avoiding the threat of the Plug enemy.
    • Please note that it is invincible.
  • Jump to the next white cloud, then upleft to the blue cloud, and then upright to the next blue one. *Jump to the wide white cloud, and yet again avoid the Plug enemy.
  • Jump upright a few blue clouds, and then you face the Bluetants.
  • Jump to the blue cloud directly horizontal from the Bluetant, and shoot it. Then jump up two clouds, and wait until you fall back down to the original cloud. Shoot the Bluetant again, and repeat the process until it is dead.
    • If you are tired, the clouds the Bluetants are originally on are safe spots to rest.
  • For the third Bluetant, just use the second Bluetant's white cloud and the blue clouds near it to achieve victory. Jump to the white cloud on the top left.
  • Go to the next white cloud, and jump and shoot until the Bluetants are defeated.
    • If you are in need, you may go down the ladder and jump on the blue cloud and take the power crunch. If you do so, make sure to quickly jump off of this cloud after you take the power crunch.
  • Go back up and climb the original ladder. While avoiding the Plug enemy, jump onto the next ladder, and climb all the way up.
    • Some helpful advice is to go shoot the Socket enemy until his legs are gone so he does not bother you later.
  • Then go up the left ladder, and jump along the clouds.
  • You will reach a white cloud. Jump to the moving white cloud when you can. Jump up to the blue clouds, and jump along them until you are at the top.
  • Jumping to the right edge of the higher white cloud is a safe spot. Avoid the thunder clouds and the Plug enemy, jump on the blue cloud, and then onto the white cloud.
  • Run along the platform cautiously. Jump to the bottom white cloud.
  • Use jump and shoot techniques to defeat the two Bluetants.
  • Jump onto the upper Bluetant's white cloud. Go upleft onto the top of the white cloud nearby. *Avoid the moving saw, jump to the next cloud, and run along the platform until you are safe, which, again, is at the left edge.
  • Jump onto the moving cloud, and onto the next one, avoiding the Plug enemy. Jump down to the white cloud.
  • Shoot the Socket enemy until it loses its legs. Then jump up to the white cloud it was bothering.
  • Jump onto the white cloud with a ladder attached to it. Jump upright to the blue cloud, and then upright again to the white cloud.
  • Jump up-left to the flag, and Level 6.1 is beaten.
START PLAY!

Stage 6.2 (Guide)

In progress.

Go Back