Stinkoman 20X6 Walkthrough Level 6

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(Level 6 Boss: Liekand (Transcript))
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==Level 6 - STRATOSFEAR!==
==Level 6 - STRATOSFEAR!==
''"Recreational challenges on the token cloud level."''<br>
''"Recreational challenges on the token cloud level."''<br>
 +
Stinkoman decides to take a vacation in Pink Cloud Zone, where there are plenty of power tools and electrical accessories for him to fight. And also a shade-sporting tornado!
===Stage 6.1 (Transcript)===
===Stage 6.1 (Transcript)===
[[Image:level6intro.PNG|thumb|Stinkoman deserves a break!]]
[[Image:level6intro.PNG|thumb|Stinkoman deserves a break!]]
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''{Cut to Stinkoman's House Interior, where Stinkoman is still playing his video game from Level 5. The Level 5 music dimly plays in the background.}''
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''{Cut to the interior of Stinkoman's house, where Stinkoman is still playing his video game from Level 5. The Level 5 music dimly plays in the background.}''
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'''STINKOMAN:''' ''{subtitled}'' I WONDER HOW 1-UP IS DOING?
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'''STINKOMAN:''' ''{subtitled}'' I WONDER HOW 1-UP IS DOING? ''{slight pause}''
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''{a slight pause}''
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'''STINKOMAN:''' ''{subtitled}'' I'M DONE WONDERING NOW.
'''STINKOMAN:''' ''{subtitled}'' I'M DONE WONDERING NOW.
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''{Cut to the TV. The words "GAME OVER!" flash three times. Cut to Stinkoman's face as the Game Over music plays.}''
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''{Cut to the TV. The words "GAME OVER!" flash in green three times. Cut to Stinkoman's face as the Game Over music plays.}''
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 +
'''STINKOMAN:''' ''{subtitled}'' THIS GAME IS TOO HARD! NOT EVEN A 200 YEAR OLD COULD BEAT IT!
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 +
''{The music changes.}''
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'''STINKOMAN:''' ''{subtitled}'' THIS GAME IS TOO HARD! NOT EVEN A 200 YEAR OLD COULD BEAT IT! ''{different music plays}'' I DESERVE A BREAK!
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'''STINKOMAN:''' ''{subtitled}'' I DESERVE A BREAK!
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''{Then we see Stinkoman pondering.}''
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''{Cut to a zoomed-out shot of Stinkoman pondering.}''
'''STINKOMAN:''' ''{subtitled}'' BUT WHERE SHOULD I TAKE MY VACATION...
'''STINKOMAN:''' ''{subtitled}'' BUT WHERE SHOULD I TAKE MY VACATION...
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''{Stinkoman suddenly raises his fist}''
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'''STINKOMAN:''' ''{raises his fist} {subtitled}'' OF COURSE! PINK CLOUD ZONE!!
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'''STINKOMAN:''' ''{subtitled}'' OF COURSE! PINK CLOUD ZONE!!
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''{Cut to Stinkoman in his Double Deuce pose.}''
''{Cut to Stinkoman in his Double Deuce pose.}''
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'''STINKOMAN:''' ''{subtitled}'' VACATION DEUUUUUUUUUCE!!
'''STINKOMAN:''' ''{subtitled}'' VACATION DEUUUUUUUUUCE!!
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''{After a few seconds, he flies off}''
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''{After a few seconds, he flies off.}''
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''{Cut to the Level Start scene. As the level starts, these same words are projected across the screen:}''
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''{Cut to the level start scene with the words "TRY LEVEL 6.1" at the bottom.}''
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 +
''{As the level begins, the following words are projected across the screen for a few seconds.}''
<pre>START PLAY!</pre>
<pre>START PLAY!</pre>
===Stage 6.1 (Guide)===
===Stage 6.1 (Guide)===
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[[Image:Stinkoman 20X6 Level 6 Bluetant.png|thumb|Onetant, Twotant<br>Browntant, Bluetant]]
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[[Image:Stinkoman 20X6 Protek Before and After.png|thumb|From obstacle to hostile obstacle.]]
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[[Image:Stinkoman 20X6 Level 6.1 End.png|thumb]]
*You start off on a white cloud. Jump onto the blue cloud on its right.
*You start off on a white cloud. Jump onto the blue cloud on its right.
*Run across the blue cloud, and quickly jump to the big white cloud before the blue cloud disappears.  
*Run across the blue cloud, and quickly jump to the big white cloud before the blue cloud disappears.  
*Jump onto the next blue cloud, using the same caution as before, and jump onto the next blue cloud on its top right.
*Jump onto the next blue cloud, using the same caution as before, and jump onto the next blue cloud on its top right.
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*Quickly jump straight up to the next blue cloud, and then to the white platform with a Hash-Haw.  
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*Quickly jump straight up to the next blue cloud, and then to the white platform with a giant saw, called "Hash-Haw".
*Try to jump over the Hash-Haw when it is next to you and low. Jump onto the small white cloud and you are safe.
*Try to jump over the Hash-Haw when it is next to you and low. Jump onto the small white cloud and you are safe.
-
*When the Porchi is not there, jump to the lower cloud, and walk to its left edge. It is safe to wait there.
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*When the buzz-saw known as "Porchi" is not there, jump to the lower cloud, and walk to its left edge. It is safe to wait there.
*Jump onto the white cloud when it is near you, and to the next cloud when it is near. This cloud does not go all the way next to the blue cloud to its top right, so you will have to jump for it.
*Jump onto the white cloud when it is near you, and to the next cloud when it is near. This cloud does not go all the way next to the blue cloud to its top right, so you will have to jump for it.
