Higher Frames Per Second

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(Appearances: added two more examples to the pile, which seems to be in chronological order)
(TBC quote. Hopefully not too long.)
 
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Most toons on [[homestarrunner.com]] are animated at 12 frames per second (fps). However, '''some toons are animated at higher [[Wikipedia:Frame rate|frame rate]]''' for various reasons.
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[[File:StrongBadMakeout.gif|thumb|First-basin' it with a piece of loose-leaf at 24 frames per second!]]
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''From [[Georgia Tech - 26 Apr 2007|a 2007 presentation at Georgia Tech]]:''
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<blockquote>'''[[MIKE CHAPMAN]]:''' We animate everything at 12 frames a second{{--}}<br>
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'''[[MATT CHAPMAN]]''': {{--}}'cause that's what you did in 1999.<br>
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'''MIKE:''' And that's how we learned to animate. We've rarely done a few things at 18 or 24 frames a second, and of course it takes us way longer, so we stick with 12.<br>
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'''MATT:''' We're glad that the things were the way they were in '99. It definitely makes it much quicker{{--}}we're trying to make a three-to-five-minute cartoon pretty much every week, and animating it at 12 frames per second definitely makes that possible.</blockquote>
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Most [[Homestar Runner (body of work)|Homestar Runner]] [[Toons|toons]] are animated to run at 12 frames per second (FPS). However, some scenes are '''animated at a higher {{w|frame rate}}''' for various reasons.
== Appearances ==
== Appearances ==
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*[[Punkin Stencils]] &mdash; In order for the conveyor belt to move smoothly.
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*[[Kick The Cheat (game)|Kick The Cheat]]
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*[[Teen Girl Squad Issue 10]] &mdash; Done to enhance the appearance of a three-dimensional sequence.
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*[[strongbad_email.exe]] and [[Everything Else]] {{--}} The FBI warnings at the beginning of the DVDs (except for [[strongbad_email.exe Disc Five]]) have a smoother frame rate due to the constantly shifting colors.
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*[[SBCG4AP Advertisement]] &mdash; Due to the use of a 24fps embedded video, the animated portion was done at 24fps.
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*[[Teen Girl Squad Issue 10]] {{--}} Done to enhance the appearance of a three-dimensional sequence.
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*[[Main Page 25]] &mdash; Done to make the Puppets move more life-like.
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*[[500 The Cheats]] {{--}} To fit 500 drawings of [[The Cheat]] in the thirty-second short.
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*[[Dangeresque: Puppet Squad]] &mdash; Original flash pop-up caused audio and video synchronization issues on the [[Main Pages]] and [[TV Time Toons Menu]].
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*[[Punkin Stencils]] (2007 update) {{--}} In order for the conveyor belt to move smoothly.
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*[[SBCG4AP Advertisement]] {{--}} Due to the use of a 24 FPS embedded video, the animated portion was done at 24 FPS.
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*[[Main Page 25]] {{--}} Done to make the [[Puppet Character Variations|puppets]] move more life-like.
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*[[Dangeresque: Puppet Squad]] {{--}} The original Flash pop-up caused audio and video synchronization issues on the [[Main Pages]] and [[TV Time Toons Menu]].
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*[[Comic Book Movie]] {{--}} The scene with The Cheat in 3D has higher FPS.
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*[[Strong Bad Classics!]] {{--}} Although it appears 12 FPS, the page turns are 24 FPS.
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{{incomplete list}}
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== See Also ==
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*[[Audio Quality]]
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*[[Widescreen]]
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{{stub}}
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[[Category:Research]]

Current revision as of 01:55, 1 September 2025

First-basin' it with a piece of loose-leaf at 24 frames per second!

From a 2007 presentation at Georgia Tech:

MIKE CHAPMAN: We animate everything at 12 frames a second—
MATT CHAPMAN: —'cause that's what you did in 1999.
MIKE: And that's how we learned to animate. We've rarely done a few things at 18 or 24 frames a second, and of course it takes us way longer, so we stick with 12.
MATT: We're glad that the things were the way they were in '99. It definitely makes it much quicker—we're trying to make a three-to-five-minute cartoon pretty much every week, and animating it at 12 frames per second definitely makes that possible.

Most Homestar Runner toons are animated to run at 12 frames per second (FPS). However, some scenes are animated at a higher frame rate for various reasons.

[edit] Appearances

[edit] See Also

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