Talk:Stinkoman 20X6

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==Seek Bar?==
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What's a seek bar? How do you activate it? --[[User:Gooblies|Gooblies]] 15:09, 12 Jul 2005 (UTC)
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{{Template:Talk:Stinkoman_20X6}}
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I'm glad someone's asks this already. I want to know, too. --[[User:oopsyoubwokeit|oopsyoubwokeit]] 19:43, 12 Jul 2005 (UTC)
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Arg! Someone tell me what a seek bar is! --[[User:Gooblies|Gooblies]] 15:45, 13 Jul 2005 (UTC)
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A seek bar is a useful piece of JavaScript designed to help you be able to control Flash in browsers. I think there's a link to some seek bars on the [[StrongBadZone#Trivia|StrongBadZone]] page. You just add 'em to your favourites, click on the icon in favourites, and pause, rewind, fast forward or play to any part of the movie you wish. --{{User:Venusy/Sig}}, 16:54, 13 July 2005 (BST)
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==The Mod==
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I am surprised nobody's done this yet, I am making a mod for the game. It is called "Stickly Man Adventures." The only thing is, I can't get it to work after I export it, even though I have the object library in the same file and all that. It'll continuously repeat the loading phrase. Any ideas on how to fix this? I can send the "fla" file if you email me your email address at sportyman27@hotmail.com or sportyman27@excite.com, I can't send you the swf decompiler, because it is too big to email.(Note you'll need flash mx 2004)-Quinn
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Is it an exe? I cannot run exe files on a Mac. If not, I would like to try. --[[User:Darklinkskywalker|Darklinkskywalker]] 20:23, 9 Jul 2005 (UTC)
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Nope, it's a .fla/.swf file.
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-Quinn
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==ZSNES Project==
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Would anyone be willing to convert Stinkoman 20X6 to an SMC file? I'm aware this would be a LOT of work to turn a flash game into a working SNES ROM, but it would be cool to play this on an SNES emulator and avoid some of the flash bugs (and frame lag).
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* I would be willing, since I ouldn't mind having a ROM for my SNES emulator. I would just need to know how. I'm not very good when it comes to these sorts of things. --[[User:Darklinkskywalker|Darklinkskywalker]] 20:17, 9 Jul 2005 (UTC)
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==New Flash File==
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[[HR:stinkogame/v3/stinkogame.swf|Clicky]]
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Don't work. -Neverending Soda
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:Your powers of perception astound me. I'm glad someone noticed, or everyone would be confused, thinking it worked, but not seeing the game. Perhaps you could use those powers of perception to see that this is an old post, and then see that it says "v3" in the url, but according to the [[Stinkoman 20X6#External Links|article]] it's up to v4 now. {{User:phlip/sig}} 12:31, 5 Jun 2005 (UTC)
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It is V5 ppl!!!!! --[[User:Darklinkskywalker|Darklinkskywalker]] 20:18, 9 Jul 2005 (UTC)
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==Extremely Slow Frame Rate==
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Hi, I'm having a problem on all of the computers (3) in my house when trying to play this great game.  Whenever I do anything that causes the level to scroll, the frame rate drops unbelievably low and everything becomes very slow and draggy.  At the very beginning of Level 1.1 I don't have this problem for the first 2 seconds of playing (before I move far enough to make the scenery follow), and then when I come to a complete halt I can jump again without it slowing down.  Anyone have a remedy for this, or are my computers just crappy?
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:I have the same problem. &mdash;<tt>[[User:woddfellow2|<span style="color: teal;">woddfellow2</span>]]|[[User talk:woddfellow2|<span style="color: teal;">?</span></tt>]] 19:53, 4 May 2005 (UTC)
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:I'm not convinced that this isn't intentional. It's very likely that the Brother's Chaps were trying to mimic the NES's inability to quickly draw frames. It's already obvious that this is a Mega Man clone. Maybe they're pushing it further than that. --[[User:NFITC1|NFITC1]]
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:I've also had a slow frame rate when walking, but it's not that bad, is it? If it is, then yes, your computer is crappy. [[User:Kvb|Kvb]] 19:30, 24 May 2005 (UTC)
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: *sigh* No, your computer isn't crappy, they ALL do that. It's not an imitation either, Flash is actually that slow. Also when the meteors crash, they aren't emulating anything! Flash is just that slow!
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::How do I fix it? &mdash;<tt>[[User:woddfellow2|<span style="color: teal;">woddfellow2</span>]]|[[User talk:woddfellow2|<span style="color: teal;">?</span></tt>]] 01:31, 4 Jun 2005 (UTC)
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: Ask someone to port it to PC? It's.. not really a problem, ActionScript is just a slow language.
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: It's often just caused becuase you either have slow browser or your browser is slow. Or you  don't have much memory or you need to get a better internet service provider. It's happened to me before too. Have you tried on Mac OS X? They're quite a bit faster. --[[User:Darklinkskywalker|Darklinkskywalker]] 20:21, 9 Jul 2005 (UTC)
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:No, memory should be fine and it's certainly not because of a slow ISP.  Flash runs right off the computer.  [[User:Ed smildE|<font face="tw cen mt">E<small>D</small>S<small>MILDE</small></font>]]
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==Fixing spelling==
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I fixed a couple of spelling errors:  "parodys" > "parodies", and changed "cinema" to "cinematic".  Just so you guys know I wasn't fixing the transcripted stuff.  - MHG
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== Where did it go? ==
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It is gone... it dissapeared...
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What??
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== Can I be the first to say "COOL!" ==
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TBC have really done it this time! Great music, title screen, but now on the Fanstuf wiki we need to call him 1-up, not Kidstar. sigh... - [[User:Ooy|Futuramaooy]]
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==Like Zero Wing in 2 Ways==
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This game reminds me of Zero Wing in two ways.
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1. Translating errors (fake in this game, obviously)
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2. Long levels with no check points.  I can't get past the first level in either game.  Every time you die, no matter how far you are in the level, you go back to the beginning.  And you can't save in the middle either. --[[User:152.163.101.8|152.163.101.8]] 14:59, 21 Mar 2005 (MST)
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Actually, in Zerowing when you die, it'll bring you to a midpoint, if you've gotten that far.  I've beaten the entire game so I should know.  =P  --nickshorts
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==Man, this is ''hard''!==
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Holy Crap! This game is so hard (to me) it blows my mind! Tough jumps, no checkpoints, the works! I can't even beat level 1.2! Arrrrgh! ...Whew. Glad I got that outta my system. On a lighter note, this is a great game, if not a bit hard. -[[User:acekirby13|acekirby13]]
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*Don't feel bad, AceKirby. I can't even get past level 1.1! [[User:Fizz123|Fizz123]]
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**Whew, that makes me feel better man. I needed some serious clown care there for a second. But I ''did'' end up beating the game, which was great. --[[User:acekirby13|<font color=green>acekirby13</font>]] 20:00, 26 Apr 2005 (UTC)
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*It's not as hard as you think. I suck garbage (expletive deleted) at video games, but I can do levels 1.1-3.3 jut fine. 4.1 I can't get past, but i'm getting closer.
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**Dear whoever, this was written mighty long ago, and I have since then beaten levels 1.1-5.1. I just can't beat level 5.2 now! I want to fight Nebulon! ARRRRRRRGHBLBLBLBL!!! --[[User:acekirby13|<font color=green>acekirby13</font color>]]|<sup>[[User talk:acekirby13|<font color=green>My Talk</font color>]]</sup>  20:26, 10 May 2005 (UTC)
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Dude, I can defeat Nebulon like cake, man. I wrote the walkthroughs for level 5 (except for the cutscenes, boss and part of level 5.2) I still can't get past anything on level 4 because if I press a button too long it gets stuck in running position. [[User:Amy Whifflepoof|Amy Whifflepoof]]
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:Whoa- you missed my point. I haven't even fought Nebulon. I can't get by the point where there is like 4 Downtants in a row. They always deplete my health fast! --[[User:acekirby13|<font color=green>acekirby13</font color>]]|<sup>[[User talk:acekirby13|<font color=green>My Talk</font color>]]</sup>  23:48, 16 May 2005 (UTC)
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Okay, I just want to start with, HELLO! This is a stinkon' easy game when you practice, by learning timing from experience or taking altrnative routes. (these will help on level 6. It took me a while until I beat the mouse.)-Amy Whifflepoof, not signed in.
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By the way acekirby(whoever you are). I can beat 5.2 easily. All you have to do is stand on the edge and make sure NOTHING is under one foot. Then, to avoid Downtant fire, simply jump. Actually, the truth is, I can beat it easily because my lappy is extremely slow and old. [[User:Maestro|Maestro]].
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Why would you want to fight Nebulon? Nobody likes his style. -Neverending Soda
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I hope you finally got there acekirby, because that cloud level is ''WAY'' harder! [[User:Kvb|Kvb]] 12:35, 5 Jun 2005 (UTC)
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:Yes, yes, I've gotten there. I haven't been on the Wiki in quite some time. Currently, I've beaten all the levels, with practice. The cloud level, I thought, was easier. The only real hard thing was the boss, and I ended up beating that. Can't wait for new levels to get frustrated by! --[[User:acekirby13|<font color=green>acekirby13</font color>]]|<sup>[[User talk:acekirby13|<font color=green>My Talk</font color>]]</sup>  00:53, 20 Jun 2005 (UTC)
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<pre> I want to fight Nebulon! ARRRRRRRGHBLBLBLBL!!! - acekirby13 </pre>
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Me and brother understand you. 5.2 is the hardest level he hasn't beaten. That is the suckiest. --[[User:oopsyoubwokeit|oopsyoubwokeit]] 13:22, 1 Aug 2005 (UTC)
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==Difficultly fun==
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This game is hard, but I found it fun. I guess I'm good a video games or something, because although I was challenged, I beat the whole game in under an hour. Can't wait for more levels. --[[User:Joshua|Joshua]] 15:46, 21 Mar 2005 (MST)
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:Indeed... more levels seem an inevitability (why else do they have scroll buttons in the "CONTINUTE" menu?). As for the difficulty... well, let's just say it reflects the ''Mega Man'' series in more ways than one. ;) --[[User:Shadow Hog|Shadow Hog]] 16:16, 21 Mar 2005 (MST)
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::The Brothers Chaps captured the oldschool Mega Man feel better than I would have expected. I hope they don't get sued by Capcom! [[User:Homestar Coder|Aurora Szalinski]] 16:51, 21 Mar 2005 (MST)
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:::I dunno...the continute menu scroll buttons could be there just to mislead you. If so, I wouldn't be surprised. --[[User:Ogog|Ogog]]
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==BEAT THAT!==
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I beat the whole game (Stage 1.1 to 3.3) in 19 minutes without a single game over. Can anyone beat that? (I did lose two lives though) --[[User:Joshua|Joshua]]
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I did, and I only lost one life. I think it took me about 23 minutes, though.[[User:Ekul|The Marauding Maniac]]
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My best with one life lost on the last boss:
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00:00 start<br>
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01:23 end level 1.1<br>
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02:52 end level 1.2<br>
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03:29 end level 1 boss<br>
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05:45 end level 2.1<br>
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08:09 end level 2.2<br>
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09:41 end level 2 boss<br>
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10:52 end level 3.1<br>
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11:30 end level 3.2<br>
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12:04 end level 3 boss<br>
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14:34 end level 4.1<br>
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17:12 end level 4.2<br>
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19:59 end level 4 boss<br>
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22:05 end level 5.1<br>
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24:31 end level 5.2<br>
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27:23 end level 5 boss (1 life lost here)<br>
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I beat 1.1-3.3 in 21 minutes, losing 0 lives. --[[User:Gooblies|Gooblies]] 01:45, 13 May 2005 (UTC)
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I can do 1.1-3.3 in a few minutes with no lives lost!-Amy whifflepoof
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You guys have way too much free time. I can beat Level 1-1 In 10 mins and lose 2 lives!! --[[User:kerrek slaya|kerrek slaya]] 21:04, 15 May 2005 (UTC)
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I timed 139 measures of music in 5.2 a minute ago. I can't say how that compares with your score since I timed it in measures of music, not seconds. (I and noticed that I shaved about 3 measures of music taking the bottom path when the top has the huge conveyor belt, even when jumping against the belt and taking a shortcut to the bottom, and even though the bottom path has a short wait time to get the stupid platform within jumping distance. Less fall time, no ladders. I also took the bottom path when it split into four tiers - less fall time, and there's a forward-moving conveyor belt that doesn't lead to a spike along the way.) --{{User:Jay/sig}} 08:03, 26 May 2005 (UTC)
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:I cut it down to 2:02! And this time I made a bunch of silly mistakes I didn't make the first! How? Well, I played it in .swf mode and made the screen small (but still big enough that I could see it all!) Scrolling the screen in full-size mode seems to create some minor slowdown (for me), so removing that slowdown severely cut my time (I technically was still counting measures of music (116) and just did the math from there. The music's speed didn't seem to be affected no matter what I did.) --{{User:Jay/sig}} 08:54, 26 May 2005 (UTC)
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:: That's funny since I didn't even realize there was a bottom path (where that long conveyer belt is at the top path) until I just played it through again.  The bottom choice later on (the 4 level option) is the one I take, since it can be very quick.  You don't even need to stop if you time it right (don't stop for the bendini sister, just jump at the right time and it'll go right behind you).  I managed to do <strike>1:43</strike> <strike>1:39</strike> 1:37, but that was just a quick try.  I guess it's easier when you're focusing on one section without having to worry about the next.
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: I'm still surprised you find the lower path quicker than the long conveyer belt.  You are jumping across the belt and then taking a long jump past the Piedmonts (I think that's what they're called, anyway) instead of "facing" them, right?  You should be able to go non-stop past the whole section which makes it very quick.
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:: To take the top path, you have to climb up a ladder, which takes time (especially with 1-Up's lousy climbing skills. Then, you have to jump against the conveyor belt, and if the little shield guys are placed wrong, you have to spend extra effort dodging them. Yes, I jump/fall past the Piedmonts, but it doesn't save as much time as you might think. --{{User:Jay/sig}} 07:58, 9 Jun 2005 (UTC)
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::: I wish I could somehow record this and show you how I play through the level.  There are very few places where I have to stop.  Specifically, by the time I reach the long conveyer belt (I don't know if timing plays into it at all), the "little shield guys" are always placed perfectly so I don't have to really bother dodging them.  Just continuous jumping.  Taking the bottom path I have to stop and wait and, surprisingly, that area is really tough for me.
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:::: "CamStudio" is good, if you can find it... I think it got bought out by Macromedia and you have to pay for it now. I still have the free version though and the EULA doesn't say anything about the company collapsing so I think it's still legal for me to give it to you... just say the word if you want it. {{User:phlip/sig}} 23:44, 9 Jun 2005 (UTC)
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== Am I the only one... ==
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...who can't get the plain .SWF working? I can play the game (beat it not too long ago, good game, can't wait for the expansion packs-of-sorts), but only using the standard link. I can't play it online or offline using just the .SWF file. Firefox stays perpetually on "Load it up". IE6 gets farther than that, as it goes to a black screen after that and never gets out. So... anyone else? --[[User:Shadow Hog|Shadow Hog]] 19:26, 21 Mar 2005 (MST)
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:I couldn't get the .swf file loading on my computer. It would just stay a blank black screen. The regular game worked fine, though. --[[User:Joshua|Joshua]] 20:15, 21 Mar 2005 (MST)
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It's working for me in IE, but in Firefox it just stays on the loading screen. edit: actually, offline it doesn't work on either. --[[User:Dark Grapefruit|DG]] 11:31, 22 Mar 2005 (MST)
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I think I know why it won't work offline: The game is so big it depends on multiple files to play, like the object library. I've been trying to find out names for single levels. So far, no luck. [[User:unknown|unknown]]
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:Read the topic in this page with "XML" as its header. It has links to all the levels (save 4.x). Just slap 'em in a folder called "levelData" in the same directory as the game itself, and it SHOULD work. --[[User:Shadow Hog|Shadow Hog]] 22:33, 1 May 2005 (UTC)
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==Is the game meant to...==
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Drop you into a giant hole at the beginning of Level 1.1? The game loads up, but as soon as I click play game, I get dropped into a pit until I die 3 times. Any ideas, or is it whatever glitched up [[virus]] for me? --[[User:Venusy|Venusy]] 02:36, 22 Mar 2005
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:I hear on Fark that it depends on your browser. Try switching to another. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:39, 21 Mar 2005 (MST)
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::This happened to me too, while running IE. I tried Mozilla and it worked. [[User:Homestar Coder|Aurora Szalinski]] 19:40, 21 Mar 2005 (MST)
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:::Thank you, but annoyingly enough, I can't install any alternative browser. My administrator believes that they let in viruses. --[[User:Venusy|Venusy]] 02:52, 22 Mar 2005
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:::I had the same problem, except for me the bug happened in Opera but it worked in IE. --JZ
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:Found the problem (for me at least), in Version 1.1, there's a little notice saying "Flash 7 Required". I only have Flash 6. I wonder why TBC didn't go for the full screen message, a la [[Duck Guardian]]. --[[User:Venusy|Venusy]] 06:30, 22 Mar 2005
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::Well, that's probably what your problem is indeed... but specifically, I'm guessing the game isn't loading the XML files from the leveldata folder, hence nothing happens. --[[User:Shadow Hog|Shadow Hog]] 09:35, 23 Mar 2005 (MST)
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Flash 6 and under can't read the xml files. They programmed the game to run on flash 7 because the style of xml they are using is too advanced so it has to be read by flash 7. --[[User:Darklinkskywalker|Darklinkskywalker]] 20:30, 9 Jul 2005 (UTC)
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==Music==
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If anyone could find the game's music files, I'd be much obliged. That was my favorite part. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 19:47, 21 Mar 2005 (MST)
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New!
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I have a swf decompiler and can easily get the music off them, email me at sportyman27@hotmail.com and ask me for the file you want - Quinn
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Same here, I was listening to it whilst working on assignments, but I found that if you open up the game and start, leave it for about half an hour without doing anything, the music just stops and doesn't come back unless you lose a life. [[User:M.J|M.J]]
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The first level's music is top-notch if extremely Sonic. Not as good as Duck Guardian, mind.
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:Actually, it strikes me as much more like - surprise! - ''Mega Man'' tunes, particularly the opening stage of ''MMVII''. --[[User:Shadow Hog|Shadow Hog]] 09:32, 23 Mar 2005 (MST)
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::Yeah... Both of those tunes are awesome, and I was listening to a MM7 midi file right before I played it. I thought, "Hey, that's MM music!" --[[User:thatkidsam|thatkidsam]] 15:35, 27 Mar 2005 (MST)
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I'm pretty sure online Flash games don't have "music files" It's been my experience that Flash usually packs all its resources (sound, bmps) into the final SWF.
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*Oh, well. Maybe they'll add it to [http://videlectrix.com/videlectrix_music.html Videlectrix Music] soon. [[User:The Lyrical Wondermind|The Lyrical Wondermind]] 11:07, 23 Mar 2005 (MST)
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::[http://www.vgmusic.com/new-files/ VGMusic] has some MIDIs in their New Files section, FYI. --[[User:Shadow Hog|Shadow Hog]] 13:06, 26 Mar 2005 (MST)
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*Holy crap, they added to Videlectrix.
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*Yes, but they only have the first 2 level's music. I wish they had more...
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== NYU Demo ==
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At the [[NYU Talk - 1 Mar 2005]] they showed an awesome demo to this, and as I recall, I think the sporks from 2.2 were originally in 1.1 and 1.2. The first two levels that TBC made were 1.1 and 3.1.--[[User:Homeschool Winner|Homeschool Winner]] 21:28, 22 Mar 2005 (MST)
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== JoyToKey (This is a little OT) ==
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Anyone with a joypad needs to download [http://hp.vector.co.jp/authors/VA016823/joytokey/english.html JoyToKey]. It's especially important for this game; really adds to the feel. Total, man. --[[User:70.25.9.49|70.25.9.49]] 23:00, 21 Mar 2005 (MST)
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== Capsules ==
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*The health-restoring pills are a reference to the Strong Bad E-Mail time capsule.
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** They are also a reference to the Scrolling Shooter Games Menu, where you can get similar capsules to change your ship.
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Tons of games have capsules and it's doubtful this is an inside reference. Didn't the original Megaman hae capsules? Granted they looked different, but I don't think this is a reference to [[time capsule]], and I think it's a coincidence that the games menu also has capsules. What's next, someone chimes in with "It may be a reference to Dr. Mario"? Sorry, I'm over-analytical so I'll keep it since others may not agree with me on this. If anyone else does though, maybe we should take this to [[STUFF]]. --[[User:70.25.9.49|70.25.9.49]] 23:07, 21 Mar 2005 (MST)
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*** The NES Mega Man games had no such things... I don't think it's a Dr. Mario reference either, considering the Doc isn't too "retro". I think it's more likely a "time capsule" reference...
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:Although I'm not sure about the games menu reference anymore, I do believe it's a reference to time capsule because:
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*They are identical looking
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*In time capsule, the pill gave him an energy boost.
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I'm pretty confident that it's a [[time capsule]] reference myself. It DOES look exactly the same, and Stinkoman interacted with that capsule too. Don't name individual video games, though. --{{User:Jay/sig}} 08:13, 26 May 2005 (UTC)
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== About the Gas stoves... ==
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What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. Any oil lamps in Free Country? well, I just thought it necessary to comment. Thanks for reading it.
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--[[User:geoguy91|geoguy91]] 00:43, 22 Mar 2005 (MST)
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20X6 refers to the megaman games where the dates would be 200X or 20XX where X was a variable for any year.
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--[[User:68.253.238.103|68.253.238.103]] 01:20, 5 Jul 2005 (UTC)
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:Wrong, actually it's a reference to ''Metroid'', which took place in 20X5. Same idea, different game. --[[User:Shadow Hog|Shadow Hog]] 01:28, 5 Jul 2005 (UTC)
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== CONTINUTE? ==
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Early on I added a comment about the CONTINUTE item in the main menu being misspelled possibly intentionally, but it was removed in the revision http://www.hrwiki.org/index.php?title=Stinkoman_20X6&diff=56256&oldid=56255.  This still exists in Version 1.1.  I guess this item was removed because it was too obvious, given that the poor translation is already specified?  Just wondering.
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== this and peasant's quest. ==
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in peasant's quest, it seems the cookies expire after you close your browser window.
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is there a way to tweak the cookie to not die, or is it supposed to keep active and i just need to adjust cookie settings?
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-
*Must be your browser settings. Works fine for me. --JZ
+
-
 
+
-
*Not really. On my computer, I can save a Peasant's Quest game for months, no matter how screwy it really is. [[User:Amy Whifflepoof|Amy Whifflepoof]] 15:36, 16 May 2005 (UTC)
+
-
 
+
-
== Continute not working? ==
+
-
 
+
-
I got all the way to level 2.2 before I got a Game Over, but the continute button wouldn't work. Is there a problem wth my browser, or maybe a new version of Flash Player I need to get?
+
-
 
+
-
 
+
-
I've had the same problem. Anyone know why the continue function isn't working?
+
-
 
+
-
 
+
-
"Continue" remains greyed-out for me as well.  My browser's set to accept all cookies from homestarrunner.com, and I can't see anything in my Flash prefs about denying local storage (it's set to allow homestarrunner.com to store 100K of data currently).  For reference, I'm running this on Linux, Mozilla 1.7.5, and Flash 7.0.25.  [[User:sekhmet|sekhmet]] 14:05, 23 Mar 2005 (MST)
+
-
 
+
-
* Ah, seems that v1.3 has fixed the problems.  My system is now allowing me to access the continue menu. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)
+
-
 
+
-
' Happened to me too. My guess is the versoin change from 1.0 to 1.1 --[[User:70.25.9.49|70.25.9.49]] 16:14, 23 Mar 2005 (MST)
+
-
 
+
-
Here's a key point:  The continute button only becomes available after you've beaten the game regularly.  That had me thrown off for a while...until I beat it!
+
-
 
+
-
 
+
-
*Seems to be fixed in v1.3.
+
-
** Indeed it does.  Works for me now. [[User:sekhmet|sekhmet]] 12:52, 24 Mar 2005 (MST)
+
-
 
