Talk:Stinkoman 20X6

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(Am I the only one...)
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:I couldn't get the .swf file loading on my computer. It would just stay a blank black screen. The regular game worked fine, though. --[[User:Joshua|Joshua]] 20:15, 21 Mar 2005 (MST)
:I couldn't get the .swf file loading on my computer. It would just stay a blank black screen. The regular game worked fine, though. --[[User:Joshua|Joshua]] 20:15, 21 Mar 2005 (MST)
It's working for me in IE, but in Firefox it just stays on the loading screen. edit: actually, offline it doesn't work on either. --[[User:Dark Grapefruit|DG]] 11:31, 22 Mar 2005 (MST)
It's working for me in IE, but in Firefox it just stays on the loading screen. edit: actually, offline it doesn't work on either. --[[User:Dark Grapefruit|DG]] 11:31, 22 Mar 2005 (MST)
 +
 +
I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. [User:unknown|unknown]
==Is the game meant to...==
==Is the game meant to...==

Revision as of 18:20, 1 May 2005

Contents

Extremely Slow Frame Rate

Hi, I'm having a problem on all of the computers (3) in my house when trying to play this great game. Whenever I do anything that causes the level to scroll, the frame rate drops unbelievably low and everything becomes very slow and draggy. At the very beginning of Level 1.1 I don't have this problem for the first 2 seconds of playing (before I move far enough to make the scenery follow), and then when I come to a complete halt I can jump again without it slowing down. Anyone have a remedy for this, or are my computers just crappy?

Fixing spelling

I fixed a couple of spelling errors: "parodys" > "parodies", and changed "cinema" to "cinematic". Just so you guys know I wasn't fixing the transcripted stuff. - MHG

Where did it go?

It is gone... it dissapeared...

What??

Can I be the first to say "COOL!"

TBC have really done it this time! Great music, title screen, but now on the Fanstuf wiki we need to call him 1-up, not Kidstar. sigh... - Futuramaooy

Like Zero Wing in 2 Ways

This game reminds me of Zero Wing in two ways. 1. Translating errors (fake in this game, obviously) 2. Long levels with no check points. I can't get past the first level in either game. Every time you die, no matter how far you are in the level, you go back to the beginning. And you can't save in the middle either. --152.163.101.8 14:59, 21 Mar 2005 (MST)


Actually, in Zerowing when you die, it'll bring you to a midpoint, if you've gotten that far. I've beaten the entire game so I should know. =P --nickshorts

Man, this is hard!

Holy Crap! This game is so hard (to me) it blows my mind! Tough jumps, no checkpoints, the works! I can't even beat level 1.2! Arrrrgh! ...Whew. Glad I got that outta my system. On a lighter note, this is a great game, if not a bit hard. -acekirby13

  • Don't feel bad, AceKirby. I can't even get past level 1.1! Fizz123
    • Whew, that makes me feel better man. I needed some serious clown care there for a second. But I did end up beating the game, which was great. --acekirby13 20:00, 26 Apr 2005 (UTC)

Difficultly fun

This game is hard, but I found it fun. I guess I'm good a video games or something, because although I was challenged, I beat the whole game in under an hour. Can't wait for more levels. --Joshua 15:46, 21 Mar 2005 (MST)

Indeed... more levels seem an inevitability (why else do they have scroll buttons in the "CONTINUTE" menu?). As for the difficulty... well, let's just say it reflects the Mega Man series in more ways than one. ;) --Shadow Hog 16:16, 21 Mar 2005 (MST)
The Brothers Chaps captured the oldschool Mega Man feel better than I would have expected. I hope they don't get sued by Capcom! Aurora Szalinski 16:51, 21 Mar 2005 (MST)
I dunno...the continute menu scroll buttons could be there just to mislead you. If so, I wouldn't be surprised. --Ogog

BEAT THAT!

I beat the whole game (Stage 1.1 to 3.3) in 19 minutes without a single game over. Can anyone beat that? (I did lose two lives though) --Joshua

I did, and I only lost one life. I think it took me about 23 minutes, though.The Marauding Maniac

Am I the only one...

...who can't get the plain .SWF working? I can play the game (beat it not too long ago, good game, can't wait for the expansion packs-of-sorts), but only using the standard link. I can't play it online or offline using just the .SWF file. Firefox stays perpetually on "Load it up". IE6 gets farther than that, as it goes to a black screen after that and never gets out. So... anyone else? --Shadow Hog 19:26, 21 Mar 2005 (MST)

I couldn't get the .swf file loading on my computer. It would just stay a blank black screen. The regular game worked fine, though. --Joshua 20:15, 21 Mar 2005 (MST)

It's working for me in IE, but in Firefox it just stays on the loading screen. edit: actually, offline it doesn't work on either. --DG 11:31, 22 Mar 2005 (MST)

I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. [User:unknown|unknown]

Is the game meant to...