*Using caution, run to the end of this cloud, and jump to the next one, run to its end, and jump to the white cloud. Jump to the next white cloud.
*Using caution, run to the end of this cloud, and jump to the next one, run to its end, and jump to the white cloud. Jump to the next white cloud.
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*You will now have to fight the Protek. Shoot it once and it will blink red for an amount of time, shoot it again, and it will lose its cord. Again, it will have two "blink-red" lives, but now it shoots tiny zaps. If you are lucky, you may be able to jump over both of the bolts.
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*You will now have to fight the electrical outlet known as "Protek". Shoot it once and it will blink red for an amount of time, shoot it again, and it will lose its cord. Again, it will have two "blink-red" lives, but now it shoots tiny zaps. Try to jump over both of the bolts.
*Jump up to the blue cloud, and onto the one on top of it, next to the one on top of that, and then to the one on the top left of it.
*Jump up to the blue cloud, and onto the one on top of it, next to the one on top of that, and then to the one on the top left of it.
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**If you are in need, you may go get the power crunch nearby.
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**If you are in need, you may go get the capsule nearby.
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*Go back to the top left blue cloud, and then run along a wide white cloud, avoiding the threat of the Stafulter.
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*Go back to the top left blue cloud, and then run along a wide white cloud, avoiding the threat of the invincible flying plug, called "Stafulter".
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**Please note that it is invincible.
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*Jump to the next white cloud, then up left to the blue cloud, and then up-right to the next blue one.  
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*Jump to the next white cloud, then up left to the blue cloud, and then upright to the next blue one.  
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*Jump to the wide white cloud, and yet again avoid the Stafulter.
*Jump to the wide white cloud, and yet again avoid the Stafulter.
*Jump upright a few blue clouds, and then you face the Browntants.
*Jump upright a few blue clouds, and then you face the Browntants.
*Jump to the blue cloud directly horizontal from the Browntant, and shoot it. Then jump up two clouds, and wait until you fall back down to the original cloud. Shoot the Browntant again, and repeat the process until it is dead.
*Jump to the blue cloud directly horizontal from the Browntant, and shoot it. Then jump up two clouds, and wait until you fall back down to the original cloud. Shoot the Browntant again, and repeat the process until it is dead.
**If you are tired, the clouds the Browntants are originally on are safe spots to rest.
**If you are tired, the clouds the Browntants are originally on are safe spots to rest.
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*For the second, jump up to the blue cloud next to the 'Tant and shoot it. When you fall back down, repeat the process.
*For the third Browntant, just use the second Browntant's white cloud and the blue clouds near it to achieve victory. Jump to the white cloud on the top left.
*For the third Browntant, just use the second Browntant's white cloud and the blue clouds near it to achieve victory. Jump to the white cloud on the top left.
*Go to the next white cloud, and jump and shoot until the Browntants are defeated.
*Go to the next white cloud, and jump and shoot until the Browntants are defeated.
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**If you are in need, you may go down the ladder and jump on the blue cloud and take the power crunch. If you do so, make sure to quickly jump off of this cloud after you take the power crunch.
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**If you are in need, you may go down the ladder and jump on the blue cloud and take the capsule. If you do so, make sure to quickly jump off of this cloud after you take the capsule. Then go back up and climb the original ladder.
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*Go back up and climb the original ladder. While avoiding the Stafulter, jump onto the next ladder, and climb all the way up.
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*While avoiding the Stafulter, jump onto the next ladder, and climb all the way up. In New Mode, cross the checkpoint flag first.
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**Some helpful advice is to go shoot the Protek until his cord is gone so he does not bother you later.
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**Some helpful advice is to go shoot the Protek until his cord is gone so he does not bother you later. Don't worry about the Stafulter, he can't reach you.
*Then go up the left ladder, and jump along the clouds.
*Then go up the left ladder, and jump along the clouds.
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*You will reach a white cloud. Jump to the moving white cloud when you can. Jump up to the blue clouds, and jump along them until you are at the top.
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*You will reach a white cloud. Jump to the moving white cloud when you can. You will reach a black cloud known as "Postlethwaite". To avoid his lightning, jump along the blue clouds on the left until you are at the top.
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*Jumping to the right edge of the higher white cloud is a safe spot. Avoid the Postlethwaites and the Stafulter, jump on the blue cloud, and then onto the white cloud.
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*The right edge of the higher white cloud is a safe spot. Avoid the Postlethwaites and the Stafulter, jump on the blue cloud, and then hop onto the white cloud.
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*Run along the platform cautiously. Jump to the bottom white cloud.