+
-
== Glitch ==
+
-
 
+
-
[[Image:stinkoman-glitch.png|thumb|220px|Stinkoman stand on air!]]
+
-
I found a little glitch in the game, just wanted to share :)
+
-
It's in Level 1.1, you'll probably recognize the spot. I'm guessing the box for the ledge on the right side passes through the wall.
+
-
*Looks like it. I've noticed that before. Looks pretty funny actually.
+
-
*Well, its because stinkoman is actually standing on the land on the other side because on these games you can stand with one pixel of the shoe on the land and the rest in the air. Try it on other lands.
+
-
 
+
-
*Hey, the game is now apparently v1.2 I think this glitch has been fixed.
+
-
::Nope, it's still there. I don't think they'll bother fixing it, it doesn't make any real difference IMO.
+
-
*This is so stupid! I got all the way to level 2.2, and got stuck in that place you can't escape (I never died out), so I refreshed the page, and I looked at the continue button, only to find it didn't work! I am so fed up with this! Someone better find some way to fix this, 'cause I'm not playiong through all that again! Stinkoman moves way too slow to have to go through that excruciatingly tempoed sidescrolling nightmare again! Can someone please fix this, or find a solution, that doesn't make you have to play the game all over again? Much thanks in advance.
+
-
**You must have a slow computer, no name. The game isn't really as annoying on fast ones, where it goes smooth. Anyway, I have no idea what place you are talking about. I don't know any traps in level 2.2. (Maybe you should look at the [[Stinkoman 20X6 Walkthrough|walkthrough]]?)--[[User:Joshua|Joshua]] 20:07, 29 Mar 2005 (MST)
+
-
** I'd fix it, but I don't have the flash or the website, soooo... That's weird
+
-
 
+
-
== Stinkomanual? ==
+
-
 
+
-
Am I the only one who can't find this, whatever it is?--[[User:Lord Pikachon|Lord Pikachon]]
+
-
 
+
-
* It should be a link right under the controls button at the start menu?
+
== XML ==
== XML ==
Line 297: Line 37:
I know all about Flash, but I don't have a decompiler -NonHacka
I know all about Flash, but I don't have a decompiler -NonHacka
-
'''NOTE:''' With the release of Stinkoman 20X6 v4, those links have become outdated. The new ones are [[User:Venusy#Complete list of files used to mod Stinkoman 20X6|here]]. --{{User:Venusy/Sig}}, 19:57, 23 May 2005 (BST) <br>'''EDIT:''' Moved all links to my user page.
+
'''NOTE:''' With the release of Stinkoman 20X6 v6, those links have become outdated. The new ones are [[User:Venusy#Complete list of files used to mod Stinkoman 20X6|here]]. --{{User:Venusy/Sig}}, 16:48, 4 August 2005 (BST) <br>'''EDIT:''' Moved all links to my user page.
Arghh...I Made the installation program but i need a site to upload it onto.
Arghh...I Made the installation program but i need a site to upload it onto.
Line 309: Line 49:
-
I already have a great working editor for this game, a new version has just been released. Check it out here: http://www.geocities.com/joesarcade/stinkoman.zip or here: http://joesarcade.hopto.org:8093/stinkoman.zip
+
I already have a great working editor for this game, a new version has just been released. Check it out here: http://joesarcade.tripod.com/cgi-bin/stinkoedit.cgi
 +
 
