Talk:Stinkoman 20X6/Archive/Closed STUFF

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Stinkoman Talk: Current | Messages 1-20 | 20-40 | 40-60 | 61-80 | Closed STUFF


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[edit] Closed STUFF

These Fun Facts were on STUFF and declined. If you want to discuss these facts, please make sure your votes are seperate from the original ones.

[edit] Stlunko

Stlunko, the world 3 boss, could very well be modeled after...

  • ...the final boss in the Donkey Kong game for Game Boy, in which you fight a giant version of Donkey Kong who uses two hands to smash you in a manner very similar to Stlunko.
  • ...Gamma from Mega Man 3.
  • ...Rudy, the final boss of Wario Land 3.
  • ...Kerozene, a boss added to the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest.
  • Decline. If this isn't a TTATOT, I don't know what is. --Beatfox 23:19, 28 Apr 2005 (UTC)
    • Second. -- tomstiff 16:11, 29 Apr 2005 (UTC)
  • Decline, you're not trying hard enough - I'm sure you could think of lots more bosses that involve fists somehow if you tried... --phlip 20:29, 29 Apr 2005 (UTC)
    • Second. I usually like these kind of Fun Facts, but it sounds like you're just not trying here. Pick one. TK600 20:08, 6 May 2005 (UTC)
      • Well, if I had to pick one, I'd definitely pick the first one; it's what the original one stated, and mentioning only that wouldn't be such a TTATOT. --Shadow Hog 02:23, 7 May 2005 (UTC)

[edit] Rose Blake

When SB says "rose face" in #125, it sounds slightly like "rose blake" in stinkoman game.

  • Double Decliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiined! Seriously, can we stop stretching Fun Facts as far as they can possibly be stretched? --ISlayedTheKerrek 15:27, 27 Apr 2005 (UTC)
  • Decline. Slightly like? Oh, man! -- tomstiff 15:55, 27 Apr 2005 (UTC)
  • Decline for the pudgy! Decline for the pudgy! -- Kiwi 16:55, 28 Apr 2005
  • Gimme a D-cline. --Beatfox 23:22, 28 Apr 2005 (UTC)

[edit] Black Spots

Stinkoman doesn't have any black spots on his cheeks for the ripped off sprites

  • Decline Maybe if I understood what this was saying I might like it more, but it still doesn't seem right. What do you guys think? -- Joshua 20:32, 19 Apr 2005 (UTC)
  • Declininated I don't get it. Kiwi 17:10, 19 Apr 2005
  • Allow me I THINK what is being said is this:
The black portion of Stinkoman's mask is missing in his sprite form, because
it is a ripoff of Megaman sprites.
  • However, this is pretty useless AND false (it's not a ripoff of Megaman sprites, just strongly based on them.) Most old, small sprites lack detail seen in their fully-drawn form. So I must concur with Decline. --Jay 21:43, 19 Apr 2005 (UTC)
  • And you can't see Mario's nostrils in Super Mario Bros. So? Let's Declining Love Dasrik 23:59, 19 Apr 2005 (UTC)
  • Correct me if I'm wrong, but are you asking for a Decline?!? --Beatfox 00:30, 20 Apr 2005 (UTC)
  • Decline If you look at the bottom of Stinkoman's white area you can see little black lines so this 'fact' is false The_Pardack

[edit] Tampo

The name Tampo may be a reference to a Japanese kind of fried food (Tempura). Or even Tempo, the speed of music.

  • DeclineThis is very doubtful. Tempura is a big stretch, sure the manual says Tampo is as mean as he is delicious, but that hardly connects Tampo and tempura. And tempo?? Tampo has nothing to do with tempo or even anything musical. --Ogog
    • Comment Well, it IS a Mega Man parody, and many Mega Man characters are named for musical terms (Rock & Roll, Blues [in Japan], Bass, Treble, Forte [in Japan], Gospel [in Japan], Rush, Tango, Beat, Punk, Enka/Enker, Quint, Ballad(e), Duo... and I'm probably forgetting a few.) Of course, that doesn't automatically mean that Tampo was named for the term "tempo" - it probably wasn't - but it's not outside the realm of possibility. --Jay 03:21, 5 Apr 2005 (MDT)
      • Decline The creators of Megaman had music in mind when they made the character. They said so. --Joshua 06:03, 5 Apr 2005 (MDT)
  • Decline Big stretch in both cases. And a Comment to Ogog, make sure that your comments are bulleted and that you show your vote as Accept or Decline. Also, make sure you remove the STUFF'd item when you put it on this page. --TheEggman 15:38, 26 Mar 2005 (MST)
    • Second. Er, the vote, that is. --Shadow Hog 17:44, 26 Mar 2005 (MST)
    • Sleckhund. --Beatfox 23:24, 28 Apr 2005 (UTC)
    • Er... The meaning of Tempo might be he is going faster.
  • Comment Or it could also be a reference to tampons... Um, actually, no, forget that I said that.

Dude, Whomever thought of ths had no idea of an alternative. Maybe it's a bad translation. Or he isn't very mean and also doesn't taste very good.