Drop you into a giant hole at the beginning of Level 1.1? The game loads up, but as soon as I click play game, I get dropped into a pit until I die 3 times. Any ideas, or is it whatever glitched up virus for me? --Venusy 02:36, 22 Mar 2005

I hear on Fark that it depends on your browser. Try switching to another. The Lyrical Wondermind 19:39, 21 Mar 2005 (MST)
This happened to me too, while running IE. I tried Mozilla and it worked. Aurora Szalinski 19:40, 21 Mar 2005 (MST)
Thank you, but annoyingly enough, I can't install any alternative browser. My administrator believes that they let in viruses. --Venusy 02:52, 22 Mar 2005
I had the same problem, except for me the bug happened in Opera but it worked in IE. --JZ
Found the problem (for me at least), in Version 1.1, there's a little notice saying "Flash 7 Required". I only have Flash 6. I wonder why TBC didn't go for the full screen message, a la Duck Guardian. --Venusy 06:30, 22 Mar 2005
Well, that's probably what your problem is indeed... but specifically, I'm guessing the game isn't loading the XML files from the leveldata folder, hence nothing happens. --Shadow Hog 09:35, 23 Mar 2005 (MST)

Music

If anyone could find the game's music files, I'd be much obliged. That was my favorite part. The Lyrical Wondermind 19:47, 21 Mar 2005 (MST)

Same here, I was listening to it whilst working on assignments, but I found that if you open up the game and start, leave it for about half an hour without doing anything, the music just stops and doesn't come back unless you lose a life. M.J

The first level's music is top-notch if extremely Sonic. Not as good as Duck Guardian, mind.

Actually, it strikes me as much more like - surprise! - Mega Man tunes, particularly the opening stage of MMVII. --Shadow Hog 09:32, 23 Mar 2005 (MST)
Yeah... Both of those tunes are awesome, and I was listening to a MM7 midi file right before I played it. I thought, "Hey, that's MM music!" --thatkidsam 15:35, 27 Mar 2005 (MST)

I'm pretty sure online Flash games don't have "music files" It's been my experience that Flash usually packs all its resources (sound, bmps) into the final SWF.

VGMusic has some MIDIs in their New Files section, FYI. --Shadow Hog 13:06, 26 Mar 2005 (MST)
  • Holy crap, they added to Videlectrix.

NYU Demo

At the NYU Talk - 1 Mar 2005 they showed an awesome demo to this, and as I recall, I think the sporks from 2.2 were originally in 1.1 and 1.2. The first two levels that TBC made were 1.1 and 3.1.--Homeschool Winner 21:28, 22 Mar 2005 (MST)

JoyToKey (This is a little OT)

Anyone with a joypad needs to download JoyToKey. It's especially important for this game; really adds to the feel. Total, man. --70.25.9.49 23:00, 21 Mar 2005 (MST)

Capsules

  • The health-restoring pills are a reference to the Strong Bad E-Mail time capsule.
    • They are also a reference to the Scrolling Shooter Games Menu, where you can get similar capsules to change your ship.

Tons of games have capsules and it's doubtful this is an inside reference. Didn't the original Megaman hae capsules? Granted they looked different, but I don't think this is a reference to time capsule, and I think it's a coincidence that the games menu also has capsules. What's next, someone chimes in with "It may be a reference to Dr. Mario"? Sorry, I'm over-analytical so I'll keep it since others may not agree with me on this. If anyone else does though, maybe we should take this to STUFF. --70.25.9.49 23:07, 21 Mar 2005 (MST)

      • The NES Mega Man games had no such things... I don't think it's a Dr. Mario reference either, considering the Doc isn't too "retro". I think it's more likely a "time capsule" reference...
Although I'm not sure about the games menu reference anymore, I do believe it's a reference to time capsule because:
  • They are identical looking
  • In time capsule, the pill gave him an energy boost.

About the Gas stoves...

What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. Any oil lamps in Free Country? well, I just thought it necessary to comment. Thanks for reading it.

--geoguy91 00:43, 22 Mar 2005 (MST)

CONTINUTE?