 +
Hey the link above doesn't work anymore!
 +
I fixed it, here are some mirrors: http://joesarcade.tripod.com/cgi-bin/stinkoedit.cgi
Can someone please make a level editor compatible with MacOS?--[[User:Darklinkskywalker|Darklinkskywalker]] 20:38, 9 Jul 2005 (UTC)
Can someone please make a level editor compatible with MacOS?--[[User:Darklinkskywalker|Darklinkskywalker]] 20:38, 9 Jul 2005 (UTC)
-
==Filmography?==
+
:Sure. http://thewafflebase.ath.cx/~blah/Stinko.pkg [[User:Zowayix|Zowayix]] 06:55, 16 May 2006 (UTC)
-
I've been wondering, does this count as an appearance in Stinkoman Filmography, or do games not count? --[[User:Venusy|Venusy]] 20:57, 23 Mar 2005 (GMT)
+
-
*On this site, I'm sure there'd be no way to stop people from saying so. However; I in all due respects, say if it's a FILMography, it's for FILMS. Go see if there's some kind of GAME-ograpgy if you want to count that!
+
-
**IMDB lists video games in filmographies. --JZ
+
-
== Save file ==
+
*OH WHAT THE CRAP!!!! Do need Flash or something for this? Not Flash Player, but the animator thingie? Every time I click on a link it doesnt work!!! PLEASE HELP!!!
-
Does anyone know the name of the file which holds the save data for the game? I have downloaded all the other necessary files but I want to have a save file in there so I don't have to play through all the levels again (Yes, I have beaten the first 3.)
+
:Which links are you trying to click on, the ones in this section, the ones on the [[Stinkoman 20X6]] page, or the ones on my user page? --{{User:Venusy/Sig}}, 16:50, 4 August 2005 (BST)
-
On XP it's the C:\Documents and Settings\<USERNAME>\Application Data\Macromedia\Flash Player\#SharedObjects\<randomID>\www.homestarrunner.com\stinkogame\stinkogame.swf\stinkoman.sol file.
+
Level Editor Update (version 9.4)
-
I haven't checked, but I imagine on 9x/ME it's in the C:\Windows\Application Data\... folder.
+
http://joesarcade.tripod.com/cgi-bin/stinkoedit.cgi
-
No idea on other OSes. [[User:Travis Wells|Travis Wells]]
+
-
== <s>Level 3.1</s> Level 3.2 -- HOW!? ==
+
--
 +
All right... I'm a bit lost.
 +
I'm attempting to do that thing whee you can play the Stinkogame offline, and I have the Source Files [http://www.hrwiki.org/index.php/Stinkoman_20X6_Source_Files] page and the Level Editor [http://joesarcade.tripod.com/cgi-bin/stinkoedit.cgi] page open aaaaand my brain explode.
 +
Can anyone tell me what to do next, please? @_@ -Σ
 +
--
-
How do you beat level 3.1? Do you have to collect some fixed amount of gold or wait a certan amount of time? I can't beat it!
+
Hmm, I'm having trouble with Joe's editor, and the links for the one philp was hosting don't work. Are there any other editors out there? --[[User:InsanityBringer|InsanityBringer]] 01:06, 2 October 2009 (UTC)
-
:Collect 20 pieces of gold from the rain drops. I believe it tells you that when you start the level. --[[User:Shadow Hog|Shadow Hog]] 09:22, 24 Mar 2005 (MST)
+
-
::Oops, I didn't read that. Well I got to 3.2, but now I can't get more than 4. Every freakin' piece of bread is surrounded by like 50 other things. Plus, there's one piece every like 50 screens.
+
-
:::You have to collect 10 pieces of bread, and each bad item deletes a bread you got. That's really all there is to it. A good idea is to just avoid everything until you reach a bread all by itself. It's not really as hard as you say. --[[User:Joshua|Joshua]] 15:08, 24 Mar 2005 (MST)
+
-
:::::Little tip; Bread usually come in clusters. if you hang in one spot and dodge all the bad things, you can get about 2 breads.
+
-
== Proofs of more levels ==
+
== Weird glitch. ==
-
Is anyone else really annoyed by all the fun facts in the "Remarks" section that say "This is shown in the game so it means there will be more levels"? I'm not going to get RID of them, because they are true, but it seems pretty obvious by the MORE LEVELS SOON screen that there will be more levels. We don't need any other worthless proof. [[User:ComputerBox|Tom H]] 12:22, 24 Mar 2005 (MST)
+
My brother's a big fan of this game. One day, long ago, we we're checking out the Continue Menu, and ALL THE LEVELS WERE THERE!!!!
-
:Do you have to beat the game to get that screen?  'Cause many haven't beat'd it yet.
+
My brother noticed the strange thing that happened, and swore that he didn't make all this happen. He didn't have a clue of what was going on. Then I thought, ''This is obviously a rare glitch. I didn't do anything.'' So now when I see "stinkoman level <#>!" on the
-
:Yes, but it's in the section anyway. Or at least it should be. [[User:ComputerBox|Tom H]] 12:54, 28 Mar 2005 (MST)
+
main page, I go the game and click "CONTINUE" and I check it out. Pretty cool, huh? I'm just wondering if anyone else expierenced this glitch. --[[User:oopsyoubwokeit|oopsyoubwokeit]] 20:14, 12 Jul 2005 (UTC)
-
== Low Quality...! ==
+
:That's not a glitch. Everyone can access all the levels, at all times. The only time when levels were hidden was when there were only three. {{User:Homestar Coder/sig}} 20:19, 12 Jul 2005 (UTC)
 +
:: Well, also, you can't access stage #.2 until you beat #.1. But you can access all of the #.1s at any time. --{{User:Jay/sig}} 20:20, 12 Jul 2005 (UTC)
 +
:::Right, forgot about that. {{User:Homestar Coder/sig}} 20:22, 12 Jul 2005 (UTC)
 +
::::Oh yeah, and when a new level is released, the previously released one's .2 is now accessible. - [[User:oopsyoubwokeit|oopsyoubwokeit]]
 +
I see. That's probably also why my grandmother's computer has it too.  Oh welll. List of levels my brother hasn't beaten yet:
-
Hey...I just noticed something...the game is initially set to low quality. If you make it better, it just looks more blurry. --[[User:Color Printer|Color Printer]] 18:46, 24 Mar 2005 (MST)
+
Levels:
-
:Yeah, they always make the games with a classic look.  Sometimes loads faster that way.  --[[User:Ed smildE|<font face="tw cen mt">E<small>D</small>S<small>MILDE</small></font>]]
+
*5.2 (It's pretty hard, my brother can't get though the uptants in a row)
-
== Is no good for you ==
+
*7.2 (My brother has beaten this level at grandmother's, but when we came back it was gone.)
-
I think the 'Don't drink, is no good for you' is a reference Tuco's line in 'The Good, The Bad and The Ugly'.
+
*8.1 (For some reason, it came out today. My brother can't play it because he's still asleep. That, and the computer can't access the game.)
-
*I think more likely it's a reference to the "don't do drugs" messages a lot of arcade games used to have (still have?)--[[User:Big Dog|Big Dog]] 18:35, 25 Mar 2005 (MST)
+
-
**Yep, they still have them. --[[User:Color Printer|Color Printer]] 11:24, 27 Mar 2005 (MST)
+
-
== Doesn't work on OS X? ==
+
*8.2 (Ditto.)
-
I simply cannot get the game to work here on OS X. I've tried different browsers, HTML and SWF, visiting mirror sites -- every time the same thing happens: when I click new game and get past the little startup movie to the part where the character appears on the screen, I simply cannot get Stinkoman to move. None of the keys seem to work. He just stays there and waits. Any ideas? The keyboard works in all the other games. [[User:AaronSw|AaronSw]] 23:55, 25 Mar 2005 (MST)
+
Bosses:
-
:[http://macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash Do you have the latest version of flash?]  --[[User:Ed smildE|<font face="tw cen mt">E<small>D</small>S<small>MILDE</small></font>]]
+
*Tampo (Even if it's the first level boss. it was supposed to be easy.)
 +
*Nebulon (If you can't beat the .2 level, you can't see/beat the boss.)
 +
*The Liekand (He has seen it, though.)
 +
*An Ice Machine (Ditto with The Leikand.)
 +
*Unnamed Boss (For the reason he can't play Level 8.)
-
::Yes.
+
G'bye. --[[User:oopsyoubwokeit|oopsyoubwokeit]] 13:17, 1 Aug 2005 (UTC)
-
:If you don't click on the actual flash file (example: clicking around the actual game) will make it so the game doesn't respond to your commands. Click the game to see. --[[User:Gooblies|Gooblies]] 20:17, 10 May 2005 (UTC)
+
*Well, TBC are assuming you've beat all the levels so far, and doesn't want good players to get frustrated at playing the levels all over again each time stinkoman updates. --[[User:Gooblies|Gooblies]] 00:56, 3 Aug 2005 (UTC)
-
== Add an article on custom levels? ==
+
Let me get ths straight. You were able to gain access to all of the levels? How did you do it? Were you able to get to level 10? -[[User:Lotionman|Lotionman]] 07:51, 18 Sep 2005 (UTC)Lotionman
 +
: This is 100% normal. You can reach stage 1 of every level no matter what, at least, since level 4 was released. Of course he wasn't able to get to level 10. --{{User:Jay/sig}} 08:10, 18 Sep 2005 (UTC)
-
I think we should have an article on it, and provide external links to all levels people have made. Who thinks this is a good idea? -- [[User:nintendorulez|nintendorulez]] 14:33, 27 Mar 2005 (MST)
+
oopsyoubwokeit, the name of that "unnamed boss" was Ekersby.
-
:I think that's what Fanstuff's for. Not that I know for sure, I've only messed with the main Wiki. --[[User:Shadow Hog|Shadow Hog]] 15:05, 27 Mar 2005 (MST)
+
==Fall and die?==
-
::Yes, that is what Fanstuff wiki is for. That's the whole reason it was created- fan material. &rarr;[[User:FireBird|''<small><tt>[[User:FireBird|<font color=green>FireBird</font>]]</tt></small>'']]
+
I'm playing a web version (from i-am-bored.com), and all that happens is that Stinkoman falls down the screen and dies, no ground, no bosses, WTF is going on?
-
:But an article about level editing might be okay--[[User:Ed smildE|<font face="tw cen mt">E<small>D</small>S<small>MILDE</small></font>]]
+
Don't even acronym swears, and just use the one of Homestar runner.com those web ones are unrealiable.  {{User:Rogue Leader/sig}}
-
== Current Level Editing Status ==
+
:My guess is that they only saved stinkogame.swf without the levelData or externalSwf files. --{{User:Venusy/Sig}}, 02:48, 3 August 2005 (BST)
-
Has anyone made anymore headway into level editing? I've got the whole thing working locally, and can even edit the XML files to make simple changes, however I do not have the time nor experience to make a level editor.
+
::how can a normal person (like me) save everything onto their (my) computer?--[[User:StrongBad110990|StrongBad110990]] 18:19, 9 Aug 2005 (UTC)
-
Additionally, in the XML files, the <D> field seems to just be an object count, but what could <sT> be?
+
:::Get the files and follow the directions on the page: [[Stinkoman 20X6 Source Files]]. I did and can now play the whole game offline. [[User:NFITC1|NFITC1]]
-
I think some serious inspection of the SWF file and the code is needed before we can do full-featured levels. especially for cT types.
+
:Your best bet is to download [[User:phlip|phlip]]'s Stinkoman 20X6 Cheat Program, then run nocheater.html. You can find it [[Forum:3336|here]]. It's a lot easier than grabbing a list of links from [[User:Venusy#Complete list of files used to mod Stinkoman 20X6|somewhere]], and saving them into the appropriate folders. --{{User:Venusy/Sig}}, 19:53, 9 August 2005 (BST)
-
Also trying to figure out how to launch the level editor - I see the entire class. Is there a Flash debugger where I can call a function/object at will?
+
:Look for Venusy's Complete list of files used to mod Stinkoman, then download all those files. And another thing; don't use WTF. Use WTC. It makes you sound more like a true Homestar Runner fan.
-
:I just finished a level editor, after all kind'sa studying that <sT> stuff.  I'll try to get it out soon.  [[User:Ed smildE|<font face="tw cen mt">E<small>D</small>S<small>MILDE</small></font>]]
+
: I had this happen in the middle of the game while playing from homestarrunner.com . I was at the level 1 boss, Tampo (the giant brain). I had 2 lives left. I died. When it started over, Stinkoman fell and kept falling. And the game was over. Must've been some kind of glitch I guess.--DrPepperMD 9/24/05.
 +
: I belive I have an answer to why this happens (not 100% sure though), I first saw/played the game on a new(er) computer and it workd fine, but when a tryed to play it on an older computer (that had an out of date flash version) there was no ground. prehaps the version of flash that was the current version when this came out supported the ground that prevented you from falling. just a though.-[[User:Anonomys|Anonomys]] 00:46, 19 October 2005 (UTC)
 +
:: I've had this happen to me as well, even on fast computersIt seems to be mostly random, but the only place it ever happens is when I'm fighting a boss. - [[User:KieferSkunk|KieferSkunk]] 18:10, 28 October 2005 (UTC)
 +
*sigh* That doesn't always happen to me, but when it does, it's a pain in the neckSometimes it happens, sometimes it doesn't. [[User:71.231.56.40|71.231.56.40]] 04:55, 2 April 2007 (UTC)
-
I already have a great working editor for this game. I had it finished a week after Stinkoman first came out. A new version has just been released. Check it out here: http://www.geocities.com/joesarcade/stinkoman.zip or here: http://joesarcade.hopto.org:8093/stinkoman.zip
+
==Strange Storyline==
-
superjoe30@gmail.com
+
Well, the storyline's kinda getting dull since Pan-pan was kidnapped. Almost all the levels 4-10 is/will be about rescuing pan-pan (and starting level 7, 1-up too. ) TBC, this is an awesome game, but the story... --[[User:Gooblies|Gooblies]] 14:06, 3 Aug 2005 (UTC)
-
*The cutscenes don't work... And you can't create a dumb wall level. [[User:Kvb|Kvb]] 08:48, 26 May 2005 (UTC)
+
:Stinkoman is emulating 8-bit platformers. "Rescue Pan-Pan" IS the story. {{User:Homestar Coder/sig}} 15:01, 3 Aug 2005 (UTC)
-
*But how COULD you create a Dumb Wall level? This thing is great. I already have an evil, evil replacement for 1.1 and part of a 4.1 replacement (1-Up is placed automatically.) --{{User:Jay/sig}} 04:24, 27 May 2005 (UTC)
+
::Thank you Stinkoman! But our panda is in another castle! ;) --[[User:Pidgeot|Pidgeot]] <small>[[User_talk:Pidgeot|(t)]] [[Special:Contributions/Pidgeot|(c)]] [[Special:Emailuser/Pidgeot|(e)]]</small> 17:50, 3 Aug 2005 (UTC)
 +
::Besides, as you may have noticed, even Stinkoman admits the plot is utterly predictable. Although, even though the PLOT might be predictable, chances are, if -0 or 3 are any indication, the level scenarios won't be. :) --[[User:Shadow Hog|Shadow Hog]] 23:03, 3 Aug 2005 (UTC)
 +
:dude, this is an old-style platforming game, in other words, as long as the gameply's good, nobody cares about the plot.-[[User:Anonomys|Anonomys]] 19:43, 19 October 2005 (UTC)
-
I didn't include the cutscenes in the package because you don't need them to make levels. If you want to watch the cutscenes, play the real game.
+
== ...The new punching?! ==
-
== Fading Blue Boxes ==
+
Who else here doesn't like the new punching?? - [[User:C.Olimar788|C.Olimar788]]
-
I didn't want to post this in the article, but I don't think Flash would generate those fading blue boxes. I um, really don't see how. Besides, how would there be such oddly shaped boxes? I thought it was just a Nintendo thingy.
+
:heh? what do you mean by "new punching"?-[[User:Anonomys|Anonomys]] 00:55, 19 October 2005 (UTC)
 +
::"New punching" ''means'' the fact that the 'flying fists' now shoot straight and don't disappear! The only thing that bothers me is how freaking hard it is to kill the my benj. Other than that, I think it's pretty cool. -[[User:FaceCrap|FaceCrap]] 03:56, 3 November 2005 (UTC) (P.S. Are all you're discussion edits on the 19th of October, Anonymous?)
 +
:I don't really like the "new punching" because it is almost impossible to kill the my benj. Also because you only get to have 3 shots on the screen so it's just very annoying when you need to shoot a boss and you have to wait for the shots to leave the screen and then you'll lose your chance to shoot the boss and you might get attacked. {{User:Tampo/sig}} 02:33, 21 January 2006 (UTC)
 +
::Also I think it's a glitch because they  didn't want the shots for the Stinkowing to fall so they made them fly across. Then it spread over to the other levels. <nowiki>[[User:Tampo|</nowiki>[[User:Tampo|Tampo]]]] <nowiki>[[User talk:Tampo|</nowiki>[[User talk:Tampo|talk]]<nowiki>]]</nowiki> 22:15, 31 January 2006 (UTC)
 +
::But it's not, Stinkoman's shots still fall a little, but the Stinkowing's doesen't. - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 04:51, 1 February 2006 (UTC)
 +
:::That's what I've said on a parallel disussion page. One that's kind of [[Talk:Stinkoman 20X6 Glitches|glitchy]]. -[[User:FaceCrap|FaceCrap]] 14:00, 4 February 2006 (UTC)
 +
::::When it spread over to the other levels it probably still had a little bit of the old mechanism in it so thats what made them fall. {{User:Tampo/sig}} 02:41, 5 February 2006 (UTC)
 +
::I like it better this way, and I feel that it isn't a glitch. - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 05:03, 5 February 2006 (UTC)
 +
:::I like it too. But the only thing I hate about it is about battling the bosses. [[image:stinkoman.PNG|20px]] [[User:Tampo|<font color="red">'''Tam'''</font><font color="blue">'''po''' </font>]]/ <small>([[User talk:Tampo|<font color="blue">'''20'''</font><font color="red">'''X'''</font>]][[Stinkoman|<font color="red">'''6!!!'''</font>]])</small> [[image:stinkoman.PNG|20px]] 21:56, 12 March 2006 (UTC)
-
It was a reference to Nintendo games that left those artifacts. --[[User:ackicantthinkofaname|ackicantthinkofaname]]
+
Is there somewhere where the whole plot is shown? I'm really bad at this game, so I wanna know what's going on.
-
== Article on custom levels ==
+
== Fanstuff bad? ==
-
I made one where you can put the code for your custom level [[HRFWiki:Stinkoman 20X6 - CUSTOM LEVELS|here]] on the fanstuff wiki. Should I put a link to it on the Stinkoman 20X6 page? --[[User:Color Printer|Color Printer]] 16:29, 2 Apr 2005 (MST)
+
-
:I don't think so as of yet. If levels are added and stuff, and a tutorial on how to do make a level, then sure. But that's my opinion. --[[User:Joshua|Joshua]] 18:46, 2 Apr 2005 (MST)
+
-
== When you see a boss... ==
+
What's wrong with the [[HRFWiki:Stinkoman 20X6 - CUSTOM LEVELS|fanstuff]] [[HRFWiki:Stinkoman_20X6_-_CHEAT_VERSION|links]]? [[User:Some HSR themed username|Some HSR themed username]] says it's "wiki policy," but I don't see anything against fanstuff in the [[HRWiki:Standards|wiki standards]]. {{User:Trogga/sig}}
 +
:I agree with you. It's "External Links", not "H*R Links." But I can see why some wouldn't like it. - '''''[[User:Joshua|<font color=green>Joshua</font>]]'''''
-
When a boss comes up on the screen, some voice shouts something. Do you know it says?
+
::I'm not sure exactly where I read it, but you can take it to the administrators if you want. {{User:Some HSR themed username/sig}} 18:49, 16 Sep 2005 (UTC)
-
+
:I'm pretty sure you read it in an old discussion of the page - where an admin said that no fanstuff related ''pages'' and ''fun facts'' should be made. (i.e. a guide to custom levels; a factoid on how you can do something with a cheat version) - '''''[[User:Joshua|<font color=green>Joshua</font>]]'''''
-
Catsmeat
+
::If I remember correctly it was a sysop edit summary just a few days ago, but if you really want to add it again, I'll stop reverting. {{User:Some HSR themed username/sig}} 19:00, 16 Sep 2005 (UTC)
 +
:Here's examples I found. These may be what you are talking about: [[Talk:Stinkoman 20X6/Archive#Add an article on custom levels.3F|here]] and [http://www.hrwiki.org/index.php?title=Stinkoman_20X6_Enemies&diff=138917&oldid=138711 here]. - '''''[[User:Joshua|<font color=green>Joshua</font>]]''''' 19:02, 16 Sep 2005 (UTC)
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Something on the lines of "Are you asking for a challenge?" You could have found that out on the walkthrough. --[[User:Joshua|Joshua]] 20:49, 2 Apr 2005 (MST)
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We don't link to fanstuff because (1) as a knowledge base, we should only list official sources as external links, (2) we don't have any real info on fanstuff nor do we have any control of its content, and (3) if we allowed person A's fanstuff on this page, then we'd have to allow the fanstuff of persons B, C, D, E, and everyone else on all the other pages, and that is not the point of this wiki, nor should keeping up with and policing things like that be one of our chores. &mdash; [[User:It's dot com|It's dot com]] 06:46, 17 Sep 2005 (UTC)
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Yeah.. That's Stinkoman.
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You're Insane, man! I liked those links! Besides, Trogga and Joshua are right! Those links were useful, Fanstuff or not! -[[User:FaceCrap|FaceCrap]]
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In level 5 it's "I want to be the guy too!", though. [[User:Kvb|Kvb]] 10:43, 26 May 2005 (UTC)
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:The cheat version may be bad, but the custom levels are public fanstuff from multiple users, and I think they should stay. - '''''[[User:Joshua|<font color=green>Joshua</font>]]'''''
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== Tonberry reference? ==
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Any glitches that can only be accessed with the cheat version or in custom levels should be treated like out-of-the-frame glitches in the toons - they were not intended to be seen by the public, so there's no reason to allow for them. That is, if there's something that happens because something is not specifically catered for (eg 1-Up kicking a Stafulter) it should not be mentioned here (though it could be mentioned on the [[HRFWiki:Stinkoman_20X6_-_CHEAT_VERSION#Quirks|fanstuff entry's page]]). If there is something intentional that can only be accessed this way (like the cabbage enemy was) then it should be mentioned, as a remark or as appropriate on another Stinkoman 20X6 page. Linking to the custom levels here would in my mind be the same as linking to [[HRFWiki:Other Character Email|Other Character Email]] or suchlike from the [[Strong Bad Email]] page, and would easily set a precedent for every fanstuff (or even just each category of fanstuff would be bad enough) being linked to from the H*R thing it was inspired by. {{User:phlip/sig}} 17:09, 17 Sep 2005 (UTC)
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In the manual entry for "pooru-pooru", it states, "Land on one and it's DOINK for you!"
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But what's the point of (fanstuff) interwiki links if we're not going to use them? {{User:Trogga/sig}}
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I swear this is a reference to Tonberrys from the Final Fantasy series. Can anyone confirm this?
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--Bdragon
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Doink is a sound word. It's just another case of <strike>ottomatopeia</strike> <strike>otamatapia</strike> <strike>otttamadapeia</strike> I can't spell it, whatever it is. --[[User:thatkidsam|thatkidsam]] 21:16, 11 May 2005 (UTC)
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Yeah, if we're not supposed to link to fanstuff, then, ''Oh! Why don't we'' '''blow the fanstuff link off the face of that side template thingy''' if we're "not supposed to link to fanstuff"! See? it's ridiculous!! Take ''that'', It's dot com! -[[User:FaceCrap|FaceCrap]]
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: I believe you want: onomatopoeia
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:There's a difference between "linking to the fanstuff site from this site" to "linking to a fanstuff page ''from an article'' on this site" - the ''articles'' are supposed to make a ''knowledge base'' containing ''facts'' about ''H*R''. However the site as a whole contains the knowledge base, the forum, the fanstuff, the chat channel, etc... so links between them ''outside the articles themselves'' are still good. {{User:phlip/sig}}
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== Closed STUFF ==
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:Take it easy, FaceCrap. It's not an extremely good idea to talk like that. &mdash; {{User:Lapper/sig}}
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These Fun Facts were on STUFF and declined. If you want to discuss these facts, please make sure your votes are seperate from the original ones.
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:Yeah, I guess not. -[[User:FaceCrap|FaceCrap]]
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====Stlunko====
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So,''anyway'', if no one's said anything against the Fanstuff links for days, why hasn't somebody put them back? I would, but if it were a good idea to, somebody probably would've already. -[[User:FaceCrap|FaceCrap]]
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Stlunko, the world 3 boss, could very well be modeled after...
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* ...the final boss in the ''Donkey Kong'' game for Game Boy, in which you fight a giant version of Donkey Kong who uses two hands to smash you in a manner very similar to Stlunko.
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* ...Gamma from ''Mega Man 3''.
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* ...Rudy, the final boss of ''Wario Land 3''.
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* ...Kerozene, a boss added to the [[Wikipedia:Game Boy Advance|Game Boy Advance]] version of ''Donkey Kong Country 2: Diddy's Kong Quest''.
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*'''Decline.''' If this isn't a TTATOT, I don't know what is. --[[User:Beatfox|Beatfox]] 23:19, 28 Apr 2005 (UTC)
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**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:11, 29 Apr 2005 (UTC)
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*'''Decline''', you're not trying hard enough - I'm sure you could think of lots more bosses that involve fists somehow if you tried... --[[User:phlip|phlip]] 20:29, 29 Apr 2005 (UTC)
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**'''Second.''' I usually like these kind of Fun Facts, but it sounds like you're just not trying here. Pick one. [[User:TakuaKaita600|TK600]] 20:08, 6 May 2005 (UTC)
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***Well, if '''I''' had to pick one, I'd definitely pick the first one; it's what the original one stated, and mentioning only that wouldn't be such a TTATOT. --[[User:Shadow Hog|Shadow Hog]] 02:23, 7 May 2005 (UTC)
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====Rose Blake====
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When SB says "rose face" in #125, it sounds slightly like "rose blake" in stinkoman game.
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*'''Double Decliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiined!''' Seriously, can we stop stretching Fun Facts as far as they can possibly be stretched? --[[User:ISlayedTheKerrek|ISlayedTheKerrek]] 15:27, 27 Apr 2005 (UTC)
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:I am against putting the fanstuff links there. People should just visit fanstuff themselves. {{User:Rogue Leader/sig}} 14:05, 24 Sep 2005 (UTC)
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*'''Decline.''' Slightly like? Oh, man! -- [[User:tomstiff|tomstiff]] 15:55, 27 Apr 2005 (UTC)
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*'''Decline for the pudgy! Decline for the pudgy!''' -- [[User:Kiwi|Kiwi]] 16:55, 28 Apr 2005
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*'''Gimme a D-cline.''' --[[User:Beatfox|Beatfox]] 23:22, 28 Apr 2005 (UTC)
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====Black Spots====
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Stinkoman doesn't have any black spots on his cheeks for the ripped off sprites
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*'''Decline''' Maybe if I understood what this was saying I might like it more, but it still doesn't seem right. What do you guys think? -- [[User:Joshua|Joshua]] 20:32, 19 Apr 2005 (UTC)
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::Well, you ''can'' just go to the external links part of the side template, true, but it might be easier to have direct links on the bottom of the page. -[[User:FaceCrap|FaceCrap]]
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*'''Declininated''' I don't get it. [[User:Kiwi|Kiwi]] 17:10, 19 Apr 2005
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*'''Allow me''' I THINK what is being said is this:
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The black portion of Stinkoman's mask is missing in his sprite form, because
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it is a ripoff of Megaman sprites.