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*Run along the platform cautiously and jump to the bottom white cloud.
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*Use jump and shoot techniques to defeat the two Browntants.
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*Use jump-and-shoot techniques to defeat the two Browntants.
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*Jump onto the upper Browntant's white cloud. Go upleft onto the top of the white cloud nearby. *Avoid the Hash-Haw, jump to the next cloud, and run along the platform until you are safe, which, again, is at the left edge.
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*Jump onto the upper Browntant's white cloud. Go up-left onto the top of the white cloud nearby.
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*Jump onto the moving cloud, and onto the next one, avoiding the Stafulter. Jump down to the white cloud.
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*Avoid the Porchi, jump to the next cloud, and run along the platform until you are safe, which, again, is at the left edge.
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*Jump onto the moving cloud, and onto the next one, avoiding the Stafulters. Jump down to the white cloud.
*Shoot the Protek until it loses its cord. Then jump up to the white cloud it was bothering.
*Shoot the Protek until it loses its cord. Then jump up to the white cloud it was bothering.
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*Jump onto the white cloud with a ladder attached to it. Jump upright to the blue cloud, and then upright again to the white cloud.
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*Jump onto the white cloud with a ladder attached to it. Jump up-right to the blue cloud, and then up-right again to the white cloud.
*Jump up-left to the flag, and Level 6.1 is beaten.
*Jump up-left to the flag, and Level 6.1 is beaten.
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===Stage 6.2 (Transcript)===
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''{The same level start scene is shown with the words, "TRY LEVEL 6.2" at the bottom.}''
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 +
''{As the level begins, the following words are projected across the screen for a few seconds.}''
<pre>START PLAY!</pre>
<pre>START PLAY!</pre>
===Stage 6.2 (Guide)===
===Stage 6.2 (Guide)===
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[[Image:Stinkoman 20X6 Breather Section.png|thumb|It's nice to have something to destroy...]]
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[[Image:Stinkoman 20X6 Invincible Enemies.png|thumb|...when the heavens are overrun with invincible.]]
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*At first, don't move to either side. Once you hit the cloud, jump to the next cloud and follow the Stafulter. If timed correctly, you do not need to jump as you will run straight until you get to the last evaporating cloud, from which you jump to the solid white, landing in front of the Protek.
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*Knock out the Protek's cord, but keep shooting. Once the first bolt comes at you, jump a little earlier, and you'll miss it with enough time to land and jump to dodge the second. Keep shooting until the Protek is dead (3 shots after you take out its cord).
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*Run straight and avoid falling through the next cloud. Jump over the drill and the Hash-Haw on the cloud above.
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*You have the choice to jump over a hole and face a Stafulter, or fall through and land next to a Protek. Land next to the Protek. Destroy the Frotzer, then hop onto the evaporating cloud when the moving cloud is close, then immediately jump onto the moving cloud. Hop the moving clouds and you'll eventually see a stack of two evaporating clouds. Hop on up and blast the Jaro on the solid white cloud.
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*Proceed to close in on the next evaporating cloud (EV from now on). Kill the Chorch, then time it so you fall through the EV onto the moving solid white (SW). You'll reach a stack of EVs. There are two possible paths from here.
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**If you're low on health, climb to the second or third cloud from the top, jump to the trapdoor (you'll need to time it pretty carefully), grab the capsule, and jump off to the clouds on the right.
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**If you have full health, climb up to the top. Wait for the first Porchi, run under it while it disappears, back up if necessary to avoid the second Porchi (if you stand under the first Porchi, neither will hit you), run to the right, and jump so you don't get hit by the second Porchi when it comes back up. While more difficult to avoid damage, one avoids risking a fall through a trapdoor.
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*Once on the solid clouds on the right, proceed along the upper path. In New Mode, go back and cross the mid-level checkpoint if you haven't yet.
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*You'll be faced with several Postlethwaites. When the first one fires, dart straight across the clouds. None of the bolts should hit you and none of the clouds should evaporate while still underfoot.
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*Jump over the Protek, then run straight {{--}} don't jump into the flying Stafulter. Kill the Browntant to get a capsule; even if you don't need it, you can't save it for later. There are two paths you can take to move upwards.
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**First path: There's a stack of EV's near the spot at which the Stafulter was flying. If you take this route, start jumping when the Stafulter is at its lowest point, directly over the cloud in the middle. There will be another Stafulter halfway up; jump off to the side if it looks like it might hit you. When you get to the top, run under the Hash-Haw. You'll come to a Postlethwaite and a Porchi; run as soon as the Postlethwaite is done firing and jump to avoid the Porchi when it comes back up. Kill the Browntant.
