Stinkoman 20X6 Real-World References

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There are dozens of video game references in Stinkoman 20X6.

Contents

General

  • Stlunko, 404 is a reference to the 404 error that browsers give when a webpage cannot be found.
  • The Piedmont region of the United States is the area between the Atlantic coastal plain and the Appalachian mountains. Atlanta, home of the Brothers Chaps, lies in this region. Piedmont is also a region in Northern Italy.
  • Lundsford is a reference to the symbol and/or mascot of Georgia Natural Gas. Billboards featuring this symbol and character can be seen in many places in the Atlanta area where The Brothers Chaps live.
  • Negatory is Citizens' Band Radio (CB) slang for no or negative.
  • Protek is a Tempe, AZ based company specializing in Transient Voltage Suppression products. This may explain why the Protek enemy is an electric outlet.
  • Stratosfear is an album by The Unisex, and is a pun relating to the stratosphere.

Nintendo Entertainment System

  • The game controller Stinkoman is holding in the cutscene for level 5.1, bears a striking resemblance to the redesigned NES controller (AKA the dogbone controller).
  • The fade-in is a reference to NES games that had large images in the background fade in. Because the NES did not have many colors to choose from, there would be weird color glitches with some games when they'd have something fade in.

Mega Man series

  • The sprites used for Stinkoman are patterned after 8-bit Mega Man sprites, and the same applies to the enemy Poorbt and Astromund.
    • In fact, the poses of the Videlectrix Mascot in the logo are taken directly from the NES Mega Man series.
  • The sounds of the text appearing in the cinematics are also the same as in Mega Man.
    • The chime noise for the main menu is taken from the first Mega Man X game.
  • In Mega Man V, there is a chicken robot similar to the Stobats encountered in level 2.
  • When Stinkoman says that the large gray fist could be a new powerup and takes off with it, this is an obvious reference to Mega Man taking the power of defeated bosses.
    • Internally Stinkoman with a fist is called "Fistman" - a reference to how many Megaman bosses were called <something>man, depending on their power.
  • At the start of the first side-scrolling stage the little theme played is very similar to the old Mega Man starting theme. In fact, the whole soundtrack was probably meant to sound like Mega Man game music.
  • Stinkoman being unable to clear the wall using his normal jump is also a joke from Mega Man.
  • When all three characters flash onto the screen during the intro, that is also a Mega Man reference, where in one of the arcade games (namely Mega Man: The Power Battle) Mega Man, Proto Man, and Bass would flash onto the screen in a similar way.
    • A similar thing happens in most "Sonic Advance" Game Boy Advance games, where Sonic, Tails, and Knuckles also flash onto the screen in a similar way.
  • The spikes that can kill Stinkoman instantly (Old Sage) are a reference to similar spikes which were placed under moving platforms in Mega Man games and which would also kill Mega Man instantly.
  • The dropping platforms are a reference to the original Mega Man, in which similar platforms were found in Guts Man's stage.
  • Only three of Stinkoman's flying fists can be on the screen at the same time. In the Mega Man series, Mega Man's Mega Buster shots also suffer from the same drawbacks. Even in Level 4, Stinkoman can only drop three clusters of rocks onscreen when pounding his giant fist.
    • Early sprite-based video games suffered this fate as well. Limiting the number of sprites on screen prevented slow down.
  • Greggos are similar to Metalls (also known as Mettaurs, Metools, Mets, or Hard Hats), who were also invincible while ducking.
  • Stinkoman fights like Mega Man X by shooting at enemies while 1-Up fights like Zero with acrobatic melee attacks.
  • The Bendini Sisters that fall on level 5 are similar to the meteorites that fall in Star Man's stage in Mega Man 5 for the NES.
  • The "Evil Fortress" in the levels 9 and 10 are an obvious parody of the Skull Castle/Fortress in MegaMan.
  • The bulky, muscular Stinkoman on the box art is likely a reference to the first and second Mega Man games, where the original American version of the game's box art had a big, muscular Mega Man that looked nothing like the character in the game. It could also be a reference to time capsule where Stinko Man got huge muscles from eating a power crunch.
    • This problem wasn't exclusive to the Megaman series. Almost every game localized for the U.S had new box art made for it. This continued right up till the days of the SNES.

Legend of Zelda series

  • My Benj is similar to the Bit enemies in Zelda II: The Adventure of Link.
  • Stlunko is one of many, many video game bosses that consist of a mostly inactive head defended by two enormous disembodied hands. Such bosses are popular in The Legend of Zelda series, examples being Bongo-Bongo from Ocarina of Time, Gohdan from The Wind Waker and Mazaal from The Minish Cap.
  • Saargtsson is most likely a reference to Moldorm from The Legend of Zelda video games, who was almost exactly the same in terms of appearance, and having a weakness in its tail.

