Homestar Runner RPG

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[[Image:hsr_rpg_atari2600_tv.jpg|thumb|220px|Atari'd!]]
[[Image:hsr_rpg_atari2600_tv.jpg|thumb|220px|Atari'd!]]
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A '''Homestar Runner RPG''' was in development for the [[Atari 2600]] in the early 2000s. Programmed by [[Paul Slocum]], it was initially planned to be released in early 2004 and would've been the first console game for [[Homestar Runner (body of work)|Homestar Runner]].
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Due to the immense level of work required to build a full RPG on the limited hardware of the Atari 2600, a demo was still only 1/3 finished by February 2006. The project was abandoned by August 2008, with Slocum estimating that the game was only half-finished and would've still required months of work.
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'''Homestar Runner RPG''' was the first planned official console game for [[homestarrunner.com]]. It was under development for the [[Atari 2600]] by [[Paul Slocum]]. Due to the immense scope of a full 2600 RPG, as of February 2006 the ''demo'' is approximately 1/3 finished. As of August 2008, it has been abandoned.
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==Planned Features==
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[[Image:RPG.png|thumb|220px|Title screen]]
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Players would have been able to play as [[Homestar Runner]], [[Homsar]], or [[Strong Sad]] (and possibly [[Marzipan]] and [[Coach Z]]) against the villain [[Strong Bad]] (and possibly [[The Cheat]] and [[Strong Mad]]) in a traditional {{w|sword and sorcery}}-themed {{w|Role-playing video game|role-playing game}}. Gameplay was planned to be turn-based with lots of mini-games and story text with codes given to save game progress. RPG elements would have included magic, HP, weapons, and an inventory with different items (such as Wooden Shield, [[The Stick]], Ninja Star, Leather Armor, [[Fhqwhgads]], and [[Strong Bad's Fondue Pot|Fondue Pot]]). The enemies would have included those from other Atari 2600 games. The map was comparable in size to the early computer RPGs, and the player could travel through different lands, such as grass (with trees and water), castle (with different floor tiles and a basement), nighttime, and mountains. Like the [[homestarrunner.com|website's]] [[Index Page#Previous Versions|index page]], the title screen would give players the option to view the intro or play the game.
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Gamers would have been able to play as [[Homestar Runner]], [[Homsar]], or [[Strong Sad]] and possibly [[Marzipan]] and [[Coach Z]] against the villain [[Strong Bad]] and possibly [[The Cheat]] and [[Strong Mad]] in a traditional swords and sorcery RPG. The enemies would have included those from other games in the Atari family. The map was comparable in size to the early computer RPGs. Gameplay was planned to be turn-based with lots of mini-games and story text with codes given to "save" game.
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While Slocum was responsible for programming, [[The Brothers Chaps]] provided the character graphics and some of the game tiles. Some of the screens used the same graphics as the [[Compy 386]]-emulated characters in [[big white face]], while sometimes they resembled their [[Retro Gaming Character Variations|Atari counterparts]].  
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The game would have been released in an Atari 2600 cartridge for the dedicated old-school gamer, and as a downloadable ROM for systems with an emulator.
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The game would have been released as a downloadable {{w|ROM image|ROM}} for {{w|Video game console emulator|PC emulation}}, with the option of a physical Atari 2600 cartridge for the dedicated old-school gamer.
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On January 4th, 2005 the developer published this statement:
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==Abandonment==
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<blockquote>"The game's on hold for a while. I'm too busy with my band and other  
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On January 4, 2005, Slocum published a statement that development had halted:
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projects to work on it right now, but I do plan to return to it when  
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<blockquote>The game's on hold for a while. I'm too busy with my band and other projects to work on it right now, but I do plan to return to it when I can. Sorry it's taking so long, but that's life.</blockquote>
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I can. Sorry it's taking so long, but that's life."</blockquote>
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It now seems like it may never materialize, as [[Matt Chapman]] said this in [[Bobby Blackwolf Interview - 5 Sep 2005|an interview]] on September 5th, 2005:
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On September 5, 2005, [[Matt Chapman]] indicated in [[Bobby Blackwolf Interview - 5 Sep 2005|an interview]] that the game was still on hold:
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<blockquote>I think it's— it's sort of in limbo. I mean he— know he's talking— I think it was really pushing the limits of what the 2600 could do, especially with an RPG, and so uh, I think he was getting a little overwhelmed. He realized that all the work he had done, which was, you know, hours and hours and hours, amounted to like 2% of what the game would finally be. And so he just kinda— I think he kinda freaked out. So he kinda— he was on hold on that for a while, but he did say that he— he's— he's willing to look into some uh, other 2600 projects that are a little more, you know, within the normal 2600 realm. Not necessarily trying to, uh— I think that's gonna be his opus, and so the Homestar Runner was sort of just being applied to it. He could make an RPG that really didn't have to be Homestar Runner or not. So uh, so I hope he makes it someday 'cause— 'cause I would love to play an RPG on the 2600 for sure.</blockquote>
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<blockquote>It's sort of in limbo. I think it was really pushing the limits of what the 2600 could do, especially with an RPG, and I think he was getting a little overwhelmed. He realized that all the work he had done {{--}} which was, you know, hours and hours and hours {{--}} amounted to like two percent of what the game would finally be. And so he just kinda freaked out.</blockquote>
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Additionally, on August 12, 2008, Paul Slocum confirmed in a [http://slashdot.org/comments.pl?sid=642739&cid=24564745 Slashdot.org comment] that the game was abandoned:
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On August 12, 2008, Slocum confirmed in [http://slashdot.org/comments.pl?sid=642739&cid=24564745 a Slashdot comment] that development on the game had halted:
<blockquote>We had to abandon it, it was just too ambitious, and during the time that I was working on it my schedule was gradually getting more and more ridiculous. The display code for that RPG was pushing the Atari so hard, and so it was very delicate and became time-consuming to keep in balance. Most of the display, music, map-handling, and memory management was in place. But the battle system and overall RPG design were just getting started. I've had some people interested in the code for other 2600 RPG projects so something may still come out of it.
<blockquote>We had to abandon it, it was just too ambitious, and during the time that I was working on it my schedule was gradually getting more and more ridiculous. The display code for that RPG was pushing the Atari so hard, and so it was very delicate and became time-consuming to keep in balance. Most of the display, music, map-handling, and memory management was in place. But the battle system and overall RPG design were just getting started. I've had some people interested in the code for other 2600 RPG projects so something may still come out of it.
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==External links==
==External links==
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*[http://qotile.net/rpg.html Developer's Site]
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*[http://qotile.net/rpg.html Homestar RPG for Atari 2600] page on Paul Slocum's website (includes ROM demo download)
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*[http://www.mindspring.com/~paul_slocum/rpg/temp_rpg/hs_demo.zip Downloadable Demo ROM]
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**[[youtube:0fWEoDdMvig|YouTube demo video from emulator]]
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*[http://stella.sourceforge.net/ Stella: a multi-platform Atari 2600 VCS emulator]
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**[https://stella-emu.github.io/ Stella: a multi-platform Atari 2600 VCS emulator]
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*[http://www.whimsey.com/z26/z26.html z26 Atari 2600 Emulator for Windows and x86 Linux ]
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**[http://www.whimsey.com/z26/z26.html z26 Atari 2600 Emulator for Windows and x86 Linux]
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*[https://www.redbull.tv/video/AP-1QP4CPXQN1W11/homestar-plays-himself Watch Screenland episode "Homestar Plays Himself"]
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[[Category: Real World]]
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[[Category:Technology]]
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[[Category: Games]]
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[[Category:Games]]
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[[Category:Atari]]

