Talk:Thy Dungeonman 3

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[edit] Nyah!

For some reason, I cannot get my stein. No matter what I do, I cannot get my stein. I can see it in my inventory, but I cannot get it.

[edit] First Impressions

Okay, everybody, I have the benefit of being a timezone where it made sense to be awake when DMIII was released. Thus, I have started the article. This is my first ever HRWiki edit, so I tried not to be too ambitious. I'm sure you will have filled in the rest by the time I finish typing this. Thank you! Matthew McVickar 10:26, 24 April 2006 (UTC)

Hey everybody, this is the kid who made that one walkthrough for Thy Dungeonman II way back when. I was looking for a way to kill time between CS assignments at 2:00 AM and found that the Bros Chaps released a new Dungeonman game! Here is the basic sequence of steps: I know this awesome community will flesh it out. Thanks guys! The Lyrical Wondermind 10:43, 24 April 2006 (UTC)

Best Dungeonman ever. - Volbeat A The Cheat 12:09, 24 April 2006 (UTC)

I'll second this. This is the first one in the series that felt like a real Adventure-style game, rather than more of a series of jokes (not that there's anything wrong with series of jokes, either). | Totoro 22:14, 26 April 2006 (UTC)

The useful word ganching has now entered my vocabulary. —AbdiViklas 16:45, 24 April 2006 (UTC)

[edit] Canonical name

I think these pages need to be moved to Thy Dungeonman 3 (with the arabic numeral instead of the roman numeral). First of all, and most importantly, the actual title screen uses the numeral 3. In addition, the game catalog lists a 3. I realize the box art has a III, but that shouldn't outweigh what's displayed in the actual game, should it? — It's dot com 16:23, 24 April 2006 (UTC)

Probably not. Though they should be left as redirects. — User:ACupOfCoffee@ 16:29, 24 April 2006 (UTC)
The first title one would normally see is the box title, not the in-game title. I'd leave it as is. Qermaq - (T/C) Image:Qermaqsigpic.png 16:32, 24 April 2006 (UTC)
The only place it says III is on the box. Everywhere in the game it's referred to as 3. The updates button refers to it as 3. I vote for the move, keeping redirects. --phlip TC 16:40, 24 April 2006 (UTC)
Qermaq: I didn't think of this earlier, but most people wouldn't even see the box art (you have to dig around Videlectrix to find it), whereas everyone who plays the game will see the title screen. Therefore, people searching for the game here will be using a 3. — It's dot com 16:43, 24 April 2006 (UTC)
The liberty TBC have taken with using roman/arabic numerals leads me to conclude that it's okay to use them interchangeably for this game. I would rather keep our counting method the same rather than duplicate what we see on the game's title screen. I would like it for us to have articles for Thy Dungeonman II and III, or Thy Dungeonman 2 and 3. I can't stand to see it both ways. —BazookaJoe 19:38, 24 April 2006 (UTC)
I think it's more TBC's style to intentionally mix roman and arabic numerals. I think our need should be to get it right as it appears on the title screen, not by some arbitrary counting system. Coincidentally, it was I who noticed that Thy Dungeonman II's title screen uses a roman numeral. — It's dot com 05:14, 25 April 2006 (UTC)
Thy Dungeonman isn't the only game series to use II and 3 in their game titles. --phlip TC 05:28, 25 April 2006 (UTC)
Also, we've got the nonmatching Duck Guardians ("One" and "2"). — It's dot com 05:38, 25 April 2006 (UTC)
Aren't the Pentium procesors like that too? My computer runs on a III, but then there is Pentium 4, right? Pentium D and M also go in another direction. - Volbeat A The Cheat 10:14, 25 April 2006 (UTC)

[edit] fake blood, um i mean fake ketchup.

kinda funny, using fake ketchup for fake blood... csours 19:16, 24 April 2006 (UTC)

