Dangeresque Roomisode 1: Behind the Dangerdesque
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Roomisodic gaming makes its debut with Strong Bad's secret detective-for-hire action hero: Dangeresque! Point and Click your way to adventure but don't forget the Arrow Keys! — Videlectrix
Dangeresque Roomisode 1: Behind the Dangerdesque is a Videlectrix adventure game in the style of early graphic adventure games like those produced by LucasArts and Sierra Entertainment. The player must help Dangeresque solve a case without leaving his office.
Date: Monday, December 1, 2008
Page Title: Dangeresque - Roomisode 1: Behind The Dangerdesque
 Ways to Lose the Game
All Game Overs have the same "go to jail" ending.
- Use the door thrice
- Talk to the door thrice
- Use the coffee with the case file
- Use Dragon-Man takeout with the case file
- Miss with the inked UNSOLVED stamp on the case file
 Fun Facts
- When Pom Pom unsticks the take-out food, katakana flash briefly, despite the fact that the food and kung-fu martial arts are Chinese.
- The katakana spell "Kikku", the Japanized version of "Kick".
- After collecting the photographic evidence, when the camera is used on an item in the room Dangeresque says he won't take another picture because he's "only gots one instant shot left", but when the camera is used on the window he says he's "outta film".
- Strong Bad does not look as short next to The Chief as he does next to the people in the "Behind The Bad" shorts.
- The only time you need to manually move Strong Bad is if he's on the opposite side of the desk.
- You can also use the numpad to move, even diagonally, much like the classic Sierra games.
- The text combination is said to be "on the floorboards"; however, there does not appear to be a wood floor.
- If you close the blinds then call the take-out number, Pom Pom still enters the room no matter if the blinds are open or closed.
- The S.W.A.T. team glove looks remarkably like the glove of The Poopsmith.
- In the ending, Dangeresque jumps out the window and broken glass flies out, although the window did not appear to have glass.
- You can still continue the game after getting a game over by clicking the screen. The screen will say "...OR DID I?" and you will be brought back to where you just were in the game.
- On the opening scene when Dangeresque enters the room, his position moves slightly to the left after his first line of dialogue.
 Fixed Goofs
- The Videlectrix main page initially linked to roomisode1.html upon release. This was fixed within a few minutes.
- During the beginning of the game, when Dangeresque talks to The Chief, one of his speech bubbles misspelled "business" as "buisness".
- The safe-combination note is semitransparent and in front of Dangeresque, so when walking over the safe-combination note, its color changes to whatever color is behind it.
- While using the numpad to move, sometimes moving diagonally will make Dangeresque walk backwards.
- If you use the take-out package with the blinds, but Strong Bad is not near the window at the time, Strong Bad will reach into the air in his current location, and the take-out will magically appear on the window-sill. If you do the same with other inventory items or open/close the blinds when you are not near the window, Strong Bad will walk over to the window before this animation occurs.
- You can walk Dangeresque into the desk if you walk up into it near the bottom-left corner.
- If you keep repeatedly clicking to use the un-solved stamp on the case file it will cause the animation to glitch and reset and even cause the file to become marked solved with the stamp mark in the center of the page.
 Fixed Glitches
- Looking at the rug when the glowing ink is visible would previously earn points each time attempted.
- Looking at or using the take-out before having it dislodged could also be repeated for additional points.
- Placing the whoozit last would prevent the player from finishing the game.
- If you inked the stamp, then pounded the desk again, another stamp would appear in the drawer.
- Placing the inked rubber stamp in the window and then closing the desk drawer used to make the stamp disappear. Reopening the drawer then made it reappear. Attempting to retrieve the stamp replayed the stamp-getting sequence. (The stamp did not reappear on the window sill until re-inked.) This caused two stamps (one inked, one dry) in the inventory at once. These actions also earned points each time they were completed, thus one was able to achieve a score over 170. However, once placed and disappeared, the blinds could not be closed again and Strong Bad was also unable to put anything new on the window sill.
- Clicking on the switch while below the chair formerly caused the game to hang.
- Originally, after spinning the chair the first time and uncovering the biz card, the card would briefly appear a second time as Strong Bad was hopping off the chair.
 Inside References
- Upchuck is called "whoozit", which is similar to how poop is called "whatsit".
- One of the "Game Over" screens in the game says "Seriously though".
- When Strong Bad gets off the chair the first time, he says "feelin' woozy", like Strong Sad did in caffeine.
- If Strong Bad stamps the casefile as UN-SOLVED, he remarks "This does not look good for Dangeresque", which is similar to Homestar's line in 50 emails.
- "The Chief" is an example of an integral article, as well as sounding very similar to The Cheat.
- Talking to certain objects will have Dangeresque ask the object "Do you know the times?", as Homestar Runner asked of the Monstrosity in animal.
- When Dangeresque talks to the Chinese food container, he references a line from Trogdor's theme song, and initially guitar.
- Also, when he refers to the figure on the box as a "Dragon Man", it further references the song.
- Strong Bad asking whether something makes his head look husky is a reference to modeling.
- Coach Z previously said "Stairmaster" as an attempt at Homestar's name in A Jorb Well Done.
- Strong Bad telling the switch that he doesn't rave is a reference to the Cheat's raving in techno.
- Strong Bad mentions that there is a camera all up in the safe.
- Strong Bad mentions that his grandma used to air her whoozit out.
- Strong Bad imagines a note to self.
 Real-World References
- The background art, particularly the clouds at the end of the game, are very reminiscent of Day of the Tentacle and various adventure games by LucasArts Entertainment.
- When using the phone, Strong Bad says "We're sending help immediately, Mrs. Fletcher!", a reference to the famous LifeCall commercial.
- The loading screen says "Loading from Drive 8. Insert Disk 5." is a reference to Monkey Island, in a part in which that text appears to scare the players, causing many to call LucasArts, even though it was a joke.
- At the start, the Videlectrix logo has sparkles similar to the Lucasarts logo in The Secret Of Monkey Island by Lucasarts and Leisure Suit Larry 2 by Sierra.
- The scene with Dangeresque and Renaldo bursting into the room is similar to the intro sequence from Sam & Max Hit The Road.
- The music within the game is also similar to that of Sam & Max Hit The Road.
- Strong Bad going to jail is a reference to Game Over sequences in Sierra adventure games, this was previously parodied in the Monkey Island series.
- A Stairmaster is a piece of exercise equipment.
- Taking a "proverbial bite out of proverbial crime" is a reference to McGruff the Crime Dog.
- When using the eyeball on Strong Bad, he occasionally says "Who's the expensive action star with the cheapest costume ever-DANGERESQUE! Ooh, you dang right." This is a parody of Isaac Hayes' theme song from the movie Shaft.
 See Also
- Dangeresque Roomisode 1: Behind the Dangerdesque Walkthrough
- Dangeresque Roomisode 1: Behind the Dangerdesque Responses
 External Links
- play "Dangeresque Roomisode 1: Behind the Dangerdesque"
- view the Flash file for "Dangeresque Roomisode 1: Behind the Dangerdesque"
- forum thread re: "Dangeresque Roomisode 1: Behind the Dangerdesque"
Dangeresque 1: Dangeresque, too?, Dangeresque 2: This Time, It's Not Dangeresque 1,
Strong Bad: Dangeresque