Talk:Thy Dungeonman 3

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Contents

First Impressions

Okay, everybody, I have the benefit of being a timezone where it made sense to be awake when DMIII was released. Thus, I have started the article. This is my first ever HRWiki edit, so I tried not to be too ambitious. I'm sure you will have filled in the rest by the time I finish typing this. Thank you! Matthew McVickar 10:26, 24 April 2006 (UTC)

Hey everybody, this is the kid who made that one walkthrough for Thy Dungeonman II way back when. I was looking for a way to kill time between CS assignments at 2:00 AM and found that the Bros Chaps released a new Dungeonman game! Here is the basic sequence of steps: I know this awesome community will flesh it out. Thanks guys! The Lyrical Wondermind 10:43, 24 April 2006 (UTC)

Best Dungeonman ever. - Volbeat A The Cheat 12:09, 24 April 2006 (UTC)

I'll second this. This is the first one in the series that felt like a real Adventure-style game, rather than more of a series of jokes (not that there's anything wrong with series of jokes, either). | Totoro 22:14, 26 April 2006 (UTC)

The useful word ganching has now entered my vocabulary. —AbdiViklas 16:45, 24 April 2006 (UTC)

Canonical name

I think these pages need to be moved to Thy Dungeonman 3 (with the arabic numeral instead of the roman numeral). First of all, and most importantly, the actual title screen uses the numeral 3. In addition, the game catalog lists a 3. I realize the box art has a III, but that shouldn't outweigh what's displayed in the actual game, should it? — It's dot com 16:23, 24 April 2006 (UTC)

Probably not. Though they should be left as redirects. — User:ACupOfCoffee@ 16:29, 24 April 2006 (UTC)
The first title one would normally see is the box title, not the in-game title. I'd leave it as is. Qermaq - (T/C) Image:Qermaqsigpic.png 16:32, 24 April 2006 (UTC)
The only place it says III is on the box. Everywhere in the game it's referred to as 3. The updates button refers to it as 3. I vote for the move, keeping redirects. --phlip TC 16:40, 24 April 2006 (UTC)
Qermaq: I didn't think of this earlier, but most people wouldn't even see the box art (you have to dig around Videlectrix to find it), whereas everyone who plays the game will see the title screen. Therefore, people searching for the game here will be using a 3. — It's dot com 16:43, 24 April 2006 (UTC)
The liberty TBC have taken with using roman/arabic numerals leads me to conclude that it's okay to use them interchangeably for this game. I would rather keep our counting method the same rather than duplicate what we see on the game's title screen. I would like it for us to have articles for Thy Dungeonman II and III, or Thy Dungeonman 2 and 3. I can't stand to see it both ways. —BazookaJoe 19:38, 24 April 2006 (UTC)
I think it's more TBC's style to intentionally mix roman and arabic numerals. I think our need should be to get it right as it appears on the title screen, not by some arbitrary counting system. Coincidentally, it was I who noticed that Thy Dungeonman II's title screen uses a roman numeral. — It's dot com 05:14, 25 April 2006 (UTC)
Thy Dungeonman isn't the only game series to use II and 3 in their game titles. --phlip TC 05:28, 25 April 2006 (UTC)
Also, we've got the nonmatching Duck Guardians ("One" and "2"). — It's dot com 05:38, 25 April 2006 (UTC)
Aren't the Pentium procesors like that too? My computer runs on a III, but then there is Pentium 4, right? Pentium D and M also go in another direction. - Volbeat A The Cheat 10:14, 25 April 2006 (UTC)

fake blood, um i mean fake ketchup.

kinda funny, using fake ketchup for fake blood... csours 19:16, 24 April 2006 (UTC)

Who said it was fake blood? The game never once even hints in that direction, and in fact hints that it's really blood multiple times. Though it never outright says it... --Jay (Talk) 19:18, 24 April 2006 (UTC)
Yeah, it makes more sense as a joke that way. "Fake Blood" = Ketchup generally, so it stands to reason that "Fake Ketchup" = Blood. Thunderbird 19:22, 24 April 2006 (UTC)
OMG!!! it is full of cholesterol. ugghh. thou feelest very ill. csours 19:27, 24 April 2006 (UTC)

Glitch

Umm... I am experiencing a problem. I have found the hag, and I correctly answer the first two questions. But no matter which of the four choices I choose for question three, I die. Whatith happenth? --TotalSpaceshipGirl3 19:25, 24 April 2006 (UTC)

