Angled Pixels

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*[[In Search of the Yello Dello]] —  In the [[Atari 2600]] scene, the swinging vine, as well as the crocodiles' upper jaws, are tilted.
*[[In Search of the Yello Dello]] —  In the [[Atari 2600]] scene, the swinging vine, as well as the crocodiles' upper jaws, are tilted.
*[[Population: Tire]] — [[Videlectrix Mascot]]'s pixels are angled in the [[Videlectrix]] screen.
*[[Population: Tire]] — [[Videlectrix Mascot]]'s pixels are angled in the [[Videlectrix]] screen.
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**His pixels are also angled in [[Awexome Cross]].
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*[[Awexome Cross]] — [[Videlectrix Mascot]]'s pixels are angled on the [[Videlectrix]] Screen.
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**The Tire charging animation also has it's pixels angled.
*[[Armless Invaders]] — [[Strong Bad]]'s head (as well as [[Homestar]] [[prancing]]) are angled.
*[[Armless Invaders]] — [[Strong Bad]]'s head (as well as [[Homestar]] [[prancing]]) are angled.
*[[Stinkoman 20X6]] — In many cutscenes, the character's sprites are displayed at an angle.
*[[Stinkoman 20X6]] — In many cutscenes, the character's sprites are displayed at an angle.

Revision as of 21:19, 23 June 2009

Look closely...

In the Homestar Runner universe, characters often like to use games and computers that are outdated. Unlike modern computers, this means that the pixels are large and very visible, giving the figures a blocky appearance. However, sometimes pixels will appear tilted, an impossible occurrence on a real screen.

Appearances

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