Six-Sadded, Die

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"This might be a good time to show peasant burnination!"

Strong Sad explains the rules of Trogdor!! The Board Game on his review show, with Mike Chapman, for the Kickstarter campaign.

Cast (in order of appearance): Strong Sad, Mike Chapman

Date: Tuesday, July 17, 2018

Running Time: 15:38

Contents

Transcript

{Shot of a black surface; a six sided die lands with a blank face up}

STRONG SAD: Six-Sadded— Oop.

{Strong Sad picks the die up and rolls it again; the die lands on two}

STRONG SAD: Six—

{Strong Sad picks the die up and once again rolls; it lands on five}

STRONG SAD: Six-sadded— {grunts in fustration}

{Strong Sad rolls the die again, landing on two and revealing that two of its faces have been modified}

STRONG SAD: Six— {grunts infustration}

{Strong Sad picks up the die and places it so the modified sides face the camera, revealing it to resemble his head.}

STRONG SAD: Six-Sadded, {sound slows down as logo fades in} Die.

{Fade to black and then fade into a top down shot of Strong Sad's hands setting up a game of Trogdor, sped up}

STRONG SAD: {voice over} Hello to all you Six-Sadders out there. Today we're going to be playing Trodgor!!, {Logo appears at the top of the screen as he says it} from Boardelectrix and my {extra emphasis} horrible brother. {logo fades out, Strong Sad resumes speaking normally} This is a co-operative puzzle-slash-area control-slash-area influence-type game for two to six players. Gameplay usually runs between 30 and 45 minutes and set-up should take you a lot less time than it did me, due to my stubby fingers. So as we always say, let's roll a sad six!

{Six-Sadded Die logo fades in, as Strong Sad gestures his hands in front of the camera at normal speed}

STRONG SAD: {in person} Greetings everyone, and welcome back to the Six-Sadded, Die.

{logo fades out}

STRONG SAD: I am your host, Strong Sad, here today with human Mike—

MIKE: Hi!

STRONG SAD: —and we're going to play Trogdor!! The Board Game. So, we've already dealt each other our Keeper cards and our Enchanted Items— Mike, who did you get?

MIKE: I am Stonklar! Stonklar has wraparound movement, which allows Trogdor to move, um, if he was here and wanted to move West, he would jump over here, if he was here and wanted to move south he would jump up here. Normally Trogdor can't do that—unless you have this special power—but the knights, archers, and peasants all do that automatically, they have that wraparound.

STRONG SAD: Oh, like a King's Quest game!

MIKE: Yes.

STRONG SAD: Okay! And then what is your magical power?

MIKE: My item is Two Gross Beans, which just gives me two extra Action Points, um, and these item cards need to be recharged a-after they're used, so my recharge is, uh, when he visits one of the four forest tiles.

STRONG SAD: Ah! Okay, so then I got Galgabudge, and this Keeper can treat mountain tiles as if they were also tunnels. So, there are these tunnels which, uh, Trogdor can use to take a little shortcut, and then apparently there are hidden channels within the mountains, so he can use them, like, for subway stops, basically. Uh, and then I got— My item is the Ring of Voip, I can jump to any tile. Like a teleport, right?

MIKE: Okay, and how—

STRONG SAD: Voip!

MIKE: How do you recharge that?

STRONG SAD: I recharge when a cottage or cottage space is burninated!

MIKE: Okay, so we got our three cottages and three cottage spaces, there.

STRONG SAD: Okay, so now what do we do first? We—we deal one another an action card from the Trog-deck.

MIKE: Here's your card...

STRONG SAD: Okay, I got Smell the Daisies... What did you get?

MIKE: I got Sidewise. So these are our banked cards, and we'll just keep those ready...

STRONG SAD: So we just keep tho— All the time we have one banked card—

MIKE: You always have one banked card, and then every turn you'll draw a new one, and you choose between your banked card and the card you draw that turn.

STRONG SAD: And what is this number here on the card, Mike?

MIKE: Uh, AP, Action Points. So that card, if you play that you'll get four Action Points, which is a movement, or...

STRONG SAD: Okay. Well then, uh, why don't you go first, and let's just start a turn!