[edit] Brody

Brody looks similar to Big Bird from Sesame Street.

  • DeclineAside from Brody's legs and coloring, this isn't true. And the legs and coloring don't hold much water on their own, seeing as how: A. Birds' legs look something like that and are often illustrated that way. B. Every other chicken in Level 2 is colored yellow, and chickens are often illustrated to be yellow anyway. --Ogog
    • Second Dasrik 02:35, 5 Apr 2005 (MDT)
    • Panzerschrecken'd. --Beatfox 23:26, 28 Apr 2005 (UTC)
    • Second. -- tomstiff 16:09, 29 Apr 2005 (UTC)
    • Second.-and Ogog, the size is more-or-less in proportion as well.

[edit] Engrish

The creators of Stinkoman 20X6 are poking fun at the 'all your base are belong to us' type language goofs in the stereotypical English port of a Japanese game.

  • DeclineThere is absolutely no need to point this out. Yet another fun fact that's too obvious. --Ogog
  • Weak Accept I do agree that is kind of obvious, but this does constitute a valid reference. --TheEggman 15:38, 26 Mar 2005 (MST)
  • Decline; noted at the top of the page. --Shadow Hog 17:43, 26 Mar 2005 (MST)
    • Thanks for immortalizing the fact into my fragile little mind, fact-writer. All Your Second Are Belong To Us SP'd
    • Second the Decrine. --Beatfox 23:28, 28 Apr 2005 (UTC)
    • Second. -- tomstiff 16:07, 29 Apr 2005 (UTC)
  • Zero Wing is far from the first instance of Engrish. Come on. Decline Dasrik 02:34, 5 Apr 2005 (MDT)

[edit] Stone Fist

When you beat the final boss, Stinkoman says he got a power-up and puts on the stone fist, showing an almost 100% chance for more levels!

  • DeclineSame as the "More Levels" fun fact listed above. Obvious and not noteworthy as a fun fact. --Ogog
  • Accept Same as my comment above - since the game has no Transcript, it's useful as a fact. --TheEggman 15:38, 26 Mar 2005 (MST)
  • Decline. This doesn't show that there will be new levels. That's what the screen AFTER the cutscene's for. --Shadow Hog 17:41, 26 Mar 2005 (MST)
  • Accept! Extremejon
  • I'm wearing clothes, does that mean for sure I'm going out? Decline Dasrik 02:33, 5 Apr 2005 (MDT)
    • Well that depends. If you're wearing clothes that are made of magnetic material with a strong attraction to a magnetic field just outside an open window that you're standing next to, then it might be safe to assume that you're going out.
  • Decline Now noted in the walkthrough transcript --Joshua 05:59, 5 Apr 2005 (MDT)
  • Second Kvb 06:43, 5 Apr 2005 (MDT)
  • Decline I think it is pretty much already stated. --User: Lappy 486
    • And now that more levels are actually coming out, saying more levels will come out is completely useless. user: lappy 486
  • Decline Now that a new level using the stone fist has been released, this is utterly useless. Aurora the Homestar Coder 22:06, 27 Apr 2005 (UTC)

[edit] Control Scheme

The poor control scheme (a to jump, s to fire) may be another Mega Man reference, this time to the Mega Man Anniversary Collection which included Mega Man 1-8. On the Gamecube version, the controls for fire and jump were also messed up. (a to fire, b to jump) This eventually ended up with many frusterated gamers who intented to jump over a bottomless pit, but instead fired their plasma buster instead.

  • Decline. This has got to be a joke. Poor control scheme? Tons of computer games use cursor keys as directions and a and s as action buttons. Also it is not uncommon to see the action buttons in the same order, with jump on the left and attack on the right. Additionally, many gamers choose a and s as their main buttons when setting up games and emulators and have no joypad. I'm sorry for whoever got burned by Mega Man, but this really isn't the place for it. -PolarBoy 11:52, 22 Mar 2005 (MST)
    • Second. --MZilla 23:18, 22 Mar 2005 (CST)
  • Decline. The control scheme for Stinkoman 20X6. Whoever wrote this was probably mad at MMAC and just wanted to get it out of his system. I really don't see what the problem is. I have that game, and in a few minutes I was fully adapted to the weirdish control scheme, no problem. -Joshua 05:21, 24 Mar 2005 (MST)
    • Second. I, too, have that game, and it came almost second nature. It's not a "poor" control sceme. --thatkidsam 15:41, 24 Mar 2005 (MST)
  • Decline, mostly because it's irrelevant (although I DID hate that reversed control scheme in MMAC...). --Shadow Hog 17:39, 26 Mar 2005 (MST)
  • Second and a comment. Hey, the Jump-with-B, Shoot-with-A scheme worked for Metroid Prime, why not MMAC? :P Hehe, oh well. :) -JakeARoonie 16:28, 02 Apr 2005 (CST)
  • Decline This is waaay too big of a stretch. Dasrik 02:26, 5 Apr 2005 (MDT)
  • Decline w/Comment I've been playing MMAC on the Gamecube recently. The button layout is not that convoluted at all - once you get used to it, it's second-nature. --Jay 03:21, 5 Apr 2005 (MDT)
  • Decline I didn't think that MMAC or Stinkoman 20X6's control schemes were "poor". Sorry you got frustrated, but looking here, the majority didn't. --acekirby13 14:01, 8 Apr 2005 (MDT)
  • Accept As a video game lover, I've gotta say that I am pretty used to using the right-most button to jump and the left-most button to fire. Just water this fact down a bit. -Miss Free Country USA
  • Declorne Uh... so? SP
  • Declonomys I see no problems with the control screen.-Anonomys 00:36, 19 October 2005 (UTC)

[edit] Stoves

Planet K is in the Year 20X6, where gas stoves would have gone out of everyday life, yet some can be seen in stage 2.