Super Mario Bros./Donkey Kong series

  • Tampo moves in a similar way to that of Krow, the first boss in Donkey Kong Country 2.
  • The manual mentioning this game has no "weepy princess crap" is a reference to the Super Mario series, the Legend of Zelda series, and a few other games where you had to rescue a helpless princess.
    • Likewise, Pan Pan being kidnapped references the countless games which featured a random character being kidnapped, such as in Donkey Kong Country 2 or 3.
  • Hold B is a reference to Super Mario Bros. and a few other Nintendo games in which if you held down B, you would run faster or power up your weapon. In this game, holding S (which is like a B button) allows you to rapid fire. In Megaman, this would allow you charge up your shot for a more powerful hit.
  • There are a vast number of seemingly unexplainable appearances of letter P in NES-era games. Ranging from P-switches, P-wings, P-gauges etc. in Super Mario Bros. 3, to the Arm Cannon/Mega Buster character designation in Mega Man 2. This may explain the collectible Ps in level 3.
    • P most likely stands for "power" in these games.
  • Firey-Hot is a lot like the fire coming out of the cannons in the airship levels on Super Mario Bros. 3.
  • The Old Sages on the moon look mysteriously like the spikes on the moon in Super Mario Land 2.
    • The mouse looks amazingly like Mouser, the first and sixth boss of Doki Doki Panic, or Super Mario Bros. 2.
      • In the same game, the level 4 boss was a flame wearing sunglasses called "Fryguy", which resembles the Liekand.
  • Level -0 (Negatory) is a reference to the Minus World level found in the original Super Mario Bros. game, which was a glitch that could be found by walking through a wall in level 1-2.

Other Games

  • In one portion of level 5.2, if you jump off of the top of a platform, you will see a planet that has a C-shaped portion on its left side. This portion bears a striking similarity to the stylized C in the title of "Chrono Trigger".
  • Stinkoman's becoming bored when idle is an old gag first found in the old PC game Boulder Dash, later emulated in Sonic the Hedgehog and countless other titles.
  • In the cutscene after 6.3, Liekand is defeated and shows that it was a rat after all. This may be another reference to the Sega Genesis game Sonic the Hedgehog, where defeated enemies revealed that they were once an animal.
  • Right after Tampo blows up in the cinematic, you can hear the same sound that is played in Metroid when Samus phases in.
  • The first boss, Tampo, is similiar to the final boss of Star Fox 64, which was the giant, floating brain of Andross, which had the same weak point (medulla).
  • The pose with the large fist is a direct reference to the old NES game Battletoads.
  • Jaro's explosion appears to be modeled after many of the character explosions in Rad Gravity for the NES.
  • 1-Up's spin kick bears a resemblance to the Street Fighter move "Tatsumaki Senpuu Kyaku" (otherwise known as the Hurricane Kick), which Homestar uses in dangeresque 3.
  • The "pink cloud zone" in level 6 could be a reference to countless video games with cloud zones, but is most likely to Earthbound, where the sixth Your Sanctuary location (in Dalaam) is called Pink Cloud.
  • Level four is a reference to many such levels in classic period games, (now often called "protect-the-idiot levels"), in which a character would keep walking with no A.I. at all—right towards all sorts of enemies and such traps! Many gamers became annoyed with this, as it would be hard to protect this weakling, and if it died, they died. This design is still used frequently today.
  • Fullbide's drawing in the "manuel" resembles the shield attacker enemy from various Mega Man games.
  • The mysterious character in the cutscene before level 7.1 is a reference to the evil boss Ashtar from the Nintendo game Ninja Gaiden II, who appears in a silhouette from behind in the cutscene at the beginning of the game, laughs maniacally, and is surrounded by lightning.
  • Stinkoman blasting the wall away in level -0 is a reference to Dragon Ball where a similar attack called the "Kamehameha Wave" is used. It even looks the same when Stinkoman charges it up.
  • The text "PI...PI...PI..." in the cutscene at the end of level 9.3 refers to messages spoken by robots in the NES game Bionic Commando.
  • The cutscene before level 9.1, where Stinkoman is gazing upon the Evil Fortress from atop a rock, is a direct reference to a scene in the NES game Ninja Gaiden, in which Ryu gazes upon a similar fortress from atop a mountain. However, in Ninja Gaiden, Ryu is on the left half of the screen, looking at a fortress on the right half of the screen, while in Stinkoman 20X6, this image is flipped, with Stinkoman on the right half of the screen looking at a fortress on the left half of the screen.
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