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**Second path: There's a set of EV's and floating clouds to the right of where the Browntant was. If you time it right, you should be able to get on the vertical rising SW, which comes down to the top of the diamond-shaped formation of EV's. Be careful when jumping so as to avoid hitting a Hash-Haw, a Browntant shot or to avoid falling. Kill the Browntant and continue.
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*Time it so you're following the Stafulter to the right after the first bolt starts. The Stafulter doesn't dip into the spot where the bolts are hitting, so use it as a safe zone if the bolts aren't falling.
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*Once on the last SW, you're safe, except for the two EV's and the trapdoor next to the flag. You can't stay on the EV's too long, and there's nothing under them, so you have to time it to make sure you don't fall through the trapdoor (try to start jumping onto the EV's right when the trapdoor flips down). If you're successful, you'll reach the last landing where you'll be taken to 6.3, a battle against The Liekand.
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1. At first, don't move to either side. Once you hit the cloud, jump to the next cloud and follow the Stafulter. If timed correctly, you do not need to jump as you will run straight until you get to the last evaporating cloud, from which you jump to the solid white, landing in front of the Protek.  
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===Level 6 Boss: The Liekand (Transcript)===
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[[Image:Level 6 before boss.PNG|thumb|Windy times!]]
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[[Image:FatMouse.png|thumb|100px|All a fat mouse.]]
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[[Image:Level 6 after boss.PNG|thumb|The same TV.]]
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2. Knock out the Protek's cord, but keep shooting. Once the first bolt comes at you, jump a little earlier, and you'll miss it with enough time to land and jump to dodge the second. Keep shooting until the Protek is dead (3 shots after you take out its cord).
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''{Stinkoman is walking.}''
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3. Run straight and avoid falling through the next cloud. Jump over the drill and the Hash-Haw.
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'''STINKOMAN:''' ''{subtitled}'' THIS IS THE BEST VACATION EVER!
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4. You have the choice to jump over a hole and face a Stafulter, or fall through and land next to a Protek. Land next to the Protek. Destroy the Gaspeau, then hop onto the evaporating cloud when the moving cloud is close, then immediately jump onto the moving cloud. Hop the moving clouds and you'll eventually see a stack of two evaporating clouds. Hop on up and blast the Jaro on the solid white cloud.
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''{Cut to a close-up.}''
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5. Proceed to close in on the next evaporating cloud (EV from now on). Kill the Chorch, then time it so you fall through the EV onto the moving solid white (SW). You'll reach a stack of EVs. If you're low on health, climb to the second or third cloud from the top, jump to the trap door (you'll need to time it pretty carefully), grab the power crunch, and jump off to the clouds on the right. If you have full health, climb up to the top. Wait for the first Porchi, run under it while it disappears, back up if necessary to avoid the second Porchi (if you stand under the first Porchi, neither will hit you!), run to the right, and jump so you don't get hit by the second Porchi when it comes back up. While more difficult to avoid damage, one avoids risking a fall through a trapdoor.
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6. Once on the solid clouds on the right, proceed to go up the SWs instead of down. You'll be faced with several Postlethwaites. When the first once fires, dart straight across the clouds. None of the bolts should hit you and none of the clouds should evaporate while still underfoot.
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7. Jump over the Protek, then run straight-don't jump into the flying Stafulter. Kill the Browntant to get a power crunch; even if you don't need it, you can't save it for later. There are two paths you can take to move upwards.
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First path: There's a stack of EV's near the spot at which the Stafulter was flying. If you take this route, start jumping when the Stafulter is at its lowest point, directly over the cloud in the middle. There will be another Stafulter halfway up; jump off to the side if it looks like it might hit you. When you get to the top, run under the Hash-Haw. You'll come to a Postlethwaite and a Porchi; run as soon as the Postlethwaite is done firing and jump to avoid the Porchi when it comes back up. Kill the Browntant.
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+
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Second path: There's a set of EV's and floating clouds to the right of where the Browntant was. If you time it right, you should be able to get on the vertical rising SW, which comes down to the top of the diamond-shaped formation of EV's. Be careful when jumping so as to avoid hitting a Hash-Haw, a Browntant shot or to avoid falling. Kill the Browntant and continue.
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8. Time it so you're following the Stafulter to the right after the first bolt starts. The Stafulter doesn't dip into the spot where the bolts are hitting, so use it as a safe zone if the bolts aren't falling.
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9. Once on the last SW, you're safe, except for the two EVs and the trap door next to the flag. You can't stay on the EV's too long, and there's nothing under them, so you have to time it to make sure you don't fall through the trap door. If you're successful, you'll reach the last landing where you'll be taken to 6.3, a battle against the Liekand.
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===Level 6 Boss: Liekand (Transcript)===
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-
 
