Talk:SBCG4AP Advertisement

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::::Once again, a non-free progrum. (See [http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018 here]) I'm amazed that less progrums are free around the webs. -- (Iyeru-Guest)
::::Once again, a non-free progrum. (See [http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018 here]) I'm amazed that less progrums are free around the webs. -- (Iyeru-Guest)
-
::::I'm not really sure why you're concerned that we use non-free software to make the game, but okay.  If you desperately want a free copy of Maya fro some reason, you can grab the [http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7639525 Personal Learning Edition] from their website to play with.  But again, I'm not sure why it matters.  We use Maya, the customer doesn't need it at all.
+
:::::I'm not really sure why you're concerned that we use non-free software to make the game, but okay.  If you desperately want a free copy of Maya fro some reason, you can grab the [http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7639525 Personal Learning Edition] from their website to play with.  But again, I'm not sure why it matters.  We use Maya, the customer doesn't need it at all.

Revision as of 21:26, 12 April 2008

Contents

NES poster

Man, there are so many awesome Inside References in this! Temporarios, Suge Brown, the plaques from no loafing, and the Videlectrix poster in the stairwell is a parody of this NES poster! I probably have 15 of those in a box somewhere :D Trey56 21:16, 10 April 2008 (UTC)

Here they are, side by side. Trey56 07:17, 11 April 2008 (UTC)

As a side-note, the poster depicted above, and the one Trey linked to, are actually different. Most notably to me, being a longtime RPG fan, the middle left side of Trey's picture shows Dragon Warrior and Faxanadu, while the one in the comparison shot has Metroid and Kid Icarus. Interesting... -YKHi. I'm Ayjo! 23:48, 11 April 2008 (UTC)
Yeah, I noticed that too... my guess is that there are a bunch of variants with different games. I should see if I have any ones that are different... Trey56 00:02, 12 April 2008 (UTC)
At that, does anyone know which games are depicted on the Videlectrix poster? I can see Secret Collect., StrongBadZone and RhinoFeeder, and Thy Dungeonman in the upper left... Thy Dungeonman II and Thy Dungeonman 3 on the upper right, and I think I see Pigs on Head in the lower left corner... any others? -YKHi. I'm Ayjo! 23:52, 11 April 2008 (UTC)

All right, I got it now...

Upper left corner: Secret Collect., StrongBadZone, RhinoFeeder Thy Dungeonman, 50k Racewalker

Upper right corner: Thy Dungeonman 3, Thy Dungeonman II

Middle left: Duck Guardian One Duck Guardian 2, Pigs on Head

Middle right: Planet Alert, Hallrunner

Lower left: Spaceshipper (?), Stinkoman (forgot the actual name)

I think that's all of them... -YKHi. I'm Ayjo!

404'd, or not ready?

Whoever made the edit of "not yet active," was it just 404'd? I'd like to put that in Trivia if it was, because it exists now, but only with a message. --76.210.181.251 21:28, 10 April 2008 (UTC)

MiiWare

Should "MiiWare" be a considerable reference to Miis? --76.210.181.251 21:43, 10 April 2008 (UTC)

Actually, for all we know, Strong Bad meant Me-Ware, not Mii-Ware. --Jay (Talk) 21:44, 10 April 2008 (UTC)

Title Change?

In the TV Time Toons Menu, it's listed under "SBCG4AP," just like the HTML file for it. Should we move the article when we get the transcript done? --76.210.181.251 21:45, 10 April 2008 (UTC)

Rabid dog?

I hear "rabbit dog", not "rabid dog" as one of the Real World Refs calls it. On second though, we should probably wait until the transcript is done. Dementedc 21:48, 10 April 2008 (UTC)

Funny, I hear that too. But I'm not sure it makes enough sense to put down. --DorianGray 21:49, 10 April 2008 (UTC)
I think it does. Sam is way more of a "rabbit" dog (a hybrid of a rabbit and a dog, with his vaguely bunnyish ears) than a "rabid" dog. Dementedc 21:54, 10 April 2008 (UTC)
Ooh, insider information; it's "rabbit dog": [1]. Trey56 22:27, 10 April 2008 (UTC)

Glitch?