Who said it was fake blood? The game never once even hints in that direction, and in fact hints that it's really blood multiple times. Though it never outright says it... --Jay v.2024 (Auld lang syne) 19:18, 24 April 2006 (UTC)
Yeah, it makes more sense as a joke that way. "Fake Blood" = Ketchup generally, so it stands to reason that "Fake Ketchup" = Blood. Thunderbird 19:22, 24 April 2006 (UTC)
OMG!!! it is full of cholesterol. ugghh. thou feelest very ill. csours 19:27, 24 April 2006 (UTC)

[edit] Glitch

Umm... I am experiencing a problem. I have found the hag, and I correctly answer the first two questions. But no matter which of the four choices I choose for question three, I die. Whatith happenth? --TotalSpaceshipGirl3 19:25, 24 April 2006 (UTC)

Use the version from Homestarrunner.com (rather than Videlectrix.com) or clear your cache. That's a known issue when she has four haglets. --Jay v.2024 (Auld lang syne) 19:26, 24 April 2006 (UTC)
Actually, it is four for me. That's likely the problem. Thanks. Also, would I be able to load from my save after I clear the cache? --TotalSpaceshipGirl3 19:29, 24 April 2006 (UTC)
You should. The saved games aren't part of your cache; they're cookies. You cache just saves a copy of every page you visit (within a certain size) so that they'll load faster later. --Jay v.2024 (Auld lang syne) 19:32, 24 April 2006 (UTC)
Hmm... Didn't seem to work. Clearing the cache is Shift + Reload for Firefox, right? --TotalSpaceshipGirl3 19:36, 24 April 2006 (UTC)
Are you playing the game through Homestarrunner.com? --Jay v.2024 (Auld lang syne) 19:39, 24 April 2006 (UTC)
Yes. I noticed something even wierder when I cleared my cahce. Whenever I start a game, I start at the Hag. Noth! --TotalSpaceshipGirl3 19:43, 24 April 2006 (UTC)
Oddly, that just happened to me a moment ago too. And I had the "fake ketchup" but zero points! --Jay v.2024 (Auld lang syne) 19:45, 24 April 2006 (UTC)
Maybe I should remove the H*R cookies... --TotalSpaceshipGirl3 19:47, 24 April 2006 (UTC)
Hmm... I'll try playing in IE. --TotalSpaceshipGirl3 20:17, 24 April 2006 (UTC)

I just played this today, and the hag wouldn't accept the correct answer, four haglets. Three was accepted though.--DumDe 15:36, 26 April 2006 (UTC)

I had a similar glitch; here's how I worked around it. The scrapbook first had two haglets, and it accepted 2 as the answer, but I missed the final question and had to restart. I looked at the scrapbook again and this time it had 4 haglets. I answered 4, but it didn't accept it. So I started again (again), looked at the scrapbook (still 4), then answered 2 and it worked. So perhaps the first # of haglets is persistent. | Totoro 13:26, 27 April 2006 (UTC)

[edit] Huh?

For some strange reason, it starts me up at the hag clearing. I don't get that. Is my cookies messed? Oh no. Help me! Homfrog 20:38, 24 April 2006 (UTC)

Happens to me too. Why'd you post this twice? Swimma Dan 20:45, 24 April 2006 (UTC)
It's just a mistake on TBC's part. It'll probably be fixed real soon, so I suggest you find something else to play until they solve the problem. - Joshua 20:50, 24 April 2006 (UTC)

I got it too. -GG Crono

[edit] Pictures

Does anybody recognize any of the pictures from anywhere? Or did TBC stage/draw all of these scenes themselves? - Joshua 20:50, 24 April 2006 (UTC)

My guess-- they drew 'em. Or took pictures (for the people, I didn't get very far, ok?!) of themselves/friends.--MrsCommanderson 22:15, 24 April 2006 (UTC)
The vegetable cart man outside Westerburg is definitely based on Matt. I wouldn't be surprised if the pictures were just contrasted to look that way. But some of them were probably drawn. VolatileChemical 22:26, 24 April 2006 (UTC)
The vegetable cart guy reminds me of Carrot Top. I wonder if he might be "Corn Top" or something, given that he's carting corn. — Image:kskunk_fstandby.gif KieferSkunk (talk) — 20:46, 26 April 2006 (UTC)
Well, the brothers chaps own photoshop, because that's how they do blurring, so they probably took a picture, pixelated it, did that weird color effect, and then converted it into a vector graphic so it loads quickly. link_icon.gifThe Joe(Talk) 16:43, 21 August 2006 (UTC)

[edit] Older games like this?