Early on I added a comment about the CONTINUTE item in the main menu being misspelled possibly intentionally, but it was removed in the revision http://www.hrwiki.org/index.php?title=Stinkoman_20X6&diff=56256&oldid=56255. This still exists in Version 1.1. I guess this item was removed because it was too obvious, given that the poor translation is already specified? Just wondering.

this and peasant's quest.

in peasant's quest, it seems the cookies expire after you close your browser window.

is there a way to tweak the cookie to not die, or is it supposed to keep active and i just need to adjust cookie settings?

  • Must be your browser settings. Works fine for me. --JZ

Continute not working?

I got all the way to level 2.2 before I got a Game Over, but the continute button wouldn't work. Is there a problem wth my browser, or maybe a new version of Flash Player I need to get?


I've had the same problem. Anyone know why the continue function isn't working?


"Continue" remains greyed-out for me as well. My browser's set to accept all cookies from homestarrunner.com, and I can't see anything in my Flash prefs about denying local storage (it's set to allow homestarrunner.com to store 100K of data currently). For reference, I'm running this on Linux, Mozilla 1.7.5, and Flash 7.0.25. sekhmet 14:05, 23 Mar 2005 (MST)

  • Ah, seems that v1.3 has fixed the problems. My system is now allowing me to access the continue menu. sekhmet 12:52, 24 Mar 2005 (MST)

' Happened to me too. My guess is the versoin change from 1.0 to 1.1 --70.25.9.49 16:14, 23 Mar 2005 (MST)

Here's a key point: The continute button only becomes available after you've beaten the game regularly. That had me thrown off for a while...until I beat it!


  • Seems to be fixed in v1.3.
    • Indeed it does. Works for me now. sekhmet 12:52, 24 Mar 2005 (MST)

Glitch

Stinkoman stand on air!

I found a little glitch in the game, just wanted to share :) It's in Level 1.1, you'll probably recognize the spot. I'm guessing the box for the ledge on the right side passes through the wall.

  • Looks like it. I've noticed that before. Looks pretty funny actually.
  • Well, its because stinkoman is actually standing on the land on the other side because on these games you can stand with one pixel of the shoe on the land and the rest in the air. Try it on other lands.
  • Hey, the game is now apparently v1.2 I think this glitch has been fixed.
Nope, it's still there. I don't think they'll bother fixing it, it doesn't make any real difference IMO.
  • This is so stupid! I got all the way to level 2.2, and got stuck in that place you can't escape (I never died out), so I refreshed the page, and I looked at the continue button, only to find it didn't work! I am so fed up with this! Someone better find some way to fix this, 'cause I'm not playiong through all that again! Stinkoman moves way too slow to have to go through that excruciatingly tempoed sidescrolling nightmare again! Can someone please fix this, or find a solution, that doesn't make you have to play the game all over again? Much thanks in advance.
    • You must have a slow computer, no name. The game isn't really as annoying on fast ones, where it goes smooth. Anyway, I have no idea what place you are talking about. I don't know any traps in level 2.2. (Maybe you should look at the walkthrough?)--Joshua 20:07, 29 Mar 2005 (MST)
    • I'd fix it, but I don't have the flash or the website, soooo... That's weird

Stinkomanual?

Am I the only one who can't find this, whatever it is?--Lord Pikachon

  • It should be a link right under the controls button at the start menu?

XML

Did anyone notice that you can download and edit the XML files to create new levels? This could be good for the Fanstuff Wiki, if anyone gets it working. --EDSMILDE

- Care to share where they are? :) --AndrewNeo 18:05, 22 Mar 2005 (MST)

Well, I think you have to edit the flash file to get them to work offline first (which is not too hard). They are at:

[1] [2] [3] [4] [5] [6]

Those are the ones I found in my temp folder (even though I didn't get to those levels). If you go to View -> Page Source in Firefox, you can kinda figure out how it works (maybe). --EDSMILDE Edit: Darn, the links don't work. They are in some other folder. Once I figure out the folder name, the game will work offline. And they don't show up on Google yet.

