Duck Guardian One

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Contents

Summary

Page Title: Duck Guardian One! Save a Duck, Save THE WORLD!!

A game where you try to save the ducks from various hazards and lead them into a spaceship.

Instructions

Protect the ducks using a variety of rays! Use the mouse to move the ray target crosshairs, and the desired number key to fire a ray (The keys used are noted below). Use P or the Enter key to "paws" the game at any time. There are 33 Levels total.

Ray Types

  • Direction Ray (1): The ray you begin the game with. When fired at a duck, it will reverse the direction it is going in, useful for dodging falling robot heads.
  • Jump Ray (2): Earned in Level 3. Enables ducks to jump over pits and robot dogs.
  • Freeze Ray (3): Earned in Level 9. Freezes ducks solid, rendering them temporarily immune to robot dog attacks. Be warned that other ducks cannot pass frozen ducks, and robot heads still crush frozen ducks.
  • Double Jump Ray (2): Replaces the normal Jump Ray in Level 13. Enables ducks to jump in mid-air.
  • Hatch Ray (4): Earned in Level 17. Cracks open falling eggs, causing ducks to come out. Be warned that, if used on live ducks, it blows them up.
  • Armor Ray (5 or Space Bar): Earned in Level 27. Renders ducks immune to robot heads and dogs, but unable to jump.

Hazards

  • Robot Heads: Fall from the sky to crush your ducks. Only the armor ray renders your ducks immune to a Robot Head attack.
  • Spaceship Door: In certain levels, opens and closes. If closed, ducks cannot enter the ship.
  • Bombs: Fall from the sky to open pits in the ground. Will kill any ducks they fall on.
  • Pits: Holes in the ground created by Bombs and Hatched Eggs. Will kill any duck unlucky enough to wander into it.
  • Robot Dogs: Run from the left side of the screen to the right, eating any ducks unfortunate enough to get in their way. The Freeze and Armor rays protect your ducks from a Robot Dog attack. Can be jumped. The city light will flash shortly before the Robot Dog comes out on the prowl.
  • Falling Eggs: Fall from the sky and crush ducks. They remain on the ground and block ducks that walk up to them, but can be transformed into two or more ducks using the Hatch Ray, but will leave a pit in the ground. Can be jumped.

Fun Facts

  • This is making fun of the "Lemmings"-type games.
  • The eggs kinda look like Yoshi's egg. (from the Mario series.)
  • This game was first mentioned in the Email FAQ's, where one of the many things Strong Bad does is hold up a game and says "I gotta' play my new copy of Duck Guardian 2!" That also explains why this game is called Duck Guardian 1.
  • When you beat the game, a screen shows up that has an astronaut handing one of the ducks (dead) on a plate to a strange alien, and the text says "Well Done, Duck Guardian!! Now the people of Vexar VII will not go hungry!"

Glitches

  • If you pause the game, the Spaceship Door still opens and closes.
  • Sometimes, if you use the direction ray right when a duck is next to a closed spaceship door, they will go in.

Hints and Tips

  • Using the Direction Ray on a duck repeatedly agitates it, causing it to run faster and jump farther.
  • You can use the Direction Ray on ducks in mid-air. In fact, you can use all of the rays on ducks in mid-air. Armored ducks fall faster than frozen ducks because they're heavier.
  • On Level 12, if you ever get caught up with too many ducks you can freeze them and work on others (there are no robot heads to hurt the ducks). However, the duck may unfreeze before a robot dog comes and then the duck is toast.

Level Guide

Level One

GOAL: Save 5 Ducks out of 15
HINT: Shoot Ducks With The DIRECTION RAY To Turn Them Around
RAYS: Direction Ray
HAZARDS: Robot Heads

Level Two

GOAL: Save 5 Ducks out of 10
RAYS: Direction Ray
HAZARDS: Robot Heads, Closing Spaceship Door

Level Three

GOAL: Save 5 Ducks out of 10
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads

Level Four

GOAL: Save 5 Ducks out of 15
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, Bombs, Pits

Level Five

GOAL: Save 5 Ducks out of 25
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, Bombs, Pits, Closing Spaceship Door

Level Six

GOAL: Save 5 Ducks out of 20
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, Bombs, Pits

Level Seven

GOAL: Save 5 Ducks out of 15
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, Robot Dogs

Level Eight

GOAL: Save 5 Ducks out of 12
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, Robot Dogs, Closing Spaceship Door

Level Nine

GOAL: Save 15 Ducks out of 25
RAYS: Direction Ray, Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Robot Dogs

Level Ten

GOAL: Save 5 Ducks out of 15
RAYS: Direction Ray, Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Robot Dogs, Bombs, Pits

Level Eleven

GOAL: Save 10 Ducks out of 35
HINT: A duck In The Ship Is Worth Two Somewhere Else
RAYS: Direction Ray, Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Robot Dogs, Bombs, Pits, Closing Spaceship Door

Level Twelve

GOAL: Save 10 Ducks out of 25
HINT: Today's Forecast: No Deadly Robot Heads Inexplicably Falling From The Heavens
RAYS: Direction Ray, Jump Ray, Freeze Ray
HAZARDS: Robot Dogs, Bombs, Pits

Level Thirteen

GOAL: Save 10 Ducks out of 20
RAYS: Direction Ray, Double Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Robot Dogs, Bombs, Pits

Level Fourteen

GOAL: Save 5 Ducks out of 15
HINT: Falling Eggs Will Crush Unwitting Ducks, And Obstruct Them Once They've Landed
RAYS: Direction Ray, Double Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Bombs, Pits, Eggs

More Coming Soon

External Links

Play Duck Guardian

View the flash file for Duck Guardian

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