Thy Dungeonman II
From Homestar Runner Wiki
(→Other Commands) |
(→Other Commands) |
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=== Other Commands === | === Other Commands === | ||
+ | *pwd (The *nix command "print working directory" displays your current location, e.g. ~Ldungeonman/DUNGEON/HALLWAY) | ||
*dance | *dance | ||
*look cloth | *look cloth | ||
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*die | *die | ||
*hold breath or plug nose | *hold breath or plug nose | ||
- | *release nose | + | *release nose or breathe or smell |
- | + | ||
*get dagger | *get dagger | ||
- | *get ye flask | + | *get (ye) flask |
*mop stain or mop | *mop stain or mop | ||
*dennis | *dennis | ||
Line 33: | Line 33: | ||
*sniff (try it with and without nose held) | *sniff (try it with and without nose held) | ||
*kick chamber pot or throw chamber pot | *kick chamber pot or throw chamber pot | ||
- | * | + | *get chamber pot (after "get tinkle") |
*look paintings (in magistrate's office) | *look paintings (in magistrate's office) | ||
*look david bowie (in magistrate's office) | *look david bowie (in magistrate's office) | ||
*take placard (in magistrate's office) | *take placard (in magistrate's office) | ||
*take map (after you have already done so) | *take map (after you have already done so) | ||
- | *"get map" in the office before unlocking the drawer | + | *"get map" in the office before unlocking the drawer |
*search hay or take hay (after you have already done so) | *search hay or take hay (after you have already done so) | ||
*take drawer (in magistrate's office) | *take drawer (in magistrate's office) |
Revision as of 22:14, 7 March 2005
In Thy Dungeonman 2 you play the same custodial knight trying to escape from the usual collection of tunnels, mazes, monsters and puzzles. The game is made by Videlectrix as the sequel to Thy Dungeonman.
Page Title: Comes with 3 volume set of Thy Encyclopedias and Reference Guide!
Contents |
Commands
Main Commands
- north or n
- south or s
- east or e
- west or w
- help
- inventory or inv
- self
- look or where
Other Commands
- pwd (The *nix command "print working directory" displays your current location, e.g. ~Ldungeonman/DUNGEON/HALLWAY)
- dance
- look cloth
- take off cloth
- put on cloth
- die
- hold breath or plug nose
- release nose or breathe or smell
- get dagger
- get (ye) flask
- mop stain or mop
- dennis
- dan
- sniff (try it with and without nose held)
- kick chamber pot or throw chamber pot
- get chamber pot (after "get tinkle")
- look paintings (in magistrate's office)
- look david bowie (in magistrate's office)
- take placard (in magistrate's office)
- take map (after you have already done so)
- "get map" in the office before unlocking the drawer
- search hay or take hay (after you have already done so)
- take drawer (in magistrate's office)
- take foot (after "take drawer")
- talk (to) rat (with Percy)
- listen to ratt (with Percy)
- "hold nose" then "talk percy" (with Percy)
- ask about craftsman tools (infirmary)
- close drawer (office after opening drawer)
- eat vegetables (in chef's prepatory room)
- look at picture
- look sucker
- kill chef (in chef's prepatory room)
Point Values
- die -100
- take hay +5
- Getting the drawer key +5
- get ye flask 3 times +2 and each time after that +2
- Getting into maze +5
- get mop +1
- Killing Longrels +1
- Killing Hongrels +2
- Killing Mongrels +3
- get map +5
- getting past Ripberger +5
- eat bread +5 (only award points first time)
- talk to saw doctor +5
Ways to Lose the Game
- Get fired. (Hang around in the south area too long.)
- Die. (Get killed by a monster; type die; die by plague; hold your breath too long; lose all hitpoints; tell the doctor "yes"; "talk healer" and die of endless questioning.)
- Exit the browser window. (This obviously won't help, since it will completely rid you of the game altogether. Unless of course you have it open in another window(s).)
Glitches
- Every time you type "get ye flask," you earn 2 points, regardless of whether or not you've already gotten yeself a flask.
- When you go north from the office, you are given the description of the office, but are really in the hallway as expected.
- After you win the game, "Congratulations" is misspelled "Congratualtions."
Map
Ktcn--Infm | + | (M) +----(M) +----(L) | | | (H)---(M)----+-----+----(M)----+ | | | + (H) + | + | +----(M) (H) | | | (M) +----(M)---Maze--(L) | Prcy | Cell---+ | Offc
Key:
- Cell - The Cell (where you start)
- Offc - The Magistrate's Office
- Prcy - Where you first meet Percy the rat
- Maze - The beginning of the maze, and where you find the mop
- Ktcn - Kitchen
- Infm - Infirmary
- (H) - Hongrel
- (L) - Longrel
- (M) - Mongrel
Hints and Tips
- When talking to Ripberger, just use "talk ripberger" or "talk magistrate" in lowercase letters. Otherwise, the game may not recognize the command.
- Type "look map" at any time to view the map. note that you must ALREADY have the map before you can look at it.
- When fighting monsters in the maze, use the attack that starts with that monster's name. Therefore...
- Strike Longrels Low
- Strike Hongrels High
- Strike Mongrels Middlin
Walkthrough
- Spoiler warning: Plot or ending details follow.
At the beginning, "hold breath" (or "nose") and "get tinkle" (or "metal"), which is a key in the chamber pot. Don't forget to BREATHE. Type "breathe" or "release nose" or "unplug nose" or "smell".
"get hay", which turns out to be moldy bread.
"open door" and go "south".
"look at david bowie" (optional).
"use key" to unlock the drawer.
"get map". "look map" to get the maze directions. It disintegrates, so you'll have to write them down.
Go "north" and "talk magistrate".
Go "north", where you'll find a rat with a nametag. "look at nametag" (his name is Percy) and "talk to percy". He'll offer you the plague.
Go "north", and you'll get the plague (this can't be avoided).
"get mop", as you will need it to fight off monsters.
Now follow the directions from the map (you wrote them down, right?). If you'd like, you can stop to "mop" when you see stains (there's a stain in every room of the maze). This is completely optional, and you only earn "experience points" from doing this (which do not add to your point total.)
To kill the monsters use the strike with the same letter as the beginning of the monster's name (eg. "middlin" for Mongrel, "high" for Hongrel, and "low" for Longrel).
When you get to the kitchen, go "eastward" (you can't just type "east" or "e" here) to the infirmary.
"talk to doctor". Say "no" when he asks if you can wait. He'll saw off your plague, give you a sucker, and send you back to the kitchen. Do not talk to the healer, the doctor and the healer are seperate entities.
"look at placard".
"get picture".
"talk to chef". He is really a Dongrel. "use picture" or "use sucker" to make Dongrel drop your mop, then "get mop" and "use mop" (if you never "talk to chef", you can skip straight to "use mop" and avoid losing 1 life).
"take emerald". Percy will show up. "take off loincloth" to kill him.
Note: On some browsers it is impossible to get the emerald, things will happen too fast.
You win and IT'S OVER!!
External Links
- Play thy Game
- Play thy Game (flash file)