I seem to remember playing a game like this in middle school about twelve years ago on an old Apple II (the game was probably old even then). It was 2D, and it sported a series of monochrome drawings (or maybe it was just the monitor that was monochrome, I dunno) and crude animation (two frames for walking). You were a guy exploring a castle, and you had to collect items and solve puzzles. I remember barely anything about it, except that you could go up and down stairs and I think one of the objects was a magic goblet. Does anyone know what I'm talking about? :p 68.33.67.116 04:03, 25 April 2006 (UTC)

[edit] Ed, Edd 'n' Eddy?

"'Corn in thy ear' is a reference to an episode of Ed, Edd 'n' Eddy (entitled Scrambled Ed) in which Ed says 'Do you have corn in your ears, mister?'"

Leaping to conclusions, much? Looks like a pretty simple play on the phrase "ear of corn" to me.

Ah. "Ear of corn". I didn't get that. Sorry. Ppk01 08:37, 27 April 2006 (UTC)

[edit] Out of the X and into the Y

Seems to me that "Out of the dungeon and into the bile" is a reference to the chapter from The Hobbit, "Out of the frying pan and into the fire". Swimma Dan 20:43, 25 April 2006 (UTC)

That's a common phrase... --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif 20:49, 25 April 2006 (UTC)
I was just thinking about the "Hobbit" reference. And so what, it's a common phrase? The Hobbit is medieval fantasy, which fits with the theme. Vol Chem, 1st Tile of Ical 00:19, 27 April 2006 (UTC)
The thing is... is it in the book because it's a common phrase, or is it a common phrase because it gets quoted a bunch from the book, so often it became cliched? Personally I'm betting on the former, but I don't know for sure... --phlip TC 01:03, 27 April 2006 (UTC)
I'm pretty certain that the phrase was already in common use before Tolkien wrote The Hobbit. It's a very old phrase - I'd have to look this up, but I believe you can trace this phrase's roots all the way back to the Bible (Proverbs, specifically). As it is, it's generally considered a proverb of sorts. — Image:kskunk_fstandby.gif KieferSkunk (talk) — 01:15, 27 April 2006 (UTC)
Definitely an older phrase that was in very common use long before The Hobbit. What makes it confusing is that when it appears in the book, Tolkien pretends that he's exposing its origins: It evolved from Bilbo's quote "Escaping goblins to be caught by wolves." Tolkien did this sort of thing a lot. For example, his composition of the "original extended version" of Hey, Diddle Diddle (as The Man in the Moon Stayed Up Too Late), not to mention the stories that eventually became The Silmarillion, which were originally (before decades of reconception) intended as the lost prehistory of the British Isles. --TheNicestGuy 14:57, 28 April 2006 (UTC)
It's not really much of common phrase. It might have been in Tolkien's time, but it seems to have decayed in modern times. And the medieval fantasy fits in with Thy Dungeonman. Swimma Dan 22:25, 29 April 2006 (UTC)
I'll agree with that, but the use of the phrase as a chapter title is a very, very weak connection at best. We'd need something to serve more as a direct reference to a character or specific event in the book for it to qualify as an RWR here. — Image:kskunk_fstandby.gif KieferSkunk (talk) — 05:02, 30 April 2006 (UTC)

[edit] Pirates! Reference

Hey, maybe it's just me, but isn't the ending screen very similar to the ending of Sid Meier's Pirates! (stupid games with puncuation in the titles)? If no one here knows what that game is, I'll get a pic with the ending text from it and link/post it here. --Neuromancer6

Yea. It is a little like that. --TheThin 22:45, 25 April 2006 (UTC)

[edit] Nebulon Reference

WHy did someone remove the nebulon reference? I thought that was pretty clear too, it wasn't me who wrote it.

