Editing Limozeen's Hot Babelien Odyssey

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==Tactics==
==Tactics==
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With the minimum score attainable, simply by rescuing enough Babeliens to pass the level and not shooting anything else, the score of 45,000 points will be reached before the end of level seven. Since shooting things scores extra points, it is more probable that the score will be attainable much sooner. Thus one way to win is to simply rescue everything and shoot everything for seven levels. Keep the ship low on the screen unless forced to move up, as using the tractor beam will immobilize the ship for as long as it takes a Babelien to reach it — keeping it low will reduce this time, and also places you in a position to shoot Nebulons as they attempt to grab Babeliens. By the same token, avoid tractoring Babeliens while near the top of the screen — wait until you can move down again.
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With the minimum score attainable, simply by rescuing enough Babeliens to pass the level and not shooting anything else, the score of 45,000 points will be attained before the end of level seven. Since shooting things scores extra points, it is more probable that the score will be attainable much sooner. Thus one way to win is to simply rescue everything and shoot everything for seven levels. Keep the ship low on the screen unless forced to move up, as using the tractor beam will immobilize the ship for as long as it takes a Babelien to reach it — keeping it low will reduce this time, and also places you in a position to shoot Nebulons as they attempt to grab Babeliens. By the same token, avoid tractoring Babeliens while near the top of the screen — wait until you can move down again.
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Nebulons enter the screen from the right at various heights, and travel towards your ship until they pass over an unclaimed Babelien, at which point, they will descend vertically, grab the Babelien, and rise off the screen. If they reach your ship before passing over a Babelien, they will reverse course back to the right, and return again. This behavior has two side-effects: firstly, it's possible for a Nebulon to grab a Babelien so close to your ship that he will collide with you (this is fatal to you, but not the Nebulon); secondly, any Babelien already targetted by a Nebulon will not attract other Nebulons, but shooting the one that's about to capture her will cause another Nebulon to fixate on her, allowing another shot in the same position to kill that one too. Mitch Overlord's ship moves up and down the right side of the screen, shooting missiles — defeat it by pre-empting its position when it moves. For example, shooting slightly above it when it moves up will cause it to collide with your shot.
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Nebulons enter the screen from the right at various heights, and travel towards your ship until they pass over an unclaimed Babelien, at which point, they will descend vertically, grab the Babelien, and rise off the screen. If they read you ship before passing over a Babelien, they will reverse course back to the right, and return again. This behavior has two side-effects: firstly, it's possible for a Nebulon to grab a Babelien so close to your ship that he will collide with you. This is fatal to you, but not the Nebulon. Secondly, any Babelien already seleted by a Nebulon will not attract other Nebulons, but shooting the one that's about to capture her will cause another Nebulon to fixate on her, allowing another shot in the same position to kill that one too. Mitch Overlord moves up and down the right side of the screen, shooting missiles — defeat it by pre-empting its position when it moves. For example, shoot slightly above it when it moves up will cause it to collide with your shot.
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Shooting a Babelien held by a Nebulon does not cause any penalty, but does prevent any loss of points when the Nebulon leaves the screen. Thus even if you don't manage to shoot the Nebulon, it can still be advantageous to shoot the Babelien in order to avoid some loss of points. Your ship is given two bombs per life, so it is best to use them only when about to die. Mostly this will be because you cannot avoid hitting a Flying V, you are about to be shot by Mitch Overlord, or you are about to collide with a Nebulon. Judicious timing of bombs can greatly assist in reaching the higher levels.
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Shooting a Babelien held by a Nebulon does not cause any penalty, but does prevent any loss of points when the Nebulon leaves the screen. Thus even if you don't manage to shoot the Nebulon, it can still be advantageous to shoot the Babelien, in order to avoid some loss of points. Your ship is given two bombs per life, thus it is best to use them only when about to die. Mostly this will be because you cannot avoid hitting a Flying V, you are about to be shot by the Mitch Overlord, or you are about to collide with a Nebulon. Judicious timing of bombs can greatly assist in reaching the higher levels.
Since the score for rescuing a Babelien is dependent on the level, but losing a Babelien to a Nebulon is not, it is actually smart to let Nebulons steal Babeliens, and then just pick up more with the tractor beam. It is possible to stay on level 2 almost indefinitely by letting
Since the score for rescuing a Babelien is dependent on the level, but losing a Babelien to a Nebulon is not, it is actually smart to let Nebulons steal Babeliens, and then just pick up more with the tractor beam. It is possible to stay on level 2 almost indefinitely by letting

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