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*However, this is pretty useless AND false (it's not a ripoff of Megaman sprites, just strongly based on them.) Most old, small sprites lack detail seen in their fully-drawn form. So I must concur with '''Decline'''. --[[User:Jay|Jay]] 21:43, 19 Apr 2005 (UTC)
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*And you can't see Mario's nostrils in Super Mario Bros. So? '''Let's Declining Love''' [[User:Dasrik|Dasrik]] 23:59, 19 Apr 2005 (UTC)
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*'''Correct me if I'm wrong, but are you asking for a Decline?!?''' --[[User:Beatfox|Beatfox]] 00:30, 20 Apr 2005 (UTC)
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*'''Decline''' If you look at the bottom of Stinkoman's white area you can see little black lines so this 'fact' is false [[User:The_Pardack|The_Pardack]]
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====Tampo====
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The name Tampo may be a reference to a Japanese kind of fried food (Tempura). Or even Tempo, the speed of music.
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*'''Decline'''This is very doubtful. Tempura is a big stretch, sure the manual says Tampo is as mean as he is delicious, but that hardly connects Tampo and tempura. And ''tempo''?? Tampo has nothing to do with tempo or even anything musical. --[[User:Ogog|Ogog]]
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:So what, we have to be actively posting here all the time saying "I still don't want the fanstuff links there" after the discussion seems settled? OK, to make it explicit: I think they should not be there, and I will continue to think they should not be there until such a time as I specifically post saying otherwise. Until then, take it as read that I am posting here regularly saying they should not be there. {{User:phlip/sig}} 16:02, 24 Sep 2005 (UTC)
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** '''Comment''' Well, it IS a Mega Man parody, and many Mega Man characters are named for musical terms (Rock & Roll, Blues [in Japan], Bass, Treble, Forte [in Japan], Gospel [in Japan], Rush, Tango, Beat, Punk, Enka/Enker, Quint, Ballad(e), Duo... and I'm probably forgetting a few.) Of course, that doesn't automatically mean that Tampo was named for the term "tempo" - it probably wasn't - but it's not outside the realm of possibility. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)
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***'''Decline''' The creators of Megaman had music in mind when they made the character. They said so. --[[User:Joshua|Joshua]] 06:03, 5 Apr 2005 (MDT)
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*'''Decline''' Big stretch in both cases.  And a '''Comment''' to [[User:Ogog|Ogog]], make sure that your comments are bulleted and that you show your vote as Accept or Decline. Also, make sure you remove the STUFF'd item when you put it on this page. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)
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**'''Second'''. Er, the vote, that is. --[[User:Shadow Hog|Shadow Hog]] 17:44, 26 Mar 2005 (MST)
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**'''Sleckhund.''' --[[User:Beatfox|Beatfox]] 23:24, 28 Apr 2005 (UTC)
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**'''Er...''' The meaning of Tempo might be he is going faster.
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*'''Comment''' Or it could also be a reference to tampons... Um, actually, no, forget that I said that.
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Dude, Whomever thought of ths had no idea of an alternative. Maybe it's a bad translation. Or he isn't very mean and also doesn't taste very good.
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I feel that having fanstuff links would only be kinda like linking to the forum. I also think that the custom levels might be kind of like linking to the home-made or other character e-mails, but the cheat version still seems good. -[[User:FaceCrap|FaceCrap]] 20:56, 19 May 2006 (UTC)
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====Brody====
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I don't think the fanstuff should go completely unnoticed... those are some useful cheats! -[[User:FaceCrap|FaceCrap]] 04:23, 7 June 2007 (UTC)
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Brody looks similar to Big Bird from Sesame Street.
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*'''Decline'''Aside from Brody's legs and coloring, this isn't true. And the legs and coloring don't hold much water on their own, seeing as how: A. Birds' legs look something like that and are often illustrated that way. B. Every other chicken in Level 2 is colored yellow, and chickens are often illustrated to be yellow anyway. --[[User:Ogog|Ogog]]
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Buffalo! Buffalo, buffalo, buffalo! It's funny if you watch the ''Colbert Report''. -[[User:FaceCrap|FaceCrap]] 04:23, 7 June 2007 (UTC)
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**'''Second''' [[User:Dasrik|Dasrik]] 02:35, 5 Apr 2005 (MDT)
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**'''Panzerschrecken'd.''' --[[User:Beatfox|Beatfox]] 23:26, 28 Apr 2005 (UTC)
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**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:09, 29 Apr 2005 (UTC)
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====Engrish====
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The creators of Stinkoman 20X6 are poking fun at the 'all your base are belong to us' type language goofs in the stereotypical English port of a Japanese game.
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*'''Decline'''There is absolutely no need to point this out. Yet another fun fact that's too obvious. --[[User:Ogog|Ogog]]
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== Level 8 ==
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*'''Weak Accept''' I do agree that is kind of obvious, but this does constitute a valid reference. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)
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*'''Decline'''; noted at the top of the page. --[[User:Shadow Hog|Shadow Hog]] 17:43, 26 Mar 2005 (MST)
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**Thanks for immortalizing the fact into my fragile little mind, fact-writer. '''All Your Second Are Belong To Us''' [[User:SP'd|SP'd]]
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**'''Second the Decrine.''' --[[User:Beatfox|Beatfox]] 23:28, 28 Apr 2005 (UTC)
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**'''Second.''' -- [[User:tomstiff|tomstiff]] 16:07, 29 Apr 2005 (UTC)
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*Zero Wing is far from the first instance of Engrish. Come on. '''Decline''' [[User:Dasrik|Dasrik]] 02:34, 5 Apr 2005 (MDT)
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====Stone Fist====
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When you beat the final boss, Stinkoman says he got a power-up and puts on the stone fist, showing an almost 100% chance for more levels!
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*'''Decline'''Same as the "More Levels" fun fact listed above. Obvious and not noteworthy as a fun fact. --[[User:Ogog|Ogog]]
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I know people have commented on the whole level 7,-0,9 thing. I think I has the solution. After Level 10, TBC are likely to go back and do a level 8 as somewhat of a lost level. I'm dissapointed there was no swimming level, so this might be where it comes in ( Level 10 defenitely won't be such a level. I'll bet anyone my entire life savings [being $8.42] that 10 will be a Bowser's Keep type deal)---[[User:RatherAnnoying]]
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*'''Accept''' Same as my comment above - since the game has no Transcript, it's useful as a fact. --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)
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: Level -0 ''is'' level 8, just not called that. --{{User:Jay/sig}} 20:06, 21 Sep 2005 (UTC)
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*'''Decline'''. This doesn't show that there will be new levels. That's what the screen AFTER the cutscene's for. --[[User:Shadow Hog|Shadow Hog]] 17:41, 26 Mar 2005 (MST)
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:5 bucks says level ten isn't a bowsers keep type deal.-[[User:Anonomys|Anonomys]] 19:46, 19 October 2005 (UTC)
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*'''Accept!''' [[User:http://www.hrwiki.org/index.php/User:Extremejon|Extremejon]]
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::What ''is'' a bowser's keep type deal, anyway? -[[User:FaceCrap|FaceCrap]] 04:13, 2 November 2005 (UTC)
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*I'm wearing clothes, does that mean for sure I'm going out? '''Decline''' [[User:Dasrik|Dasrik]] 02:33, 5 Apr 2005 (MDT)
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:::Ever played any old Mario game? Think those type of final levels. - {{User:Kookykman/sig}}
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**Well that depends.  If you're wearing clothes that are made of magnetic material with a strong attraction to a magnetic field just outside an open window that you're standing next to, then it might be safe to assume that you're going out.
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::::Actually, I ''haven't'' played any old Mario games (unless Super Mario World for the Super Nintendo counts, but I haven't even beaten it and it's at a friend's house anyway), so I haven't seen any final levels. -[[User:FaceCrap|FaceCrap]] 02:31, 8 November 2005 (UTC)
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*'''Decline''' Now noted in the walkthrough transcript --[[User:Joshua|Joshua]] 05:59, 5 Apr 2005 (MDT)
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:::So, what's a bowser's keep type dael? -[[User:FaceCrap|FaceCrap]] 03:45, 2 March 2006 (UTC)
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*'''Second''' [[User:Kvb|Kvb]] 06:43, 5 Apr 2005 (MDT)
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[http://vgmaps.com/Atlas/NES/SuperMarioBros-World1-Area4.png Bowser's castle], World 1-4 of ''Super Mario Bros.''. Look up "NES", then "Super Mario Bros.", then "World 1-4". The link redirects to the first page. --[[User:DorianGray|DorianGray]]
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*'''Decline''' I think it is pretty much already stated. --[[User: Lappy 486]]
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**And now that more levels are actually coming out, saying more levels will come out is completely useless. [[user: lappy 486]]
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*'''Decline''' Now that a new level using the stone fist has been released, this is utterly useless. <small><tt>[[User:Homestar Coder|<span style="color:#8B0000;">Aurora the Homestar Coder</span>]]</tt></small> 22:06, 27 Apr 2005 (UTC)
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====Control Scheme====
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The poor control scheme (a to jump, s to fire) may be another Mega Man reference, this time to the  Mega Man Anniversary Collection which included Mega Man 1-8. On the Gamecube version, the controls for fire and jump were also messed up. (a to fire, b to jump) This eventually ended up with many frusterated gamers who intented to jump over a bottomless pit, but instead fired their plasma buster instead.
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*'''Decline'''.  This has got to be a joke.  Poor control scheme?  Tons of computer games use cursor keys as directions and a and s as action buttons.  Also it is not uncommon to see the action buttons in the same order, with jump on the left and attack on the right.  Additionally, many gamers choose a and s as their main buttons when setting up games and emulators and have no joypad.  I'm sorry for whoever got burned by Mega Man, but this really isn't the place for it.  -[[User:PolarBoy|PolarBoy]] 11:52, 22 Mar 2005 (MST)
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**'''Second'''. --[[User:MZilla|MZilla]] 23:18, 22 Mar 2005 (CST)
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*'''Decline'''. The control scheme for Stinkoman 20X6. Whoever wrote this was probably mad at MMAC and just wanted to get it out of his system. I really don't see what the problem is. I have that game, and in a few minutes I was fully adapted to the weirdish control scheme, no problem. -[[User:Joshua|Joshua]] 05:21, 24 Mar 2005 (MST)
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**'''Second'''. I, too, have that game, and it came almost second nature. It's not a "poor" control sceme. --[[User:thatkidsam|thatkidsam]] 15:41, 24 Mar 2005 (MST)
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*'''Decline''', mostly because it's irrelevant (although I DID hate that reversed control scheme in ''MMAC''...). --[[User:Shadow Hog|Shadow Hog]] 17:39, 26 Mar 2005 (MST)
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*'''Second and a comment'''.  Hey, the Jump-with-B, Shoot-with-A scheme worked for Metroid Prime, why not MMAC? :P  Hehe, oh well. :)  -[[User:JakeARoonie|JakeARoonie]] 16:28, 02 Apr 2005 (CST)
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*'''Decline''' This is waaay too big of a stretch. [[User:Dasrik|Dasrik]] 02:26, 5 Apr 2005 (MDT)
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*'''Decline w/Comment''' I've been playing MMAC on the Gamecube recently. The button layout is not that convoluted at all - once you get used to it, it's second-nature. --[[User:Jay|Jay]] 03:21, 5 Apr 2005 (MDT)
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*'''Decline''' I didn't think that MMAC or Stinkoman 20X6's control schemes were "poor". Sorry you got frustrated, but looking here, the majority didn't. --[[User:acekirby13|acekirby13]] 14:01, 8 Apr 2005 (MDT)
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*'''Accept''' As a video game lover, I've gotta say that I am pretty used to using the right-most button to jump and the left-most button to fire. Just water this fact down a bit. -[[User:Miss Free Country USA|Miss Free Country USA]]
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*'''Declorne''' Uh... so? [[User:SP|SP]]
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====Stoves====
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10 bucks says level 10's a fusion of Super Mario
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Planet K is in the Year 20X6, where gas stoves would have gone out of everyday life, yet some can be seen in stage 2.
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World's Bowser's Castle and Megaman and Bass' final stage(A castle where you go through several subsections and face a boss at the end of almost every section(like the goals))
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*'''Decline'''To quote geoguy: What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power. --[[User:Ogog|Ogog]]
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Gee, thanks DorianGray. That link totally worked. I now know exactly what a Bowser's keep type deal is. Both a 403 and a 404 at the same time! -[[User:FaceCrap|FaceCrap]] 16:19, 23 June 2007 (UTC)
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*'''Decline''' This is quite presumptuous - how do we know that gas stoves would have become osbolete? --[[User:TheEggman|TheEggman]] 15:38, 26 Mar 2005 (MST)
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:Try going [http://www.vgmaps.com/Atlas/NES/index.htm#SuperMarioBros here], then click the link for World 1, Area 4 (or any of the other Area 4s). {{User:Phlip/sig}} 14:04, 24 June 2007 (UTC)
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*'''Decline''' maybe 20x6 is 2006... ever thought of that, smart guy? [[User:Dasrik|Dasrik]] 02:32, 5 Apr 2005 (MDT)
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*'''Decline''' Assumption! 20X6 can be anything from 2006-2096, and I hardly think gas will run out before next year. Though the 20X6 world looks much more futuristic, it's not proven that gas runs out in the Homestar Universe, like Ogog said. --[[User:acekirby13|acekirby13]] 19:28, 7 Apr 2005 (MDT)
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**'''Comment'''  20x6 could also be 20106.  Maybe by that time more oil will be found.
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***'''Response.''' 20x6 is NOT 20106. I've always found the "x" to mean that it's a wildcard, meaning it could be 2006, 2016, 2026, etc. - as in [[time capsule]], it's highly unlikely that a Number One Jam cassette or a gross old wig in a time capsule wouldn't have decomposed in 18,000 years. --[[User:TheEggman|TheEggman]]
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****Actually, its very likely since plastic, and many fabrics dont decompose at all. The magnetic tape in the casette might have decomposed but that wouldnt have mattered because Stinkoman ate the casette, not played it.--[[User:-erson|-erson]] 23:40, 16 Apr 2005 (UTC)
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***But doesnt a Capital X mean the greek number for 10, and a miniscule x stand for a variable? --[[User:-erson|-erson]] 18:48, 14 Apr 2005 (UTC)
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****A capital X signifies a ''Roman'' numeral 10. And variables are ''usually'' lowercase, but if you don't have a character set with upper- and lowercase letters (like most old video games), then you just have to make do with what you got. (See also [[Rabbit Algebra]], which seems to mix the two.) &mdash; [[User:It's dot com|It's dot com]] 21:47, 14 Apr 2005 (UTC)
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****Does anyone else feel that 20X6 is simply a brilliant joke?  Don't try to place it into a timeline, just leave it silly, as it is. --J
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*'''Decline.''' Does the author of this FF purport to have insider knowledge of TBC's ''fictitious'' world? [[User:Beatfox|Beatfox]] 01:10, 17 Apr 2005 (UTC)
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*'''Decline'''I'll quote myself, damnit! just kidding, quote me all you want. But, to reiterate, What's the big deal? I feel that Homestar Runner's world is on a different plane of reality. It obviouslty is, but in saying on the official Wiki page that gas stoves are supposed to be obsolete by 20X6? What is 20X6? 2016? Gas is most likely to run out in 2025 in OUR world. In Homestar's world, there may be abundant reserves of oil. Have you ever seen anyone drive a car(for real) in Free Country, USA? They may well use mainly solar power.--[[User:geoguy91|geoguy91]] 01:06, 5 May 2005 (UTC)
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== Cutscene Before 9.3 ==
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{{stuffclosedaccept}}
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So, doesn't anyone think that noting that there is no cutscene before 9.3 is too obvious? There's no cutscene before An Ice Machine either, and nobody cared about that! Who put that fact up, anyway? -[[User:FaceCrap|FaceCrap]] 00:34, 1 Oct 2005 (UTC)
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=== Ladder difference ===
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{{stufffact|The ladders in level 5.2 look slightly different from those of level 5.1.}}
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{{stuffverdict|18:34, 19 Jun 2005 (UTC)|19:08, 4 Jul 2005 (UTC)|revised and accepted|4|2|Stinkoman 20X6}}
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{{stuffcloseddecline}}
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:I agree. We should either put both facts up, or none of 'em. --{{User:Bubsty/sig}} 21:13, 1 Oct 2005 (UTC)
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=== Different Colors ===
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{{stufffact|The fact that Gaspeau (red) and Frotzer (blue) are almost the same exact enemies may be a reference to the old Zelda games where an enemy could be red or blue and that the blue version of the enemy was always harder.}}
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{{stuffverdict|16:07, 5 Jun 2005 (UTC)|00:56, 21 Jun 2005 (UTC)|unanimously declined|5|0|Stinkoman 20X6}}
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{{stuffclosedaccept}}
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==Easter Eggs==
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=== Tiny eye difference ===
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{{stufffact|The 1-Up sprites in Level 4 are slightly different to the ones in Level 5 — they were not reused, as the Stinkoman ones are.}}
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{{stuffverdict|16:48, 6 Jun 2005 (UTC)|01:00, 21 Jun 2005 (UTC)|revised and accepted|5|1|Stinkoman 20X6}}
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{{stuffcloseddecline}}
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:I know it wouldn't do much, but to help clean up, couldnt we move the easter eggs onto the levels in which they're on? For instance, for the "snot bubble" easter egg, couldnt we just keep that on the "Oh! The moon!" page? --{{User:Bubsty/sig}} 21:11, 1 Oct 2005 (UTC)
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=== Liekand's magic powers ===
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::I don't think we need the snot bubble one there. We already recorded it on [[Stinkoman 20X6 Playable Characters]]. - {{User:Joshua/sig}}
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{{stufffact|Liekand is also reminiscent of the game Magic Pockets, in which the character's attack is a bouncing tornado that can spit out smaller tornadoes.}}
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{{stuffverdict|12:09, 8 Jun 2005 (UTC)|02:15, 22 Jun 2005 (UTC)|unanimously declined|5|0|Stinkoman 20X6}}
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==Update Ahoy!==
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== Stinkoman Labels ==
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Stinkoman 20X6 has been taken off the H*R website. TBC are probably updating it. I can just smell new levels! -- [[User:Joshua|Joshua]] 15:50, 25 Apr 2005 (UTC)
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* I sure as heck hope they are! I was going to try to play it (I haven't in a while) but it was gone! --MessedRocker (not registered)
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Personally, I think there should be some kind of consistency among the level titles.  If we are to change the level 8's to level -0's, we should do that throughout the entire page and not just to one of the titles.  I changed it back because, having two dashes -0-9 doesnt' exactly look pretty, and it would look even worse if we had (-0)-9, as I had seen once before (if my memory serves me right).  Please accept my apologies but I will change it back to the way I had it for the aformentioned reason. If it is deemed better to have all level 8 labels turned into -0 label, then it should be done across the board. Thanks.--[[User:Stux|Stux]] 17:36, 13 October 2005 (UTC)
 +
:My vote is too change all '''-0''' tags into '''8'''s. I find the -0 title confusing when being used among other levels. This is probably especially true for newbies. 8 is just much simpler. And it's not entirely inaccurate either - Level 8 ''is'' called Level 8 in the Stinkomanual. - {{User:Joshua/sig}} 17:41, 13 October 2005 (UTC)
 +
:: But the ''game itself'' calls it Level -0. --{{User:Jay/sig}} 17:47, 13 October 2005 (UTC)
 +
::: To me that says that the game creators (that would be TBC) both call it level 8 and level -0. However, my first issue still stands: ''consistency''.  Having several titles call it level 8 and only one or two (or even half) level -0 is inconsistent and looks bad. --[[User:Stux|Stux]] 17:50, 13 October 2005 (UTC)
 +
:::: Do we have titles that call it level 8? --{{User:Jay/sig}} 17:52, 13 October 2005 (UTC)
 +
::::: We go by -0.  I don't understand why people care about it.  We go by the official site, and the site calls it -0.  Oh, and I think the walkthrough says -0/8. {{User:Rogue Leader/sig}} 17:53, 13 October 2005 (UTC)
 +
::::: To answer my own question, we did. I came up with a solution that not only fixed that, but also fixes the "double hyphen" problem. --{{User:Jay/sig}} 17:55, 13 October 2005 (UTC)
 +
:: What the walkthrough says doesn't matter - it can be changed. Basically, the official site calls it -0 '''AND''' 8. So we could go either way without "official site relevance" problems. - {{User:Joshua/sig}} 17:55, 13 October 2005 (UTC)
 +
::: Yes, this is true, but one is in the manual (which has lots of other intentional mistakes) and the other is in the game itself. --{{User:Jay/sig}} 17:57, 13 October 2005 (UTC)
 +
:::::I was gonna post this till you guys beat me to it (twice! I had 2 edit conflicts):
 +
::::::''Pretty much every main title that refers to it under Trivia, remarks (before the change) and inside references. There is a snippet in the flash [[Stinkoman_20X6#General|information]] that calls it episode 8 (this i beleive is original TBC wording) and further below 8/-0, and ... and that's it!
 +
::::: and I like your solution! --[[User:Stux|Stux]] 17:58, 13 October 2005 (UTC)
 +
::::Yeah, the manual itself is kind of inconsistant. I agree with Jay. And furthermore, I think -0 sums up the level better too. --[[User:DorianGray|DorianGray]]
 +
::::: Working heavily on the Stinkoman 20X6 levels, I must say -0 is a great inconvience. When we can choose between convient and inconvient, why do we pick the harder one? It seems that TBC used -0 on the level selection screen and "TRY LEVEL" screen and 8 everywhere else. - {{User:Joshua/sig}} 18:02, 13 October 2005 (UTC)
 +
:::::: Define "everywhere else." All I see was the manual, which was already mentioned, and the "What's New" box from the day before, where they didn't want to give away the new level. --{{User:Jay/sig}} 18:09, 13 October 2005 (UTC)
 +
:::::::Not to mention ''" It said "V6.0 EPISODES 1-8" until September 5, 2005, when the ninth level was added."'' Although level and episode are two slightly different things. Yes, I know I'm being slightly repetitive. I do like the new wording a lot though! --[[User:Stux|Stux]] 18:52, 13 October 2005 (UTC)
 +
::::::::Ok, I think that we can live with some itty bitty inconviences in our articles.  -0 makes much more sense than 8, and is called -0 on the site. {{User:Rogue Leader/sig}} 18:59, 13 October 2005 (UTC)
 +
:::::::I don't exactly see what you're talking about with -0 making more sense. -0 is much more inconvenient than 8, and we've already established that TBC call it both. I vote '''8'''. - {{User:Joshua/sig}} 23:13, 13 October 2005 (UTC)
 +
::I vote '''8'''.-[[User:Anonomys|Anonomys]] 19:52, 19 October 2005 (UTC)
 +
(Dear wiki fans: please note that arguing over something small like this may get all of you put up on my "Nerds of the year page."  It does not currently exist, but it will very soon.  In like, 2 hours I will have the link posted here.  You're not on it...yet.  Note to the admins: you won't be on it, since you are defending the inconsistency fact that you put on there.  Does that make sense?)
 +
--Chorch
 +
P.S.  No offense ;)
 +
:Of course, the only person more nerdy than the guys arguing over it is the person that locates the discussion amoung the millions of other "nerdy" discussions around here, identifies it as the "nerdiest" and then makes a webpage dedicated to the "nerdiest" users' feat. :P - {{User:Joshua/sig}}
 +
::Yeah, I feel like such a bag of crap now that I said that... you guys run one of the few places on the 'net that accept me... so to make it up to you, I've put up some Homestar Runner based cheats for Super Mario Bros. in my user page.  Wait until you see what the cheat "Strong Sad" does!
 +
-Chorch aka [[User:RadSkat3|RadSkat3]]
 +
P.S. I'm deeply sorry :(
 +
:: Seriously guys, you need to grow up:( --[[User:Robotawesomeness|Robotawesomeness]] 17:46, 6 August 2009 (UTC)
-
:Me too! I'm almost certain that it's an update on the game. I '''CAN'T WAIT!''' --[[User:acekirby13|<font color=green>acekirby13</font>]] 21:12, 25 Apr 2005 (UTC)
+
== The shadow ==
-
* Well, I think we should all join hands and pray with all our hearts that [[Trogador]] is finally publicly revealed! -- [[User:Homeschool Winner|Homeschool Winner]] 11:39, 26 Apr 2005 (UTC)
+
:anyone thinking about who the end boss is going to be?-[[User:Anonomys|Anonomys]] 00:59, 19 October 2005 (UTC)
-
:Have you played it? Is he in there? &rarr;''<small><tt>[[User:FireBird|<font color=green>FireBird</font>]]</tt></small>''
 