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-
''{Stinkoman is walking}''
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-
 
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-
'''STINKOMAN:''' ''{subtitled}'' THIS IS THE BEST VACATION EVER!
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'''STINKOMAN:''' ''{subtitled}'' I HOPE THERE ARE MORE CLOUDS AND ELECTRIC PLUGS FOR ME TO CHALLENGE!
'''STINKOMAN:''' ''{subtitled}'' I HOPE THERE ARE MORE CLOUDS AND ELECTRIC PLUGS FOR ME TO CHALLENGE!
-
''{A strong wind starts a-blowing}''  
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''{Cut to a zoomed-out shot, as a strong wind starts a-blowing.}''  
'''STINKOMAN:''' ''{subtitled}'' AHHH! WINDY TIMES!!
'''STINKOMAN:''' ''{subtitled}'' AHHH! WINDY TIMES!!
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''{A tornado with sunglasses rises up. Its glasses glint in the sunlight.}''  
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''{Cut to a tornado with sunglasses as it rises up. Its glasses glint in the sunlight.}''  
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''{As the fight begins, Stinkoman says that all-too-familiar line:''  
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''{As the fight begins, Stinkoman says that all-too-familiar line:}''  
'''STINKOMAN:''' Are you asking for a challenge?
'''STINKOMAN:''' Are you asking for a challenge?
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'''''After defeating Liekand:'''''
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'''''After you defeat The Liekand...'''''
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''{Liekand flickers, then disappears, revealing a fat mouse wearing the sunglasses. The glasses fall down.}''  
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''{The Liekand flickers, then disappears, revealing a fat mouse wearing the sunglasses. The glasses fall down. Cut to Stinkoman.}''  
'''STINKOMAN:''' ''{subtitled}'' HEY! IT WAS ALL A FAT MOUSE THIS WHOLE TIME!
'''STINKOMAN:''' ''{subtitled}'' HEY! IT WAS ALL A FAT MOUSE THIS WHOLE TIME!
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''{The mouse falls down, and Stinkoman kicks it. The mouse flies into the distance and "blinks" away, with Stinkoman in the foreground. This image of Stinkoman is seen on a TV. The shadowy figure is watching it.}''
+
''{Cut to the mouse as it falls down, and Stinkoman kicks it. Cut to Stinkoman silhouetted in the foreground, as the mouse flies into the distance and "blinks" away.}''
 +
 
 +
''{Cut to the shadowy figure in a dark blue room, watching the scene of Stinkoman on a TV.}''
'''SHADOWY FIGURE:''' ''{subtitled}'' MUU HOO HA HAAA!
'''SHADOWY FIGURE:''' ''{subtitled}'' MUU HOO HA HAAA!
-
''{We pan over and see 1-Up and Pan-Pan}''
+
''{Pan left to 1-Up and Pan Pan.}''
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+
-
'''1-Up''' ''{subtitled}'' STINKOMAN HAS THAT SAME TV!
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-
 