MIKE: Okay, so I'll draw, here... Shotput, which, uh, says, "After all Trogdor's actions, you may burninate from 2 tiles away. Includes eligible cottages."

STRONG SAD: Okay. So then you—

MIKE: Um, and that's five Action Points, or I can use Sidewise, which is six Action Points. So I think at this stage in the game I'm gonna use Sidewise.

STRONG SAD: Okay, so six Action Points, and then you, uh, we play that.

MIKE: So, I'm gonna discard here and play that. So I have six Action Points. So, uh, why don't you tell them what the—my different options as far as actions are.

STRONG SAD: Okay, so an action can be: moving Trogdor one tile;, uh, he can burninate the tile he is currently on; if he's on a tile with a peasant, he can devour that peasant, and it will go into the Trog-meter, which is Trogdor's health, his health—he runs on peasants; uh, he can also burninate a peasant, which—you put the flame helmet on the peasant, and they will leave a path of destruction, but they don't go into your Trog-meter, so it's a risky move, but pretty fun to watch; he can also hide, if you have actions left at the end of your turn and you go to a mountain tile, you can hide there, and you'll be, uh, immune from damage, immune from damage.

STRONG SAD: {voiceover} So, just to recap, an action can be: Trogdor moves one tile, North, South, East or West; Trogdor can devour a peasant on the tile he occupies; Trogdor can burninate a peasant on the tile he occupies; oh, and one I forgot, Trogdor can burninate an eligible cottage on the title he occupies. More on eligible cottages later; and last, Trogdor can hide on a mountain tile, if he has at least one action left.

STRONG SAD: Uh, what am I missing, what else can Trogdor do?

MIKE: Okay, well, so, movement, we gotta make sure— So, movement— Uh, Trogdor can only move—uh—North, South, East, West normally, he can't move diagonally, um, unless you have a special power, there are special diagonal powers, but— So, I got five, um, first—

STRONG SAD: You're playing the one with six!

MIKE: —six! Six! Six action points. So, I'm gonna start by burninating this tile! And we're on.

STRONG SAD: That's one—one action...

MIKE: One action... So look at that.

STRONG SAD: You flip it to show the burnination.

MIKE: Burnination. Um, and we're gonna start, I'm gonna start heading, uh, working on burninating this cottage, and in order to do that, we have to burninate all the surrounding tiles and the tile it's on first, before we can burninate the cottage. So I'm just going to start working on these nine tiles here. Alright?

STRONG SAD: Let's do it!

MIKE: So that was one, two, move here, three, burninate here...

STRONG SAD: Oh, I like that lonely tree. Very desolate.

MIKE: Four, move here, five, burninate... and then I have one action which burninates an adjacent tile, so that would be this one, then. So, with my sixth action I'll just burninate this one.

STRONG SAD: Whoa, look at the destruction on that forest tile.

MIKE: Yeah. Um, so, that's the end of Trogdor's movements, so now the next part of my turn is for the countryside to move.

STRONG SAD: Oh, it's the bad guys' turn!

MIKE: The bad guys. The knights, two knights, and the peasants will move, and the archers. So first, we'll draw a card here...

STRONG SAD: What does it say?

MIKE: Peasants: so first, we're going to respawn peasants, if necessary, or if—um, we're going to look at this number here, three peasants, and we have three peasants on the board. So that means no new peasants are generated.

STRONG SAD: That's great!

MIKE: Yes.

STRONG SAD: Where would those peasants come from if they were generated?

MIKE: They would come from the Trog-meter up here, which is basically the health, so you don't want that to happen, and they would be generated at any un-burninated cottage.

STRONG SAD:

MIKE:


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Fun Facts

Inside References

Real-World References

  • Strong Sad compares the wraparound mechanic to world traversal in King's Quest.

Fast Forward

  • Another Six-Sadded, Die video for "Don't Make Daddy P.O.'d!!" was added as a 12,000 backer stretch goal for the Trogdor!! The Board Game Kickstarter.
    • Additionally, a Six-Sadded, Die shirt was added as an add-on, and the file to 3D-print your own Six-Sadded, Die was given out.

See Also

External Links

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