Dangeresque Roomisode 1: Behind the Dangerdesque Walkthrough

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This is a complete walkthrough for the game Dangeresque Roomisode 1: Behind the Dangerdesque.

Spoiler warning: Plot or ending details follow.

Contents

Walkthrough

In order to complete this game, three actions must be performed. These actions can be seen at any time by looking at the case file on the noticeboard.

  • Need photographic evidence of the attack
  • Need physical evidence that was left behind
  • Need this case file to have SOLVED stamp on it

The three actions can be performed in any order, but since the takeout container is involved in all three, some steps must be done in a specific order. The full walkthrough is shown below. Points earned for a particular step are indicated in bold.

Opening the Safe

  • Use the rug to have Dangeresque flip up a corner of it.
  • Use the light switch. Dangeresque turns off the light, revealing glowing text under the rug.
  • Look at the rug - the text is the combination for the safe. (20 points)
  • Optional: Use the light switch again, if you don't want to spend the rest of the game stumbling around in the dark.
  • Use the safe to open it.
  • Get the camera from inside. (5 points)

Getting the Photographic Evidence

  • Attempt to get the takeout container. Dangeresque will be unable to take it, since it's stuck to the top of the safe. (5 points)
  • Walk to the front of the room, and use the chair. Dangeresque will spin on it.
  • Look at the card that came flying out. It has the phone number for the takeout place.
  • Walk to the phone and use it. Dangeresque calls the takeout place, who send a technician (Pom Pom) who un-sticks the takeout container with a well-placed karate kick. (15 points)
  • Get the takeout container. (5 points)
  • Use the blind to open it, then place the takeout container in the window.
  • Place the camera on the window to take a photo showing the dragon on the takeout container apparently assulting the fat man (Strong Sad) in the building opposite. (30 points)

Getting the Physical Evidence

  • Get the takeout container again, then give it to Dangeresque, who eats it. (10 points)
  • Get the coffee cup, then give it to Dangeresque, who (you guessed it) drinks it. (10 points)
  • Walk to the front of the room and use the chair again. The combination of rotary motion with months-old coffee and Chinese takeout causes Dangeresque to throw up into a handy paper bag. (25 points)
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