-
* I doubt it. Trogador page:"According to TBC, he is likely never going to be used on the site." [[User:Kvb|Kvb]] 12:01, 26 Apr 2005 (UTC)
+
Ya, proably a Japanese Coach Z. there is s HRWiki article that mentions this.- Not currently a user, 11:02pm, 9th November 2005 (AEST)
-
**Uh, uh, uh! You stopped a little short there, pal. The full sentence is "According to TBC, he is likely never going to be used on the site, but they may yet change their minds." I think that they ''might'' put him in there as a boss, but that's just me. --[[User:acekirby13|<font color=green>acekirby13</font>]] 19:58, 26 Apr 2005 (UTC)
+
-
* The game has been updated with at least one new level. --[[User:63.202.45.187|63.202.45.187]] 22:20, 26 Apr 2005 (UTC)
+
Though I have a feeling it's so obvious that it's Coach Z, it might not be Coach Z at all. Just a theory. -[[User:FaceCrap|FaceCrap]] 17:53, 24 November 2005 (UTC)
-
* A beatable, npcTrogdor? Cool! I just whipped 4.3. 10 euros says they'll never rescue Pan-Pan. (Who kidnapped him anyways???)
+
I think that it is Coach Z. In some of the cartoons, Coach Z is represented like that (I cannot remember where). When he was, he looked extremely similar to the end boss.
-
::I'm predicting a Stinkly Man appearance soon. -- [[User:Joshua|Joshua]] 01:14, 27 Apr 2005 (UTC)
+
-Zyborg
-
::It was the same silohouette(where's the spelling fairy when you need it?) that kidnaps 1-Up. It was da Coach!
+
-
* Well, there appears to be no Trogador throughout the new level, but we'll see. When I heard them say that they probably wouldn't use him at the NYU thing, they seemed pretty unsure, so just pray. -- [[User:Homeschool Winner|Homeschool Winner]] 02:49, 27 Apr 2005 (UTC)
+
Maybe the final boss is an armored Sticklyman. After all, maybe only the cape and armor are shadowed, and the "hat" may be some kinda visor.
 +
:I changed my mind. I do think the Shadowy Figure is 20X6 Coach Z. On the fanstuff wiki, he has many names relating to Coach Z, like "Emeperor Z" and the popular "Master Z". In a Stinkoman comic called "Stinkoman 20X6: The Second Wave" he is called "Evil Z". I do think it is just 20X6 Coach Z, wearing sholder plates and a cape. His sprite is avalible in "Make-O Your Own Stinko", but it has no cape.
-
*I wouldn't even want him in the game. I love the new level, though. Great difficulty. Too bad I beat it in a few minutes. No new power up?? Then they could have at least let me keep that fist... [[User:Kvb|Kvb]] 11:28, 27 Apr 2005 (UTC)
+
== Messy Page ==
 +
The whole fun fact section of this page is a mess. I'm thinking we need to delete some facts, maybe move some pages, stuff like that. Like individual boss fun facts chould go in their own section in the enemies page. And I think a page should be set up of a list of all the "Try Level" "Game Over" and "More Levels To Come" scenes. - '''''[[User:Joshua|<font color=green>Joshua</font>]]'''''
-
*Man, the new level is really hard! The others were a snap, but I just can't beat the "puzzle" in 4.1! --[[User:thatkidsam|thatkidsam]] 20:18, 27 Apr 2005 (UTC)
+
:It is a bit messy. I'll try sweeping the floor.
 +
:...
 +
:But seriously, yea. Too much info. We need to have a [[garage sale]] or something. I'll maybe try to do a bit of work on the page. Probably a few more Fun Facts subsections are needed, as well as maybe an 'updates section', for the little things they change every time they update. {{User:Thunderbird L17/Siggie}} 04:07, 8 Sep 2005 (UTC)
-
*It looks like the "barking" sound that 1-UP makes in the level 2 cutscene (following the level 1 boss) has been removed. It's present in the level 4 cutscene (following the 3 boss), though.  Bug?
+
::The fun facts should be split into levels wherever possible, and a bunch of other changes. I was kinda waiting for the game to be finished before proposing any radical alterations. &mdash; [[User:It's dot com|It's dot com]] 04:12, 8 Sep 2005 (UTC)
-
*When you get to a boss level, and loose a life, is it just me or does the floor disappear in later lives (and hence you fall through and loose immediately)?
+
:Would it be okay to remove all of the "when the game was first made, it was like this. it was later changed" type messages? Shouldn't the guide just talk about how the game is now?--DrPepperMD
-
*New levels...'''YET AGAIN!''' Man, TBC are just cranking out the levels now! It's great! ...but I can't beat level 5.2... --[[User:acekirby13|<font color=green>acekirby13</font color>]]|<sup>[[User talk:acekirby13|<font color=green>My Talk</font color>]]</sup>  20:28, 10 May 2005 (UTC)
+
::We have precedent for keeping records of when things change, but that's mostly because the toons and such don't change often - this game changes regularly... Perhaps split them off to yet another page? I'm willing to do that now if there's no objections. {{User:phlip/sig}} 03:56, 25 Sep 2005 (UTC)
-
*Ahem, TBC just "cranked out" Level -0(8) and I can't play it. That's dumb. But I totally think that the shadow guy (thought to be 20X6 Coach Z) should make an appearance as a boss. I just love "the mask comes off" episodes, so when the shadow guy is revealed, he'll scream or something. That'll be hillarious. --[[User:oopsyoubwokeit|oopsyoubwokeit]] 13:33, 1 Aug 2005 (UTC)
+
:::I had another look - I don't think there are enough "in a previous version..." facts to warrant its own page, but I still don't think they should be removed. Perhaps group them all together under a "changes" heading or something... {{User:phlip/sig}} 11:10, 25 Sep 2005 (UTC)
-
==Level 6==
+
:'''Hi!''' I have two points I'd like to talk about (sorry, I'm not really mentioning anything new).
-
*I wonder what level 6 will be like. I know you control stinkoman again, but any other ideas about it? --[[User:Gooblies|Gooblies]] 01:43, 13 May 2005 (UTC)
+
:*This TALK page is indeed still messy. I think we should archive ''again'' everything except the Closed (STUFF), XML and couple of most recent (like level 9) conversations.  Oh! and this section of course. I'd do it, but um, I hate to ask... how do you archive things again?
-
**Maybe it will be where the final boss is the silloute dingie. --[[User:Gooblies|Gooblies]] 01:44, 13 May 2005 (UTC) again
+
::*The Main page has its archives broken in pieces of 20, and has its own template and everything, I think this talk page merits that kind of organization.
-
*It will most likely have a cloud-like design, because several of the next, unseen platforms and hazards have a cloud-theme. (I know this by working with an editor) -- '''''[[User:Joshua|<font color=green>Joshua</font>]]''''' 01:46, 13 May 2005 (UTC)
+
:*Um yeah the page is kinda bloated. I was thinking making actual ''level'' pages for most stuff (we already have the walkthroughs, which the level pages can point to) like [[User:It's dot com|It's dot com]] suggested. I think it's doable at least for the early stages, and since the game is presumably nearly complete.  That or Real World references should have its own page.  So what should it be, individual level pages or Real World references? :D
-
* Or maybe and ice world, almost every video game has fire and ice levels. [[User:The_Pardack|The_Pardack]]
+
::*Organizing the page now, will save us the headache of updating it later, when it's even more bloated.  Adding to a new infrastructure isn't necessarily that much harder.
-
** There probably will be an ice level (Level 4 counts as a fire level), but it won't be level 6, which is almost definately going to be in the clouds: [http://forum.hrwiki.org/viewtopic.php?p=104724#104724] --[[User:phlip|phlip]] 14:40, 13 May 2005 (UTC)
+
: Thank you guys for your time!
-
*Maybe 1-up has to get back from the moon via space station, or to make it even more fantastic, he has to bomb a Death Star maybe. Or... Pan Pan has been sold to bounty hunters and you have to get him back...[[User:Amy Whifflepoof|Amy Whifflepoof]] 15:46, 16 May 2005 (UTC)
+
--[[User:Stux|Stux]] 07:50, 1 Oct 2005 (UTC)
 +
: I have organized the talk [[Talk:Stinkoman_20X6#This_might_need_archival|archives]]. --[[User:Stux|Stux]] 08:24, 1 Oct 2005 (UTC)
 +
::I definitely like the separate Real World References page! --[[User:Stux|Stux]] 22:38, 1 Oct 2005 (UTC)
-
*We shall soon see, I went to play Stinkoman just now and it wouldn't load, but the address bar said it was version 4. You know what that means; update, more levels, WOO!
+
:I have reorganized some of the sections, is it clean enough to remove the cleanup tag? --[[User:Stux|Stux]] 02:24, 2 Oct 2005 (UTC)
-
Oh and I realize level 4 was a fire board, I not that dumb.[[User:The_Pardack|The_Pardack]]
+
::It is not even close to being clean. You have been doing a '''great''' jorb on this, but it is still to big for its own good.  We should probably take out the updates and break the FFs into smaller sections. {{User:Rogue Leader/sig}} 03:23, 5 Oct 2005 (UTC)
-
*It's already up, though I didn't notice it on the main page. And let me tell you: 6.1 wasn't that bad, but 6.2 is EVIL INCARNATE! Those stupid rising-and-lowering electrical outlet things almost never fail to take one or two units of life from me each, there's precarious jumping everywhere, and so far, I've only found one Power Crunch - pretty far in, too (though not as hard to grab as it looks.) --[[User:Jay|<span style = "color: #9090FF">''Jay''</span>]] [[User talk:Jay|<span style = "color: #006030"><small>(Talk)</small></span>]] 18:26, 16 May 2005 (UTC)
+
Some good examples of shortening is that we need to make either A: A Big Fun fact page or B: Seperate articles for all the facts and references.
-
** Urgh. Finally made it to the boss - with two units of energy left and no reserve lives. It's a tornado with glasses, BTW (don't know its name because I can't get the Episode 6 portion of the Stinkomanuel to load. --[[User:Jay|<span style = "color: #9090FF">''Jay''</span>]] [[User talk:Jay|<span style = "color: #006030"><small>(Talk)</small></span>]] 18:38, 16 May 2005 (UTC)
+
-
** The boss is evil too. Finally made it with three lives, but it didn't help (thanks to the lack of checkpoints and the ability to start at any reached non-boss level, I learned that there's no reason not to restart when you lose one life in a stage - except that it takes a little bit longer.) --[[User:Jay|<span style = "color: #9090FF">''Jay''</span>]] [[User talk:Jay|<span style = "color: #006030"><small>(Talk)</small></span>]] 18:47, 16 May 2005 (UTC)
+
-
*** The boss has a pretty predictable pattern, so he's pretty easy to beat.  The only problem is that he takes so many hits to kill that if you make a few stupid mistakes, you're screwed.
+
-
*The one thing that really got me on this one was level 6.2's ending. Level 5.2 was hard enough with the several Downtants, but the platform that you need to reach in order to beat 6.2 was unbelievably difficult. If you didn't time it just right, you were dead. It took me several tries to get it. I didn't find anything else so difficult about level 6.2, I was able to get to the end-area with 3 lives and full health usually, after all the losses on the end platform. In the end I finally beat it. But then again, level 7 won't be any easier... unless it's something like level 3. --SBEmail22
+
-
*Level 6 was ridiculously easy. It was really rather anticlimatic after level 5 was so hard. I spent days on level 5. Level 6 took 15 minutes.
+
-
*This is one of the hardest videogame boards I have ever played. Level 6 is almost unbeatable, kudos to TBC for giving this video game nut a good challenge (pardon the pun) [[User:The_Pardack|The Pardack]]
+
-
*The lack of checkpoints '''kill''' me in this game! I always get to the last two disintegrating clouds (on level 6.2) and then jump, but the freakin' up-down bar crap drops! AGH! I can even see the * Flag! [[User:Cheatachu72|Cheatachu72]] 18:14, 23 May 2005 (UTC)
+
-
Tip: In order to finish level 6.2, you need to jump onto the clouds when the trap is down. Once you reach the platform, immediately jump. THis will make you reach the flag platform. Maestro-not logged in
+
== Separate Fun Facts Page ==
-
== Did Anyone Else Get This Glitch? ==
+
I have a (possibly controversial) suggestion: why not move *all* of the Fun Facts section to its own page? It is big enough to merit it, and that way we can leave the Stinkoman page short and clean. --[[User:Stux|Stux]] 08:56, 29 October 2005 (UTC)
-
So I'm playing through my favoriate scene 2.2, and I get to 2.3, mr. big bird starts attacking.
+
On another note, can the Closed STUFF have its own independent page? It has its own page now which is inserted as a template to make it look like the way it was, since I didn't know if it should be kept here for easy access. I was thinking it could be prominently displayed in the Archive Nav bar. --[[User:Stux|Stux]] 08:56, 29 October 2005 (UTC)
-
Its 11:19PM and I don't care, so I let myself die... Bird's feet weaken me to my last power-up, then the beak attack does me in... I have 2 mans left, but the return of the challenge hasn't a floor... I fall to my doom... and it repeats... V.3 of the game... What's up with this?
+
-
* Happened to me, too, in both V3 and 4. Same thing happens with level 1's boss fight. No idea why. It worked fine in earlier versions. Happens with both locally-saved and website copies, in Firefox and IE (same plugin, so that's not surprising). --[[User:The Archon|The Archon]] 23:20, 19 May 2005 (UTC)
+
:You know, I was thinking that we should move all of the fun facts to an independent page. But STUFF'd facts having there own page, and still being displayed here is over kill. {{User:Rogue Leader/sig}} 13:26, 30 October 2005 (UTC)
-
== Shadowy Figure Revealed! ==
+
::Ok. I just didn't know if there was any reason for the STUFF to be visible immediately from the main talk page. Note that this is the same way STUFF is injected into the main STUFF page. As for the FF, if other ppl think it should be done then I'll go ahead and do it (later). --[[User:Stux|Stux]] 17:29, 30 October 2005 (UTC)
 +
:::I still think that FF could use it's own page, anyone else agree? --[[User:Stux|Stux]] 04:27, 3 November 2005 (UTC)
 +
::::I think having some sections say ''See Main Article: linky'', while some have the facts.  It looks inconsistent. {{User:Rogue Leader/sig}} 21:00, 4 November 2005 (UTC)
-
At the end of the boss battle in 5.2 take a chose look at the mysterious figure. He has a perfectly round head with a what looks like a baseball cap. Which makes him 20X6 Coach Z.
+
Ok so how does something like this look:
 +
----
-
Mystery solved.
+
=== Fun Facts ===
-
Whoa... Couch Z! You sit on him and watch your old Star Wars movies! Hey look! I found a quarter! [[User:Amy Whifflepoof|Amy Whifflepoof]]
+
<big><big>''' Trivia '''</big></big>
 +
:&mdash;<big>''' ''See [[Stinkoman 20X6 Trivia]].'' '''</big>
-
*I fixed the spelling, you know there are nicer ways to tell someone they made a mistake.
+
<big><big>''' Remarks '''</big></big>
-
I knew it all along. Seriously, that was quite obvious. I think his name is Coach X. [[User:Kvb|Kvb]] 19:19, 24 May 2005 (UTC)
+
:&mdash;<big>''' ''See [[Stinkoman 20X6 Remarks]].'' '''</big>
-
I agree, I also do know he will be found by who I call "Cheat-o-oki". Too obvious... [[user:Mr.NiceGuy|Mr.NiceGuy]]
+
<big><big>''' Goofs '''</big></big>
 +
:&mdash;<big>''' ''See [[Stinkoman 20X6 Goofs]].'' '''</big>
-
== Don't read this if you like the game ==
+
<big><big>''' Glitches '''</big></big>
 +
:&mdash;<big>''' ''See [[Stinkoman 20X6 Glitches]].'' '''</big>
-
I don't want to start a flame war (even though I probably will), but I just have to say that I'm really starting to hate this game.  Aside from being pointlessly difficult, it doesn't really capture the fun that Megaman (and games of that era) had.  For one, Megaman was about killing enemies with cool weapons, not hopping around on platforms and avoiding indestructible saw blades.  Sure, Megaman had that, but it was never the case that the best strategy was to avoid enemies (which seems to be the case in Stinkoman).  And what's up with the fact that you inevitably have to go completely out of your way in order to get a power pill, which means that after you're done backtracking your power is most likely right back where you started.  The storyline is completely flat, and seems to revolve around the characters sitting at home, and then leaving home to go somewhere, and just generally ignoring the storyline.  It's probably just me, but after suffering though 6.1 I have no desire to continue on to 6.2.  Granted, they're working with limited media, but still... [[User:24.239.141.162|24.239.141.162]] 22:41, 16 May 2005 (UTC)
+
<big><big>''' Inside References '''</big></big>
 +
:&mdash;<big>''' ''See [[Stinkoman 20X6 Inside References]].'' '''</big>
-
I'm with you on the difficulty, brother. I don't see anything else wrong with the game. But that's just Videlectrix.  
+
<big><big>''' Real-World References '''</big></big>
 +
:&mdash;<big>''' ''See [[Stinkoman 20X6 Real-World References]].'' '''</big>
-
Oh, wait, did I mention Edsmilde has a level editor so that you can make it easier or so? It might help. -[[User:BurninatorBoombox&Markie|MK and/or BurnBox]] 22:46, 16 May 2005 (UTC)
+
''Note: this version is the most recent as of '''22:09, 22 November 2005 (UTC)''' ''
-
I'm pretty sure that's the point. Not to make it a "cool" game, but to make it funny, like everything else on the website. [[User:Nosmorking|No Smorking]] 22:54, 16 May 2005 (UTC)
+
----
-
:But.. It would be funnier if it was only one level and you didn't have to play through it... like Super Kingio Bros.  [[User:24.239.141.162|24.239.141.162]] 23:24, 16 May 2005 (UTC)
+
It is only a sketch and this was the most concise and attractive version i could come up with. I [http://www.hrwiki.org/index.php?title=HRWiki:Sandbox&diff=202399&oldid=202396 played with different alternatives] and like this one above the best. The [http://www.hrwiki.org/index.php?title=HRWiki:Sandbox&diff=202396&oldid=202395 original facts] section would have looked like [http://www.hrwiki.org/index.php?title=HRWiki:Sandbox&diff=202394&oldid=202391 this] in the page (sorry for the glowy box, i'm kinda fond of it). The one above would look something like [http://www.hrwiki.org/index.php?title=HRWiki:Sandbox&diff=202409&oldid=202405 this].  I also just noticed that the <code><nowiki><h4></nowiki></code> tags don't hide the TOC, just mess it up a bit (i remember running into that problem before), and so I would need to change those to <code><nowiki><div font></nowiki></code> tags in order to eliminate them out of the TOC, yet keep their size intact. Any suggestions? (I will be removing the H4 tags shortly for those who miss it, so you'll have to read the page history.) --[[User:Stux|Stux]] 22:21, 20 November 2005 (UTC)
-
Yeah, but that would suck.  At least this one is a real game.  [[User:Nosmorking|No Smorking]] 23:32, 16 May 2005 (UTC)
+
:The Sandbox version is prooty sweet - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 06:43, 22 November 2005 (UTC)
-
If it wasn't too much of a hassle (since a lot of the difficulty has to do with jumping), it would be nice to have different difficulty levels.  As it stands, this game is too ''easy'' for me, but I know people who have trouble with the first level. I guess it just depends on what you're into... I happen to love the game (as much as one can love a game, anyway).
+
::Glad you liked it!  Which one did you prefer more? Version [http://www.hrwiki.org/index.php?title=HRWiki:Sandbox&oldid=202394 1] or Version [http://www.hrwiki.org/index.php?title=HRWiki:Sandbox&oldid=202409 2]? --[[User:Stux|Stux]] 21:06, 22 November 2005 (UTC)
 +
:::I kinda like the first one. The second one makes the Table of Contents rather gargantuan... --[[User:DorianGray|DorianGray]]
-
== Object Library Links ==
+
::::Yeah I was trying to fix that problem.  I'd like the 2nd one better if I could get around the TOC problem (unless we were to hide it but that would be a copout). Oh... I think I have a better idea! --[[User:Stux|Stux]] 21:54, 22 November 2005 (UTC)
-
Is there any point to having the object library links (cutsceneds/xml/etc) at the bottom of the page?   I saw that Philip added them there in the last few days, and I'm wondering what the point is....you can't do anything with them really. (Unless i'm missing the point) Should we remove the links?   --[[User:Duke33|Duke33]] 14:44, 18 May 2005 (UTC)
+
::::Okay, so I went through 4 different revisions, three of which I liked: Version [http://www.hrwiki.org/index.php?title=HRWiki:Sandbox&oldid=203809 1b], [http://www.hrwiki.org/index.php?title=HRWiki:Sandbox&direction=next&oldid=203809 1c] (with index) and Version [http://www.hrwiki.org/index.php?title=HRWiki:Sandbox&direction=next&oldid=203813 2b] (no index), and still in contention is our original Version [http://www.hrwiki.org/index.php?title=HRWiki:Sandbox&oldid=202394 1]. I have also updated how version 2b looks above. Oh and I forgot to sign, anyway I did not mention that this version I posted do ''not'' show up in the table of contents at all! Which looks pretty nice and does ''not'' have those pesky edit links after each entry... whaddya think? --[[User:Stux|Stux]] 17:11, 23 November 2005 (UTC)
-
:I'm not entirely sure whether to remove them or not. They can be used to mod the game, and I guess he thought that only a few people could find them in my post in the [[Talk:Stinkoman 20X6#XML|XML]] section. I'll leave 'em for now, and see if anyone else has any opinions on this. --{{User:Venusy/Sig}}, 18:14, 18 May 2005 (BST)
+
Version 1 looks the best - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 08:50, 26 November 2005 (UTC)
-
:Well I figured we link to things like the virus'd Sketchbook and such in [[virus]], so I may as well put all those links there. Besides, my reasoning was that this is a wiki - if it shouldn't be there then someone will remove it. --[[User:phlip|phlip]] 04:24, 19 May 2005 (UTC)
+
:Thanks for the input! --[[User:Stux|Stux]] 17:22, 27 November 2005 (UTC)
-
::Someone has. Unfortunately, it was Trogga, and he has a reputation for cleaning a ''little'' too much up, as seen in this edit [http://www.hrwiki.org/index.php?title=Sightings&diff=78777&oldid=78657 here]. No one else seemed to have any opinion about this, so add 'em back if you want. I think I'll put them on my user page actually, to preserve the links. --{{User:Venusy/Sig}}, 19:44, 23 May 2005 (BST)
+
''Note: the sandbox versions do '''not''' show the edit links that would normally show if each version was implemented in the real page (except for 2b which was designed not to have indices and edit links). ''
-
== Quick Tidbit For Level 6.2 ==
+
:I posted that since I saw Volbeat's recent edit where he/she removed a comment about it and I thought it would be important to mention that for clarity. If you guys think we should start some sort of vote (wether or not to use this idea and which version to use), or if more people would comment more on the versions, that would be greatly appreciated. --[[User:Stux|Stux]] 17:22, 27 November 2005 (UTC)
-
Lets say you make it all the way to the bluetant and 3-prong... near the end...
+
::This is a great idea. Off to work I go. {{User:Homestramy20/sig}} 02:20, 30 November 2005 (UTC)
-
choice a) go up and avoid two 3-prongs, then dodge ligtning & two saws...
+
-
choice b) kill the bluetant, manage up some difficult evaporating clouds, face a bluetant, lightning & two 3-prongs as if you made it past choice a.
+
-
Tidbit: if you're any good at this level, and you can make it up choice A unscratched... then do not kill the power-crunch bluetant (or if you do, then don't get the power crunch)... go up choice A, make it to the bluetant... if you kill the bluetant, unharmed, then awesome! Only two lightning bolts and two 3-prongs to go!!! However, if you want to beat the boss, you'll need all your life... say you make a mistake and lose two lives...
+
:::I've been moving these pages to more appropriate ones, namely, their respectful subpages, due to their content being exculsively from, and about Stinkoman 20X6. &mdash; {{User:Lapper/sig}} 02:37, 30 November 2005 (UTC)
-
backtrack to where choice Bbrings you... right before the 2 bolts and prongs... go down the clouds, and you'll have a powercrunch awaiting for you... then go back up the EVs, because that's the easiest, least deadly... you don't have to worry about that bluetant, and just go through the bolts and prongs again... do it good, full life... beat the boss... kick the mouse... and see the same TV that Stinkoman has...
+
== Version 3 Mirror ==
 +
:Formerly Version 2 Mirror
-
yeah how to do it:
+
I have a working (i think) version of Stinkoman 20X6 v2. (is that the one with 4 levels?) When I get the chance to put it on my geocities server could it be put in an article? Just wondering, I don't mind if it can't. - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 09:04, 30 November 2005 (UTC)
-
1) the cloud starts coming at you, when he does it, and on his first land, run imeediately to teh first place he lands for what reason you ask:? so when hekeeps going you can shoot him, only shoot at his sun glasses , its seeming to be the only place that harms him, keep this up, You will then have some lightning shoot after the 2nd time, run just one distance away from the edge of the screen ( so the tornado doesnt get two shots on you )whichever closer to avoid it. Now if you keep this up for three times, the tornado will shoot around 5, just stay close to him to avoid them. then run away , say to the left, and he will land one place, run to that spot and keep on shooting. I just developed this strategy, and woudl you believe it, a Mouse.. a mouse was causing all of that - thats got you wanting to play even more to see if im telling the truth!
+
-
--John
+
-
== Trolling ==
+
I checked the file and it is actually the one with 5 levels on it, I guess that makes it version 3. Anyways I forgot to put it on my web server and I won't be able to for 2 or 3 days. - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 04:43, 2 December 2005 (UTC)
 +
:Geocities unfortunately has bandwidth issues with popular pages.  Have you checked to see if the [[Links#Mirrors|kitcorp mirror]] has that version already stored? --[[User:Stux|Stux]] 05:20, 2 December 2005 (UTC)
-
Someone (looged out at the time) did tons of trolling on this page. I fixed it now, but a list of what they did can be found [http://www.hrwiki.org/index.php?title=Stinkoman_20X6&curid=5991&diff=87772&oldid=87769 here]. --[[User:VolatileChemical|VolatileChemical]] 01:30, 26 May 2005 (UTC)
+
::Me dunno. Last time I checked kitkorp, it didn't even have the stinko-updated games menu. But things may have changed in the last 5 or 6 months. -[[User:FaceCrap|FaceCrap]] 13:43, 3 December 2005 (UTC)
-
:Go report it at [[HRWiki:WikiTroll]] --[[User:phlip|phlip]] 01:46, 26 May 2005 (UTC)
+
:::Wow! yeah, they rarely ''do'' update. They don't even have the stinkoman game in their games menu! However, I was [http://homestarrunner.kitkorp.com/stinkogame/ lucky enough] to stumble into an [http://homestarrunner.kitkorp.com/homestarrunner.com/stinkogame/v4/ old] [http://homestarrunner.kitkorp.com/homestarrunner.com/stinkogame/v4/stinkogame.html version] they do have archived but does not contain the necessary XML files to make it playable, just the SWF.  Which may be why they don't have it in its games menu. --[[User:Stux|Stux]] 15:18, 3 December 2005 (UTC)
-
Yes, of course. Thank you. --[[User:VolatileChemical|VolatileChemical]] 01:48, 26 May 2005 (UTC)
+
:Yeah I am aware of the problems with geocities, but I don't know where else I can dump this mirror, anybody here able to host it?
 +
:At least there is a version 4 mirror on [http://homestarrunner.kitkorp.com kitkorp]. - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 11:27, 7 December 2005 (UTC)
 +
::I personally, am not able to host it at this moment. If that changes I will let you know. Does your version have all the xml files and stuff then? It would be nice to compile all the old versions in one place and all.  --[[User:Stux|Stux]] 20:16, 26 December 2005 (UTC)'
 +
:No, but I have em on my comp anyways, so I can just zip em up all together. - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 10:32, 21 January 2006 (UTC)
 +
::Oooo! That would be cool! --[[User:Stux|Stux]] 16:34, 21 January 2006 (UTC)
 +
::I e-mailed it to myself today, as it's my first day of school, but my e-mail is busted for some reason. Just so you know I don't have the old Stinkomanual or Level -0.1, I have the newer versions.
 +
:::That's not a problem, I'm not in a rush. :) I did want to remind you to sign your talk page posts though. --[[User:Stux|Stux]] 13:54, 1 February 2006 (UTC)
 +
::Yah that was an accident. - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 08:12, 2 February 2006 (UTC)
 +
::::No worries, I just wanted to give you a reminder (and for the benefit of other readers). --[[User:Stux|Stux]] 18:13, 7 February 2006 (UTC)
 +
:Well I managed to pull out a v6.X mirror including the object library from that version. What now? - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 06:01, 19 February 2006 (UTC)
 +
::Not sure. Keep it around for now, perhaps we might ask Tom if it could be added to the hrwiki mirror? --[[User:Stux|Stux]] 18:59, 25 February 2006 (UTC)
 +
::Alright, well here is the speculations on it, It has the Game File, original object library, original XMLs, but I left out the cutscenes and I don't have a copy of the Stinkomanual from then. - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 00:16, 26 February 2006 (UTC)
-
== Looooooong Fall ==
+
==Manual Change==
-
The reason there is a looooooooong fall on level 2.2 is that you keep climbing up and up yet brody is on the kitchen floor. This won't work in level 6, provided with the fact all clouds look the same, not like the kitchen counters.-Amy Whifflepoof
+
Has anyone noticed that the manual now shows the "Giving up already?" page right after Nebulon's boss page? Don't know when this happened.
 +
:Not happening to me ''now'', but something similar happened to me a while back; maybe your cache needs updating (though that wouldn't explain my problem, as I intentionally always keep my cache at a bare minimum) or maybe it's a problem with the site. --{{User:Jay/sig}} 03:44, 27 January 2006 (UTC)
 +
::It works fine for me... --[[User:DorianGray|DorianGray]]
-
== Magic Pockets? ==
 