Is this thing playing choppy on anyone else's computers as well? It's still funnier than rated though. Bad Bad Guy 22:05, 10 April 2008 (UTC)

  • What parts are choppy? Or is it just occasional? --76.210.181.251 22:11, 10 April 2008 (UTC)
I didn't notice any glitchy problems, but I did notice a big increase in the frame rate. Super Turtle Talk 22:19, 10 April 2008 (UTC)
This swf is streaming off of our (Telltale's) CDN instead of TBC's servers since the whole thing is pretty big. It may be that it was the increased size that sabotaged you.
You're not alone. The trailer constantly stutters on my computer, especially when Homestar turns up. ("A-w m-a-n, t-hi-s d-an-g ol-' re-mo-t-e c-o-nt-r-ol...") Once again, I point the blame squarely at the server. If this is the case, then all we can do is come back later and try again. – The Chort 20:24, 11 April 2008 (UTC)
Plus, if you look at your statusbar closely, the preloader doesn't preload the whole movie before the movie starts. ColdReactive
Ok, since the movie plays before the entire trailer is finished loading, I've found a solution to the stuttering: start the trailer, then turn off your speakers and do something else for five minutes. Once the trailer has finally loaded and played through once, go back and play the trailer again. Because the movie has been temporarily downloaded and stored in the computer's memory, it should now play smoothly. – The Chort 19:26, 12 April 2008 (UTC)

What dimension?

I'm actually not listening right now, as now isn't an opportune time, but wouldn't it make more sense for Strong Bad to give the "3 Ds" as "Depth, Dimension, and Dumb idiots"? Or at least something that begins with a D? "Yeah" seems out of context. --Jay (Talk) 22:34, 10 April 2008 (UTC)

Corrected. It didn't make much sense, but I had trouble hearing that - now you say "Depth" it makes perfect sense and sounds right. -- Mithent 22:39, 10 April 2008 (UTC)

SOOOOOOOOOOoo fast!

Is it just me, or did the things in this "commercial" move faster than most homestar stuff?

Yes, things seem to move "faster" due to the higher framerate as stated in the Trivia section. I only wish they would use this all the time. Looks so much better. Probably requires a lot more work though. joshr915 (talk) 05:47, 11 April 2008 (UTC)


Yep. TBC have talked about this in interviews 'n stuff. Georgia Tech - 26 Apr 2007 comes to mind; here's a quote from that:
MIKE: Um, and that's how we learned to animate, so we have rarely...done a few things at 18 or 24 frames a second, and of course it takes us way longer, so we, we stick with 12.
Good thing to watch if you haven't watched it already. And as far as I'm concerned, they can keep doing it at 12 if it means a new cartoon just about every week (as they mention in that public appearance). OptimisticFool 06:24, 11 April 2008 (UTC)
I would definitely rather have faster updates than faster framerates joshr915 (talk) 08:11, 11 April 2008 (UTC)
Agreed with Joshr915. I'd love faster updates too. Although with faster framerates, it means tweens/etc. have to be on the movie set for longer. When you lower the framerate, they don't have to be on as long. I think it may have something to do with the fact that TBC wants to not have their movies over a certain filesize too. More frames means bigger size. ColdReactive

They're not serious, are they?

...are they? --HaldoHelscome! 23:04, 10 April 2008 (UTC)

We're totally serious :) --Tabacco 23:14, 10 April 2008 (UTC)
Wow! HaldoHelscome!


Let me guess...

...some really late and meticulous April Fools day prank? — Del20nd (Talk | contribs) 00:33, 11 April 2008 (left unsigned)

I really don't understand why you people don't understand reality is reality. This is REAL, and it is REALLY going to happen. They have the press release, which states it's real. TBC have contributed, and TellTale games went to a lot of freakin' trouble makin' this, I'm going to guess. TBC didn't make those graphics by themselves, and one company wouldn't go to that much trouble putting what I'm guessing was around about 3-6 months into just making 3d graphics and screenshots, pages on their official website, etc., for like, 2 cartoons about 3 minutes long a piece. If this isn't real, than somebody call me cap'n of the gravy train, and shoot me hard with a water-pistol. Not that that would hurt anyway, but still: THIS WILL HAPPEN. I guarantee it. DevonM 00:39, 11 April 2008 (UTC)
As will I :) --Tabacco 00:44, 11 April 2008 (UTC)
it's an ok argument, DevonM, except those people went into a lot of freaking effort for that "legend of zelda" movie trailer, and that's not going anywhere (really wish it was, though) --Zatchman (Neumannz) 03:40, 11 April 2008 (UTC)
But there's also the fact that... um... IT'S NOT APRIL FIRST. Seriously, this is why I hate the internet and magazines with regard to April Fool's Day, you start getting accusations of early jokes and late jokes, and people posting stuff later on thinking it's true, causing other people to think it's true until they find out the source... Jokes should only be ON April 1st. So no, this is real. -ComputerBox 03:42, 11 April 2008 (UTC)

On a second note, you an clearly see the game "Coming soon" in the wii games on the games page. F123979

ya, not to mention I've already seen this on a billion news blogs already. Should be sweet and extra real :P

Real email?