I removed it because the word "style" is mentioned many other times on Homestar Runner. Just a few examples: "Quit bitin' my style!", Styles Upon Styles, "Strong Bad gots the style", Price Style. It wasn't a clear reference to New Boots or any of the examples I gave. Has Matt? (talk) 23:01, 25 April 2006 (UTC)
Wasn't there once a page about "Style" references? --DorianGray
Sample of Style, Sample of Style Too, "My style's got eight burgers"... The list goes on! We ought to have a page on "style". Ppk01 08:40, 27 April 2006 (UTC)

I actually thought that "AGH! MY STYLE!!" was a reference to Teen Girl Squad. It sounds very much like something one of them would cry out while, say, dying. The_homestrongzipansadcheatsmith2.PNG Tlk/Cnt00:36, 22 May 2006 (UTC)

That's actually a good point - sounds much more like TGS than anything to do with Nebulon. — Image:kskunk_fstandby.gif KieferSkunk (talk) — 04:04, 23 May 2006 (UTC)

[edit] They Might Be Giants Reference

I don't know how best to put this into the Wiki... One of the game's responses is "I don't understand you. I cannot understand you. I don't understand a thing you say. I can't understand a single word." These are lyrics from They Might Be Giants' "Fingertips".

Good catch! However, it is already noted in Thy Dungeonman 3#Real-World References. Has Matt? (talk) 00:21, 26 April 2006 (UTC)
Fingertips, I might add, is one of the most bizarre things I've ever heard. — Image:kskunk_fstandby.gif KieferSkunk (talk) — 20:47, 26 April 2006 (UTC)
It's bizarre, but it's great. =) Funny, I bought Apollo 18 a few days after this came out... --MrsCommanderson 20:59, 6 May 2006 (UTC)

[edit] Death glitch?

It seems that when you die and the continue sequence appears, it says "Press C to cnntinue." This may just be a glitch with my PC, or a purposeful thing, but it's definitely a "n" not an "o" Motor.on 00:39, 26 April 2006 (UTC)

I get that too. It looks sort of like a cut off "o", but it also looks exactly like the n next to it. Swimma Dan 20:28, 26 April 2006 (UTC)

[edit] II & 3

Can we please make the two games labled as II & III or 2 & 3? Having them use seperate numerical systems looks... very inconsistant... and bad. - Joshua 18:50, 26 April 2006 (UTC)

See conversation here. Thunderbird 18:53, 26 April 2006 (UTC)

[edit] Behold Thy 5 1/4" Floppy Noise!

More specifically, that "floppy" noise is from an Apple II-series external floppy drive. (This does not include the Apple IIc or IIGS, which had internal drives.) And even more specifically, the drive would make that "sputtering" sound when the computer is first powered on or reset, or if there is no disk in the drive.

Which means, if TBC had wanted this to be more lifelike, they would have included a quieter sound where you could hear the drive power up and the head seeking back and forth across the disk. — Image:kskunk_fstandby.gif KieferSkunk (talk) — 20:52, 26 April 2006 (UTC)

[edit] Where is Strong Bad

Isn't thy dungeonman one of the games Strong Bad stars in, as his email says he does? Then where is he?

Thy Dungeonman is what Strong Bad would look like if he looked like a muscular half-naked guy in a viking helmet with no wrestling mask and no boxing gloves, of course! But how does he type with that viking helmet, anyway? Okay, I'm just being silly. --Jay v.2024 (Auld lang syne) 21:31, 26 April 2006 (UTC)
You'll note that Strong Bad didn't even put himself in the text adventure in the email. So I guess he's the player. Qermaq - (T/C) Image:Qermaqsigpic.png 21:34, 26 April 2006 (UTC)
Oh, oh, Storng Bad. I don't know where he is!!! Qermaq - (T/C) Image:Qermaqsigpic.png 21:35, 26 April 2006 (UTC)
rofl, hes in there acrostically of course... proof is left to the student. csours 03:37, 28 April 2006 (UTC)
I kinda figured that Strong Bad serves as the narrator of the games (as he does in the e-mail). The text sounds like something he'd write, though that's not definitive proof. - furrykef (Talk at me) 18:36, 3 July 2007 (UTC)

[edit] South Park Reference?