Ooh - found it - They're in another folder called "levelData." EDSMILDE

-As a note for other people wanting to edit, you need to get the 5 level files, the main swf, and the object library: [7]. (You can see some game graphics if you view that file)

It's a pretty simple almost-XML format, I'm making a level editor for it now. Travis Wells

Woah. New enemy in that library. If anything confirms another set of levels coming up, that would. --Shadow Hog 15:07, 23 Mar 2005 (MST)
Hey, I was just about to make a level editor for it, but it probably won't be very good. EDSMILDE
Hey, if you decompile the flash file for the game you'll see there is already a level editor in there on the script for sprite 761. Unfortunately I don't know anything about flash, so I don't know what to do with that, or how to get to it, but someone must.
I'm working on an editor written in VB using the MSXML library. --breadtangle 18:30, 6 Apr 2005 (MDT)

I know all about Flash, but I don't have a decompiler -NonHacka

NOTE: With the release of Stinkoman 20X6 v2, those links have become outdated. Here are the new ones;
Level 1.1, Level 1.2, Level 2.1, Level 2.2, Level 3.3?, Level 4.1, Level 4.2, Level 4.3?, Flash file for Stinkoman 20X6, Object Library. --Venusy, 20:57, 27 April 2005 (BST)

Filmography?

I've been wondering, does this count as an appearance in Stinkoman Filmography, or do games not count? --Venusy 20:57, 23 Mar 2005 (GMT)

  • On this site, I'm sure there'd be no way to stop people from saying so. However; I in all due respects, say if it's a FILMography, it's for FILMS. Go see if there's some kind of GAME-ograpgy if you want to count that!
    • IMDB lists video games in filmographies. --JZ

Save file

Does anyone know the name of the file which holds the save data for the game? I have downloaded all the other necessary files but I want to have a save file in there so I don't have to play through all the levels again (Yes, I have beaten the first 3.)

On XP it's the C:\Documents and Settings\<USERNAME>\Application Data\Macromedia\Flash Player\#SharedObjects\<randomID>\www.homestarrunner.com\stinkogame\stinkogame.swf\stinkoman.sol file. I haven't checked, but I imagine on 9x/ME it's in the C:\Windows\Application Data\... folder. No idea on other OSes. Travis Wells

Level 3.1 Level 3.2 -- HOW!?

How do you beat level 3.1? Do you have to collect some fixed amount of gold or wait a certan amount of time? I can't beat it!

Collect 20 pieces of gold from the rain drops. I believe it tells you that when you start the level. --Shadow Hog 09:22, 24 Mar 2005 (MST)
Oops, I didn't read that. Well I got to 3.2, but now I can't get more than 4. Every freakin' piece of bread is surrounded by like 50 other things. Plus, there's one piece every like 50 screens.
You have to collect 10 pieces of bread, and each bad item deletes a bread you got. That's really all there is to it. A good idea is to just avoid everything until you reach a bread all by itself. It's not really as hard as you say. --Joshua 15:08, 24 Mar 2005 (MST)

Proofs of more levels

Is anyone else really annoyed by all the fun facts in the "Remarks" section that say "This is shown in the game so it means there will be more levels"? I'm not going to get RID of them, because they are true, but it seems pretty obvious by the MORE LEVELS SOON screen that there will be more levels. We don't need any other worthless proof. Tom H 12:22, 24 Mar 2005 (MST)

Do you have to beat the game to get that screen? 'Cause many haven't beat'd it yet.
Yes, but it's in the section anyway. Or at least it should be. Tom H 12:54, 28 Mar 2005 (MST)

Low Quality...!

Hey...I just noticed something...the game is initially set to low quality. If you make it better, it just looks more blurry. --Color Printer 18:46, 24 Mar 2005 (MST)

Yeah, they always make the games with a classic look. Sometimes loads faster that way. --EDSMILDE

Is no good for you

I think the 'Don't drink, is no good for you' is a reference Tuco's line in 'The Good, The Bad and The Ugly'.

  • I think more likely it's a reference to the "don't do drugs" messages a lot of arcade games used to have (still have?)--Big Dog 18:35, 25 Mar 2005 (MST)
    • Yep, they still have them. --Color Printer 11:24, 27 Mar 2005 (MST)

Doesn't work on OS X?

I simply cannot get the game to work here on OS X. I've tried different browsers, HTML and SWF, visiting mirror sites -- every time the same thing happens: when I click new game and get past the little startup movie to the part where the character appears on the screen, I simply cannot get Stinkoman to move. None of the keys seem to work. He just stays there and waits. Any ideas? The keyboard works in all the other games. AaronSw 23:55, 25 Mar 2005 (MST)

Do you have the latest version of flash? --EDSMILDE
Yes.

Add an article on custom levels?