Use the version from Homestarrunner.com (rather than Videlectrix.com) or clear your cache. That's a known issue when she has four haglets. --Jay (Talk) 19:26, 24 April 2006 (UTC)
Actually, it is four for me. That's likely the problem. Thanks. Also, would I be able to load from my save after I clear the cache? --TotalSpaceshipGirl3 19:29, 24 April 2006 (UTC)
You should. The saved games aren't part of your cache; they're cookies. You cache just saves a copy of every page you visit (within a certain size) so that they'll load faster later. --Jay (Talk) 19:32, 24 April 2006 (UTC)
Hmm... Didn't seem to work. Clearing the cache is Shift + Reload for Firefox, right? --TotalSpaceshipGirl3 19:36, 24 April 2006 (UTC)
Are you playing the game through Homestarrunner.com? --Jay (Talk) 19:39, 24 April 2006 (UTC)
Yes. I noticed something even wierder when I cleared my cahce. Whenever I start a game, I start at the Hag. Noth! --TotalSpaceshipGirl3 19:43, 24 April 2006 (UTC)
Oddly, that just happened to me a moment ago too. And I had the "fake ketchup" but zero points! --Jay (Talk) 19:45, 24 April 2006 (UTC)
Maybe I should remove the H*R cookies... --TotalSpaceshipGirl3 19:47, 24 April 2006 (UTC)
Hmm... I'll try playing in IE. --TotalSpaceshipGirl3 20:17, 24 April 2006 (UTC)

I just played this today, and the hag wouldn't accept the correct answer, four haglets. Three was accepted though.--DumDe 15:36, 26 April 2006 (UTC)

I had a similar glitch; here's how I worked around it. The scrapbook first had two haglets, and it accepted 2 as the answer, but I missed the final question and had to restart. I looked at the scrapbook again and this time it had 4 haglets. I answered 4, but it didn't accept it. So I started again (again), looked at the scrapbook (still 4), then answered 2 and it worked. So perhaps the first # of haglets is persistent. | Totoro 13:26, 27 April 2006 (UTC)

Huh?

For some strange reason, it starts me up at the hag clearing. I don't get that. Is my cookies messed? Oh no. Help me! Homfrog 20:38, 24 April 2006 (UTC)

Happens to me too. Why'd you post this twice? Swimma Dan 20:45, 24 April 2006 (UTC)
It's just a mistake on TBC's part. It'll probably be fixed real soon, so I suggest you find something else to play until they solve the problem. - Joshua 20:50, 24 April 2006 (UTC)

I got it too. -GG Crono

Pictures

Does anybody recognize any of the pictures from anywhere? Or did TBC stage/draw all of these scenes themselves? - Joshua 20:50, 24 April 2006 (UTC)

My guess-- they drew 'em. Or took pictures (for the people, I didn't get very far, ok?!) of themselves/friends.--MrsCommanderson 22:15, 24 April 2006 (UTC)
The vegetable cart man outside Westerburg is definitely based on Matt. I wouldn't be surprised if the pictures were just contrasted to look that way. But some of them were probably drawn. VolatileChemical 22:26, 24 April 2006 (UTC)
The vegetable cart guy reminds me of Carrot Top. I wonder if he might be "Corn Top" or something, given that he's carting corn. — Image:kskunk_fstandby.gif KieferSkunk (talk) — 20:46, 26 April 2006 (UTC)

Older games like this?

I seem to remember playing a game like this in middle school about twelve years ago on an old Apple II (the game was probably old even then). It was 2D, and it sported a series of monochrome drawings (or maybe it was just the monitor that was monochrome, I dunno) and crude animation (two frames for walking). You were a guy exploring a castle, and you had to collect items and solve puzzles. I remember barely anything about it, except that you could go up and down stairs and I think one of the objects was a magic goblet. Does anyone know what I'm talking about? :p 68.33.67.116 04:03, 25 April 2006 (UTC)

Ed, Edd 'n' Eddy?

"'Corn in thy ear' is a reference to an episode of Ed, Edd 'n' Eddy (entitled Scrambled Ed) in which Ed says 'Do you have corn in your ears, mister?'"

Leaping to conclusions, much? Looks like a pretty simple play on the phrase "ear of corn" to me.