Is the "cart man" a reference to South Park's Eric Cartman?

Under debate. See Template:STUFF/Thy Dungeonman 3. --TheNicestGuy 15:00, 28 April 2006 (UTC)

[edit] Better placement of references?

The Inside and Real-world References are pretty big, and I'm sure they're not done growing. Since so many of them explain specific commands and responses, it's difficult to describe the context briefly and clearly. At the same time, there's the danger of spoilers, which I assume we'd like to avoid on this page. Call me a radical, but I think it makes a lot more sense to move most of them to the Commands and Messages pages, and furthermore to attach them directly to their relevant game text, rather than lumping them all into a separate section. I'll admit that it could clutter up those pages, but consider that we would no longer need to explain what we're talking about before we explain what the thing we're talking about is talking about. Opinions? If there's a concensus, I'll volunteer to tackle it. --TheNicestGuy 15:29, 28 April 2006 (UTC)

How about like we did with Stinkoman 20X6? Stinkoman 20X6 Real-World References, etc. — Image:kskunk_fstandby.gif KieferSkunk (talk) — 17:43, 28 April 2006 (UTC)
This page doesn't really need special formatting. The Fun Facts list isn't nearly as large as the one for Stinkoman 20X6, and a site like this shouldn't be concerned about spoilers. The entire site is a potential spoiler. And I think the Fun Facts entries are just about finished. Thunderbird 17:54, 28 April 2006 (UTC)
Yeah, the so-called facts that are being added now border on being major stretches. As for being spoiled, if you don't want to know, you shouldn't be looking at the wiki page, plain and simple. When the game premiered, I didn't have time to play it right away, so I avoided these pages altogether. — It's dot com 18:13, 28 April 2006 (UTC)

Okay, never mind the spoiler argument. Nevertheless, with the current organization it is difficult to connect each reference to its location in the game. It works for toons, since they are both smaller in scope and linear. References fit in a manageable list, and can be ordered chronologically for convenience. Here, however, we have a larger list, poorly-defined chronology, and (worst of all) the content the references explain is not even on the same page. That doesn't make sense to me. Seriously, look at the Inside References. For most of them half of the space is taken up just building the context, and for the rest, unless you've got the game memorized, you have to either settle for insufficient context or hunt through one or two rather large pages to find it. Why not just move them where the context would be obvious? What are the advantages of this organization, other than consistency with the toon pages? --TheNicestGuy 20:10, 28 April 2006 (UTC)

[edit] Ye Auto Infurance

When ye get clubbed by the mound o' monk and end up in ye cauldron, it says ye broth is getting "progreffively warmer". Where would this go? LePorello / T / C 10:43, 29 April 2006 (UTC)

In Thy Dungeonman II, it was put under Explanations... --phlip TC 10:54, 29 April 2006 (UTC)

[edit] Can someone tell me...

what the fake ketchup is, where you get it and most other things about it? I'm pretty sure it's a reference to an old Far Side cartoon, but I want to make sure first. --Da M-izz-uTizzalk 14:32, 29 April 2006 (UTC)

Well, as I noted in the summary, ketchup and blood have looked similar for a long time. In fact, ketchup has been used as "fake blood" - thus the joke that the blood in the condiment tray is "fake ketchup". Qermaq - (T/C) Image:Qermaqsigpic.png 15:30, 29 April 2006 (UTC)

[edit] Kigalonian = Xigbar?

