Stinkoman 20X6 Playable Characters

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There are two playable characters (with several variations) and one playable aircraft in Stinkoman 20X6. In general, you move with the arrow keys, jump with A, and attack with S.

[edit] Characters

Image Description Controls Idle animation Levels Ending Pose
Stinkoman is the main character. He can run and spin-jump, and his attack is a punch that fires a long-range blast, which slowly falls toward the ground as it flies. You can hold down the S key for rapid-fire, although only three blasts can exist at a time. (Note: The range of Stinkoman's blasts was dramatically increased when Level 9 was released.) A - Jump
S - Fire
Yawns 1, 2, 3.3, 6, -0, 10 Double Deuce
When Stinkoman encounters a high wall in Level 3, he overcompensates and ends up jumping high into the sky. In the air, he can only move left and right, and his punching attack does not shoot. He returns to normal once he's back on the ground for the boss fight. S - Punch None 3.1, 3.2 Cutscene
Stinkoman gains one of Stlunko's giant fists after defeating him on Level 3. He uses this fist to keep 1-Up from getting into trouble in the Lava Zone. The fist causes Stinkoman to run very slowly, and he can just barely jump. However, when he attacks, he smashes the giant fist into the ground, destroying nearby enemies and sending showers of rocks down on any enemies below him. Stinkoman automatically blocks lava flows by standing underneath them and raising his fist. When he is not blocking lava, the fist can protect him from enemy shots. A - Hop
S - Smash fist
Leans on fist;
falls asleep
4 1-Up says "I wanna be the guy, too!"
1-Up runs and climbs ladders much more slowly than Stinkoman, but he can jump much higher (presumably because he's on the moon). His attack is a forward kick, and you can make him do a spin-kick by holding down S and the left or right arrow key simultaneously. The spin-kick move protects 1-Up from all non-projectile, non-astromund attacks. He can move left and right while spin-kicking, as he can start a spin-kick in the air. A - Jump
S - Kick
blows snot bubbles
5 1-Up Trophy
In the Ice Zone, Stinkoman is just as normal, with two exceptions: He has poor traction on the ice, and if he stands still too long, he will shiver and eventually turn into an ice block, costing him one unit of health. A - Jump
S - Fire
loses 1 energy
7 Double Deuce
Stinkoman flies the Stinkowing through a dense jungle on his way to the Evil Fortress. You can move the Stinkowing in all four directions, and your shots travel straight forward at a constant speed, regardless of how fast the level scrolls. (This can provide a handy cheat if timed correctly for when the level speeds up.) It has a limited number of shields that will protect it from all enemies and hazards for about six seconds. It is possible to travel through walls, though you will take damage if you are not using a shield (unless it is a previous level wall — only possible in custom levels or the cheat version). You can pick up extra shields along the way. A - Shield
S - Fire
None 9 Warps offscreen as Stinkoman says "Yeah!"
In true Japanese cartoon style, Stinkoman powers up with a Power Crunch before facing the final boss. In this form Stinkoman can jump higher than normal Stinkoman, but also is a larger target with his many muscles. A - Jump
S - Fire
Unknown 10.3, 10.4 Cutscene

[edit] See Also

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