Ah. "Ear of corn". I didn't get that. Sorry. Ppk01 08:37, 27 April 2006 (UTC)

Out of the X and into the Y

Seems to me that "Out of the dungeon and into the bile" is a reference to the chapter from The Hobbit, "Out of the frying pan and into the fire". Swimma Dan 20:43, 25 April 2006 (UTC)

That's a common phrase... --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif 20:49, 25 April 2006 (UTC)
I was just thinking about the "Hobbit" reference. And so what, it's a common phrase? The Hobbit is medieval fantasy, which fits with the theme. Vol Chem, 1st Tile of Ical 00:19, 27 April 2006 (UTC)
The thing is... is it in the book because it's a common phrase, or is it a common phrase because it gets quoted a bunch from the book, so often it became cliched? Personally I'm betting on the former, but I don't know for sure... --phlip TC 01:03, 27 April 2006 (UTC)
I'm pretty certain that the phrase was already in common use before Tolkien wrote The Hobbit. It's a very old phrase - I'd have to look this up, but I believe you can trace this phrase's roots all the way back to the Bible (Proverbs, specifically). As it is, it's generally considered a proverb of sorts. — Image:kskunk_fstandby.gif KieferSkunk (talk) — 01:15, 27 April 2006 (UTC)
Definitely an older phrase that was in very common use long before The Hobbit. What makes it confusing is that when it appears in the book, Tolkien pretends that he's exposing its origins: It evolved from Bilbo's quote "Escaping goblins to be caught by wolves." Tolkien did this sort of thing a lot. For example, his composition of the "original extended version" of Hey, Diddle Diddle (as The Man in the Moon Stayed Up Too Late), not to mention the stories that eventually became The Silmarillion, which were originally (before decades of reconception) intended as the lost prehistory of the British Isles. --TheNicestGuy 14:57, 28 April 2006 (UTC)
It's not really much of common phrase. It might have been in Tolkien's time, but it seems to have decayed in modern times. And the medieval fantasy fits in with Thy Dungeonman. Swimma Dan 22:25, 29 April 2006 (UTC)

Pirates! Reference

Hey, maybe it's just me, but isn't the ending screen very similar to the ending of Sid Meier's Pirates! (stupid games with puncuation in the titles)? If no one here knows what that game is, I'll get a pic with the ending text from it and link/post it here. --Neuromancer6

Yea. It is a little like that. --TheThin 22:45, 25 April 2006 (UTC)


Nebulon Reference

WHy did someone remove the nebulon reference? I thought that was pretty clear too, it wasn't me who wrote it.

I removed it because the word "style" is mentioned many other times on Homestar Runner. Just a few examples: "Quit bitin' my style!", Styles Upon Styles, "Strong Bad gots the style", Price Style. It wasn't a clear reference to New Boots or any of the examples I gave. Has Matt? (talk) 23:01, 25 April 2006 (UTC)
Wasn't there once a page about "Style" references? --DorianGray
Sample of Style, Sample of Style Too, "My style's got eight burgers"... The list goes on! We ought to have a page on "style". Ppk01 08:40, 27 April 2006 (UTC)

They Might Be Giants Reference

I don't know how best to put this into the Wiki... One of the game's responses is "I don't understand you. I cannot understand you. I don't understand a thing you say. I can't understand a single word." These are lyrics from They Might Be Giants' "Fingertips".

Good catch! However, it is already noted in Thy Dungeonman 3#Real-World References. Has Matt? (talk) 00:21, 26 April 2006 (UTC)
Fingertips, I might add, is one of the most bizarre things I've ever heard. — Image:kskunk_fstandby.gif KieferSkunk (talk) — 20:47, 26 April 2006 (UTC)

Death glitch?

It seems that when you die and the continue sequence appears, it says "Press C to cnntinue." This may just be a glitch with my PC, or a purposeful thing, but it's definitely a "n" not an "o" Motor.on 00:39, 26 April 2006 (UTC)

I get that too. It looks sort of like a cut off "o", but it also looks exactly like the n next to it. Swimma Dan 20:28, 26 April 2006 (UTC)

II & 3

Can we please make the two games labled as II & III or 2 & 3? Having them use seperate numerical systems looks... very inconsistant... and bad. - Joshua 18:50, 26 April 2006 (UTC)

See conversation here. Thunderbird 18:53, 26 April 2006 (UTC)

Behold Thy 5 1/4" Floppy Noise!

More specifically, that "floppy" noise is from an Apple II-series external floppy drive. (This does not include the Apple IIc or IIGS, which had internal drives.) And even more specifically, the drive would make that "sputtering" sound when the computer is first powered on or reset, or if there is no disk in the drive.