-
Did anybody else think that the level 6 boss was reminiscent of the game Magic Pockets? The boss is a giant whirlwind that bounces and shoots bubbles from its top. In the first stage of Magic Pockets, the character attacks by throwing whirlwinds that bounce. If the fire button is held long enough, the whirlwinds are large and spit smaller whirlwinds from their tops. (There might be a powerup needed as well, I'll check up on it)
 
-
That sounds great, but the tornado reminds me of the mouse with sunglasses boss in super mario advance who throws bob-ombs at you. Um.. it's probably a Magic Pockets ref, though......
+
== Music ==
 +
Does anybody know where does the music of Stinkoman_20X6 comes from?, I think that should be pointed out in the article [[User:200.112.49.135|200.112.49.135]] 21:44, 12 March 2006 (UTC)
-
Quoting from the page "Liekand could be a reference to Super Mario Bros. 2 where the boss of the 4th level was a flame wearing sunglasses called "Fryguy", along with the fat mouse refering to the first boss, "Mouser". The bubble sprite used for Liekand's attack looks like the same sprite used for Wart's attack in Super Mario Bros. 2.". It seems like the character's drawing on multiple references already. Being a newbie, I'm unsure about the procedure for adding mine (there doesn't seem to be a Stinkoman 20X6 category on STUFF,for example).--[[User:Electric Monkey|Electric Monkey]] 21:42, 2 Jun 2005 (UTC)
+
I do, I know! It comes from Stinkoman 20X6 (-.-") - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 04:37, 13 March 2006 (UTC)
-
:I'm not sure how I'd vote on it, but there IS a Stinkoman 20x6 section on [[STUFF]] - or, at least, there used to be if there isn't now. It's under "Games". If it doesn't exist, feel free to add it if you want to STUFF a fact. --{{User:Jay/sig}} 21:47, 2 Jun 2005 (UTC)
+
-
== Powercrunch? ==
+
You mean which MIDI maker progrum or whatever, right? -[[User:FaceCrap|FaceCrap]] 03:46, 14 March 2006 (UTC)
-
I think we should change all the "Powercrunches" into "capsules".  In the email, the red and white thing was a capsule, and the powercrunch was the tape.  When 1-up takes Stinkoman's powercrunch in the game, it is also a tape. --[[User:Nosmorking|No Smorking]] 16:01, 28 May 2005 (UTC)
+
:I know! NOT Noteworthy Composer! :) -[[User:FaceCrap|FaceCrap]] 14:37, 22 July 2006 (UTC)
 +
::NOR Garage Band! -[[User:FaceCrap|FaceCrap]] 14:21, 4 September 2006 (UTC)
 +
:::Maybe it's Anvil Studio. - {{User:Gtxm78/sig}} 13:18, 11 August 2007 (UTC)
 +
They probably just did it on a Casio keyboard. -[[User:FaceCrap|FaceCrap]] 01:08, 23 August 2007 (UTC)
-
I disagree, they're two different things, with two different usages, the capsule is for restoring health, and you can ask Joshua about what the power crunch does... --[[User:Dinoshaur|Dinoshaur]] 15:47, 2 Jun 2005 (UTC)
+
==Game Informer==
 +
When I got the April 2006 issue of Game Informer, I was shocked that Stinkoman 20X6 has been featured in the beginning. Have you guys noticed this too? That is if you read Game Informer. {{User:Gordon 584.sig}}
 +
: I had been informed by an online contact of mine, though I don't have a subscription myself. --{{User:Jay/sig}} 01:37, 21 March 2006 (UTC)
 +
==Rival and Stinkoman MM7 game==
 +
Do you think that Stinkoman is going to get a rival? If so, it would be funny if its sprite was an edit of Bass's.
 +
It would be cool to have a new Stinkoman game with Megaman 7 graphics. It could even have a parody of the MM7 plot (Stinkoman's rival does a horrible attempt to trick Stinkoman into being his "friend", and Stinkoman easily falls for it) the Stinkoman version of Rush would be The cheat and Treble could be a rival The Cheat (The Cheat is a The Cheat, according to "Origins" and other sources"). This is just my idea.
 +
-Zyborg
-
Yeah, I think that's what I was trying to say. The Enemies list and walkthroughs have the capsules listed as powersrunches.  I think we should change those so they say capsules. --[[User:68.236.19.26|68.236.19.26]] 15:56, 2 Jun 2005 (UTC)
+
==Marzipan Character==
 +
I think it would be awesome to play a Marzipan character who "floats" like Princess Toadstool in Mario Bros 2. Or maybe the pompom character could be like Kirby? Perhaps those ideas would be better suited for 20X6 II or maybe a Homestar Runner side scroller. - {{unsigned|12.158.72.52|03:27, 17 April 2006}}
-
I think you have a point. I don't believe that the capsules are ever called power crunches, but the tape definately is. <small><tt>[[User:Homestar Coder|<span style="color:#8B0000;">Aurora the Homestar Coder</span>]]</tt></small> 16:01, 2 Jun 2005 (UTC)
+
To answer, we look to the power of numbered lists:
 +
#First of all, this doesen't have much to do with 20X6.
 +
#The Brothers Chaps don't steal ideas.
 +
#There is a [[Pom Pom]] counterpart already, his name is [[Pan Pan]], and he is the basis of Stinkoman 20X6's story.
 +
#As for [[Marzipan]], here is a [[20X6 Marzipan|slightly abandoned idea]].
 +
#Five.
 +
#20X6 II? The first one isn't even finished. And screw a new Homestar game.
 +
#Sign your posts please. use the <nowiki>~~~</nowiki> or <nowiki>~~~~</nowiki> tags to sign your posts, even if you don't have an account.
 +
#If you plan to delete this section of talk, don't think about it.
-
Well, this has been up for two weeks, and no one seems against it, so I guess I'll just change them. --[[User:Nosmorking|No Smorking]] 13:12, 12 Jun 2005 (UTC)
+
That is all. - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 10:11, 17 April 2006 (UTC)
 +
:#20X6 Marzipan is entirely 20X6 related.
 +
:#The entire Stinkoman 20X6 is based off the NES Mega Man, with the sprites based off of Mega Man's.
 +
:#True. So maybe Pan Pan could be this "pompom character". Although I don't think he'll float...
 +
:#Yes, and she could appear again, as some kind a roll edit possibly.
 +
:#Evif.
 +
:#I agree. It's kind of too late to introduce 20X6 Marzipan. Pan Pan's still a possiblity, though. I highly doubt they're ever going to make a Stinkoman 20X6 II though.
 +
:#Signing, whee...
 +
:#Oop.
 +
:: - {{User:Joshua/sig}} 12:22, 17 April 2006 (UTC)
-
== Bread and Clowder? ==
+
:::Your reply is better than mine. You shall have five pies. - [[User:Volbeat A The Cheat|Volbeat A The Cheat]] 00:06, 18 April 2006 (UTC)
-
When I beat level 3.1, (and this was normal, by the way) on level 3.2, I saw a clowder! I don't get it. [[User:Amy Whifflepoof|Amy Whifflepoof]]
+
Maybe we could get the person on fanstuff making 'Stinkoman 20X6 2' to include some o' that. -[[User:FaceCrap|FaceCrap]] 00:33, 20 April 2006 (UTC) Oh, and people who don't have an account yet don't ''have'' to sign. It's just a dumb string of numbers.
-
That's happened to me before too. It's just a simple glitch that happens if you exit the level RIGHT when a clowder is about to come on screen. --[[User:Darklinkskywalker|Darklinkskywalker]] 20:56, 9 Jul 2005 (UTC)
+
On the fanstuff wiki, I've started a Stinkoman 20X6 2 thing and DonZabu says he'll make it a reality using Game Maker Version 6. I'm not sure if that has anything to do with the current subject, but I just thought you'd like to know. 20X6 Marzipan should make another appereance. I mean, I'm sure that TBC wouldn't abandon the character. They might improve it's design like with Old-Timey Strong Sad, but hopefully not abandon it. -[[User:Mitchell00|Mitchell00]] 11:12, 21 April 2006 (UTC)
 +
:Don't forget to everybody remember [[Trogador]]. Everbody thought he was abandoned until they surprised us by using him. - {{User:Super_Sam/sig}} 11:56, 23 April 2006 (UTC)
-
== LEVEL 7 ==
+
== Last Boss Ideas ==
-
Level seven is freaking hard i can't even get passed 7.1.:(
+
Is anyone thinking about what the final boss is? I think it has 2 forms. The first one would be the Shadowy Figure, and he could take 30 hits. But after you defeat him, you'll be transported to a the roof of the Evil Castle, and you'll fight Sol Giant, this '''GIANT''' robot that takes 50 hits to kill, and takes '''TWO''' hits to register an actual hit, making it really take '''100''' hits to kill. Here's the transcript:
-
*Eh, the levels are kinda tough, but the boss is easy. -[[User:Ironcladlou|ironcladlou]] 15:40, 5 Jul 2005 (UTC)
+
-
:We have a [http://forum.hrwiki.org Forum] for general discussions like this. Please use it instead. {{User:FireBird/sig}} 15:44, 5 Jul 2005 (UTC)
+
???? Where?--[[User:Jnelson09|Jnelson09]] 18:14, 24 June 2006 (UTC)
-
:If you are having trouble not being froze to square, just keep on punching or jumping. Be patient with the retractable ladders.{{User:Rogue Leader.sig}}
+
Someone must have deleted it due to adequacy for the forum. Maybe the same guy that killed all the level 10 talk! Oh, may they rest in peace. *sniff* -[[User:FaceCrap|FaceCrap]] 13:58, 13 July 2006 (UTC)
-
*I'm with Ironcladlou. That boss was ridiculously easy and the level was of only slight difficulty at best. Save level 5, this game has been a cakewalk.
+
:And it was TSG3. I knew it. -[[User:FaceCrap|FaceCrap]] 14:04, 6 August 2006 (UTC)
 +
::Give me a reason why I shouldn't have deleted them. Nobody wants to look at a page filled with complaints about a level that isn't here that are better suited to our forum, and I think others will agree with me. --{{User:TotalSpaceshipGuy3/sig}} 23:56, 3 September 2006 (UTC)
 +
:::Man, even the forum doesn't want them anymore. --[[User:DorianGray|DorianGray]]
 +
::::Well, I suppose I ment the forum is MORE suited than the wiki. Now, let's end this conversation, because I sence a flame war. (Call it a hunch.) --{{User:TotalSpaceshipGuy3/sig}} 00:04, 4 September 2006 (UTC)
 +
:::Yeah, I just don't have a lot to do. -[[User:FaceCrap|FaceCrap]] 14:14, 4 September 2006 (UTC)
 +
:::Now that I think about it, it was pretty stupid and pointless. But just look at 500 The Cheats! -[[User:FaceCrap|FaceCrap]] 14:19, 4 September 2006 (UTC)
-
==What's a URL==
+
Here's my second idea. Level 10's boss is the Shadowy Figure/20X6 Coach Z, and he fights using a laser sword. After you beat him, there should be like a "Level Final" where the Shadowy Figure/20X6 Coach Z is in the Z-Wing(the name I gave to the Coach Z ship on the games menu), and he's trying to make a getaway. Is this better?
-
What's a URL?
+
A third idea. Shadowy Figure/20X6 Coach Z with laser sword like Idea#2, but this time, when you beat him, he reveals this 4-legged mech that looks like something Dr. Wily from Megaman yould use, called the Z Machine(considering he is 20X6 Coach Z). Well, the Z Machine would have 3 forms. Form 1 just has 4 legs, Form 2 would have no legs, but would have 2 mechanical arms and would float about. Form 3 would just be the hovering Z Machine without arms or legs. This idea is a good one.
-
[[Wikipedia:URL|Wikipedia knows]]. {{User:FireBird/sig}} 15:44, 5 Jul 2005 (UTC)
+
Or maybe like a boss recap; where all the boss fights from the previous worlds would be fought in order (with frequent health power-ups between battles), and it ends with the Shadowy Figure battle concepted above. Seems like a good idea to me.--[[Special:Contributions/64.91.158.52|64.91.158.52]] 18:40, 30 November 2008 (UTC)
-
==Links to game files==
+
==Is Level 10 Ever Coming?==
-
Does anyone know the links to all the files so I can download them to my computer?
+
Apparently so. I just stumbled across this in the forum, figured I'd bring it to the wiki if it's not already here yet, since it seems somewhat legitimate, what you might glean from an interview or the like, in the form of an [http://forum.hrwiki.org/viewtopic.php?t=5995&start=69 email from Matt to Power Crunch]:
-
:[[User:Venusy#Complete list of files used to mod Stinkoman 20X6|Yes, we do!]] --{{User:Venusy/Sig}}, 19:25, 5 July 2005 (BST)
+
<blockquote>And don't sweat Stinkoman level 10. It's coming. For real. Our<br>
 +
programmer guy moved away a year or so ago so it's been harder to put<br>
 +
games together but we've got level 10 all figured out and hopefully it<br>
 +
will rule.</blockquote>
-
== Controls? ==
+
So that's always a plus. {{User:Thunderbird L17/Siggie}} 23:41, 17 October 2006 (UTC)
 +
::I am in fact, Power Crunch on the forum.  And I in fact, apologize if that's confusing.  But I in fact, must say, that if you'd like to read the whole letter.
-
Should we add a controls section in the article ? --<small>[[User:Pertmywert|Pertmywert]]|<sub>[[User_Talk:Pertmywert|♥]] </sub></small> 23:25, 9 Jul 2005 (UTC)
+
<blockquote>Hey Daniel,
 +
Sadly, we probably won't ever get a talking Homsar. The toys were all a
 +
pretty big pain in the butt to get made and cost a buncha money. I did
 +
recently find this awesome company that makes the little voice box type
 +
things for talking plush dolls:<br><br>
-
Nah, the game already has a section on it, and it displays them at the first level.  [[User:Rogue Leader|Rogue Leader]]
+
http://www.gmkmg.com/recordable_products.htm<br><br>
-
== Weird glitch. ==
+
So if you happened to be able to sew or knew someone who could sew, then
 +
you could make a Homsar, stick one of those voice boxes in him and put
 +
your fav Homsar jams on it. I know that's kind of a ridiculous thing to
 +
suggest but I just thought of it cause I want to make a musical stuffed
 +
Epona (Link's horse from Legend of Zelda) for my brother's baby that
 +
plays Epona's Song when you squeeze it.<br><br>
-
My brother's a big fan of this game. One day, long ago, we we're checking out the Continue Menu, and ALL THE LEVELS WERE THERE!!!!
+
And don't sweat Stinkoman level 10. It's coming. For real. Our
-
My brother noticed the strange thing that happened, and swore that he didn't make all this happen. He didn't have a clue of what was going on. Then I thought, ''This is obviously a rare glitch. I didn't do anything.'' So now when I see "stinkoman level <#>!" on the
+
programmer guy moved away a year or so ago so it's been harder to put
-
main page, I go the game and click "CONTINUE" and I check it out. Pretty cool, huh? I'm just wondering if anyone else expierenced this glitch. --[[User:oopsyoubwokeit|oopsyoubwokeit]] 20:14, 12 Jul 2005 (UTC)
+
games together but we've got level 10 all figured out and hopefully it
 +
will rule. We're also working on a big adventure game like Peasant's
 +
Quest except more like the Lucasarts point n' click style games. And
 +
this one will feature the actual characters from the website, not made
 +
up characters like Thy Dungeonman and Peasant's Quest.<br><br>
-
:That's not a glitch. Everyone can access all the levels, at all times. The only time when levels were hidden was when there were only three. {{User:Homestar Coder/sig}} 20:19, 12 Jul 2005 (UTC)
+
High five and thanks for writing.<br>
-
:: Well, also, you can't access stage #.2 until you beat #.1. But you can access all of the #.1s at any time. --{{User:Jay/sig}} 20:20, 12 Jul 2005 (UTC)
+
Matt<br>
-
:::Right, forgot about that. {{User:Homestar Coder/sig}} 20:22, 12 Jul 2005 (UTC)
+
</blockquote>
-
I see. That's probably also why my grandmother's computer has it too. Oh welll. List of levels my brother hasn't beaten yet:
+
Yeah it's pretty cool. --{{User:Bleed0range/sig}} 23:52, 17 October 2006 (UTC)
 +
:Aww, the very, very little girl is getting a musical Epona. Cuuute! &mdash;[[User:BazookaJoe|BazookaJoe]] 00:01, 18 October 2006 (UTC)
 +
::They're making a [[Wikipedia:Monkey Island series|''Monkey Island'']]-style game? Sounds cool. --[[User:Trogga|Trogga]] 00:14, 18 October 2006 (UTC)
 +
::: So their point-and-click game doesn't use made-up characters, but instead uses Homestar and Strong Bad? ''{head a splodes}'' (Yes, I know what he meant.) --{{User:Jay/sig}} 01:32, 18 October 2006 (UTC)
 +
What's that about a talking Homsar? -[[User:FaceCrap|FaceCrap]] 14:43, 12 November 2006 (UTC)
-
Levels:
+
Wait a second. Why would it be a problem that Jonathon moved away? He could still code the games as long as he had contact with TBC and an Internet connection. -[[User:FaceCrap|FaceCrap]] 00:57, 20 February 2007 (UTC)
 +
:It might've taken Jonathan a while to move in, or get an internet connection. - {{User:The Joe/sig}} 01:03, 20 February 2007 (UTC)
 +
::This talk page is for the article, not the game. This discussion really belongs on the forum. Thanks.{{User:Loafing/sig}} 01:16, 20 February 2007 (UTC)
-
*5.2 (It's pretty hard, my brother can't get though the uptants in a row)
+
So once the Brothers Chaps get a new programmer guy, we can expect Level 10 to come really soon? That's good to hear. At least we get to know what the really long holdup was.
-
*7.2 (My brother has beaten this level at grandmother's, but when we came back it was gone.)
+
==Loading screen==
-
*8.1 (For some reason, it came out today. My brother can't play it because he's still asleep. That, and the computer can't access the game.)
+
"When you click it, "loading manuél" appears briefly."
-
*8.2 (Ditto.)
+
I WILL FIND THE USER WHO WROTE THIS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!! Shouldn't it say, like "When you click it, the text "loading manuél" appears briefly." --[[User:Marvelrulez|Marvelrulez]] <small>(Left [[HRWiki:Standards#Do_sign_your_Talk_posts|unsigned]])</small>
-
Bosses:
+
Well, Marvelboy, the "quotation marks" signify that it's text appearing. But, hey, there's always [[HRWiki:Standards#Be_bold.2C_but_know_when_not_to_be|being bold]] and making the change yourself. --{{User:TotalSpaceshipGuy3/sig}} 20:28, 16 December 2006 (UTC)
-
*Tampo (Even if it's the first level boss. it was supposed to be easy.)
+
To Marvelrulez: Calm down. [[sugarbob|Do you know how many Internet etiquette laws you're breaking by typing in all caps like that?]] Well, you're breaking one: Don't type in all caps. - {{User:Gtxm78/sig}} 13:23, 11 August 2007 (UTC)
-
*Nebulon (If you can't beat the .2 level, you can't see/beat the boss.)
+
-
*The Liekand (He has seen it, though.)
+
-
*An Ice Machine (Ditto with The Leikand.)
+
-
*Unnamed Boss (For the reason he can't play Level 8.)
+
-
G'bye. --[[User:oopsyoubwokeit|oopsyoubwokeit]] 13:17, 1 Aug 2005 (UTC)
+
== Continute ==
-
*Well, TBC are assuming you've beat all the levels so far, and doesn't want good players to get frustrated at playing the levels all over again each time stinkoman updates. --[[User:Gooblies|Gooblies]] 00:56, 3 Aug 2005 (UTC)
+
You expect this game having to let you skip levels? Well, I say that is cheating! I expect NO cheaters allowing to make this game, even if it takes me 40 days and 40 nights! What kind of garbage makes no passwords acquired to activate CONTINUTE, huh?
 +
- From a loyal, somewhat etiquette fan, {{User:Viklas/sig}} 21:00, 23 February 2007 (UTC)
-
==NEBULON IS TOO HARD!==
+
:Stinkoman uses [[Wikipedia:Local Shared Object|Local Shared Objects]] to store where you're up to in the game, so you can leave and come back and Continute still remembers where you are. One of the restrictions of LSOs is that they're restricted to one URL - when the game moved to a <code>/v2/</code> subdir, it could no longer access the continute data from before. Thus TBC had two choices &ndash; either force everyone who's beaten the game to beat it again every time a new level comes out, or let them start from the new level wherever they were up to before. They understandably chose the latter, because the former would be much more annoying. If you consider it cheating, feel free to not use the feature, and play the game from Level 1.1 every time; I'm not stopping you. {{User:Phlip/sig}} 03:59, 24 February 2007 (UTC)
-
I've beaten every level except for 5.3! I can only hit Nebulon up to six times, then it starts getting hard! Even The Liekand and An Ice Machine is easier! --[[User:Gooblies|Gooblies]] 14:46, 14 Jul 2005 (UTC)
+
::Look, man, I TRIED to get to Level 9.2, but appearently, I can't unless 9.1 is completed. -{{User:Viklas/sig}}
 +
:::So then beat level 9.1...  {{User:Bassium!/sig}}
-
Keep trying! --{{User:Darklinkskywalker/DLSsignature}}
+
== Object Library??? ==
-
Well, i got it. --[[User:Gooblies|Gooblies]] 00:55, 3 Aug 2005 (UTC)
+
What exactly is the object library? Whenever I click on the link it just takes me to one of two things. Either the shield ally sign in the top-middle of the screen, or the sign to the  slight left-top of the screen and a half of and of those "Uptant-Octopus" things on the top-edhe of the screen. What gives?--[[User:Kirbychu HR'D|Kirbychu HR&#39;D]] 01:01, 20 December 2007 (UTC)
-
==Object library==
+
I don't know. The object library used to be filled with stuff. Now, it's just... those things. Donno what happened. -[[User:FaceCrap|FaceCrap]] 15:30, 15 March 2008 (UTC)
-
I don't believe that the PUSH stove has been used in level seven. I don't recall that snowflake either (or maybe I do, it might be something else that I'm thinking of). What's with the purple arrow things? Alot of the stuff in the Object Library doesn't seem to be used in the game. --{{User:Darklinkskywalker/DLSsignature}} 03:44, 26 Jul 2005 (UTC)
+
== Level 10 ==
 +
Looking at this week's [[Weekly Fanstuff|fanstuff]], does anyone else think that TBC are giving us like, a hint at something? Kind of like how [[shapeshifter]] linked to [[Strong Bad Gameways|SB GWs]], which was a preview for [[Strong Bad's Cool Game For Attractive People|SBCG4AP]]? {{User:DevonM/sig}}
-
== Level -0.2 inaccessible? ==
+
In an e-mail I sent to Strong Bad last week or so:<br>
 +
"''PS: When is Stinkoman level 10 coming? We're already waiting three years!''"<br>
 +
But with all the gazillions of people that e-mail Strong-o Bad-o there must be at least 100 that ask when Stinkoman Level 10 is coming. So I dunno, maybe it did the trick. [[User:AlmsforthePudgy|AlmsforthePudgy]] 14:35, 18 April 2008 (UTC)
-
Alright, I've beaten the unnamed boss on level -0.3 (8.3), but when the game restarts level -0.2 isn't available for selection in the level select menu. Does anyone else have this glitch? --{{User:Venusy/Sig}}, 15:20, 1 August 2005 (BST)
+
Oh yeah, I think you mean [[Sketchbook]] instead of [[Weekly Fanstuff]]. [[User:AlmsforthePudgy|AlmsforthePudgy]] 14:45, 18 April 2008 (UTC)
-
* I didn't. Maybe an issue with your cookies? --{{User:Jay/sig}} 14:22, 1 Aug 2005 (UTC)
+
-
**Probably. It fixed itself shortly after I posted this anyway, so I should probably remove this section. --{{User:Venusy/Sig}}, 15:28, 1 August 2005 (BST)
+
:Yeah, I do. {{User:DevonM/sig}}
-
Yet another easy level...
+
Well, here it is seven years after the last update, and still no level ten. Can we call this game dead? [[User:Wolf O&#39;Donnel|Wolf O&#39;Donnel]] 05:59, 10 March 2012 (UTC)
 +
:Not until TBC say it's done. Also [http://forum.hrwiki.org/ forum] for any non-HRWiki discussion. &mdash; [[User:Ngamer01|Ngamer01]] 14:07, 11 March 2012 (UTC)
-
== XML Page ==
+
== Fighting and Challenge! ==
 +
I am going to make a Stinkoman fighting game (like Street Fighter) with M.U.G.E.N. Does anyone think this is a good idea? Or if its legal? --[[User:Ryu 20X6|-=-=-RYU-=-=-20X6-=-=-]] 19:58, 7 October 2008 (UTC)
 +
:This isn't really the place to ask about that. The talk pages on this wiki are for discussing article content. {{User:DeFender1031/sig}} 21:21, 7 October 2008 (UTC)
-
Should we make a page for the stinkoman XML files? --{{User:Pertmywert/sig}} 07:44, 2 Aug 2005 (UTC)
+
== Object library ==
-
:[[User:Venusy#Complete list of files used to mod Stinkoman 20X6|I already did.]] And it includes the externalSwf files as well. --{{User:Venusy/Sig}}, 12:45, 2 August 2005 (BST)
+
What happened? I went there and there's a sign that says some thing on it and half an octopus! But as far as I know, the things are still there, I decompiled it.--[[Special:Contributions/72.93.240.37|72.93.240.37]] 23:06, 18 October 2008 (UTC)
-
::I mean a proper page and not a user page like Stinkoman/XML --{{User:Pertmywert/sig}} 22:19, 3 Aug 2005 (UTC)
+
I know this is an old comment, but I really just have to ask; What is up with the object library, I just don't understand. "Sheild Alley"?
 +
Well i'm not gonna say much more 'cause it's bad form to replie to old comments so I close with if anybody can tell me what the purpose of the object library is, that'd be great. So, bye for now. {{User:C-Son-L Sweaters/sig}} 23:50, 21 October 2009 (UTC)
-
==Fall and die?==
+
== Sprite Sheets ==
-
I'm playing a web version (from i-am-bored.com), and all that happens is that Stinkoman falls down the screen and dies, no ground, no bosses, WTF is going on?
+
Anyone know if they exist?  [[Special:Contributions/173.32.221.240|173.32.221.240]] 04:46, 9 January 2009 (UTC)
 +
:Some people used to have sprite sheets available on the fanstuff wiki, but they're currently unavailable. Your best bet right now would be either decompiling the game (probably especially the object library) and making your own, or the [[Make-o Your Own Stinko]] game, in which various character poses already exist as stamps. --[[User:DorianGray|DorianGray]] 04:53, 9 January 2009 (UTC)
-
Don't even acronym swears, and just use the one of Homestar runner.com  those web ones are unrealiable.  {{User:Rogue Leader.sig}}
+
== Weirdest Glitch ==
-
:My guess is that they only saved stinkogame.swf without the levelData or externalSwf files. --{{User:Venusy/Sig}}, 02:48, 3 August 2005 (BST)
+
I went to level 1 and I couldn't move, jump, or shoot! I tried level 2 same thing! It happend on every level! Except 4 I couldn't move jump or make the rocks fall! Has this happend to anyone else?
 +
: Um, did you try clicking on the Flash file to give "focus" to it? --{{User:Jay/sig}} 00:22, 7 April 2009 (UTC)
-
==Strange Storyline==
+
== stupid glitches!!! ==
-
Well, the storyline's kinda getting dull since Pan-pan was kidnapped. Almost all the levels 4-10 is/will be about rescuing pan-pan (and starting level 7, 1-up too. ) TBC, this is an awesome game, but the story... --[[User:Gooblies|Gooblies]] 14:06, 3 Aug 2005 (UTC)
+
 
 +
i was on the level 1 boss (it is easy) and the ground just dissapeared from underneath me! i can't belive it! --[[User:Stong L. Bod|Stong L. Bod]] 19:25, 12 April 2009 (UTC)
 +
 
 +
== Music files? ==
-
:Stinkoman is emulating 8-bit platformers. "Rescue Pan-Pan" IS the story. {{User:Homestar Coder/sig}} 15:01, 3 Aug 2005 (UTC)
+
Hey, why do we only show the music for two levels on one cut scene? Is it something to do with the files or something? [[User:Jezzamon|Jezzamon]] 10:30, 19 July 2009 (UTC)
-
::Thank you Stinkoman! But our panda is in another castle! ;) --[[User:Pidgeot|Pidgeot]] <small>[[User_talk:Pidgeot|(t)]] [[Special:Contributions/Pidgeot|(c)]] [[Special:Emailuser/Pidgeot|(e)]]</small> 17:50, 3 Aug 2005 (UTC)
+
:Yes. Those are the only files officially released. They appear on the Videlectrix website, which is why we have them linked at all. --[[User:DorianGray|DorianGray]] 10:32, 19 July 2009 (UTC)
-
::Besides, as you may have noticed, even Stinkoman admits the plot is utterly predictable. Although, even though the PLOT might be predictable, chances are, if -0 or 3 are any indication, the level scenarios won't be. :) --[[User:Shadow Hog|Shadow Hog]] 23:03, 3 Aug 2005 (UTC)
+
 
 +
== Past Libraries ==
 +
 
 +
Does anyone have links to past versions of the object library? {{User:Crab Attack1999/sig}} 18:59, 24 November 2009 (UTC)
 +
 
 +
== Stinkoman 20X6 and YouTube ==
-
==Another possible Negatory level reference?==
+
How come levels 6, 7, -0, and 9 aren't on YouTube? (fan edits don't count)
-
I'm not adding this to the item page, but if someone can verify what I'm remembering and thinks it's useful, then add it to the "Real World References" for the Level -0 (Negatory) world.  I seem to remember that in the original NES Metroid, with just an autofiring controller (ah, NES Advantage, we had good times, yes?), you could get wedged in a door, then collapse/expand rapidly and climb up through the wall.  If you did this on one particular door, you would go up into a very strange and frankly hazardous area that was all messed up (sounding a lot like that lost Sonic level).  It was easy to get stuck, and I don't think any of the doors worked properly. Anyone remember what I'm talking about?  If so, it's perhaps another possible reference like that Sonic world, with the advantage that no Game Genie or anything was required to get to it. -- DLR, Aug 3 2005, 1:00pm
+
: None of the episodes are officially on YouTube. Fans may have put up videos, but we don't document fan videos on YouTube. --{{User:Jay/sig}} 09:19, 9 January 2012 (UTC)
-
:The reference to Hidden Palace is dubious at best. Hidden Palace is nothing like Negatory World. The Game Genie version is such that the entire thing looks like nothing but static (since the HPZ graphics were removed from the final cartridge) and the Sonic 2 Beta version is not glitched, just unfinished. Do you have any links for the Metroid reference? I'm not familiar with that. {{User:Homestar Coder/sig}} 17:32, 3 Aug 2005 (UTC)
+
== Level edits ==
-
I do think it may be a reference to Hidden Palace, because there are [http://www.sws2b.com/zones/hidden_palace_final screenshots] of it. They do look similar to -0. In both versions, the level is incomplete, but in the beta ROM which I have, the graphics are not messed and it is easier to play. Level 8 more than probably has something to do with this Zone. --{{User:Darklinkskywalker/DLSsignature}} 14:53, 4 Aug 2005 (UTC)
+
It’s there a known list of the minor changes to the other levels as of the level 10 release? And if so, have we documented them somewhere.
 +
:I've been meaning to update the walkthrough with level changes and checkpoint placements, but haven't gotten to it yet because there's so much to do around here lately. (I currently have 17 wiki pages saved in my browser Bookmarks to edit later.) I'll definitely do that at some point, unless someone else gets to it first, but it'll happen either way. One thing I know for sure, though: the Poorbt at the start of -0.1 used to come in from the right. {{User:Gfdgsgxgzgdrc/sig‎}} 02:06, 9 January 2021 (UTC)

Current revision as of 02:06, 9 January 2021


Stinkoman Talk: Current | Messages 1-20 | 20-40 | 40-60 | 61-80 | Closed STUFF


Contents

[edit] XML

Did anyone notice that you can download and edit the XML files to create new levels? This could be good for the Fanstuff Wiki, if anyone gets it working. --EDSMILDE

- Care to share where they are? :) --AndrewNeo 18:05, 22 Mar 2005 (MST)

Well, I think you have to edit the flash file to get them to work offline first (which is not too hard). They are at:

[1] [2] [3] [4] [5] [6]

Those are the ones I found in my temp folder (even though I didn't get to those levels). If you go to View -> Page Source in Firefox, you can kinda figure out how it works (maybe). --EDSMILDE Edit: Darn, the links don't work. They are in some other folder. Once I figure out the folder name, the game will work offline. And they don't show up on Google yet.

Ooh - found it - They're in another folder called "levelData." EDSMILDE

-As a note for other people wanting to edit, you need to get the 5 level files, the main swf, and the object library: [7]. (You can see some game graphics if you view that file)

It's a pretty simple almost-XML format, I'm making a level editor for it now. Travis Wells

Woah. New enemy in that library. If anything confirms another set of levels coming up, that would. --Shadow Hog 15:07, 23 Mar 2005 (MST)
Hey, I was just about to make a level editor for it, but it probably won't be very good. EDSMILDE
Hey, if you decompile the flash file for the game you'll see there is already a level editor in there on the script for sprite 761. Unfortunately I don't know anything about flash, so I don't know what to do with that, or how to get to it, but someone must.
I'm working on an editor written in VB using the MSXML library. --breadtangle 18:30, 6 Apr 2005 (MDT)

I know all about Flash, but I don't have a decompiler -NonHacka

NOTE: With the release of Stinkoman 20X6 v6, those links have become outdated. The new ones are here. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 16:48, 4 August 2005 (BST)
EDIT: Moved all links to my user page.

Arghh...I Made the installation program but i need a site to upload it onto. Can someone tell me one? --- [[User:Pertmywert|Pertmywert|Talk Contributions]]

Email it to me and I'll host it for you, if you'd like. --phlip 08:02, 5 May 2005 (UTC)
http://phlip.websiteallies.com/Stinkoman_20X6_Install.exe --phlip 12:28, 5 May 2005 (UTC)
Thanks philip for hosting it but remember i made itJoel|Talk Contributions
Pertmywert has sent me the new version: http://phlip.websiteallies.com/Stinkoman_20X6_Install_v3.exe - I'll keep the v2 one up incase anyone's interested. --phlip 23:44, 9 May 2005 (UTC)


I already have a great working editor for this game, a new version has just been released. Check it out here: http://joesarcade.tripod.com/cgi-bin/stinkoedit.cgi

Hey the link above doesn't work anymore! I fixed it, here are some mirrors: http://joesarcade.tripod.com/cgi-bin/stinkoedit.cgi

Can someone please make a level editor compatible with MacOS?--Darklinkskywalker 20:38, 9 Jul 2005 (UTC)

Sure. http://thewafflebase.ath.cx/~blah/Stinko.pkg Zowayix 06:55, 16 May 2006 (UTC)
  • OH WHAT THE CRAP!!!! Do need Flash or something for this? Not Flash Player, but the animator thingie? Every time I click on a link it doesnt work!!! PLEASE HELP!!!
Which links are you trying to click on, the ones in this section, the ones on the Stinkoman 20X6 page, or the ones on my user page? --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 16:50, 4 August 2005 (BST)

Level Editor Update (version 9.4) http://joesarcade.tripod.com/cgi-bin/stinkoedit.cgi

-- All right... I'm a bit lost. I'm attempting to do that thing whee you can play the Stinkogame offline, and I have the Source Files [8] page and the Level Editor [9] page open aaaaand my brain explode. Can anyone tell me what to do next, please? @_@ -Σ --

Hmm, I'm having trouble with Joe's editor, and the links for the one philp was hosting don't work. Are there any other editors out there? --InsanityBringer 01:06, 2 October 2009 (UTC)

[edit] Weird glitch.