Hrm, was just wondering.. is this a real email, or did TBC/Telltale make it up for the purposes of the ad? I guess the same will go for the emails in the game itself, since the trailer shows that you'll be able to see some. -- Mithent 00:52, 11 April 2008 (UTC)

We don't know, and we can only speculate - especially about the in-game emails. I'm assuming that the email from this ad is made-up, since it says that this is not a real sbemail. Loafing 01:03, 11 April 2008 (UTC)

Strong Bad's House

Forgive me if one of these already exists but... Someone should study that toon and create a layout of Strong Bad's house. Well, at least as complete a diagram as possible with the rooms he showed. joshr915 (talk) 05:51, 11 April 2008 (UTC)

Seeing the trailer, I think the layout we saw here is actually going to in-game. (This is just a speculation) I think we shouldn't rush off, since if we wait we can just play the game, and that will be much easier. Elcool (talk)(contribs) 07:38, 11 April 2008 (UTC)
If his whole house is in the game that would definitely be easier, ya. joshr915 (talk) 08:12, 11 April 2008 (UTC)
I also believe the DVDs outline some of his house too. ColdReactive

Incorrect

The folloing remark:

The link at the end of the ad, "learn more at telltalegames.com", was inactive at first, and activated soon after the cartoon's release. Now, however, the link is not clickable at all, neither is the back button next to it. However, it is clickable in the Flash File.

...I believe isn't true. I have watched the toon on the website three times now, and the link to telltalegames.com works, as well as the back button. I am wanting to know what we should do with this knowledge. Andrewnuva199 18:45, 11 April 2008 (UTC)

If that's the case, then I will add it to the article. – The Chort 20:07, 11 April 2008 (UTC)
It still is unclickable for me, at least in Firefox 2.0.0.13. ColdReactive
Just checked. Although they highlight, they do not work for me. I am using IE 7. Not added to article after all. – The Chort 20:29, 11 April 2008 (UTC)
It's possible that they used an swfLoader function/file onsite to load an offsite swf. If that's the case, it's no wonder the links won't work; we have this problem on SheezyART a lot because of that. ColdReactive

It's working fine for me, even though my iMac is incredably slow and makes this cartoon almost unwatchable. I think it should say that it works on some computers, since that's how it seems to be working. -Ben, who really needs an account here.

A price?

Mike and Matt already have my money, how much of it do you think they want? -NoAccount 20:22, 11 April 2008

The FAQ says it'll cost similar to their other episodic games... which generally cost $9 each. --phlip TC 04:23, 12 April 2008 (UTC)

Greasemonkey Seekbar Errors?

Is anyone else finding it impossible to navigate this toon using the Greasemonkey seekbar script?— Bassbone (TALK Strong Mad Has a Posse CONT) 08:23, 12 April 2008 (UTC)

My theory is it is because the Flash file is hosted on another site. The seekbar attempts to work but fails. Qermaq - (T/C) Image:Qermaqsigpic.png 08:38, 12 April 2008 (UTC)
Your theory is correct. If you host the Flash file and the HTML file on the same site, the seekbar works fine. It's just Flash's security at work... massively oversimplified, it boils down to "stuff from different sites can't interact"... JavaScript stuff, like the GM script, are treated by Flash as if they were part of the HTML page (because, for all it can tell, they could be)... which was served by www.homestarrunner.com. They're trying to interact with the SWF file, which comes from telltale.vo.llnwd.net. So they're different sites, and Flash severely limits what the JavaScript can access... it can read where the Flash movie is up to (so the seekbar works as a progress bar, subtitles should still work, etc), but you can't seek, or pause, or anything like that. There's not much I can do about it... --phlip TC 08:54, 12 April 2008 (UTC)

3D Style

The 3D-Style shown throughout the advertisement looks similar to Google's Sketch-Up way of rendering by a lot. Is this notable? (If this were made in blender, it would have taken a long, long, long time to make it so simply.) ColdReactive

Although I have no clue if this is true or not, I remember reading something on the Telltale FAQ that they made all the stuff in what they call the "Telltale Tool". DevonM(talk·cont-ribs)
Although I believe there's no downloads for that tool. You can see other places where they discuss it, like here and maybe... here. Seems it'll probably be purchase only though. So if I went into the 3D-business, I'd probably use Blender.org's tool. ColdReactive
Correct. The Telltale Tool is our custom developed in-house game engine and development tool. We don't release it for download or purchase. The shipping versions of the game include a very stripped down version of the tool that contains only what is needed to run the game. Blender is something altogether different. For our modelling, we use Maya.
Once again, a non-free progrum. (See here) I'm amazed that less progrums are free around the webs. -- (Iyeru-Guest)
I'm not really sure why you're concerned that we use non-free software to make the game, but okay. If you desperately want a free copy of Maya fro some reason, you can grab the Personal Learning Edition from their website to play with. But again, I'm not sure why it matters. We use Maya, the customer doesn't need it at all.
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