I think we should have an article on it, and provide external links to all levels people have made. Who thinks this is a good idea? -- nintendorulez 14:33, 27 Mar 2005 (MST)

I think that's what Fanstuff's for. Not that I know for sure, I've only messed with the main Wiki. --Shadow Hog 15:05, 27 Mar 2005 (MST)
Yes, that is what Fanstuff wiki is for. That's the whole reason it was created- fan material. →[[User:FireBird|FireBird]]
But an article about level editing might be okay. --EDSMILDE

Current Level Editing Status

Has anyone made anymore headway into level editing? I've got the whole thing working locally, and can even edit the XML files to make simple changes, however I do not have the time nor experience to make a level editor.

Additionally, in the XML files, the <D> field seems to just be an object count, but what could <sT> be?

I think some serious inspection of the SWF file and the code is needed before we can do full-featured levels. especially for cT types.

Also trying to figure out how to launch the level editor - I see the entire class. Is there a Flash debugger where I can call a function/object at will?

I just finished a level editor, after all kind'sa studying that <sT> stuff. I'll try to get it out soon. EDSMILDE

Fading Blue Boxes

I didn't want to post this in the article, but I don't think Flash would generate those fading blue boxes. I um, really don't see how. Besides, how would there be such oddly shaped boxes? I thought it was just a Nintendo thingy.

It was a reference to Nintendo games that left those artifacts. --ackicantthinkofaname

Article on custom levels

I made one where you can put the code for your custom level here on the fanstuff wiki. Should I put a link to it on the Stinkoman 20X6 page? --Color Printer 16:29, 2 Apr 2005 (MST)

I don't think so as of yet. If levels are added and stuff, and a tutorial on how to do make a level, then sure. But that's my opinion. --Joshua 18:46, 2 Apr 2005 (MST)

When you see a boss...

When a boss comes up on the screen, some voice shouts something. Do you know it says?

Catsmeat

Something on the lines of "Are you asking for a challenge?" You could have found that out on the walkthrough. --Joshua 20:49, 2 Apr 2005 (MST)

Yeah.. That's Stinkoman.

Tonberry reference?

In the manual entry for "pooru-pooru", it states, "Land on one and it's DOINK for you!" I swear this is a reference to Tonberrys from the Final Fantasy series. Can anyone confirm this? --Bdragon

Declined Fun Facts

These Fun Facts were on STUFF and declined. If you want to discuss these facts, please make sure your votes are seperate from the original ones.

Control Scheme

The poor control scheme (a to jump, s to fire) may be another Mega Man reference, this time to the Mega Man Anniversary Collection which included Mega Man 1-8. On the Gamecube version, the controls for fire and jump were also messed up. (a to fire, b to jump) This eventually ended up with many frusterated gamers who intented to jump over a bottomless pit, but instead fired their plasma buster instead.

  • Decline. This has got to be a joke. Poor control scheme? Tons of computer games use cursor keys as directions and a and s as action buttons. Also it is not uncommon to see the action buttons in the same order, with jump on the left and attack on the right. Additionally, many gamers choose a and s as their main buttons when setting up games and emulators and have no joypad. I'm sorry for whoever got burned by Mega Man, but this really isn't the place for it. -PolarBoy 11:52, 22 Mar 2005 (MST)
    • Second. --MZilla 23:18, 22 Mar 2005 (CST)
  • Decline. The control scheme for Stinkoman 20X6. Whoever wrote this was probably mad at MMAC and just wanted to get it out of his system. I really don't see what the problem is. I have that game, and in a few minutes I was fully adapted to the weirdish control scheme, no problem. -Joshua 05:21, 24 Mar 2005 (MST)
    • Second. I, too, have that game, and it came almost second nature. It's not a "poor" control sceme. --thatkidsam 15:41, 24 Mar 2005 (MST)
  • Decline, mostly because it's irrelevant (although I DID hate that reversed control scheme in MMAC...). --Shadow Hog 17:39, 26 Mar 2005 (MST)
  • Second and a comment. Hey, the Jump-with-B, Shoot-with-A scheme worked for Metroid Prime, why not MMAC? :P Hehe, oh well. :) -JakeARoonie 16:28, 02 Apr 2005 (CST)
  • Decline This is waaay too big of a stretch. Dasrik 02:26, 5 Apr 2005 (MDT)
  • Decline w/Comment I've been playing MMAC on the Gamecube recently. The button layout is not that convoluted at all - once you get used to it, it's second-nature. --Jay 03:21, 5 Apr 2005 (MDT)
  • Decline I didn't think that MMAC or Stinkoman 20X6's control schemes were "poor". Sorry you got frustrated, but looking here, the majority didn't. --acekirby13 14:01, 8 Apr 2005 (MDT)
  • Accept As a video game lover, I've gotta say that I am pretty used to using the right-most button to jump and the left-most button to fire. Just water this fact down a bit. -Miss Free Country USA
  • Declorne Uh... so? SP

Stoves

Planet K is in the Year 20X6, where gas stoves would have gone out of everyday life, yet some can be seen in stage 2.