My brother's a big fan of this game. One day, long ago, we we're checking out the Continue Menu, and ALL THE LEVELS WERE THERE!!!! My brother noticed the strange thing that happened, and swore that he didn't make all this happen. He didn't have a clue of what was going on. Then I thought, This is obviously a rare glitch. I didn't do anything. So now when I see "stinkoman level <#>!" on the main page, I go the game and click "CONTINUE" and I check it out. Pretty cool, huh? I'm just wondering if anyone else expierenced this glitch. --oopsyoubwokeit 20:14, 12 Jul 2005 (UTC)

That's not a glitch. Everyone can access all the levels, at all times. The only time when levels were hidden was when there were only three. Homestar Coderhomestar-coder-sig.gif 20:19, 12 Jul 2005 (UTC)
Well, also, you can't access stage #.2 until you beat #.1. But you can access all of the #.1s at any time. --Jay (Gobble) 20:20, 12 Jul 2005 (UTC)
Right, forgot about that. Homestar Coderhomestar-coder-sig.gif 20:22, 12 Jul 2005 (UTC)
Oh yeah, and when a new level is released, the previously released one's .2 is now accessible. - oopsyoubwokeit

I see. That's probably also why my grandmother's computer has it too. Oh welll. List of levels my brother hasn't beaten yet:

Levels:

  • 5.2 (It's pretty hard, my brother can't get though the uptants in a row)
  • 7.2 (My brother has beaten this level at grandmother's, but when we came back it was gone.)
  • 8.1 (For some reason, it came out today. My brother can't play it because he's still asleep. That, and the computer can't access the game.)
  • 8.2 (Ditto.)

Bosses:

  • Tampo (Even if it's the first level boss. it was supposed to be easy.)
  • Nebulon (If you can't beat the .2 level, you can't see/beat the boss.)
  • The Liekand (He has seen it, though.)
  • An Ice Machine (Ditto with The Leikand.)
  • Unnamed Boss (For the reason he can't play Level 8.)

G'bye. --oopsyoubwokeit 13:17, 1 Aug 2005 (UTC)

  • Well, TBC are assuming you've beat all the levels so far, and doesn't want good players to get frustrated at playing the levels all over again each time stinkoman updates. --Gooblies 00:56, 3 Aug 2005 (UTC)

Let me get ths straight. You were able to gain access to all of the levels? How did you do it? Were you able to get to level 10? -Lotionman 07:51, 18 Sep 2005 (UTC)Lotionman

This is 100% normal. You can reach stage 1 of every level no matter what, at least, since level 4 was released. Of course he wasn't able to get to level 10. --Jay (Gobble) 08:10, 18 Sep 2005 (UTC)

oopsyoubwokeit, the name of that "unnamed boss" was Ekersby.

[edit] Fall and die?

I'm playing a web version (from i-am-bored.com), and all that happens is that Stinkoman falls down the screen and dies, no ground, no bosses, WTF is going on?

Don't even acronym swears, and just use the one of Homestar runner.com those web ones are unrealiable. Rogue Leader / (my talk)

My guess is that they only saved stinkogame.swf without the levelData or externalSwf files. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 02:48, 3 August 2005 (BST)
how can a normal person (like me) save everything onto their (my) computer?--StrongBad110990 18:19, 9 Aug 2005 (UTC)
Get the files and follow the directions on the page: Stinkoman 20X6 Source Files. I did and can now play the whole game offline. NFITC1
Your best bet is to download phlip's Stinkoman 20X6 Cheat Program, then run nocheater.html. You can find it here. It's a lot easier than grabbing a list of links from somewhere, and saving them into the appropriate folders. --videlectrix.pngENUSY discussionitem_icon.gif user.gifmail_icon.gif, 19:53, 9 August 2005 (BST)
Look for Venusy's Complete list of files used to mod Stinkoman, then download all those files. And another thing; don't use WTF. Use WTC. It makes you sound more like a true Homestar Runner fan.
I had this happen in the middle of the game while playing from homestarrunner.com . I was at the level 1 boss, Tampo (the giant brain). I had 2 lives left. I died. When it started over, Stinkoman fell and kept falling. And the game was over. Must've been some kind of glitch I guess.--DrPepperMD 9/24/05.
I belive I have an answer to why this happens (not 100% sure though), I first saw/played the game on a new(er) computer and it workd fine, but when a tryed to play it on an older computer (that had an out of date flash version) there was no ground. prehaps the version of flash that was the current version when this came out supported the ground that prevented you from falling. just a though.-Anonomys 00:46, 19 October 2005 (UTC)
I've had this happen to me as well, even on fast computers. It seems to be mostly random, but the only place it ever happens is when I'm fighting a boss. - KieferSkunk 18:10, 28 October 2005 (UTC)
  • sigh* That doesn't always happen to me, but when it does, it's a pain in the neck. Sometimes it happens, sometimes it doesn't. 71.231.56.40 04:55, 2 April 2007 (UTC)

[edit] Strange Storyline

Well, the storyline's kinda getting dull since Pan-pan was kidnapped. Almost all the levels 4-10 is/will be about rescuing pan-pan (and starting level 7, 1-up too. ) TBC, this is an awesome game, but the story... --Gooblies 14:06, 3 Aug 2005 (UTC)

Stinkoman is emulating 8-bit platformers. "Rescue Pan-Pan" IS the story. Homestar Coderhomestar-coder-sig.gif 15:01, 3 Aug 2005 (UTC)
Thank you Stinkoman! But our panda is in another castle! ;) --Pidgeot (t) (c) (e) 17:50, 3 Aug 2005 (UTC)
Besides, as you may have noticed, even Stinkoman admits the plot is utterly predictable. Although, even though the PLOT might be predictable, chances are, if -0 or 3 are any indication, the level scenarios won't be. :) --Shadow Hog 23:03, 3 Aug 2005 (UTC)
dude, this is an old-style platforming game, in other words, as long as the gameply's good, nobody cares about the plot.-Anonomys 19:43, 19 October 2005 (UTC)

[edit] ...The new punching?!

Who else here doesn't like the new punching?? - C.Olimar788

heh? what do you mean by "new punching"?-Anonomys 00:55, 19 October 2005 (UTC)
"New punching" means the fact that the 'flying fists' now shoot straight and don't disappear! The only thing that bothers me is how freaking hard it is to kill the my benj. Other than that, I think it's pretty cool. -FaceCrap 03:56, 3 November 2005 (UTC) (P.S. Are all you're discussion edits on the 19th of October, Anonymous?)
I don't really like the "new punching" because it is almost impossible to kill the my benj. Also because you only get to have 3 shots on the screen so it's just very annoying when you need to shoot a boss and you have to wait for the shots to leave the screen and then you'll lose your chance to shoot the boss and you might get attacked. NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!! 02:33, 21 January 2006 (UTC)
Also I think it's a glitch because they didn't want the shots for the Stinkowing to fall so they made them fly across. Then it spread over to the other levels. [[User:Tampo|Tampo]] [[User talk:Tampo|talk]] 22:15, 31 January 2006 (UTC)
But it's not, Stinkoman's shots still fall a little, but the Stinkowing's doesen't. - Volbeat A The Cheat 04:51, 1 February 2006 (UTC)
That's what I've said on a parallel disussion page. One that's kind of glitchy. -FaceCrap 14:00, 4 February 2006 (UTC)
When it spread over to the other levels it probably still had a little bit of the old mechanism in it so thats what made them fall. NO!!! PLEASE... DON'T SHOOT!!! Tampo (T/C) AND SOMEONE GET THiS FREAKiN CURSOR AWAY FROM ME!!!!! 02:41, 5 February 2006 (UTC)
I like it better this way, and I feel that it isn't a glitch. - Volbeat A The Cheat 05:03, 5 February 2006 (UTC)
I like it too. But the only thing I hate about it is about battling the bosses. Tampo / (20X6!!!) 21:56, 12 March 2006 (UTC)

Is there somewhere where the whole plot is shown? I'm really bad at this game, so I wanna know what's going on.

[edit] Fanstuff bad?

What's wrong with the fanstuff links? Some HSR themed username says it's "wiki policy," but I don't see anything against fanstuff in the wiki standards. (trogga)

I agree with you. It's "External Links", not "H*R Links." But I can see why some wouldn't like it. - Joshua
I'm not sure exactly where I read it, but you can take it to the administrators if you want. small_logo.pngUsername-talk 18:49, 16 Sep 2005 (UTC)
I'm pretty sure you read it in an old discussion of the page - where an admin said that no fanstuff related pages and fun facts should be made. (i.e. a guide to custom levels; a factoid on how you can do something with a cheat version) - Joshua
If I remember correctly it was a sysop edit summary just a few days ago, but if you really want to add it again, I'll stop reverting. small_logo.pngUsername-talk 19:00, 16 Sep 2005 (UTC)
Here's examples I found. These may be what you are talking about: here and here. - Joshua 19:02, 16 Sep 2005 (UTC)

We don't link to fanstuff because (1) as a knowledge base, we should only list official sources as external links, (2) we don't have any real info on fanstuff nor do we have any control of its content, and (3) if we allowed person A's fanstuff on this page, then we'd have to allow the fanstuff of persons B, C, D, E, and everyone else on all the other pages, and that is not the point of this wiki, nor should keeping up with and policing things like that be one of our chores. — It's dot com 06:46, 17 Sep 2005 (UTC)

You're Insane, man! I liked those links! Besides, Trogga and Joshua are right! Those links were useful, Fanstuff or not! -FaceCrap

The cheat version may be bad, but the custom levels are public fanstuff from multiple users, and I think they should stay. - Joshua

Any glitches that can only be accessed with the cheat version or in custom levels should be treated like out-of-the-frame glitches in the toons - they were not intended to be seen by the public, so there's no reason to allow for them. That is, if there's something that happens because something is not specifically catered for (eg 1-Up kicking a Stafulter) it should not be mentioned here (though it could be mentioned on the fanstuff entry's page). If there is something intentional that can only be accessed this way (like the cabbage enemy was) then it should be mentioned, as a remark or as appropriate on another Stinkoman 20X6 page. Linking to the custom levels here would in my mind be the same as linking to Other Character Email or suchlike from the Strong Bad Email page, and would easily set a precedent for every fanstuff (or even just each category of fanstuff would be bad enough) being linked to from the H*R thing it was inspired by. --phlip TC 17:09, 17 Sep 2005 (UTC)

But what's the point of (fanstuff) interwiki links if we're not going to use them? (trogga)

Yeah, if we're not supposed to link to fanstuff, then, Oh! Why don't we blow the fanstuff link off the face of that side template thingy if we're "not supposed to link to fanstuff"! See? it's ridiculous!! Take that, It's dot com! -FaceCrap

There's a difference between "linking to the fanstuff site from this site" to "linking to a fanstuff page from an article on this site" - the articles are supposed to make a knowledge base containing facts about H*R. However the site as a whole contains the knowledge base, the forum, the fanstuff, the chat channel, etc... so links between them outside the articles themselves are still good. --phlip TC
Take it easy, FaceCrap. It's not an extremely good idea to talk like that. — Lapper (talk)
Yeah, I guess not. -FaceCrap

So,anyway, if no one's said anything against the Fanstuff links for days, why hasn't somebody put them back? I would, but if it were a good idea to, somebody probably would've already. -FaceCrap

I am against putting the fanstuff links there. People should just visit fanstuff themselves. Rogue Leader / (my talk) 14:05, 24 Sep 2005 (UTC)
Well, you can just go to the external links part of the side template, true, but it might be easier to have direct links on the bottom of the page. -FaceCrap
So what, we have to be actively posting here all the time saying "I still don't want the fanstuff links there" after the discussion seems settled? OK, to make it explicit: I think they should not be there, and I will continue to think they should not be there until such a time as I specifically post saying otherwise. Until then, take it as read that I am posting here regularly saying they should not be there. --phlip TC 16:02, 24 Sep 2005 (UTC)

I feel that having fanstuff links would only be kinda like linking to the forum. I also think that the custom levels might be kind of like linking to the home-made or other character e-mails, but the cheat version still seems good. -FaceCrap 20:56, 19 May 2006 (UTC)

I don't think the fanstuff should go completely unnoticed... those are some useful cheats! -FaceCrap 04:23, 7 June 2007 (UTC)

Buffalo! Buffalo, buffalo, buffalo! It's funny if you watch the Colbert Report. -FaceCrap 04:23, 7 June 2007 (UTC)

[edit] Level 8

I know people have commented on the whole level 7,-0,9 thing. I think I has the solution. After Level 10, TBC are likely to go back and do a level 8 as somewhat of a lost level. I'm dissapointed there was no swimming level, so this might be where it comes in ( Level 10 defenitely won't be such a level. I'll bet anyone my entire life savings [being $8.42] that 10 will be a Bowser's Keep type deal)---User:RatherAnnoying

Level -0 is level 8, just not called that. --Jay (Gobble) 20:06, 21 Sep 2005 (UTC)
5 bucks says level ten isn't a bowsers keep type deal.-Anonomys 19:46, 19 October 2005 (UTC)
What is a bowser's keep type deal, anyway? -FaceCrap 04:13, 2 November 2005 (UTC)
Ever played any old Mario game? Think those type of final levels. - KookykmanImage:kookysig.gif(t)(c)(r)
Actually, I haven't played any old Mario games (unless Super Mario World for the Super Nintendo counts, but I haven't even beaten it and it's at a friend's house anyway), so I haven't seen any final levels. -FaceCrap 02:31, 8 November 2005 (UTC)
So, what's a bowser's keep type dael? -FaceCrap 03:45, 2 March 2006 (UTC)

Bowser's castle, World 1-4 of Super Mario Bros.. Look up "NES", then "Super Mario Bros.", then "World 1-4". The link redirects to the first page. --DorianGray

10 bucks says level 10's a fusion of Super Mario World's Bowser's Castle and Megaman and Bass' final stage(A castle where you go through several subsections and face a boss at the end of almost every section(like the goals))

Gee, thanks DorianGray. That link totally worked. I now know exactly what a Bowser's keep type deal is. Both a 403 and a 404 at the same time! -FaceCrap 16:19, 23 June 2007 (UTC)

Try going here, then click the link for World 1, Area 4 (or any of the other Area 4s). --phlip TC 14:04, 24 June 2007 (UTC)

[edit] Cutscene Before 9.3

So, doesn't anyone think that noting that there is no cutscene before 9.3 is too obvious? There's no cutscene before An Ice Machine either, and nobody cared about that! Who put that fact up, anyway? -FaceCrap 00:34, 1 Oct 2005 (UTC)

I agree. We should either put both facts up, or none of 'em. --— talk Bubsty edits 21:13, 1 Oct 2005 (UTC)

[edit] Easter Eggs

I know it wouldn't do much, but to help clean up, couldnt we move the easter eggs onto the levels in which they're on? For instance, for the "snot bubble" easter egg, couldnt we just keep that on the "Oh! The moon!" page? --— talk Bubsty edits 21:11, 1 Oct 2005 (UTC)
I don't think we need the snot bubble one there. We already recorded it on Stinkoman 20X6 Playable Characters. - Joshua

[edit] Stinkoman Labels

Personally, I think there should be some kind of consistency among the level titles. If we are to change the level 8's to level -0's, we should do that throughout the entire page and not just to one of the titles. I changed it back because, having two dashes -0-9 doesnt' exactly look pretty, and it would look even worse if we had (-0)-9, as I had seen once before (if my memory serves me right). Please accept my apologies but I will change it back to the way I had it for the aformentioned reason. If it is deemed better to have all level 8 labels turned into -0 label, then it should be done across the board. Thanks.--Stux 17:36, 13 October 2005 (UTC)

My vote is too change all -0 tags into 8s. I find the -0 title confusing when being used among other levels. This is probably especially true for newbies. 8 is just much simpler. And it's not entirely inaccurate either - Level 8 is called Level 8 in the Stinkomanual. - Joshua 17:41, 13 October 2005 (UTC)
But the game itself calls it Level -0. --Jay (Gobble) 17:47, 13 October 2005 (UTC)
To me that says that the game creators (that would be TBC) both call it level 8 and level -0. However, my first issue still stands: consistency. Having several titles call it level 8 and only one or two (or even half) level -0 is inconsistent and looks bad. --Stux 17:50, 13 October 2005 (UTC)
Do we have titles that call it level 8? --Jay (Gobble) 17:52, 13 October 2005 (UTC)
We go by -0. I don't understand why people care about it. We go by the official site, and the site calls it -0. Oh, and I think the walkthrough says -0/8. Rogue Leader / (my talk) 17:53, 13 October 2005 (UTC)
To answer my own question, we did. I came up with a solution that not only fixed that, but also fixes the "double hyphen" problem. --Jay (Gobble) 17:55, 13 October 2005 (UTC)
What the walkthrough says doesn't matter - it can be changed. Basically, the official site calls it -0 AND 8. So we could go either way without "official site relevance" problems. - Joshua 17:55, 13 October 2005 (UTC)
Yes, this is true, but one is in the manual (which has lots of other intentional mistakes) and the other is in the game itself. --Jay (Gobble) 17:57, 13 October 2005 (UTC)
I was gonna post this till you guys beat me to it (twice! I had 2 edit conflicts):
Pretty much every main title that refers to it under Trivia, remarks (before the change) and inside references. There is a snippet in the flash information that calls it episode 8 (this i beleive is original TBC wording) and further below 8/-0, and ... and that's it!
and I like your solution! --Stux 17:58, 13 October 2005 (UTC)
Yeah, the manual itself is kind of inconsistant. I agree with Jay. And furthermore, I think -0 sums up the level better too. --DorianGray
Working heavily on the Stinkoman 20X6 levels, I must say -0 is a great inconvience. When we can choose between convient and inconvient, why do we pick the harder one? It seems that TBC used -0 on the level selection screen and "TRY LEVEL" screen and 8 everywhere else. - Joshua 18:02, 13 October 2005 (UTC)
Define "everywhere else." All I see was the manual, which was already mentioned, and the "What's New" box from the day before, where they didn't want to give away the new level. --Jay (Gobble) 18:09, 13 October 2005 (UTC)
Not to mention " It said "V6.0 EPISODES 1-8" until September 5, 2005, when the ninth level was added." Although level and episode are two slightly different things. Yes, I know I'm being slightly repetitive. I do like the new wording a lot though! --Stux 18:52, 13 October 2005 (UTC)
Ok, I think that we can live with some itty bitty inconviences in our articles. -0 makes much more sense than 8, and is called -0 on the site. Rogue Leader / (my talk) 18:59, 13 October 2005 (UTC)
I don't exactly see what you're talking about with -0 making more sense. -0 is much more inconvenient than 8, and we've already established that TBC call it both. I vote 8. - Joshua 23:13, 13 October 2005 (UTC)
I vote 8.-Anonomys 19:52, 19 October 2005 (UTC)

(Dear wiki fans: please note that arguing over something small like this may get all of you put up on my "Nerds of the year page." It does not currently exist, but it will very soon. In like, 2 hours I will have the link posted here. You're not on it...yet. Note to the admins: you won't be on it, since you are defending the inconsistency fact that you put on there. Does that make sense?) --Chorch P.S. No offense ;)

Of course, the only person more nerdy than the guys arguing over it is the person that locates the discussion amoung the millions of other "nerdy" discussions around here, identifies it as the "nerdiest" and then makes a webpage dedicated to the "nerdiest" users' feat. :P - Joshua
Yeah, I feel like such a bag of crap now that I said that... you guys run one of the few places on the 'net that accept me... so to make it up to you, I've put up some Homestar Runner based cheats for Super Mario Bros. in my user page. Wait until you see what the cheat "Strong Sad" does!

-Chorch aka RadSkat3 P.S. I'm deeply sorry :(

Seriously guys, you need to grow up:( --Robotawesomeness 17:46, 6 August 2009 (UTC)

[edit] The shadow

anyone thinking about who the end boss is going to be?-Anonomys 00:59, 19 October 2005 (UTC)


Ya, proably a Japanese Coach Z. there is s HRWiki article that mentions this.- Not currently a user, 11:02pm, 9th November 2005 (AEST)

Though I have a feeling it's so obvious that it's Coach Z, it might not be Coach Z at all. Just a theory. -FaceCrap 17:53, 24 November 2005 (UTC)

I think that it is Coach Z. In some of the cartoons, Coach Z is represented like that (I cannot remember where). When he was, he looked extremely similar to the end boss. -Zyborg

Maybe the final boss is an armored Sticklyman. After all, maybe only the cape and armor are shadowed, and the "hat" may be some kinda visor.

I changed my mind. I do think the Shadowy Figure is 20X6 Coach Z. On the fanstuff wiki, he has many names relating to Coach Z, like "Emeperor Z" and the popular "Master Z". In a Stinkoman comic called "Stinkoman 20X6: The Second Wave" he is called "Evil Z". I do think it is just 20X6 Coach Z, wearing sholder plates and a cape. His sprite is avalible in "Make-O Your Own Stinko", but it has no cape.

[edit] Messy Page

The whole fun fact section of this page is a mess. I'm thinking we need to delete some facts, maybe move some pages, stuff like that. Like individual boss fun facts chould go in their own section in the enemies page. And I think a page should be set up of a list of all the "Try Level" "Game Over" and "More Levels To Come" scenes. - Joshua

It is a bit messy. I'll try sweeping the floor.
...
But seriously, yea. Too much info. We need to have a garage sale or something. I'll maybe try to do a bit of work on the page. Probably a few more Fun Facts subsections are needed, as well as maybe an 'updates section', for the little things they change every time they update. Thunderbird 04:07, 8 Sep 2005 (UTC)
The fun facts should be split into levels wherever possible, and a bunch of other changes. I was kinda waiting for the game to be finished before proposing any radical alterations. — It's dot com 04:12, 8 Sep 2005 (UTC)
Would it be okay to remove all of the "when the game was first made, it was like this. it was later changed" type messages? Shouldn't the guide just talk about how the game is now?--DrPepperMD
We have precedent for keeping records of when things change, but that's mostly because the toons and such don't change often - this game changes regularly... Perhaps split them off to yet another page? I'm willing to do that now if there's no objections. --phlip TC 03:56, 25 Sep 2005 (UTC)
I had another look - I don't think there are enough "in a previous version..." facts to warrant its own page, but I still don't think they should be removed. Perhaps group them all together under a "changes" heading or something... --phlip TC 11:10, 25 Sep 2005 (UTC)
Hi! I have two points I'd like to talk about (sorry, I'm not really mentioning anything new).
  • This TALK page is indeed still messy. I think we should archive again everything except the Closed (STUFF), XML and couple of most recent (like level 9) conversations. Oh! and this section of course. I'd do it, but um, I hate to ask... how do you archive things again?
  • The Main page has its archives broken in pieces of 20, and has its own template and everything, I think this talk page merits that kind of organization.
  • Um yeah the page is kinda bloated. I was thinking making actual level pages for most stuff (we already have the walkthroughs, which the level pages can point to) like It's dot com suggested. I think it's doable at least for the early stages, and since the game is presumably nearly complete. That or Real World references should have its own page. So what should it be, individual level pages or Real World references? :D
  • Organizing the page now, will save us the headache of updating it later, when it's even more bloated. Adding to a new infrastructure isn't necessarily that much harder.
Thank you guys for your time!
--Stux 07:50, 1 Oct 2005 (UTC)
I have organized the talk archives. --Stux 08:24, 1 Oct 2005 (UTC)
I definitely like the separate Real World References page! --Stux 22:38, 1 Oct 2005 (UTC)
I have reorganized some of the sections, is it clean enough to remove the cleanup tag? --Stux 02:24, 2 Oct 2005 (UTC)
It is not even close to being clean. You have been doing a great jorb on this, but it is still to big for its own good. We should probably take out the updates and break the FFs into smaller sections. Rogue Leader / (my talk) 03:23, 5 Oct 2005 (UTC)

Some good examples of shortening is that we need to make either A: A Big Fun fact page or B: Seperate articles for all the facts and references.