Is it just me, or does the version of Kigalonian with the eyepatch and scar bear a striking resemblance to the character Xigbar from Kingdom Hearts II? ~[ Bruce 00:56, 2 May 2006 (UTC) ]

I doubt it's intentional, especially since there are a number of different appearances for Kiga. That, and Xigbar has a scar and eyepatch on the same side of his face, something that's impossible for Kiga. That that, and I really don't think it looks that much like Xigbar at all. --Jay v.2024 (Auld lang syne) 19:46, 2 May 2006 (UTC)

[edit] MYSTified

The Myst Fun Fact needs some work. It's had a troubled youth, getting reverted and rereverted. At one point, this got added: "the image in question being a parody of the one on Myst's original box art". However, the adder unhelpfully failed to specify the image in question! Since then, someone has added something about the screen where you get the flask. Not having a copy of Myst's original box art handy I can't say for sure, but what I remember is a tiny detail of a human silhouette falling (in a horizontal, flailing position) above the island; I seem to recall the same image appearing in Myst's intro sequence as you get zapped to the island. Conclusion: the "image in question" is really the "VOIP!" screen. Can anyone verify or at least opine?
(edit): After looking more closely, I think that is what the current version means. It could be a lot clearer, though; the next sentence about touching things makes it sound like it was talking about the Some Sanctum screen. —AbdiViklas 06:50, 2 May 2006 (UTC)

[edit] Back Cover

The bottom hand on the back cover of TD3 looks similar to the God mode hand from Rise of the Triad (the ROTT hand) -- TheDarkArchon 00:56, 7 May 2006 (UTC)

I noticed that. However, my brother claims it looks more like the Gauntlet of the Necromancer from Heretic. But yeah, I agree. Let's put that in. Thesithwithashotgunshell 02:04, 2 September 2007 (UTC)

[edit] Walkthrough

Shouldn't this page have a walkthrough? The Dungeonman 2 article does, and it wouldn't be that hard to write. --Akrabbim 01:03, 7 May 2006 (UTC)

See Thy Dungeonman 3 Walkthrough. --DorianGray

K I'll do the honours!

    • you should start out in dungeon**

say: "cut rope on claws", then "take bone", then "jam bone". you now should be at the door, say: "north".. then "take flask" you should be at crossroads, say: "west" once there, there should be a hollow log, say: "look inside log" or somethin and you should see the coins, "take coins" and you got em Go "east" twice and "buy corn". once you have corn, go "west" then "north" and "feed bird" after you have the bird, go "north" and "take seim"... forgot what it was called... then he will knock you out and you should be in a pot, just say "south"and leave. then go "south", then "east" twice, and you should be in the village. go to the shop and "knock", he will pop out and say something and you "ask for condiment" he will give you "fake ketchup". you can "use fake ketchip on self" and go sotuh. talk to the man and give him your "seim" or whatever. he will put it on the table and tell you to talk to the guy across the street. go north twice and say his name. alot of em will turn around and you have to choose the one with a moustache and an eyepatch. he will give you a map. go west till you reach the witch. look at the scrapbook and answer her 3 questions (blood area, toad, and 3). she will mistake you for her dead husband because of the fake ketchup on your head. and she will ygive you the "flask getting glove".... go "east" twice then "soutg". the troll hates birds so just "give bird" and he will kill himself. go "south" gain and "go dungeon doors". you should see the flask and use "flask-grabbing glove". beat the little arcade sequence and you've won! I derserve all credit to this wonderful walkthrough! — 207.119.237.179 (Talk | contribs) 16:27, 13 May 2006 (UTC) (left unsigned)

[edit] Secret ending?

hey you guys, Apparently someone has unlocked a secret ending with a Secret strong bad email in it. a pic of it is located here: [1] ---COLA 04:32, 12 May 2006 (UTC)

That's a photoshopped picture... that text does not appear anywhere in the .swf file. --phlip TC 04:34, 12 May 2006 (UTC)
Okay, number one: "swashbucklers?" And I'd hope TBC would spell "rediculous" right. Reddiculous like Reddi-Whip. —AbdiViklas 04:43, 12 May 2006 (UTC)

[edit] Closed STUFF

[edit] Fake Ketchup

The "fake ketchup" that you receive is a reference to an old Far Side cartoon in which ketchup bottles go to see a violent movie.

Posted on: 16:46, 11 June 2006 (UTC)
Closed: 15:46, 19 June 2006 (UTC)

VERDICT: This item was overwhelmingly declined, 17–3. The votes and arguments have been moved to HRWiki:STUFF/Archive/Thy Dungeonman 3.

