Talk:Stinkoman 20X6 Real-World References
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::::::::I thought that the colors were randomly generated. {{User:Rogue Leader/sig}} 02:16, 29 October 2005 (UTC) | ::::::::I thought that the colors were randomly generated. {{User:Rogue Leader/sig}} 02:16, 29 October 2005 (UTC) | ||
:::::::::LOL whether TTOTOT or TTATOT or TTAOT ... I've definitely opened a can of worms! ;) As for SBM2, I don't remember it much... it was all a dream to me ;) -- so I don't know if the colors were randomly generated or not. I'd have to crack open my old [[Wikipedia:Nintendo Power|Nintendo Powers]] and compare the behavior of the other enemies, but I don't have access to those right now. It's possible that the other SMB's and games in general emulate this behavior. --[[User:Stux|Stux]] 03:24, 29 October 2005 (UTC) | :::::::::LOL whether TTOTOT or TTATOT or TTAOT ... I've definitely opened a can of worms! ;) As for SBM2, I don't remember it much... it was all a dream to me ;) -- so I don't know if the colors were randomly generated or not. I'd have to crack open my old [[Wikipedia:Nintendo Power|Nintendo Powers]] and compare the behavior of the other enemies, but I don't have access to those right now. It's possible that the other SMB's and games in general emulate this behavior. --[[User:Stux|Stux]] 03:24, 29 October 2005 (UTC) | ||
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== Closed STUFF == | == Closed STUFF == | ||
Revision as of 03:40, 14 February 2006
Gaspeau and Frotzer
I think it should be mentioned that the behavior of Gaspeau and Frotzer mimmics the behavior of the green koopa troopa and red koopa troopa in SMB, respectively. In that the former keeps going without stopping, and the latter goes back and forth over an area. --Stux 00:07, 29 October 2005 (UTC)
- Is it limited to the Koopa? I smell a TTOTOT... or however you abbreviate that. - Joshua 00:52, 29 October 2005 (UTC)
- There are hundreds of instances of this. And, it's pronounced TTAOT, Joshua. Rogue Leader / (my talk) 01:18, 29 October 2005 (UTC)
- Isn't it TTATOT? This, that, and the other thing. — It's dot com 01:35, 29 October 2005 (UTC)
- I thought that we took out the the. Rogue Leader / (my talk) 01:37, 29 October 2005 (UTC)
- Hmm. I usually see it with the the. — It's dot com
- I think I saw TTAOT in STUFF a couple of times. More to the point, side scrollers had many variations of enemies that you had to jump over and/or kill. Rogue Leader / (my talk) 01:48, 29 October 2005 (UTC)
- Also on point, don't the different colored Shyguys in SMB2 behave the same way? — It's dot com 01:50, 29 October 2005 (UTC)
- I thought that the colors were randomly generated. Rogue Leader / (my talk) 02:16, 29 October 2005 (UTC)
- LOL whether TTOTOT or TTATOT or TTAOT ... I've definitely opened a can of worms! ;) As for SBM2, I don't remember it much... it was all a dream to me ;) -- so I don't know if the colors were randomly generated or not. I'd have to crack open my old Nintendo Powers and compare the behavior of the other enemies, but I don't have access to those right now. It's possible that the other SMB's and games in general emulate this behavior. --Stux 03:24, 29 October 2005 (UTC)
- I thought that the colors were randomly generated. Rogue Leader / (my talk) 02:16, 29 October 2005 (UTC)
- Also on point, don't the different colored Shyguys in SMB2 behave the same way? — It's dot com 01:50, 29 October 2005 (UTC)
- I think I saw TTAOT in STUFF a couple of times. More to the point, side scrollers had many variations of enemies that you had to jump over and/or kill. Rogue Leader / (my talk) 01:48, 29 October 2005 (UTC)
- Hmm. I usually see it with the the. — It's dot com
- I thought that we took out the the. Rogue Leader / (my talk) 01:37, 29 October 2005 (UTC)
- Isn't it TTATOT? This, that, and the other thing. — It's dot com 01:35, 29 October 2005 (UTC)
- There are hundreds of instances of this. And, it's pronounced TTAOT, Joshua. Rogue Leader / (my talk) 01:18, 29 October 2005 (UTC)
Closed STUFF
Flip! Jump! Spin! Sonic?Stinkoman's flipping as he jumps may be a reference to Sonic The Hedgehog's Spin Jump. Posted on: 20:54, 4 November 2005 (UTC) VERDICT: This item was unanimously declined, 13–0. The votes and arguments have been moved to HRWiki:STUFF/Archive/Stinkoman 20X6 Real-World References. |