Current revision as of 02:42, 3 July 2025

Atari'd!

A Homestar Runner RPG was in development for the Atari 2600 in the early 2000s. Programmed by Paul Slocum, it was initially planned to be released in early 2004 and would've been the first console game for Homestar Runner. Due to the immense level of work required to build a full RPG on the limited hardware of the Atari 2600, a demo was still only 1/3 finished by February 2006. The project was abandoned by August 2008, with Slocum estimating that the game was only half-finished and would've still required months of work.

[edit] Planned Features

Title screen

Players would have been able to play as Homestar Runner, Homsar, or Strong Sad (and possibly Marzipan and Coach Z) against the villain Strong Bad (and possibly The Cheat and Strong Mad) in a traditional sword and sorcery-themed role-playing game. Gameplay was planned to be turn-based with lots of mini-games and story text with codes given to save game progress. RPG elements would have included magic, HP, weapons, and an inventory with different items (such as Wooden Shield, The Stick, Ninja Star, Leather Armor, Fhqwhgads, and Fondue Pot). The enemies would have included those from other Atari 2600 games. The map was comparable in size to the early computer RPGs, and the player could travel through different lands, such as grass (with trees and water), castle (with different floor tiles and a basement), nighttime, and mountains. Like the website's index page, the title screen would give players the option to view the intro or play the game.

While Slocum was responsible for programming, The Brothers Chaps provided the character graphics and some of the game tiles. Some of the screens used the same graphics as the Compy 386-emulated characters in big white face, while sometimes they resembled their Atari counterparts.

The game would have been released as a downloadable ROM for PC emulation, with the option of a physical Atari 2600 cartridge for the dedicated old-school gamer.

[edit] Abandonment

On January 4, 2005, Slocum published a statement that development had halted:

The game's on hold for a while. I'm too busy with my band and other projects to work on it right now, but I do plan to return to it when I can. Sorry it's taking so long, but that's life.

On September 5, 2005, Matt Chapman indicated in an interview that the game was still on hold:

It's sort of in limbo. I think it was really pushing the limits of what the 2600 could do, especially with an RPG, and I think he was getting a little overwhelmed. He realized that all the work he had done — which was, you know, hours and hours and hours — amounted to like two percent of what the game would finally be. And so he just kinda freaked out.

On August 12, 2008, Slocum confirmed in a Slashdot comment that development on the game had halted:

We had to abandon it, it was just too ambitious, and during the time that I was working on it my schedule was gradually getting more and more ridiculous. The display code for that RPG was pushing the Atari so hard, and so it was very delicate and became time-consuming to keep in balance. Most of the display, music, map-handling, and memory management was in place. But the battle system and overall RPG design were just getting started. I've had some people interested in the code for other 2600 RPG projects so something may still come out of it.

We still may release a H*R Atari 2600 game at some point -- we've talked about some other ideas that would be much more reasonable.

[edit] External links

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