@StrongBadActual Tweets 2018 Transcripts
From Homestar Runner Wiki
This page holds a selection of Transcripts from @StrongBadActual Tweets 2018.
Contents |
Transcripts
Videlectrix suing Boardelectrix
- See @StrongBadActual tweet (28 Dec 2018)
{A remix of the Stinkoman 20X6 level 1 theme plays. A title screen reads "COMING IN 2019 FROM". The Videlectrix logo fades in below. The words "FOR REAL THIS TIME" appear underneath it. In smaller text, the words "UNLESS THEY MAKE ANOTHER BOARD GAME" appear underneath that.}
{Cut to Stinkoman running on a platform in front of an elaborate new stone castle background with columns, purple hanging banners and stained glass windows. He reaches a gap in the floor, with a skull-headed enemy on the other side. Stinkoman fires eight bolts and it explodes.}
{Cut to another room. Stinkoman jumps to a higher platform where a flying skull-headed enemy hovers above a Porchi and a drill, firing red balls. Stinkoman fires a bolt, but is hit by a projectile and falls onto the platform behind him.}
{A screen reads "NEW ENEMIES".}
{Stinkoman is now in a room with two skull-headed enemies on long, extendable spines. He jumps to fire bolts at the heads.}
{Stinkoman is on a lower platform, where a pile of green skulls lies on the platform above him. Stinkoman jumps to fire bolts. As they make contact, one skull at a time falls off the pile.}
{In another room, Stinkoman is on a brick tile platform in front of a strange generator enemy, which fires a giant red projectile. Stinkoman blows it up. He continues to fire bolts as it spits out more red projectiles at him. A capsule and extending spine skulls can be seen on the platform above him.}
{Stinkoman is standing in front of a giant, obese skull enemy that spits smaller wind-up skulls at him. Stinkoman shoots twice and blows it up.}
{A screen reads "NEW DUMB NAMES".}
{A Stinkomanual-style drawing of the giant enemy that spits skulls appears, zooming in and rotating. The actual enemy is labelled "Thurgood Each", and the wind-up skull it spits is called a "Rightade".}
{A second Stinkomanual drawing appears, this time of the red projectile generator. The generator mouth is called a "Plonth" and the ball it spits is called a "Soup-Dib".}
{A screen reads "NEW CRUMBLIN' SKULL-FLOOR".}
{Stinkoman is running on a platform that stops at a wall. There is a floor with four gray skulls forming a gap. Stinkoman somersaults onto the gap and jumps up and down on it. Each time he does, more cracks appear in the skulls until the platform crumbles away, allowing him to fall onto another platform and proceed.}
{A screen reads "NEW EDGE-FALL RESPAWN".}
{Stinkoman is standing on a tower, with a moving platform guarded by a flying skull-headed enemy. Stinkoman somersaults in but is hit and knocked back by a projectile, falling into the pit below. He respawns on the edge of the tower, still harmed, but quickly recovers, having lost one health point from the fall.}
{A screen reads "NEW CHALLENGES!".}
{Stinkoman is running on a platform where the flag is. A stick-figure enemy is quickly running up behind him. Stinkoman somersaults over the enemy and fires bolts, but the enemy quickly turns around and continues chasing Stinkoman. Stinkoman has to jump over it again, but misses the mark and falls down.}
{Stinkoman, now closer up, is running on a platform. The Shadowy Figure appears in a white flash, hovering high above him. With another flash and a wave of his hand, the Shadowy Figure throws a wave of three red balls at Stinkoman, knocking him back.}
{A screen reads "Stinkoman 20X6 LEVEL 10". The text "NEWLY DELAYED TIL THE YEAR 2019" appears above it. The word "delayed" is crossed out with a poorly drawn red mark and the word "UPGRADED" appears above it. The word vanishes and is replaced by the word "PORTED". This word vanishes and is replaced by "PROCEDURAL DLC MICROGUE-TRANSACTION RETROVANIA'D". This mess vanishes and is replaced by "JUST PLAIN OL' DELAYED".}
{The music stops. Back in the game, Stinkoman is going through his power-up animation. He suddenly sprouts a giant set of muscles. As he makes a battle cry, a flurry of My Benj enemies float up from the bottom of the screen.}
STINKOMAN: {sped up} Oh, making small rocks float up off the ground!!