[edit] Separate Fun Facts Page

I have a (possibly controversial) suggestion: why not move *all* of the Fun Facts section to its own page? It is big enough to merit it, and that way we can leave the Stinkoman page short and clean. --Stux 08:56, 29 October 2005 (UTC)

On another note, can the Closed STUFF have its own independent page? It has its own page now which is inserted as a template to make it look like the way it was, since I didn't know if it should be kept here for easy access. I was thinking it could be prominently displayed in the Archive Nav bar. --Stux 08:56, 29 October 2005 (UTC)

You know, I was thinking that we should move all of the fun facts to an independent page. But STUFF'd facts having there own page, and still being displayed here is over kill. Rogue Leader / (my talk) 13:26, 30 October 2005 (UTC)
Ok. I just didn't know if there was any reason for the STUFF to be visible immediately from the main talk page. Note that this is the same way STUFF is injected into the main STUFF page. As for the FF, if other ppl think it should be done then I'll go ahead and do it (later). --Stux 17:29, 30 October 2005 (UTC)
I still think that FF could use it's own page, anyone else agree? --Stux 04:27, 3 November 2005 (UTC)
I think having some sections say See Main Article: linky, while some have the facts. It looks inconsistent. Rogue Leader / (my talk) 21:00, 4 November 2005 (UTC)

Ok so how does something like this look:


[edit] Fun Facts

Trivia

See Stinkoman 20X6 Trivia.

Remarks

See Stinkoman 20X6 Remarks.

Goofs

See Stinkoman 20X6 Goofs.

Glitches

See Stinkoman 20X6 Glitches.

Inside References

See Stinkoman 20X6 Inside References.

Real-World References

See Stinkoman 20X6 Real-World References.

Note: this version is the most recent as of 22:09, 22 November 2005 (UTC)


It is only a sketch and this was the most concise and attractive version i could come up with. I played with different alternatives and like this one above the best. The original facts section would have looked like this in the page (sorry for the glowy box, i'm kinda fond of it). The one above would look something like this. I also just noticed that the <h4> tags don't hide the TOC, just mess it up a bit (i remember running into that problem before), and so I would need to change those to <div font> tags in order to eliminate them out of the TOC, yet keep their size intact. Any suggestions? (I will be removing the H4 tags shortly for those who miss it, so you'll have to read the page history.) --Stux 22:21, 20 November 2005 (UTC)

The Sandbox version is prooty sweet - Volbeat A The Cheat 06:43, 22 November 2005 (UTC)
Glad you liked it! Which one did you prefer more? Version 1 or Version 2? --Stux 21:06, 22 November 2005 (UTC)
I kinda like the first one. The second one makes the Table of Contents rather gargantuan... --DorianGray
Yeah I was trying to fix that problem. I'd like the 2nd one better if I could get around the TOC problem (unless we were to hide it but that would be a copout). Oh... I think I have a better idea! --Stux 21:54, 22 November 2005 (UTC)
Okay, so I went through 4 different revisions, three of which I liked: Version 1b, 1c (with index) and Version 2b (no index), and still in contention is our original Version 1. I have also updated how version 2b looks above. Oh and I forgot to sign, anyway I did not mention that this version I posted do not show up in the table of contents at all! Which looks pretty nice and does not have those pesky edit links after each entry... whaddya think? --Stux 17:11, 23 November 2005 (UTC)

Version 1 looks the best - Volbeat A The Cheat 08:50, 26 November 2005 (UTC)

Thanks for the input! --Stux 17:22, 27 November 2005 (UTC)

Note: the sandbox versions do not show the edit links that would normally show if each version was implemented in the real page (except for 2b which was designed not to have indices and edit links).

I posted that since I saw Volbeat's recent edit where he/she removed a comment about it and I thought it would be important to mention that for clarity. If you guys think we should start some sort of vote (wether or not to use this idea and which version to use), or if more people would comment more on the versions, that would be greatly appreciated. --Stux 17:22, 27 November 2005 (UTC)
This is a great idea. Off to work I go. Homestramy20|Talk 02:20, 30 November 2005 (UTC)
I've been moving these pages to more appropriate ones, namely, their respectful subpages, due to their content being exculsively from, and about Stinkoman 20X6. — Lapper (talk) 02:37, 30 November 2005 (UTC)

[edit] Version 3 Mirror

Formerly Version 2 Mirror

I have a working (i think) version of Stinkoman 20X6 v2. (is that the one with 4 levels?) When I get the chance to put it on my geocities server could it be put in an article? Just wondering, I don't mind if it can't. - Volbeat A The Cheat 09:04, 30 November 2005 (UTC)

I checked the file and it is actually the one with 5 levels on it, I guess that makes it version 3. Anyways I forgot to put it on my web server and I won't be able to for 2 or 3 days. - Volbeat A The Cheat 04:43, 2 December 2005 (UTC)

Geocities unfortunately has bandwidth issues with popular pages. Have you checked to see if the kitcorp mirror has that version already stored? --Stux 05:20, 2 December 2005 (UTC)
Me dunno. Last time I checked kitkorp, it didn't even have the stinko-updated games menu. But things may have changed in the last 5 or 6 months. -FaceCrap 13:43, 3 December 2005 (UTC)
Wow! yeah, they rarely do update. They don't even have the stinkoman game in their games menu! However, I was lucky enough to stumble into an old version they do have archived but does not contain the necessary XML files to make it playable, just the SWF. Which may be why they don't have it in its games menu. --Stux 15:18, 3 December 2005 (UTC)
Yeah I am aware of the problems with geocities, but I don't know where else I can dump this mirror, anybody here able to host it?
At least there is a version 4 mirror on kitkorp. - Volbeat A The Cheat 11:27, 7 December 2005 (UTC)
I personally, am not able to host it at this moment. If that changes I will let you know. Does your version have all the xml files and stuff then? It would be nice to compile all the old versions in one place and all. --Stux 20:16, 26 December 2005 (UTC)'
No, but I have em on my comp anyways, so I can just zip em up all together. - Volbeat A The Cheat 10:32, 21 January 2006 (UTC)
Oooo! That would be cool! --Stux 16:34, 21 January 2006 (UTC)
I e-mailed it to myself today, as it's my first day of school, but my e-mail is busted for some reason. Just so you know I don't have the old Stinkomanual or Level -0.1, I have the newer versions.
That's not a problem, I'm not in a rush. :) I did want to remind you to sign your talk page posts though. --Stux 13:54, 1 February 2006 (UTC)
Yah that was an accident. - Volbeat A The Cheat 08:12, 2 February 2006 (UTC)
No worries, I just wanted to give you a reminder (and for the benefit of other readers). --Stux 18:13, 7 February 2006 (UTC)
Well I managed to pull out a v6.X mirror including the object library from that version. What now? - Volbeat A The Cheat 06:01, 19 February 2006 (UTC)
Not sure. Keep it around for now, perhaps we might ask Tom if it could be added to the hrwiki mirror? --Stux 18:59, 25 February 2006 (UTC)
Alright, well here is the speculations on it, It has the Game File, original object library, original XMLs, but I left out the cutscenes and I don't have a copy of the Stinkomanual from then. - Volbeat A The Cheat 00:16, 26 February 2006 (UTC)

[edit] Manual Change

Has anyone noticed that the manual now shows the "Giving up already?" page right after Nebulon's boss page? Don't know when this happened.

Not happening to me now, but something similar happened to me a while back; maybe your cache needs updating (though that wouldn't explain my problem, as I intentionally always keep my cache at a bare minimum) or maybe it's a problem with the site. --Jay (Gobble) 03:44, 27 January 2006 (UTC)
It works fine for me... --DorianGray


[edit] Music

Does anybody know where does the music of Stinkoman_20X6 comes from?, I think that should be pointed out in the article 200.112.49.135 21:44, 12 March 2006 (UTC)

I do, I know! It comes from Stinkoman 20X6 (-.-") - Volbeat A The Cheat 04:37, 13 March 2006 (UTC)

You mean which MIDI maker progrum or whatever, right? -FaceCrap 03:46, 14 March 2006 (UTC)

I know! NOT Noteworthy Composer! :) -FaceCrap 14:37, 22 July 2006 (UTC)
NOR Garage Band! -FaceCrap 14:21, 4 September 2006 (UTC)
Maybe it's Anvil Studio. - Gtxm78 Its Brown 13:18, 11 August 2007 (UTC)

They probably just did it on a Casio keyboard. -FaceCrap 01:08, 23 August 2007 (UTC)

[edit] Game Informer

When I got the April 2006 issue of Game Informer, I was shocked that Stinkoman 20X6 has been featured in the beginning. Have you guys noticed this too? That is if you read Game Informer. ^Gordon—584^ my talk

I had been informed by an online contact of mine, though I don't have a subscription myself. --Jay (Gobble) 01:37, 21 March 2006 (UTC)

[edit] Rival and Stinkoman MM7 game

Do you think that Stinkoman is going to get a rival? If so, it would be funny if its sprite was an edit of Bass's. It would be cool to have a new Stinkoman game with Megaman 7 graphics. It could even have a parody of the MM7 plot (Stinkoman's rival does a horrible attempt to trick Stinkoman into being his "friend", and Stinkoman easily falls for it) the Stinkoman version of Rush would be The cheat and Treble could be a rival The Cheat (The Cheat is a The Cheat, according to "Origins" and other sources"). This is just my idea. -Zyborg

[edit] Marzipan Character

I think it would be awesome to play a Marzipan character who "floats" like Princess Toadstool in Mario Bros 2. Or maybe the pompom character could be like Kirby? Perhaps those ideas would be better suited for 20X6 II or maybe a Homestar Runner side scroller. - — 12.158.72.52 (Talk | contribs) 03:27, 17 April 2006 (left unsigned)

To answer, we look to the power of numbered lists:

  1. First of all, this doesen't have much to do with 20X6.
  2. The Brothers Chaps don't steal ideas.
  3. There is a Pom Pom counterpart already, his name is Pan Pan, and he is the basis of Stinkoman 20X6's story.
  4. As for Marzipan, here is a slightly abandoned idea.
  5. Five.
  6. 20X6 II? The first one isn't even finished. And screw a new Homestar game.
  7. Sign your posts please. use the ~~~ or ~~~~ tags to sign your posts, even if you don't have an account.
  8. If you plan to delete this section of talk, don't think about it.

That is all. - Volbeat A The Cheat 10:11, 17 April 2006 (UTC)

  1. 20X6 Marzipan is entirely 20X6 related.
  2. The entire Stinkoman 20X6 is based off the NES Mega Man, with the sprites based off of Mega Man's.
  3. True. So maybe Pan Pan could be this "pompom character". Although I don't think he'll float...
  4. Yes, and she could appear again, as some kind a roll edit possibly.
  5. Evif.
  6. I agree. It's kind of too late to introduce 20X6 Marzipan. Pan Pan's still a possiblity, though. I highly doubt they're ever going to make a Stinkoman 20X6 II though.
  7. Signing, whee...
  8. Oop.
- Joshua 12:22, 17 April 2006 (UTC)
Your reply is better than mine. You shall have five pies. - Volbeat A The Cheat 00:06, 18 April 2006 (UTC)

Maybe we could get the person on fanstuff making 'Stinkoman 20X6 2' to include some o' that. -FaceCrap 00:33, 20 April 2006 (UTC) Oh, and people who don't have an account yet don't have to sign. It's just a dumb string of numbers.

On the fanstuff wiki, I've started a Stinkoman 20X6 2 thing and DonZabu says he'll make it a reality using Game Maker Version 6. I'm not sure if that has anything to do with the current subject, but I just thought you'd like to know. 20X6 Marzipan should make another appereance. I mean, I'm sure that TBC wouldn't abandon the character. They might improve it's design like with Old-Timey Strong Sad, but hopefully not abandon it. -Mitchell00 11:12, 21 April 2006 (UTC)

Don't forget to everybody remember Trogador. Everbody thought he was abandoned until they surprised us by using him. - Super Sam 11:56, 23 April 2006 (UTC)

[edit] Last Boss Ideas

Is anyone thinking about what the final boss is? I think it has 2 forms. The first one would be the Shadowy Figure, and he could take 30 hits. But after you defeat him, you'll be transported to a the roof of the Evil Castle, and you'll fight Sol Giant, this GIANT robot that takes 50 hits to kill, and takes TWO hits to register an actual hit, making it really take 100 hits to kill. Here's the transcript:

???? Where?--Jnelson09 18:14, 24 June 2006 (UTC)

Someone must have deleted it due to adequacy for the forum. Maybe the same guy that killed all the level 10 talk! Oh, may they rest in peace. *sniff* -FaceCrap 13:58, 13 July 2006 (UTC)

And it was TSG3. I knew it. -FaceCrap 14:04, 6 August 2006 (UTC)
Give me a reason why I shouldn't have deleted them. Nobody wants to look at a page filled with complaints about a level that isn't here that are better suited to our forum, and I think others will agree with me. --TotalSpaceshipGirl3 23:56, 3 September 2006 (UTC)
Man, even the forum doesn't want them anymore. --DorianGray
Well, I suppose I ment the forum is MORE suited than the wiki. Now, let's end this conversation, because I sence a flame war. (Call it a hunch.) --TotalSpaceshipGirl3 00:04, 4 September 2006 (UTC)
Yeah, I just don't have a lot to do. -FaceCrap 14:14, 4 September 2006 (UTC)
Now that I think about it, it was pretty stupid and pointless. But just look at 500 The Cheats! -FaceCrap 14:19, 4 September 2006 (UTC)

Here's my second idea. Level 10's boss is the Shadowy Figure/20X6 Coach Z, and he fights using a laser sword. After you beat him, there should be like a "Level Final" where the Shadowy Figure/20X6 Coach Z is in the Z-Wing(the name I gave to the Coach Z ship on the games menu), and he's trying to make a getaway. Is this better?

A third idea. Shadowy Figure/20X6 Coach Z with laser sword like Idea#2, but this time, when you beat him, he reveals this 4-legged mech that looks like something Dr. Wily from Megaman yould use, called the Z Machine(considering he is 20X6 Coach Z). Well, the Z Machine would have 3 forms. Form 1 just has 4 legs, Form 2 would have no legs, but would have 2 mechanical arms and would float about. Form 3 would just be the hovering Z Machine without arms or legs. This idea is a good one.

Or maybe like a boss recap; where all the boss fights from the previous worlds would be fought in order (with frequent health power-ups between battles), and it ends with the Shadowy Figure battle concepted above. Seems like a good idea to me.--64.91.158.52 18:40, 30 November 2008 (UTC)

[edit] Is Level 10 Ever Coming?

Apparently so. I just stumbled across this in the forum, figured I'd bring it to the wiki if it's not already here yet, since it seems somewhat legitimate, what you might glean from an interview or the like, in the form of an email from Matt to Power Crunch:

And don't sweat Stinkoman level 10. It's coming. For real. Our
programmer guy moved away a year or so ago so it's been harder to put
games together but we've got level 10 all figured out and hopefully it
will rule.

So that's always a plus. Thunderbird 23:41, 17 October 2006 (UTC)

I am in fact, Power Crunch on the forum. And I in fact, apologize if that's confusing. But I in fact, must say, that if you'd like to read the whole letter.
Hey Daniel, Sadly, we probably won't ever get a talking Homsar. The toys were all a pretty big pain in the butt to get made and cost a buncha money. I did recently find this awesome company that makes the little voice box type things for talking plush dolls:

http://www.gmkmg.com/recordable_products.htm

So if you happened to be able to sew or knew someone who could sew, then you could make a Homsar, stick one of those voice boxes in him and put your fav Homsar jams on it. I know that's kind of a ridiculous thing to suggest but I just thought of it cause I want to make a musical stuffed Epona (Link's horse from Legend of Zelda) for my brother's baby that plays Epona's Song when you squeeze it.

And don't sweat Stinkoman level 10. It's coming. For real. Our programmer guy moved away a year or so ago so it's been harder to put games together but we've got level 10 all figured out and hopefully it will rule. We're also working on a big adventure game like Peasant's Quest except more like the Lucasarts point n' click style games. And this one will feature the actual characters from the website, not made up characters like Thy Dungeonman and Peasant's Quest.

High five and thanks for writing.
Matt

Yeah it's pretty cool. --Image:Stinkwing.gif »Bleed0range« 23:52, 17 October 2006 (UTC)

Aww, the very, very little girl is getting a musical Epona. Cuuute! —BazookaJoe 00:01, 18 October 2006 (UTC)
They're making a Monkey Island-style game? Sounds cool. --Trogga 00:14, 18 October 2006 (UTC)
So their point-and-click game doesn't use made-up characters, but instead uses Homestar and Strong Bad? {head a splodes} (Yes, I know what he meant.) --Jay (Gobble) 01:32, 18 October 2006 (UTC)

What's that about a talking Homsar? -FaceCrap 14:43, 12 November 2006 (UTC)

Wait a second. Why would it be a problem that Jonathon moved away? He could still code the games as long as he had contact with TBC and an Internet connection. -FaceCrap 00:57, 20 February 2007 (UTC)

It might've taken Jonathan a while to move in, or get an internet connection. - link_icon.gifThe Joe(Talk) 01:03, 20 February 2007 (UTC)
This talk page is for the article, not the game. This discussion really belongs on the forum. Thanks. Loafing 01:16, 20 February 2007 (UTC)

So once the Brothers Chaps get a new programmer guy, we can expect Level 10 to come really soon? That's good to hear. At least we get to know what the really long holdup was.

[edit] Loading screen

"When you click it, "loading manuél" appears briefly."

I WILL FIND THE USER WHO WROTE THIS AND ASK HIM IF HE IS ASKING FOR A CHALLENGE!! Shouldn't it say, like "When you click it, the text "loading manuél" appears briefly." --Marvelrulez (Left unsigned)

Well, Marvelboy, the "quotation marks" signify that it's text appearing. But, hey, there's always being bold and making the change yourself. --TotalSpaceshipGirl3 20:28, 16 December 2006 (UTC)

To Marvelrulez: Calm down. Do you know how many Internet etiquette laws you're breaking by typing in all caps like that? Well, you're breaking one: Don't type in all caps. - Gtxm78 Its Brown 13:23, 11 August 2007 (UTC)

[edit] Continute

You expect this game having to let you skip levels? Well, I say that is cheating! I expect NO cheaters allowing to make this game, even if it takes me 40 days and 40 nights! What kind of garbage makes no passwords acquired to activate CONTINUTE, huh? - From a loyal, somewhat etiquette fan, Viklas 21:00, 23 February 2007 (UTC)

Stinkoman uses Local Shared Objects to store where you're up to in the game, so you can leave and come back and Continute still remembers where you are. One of the restrictions of LSOs is that they're restricted to one URL - when the game moved to a /v2/ subdir, it could no longer access the continute data from before. Thus TBC had two choices – either force everyone who's beaten the game to beat it again every time a new level comes out, or let them start from the new level wherever they were up to before. They understandably chose the latter, because the former would be much more annoying. If you consider it cheating, feel free to not use the feature, and play the game from Level 1.1 every time; I'm not stopping you. --phlip TC 03:59, 24 February 2007 (UTC)
Look, man, I TRIED to get to Level 9.2, but appearently, I can't unless 9.1 is completed. -Viklas
So then beat level 9.1... Bassium! m OCE

[edit] Object Library???

What exactly is the object library? Whenever I click on the link it just takes me to one of two things. Either the shield ally sign in the top-middle of the screen, or the sign to the slight left-top of the screen and a half of and of those "Uptant-Octopus" things on the top-edhe of the screen. What gives?--Kirbychu HR'D 01:01, 20 December 2007 (UTC)

I don't know. The object library used to be filled with stuff. Now, it's just... those things. Donno what happened. -FaceCrap 15:30, 15 March 2008 (UTC)

[edit] Level 10

Looking at this week's fanstuff, does anyone else think that TBC are giving us like, a hint at something? Kind of like how shapeshifter linked to SB GWs, which was a preview for SBCG4AP? DevonM(talk·cont-ribs)

In an e-mail I sent to Strong Bad last week or so:
"PS: When is Stinkoman level 10 coming? We're already waiting three years!"
But with all the gazillions of people that e-mail Strong-o Bad-o there must be at least 100 that ask when Stinkoman Level 10 is coming. So I dunno, maybe it did the trick. AlmsforthePudgy 14:35, 18 April 2008 (UTC)

Oh yeah, I think you mean Sketchbook instead of Weekly Fanstuff. AlmsforthePudgy 14:45, 18 April 2008 (UTC)

Yeah, I do. DevonM(talk·cont-ribs)

Well, here it is seven years after the last update, and still no level ten. Can we call this game dead? Wolf O'Donnel 05:59, 10 March 2012 (UTC)

Not until TBC say it's done. Also forum for any non-HRWiki discussion. — Ngamer01 14:07, 11 March 2012 (UTC)

[edit] Fighting and Challenge!

I am going to make a Stinkoman fighting game (like Street Fighter) with M.U.G.E.N. Does anyone think this is a good idea? Or if its legal? ---=-=-RYU-=-=-20X6-=-=- 19:58, 7 October 2008 (UTC)

This isn't really the place to ask about that. The talk pages on this wiki are for discussing article content. — Defender1031*Talk 21:21, 7 October 2008 (UTC)

[edit] Object library

What happened? I went there and there's a sign that says some thing on it and half an octopus! But as far as I know, the things are still there, I decompiled it.--72.93.240.37 23:06, 18 October 2008 (UTC)

I know this is an old comment, but I really just have to ask; What is up with the object library, I just don't understand. "Sheild Alley"? Well i'm not gonna say much more 'cause it's bad form to replie to old comments so I close with if anybody can tell me what the purpose of the object library is, that'd be great. So, bye for now. C-Son-L Sweaters 23:50, 21 October 2009 (UTC)

[edit] Sprite Sheets

Anyone know if they exist? 173.32.221.240 04:46, 9 January 2009 (UTC)

Some people used to have sprite sheets available on the fanstuff wiki, but they're currently unavailable. Your best bet right now would be either decompiling the game (probably especially the object library) and making your own, or the Make-o Your Own Stinko game, in which various character poses already exist as stamps. --DorianGray 04:53, 9 January 2009 (UTC)

[edit] Weirdest Glitch

I went to level 1 and I couldn't move, jump, or shoot! I tried level 2 same thing! It happend on every level! Except 4 I couldn't move jump or make the rocks fall! Has this happend to anyone else?

Um, did you try clicking on the Flash file to give "focus" to it? --Jay (Gobble) 00:22, 7 April 2009 (UTC)

[edit] stupid glitches!!!

i was on the level 1 boss (it is easy) and the ground just dissapeared from underneath me! i can't belive it! --Stong L. Bod 19:25, 12 April 2009 (UTC)

[edit] Music files?

Hey, why do we only show the music for two levels on one cut scene? Is it something to do with the files or something? Jezzamon 10:30, 19 July 2009 (UTC)

Yes. Those are the only files officially released. They appear on the Videlectrix website, which is why we have them linked at all. --DorianGray 10:32, 19 July 2009 (UTC)

[edit] Past Libraries

Does anyone have links to past versions of the object library? CrabAttack1999 18:59, 24 November 2009 (UTC)

[edit] Stinkoman 20X6 and YouTube

How come levels 6, 7, -0, and 9 aren't on YouTube? (fan edits don't count)

None of the episodes are officially on YouTube. Fans may have put up videos, but we don't document fan videos on YouTube. --Jay (Gobble) 09:19, 9 January 2012 (UTC)

[edit] Level edits

It’s there a known list of the minor changes to the other levels as of the level 10 release? And if so, have we documented them somewhere.

I've been meaning to update the walkthrough with level changes and checkpoint placements, but haven't gotten to it yet because there's so much to do around here lately. (I currently have 17 wiki pages saved in my browser Bookmarks to edit later.) I'll definitely do that at some point, unless someone else gets to it first, but it'll happen either way. One thing I know for sure, though: the Poorbt at the start of -0.1 used to come in from the right. Gfdgsgxgzgdrc 02:06, 9 January 2021 (UTC)
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