  • DeclineTo quote geoguy: What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. --Ogog
  • Decline This is quite presumptuous - how do we know that gas stoves would have become osbolete? --TheEggman 15:38, 26 Mar 2005 (MST)
  • Decline maybe 20x6 is 2006... ever thought of that, smart guy? Dasrik 02:32, 5 Apr 2005 (MDT)
  • Decline Assumption! 20X6 can be anything from 2006-2096, and I hardly think gas will run out before next year. Though the 20X6 world looks much more futuristic, it's not proven that gas runs out in the Homestar Universe, like Ogog said. --acekirby13 19:28, 7 Apr 2005 (MDT)
    • Comment 20x6 could also be 20106. Maybe by that time more oil will be found.
      • Response. 20x6 is NOT 20106. I've always found the "x" to mean that it's a wildcard, meaning it could be 2006, 2016, 2026, etc. - as in time capsule, it's highly unlikely that a Number One Jam cassette or a gross old wig in a time capsule wouldn't have decomposed in 18,000 years. --TheEggman
        • Actually, its very likely since plastic, and many fabrics dont decompose at all. The magnetic tape in the casette might have decomposed but that wouldnt have mattered because Stinkoman ate the casette, not played it.---erson 23:40, 16 Apr 2005 (UTC)
      • But doesnt a Capital X mean the greek number for 10, and a miniscule x stand for a variable? ---erson 18:48, 14 Apr 2005 (UTC)
        • A capital X signifies a Roman numeral 10. And variables are usually lowercase, but if you don't have a character set with upper- and lowercase letters (like most old video games), then you just have to make do with what you got. (See also Rabbit Algebra, which seems to mix the two.) — It's dot com 21:47, 14 Apr 2005 (UTC)
        • Does anyone else feel that 20X6 is simply a brilliant joke? Don't try to place it into a timeline, just leave it silly, as it is. --J
  • Decline. Does the author of this FF purport to have insider knowledge of TBC's fictitious world? Beatfox 01:10, 17 Apr 2005 (UTC)
  • DeclineI'll quote myself, damnit! just kidding, quote me all you want. But, to reiterate, What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power.--geoguy91 01:06, 5 May 2005 (UTC)


[edit] Biz-tra Life

The sound made when collecting a capsule or an extra life is the same as cracking a Bitzar.

Posted on: 00:33, 5 November 2005 (UTC)
Closed: 19:45, 9 November 2005 (UTC)

VERDICT: This item was unanimously declined, 9–0. The votes and arguments have been moved to HRWiki:STUFF/Archive/Stinkoman 20X6.

[edit] Ladder difference

The ladders in level 5.2 look slightly different from those of level 5.1.

Posted on: 18:34, 19 Jun 2005 (UTC)
Closed: 19:08, 4 Jul 2005 (UTC)

VERDICT: This item was revised and accepted, 4–2. The votes and arguments have been moved to HRWiki:STUFF/Archive/Stinkoman 20X6.

[edit] Different Colors

The fact that Gaspeau (red) and Frotzer (blue) are almost the same exact enemies may be a reference to the old Zelda games where an enemy could be red or blue and that the blue version of the enemy was always harder.

Posted on: 16:07, 5 Jun 2005 (UTC)
Closed: 00:56, 21 Jun 2005 (UTC)

VERDICT: This item was unanimously declined, 5–0. The votes and arguments have been moved to HRWiki:STUFF/Archive/Stinkoman 20X6.

[edit] Tiny eye difference

The 1-Up sprites in Level 4 are slightly different to the ones in Level 5 — they were not reused, as the Stinkoman ones are.

Posted on: 16:48, 6 Jun 2005 (UTC)
Closed: 01:00, 21 Jun 2005 (UTC)

VERDICT: This item was revised and accepted, 5–1. The votes and arguments have been moved to HRWiki:STUFF/Archive/Stinkoman 20X6.

[edit] Liekand's magic powers

Liekand is also reminiscent of the game Magic Pockets, in which the character's attack is a bouncing tornado that can spit out smaller tornadoes.

Posted on: 12:09, 8 Jun 2005 (UTC)
Closed: 02:15, 22 Jun 2005 (UTC)

VERDICT: This item was unanimously declined, 5–0. The votes and arguments have been moved to HRWiki:STUFF/Archive/Stinkoman 20X6.