[edit] Taps the bottle and twists the cap

The response "Ye taps the bottle and twists the cap" is a reference to the song "Tap the Bottle" by the rap group YBT (Young Black Teenagers).

Posted on: 19:01, 25 April 2006 (UTC)
Closed: 04:42, 11 May 2006 (UTC)

VERDICT: This item was accepted, 15–10. The votes and arguments have been moved to HRWiki:STUFF/Archive/Thy Dungeonman 3.

[edit] Non-existent fact?

The presence of a random, non-existent "item" in the last slot of your inventory may have been inspired by the Hitchhiker's Guide to the Galaxy text adventure (Infocom, 1984). Through most of that game, your inventory contains the enigmatic "no tea". Unlike Thy Dungeonman, however, no tea is eventually replaced by tea, a major milestone in the game.

Posted on: 17:47, 28 April 2006 (UTC)
Closed: 01:44, 4 May 2006 (UTC)

VERDICT: This item was overwhelmingly declined, 11–1. The votes and arguments have been moved to HRWiki:STUFF/Archive/Thy Dungeonman 3.

[edit] The Cartman stole some STUFF!

The "cart man" is a reference to South Park's Eric Cartman.

Posted on: 00:05, 28 April 2006 (UTC)
Closed: 01:44, 4 May 2006 (UTC)

VERDICT: This item was overwhelmingly declined, 19–1. The votes and arguments have been moved to HRWiki:STUFF/Archive/Thy Dungeonman 3.

[edit] It's all been done before

The opening sequence, which transitions from text only to graphics, is similar to the opening of the first graphical game of the Zork franchise, Return to Zork.

Posted on: 19:23, 25 April 2006 (UTC)
Closed: 01:44, 4 May 2006 (UTC)

VERDICT: This item was overwhelmingly accepted, 13–2. The votes and arguments have been moved to HRWiki:STUFF/Archive/Thy Dungeonman 3.

[edit] Fry up some fat

The Fat, Fat Friar is named after the Fat Friar from the Harry Potter series.

Posted on: 21:49, 24 April 2006 (UTC)
Closed: 01:44, 4 May 2006 (UTC)

VERDICT: This item was overwhelmingly declined, 24–8. The votes and arguments have been moved to HRWiki:STUFF/Archive/Thy Dungeonman 3.

[edit] Ironic Spanish?

Should we add to the FF (that says the game speaks Spanish when you go south but there's no south to go) that when you type something incorrectly one of the first things it says is, " 'Thy Dungeonman' is English only. No Spanish or Idiot allowed." ? (I tried typing "Que pasa?" but it gave the funny wrong-typing messages.) -WeirdAl (talk · 22:54, 13 February 2007 (UTC)

[edit] Cleanup Thyme?

As a casual Thy Dungeonmaner, (not to be confused with a Dungeon Manor) I have a very hard time finding anything in this article that DOESN'T need to be cleaned-up. It just looks sloppy and if hard to navigate. Please feel free to discuss, but without significant dissent I'ma slap a Clean-up Template all over this bad penny. Flashfight 07:28, 27 November 2007 (UTC)

So what exactly is wrong with this article? Unless you have some ideas on what needs to be improved, it's just going to sit there with a Cleanup Template slapped over the same article. Homestar Coderhomestar-coder-sig.gif 16:19, 27 November 2007 (UTC)

[edit] stuuff

If you go to right before the death screen with a seek bar it will say "stuuf" and "what shall ye do ?" under it . HomsarGuy 02:43, 6 October 2008 (UTC)

[edit] new glitch

I found a glitch,if you use the command KILL BIRD and are friends with it,it acts like you have not made friends with it.And,you die.

How's that a glitch? If you were my friend, and then you attacked me, i'd defend myself... — Defender1031*Talk 20:23, 2 November 2008 (UTC)

...that is great.i forgot to sign the post,and i forgot my username.anyways,i think it might be a goof.--86.131.190.181 22:34, 14 November 2008 (UTC)

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