Which means, if TBC had wanted this to be more lifelike, they would have included a quieter sound where you could hear the drive power up and the head seeking back and forth across the disk. — Image:kskunk_fstandby.gif KieferSkunk (talk) — 20:52, 26 April 2006 (UTC)

Where is Strong Bad

Isn't thy dungeonman one of the games Strong Bad stars in, as his email says he does? Then where is he?

Thy Dungeonman is what Strong Bad would look like if he looked like a muscular half-naked guy in a viking helmet with no wrestling mask and no boxing gloves, of course! But how does he type with that viking helmet, anyway? Okay, I'm just being silly. --Jay (Talk) 21:31, 26 April 2006 (UTC)
You'll note that Strong Bad didn't even put himself in the text adventure in the email. So I guess he's the player. Qermaq - (T/C) Image:Qermaqsigpic.png 21:34, 26 April 2006 (UTC)
Oh, oh, Storng Bad. I don't know where he is!!! Qermaq - (T/C) Image:Qermaqsigpic.png 21:35, 26 April 2006 (UTC)
rofl, hes in there acrostically of course... proof is left to the student. csours 03:37, 28 April 2006 (UTC)

South Park Reference?

Is the "cart man" a reference to South Park's Eric Cartman?

Under debate. See Template:STUFF/Thy Dungeonman 3. --TheNicestGuy 15:00, 28 April 2006 (UTC)

Better placement of references?

The Inside and Real-world References are pretty big, and I'm sure they're not done growing. Since so many of them explain specific commands and responses, it's difficult to describe the context briefly and clearly. At the same time, there's the danger of spoilers, which I assume we'd like to avoid on this page. Call me a radical, but I think it makes a lot more sense to move most of them to the Commands and Messages pages, and furthermore to attach them directly to their relevant game text, rather than lumping them all into a separate section. I'll admit that it could clutter up those pages, but consider that we would no longer need to explain what we're talking about before we explain what the thing we're talking about is talking about. Opinions? If there's a concensus, I'll volunteer to tackle it. --TheNicestGuy 15:29, 28 April 2006 (UTC)

How about like we did with Stinkoman 20X6? Stinkoman 20X6 Real-World References, etc. — Image:kskunk_fstandby.gif KieferSkunk (talk) — 17:43, 28 April 2006 (UTC)
This page doesn't really need special formatting. The Fun Facts list isn't nearly as large as the one for Stinkoman 20X6, and a site like this shouldn't be concerned about spoilers. The entire site is a potential spoiler. And I think the Fun Facts entries are just about finished. Thunderbird 17:54, 28 April 2006 (UTC)
Yeah, the so-called facts that are being added now border on being major stretches. As for being spoiled, if you don't want to know, you shouldn't be looking at the wiki page, plain and simple. When the game premiered, I didn't have time to play it right away, so I avoided these pages altogether. — It's dot com 18:13, 28 April 2006 (UTC)

Okay, never mind the spoiler argument. Nevertheless, with the current organization it is difficult to connect each reference to its location in the game. It works for toons, since they are both smaller in scope and linear. References fit in a manageable list, and can be ordered chronologically for convenience. Here, however, we have a larger list, poorly-defined chronology, and (worst of all) the content the references explain is not even on the same page. That doesn't make sense to me. Seriously, look at the Inside References. For most of them half of the space is taken up just building the context, and for the rest, unless you've got the game memorized, you have to either settle for insufficient context or hunt through one or two rather large pages to find it. Why not just move them where the context would be obvious? What are the advantages of this organization, other than consistency with the toon pages? --TheNicestGuy 20:10, 28 April 2006 (UTC)

Ye Auto Infurance

When ye get clubbed by the mound o' monk and end up in ye cauldron, it says ye broth is getting "progreffively warmer". Where would this go? LePorello / T / C 10:43, 29 April 2006 (UTC)

In Thy Dungeonman II, it was put under Explanations... --phlip TC 10:54, 29 April 2006 (UTC)

Can someone tell me...

what the fake ketchup is, where you get it and most other things about it? I'm pretty sure it's a reference to an old Far Side cartoon, but I want to make sure first. --Da M-izz-uTizzalk 14:32, 29 April 2006 (UTC)

Well, as I noted in the summary, ketchup and blood have looked similar for a long time. In fact, ketchup has been used as "fake blood" - thus the joke that the blood in the condiment tray is "fake ketchup". Qermaq - (T/C) Image:Qermaqsigpic.png 15:30, 29 April 2006 (UTC)
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