{Fade to white}
Dangeresque Warmup
- See @StrongBadActual tweet (15 Dec 2018)
{The opening scene from Dangeresque Roomisode 1: Behind the Dangerdesque plays. Dangeresque and Renaldo kick down a door. Dangeresque's speech is shown through yellow subtitles.}
DANGERESQUE: Nobody do anything
DANGERESQUE: A-diggety
{The camera flips upside down.}
DANGERESQUE: Dooggity
{The camera turns sideways, counter-clockwise from its original orientation.}
DANGERESQUE: Ding
{The camera turns sideways, clockwise from its original orientation.}
DANGERESQUE: Dong
{Cut to a rotated close-up of Dangeresque's face.}
DANGERESQUE: Dangity
{Cut to the original shot.}
DANGERESQUE: Dangeresque!
{The barrel of the nunchuck gun shines before Dangeresque fires it.}
And all 'at and all 'at
- See @StrongBadActual tweet (29 Nov 2018)
{Open to a Teen Girl Squad comic. A container of "And all 'at and all 'at" appears.}
TEXT: And all 'at and all 'at!
{A Teen Girl Squad version of 1-Up appears.}
1-UP: The last ingredient you'll ALWAYS need!
{So and So is standing in the kitchen at a counter with a bowl of batter. She is flustered.}
TEXT: Bake a cake and forgot an egg?
{1-Up appears, shaking in the product into the batter.}
1-UP: And all 'at and all 'at!
{To So and So's delight, her batter transforms into a fully decorated cake. However, she doubts the result. The cake then transforms into a monster and eats her.}
TEXT: 2 much baking soda'd!
{Cut to 1-Up dancing.}
TEXT: The most fantastic dance!
Abandoned Videlectrix tech/cutscene demo
- See @StrongBadActual tweet (6 Nov 2018)
{Cheat Commandos suspense music plays. Top-down video game footage of Fightgar standing in a field surrounded by mountains and a vertical bridge. The cursor moves over the tiles, and the text in the corner changes between "plain", "mountain", and "bridge". The cursor selects Fightgar, showing his stats in the corner of the screen:}
Fightgar
HP: 44/44
AP: 20/24
20
{A window appears, containing the options:}
Move
Attack
Wait
Status
Cancel
{"Status" is selected. A new window appears showing Fightgar's stats, including:}
charname
LEVEL: 20
NOT DEAD POINTS: 44/44
AWESOME POINTS: 20/44
FASTNESS: 1
FARNESS: 2
HURTNESS: 5
DEFENDNESS: 2
{The cursor clicks "Back", then selects the "Move" command. The squares orthogonally adjacent to Fightgar flash. The cursor selects the square below Fightgar, and Fightgar is moved there.}
{The Secret Desert background fades in, and the music changes to the Price Style muzak. Gunhaver comes in.}
GUNHAVER: {text only} CCDO's! Walk into this room alert!
{The cursor selects the "NEXT" button. Silent Rip comes in.}
SILENT RIP: {text only} This is a desert.
{The NEXT button is selected. A second Silent Rip appears.}
SILENT RIP: {text only} Gunhaver! They're repainting and rebranding us so they can sell us at Big Lots!
{The NEXT button is selected. A second Gunhaver appears.}
GUNHAVER: {text only} Do I get paid double for voicing both of these Gunholders?
{The NEXT button is selected. The first Gunhaver leaves. The first Silent Rip leaves.}
SILENT RIP: {text only} Wanna go get Ramen?
{The NEXT button is selected.}
GUNHAVER: {text only} I'm mostly down with that.
{Both Silent Rip and Gunhaver leave.}