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MORE LEVELS TO COME!
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===Level 6 Boss: Liekand (Guide)===
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The end level boss is Liekand, a tornado with sunglasses.  Liekand starts by spinning with a wind that sucks you toward it and spitting out three bubbles. Avoid these bubbles and Liekand. Then, he hops from one side of the screen to the other. Don't get hopped on.
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The easy way to beat Liekand is as follows: When he gets to one side of the screen, start shooting at him. Run up next to him before it starts spinning and run away when the spinning starts. You'll be running against the wind, so you won't go far. The bubbles will be spit out far and then move in toward Liekand. There is space for you between the closest bubble and Liekand. Stay there. Then, the wind will stop and Liekand will back up for a second before bouncing toward the other side. When he hits the furthest point in his backup, run toward him. This will get you under the bounce. Then, chase Liekand to the other side, firing at him, and repeat. Remember, your shots will only count if they hit Liekand's sunglasses.  After you hit Liekand ten times, he will start spewing out five bubbles - but the method of staying between the closest one and him won't get any more difficult. Liekand needs fourteen hits to be defeated.
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Every third time Liekand crosses the screen, he will suddenly stop in the middle of the screen. The sky will darken and a series of lightning bolts will rain down. Avoid them by staying between them or at the edge of the screen.
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==Go Back==
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'''1-UP:''' ''{subtitled, to Pan Pan}'' STINKOMAN HAS THAT SAME TV!
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*Return to [[Stinkoman 20X6 Walkthrough|Walkthrough Index]].
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[[Category:Stinkoman 20X6]]
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===Level 6 Boss: The Liekand (Guide)===
 +
[[Image:Stinkoman 20X6 Liekand Phases.png|thumb|Liekand, but not subscribe.]]
 +
*The end level boss is The Liekand, a tornado with sunglasses.  The Liekand starts by spinning with a wind that sucks you toward it and spitting out three bubbles. Avoid these bubbles and The Liekand. Then, he hops from one side of the screen to the other. Don't get hopped on.
 +
*The easy way to beat The Liekand is as follows: When he gets to one side of the screen, start shooting at him. Run up next to him before it starts spinning and run away when the spinning starts. You'll be running against the wind, so you won't go far.
 +
*The bubbles will be spit out far and then move in toward The Liekand. There is space for you between the closest bubble and The Liekand; stay there.
 +
*Then, the wind will stop and he will back up for a second before bouncing toward the other side. When he hits the furthest point in his backup, run toward him. This will get you under the bounce. Then, chase The Liekand to the other side, firing at him, and repeat.
 +
*After you hit The Liekand ten times, he will start spewing out five bubbles, but the method of staying between the closest one and him won't get any more difficult. The Liekand needs fourteen hits to be defeated.
 +
*Every third time The Liekand crosses the screen, he will suddenly stop in the middle of the screen. The sky will darken and a series of lightning bolts will rain down. Avoid them by staying between them or at the edge of the screen. This is a good time to attack, but stay away from the bolts.
 +
{{Template:Stinkoman 20X6}}
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[[Category:Stinkoman 20X6 Walkthrough]]

Current revision as of 03:24, 4 November 2022

Contents

[edit] Level 6 - STRATOSFEAR!

"Recreational challenges on the token cloud level."
Stinkoman decides to take a vacation in Pink Cloud Zone, where there are plenty of power tools and electrical accessories for him to fight. And also a shade-sporting tornado!

[edit] Stage 6.1 (Transcript)

Stinkoman deserves a break!

{Cut to the interior of Stinkoman's house, where Stinkoman is still playing his video game from Level 5. The Level 5 music dimly plays in the background.}

STINKOMAN: {subtitled} I WONDER HOW 1-UP IS DOING? {slight pause}

STINKOMAN: {subtitled} I'M DONE WONDERING NOW.

{Cut to the TV. The words "GAME OVER!" flash in green three times. Cut to Stinkoman's face as the Game Over music plays.}

STINKOMAN: {subtitled} THIS GAME IS TOO HARD! NOT EVEN A 200 YEAR OLD COULD BEAT IT!

{The music changes.}

STINKOMAN: {subtitled} I DESERVE A BREAK!

{Cut to a zoomed-out shot of Stinkoman pondering.}

STINKOMAN: {subtitled} BUT WHERE SHOULD I TAKE MY VACATION...

STINKOMAN: {raises his fist} {subtitled} OF COURSE! PINK CLOUD ZONE!!

{Cut to Stinkoman in his Double Deuce pose.}

STINKOMAN: {subtitled} VACATION DEUUUUUUUUUCE!!

{After a few seconds, he flies off.}

{Cut to the level start scene with the words "TRY LEVEL 6.1" at the bottom.}

{As the level begins, the following words are projected across the screen for a few seconds.}

START PLAY!

[edit] Stage 6.1 (Guide)