  • DeclineTo quote geoguy: What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. --Ogog
  • Decline This is quite presumptuous - how do we know that gas stoves would have become osbolete? --TheEggman 15:38, 26 Mar 2005 (MST)
  • Decline maybe 20x6 is 2006... ever thought of that, smart guy? Dasrik 02:32, 5 Apr 2005 (MDT)
  • Decline Assumption! 20X6 can be anything from 2006-2096, and I hardly think gas will run out before next year. Though the 20X6 world looks much more futuristic, it's not proven that gas runs out in the Homestar Universe, like Ogog said. --acekirby13 19:28, 7 Apr 2005 (MDT)
    • Comment 20x6 could also be 20106. Maybe by that time more oil will be found.
      • Response. 20x6 is NOT 20106. I've always found the "x" to mean that it's a wildcard, meaning it could be 2006, 2016, 2026, etc. - as in time capsule, it's highly unlikely that a Number One Jam cassette or a gross old wig in a time capsule wouldn't have decomposed in 18,000 years. --TheEggman
        • Actually, its very likely since plastic, and many fabrics dont decompose at all. The magnetic tape in the casette might have decomposed but that wouldnt have mattered because Stinkoman ate the casette, not played it.---erson 23:40, 16 Apr 2005 (UTC)
      • But doesnt a Capital X mean the greek number for 10, and a miniscule x stand for a variable? ---erson 18:48, 14 Apr 2005 (UTC)
        • A capital X signifies a Roman numeral 10. And variables are usually lowercase, but if you don't have a character set with upper- and lowercase letters (like most old video games), then you just have to make do with what you got. (See also Rabbit Algebra, which seems to mix the two.) — It's dot com 21:47, 14 Apr 2005 (UTC)
  • Decline. Does the author of this FF purport to have insider knowledge of TBC's fictitious world? Beatfox 01:10, 17 Apr 2005 (UTC)

Update Ahoy!

Stinkoman 20X6 has been taken off the H*R website. TBC are probably updating it. I can just smell new levels! -- Joshua 15:50, 25 Apr 2005 (UTC)

  • I sure as heck hope they are! I was going to try to play it (I haven't in a while) but it was gone! --MessedRocker (not registered)
Me too! I'm almost certain that it's an update on the game. I CAN'T WAIT! --acekirby13 21:12, 25 Apr 2005 (UTC)
  • Well, I think we should all join hands and pray with all our hearts that Trogador is finally publicly revealed! -- Homeschool Winner 11:39, 26 Apr 2005 (UTC)
Have you played it? Is he in there? →FireBird
  • I doubt it. Trogador page:"According to TBC, he is likely never going to be used on the site." Kvb 12:01, 26 Apr 2005 (UTC)
    • Uh, uh, uh! You stopped a little short there, pal. The full sentence is "According to TBC, he is likely never going to be used on the site, but they may yet change their minds." I think that they might put him in there as a boss, but that's just me. --acekirby13 19:58, 26 Apr 2005 (UTC)
  • The game has been updated with at least one new level. --63.202.45.187 22:20, 26 Apr 2005 (UTC)
  • A beatable, npcTrogdor? Cool! I just whipped 4.3. 10 euros says they'll never rescue Pan-Pan. (Who kidnapped him anyways???)
I'm predicting a Stinkly Man appearance soon. -- Joshua 01:14, 27 Apr 2005 (UTC)
  • Well, there appears to be no Trogador throughout the new level, but we'll see. When I heard them say that they probably wouldn't use him at the NYU thing, they seemed pretty unsure, so just pray. -- Homeschool Winner 02:49, 27 Apr 2005 (UTC)
  • I wouldn't even want him in the game. I love the new level, though. Great difficulty. Too bad I beat it in a few minutes. No new power up?? Then they could have at least let me keep that fist... Kvb 11:28, 27 Apr 2005 (UTC)
  • Man, the new level is really hard! The others were a snap, but I just can't beat the "puzzle" in 4.1! --thatkidsam 20:18, 27 Apr 2005 (UTC)

New Level Installer

Does anyone wanna make (or have) a stinkoman installer with the new levels in it---pertmywerttalk

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