Editing Stinkoman 20X6 Remarks
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**At the beginning of Level 9, [[Z Sabre]] says, "SO, STINKOMAN THINKS HE'LL FLY STRAIGHT THROUGH TO LEVEL 10 DOES HE?" | **At the beginning of Level 9, [[Z Sabre]] says, "SO, STINKOMAN THINKS HE'LL FLY STRAIGHT THROUGH TO LEVEL 10 DOES HE?" | ||
- | == | + | == Level 3 == |
*The background music in the cutscene of Level 3.1 is the same as the background music in the Level 1.1 cutscene. | *The background music in the cutscene of Level 3.1 is the same as the background music in the Level 1.1 cutscene. | ||
*Level 3 is the only level where the two main stages have different music. | *Level 3 is the only level where the two main stages have different music. | ||
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*The Stinkomanual drawing of Stlunko shows him with arms, but in the game, his fists are just floating. | *The Stinkomanual drawing of Stlunko shows him with arms, but in the game, his fists are just floating. | ||
- | == | + | == Level 4 == |
*When Stinkoman is facing to the right, his giant fist powerup is a left hand, but when he turns around, the fingers are still facing the player, so it turns into a right hand. This "sprite mirroring" is common in older games to conserve memory. A notable exception is [[Metroid]], in which Samus is always left-handed. | *When Stinkoman is facing to the right, his giant fist powerup is a left hand, but when he turns around, the fingers are still facing the player, so it turns into a right hand. This "sprite mirroring" is common in older games to conserve memory. A notable exception is [[Metroid]], in which Samus is always left-handed. | ||
*On 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but he will eventually lose because there will be no way to jump on the tiles or block the lava-falls. | *On 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but he will eventually lose because there will be no way to jump on the tiles or block the lava-falls. | ||
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*"Saargtsson" is an Icelandic surname, meaning "Saargt's son". | *"Saargtsson" is an Icelandic surname, meaning "Saargt's son". | ||
- | == | + | == Level 5 == |
*Before Level 4, 1-Up says he is taking a shortcut. Before Level 5, he and Stinkoman are back at Stinkoman Headquarters. Therefore, the "shortcut" didn't go anywhere. | *Before Level 4, 1-Up says he is taking a shortcut. Before Level 5, he and Stinkoman are back at Stinkoman Headquarters. Therefore, the "shortcut" didn't go anywhere. | ||
*The 1-Up sprites in Level 5 are slightly different from the ones in Level 4. | *The 1-Up sprites in Level 5 are slightly different from the ones in Level 4. | ||
*The meteors in Level 5 cause the game to lag for a split second when they crash. This may be done on purpose to emulate how easy it is to put stress on older game systems. | *The meteors in Level 5 cause the game to lag for a split second when they crash. This may be done on purpose to emulate how easy it is to put stress on older game systems. | ||
- | == | + | == Level 7 == |
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*Stinkoman will not freeze if you: | *Stinkoman will not freeze if you: | ||
**Don't move at all after freezing once. | **Don't move at all after freezing once. | ||
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*The name of Level 7's boss, An Ice Machine, is a [[nondescript noun]]. | *The name of Level 7's boss, An Ice Machine, is a [[nondescript noun]]. | ||
- | == | + | == Level -0 == |
*In the game, {{wp|parallax scrolling}} is present. Normally, the layers scroll the opposite direction Stinkoman is moving. However, in Level -0, the layers scroll in the same direction as Stinkoman is walking. This was likely intentional, as -0 is meant to have glitches in it. | *In the game, {{wp|parallax scrolling}} is present. Normally, the layers scroll the opposite direction Stinkoman is moving. However, in Level -0, the layers scroll in the same direction as Stinkoman is walking. This was likely intentional, as -0 is meant to have glitches in it. | ||
*The music for levels -0.1 and -0.2 contains portions of the music from the previous levels {{--}} the intro from Level 1, then levels 5, 2, 4, both 4 and 1 played at the same time, 1, quite a bit of 5, then another riff from Level 6 (albeit slightly slowed down) to tie it into the next repeat. The themes from levels 3 and 7 are not included. | *The music for levels -0.1 and -0.2 contains portions of the music from the previous levels {{--}} the intro from Level 1, then levels 5, 2, 4, both 4 and 1 played at the same time, 1, quite a bit of 5, then another riff from Level 6 (albeit slightly slowed down) to tie it into the next repeat. The themes from levels 3 and 7 are not included. | ||
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*In Level -0.3, when Ekersby raises his arms, he shrieks in a similar manner to Brody when he tries to peck Stinkoman. | *In Level -0.3, when Ekersby raises his arms, he shrieks in a similar manner to Brody when he tries to peck Stinkoman. | ||
- | == | + | == Level 10 == |
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[[Image:Stinkoman 20X6 Credits Protek.png|thumb|Cordless Protek]] | [[Image:Stinkoman 20X6 Credits Protek.png|thumb|Cordless Protek]] | ||
*Most of the music is based on other themes: | *Most of the music is based on other themes: | ||
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*The [[Stinkoman 20X6 Enemies and Items#protek|Protek]] in the credits has a metallic stand instead of an orange cord. | *The [[Stinkoman 20X6 Enemies and Items#protek|Protek]] in the credits has a metallic stand instead of an orange cord. | ||
*Mentioned in the credits are [[Jonathan Howe]], [[Mike Chapman|Mike]] & [[Matt Chapman]], [[Jez Swanson]], [[U.Z. Inu]], [[SmallBu Animation Studio|SmallBu Studios]], [[Paul & Storm]], [[Colin McInerney]], and [[Harmless Junk, Inc.|Harmless Junk]]. | *Mentioned in the credits are [[Jonathan Howe]], [[Mike Chapman|Mike]] & [[Matt Chapman]], [[Jez Swanson]], [[U.Z. Inu]], [[SmallBu Animation Studio|SmallBu Studios]], [[Paul & Storm]], [[Colin McInerney]], and [[Harmless Junk, Inc.|Harmless Junk]]. | ||
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+ | == Other Levels == | ||
+ | *In the beginning of Level 6, in the cutscene when Stinkoman is playing a game, the music is the same as that of Level 5. Additionally, the music that plays when he gets a Game Over is identical to that of this game. | ||
+ | *Part of Level 6's theme is strikingly similar to Level 1's theme.<!-- specifically, 0:22 of level 1 and 0:33 of level 6 --> | ||
+ | *In Level 9, Sackastanos and Semulades sport visors similar to Browntants. | ||
+ | *Harvax XVII's hands are white, but his face is purple. | ||
{{Stinkoman 20X6}} | {{Stinkoman 20X6}} | ||
[[Category:Stinkoman 20X6|Remarks]] | [[Category:Stinkoman 20X6|Remarks]] |