Onetant, Twotant
Browntant, Bluetant
From obstacle to hostile obstacle.
  • You start off on a white cloud. Jump onto the blue cloud on its right.
  • Run across the blue cloud, and quickly jump to the big white cloud before the blue cloud disappears.
  • Jump onto the next blue cloud, using the same caution as before, and jump onto the next blue cloud on its top right.
  • Quickly jump straight up to the next blue cloud, and then to the white platform with a giant saw, called "Hash-Haw".
  • Try to jump over the Hash-Haw when it is next to you and low. Jump onto the small white cloud and you are safe.
  • When the buzz-saw known as "Porchi" is not there, jump to the lower cloud, and walk to its left edge. It is safe to wait there.
  • Jump onto the white cloud when it is near you, and to the next cloud when it is near. This cloud does not go all the way next to the blue cloud to its top right, so you will have to jump for it.
  • Using caution, run to the end of this cloud, and jump to the next one, run to its end, and jump to the white cloud. Jump to the next white cloud.
  • You will now have to fight the electrical outlet known as "Protek". Shoot it once and it will blink red for an amount of time, shoot it again, and it will lose its cord. Again, it will have two "blink-red" lives, but now it shoots tiny zaps. Try to jump over both of the bolts.
  • Jump up to the blue cloud, and onto the one on top of it, next to the one on top of that, and then to the one on the top left of it.
    • If you are in need, you may go get the capsule nearby.
  • Go back to the top left blue cloud, and then run along a wide white cloud, avoiding the threat of the invincible flying plug, called "Stafulter".
  • Jump to the next white cloud, then up left to the blue cloud, and then up-right to the next blue one.
  • Jump to the wide white cloud, and yet again avoid the Stafulter.
  • Jump upright a few blue clouds, and then you face the Browntants.
  • Jump to the blue cloud directly horizontal from the Browntant, and shoot it. Then jump up two clouds, and wait until you fall back down to the original cloud. Shoot the Browntant again, and repeat the process until it is dead.
    • If you are tired, the clouds the Browntants are originally on are safe spots to rest.
  • For the second, jump up to the blue cloud next to the 'Tant and shoot it. When you fall back down, repeat the process.
  • For the third Browntant, just use the second Browntant's white cloud and the blue clouds near it to achieve victory. Jump to the white cloud on the top left.
  • Go to the next white cloud, and jump and shoot until the Browntants are defeated.
    • If you are in need, you may go down the ladder and jump on the blue cloud and take the capsule. If you do so, make sure to quickly jump off of this cloud after you take the capsule. Then go back up and climb the original ladder.
  • While avoiding the Stafulter, jump onto the next ladder, and climb all the way up. In New Mode, cross the checkpoint flag first.
    • Some helpful advice is to go shoot the Protek until his cord is gone so he does not bother you later. Don't worry about the Stafulter, he can't reach you.
  • Then go up the left ladder, and jump along the clouds.
  • You will reach a white cloud. Jump to the moving white cloud when you can. You will reach a black cloud known as "Postlethwaite". To avoid his lightning, jump along the blue clouds on the left until you are at the top.
  • The right edge of the higher white cloud is a safe spot. Avoid the Postlethwaites and the Stafulter, jump on the blue cloud, and then hop onto the white cloud.
  • Run along the platform cautiously and jump to the bottom white cloud.
  • Use jump-and-shoot techniques to defeat the two Browntants.
  • Jump onto the upper Browntant's white cloud. Go up-left onto the top of the white cloud nearby.
  • Avoid the Porchi, jump to the next cloud, and run along the platform until you are safe, which, again, is at the left edge.
  • Jump onto the moving cloud, and onto the next one, avoiding the Stafulters. Jump down to the white cloud.
  • Shoot the Protek until it loses its cord. Then jump up to the white cloud it was bothering.
  • Jump onto the white cloud with a ladder attached to it. Jump up-right to the blue cloud, and then up-right again to the white cloud.
  • Jump up-left to the flag, and Level 6.1 is beaten.

[edit] Stage 6.2 (Transcript)

{The same level start scene is shown with the words, "TRY LEVEL 6.2" at the bottom.}

{As the level begins, the following words are projected across the screen for a few seconds.}

START PLAY!

[edit] Stage 6.2 (Guide)

It's nice to have something to destroy...
...when the heavens are overrun with invincible.
  • At first, don't move to either side. Once you hit the cloud, jump to the next cloud and follow the Stafulter. If timed correctly, you do not need to jump as you will run straight until you get to the last evaporating cloud, from which you jump to the solid white, landing in front of the Protek.
  • Knock out the Protek's cord, but keep shooting. Once the first bolt comes at you, jump a little earlier, and you'll miss it with enough time to land and jump to dodge the second. Keep shooting until the Protek is dead (3 shots after you take out its cord).
  • Run straight and avoid falling through the next cloud. Jump over the drill and the Hash-Haw on the cloud above.
  • You have the choice to jump over a hole and face a Stafulter, or fall through and land next to a Protek. Land next to the Protek. Destroy the Frotzer, then hop onto the evaporating cloud when the moving cloud is close, then immediately jump onto the moving cloud. Hop the moving clouds and you'll eventually see a stack of two evaporating clouds. Hop on up and blast the Jaro on the solid white cloud.
  • Proceed to close in on the next evaporating cloud (EV from now on). Kill the Chorch, then time it so you fall through the EV onto the moving solid white (SW). You'll reach a stack of EVs. There are two possible paths from here.
    • If you're low on health, climb to the second or third cloud from the top, jump to the trapdoor (you'll need to time it pretty carefully), grab the capsule, and jump off to the clouds on the right.
    • If you have full health, climb up to the top. Wait for the first Porchi, run under it while it disappears, back up if necessary to avoid the second Porchi (if you stand under the first Porchi, neither will hit you), run to the right, and jump so you don't get hit by the second Porchi when it comes back up. While more difficult to avoid damage, one avoids risking a fall through a trapdoor.
  • Once on the solid clouds on the right, proceed along the upper path. In New Mode, go back and cross the mid-level checkpoint if you haven't yet.
  • You'll be faced with several Postlethwaites. When the first one fires, dart straight across the clouds. None of the bolts should hit you and none of the clouds should evaporate while still underfoot.
  • Jump over the Protek, then run straight — don't jump into the flying Stafulter. Kill the Browntant to get a capsule; even if you don't need it, you can't save it for later. There are two paths you can take to move upwards.
    • First path: There's a stack of EV's near the spot at which the Stafulter was flying. If you take this route, start jumping when the Stafulter is at its lowest point, directly over the cloud in the middle. There will be another Stafulter halfway up; jump off to the side if it looks like it might hit you. When you get to the top, run under the Hash-Haw. You'll come to a Postlethwaite and a Porchi; run as soon as the Postlethwaite is done firing and jump to avoid the Porchi when it comes back up. Kill the Browntant.
    • Second path: There's a set of EV's and floating clouds to the right of where the Browntant was. If you time it right, you should be able to get on the vertical rising SW, which comes down to the top of the diamond-shaped formation of EV's. Be careful when jumping so as to avoid hitting a Hash-Haw, a Browntant shot or to avoid falling. Kill the Browntant and continue.
  • Time it so you're following the Stafulter to the right after the first bolt starts. The Stafulter doesn't dip into the spot where the bolts are hitting, so use it as a safe zone if the bolts aren't falling.
  • Once on the last SW, you're safe, except for the two EV's and the trapdoor next to the flag. You can't stay on the EV's too long, and there's nothing under them, so you have to time it to make sure you don't fall through the trapdoor (try to start jumping onto the EV's right when the trapdoor flips down). If you're successful, you'll reach the last landing where you'll be taken to 6.3, a battle against The Liekand.

[edit] Level 6 Boss: The Liekand (Transcript)

Windy times!
All a fat mouse.
The same TV.

{Stinkoman is walking.}

STINKOMAN: {subtitled} THIS IS THE BEST VACATION EVER!

{Cut to a close-up.}

STINKOMAN: {subtitled} I HOPE THERE ARE MORE CLOUDS AND ELECTRIC PLUGS FOR ME TO CHALLENGE!

{Cut to a zoomed-out shot, as a strong wind starts a-blowing.}

STINKOMAN: {subtitled} AHHH! WINDY TIMES!!

{Cut to a tornado with sunglasses as it rises up. Its glasses glint in the sunlight.}

{As the fight begins, Stinkoman says that all-too-familiar line:}

STINKOMAN: Are you asking for a challenge?

After you defeat The Liekand...

{The Liekand flickers, then disappears, revealing a fat mouse wearing the sunglasses. The glasses fall down. Cut to Stinkoman.}

STINKOMAN: {subtitled} HEY! IT WAS ALL A FAT MOUSE THIS WHOLE TIME!

{Cut to the mouse as it falls down, and Stinkoman kicks it. Cut to Stinkoman silhouetted in the foreground, as the mouse flies into the distance and "blinks" away.}

{Cut to the shadowy figure in a dark blue room, watching the scene of Stinkoman on a TV.}

SHADOWY FIGURE: {subtitled} MUU HOO HA HAAA!

{Pan left to 1-Up and Pan Pan.}

1-UP: {subtitled, to Pan Pan} STINKOMAN HAS THAT SAME TV!

[edit] Level 6 Boss: The Liekand (Guide)

Liekand, but not subscribe.
  • The end level boss is The Liekand, a tornado with sunglasses. The Liekand starts by spinning with a wind that sucks you toward it and spitting out three bubbles. Avoid these bubbles and The Liekand. Then, he hops from one side of the screen to the other. Don't get hopped on.
  • The easy way to beat The Liekand is as follows: When he gets to one side of the screen, start shooting at him. Run up next to him before it starts spinning and run away when the spinning starts. You'll be running against the wind, so you won't go far.
  • The bubbles will be spit out far and then move in toward The Liekand. There is space for you between the closest bubble and The Liekand; stay there.
  • Then, the wind will stop and he will back up for a second before bouncing toward the other side. When he hits the furthest point in his backup, run toward him. This will get you under the bounce. Then, chase The Liekand to the other side, firing at him, and repeat.
  • After you hit The Liekand ten times, he will start spewing out five bubbles, but the method of staying between the closest one and him won't get any more difficult. The Liekand needs fourteen hits to be defeated.
  • Every third time The Liekand crosses the screen, he will suddenly stop in the middle of the screen. The sky will darken and a series of lightning bolts will rain down. Avoid them by staying between them or at the edge of the screen. This is a good time to attack, but stay away from the bolts.
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